WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.16
[ENGINE LOADER] sorted:	te4	0	9	16
[ENGINE LOADER] loading engine:	0	9	16	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1920x1200x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 480x360x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1920x1200x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x900x16
Available resolutions: 1280x1024x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 480x360x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	MOVE_UP	table: 0181C180
Remapping	MOVE_RIGHT_UP	table: 0181FE10
Remapping	PICKUP_FLOOR	table: 0181FDE8
Remapping	HOTKEY_2	table: 0181C560
Remapping	MOVE_LEFT_DOWN	table: 01823B28
Remapping	HOTKEY_8	table: 018239E8
Remapping	MOVE_DOWN	table: 01823AD8
Remapping	MOVE_RIGHT	table: 01823A38
Remapping	MOVE_LEFT_UP	table: 01823A88
Remapping	MOVE_STAY	table: 0181C600
Remapping	MOVE_LEFT	table: 0181C5B0
[RESOLUTION] changed to 	800	600
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	Rhyss	91a890f1-f8c1-4092-b25b-5b6fb9c34c9f
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.16 using engine te4-0.9.16
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.16
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.16
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.16 using engine te4-0.9.16
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.16
* Module: boot
 ** 0.9.16
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic	modules_loaded	boot = 45
__uuid = "5cb3aa27-de58-4350-8e84-b4eac0d1673a"
tome = 31

[ENGINE] Switching to turn based
[Module Profile] 	C:\Documents and Settings\Russ\\T-Engine\4.0//profiles/default/modules/boot/
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	boot
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[MODULE LOADER] module MD5	d36fde1b89cdf641f2e7210b8ca672af	computed in 	1028
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
1 frames in 8.074 seconds = 0.123854 FPS (0 keyframes)
C Map size 25:18 :: 450
Stored entities list	actor	table: 0488E810
Stored entities list	object	table: 0488F1F0
Stored entities list	trap	table: 0488F268
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	mountain troll	43	30
Loading tile	npc/troll_m.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	11	46
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	skeleton mage	21	6
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	dire wolf	3	20
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	wolf	27	49
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	forest troll	10	13
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	skeleton warrior	49	41
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	cave troll	26	19
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	wolf	18	34
[MOVE] actor moved without a starting position	forest troll	4	6
[MOVE] actor moved without a starting position	forest troll	21	15
[MOVE] actor moved without a starting position	wolf	2	19
[MOVE] actor moved without a starting position	mountain troll	28	30
[MOVE] actor moved without a starting position	degenerated skeleton warrior	24	31
[MOVE] actor moved without a starting position	cave troll	37	48
[MOVE] actor moved without a starting position	stone troll	46	3
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	wolf	2	26
[MOVE] actor moved without a starting position	wolf	37	38
[MOVE] actor moved without a starting position	stone troll	7	2
[MOVE] actor moved without a starting position	degenerated skeleton warrior	14	20
[MOVE] actor moved without a starting position	mountain troll thunderer	11	40
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	cave troll	36	33
[MOVE] actor moved without a starting position	forest troll	28	45
[MOVE] actor moved without a starting position	skeleton warrior	45	36
[MOVE] actor moved without a starting position	stone troll	42	34
[MOVE] actor moved without a starting position	white wolf	29	40
Loading tile	npc/canine_ww.png
[MOVE] actor moved without a starting position	player	0	47
[MUSIC] playing	The saga begins.ogg	userdata: 0554C728	 :: current ? 	nil
play music 47cff40 -1 0
[COROUTINE] registering	getnews	thread: 055304B8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
1 frames in 1.566 seconds = 0.63857 FPS (243 keyframes)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ONLINE PROFILE] get news
[THREAD] registering	table: 0554F5D8	userdata: 0554A1F8	1
Selecting waypoint	10	13	::	forest troll
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/GetNews
mountain troll thunderer	120	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 018264C8	Lightning
[PARTICLE] Loading from /data/gfx/particles/lightning.lua
4 ticks  in 10.244 seconds = 0.390472 TPS
Latest engine version available: 	te4	0	9	13
[COROUTINE] dead	getnews
mountain troll thunderer	120	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 018264C8	Lightning
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 018264C8	Lightning
[MOVE] actor moved without a starting position	fox	19	38
Loading tile	npc/canine_fox.png
16 frames in 1 seconds = 16 FPS (752 keyframes)
mountain troll thunderer	120	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 018264C8	Lightning
22 frames in 1 seconds = 22 FPS (42 keyframes)
[MOVE] actor moved without a starting position	skeleton warrior	5	29
25 frames in 1 seconds = 25 FPS (35 keyframes)
24 frames in 1 seconds = 24 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	31	5
[MOVE] actor moved without a starting position	stone troll	34	37
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
79 ticks  in 10.117 seconds = 7.80864 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.16 using engine te4-0.9.16
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.16
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.16
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.16 using engine te4-0.9.16
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.16
* Module: boot
 ** 0.9.16
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
tome
tome
18 frames in 1 seconds = 18 FPS (22 keyframes)
[THREAD] Thread join	1	table: 0554F5D8
[THREAD] Thread result	1	table: 0554F5D8	=>	true
25 frames in 1 seconds = 25 FPS (42 keyframes)
[ENGINE] Switching to turn based
[THREAD] registering	table: 046C7C18	userdata: 017EC5A8	1
[ONLINE PROFILE] saved 	generic	modules_played	boot = 47829
__uuid = "a0ac13f2-4cf8-4512-8999-398f5c0eae3a"
tome = 231725

[THREAD] Thread join	1	table: 046C7C18
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result	1	table: 046C7C18	=>	true
[MAIN] rebooting lua state: 	te4	0.9.16	tome-3.9.16	Karthuk Brandarkson	false
9 frames in 1.029 seconds = 8.74636 FPS (11 keyframes)
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Reboot using	te4	0.9.16	tome-3.9.16	Karthuk Brandarkson	false
[ENGINE LOADER] available from dir: 	te4-0.9.16
[ENGINE LOADER] loading engine:	0	9	16	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1920x1200x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 480x360x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1920x1200x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x900x16
Available resolutions: 1280x1024x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 480x360x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	MOVE_UP	table: 0555D910
Remapping	MOVE_RIGHT_UP	table: 054651F8
Remapping	PICKUP_FLOOR	table: 0555D960
Remapping	HOTKEY_2	table: 0555E200
Remapping	MOVE_LEFT_DOWN	table: 05570388
Remapping	HOTKEY_8	table: 0555E2F0
Remapping	MOVE_DOWN	table: 05570338
Remapping	MOVE_RIGHT	table: 0555E340
Remapping	MOVE_LEFT_UP	table: 055702E8
Remapping	MOVE_STAY	table: 0555E2A0
Remapping	MOVE_LEFT	table: 0555E250
[RESOLUTION] changed to 	800	600
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	Rhyss	479ce2e5-9429-4b72-9223-4019fad351de
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.16 using engine te4-0.9.16
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.16
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.16
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.16 using engine te4-0.9.16
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.16
* Module: boot
 ** 0.9.16
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ENGINE] Switching to turn based
[Module Profile] 	C:\Documents and Settings\Russ\\T-Engine\4.0//profiles/default/modules/tome/
[INVENTORY] define slot	1	In inventory
[ACHIEVEMENT] defined	1	INFINITE_X10
[ACHIEVEMENT] defined	2	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	3	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	4	INFINITE_X20
[ACHIEVEMENT] defined	5	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	6	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	7	INFINITE_X30
[ACHIEVEMENT] defined	8	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	9	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	10	INFINITE_X40
[ACHIEVEMENT] defined	11	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	12	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	13	INFINITE_X50
[ACHIEVEMENT] defined	14	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	15	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	16	INFINITE_X60
[ACHIEVEMENT] defined	17	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	18	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	19	INFINITE_X70
[ACHIEVEMENT] defined	20	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	21	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	22	INFINITE_X80
[ACHIEVEMENT] defined	23	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	24	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	25	INFINITE_X90
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	28	INFINITE_X100
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	31	INFINITE_X150
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	34	INFINITE_X200
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	37	INFINITE_X300
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	40	INFINITE_X400
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	43	INFINITE_X500
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	46	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	47	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	48	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	49	TREASURE_HUNTER
[ACHIEVEMENT] defined	50	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	51	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	52	TREASURE_HOARDER
[ACHIEVEMENT] defined	53	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	54	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	55	DRAGON_GREED
[ACHIEVEMENT] defined	56	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	57	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	58	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	59	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	60	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	61	SIZE_MATTERS
[ACHIEVEMENT] defined	62	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	63	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	64	EXTERMINATOR
[ACHIEVEMENT] defined	65	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	66	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	67	PEST_CONTROL
[ACHIEVEMENT] defined	68	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	69	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	70	REAVER
[ACHIEVEMENT] defined	71	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	72	INSANE_REAVER
[ACHIEVEMENT] defined	73	ESCORT_KILL
[ACHIEVEMENT] defined	74	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	75	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	76	GEOMANCER
[ACHIEVEMENT] defined	77	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	78	INSANE_GEOMANCER
[ACHIEVEMENT] defined	79	KILL_BILL
[ACHIEVEMENT] defined	80	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	81	INSANE_KILL_BILL
[ACHIEVEMENT] defined	82	LEVEL_10
[ACHIEVEMENT] defined	83	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	84	INSANE_LEVEL_10
[ACHIEVEMENT] defined	85	LEVEL_20
[ACHIEVEMENT] defined	86	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	87	INSANE_LEVEL_20
[ACHIEVEMENT] defined	88	LEVEL_30
[ACHIEVEMENT] defined	89	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	90	INSANE_LEVEL_30
[ACHIEVEMENT] defined	91	LEVEL_40
[ACHIEVEMENT] defined	92	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	93	INSANE_LEVEL_40
[ACHIEVEMENT] defined	94	LEVEL_50
[ACHIEVEMENT] defined	95	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	96	INSANE_LEVEL_50
[ACHIEVEMENT] defined	97	UNSTOPPABLE
[ACHIEVEMENT] defined	98	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	99	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	100	TUTORIAL_DONE
[ACHIEVEMENT] defined	101	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	102	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	103	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	104	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	105	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	106	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	107	THE_SECRET_CITY
[ACHIEVEMENT] defined	108	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	109	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	110	KILL_UKRUK
[ACHIEVEMENT] defined	111	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	112	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	113	SLIDERS
[ACHIEVEMENT] defined	114	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	115	INSANE_SLIDERS
[ACHIEVEMENT] defined	116	DESTROYER_BANE
[ACHIEVEMENT] defined	117	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	118	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	119	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	120	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	121	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	122	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	123	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	124	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	125	ORC_PRIDE
[ACHIEVEMENT] defined	126	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	127	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	128	WIN_FULL
[ACHIEVEMENT] defined	129	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	130	INSANE_WIN_FULL
[ACHIEVEMENT] defined	131	WIN_AERYN
[ACHIEVEMENT] defined	132	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	133	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	134	WIN_SACRIFICE
[ACHIEVEMENT] defined	135	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	136	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	137	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	138	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	139	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	140	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	141	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	142	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	143	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	144	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	145	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	146	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	147	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	148	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	149	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	150	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	151	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	152	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	153	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	154	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	155	SLASUL_DEAD
[ACHIEVEMENT] defined	156	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	157	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	158	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	159	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	160	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	161	MASTER_JEWELER
[ACHIEVEMENT] defined	162	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	163	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	164	CURSE_ERASER
[ACHIEVEMENT] defined	165	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	166	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	167	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	168	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	169	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	170	ANTIMAGIC
[ACHIEVEMENT] defined	171	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	172	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	173	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	174	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	175	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	176	WEST_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	178	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	179	EAST_PORTAL
[ACHIEVEMENT] defined	180	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	181	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	182	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	183	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	184	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	185	SHADOW_CLONE
[ACHIEVEMENT] defined	186	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	187	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	188	ELEMENTALIST
[ACHIEVEMENT] defined	189	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	190	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	191	WARPER
[ACHIEVEMENT] defined	192	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	193	INSANE_WARPER
[ACHIEVEMENT] defined	194	PYROMANCER
[ACHIEVEMENT] defined	195	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	196	INSANE_PYROMANCER
[ACHIEVEMENT] defined	197	CRYOMANCER
[ACHIEVEMENT] defined	198	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	199	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	daikara-note-1
[LORE] defined	7	daikara-note-2
[LORE] defined	8	daikara-note-3
[LORE] defined	9	daikara-note-4
[LORE] defined	10	daikara-note-5
[LORE] defined	11	old-forest-note-1
[LORE] defined	12	old-forest-note-2
[LORE] defined	13	old-forest-note-3
[LORE] defined	14	old-forest-note-4
[LORE] defined	15	old-forest-note-5
[LORE] defined	16	infinite-dungeon-1
[LORE] defined	17	infinite-dungeon-2
[LORE] defined	18	infinite-dungeon-3
[LORE] defined	19	infinite-dungeon-4
[LORE] defined	20	blighted-ruins-note-1
[LORE] defined	21	blighted-ruins-note-2
[LORE] defined	22	blighted-ruins-note-3
[LORE] defined	23	blighted-ruins-note-4
[LORE] defined	24	dreadfell-note-1
[LORE] defined	25	dreadfell-note-2
[LORE] defined	26	dreadfell-note-3
[LORE] defined	27	dreadfell-note-4
[LORE] defined	28	dreadfell-note-5
[LORE] defined	29	dreadfell-poem-level-2
[LORE] defined	30	dreadfell-poem-level-5
[LORE] defined	31	dreadfell-poem-level-7
[LORE] defined	32	dreadfell-poem-master
[LORE] defined	33	troll-poem-1
[LORE] defined	34	troll-poem-2
[LORE] defined	35	necromancer-poem-1
[LORE] defined	36	necromancer-poem-2
[LORE] defined	37	last-hope-foundation-note-1
[LORE] defined	38	last-hope-foundation-note-2
[LORE] defined	39	last-hope-foundation-note-3
[LORE] defined	40	last-hope-foundation-note-4
[LORE] defined	41	last-hope-foundation-note-5
[LORE] defined	42	last-hope-foundation-note-6
[LORE] defined	43	last-hope-tolak-statue
[LORE] defined	44	last-hope-toknor-statue
[LORE] defined	45	last-hope-mirvenia-statue
[LORE] defined	46	angolwen-linaniil-lecture
[LORE] defined	47	iron-throne-profits-1
[LORE] defined	48	iron-throne-profits-2
[LORE] defined	49	iron-throne-profits-3
[LORE] defined	50	iron-throne-profits-4
[LORE] defined	51	iron-throne-reknor-edict
[LORE] defined	52	iron-throne-trade-ledger
[LORE] defined	53	iron-throne-last-words
[LORE] defined	54	sunwall-note-1
[LORE] defined	55	sunwall-note-2
[LORE] defined	56	sunwall-note-3
[LORE] defined	57	sunwall-note-4
[LORE] defined	58	spellhunt-note-1
[LORE] defined	59	grand-corruptor-draft
[LORE] defined	60	grushnak-pride-note
[LORE] defined	61	rak-shor-pride-note
[LORE] defined	62	gorbat-pride-note
[LORE] defined	63	vor-pride-note
[LORE] defined	64	temple-creation-note-1
[LORE] defined	65	temple-creation-note-2
[LORE] defined	66	temple-creation-note-3
[LORE] defined	67	temple-creation-note-4
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	On fingers
[INVENTORY] define slot	5	Around neck
[INVENTORY] define slot	6	Light source
[INVENTORY] define slot	7	Main armor
[INVENTORY] define slot	8	Cloak
[INVENTORY] define slot	9	On head
[INVENTORY] define slot	10	Around waist
[INVENTORY] define slot	11	In your belt
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Mount
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_1	T_INFUSION:_STRENGTH_1
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_2	T_INFUSION:_STRENGTH_2
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_3	T_INFUSION:_STRENGTH_3
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_4	T_INFUSION:_STRENGTH_4
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_5	T_INFUSION:_STRENGTH_5
[TALENT]	Infusion: Will	INFUSION:_WILL_1	T_INFUSION:_WILL_1
[TALENT]	Infusion: Will	INFUSION:_WILL_2	T_INFUSION:_WILL_2
[TALENT]	Infusion: Will	INFUSION:_WILL_3	T_INFUSION:_WILL_3
[TALENT]	Infusion: Will	INFUSION:_WILL_4	T_INFUSION:_WILL_4
[TALENT]	Infusion: Will	INFUSION:_WILL_5	T_INFUSION:_WILL_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Gift of the Pureborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Wrath of the Eternals	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	T_HEAVY_ARMOUR_TRAINING
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	T_MASSIVE_ARMOUR_TRAINING
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Weapon Combat	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Critical Shot	CRITICAL_SHOT	T_CRITICAL_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Efficient Packing	EFFICIENT_PACKING	T_EFFICIENT_PACKING
[TALENT]	Insulating Packing	INSULATING_PACKING	T_INSULATING_PACKING
[TALENT]	Burden Management	BURDEN_MANAGEMENT	T_BURDEN_MANAGEMENT
[TALENT]	Pack Rat	PACK_RAT	T_PACK_RAT
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Dancing Fires	DANCING_FIRES	T_DANCING_FIRES
[TALENT]	Combust	COMBUST	T_COMBUST
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE'S_CALL	T_NATURE'S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem: Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Golem: Knockback	GOLEM:_KNOCKBACK	T_GOLEM:_KNOCKBACK
[TALENT]	Golem: Crush	GOLEM:_CRUSH	T_GOLEM:_CRUSH
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Golem: Pound	GOLEM:_POUND	T_GOLEM:_POUND
[TALENT]	Mount Golem	MOUNT_GOLEM	T_MOUNT_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH'S_EYES	T_EARTH'S_EYES
[TALENT]	Nature's Balance	NATURE'S_BALANCE	T_NATURE'S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Fire Bolt	FIRE_IMP_BOLT	T_FIRE_IMP_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Fire Imp	FIRE_IMP	T_FIRE_IMP
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Summon End	SUMMON_END	T_SUMMON_END
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Heal Other	HEAL_OTHER	T_HEAL_OTHER
[TALENT]	Regenerate Other	REGENERATE_OTHER	T_REGENERATE_OTHER
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH'ROK	T_FLAME_OF_URH'ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Feed Health	FEED_HEALTH	T_FEED_HEALTH
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Feed Shadows	FEED_SHADOWS	T_FEED_SHADOWS
[TALENT]	Shadow Wall	SHADOW_WALL	T_SHADOW_WALL
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Cursed Ground	CURSED_GROUND	T_CURSED_GROUND
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Door to the Past	DOOR_TO_THE_PAST	T_DOOR_TO_THE_PAST
[TALENT]	Tighten Timecord	TIGHTEN_TIMECORD	T_TIGHTEN_TIMECORD
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Time Stop	TIME_STOP	T_TIME_STOP
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Prescience	PRESCIENCE	T_PRESCIENCE
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Premonition	CHRONOMANCY_PREMOMNITION	T_CHRONOMANCY_PREMOMNITION
[TALENT]	Extension	EXTENSION	T_EXTENSION
[TALENT]	Repetition	REPETITION	T_REPETITION
[TALENT]	Spellbinder	SPELLBINDER	T_SPELLBINDER
[TALENT]	Matrix	MATRIX	T_MATRIX
[TALENT]	Entropic Sphere	ENTROPIC_SPHERE	T_ENTROPIC_SPHERE
[TALENT]	Entropic Shield	ENTROPIC_SHIELD	T_ENTROPIC_SHIELD
[TALENT]	Energy Decomposition	ENERGY_DECOMPOSITION	T_ENERGY_DECOMPOSITION
[TALENT]	Entropic Cloud	ENTROPIC_CLOUD	T_ENTROPIC_CLOUD
[TALENT]	Crushing Weight	CRUSHING_WEIGHT	T_CRUSHING_WEIGHT
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Gravity Pulse	GRAVITY_PULSE	T_GRAVITY_PULSE
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Dampening Field	DAMPENING_FIELD	T_DAMPENING_FIELD
[TALENT]	Friction	FRICTION	T_FRICTION
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Momentum Theft	MOMENTUM_THEFT	T_MOMENTUM_THEFT
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Terraforming	TERRAFORMING	T_TERRAFORMING
[TALENT]	E=MC^2	E=MC^2	T_E=MC^2
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Paradox Shield	PARADOX_SHIELD	T_PARADOX_SHIELD
[TALENT]	Twinning Matter	TWINNING_MATTER	T_TWINNING_MATTER
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Probability Shield	PROBABILITY_SHIELD	T_PROBABILITY_SHIELD
[TALENT]	Destiny Weaving	DESTINY_WEAVING	T_DESTINY_WEAVING
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Avoid Fate	AVOID_FATE	T_AVOID_FATE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Kinetic Folding	KINETIC_FOLDING	T_KINETIC_FOLDING
[TALENT]	Prescient Strike	PRESCIENT_STRIKE	T_PRESCIENT_STRIKE
[TALENT]	Metabolic Control	METABOLIC_CONTROL	T_METABOLIC_CONTROL
[TALENT]	Destabilize Lifeline	DESTABILIZE_LIFELINE	T_DESTABILIZE_LIFELINE
[TALENT]	Temporal Double?	TEMPORAL_DOUBLE?	T_TEMPORAL_DOUBLE?
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Backtrack	BACKTRACK	T_BACKTRACK
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	angolwen	-100
3	8	undead	angolwen	-100
3	9	undead	dreadfell	-100
4	9	allied-kingdoms	dreadfell	-100
5	9	shalore	dreadfell	-100
6	9	thalore	dreadfell	-100
7	9	iron-throne	dreadfell	-100
8	9	angolwen	dreadfell	-100
2	12	enemies	water-lair	-100
11	12	temple-of-creation	water-lair	-100
2	14	enemies	rhalore	-100
3	14	undead	rhalore	-100
4	14	allied-kingdoms	rhalore	-100
5	14	shalore	rhalore	-100
6	14	thalore	rhalore	-100
7	14	iron-throne	rhalore	-100
8	14	angolwen	rhalore	-100
9	14	dreadfell	rhalore	-100
11	14	temple-of-creation	rhalore	-100
12	14	water-lair	rhalore	-100
13	14	assassin-lair	rhalore	-100
2	15	enemies	zigur	-100
3	15	undead	zigur	-100
4	15	allied-kingdoms	zigur	100
5	15	shalore	zigur	100
6	15	thalore	zigur	100
7	15	iron-throne	zigur	100
8	15	angolwen	zigur	-100
9	15	dreadfell	zigur	-100
14	15	rhalore	zigur	-100
2	17	enemies	sunwall	-100
3	17	undead	sunwall	-100
9	17	dreadfell	sunwall	-100
13	17	assassin-lair	sunwall	-100
14	17	rhalore	sunwall	-100
3	18	undead	orc-pride	-100
4	18	allied-kingdoms	orc-pride	-100
5	18	shalore	orc-pride	-100
6	18	thalore	orc-pride	-100
7	18	iron-throne	orc-pride	-100
8	18	angolwen	orc-pride	-100
9	18	dreadfell	orc-pride	-100
14	18	rhalore	orc-pride	-100
15	18	zigur	orc-pride	-100
17	18	sunwall	orc-pride	-100
3	23	undead	sorcerers	-100
4	23	allied-kingdoms	sorcerers	-100
5	23	shalore	sorcerers	-100
6	23	thalore	sorcerers	-100
7	23	iron-throne	sorcerers	-100
8	23	angolwen	sorcerers	-100
9	23	dreadfell	sorcerers	-100
14	23	rhalore	sorcerers	-100
15	23	zigur	sorcerers	-100
17	23	sunwall	sorcerers	-100
18	23	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[MODULE LOADER] module MD5	c26e1043e55f2e78d32124d076092822	computed in 	9253
1 frames in 21.996 seconds = 0.0454628 FPS (4 keyframes)
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 18:14 :: 252
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_store_book.png
Loading tile	terrain/wood_store_armor.png
Loading tile	terrain/wood_store_weapon.png
Loading tile	terrain/wood_store_scroll.png
Loading tile	terrain/wood_store_closed.png
Loading tile	terrain/wood_store_gem.png
Loading tile	terrain/wood_store_potion.png
Loading tile	terrain/mountain.png
C Map size 18:14 :: 252
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water_ocean.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 1: Uniform: 0: 8B52 color1
*p 1: Uniform: 1: 8B52 color2
*p 1: Uniform: 2: 8B52 displayColor
*p 1: Uniform: 3: 8B50 mapCoord
*p 1: Uniform: 4: 8B5F noisevol
*p 1: Uniform: 5: 1406 tick
Loading tile	terrain/ice_shelf.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	npc/canine_w.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/mountain.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
Loading tile	terrain/cultivation.png
Loading tile	terrain/sand.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/town1.png
Loading tile	terrain/hills.png
Loading tile	terrain/grass_dark1.png
Loading tile	terrain/tree_dark_alpha1.png
Loading tile	terrain/tree_dark_alpha3.png
Loading tile	terrain/volcano2.png
Loading tile	terrain/tree_dark_alpha4.png
Loading tile	terrain/tree_dark_alpha2.png
Loading tile	terrain/tree_dark_alpha5.png
Loading tile	terrain/burnt-tree.png
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
New GL Shader program 4
New GL Shader 5 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 4: Uniform: 0: 8B5E tex
*p 4: Uniform: 1: 1406 tick
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/volcano1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/gate-morning.png
[PARTICLE] Loading from /data/gfx/particles/istari_shield_map.lua
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	10
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing	Virtue lost.ogg	userdata: 05713640	 :: current ? 	nil
play music 55c5e88 -1 0
[DISPLAY MODE] 32x32 GFX
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 18:14 :: 252
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_store_book.png
Loading tile	terrain/wood_store_armor.png
Loading tile	terrain/wood_store_weapon.png
Loading tile	terrain/wood_store_scroll.png
Loading tile	terrain/wood_store_closed.png
Loading tile	terrain/wood_store_gem.png
Loading tile	terrain/wood_store_potion.png
Loading tile	terrain/mountain.png
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 6: Uniform: 0: 1406 blur
*p 6: Uniform: 1: 8B51 colorize
*p 6: Uniform: 2: 1406 hp_warning
*p 6: Uniform: 3: 1406 motionblur
*p 6: Uniform: 4: 8B5E noisevol
*p 6: Uniform: 5: 8B5E tex
*p 6: Uniform: 6: 8B50 texSize
*p 6: Uniform: 7: 1406 tick
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[ONLINE PROFILE] module hash is valid
[ENGINE] Setting requested FPS to 30 (33 ms)
2 frames in 8.46 seconds = 0.236407 FPS (1320 keyframes)
Loading tile	tactical_friend.png
Updating zone name	Derth (1)
21 ticks  in 33.908 seconds = 0.619323 TPS
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
22 frames in 1 seconds = 22 FPS (2792 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[LOG]	Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 21:21.
23 frames in 1.037 seconds = 22.1794 FPS (28 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (36 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
66 ticks  in 10.159 seconds = 6.4967 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[COROUTINE] registering	savefilepipe	thread: 084C3E30
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-derth-1.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	zone-wilderness.teaz
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/mounts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Belunne the hardened leather armour into world artifacts
Importing hardened leather cap 'Glarenaught' into world artifacts
Importing Tularakor into world artifacts
Importing Beegalin into world artifacts
Importing yew longbow 'Olalegrim' into world artifacts
Importing Greensweep into world artifacts
Importing Ce'Nyldarin the steel mace into world artifacts
Importing Silinne into world artifacts
Importing steel plate armour 'Halynarilach' into world artifacts
Importing Rhomnir into world artifacts
Importing voratun mail armour 'Noonwrack' into world artifacts
Importing Brodymas the stralite shield into world artifacts
Importing Adoda the dwarven-steel greatmaul into world artifacts
Importing steel greatsword 'Xanussra' into world artifacts
Importing Phlegmhunt into world artifacts
Importing voratun mail armour 'Gathel' into world artifacts
Importing Nimbusfear into world artifacts
Importing Goregozor the voratun plate armour into world artifacts
Importing voratun greatsword 'Ulfuroddalar' into world artifacts
Importing yew longbow 'Airclamor' into world artifacts
Importing dwarven lantern 'Zanildir' into world artifacts
Importing elven-silk wizard hat 'Scaldsever' into world artifacts
Importing Gurin the elven-wood staff into world artifacts
Importing stralite dagger 'Lisybrebeth' into world artifacts
Importing dwarven-steel waraxe 'Tempestwaker' into world artifacts
Importing Beliriabrelaith into world artifacts
Importing Isath into world artifacts
Importing stralite shield 'Koredegorn' into world artifacts
Importing Yvissra into world artifacts
Importing voratun plate armour 'Lustreshear' into world artifacts
Importing Malylathadur into world artifacts
Importing voratun ring 'Amerador' into world artifacts
Importing voratun greatmaul 'Xanemira' into world artifacts
Importing drakeskin leather gloves 'Boltspawner' into world artifacts
Importing Ivatira the cured leather armour into world artifacts
Importing Floequick the ash longbow into world artifacts
Importing Mayorith the reinforced leather sling into world artifacts
Importing voratun longsword 'Naturetickler' into world artifacts
Importing Hathuvon the voratun ring into world artifacts
Importing elven-wood longbow 'Issolegorn' into world artifacts
Importing voratun greatmaul 'Glusenn' into world artifacts
Importing Rhutomnir into world artifacts
Importing Ce'Nibeth the voratun ring into world artifacts
Importing Emelotta into world artifacts
Importing Emelowyn into world artifacts
Importing elven-wood staff 'Beruzilalen' into world artifacts
Importing Ce'Nemina into world artifacts
Importing Serpentblow the pair of voratun boots into world artifacts
Importing Arularig the dwarven lantern into world artifacts
Importing Yvamira the ash staff into world artifacts
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
C Map size 18:14 :: 252
Loading tile	terrain/river.png
Loading tile	terrain/ice_shelf.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	npc/canine_w.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/mountain.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/river.png
Loading tile	terrain/cultivation.png
Loading tile	terrain/sand.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/town1.png
Loading tile	terrain/hills.png
Loading tile	terrain/grass_dark1.png
Loading tile	terrain/tree_dark_alpha1.png
Loading tile	terrain/tree_dark_alpha3.png
Loading tile	terrain/volcano2.png
Loading tile	terrain/tree_dark_alpha4.png
Loading tile	terrain/tree_dark_alpha2.png
Loading tile	terrain/tree_dark_alpha5.png
Loading tile	terrain/burnt-tree.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/volcano1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/gate-morning.png
Not gone east, no backup guardian
Updating zone name	Maj'Eyal
[MUSIC] playing	Remembrance.ogg	userdata: 07832B18	 :: current ? 	true
play music 67d84f0 -1 0
5 frames in 5.968 seconds = 0.837802 FPS (7 keyframes)
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-town-derth-1.teal	::	table: 07334F78	=>	table: 090D5BE0	(2089)
1 frames in 1.025 seconds = 0.97561 FPS (36 keyframes)
1 frames in 2.365 seconds = 0.422833 FPS (31 keyframes)
1 frames in 1.944 seconds = 0.514403 FPS (71 keyframes)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	zone	::	zone-town-derth.teaz	::	table: 057054D8	=>	table: 069B03D0	(403)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	game	::	game.teag	::	table: 01802E08	=>	table: 078599A0	(1444)
2 frames in 1.823 seconds = 1.09709 FPS (117 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 046E2DF8	=>	table: 07007D70	(1)
2 frames in 2.072 seconds = 0.965251 FPS (55 keyframes)
[LOG]	Saving done.
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 	9ed05fbd-1080-11e0-b9db-001cc000edf0
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
89 ticks  in 19.004 seconds = 4.68322 TPS
5 frames in 1.001 seconds = 4.995 FPS (156 keyframes)
9 frames in 1.081 seconds = 8.32562 FPS (55 keyframes)
15 frames in 1 seconds = 15 FPS (55 keyframes)
[LOG]	Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:18.
25 frames in 1 seconds = 25 FPS (50 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
[LOG]	Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
20 frames in 1.04 seconds = 19.2308 FPS (26 keyframes)
26 frames in 1.04 seconds = 25 FPS (41 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
165 ticks  in 10.106 seconds = 16.3269 TPS
[LOG]	Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.045 seconds = 23.9234 FPS (31 keyframes)
19 frames in 1.583 seconds = 12.0025 FPS (24 keyframes)
C Map size 18:14 :: 252
Loading tile	terrain/granite_wall_lichen.png
Loading tile	terrain/maze_floor.png
checkHit	4.5	6
=> chance to hit	43.930215964639
Loading tile	object/rune_red.png
checkHit	4.5	6
=> chance to hit	43.930215964639
Loading tile	npc/carpenter_ant.png
Loading tile	npc/jelly-white.png
Loading tile	object/2haxe_steel.png
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	10
=> chance to hit	30.966830182971
checkHit	4.5	10
=> chance to hit	30.966830182971
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	7
=> chance to hit	40.308998699194
Loading tile	npc/white_ant.png
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	5
=> chance to hit	47.881070093006
Loading tile	object/longbow_elm.png
Loading tile	object/sling_rough.png
Loading tile	object/leather_rough.png
Loading tile	object/cap_rough.png
Not gone east, no backup guardian
[DECAY] decaying	8571	rogue
[DECAY] decaying	8560	rogue
[DECAY] decaying	8573	giant carpenter ant
[DECAY] decaying	8562	white jelly
[DECAY] decaying	8536	thief
[DECAY] decaying	8537	bandit
[DECAY] decaying	8538	bandit lord
[DECAY] decaying	8497	thief
[DECAY] decaying	8535	bandit
[DECAY] decaying	8554	giant white ant
[DECAY] decaying	8553	giant white rat
[DECAY] decaying	8539	thief
[DECAY] decaying	8541	rogue
[DECAY] decaying	8540	rogue
[MOVE] actor moved without a starting position	giant green ant	14	23
Loading tile	npc/green_ant.png
[MOVE] actor moved without a starting position	white wolf	1	22
Loading tile	npc/canine_ww.png
Equipment resolver for	assassin
Equipment resolver	assassin	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	assassin	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger of massacre	iron dagger	::	nil	MAINHAND
fight: 	iron dagger of massacre	iron dagger	::	nil	OFFHAND
addTmpValTable	inc_damage	1	11	 :=: 	1	1
Equipment resolver	assassin	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger of massacre	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	2	2
addTmpVal	combat_armor	4	 :=: 	3	3
addTmpVal	combat_def	2	 :=: 	4	4
 * cured leather armour => no drop
Drops resolver	assassin	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
Drops resolver	assassin	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	assassin	35	8
addTmpVal	stealth	13	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
addTmpVal	combat_apr	5.08	 :=: 	8	8
removeTempVal	stealth	13	 :=: 	5
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	7
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	6
delTmpVal	lite	-1000
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	spiked rough leather armour	iron dagger	::	nil	BODY
fight: 	spiked rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpValTable	on_melee_hit	1	3	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	rogue	10	25
addTmpVal	stealth	6	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
[MOVE] actor moved without a starting position	copperhead snake	1	17
Loading tile	npc/salmon-snake.png
[MOVE] actor moved without a starting position	stone troll	37	15
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	red jelly	13	20
Loading tile	npc/jelly-red.png
[MOVE] actor moved without a starting position	white wolf	13	17
Drops resolver	cutpurse	nil	nil	nil
Zone made us a drop according to filter!	ametrine
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	cutpurse	15	22
[MOVE] actor moved without a starting position	king cobra	37	28
Loading tile	npc/green-snake.png
[MOVE] actor moved without a starting position	giant grey mouse	31	2
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour of acid resistance	iron dagger	::	nil	BODY
fight: 	cured leather armour of acid resistance	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpValTable	resists	6	10	 :=: 	3	3
addTmpVal	combat_def	2	 :=: 	4	4
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	thief	26	9
addTmpVal	stealth	8	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
Drops resolver	blue ooze	nil	nil	nil
Zone made us a drop according to filter!	iron greatsword
Drops resolver	blue ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	blue ooze	21	21
[MOVE] actor moved without a starting position	large white snake	24	15
Loading tile	npc/white-snake.png
Drops resolver	green ooze	nil	nil	nil
Zone made us a drop according to filter!	iron longsword
[MOVE] actor moved without a starting position	green ooze	21	2
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	cutpurse	7	35
Equipment resolver for	bandit
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	bandit	armor	light	nil
Zone made us an equipment according to filter!	drakeskin leather armour
Autorequire stats
str	20
fight: 	drakeskin leather armour	iron dagger	::	nil	BODY
fight: 	drakeskin leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	8	 :=: 	1	1
addTmpVal	combat_armor	8	 :=: 	2	2
addTmpVal	combat_def	5	 :=: 	3	3
 * drakeskin leather armour => no drop
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	bandit	13	13
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	giant white mouse	17	7
Drops resolver	red ooze	nil	nil	nil
Zone made us a drop according to filter!	iron plate armour
[MOVE] actor moved without a starting position	red ooze	27	11
[MOVE] actor moved without a starting position	giant white ant	22	3
[MOVE] actor moved without a starting position	giant carpenter ant	9	22
[MOVE] actor moved without a starting position	white worm mass	13	15
[DECAY] decaying	8551	phase door rune
[DECAY] decaying	8563	steel battleaxe of massacre
[DECAY] decaying	8548	elm longbow
[DECAY] decaying	8546	mighty rough leather sling
[DECAY] decaying	8549	rough leather sling
[DECAY] decaying	8550	rough leather armour of resilience
[DECAY] decaying	8572	rough leather cap
[DECAY] decaying	8543	rough leather cap
Loading tile	object/ring_copper.png
Loading tile	object/helm_iron.png
Loading tile	object/money_small.png
Loading tile	object/belt_rough.png
[MUSIC] playing	The Ancients.ogg	userdata: 0650C4A0	 :: current ? 	true
play music 5767c68 -1 0
1 frames in 2.257 seconds = 0.443066 FPS (3 keyframes)
Updating zone name	The Maze (1)
26 frames in 1.04 seconds = 25 FPS (1761 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
57 ticks  in 11.363 seconds = 5.01628 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[LOG]	You pickup 0.25 gold pieces.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	10	0.9	 on dam	3.5
[PROJECTOR] after resists dam	3.15
[PROJECTOR] final dam	3.15
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#3.15 lightning damage#LAST#.
checkHit	4.5	7
=> chance to hit	40.308998699194
22 frames in 1 seconds = 22 FPS (27 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
21 frames in 1.191 seconds = 17.6322 FPS (29 keyframes)
326 ticks  in 10.038 seconds = 32.4766 TPS
9 frames in 1.007 seconds = 8.93744 FPS (16 keyframes)
17 frames in 1.274 seconds = 13.3438 FPS (58 keyframes)
5 frames in 1.128 seconds = 4.43262 FPS (12 keyframes)
17 frames in 1.036 seconds = 16.4093 FPS (116 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
25 frames in 1 seconds = 25 FPS (46 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
22 frames in 1 seconds = 22 FPS (27 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.039 seconds = 25.0241 FPS (36 keyframes)
[Identify]	rough leather cap	true
[LOG]	There is an item here: #FFFFFF##UID:9548:0#rough leather cap (0 def, 1 armor)#LAST#
checkHit	4.5	7
=> chance to hit	40.308998699194
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
337 ticks  in 14.102 seconds = 23.8973 TPS
Loading tile	object/mace_iron.png
Loading tile	object/shield_iron.png
Loading tile	object/artifact/summertide_phial.png
Loading tile	object/leather_reinforced.png
Loading tile	object/cloak_linen.png
Loading tile	object/belt_drakeskin.png
Loading tile	object/amulet_copper.png
Loading tile	object/ruby.png
Loading tile	object/staff_ash.png
Loading tile	object/.png
Loading tile	object/.png
21 frames in 1.039 seconds = 20.2117 FPS (26 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (39 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
Loading tile	object/hgloves_iron.png
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[Identify]	rough leather cap	true
[LOG]	Karthuk Brandarkson picks up (e.): #FFFFFF##UID:9548:0#rough leather cap (0 def, 1 armor)#LAST#.
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
20 frames in 3.903 seconds = 5.12426 FPS (25 keyframes)
119 ticks  in 14.923 seconds = 7.97427 TPS
26 frames in 1.016 seconds = 25.5905 FPS (153 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
24 frames in 1.038 seconds = 23.1214 FPS (29 keyframes)
fight: 	rough leather cap	iron mace	::	nil	HEAD
fight: 	rough leather cap	copper ring of accuracy (#ATTACK#)	::	nil	HEAD
fight: 	rough leather cap	linen cloak	::	nil	HEAD
fight: 	rough leather cap	Mighty Girdle	::	nil	HEAD
fight: 	rough leather cap	iron shield of lightning resistance	::	nil	HEAD
fight: 	rough leather cap	Summertide Phial	::	nil	HEAD
fight: 	rough leather cap	corrosive iron gauntlets	::	nil	HEAD
fight: 	rough leather cap	radiant reinforced leather armour of nature resistance	::	nil	HEAD
addTmpVal	fatigue	1	 :=: 	0	98
addTmpVal	combat_armor	1	 :=: 	0	99
[LOG]	Karthuk Brandarkson wears: #FFFFFF##UID:9548:0#rough leather cap (0 def, 1 armor)#LAST#.
6 frames in 1.281 seconds = 4.68384 FPS (8 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (167 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
170 ticks  in 10.044 seconds = 16.9255 TPS
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
AI took for target	9499	copperhead snake	::	562	Karthuk Brandarkson	37	<	400
19 frames in 1.08 seconds = 17.5926 FPS (23 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	7
=> chance to hit	40.308998699194
13 frames in 1.006 seconds = 12.9225 FPS (23 keyframes)
checkHit	4.5	7
=> chance to hit	40.308998699194
Loading tile	tactical_enemy.png
checkHit	4.5	7
=> chance to hit	40.308998699194
21 frames in 1.041 seconds = 20.1729 FPS (49 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	19.333333333333	0	2	::	1.7981227975694
checkHit	37.9	11.65
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	2	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#30.57 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits copperhead snake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	19.333333333333	0	2	::	2.2261578825892
checkHit	37.9	11.65
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	2	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#42.30 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits copperhead snake for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	7.75
=> chance to hit	95
[LOG]	Copperhead snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
14 frames in 3.235 seconds = 4.32767 FPS (21 keyframes)
263 ticks  in 11.365 seconds = 23.1412 TPS
16 frames in 1.041 seconds = 15.3698 FPS (111 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	copperhead snake	 :: 	26.725980062668	2	2	::	1
checkHit	37.9	11.65
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses copperhead snake.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 0A03C1B8
24 frames in 1.004 seconds = 23.9044 FPS (47 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	copperhead snake	 :: 	26.725980062668	2	2	::	1
checkHit	37.9	11.65
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	2	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#33.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed copperhead snake!
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 06EE67C8
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
AI took for target	9484	white wolf	::	562	Karthuk Brandarkson	8	<	400
white wolf	9484	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	White wolf howls
USING	table: 062F45D8	Howl
checkHit	4.5	6
=> chance to hit	43.930215964639
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.915542) totstat(13.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.0567674246394	3	15	::	1
checkHit	27	11.85
=> chance to hit	90.053798939195
[ATTACK] raw dam	8.0567674246394	versus	15	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	White wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	4.5	6
=> chance to hit	43.930215964639
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	white wolf	 :: 	19.333333333333	0	3	::	1.7981227975694
checkHit	37.9	8.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	3.2056185678968	0.96794381432103	 on dam	28.76996476111
[PROJECTOR] after resists dam	27.847709428751
[PROJECTOR] final dam	27.847709428751
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#27.85 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits white wolf for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	white wolf	 :: 	19.333333333333	0	3	::	2.2261578825892
checkHit	37.9	8.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	3.2056185678968	0.96794381432103	 on dam	37.844684004017
[PROJECTOR] after resists dam	36.631527786622
[PROJECTOR] final dam	36.631527786622
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#36.63 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits white wolf for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	7.25
=> chance to hit	95
[LOG]	White wolf is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	white wolf	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	8.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	3.2056185678968	0.96794381432103	 on dam	27
[PROJECTOR] after resists dam	26.134482986668
[PROJECTOR] final dam	26.134482986668
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#26.13 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits white wolf for #YELLOW#6.00 light damage#LAST#.
checkHit	4.5	6
=> chance to hit	43.930215964639
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	white wolf	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	8.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	3.2056185678968	0.96794381432103	 on dam	35
[PROJECTOR] after resists dam	33.878033501236
[PROJECTOR] final dam	33.878033501236
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#33.88 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white wolf!
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	4.5	6
=> chance to hit	43.930215964639
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
254 ticks  in 10.326 seconds = 24.5981 TPS
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	giant carpenter ant	 :: 	19.333333333333	0	1	::	1.7981227975694
checkHit	37.9	2.75
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits giant carpenter ant for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	1.9772681664435	0.98022731833557	 on dam	6
[PROJECTOR] after resists dam	5.8813639100134
[PROJECTOR] final dam	5.8813639100134
[LOG]	Karthuk Brandarkson hits giant carpenter ant for #YELLOW#5.88 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	giant carpenter ant	 :: 	19.333333333333	0	1	::	2.2261578825892
checkHit	37.9	2.75
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits giant carpenter ant for #aaaaaa#44.52 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant carpenter ant!
checkHit	37.9	8.75
=> chance to hit	95
[LOG]	Giant carpenter ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
12 frames in 2.558 seconds = 4.69116 FPS (15 keyframes)
12 frames in 1.038 seconds = 11.5607 FPS (77 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
24 frames in 1.005 seconds = 23.8806 FPS (63 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.032 seconds = 25.1938 FPS (33 keyframes)
AI took for target	9502	white wolf	::	562	Karthuk Brandarkson	4	<	400
white wolf	9502	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	White wolf howls
USING	table: 062F45D8	Howl
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
165 ticks  in 10.233 seconds = 16.1243 TPS
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.915542) totstat(13.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.0567674246394	3	15	::	1
checkHit	27	11.85
=> chance to hit	90.053798939195
[ATTACK] raw dam	8.0567674246394	versus	15	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	White wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	white wolf	 :: 	19.333333333333	0	3	::	1.7981227975694
checkHit	37.9	8.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#30.57 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits white wolf for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	white wolf	 :: 	19.333333333333	0	3	::	2.2261578825892
checkHit	37.9	8.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	0	1	 on dam	37.844684004017
[PROJECTOR] after resists dam	37.844684004017
[PROJECTOR] final dam	37.844684004017
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#37.84 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits white wolf for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	7.25
=> chance to hit	95
[LOG]	White wolf is stunned!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
25 frames in 1.042 seconds = 23.9923 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	white wolf	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	8.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits white wolf for #YELLOW#6.00 light damage#LAST#.
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	white wolf	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	8.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white wolf!
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	9503	cutpurse	::	562	Karthuk Brandarkson	8	<	100
checkHit	4.5	6
=> chance to hit	43.930215964639
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	19.333333333333	0	3	::	1.7981227975694
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	19.333333333333	0	3	::	2.2261578825892
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	4.5	6
=> chance to hit	43.930215964639
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#34.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
checkHit	4.5	6
=> chance to hit	43.930215964639
146 ticks  in 10.154 seconds = 14.3786 TPS
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	giant green ant	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	2.75
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits giant green ant for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant green ant for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(13.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	6.7380317395533	7	15	::	1
checkHit	23	11.85
=> chance to hit	82.531037171106
[ATTACK] raw dam	6.7380317395533	versus	15	with APR	7
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Giant green ant hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
20 frames in 1.001 seconds = 19.98 FPS (25 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	giant green ant	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	2.75
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits giant green ant for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant green ant for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant green ant!
checkHit	4.5	6
=> chance to hit	43.930215964639
11 frames in 1.002 seconds = 10.978 FPS (17 keyframes)
[Identify]	ametrine	true
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:9504:0#ametrine#LAST#
13 frames in 1.297 seconds = 10.0231 FPS (36 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
9 frames in 1.018 seconds = 8.84086 FPS (27 keyframes)
[Identify]	ametrine	true
[LOG]	Karthuk Brandarkson picks up (f.): #FFFFFF##UID:9504:0#ametrine#LAST#.
checkHit	4.5	6
=> chance to hit	43.930215964639
25 frames in 1.009 seconds = 24.777 FPS (85 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
120 ticks  in 10.053 seconds = 11.9367 TPS
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
374 ticks  in 10.083 seconds = 37.0921 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
23 frames in 1.036 seconds = 22.2008 FPS (28 keyframes)
15 frames in 1.084 seconds = 13.8376 FPS (21 keyframes)
14 frames in 1.156 seconds = 12.1107 FPS (31 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
13 frames in 1.074 seconds = 12.1043 FPS (33 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
12 frames in 1.001 seconds = 11.988 FPS (30 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	6
=> chance to hit	43.930215964639
15 frames in 1.005 seconds = 14.9254 FPS (38 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
26 frames in 1.038 seconds = 25.0482 FPS (53 keyframes)
checkHit	4.5	6
=> chance to hit	43.930215964639
[LOG]	A stream of acid gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	29.4
[PROJECTOR] res	0	1	 on dam	29.4
[PROJECTOR] after resists dam	29.4
[PROJECTOR] final dam	29.4
[LOG]	Something hits Karthuk Brandarkson for #GREEN#29.40 acid damage#LAST#.
270 ticks  in 10.049 seconds = 26.8683 TPS
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	100
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	100
delTmpVal	life_regen	12
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
253 ticks  in 10.147 seconds = 24.9335 TPS
checkHit	4.5	8
=> chance to hit	36.966623150499
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[Identify]	iron helm	true
[LOG]	There is an item here: #FFFFFF##UID:9545:0#iron helm (0 def, 3 armor)#LAST#
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[Identify]	iron helm	true
[LOG]	Karthuk Brandarkson picks up (e.): #FFFFFF##UID:9545:0#iron helm (0 def, 3 armor)#LAST#.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
4 frames in 2.297 seconds = 1.7414 FPS (5 keyframes)
26 frames in 1.021 seconds = 25.4652 FPS (448 keyframes)
26 frames in 1.046 seconds = 24.8566 FPS (31 keyframes)
126 ticks  in 10.009 seconds = 12.5887 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
fight: 	iron helm	iron mace	::	nil	HEAD
fight: 	iron helm	copper ring of accuracy (#ATTACK#)	::	nil	HEAD
fight: 	iron helm	linen cloak	::	nil	HEAD
fight: 	iron helm	rough leather cap	::	nil	HEAD
fight: 	iron helm	Mighty Girdle	::	nil	HEAD
fight: 	iron helm	iron shield of lightning resistance	::	nil	HEAD
fight: 	iron helm	Summertide Phial	::	nil	HEAD
fight: 	iron helm	corrosive iron gauntlets	::	nil	HEAD
fight: 	iron helm	radiant reinforced leather armour of nature resistance	::	nil	HEAD
removeTempVal	fatigue	1	 :=: 	98
delTmpVal	fatigue	1
removeTempVal	combat_armor	1	 :=: 	99
delTmpVal	combat_armor	1
[LOG]	Karthuk Brandarkson wears: #FFFFFF##UID:9545:0#iron helm (0 def, 3 armor)#LAST#.
addTmpVal	fatigue	5	 :=: 	0	101
addTmpVal	combat_armor	3	 :=: 	0	102
22 frames in 1.034 seconds = 21.2766 FPS (27 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (36 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
21 frames in 1.001 seconds = 20.979 FPS (26 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (38 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
99 ticks  in 10.013 seconds = 9.88715 TPS
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	26.5
[PROJECTOR] after difficulty dam	18.55
[PROJECTOR] res	0	1	 on dam	18.55
[PROJECTOR] after resists dam	18.55
[PROJECTOR] final dam	18.55
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#18.55 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
checkHit	4.5	6
=> chance to hit	43.930215964639
[PROJECTOR] starting dam	8.8333333333333
[PROJECTOR] after difficulty dam	6.1833333333333
[PROJECTOR] res	0	1	 on dam	6.1833333333333
[PROJECTOR] after resists dam	6.1833333333333
[PROJECTOR] final dam	6.1833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#6.18 fire damage#LAST#.
11 frames in 1.354 seconds = 8.12408 FPS (14 keyframes)
20 frames in 1.006 seconds = 19.8807 FPS (74 keyframes)
[PROJECTOR] starting dam	8.8333333333333
[PROJECTOR] after difficulty dam	6.1833333333333
[PROJECTOR] res	0	1	 on dam	6.1833333333333
[PROJECTOR] after resists dam	6.1833333333333
[PROJECTOR] final dam	6.1833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#6.18 fire damage#LAST#.
25 frames in 1.038 seconds = 24.0848 FPS (38 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	103
AI took for target	9519	blue ooze	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(20.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.209138999323	5	17	::	1
checkHit	25	11.85
=> chance to hit	86.455099535397
[ATTACK] raw dam	10.209138999323	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Blue ooze hits Karthuk Brandarkson for #1133F3#0.00 cold damage#LAST#.
[PROJECTOR] starting dam	8.8333333333333
[PROJECTOR] after difficulty dam	6.1833333333333
[PROJECTOR] res	0	1	 on dam	6.1833333333333
[PROJECTOR] after resists dam	6.1833333333333
[PROJECTOR] final dam	6.1833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#6.18 fire damage#LAST#.
25 frames in 1.007 seconds = 24.8262 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	blue ooze	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	4.5
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#37.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(20.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.209138999323	5	17	::	1
checkHit	25	11.85
=> chance to hit	86.455099535397
[LOG]	Blue ooze misses Karthuk Brandarkson.
[LOG]	Karthuk Brandarkson stops burning.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	blue ooze	 :: 	19.333333333333	0	1	::	1.7981227975694
checkHit	37.9	4.5
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#35.96 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed blue ooze!
Loading tile	object/2hsword_iron.png
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	blue ooze	 :: 	19.333333333333	0	1	::	2.2261578825892
checkHit	37.9	4.5
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
checkHit	37.9	7.5
=> chance to hit	95
[LOG]	Blue ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.042 seconds = 23.9923 FPS (30 keyframes)
[Identify]	iron greatsword	true
[LOG]	You pickup 0.40 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:9520:0#iron greatsword (11-17.6 power, 1 apr)#LAST#
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
[Identify]	iron greatsword	true
[LOG]	Karthuk Brandarkson picks up (d.): #FFFFFF##UID:9520:0#iron greatsword (11-17.6 power, 1 apr)#LAST#.
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	103
delTmpVal	life_regen	12
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:9549:0#rough leather belt#LAST#
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
122 ticks  in 10.8 seconds = 11.2963 TPS
checkHit	4.5	8
=> chance to hit	36.966623150499
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	4.5	8
=> chance to hit	36.966623150499
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
AI took for target	9522	large white snake	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	9.6680285242661	10	17	::	1
checkHit	47	11.85
=> chance to hit	95
[ATTACK] raw dam	9.6680285242661	versus	17	with APR	10
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Large white snake hits Karthuk Brandarkson for #aaaaaa#1.40 physical damage#LAST#.
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	7
=> chance to hit	40.308998699194
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1 seconds = 24 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	19.333333333333	0	1	::	1.7981227975694
checkHit	37.9	9.65
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large white snake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	19.333333333333	0	1	::	2.2261578825892
checkHit	37.9	9.65
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#42.30 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large white snake for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	7.75
=> chance to hit	95
[LOG]	Large white snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	large white snake	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	9.65
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#28.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large white snake!
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	7
=> chance to hit	40.308998699194
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
[LOG]	A stream of acid gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Something hits Karthuk Brandarkson for #GREEN#3.50 acid damage#LAST#.
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.204 seconds = 20.7641 FPS (31 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
8 frames in 1.032 seconds = 7.75194 FPS (12 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
11 frames in 1.042 seconds = 10.5566 FPS (43 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
25 frames in 1.003 seconds = 24.9252 FPS (72 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
AI took for target	9512	thief	::	562	Karthuk Brandarkson	2	<	121
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	8	 :=: 	5
delTmpVal	stealth	8
removeTempVal	infravision	1	 :=: 	7
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	6
delTmpVal	lite	-1000
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(18.900000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	9.2818695639594	5	17	::	1
checkHit	6	11.85
=> chance to hit	29.997073344623
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(18.900000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.327934425954	5	17	::	0.5
checkHit	6	11.85
=> chance to hit	29.997073344623
[LOG]	Thief misses Karthuk Brandarkson.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	19.333333333333	0	7	::	1.7981227975694
checkHit	37.9	10.15
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	7	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	23.375596368402
[PROJECTOR] starting dam	23.375596368402
[PROJECTOR] after difficulty dam	23.375596368402
[PROJECTOR] res	0	1	 on dam	23.375596368402
[PROJECTOR] after resists dam	23.375596368402
[PROJECTOR] final dam	23.375596368402
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#23.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	19.333333333333	0	7	::	2.2261578825892
checkHit	37.9	10.15
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	7	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	28.94005247366
[PROJECTOR] starting dam	28.94005247366
[PROJECTOR] after difficulty dam	28.94005247366
[PROJECTOR] res	0	1	 on dam	28.94005247366
[PROJECTOR] after resists dam	28.94005247366
[PROJECTOR] final dam	28.94005247366
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.94 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	5.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	8	8
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	10.15
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	25
[PHYS CRIT %]	0.8
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] final dam	25
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#25.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	10.15
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	10.15
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#26.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
Loading tile	object/leather_cured.png
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
[Identify]	cured leather armour of acid resistance	true
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	There is an item here: #00FF80##UID:9515:0#cured leather armour of acid resistance (2 def, 4 armor)#LAST#
276 ticks  in 10.183 seconds = 27.104 TPS
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
[Identify]	cured leather armour of acid resistance	true
[LOG]	Karthuk Brandarkson picks up (g.): #00FF80##UID:9515:0#cured leather armour of acid resistance (2 def, 4 armor)#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	19.333333333333	0	1	::	1.7981227975694
checkHit	37.9	3.45
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits giant grey mouse for #aaaaaa#34.16 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant grey mouse!
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	19.333333333333	0	1	::	2.2261578825892
checkHit	37.9	3.45
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
checkHit	37.9	4.25
=> chance to hit	95
[LOG]	Giant grey mouse is stunned!
addTmpVal	stunned	1	 :=: 	1	1
180 ticks  in 10 seconds = 18 TPS
3 frames in 1.084 seconds = 2.76753 FPS (4 keyframes)
19 frames in 1.038 seconds = 18.3044 FPS (206 keyframes)
18 frames in 1.042 seconds = 17.2745 FPS (30 keyframes)
[Identify]	copper ring	true
[LOG]	There is an item here: #FFFFFF##UID:9543:0#copper ring#LAST#
24 frames in 1.036 seconds = 23.166 FPS (42 keyframes)
[Identify]	copper ring	true
[LOG]	Karthuk Brandarkson picks up (d.): #FFFFFF##UID:9543:0#copper ring#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (33 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
205 ticks  in 10.507 seconds = 19.5108 TPS
25 frames in 1.038 seconds = 24.0848 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	assassin	 :: 	19.333333333333	0	7	::	1.7981227975694
checkHit	37.9	22.1
=> chance to hit	91.161970596323
[ATTACK] raw dam	19.333333333333	versus	7	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	23.375596368402
[PROJECTOR] starting dam	23.375596368402
[PROJECTOR] after difficulty dam	23.375596368402
[PROJECTOR] res	0	1	 on dam	23.375596368402
[PROJECTOR] after resists dam	23.375596368402
[PROJECTOR] final dam	23.375596368402
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#23.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.544967608071	0.89455032391929	 on dam	6
[PROJECTOR] after resists dam	5.3673019435157
[PROJECTOR] final dam	5.3673019435157
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#5.37 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	assassin	 :: 	19.333333333333	0	7	::	2.2261578825892
checkHit	37.9	22.1
=> chance to hit	91.161970596323
[ATTACK] raw dam	19.333333333333	versus	7	with APR	0
[ATTACK] after range	12
[PHYS CRIT %]	2.8
[ATTACK] after crit	12
[ATTACK] after mult	26.713894591071
[PROJECTOR] starting dam	26.713894591071
[PROJECTOR] after difficulty dam	26.713894591071
[PROJECTOR] res	0	1	 on dam	26.713894591071
[PROJECTOR] after resists dam	26.713894591071
[PROJECTOR] final dam	26.713894591071
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#26.71 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.544967608071	0.89455032391929	 on dam	6
[PROJECTOR] after resists dam	5.3673019435157
[PROJECTOR] final dam	5.3673019435157
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#5.37 light damage#LAST#.
checkHit	37.9	5.25
=> chance to hit	95
[LOG]	Assassin is stunned!
addTmpVal	stunned	1	 :=: 	9	9
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	assassin	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	22.1
=> chance to hit	91.161970596323
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.544967608071	0.89455032391929	 on dam	6
[PROJECTOR] after resists dam	5.3673019435157
[PROJECTOR] final dam	5.3673019435157
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#5.37 light damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	assassin	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	22.1
=> chance to hit	91.161970596323
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#24.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.544967608071	0.89455032391929	 on dam	6
[PROJECTOR] after resists dam	5.3673019435157
[PROJECTOR] final dam	5.3673019435157
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#5.37 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	assassin	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	22.1
=> chance to hit	91.161970596323
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.544967608071	0.89455032391929	 on dam	6
[PROJECTOR] after resists dam	5.3673019435157
[PROJECTOR] final dam	5.3673019435157
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#5.37 light damage#LAST#.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	assassin	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	22.1
=> chance to hit	91.161970596323
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.544967608071	0.89455032391929	 on dam	6
[PROJECTOR] after resists dam	5.3673019435157
[PROJECTOR] final dam	5.3673019435157
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#5.37 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	assassin	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	22.1
=> chance to hit	91.161970596323
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed assassin!
Loading tile	object/knife_iron.png
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
[Identify]	iron dagger of massacre	true
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	There is an item here: #00FF80##UID:9487:0#iron dagger of massacre (6-7.8 power, 5 apr)#LAST#
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	iron dagger of massacre	true
[LOG]	Karthuk Brandarkson picks up (e.): #00FF80##UID:9487:0#iron dagger of massacre (6-7.8 power, 5 apr)#LAST#.
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
18 frames in 1 seconds = 18 FPS (22 keyframes)
189 ticks  in 10.252 seconds = 18.4354 TPS
20 frames in 1.237 seconds = 16.1681 FPS (34 keyframes)
15 frames in 1.042 seconds = 14.3954 FPS (28 keyframes)
22 frames in 1.032 seconds = 21.3178 FPS (46 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (36 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	19.333333333333	0	7	::	1.7981227975694
checkHit	37.9	1.75
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses stone troll.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	19.333333333333	0	7	::	2.2261578825892
checkHit	37.9	1.75
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	7	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	28.94005247366
[PROJECTOR] starting dam	28.94005247366
[PROJECTOR] after difficulty dam	28.94005247366
[PROJECTOR] res	0.62513835288704	0.99374861647113	 on dam	28.94005247366
[PROJECTOR] after resists dam	28.759137106301
[PROJECTOR] final dam	28.759137106301
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#28.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits stone troll for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	12.5
=> chance to hit	95
[LOG]	Stone troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	stone troll	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	1.75
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0.62513835288704	0.99374861647113	 on dam	26
[PROJECTOR] after resists dam	25.837464028249
[PROJECTOR] final dam	25.837464028249
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#25.84 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits stone troll for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	stone troll	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	1.75
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0.62513835288704	0.99374861647113	 on dam	29
[PROJECTOR] after resists dam	28.818709877663
[PROJECTOR] final dam	28.818709877663
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#28.82 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits stone troll for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	stone troll	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	1.75
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses stone troll.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	stone troll	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	1.75
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0.62513835288704	0.99374861647113	 on dam	24
[PROJECTOR] after resists dam	23.849966795307
[PROJECTOR] final dam	23.849966795307
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#23.85 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits stone troll for #YELLOW#6.00 light damage#LAST#.
133 ticks  in 10.511 seconds = 12.6534 TPS
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	stone troll	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	1.75
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	23
[PHYS CRIT %]	0.8
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0.62513835288704	0.99374861647113	 on dam	23
[PROJECTOR] after resists dam	22.856218178836
[PROJECTOR] final dam	22.856218178836
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#22.86 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits stone troll for #YELLOW#6.00 light damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	19.333333333333	0	7	::	1.7981227975694
checkHit	37.9	1.75
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	7	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	23.375596368402
[PROJECTOR] starting dam	23.375596368402
[PROJECTOR] after difficulty dam	23.375596368402
[PROJECTOR] res	0.62513835288704	0.99374861647113	 on dam	23.375596368402
[PROJECTOR] after resists dam	23.229466550287
[PROJECTOR] final dam	23.229466550287
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#23.23 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits stone troll for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	19.333333333333	0	7	::	2.2261578825892
checkHit	37.9	1.75
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	7	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	28.94005247366
[PROJECTOR] starting dam	28.94005247366
[PROJECTOR] after difficulty dam	28.94005247366
[PROJECTOR] res	0.62513835288704	0.99374861647113	 on dam	28.94005247366
[PROJECTOR] after resists dam	28.759137106301
[PROJECTOR] final dam	28.759137106301
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#28.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits stone troll for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	12.5
=> chance to hit	95
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[LOG]	Stone troll is stunned!
addTmpVal	stunned	1	 :=: 	0	2
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	stone troll	 :: 	26.725980062668	2	7	::	1
checkHit	37.9	1.75
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	7	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0.62513835288704	0.99374861647113	 on dam	26
[PROJECTOR] after resists dam	25.837464028249
[PROJECTOR] final dam	25.837464028249
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#25.84 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed stone troll!
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
18 frames in 1.035 seconds = 17.3913 FPS (22 keyframes)
17 frames in 1.156 seconds = 14.7059 FPS (30 keyframes)
232 ticks  in 10.355 seconds = 22.4046 TPS
AI took for target	9510	king cobra	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.386560424545	10	17	::	1
checkHit	50	11.85
=> chance to hit	95
[ATTACK] raw dam	17.386560424545	versus	17	with APR	10
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	7.7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] final dam	7.7
[LOG]	King cobra hits Karthuk Brandarkson for #aaaaaa#7.70 physical damage#LAST#.
19 frames in 1.258 seconds = 15.1033 FPS (39 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.386560424545	10	17	::	1
checkHit	50	11.85
=> chance to hit	95
[ATTACK] raw dam	17.386560424545	versus	17	with APR	10
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	King cobra hits Karthuk Brandarkson for #aaaaaa#7.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
16 frames in 1.025 seconds = 15.6098 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	king cobra	 :: 	19.333333333333	0	3	::	1.7981227975694
checkHit	37.9	18
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	10.126796334546	0.89873203665454	 on dam	28.76996476111
[PROJECTOR] after resists dam	25.856489024232
[PROJECTOR] final dam	25.856489024232
[LOG]	Karthuk Brandarkson hits king cobra for #aaaaaa#25.86 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits king cobra for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	king cobra	 :: 	19.333333333333	0	3	::	2.2261578825892
checkHit	37.9	18
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	10.126796334546	0.89873203665454	 on dam	35.618526121428
[PROJECTOR] after resists dam	32.011510523744
[PROJECTOR] final dam	32.011510523744
[LOG]	Karthuk Brandarkson hits king cobra for #aaaaaa#32.01 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits king cobra for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	8.75
=> chance to hit	95
[LOG]	King cobra is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	king cobra	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	18
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	10.126796334546	0.89873203665454	 on dam	34
[PROJECTOR] after resists dam	30.556889246254
[PROJECTOR] final dam	30.556889246254
[LOG]	Karthuk Brandarkson hits king cobra for #aaaaaa#30.56 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits king cobra for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	king cobra	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	18
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	10.126796334546	0.89873203665454	 on dam	30
[PROJECTOR] after resists dam	26.961961099636
[PROJECTOR] final dam	26.961961099636
[LOG]	Karthuk Brandarkson hits king cobra for #aaaaaa#26.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits king cobra for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (49 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	king cobra	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	18
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	10.126796334546	0.89873203665454	 on dam	26
[PROJECTOR] after resists dam	23.367032953018
[PROJECTOR] final dam	23.367032953018
[LOG]	Karthuk Brandarkson hits king cobra for #aaaaaa#23.37 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed king cobra!
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	104
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	104
delTmpVal	life_regen	12
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[Identify]	rough leather armour	true
[LOG]	There is an item here: #FFFFFF##UID:9544:0#rough leather armour (1 def, 2 armor)#LAST#
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
199 ticks  in 10.618 seconds = 18.7418 TPS
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
21 frames in 1.034 seconds = 20.3095 FPS (26 keyframes)
4 frames in 1.006 seconds = 3.97614 FPS (6 keyframes)
19 frames in 1.036 seconds = 18.3398 FPS (144 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (43 keyframes)
341 ticks  in 10.643 seconds = 32.0398 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[COROUTINE] registering	savefilepipe	thread: 06DC05A8
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-1.teal	?=?	level-maze-2.teal
C Map size 18:14 :: 252
Loading tile	npc/umber-snake.png
checkHit	4.5	7
=> chance to hit	40.308998699194
checkHit	4.5	8
=> chance to hit	36.966623150499
Loading tile	npc/jelly-blue.png
checkHit	4.5	6
=> chance to hit	43.930215964639
Loading tile	object/plate_iron.png
Loading tile	object/lite_brass.png
checkHit	4.5	8
=> chance to hit	36.966623150499
Loading tile	object/sword_iron.png
Loading tile	npc/canine_w.png
Loading tile	object/scroll-lore.png
checkHit	4.5	6
=> chance to hit	43.930215964639
checkHit	4.5	8
=> chance to hit	36.966623150499
Loading tile	npc/red_ant.png
Not gone east, no backup guardian
[DECAY] decaying	10605	large brown snake
[DECAY] decaying	10651	bandit
[DECAY] decaying	10612	thief
[DECAY] decaying	10613	blue jelly
[DECAY] decaying	10629	thief
[DECAY] decaying	10631	thief
[DECAY] decaying	10594	minotaur
[DECAY] decaying	10630	large brown snake
[DECAY] decaying	10592	wolf
[DECAY] decaying	10591	giant green ant
[DECAY] decaying	10643	rogue
[DECAY] decaying	10642	red ooze
[DECAY] decaying	10617	black ooze
[DECAY] decaying	10633	black ooze
[DECAY] decaying	10601	thief
[DECAY] decaying	10538	white jelly
[DECAY] decaying	10604	red jelly
[DECAY] decaying	10654	giant red ant
Drops resolver	red jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	red jelly	33	11
[MOVE] actor moved without a starting position	wolf	9	8
[MOVE] actor moved without a starting position	giant white ant	11	37
[MOVE] actor moved without a starting position	giant white ant	28	11
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	cutpurse	4	5
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	voratun dagger
Autorequire stats
dex	48
fight: 	voratun dagger	iron dagger	::	nil	MAINHAND
fight: 	voratun dagger	iron dagger	::	nil	OFFHAND
 * voratun dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	voratun dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	rogue	37	12
addTmpVal	stealth	5	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Drops resolver	blue jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	blue jelly	8	11
Drops resolver	thief	nil	nil	nil
Zone made us a drop according to filter!	pair of rough leather boots
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour of fire resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of fire resistance	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpValTable	resists	3	10	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	thief	25	21
addTmpVal	stealth	8	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
[MOVE] actor moved without a starting position	giant blue ant	15	1
Loading tile	npc/blue_ant.png
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	steel battleaxe
Autorequire stats
str	16
 * steel battleaxe => no drop
[MOVE] actor moved without a starting position	minotaur	31	19
[MOVE] actor moved without a starting position	copperhead snake	35	4
[MOVE] actor moved without a starting position	black jelly	21	11
Loading tile	npc/jelly-darkgrey.png
Drops resolver	white jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	white jelly	29	17
[MOVE] actor moved without a starting position	giant green ant	11	12
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	cutpurse	19	15
Drops resolver	thief	nil	nil	nil
Zone made us a drop according to filter!	linen cloak
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	thief	15	31
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	black jelly	3	27
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.20)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	thief	25	13
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	cutpurse	1	25
[MOVE] actor moved without a starting position	giant black ant	23	35
Loading tile	npc/black_ant.png
[MOVE] actor moved without a starting position	giant carpenter ant	13	12
[MOVE] actor moved without a starting position	giant red ant	3	3
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	shocking iron dagger	phase iron dagger	::	nil	MAINHAND
fight: 	shocking iron dagger	phase iron dagger	::	nil	OFFHAND
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour of fire resistance	shocking iron dagger	::	nil	BODY
fight: 	rough leather armour of fire resistance	phase iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpValTable	resists	3	11	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	thief	21	27
addTmpVal	stealth	8	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	cutpurse	29	14
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	cutpurse	1	10
[DECAY] decaying	10528	iron plate armour
[DECAY] decaying	10533	brass lantern
[DECAY] decaying	10536	iron longsword of massacre
[DECAY] decaying	10534	rough leather armour of stability
[DECAY] decaying	10532	brass lantern
[DECAY] decaying	10531	insulating rough leather armour of cold resistance
[DECAY] decaying	10656	gold pieces
[DECAY] decaying	10529	linen cloak
Loading tile	object/pickaxe_iron.png
Loading tile	object/axe_iron.png
Added unique	mod.class.Object/trollish poem, second part
[MUSIC] playing	The Ancients.ogg	userdata: 0650C4A0	 :: current ? 	true
3 frames in 2.483 seconds = 1.20822 FPS (4 keyframes)
Updating zone name	The Maze (2)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-maze-1.teal	::	table: 064025D8	=>	table: 0729C180	(980)
22 frames in 1.034 seconds = 21.2766 FPS (547 keyframes)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
22 frames in 1.009 seconds = 21.8038 FPS (32 keyframes)
AI took for target	11627	giant red ant	::	562	Karthuk Brandarkson	5	<	400
26 frames in 1.035 seconds = 25.1208 FPS (36 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	19.333333333333	0	1	::	1.7981227975694
checkHit	37.9	3.1
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	3.3084863460008	0.96691513653999	 on dam	35.962455951388
[PROJECTOR] after resists dam	34.77264300655
[PROJECTOR] final dam	34.77264300655
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#34.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	19.333333333333	0	1	::	2.2261578825892
checkHit	37.9	3.1
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	3.3084863460008	0.96691513653999	 on dam	42.296999769195
[PROJECTOR] after resists dam	40.897609307063
[PROJECTOR] final dam	40.897609307063
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#40.90 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	9.5
=> chance to hit	95
[LOG]	Giant red ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 3.204 seconds = 7.49064 FPS (29 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (101 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	giant red ant	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	3.1
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	3.3084863460008	0.96691513653999	 on dam	30
[PROJECTOR] after resists dam	29.0074540962
[PROJECTOR] final dam	29.0074540962
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#29.01 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant red ant!
1004 ticks  in 10.065 seconds = 99.7516 TPS
21 frames in 1.003 seconds = 20.9372 FPS (27 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (38 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	11569	cutpurse	::	562	Karthuk Brandarkson	8	<	100
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	19.333333333333	0	3	::	1.7981227975694
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	19.333333333333	0	3	::	2.2261578825892
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
24 frames in 1.041 seconds = 23.0548 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#34.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
23 frames in 1.001 seconds = 22.977 FPS (30 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (34 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
AI took for target	11643	cutpurse	::	562	Karthuk Brandarkson	8	<	100
264 ticks  in 10.146 seconds = 26.0201 TPS
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.034 seconds = 24.1779 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	19.333333333333	0	3	::	1.7981227975694
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#30.57 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	19.333333333333	0	3	::	2.2261578825892
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	3	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	26.725980062668	2	3	::	1
checkHit	37.9	10.2
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	3	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] final dam	36
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#36.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
25 frames in 1 seconds = 25 FPS (32 keyframes)
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[Identify]	copper ring of constitution (#STATBONUS#)	true
[LOG]	There is an item here: #00FF80##UID:11651:0#copper ring of constitution (+3)#LAST#
AI took for target	11581	blue jelly	::	562	Karthuk Brandarkson	8	<	400
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[Identify]	copper ring of constitution (#STATBONUS#)	true
[LOG]	Karthuk Brandarkson picks up (e.): #00FF80##UID:11651:0#copper ring of constitution (+3)#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
10 frames in 1.038 seconds = 9.63391 FPS (13 keyframes)
169 ticks  in 10.664 seconds = 15.8477 TPS
25 frames in 1.002 seconds = 24.9501 FPS (78 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
fight: 	copper ring of constitution (#STATBONUS#)	iron mace	::	nil	FINGER
fight: 	copper ring of constitution (#STATBONUS#)	copper ring of accuracy (#ATTACK#)	::	nil	FINGER
fight: 	copper ring of constitution (#STATBONUS#)	linen cloak	::	nil	FINGER
fight: 	copper ring of constitution (#STATBONUS#)	iron helm	::	nil	FINGER
fight: 	copper ring of constitution (#STATBONUS#)	Mighty Girdle	::	nil	FINGER
fight: 	copper ring of constitution (#STATBONUS#)	iron shield of lightning resistance	::	nil	FINGER
fight: 	copper ring of constitution (#STATBONUS#)	Summertide Phial	::	nil	FINGER
fight: 	copper ring of constitution (#STATBONUS#)	corrosive iron gauntlets	::	nil	FINGER
fight: 	copper ring of constitution (#STATBONUS#)	radiant reinforced leather armour of nature resistance	::	nil	FINGER
addTmpValTable	inc_stats	6	3	 :=: 	0	105
*******************************WARNING
[LOG]	Karthuk Brandarkson wears: #00FF80##UID:11651:0#copper ring of constitution (+3)#LAST#.
AI took for target	11581	blue jelly	::	562	Karthuk Brandarkson	8	<	400
21 frames in 1.038 seconds = 20.2312 FPS (26 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (39 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.292794599052	5	17	::	1
checkHit	30	11.85
=> chance to hit	94.947839918737
[ATTACK] raw dam	14.292794599052	versus	17	with APR	5
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Blue jelly hits Karthuk Brandarkson for #1133F3#1.40 cold damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	blue jelly	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	5.55
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits blue jelly for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-41.367252118622	1.4136725211862	 on dam	6
[PROJECTOR] after resists dam	8.4820351271173
[PROJECTOR] final dam	8.4820351271173
[LOG]	Karthuk Brandarkson hits blue jelly for #YELLOW#8.48 light damage#LAST#.
AI took for target	11581	blue jelly	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.292794599052	5	17	::	1
checkHit	30	11.85
=> chance to hit	94.947839918737
[ATTACK] raw dam	14.292794599052	versus	17	with APR	5
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Blue jelly hits Karthuk Brandarkson for #1133F3#1.40 cold damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	blue jelly	 :: 	19.333333333333	0	1	::	1.7981227975694
checkHit	37.9	5.55
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits blue jelly for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-41.367252118622	1.4136725211862	 on dam	6
[PROJECTOR] after resists dam	8.4820351271173
[PROJECTOR] final dam	8.4820351271173
[LOG]	Karthuk Brandarkson hits blue jelly for #YELLOW#8.48 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	blue jelly	 :: 	19.333333333333	0	1	::	2.2261578825892
checkHit	37.9	5.55
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
[PROJECTOR] starting dam	40.070841886606
[PROJECTOR] after difficulty dam	40.070841886606
[PROJECTOR] res	0	1	 on dam	40.070841886606
[PROJECTOR] after resists dam	40.070841886606
[PROJECTOR] final dam	40.070841886606
[LOG]	Karthuk Brandarkson hits blue jelly for #aaaaaa#40.07 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed blue jelly!
checkHit	37.9	9.5
=> chance to hit	95
[LOG]	Blue jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
[LOG]	You pickup 0.35 gold pieces.
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
173 ticks  in 12.972 seconds = 13.3364 TPS
AI took for target	11566	wolf	::	562	Karthuk Brandarkson	4	<	400
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	wolf	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	6.85
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	1.7483304212046	0.98251669578795	 on dam	6
[PROJECTOR] after resists dam	5.8951001747277
[PROJECTOR] final dam	5.8951001747277
[LOG]	Karthuk Brandarkson hits wolf for #YELLOW#5.90 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(11.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	5.8192092296142	3	17	::	1
checkHit	24	11.85
=> chance to hit	84.537373055909
[ATTACK] raw dam	5.8192092296142	versus	17	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	wolf	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	6.85
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	1.7483304212046	0.98251669578795	 on dam	6
[PROJECTOR] after resists dam	5.8951001747277
[PROJECTOR] final dam	5.8951001747277
[LOG]	Karthuk Brandarkson hits wolf for #YELLOW#5.90 light damage#LAST#.
15 frames in 1.017 seconds = 14.7493 FPS (19 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(11.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	5.8192092296142	3	17	::	1
checkHit	24	11.85
=> chance to hit	84.537373055909
[LOG]	Wolf misses Karthuk Brandarkson.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(11.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	5.8192092296142	3	17	::	1
checkHit	24	11.85
=> chance to hit	84.537373055909
[ATTACK] raw dam	5.8192092296142	versus	17	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
9 frames in 1.017 seconds = 8.84956 FPS (19 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	wolf	 :: 	26.725980062668	2	1	::	1
checkHit	37.9	6.85
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	1	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#37.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
26 frames in 1.04 seconds = 25 FPS (89 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	106
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	106
delTmpVal	life_regen	12
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
195 ticks  in 10.065 seconds = 19.3741 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
AI took for target	11591	giant blue ant	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.6568542494924	7	17	::	1
checkHit	25	11.85
=> chance to hit	86.455099535397
[ATTACK] raw dam	7.6568542494924	versus	17	with APR	7
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Giant blue ant hits Karthuk Brandarkson for #1133F3#0.00 cold damage#LAST#.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	giant blue ant	 :: 	19.333333333333	0	1	::	1.7981227975694
checkHit	37.9	3.1
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits giant blue ant for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant blue ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	giant blue ant	 :: 	19.333333333333	0	1	::	2.2261578825892
checkHit	37.9	3.1
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits giant blue ant for #aaaaaa#44.52 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant blue ant!
checkHit	37.9	9.5
=> chance to hit	95
[LOG]	Giant blue ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
212 ticks  in 10.046 seconds = 21.1029 TPS
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
checkHit	4.5	8
=> chance to hit	36.966623150499
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.193 seconds = 20.9556 FPS (31 keyframes)
14 frames in 1.006 seconds = 13.9165 FPS (21 keyframes)
24 frames in 1.037 seconds = 23.1437 FPS (52 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (34 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
checkHit	4.5	5
=> chance to hit	47.881070093006
checkHit	4.5	5
=> chance to hit	47.881070093006
checkHit	4.5	5
=> chance to hit	47.881070093006
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	4.5	5
=> chance to hit	47.881070093006
checkHit	4.5	5
=> chance to hit	47.881070093006
checkHit	4.5	5
=> chance to hit	47.881070093006
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	4.5	5
=> chance to hit	47.881070093006
checkHit	4.5	5
=> chance to hit	47.881070093006
checkHit	4.5	5
=> chance to hit	47.881070093006
checkHit	4.5	5
=> chance to hit	47.881070093006
339 ticks  in 10.011 seconds = 33.8628 TPS
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	11575	rogue	::	562	Karthuk Brandarkson	4	<	121
checkHit	4.5	5
=> chance to hit	47.881070093006
checkHit	4.5	5
=> chance to hit	47.881070093006
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	26.725980062668	2	4	::	1
checkHit	12.633333333333	19.3
=> chance to hit	27.815125038364
[LOG]	Karthuk Brandarkson misses rogue.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(28.350000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.993292112489	5	17	::	1
checkHit	19	11.85
=> chance to hit	73.426412437879
[ATTACK] raw dam	14.993292112489	versus	17	with APR	5
[ATTACK] after range	2
[PHYS CRIT %]	7.8
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#1.40 physical damage#LAST#.
[ATTACK] attacking with	voratun dagger
[COMBAT DAMAGE] power(1.749193) totstat(28.350000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	33.059754097328	9	17	::	0.5
checkHit	19	11.85
=> chance to hit	73.426412437879
[ATTACK] raw dam	33.059754097328	versus	17	with APR	9
[ATTACK] after range	29
[PHYS CRIT %]	13.8
[ATTACK] after crit	29
[ATTACK] after mult	14.5
[PROJECTOR] starting dam	14.5
[PROJECTOR] after difficulty dam	10.15
[PROJECTOR] res	0	1	 on dam	10.15
[PROJECTOR] after resists dam	10.15
[PROJECTOR] final dam	10.15
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#10.15 physical damage#LAST#.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	5	 :=: 	4
delTmpVal	stealth	5
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	19.333333333333	0	4	::	1.7981227975694
checkHit	37.9	19.3
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	5.5032714803245	0.94496728519675	 on dam	28.76996476111
[PROJECTOR] after resists dam	27.186675495513
[PROJECTOR] final dam	27.186675495513
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#27.19 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	19.333333333333	0	4	::	2.2261578825892
checkHit	37.9	19.3
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	4	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
[PROJECTOR] starting dam	33.392368238838
[PROJECTOR] after difficulty dam	33.392368238838
[PROJECTOR] res	5.5032714803245	0.94496728519675	 on dam	33.392368238838
[PROJECTOR] after resists dam	31.554695560945
[PROJECTOR] final dam	31.554695560945
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#31.55 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	37.9	4.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	3	7
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	26.725980062668	2	4	::	1
checkHit	37.9	19.3
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	4	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	5.5032714803245	0.94496728519675	 on dam	24
[PROJECTOR] after resists dam	22.679214844722
[PROJECTOR] final dam	22.679214844722
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#22.68 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	26.725980062668	2	4	::	1
checkHit	37.9	19.3
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	4	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	5.5032714803245	0.94496728519675	 on dam	31
[PROJECTOR] after resists dam	29.293985841099
[PROJECTOR] final dam	29.293985841099
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#29.29 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	26.725980062668	2	4	::	1
checkHit	37.9	19.3
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
171 ticks  in 10.052 seconds = 17.0115 TPS
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	26.725980062668	2	4	::	1
checkHit	37.9	19.3
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	4	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	5.5032714803245	0.94496728519675	 on dam	28
[PROJECTOR] after resists dam	26.459083985509
[PROJECTOR] final dam	26.459083985509
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#26.46 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(29.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	26.725980062668	2	4	::	1
checkHit	37.9	19.3
=> chance to hit	95
[ATTACK] raw dam	26.725980062668	versus	4	with APR	2
[ATTACK] after range	25
[PHYS CRIT %]	0.8
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	5.5032714803245	0.94496728519675	 on dam	25
[PROJECTOR] after resists dam	23.624182129919
[PROJECTOR] final dam	23.624182129919
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#23.62 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
23 frames in 1.005 seconds = 22.8856 FPS (28 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
22 frames in 1.04 seconds = 21.1538 FPS (29 keyframes)
checkHit	4.5	8
=> chance to hit	36.966623150499
23 frames in 1.033 seconds = 22.2652 FPS (33 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	19.333333333333	0	1	::	1.7981227975694
checkHit	37.9	4.85
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	19.333333333333	0	1	::	2.2261578825892
checkHit	37.9	4.85
=> chance to hit	95
[ATTACK] raw dam	19.333333333333	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#42.30 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed red jelly!
[LOG]	#00ffff#Welcome to level 6.
[LOG]	You have 3 stat point(s) to spend. Press G to use them.
[LOG]	You have 1 class talent point(s) to spend. Press G to use them.
[LOG]	You have 1 generic talent point(s) to spend. Press G to use them.
checkHit	37.9	8
=> chance to hit	95
[LOG]	Red jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
19 frames in 1.003 seconds = 18.9432 FPS (26 keyframes)
[LOG]	You pickup 0.30 gold pieces.
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (40 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
116 ticks  in 10.341 seconds = 11.2175 TPS
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
23 frames in 1.041 seconds = 22.0941 FPS (28 keyframes)
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
25 frames in 1 seconds = 25 FPS (34 keyframes)
303 ticks  in 10.256 seconds = 29.5437 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[TALENT WEAPON MULT]	1.3	0.8	1.3	0	1.0549509756796
[TALENT WEAPON MULT]	1.3	0.8	1.3	0	1.0549509756796
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
199 ticks  in 11.068 seconds = 17.9798 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
121 ticks  in 10.007 seconds = 12.0915 TPS
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
142 ticks  in 10.602 seconds = 13.3937 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
182 ticks  in 11.09 seconds = 16.4112 TPS
24 frames in 1.032 seconds = 23.2558 FPS (29 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
24 frames in 1 seconds = 24 FPS (29 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
86 ticks  in 11.081 seconds = 7.76103 TPS
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
AI took for target	11596	white jelly	::	562	Karthuk Brandarkson	17	<	400
AI took for target	11637	cutpurse	::	562	Karthuk Brandarkson	2	<	100
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.661449420825	5	17	::	1
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Cutpurse misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.7	6	17	::	0.5
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Cutpurse misses Karthuk Brandarkson.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
20 frames in 1.004 seconds = 19.9203 FPS (24 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	1.7981227975694
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	2.2261578825892
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
[PROJECTOR] starting dam	40.070841886606
[PROJECTOR] after difficulty dam	40.070841886606
[PROJECTOR] res	0	1	 on dam	40.070841886606
[PROJECTOR] after resists dam	40.070841886606
[PROJECTOR] final dam	40.070841886606
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#40.07 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
17 frames in 1.042 seconds = 16.3148 FPS (26 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
26 frames in 1.041 seconds = 24.976 FPS (48 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.27188069912	5	17	::	1
checkHit	29	12.2
=> chance to hit	92.813479402879
[ATTACK] raw dam	13.27188069912	versus	17	with APR	5
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	White jelly hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	white jelly	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	4.6991886256028	0.95300811374397	 on dam	36
[PROJECTOR] after resists dam	34.308292094783
[PROJECTOR] final dam	34.308292094783
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#34.31 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits white jelly for #YELLOW#9.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.27188069912	5	17	::	1
checkHit	29	12.2
=> chance to hit	92.813479402879
[ATTACK] raw dam	13.27188069912	versus	17	with APR	5
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	White jelly hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	white jelly	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	4.6991886256028	0.95300811374397	 on dam	29
[PROJECTOR] after resists dam	27.637235298575
[PROJECTOR] final dam	27.637235298575
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#27.64 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits white jelly for #YELLOW#9.00 light damage#LAST#.
AI took for target	11596	white jelly	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.27188069912	5	17	::	1
checkHit	29	12.2
=> chance to hit	92.813479402879
[ATTACK] raw dam	13.27188069912	versus	17	with APR	5
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	White jelly hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	white jelly	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	4.6991886256028	0.95300811374397	 on dam	34
[PROJECTOR] after resists dam	32.402275867295
[PROJECTOR] final dam	32.402275867295
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#32.40 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white jelly!
[LOG]	You pickup 0.60 gold pieces.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
232 ticks  in 10.411 seconds = 22.2841 TPS
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	31.5
[PROJECTOR] res	10	0.9	 on dam	31.5
[PROJECTOR] after resists dam	28.35
[PROJECTOR] final dam	28.35
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#28.35 lightning damage#LAST#.
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
25 frames in 1.043 seconds = 23.9693 FPS (32 keyframes)
24 frames in 1 seconds = 24 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	107
AI took for target	11592	minotaur	::	562	Karthuk Brandarkson	16	<	400
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
13 frames in 1.276 seconds = 10.1881 FPS (16 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (77 keyframes)
[ATTACK] attacking with	steel battleaxe
[COMBAT DAMAGE] power(1.243072) totstat(39.600000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	32.817110959576	2	17	::	1
checkHit	16	12.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	32.817110959576	versus	17	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	5.6
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	18.2
[PROJECTOR] res	0	1	 on dam	18.2
[PROJECTOR] after resists dam	18.2
[PROJECTOR] final dam	18.2
[LOG]	Minotaur hits Karthuk Brandarkson for #aaaaaa#18.20 physical damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
16 frames in 1.003 seconds = 15.9521 FPS (20 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.002 seconds = 23.9521 FPS (46 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	12.586859582986
[PROJECTOR] starting dam	12.586859582986
[PROJECTOR] after difficulty dam	12.586859582986
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	12.586859582986
[PROJECTOR] after resists dam	12.128347498304
[PROJECTOR] final dam	12.128347498304
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#12.13 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	15.583105178125
[PROJECTOR] starting dam	15.583105178125
[PROJECTOR] after difficulty dam	15.583105178125
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	15.583105178125
[PROJECTOR] after resists dam	15.015446343613
[PROJECTOR] final dam	15.015446343613
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#15.02 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	12
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	19
[PHYS CRIT %]	0.8
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	19
[PROJECTOR] after resists dam	18.307871073676
[PROJECTOR] final dam	18.307871073676
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#18.31 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
155 ticks  in 10.415 seconds = 14.8824 TPS
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	24
[PROJECTOR] after resists dam	23.125731882538
[PROJECTOR] final dam	23.125731882538
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#23.13 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	24
[PROJECTOR] after resists dam	23.125731882538
[PROJECTOR] final dam	23.125731882538
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#23.13 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	107
delTmpVal	life_regen	12
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	21
[PHYS CRIT %]	0.8
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	21
[PROJECTOR] after resists dam	20.235015397221
[PROJECTOR] final dam	20.235015397221
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#20.24 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	20
[PHYS CRIT %]	0.8
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	20
[PROJECTOR] after resists dam	19.271443235448
[PROJECTOR] final dam	19.271443235448
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#19.27 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	12.586859582986
[PROJECTOR] starting dam	12.586859582986
[PROJECTOR] after difficulty dam	12.586859582986
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	12.586859582986
[PROJECTOR] after resists dam	12.128347498304
[PROJECTOR] final dam	12.128347498304
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#12.13 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	15.583105178125
[PROJECTOR] starting dam	15.583105178125
[PROJECTOR] after difficulty dam	15.583105178125
[PROJECTOR] res	3.6427838227578	0.96357216177242	 on dam	15.583105178125
[PROJECTOR] after resists dam	15.015446343613
[PROJECTOR] final dam	15.015446343613
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#15.02 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
checkHit	46.4	12
=> chance to hit	95
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	0	2
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
101 ticks  in 10.449 seconds = 9.666 TPS
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.041 seconds = 24.0154 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	A stream of acid gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Something hits Karthuk Brandarkson for #GREEN#3.50 acid damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
330 ticks  in 10.717 seconds = 30.7922 TPS
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
319 ticks  in 10.577 seconds = 30.1598 TPS
[COROUTINE] registering	savefilepipe	thread: 091655B8
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-2.teal	?=?	level-maze-3.teal
20 frames in 1.223 seconds = 16.3532 FPS (25 keyframes)
C Map size 18:14 :: 252
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
Loading tile	object/2hmace_steel.png
Loading tile	npc/yellow_ant.png
Not gone east, no backup guardian
[DECAY] decaying	12712	bandit
[DECAY] decaying	12711	white jelly
[DECAY] decaying	12720	thief
[DECAY] decaying	12728	bandit
[DECAY] decaying	12755	thief
[DECAY] decaying	12748	blue ooze
[DECAY] decaying	12738	giant spider
[DECAY] decaying	12742	copperhead snake
[DECAY] decaying	12736	giant yellow ant
[DECAY] decaying	12743	giant venus flytrap
[DECAY] decaying	12735	black jelly
[DECAY] decaying	12741	yellow ooze
Drops resolver	thief	nil	nil	nil
Zone made us a drop according to filter!	rough leather sling
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	thief	30	23
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	giant white ant	3	17
Drops resolver	green jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	green jelly	4	23
Loading tile	npc/jelly-green.png
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	cutpurse	7	21
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	crescent blade
Autorequire stats
dex	28
cun	20
addTmpVal	lite	-1	 :=: 	1	1
addTmpValTable	inc_damage	10	5	 :=: 	2	2
Added unique	mod.class.Object/Moon
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	Moon	::	nil	MAINHAND
fight: 	iron dagger	Moon	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	Moon	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	3	3
addTmpVal	combat_armor	2	 :=: 	4	4
addTmpVal	combat_def	1	 :=: 	5	5
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	thief	15	3
addTmpVal	stealth	8	 :=: 	6	6
addTmpVal	lite	-1000	 :=: 	7	7
addTmpVal	infravision	1	 :=: 	8	8
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	reinforced leather armour
Autorequire stats
str	18
fight: 	reinforced leather armour	iron dagger	::	nil	BODY
fight: 	reinforced leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	8	 :=: 	1	1
addTmpVal	combat_armor	7	 :=: 	2	2
addTmpVal	combat_def	4	 :=: 	3	3
 * reinforced leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	cutpurse	37	26
[MOVE] actor moved without a starting position	giant white ant	11	27
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger of accuracy	flaming iron dagger	::	nil	MAINHAND
fight: 	iron dagger of accuracy	flaming iron dagger	::	nil	OFFHAND
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger of accuracy	::	nil	BODY
fight: 	rough leather armour	flaming iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	thief	11	28
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	rattlesnake	1	25
Loading tile	npc/firebrick-snake.png
Drops resolver	cutpurse	nil	nil	nil
Zone made us a drop according to filter!	ametrine
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	cutpurse	27	34
[MOVE] actor moved without a starting position	white worm mass	23	26
Drops resolver	cutpurse	nil	nil	nil
Zone made us a drop according to filter!	iron greatsword
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour of lightning resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of lightning resistance	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpValTable	resists	5	13	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	cutpurse	5	23
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	thief	15	33
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	rogue	1	2
[LOG]	Rogue activates Stealth.
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Drops resolver	cutpurse	nil	nil	nil
Zone made us a drop according to filter!	copper ring
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	cutpurse	1	20
Drops resolver	black jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	black jelly	7	25
Drops resolver	yellow ooze	nil	nil	nil
Zone made us a drop according to filter!	iron greatmaul
[MOVE] actor moved without a starting position	yellow ooze	32	19
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger of massacre	steel dagger of accuracy	::	nil	MAINHAND
fight: 	iron dagger of massacre	steel dagger of accuracy	::	nil	OFFHAND
addTmpValTable	inc_damage	1	9	 :=: 	1	1
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	spiked rough leather armour of lightning resistance	iron dagger of massacre	::	nil	BODY
fight: 	spiked rough leather armour of lightning resistance	steel dagger of accuracy	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
addTmpVal	combat_armor	2	 :=: 	4	4
addTmpValTable	resists	5	11	 :=: 	5	5
addTmpValTable	on_melee_hit	1	4	 :=: 	6	6
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	cutpurse	36	13
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	voratun dagger
Autorequire stats
dex	48
 * voratun dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	voratun dagger	::	nil	MAINHAND
fight: 	iron dagger	voratun dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	voratun dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	rogue	19	8
addTmpVal	stealth	5	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
 * iron greatsword => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	21	23
Loading tile	npc/degenerated_skeleton_warrior.png
Drops resolver	green ooze	nil	nil	nil
Zone made us a drop according to filter!	iron shield
[MOVE] actor moved without a starting position	green ooze	34	17
[DECAY] decaying	12744	steel greatmaul
Loading tile	object/rune_green.png
[MUSIC] playing	The Ancients.ogg	userdata: 0650C4A0	 :: current ? 	true
1 frames in 1.995 seconds = 0.501253 FPS (2 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
Updating zone name	The Maze (3)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-maze-2.teal	::	table: 08218A98	=>	table: 085D5C70	(1003)
22 frames in 1.016 seconds = 21.6535 FPS (1317 keyframes)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
23 frames in 1.049 seconds = 21.9256 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	1.7981227975694
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#30.57 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	2.2261578825892
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
AI took for target	13730	cutpurse	::	562	Karthuk Brandarkson	361	<	100
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
12 frames in 1.314 seconds = 9.13242 FPS (17 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (83 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	15.466666666667	10.55
=> chance to hit	67.367178493227
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
10 frames in 1.078 seconds = 9.27644 FPS (13 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	46.4	10.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
14 frames in 1.141 seconds = 12.2699 FPS (46 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	15.466666666667	10.55
=> chance to hit	67.367178493227
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
17 frames in 1.238 seconds = 13.7318 FPS (42 keyframes)
1018 ticks  in 10.489 seconds = 97.0541 TPS
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
24 frames in 1.024 seconds = 23.4375 FPS (53 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
100 ticks  in 10.184 seconds = 9.81932 TPS
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
23 frames in 1.041 seconds = 22.0941 FPS (29 keyframes)
[Identify]	iron plate armour	true
[LOG]	There is an item here: #FFFFFF##UID:13766:0#iron plate armour (3 def, 7 armor)#LAST#
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.035 seconds = 24.1546 FPS (34 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.031 seconds = 24.2483 FPS (31 keyframes)
[Identify]	iron plate armour	true
[LOG]	There is an item here: #FFFFFF##UID:13766:0#iron plate armour (3 def, 7 armor)#LAST#
120 ticks  in 10.448 seconds = 11.4855 TPS
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
23 frames in 1.003 seconds = 22.9312 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	1.7981227975694
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#30.57 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.4242739453735	0.97575726054626	 on dam	6
[PROJECTOR] after resists dam	5.8545435632776
[PROJECTOR] final dam	5.8545435632776
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.85 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	2.2261578825892
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#42.30 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.4242739453735	0.97575726054626	 on dam	6
[PROJECTOR] after resists dam	5.8545435632776
[PROJECTOR] final dam	5.8545435632776
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.85 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.4242739453735	0.97575726054626	 on dam	6
[PROJECTOR] after resists dam	5.8545435632776
[PROJECTOR] final dam	5.8545435632776
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.85 light damage#LAST#.
[Identify]	iron plate armour	true
[LOG]	There is an item here: #FFFFFF##UID:13766:0#iron plate armour (3 def, 7 armor)#LAST#
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#37.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.4242739453735	0.97575726054626	 on dam	6
[PROJECTOR] after resists dam	5.8545435632776
[PROJECTOR] final dam	5.8545435632776
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.85 light damage#LAST#.
[Identify]	iron plate armour	true
[LOG]	There is an item here: #FFFFFF##UID:13766:0#iron plate armour (3 def, 7 armor)#LAST#
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#34.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
[Identify]	iron plate armour	true
[LOG]	There is an item here: #FFFFFF##UID:13766:0#iron plate armour (3 def, 7 armor)#LAST#
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[Identify]	copper ring of magic (#STATBONUS#)	true
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	There is an item here: #00FF80##UID:13731:0#copper ring of magic (+2)#LAST#
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[Identify]	copper ring of magic (#STATBONUS#)	true
[LOG]	Karthuk Brandarkson picks up (e.): #00FF80##UID:13731:0#copper ring of magic (+2)#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[Identify]	iron plate armour	true
[LOG]	There is an item here: #FFFFFF##UID:13766:0#iron plate armour (3 def, 7 armor)#LAST#
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[Identify]	iron plate armour	true
[LOG]	Karthuk Brandarkson picks up (k.): #FFFFFF##UID:13766:0#iron plate armour (3 def, 7 armor)#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
156 ticks  in 10.004 seconds = 15.5938 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
18 frames in 1.004 seconds = 17.9283 FPS (22 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (44 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:13766:0#iron plate armour (3 def, 7 armor)#LAST#.
22 frames in 1.04 seconds = 21.1538 FPS (27 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (37 keyframes)
217 ticks  in 11.036 seconds = 19.6629 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rattlesnake	 :: 	20.666666666667	0	2	::	1.7981227975694
checkHit	46.4	15.7
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	2	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rattlesnake	 :: 	20.666666666667	0	2	::	2.2261578825892
checkHit	46.4	15.7
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	2	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
[PROJECTOR] starting dam	40.070841886606
[PROJECTOR] after difficulty dam	40.070841886606
[PROJECTOR] res	0	1	 on dam	40.070841886606
[PROJECTOR] after resists dam	40.070841886606
[PROJECTOR] final dam	40.070841886606
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#40.07 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	9.5
=> chance to hit	95
[LOG]	Rattlesnake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
21 frames in 1.042 seconds = 20.1535 FPS (26 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rattlesnake	 :: 	28.569151101473	2	2	::	1
checkHit	46.4	15.7
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	2	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#6.00 light damage#LAST#.
17 frames in 1.031 seconds = 16.4888 FPS (26 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rattlesnake	 :: 	28.569151101473	2	2	::	1
checkHit	46.4	15.7
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	2	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rattlesnake	 :: 	28.569151101473	2	2	::	1
checkHit	46.4	15.7
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	2	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#28.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rattlesnake!
25 frames in 1.006 seconds = 24.8509 FPS (46 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
220 ticks  in 10.344 seconds = 21.2684 TPS
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
AI took for target	13692	giant white ant	::	562	Karthuk Brandarkson	64	<	400
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
AI took for target	13693	thief	::	562	Karthuk Brandarkson	9	<	121
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant white ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#38.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant white ant for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.6568542494924	7	17	::	1
checkHit	25	12.2
=> chance to hit	85.793484700045
[ATTACK] raw dam	7.6568542494924	versus	17	with APR	7
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Giant white ant hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant white ant	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant white ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant white ant	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#42.30 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant white ant!
checkHit	46.4	9.5
=> chance to hit	95
[LOG]	Giant white ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
24 frames in 1 seconds = 24 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	8	 :=: 	4
delTmpVal	stealth	8
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[ATTACK] attacking with	flaming iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.828847824619	5	17	::	1
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.255575746754	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.2
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses thief.
[ATTACK] attacking with	flaming iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.828847824619	5	17	::	1
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.255575746754	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	11.255575746754	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	11.4
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	flaming iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.828847824619	5	17	::	1
checkHit	6	12.2
=> chance to hit	29.048498545737
[ATTACK] raw dam	10.828847824619	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	11.4
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	4.9
[PROJECTOR] res	0	1	 on dam	4.9
[PROJECTOR] after resists dam	4.9
[PROJECTOR] final dam	4.9
[LOG]	Thief hits Karthuk Brandarkson for #LIGHT_RED#4.90 fire damage#LAST#.
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.255575746754	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
thief	13693	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
[LOG]	Thief uses Disarm.
USING	table: 05649478	Disarm
[TALENT WEAPON MULT]	0.6	0.5	1	0	0.67320508075689
[ATTACK] attacking with	flaming iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.828847824619	5	17	::	0.67320508075689
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.255575746754	5	17	::	0.33660254037844
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	11.255575746754	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	11.4
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	1	12.375
=> chance to hit	17.009387659979
[LOG]	Karthuk Brandarkson is disarmed!
addTmpVal	disarmed	1	 :=: 	0	108
Effect duration reduction <	2.6
Effect duration reduction >	2.6
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[LOG]	You cannot use Shield Pummel without a shield!
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	9.3616323981451	0	5	::	1
checkHit	47.4	10.2
=> chance to hit	95
[ATTACK] raw dam	9.3616323981451	versus	5	with APR	0
[ATTACK] after range	4
[PHYS CRIT %]	1.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#4.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
268 ticks  in 11.89 seconds = 22.5399 TPS
[ATTACK] attacking with	flaming iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.828847824619	5	17	::	1
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.255575746754	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
15 frames in 1 seconds = 15 FPS (18 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (50 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	9.3616323981451	0	5	::	1
checkHit	47.4	10.2
=> chance to hit	95
[ATTACK] raw dam	9.3616323981451	versus	5	with APR	0
[ATTACK] after range	4
[PHYS CRIT %]	1.3
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#4.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[Identify]	iron dagger of accuracy	true
[Identify]	flaming iron dagger	true
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	There is more than one object lying here.
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	Karthuk Brandarkson rearms.
removeTempVal	disarmed	1	 :=: 	108
delTmpVal	disarmed	1
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	iron dagger of accuracy	true
[LOG]	Karthuk Brandarkson picks up (f.): #00FF80##UID:13696:0#iron dagger of accuracy (5-6.5 power, 5 apr)#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[Identify]	flaming iron dagger	true
[LOG]	Karthuk Brandarkson picks up (f.): #00FF80##UID:13694:0#flaming iron dagger (4.5-5.85 power, 5 apr)#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
38 ticks  in 10.225 seconds = 3.71638 TPS
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
[Identify]	movement infusion	true
[LOG]	There is an item here: #FFFFFF##UID:13765:0#movement infusion [2 turns]#LAST#
checkHit	5	8
=> chance to hit	38.605664769316
[Identify]	movement infusion	true
[LOG]	Karthuk Brandarkson picks up (a.): #FFFFFF##UID:13765:0#movement infusion [2 turns]#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
275 ticks  in 10.081 seconds = 27.279 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.081 seconds = 23.1267 FPS (30 keyframes)
21 frames in 1.003 seconds = 20.9372 FPS (28 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.002 seconds = 24.9501 FPS (36 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
AI took for target	13718	thief	::	562	Karthuk Brandarkson	16	<	121
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
407 ticks  in 10.057 seconds = 40.4693 TPS
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	1.7981227975694
checkHit	15.466666666667	10.2
=> chance to hit	68.374422328421
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	2.2261578825892
checkHit	15.466666666667	10.2
=> chance to hit	68.374422328421
[LOG]	Karthuk Brandarkson misses thief.
AI took for target	13718	thief	::	562	Karthuk Brandarkson	1	<	121
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.7	6	17	::	1
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.828847824619	5	17	::	0.5
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	8	 :=: 	4
delTmpVal	stealth	8
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
thief	13718	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
[LOG]	Thief uses Disarm.
USING	table: 05649478	Disarm
[TALENT WEAPON MULT]	0.6	0.5	1	0	0.67320508075689
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.7	6	17	::	0.67320508075689
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.828847824619	5	17	::	0.33660254037844
checkHit	6	12.2
=> chance to hit	29.048498545737
[ATTACK] raw dam	10.828847824619	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	11.4
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	1	12.375
=> chance to hit	17.009387659979
[LOG]	Karthuk Brandarkson resists the blow!
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.7	6	17	::	1
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.828847824619	5	17	::	0.5
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	You pickup 0.25 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
153 ticks  in 10.126 seconds = 15.1096 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
20 frames in 1.039 seconds = 19.2493 FPS (25 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (41 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
286 ticks  in 10.023 seconds = 28.5344 TPS
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
AI took for target	13758	degenerated skeleton warrior	::	562	Karthuk Brandarkson	4	<	400
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	degenerated skeleton warrior	 :: 	20.666666666667	0	5	::	1.7981227975694
checkHit	46.4	4.85
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	24
[ATTACK] after mult	43.154947141666
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	43.154947141666
[PROJECTOR] after difficulty dam	43.154947141666
[PROJECTOR] res	0	1	 on dam	43.154947141666
[PROJECTOR] after resists dam	43.154947141666
[PROJECTOR] final dam	43.154947141666
[LOG]	Karthuk Brandarkson hits degenerated skeleton warrior for #aaaaaa#43.15 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits degenerated skeleton warrior for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	degenerated skeleton warrior	 :: 	20.666666666667	0	5	::	2.2261578825892
checkHit	46.4	4.85
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
[PROJECTOR] starting dam	33.392368238838
[PROJECTOR] after difficulty dam	33.392368238838
[PROJECTOR] res	0	1	 on dam	33.392368238838
[PROJECTOR] after resists dam	33.392368238838
[PROJECTOR] final dam	33.392368238838
[LOG]	Karthuk Brandarkson hits degenerated skeleton warrior for #aaaaaa#33.39 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits degenerated skeleton warrior for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	11.25
=> chance to hit	95
[LOG]	Degenerated skeleton warrior is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	degenerated skeleton warrior	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	4.85
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits degenerated skeleton warrior for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits degenerated skeleton warrior for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	degenerated skeleton warrior	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	4.85
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses degenerated skeleton warrior.
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	degenerated skeleton warrior	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	4.85
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits degenerated skeleton warrior for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed degenerated skeleton warrior!
[LOG]	You pickup 0.40 gold pieces.
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
235 ticks  in 10.074 seconds = 23.3274 TPS
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	34.3
[PROJECTOR] res	0	1	 on dam	34.3
[PROJECTOR] after resists dam	34.3
[PROJECTOR] final dam	34.3
[LOG]	Something hits Karthuk Brandarkson for #1133F3#34.30 cold damage#LAST#.
checkHit	12	6.375
=> chance to hit	69.382002601611
[LOG]	Karthuk Brandarkson is encased in ice!
Loading tile	npc/iceblock.png
addTmpVal	encased_in_ice	1	 :=: 	0	109
addTmpVal	frozen	1	 :=: 	0	110
Effect duration reduction <	2
Effect duration reduction >	2
addTmpValTable	resists	all	20	 :=: 	0	111
*******************************WARNING
[LOG]	Karthuk Brandarkson is free from the ice.
removeTempVal	encased_in_ice	1	 :=: 	109
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	110
delTmpVal	frozen	1
removeTempVal	resists	table: 0A2D50D8	 :=: 	111
delTmpValTable	resists	all	20
checkHit	5	8
=> chance to hit	38.605664769316
17 frames in 1.075 seconds = 15.814 FPS (21 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.006 seconds = 24.8509 FPS (48 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	112
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
AI took for target	13709	white worm mass	::	562	Karthuk Brandarkson	8	<	400
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	white worm mass	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	4.85
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits white worm mass for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	112
delTmpVal	life_regen	12
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	white worm mass	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	4.85
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#28.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white worm mass!
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
216 ticks  in 10.052 seconds = 21.4883 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
[Identify]	copper amulet	true
[LOG]	There is an item here: #FFFFFF##UID:13764:0#copper amulet#LAST#
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
AI took for target	13686	cutpurse	::	562	Karthuk Brandarkson	2	<	100
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(18.450000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	9.0608726695794	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Cutpurse misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(18.450000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.082031225336	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	10.082031225336	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	9.9
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Cutpurse hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	8	::	1.7981227975694
checkHit	46.4	12.15
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	8	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	23.375596368402
[PROJECTOR] starting dam	23.375596368402
[PROJECTOR] after difficulty dam	23.375596368402
[PROJECTOR] res	0	1	 on dam	23.375596368402
[PROJECTOR] after resists dam	23.375596368402
[PROJECTOR] final dam	23.375596368402
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#23.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	8	::	2.2261578825892
checkHit	46.4	12.15
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	8	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	28.94005247366
[PROJECTOR] starting dam	28.94005247366
[PROJECTOR] after difficulty dam	28.94005247366
[PROJECTOR] res	0	1	 on dam	28.94005247366
[PROJECTOR] after resists dam	28.94005247366
[PROJECTOR] final dam	28.94005247366
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.94 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	6.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	8	::	1
checkHit	46.4	12.15
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	8	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	8	::	1
checkHit	46.4	12.15
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	8	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	You pickup 0.25 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
168 ticks  in 10.449 seconds = 16.0781 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
18 frames in 1.04 seconds = 17.3077 FPS (22 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.006 seconds = 24.8509 FPS (44 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
308 ticks  in 10.064 seconds = 30.6041 TPS
AI took for target	13664	thief	::	562	Karthuk Brandarkson	4	<	121
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	1.7981227975694
checkHit	15.466666666667	10.55
=> chance to hit	67.367178493227
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#26.97 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	2.2261578825892
checkHit	15.466666666667	10.55
=> chance to hit	67.367178493227
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	0	1	 on dam	37.844684004017
[PROJECTOR] after resists dam	37.844684004017
[PROJECTOR] final dam	37.844684004017
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#37.84 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	7	7
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	25
[PHYS CRIT %]	0.8
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] final dam	25
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#25.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
175 ticks  in 10.73 seconds = 16.3094 TPS
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	15.466666666667	10.55
=> chance to hit	67.367178493227
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	15.466666666667	10.55
=> chance to hit	67.367178493227
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
[Identify]	rough leather sling	true
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:13665:0#rough leather sling#LAST#
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[Identify]	rough leather sling	true
[LOG]	There is an item here: #FFFFFF##UID:13665:0#rough leather sling#LAST#
23 frames in 1.079 seconds = 21.316 FPS (28 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (37 keyframes)
26 frames in 1.078 seconds = 24.1187 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
241 ticks  in 10.138 seconds = 23.7719 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
24 frames in 1.04 seconds = 23.0769 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
177 ticks  in 42.75 seconds = 4.14035 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
20 frames in 1.004 seconds = 19.9203 FPS (24 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (38 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
198 ticks  in 14.028 seconds = 14.1146 TPS
AI took for target	13702	cutpurse	::	562	Karthuk Brandarkson	4	<	100
22 frames in 1.043 seconds = 21.093 FPS (27 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (37 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1 seconds = 24 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	1.7981227975694
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	2.2261578825892
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	0	1	 on dam	37.844684004017
[PROJECTOR] after resists dam	37.844684004017
[PROJECTOR] final dam	37.844684004017
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#37.84 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#38.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	ametrine	true
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:13703:0#ametrine#LAST#
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
[Identify]	ametrine	true
[LOG]	Karthuk Brandarkson picks up (o.): #FFFFFF##UID:13703:0#ametrine#LAST#.
59 ticks  in 10.275 seconds = 5.74209 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
110 ticks  in 10.13 seconds = 10.8588 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	34.3
[PROJECTOR] res	0	1	 on dam	34.3
[PROJECTOR] after resists dam	34.3
[PROJECTOR] final dam	34.3
[LOG]	Something hits Karthuk Brandarkson for #1133F3#34.30 cold damage#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
286 ticks  in 10.045 seconds = 28.4719 TPS
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
20 frames in 1 seconds = 20 FPS (25 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (39 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
208 ticks  in 10.039 seconds = 20.7192 TPS
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
[PARTICLE] Loading from /data/gfx/particles/teleport.lua
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
111 ticks  in 10.051 seconds = 11.0437 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
264 ticks  in 10.038 seconds = 26.3001 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
24 frames in 1.119 seconds = 21.4477 FPS (29 keyframes)
20 frames in 1.004 seconds = 19.9203 FPS (28 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (38 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
220 ticks  in 10.001 seconds = 21.9978 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
134 ticks  in 10.689 seconds = 12.5363 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
176 ticks  in 10.243 seconds = 17.1825 TPS
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
77 ticks  in 11.247 seconds = 6.84627 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[COROUTINE] registering	savefilepipe	thread: 084DFEB0
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-3.teal	?=?	level-maze-4.teal
C Map size 18:14 :: 252
Stored entities list	actor	table: 091AC540
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 09211B70
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 067DCCF0
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 09211B70
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0A56EB58
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 09211B70
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 055FC640
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0821B970
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 055FC640
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0887BCD0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 055FC640
Loading entities file from file	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 063803C8
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 07048C08
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 063803C8
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 07478B78
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 063803C8
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 06EFD3C0
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 06C247A8
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 06EFD3C0
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 08CFED80
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 06EFD3C0
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 067016C0
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0960AB30
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 067016C0
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 08E9A400
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 067016C0
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 093D8C38
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 08C5BB60
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 093D8C38
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0A3970D8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 093D8C38
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 08BBDE50
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 08F0FB90
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 08BBDE50
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 088C97D0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 08BBDE50
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 07921C30
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 07ADB7D8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 07921C30
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 070BF550
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 07921C30
Loading entities file from file	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 07F2A060
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 063D3A40
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 07F2A060
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 06D5AE10
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 07F2A060
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 06AB8AE8
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 07BBD088
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 06AB8AE8
Loading entities file from file	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 07B0E6B0
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 073CE928
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 07B0E6B0
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 08B364B8
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 07B0E6B0
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 09041590
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 07F6E508
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 09041590
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 081E9F18
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 09041590
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0A3DDDC0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0855DC70
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0A3DDDC0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 08381D38
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0A3DDDC0
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 07E6E9A0
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 08F6FB30
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 07E6E9A0
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 08852A90
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 07E6E9A0
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0A0552A8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 07B9B8E0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0A0552A8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0800A260
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0A0552A8
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0A0D6F50
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 09E31910
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0A0D6F50
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0996C5D0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0A0D6F50
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 083DC970
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 06EDA478
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 083DC970
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 08DB0B90
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 083DC970
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 06E12AA8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 067E75D0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 06E12AA8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 07A766B0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 06E12AA8
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 072CC9E0
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 06EBF0E8
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 072CC9E0
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 08BFF058
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 072CC9E0
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 08A41B88
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0679B208
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 08A41B88
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 06D3CB00
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 08A41B88
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 04704990
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0793DCB0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 04704990
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 073756A0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 04704990
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 08FCF5D8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 078220F8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 08FCF5D8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 07C1A898
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 08FCF5D8
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 076B7878
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0550A0F0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 076B7878
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 07DBB538
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 076B7878
Stored entities list	object	table: 09E341C8
Stored entities list	trap	table: 0A384C38
Loading tile	object/longbow_ash.png
Loading tile	object/arrow_elm.png
Drops resolver	gelatinous cube	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
Drops resolver	gelatinous cube	nil	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	gelatinous cube	nil	nil	nil
Zone made us a drop according to filter!	iron greatsword
Drops resolver	gelatinous cube	nil	nil	nil
Zone made us a drop according to filter!	amethyst
[MOVE] actor moved without a starting position	gelatinous cube	15	7
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	thief	16	29
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	dwarven-steel dagger
Autorequire stats
dex	24
 * dwarven-steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	dwarven-steel dagger	::	nil	MAINHAND
fight: 	steel dagger	dwarven-steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	dwarven-steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	thief	3	12
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	large brown snake	13	32
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	dwarven-steel dagger
Autorequire stats
dex	24
fight: 	dwarven-steel dagger	iron dagger	::	nil	MAINHAND
fight: 	dwarven-steel dagger	iron dagger	::	nil	OFFHAND
 * dwarven-steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	dwarven-steel dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	rogue	25	30
addTmpVal	stealth	6	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	iron dagger of accuracy	::	nil	MAINHAND
fight: 	steel dagger	iron dagger of accuracy	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger of accuracy	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	cutpurse	37	20
[MOVE] actor moved without a starting position	dire wolf	6	21
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	large white snake	21	7
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour of resilience	iron dagger	::	nil	BODY
fight: 	rough leather armour of resilience	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	max_life	20	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	cutpurse	2	37
[MOVE] actor moved without a starting position	giant white ant	5	14
Equipment resolver for	bandit lord
Equipment resolver	bandit lord	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	bandit lord	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	bandit lord	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	bandit lord	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	bandit lord	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	bandit lord	17	8
findFreeGrid using	17	9
Drops resolver	bandit	nil	nil	nil
Zone made us a drop according to filter!	steel greatsword
Equipment resolver for	bandit
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	bandit	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	bandit	17	9
addTmpVal	stealth	13	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
findFreeGrid using	16	7
Equipment resolver for	bandit
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger of accuracy	iron dagger	::	nil	MAINHAND
fight: 	iron dagger of accuracy	iron dagger	::	nil	OFFHAND
Equipment resolver	bandit	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger of accuracy	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	bandit	16	7
addTmpVal	stealth	13	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
findFreeGrid using	17	7
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	acidic iron dagger	steel dagger	::	nil	MAINHAND
fight: 	acidic iron dagger	steel dagger	::	nil	OFFHAND
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	acidic iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	thief	17	7
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
findFreeGrid using	17	10
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	thief	17	10
addTmpVal	stealth	10	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
findFreeGrid using	16	11
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	flaming iron dagger	::	nil	MAINHAND
fight: 	steel dagger	flaming iron dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	flaming iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	rogue	16	11
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
findFreeGrid using	17	11
Drops resolver	rogue	nil	nil	nil
Zone made us a drop according to filter!	iron longsword
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger of accuracy	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of accuracy	steel dagger	::	nil	OFFHAND
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger of accuracy	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	rogue	17	11
addTmpVal	stealth	6	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
addTmpVal	stealth	13	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	rogue	29	6
addTmpVal	stealth	6	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Drops resolver	green ooze	nil	nil	nil
Zone made us a drop according to filter!	ametrine
Drops resolver	green ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	green ooze	33	34
[MOVE] actor moved without a starting position	fire imp	17	33
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	cutpurse	7	20
[MOVE] actor moved without a starting position	giant red ant	13	33
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	rogue	3	28
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	giant black ant	16	19
Drops resolver	yellow jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	yellow jelly	7	27
Loading tile	npc/jelly-yellow.png
[MOVE] actor moved without a starting position	grey mold	8	13
Not gone east, no backup guardian
[MUSIC] playing	The Ancients.ogg	userdata: 0650C4A0	 :: current ? 	true
15 frames in 2.398 seconds = 6.25521 FPS (19 keyframes)
Updating zone name	The Maze (4)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-maze-3.teal	::	table: 0A12AFE0	=>	table: 07FD6D00	(1005)
23 frames in 1.038 seconds = 22.158 FPS (111 keyframes)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
23 frames in 1 seconds = 23 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (33 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
1093 ticks  in 20.286 seconds = 53.8795 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
24 frames in 1.037 seconds = 23.1437 FPS (30 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
175 ticks  in 10.177 seconds = 17.1956 TPS
22 frames in 1.037 seconds = 21.215 FPS (29 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
20 frames in 1.042 seconds = 19.1939 FPS (29 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (41 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
22 frames in 1.203 seconds = 18.2876 FPS (27 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
17 frames in 1.003 seconds = 16.9492 FPS (28 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (47 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[Identify]	copper ring	true
[LOG]	There is an item here: #FFFFFF##UID:15025:0#copper ring#LAST#
34 ticks  in 10.736 seconds = 3.16691 TPS
15 frames in 1.287 seconds = 11.655 FPS (18 keyframes)
[Identify]	copper ring	true
[LOG]	Karthuk Brandarkson picks up (e.): #FFFFFF##UID:15025:0#copper ring#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
16 frames in 1.002 seconds = 15.9681 FPS (42 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
23 frames in 1.072 seconds = 21.4552 FPS (44 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
18 frames in 1.007 seconds = 17.8749 FPS (26 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
24 frames in 1.031 seconds = 23.2784 FPS (41 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
24 frames in 1.001 seconds = 23.976 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
119 ticks  in 30.523 seconds = 3.8987 TPS
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
24 frames in 1.043 seconds = 23.0105 FPS (29 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.029 seconds = 25.2672 FPS (34 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
273 ticks  in 10.222 seconds = 26.7071 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
AI took for target	15137	rogue	::	562	Karthuk Brandarkson	2	<	121
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.786966432134	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	6	 :=: 	4
delTmpVal	stealth	6
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	25.173719165972
[PROJECTOR] starting dam	25.173719165972
[PROJECTOR] after difficulty dam	25.173719165972
[PROJECTOR] res	0	1	 on dam	25.173719165972
[PROJECTOR] after resists dam	25.173719165972
[PROJECTOR] final dam	25.173719165972
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#25.17 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	46.4	11.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.786966432134	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
25 frames in 1.041 seconds = 24.0154 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	25
[PHYS CRIT %]	0.8
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] final dam	25
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#25.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.786966432134	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	12.375415711895	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	12
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.786966432134	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	12.786966432134	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	12
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	12.375415711895	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	12
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.786966432134	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.786966432134	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	12.375415711895	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	12
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.786966432134	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	12.786966432134	versus	17	with APR	5
[ATTACK] after range	1
[PHYS CRIT %]	12
[ATTACK] after crit	1
[ATTACK] after mult	0.5
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#0.35 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
24 frames in 1.041 seconds = 23.0548 FPS (29 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (34 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
101 ticks  in 10.315 seconds = 9.79157 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	46.4	11.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	31.166210356249
[PROJECTOR] starting dam	31.166210356249
[PROJECTOR] after difficulty dam	31.166210356249
[PROJECTOR] res	0	1	 on dam	31.166210356249
[PROJECTOR] after resists dam	31.166210356249
[PROJECTOR] final dam	31.166210356249
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#31.17 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
checkHit	46.4	5.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	3	7
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	86
[PROJECTOR] after difficulty dam	60.2
[PROJECTOR] res	0	1	 on dam	60.2
[PROJECTOR] after resists dam	60.2
[PROJECTOR] final dam	60.2
[LOG]	Something hits Karthuk Brandarkson for #1133F3#60.20 cold damage#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	113
189 ticks  in 10.786 seconds = 17.5227 TPS
[Identify]	iron helm	true
[LOG]	There is an item here: #FFFFFF##UID:15037:0#iron helm (0 def, 3 armor)#LAST#
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	113
delTmpVal	life_regen	12
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
23 frames in 1 seconds = 23 FPS (28 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
264 ticks  in 10.343 seconds = 25.5245 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
428 ticks  in 10.414 seconds = 41.0985 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#3.50 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
25 frames in 1 seconds = 25 FPS (30 keyframes)
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson stops burning.
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
25 frames in 1.03 seconds = 24.2718 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
[Identify]	wizard's shielding rune	true
[LOG]	There is an item here: #00FF80##UID:15034:0#wizard's shielding rune [absorb 84 for 4 turns]#LAST#
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[Identify]	wizard's shielding rune	true
[LOG]	Karthuk Brandarkson picks up (b.): #00FF80##UID:15034:0#wizard's shielding rune [absorb 84 for 4 turns]#LAST#.
198 ticks  in 10.369 seconds = 19.0954 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1 seconds = 24 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	1.7981227975694
checkHit	46.4	11.25
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	2.2261578825892
checkHit	46.4	11.25
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
[PROJECTOR] starting dam	40.070841886606
[PROJECTOR] after difficulty dam	40.070841886606
[PROJECTOR] res	0	1	 on dam	40.070841886606
[PROJECTOR] after resists dam	40.070841886606
[PROJECTOR] final dam	40.070841886606
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#40.07 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Cutpurse resists the shield bash!
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.819677) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.770579234606	5	17	::	1
checkHit	11	12.2
=> chance to hit	45.078197732982
[ATTACK] raw dam	13.770579234606	versus	17	with APR	5
[ATTACK] after range	1
[PHYS CRIT %]	12.6
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Cutpurse hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.13190182945	6	17	::	0.5
checkHit	7	12.2
=> chance to hit	31.815641205523
[LOG]	Cutpurse misses Karthuk Brandarkson.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	11.25
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.819677) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.770579234606	5	17	::	1
checkHit	11	12.2
=> chance to hit	45.078197732982
[LOG]	Cutpurse misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.13190182945	6	17	::	0.5
checkHit	7	12.2
=> chance to hit	31.815641205523
[ATTACK] raw dam	17.13190182945	versus	17	with APR	6
[ATTACK] after range	7
[PHYS CRIT %]	13.6
[ATTACK] after crit	10.5
[ATTACK] after mult	5.25
[LOG]	Cutpurse performs a critical strike!
[PROJECTOR] starting dam	5.25
[PROJECTOR] after difficulty dam	3.675
[PROJECTOR] res	0	1	 on dam	3.675
[PROJECTOR] after resists dam	3.675
[PROJECTOR] final dam	3.675
[LOG]	Cutpurse hits Karthuk Brandarkson for #aaaaaa#3.67 physical damage#LAST#.
25 frames in 1 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	11.25
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	23.5
[PROJECTOR] after difficulty dam	16.45
[PROJECTOR] res	0	1	 on dam	16.45
[PROJECTOR] after resists dam	16.45
[PROJECTOR] final dam	16.45
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#16.45 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[Identify]	iron dagger of accuracy	true
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
[LOG]	There is an item here: #00FF80##UID:15073:0#iron dagger of accuracy (6-7.8 power, 5 apr)#LAST#
[PROJECTOR] starting dam	7.8333333333333
[PROJECTOR] after difficulty dam	5.4833333333333
[PROJECTOR] res	0	1	 on dam	5.4833333333333
[PROJECTOR] after resists dam	5.4833333333333
[PROJECTOR] final dam	5.4833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#5.48 fire damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[Identify]	iron dagger of accuracy	true
[LOG]	Karthuk Brandarkson picks up (j.): #00FF80##UID:15073:0#iron dagger of accuracy (6-7.8 power, 5 apr)#LAST#.
[PROJECTOR] starting dam	7.8333333333333
[PROJECTOR] after difficulty dam	5.4833333333333
[PROJECTOR] res	0	1	 on dam	5.4833333333333
[PROJECTOR] after resists dam	5.4833333333333
[PROJECTOR] final dam	5.4833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#5.48 fire damage#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	7.8333333333333
[PROJECTOR] after difficulty dam	5.4833333333333
[PROJECTOR] res	0	1	 on dam	5.4833333333333
[PROJECTOR] after resists dam	5.4833333333333
[PROJECTOR] final dam	5.4833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#5.48 fire damage#LAST#.
[LOG]	Karthuk Brandarkson stops burning.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	114
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
155 ticks  in 10.084 seconds = 15.3709 TPS
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	114
delTmpVal	life_regen	12
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1 seconds = 25 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	green ooze	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	4.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits green ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	green ooze	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	4.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#44.52 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green ooze!
checkHit	46.4	8
=> chance to hit	95
[LOG]	Green ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[Identify]	ametrine	true
[LOG]	You pickup 0.65 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:15144:0#ametrine#LAST#
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[Identify]	ametrine	true
[LOG]	Karthuk Brandarkson picks up (r.): #FFFFFF##UID:15144:0#ametrine#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
179 ticks  in 10.499 seconds = 17.0492 TPS
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
24 frames in 1.007 seconds = 23.8332 FPS (29 keyframes)
25 frames in 1.04 seconds = 24.0385 FPS (32 keyframes)
297 ticks  in 10.489 seconds = 28.3154 TPS
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
296 ticks  in 10.057 seconds = 29.4322 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
AI took for target	15146	fire imp	::	562	Karthuk Brandarkson	5	<	400
fire imp	15146	dumb ai talents can use	Fire Bolt	T_FIRE_IMP_BOLT
dumb ai uses	T_FIRE_IMP_BOLT
[LOG]	Fire imp casts Fire Bolt.
USING	table: 017669E8	Fire Bolt
[SPELL CRIT %]	1
[PROJECTOR] starting dam	32.179329255693
[PROJECTOR] after difficulty dam	22.525530478985
[PROJECTOR] res	0	1	 on dam	22.525530478985
[PROJECTOR] after resists dam	22.525530478985
[PROJECTOR] final dam	22.525530478985
[LOG]	Fire imp hits Karthuk Brandarkson for #LIGHT_RED#22.53 fire damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
[PARTICLE] Loading from /data/gfx/particles/flame.lua
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 078D80B0
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
fire imp	15146	dumb ai talents can use	Fire Bolt	T_FIRE_IMP_BOLT
fire imp	15146	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
USING	table: 01814B48	Phase Door
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
109 ticks  in 10.023 seconds = 10.875 TPS
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	115
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
[Identify]	agate	true
[LOG]	There is an item here: #FFFFFF##UID:15036:0#agate#LAST#
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
23 frames in 1.04 seconds = 22.1154 FPS (29 keyframes)
[Identify]	agate	true
[LOG]	Karthuk Brandarkson picks up (q.): #FFFFFF##UID:15036:0#agate#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
24 frames in 1.004 seconds = 23.9044 FPS (33 keyframes)
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (32 keyframes)
AI took for target	15053	thief	::	562	Karthuk Brandarkson	2	<	121
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(22.950000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.270841613379	5	17	::	1
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(22.950000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.602267737535	6	17	::	0.5
checkHit	6	12.2
=> chance to hit	29.048498545737
[LOG]	Thief misses Karthuk Brandarkson.
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	8	 :=: 	4
delTmpVal	stealth	8
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
checkHit	5	6
=> chance to hit	45.860731484177
107 ticks  in 10.013 seconds = 10.6861 TPS
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	1.7981227975694
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	2.2261578825892
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	0	1	 on dam	37.844684004017
[PROJECTOR] after resists dam	37.844684004017
[PROJECTOR] final dam	37.844684004017
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#37.84 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	3	7
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	115
delTmpVal	life_regen	12
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.038 seconds = 24.0848 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.30 gold pieces.
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
244 ticks  in 10.065 seconds = 24.2424 TPS
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1 seconds = 25 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
297 ticks  in 10.025 seconds = 29.6259 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
23 frames in 1.004 seconds = 22.9084 FPS (28 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	1.7981227975694
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	6.9068607529408	0.93093139247059	 on dam	30.56808755868
[PROJECTOR] after resists dam	28.456792316165
[PROJECTOR] final dam	28.456792316165
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.46 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	2.2261578825892
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	6.9068607529408	0.93093139247059	 on dam	37.844684004017
[PROJECTOR] after resists dam	35.230804377469
[PROJECTOR] final dam	35.230804377469
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.23 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	5	5
179 ticks  in 10.11 seconds = 17.7052 TPS
checkHit	5	7
=> chance to hit	42.081875395238
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	6.9068607529408	0.93093139247059	 on dam	38
[PROJECTOR] after resists dam	35.375392913882
[PROJECTOR] final dam	35.375392913882
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.033 seconds = 24.2014 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	6.9068607529408	0.93093139247059	 on dam	36
[PROJECTOR] after resists dam	33.513530128941
[PROJECTOR] final dam	33.513530128941
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#33.51 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	5	7
=> chance to hit	42.081875395238
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	6.9068607529408	0.93093139247059	 on dam	32
[PROJECTOR] after resists dam	29.789804559059
[PROJECTOR] final dam	29.789804559059
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#29.79 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
checkHit	5	7
=> chance to hit	42.081875395238
[Identify]	rough leather armour of resilience	true
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	There is an item here: #00FF80##UID:15084:0#rough leather armour of resilience (1 def, 2 armor)#LAST#
26 frames in 1.043 seconds = 24.9281 FPS (33 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[Identify]	rough leather armour of resilience	true
[LOG]	Karthuk Brandarkson picks up (q.): #00FF80##UID:15084:0#rough leather armour of resilience (1 def, 2 armor)#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
AI took for target	15065	large brown snake	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(35.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.014653782666	10	17	::	1
checkHit	53	12.2
=> chance to hit	95
[ATTACK] raw dam	13.014653782666	versus	17	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	4.2
[PROJECTOR] res	0	1	 on dam	4.2
[PROJECTOR] after resists dam	4.2
[PROJECTOR] final dam	4.2
[LOG]	Large brown snake hits Karthuk Brandarkson for #aaaaaa#4.20 physical damage#LAST#.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.009 seconds = 23.7859 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	11.05
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large brown snake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	11.05
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large brown snake for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	10
=> chance to hit	95
[LOG]	Large brown snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.034 seconds = 24.1779 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	large brown snake	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	11.05
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] final dam	39
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#39.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large brown snake for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	large brown snake	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	11.05
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large brown snake!
233 ticks  in 10 seconds = 23.3 TPS
26 frames in 1.046 seconds = 24.8566 FPS (33 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
24 frames in 1.034 seconds = 23.2108 FPS (29 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.5756767594315	7	17	::	1
checkHit	27	12.2
=> chance to hit	89.445168082622
[LOG]	Giant red ant misses Karthuk Brandarkson.
26 frames in 1.037 seconds = 25.0723 FPS (34 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	6.1127044653428	0.93887295534657	 on dam	37.760578748957
[PROJECTOR] after resists dam	35.452386165631
[PROJECTOR] final dam	35.452386165631
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#35.45 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	6.1127044653428	0.93887295534657	 on dam	44.523157651784
[PROJECTOR] after resists dam	41.801588605892
[PROJECTOR] final dam	41.801588605892
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#41.80 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	10.25
=> chance to hit	95
[LOG]	Giant red ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.04 seconds = 24.0385 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant red ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	6.1127044653428	0.93887295534657	 on dam	34
[PROJECTOR] after resists dam	31.921680481783
[PROJECTOR] final dam	31.921680481783
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#31.92 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant red ant!
25 frames in 1.005 seconds = 24.8756 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	8.4
[PROJECTOR] res	10	0.9	 on dam	8.4
[PROJECTOR] after resists dam	7.56
[PROJECTOR] final dam	7.56
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#7.56 lightning damage#LAST#.
[LOG]	There is an item here: #B4B4B4#7 #UID:15026:0#elm arrow#LAST#
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson picks up (r.): #B4B4B4#7 #UID:15026:0#elm arrow#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
156 ticks  in 10.492 seconds = 14.8685 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
12 ticks  in 12.871 seconds = 0.932328 TPS
23 frames in 1.038 seconds = 22.158 FPS (28 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (36 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
23 frames in 1.042 seconds = 22.0729 FPS (28 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (36 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
237 ticks  in 10.003 seconds = 23.6929 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[CHAT] loaded	welcome	table: 0738BE28
[CHAT] loaded	friend	table: 07ABCC88
23 frames in 1.007 seconds = 22.8401 FPS (28 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[CHAT] selected	Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]	function: 057BCA38	nil
[Identify]	elm arrow of unerring flight	true
[CHAT] loaded	id_list	table: 080D3FE8
206 ticks  in 10.739 seconds = 19.1824 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[CHAT] selected	Thank you, Elisa!	nil	nil
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
fire imp	15146	dumb ai talents can use	Fire Bolt	T_FIRE_IMP_BOLT
dumb ai uses	T_FIRE_IMP_BOLT
USING	table: 017669E8	Fire Bolt
[SPELL CRIT %]	1
[PROJECTOR] starting dam	32.179329255693
[PROJECTOR] after difficulty dam	22.525530478985
[PROJECTOR] res	0	1	 on dam	22.525530478985
[PROJECTOR] after resists dam	22.525530478985
[PROJECTOR] final dam	22.525530478985
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#22.53 fire damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson rushes out!
USING	table: 0555B208	Rush
81 ticks  in 11.861 seconds = 6.8291 TPS
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	fire imp	 :: 	28.569151101473	2	1	::	1.2
checkHit	46.4	0
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	45.6
[PROJECTOR] starting dam	45.6
[PROJECTOR] after difficulty dam	45.6
[PROJECTOR] res	3.4417188856615	0.96558281114338	 on dam	45.6
[PROJECTOR] after resists dam	44.030576188138
[PROJECTOR] final dam	44.030576188138
[LOG]	Karthuk Brandarkson hits fire imp for #aaaaaa#44.03 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits fire imp for #YELLOW#6.00 light damage#LAST#.
fire imp	15146	dumb ai talents can use	Fire Bolt	T_FIRE_IMP_BOLT
fire imp	15146	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FIRE_IMP_BOLT
[LOG]	Fire imp casts Fire Bolt.
USING	table: 017669E8	Fire Bolt
[SPELL CRIT %]	1
[PROJECTOR] starting dam	32.179329255693
[PROJECTOR] after difficulty dam	22.525530478985
[PROJECTOR] res	0	1	 on dam	22.525530478985
[PROJECTOR] after resists dam	22.525530478985
[PROJECTOR] final dam	22.525530478985
[LOG]	Fire imp hits Karthuk Brandarkson for #LIGHT_RED#22.53 fire damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.033 seconds = 23.2333 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	fire imp	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	0
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	3.4417188856615	0.96558281114338	 on dam	35.962455951388
[PROJECTOR] after resists dam	34.724729313161
[PROJECTOR] final dam	34.724729313161
[LOG]	Karthuk Brandarkson hits fire imp for #aaaaaa#34.72 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits fire imp for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	fire imp	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	0
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	3.4417188856615	0.96558281114338	 on dam	46.749315534374
[PROJECTOR] after resists dam	45.14033551271
[PROJECTOR] final dam	45.14033551271
[LOG]	Karthuk Brandarkson hits fire imp for #aaaaaa#45.14 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits fire imp for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	6.25
=> chance to hit	95
[LOG]	Fire imp is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.003 seconds = 23.9282 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	fire imp	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	0
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	3.4417188856615	0.96558281114338	 on dam	35
[PROJECTOR] after resists dam	33.795398390018
[PROJECTOR] final dam	33.795398390018
[LOG]	Karthuk Brandarkson hits fire imp for #aaaaaa#33.80 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits fire imp for #YELLOW#6.00 light damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	fire imp	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	0
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	3.4417188856615	0.96558281114338	 on dam	39
[PROJECTOR] after resists dam	37.657729634592
[PROJECTOR] final dam	37.657729634592
[LOG]	Karthuk Brandarkson hits fire imp for #aaaaaa#37.66 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed fire imp!
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	116
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
59 ticks  in 10.759 seconds = 5.48378 TPS
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	116
delTmpVal	life_regen	12
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
242 ticks  in 10.098 seconds = 23.9651 TPS
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	1.7981227975694
checkHit	46.4	11.25
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.6667036097885	0.94333296390212	 on dam	6
[PROJECTOR] after resists dam	5.6599977834127
[PROJECTOR] final dam	5.6599977834127
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#5.66 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	2.2261578825892
checkHit	46.4	11.25
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.6667036097885	0.94333296390212	 on dam	6
[PROJECTOR] after resists dam	5.6599977834127
[PROJECTOR] final dam	5.6599977834127
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#5.66 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
checkHit	5	7
=> chance to hit	42.081875395238
23 frames in 1.036 seconds = 22.2008 FPS (28 keyframes)
25 frames in 1 seconds = 25 FPS (34 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	15.466666666667	11.25
=> chance to hit	65.279778078388
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.6667036097885	0.94333296390212	 on dam	6
[PROJECTOR] after resists dam	5.6599977834127
[PROJECTOR] final dam	5.6599977834127
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#5.66 light damage#LAST#.
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	15.466666666667	11.25
=> chance to hit	65.279778078388
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.6667036097885	0.94333296390212	 on dam	6
[PROJECTOR] after resists dam	5.6599977834127
[PROJECTOR] final dam	5.6599977834127
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#5.66 light damage#LAST#.
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	7
=> chance to hit	42.081875395238
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	46.4	11.25
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.6667036097885	0.94333296390212	 on dam	6
[PROJECTOR] after resists dam	5.6599977834127
[PROJECTOR] final dam	5.6599977834127
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#5.66 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[LOG]	#00ff00#Talent Rush is ready to use.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#3.50 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
178 ticks  in 10.615 seconds = 16.7687 TPS
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops burning.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
AI took for target	15161	yellow jelly	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.803251549019	5	17	::	1
checkHit	31	12.2
=> chance to hit	95
[ATTACK] raw dam	14.803251549019	versus	17	with APR	5
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	10	0.9	 on dam	1.4
[PROJECTOR] after resists dam	1.26
[PROJECTOR] final dam	1.26
[LOG]	Yellow jelly hits Karthuk Brandarkson for #ROYAL_BLUE#1.26 lightning damage#LAST#.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-44.389300016661	1.4438930001666	 on dam	6
[PROJECTOR] after resists dam	8.6633580009996
[PROJECTOR] final dam	8.6633580009996
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#8.66 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#42.30 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-44.389300016661	1.4438930001666	 on dam	6
[PROJECTOR] after resists dam	8.6633580009996
[PROJECTOR] final dam	8.6633580009996
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#8.66 light damage#LAST#.
checkHit	46.4	9.75
=> chance to hit	95
[LOG]	Yellow jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	yellow jelly	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow jelly!
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
[LOG]	You pickup 0.40 gold pieces.
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.045 seconds = 23.9234 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
222 ticks  in 10.192 seconds = 21.7818 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
AI took for target	15048	gelatinous cube	::	562	Karthuk Brandarkson	13	<	400
AI took for target	15102	bandit	::	562	Karthuk Brandarkson	18	<	121
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
231 ticks  in 10.747 seconds = 21.4944 TPS
25 frames in 1.043 seconds = 23.9693 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	gelatinous cube	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits gelatinous cube for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits gelatinous cube for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	gelatinous cube	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits gelatinous cube for #aaaaaa#42.30 physical damage#LAST#.
findFreeGrid using	13	10
[MOVE] actor moved without a starting position	gelatinous cube	13	10
[LOG]	Gelatinous cube is split in two!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits gelatinous cube for #YELLOW#9.00 light damage#LAST#.
checkHit	46.4	9.25
=> chance to hit	95
[LOG]	Gelatinous cube is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.179796) totstat(27.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	21.236326148039	6	17	::	1
checkHit	29	12.2
=> chance to hit	92.813479402879
[ATTACK] raw dam	21.236326148039	versus	17	with APR	6
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Gelatinous cube hits Karthuk Brandarkson for #GREEN#7.00 acid damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	gelatinous cube	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits gelatinous cube for #aaaaaa#37.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits gelatinous cube for #YELLOW#9.00 light damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	gelatinous cube	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits gelatinous cube for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits gelatinous cube for #YELLOW#9.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.179796) totstat(27.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	21.236326148039	6	17	::	1
checkHit	29	12.2
=> chance to hit	92.813479402879
[ATTACK] raw dam	21.236326148039	versus	17	with APR	6
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Gelatinous cube hits Karthuk Brandarkson for #GREEN#7.00 acid damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	gelatinous cube	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits gelatinous cube for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits gelatinous cube for #YELLOW#9.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.179796) totstat(27.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	21.236326148039	6	17	::	1
checkHit	29	12.2
=> chance to hit	92.813479402879
[ATTACK] raw dam	21.236326148039	versus	17	with APR	6
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Gelatinous cube hits Karthuk Brandarkson for #GREEN#7.00 acid damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	gelatinous cube	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits gelatinous cube for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits gelatinous cube for #YELLOW#9.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed gelatinous cube!
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	gelatinous cube	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits gelatinous cube for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits gelatinous cube for #YELLOW#9.00 light damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.863515139147	5	17	::	1
checkHit	7	12.2
=> chance to hit	31.815641205523
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.736656) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375826085279	5	17	::	0.5
checkHit	10	12.2
=> chance to hit	41.364016932525
[LOG]	Bandit misses Karthuk Brandarkson.
[LOG]	Bandit deactivates Stealth.
removeTempVal	stealth	13	 :=: 	4
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
24 frames in 1 seconds = 24 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	gelatinous cube	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits gelatinous cube for #aaaaaa#35.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed gelatinous cube!
bandit lord	15089	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	95.28595479209	::	0
[LOG]	Bandit lord uses Summon.
USING	table: 047FFA40	Summon
findFreeGrid using	15	8
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	poisonous steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	poisonous steel dagger of massacre	steel dagger	::	nil	OFFHAND
addTmpValTable	inc_damage	1	12	 :=: 	1	1
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	poisonous steel dagger of massacre	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	2	2
addTmpVal	combat_armor	2	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	thief	15	8
[LOG]	Thief activates Stealth.
addTmpVal	stealth	10	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
[LOG]	Bandit lord summons thief!
addTmpValTable	talent_cd_reduction	T_SUMMON	-5	 :=: 	7	7
[LOG]	Bandit lord deactivates Stealth.
removeTempVal	stealth	13	 :=: 	4
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
AI took for target	15102	bandit	::	562	Karthuk Brandarkson	2	<	100
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.863515139147	5	17	::	1
checkHit	7	12.2
=> chance to hit	31.815641205523
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger of accuracy
[COMBAT DAMAGE] power(0.736656) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375826085279	5	17	::	0.5
checkHit	10	12.2
=> chance to hit	41.364016932525
[LOG]	Bandit misses Karthuk Brandarkson.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	23.1
[PROJECTOR] res	0	1	 on dam	23.1
[PROJECTOR] after resists dam	23.1
[PROJECTOR] final dam	23.1
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#23.10 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	7.7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] final dam	7.7
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.70 fire damage#LAST#.
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#26.97 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
[PROJECTOR] starting dam	33.392368238838
[PROJECTOR] after difficulty dam	33.392368238838
[PROJECTOR] res	0	1	 on dam	33.392368238838
[PROJECTOR] after resists dam	33.392368238838
[PROJECTOR] final dam	33.392368238838
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#33.39 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Bandit is stunned!
addTmpVal	stunned	1	 :=: 	3	7
92 ticks  in 10.195 seconds = 9.02403 TPS
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	7.7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] final dam	7.7
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.70 fire damage#LAST#.
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	7.7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] final dam	7.7
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.70 fire damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	117
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	Karthuk Brandarkson stops burning.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
[LOG]	There is nothing to pickup there.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
bandit lord	15089	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	91.501634144012	::	18
[LOG]	Bandit lord uses Summon.
USING	table: 047FFA40	Summon
findFreeGrid using	13	11
Drops resolver	thief	nil	nil	nil
Zone made us a drop according to filter!	teleportation rune [range 20]
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	thief	13	11
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[LOG]	Bandit lord summons thief!
removeTempVal	talent_cd_reduction	table: 057A03B8	 :=: 	7
delTmpValTable	talent_cd_reduction	T_SUMMON	-5
addTmpValTable	talent_cd_reduction	T_SUMMON	-10	 :=: 	8	8
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
24 frames in 1 seconds = 24 FPS (29 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	Bandit is not stunned anymore.
removeTempVal	stunned	1	 :=: 	7
delTmpVal	stunned	1
AI took for target	15102	bandit	::	562	Karthuk Brandarkson	4	<	100
[LOG]	A bolt of fire blasts onto bandit!
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Something hits bandit for #LIGHT_RED#33.00 fire damage#LAST#.
[LOG]	Bandit is on fire!
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.042 seconds = 23.9923 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
23 frames in 1.037 seconds = 22.1794 FPS (29 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (34 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Bandit is stunned!
addTmpVal	stunned	1	 :=: 	8	8
79 ticks  in 11.959 seconds = 6.6059 TPS
checkHit	5	13
=> chance to hit	24.472749489669
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[LOG]	Something hits bandit for #LIGHT_RED#11.00 fire damage#LAST#.
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	117
delTmpVal	life_regen	12
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	13
=> chance to hit	24.472749489669
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bandit!
[LOG]	A bolt of fire blasts onto thief!
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Something hits thief for #LIGHT_RED#33.00 fire damage#LAST#.
[LOG]	Thief is on fire!
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[LOG]	Something hits thief for #LIGHT_RED#11.00 fire damage#LAST#.
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	8	 :=: 	4
delTmpVal	stealth	8
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.585706178042	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	15.585706178042	versus	17	with APR	6
[ATTACK] after range	4
[PHYS CRIT %]	12.4
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
[ATTACK] attacking with	acidic iron dagger
[COMBAT DAMAGE] power(0.705964) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.589466384404	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Shield Pummel is still on cooldown for 3 turns.
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	7	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
AI took for target	15165	thief	::	562	Karthuk Brandarkson	4	<	121
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	11.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses thief.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[LOG]	Something hits thief for #LIGHT_RED#11.00 fire damage#LAST#.
thief	15109	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
[LOG]	Thief uses Disarm.
USING	table: 05649478	Disarm
[TALENT WEAPON MULT]	0.6	0.5	1	0	0.67320508075689
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.585706178042	6	17	::	0.67320508075689
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	15.585706178042	versus	17	with APR	6
[ATTACK] after range	5
[PHYS CRIT %]	12.4
[ATTACK] after crit	7.5
[ATTACK] after mult	5.0490381056767
[LOG]	Thief performs a critical strike!
[PROJECTOR] starting dam	5.0490381056767
[PROJECTOR] after difficulty dam	3.5343266739737
[PROJECTOR] res	0	1	 on dam	3.5343266739737
[PROJECTOR] after resists dam	3.5343266739737
[PROJECTOR] final dam	3.5343266739737
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#3.53 physical damage#LAST#.
[ATTACK] attacking with	acidic iron dagger
[COMBAT DAMAGE] power(0.705964) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.589466384404	5	17	::	0.33660254037844
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
checkHit	5	12.375
=> chance to hit	26.007518673785
[LOG]	Karthuk Brandarkson is disarmed!
addTmpVal	disarmed	1	 :=: 	0	118
Effect duration reduction <	2.6
Effect duration reduction >	2.6
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
25 frames in 1.034 seconds = 24.1779 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	9.3616323981451	0	7	::	1
checkHit	47.4	11.55
=> chance to hit	95
[ATTACK] raw dam	9.3616323981451	versus	7	with APR	0
[ATTACK] after range	2
[PHYS CRIT %]	1.3
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] final dam	2
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#2.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
57 ticks  in 10.524 seconds = 5.41619 TPS
AI took for target	15095	bandit	::	562	Karthuk Brandarkson	16	<	121
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[LOG]	Something hits thief for #LIGHT_RED#11.00 fire damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.585706178042	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	15.585706178042	versus	17	with APR	6
[ATTACK] after range	5
[PHYS CRIT %]	12.4
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#3.50 physical damage#LAST#.
[ATTACK] attacking with	acidic iron dagger
[COMBAT DAMAGE] power(0.705964) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.589466384404	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[LOG]	You cannot use Shield Pummel without a shield!
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	9.3616323981451	0	7	::	1
checkHit	47.4	11.55
=> chance to hit	95
[ATTACK] raw dam	9.3616323981451	versus	7	with APR	0
[ATTACK] after range	2
[PHYS CRIT %]	1.3
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] final dam	2
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#2.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[LOG]	Thief stops burning.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.585706178042	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	acidic iron dagger
[COMBAT DAMAGE] power(0.705964) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.589466384404	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
AI took for target	15165	thief	::	562	Karthuk Brandarkson	4	<	121
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[LOG]	You cannot use Shield Pummel without a shield!
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	9.3616323981451	0	7	::	1
checkHit	47.4	11.55
=> chance to hit	95
[ATTACK] raw dam	9.3616323981451	versus	7	with APR	0
[ATTACK] after range	2
[PHYS CRIT %]	1.3
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] final dam	2
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#2.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.585706178042	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	15.585706178042	versus	17	with APR	6
[ATTACK] after range	5
[PHYS CRIT %]	12.4
[ATTACK] after crit	7.5
[ATTACK] after mult	7.5
[LOG]	Thief performs a critical strike!
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] final dam	5.25
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#5.25 physical damage#LAST#.
[ATTACK] attacking with	acidic iron dagger
[COMBAT DAMAGE] power(0.705964) totstat(22.500000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.589466384404	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[LOG]	Karthuk Brandarkson rearms.
removeTempVal	disarmed	1	 :=: 	118
delTmpVal	disarmed	1
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
21 frames in 1.041 seconds = 20.1729 FPS (26 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	7	::	1.7981227975694
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	7	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	23.375596368402
[PROJECTOR] starting dam	23.375596368402
[PROJECTOR] after difficulty dam	23.375596368402
[PROJECTOR] res	0	1	 on dam	23.375596368402
[PROJECTOR] after resists dam	23.375596368402
[PROJECTOR] final dam	23.375596368402
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#23.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	7	::	2.2261578825892
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	7	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	31.166210356249
[PROJECTOR] starting dam	31.166210356249
[PROJECTOR] after difficulty dam	31.166210356249
[PROJECTOR] res	0	1	 on dam	31.166210356249
[PROJECTOR] after resists dam	31.166210356249
[PROJECTOR] final dam	31.166210356249
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#31.17 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
checkHit	46.4	5.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	3	7
checkHit	5	10
=> chance to hit	32.390874094432
[LOG]	A bolt of fire blasts onto thief!
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Something hits thief for #LIGHT_RED#33.00 fire damage#LAST#.
[LOG]	Thief is on fire!
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
25 frames in 1.031 seconds = 24.2483 FPS (38 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
52 ticks  in 10.633 seconds = 4.89044 TPS
bandit lord	15089	dumb ai talents can activate	Stealth	T_STEALTH
bandit lord	15089	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_STEALTH
[LOG]	Bandit lord activates Stealth.
checkHit	5	10
=> chance to hit	32.390874094432
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[LOG]	Something hits thief for #LIGHT_RED#11.00 fire damage#LAST#.
checkHit	5	10
=> chance to hit	32.390874094432
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	17.7	versus	17	with APR	6
[ATTACK] after range	6
[PHYS CRIT %]	14.2
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	4.2
[PROJECTOR] res	0	1	 on dam	4.704
[PROJECTOR] after resists dam	4.704
[PROJECTOR] final dam	4.704
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#4.70 physical damage#LAST#.
[ATTACK] attacking with	poisonous steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	17.7	versus	17	with APR	6
[ATTACK] after range	8
[PHYS CRIT %]	14.2
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	3.136
[PROJECTOR] after resists dam	3.136
[PROJECTOR] final dam	3.136
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#3.14 physical damage#LAST#.
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	14	0.86	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.0033333333333
[PROJECTOR] final dam	1.0033333333333
[LOG]	Thief hits Karthuk Brandarkson for #LIGHT_GREEN#1.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	10	 :=: 	5
delTmpVal	stealth	10
removeTempVal	infravision	1	 :=: 	7
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	6
delTmpVal	lite	-1000
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	14	 :=: 	0	119
*******************************WARNING
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
bandit lord	15089	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
[LOG]	Bandit lord activates Stealth.
addTmpVal	stealth	13	 :=: 	3	9
addTmpVal	lite	-1000	 :=: 	3	10
addTmpVal	infravision	1	 :=: 	3	11
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[LOG]	Something hits thief for #LIGHT_RED#11.00 fire damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	poisonous steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	17.7	versus	17	with APR	6
[ATTACK] after range	7
[PHYS CRIT %]	14.2
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	2.45
[PROJECTOR] res	14	0.86	 on dam	2.744
[PROJECTOR] after resists dam	2.35984
[PROJECTOR] final dam	2.35984
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#2.36 physical damage#LAST#.
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	28	0.72	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.84
[PROJECTOR] final dam	0.84
[LOG]	Thief hits Karthuk Brandarkson for #LIGHT_GREEN#0.84 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	28	0.72	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.84
[PROJECTOR] final dam	0.84
[LOG]	Thief hits Karthuk Brandarkson for #LIGHT_GREEN#0.84 nature damage#LAST#.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[LOG]	Something hits thief for #LIGHT_RED#11.00 fire damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	A bolt of fire blasts onto thief!
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Something hits thief for #LIGHT_RED#33.00 fire damage#LAST#.
[LOG]	Thief is on fire!
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
35 ticks  in 13.199 seconds = 2.65172 TPS
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	28	0.72	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.84
[PROJECTOR] final dam	0.84
[LOG]	Thief hits Karthuk Brandarkson for #LIGHT_GREEN#0.84 nature damage#LAST#.
[LOG]	Thief stops burning.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	17.7	versus	17	with APR	6
[ATTACK] after range	6
[PHYS CRIT %]	14.2
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	4.2
[PROJECTOR] res	14	0.86	 on dam	4.704
[PROJECTOR] after resists dam	4.04544
[PROJECTOR] final dam	4.04544
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#4.05 physical damage#LAST#.
[ATTACK] attacking with	poisonous steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
AI took for target	15122	rogue	::	562	Karthuk Brandarkson	26	<	121
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	28	0.72	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.84
[PROJECTOR] final dam	0.84
[LOG]	Thief hits Karthuk Brandarkson for #LIGHT_GREEN#0.84 nature damage#LAST#.
AI took for target	15165	thief	::	562	Karthuk Brandarkson	2	<	100
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	poisonous steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	1.7981227975694
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	2.2261578825892
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	0	1	 on dam	37.844684004017
[PROJECTOR] after resists dam	37.844684004017
[PROJECTOR] final dam	37.844684004017
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#37.84 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
Loading tile	object/knife_steel.png
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	8	8
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	28	0.72	 on dam	1.1666666666667
[PROJECTOR] after resists dam	0.84
[PROJECTOR] final dam	0.84
[LOG]	Thief hits Karthuk Brandarkson for #LIGHT_GREEN#0.84 nature damage#LAST#.
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 07CEF530	 :=: 	119
delTmpValTable	resists	all	14
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
23 frames in 1.03 seconds = 22.3301 FPS (28 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (34 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	120
checkHit	5	13
=> chance to hit	24.472749489669
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	14	0.86	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.0033333333333
[PROJECTOR] final dam	1.0033333333333
[LOG]	Thief hits Karthuk Brandarkson for #LIGHT_GREEN#1.00 nature damage#LAST#.
[LOG]	Thief stops burning.
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	8	 :=: 	4
delTmpVal	stealth	8
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
25 frames in 1.034 seconds = 24.1779 FPS (31 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	7	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.0994314444483	0.94900568555552	 on dam	6
[PROJECTOR] after resists dam	5.6940341133331
[PROJECTOR] final dam	5.6940341133331
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.69 light damage#LAST#.
46 ticks  in 10.501 seconds = 4.38054 TPS
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
AI took for target	15095	bandit	::	562	Karthuk Brandarkson	5	<	121
[LOG]	Karthuk Brandarkson stops being poisoned.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	7	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.0994314444483	0.94900568555552	 on dam	6
[PROJECTOR] after resists dam	5.6940341133331
[PROJECTOR] final dam	5.6940341133331
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.69 light damage#LAST#.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
AI took for target	15173	thief	::	562	Karthuk Brandarkson	2	<	100
thief	15173	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
[LOG]	Thief uses Disarm.
USING	table: 05649478	Disarm
[TALENT WEAPON MULT]	0.6	0.5	1	0	0.67320508075689
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	0.67320508075689
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	11.944692629208	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	12
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	0.33660254037844
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Thief misses Karthuk Brandarkson.
checkHit	5	12.375
=> chance to hit	26.007518673785
[LOG]	Karthuk Brandarkson resists the blow!
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	7	with APR	2
[ATTACK] after range	25
[PHYS CRIT %]	0.8
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] final dam	25
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#25.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.0994314444483	0.94900568555552	 on dam	6
[PROJECTOR] after resists dam	5.6940341133331
[PROJECTOR] final dam	5.6940341133331
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.69 light damage#LAST#.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
AI took for target	15095	bandit	::	562	Karthuk Brandarkson	5	<	121
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	11.944692629208	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	12
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	11.944692629208	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	12
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	11.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	7	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#27.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(24.300000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.871845470872	6	17	::	1
checkHit	7	12.2
=> chance to hit	31.815641205523
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(24.300000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.832562672285	6	17	::	0.5
checkHit	7	12.2
=> chance to hit	31.815641205523
[LOG]	Bandit misses Karthuk Brandarkson.
[LOG]	Bandit deactivates Stealth.
removeTempVal	stealth	13	 :=: 	4
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
AI took for target	15122	rogue	::	562	Karthuk Brandarkson	10	<	121
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	120
delTmpVal	life_regen	12
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	31.166210356249
[PROJECTOR] starting dam	31.166210356249
[PROJECTOR] after difficulty dam	31.166210356249
[PROJECTOR] res	0	1	 on dam	31.166210356249
[PROJECTOR] after resists dam	31.166210356249
[PROJECTOR] final dam	31.166210356249
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#31.17 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Bandit is stunned!
addTmpVal	stunned	1	 :=: 	3	7
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bandit!
79 ticks  in 10.37 seconds = 7.61813 TPS
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	10
=> chance to hit	32.390874094432
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	10
=> chance to hit	32.390874094432
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1013590045276	0.93898640995472	 on dam	6
[PROJECTOR] after resists dam	5.6339184597283
[PROJECTOR] final dam	5.6339184597283
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.63 light damage#LAST#.
AI took for target	15116	thief	::	562	Karthuk Brandarkson	2	<	121
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	10	 :=: 	4
delTmpVal	stealth	10
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(24.300000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.27877283337	5	17	::	1
checkHit	7	12.2
=> chance to hit	31.815641205523
[ATTACK] raw dam	13.27877283337	versus	17	with APR	5
[ATTACK] after range	1
[PHYS CRIT %]	12.3
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(24.300000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.832562672285	6	17	::	0.5
checkHit	7	12.2
=> chance to hit	31.815641205523
[LOG]	Thief misses Karthuk Brandarkson.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
AI took for target	15122	rogue	::	562	Karthuk Brandarkson	5	<	121
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1013590045276	0.93898640995472	 on dam	6
[PROJECTOR] after resists dam	5.6339184597283
[PROJECTOR] final dam	5.6339184597283
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.63 light damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#35.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	13
=> chance to hit	24.472749489669
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
24 frames in 1.043 seconds = 23.0105 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.038 seconds = 24.0848 FPS (33 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	1.7981227975694
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	2.2261578825892
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
checkHit	5	13
=> chance to hit	24.472749489669
[LOG]	Rogue stops burning.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	46.4	11.6
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
68 ticks  in 10.737 seconds = 6.33324 TPS
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Shield Pummel is still on cooldown for 3 turns.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5	7
=> chance to hit	42.081875395238
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	15089	bandit lord	::	562	Karthuk Brandarkson	10	<	121
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
checkHit	5	7
=> chance to hit	42.081875395238
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	7
=> chance to hit	42.081875395238
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	Rogue is not stunned anymore.
removeTempVal	stunned	1	 :=: 	7
delTmpVal	stunned	1
AI took for target	15122	rogue	::	562	Karthuk Brandarkson	2	<	121
[ATTACK] attacking with	flaming iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.038816768419	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	18.049682284599	6	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	7	 :=: 	4
delTmpVal	stealth	7
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	1.7981227975694
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.77 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	2.2261578825892
checkHit	46.4	11.6
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	8	8
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	6
=> chance to hit	45.860731484177
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.2
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
checkHit	5	13
=> chance to hit	24.472749489669
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	6	 :=: 	4
delTmpVal	stealth	6
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(21.150000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.378560464002	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger of accuracy
[COMBAT DAMAGE] power(1.039047) totstat(21.150000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.650563807359	6	17	::	0.5
checkHit	12	12.2
=> chance to hit	49.139982823808
[LOG]	Rogue misses Karthuk Brandarkson.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
81 ticks  in 10.12 seconds = 8.00395 TPS
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
AI took for target	15089	bandit lord	::	562	Karthuk Brandarkson	5	<	121
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
bandit lord	15089	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	88.944584032149	::	36
USING	table: 047FFA40	Summon
findFreeGrid using	12	9
Equipment resolver for	bandit
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	bandit	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	bandit	12	9
removeTempVal	talent_cd_reduction	table: 066A07B8	 :=: 	8
delTmpValTable	talent_cd_reduction	T_SUMMON	-10
addTmpValTable	talent_cd_reduction	T_SUMMON	-15	 :=: 	3	12
removeTempVal	stealth	13	 :=: 	9
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	11
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	10
delTmpVal	lite	-1000
AI took for target	15129	rogue	::	562	Karthuk Brandarkson	2	<	100
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(21.150000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.378560464002	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger of accuracy
[COMBAT DAMAGE] power(1.039047) totstat(21.150000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.650563807359	6	17	::	0.5
checkHit	12	12.2
=> chance to hit	49.139982823808
[ATTACK] raw dam	14.650563807359	versus	17	with APR	6
[ATTACK] after range	4
[PHYS CRIT %]	11.8
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	Rogue performs a critical strike!
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.1
[PROJECTOR] after resists dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#2.10 physical damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.041 seconds = 24.0154 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit lord	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	13.6
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	7	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits bandit lord for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit lord for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Bandit lord stops burning.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.7	6	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Bandit lord misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.341460792249	6	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	17.341460792249	versus	17	with APR	6
[ATTACK] after range	8
[PHYS CRIT %]	18.1
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Bandit lord hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.042 seconds = 23.9923 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit lord	 :: 	20.666666666667	0	7	::	1.7981227975694
checkHit	46.4	13.6
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses bandit lord.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit lord	 :: 	20.666666666667	0	7	::	2.2261578825892
checkHit	46.4	13.6
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	7	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
[PROJECTOR] starting dam	33.392368238838
[PROJECTOR] after difficulty dam	33.392368238838
[PROJECTOR] res	0	1	 on dam	33.392368238838
[PROJECTOR] after resists dam	33.392368238838
[PROJECTOR] final dam	33.392368238838
[LOG]	Karthuk Brandarkson hits bandit lord for #aaaaaa#33.39 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit lord for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Bandit lord is stunned!
addTmpVal	stunned	1	 :=: 	3	13
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
25 frames in 1.031 seconds = 24.2483 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit lord	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	13.6
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	7	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits bandit lord for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit lord for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit lord	 :: 	28.569151101473	2	7	::	1
checkHit	46.4	13.6
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	7	with APR	2
[ATTACK] after range	25
[PHYS CRIT %]	0.8
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] final dam	25
[LOG]	Karthuk Brandarkson hits bandit lord for #aaaaaa#25.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit lord for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed bandit lord!
checkHit	5	8
=> chance to hit	38.605664769316
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	8	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	8	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
[LOG]	Bandit stops burning.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[ATTACK] raw dam	11.944692629208	versus	17	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	14.6
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Bandit performs a critical strike!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bandit hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	8	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	8	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
AI took for target	15180	bandit	::	562	Karthuk Brandarkson	2	<	100
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Bandit misses Karthuk Brandarkson.
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	8	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	8	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
bandit	15180	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
[LOG]	Bandit activates Stealth.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Bandit misses Karthuk Brandarkson.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.037 seconds = 23.1437 FPS (29 keyframes)
26 frames in 1.04 seconds = 25 FPS (34 keyframes)
113 ticks  in 10.832 seconds = 10.4321 TPS
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	8	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	8	with APR	2
[ATTACK] after range	22
[PHYS CRIT %]	0.8
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] final dam	22
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#22.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.793296) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375415711895	5	17	::	1
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(23.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.944692629208	5	17	::	0.5
checkHit	8	12.2
=> chance to hit	34.771165561694
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	8	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	8	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#24.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bandit!
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
AI took for target	15163	grey mold	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(22.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	11.230052899255	10	17	::	1
checkHit	26	12.2
=> chance to hit	87.657695705651
[ATTACK] raw dam	11.230052899255	versus	17	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Grey mold hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	grey mold	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	4.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	4.8790499782987	0.95120950021701	 on dam	37
[PROJECTOR] after resists dam	35.194751508029
[PROJECTOR] final dam	35.194751508029
[LOG]	Karthuk Brandarkson hits grey mold for #aaaaaa#35.19 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits grey mold for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	grey mold	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	4.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	4.8790499782987	0.95120950021701	 on dam	35
[PROJECTOR] after resists dam	33.292332507595
[PROJECTOR] final dam	33.292332507595
[LOG]	Karthuk Brandarkson hits grey mold for #aaaaaa#33.29 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed grey mold!
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
[Identify]	poisonous steel dagger of massacre	true
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Identify]	teleportation rune	true
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[Identify]	steel greatsword	true
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.30 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
[Identify]	flaming iron dagger	true
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[Identify]	steel dagger of accuracy	true
[Identify]	iron longsword	true
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	There is more than one object lying here.
25 frames in 1.339 seconds = 18.6707 FPS (30 keyframes)
25 frames in 1.018 seconds = 24.558 FPS (41 keyframes)
133 ticks  in 11.74 seconds = 11.3288 TPS
Loading tile	object/2hsword_steel.png
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	poisonous steel dagger of massacre	true
[LOG]	Karthuk Brandarkson picks up (m.): #00FF80##UID:15167:0#poisonous steel dagger of massacre (10-13 power, 6 apr)#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	teleportation rune	true
[LOG]	Karthuk Brandarkson picks up (b.): #FFFFFF##UID:15174:0#teleportation rune [range 20]#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[Identify]	steel greatsword	true
[LOG]	Karthuk Brandarkson picks up (p.): #FFFFFF##UID:15096:0#steel greatsword (21.5-34.4 power, 2 apr)#LAST#.
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[Identify]	flaming iron dagger	true
[LOG]	Karthuk Brandarkson picks up (j.): #00FF80##UID:15123:0#flaming iron dagger (4.5-5.85 power, 5 apr)#LAST#.
[Identify]	steel dagger of accuracy	true
[LOG]	Karthuk Brandarkson picks up (p.): #00FF80##UID:15132:0#steel dagger of accuracy (11-14.3 power, 6 apr)#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[Identify]	iron longsword	true
[LOG]	Karthuk Brandarkson picks up (s.): #FFFFFF##UID:15130:0#iron longsword (7.5-10.5 power, 2 apr)#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson fails to disarm a trap (trap).
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	23.1
[PROJECTOR] res	0	1	 on dam	23.1
[PROJECTOR] after resists dam	23.1
[PROJECTOR] final dam	23.1
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#23.10 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[Identify]	iron dagger of accuracy	true
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[Identify]	acidic iron dagger	true
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	There is more than one object lying here.
14 ticks  in 11.024 seconds = 1.26996 TPS
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	7.7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] final dam	7.7
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.70 fire damage#LAST#.
23 frames in 1.038 seconds = 22.158 FPS (28 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (36 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	iron dagger of accuracy	true
[LOG]	Karthuk Brandarkson picks up (l.): #00FF80##UID:15104:0#iron dagger of accuracy (4.5-5.85 power, 5 apr)#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[Identify]	acidic iron dagger	true
[LOG]	Karthuk Brandarkson picks up (j.): #00FF80##UID:15111:0#acidic iron dagger (4-5.2 power, 5 apr)#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	7.7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] final dam	7.7
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.70 fire damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	You pickup 0.25 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[Identify]	iron greatsword	true
[Identify]	amethyst	true
[LOG]	There is more than one object lying here.
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	7.7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] final dam	7.7
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.70 fire damage#LAST#.
25 frames in 1 seconds = 25 FPS (30 keyframes)
Loading tile	object/.png
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	iron greatsword	true
[LOG]	Karthuk Brandarkson picks up (s.): #FFFFFF##UID:15051:0#iron greatsword (10.5-16.8 power, 1 apr)#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[Identify]	amethyst	true
[LOG]	Karthuk Brandarkson picks up (C.): #FFFFFF##UID:15052:0#amethyst#LAST#.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	121
44 ticks  in 12.802 seconds = 3.43696 TPS
[LOG]	Karthuk Brandarkson stops burning.
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	121
delTmpVal	life_regen	12
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
121 ticks  in 10.165 seconds = 11.9036 TPS
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
AI took for target	15088	giant white ant	::	562	Karthuk Brandarkson	9	<	400
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.6568542494924	7	17	::	1
checkHit	25	12.2
=> chance to hit	85.793484700045
[LOG]	Giant white ant misses Karthuk Brandarkson.
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant white ant	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant white ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant white ant	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant white ant for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	9.5
=> chance to hit	95
[LOG]	Giant white ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	5	8
=> chance to hit	38.605664769316
22 frames in 1 seconds = 22 FPS (27 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant white ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant white ant!
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
dire wolf	15079	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
USING	table: 062F45D8	Howl
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (36 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
AI took for target	15147	cutpurse	::	562	Karthuk Brandarkson	16	<	100
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(13.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.4387304182756	4	17	::	1
checkHit	27	12.2
=> chance to hit	89.445168082622
[ATTACK] raw dam	8.4387304182756	versus	17	with APR	4
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Dire wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1 seconds = 24 FPS (29 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (33 keyframes)
223 ticks  in 10.587 seconds = 21.0636 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	dire wolf	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	9.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits dire wolf for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits dire wolf for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(13.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.4387304182756	4	17	::	1
checkHit	27	12.2
=> chance to hit	89.445168082622
[ATTACK] raw dam	8.4387304182756	versus	17	with APR	4
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Dire wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(13.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.4387304182756	4	17	::	1
checkHit	27	12.2
=> chance to hit	89.445168082622
[ATTACK] raw dam	8.4387304182756	versus	17	with APR	4
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Dire wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	dire wolf	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	9.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits dire wolf for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits dire wolf for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(13.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.4387304182756	4	17	::	1
checkHit	27	12.2
=> chance to hit	89.445168082622
[ATTACK] raw dam	8.4387304182756	versus	17	with APR	4
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Dire wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	dire wolf	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	9.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits dire wolf for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits dire wolf for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(13.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.4387304182756	4	17	::	1
checkHit	27	12.2
=> chance to hit	89.445168082622
[ATTACK] raw dam	8.4387304182756	versus	17	with APR	4
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Dire wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	dire wolf	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	9.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits dire wolf for #aaaaaa#37.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed dire wolf!
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	1.7981227975694
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	20.666666666667	0	3	::	2.2261578825892
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	3	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
[PROJECTOR] starting dam	40.070841886606
[PROJECTOR] after difficulty dam	40.070841886606
[PROJECTOR] res	0	1	 on dam	40.070841886606
[PROJECTOR] after resists dam	40.070841886606
[PROJECTOR] final dam	40.070841886606
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#40.07 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
25 frames in 1.038 seconds = 24.0848 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#38.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
24 frames in 1 seconds = 24 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	cutpurse	 :: 	28.569151101473	2	3	::	1
checkHit	46.4	10.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	3	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#37.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
checkHit	5	8
=> chance to hit	38.605664769316
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
98 ticks  in 10.366 seconds = 9.45398 TPS
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
286 ticks  in 10.101 seconds = 28.314 TPS
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
253 ticks  in 10.045 seconds = 25.1867 TPS
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.004 seconds = 23.9044 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	1.7981227975694
checkHit	15.466666666667	13.35
=> chance to hit	58.338316047539
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#30.57 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	2.2261578825892
checkHit	15.466666666667	13.35
=> chance to hit	58.338316047539
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	7	7
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.041 seconds = 24.0154 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	13.35
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	15.466666666667	13.35
=> chance to hit	58.338316047539
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	25
[PHYS CRIT %]	0.8
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] final dam	25
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#25.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	13.35
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	15.466666666667	13.35
=> chance to hit	58.338316047539
[LOG]	Karthuk Brandarkson misses thief.
180 ticks  in 10.386 seconds = 17.331 TPS
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	thief	 :: 	28.569151101473	2	5	::	1
checkHit	15.466666666667	13.35
=> chance to hit	58.338316047539
[LOG]	Karthuk Brandarkson misses thief.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	8
=> chance to hit	38.605664769316
checkHit	5	8
=> chance to hit	38.605664769316
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	1.7981227975694
checkHit	46.4	13.35
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#30.57 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	20.666666666667	0	5	::	2.2261578825892
checkHit	46.4	13.35
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
checkHit	46.4	4.25
=> chance to hit	95
removeTempVal	stunned	1	 :=: 	7
delTmpVal	stunned	1
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	8	8
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
233 ticks  in 10.695 seconds = 21.7859 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
24 frames in 1.042 seconds = 23.0326 FPS (29 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (34 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
307 ticks  in 10.034 seconds = 30.596 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
221 ticks  in 10.017 seconds = 22.0625 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
24 frames in 1.043 seconds = 23.0105 FPS (29 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (34 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
220 ticks  in 10.102 seconds = 21.7779 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	10
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large white snake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	10
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#44.52 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large white snake for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	8.75
=> chance to hit	95
[LOG]	Large white snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	large white snake	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	10
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#37.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large white snake!
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
265 ticks  in 10.035 seconds = 26.4076 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
265 ticks  in 10.153 seconds = 26.1007 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[Identify]	ash longbow	true
[LOG]	There is an item here: #FFFFFF##UID:15024:0#ash longbow#LAST#
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[Identify]	ash longbow	true
[LOG]	Karthuk Brandarkson picks up (v.): #FFFFFF##UID:15024:0#ash longbow#LAST#.
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
286 ticks  in 10.163 seconds = 28.1413 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
24 frames in 1.039 seconds = 23.0991 FPS (29 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.04 seconds = 25 FPS (34 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
285 ticks  in 10.086 seconds = 28.257 TPS
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
AI took for target	15066	rogue	::	562	Karthuk Brandarkson	8	<	121
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
AI took for target	15066	rogue	::	562	Karthuk Brandarkson	4	<	121
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	15.466666666667	14
=> chance to hit	55.943718785187
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#26.97 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	15.466666666667	14
=> chance to hit	55.943718785187
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	31.166210356249
[PROJECTOR] starting dam	31.166210356249
[PROJECTOR] after difficulty dam	31.166210356249
[PROJECTOR] res	0	1	 on dam	31.166210356249
[PROJECTOR] after resists dam	31.166210356249
[PROJECTOR] final dam	31.166210356249
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#31.17 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	5.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	14
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	14
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.033 seconds = 24.2014 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	15.466666666667	14
=> chance to hit	55.943718785187
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	14
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5	6
=> chance to hit	45.860731484177
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	6	::	1
checkHit	15.466666666667	14
=> chance to hit	55.943718785187
[LOG]	Karthuk Brandarkson misses rogue.
154 ticks  in 10.182 seconds = 15.1247 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	6
=> chance to hit	45.860731484177
checkHit	5	6
=> chance to hit	45.860731484177
24 frames in 1.041 seconds = 23.0548 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.042 seconds = 24.952 FPS (34 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	46.4	14
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	25.173719165972
[PROJECTOR] starting dam	25.173719165972
[PROJECTOR] after difficulty dam	25.173719165972
[PROJECTOR] res	0	1	 on dam	25.173719165972
[PROJECTOR] after resists dam	25.173719165972
[PROJECTOR] final dam	25.173719165972
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#25.17 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	46.4	14
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
24 frames in 1 seconds = 24 FPS (29 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	24.5
[PROJECTOR] res	0	1	 on dam	24.5
[PROJECTOR] after resists dam	24.5
[PROJECTOR] final dam	24.5
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#24.50 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
178 ticks  in 10.729 seconds = 16.5905 TPS
[PROJECTOR] starting dam	11.666666666667
[PROJECTOR] after difficulty dam	8.1666666666667
[PROJECTOR] res	0	1	 on dam	8.1666666666667
[PROJECTOR] after resists dam	8.1666666666667
[PROJECTOR] final dam	8.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#8.17 fire damage#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[PROJECTOR] starting dam	11.666666666667
[PROJECTOR] after difficulty dam	8.1666666666667
[PROJECTOR] res	0	1	 on dam	8.1666666666667
[PROJECTOR] after resists dam	8.1666666666667
[PROJECTOR] final dam	8.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#8.17 fire damage#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	122
[PROJECTOR] starting dam	11.666666666667
[PROJECTOR] after difficulty dam	8.1666666666667
[PROJECTOR] res	0	1	 on dam	8.1666666666667
[PROJECTOR] after resists dam	8.1666666666667
[PROJECTOR] final dam	8.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#8.17 fire damage#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops burning.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	122
delTmpVal	life_regen	12
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.04 seconds = 25 FPS (31 keyframes)
143 ticks  in 10.302 seconds = 13.8808 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
23 frames in 1.003 seconds = 22.9312 FPS (28 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant black ant	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits giant black ant for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant black ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant black ant	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits giant black ant for #aaaaaa#42.30 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant black ant for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	9.75
=> chance to hit	95
[LOG]	Giant black ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant black ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.45
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses giant black ant.
25 frames in 1.03 seconds = 24.2718 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant black ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits giant black ant for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant black ant!
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
222 ticks  in 10.437 seconds = 21.2705 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	A stream of acid gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	14.7
[PROJECTOR] res	0	1	 on dam	14.7
[PROJECTOR] after resists dam	14.7
[PROJECTOR] final dam	14.7
[LOG]	Something hits Karthuk Brandarkson for #GREEN#14.70 acid damage#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
319 ticks  in 11.116 seconds = 28.6974 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
220 ticks  in 10.461 seconds = 21.0305 TPS
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
253 ticks  in 10 seconds = 25.3 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
19 frames in 1.032 seconds = 18.4109 FPS (23 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (41 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[COROUTINE] registering	savefilepipe	thread: 081DC7B8
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-4.teal	?=?	level-maze-5.teal
18 frames in 1.073 seconds = 16.7754 FPS (22 keyframes)
C Map size 18:14 :: 252
Stored entities list	actor	table: 06867CF8
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 07C036D8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 091A1328
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 07C036D8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 091A16B0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 07C036D8
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 08C3B920
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 080FCA30
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 08C3B920
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 080DB2A0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 08C3B920
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 08328548
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 07F49ED8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 08328548
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 07F4A0A8
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 08328548
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 06D60FF8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 08C32A98
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 06D60FF8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 097B4E30
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 06D60FF8
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 07C18DD0
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 07772490
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 07C18DD0
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 074EBF78
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 07C18DD0
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 07F334A0
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0679AA78
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 07F334A0
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 084E4D28
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 07F334A0
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0855AC50
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 06D337E8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0855AC50
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 07B25B80
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0855AC50
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 066C6D68
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 08039858
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 066C6D68
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0854DB38
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 066C6D68
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0792CEC0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 06495BE8
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0792CEC0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 07170538
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0792CEC0
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0740BB98
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0887BB60
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0740BB98
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 093D9010
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0745C120
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 093D9010
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 08482748
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 093D9010
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 06E46620
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 093E6F20
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 06E46620
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 08068DA8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 06E46620
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 072AA4F8
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0880DBD8
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 072AA4F8
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0880DF68
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 072AA4F8
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 07D8D710
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 06887198
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 07D8D710
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0A4FEED8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 07D8D710
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 06558B30
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0177E2A0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 06558B30
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0B825548
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 06558B30
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 084E2B60
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 082CC200
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 084E2B60
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0832B028
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 084E2B60
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 08C73EA8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 05513B60
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 08C73EA8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 06E8F6D8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 08C73EA8
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 073EDC48
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 08DC32D0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 073EDC48
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 08912210
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 073EDC48
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 07D41A00
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 09660B30
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 07D41A00
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 09660CF8
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 07D41A00
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 098A4098
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 07B87828
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 098A4098
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 07B878F0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 098A4098
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0A9BDDB0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 07DC6698
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0A9BDDB0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 07E6F4E8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0A9BDDB0
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 07476840
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 093F9C68
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 07476840
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 07E86108
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 07476840
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 07A84060
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0A8D8118
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 07A84060
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0A8D84A0
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 07A84060
Stored entities list	object	table: 095436B0
Stored entities list	trap	table: 06F99300
Loading tile	object/hboots_iron.png
Loading tile	object/turquoise.png
Drops resolver	yellow jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	yellow jelly	31	21
Equipment resolver for	bandit
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	bandit	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	bandit	1	3
addTmpVal	stealth	13	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	giant red ant	33	37
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	iron battleaxe
Autorequire stats
str	11
 * iron battleaxe => no drop
Drops resolver	minotaur	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	minotaur	11	35
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	iron battleaxe
Autorequire stats
str	11
 * iron battleaxe => no drop
Drops resolver	minotaur	nil	nil	nil
Zone made us a drop according to filter!	iron pickaxe
Drops resolver	minotaur	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	minotaur	26	21
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	rogue	3	29
addTmpVal	stealth	6	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Drops resolver	yellow ooze	nil	nil	nil
Zone made us a drop according to filter!	iron mail armour
Drops resolver	yellow ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	yellow ooze	29	7
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	iron battleaxe
Autorequire stats
str	11
Drops resolver	minotaur	nil	nil	nil
Zone made us a drop according to filter!	woollen robe
[MOVE] actor moved without a starting position	minotaur	9	15
Drops resolver	green ooze	nil	nil	nil
Zone made us a drop according to filter!	rough leather gloves
[MOVE] actor moved without a starting position	green ooze	13	28
[MOVE] actor moved without a starting position	yellow jelly	31	14
[MOVE] actor moved without a starting position	giant yellow ant	15	5
Drops resolver	yellow ooze	nil	nil	nil
Zone made us a drop according to filter!	steel plate armour
Drops resolver	yellow ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	yellow ooze	15	3
[MOVE] actor moved without a starting position	giant white ant	13	19
Drops resolver	black ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	black ooze	35	33
Equipment resolver for	orc warrior
Equipment resolver	orc warrior	weapon	waraxe	nil
Zone made us an equipment according to filter!	steel waraxe
Autorequire stats
str	16
 * steel waraxe => no drop
Equipment resolver	orc warrior	armor	shield	nil
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
fight: 	steel shield	steel waraxe	::	nil	OFFHAND
addTmpVal	fatigue	8	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def_ranged	6	 :=: 	3	3
addTmpVal	combat_def	6	 :=: 	4	4
 * steel shield => no drop
Drops resolver	orc warrior	nil	nil	nil
Zone made us a drop according to filter!	zircon
[MOVE] actor moved without a starting position	orc warrior	26	37
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	steel battleaxe
Autorequire stats
str	16
 * steel battleaxe => no drop
Drops resolver	minotaur	nil	nil	nil
Zone made us a drop according to filter!	iron waraxe
[MOVE] actor moved without a starting position	minotaur	20	7
[MOVE] actor moved without a starting position	large brown snake	15	31
[MOVE] actor moved without a starting position	warg	7	3
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	giant red ant	31	15
Drops resolver	yellow jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	yellow jelly	37	11
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	slime-covered steel dagger	iron dagger	::	nil	MAINHAND
fight: 	slime-covered steel dagger	iron dagger	::	nil	OFFHAND
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	insulating rough leather armour	slime-covered steel dagger	::	nil	BODY
fight: 	insulating rough leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpValTable	resists	3	6	 :=: 	3	3
addTmpValTable	resists	4	6	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	cutpurse	35	31
[MOVE] actor moved without a starting position	green worm mass	21	14
Drops resolver	black jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	black jelly	29	30
[MOVE] actor moved without a starting position	giant brown ant	16	17
Loading tile	npc/brown_ant.png
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	voratun dagger
Autorequire stats
dex	48
 * voratun dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger of accuracy	voratun dagger	::	nil	MAINHAND
fight: 	steel dagger of accuracy	voratun dagger	::	nil	OFFHAND
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger of accuracy	::	nil	BODY
fight: 	rough leather armour	voratun dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	rogue	10	21
addTmpVal	stealth	5	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	steel battleaxe
Autorequire stats
str	16
 * steel battleaxe => no drop
[MOVE] actor moved without a starting position	minotaur	29	12
Drops resolver	yellow ooze	nil	nil	nil
Zone made us a drop according to filter!	121 iron shot
[MOVE] actor moved without a starting position	yellow ooze	31	26
Not gone east, no backup guardian
[MUSIC] playing	The Ancients.ogg	userdata: 0650C4A0	 :: current ? 	true
checkHit	5	13
=> chance to hit	24.472749489669
Updating zone name	The Maze (5)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-maze-4.teal	::	table: 084056F0	=>	table: 081D4410	(993)
2 frames in 1.11 seconds = 1.8018 FPS (4 keyframes)
202 ticks  in 11 seconds = 18.3636 TPS
25 frames in 1.013 seconds = 24.6792 FPS (417 keyframes)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
23 frames in 1.001 seconds = 22.977 FPS (28 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (34 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
AI took for target	16447	bandit	::	562	Karthuk Brandarkson	5	<	121
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
1060 ticks  in 10.001 seconds = 105.989 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	15.466666666667	11.9
=> chance to hit	63.247315450556
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	25.173719165972
[PROJECTOR] starting dam	25.173719165972
[PROJECTOR] after difficulty dam	25.173719165972
[PROJECTOR] res	0	1	 on dam	25.173719165972
[PROJECTOR] after resists dam	25.173719165972
[PROJECTOR] final dam	25.173719165972
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#25.17 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	15.466666666667	11.9
=> chance to hit	63.247315450556
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
[PROJECTOR] starting dam	33.392368238838
[PROJECTOR] after difficulty dam	33.392368238838
[PROJECTOR] res	0	1	 on dam	33.392368238838
[PROJECTOR] after resists dam	33.392368238838
[PROJECTOR] final dam	33.392368238838
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#33.39 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Bandit is stunned!
addTmpVal	stunned	1	 :=: 	7	7
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
11 frames in 1.084 seconds = 10.1476 FPS (14 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (74 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.9
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses bandit.
checkHit	5	13
=> chance to hit	24.472749489669
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	15.466666666667	11.9
=> chance to hit	63.247315450556
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
5 frames in 1.354 seconds = 3.69276 FPS (7 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
17 frames in 1.042 seconds = 16.3148 FPS (139 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (48 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	15.466666666667	11.9
=> chance to hit	63.247315450556
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	15.466666666667	11.9
=> chance to hit	63.247315450556
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
checkHit	5	13
=> chance to hit	24.472749489669
22 frames in 1.039 seconds = 21.1742 FPS (27 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	6	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	5	13
=> chance to hit	24.472749489669
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	13
=> chance to hit	24.472749489669
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	bandit	 :: 	28.569151101473	2	6	::	1
checkHit	46.4	11.9
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses bandit.
21 frames in 1.023 seconds = 20.5279 FPS (30 keyframes)
checkHit	5	13
=> chance to hit	24.472749489669
[LOG]	Bandit is not stunned anymore.
removeTempVal	stunned	1	 :=: 	7
delTmpVal	stunned	1
[LOG]	Bandit deactivates Stealth.
removeTempVal	stealth	13	 :=: 	4
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.375826085279	5	17	::	1
checkHit	7	12.2
=> chance to hit	31.815641205523
[LOG]	Bandit misses Karthuk Brandarkson.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.819677) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.770579234606	5	17	::	0.5
checkHit	7	12.2
=> chance to hit	31.815641205523
[ATTACK] raw dam	13.770579234606	versus	17	with APR	5
[ATTACK] after range	2
[PHYS CRIT %]	15.5
[ATTACK] after crit	2
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Bandit hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
21 frames in 1.01 seconds = 20.7921 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.008 seconds = 23.8095 FPS (35 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	1.7981227975694
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#28.77 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bandit!
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	20.666666666667	0	6	::	2.2261578825892
checkHit	46.4	11.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	6	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	31.166210356249
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Bandit is stunned!
addTmpVal	stunned	1	 :=: 	8	8
87 ticks  in 10.248 seconds = 8.48946 TPS
25 frames in 1 seconds = 25 FPS (32 keyframes)
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
AI took for target	16470	minotaur	::	562	Karthuk Brandarkson	16	<	400
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	12.2
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses minotaur.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	17.809263060714
[PROJECTOR] starting dam	17.809263060714
[PROJECTOR] after difficulty dam	17.809263060714
[PROJECTOR] res	0	1	 on dam	17.809263060714
[PROJECTOR] after resists dam	17.809263060714
[PROJECTOR] final dam	17.809263060714
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#17.81 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	12.75
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
211 ticks  in 10.074 seconds = 20.945 TPS
checkHit	5	5
=> chance to hit	50
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	19
[PHYS CRIT %]	0.8
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] final dam	19
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#19.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	5	5
=> chance to hit	50
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	18
[PHYS CRIT %]	0.8
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] final dam	18
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#18.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	5	5
=> chance to hit	50
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	20
[PHYS CRIT %]	0.8
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] final dam	20
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#20.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	21
[PHYS CRIT %]	0.8
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] final dam	21
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#21.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	5	5
=> chance to hit	50
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	18
[PHYS CRIT %]	0.8
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] final dam	18
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#18.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Minotaur is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[ATTACK] attacking with	iron battleaxe of accuracy
[COMBAT DAMAGE] power(1.076356) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	30.999055449838	1	17	::	1
checkHit	21	12.2
=> chance to hit	77.415784926368
[ATTACK] raw dam	30.999055449838	versus	17	with APR	1
[ATTACK] after range	20
[PHYS CRIT %]	5.1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] final dam	14
[LOG]	Minotaur hits Karthuk Brandarkson for #aaaaaa#14.00 physical damage#LAST#.
checkHit	5	5
=> chance to hit	50
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
24 frames in 1.007 seconds = 23.8332 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
checkHit	5	5
=> chance to hit	50
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	14.384982380555
[PROJECTOR] starting dam	14.384982380555
[PROJECTOR] after difficulty dam	14.384982380555
[PROJECTOR] res	0	1	 on dam	14.384982380555
[PROJECTOR] after resists dam	14.384982380555
[PROJECTOR] final dam	14.384982380555
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#14.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	15.583105178125
[PROJECTOR] starting dam	15.583105178125
[PROJECTOR] after difficulty dam	15.583105178125
[PROJECTOR] res	0	1	 on dam	15.583105178125
[PROJECTOR] after resists dam	15.583105178125
[PROJECTOR] final dam	15.583105178125
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#15.58 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	12.75
=> chance to hit	95
[LOG]	Minotaur resists the shield bash!
24 frames in 1.049 seconds = 22.8789 FPS (31 keyframes)
minotaur	16470	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	16470	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	16470	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	16470	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
dumb ai uses	T_SUNDER_ARMS
[LOG]	Minotaur uses Sunder Arms.
USING	table: 06277118	Sunder Arms
[TALENT WEAPON MULT]	0.6	1	1.5	0	1.1732050807569
[COMBAT DAMAGE] power(1.076356) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	30.999055449838	1	17	::	1.1732050807569
checkHit	21	12.2
=> chance to hit	77.415784926368
[ATTACK] raw dam	30.999055449838	versus	17	with APR	1
[ATTACK] after range	17
[PHYS CRIT %]	5.1
[ATTACK] after crit	17
[ATTACK] after mult	19.944486372867
[PROJECTOR] starting dam	19.944486372867
[PROJECTOR] after difficulty dam	13.961140461007
[PROJECTOR] res	0	1	 on dam	13.961140461007
[PROJECTOR] after resists dam	13.961140461007
[PROJECTOR] final dam	13.961140461007
[LOG]	Minotaur hits Karthuk Brandarkson for #aaaaaa#13.96 physical damage#LAST#.
checkHit	28	12.375
=> chance to hit	90.866387406381
addTmpVal	combat_atk	-1.8	 :=: 	0	123
26 frames in 1.03 seconds = 25.2427 FPS (35 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	44.6	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	22
[PHYS CRIT %]	0.8
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] final dam	22
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#22.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
AI took for target	16470	minotaur	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with	iron battleaxe of accuracy
[COMBAT DAMAGE] power(1.076356) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	30.999055449838	1	17	::	1
checkHit	21	12.2
=> chance to hit	77.415784926368
[ATTACK] raw dam	30.999055449838	versus	17	with APR	1
[ATTACK] after range	18
[PHYS CRIT %]	5.1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	12.6
[PROJECTOR] res	0	1	 on dam	12.6
[PROJECTOR] after resists dam	12.6
[PROJECTOR] final dam	12.6
[LOG]	Minotaur hits Karthuk Brandarkson for #aaaaaa#12.60 physical damage#LAST#.
checkHit	5	5
=> chance to hit	50
25 frames in 1 seconds = 25 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	44.6	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#24.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
Loading tile	object/2haxe_iron.png
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (33 keyframes)
[Identify]	iron battleaxe of accuracy	true
[Identify]	woollen robe	true
[LOG]	There is more than one object lying here.
checkHit	5	5
=> chance to hit	50
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
Loading tile	object/robe_woollen.png
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[Identify]	iron battleaxe of accuracy	true
[LOG]	Karthuk Brandarkson picks up (j.): #00FF80##UID:16471:0#iron battleaxe of accuracy (12-18 power, 1 apr)#LAST#.
114 ticks  in 15.566 seconds = 7.32365 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
150 ticks  in 19.501 seconds = 7.69191 TPS
checkHit	5	5
=> chance to hit	50
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
removeTempVal	combat_atk	-1.8	 :=: 	123
delTmpVal	combat_atk	-1.8
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
checkHit	5	5
=> chance to hit	50
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.077 seconds = 23.2126 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	warg	 :: 	20.666666666667	0	5	::	1.7981227975694
checkHit	46.4	12.25
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits warg for #aaaaaa#26.97 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits warg for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	warg	 :: 	20.666666666667	0	5	::	2.2261578825892
checkHit	46.4	12.25
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	5	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
[PROJECTOR] starting dam	33.392368238838
[PROJECTOR] after difficulty dam	33.392368238838
[PROJECTOR] res	0	1	 on dam	33.392368238838
[PROJECTOR] after resists dam	33.392368238838
[PROJECTOR] final dam	33.392368238838
[LOG]	Karthuk Brandarkson hits warg for #aaaaaa#33.39 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits warg for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	8.5
=> chance to hit	95
[LOG]	Warg is stunned!
addTmpVal	stunned	1	 :=: 	1	1
255 ticks  in 10.061 seconds = 25.3454 TPS
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	warg	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	12.25
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits warg for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits warg for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	warg	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	12.25
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits warg for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits warg for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	warg	 :: 	28.569151101473	2	5	::	1
checkHit	46.4	12.25
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	5	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits warg for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits warg for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed warg!
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
checkHit	5	5
=> chance to hit	50
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.00 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	2.3333333333333
[PROJECTOR] res	0	1	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.3333333333333
[PROJECTOR] final dam	2.3333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#2.33 fire damage#LAST#.
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	2.3333333333333
[PROJECTOR] res	0	1	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.3333333333333
[PROJECTOR] final dam	2.3333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#2.33 fire damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	124
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	2.3333333333333
[PROJECTOR] res	0	1	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.3333333333333
[PROJECTOR] final dam	2.3333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#2.33 fire damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson stops burning.
25 frames in 1 seconds = 25 FPS (31 keyframes)
197 ticks  in 10.063 seconds = 19.5767 TPS
checkHit	5	5
=> chance to hit	50
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	124
delTmpVal	life_regen	12
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	green worm mass	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	4.85
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.2707669722043	0.94729233027796	 on dam	6
[PROJECTOR] after resists dam	5.6837539816677
[PROJECTOR] final dam	5.6837539816677
[LOG]	Karthuk Brandarkson hits green worm mass for #YELLOW#5.68 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(23.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	6.9457272631399	100	17	::	1
checkHit	26	12.2
=> chance to hit	87.657695705651
[ATTACK] raw dam	6.9457272631399	versus	17	with APR	100
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	4.9
[PROJECTOR] res	0	1	 on dam	4.9
[PROJECTOR] after resists dam	4.9
[PROJECTOR] final dam	4.9
[LOG]	Green worm mass hits Karthuk Brandarkson for #aaaaaa#4.90 physical damage#LAST#.
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	green worm mass	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	4.85
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green worm mass!
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
AI took for target	16488	minotaur	::	562	Karthuk Brandarkson	16	<	400
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
210 ticks  in 10.73 seconds = 19.5713 TPS
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	12.586859582986
[PROJECTOR] starting dam	12.586859582986
[PROJECTOR] after difficulty dam	12.586859582986
[PROJECTOR] res	0	1	 on dam	12.586859582986
[PROJECTOR] after resists dam	12.586859582986
[PROJECTOR] final dam	12.586859582986
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#12.59 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	15.583105178125
[PROJECTOR] starting dam	15.583105178125
[PROJECTOR] after difficulty dam	15.583105178125
[PROJECTOR] res	0	1	 on dam	15.583105178125
[PROJECTOR] after resists dam	15.583105178125
[PROJECTOR] final dam	15.583105178125
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#15.58 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	13.25
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#24.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
25 frames in 1 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	21
[PHYS CRIT %]	0.8
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] final dam	21
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#21.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	19
[PHYS CRIT %]	0.8
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] final dam	19
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#19.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	22
[PHYS CRIT %]	0.8
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] final dam	22
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#22.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#24.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Minotaur is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[ATTACK] attacking with	steel battleaxe
[COMBAT DAMAGE] power(1.317139) totstat(45.600000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	40.041031786446	2	17	::	1
checkHit	20	12.2
=> chance to hit	75.042000230889
[LOG]	Minotaur misses Karthuk Brandarkson.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	14.384982380555
[PROJECTOR] starting dam	14.384982380555
[PROJECTOR] after difficulty dam	14.384982380555
[PROJECTOR] res	0	1	 on dam	14.384982380555
[PROJECTOR] after resists dam	14.384982380555
[PROJECTOR] final dam	14.384982380555
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#14.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	17.809263060714
[PROJECTOR] starting dam	17.809263060714
[PROJECTOR] after difficulty dam	17.809263060714
[PROJECTOR] res	0	1	 on dam	17.809263060714
[PROJECTOR] after resists dam	17.809263060714
[PROJECTOR] final dam	17.809263060714
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#17.81 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	13.25
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	0	2
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#24.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#24.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
[Identify]	iron waraxe	true
[LOG]	There is an item here: #FFFFFF##UID:16490:0#iron waraxe (6-8.4 power, 2 apr)#LAST#
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[Identify]	iron waraxe	true
[LOG]	Karthuk Brandarkson picks up (z.): #FFFFFF##UID:16490:0#iron waraxe (6-8.4 power, 2 apr)#LAST#.
125 ticks  in 10.4 seconds = 12.0192 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
23 frames in 1.007 seconds = 22.8401 FPS (28 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (35 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow ooze	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	5.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow ooze	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	5.2
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow ooze for #YELLOW#9.00 light damage#LAST#.
checkHit	46.4	9
=> chance to hit	95
[LOG]	Yellow ooze resists the shield bash!
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	yellow ooze	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.2
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#33.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow ooze!
Loading tile	object/plate_steel.png
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[Identify]	steel plate armour	true
[LOG]	You pickup 0.25 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:16479:0#steel plate armour (4 def, 9 armor)#LAST#
26 frames in 1.031 seconds = 25.2182 FPS (33 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[Identify]	steel plate armour	true
[LOG]	Karthuk Brandarkson picks up (D.): #FFFFFF##UID:16479:0#steel plate armour (4 def, 9 armor)#LAST#.
200 ticks  in 11.767 seconds = 16.9967 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	A stream of acid gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	16.8
[PROJECTOR] res	0	1	 on dam	16.8
[PROJECTOR] after resists dam	16.8
[PROJECTOR] final dam	16.8
[LOG]	Something hits Karthuk Brandarkson for #GREEN#16.80 acid damage#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
AI took for target	16477	giant yellow ant	::	562	Karthuk Brandarkson	5	<	400
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant yellow ant	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	28.5
[ATTACK] after mult	51.246499730728
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	51.246499730728
[PROJECTOR] after difficulty dam	51.246499730728
[PROJECTOR] res	0	1	 on dam	51.246499730728
[PROJECTOR] after resists dam	51.246499730728
[PROJECTOR] final dam	51.246499730728
[LOG]	Karthuk Brandarkson hits giant yellow ant for #aaaaaa#51.25 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant yellow ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant yellow ant	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits giant yellow ant for #aaaaaa#44.52 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant yellow ant for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant yellow ant!
checkHit	46.4	9.75
=> chance to hit	95
[LOG]	Giant yellow ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
22 frames in 1.004 seconds = 21.9124 FPS (27 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (36 keyframes)
166 ticks  in 10.312 seconds = 16.0977 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	30.1
[PROJECTOR] res	0	1	 on dam	30.1
[PROJECTOR] after resists dam	30.1
[PROJECTOR] final dam	30.1
[LOG]	Something hits Karthuk Brandarkson for #1133F3#30.10 cold damage#LAST#.
checkHit	12	6.375
=> chance to hit	69.382002601611
[LOG]	Karthuk Brandarkson is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	0	125
addTmpVal	frozen	1	 :=: 	0	126
Effect duration reduction <	2
Effect duration reduction >	2
addTmpValTable	resists	all	20	 :=: 	0	127
*******************************WARNING
[LOG]	Karthuk Brandarkson is free from the ice.
removeTempVal	encased_in_ice	1	 :=: 	125
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	126
delTmpVal	frozen	1
removeTempVal	resists	table: 08EF67D8	 :=: 	127
delTmpValTable	resists	all	20
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	128
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	128
delTmpVal	life_regen	12
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
207 ticks  in 10.027 seconds = 20.6443 TPS
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
242 ticks  in 10.071 seconds = 24.0294 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
[Identify]	pair of iron boots of uncanny dodging	true
[LOG]	There is an item here: #00FF80##UID:16432:0#pair of iron boots of uncanny dodging (0 def, 3 armor)#LAST#
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[Identify]	pair of iron boots of uncanny dodging	true
[LOG]	Karthuk Brandarkson picks up (A.): #00FF80##UID:16432:0#pair of iron boots of uncanny dodging (0 def, 3 armor)#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
20 frames in 1.002 seconds = 19.9601 FPS (25 keyframes)
147 ticks  in 10.004 seconds = 14.6941 TPS
25 frames in 1.004 seconds = 24.9004 FPS (38 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
142 ticks  in 10.721 seconds = 13.245 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
fight: 	pair of iron boots of uncanny dodging	iron mace	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	copper ring of accuracy (#ATTACK#)	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	copper ring of constitution (#STATBONUS#)	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	linen cloak	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	iron helm	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	Mighty Girdle	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	iron shield of lightning resistance	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	Summertide Phial	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	corrosive iron gauntlets	::	nil	FEET
fight: 	pair of iron boots of uncanny dodging	radiant reinforced leather armour of nature resistance	::	nil	FEET
addTmpVal	fatigue	2	 :=: 	0	129
addTmpVal	combat_armor	3	 :=: 	0	130
addTmpVal	combat_def_ranged	2	 :=: 	0	131
[LOG]	Karthuk Brandarkson wears: #00FF80##UID:16432:0#pair of iron boots of uncanny dodging (0 def, 3 armor)#LAST#.
15 frames in 1.01 seconds = 14.8515 FPS (18 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (53 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
122 ticks  in 12.424 seconds = 9.8197 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	Today is the 3rd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
125 ticks  in 10.857 seconds = 11.5133 TPS
AI took for target	16494	yellow jelly	::	562	Karthuk Brandarkson	16	<	400
25 frames in 1 seconds = 25 FPS (30 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.292794599052	5	20	::	1
checkHit	30	12.2
=> chance to hit	94.404479591808
[ATTACK] raw dam	14.292794599052	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	10	0.9	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Yellow jelly hits Karthuk Brandarkson for #ROYAL_BLUE#0.00 lightning damage#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#42.30 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	46.4	9.5
=> chance to hit	95
[LOG]	Yellow jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	yellow jelly	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow jelly!
[LOG]	You pickup 0.45 gold pieces.
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
244 ticks  in 10.433 seconds = 23.3873 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
AI took for target	16445	yellow jelly	::	562	Karthuk Brandarkson	20	<	400
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	wild infusion	true
[LOG]	There is an item here: #FFFFFF##UID:16429:0#wild infusion [resist 16%; cure hex, physical, magical, poison, mental, curse]#LAST#
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.803251549019	5	20	::	1
checkHit	31	12.2
=> chance to hit	95
[ATTACK] raw dam	14.803251549019	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	10	0.9	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Yellow jelly hits Karthuk Brandarkson for #ROYAL_BLUE#0.00 lightning damage#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-39.823499340057	1.3982349934006	 on dam	6
[PROJECTOR] after resists dam	8.3894099604034
[PROJECTOR] final dam	8.3894099604034
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#8.39 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-39.823499340057	1.3982349934006	 on dam	6
[PROJECTOR] after resists dam	8.3894099604034
[PROJECTOR] final dam	8.3894099604034
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#8.39 light damage#LAST#.
checkHit	46.4	9.75
=> chance to hit	95
[LOG]	Yellow jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
[Identify]	wild infusion	true
[LOG]	Karthuk Brandarkson picks up (b.): #FFFFFF##UID:16429:0#wild infusion [resist 16%; cure hex, physical, magical, poison, mental, curse]#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	yellow jelly	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow jelly!
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
[LOG]	You pickup 0.50 gold pieces.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[Identify]	turquoise	true
[LOG]	There is an item here: #FFFFFF##UID:16434:0#turquoise#LAST#
178 ticks  in 10.093 seconds = 17.636 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[Identify]	turquoise	true
[LOG]	Karthuk Brandarkson picks up (H.): #FFFFFF##UID:16434:0#turquoise#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	16457	minotaur	::	562	Karthuk Brandarkson	8	<	400
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1 seconds = 24 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	14.384982380555
[PROJECTOR] starting dam	14.384982380555
[PROJECTOR] after difficulty dam	14.384982380555
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	14.384982380555
[PROJECTOR] after resists dam	12.790248162737
[PROJECTOR] final dam	12.790248162737
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#12.79 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	15.583105178125
[PROJECTOR] starting dam	15.583105178125
[PROJECTOR] after difficulty dam	15.583105178125
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	15.583105178125
[PROJECTOR] after resists dam	13.855545811698
[PROJECTOR] final dam	13.855545811698
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#13.86 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	13
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	22
[PHYS CRIT %]	0.8
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	22
[PROJECTOR] after resists dam	19.561056950656
[PROJECTOR] final dam	19.561056950656
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#19.56 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
24 frames in 1.04 seconds = 23.0769 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	19
[PHYS CRIT %]	0.8
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	19
[PROJECTOR] after resists dam	16.893640093748
[PROJECTOR] final dam	16.893640093748
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#16.89 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
160 ticks  in 10.007 seconds = 15.9888 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	23
[PHYS CRIT %]	0.8
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	23
[PROJECTOR] after resists dam	20.450195902959
[PROJECTOR] final dam	20.450195902959
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#20.45 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	0.8
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	17
[PROJECTOR] after resists dam	15.115362189143
[PROJECTOR] final dam	15.115362189143
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#15.12 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	19
[PHYS CRIT %]	0.8
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	19
[PROJECTOR] after resists dam	16.893640093748
[PROJECTOR] final dam	16.893640093748
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#16.89 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Minotaur is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[ATTACK] attacking with	iron battleaxe
[COMBAT DAMAGE] power(1.000000) totstat(44.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	29.6	1	20	::	1
checkHit	19	12.2
=> chance to hit	72.530928172586
[ATTACK] raw dam	29.6	versus	20	with APR	1
[ATTACK] after range	12
[PHYS CRIT %]	5.1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	8.4
[PROJECTOR] res	0	1	 on dam	8.4
[PROJECTOR] after resists dam	8.4
[PROJECTOR] final dam	8.4
[LOG]	Minotaur hits Karthuk Brandarkson for #aaaaaa#8.40 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	12.586859582986
[PROJECTOR] starting dam	12.586859582986
[PROJECTOR] after difficulty dam	12.586859582986
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	12.586859582986
[PROJECTOR] after resists dam	11.191467142395
[PROJECTOR] final dam	11.191467142395
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#11.19 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	15.583105178125
[PROJECTOR] starting dam	15.583105178125
[PROJECTOR] after difficulty dam	15.583105178125
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	15.583105178125
[PROJECTOR] after resists dam	13.855545811698
[PROJECTOR] final dam	13.855545811698
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#13.86 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	13
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	0	2
24 frames in 1 seconds = 24 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	18
[PHYS CRIT %]	0.8
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	18
[PROJECTOR] after resists dam	16.004501141446
[PROJECTOR] final dam	16.004501141446
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#16.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	21
[PHYS CRIT %]	0.8
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	21
[PROJECTOR] after resists dam	18.671917998353
[PROJECTOR] final dam	18.671917998353
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#18.67 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
25 frames in 1 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	0.8
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	17
[PROJECTOR] after resists dam	15.115362189143
[PROJECTOR] final dam	15.115362189143
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#15.12 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	12.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	11.086104769745	0.88913895230255	 on dam	24
[PROJECTOR] after resists dam	21.339334855261
[PROJECTOR] final dam	21.339334855261
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#21.34 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[Identify]	iron pickaxe	true
[LOG]	You pickup 0.40 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:16459:0#iron pickaxe (dig speed 37 turns)#LAST#
154 ticks  in 10.124 seconds = 15.2114 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[Identify]	iron pickaxe	true
[LOG]	Karthuk Brandarkson picks up (H.): #FFFFFF##UID:16459:0#iron pickaxe (dig speed 37 turns)#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
AI took for target	16507	giant brown ant	::	562	Karthuk Brandarkson	64	<	400
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
176 ticks  in 10.481 seconds = 16.7923 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(15.600000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.9631284194721	7	20	::	1
checkHit	26	12.2
=> chance to hit	87.657695705651
[ATTACK] raw dam	7.9631284194721	versus	20	with APR	7
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Giant brown ant hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown ant	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	5.7867096164005	0.94213290383599	 on dam	35.962455951388
[PROJECTOR] after resists dam	33.881413054555
[PROJECTOR] final dam	33.881413054555
[LOG]	Karthuk Brandarkson hits giant brown ant for #aaaaaa#33.88 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant brown ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown ant	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	5.7867096164005	0.94213290383599	 on dam	44.523157651784
[PROJECTOR] after resists dam	41.946731806424
[PROJECTOR] final dam	41.946731806424
[LOG]	Karthuk Brandarkson hits giant brown ant for #aaaaaa#41.95 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant brown ant for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	9.75
=> chance to hit	95
[LOG]	Giant brown ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
26 frames in 1.031 seconds = 25.2182 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant brown ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	5.7867096164005	0.94213290383599	 on dam	39
[PROJECTOR] after resists dam	36.743183249604
[PROJECTOR] final dam	36.743183249604
[LOG]	Karthuk Brandarkson hits giant brown ant for #aaaaaa#36.74 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant brown ant!
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
minotaur	16515	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	16515	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	16515	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	16515	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
dumb ai uses	T_WARSHOUT
[LOG]	Minotaur uses Warshout.
USING	table: 062A2F58	Warshout
checkHit	23	12.375
=> chance to hit	81.439395722196
[LOG]	Karthuk Brandarkson wanders around!.
addTmpVal	confused	80	 :=: 	0	132
Effect duration reduction <	6
Effect duration reduction >	5
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
123 ticks  in 10.59 seconds = 11.6147 TPS
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	14.384982380555
[PROJECTOR] starting dam	14.384982380555
[PROJECTOR] after difficulty dam	14.384982380555
[PROJECTOR] res	0	1	 on dam	14.384982380555
[PROJECTOR] after resists dam	14.384982380555
[PROJECTOR] final dam	14.384982380555
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#14.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	15.583105178125
[PROJECTOR] starting dam	15.583105178125
[PROJECTOR] after difficulty dam	15.583105178125
[PROJECTOR] res	0	1	 on dam	15.583105178125
[PROJECTOR] after resists dam	15.583105178125
[PROJECTOR] final dam	15.583105178125
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#15.58 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	12
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#24.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	20
[PHYS CRIT %]	0.8
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] final dam	20
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#20.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson seems more focused.
removeTempVal	confused	80	 :=: 	132
delTmpVal	confused	80
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	19
[PHYS CRIT %]	0.8
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] final dam	19
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#19.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	1.7981227975694
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	14.384982380555
[PROJECTOR] starting dam	14.384982380555
[PROJECTOR] after difficulty dam	14.384982380555
[PROJECTOR] res	0	1	 on dam	14.384982380555
[PROJECTOR] after resists dam	14.384982380555
[PROJECTOR] final dam	14.384982380555
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#14.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	20.666666666667	0	13	::	2.2261578825892
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	13	with APR	0
[ATTACK] after range	7
[PHYS CRIT %]	2.8
[ATTACK] after crit	7
[ATTACK] after mult	15.583105178125
[PROJECTOR] starting dam	15.583105178125
[PROJECTOR] after difficulty dam	15.583105178125
[PROJECTOR] res	0	1	 on dam	15.583105178125
[PROJECTOR] after resists dam	15.583105178125
[PROJECTOR] final dam	15.583105178125
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#15.58 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	12
=> chance to hit	95
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	0	2
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	0.8
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] final dam	17
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#17.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	22
[PHYS CRIT %]	0.8
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] final dam	22
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#22.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	minotaur	 :: 	28.569151101473	2	13	::	1
checkHit	46.4	11.5
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	13	with APR	2
[ATTACK] after range	21
[PHYS CRIT %]	0.8
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] final dam	21
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#21.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
103 ticks  in 10.287 seconds = 10.0126 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[Identify]	amethyst	true
[LOG]	There is an item here: #FFFFFF##UID:16431:0#amethyst#LAST#
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[Identify]	amethyst	true
[LOG]	Karthuk Brandarkson picks up (J.): #FFFFFF##UID:16431:0#amethyst#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
AI took for target	16476	yellow jelly	::	562	Karthuk Brandarkson	8	<	400
AI took for target	16493	giant red ant	::	562	Karthuk Brandarkson	5	<	400
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant red ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.5756767594315	7	20	::	1
checkHit	27	12.2
=> chance to hit	89.445168082622
[LOG]	Giant red ant misses Karthuk Brandarkson.
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	3.45
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#42.30 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant red ant!
checkHit	46.4	10.25
=> chance to hit	95
[LOG]	Giant red ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
233 ticks  in 10.443 seconds = 22.3116 TPS
22 frames in 1 seconds = 22 FPS (27 keyframes)
[LOG]	There is nothing to pickup there.
26 frames in 1.031 seconds = 25.2182 FPS (36 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	16476	yellow jelly	::	562	Karthuk Brandarkson	8	<	400
[LOG]	There is nothing to pickup there.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.803251549019	5	20	::	1
checkHit	31	12.2
=> chance to hit	95
[ATTACK] raw dam	14.803251549019	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	10	0.9	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Yellow jelly hits Karthuk Brandarkson for #ROYAL_BLUE#0.00 lightning damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	46.4	9.75
=> chance to hit	95
[LOG]	Yellow jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	yellow jelly	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.9
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow jelly!
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
243 ticks  in 10.031 seconds = 24.2249 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow ooze	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	30
[ATTACK] after mult	53.943683927082
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	53.943683927082
[PROJECTOR] after difficulty dam	53.943683927082
[PROJECTOR] res	6.5860714870626	0.93413928512937	 on dam	53.943683927082
[PROJECTOR] after resists dam	50.390914340889
[PROJECTOR] final dam	50.390914340889
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#50.39 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	yellow ooze	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	6.5860714870626	0.93413928512937	 on dam	42.296999769195
[PROJECTOR] after resists dam	39.511289127513
[PROJECTOR] final dam	39.511289127513
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#39.51 physical damage#LAST#.
findFreeGrid using	28	7
[MOVE] actor moved without a starting position	yellow ooze	28	7
[LOG]	Yellow ooze is split in two!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow ooze for #YELLOW#9.00 light damage#LAST#.
checkHit	46.4	9.25
=> chance to hit	95
[LOG]	Yellow ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
24 frames in 1.005 seconds = 23.8806 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	yellow ooze	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	6.5860714870626	0.93413928512937	 on dam	36
[PROJECTOR] after resists dam	33.629014264657
[PROJECTOR] final dam	33.629014264657
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#33.63 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow ooze!
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	yellow ooze	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	5.55
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	6.5860714870626	0.93413928512937	 on dam	35
[PROJECTOR] after resists dam	32.694874979528
[PROJECTOR] final dam	32.694874979528
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#32.69 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow ooze!
Loading tile	object/mail_iron.png
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
[Identify]	iron mail armour	true
[LOG]	You pickup 0.60 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:16468:0#iron mail armour (2 def, 4 armor)#LAST#
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
112 ticks  in 10.01 seconds = 11.1888 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
286 ticks  in 10.345 seconds = 27.6462 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
checkHit	5	5
=> chance to hit	50
110 ticks  in 10.021 seconds = 10.9769 TPS
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
24 frames in 1.03 seconds = 23.301 FPS (29 keyframes)
checkHit	5	5
=> chance to hit	50
25 frames in 1.007 seconds = 24.8262 FPS (33 keyframes)
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
checkHit	5	5
=> chance to hit	50
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant white ant	 :: 	20.666666666667	0	1	::	1.7981227975694
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	5.4063340667367	0.94593665933263	 on dam	35.962455951388
[PROJECTOR] after resists dam	34.018205444053
[PROJECTOR] final dam	34.018205444053
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#34.02 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant white ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	giant white ant	 :: 	20.666666666667	0	1	::	2.2261578825892
checkHit	46.4	3.1
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses giant white ant.
200 ticks  in 10.188 seconds = 19.6309 TPS
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.6568542494924	7	20	::	1
checkHit	25	12.2
=> chance to hit	85.793484700045
[ATTACK] raw dam	7.6568542494924	versus	20	with APR	7
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Giant white ant hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	5	5
=> chance to hit	50
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant white ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	5.4063340667367	0.94593665933263	 on dam	29
[PROJECTOR] after resists dam	27.432163120646
[PROJECTOR] final dam	27.432163120646
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#27.43 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant white ant for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(15.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.6568542494924	7	20	::	1
checkHit	25	12.2
=> chance to hit	85.793484700045
[ATTACK] raw dam	7.6568542494924	versus	20	with APR	7
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Giant white ant hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	giant white ant	 :: 	28.569151101473	2	1	::	1
checkHit	46.4	3.1
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	5.4063340667367	0.94593665933263	 on dam	38
[PROJECTOR] after resists dam	35.94559305464
[PROJECTOR] final dam	35.94559305464
[LOG]	Karthuk Brandarkson hits giant white ant for #aaaaaa#35.95 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant white ant!
checkHit	5	5
=> chance to hit	50
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	5
=> chance to hit	50
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	5	5
=> chance to hit	50
[LOG]	A stream of acid gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	20.3
[PROJECTOR] after resists dam	20.3
[PROJECTOR] final dam	20.3
[LOG]	Something hits Karthuk Brandarkson for #GREEN#20.30 acid damage#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5	5
=> chance to hit	50
AI took for target	16508	rogue	::	562	Karthuk Brandarkson	25	<	121
checkHit	5	5
=> chance to hit	50
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson brandishes the Summertide Phial and banishes all shadows!
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
134 ticks  in 16.153 seconds = 8.29567 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	1.7981227975694
checkHit	46.4	19.3
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	2.2261578825892
checkHit	46.4	19.3
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	46.4	4.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
checkHit	5	5
=> chance to hit	50
24 frames in 1.04 seconds = 23.0769 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	15.466666666667	19.3
=> chance to hit	35.907315800757
[LOG]	Karthuk Brandarkson misses rogue.
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	46.4	19.3
=> chance to hit	95
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] final dam	36
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#36.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	15.466666666667	19.3
=> chance to hit	35.907315800757
[LOG]	Karthuk Brandarkson misses rogue.
checkHit	5	5
=> chance to hit	50
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	15.466666666667	19.3
=> chance to hit	35.907315800757
[ATTACK] raw dam	28.569151101473	versus	4	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5	5
=> chance to hit	50
checkHit	5	5
=> chance to hit	50
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(31.000000) talent_mod(1.509902)
[ATTACK] to 	rogue	 :: 	28.569151101473	2	4	::	1
checkHit	15.466666666667	19.3
=> chance to hit	35.907315800757
[LOG]	Karthuk Brandarkson misses rogue.
checkHit	5	5
=> chance to hit	50
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5	5
=> chance to hit	50
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
checkHit	5	5
=> chance to hit	50
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	1.7981227975694
checkHit	46.4	19.3
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	20.666666666667	0	4	::	2.2261578825892
checkHit	46.4	19.3
=> chance to hit	95
[ATTACK] raw dam	20.666666666667	versus	4	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	0	1	 on dam	37.844684004017
[PROJECTOR] after resists dam	37.844684004017
[PROJECTOR] final dam	37.844684004017
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#37.84 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[LOG]	#00ffff#Welcome to level 7.
[LOG]	You have 3 stat point(s) to spend. Press G to use them.
[LOG]	You have 1 class talent point(s) to spend. Press G to use them.
[LOG]	You have 1 generic talent point(s) to spend. Press G to use them.
checkHit	46.4	4.25
=> chance to hit	95
removeTempVal	stunned	1	 :=: 	7
delTmpVal	stunned	1
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	8	8
24 frames in 1.041 seconds = 23.0548 FPS (29 keyframes)
[Identify]	steel dagger of accuracy	true
[LOG]	You pickup 0.30 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	There is an item here: #00FF80##UID:16510:0#steel dagger of accuracy (9.5-12.35 power, 6 apr)#LAST#
26 frames in 1.041 seconds = 24.976 FPS (34 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	steel dagger of accuracy	true
[LOG]	Karthuk Brandarkson picks up (t.): #00FF80##UID:16510:0#steel dagger of accuracy (9.5-12.35 power, 6 apr)#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
104 ticks  in 10.145 seconds = 10.2514 TPS
25 frames in 1.042 seconds = 23.9923 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
179 ticks  in 10.005 seconds = 17.8911 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
22 frames in 1.001 seconds = 21.978 FPS (27 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (36 keyframes)
[TALENT WEAPON MULT]	1.3	1	1.5	0	1.2549509756796
[TALENT WEAPON MULT]	1.3	0.8	1.3	0	1.0549509756796
[TALENT WEAPON MULT]	1.3	0.8	1.3	0	1.0549509756796
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
251 ticks  in 10.008 seconds = 25.0799 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
68 ticks  in 11.687 seconds = 5.81843 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
2 ticks  in 10.241 seconds = 0.195293 TPS
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
125 ticks  in 10.002 seconds = 12.4975 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
24 frames in 1.037 seconds = 23.1437 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
174 ticks  in 14.143 seconds = 12.3029 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
AI took for target	16474	green ooze	::	562	Karthuk Brandarkson	9	<	400
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
156 ticks  in 11.37 seconds = 13.7203 TPS
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.250966799188	5	20	::	1
checkHit	28	12.9
=> chance to hit	89.967372148104
[ATTACK] raw dam	12.250966799188	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	14	0.86	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Green ooze hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	14	0.86	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Green ooze hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	green ooze	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	39.558701546527
[PROJECTOR] starting dam	39.558701546527
[PROJECTOR] after difficulty dam	39.558701546527
[PROJECTOR] res	0	1	 on dam	39.558701546527
[PROJECTOR] after resists dam	39.558701546527
[PROJECTOR] final dam	39.558701546527
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#39.56 physical damage#LAST#.
findFreeGrid using	13	28
[MOVE] actor moved without a starting position	green ooze	13	28
[LOG]	Green ooze is split in two!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits green ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	green ooze	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	0	1	 on dam	48.975473416963
[PROJECTOR] after resists dam	48.975473416963
[PROJECTOR] final dam	48.975473416963
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#48.98 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits green ooze for #YELLOW#9.00 light damage#LAST#.
checkHit	48.4	8.5
=> chance to hit	95
[LOG]	Green ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
AI took for target	16644	green ooze	::	562	Karthuk Brandarkson	4	<	400
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	14	0.86	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Green ooze hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.042 seconds = 23.9923 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	14	 :=: 	0	133
*******************************WARNING
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	green ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green ooze!
Loading tile	object/gloves_rough.png
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	green ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits green ooze for #YELLOW#9.00 light damage#LAST#.
25 frames in 1 seconds = 25 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	green ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#34.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green ooze!
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[Identify]	rough leather gloves	true
[LOG]	There is an item here: #FFFFFF##UID:16475:0#rough leather gloves (0 def, 1 armor)#LAST#
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 07535CC0	 :=: 	133
delTmpValTable	resists	all	14
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
114 ticks  in 10.076 seconds = 11.314 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	A stream of poison gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	3.9666666666667
[PROJECTOR] res	14	0.86	 on dam	3.9666666666667
[PROJECTOR] after resists dam	3.4113333333333
[PROJECTOR] final dam	3.4113333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.41 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	3.9666666666667
[PROJECTOR] res	14	0.86	 on dam	3.9666666666667
[PROJECTOR] after resists dam	3.4113333333333
[PROJECTOR] final dam	3.4113333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.41 nature damage#LAST#.
24 frames in 1.006 seconds = 23.8569 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	3.9666666666667
[PROJECTOR] res	14	0.86	 on dam	3.9666666666667
[PROJECTOR] after resists dam	3.4113333333333
[PROJECTOR] final dam	3.4113333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.41 nature damage#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	3.9666666666667
[PROJECTOR] res	14	0.86	 on dam	3.9666666666667
[PROJECTOR] after resists dam	3.4113333333333
[PROJECTOR] final dam	3.4113333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.41 nature damage#LAST#.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	3.9666666666667
[PROJECTOR] res	14	0.86	 on dam	3.9666666666667
[PROJECTOR] after resists dam	3.4113333333333
[PROJECTOR] final dam	3.4113333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.41 nature damage#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	3.9666666666667
[PROJECTOR] res	14	0.86	 on dam	3.9666666666667
[PROJECTOR] after resists dam	3.4113333333333
[PROJECTOR] final dam	3.4113333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.41 nature damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
77 ticks  in 10.523 seconds = 7.31731 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	21.333333333333	0	13	::	1.7981227975694
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	13	with APR	0
[ATTACK] after range	9
[PHYS CRIT %]	2.8
[ATTACK] after crit	9
[ATTACK] after mult	16.183105178125
[PROJECTOR] starting dam	16.183105178125
[PROJECTOR] after difficulty dam	16.183105178125
[PROJECTOR] res	0	1	 on dam	16.183105178125
[PROJECTOR] after resists dam	16.183105178125
[PROJECTOR] final dam	16.183105178125
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#16.18 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	21.333333333333	0	13	::	2.2261578825892
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	17.809263060714
[PROJECTOR] starting dam	17.809263060714
[PROJECTOR] after difficulty dam	17.809263060714
[PROJECTOR] res	0	1	 on dam	17.809263060714
[PROJECTOR] after resists dam	17.809263060714
[PROJECTOR] final dam	17.809263060714
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#17.81 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	12.75
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[LOG]	Karthuk Brandarkson stops being poisoned.
24 frames in 1.033 seconds = 23.2333 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	31.729011075595	2	13	::	1
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	13	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	31.729011075595	2	13	::	1
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	13	with APR	2
[ATTACK] after range	24
[PHYS CRIT %]	0.8
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] final dam	24
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#24.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	31.729011075595	2	13	::	1
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	13	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	31.729011075595	2	13	::	1
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	13	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	31.729011075595	2	13	::	1
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	13	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Minotaur is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[ATTACK] attacking with	iron battleaxe
[COMBAT DAMAGE] power(0.915542) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	26.367602480638	1	20	::	1
checkHit	19	12.9
=> chance to hit	70.682587603185
[LOG]	Minotaur misses Karthuk Brandarkson.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.042 seconds = 23.9923 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	21.333333333333	0	13	::	1.7981227975694
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	13	with APR	0
[ATTACK] after range	9
[PHYS CRIT %]	2.8
[ATTACK] after crit	9
[ATTACK] after mult	16.183105178125
[PROJECTOR] starting dam	16.183105178125
[PROJECTOR] after difficulty dam	16.183105178125
[PROJECTOR] res	0	1	 on dam	16.183105178125
[PROJECTOR] after resists dam	16.183105178125
[PROJECTOR] final dam	16.183105178125
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#16.18 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	21.333333333333	0	13	::	2.2261578825892
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	13	with APR	0
[ATTACK] after range	8
[PHYS CRIT %]	2.8
[ATTACK] after crit	8
[ATTACK] after mult	17.809263060714
[PROJECTOR] starting dam	17.809263060714
[PROJECTOR] after difficulty dam	17.809263060714
[PROJECTOR] res	0	1	 on dam	17.809263060714
[PROJECTOR] after resists dam	17.809263060714
[PROJECTOR] final dam	17.809263060714
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#17.81 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	12.75
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	0	2
24 frames in 1 seconds = 24 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	31.729011075595	2	13	::	1
checkHit	48.4	12.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	13	with APR	2
[ATTACK] after range	22
[PHYS CRIT %]	0.8
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] final dam	22
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#22.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
[LOG]	You pickup 0.55 gold pieces.
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	134
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
125 ticks  in 10.321 seconds = 12.1112 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	134
delTmpVal	life_regen	12
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.006 seconds = 23.8569 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	6	::	1.7981227975694
checkHit	48.4	11.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	6	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	7.6457618526522	0.92354238147348	 on dam	26.971841963541
[PROJECTOR] after resists dam	24.909639159735
[PROJECTOR] final dam	24.909639159735
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#24.91 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	6	::	2.2261578825892
checkHit	48.4	11.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	6	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	7.6457618526522	0.92354238147348	 on dam	35.618526121428
[PROJECTOR] after resists dam	32.895218438759
[PROJECTOR] final dam	32.895218438759
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#32.90 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
211 ticks  in 10.207 seconds = 20.6721 TPS
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	16.133333333333	11.2
=> chance to hit	67.415675927848
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	7.6457618526522	0.92354238147348	 on dam	30
[PROJECTOR] after resists dam	27.706271444204
[PROJECTOR] final dam	27.706271444204
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#27.71 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	16.133333333333	11.2
=> chance to hit	67.415675927848
[LOG]	Karthuk Brandarkson misses rogue.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	11.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	7.6457618526522	0.92354238147348	 on dam	32
[PROJECTOR] after resists dam	29.553356207151
[PROJECTOR] final dam	29.553356207151
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#29.55 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	16.133333333333	11.2
=> chance to hit	67.415675927848
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	7.6457618526522	0.92354238147348	 on dam	30
[PROJECTOR] after resists dam	27.706271444204
[PROJECTOR] final dam	27.706271444204
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#27.71 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	11.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	7.6457618526522	0.92354238147348	 on dam	33
[PROJECTOR] after resists dam	30.476898588625
[PROJECTOR] final dam	30.476898588625
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#30.48 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	22.5
[PROJECTOR] after difficulty dam	15.75
[PROJECTOR] res	0	1	 on dam	15.75
[PROJECTOR] after resists dam	15.75
[PROJECTOR] final dam	15.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#15.75 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.30 gold pieces.
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] final dam	5.25
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#5.25 fire damage#LAST#.
25 frames in 1.038 seconds = 24.0848 FPS (31 keyframes)
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] final dam	5.25
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#5.25 fire damage#LAST#.
24 frames in 1.001 seconds = 23.976 FPS (30 keyframes)
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	5.25
[PROJECTOR] res	0	1	 on dam	5.25
[PROJECTOR] after resists dam	5.25
[PROJECTOR] final dam	5.25
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#5.25 fire damage#LAST#.
[LOG]	Karthuk Brandarkson stops burning.
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	135
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
154 ticks  in 10.288 seconds = 14.9689 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	135
delTmpVal	life_regen	12
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
307 ticks  in 10.047 seconds = 30.5564 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
309 ticks  in 10.061 seconds = 30.7127 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
AI took for target	16491	large brown snake	::	562	Karthuk Brandarkson	16	<	400
AI took for target	16491	large brown snake	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(35.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.014653782666	10	20	::	1
checkHit	53	12.9
=> chance to hit	95
[ATTACK] raw dam	13.014653782666	versus	20	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.1
[PROJECTOR] after resists dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Large brown snake hits Karthuk Brandarkson for #aaaaaa#2.10 physical damage#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	11.05
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	9.6071547332935	0.90392845266707	 on dam	35.962455951388
[PROJECTOR] after resists dam	32.507487162246
[PROJECTOR] final dam	32.507487162246
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#32.51 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large brown snake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	11.05
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	9.6071547332935	0.90392845266707	 on dam	48.975473416963
[PROJECTOR] after resists dam	44.270323904432
[PROJECTOR] final dam	44.270323904432
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#44.27 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large brown snake for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	10
=> chance to hit	95
[LOG]	Large brown snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	large brown snake	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	11.05
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	43
[PHYS CRIT %]	0.8
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	9.6071547332935	0.90392845266707	 on dam	43
[PROJECTOR] after resists dam	38.868923464684
[PROJECTOR] final dam	38.868923464684
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#38.87 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large brown snake for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	large brown snake	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	11.05
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	9.6071547332935	0.90392845266707	 on dam	33
[PROJECTOR] after resists dam	29.829638938013
[PROJECTOR] final dam	29.829638938013
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#29.83 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large brown snake!
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
266 ticks  in 10.338 seconds = 25.7303 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.031 seconds = 24.2483 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	elm longbow	true
[LOG]	There is an item here: #FFFFFF##UID:16430:0#elm longbow#LAST#
187 ticks  in 10.581 seconds = 17.6732 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	17.5
[PROJECTOR] res	0	1	 on dam	17.5
[PROJECTOR] after resists dam	17.5
[PROJECTOR] final dam	17.5
[LOG]	Something hits Karthuk Brandarkson for #1133F3#17.50 cold damage#LAST#.
checkHit	12	6.375
=> chance to hit	69.382002601611
[LOG]	Karthuk Brandarkson resists!
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
209 ticks  in 10.158 seconds = 20.5749 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	Rune: Phase Door is still on cooldown for 1 turns.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
112 ticks  in 10.327 seconds = 10.8454 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Rune: Phase Door is still on cooldown for 2 turns.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
24 frames in 1 seconds = 24 FPS (29 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1.037 seconds = 24.108 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
156 ticks  in 10.094 seconds = 15.4547 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
209 ticks  in 10.236 seconds = 20.4181 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	yellow ooze	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	yellow ooze	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	0	1	 on dam	48.975473416963
[PROJECTOR] after resists dam	48.975473416963
[PROJECTOR] final dam	48.975473416963
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#48.98 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow ooze for #YELLOW#9.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow ooze!
Loading tile	object/shot_iron.png
checkHit	48.4	9
=> chance to hit	95
[LOG]	Yellow ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
24 frames in 1.001 seconds = 23.976 FPS (31 keyframes)
134 ticks  in 10.494 seconds = 12.7692 TPS
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
[Identify]	iron shot of the wind	true
[LOG]	There is an item here: #00FF80#121 #UID:16518:0#iron shot of the wind (8.5-10.2 power, 1 apr)#LAST#
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
[Identify]	iron shot of the wind	true
[LOG]	Karthuk Brandarkson picks up (K.): #00FF80#121 #UID:16518:0#iron shot of the wind (8.5-10.2 power, 1 apr)#LAST#.
25 frames in 1.041 seconds = 24.0154 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.031 seconds = 25.2182 FPS (33 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
208 ticks  in 10.044 seconds = 20.7089 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
AI took for target	16453	giant red ant	::	562	Karthuk Brandarkson	4	<	400
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	3.1
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	3.1
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant red ant!
checkHit	48.4	9.5
=> chance to hit	95
[LOG]	Giant red ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.029 seconds = 24.2954 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
135 ticks  in 10.031 seconds = 13.4583 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
AI took for target	16505	black jelly	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.292794599052	5	20	::	1
checkHit	30	12.9
=> chance to hit	93.296929087441
[ATTACK] raw dam	14.292794599052	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Black jelly hits Karthuk Brandarkson for #GREEN#0.00 acid damage#LAST#.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	black jelly	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.55
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	39.558701546527
[PROJECTOR] starting dam	39.558701546527
[PROJECTOR] after difficulty dam	39.558701546527
[PROJECTOR] res	0	1	 on dam	39.558701546527
[PROJECTOR] after resists dam	39.558701546527
[PROJECTOR] final dam	39.558701546527
[LOG]	Karthuk Brandarkson hits black jelly for #aaaaaa#39.56 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits black jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	black jelly	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.55
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits black jelly for #aaaaaa#44.52 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits black jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	48.4	9.5
=> chance to hit	95
[LOG]	Black jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
AI took for target	16496	cutpurse	::	562	Karthuk Brandarkson	25	<	100
22 frames in 1.001 seconds = 21.978 FPS (27 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	black jelly	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.55
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	43
[PHYS CRIT %]	0.8
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] final dam	43
[LOG]	Karthuk Brandarkson hits black jelly for #aaaaaa#43.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed black jelly!
AI took for target	16496	cutpurse	::	562	Karthuk Brandarkson	16	<	100
[LOG]	A bolt of lightning fires onto cutpurse!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] final dam	25
[LOG]	Something hits cutpurse for #ROYAL_BLUE#25.00 lightning damage#LAST#.
25 frames in 1 seconds = 25 FPS (35 keyframes)
[LOG]	You pickup 0.45 gold pieces.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
AI took for target	16496	cutpurse	::	562	Karthuk Brandarkson	9	<	100
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
167 ticks  in 10.375 seconds = 16.0964 TPS
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	3	::	1.7981227975694
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	3	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.5642204071777	0.93435779592822	 on dam	6
[PROJECTOR] after resists dam	5.6061467755693
[PROJECTOR] final dam	5.6061467755693
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.61 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	3	::	2.2261578825892
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	3	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#44.52 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.5642204071777	0.93435779592822	 on dam	6
[PROJECTOR] after resists dam	5.6061467755693
[PROJECTOR] final dam	5.6061467755693
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.61 light damage#LAST#.
checkHit	48.4	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	5	5
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	3	::	1
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	3	with APR	2
[ATTACK] after range	41
[PHYS CRIT %]	0.8
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] final dam	41
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#41.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.5642204071777	0.93435779592822	 on dam	6
[PROJECTOR] after resists dam	5.6061467755693
[PROJECTOR] final dam	5.6061467755693
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.61 light damage#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	3	::	1
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	3	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.5642204071777	0.93435779592822	 on dam	6
[PROJECTOR] after resists dam	5.6061467755693
[PROJECTOR] final dam	5.6061467755693
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.61 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	3	::	1
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	3	with APR	2
[ATTACK] after range	43
[PHYS CRIT %]	0.8
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] final dam	43
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#43.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
25 frames in 1 seconds = 25 FPS (30 keyframes)
[Identify]	slime-covered steel dagger	true
[Identify]	insulating rough leather armour	true
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	There is more than one object lying here.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[Identify]	slime-covered steel dagger	true
[LOG]	Karthuk Brandarkson picks up (t.): #00FF80##UID:16498:0#slime-covered steel dagger (9.5-12.35 power, 6 apr)#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[Identify]	insulating rough leather armour	true
[LOG]	Karthuk Brandarkson picks up (F.): #00FF80##UID:16500:0#insulating rough leather armour (1 def, 2 armor)#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
107 ticks  in 10.072 seconds = 10.6235 TPS
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	17.5
[PROJECTOR] res	10	0.9	 on dam	17.5
[PROJECTOR] after resists dam	15.75
[PROJECTOR] final dam	15.75
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#15.75 lightning damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	black ooze	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	4.0865970790427	0.95913402920957	 on dam	37.760578748957
[PROJECTOR] after resists dam	36.217456040773
[PROJECTOR] final dam	36.217456040773
[LOG]	Karthuk Brandarkson hits black ooze for #aaaaaa#36.22 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-47.507744907407	1.4750774490741	 on dam	6
[PROJECTOR] after resists dam	8.8504646944444
[PROJECTOR] final dam	8.8504646944444
[LOG]	Karthuk Brandarkson hits black ooze for #YELLOW#8.85 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	black ooze	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	4.0865970790427	0.95913402920957	 on dam	48.975473416963
[PROJECTOR] after resists dam	46.974043150858
[PROJECTOR] final dam	46.974043150858
[LOG]	Karthuk Brandarkson hits black ooze for #aaaaaa#46.97 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-47.507744907407	1.4750774490741	 on dam	6
[PROJECTOR] after resists dam	8.8504646944444
[PROJECTOR] final dam	8.8504646944444
[LOG]	Karthuk Brandarkson hits black ooze for #YELLOW#8.85 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed black ooze!
checkHit	48.4	9
=> chance to hit	95
[LOG]	Black ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.042 seconds = 23.0326 FPS (29 keyframes)
[LOG]	You pickup 0.65 gold pieces.
25 frames in 1.004 seconds = 24.9004 FPS (33 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson fails to disarm a trap (trap).
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	17.5
[PROJECTOR] res	10	0.9	 on dam	17.5
[PROJECTOR] after resists dam	15.75
[PROJECTOR] final dam	15.75
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#15.75 lightning damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
101 ticks  in 10.844 seconds = 9.31391 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	136
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	136
delTmpVal	life_regen	12
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
AI took for target	16484	orc warrior	::	562	Karthuk Brandarkson	8	<	400
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	orc warrior	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	8.45
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits orc warrior for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	3.0463740882805	0.9695362591172	 on dam	6
[PROJECTOR] after resists dam	5.8172175547032
[PROJECTOR] final dam	5.8172175547032
[LOG]	Karthuk Brandarkson hits orc warrior for #YELLOW#5.82 light damage#LAST#.
[ATTACK] attacking with	steel waraxe
[COMBAT DAMAGE] power(1.019756) totstat(39.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	26.513657593196	3	20	::	1
checkHit	17	12.9
=> chance to hit	64.921911265538
[ATTACK] raw dam	26.513657593196	versus	20	with APR	3
[ATTACK] after range	9
[PHYS CRIT %]	4
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	6.3
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] final dam	6.3
[LOG]	Orc warrior hits Karthuk Brandarkson for #aaaaaa#6.30 physical damage#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.033 seconds = 24.2014 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	orc warrior	 :: 	21.333333333333	0	4	::	1.7981227975694
checkHit	48.4	8.45
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits orc warrior for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	3.0463740882805	0.9695362591172	 on dam	6
[PROJECTOR] after resists dam	5.8172175547032
[PROJECTOR] final dam	5.8172175547032
[LOG]	Karthuk Brandarkson hits orc warrior for #YELLOW#5.82 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	orc warrior	 :: 	21.333333333333	0	4	::	2.2261578825892
checkHit	48.4	8.45
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits orc warrior for #aaaaaa#42.30 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	3.0463740882805	0.9695362591172	 on dam	6
[PROJECTOR] after resists dam	5.8172175547032
[PROJECTOR] final dam	5.8172175547032
[LOG]	Karthuk Brandarkson hits orc warrior for #YELLOW#5.82 light damage#LAST#.
checkHit	48.4	13.75
=> chance to hit	95
[LOG]	Orc warrior is stunned!
addTmpVal	stunned	1	 :=: 	5	5
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	orc warrior	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	8.45
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits orc warrior for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	3.0463740882805	0.9695362591172	 on dam	6
[PROJECTOR] after resists dam	5.8172175547032
[PROJECTOR] final dam	5.8172175547032
[LOG]	Karthuk Brandarkson hits orc warrior for #YELLOW#5.82 light damage#LAST#.
156 ticks  in 10.688 seconds = 14.5958 TPS
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	orc warrior	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	8.45
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	40
[PHYS CRIT %]	0.8
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] final dam	40
[LOG]	Karthuk Brandarkson hits orc warrior for #aaaaaa#40.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed orc warrior!
[Identify]	zircon	true
[LOG]	There is an item here: #FFFFFF##UID:16487:0#zircon#LAST#
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	zircon	true
[LOG]	Karthuk Brandarkson picks up (Q.): #FFFFFF##UID:16487:0#zircon#LAST#.
23 frames in 1.001 seconds = 22.977 FPS (28 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.004 seconds = 24.9004 FPS (33 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
263 ticks  in 10.056 seconds = 26.1535 TPS
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
210 ticks  in 10.078 seconds = 20.8375 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[COROUTINE] registering	savefilepipe	thread: 0736AC98
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-5.teal	?=?	level-maze-6.teal
26 frames in 1.472 seconds = 17.663 FPS (32 keyframes)
C Map size 18:14 :: 252
Stored entities list	actor	table: 0849F908
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 07130F20
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 06B3D968
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 07130F20
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 06B68DB0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 07130F20
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 079C82D0
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 077C88B0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 079C82D0
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0749B6C0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 079C82D0
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 08E332B0
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 074C9C98
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 08E332B0
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 074C9DA0
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 08E332B0
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 04723710
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 06F95B28
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 04723710
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 067EAF68
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 04723710
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0A764DB0
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 095FA438
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0A764DB0
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 07F52CD8
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0A764DB0
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 07A0D0D8
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0888BE38
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 07A0D0D8
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0AA1CC80
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 07A0D0D8
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 088C0F38
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0AAB7430
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 088C0F38
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 082A52B0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 088C0F38
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 08218908
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0AAC3D98
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 08218908
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 07BFE0B0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 08218908
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0802AC98
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0828F098
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0802AC98
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 08D60318
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0802AC98
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0A1CDF10
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 074490D0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0A1CDF10
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0A461F98
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0771DD18
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0A461F98
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 08370A10
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0A461F98
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 075CCF50
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 089530E8
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 075CCF50
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 083B42F0
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 075CCF50
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0799FB18
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 074E6C78
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0799FB18
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0A4FE118
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0799FB18
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 067E68C8
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0705E310
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 067E68C8
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 08EB2918
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 067E68C8
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 06F24578
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 07D6AFB8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 06F24578
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 06F08F10
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 06F24578
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 088754A8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 08EED730
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 088754A8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 07B1E570
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 088754A8
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 061AD390
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 06693478
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 061AD390
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 061A72A8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 061AD390
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 05806D00
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0844E920
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 05806D00
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0B5E3368
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 05806D00
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 08CF7C28
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 092CEDC8
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 08CF7C28
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 07BFD930
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 08CF7C28
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 084220D8
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 07D363B0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 084220D8
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 079E9CC8
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 084220D8
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 06D10AA0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0750EEC0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 06D10AA0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 09460930
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 06D10AA0
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 07DADCB8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 07331548
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 07DADCB8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 07170260
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 07DADCB8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0667D0D0
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 07061E38
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0667D0D0
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 07C9D650
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0667D0D0
Stored entities list	object	table: 07C5ECA8
Stored entities list	trap	table: 098BEE80
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	cutpurse	33	33
Equipment resolver for	assassin
Equipment resolver	assassin	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	assassin	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	assassin	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	assassin	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
Drops resolver	assassin	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	assassin	8	25
addTmpVal	stealth	13	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
addTmpVal	combat_apr	5.08	 :=: 	7	7
removeTempVal	stealth	13	 :=: 	4
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	cutpurse	9	32
[MOVE] actor moved without a starting position	giant carpenter ant	10	13
Drops resolver	thief	nil	nil	nil
Zone made us a drop according to filter!	rough leather belt
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	phase steel dagger of massacre	phase steel dagger of accuracy	::	nil	MAINHAND
fight: 	phase steel dagger of massacre	phase steel dagger of accuracy	::	nil	OFFHAND
addTmpValTable	inc_damage	1	8	 :=: 	1	1
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	phase steel dagger of massacre	::	nil	BODY
fight: 	rough leather armour	phase steel dagger of accuracy	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	2	2
addTmpVal	combat_armor	2	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	thief	15	29
addTmpVal	stealth	10	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
[MOVE] actor moved without a starting position	rattlesnake	1	26
[MOVE] actor moved without a starting position	giant yellow ant	3	15
[MOVE] actor moved without a starting position	giant red ant	31	19
[MOVE] actor moved without a starting position	giant black ant	29	15
Drops resolver	rogue	nil	nil	nil
Zone made us a drop according to filter!	bloodstone
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	rogue	33	15
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	green worm mass	17	10
[MOVE] actor moved without a starting position	red jelly	21	12
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	dwarven-steel dagger
Autorequire stats
dex	24
fight: 	dwarven-steel dagger	steel dagger	::	nil	MAINHAND
fight: 	dwarven-steel dagger	steel dagger	::	nil	OFFHAND
 * dwarven-steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour of fire resistance	dwarven-steel dagger	::	nil	BODY
fight: 	cured leather armour of fire resistance	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpValTable	resists	3	10	 :=: 	3	3
addTmpVal	combat_def	2	 :=: 	4	4
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	rogue	7	15
addTmpVal	stealth	6	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	thief	35	11
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Drops resolver	black jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	black jelly	36	13
Drops resolver	white ooze	nil	nil	nil
Zone made us a drop according to filter!	rough leather belt
[MOVE] actor moved without a starting position	white ooze	3	10
Drops resolver	blue ooze	nil	nil	nil
Zone made us a drop according to filter!	cured leather armour
Drops resolver	blue ooze	money	nil	nil
Zone made us a drop according to filter!	huge pile of gold pieces (worth 2.30)
[MOVE] actor moved without a starting position	blue ooze	13	19
[MOVE] actor moved without a starting position	large brown snake	24	37
[MOVE] actor moved without a starting position	great wolf	7	27
Loading tile	npc/canine_gw.png
[MOVE] actor moved without a starting position	white jelly	15	17
[MOVE] actor moved without a starting position	rattlesnake	27	32
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	rogue	31	13
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	bandit
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	bandit	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	bandit	21	29
addTmpVal	stealth	10	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	yellow jelly	13	9
[MOVE] actor moved without a starting position	giant red ant	21	9
Drops resolver	blue ooze	nil	nil	nil
Zone made us a drop according to filter!	steel dagger
Drops resolver	blue ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	blue ooze	25	4
[MOVE] actor moved without a starting position	white worm mass	4	13
[MOVE] actor moved without a starting position	copperhead snake	11	24
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	rogue	37	17
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Not gone east, no backup guardian
[MUSIC] playing	The Ancients.ogg	userdata: 0650C4A0	 :: current ? 	true
Updating zone name	The Maze (6)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-maze-5.teal	::	table: 083FADF0	=>	table: 08D4CFC0	(1119)
2 frames in 1.064 seconds = 1.8797 FPS (4 keyframes)
25 frames in 1.016 seconds = 24.6063 FPS (399 keyframes)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
1264 ticks  in 10.204 seconds = 123.873 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
23 frames in 1.042 seconds = 22.0729 FPS (28 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
19 frames in 1.04 seconds = 18.2692 FPS (26 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
20 frames in 1 seconds = 20 FPS (33 keyframes)
[Identify]	ash longbow	true
[LOG]	There is an item here: #FFFFFF##UID:18018:0#ash longbow#LAST#
14 frames in 1.002 seconds = 13.9721 FPS (21 keyframes)
[Identify]	ash longbow	true
[LOG]	Karthuk Brandarkson picks up (z.): #FFFFFF##UID:18018:0#ash longbow#LAST#.
23 frames in 1.112 seconds = 20.6835 FPS (50 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
4 frames in 1.168 seconds = 3.42466 FPS (6 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
22 frames in 1.042 seconds = 21.1132 FPS (193 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.031 seconds = 24.2483 FPS (36 keyframes)
183 ticks  in 10.021 seconds = 18.2617 TPS
23 frames in 1.009 seconds = 22.7948 FPS (29 keyframes)
22 frames in 1.034 seconds = 21.2766 FPS (29 keyframes)
22 frames in 1.004 seconds = 21.9124 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (36 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.007 seconds = 23.8332 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	6.95
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	6.95
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	0	1	 on dam	48.975473416963
[PROJECTOR] after resists dam	48.975473416963
[PROJECTOR] final dam	48.975473416963
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#48.98 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	48.4	11
=> chance to hit	95
[LOG]	Yellow jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	yellow jelly	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	6.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits yellow jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	yellow jelly	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	6.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] final dam	39
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#39.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow jelly!
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
256 ticks  in 10.199 seconds = 25.1005 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
AI took for target	18071	green worm mass	::	562	Karthuk Brandarkson	1	<	400
green worm mass	18071	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
green worm mass	18071	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_CRAWL_ACID
[LOG]	Green worm mass crawls acid onto Karthuk Brandarkson.
USING	table: 048839E8	Acidic Crawl
[TALENT WEAPON MULT]	2	1	1.8	0	1.5059644256269
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.2477154050155	1100	20	::	1.5059644256269
checkHit	28	12.9
=> chance to hit	89.967372148104
[ATTACK] raw dam	7.2477154050155	versus	20	with APR	1100
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	10.541750979389
[PROJECTOR] starting dam	10.541750979389
[PROJECTOR] after difficulty dam	7.379225685572
[PROJECTOR] res	0	1	 on dam	7.379225685572
[PROJECTOR] after resists dam	7.379225685572
[PROJECTOR] final dam	7.379225685572
[LOG]	Green worm mass hits Karthuk Brandarkson for #GREEN#7.38 acid damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	green worm mass	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits green worm mass for #YELLOW#6.00 light damage#LAST#.
AI took for target	18071	green worm mass	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.2477154050155	100	20	::	1
checkHit	28	12.9
=> chance to hit	89.967372148104
[ATTACK] raw dam	7.2477154050155	versus	20	with APR	100
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	4.9
[PROJECTOR] res	0	1	 on dam	4.9
[PROJECTOR] after resists dam	4.9
[PROJECTOR] final dam	4.9
[LOG]	Green worm mass hits Karthuk Brandarkson for #aaaaaa#4.90 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	green worm mass	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] final dam	39
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#39.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green worm mass!
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
175 ticks  in 10.175 seconds = 17.199 TPS
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
AI took for target	18072	red jelly	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.334622398917	5	20	::	1
checkHit	34	12.9
=> chance to hit	95
[ATTACK] raw dam	16.334622398917	versus	20	with APR	5
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Red jelly hits Karthuk Brandarkson for #LIGHT_RED#0.70 fire damage#LAST#.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
23 frames in 1.038 seconds = 22.158 FPS (28 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	6.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	39.558701546527
[PROJECTOR] starting dam	39.558701546527
[PROJECTOR] after difficulty dam	39.558701546527
[PROJECTOR] res	0	1	 on dam	39.558701546527
[PROJECTOR] after resists dam	39.558701546527
[PROJECTOR] final dam	39.558701546527
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#39.56 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	6.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	48.4	10.5
=> chance to hit	95
[LOG]	Red jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
26 frames in 1.042 seconds = 24.952 FPS (36 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	red jelly	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	6.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	red jelly	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	6.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed red jelly!
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
187 ticks  in 10.061 seconds = 18.5866 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
287 ticks  in 10.074 seconds = 28.4892 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	blue ooze	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	6.3410044980803	0.9365899550192	 on dam	37.760578748957
[PROJECTOR] after resists dam	35.366178751985
[PROJECTOR] final dam	35.366178751985
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#35.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	blue ooze	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	6.3410044980803	0.9365899550192	 on dam	48.975473416963
[PROJECTOR] after resists dam	45.869936444637
[PROJECTOR] final dam	45.869936444637
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#45.87 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
checkHit	48.4	9
=> chance to hit	95
[LOG]	Blue ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
23 frames in 1.036 seconds = 22.2008 FPS (28 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	blue ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	6.3410044980803	0.9365899550192	 on dam	34
[PROJECTOR] after resists dam	31.844058470653
[PROJECTOR] final dam	31.844058470653
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#31.84 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed blue ooze!
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
[Identify]	steel dagger	true
[LOG]	You pickup 0.40 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:18114:0#steel dagger (10-13 power, 6 apr)#LAST#
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[Identify]	steel dagger	true
[LOG]	Karthuk Brandarkson picks up (u.): #FFFFFF##UID:18114:0#steel dagger (10-13 power, 6 apr)#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
AI took for target	18112	giant red ant	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(15.600000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.9631284194721	7	20	::	1
checkHit	26	12.9
=> chance to hit	86.361197989214
[ATTACK] raw dam	7.9631284194721	versus	20	with APR	7
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Giant red ant hits Karthuk Brandarkson for #LIGHT_RED#0.00 fire damage#LAST#.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
169 ticks  in 11.923 seconds = 14.1743 TPS
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	9.75
=> chance to hit	95
[LOG]	Giant red ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	giant red ant	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	44
[PHYS CRIT %]	0.8
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] final dam	44
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#44.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant red ant!
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
287 ticks  in 10.051 seconds = 28.5544 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	8
=> chance to hit	40.308998699194
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	24.5
[PROJECTOR] res	0	1	 on dam	24.5
[PROJECTOR] after resists dam	24.5
[PROJECTOR] final dam	24.5
[LOG]	Something hits Karthuk Brandarkson for #1133F3#24.50 cold damage#LAST#.
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
122 ticks  in 12.797 seconds = 9.53348 TPS
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
AI took for target	18086	black jelly	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(29.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.803251549019	5	20	::	1
checkHit	31	12.9
=> chance to hit	94.870631990508
[LOG]	Black jelly misses Karthuk Brandarkson.
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	black jelly	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.9
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits black jelly for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-47.575621887011	1.4757562188701	 on dam	6
[PROJECTOR] after resists dam	8.8545373132207
[PROJECTOR] final dam	8.8545373132207
[LOG]	Karthuk Brandarkson hits black jelly for #YELLOW#8.85 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	black jelly	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.9
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	0	1	 on dam	48.975473416963
[PROJECTOR] after resists dam	48.975473416963
[PROJECTOR] final dam	48.975473416963
[LOG]	Karthuk Brandarkson hits black jelly for #aaaaaa#48.98 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-47.575621887011	1.4757562188701	 on dam	6
[PROJECTOR] after resists dam	8.8545373132207
[PROJECTOR] final dam	8.8545373132207
[LOG]	Karthuk Brandarkson hits black jelly for #YELLOW#8.85 light damage#LAST#.
checkHit	48.4	9.75
=> chance to hit	95
[LOG]	Black jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.031 seconds = 24.2483 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	black jelly	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.9
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits black jelly for #aaaaaa#35.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed black jelly!
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	You pickup 0.35 gold pieces.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	21.333333333333	0	7	::	1.7981227975694
checkHit	48.4	11.55
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	7	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	11.34427680316	0.8865572319684	 on dam	26.971841963541
[PROJECTOR] after resists dam	23.912081552286
[PROJECTOR] final dam	23.912081552286
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#23.91 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	21.333333333333	0	7	::	2.2261578825892
checkHit	48.4	11.55
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	7	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	31.166210356249
[PROJECTOR] starting dam	31.166210356249
[PROJECTOR] after difficulty dam	31.166210356249
[PROJECTOR] res	11.34427680316	0.8865572319684	 on dam	31.166210356249
[PROJECTOR] after resists dam	27.630629184381
[PROJECTOR] final dam	27.630629184381
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#27.63 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	7	7
191 ticks  in 10.196 seconds = 18.7328 TPS
checkHit	5.5	8
=> chance to hit	40.308998699194
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	31.729011075595	2	7	::	1
checkHit	48.4	11.55
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	7	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	11.34427680316	0.8865572319684	 on dam	30
[PROJECTOR] after resists dam	26.596716959052
[PROJECTOR] final dam	26.596716959052
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#26.60 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
24 frames in 1.033 seconds = 23.2333 FPS (30 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	31.729011075595	2	7	::	1
checkHit	16.133333333333	11.55
=> chance to hit	66.385680263867
[LOG]	Karthuk Brandarkson misses thief.
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.005 seconds = 24.8756 FPS (33 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Thief is not stunned anymore.
removeTempVal	stunned	1	 :=: 	7
delTmpVal	stunned	1
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	21.333333333333	0	7	::	1.7981227975694
checkHit	16.133333333333	11.55
=> chance to hit	66.385680263867
[LOG]	Karthuk Brandarkson misses thief.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	21.333333333333	0	7	::	2.2261578825892
checkHit	16.133333333333	11.55
=> chance to hit	66.385680263867
[ATTACK] raw dam	21.333333333333	versus	7	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	11.34427680316	0.8865572319684	 on dam	46.749315534374
[PROJECTOR] after resists dam	41.445943776572
[PROJECTOR] final dam	41.445943776572
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#41.45 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	8	8
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	31.729011075595	2	7	::	1
checkHit	16.133333333333	11.55
=> chance to hit	66.385680263867
[ATTACK] raw dam	31.729011075595	versus	7	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	11.34427680316	0.8865572319684	 on dam	31
[PROJECTOR] after resists dam	27.48327419102
[PROJECTOR] final dam	27.48327419102
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#27.48 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
89 ticks  in 10.917 seconds = 8.15242 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	8
=> chance to hit	40.308998699194
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	31.729011075595	2	7	::	1
checkHit	16.133333333333	11.55
=> chance to hit	66.385680263867
[ATTACK] raw dam	31.729011075595	versus	7	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	11.34427680316	0.8865572319684	 on dam	29
[PROJECTOR] after resists dam	25.710159727084
[PROJECTOR] final dam	25.710159727084
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#25.71 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.30 gold pieces.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
AI took for target	18063	giant black ant	::	562	Karthuk Brandarkson	101	<	400
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
132 ticks  in 18.22 seconds = 7.24479 TPS
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
AI took for target	18063	giant black ant	::	562	Karthuk Brandarkson	16	<	400
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant black ant	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	3.8
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses giant black ant.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant black ant	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	3.8
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	0	1	 on dam	48.975473416963
[PROJECTOR] after resists dam	48.975473416963
[PROJECTOR] final dam	48.975473416963
[LOG]	Karthuk Brandarkson hits giant black ant for #aaaaaa#48.98 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.5986792745154	0.94401320725485	 on dam	6
[PROJECTOR] after resists dam	5.6640792435291
[PROJECTOR] final dam	5.6640792435291
[LOG]	Karthuk Brandarkson hits giant black ant for #YELLOW#5.66 light damage#LAST#.
checkHit	48.4	10.5
=> chance to hit	95
[LOG]	Giant black ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	giant black ant	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	3.8
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits giant black ant for #aaaaaa#38.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	5.5986792745154	0.94401320725485	 on dam	6
[PROJECTOR] after resists dam	5.6640792435291
[PROJECTOR] final dam	5.6640792435291
[LOG]	Karthuk Brandarkson hits giant black ant for #YELLOW#5.66 light damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	giant black ant	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	3.8
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits giant black ant for #aaaaaa#38.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant black ant!
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
211 ticks  in 10.239 seconds = 20.6075 TPS
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (31 keyframes)
220 ticks  in 10.396 seconds = 21.162 TPS
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	blue ooze	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#35.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	blue ooze	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.2
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses blue ooze.
AI took for target	18090	blue ooze	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.27188069912	5	20	::	1
checkHit	29	12.9
=> chance to hit	91.664050733828
[ATTACK] raw dam	13.27188069912	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Blue ooze hits Karthuk Brandarkson for #1133F3#0.00 cold damage#LAST#.
199 ticks  in 10.055 seconds = 19.7911 TPS
24 frames in 1.007 seconds = 23.8332 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	blue ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	41
[PHYS CRIT %]	0.8
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] final dam	41
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#41.00 physical damage#LAST#.
findFreeGrid using	13	18
[MOVE] actor moved without a starting position	blue ooze	13	18
[LOG]	Blue ooze is split in two!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.038 seconds = 24.0848 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	blue ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#38.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.27188069912	5	20	::	1
checkHit	29	12.9
=> chance to hit	91.664050733828
[LOG]	Blue ooze misses Karthuk Brandarkson.
AI took for target	18124	blue ooze	::	562	Karthuk Brandarkson	4	<	400
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	blue ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] final dam	39
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#39.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed blue ooze!
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	blue ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] final dam	36
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#36.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.27188069912	5	20	::	1
checkHit	29	12.9
=> chance to hit	91.664050733828
[ATTACK] raw dam	13.27188069912	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Blue ooze hits Karthuk Brandarkson for #1133F3#0.00 cold damage#LAST#.
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	blue ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#38.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed blue ooze!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
[Identify]	searing cured leather armour of stability	true
[LOG]	You pickup 2.30 gold pieces.
[LOG]	There is an item here: #00FF80##UID:18091:0#searing cured leather armour of stability (2 def, 4 armor)#LAST#
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[Identify]	searing cured leather armour of stability	true
[LOG]	Karthuk Brandarkson picks up (J.): #00FF80##UID:18091:0#searing cured leather armour of stability (2 def, 4 armor)#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	white jelly	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	6.25
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits white jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	white jelly	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	6.25
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits white jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	48.4	10.25
=> chance to hit	95
[LOG]	White jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.007 seconds = 23.8332 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	white jelly	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	6.25
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#35.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white jelly!
checkHit	5.5	6
=> chance to hit	47.881070093006
123 ticks  in 10.026 seconds = 12.2681 TPS
26 frames in 1.032 seconds = 25.1938 FPS (33 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
177 ticks  in 10.239 seconds = 17.2868 TPS
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
24 frames in 1.033 seconds = 23.2333 FPS (31 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
AI took for target	18060	rattlesnake	::	562	Karthuk Brandarkson	32	<	400
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rattlesnake	 :: 	21.333333333333	0	2	::	1.7981227975694
checkHit	48.4	16.75
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	2	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rattlesnake	 :: 	21.333333333333	0	2	::	2.2261578825892
checkHit	48.4	16.75
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	2	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#44.52 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	10.75
=> chance to hit	95
[LOG]	Rattlesnake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rattlesnake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	16.75
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] final dam	36
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#36.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rattlesnake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	16.75
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rattlesnake.
189 ticks  in 11.33 seconds = 16.6814 TPS
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rattlesnake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	16.75
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	41
[PHYS CRIT %]	0.8
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] final dam	41
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#41.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rattlesnake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	16.75
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rattlesnake!
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
165 ticks  in 10.674 seconds = 15.4581 TPS
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	white worm mass	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.55
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	43
[PHYS CRIT %]	0.8
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] final dam	43
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#43.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits white worm mass for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(27.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	8.1536798306425	100	20	::	1
checkHit	29	12.9
=> chance to hit	91.664050733828
[ATTACK] raw dam	8.1536798306425	versus	20	with APR	100
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] final dam	5.6
[LOG]	White worm mass hits Karthuk Brandarkson for #aaaaaa#5.60 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	white worm mass	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.55
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white worm mass!
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
AI took for target	18088	white ooze	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.250966799188	5	20	::	1
checkHit	28	12.9
=> chance to hit	89.967372148104
[ATTACK] raw dam	12.250966799188	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	White ooze hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
checkHit	5.5	6
=> chance to hit	47.881070093006
22 frames in 1 seconds = 22 FPS (27 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	white ooze	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	39.558701546527
[PROJECTOR] starting dam	39.558701546527
[PROJECTOR] after difficulty dam	39.558701546527
[PROJECTOR] res	0	1	 on dam	39.558701546527
[PROJECTOR] after resists dam	39.558701546527
[PROJECTOR] final dam	39.558701546527
[LOG]	Karthuk Brandarkson hits white ooze for #aaaaaa#39.56 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits white ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	white ooze	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.2
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	0	1	 on dam	48.975473416963
[PROJECTOR] after resists dam	48.975473416963
[PROJECTOR] final dam	48.975473416963
[LOG]	Karthuk Brandarkson hits white ooze for #aaaaaa#48.98 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white ooze!
checkHit	48.4	8.5
=> chance to hit	95
[LOG]	White ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:18089:0#rough leather belt#LAST#
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
123 ticks  in 10.076 seconds = 12.2072 TPS
checkHit	5.5	6
=> chance to hit	47.881070093006
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	18061	giant yellow ant	::	562	Karthuk Brandarkson	4	<	400
checkHit	5.5	6
=> chance to hit	47.881070093006
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1 seconds = 24 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant yellow ant	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	4.15
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	4.0330583386985	0.95966941661302	 on dam	37.760578748957
[PROJECTOR] after resists dam	36.237672578982
[PROJECTOR] final dam	36.237672578982
[LOG]	Karthuk Brandarkson hits giant yellow ant for #aaaaaa#36.24 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant yellow ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant yellow ant	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	4.15
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	4.0330583386985	0.95966941661302	 on dam	48.975473416963
[PROJECTOR] after resists dam	47.000264002403
[PROJECTOR] final dam	47.000264002403
[LOG]	Karthuk Brandarkson hits giant yellow ant for #aaaaaa#47.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant yellow ant for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	10.75
=> chance to hit	95
[LOG]	Giant yellow ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.041 seconds = 24.0154 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	giant yellow ant	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	4.15
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	4.0330583386985	0.95966941661302	 on dam	31
[PROJECTOR] after resists dam	29.749751915003
[PROJECTOR] final dam	29.749751915003
[LOG]	Karthuk Brandarkson hits giant yellow ant for #aaaaaa#29.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant yellow ant for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	giant yellow ant	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	4.15
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	40
[PHYS CRIT %]	0.8
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	4.0330583386985	0.95966941661302	 on dam	40
[PROJECTOR] after resists dam	38.386776664521
[PROJECTOR] final dam	38.386776664521
[LOG]	Karthuk Brandarkson hits giant yellow ant for #aaaaaa#38.39 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant yellow ant!
211 ticks  in 10.155 seconds = 20.7779 TPS
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:18089:0#rough leather belt#LAST#
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.039 seconds = 24.0616 FPS (30 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
176 ticks  in 21.665 seconds = 8.1237 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant carpenter ant	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	39.558701546527
[PROJECTOR] starting dam	39.558701546527
[PROJECTOR] after difficulty dam	39.558701546527
[PROJECTOR] res	4.6096795362029	0.95390320463797	 on dam	39.558701546527
[PROJECTOR] after resists dam	37.735172176549
[PROJECTOR] final dam	37.735172176549
[LOG]	Karthuk Brandarkson hits giant carpenter ant for #aaaaaa#37.74 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant carpenter ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant carpenter ant	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	4.6096795362029	0.95390320463797	 on dam	44.523157651784
[PROJECTOR] after resists dam	42.470782764639
[PROJECTOR] final dam	42.470782764639
[LOG]	Karthuk Brandarkson hits giant carpenter ant for #aaaaaa#42.47 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant carpenter ant for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	10.25
=> chance to hit	95
[LOG]	Giant carpenter ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.034 seconds = 24.1779 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	giant carpenter ant	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	4.6096795362029	0.95390320463797	 on dam	38
[PROJECTOR] after resists dam	36.248321776243
[PROJECTOR] final dam	36.248321776243
[LOG]	Karthuk Brandarkson hits giant carpenter ant for #aaaaaa#36.25 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant carpenter ant!
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	6	::	1.7981227975694
checkHit	48.4	14
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	6	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#26.97 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	6	::	2.2261578825892
checkHit	48.4	14
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	6	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
[PROJECTOR] starting dam	33.392368238838
[PROJECTOR] after difficulty dam	33.392368238838
[PROJECTOR] res	0	1	 on dam	33.392368238838
[PROJECTOR] after resists dam	33.392368238838
[PROJECTOR] final dam	33.392368238838
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#33.39 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	8	8
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.039 seconds = 24.0616 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	14
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	16.133333333333	14
=> chance to hit	58.398012892939
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#38.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
25 frames in 1.005 seconds = 24.8756 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	14
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	6
=> chance to hit	47.881070093006
checkHit	5.5	6
=> chance to hit	47.881070093006
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	14
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	cured leather armour of fire resistance	true
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	There is an item here: #00FF80##UID:18076:0#cured leather armour of fire resistance (2 def, 4 armor)#LAST#
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	cured leather armour of fire resistance	true
[LOG]	Karthuk Brandarkson picks up (H.): #00FF80##UID:18076:0#cured leather armour of fire resistance (2 def, 4 armor)#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
158 ticks  in 10.215 seconds = 15.4674 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.077 seconds = 23.2126 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (34 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
231 ticks  in 10.007 seconds = 23.0838 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
286 ticks  in 27.206 seconds = 10.5124 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
176 ticks  in 10.032 seconds = 17.5439 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
25 frames in 1.04 seconds = 24.0385 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
AI took for target	18096	great wolf	::	562	Karthuk Brandarkson	4	<	400
great wolf	18096	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Great wolf howls
USING	table: 062F45D8	Howl
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.819677) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	9.1803861564037	3	20	::	1
checkHit	32	12.9
=> chance to hit	95
[ATTACK] raw dam	9.1803861564037	versus	20	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Great wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	great wolf	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	9.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] final dam	36
[LOG]	Karthuk Brandarkson hits great wolf for #aaaaaa#36.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits great wolf for #YELLOW#6.00 light damage#LAST#.
176 ticks  in 10.222 seconds = 17.2178 TPS
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.819677) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	9.1803861564037	3	20	::	1
checkHit	32	12.9
=> chance to hit	95
[ATTACK] raw dam	9.1803861564037	versus	20	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Great wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	great wolf	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	9.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits great wolf for #aaaaaa#37.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits great wolf for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.819677) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	9.1803861564037	3	20	::	1
checkHit	32	12.9
=> chance to hit	95
[ATTACK] raw dam	9.1803861564037	versus	20	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Great wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	great wolf	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	9.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	40
[PHYS CRIT %]	0.8
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] final dam	40
[LOG]	Karthuk Brandarkson hits great wolf for #aaaaaa#40.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits great wolf for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.819677) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	9.1803861564037	3	20	::	1
checkHit	32	12.9
=> chance to hit	95
[LOG]	Great wolf misses Karthuk Brandarkson.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	great wolf	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	9.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits great wolf for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits great wolf for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.819677) totstat(16.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	9.1803861564037	3	20	::	1
checkHit	32	12.9
=> chance to hit	95
[ATTACK] raw dam	9.1803861564037	versus	20	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Great wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	great wolf	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	9.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] final dam	36
[LOG]	Karthuk Brandarkson hits great wolf for #aaaaaa#36.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed great wolf!
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	assassin	 :: 	21.333333333333	0	7	::	1.7981227975694
checkHit	48.4	22.1
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	7	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#26.97 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	assassin	 :: 	21.333333333333	0	7	::	2.2261578825892
checkHit	48.4	22.1
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	7	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	33.392368238838
[PROJECTOR] starting dam	33.392368238838
[PROJECTOR] after difficulty dam	33.392368238838
[PROJECTOR] res	0	1	 on dam	33.392368238838
[PROJECTOR] after resists dam	33.392368238838
[PROJECTOR] final dam	33.392368238838
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#33.39 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Assassin is stunned!
addTmpVal	stunned	1	 :=: 	8	8
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	assassin	 :: 	31.729011075595	2	7	::	1
checkHit	48.4	22.1
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	7	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	assassin	 :: 	31.729011075595	2	7	::	1
checkHit	48.4	22.1
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	7	with APR	2
[ATTACK] after range	26
[PHYS CRIT %]	0.8
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#26.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	assassin	 :: 	31.729011075595	2	7	::	1
checkHit	48.4	22.1
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	7	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits assassin for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	assassin	 :: 	31.729011075595	2	7	::	1
checkHit	48.4	22.1
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	7	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits assassin for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed assassin!
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
24 frames in 1 seconds = 24 FPS (29 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
123 ticks  in 11.435 seconds = 10.7564 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	5.5	10
=> chance to hit	33.863199776503
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	21.333333333333	0	2	::	1.7981227975694
checkHit	48.4	12.7
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	2	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits copperhead snake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	21.333333333333	0	2	::	2.2261578825892
checkHit	48.4	12.7
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses copperhead snake.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(33.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.039917012091	10	20	::	1
checkHit	52	12.9
=> chance to hit	95
[ATTACK] raw dam	14.039917012091	versus	20	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Copperhead snake hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	copperhead snake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	12.7
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits copperhead snake for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(33.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.039917012091	10	20	::	1
checkHit	52	12.9
=> chance to hit	95
[ATTACK] raw dam	14.039917012091	versus	20	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Copperhead snake hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(33.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.039917012091	10	20	::	1
checkHit	52	12.9
=> chance to hit	95
[ATTACK] raw dam	14.039917012091	versus	20	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Copperhead snake hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
24 frames in 1.009 seconds = 23.7859 FPS (29 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	copperhead snake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	12.7
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits copperhead snake for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(33.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.039917012091	10	20	::	1
checkHit	52	12.9
=> chance to hit	95
[ATTACK] raw dam	14.039917012091	versus	20	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Copperhead snake hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	copperhead snake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	12.7
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed copperhead snake!
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[Identify]	iron helm	true
[LOG]	There is an item here: #FFFFFF##UID:18017:0#iron helm (0 def, 3 armor)#LAST#
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1 seconds = 25 FPS (30 keyframes)
178 ticks  in 10.465 seconds = 17.0091 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
[Identify]	iron helm	true
[LOG]	There is an item here: #FFFFFF##UID:18017:0#iron helm (0 def, 3 armor)#LAST#
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[Identify]	iron helm	true
[LOG]	Karthuk Brandarkson picks up (F.): #FFFFFF##UID:18017:0#iron helm (0 def, 3 armor)#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
275 ticks  in 10.263 seconds = 26.7953 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	10	0.9	 on dam	3.5
[PROJECTOR] after resists dam	3.15
[PROJECTOR] final dam	3.15
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#3.15 lightning damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.036 seconds = 24.1313 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rattlesnake	 :: 	21.333333333333	0	2	::	1.7981227975694
checkHit	48.4	16.4
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	2	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.281972199744	0.89718027800256	 on dam	6
[PROJECTOR] after resists dam	5.3830816680154
[PROJECTOR] final dam	5.3830816680154
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#5.38 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rattlesnake	 :: 	21.333333333333	0	2	::	2.2261578825892
checkHit	48.4	16.4
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	2	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	46.749315534374
[PROJECTOR] starting dam	46.749315534374
[PROJECTOR] after difficulty dam	46.749315534374
[PROJECTOR] res	0	1	 on dam	46.749315534374
[PROJECTOR] after resists dam	46.749315534374
[PROJECTOR] final dam	46.749315534374
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#46.75 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.281972199744	0.89718027800256	 on dam	6
[PROJECTOR] after resists dam	5.3830816680154
[PROJECTOR] final dam	5.3830816680154
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#5.38 light damage#LAST#.
checkHit	48.4	10.25
=> chance to hit	95
[LOG]	Rattlesnake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
200 ticks  in 10.137 seconds = 19.7297 TPS
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rattlesnake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	16.4
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] final dam	39
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#39.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.281972199744	0.89718027800256	 on dam	6
[PROJECTOR] after resists dam	5.3830816680154
[PROJECTOR] final dam	5.3830816680154
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#5.38 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rattlesnake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	16.4
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rattlesnake.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.046 seconds = 24.8566 FPS (33 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rattlesnake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	16.4
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] final dam	39
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#39.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	10.281972199744	0.89718027800256	 on dam	6
[PROJECTOR] after resists dam	5.3830816680154
[PROJECTOR] final dam	5.3830816680154
[LOG]	Karthuk Brandarkson hits rattlesnake for #YELLOW#5.38 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rattlesnake	 :: 	31.729011075595	2	2	::	1
checkHit	48.4	16.4
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	2	with APR	2
[ATTACK] after range	42
[PHYS CRIT %]	0.8
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] final dam	42
[LOG]	Karthuk Brandarkson hits rattlesnake for #aaaaaa#42.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rattlesnake!
checkHit	5.5	10
=> chance to hit	33.863199776503
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
132 ticks  in 10.091 seconds = 13.081 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
AI took for target	18049	thief	::	562	Karthuk Brandarkson	13	<	121
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	phase steel dagger of accuracy
[COMBAT DAMAGE] power(0.979744) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.459691599423	7	20	::	1
checkHit	10	12.9
=> chance to hit	38.941028970075
[ATTACK] raw dam	16.459691599423	versus	20	with APR	7
[ATTACK] after range	4
[PHYS CRIT %]	13.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	3.024
[PROJECTOR] after resists dam	3.024
[PROJECTOR] final dam	3.024
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#3.02 physical damage#LAST#.
[ATTACK] attacking with	phase steel dagger of massacre
[COMBAT DAMAGE] power(1.039047) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.455990919407	7	20	::	0.5
checkHit	7	12.9
=> chance to hit	29.860287567955
[LOG]	Thief misses Karthuk Brandarkson.
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	10	 :=: 	5
delTmpVal	stealth	10
removeTempVal	infravision	1	 :=: 	7
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	6
delTmpVal	lite	-1000
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.039 seconds = 24.0616 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	21.333333333333	0	5	::	1.7981227975694
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	1.9124115677347	0.98087588432265	 on dam	6
[PROJECTOR] after resists dam	5.8852553059359
[PROJECTOR] final dam	5.8852553059359
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.89 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	21.333333333333	0	5	::	2.2261578825892
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	1.9124115677347	0.98087588432265	 on dam	6
[PROJECTOR] after resists dam	5.8852553059359
[PROJECTOR] final dam	5.8852553059359
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.89 light damage#LAST#.
checkHit	48.4	4.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	8	8
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	11.25
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses thief.
123 ticks  in 10.381 seconds = 11.8486 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	1.9124115677347	0.98087588432265	 on dam	6
[PROJECTOR] after resists dam	5.8852553059359
[PROJECTOR] final dam	5.8852553059359
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.89 light damage#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	0.8
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] final dam	33
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#33.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	1.9124115677347	0.98087588432265	 on dam	6
[PROJECTOR] after resists dam	5.8852553059359
[PROJECTOR] final dam	5.8852553059359
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#5.89 light damage#LAST#.
22 ticks  in 19.122 seconds = 1.15051 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#30.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[Identify]	phase steel dagger of massacre	true
[Identify]	phase steel dagger of accuracy	true
[Identify]	rough leather belt	true
[LOG]	You pickup 0.30 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	There is more than one object lying here.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	phase steel dagger of massacre	true
[LOG]	Karthuk Brandarkson picks up (s.): #00FF80##UID:18054:0#phase steel dagger of massacre (11-14.3 power, 7 apr)#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
[Identify]	phase steel dagger of accuracy	true
[LOG]	Karthuk Brandarkson picks up (s.): #00FF80##UID:18051:0#phase steel dagger of accuracy (9.5-12.35 power, 7 apr)#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
63 ticks  in 10.248 seconds = 6.14754 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[Identify]	healing infusion	true
[LOG]	There is an item here: #FFFFFF##UID:18014:0#healing infusion [heal 81]#LAST#
checkHit	5.5	10
=> chance to hit	33.863199776503
[Identify]	healing infusion	true
[LOG]	Karthuk Brandarkson picks up (a.): #FFFFFF##UID:18014:0#healing infusion [heal 81]#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
AI took for target	18105	bandit	::	562	Karthuk Brandarkson	4	<	121
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.121 seconds = 23.1936 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	21.333333333333	0	8	::	1.7981227975694
checkHit	48.4	12.55
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	8	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.8
[ATTACK] after crit	13
[ATTACK] after mult	23.375596368402
[PROJECTOR] starting dam	23.375596368402
[PROJECTOR] after difficulty dam	23.375596368402
[PROJECTOR] res	0	1	 on dam	23.375596368402
[PROJECTOR] after resists dam	23.375596368402
[PROJECTOR] final dam	23.375596368402
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#23.38 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	21.333333333333	0	8	::	2.2261578825892
checkHit	48.4	12.55
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	8	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.8
[ATTACK] after crit	14
[ATTACK] after mult	31.166210356249
[PROJECTOR] starting dam	31.166210356249
[PROJECTOR] after difficulty dam	31.166210356249
[PROJECTOR] res	0	1	 on dam	31.166210356249
[PROJECTOR] after resists dam	31.166210356249
[PROJECTOR] final dam	31.166210356249
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#31.17 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Bandit is stunned!
addTmpVal	stunned	1	 :=: 	7	7
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	31.729011075595	2	8	::	1
checkHit	16.133333333333	12.55
=> chance to hit	63.300635835633
[ATTACK] raw dam	31.729011075595	versus	8	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] final dam	30
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#30.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
24 frames in 1.035 seconds = 23.1884 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	31.729011075595	2	8	::	1
checkHit	48.4	12.55
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	8	with APR	2
[ATTACK] after range	27
[PHYS CRIT %]	0.8
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] final dam	27
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#27.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	31.729011075595	2	8	::	1
checkHit	48.4	12.55
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	8	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	31.729011075595	2	8	::	1
checkHit	48.4	12.55
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	8	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	31.729011075595	2	8	::	1
checkHit	16.133333333333	12.55
=> chance to hit	63.300635835633
[ATTACK] raw dam	31.729011075595	versus	8	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bandit!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
222 ticks  in 10.376 seconds = 21.3955 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
198 ticks  in 10.016 seconds = 19.7684 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
24 frames in 1.041 seconds = 23.0548 FPS (29 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.004 seconds = 24.9004 FPS (33 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
[LOG]	A stream of poison gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	5.3666666666667
[PROJECTOR] res	14	0.86	 on dam	5.3666666666667
[PROJECTOR] after resists dam	4.6153333333333
[PROJECTOR] final dam	4.6153333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.62 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	5.3666666666667
[PROJECTOR] res	14	0.86	 on dam	5.3666666666667
[PROJECTOR] after resists dam	4.6153333333333
[PROJECTOR] final dam	4.6153333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.62 nature damage#LAST#.
296 ticks  in 10.247 seconds = 28.8865 TPS
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	5.3666666666667
[PROJECTOR] res	14	0.86	 on dam	5.3666666666667
[PROJECTOR] after resists dam	4.6153333333333
[PROJECTOR] final dam	4.6153333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.62 nature damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	137
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	5.3666666666667
[PROJECTOR] res	14	0.86	 on dam	5.3666666666667
[PROJECTOR] after resists dam	4.6153333333333
[PROJECTOR] final dam	4.6153333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.62 nature damage#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	5.3666666666667
[PROJECTOR] res	14	0.86	 on dam	5.3666666666667
[PROJECTOR] after resists dam	4.6153333333333
[PROJECTOR] final dam	4.6153333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.62 nature damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	5.3666666666667
[PROJECTOR] res	14	0.86	 on dam	5.3666666666667
[PROJECTOR] after resists dam	4.6153333333333
[PROJECTOR] final dam	4.6153333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.62 nature damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops being poisoned.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	137
delTmpVal	life_regen	12
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
88 ticks  in 10.105 seconds = 8.70856 TPS
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson brandishes the Summertide Phial and banishes all shadows!
AI took for target	18064	rogue	::	562	Karthuk Brandarkson	9	<	121
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	6	::	1.7981227975694
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	6	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	2.8
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#26.97 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	6	::	2.2261578825892
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	6	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	16.133333333333	11.9
=> chance to hit	65.330662030536
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	0.8
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] final dam	36
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#36.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	16.133333333333	11.9
=> chance to hit	65.330662030536
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
Loading tile	object/bloodstone.png
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[Identify]	bloodstone	true
[LOG]	You pickup 0.30 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:18065:0#bloodstone#LAST#
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
24 frames in 1.037 seconds = 23.1437 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	bloodstone	true
[LOG]	Karthuk Brandarkson picks up (U.): #FFFFFF##UID:18065:0#bloodstone#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
92 ticks  in 11.736 seconds = 7.83913 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	6	::	1.7981227975694
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	6	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	6	::	2.2261578825892
checkHit	48.4	11.9
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	7	 :=: 	4
delTmpVal	stealth	7
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.958947) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.822619534267	6	20	::	1
checkHit	9	12.9
=> chance to hit	35.69851997459
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.144276795846	6	20	::	0.5
checkHit	9	12.9
=> chance to hit	35.69851997459
[ATTACK] raw dam	17.144276795846	versus	20	with APR	6
[ATTACK] after range	4
[PHYS CRIT %]	13.6
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#1.40 physical damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.958947) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.822619534267	6	20	::	1
checkHit	9	12.9
=> chance to hit	35.69851997459
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.144276795846	6	20	::	0.5
checkHit	9	12.9
=> chance to hit	35.69851997459
[ATTACK] raw dam	17.144276795846	versus	20	with APR	6
[ATTACK] after range	3
[PHYS CRIT %]	13.6
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.05
[PROJECTOR] res	0	1	 on dam	1.05
[PROJECTOR] after resists dam	1.05
[PROJECTOR] final dam	1.05
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#1.05 physical damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
AI took for target	18118	rogue	::	562	Karthuk Brandarkson	1	<	100
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.958947) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.822619534267	6	20	::	1
checkHit	9	12.9
=> chance to hit	35.69851997459
[ATTACK] raw dam	15.822619534267	versus	20	with APR	6
[ATTACK] after range	2
[PHYS CRIT %]	13.6
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	Rogue performs a critical strike!
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.1
[PROJECTOR] after resists dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#2.10 physical damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.144276795846	6	20	::	0.5
checkHit	9	12.9
=> chance to hit	35.69851997459
[ATTACK] raw dam	17.144276795846	versus	20	with APR	6
[ATTACK] after range	4
[PHYS CRIT %]	13.6
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#1.40 physical damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#31.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.958947) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.822619534267	6	20	::	1
checkHit	9	12.9
=> chance to hit	35.69851997459
[ATTACK] raw dam	15.822619534267	versus	20	with APR	6
[ATTACK] after range	2
[PHYS CRIT %]	13.6
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#1.40 physical damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.144276795846	6	20	::	0.5
checkHit	9	12.9
=> chance to hit	35.69851997459
[LOG]	Rogue misses Karthuk Brandarkson.
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	6	::	1
checkHit	48.4	11.9
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	6	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#29.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
112 ticks  in 10.092 seconds = 11.0979 TPS
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#38.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	7	 :=: 	4
delTmpVal	stealth	7
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.459691599423	6	20	::	1
checkHit	7	12.9
=> chance to hit	29.860287567955
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.8	6	20	::	0.5
checkHit	7	12.9
=> chance to hit	29.860287567955
[ATTACK] raw dam	16.8	versus	20	with APR	6
[ATTACK] after range	2
[PHYS CRIT %]	13.6
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[LOG]	Rogue performs a critical strike!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.05
[PROJECTOR] res	0	1	 on dam	1.05
[PROJECTOR] after resists dam	1.05
[PROJECTOR] final dam	1.05
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#1.05 physical damage#LAST#.
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	4	::	1.7981227975694
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#30.57 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	21.333333333333	0	4	::	2.2261578825892
checkHit	48.4	11.25
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
23 frames in 1.037 seconds = 22.1794 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	11.25
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.459691599423	6	20	::	1
checkHit	7	12.9
=> chance to hit	29.860287567955
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.8	6	20	::	0.5
checkHit	7	12.9
=> chance to hit	29.860287567955
[ATTACK] raw dam	16.8	versus	20	with APR	6
[ATTACK] after range	3
[PHYS CRIT %]	13.6
[ATTACK] after crit	3
[ATTACK] after mult	1.5
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.05
[PROJECTOR] res	0	1	 on dam	1.05
[PROJECTOR] after resists dam	1.05
[PROJECTOR] final dam	1.05
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#1.05 physical damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.459691599423	6	20	::	1
checkHit	7	12.9
=> chance to hit	29.860287567955
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.8	6	20	::	0.5
checkHit	7	12.9
=> chance to hit	29.860287567955
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#37.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.459691599423	6	20	::	1
checkHit	7	12.9
=> chance to hit	29.860287567955
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.000000) totstat(25.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.8	6	20	::	0.5
checkHit	7	12.9
=> chance to hit	29.860287567955
[LOG]	Rogue misses Karthuk Brandarkson.
26 frames in 1.041 seconds = 24.976 FPS (36 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	11.25
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	32
[PHYS CRIT %]	0.8
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	copper ring of acid resistance (#RESIST#)	true
[LOG]	There is an item here: #00FF80##UID:18015:0#copper ring of acid resistance (+22%)#LAST#
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	copper ring of acid resistance (#RESIST#)	true
[LOG]	Karthuk Brandarkson picks up (k.): #00FF80##UID:18015:0#copper ring of acid resistance (+22%)#LAST#.
277 ticks  in 11.054 seconds = 25.0588 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
23 frames in 1.299 seconds = 17.7059 FPS (28 keyframes)
26 frames in 1.024 seconds = 25.3906 FPS (45 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 ticks  in 10.451 seconds = 2.39212 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	A stream of acid gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Something hits Karthuk Brandarkson for #GREEN#3.50 acid damage#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
AI took for target	18062	giant red ant	::	562	Karthuk Brandarkson	5	<	400
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	6.6168429324648	0.93383157067535	 on dam	37.760578748957
[PROJECTOR] after resists dam	35.262020562749
[PROJECTOR] final dam	35.262020562749
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#35.26 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	giant red ant	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	2.8
[ATTACK] after crit	22
[ATTACK] after mult	48.975473416963
[PROJECTOR] starting dam	48.975473416963
[PROJECTOR] after difficulty dam	48.975473416963
[PROJECTOR] res	6.6168429324648	0.93383157067535	 on dam	48.975473416963
[PROJECTOR] after resists dam	45.734843265531
[PROJECTOR] final dam	45.734843265531
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#45.73 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant red ant for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	10.25
=> chance to hit	95
[LOG]	Giant red ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	giant red ant	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	3.45
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	41
[PHYS CRIT %]	0.8
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	6.6168429324648	0.93383157067535	 on dam	41
[PROJECTOR] after resists dam	38.287094397689
[PROJECTOR] final dam	38.287094397689
[LOG]	Karthuk Brandarkson hits giant red ant for #aaaaaa#38.29 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant red ant!
200 ticks  in 10.16 seconds = 19.685 TPS
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
242 ticks  in 11.82 seconds = 20.4738 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
264 ticks  in 10.808 seconds = 24.4264 TPS
25 frames in 1.04 seconds = 24.0385 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	3	::	1.7981227975694
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	3	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12.502843101393	0.87497156898607	 on dam	6
[PROJECTOR] after resists dam	5.2498294139164
[PROJECTOR] final dam	5.2498294139164
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.25 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	3	::	2.2261578825892
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	3	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	2.8
[ATTACK] after crit	19
[ATTACK] after mult	42.296999769195
[PROJECTOR] starting dam	42.296999769195
[PROJECTOR] after difficulty dam	42.296999769195
[PROJECTOR] res	0	1	 on dam	42.296999769195
[PROJECTOR] after resists dam	42.296999769195
[PROJECTOR] final dam	42.296999769195
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#42.30 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12.502843101393	0.87497156898607	 on dam	6
[PROJECTOR] after resists dam	5.2498294139164
[PROJECTOR] final dam	5.2498294139164
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.25 light damage#LAST#.
checkHit	48.4	4.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	3	::	1
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	3	with APR	2
[ATTACK] after range	40
[PHYS CRIT %]	0.8
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] final dam	40
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#40.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12.502843101393	0.87497156898607	 on dam	6
[PROJECTOR] after resists dam	5.2498294139164
[PROJECTOR] final dam	5.2498294139164
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.25 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	3	::	1
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	3	with APR	2
[ATTACK] after range	43
[PHYS CRIT %]	0.8
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] final dam	43
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#43.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	12.502843101393	0.87497156898607	 on dam	6
[PROJECTOR] after resists dam	5.2498294139164
[PROJECTOR] final dam	5.2498294139164
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.25 light damage#LAST#.
26 frames in 1.03 seconds = 25.2427 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	3	::	1
checkHit	48.4	11.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	3	with APR	2
[ATTACK] after range	40
[PHYS CRIT %]	0.8
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] final dam	40
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#40.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	18095	large brown snake	::	562	Karthuk Brandarkson	8	<	400
[LOG]	A bolt of fire blasts onto large brown snake!
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Something hits large brown snake for #LIGHT_RED#31.00 fire damage#LAST#.
[LOG]	Large brown snake is on fire!
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	10.333333333333
[PROJECTOR] res	0	1	 on dam	10.333333333333
[PROJECTOR] after resists dam	10.333333333333
[PROJECTOR] final dam	10.333333333333
[LOG]	Something hits large brown snake for #LIGHT_RED#10.33 fire damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(33.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.270959280799	10	20	::	1
checkHit	52	12.9
=> chance to hit	95
[ATTACK] raw dam	12.270959280799	versus	20	with APR	10
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Large brown snake hits Karthuk Brandarkson for #aaaaaa#1.40 physical damage#LAST#.
25 frames in 1.037 seconds = 24.108 FPS (30 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	10.7
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	2.8
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large brown snake for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	10.7
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	0	1	 on dam	44.523157651784
[PROJECTOR] after resists dam	44.523157651784
[PROJECTOR] final dam	44.523157651784
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#44.52 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits large brown snake for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	9.5
=> chance to hit	95
[LOG]	Large brown snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	10.333333333333
[PROJECTOR] res	0	1	 on dam	10.333333333333
[PROJECTOR] after resists dam	10.333333333333
[PROJECTOR] final dam	10.333333333333
[LOG]	Something hits large brown snake for #LIGHT_RED#10.33 fire damage#LAST#.
[LOG]	Fire trap killed large brown snake!
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	21.7
[PROJECTOR] res	0	1	 on dam	21.7
[PROJECTOR] after resists dam	21.7
[PROJECTOR] final dam	21.7
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#21.70 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
171 ticks  in 16.006 seconds = 10.6835 TPS
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	7.2333333333333
[PROJECTOR] res	0	1	 on dam	7.2333333333333
[PROJECTOR] after resists dam	7.2333333333333
[PROJECTOR] final dam	7.2333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.23 fire damage#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	138
25 frames in 1 seconds = 25 FPS (30 keyframes)
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	7.2333333333333
[PROJECTOR] res	0	1	 on dam	7.2333333333333
[PROJECTOR] after resists dam	7.2333333333333
[PROJECTOR] final dam	7.2333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.23 fire damage#LAST#.
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	7.2333333333333
[PROJECTOR] res	0	1	 on dam	7.2333333333333
[PROJECTOR] after resists dam	7.2333333333333
[PROJECTOR] final dam	7.2333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#7.23 fire damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson stops burning.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	138
delTmpVal	life_regen	12
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
198 ticks  in 10.034 seconds = 19.7329 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	5	::	1.7981227975694
checkHit	48.4	12.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	5	::	2.2261578825892
checkHit	48.4	12.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	5	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	2.8
[ATTACK] after crit	16
[ATTACK] after mult	35.618526121428
[PROJECTOR] starting dam	35.618526121428
[PROJECTOR] after difficulty dam	35.618526121428
[PROJECTOR] res	0	1	 on dam	35.618526121428
[PROJECTOR] after resists dam	35.618526121428
[PROJECTOR] final dam	35.618526121428
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.62 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
24 frames in 1.037 seconds = 23.1437 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	37
[PHYS CRIT %]	0.8
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] final dam	37
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#37.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	28
[PHYS CRIT %]	0.8
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
24 frames in 1.006 seconds = 23.8569 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] final dam	38
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#38.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] final dam	31
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#31.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	A stream of acid gushes onto Karthuk Brandarkson!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	4.2
[PROJECTOR] res	0	1	 on dam	4.2
[PROJECTOR] after resists dam	4.2
[PROJECTOR] final dam	4.2
[LOG]	Something hits Karthuk Brandarkson for #GREEN#4.20 acid damage#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
255 ticks  in 10.93 seconds = 23.3303 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
329 ticks  in 10.031 seconds = 32.7983 TPS
23 frames in 1 seconds = 23 FPS (28 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (34 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
21 frames in 1.094 seconds = 19.1956 FPS (26 keyframes)
26 frames in 1.025 seconds = 25.3659 FPS (41 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (31 keyframes)
25 frames in 1.011 seconds = 24.728 FPS (30 keyframes)
167 ticks  in 11.076 seconds = 15.0776 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[COROUTINE] registering	savefilepipe	thread: 07498DC0
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-6.teal	?=?	level-maze-7.teal
14 frames in 1.007 seconds = 13.9027 FPS (17 keyframes)
C Map size 18:14 :: 252
Stored entities list	actor	table: 08016970
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 09440C58
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0488A4C0
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 09440C58
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 08F4C2B0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 09440C58
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 07828988
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0840E6F8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 07828988
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 017ACE10
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 07828988
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 083DA1A0
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 073787A0
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 083DA1A0
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0485B088
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 083DA1A0
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 06BB8F00
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0643BBE8
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 06BB8F00
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 08296A28
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 06BB8F00
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 06A34E58
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 08A24DA8
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 06A34E58
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 07A8B2C0
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 06A34E58
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 075CB840
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 08507038
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 075CB840
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 073B9D48
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 075CB840
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 054D4DC0
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 07AC5520
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 054D4DC0
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 07F186B8
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 054D4DC0
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 08390EE8
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 068241C0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 08390EE8
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 09F70210
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 08390EE8
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 076B5F00
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 08D22368
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 076B5F00
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 07EC0FA8
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 076B5F00
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0809FF60
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 09F09FA8
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0809FF60
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 082FE5F8
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 098ED030
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 082FE5F8
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 08769DA8
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 082FE5F8
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 06399D68
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 061B1C60
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 06399D68
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0475DFD8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 06399D68
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 08E18E18
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0973E988
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 08E18E18
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 06722978
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 08E18E18
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 06883408
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 093AF2B8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 06883408
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0803EF08
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 06883408
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 09E5BE98
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 079076A8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 09E5BE98
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 066A2360
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 09E5BE98
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 08ACDEB8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 05847E80
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 08ACDEB8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 08367B00
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 08ACDEB8
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 07B6BAE8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 06A851B0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 07B6BAE8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 07166D90
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 07B6BAE8
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 06543588
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0A39A6E0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 06543588
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 07B58128
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 06543588
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 06340AE8
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 06C7A7F0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 06340AE8
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 06D45F88
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 06340AE8
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0854BB10
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 06232A40
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0854BB10
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0AB0FFE0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0854BB10
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0715B670
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 077C8FC0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0715B670
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 055C1CA0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0715B670
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0473DC20
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 04878A78
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0473DC20
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 07379D58
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0473DC20
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0833BDE8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 079B4D70
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0833BDE8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 08799C40
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0833BDE8
Stored entities list	object	table: 06669B58
Stored entities list	trap	table: 0B7A0420
Loading tile	terrain/maze_teleport.png
Loading tile	object/axe_steel.png
Drops resolver	rogue	nil	nil	nil
Zone made us a drop according to filter!	iron greatmaul
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of massacre	steel dagger	::	nil	OFFHAND
addTmpValTable	inc_damage	1	8	 :=: 	1	1
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour of cold resistance	steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour of cold resistance	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	2	2
addTmpVal	combat_armor	4	 :=: 	3	3
addTmpValTable	resists	4	13	 :=: 	4	4
addTmpVal	combat_def	2	 :=: 	5	5
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	rogue	20	35
addTmpVal	stealth	7	 :=: 	6	6
addTmpVal	lite	-1000	 :=: 	7	7
addTmpVal	infravision	1	 :=: 	8	8
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	thief	33	8
addTmpVal	stealth	10	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	giant brown ant	9	27
Drops resolver	thief	nil	nil	nil
Zone made us a drop according to filter!	ash staff
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	spiked rough leather armour	steel dagger	::	nil	BODY
fight: 	spiked rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpValTable	on_melee_hit	1	4	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	thief	9	12
addTmpVal	stealth	10	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
Drops resolver	blue ooze	nil	nil	nil
Zone made us a drop according to filter!	linen cloak
Drops resolver	blue ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	blue ooze	34	31
Drops resolver	blue jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	blue jelly	11	13
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	hardened leather armour
Autorequire stats
str	16
fight: 	hardened leather armour	steel dagger	::	nil	BODY
fight: 	hardened leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	8	 :=: 	1	1
addTmpVal	combat_armor	6	 :=: 	2	2
addTmpVal	combat_def	3	 :=: 	3	3
 * hardened leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	rogue	7	4
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Equipment resolver for	bandit
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
addTmpValTable	inc_damage	1	10	 :=: 	1	1
Equipment resolver	bandit	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of massacre	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	bandit	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger of massacre	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	2	2
addTmpVal	combat_armor	4	 :=: 	3	3
addTmpVal	combat_def	2	 :=: 	4	4
 * cured leather armour => no drop
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	bandit	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	bandit	16	37
addTmpVal	stealth	13	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
Drops resolver	red jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	red jelly	15	28
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	iron battleaxe
Autorequire stats
str	11
 * iron battleaxe => no drop
[MOVE] actor moved without a starting position	minotaur	15	37
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	steel battleaxe
Autorequire stats
str	16
 * steel battleaxe => no drop
Drops resolver	minotaur	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	minotaur	25	19
Drops resolver	rogue	nil	nil	nil
Zone made us a drop according to filter!	woollen robe
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of massacre	steel dagger	::	nil	OFFHAND
addTmpValTable	inc_damage	1	8	 :=: 	1	1
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	steel dagger of massacre	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	2	2
addTmpVal	combat_armor	2	 :=: 	3	3
addTmpVal	combat_def	1	 :=: 	4	4
 * rough leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	rogue	35	9
addTmpVal	stealth	7	 :=: 	5	5
addTmpVal	lite	-1000	 :=: 	6	6
addTmpVal	infravision	1	 :=: 	7	7
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	cutpurse	20	1
Equipment resolver for	minotaur
Equipment resolver	minotaur	weapon	battleaxe	nil
Zone made us an equipment according to filter!	iron battleaxe
Autorequire stats
str	11
[MOVE] actor moved without a starting position	minotaur	18	19
[MOVE] actor moved without a starting position	copperhead snake	17	20
Equipment resolver for	cutpurse
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
Equipment resolver	cutpurse	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	shocking steel dagger	::	nil	MAINHAND
fight: 	iron dagger	shocking steel dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	cutpurse	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour of acid resistance	iron dagger	::	nil	BODY
fight: 	cured leather armour of acid resistance	shocking steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpValTable	resists	6	14	 :=: 	3	3
addTmpVal	combat_def	2	 :=: 	4	4
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	cutpurse	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	cutpurse	27	1
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	dwarven-steel dagger
Autorequire stats
dex	24
fight: 	dwarven-steel dagger	steel dagger	::	nil	MAINHAND
fight: 	dwarven-steel dagger	steel dagger	::	nil	OFFHAND
 * dwarven-steel dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	dwarven-steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	6	 :=: 	1	1
addTmpVal	combat_armor	2	 :=: 	2	2
addTmpVal	combat_def	1	 :=: 	3	3
 * rough leather armour => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	thief	7	30
addTmpVal	stealth	8	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	red jelly	19	6
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	rogue	23	35
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
[MOVE] actor moved without a starting position	large white snake	24	33
Drops resolver	white jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	white jelly	29	9
Equipment resolver for	rogue
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
 * steel dagger => no drop
Equipment resolver	rogue	weapon	dagger	nil
Zone made us an equipment according to filter!	steel dagger
Autorequire stats
dex	16
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
 * steel dagger => no drop
Equipment resolver	rogue	armor	light	nil
Zone made us an equipment according to filter!	cured leather armour
Autorequire stats
str	14
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
addTmpVal	fatigue	7	 :=: 	1	1
addTmpVal	combat_armor	4	 :=: 	2	2
addTmpVal	combat_def	2	 :=: 	3	3
 * cured leather armour => no drop
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	rogue	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	rogue	4	37
addTmpVal	stealth	7	 :=: 	4	4
addTmpVal	lite	-1000	 :=: 	5	5
addTmpVal	infravision	1	 :=: 	6	6
Drops resolver	gelatinous cube	nil	nil	nil
Zone made us a drop according to filter!	ash longbow
Drops resolver	gelatinous cube	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	gelatinous cube	nil	nil	nil
Zone made us a drop according to filter!	steel waraxe
Drops resolver	gelatinous cube	nil	nil	nil
Zone made us a drop according to filter!	movement infusion [3 turns]
Drops resolver	gelatinous cube	nil	nil	nil
Zone made us a drop according to filter!	steel ring
[MOVE] actor moved without a starting position	gelatinous cube	5	35
Drops resolver	red jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	red jelly	27	31
Equipment resolver for	Minotaur of the Labyrinth
Equipment resolver	Minotaur of the Labyrinth	weapon	battleaxe	nil
Zone made us an equipment according to filter!	iron battleaxe
Autorequire stats
str	11
 * iron battleaxe => no drop
Equipment resolver	Minotaur of the Labyrinth	armor	head	HELM_OF_GARKUL
Zone made us an equipment according to filter!	tribal helm
Autorequire stats
str	16
fight: 	Steel Helm of Garkul	iron battleaxe	::	OFFHAND	HEAD
addTmpVal	combat_physresist	7	 :=: 	1	1
addTmpValTable	inc_stats	1	3	 :=: 	2	2
addTmpValTable	inc_stats	6	3	 :=: 	2	2
addTmpValTable	inc_stats	4	4	 :=: 	2	2
addTmpVal	fatigue	8	 :=: 	3	3
addTmpVal	combat_armor	4	 :=: 	4	4
addTmpVal	combat_mentalresist	7	 :=: 	5	5
addTmpVal	combat_spellresist	7	 :=: 	6	6
Added unique	mod.class.Object/Steel Helm of Garkul
Drops resolver	Minotaur of the Labyrinth	nil	nil	nil
Zone made us a drop according to filter!	elm staff
Drops resolver	Minotaur of the Labyrinth	nil	nil	nil
Zone made us a drop according to filter!	steel longsword
Drops resolver	Minotaur of the Labyrinth	nil	nil	nil
Zone made us a drop according to filter!	steel waraxe
Drops resolver	Minotaur of the Labyrinth	nil	nil	nil
Zone made us a drop according to filter!	dwarven-steel mail armour
Drops resolver	Minotaur of the Labyrinth	nil	nil	nil
Zone made us a drop according to filter!	zircon
[MOVE] actor moved without a starting position	Minotaur of the Labyrinth	1	14
Added unique	mod.class.NPC/Minotaur of the Labyrinth
Guardian allocated: 	MINOTAUR_MAZE	19775	Minotaur of the Labyrinth
Not gone east, no backup guardian
[MUSIC] playing	The Ancients.ogg	userdata: 0650C4A0	 :: current ? 	true
1 frames in 1.083 seconds = 0.923361 FPS (3 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
Updating zone name	The Maze (7)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-maze-6.teal	::	table: 0849F800	=>	table: 0A2F67E8	(1128)
23 frames in 1.025 seconds = 22.439 FPS (748 keyframes)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
22 frames in 1.001 seconds = 21.978 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
23 frames in 1.395 seconds = 16.4875 FPS (28 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (48 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.048 seconds = 24.8092 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.011 seconds = 24.728 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
1132 ticks  in 2940.48 seconds = 0.384971 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
19 frames in 1.005 seconds = 18.9055 FPS (23 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (42 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.041 seconds = 24.0154 FPS (33 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
23 frames in 1 seconds = 23 FPS (29 keyframes)
142 ticks  in 10.207 seconds = 13.912 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
22 frames in 1.003 seconds = 21.9342 FPS (29 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (36 keyframes)
6 frames in 1.36 seconds = 4.41176 FPS (8 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (171 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
AI took for target	19775	Minotaur of the Labyrinth	::	562	Karthuk Brandarkson	25	<	400
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
102 ticks  in 10.085 seconds = 10.114 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
55 ticks  in 10.385 seconds = 5.2961 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
[LOG]	There is nothing to pickup there.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	21.333333333333	0	4	::	1.7981227975694
checkHit	48.4	5.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	30.56808755868
[PROJECTOR] after resists dam	28.680536794619
[PROJECTOR] final dam	28.680536794619
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#28.68 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	21.333333333333	0	4	::	2.2261578825892
checkHit	48.4	5.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	2.8
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
[PROJECTOR] starting dam	40.070841886606
[PROJECTOR] after difficulty dam	40.070841886606
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	40.070841886606
[PROJECTOR] after resists dam	37.596504946997
[PROJECTOR] final dam	37.596504946997
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#37.60 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	48.4	27.75
=> chance to hit	95
[LOG]	Minotaur of the Labyrinth is stunned!
addTmpVal	stunned	1	 :=: 	7	7
Effect duration reduction <	5.25
Effect duration reduction >	3.25
24 frames in 1.04 seconds = 23.0769 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
113 ticks  in 10.154 seconds = 11.1286 TPS
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
24 frames in 1.041 seconds = 23.0548 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	39
[PROJECTOR] after resists dam	36.591786543497
[PROJECTOR] final dam	36.591786543497
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#36.59 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	29
[PROJECTOR] after resists dam	27.209277173369
[PROJECTOR] final dam	27.209277173369
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#27.21 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
108 ticks  in 13.811 seconds = 7.81985 TPS
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	48.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	39
[PHYS CRIT %]	0.8
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	39
[PROJECTOR] after resists dam	36.591786543497
[PROJECTOR] final dam	36.591786543497
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#36.59 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (33 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
[LOG]	Minotaur of the Labyrinth is not stunned anymore.
removeTempVal	stunned	1	 :=: 	7
delTmpVal	stunned	1
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.051 seconds = 24.7383 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
107 ticks  in 10.318 seconds = 10.3702 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.04 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Something hits Karthuk Brandarkson for #1133F3#3.50 cold damage#LAST#.
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
220 ticks  in 10.978 seconds = 20.0401 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	5	::	1.7981227975694
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#30.57 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	5	::	2.2261578825892
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	0	1	 on dam	37.844684004017
[PROJECTOR] after resists dam	37.844684004017
[PROJECTOR] final dam	37.844684004017
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#37.84 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	5	5
AI took for target	19726	cutpurse	::	562	Karthuk Brandarkson	36	<	100
checkHit	5.5	10
=> chance to hit	33.863199776503
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#34.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
AI took for target	19726	cutpurse	::	562	Karthuk Brandarkson	25	<	100
26 frames in 1.04 seconds = 25 FPS (36 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses cutpurse.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	29
[PHYS CRIT %]	0.8
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] final dam	29
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#29.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	35
[PHYS CRIT %]	0.8
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#6.00 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#34.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(27.900000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.241748904056	5	20	::	1
checkHit	10	12.9
=> chance to hit	38.941028970075
[ATTACK] raw dam	14.241748904056	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	13.8
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Cutpurse hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.958947) totstat(27.900000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.836407474992	6	20	::	0.5
checkHit	10	12.9
=> chance to hit	38.941028970075
[ATTACK] raw dam	17.836407474992	versus	20	with APR	6
[ATTACK] after range	4
[PHYS CRIT %]	14.8
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Cutpurse hits Karthuk Brandarkson for #aaaaaa#1.40 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.062 seconds = 24.4821 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.019 seconds = 24.5339 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	5	::	1.7981227975694
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	6.9604571794533	0.93039542820547	 on dam	30.56808755868
[PROJECTOR] after resists dam	28.44040891358
[PROJECTOR] final dam	28.44040891358
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.44 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.9649001490243	0.93035099850976	 on dam	6
[PROJECTOR] after resists dam	5.5821059910585
[PROJECTOR] final dam	5.5821059910585
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.58 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	cutpurse	 :: 	21.333333333333	0	5	::	2.2261578825892
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	5	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	2.8
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	6.9604571794533	0.93039542820547	 on dam	37.844684004017
[PROJECTOR] after resists dam	35.210520979218
[PROJECTOR] final dam	35.210520979218
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.21 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.9649001490243	0.93035099850976	 on dam	6
[PROJECTOR] after resists dam	5.5821059910585
[PROJECTOR] final dam	5.5821059910585
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.58 light damage#LAST#.
checkHit	48.4	5.25
=> chance to hit	95
[LOG]	Cutpurse is stunned!
addTmpVal	stunned	1	 :=: 	4	4
23 frames in 1 seconds = 23 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	6.9604571794533	0.93039542820547	 on dam	38
[PROJECTOR] after resists dam	35.355026271808
[PROJECTOR] final dam	35.355026271808
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.36 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.9649001490243	0.93035099850976	 on dam	6
[PROJECTOR] after resists dam	5.5821059910585
[PROJECTOR] final dam	5.5821059910585
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.58 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	0.8
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	6.9604571794533	0.93039542820547	 on dam	31
[PROJECTOR] after resists dam	28.842258274369
[PROJECTOR] final dam	28.842258274369
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#28.84 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.9649001490243	0.93035099850976	 on dam	6
[PROJECTOR] after resists dam	5.5821059910585
[PROJECTOR] final dam	5.5821059910585
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.58 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.037 seconds = 25.0723 FPS (34 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	0.8
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	6.9604571794533	0.93039542820547	 on dam	30
[PROJECTOR] after resists dam	27.911862846164
[PROJECTOR] final dam	27.911862846164
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#27.91 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.9649001490243	0.93035099850976	 on dam	6
[PROJECTOR] after resists dam	5.5821059910585
[PROJECTOR] final dam	5.5821059910585
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.58 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	6.9604571794533	0.93039542820547	 on dam	38
[PROJECTOR] after resists dam	35.355026271808
[PROJECTOR] final dam	35.355026271808
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#35.36 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.9649001490243	0.93035099850976	 on dam	6
[PROJECTOR] after resists dam	5.5821059910585
[PROJECTOR] final dam	5.5821059910585
[LOG]	Karthuk Brandarkson hits cutpurse for #YELLOW#5.58 light damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1 seconds = 25 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	cutpurse	 :: 	31.729011075595	2	5	::	1
checkHit	48.4	12.95
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	5	with APR	2
[ATTACK] after range	34
[PHYS CRIT %]	0.8
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	6.9604571794533	0.93039542820547	 on dam	34
[PROJECTOR] after resists dam	31.633444558986
[PROJECTOR] final dam	31.633444558986
[LOG]	Karthuk Brandarkson hits cutpurse for #aaaaaa#31.63 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed cutpurse!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.25 gold pieces.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
147 ticks  in 11.275 seconds = 13.0377 TPS
checkHit	5.5	10
=> chance to hit	33.863199776503
[Identify]	shocking steel dagger	true
[Identify]	cured leather armour of acid resistance	true
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	There is more than one object lying here.
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[Identify]	shocking steel dagger	true
[LOG]	Karthuk Brandarkson picks up (x.): #00FF80##UID:19737:0#shocking steel dagger (10.5-13.65 power, 6 apr)#LAST#.
[Identify]	cured leather armour of acid resistance	true
[LOG]	Karthuk Brandarkson picks up (M.): #00FF80##UID:19740:0#cured leather armour of acid resistance (2 def, 4 armor)#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.045 seconds = 23.9234 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
[MOVE] actor moved without a starting position	minotaur	17	21
[MOVE] actor moved without a starting position	Minotaur of the Labyrinth	17	20
checkHit	5.5	10
=> chance to hit	33.863199776503
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1 seconds = 25 FPS (32 keyframes)
94 ticks  in 10.612 seconds = 8.8579 TPS
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	16.8
[PROJECTOR] res	0	1	 on dam	16.8
[PROJECTOR] after resists dam	16.8
[PROJECTOR] final dam	16.8
[LOG]	Something hits Karthuk Brandarkson for #1133F3#16.80 cold damage#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	139
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6.5
[PROJECTOR] after resists dam	6.0986310905828
[PROJECTOR] final dam	6.0986310905828
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.0328770301943
[PROJECTOR] final dam	2.0328770301943
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.0328770301943
[PROJECTOR] final dam	2.0328770301943
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.0328770301943
[PROJECTOR] final dam	2.0328770301943
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	139
delTmpVal	life_regen	12
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
197 ticks  in 10.033 seconds = 19.6352 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
checkHit	5.5	7
=> chance to hit	43.930215964639
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson fails to disarm a trap (trap).
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	16.8
[PROJECTOR] res	0	1	 on dam	16.8
[PROJECTOR] after resists dam	16.8
[PROJECTOR] final dam	16.8
[LOG]	Something hits Karthuk Brandarkson for #1133F3#16.80 cold damage#LAST#.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	140
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Rune: Phase Door is still on cooldown for 2 turns.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
91 ticks  in 12.097 seconds = 7.52253 TPS
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	5.5	10
=> chance to hit	33.863199776503
checkHit	5.5	7
=> chance to hit	43.930215964639
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	5.5	10
=> chance to hit	33.863199776503
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	140
delTmpVal	life_regen	12
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
23 frames in 1.001 seconds = 22.977 FPS (29 keyframes)
24 frames in 1.037 seconds = 23.1437 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
220 ticks  in 10.337 seconds = 21.2828 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
AI took for target	19692	blue ooze	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.313708498985	5	20	::	1
checkHit	32	12.9
=> chance to hit	95
[ATTACK] raw dam	15.313708498985	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Blue ooze hits Karthuk Brandarkson for #1133F3#0.00 cold damage#LAST#.
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	blue ooze	 :: 	21.333333333333	0	1	::	1.7981227975694
checkHit	48.4	5.9
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	3.4450585157634	0.96554941484237	 on dam	35.962455951388
[PROJECTOR] after resists dam	34.723528300157
[PROJECTOR] final dam	34.723528300157
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#34.72 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	blue ooze	 :: 	21.333333333333	0	1	::	2.2261578825892
checkHit	48.4	5.9
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	1	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	2.8
[ATTACK] after crit	20
[ATTACK] after mult	44.523157651784
[PROJECTOR] starting dam	44.523157651784
[PROJECTOR] after difficulty dam	44.523157651784
[PROJECTOR] res	3.4450585157634	0.96554941484237	 on dam	44.523157651784
[PROJECTOR] after resists dam	42.989308817615
[PROJECTOR] final dam	42.989308817615
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#42.99 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits blue ooze for #YELLOW#9.00 light damage#LAST#.
checkHit	48.4	10
=> chance to hit	95
[LOG]	Blue ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
23 frames in 1.008 seconds = 22.8175 FPS (28 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	blue ooze	 :: 	31.729011075595	2	1	::	1
checkHit	48.4	5.9
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	1	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	0.8
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	3.4450585157634	0.96554941484237	 on dam	38
[PROJECTOR] after resists dam	36.69087776401
[PROJECTOR] final dam	36.69087776401
[LOG]	Karthuk Brandarkson hits blue ooze for #aaaaaa#36.69 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed blue ooze!
25 frames in 1 seconds = 25 FPS (33 keyframes)
[Identify]	linen cloak of Eldoral	true
[LOG]	You pickup 0.35 gold pieces.
[LOG]	There is an item here: #00FF80##UID:19693:0#linen cloak of Eldoral (1 def, 0 armor)#LAST#
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	linen cloak of Eldoral	true
[LOG]	Karthuk Brandarkson picks up (K.): #00FF80##UID:19693:0#linen cloak of Eldoral (1 def, 0 armor)#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
16 frames in 1.001 seconds = 15.984 FPS (20 keyframes)
91 ticks  in 10.378 seconds = 8.76855 TPS
26 frames in 1.038 seconds = 25.0482 FPS (49 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
251 ticks  in 10.037 seconds = 25.0075 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
4 ticks  in 10.138 seconds = 0.394555 TPS
fight: 	linen cloak of Eldoral	iron mace	::	nil	CLOAK
fight: 	linen cloak of Eldoral	copper ring of accuracy (#ATTACK#)	::	nil	CLOAK
fight: 	linen cloak of Eldoral	copper ring of constitution (#STATBONUS#)	::	nil	CLOAK
fight: 	linen cloak of Eldoral	linen cloak	::	nil	CLOAK
fight: 	linen cloak of Eldoral	iron helm	::	nil	CLOAK
fight: 	linen cloak of Eldoral	Mighty Girdle	::	nil	CLOAK
fight: 	linen cloak of Eldoral	iron shield of lightning resistance	::	nil	CLOAK
fight: 	linen cloak of Eldoral	Summertide Phial	::	nil	CLOAK
fight: 	linen cloak of Eldoral	corrosive iron gauntlets	::	nil	CLOAK
fight: 	linen cloak of Eldoral	pair of iron boots of uncanny dodging	::	nil	CLOAK
fight: 	linen cloak of Eldoral	radiant reinforced leather armour of nature resistance	::	nil	CLOAK
removeTempVal	combat_def	1	 :=: 	48
delTmpVal	combat_def	1
[LOG]	Karthuk Brandarkson wears: #00FF80##UID:19693:0#linen cloak of Eldoral (1 def, 0 armor)#LAST#.
addTmpValTable	inc_stats	2	2	 :=: 	0	141
*******************************WARNING
addTmpValTable	inc_stats	5	2	 :=: 	0	141
*******************************WARNING
addTmpVal	combat_def	1	 :=: 	0	142
16 frames in 1.016 seconds = 15.748 FPS (20 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (50 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
22 frames in 1.001 seconds = 21.978 FPS (27 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (35 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1 seconds = 25 FPS (32 keyframes)
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
119 ticks  in 10.296 seconds = 11.5579 TPS
AI took for target	19775	Minotaur of the Labyrinth	::	562	Karthuk Brandarkson	82	<	400
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	24.5
[PROJECTOR] res	10	0.9	 on dam	24.5
[PROJECTOR] after resists dam	22.05
[PROJECTOR] final dam	22.05
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#22.05 lightning damage#LAST#.
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	143
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
90 ticks  in 12.336 seconds = 7.29572 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	9.1
[PROJECTOR] res	0	1	 on dam	9.1
[PROJECTOR] after resists dam	9.1
[PROJECTOR] final dam	9.1
[LOG]	Something hits Karthuk Brandarkson for #1133F3#9.10 cold damage#LAST#.
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	35
[PROJECTOR] after resists dam	32.838782795446
[PROJECTOR] final dam	32.838782795446
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	143
delTmpVal	life_regen	12
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
77 ticks  in 10.572 seconds = 7.28339 TPS
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
AI took for target	19757	large white snake	::	562	Karthuk Brandarkson	32	<	400
AI took for target	19757	large white snake	::	562	Karthuk Brandarkson	25	<	400
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
Minotaur of the Labyrinth	19775	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
Minotaur of the Labyrinth	19775	dumb ai talents can use	Warshout	T_WARSHOUT
Minotaur of the Labyrinth	19775	dumb ai talents can use	Crush	T_CRUSH
Minotaur of the Labyrinth	19775	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
Minotaur of the Labyrinth	19775	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
dumb ai uses	T_SUNDER_ARMS
USING	table: 06277118	Sunder Arms
[TALENT WEAPON MULT]	1	1	1.5	0	1.22360679775
[COMBAT DAMAGE] power(0.937564) totstat(72.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	45.003050716005	1	20	::	1.22360679775
checkHit	33	13.6
=> chance to hit	95
[ATTACK] raw dam	45.003050716005	versus	20	with APR	1
[ATTACK] after range	31
[PHYS CRIT %]	3.9
[ATTACK] after crit	31
[ATTACK] after mult	37.931810730249
[PROJECTOR] starting dam	37.931810730249
[PROJECTOR] after difficulty dam	26.552267511175
[PROJECTOR] res	0	1	 on dam	26.552267511175
[PROJECTOR] after resists dam	26.552267511175
[PROJECTOR] final dam	26.552267511175
[LOG]	Something hits Karthuk Brandarkson for #aaaaaa#26.55 physical damage#LAST#.
checkHit	50	12.625
=> chance to hit	95
addTmpVal	combat_atk	-3	 :=: 	0	144
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (30 keyframes)
241 ticks  in 10.124 seconds = 23.8048 TPS
25 frames in 1.005 seconds = 24.8756 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	21.333333333333	0	4	::	1.7981227975694
checkHit	46.4	5.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.4
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	30.56808755868
[PROJECTOR] after resists dam	28.680536794619
[PROJECTOR] final dam	28.680536794619
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#28.68 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	21.333333333333	0	4	::	2.2261578825892
checkHit	46.4	5.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.4
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
[PROJECTOR] starting dam	40.070841886606
[PROJECTOR] after difficulty dam	40.070841886606
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	40.070841886606
[PROJECTOR] after resists dam	37.596504946997
[PROJECTOR] final dam	37.596504946997
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#37.60 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	46.4	27.75
=> chance to hit	95
[LOG]	Minotaur of the Labyrinth is stunned!
addTmpVal	stunned	1	 :=: 	8	8
Effect duration reduction <	5.25
Effect duration reduction >	3.25
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
22 frames in 1.042 seconds = 21.1132 FPS (27 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (37 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	46.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	1.4
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	31
[PROJECTOR] after resists dam	29.085779047395
[PROJECTOR] final dam	29.085779047395
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#29.09 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	46.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	33
[PHYS CRIT %]	1.4
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	33
[PROJECTOR] after resists dam	30.96228092142
[PROJECTOR] final dam	30.96228092142
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#30.96 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
113 ticks  in 11.06 seconds = 10.217 TPS
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.031 seconds = 24.2483 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	46.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	38
[PHYS CRIT %]	1.4
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	38
[PROJECTOR] after resists dam	35.653535606484
[PROJECTOR] final dam	35.653535606484
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#35.65 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	6.5	7
=> chance to hit	47.881070093006
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.043 seconds = 23.9693 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (33 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
[LOG]	Minotaur of the Labyrinth is not stunned anymore.
removeTempVal	stunned	1	 :=: 	8
delTmpVal	stunned	1
removeTempVal	combat_atk	-3	 :=: 	144
delTmpVal	combat_atk	-3
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
145 ticks  in 10.225 seconds = 14.1809 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
24 frames in 1 seconds = 24 FPS (29 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
75 ticks  in 13.564 seconds = 5.52934 TPS
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	21.333333333333	0	4	::	1.7981227975694
checkHit	49.4	5.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	3.4
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	34.164333153819
[PROJECTOR] after resists dam	32.054717593986
[PROJECTOR] final dam	32.054717593986
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#32.05 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	21.333333333333	0	4	::	2.2261578825892
checkHit	49.4	5.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.4
[ATTACK] after crit	18
[ATTACK] after mult	40.070841886606
[PROJECTOR] starting dam	40.070841886606
[PROJECTOR] after difficulty dam	40.070841886606
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	40.070841886606
[PROJECTOR] after resists dam	37.596504946997
[PROJECTOR] final dam	37.596504946997
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#37.60 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	49.4	27.75
=> chance to hit	95
[LOG]	Minotaur of the Labyrinth is stunned!
addTmpVal	stunned	1	 :=: 	6	9
Effect duration reduction <	5.25
Effect duration reduction >	3.25
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
19 frames in 1.117 seconds = 17.0098 FPS (23 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (46 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	49.4	5.6
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses Minotaur of the Labyrinth.
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.081 seconds = 24.0518 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	49.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	40
[PHYS CRIT %]	1.4
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	40
[PROJECTOR] after resists dam	37.53003748051
[PROJECTOR] final dam	37.53003748051
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#37.53 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
61 ticks  in 11.829 seconds = 5.15682 TPS
checkHit	6.5	7
=> chance to hit	47.881070093006
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	49.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	36
[PHYS CRIT %]	1.4
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	36
[PROJECTOR] after resists dam	33.777033732459
[PROJECTOR] final dam	33.777033732459
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#33.78 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Minotaur of the Labyrinth is not stunned anymore.
removeTempVal	stunned	1	 :=: 	9
delTmpVal	stunned	1
checkHit	6.5	7
=> chance to hit	47.881070093006
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
70 ticks  in 11.636 seconds = 6.01581 TPS
AI took for target	19775	Minotaur of the Labyrinth	::	562	Karthuk Brandarkson	4	<	400
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	21.333333333333	0	4	::	1.7981227975694
checkHit	49.4	5.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.4
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	32.366210356249
[PROJECTOR] after resists dam	30.367627194302
[PROJECTOR] final dam	30.367627194302
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#30.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	0	2.2261578825892
[COMBAT DAMAGE] power(1.000000) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	21.333333333333	0	4	::	2.2261578825892
checkHit	49.4	5.6
=> chance to hit	95
[ATTACK] raw dam	21.333333333333	versus	4	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.4
[ATTACK] after crit	17
[ATTACK] after mult	37.844684004017
[PROJECTOR] starting dam	37.844684004017
[PROJECTOR] after difficulty dam	37.844684004017
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	37.844684004017
[PROJECTOR] after resists dam	35.50781022772
[PROJECTOR] final dam	35.50781022772
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#35.51 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	49.4	27.75
=> chance to hit	95
[LOG]	Minotaur of the Labyrinth is stunned!
addTmpVal	stunned	1	 :=: 	6	10
Effect duration reduction <	5.25
Effect duration reduction >	3.25
checkHit	6.5	7
=> chance to hit	47.881070093006
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	49.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	31
[PHYS CRIT %]	1.4
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	31
[PROJECTOR] after resists dam	29.085779047395
[PROJECTOR] final dam	29.085779047395
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#29.09 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	6
[PROJECTOR] after resists dam	5.6295056220764
[PROJECTOR] final dam	5.6295056220764
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #YELLOW#5.63 light damage#LAST#.
checkHit	6.5	7
=> chance to hit	47.881070093006
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (33 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[ATTACK] attacking with	iron mace
[COMBAT DAMAGE] power(0.915542) totstat(32.000000) talent_mod(1.624500)
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	31.729011075595	2	4	::	1
checkHit	49.4	5.6
=> chance to hit	95
[ATTACK] raw dam	31.729011075595	versus	4	with APR	2
[ATTACK] after range	30
[PHYS CRIT %]	1.4
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	6.1749062987259	0.93825093701274	 on dam	30
[PROJECTOR] after resists dam	28.147528110382
[PROJECTOR] final dam	28.147528110382
[LOG]	Karthuk Brandarkson hits Minotaur of the Labyrinth for #aaaaaa#28.15 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed Minotaur of the Labyrinth!
Zone guardian dead, setting up backup guardian	NIMISIL	40
[QUEST] given to	table: 06293E18	starter-zones
[LOG]	#LIGHT_GREEN#Accepted quest 'Into the darkness'! #WHITE#(Press CTRL+Q to see the quest log)
[QUEST] try update status on	Karthuk Brandarkson	starter-zones	1	maze
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 8.
[LOG]	You have 3 stat point(s) to spend. Press G to use them.
[LOG]	You have 1 class talent point(s) to spend. Press G to use them.
[LOG]	You have 1 generic talent point(s) to spend. Press G to use them.
[LOG]	#00ffff#Welcome to level 9.
[LOG]	You have 6 stat point(s) to spend. Press G to use them.
[LOG]	You have 2 class talent point(s) to spend. Press G to use them.
[LOG]	You have 2 generic talent point(s) to spend. Press G to use them.
[LOG]	#00ffff#Welcome to level 10.
[LOG]	You have 9 stat point(s) to spend. Press G to use them.
[LOG]	You have 4 class talent point(s) to spend. Press G to use them.
[LOG]	You have 2 generic talent point(s) to spend. Press G to use them.
[LOG]	You have 1 category point(s) to spend. Press G to use them.
Loading tile	object/staff_elm.png
Refusing to drop Minotaur of the Labyrinth artifact Steel Helm of Garkul with chance 75
Added unique	mod.class.Object/Wintertide Phial
Removed unique	mod.class.Object/Steel Helm of Garkul
[THREAD] registering	table: 09FDD4C0	userdata: 0933A078	1
[ONLINE PROFILE] saved 	tome	uniques	uniques = {}
uniques["Minotaur of the Labyrinth"] = {}
uniques["Minotaur of the Labyrinth"]["Maj'Eyal,Dwarf,Fighter,Easy"] = 1
uniques["Minotaur of the Labyrinth"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
uniques["Z'quikzshl the skeletal mold"] = {}
uniques["Z'quikzshl the skeletal mold"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 2
uniques["Bill the Stone Troll"] = {}
uniques["Bill the Stone Troll"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
uniques["Sandworm Queen"] = {}
uniques["Sandworm Queen"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
uniques["The Shade"] = {}
uniques["The Shade"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
uniques["Lone Wolf"] = {}
uniques["Lone Wolf"]["Tutorial,Tutorial Human,Tutorial Adventurer,Tutorial"] = 1
uniques["Wrathroot"] = {}
uniques["Wrathroot"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
uniques["Rantha the Worm"] = {}
uniques["Rantha the Worm"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
uniques["Rungof the Warg Titan"] = {}
uniques["Rungof the Warg Titan"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
__uuid = "f356859b-c0e4-43f2-97bc-6a81e665d0e9"

85 ticks  in 11.549 seconds = 7.35994 TPS
[THREAD] Thread join	1	table: 09FDD4C0
checkHit	8	7
=> chance to hit	54.139268515823
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
6 frames in 1.041 seconds = 5.76369 FPS (8 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (136 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[Identify]	naturalist elm staff of might	true
[Identify]	phase steel longsword of massacre	true
[Identify]	icy steel waraxe of torment	true
[Identify]	grounding dwarven-steel mail armour of fire resistance	true
[Identify]	zircon	true
[LOG]	There is more than one object lying here.
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.038 seconds = 24.0848 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
Loading tile	object/sword_steel.png
Loading tile	object/mail_dsteel.png
Loading tile	object/artifact/wintertide_phial.png
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
addTmpVal	never_move	1	 :=: 	0	145
[Identify]	naturalist elm staff of might	true
[LOG]	Karthuk Brandarkson picks up (J.): #00FF80##UID:19778:0#naturalist elm staff of might (4-4.8 power, 2 apr, cold damage)#LAST#.
23 ticks  in 20.627 seconds = 1.11504 TPS
[Identify]	phase steel longsword of massacre	true
[LOG]	Karthuk Brandarkson picks up (I.): #00FF80##UID:19781:0#phase steel longsword of massacre (12.5-17.5 power, 4 apr)#LAST#.
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
[Identify]	icy steel waraxe of torment	true
[LOG]	Karthuk Brandarkson picks up (L.): #00FF80##UID:19784:0#icy steel waraxe of torment (13.5-18.9 power, 3 apr)#LAST#.
[Identify]	grounding dwarven-steel mail armour of fire resistance	true
[LOG]	Karthuk Brandarkson picks up (Q.): #00FF80##UID:19787:0#grounding dwarven-steel mail armour of fire resistance (3 def, 8 armor)#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[Identify]	zircon	true
[LOG]	Karthuk Brandarkson picks up (7.): #FFFFFF##UID:19790:0#zircon#LAST#.
[THREAD] registering	table: 0A85DF58	userdata: 074A5740	2
[ONLINE PROFILE] saved 	tome	artifacts	__uuid = "297b0428-3430-4705-b808-627eca65c22d"
artifacts = {}
artifacts["Willowdash the dwarven-steel dagger"] = {}
artifacts["Willowdash the dwarven-steel dagger"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 2
artifacts["Bill's Tree Trunk"] = {}
artifacts["Bill's Tree Trunk"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Rod of Recall (1/1)"] = {}
artifacts["Rod of Recall (1/1)"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Dairikhad the dwarven-steel mace"] = {}
artifacts["Dairikhad the dwarven-steel mace"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Rhoyathad the cured leather armour"] = {}
artifacts["Rhoyathad the cured leather armour"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Eden's Guile"] = {}
artifacts["Eden's Guile"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Vestments of the Conclave"] = {}
artifacts["Vestments of the Conclave"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Vargh Redemption"] = {}
artifacts["Vargh Redemption"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Mighty Girdle"] = {}
artifacts["Mighty Girdle"]["Maj'Eyal,Dwarf,Fighter,Easy"] = 1
artifacts["Mighty Girdle"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Bethyvena"] = {}
artifacts["Bethyvena"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["yew staff 'Aerybar'"] = {}
artifacts["yew staff 'Aerybar'"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Gwai's Burninator"] = {}
artifacts["Gwai's Burninator"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["steel greatsword 'Elyrada'"] = {}
artifacts["steel greatsword 'Elyrada'"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Orb of Scrying"] = {}
artifacts["Orb of Scrying"]["Maj'Eyal,Dwarf,Fighter,Easy"] = 1
artifacts["Orb of Scrying"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 2
artifacts["Skin of Many"] = {}
artifacts["Skin of Many"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Poladhenor the steel battleaxe"] = {}
artifacts["Poladhenor the steel battleaxe"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 2
artifacts["cashmere cloak 'Ce'Nolle'"] = {}
artifacts["cashmere cloak 'Ce'Nolle'"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Wintertide Phial"] = {}
artifacts["Wintertide Phial"]["Maj'Eyal,Dwarf,Fighter,Easy"] = 1
artifacts["Crooked Club"] = {}
artifacts["Crooked Club"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Amudar the Frostarc"] = {}
artifacts["Amudar the Frostarc"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Mummified Egg-sac of Ungolë"] = {}
artifacts["Mummified Egg-sac of Ungolë"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Silent Blade"] = {}
artifacts["Silent Blade"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Heart of the Sandworm Queen"] = {}
artifacts["Heart of the Sandworm Queen"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Branogund"] = {}
artifacts["Branogund"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Velitta the woollen robe"] = {}
artifacts["Velitta the woollen robe"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Burning Star"] = {}
artifacts["Burning Star"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Feathersteel Amulet"] = {}
artifacts["Feathersteel Amulet"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Belynn"] = {}
artifacts["Belynn"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Summertide Phial"] = {}
artifacts["Summertide Phial"]["Maj'Eyal,Dwarf,Fighter,Easy"] = 1
artifacts["Summertide Phial"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 2
artifacts["Steel Helm of Garkul (0 def, 4 armor)"] = {}
artifacts["Steel Helm of Garkul (0 def, 4 armor)"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Blood of Life"] = {}
artifacts["Blood of Life"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Kor's Fall"] = {}
artifacts["Kor's Fall"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Star"] = {}
artifacts["Star"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1
artifacts["Bindings of Eternal Night"] = {}
artifacts["Bindings of Eternal Night"]["Maj'Eyal,Dwarf,Fighter,Normal"] = 1

[LOG]	Karthuk Brandarkson picks up (2.): #B4B4B4##UID:19791:0#phial filled with darkness#LAST#.
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
24 frames in 1.038 seconds = 23.1214 FPS (29 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (33 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[CHAT] loaded	welcome	table: 07D49F40
[CHAT] loaded	friend	table: 074D77C8
25 frames in 1.074 seconds = 23.2775 FPS (31 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[CHAT] selected	Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]	function: 0AD2BFA8	nil
[Identify]	Wintertide Phial	true
[LOG]	Lore found: #0080FF#Wintertide Phial
[LOG]	#ANTIQUE_WHITE#This phial seems filled with darkness, yet it cleanses your thoughts.
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Wintertide Phial
[CHAT] loaded	id_list	table: 07B090B8
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
29 ticks  in 11.857 seconds = 2.44581 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[CHAT] selected	Thank you, Elisa!	nil	nil
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
20 frames in 1.375 seconds = 14.5455 FPS (24 keyframes)
26 frames in 1.022 seconds = 25.4403 FPS (54 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
229 ticks  in 10.817 seconds = 21.1704 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
79 ticks  in 13.713 seconds = 5.76096 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
16 frames in 1.283 seconds = 12.4708 FPS (20 keyframes)
146 ticks  in 10.002 seconds = 14.5971 TPS
26 frames in 1.04 seconds = 25 FPS (63 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
354 ticks  in 10.056 seconds = 35.2029 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
94 ticks  in 10.054 seconds = 9.34951 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:15051:0#iron greatsword (10.5-16.8 power, 1 apr)#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	7
=> chance to hit	54.139268515823
17 frames in 1.037 seconds = 16.3934 FPS (21 keyframes)
25 frames in 1 seconds = 25 FPS (46 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
107 ticks  in 10.133 seconds = 10.5596 TPS
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:15130:0#iron longsword (7.5-10.5 power, 2 apr)#LAST#.
13 frames in 1.044 seconds = 12.4521 FPS (16 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.004 seconds = 24.9004 FPS (61 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:9520:0#iron greatsword (11-17.6 power, 1 apr)#LAST#.
14 frames in 1.218 seconds = 11.4943 FPS (17 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.023 seconds = 24.4379 FPS (66 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
133 ticks  in 10.498 seconds = 12.6691 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
fight: 	icy steel waraxe of torment	iron mace	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	copper ring of accuracy (#ATTACK#)	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	copper ring of constitution (#STATBONUS#)	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	linen cloak of Eldoral	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	iron helm	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	Mighty Girdle	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	iron shield of lightning resistance	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	Summertide Phial	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	corrosive iron gauntlets	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	pair of iron boots of uncanny dodging	::	nil	MAINHAND
fight: 	icy steel waraxe of torment	radiant reinforced leather armour of nature resistance	::	nil	MAINHAND
[LOG]	Karthuk Brandarkson wears: #00FF80##UID:19784:0#icy steel waraxe of torment (13.5-18.9 power, 3 apr)#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
17 frames in 1.042 seconds = 16.3148 FPS (21 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (46 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:559:0#linen cloak (1 def, 0 armor)#LAST#.
19 frames in 1.166 seconds = 16.295 FPS (23 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.027 seconds = 25.3165 FPS (48 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
128 ticks  in 10.822 seconds = 11.8278 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:16490:0#iron waraxe (6-8.4 power, 2 apr)#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
9 frames in 1.031 seconds = 8.72939 FPS (11 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (86 keyframes)
170 ticks  in 10.07 seconds = 16.8818 TPS
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:9548:0#rough leather cap (0 def, 1 armor)#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
17 frames in 1.03 seconds = 16.5049 FPS (21 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (46 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
86 ticks  in 11.985 seconds = 7.17564 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
134 ticks  in 13.398 seconds = 10.0015 TPS
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
fight: 	iron pickaxe	icy steel waraxe of torment	::	nil	TOOL
fight: 	iron pickaxe	copper ring of accuracy (#ATTACK#)	::	nil	TOOL
fight: 	iron pickaxe	copper ring of constitution (#STATBONUS#)	::	nil	TOOL
fight: 	iron pickaxe	linen cloak of Eldoral	::	nil	TOOL
fight: 	iron pickaxe	iron helm	::	nil	TOOL
fight: 	iron pickaxe	Mighty Girdle	::	nil	TOOL
fight: 	iron pickaxe	iron shield of lightning resistance	::	nil	TOOL
fight: 	iron pickaxe	Summertide Phial	::	nil	TOOL
fight: 	iron pickaxe	corrosive iron gauntlets	::	nil	TOOL
fight: 	iron pickaxe	pair of iron boots of uncanny dodging	::	nil	TOOL
fight: 	iron pickaxe	radiant reinforced leather armour of nature resistance	::	nil	TOOL
[LOG]	Karthuk Brandarkson wears: #FFFFFF##UID:16459:0#iron pickaxe (dig speed 37 turns)#LAST#.
24 frames in 1.33 seconds = 18.0451 FPS (29 keyframes)
[THREAD] Thread join	2	table: 0A85DF58
[THREAD] Thread result	2	table: 0A85DF58	=>	true
[THREAD] Thread join	1	table: 09FDD4C0
[THREAD] Thread result	1	table: 09FDD4C0	=>	true
checkHit	8	7
=> chance to hit	54.139268515823
205 ticks  in 10.003 seconds = 20.4939 TPS
26 frames in 1.021 seconds = 25.4652 FPS (44 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
15 frames in 1.02 seconds = 14.7059 FPS (18 keyframes)
26 frames in 1.021 seconds = 25.4652 FPS (54 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
141 ticks  in 65.849 seconds = 2.14126 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
190 ticks  in 10.032 seconds = 18.9394 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
245 ticks  in 10.805 seconds = 22.6747 TPS
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:18017:0#iron helm (0 def, 3 armor)#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
15 frames in 1.038 seconds = 14.4509 FPS (18 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (54 keyframes)
56 ticks  in 10.178 seconds = 5.50206 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:554:0#iron mace (8-11.2 power, 2 apr)#LAST#.
25 frames in 1.322 seconds = 18.9107 FPS (31 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.029 seconds = 25.2672 FPS (42 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
141 ticks  in 10.295 seconds = 13.696 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
55 ticks  in 15.435 seconds = 3.56333 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
311 ticks  in 11.376 seconds = 27.3383 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
removeTempVal	never_move	1	 :=: 	145
delTmpVal	never_move	1
[LOG]	#00FF00#You are no longer encumbered.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
23 frames in 1.035 seconds = 22.2222 FPS (28 keyframes)
24 frames in 1.005 seconds = 23.8806 FPS (33 keyframes)
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
135 ticks  in 10.101 seconds = 13.365 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
8 ticks  in 13.574 seconds = 0.589362 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
23 frames in 1 seconds = 23 FPS (28 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
190 ticks  in 10.529 seconds = 18.0454 TPS
24 frames in 1.004 seconds = 23.9044 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
81 ticks  in 10.323 seconds = 7.84656 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
190 ticks  in 11.718 seconds = 16.2144 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
311 ticks  in 13.2 seconds = 23.5606 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
30 ticks  in 30.478 seconds = 0.984317 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
172 ticks  in 10.146 seconds = 16.9525 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
2 ticks  in 10.507 seconds = 0.190349 TPS
24 frames in 1.039 seconds = 23.0991 FPS (29 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
23 ticks  in 10.984 seconds = 2.09395 TPS
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
27 ticks  in 11.094 seconds = 2.43375 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
24 frames in 1 seconds = 24 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
95 ticks  in 10.162 seconds = 9.34855 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
16 frames in 1.04 seconds = 15.3846 FPS (20 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (49 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
92 ticks  in 13.736 seconds = 6.69773 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
2 ticks  in 11.319 seconds = 0.176694 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[COROUTINE] registering	savefilepipe	thread: 0A24B2A0
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
1 frames in 1.159 seconds = 0.862813 FPS (2 keyframes)
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 	9ed05fbd-1080-11e0-b9db-001cc000edf0
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	game	::	game.teag	::	table: 01802E08	=>	table: 080FC610	(2340)
2 frames in 1.035 seconds = 1.93237 FPS (70 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (389 keyframes)
21 frames in 1.286 seconds = 16.3297 FPS (26 keyframes)
1434 ticks  in 10.052 seconds = 142.658 TPS
3 frames in 1.194 seconds = 2.51256 FPS (6 keyframes)
12 frames in 1.12 seconds = 10.7143 FPS (144 keyframes)
11 frames in 1 seconds = 11 FPS (31 keyframes)
4 frames in 1.04 seconds = 3.84615 FPS (11 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 046E2DF8	=>	table: 08B501F8	(1)
16 frames in 1.187 seconds = 13.4794 FPS (125 keyframes)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
26 frames in 1.02 seconds = 25.4902 FPS (58 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.011 seconds = 24.728 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.014 seconds = 24.6548 FPS (31 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
1108 ticks  in 910.444 seconds = 1.21699 TPS
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	iron greatsword	true
[Identify]	iron longsword	true
[Identify]	iron greatsword	true
[Identify]	linen cloak	true
[Identify]	iron waraxe	true
[Identify]	rough leather cap	true
[Identify]	iron helm	true
[Identify]	iron mace	true
[LOG]	There is more than one object lying here.
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	large white snake	 :: 	44.037564502446	3	1	::	1
checkHit	59.9	11.4
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	51
[PHYS CRIT %]	4.9
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	51
[PROJECTOR] after resists dam	51
[PROJECTOR] final dam	51
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#51.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits large white snake for #1133F3#4.00 cold damage#LAST#.
checkHit	8	3.75
=> chance to hit	65.381486434453
[LOG]	Large white snake is encased in ice!
Loading tile	npc/white-snake.png
addTmpVal	encased_in_ice	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
addTmpValTable	resists	all	20	 :=: 	3	3
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	32.219827268324	0.67780172731676	 on dam	6
[PROJECTOR] after resists dam	4.0668103639006
[PROJECTOR] final dam	4.0668103639006
[LOG]	Karthuk Brandarkson hits large white snake for #YELLOW#4.07 light damage#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	24	0	1	::	1.7981227975694
checkHit	59.9	11.4
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.4
[ATTACK] after crit	24
[ATTACK] after mult	43.154947141666
[PROJECTOR] starting dam	43.154947141666
[PROJECTOR] after difficulty dam	43.154947141666
[PROJECTOR] res	20	0.8	 on dam	43.154947141666
[PROJECTOR] after resists dam	34.523957713332
[PROJECTOR] final dam	34.523957713332
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#34.52 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	32.219827268324	0.67780172731676	 on dam	6
[PROJECTOR] after resists dam	4.0668103639006
[PROJECTOR] final dam	4.0668103639006
[LOG]	Karthuk Brandarkson hits large white snake for #YELLOW#4.07 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	24	0	1	::	2.37
checkHit	59.9	11.4
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.4
[ATTACK] after crit	24
[ATTACK] after mult	56.88
[PROJECTOR] starting dam	56.88
[PROJECTOR] after difficulty dam	56.88
[PROJECTOR] res	20	0.8	 on dam	56.88
[PROJECTOR] after resists dam	45.504
[PROJECTOR] final dam	45.504
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#45.50 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	32.219827268324	0.67780172731676	 on dam	6
[PROJECTOR] after resists dam	4.0668103639006
[PROJECTOR] final dam	4.0668103639006
[LOG]	Karthuk Brandarkson hits large white snake for #YELLOW#4.07 light damage#LAST#.
checkHit	59.9	10.25
=> chance to hit	95
[LOG]	Large white snake is stunned!
addTmpVal	stunned	1	 :=: 	4	4
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	large white snake	 :: 	44.037564502446	3	1	::	1
checkHit	59.9	11.4
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.9
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	20	0.8	 on dam	49
[PROJECTOR] after resists dam	39.2
[PROJECTOR] final dam	39.2
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#39.20 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large white snake!
127 ticks  in 11.517 seconds = 11.0272 TPS
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Resting starts...
AI took for target	19751	rogue	::	562	Karthuk Brandarkson	4	<	121
checkHit	8	7
=> chance to hit	54.139268515823
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
143 ticks  in 11.599 seconds = 12.3286 TPS
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
20 frames in 1.001 seconds = 19.98 FPS (25 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	24	0	6	::	1.7981227975694
checkHit	19.966666666667	12.95
=> chance to hit	73.087449170327
[ATTACK] raw dam	24	versus	6	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.4
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	24	0	6	::	2.37
checkHit	19.966666666667	12.95
=> chance to hit	73.087449170327
[ATTACK] raw dam	24	versus	6	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.4
[ATTACK] after crit	18
[ATTACK] after mult	42.66
[PROJECTOR] starting dam	42.66
[PROJECTOR] after difficulty dam	42.66
[PROJECTOR] res	0	1	 on dam	42.66
[PROJECTOR] after resists dam	42.66
[PROJECTOR] final dam	42.66
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#42.66 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	5.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
26 frames in 1.036 seconds = 25.0965 FPS (40 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	12.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.9
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] final dam	47
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#47.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	12.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] final dam	55
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#55.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Rogue is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	8	8
addTmpVal	frozen	1	 :=: 	9	9
addTmpValTable	resists	all	20	 :=: 	10	10
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#4.80 light damage#LAST#.
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
25 frames in 1.024 seconds = 24.4141 FPS (31 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.011 seconds = 24.728 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	12.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.9
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	20	0.8	 on dam	44
[PROJECTOR] after resists dam	35.2
[PROJECTOR] final dam	35.2
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#35.20 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#3.20 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Rogue resists!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#4.80 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
[LOG]	You pickup 0.25 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
24 frames in 1.001 seconds = 23.976 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
AI took for target	19667	rogue	::	562	Karthuk Brandarkson	10	<	121
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
214 ticks  in 10.57 seconds = 20.246 TPS
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	19.966666666667	12.25
=> chance to hit	74.838201413965
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	57
[PHYS CRIT %]	4.9
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	12.641717290422	0.87358282709578	 on dam	57
[PROJECTOR] after resists dam	49.794221144459
[PROJECTOR] final dam	49.794221144459
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#49.79 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13	0.87	 on dam	4
[PROJECTOR] after resists dam	3.48
[PROJECTOR] final dam	3.48
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#3.48 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.753614663699	6	20	::	1
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.1	6	20	::	0.5
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Rogue misses Karthuk Brandarkson.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	7	 :=: 	6
delTmpVal	stealth	7
removeTempVal	infravision	1	 :=: 	8
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	7
delTmpVal	lite	-1000
checkHit	8	13
=> chance to hit	32.390874094432
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.753614663699	6	20	::	1
checkHit	9	15.35
=> chance to hit	28.64822430037
[ATTACK] raw dam	16.753614663699	versus	20	with APR	6
[ATTACK] after range	3
[PHYS CRIT %]	13.9
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.268
[PROJECTOR] after resists dam	2.268
[PROJECTOR] final dam	2.268
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#2.27 physical damage#LAST#.
[ATTACK] attacking with	steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.1	6	20	::	0.5
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Rogue misses Karthuk Brandarkson.
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	24	0	6	::	1.7981227975694
checkHit	59.9	12.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	6	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.4
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	12.641717290422	0.87358282709578	 on dam	32.366210356249
[PROJECTOR] after resists dam	28.274565545389
[PROJECTOR] final dam	28.274565545389
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.27 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	24	0	6	::	2.37
checkHit	59.9	12.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	6	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.4
[ATTACK] after crit	18
[ATTACK] after mult	42.66
[PROJECTOR] starting dam	42.66
[PROJECTOR] after difficulty dam	42.66
[PROJECTOR] res	12.641717290422	0.87358282709578	 on dam	42.66
[PROJECTOR] after resists dam	37.267043403906
[PROJECTOR] final dam	37.267043403906
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#37.27 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	5.25
=> chance to hit	95
[LOG]	Rogue resists the shield bash!
AI took for target	19667	rogue	::	562	Karthuk Brandarkson	1	<	100
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.753614663699	6	20	::	1
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.1	6	20	::	0.5
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Rogue misses Karthuk Brandarkson.
checkHit	8	13
=> chance to hit	32.390874094432
23 frames in 1 seconds = 23 FPS (29 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	12.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.9
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	12.641717290422	0.87358282709578	 on dam	56
[PROJECTOR] after resists dam	48.920638317363
[PROJECTOR] final dam	48.920638317363
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#48.92 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13	0.87	 on dam	4
[PROJECTOR] after resists dam	3.48
[PROJECTOR] final dam	3.48
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#3.48 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
26 frames in 1.07 seconds = 24.2991 FPS (34 keyframes)
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.753614663699	6	20	::	1
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.1	6	20	::	0.5
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Rogue misses Karthuk Brandarkson.
checkHit	8	13
=> chance to hit	32.390874094432
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	12.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	51
[PHYS CRIT %]	4.9
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	12.641717290422	0.87358282709578	 on dam	51
[PROJECTOR] after resists dam	44.552724181885
[PROJECTOR] final dam	44.552724181885
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#44.55 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[Identify]	steel dagger of massacre	true
[Identify]	cured leather armour of cold resistance	true
[Identify]	iron greatmaul	true
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	There is more than one object lying here.
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
Loading tile	object/2hmace_iron.png
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[Identify]	steel dagger of massacre	true
[LOG]	Karthuk Brandarkson picks up (C.): #00FF80##UID:19670:0#steel dagger of massacre (10-13 power, 6 apr)#LAST#.
89 ticks  in 10.008 seconds = 8.89289 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
addTmpVal	never_move	1	 :=: 	0	146
[Identify]	cured leather armour of cold resistance	true
[LOG]	Karthuk Brandarkson picks up (M.): #00FF80##UID:19672:0#cured leather armour of cold resistance (2 def, 4 armor)#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
22 frames in 1.143 seconds = 19.2476 FPS (27 keyframes)
26 frames in 1.017 seconds = 25.5654 FPS (41 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
187 ticks  in 10.01 seconds = 18.6813 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
55 ticks  in 16.756 seconds = 3.28241 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
18 ticks  in 11.387 seconds = 1.58075 TPS
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
10 ticks  in 17.848 seconds = 0.560287 TPS
20 frames in 1.041 seconds = 19.2123 FPS (24 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (41 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
removeTempVal	never_move	1	 :=: 	146
delTmpVal	never_move	1
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:16479:0#steel plate armour (4 def, 9 armor)#LAST#.
18 frames in 1.164 seconds = 15.4639 FPS (22 keyframes)
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.029 seconds = 25.2672 FPS (51 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[Identify]	rough leather armour of nature resistance	true
[LOG]	There is an item here: #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#
164 ticks  in 10.875 seconds = 15.0805 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[Identify]	rough leather armour of nature resistance	true
[LOG]	Karthuk Brandarkson picks up (P.): #00FF80##UID:19651:0#rough leather armour of nature resistance (1 def, 2 armor)#LAST#.
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
checkHit	8	13
=> chance to hit	32.390874094432
[Identify]	iron greatmaul	true
[Identify]	steel plate armour	true
[LOG]	There is more than one object lying here.
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
35 ticks  in 10.046 seconds = 3.48397 TPS
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	13
=> chance to hit	32.390874094432
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	13
=> chance to hit	32.390874094432
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	8
=> chance to hit	50
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	8
=> chance to hit	50
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
12 frames in 1.001 seconds = 11.988 FPS (15 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (66 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
282 ticks  in 10.014 seconds = 28.1606 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
277 ticks  in 10.101 seconds = 27.423 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
fight: 	Wintertide Phial	icy steel waraxe of torment	::	nil	LITE
fight: 	Wintertide Phial	copper ring of accuracy (#ATTACK#)	::	nil	LITE
fight: 	Wintertide Phial	copper ring of constitution (#STATBONUS#)	::	nil	LITE
fight: 	Wintertide Phial	linen cloak of Eldoral	::	nil	LITE
fight: 	Wintertide Phial	iron helm	::	nil	LITE
fight: 	Wintertide Phial	Mighty Girdle	::	nil	LITE
fight: 	Wintertide Phial	iron shield of lightning resistance	::	nil	LITE
fight: 	Wintertide Phial	Summertide Phial	::	nil	LITE
fight: 	Wintertide Phial	corrosive iron gauntlets	::	nil	LITE
fight: 	Wintertide Phial	pair of iron boots of uncanny dodging	::	nil	LITE
fight: 	Wintertide Phial	radiant reinforced leather armour of nature resistance	::	nil	LITE
fight: 	Wintertide Phial	iron pickaxe	::	nil	LITE
removeTempVal	lite	4	 :=: 	27
delTmpVal	lite	4
[LOG]	Karthuk Brandarkson wears: #FFD700##UID:19791:0#Wintertide Phial#LAST#.
addTmpVal	lite	1	 :=: 	0	147
addTmpVal	infravision	6	 :=: 	0	148
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
13 frames in 1.004 seconds = 12.9482 FPS (16 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (61 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	13
=> chance to hit	32.390874094432
AI took for target	19704	bandit	::	562	Karthuk Brandarkson	16	<	121
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
AI took for target	19713	minotaur	::	562	Karthuk Brandarkson	4	<	400
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	24	0	13	::	1.7981227975694
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	24	versus	13	with APR	0
[ATTACK] after range	11
[PHYS CRIT %]	3.4
[ATTACK] after crit	11
[ATTACK] after mult	19.779350773263
[PROJECTOR] starting dam	19.779350773263
[PROJECTOR] after difficulty dam	19.779350773263
[PROJECTOR] res	4.5569220308813	0.95443077969119	 on dam	19.779350773263
[PROJECTOR] after resists dam	18.878021180311
[PROJECTOR] final dam	18.878021180311
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#18.88 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	24	0	13	::	2.37
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	24	versus	13	with APR	0
[ATTACK] after range	12
[PHYS CRIT %]	3.4
[ATTACK] after crit	12
[ATTACK] after mult	28.44
[PROJECTOR] starting dam	28.44
[PROJECTOR] after difficulty dam	28.44
[PROJECTOR] res	4.5569220308813	0.95443077969119	 on dam	28.44
[PROJECTOR] after resists dam	27.144011374417
[PROJECTOR] final dam	27.144011374417
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#27.14 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	12.75
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1.043 seconds = 23.9693 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	34
[PHYS CRIT %]	4.9
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	4.5569220308813	0.95443077969119	 on dam	34
[PROJECTOR] after resists dam	32.4506465095
[PROJECTOR] final dam	32.4506465095
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#32.45 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
85 ticks  in 10.042 seconds = 8.46445 TPS
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	37
[PHYS CRIT %]	4.9
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	4.5569220308813	0.95443077969119	 on dam	37
[PROJECTOR] after resists dam	35.313938848574
[PROJECTOR] final dam	35.313938848574
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#35.31 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	13
=> chance to hit	32.390874094432
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	35
[PHYS CRIT %]	4.9
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	4.5569220308813	0.95443077969119	 on dam	35
[PROJECTOR] after resists dam	33.405077289192
[PROJECTOR] final dam	33.405077289192
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#33.41 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	13
=> chance to hit	32.390874094432
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	38
[PHYS CRIT %]	4.9
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	4.5569220308813	0.95443077969119	 on dam	38
[PROJECTOR] after resists dam	36.268369628265
[PROJECTOR] final dam	36.268369628265
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#36.27 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Minotaur resists!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
26 frames in 1.049 seconds = 24.7855 FPS (32 keyframes)
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	13
=> chance to hit	32.390874094432
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	37
[PHYS CRIT %]	4.9
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	4.5569220308813	0.95443077969119	 on dam	37
[PROJECTOR] after resists dam	35.313938848574
[PROJECTOR] final dam	35.313938848574
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#35.31 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Minotaur is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
AI took for target	19713	minotaur	::	562	Karthuk Brandarkson	1	<	400
minotaur	19713	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	19713	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	19713	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	19713	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
dumb ai uses	T_SUNDER_ARMS
[LOG]	Minotaur uses Sunder Arms.
USING	table: 06277118	Sunder Arms
[TALENT WEAPON MULT]	0.6	1	1.5	0	1.1732050807569
[COMBAT DAMAGE] power(0.979744) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	28.21661417044	1	20	::	1.1732050807569
checkHit	19	15.35
=> chance to hit	63.513265137677
[ATTACK] raw dam	28.21661417044	versus	20	with APR	1
[ATTACK] after range	12
[PHYS CRIT %]	5.1
[ATTACK] after crit	12
[ATTACK] after mult	14.078460969083
[PROJECTOR] starting dam	14.078460969083
[PROJECTOR] after difficulty dam	9.8549226783579
[PROJECTOR] res	0	1	 on dam	9.8549226783579
[PROJECTOR] after resists dam	9.8549226783579
[PROJECTOR] final dam	9.8549226783579
[LOG]	Minotaur hits Karthuk Brandarkson for #aaaaaa#9.85 physical damage#LAST#.
checkHit	26	25.625
=> chance to hit	51.598810538413
[LOG]	Karthuk Brandarkson resists the sundering!
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	13
=> chance to hit	32.390874094432
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	43
[PHYS CRIT %]	4.9
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	4.5569220308813	0.95443077969119	 on dam	43
[PROJECTOR] after resists dam	41.040523526721
[PROJECTOR] final dam	41.040523526721
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#41.04 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	13
=> chance to hit	32.390874094432
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	13
=> chance to hit	32.390874094432
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
113 ticks  in 10.429 seconds = 10.8352 TPS
[PROJECTOR] starting dam	3.25
[PROJECTOR] after difficulty dam	3.25
[PROJECTOR] res	0	1	 on dam	3.25
[PROJECTOR] after resists dam	3.25
[PROJECTOR] final dam	3.25
[ATTACK] attacking with	steel dagger of massacre
[COMBAT DAMAGE] power(1.000000) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.1	6	20	::	1
checkHit	9	15.35
=> chance to hit	28.64822430037
[ATTACK] raw dam	17.1	versus	20	with APR	6
[ATTACK] after range	3
[PHYS CRIT %]	16.5
[ATTACK] after crit	4.5
[ATTACK] after mult	4.5
[LOG]	Bandit performs a critical strike!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	3.15
[PROJECTOR] res	0	1	 on dam	3.465
[PROJECTOR] after resists dam	3.465
[PROJECTOR] final dam	3.465
[LOG]	Bandit hits Karthuk Brandarkson for #aaaaaa#3.46 physical damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.958947) totstat(25.650000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.397987517331	6	20	::	0.5
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Bandit misses Karthuk Brandarkson.
[LOG]	Bandit deactivates Stealth.
removeTempVal	stealth	13	 :=: 	5
delTmpVal	stealth	13
removeTempVal	infravision	1	 :=: 	7
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	6
delTmpVal	lite	-1000
[PROJECTOR] starting dam	3.25
[PROJECTOR] after difficulty dam	3.25
[PROJECTOR] res	0	1	 on dam	3.25
[PROJECTOR] after resists dam	3.25
[PROJECTOR] final dam	3.25
25 frames in 1.013 seconds = 24.6792 FPS (30 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.064 seconds = 22.5564 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	24	0	8	::	1.7981227975694
checkHit	59.9	13.25
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses bandit.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	bandit	 :: 	24	0	8	::	2.37
checkHit	59.9	13.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	8	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.4
[ATTACK] after crit	17
[ATTACK] after mult	40.29
[PROJECTOR] starting dam	40.29
[PROJECTOR] after difficulty dam	40.29
[PROJECTOR] res	0	1	 on dam	40.29
[PROJECTOR] after resists dam	40.29
[PROJECTOR] final dam	40.29
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#40.29 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	5.25
=> chance to hit	95
[LOG]	Bandit is stunned!
addTmpVal	stunned	1	 :=: 	8	8
23 frames in 1 seconds = 23 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	44.037564502446	3	8	::	1
checkHit	59.9	13.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	8	with APR	3
[ATTACK] after range	46
[PHYS CRIT %]	4.9
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] final dam	46
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#46.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6.4259131663539	0.93574086833646	 on dam	4
[PROJECTOR] after resists dam	3.7429634733458
[PROJECTOR] final dam	3.7429634733458
[LOG]	Karthuk Brandarkson hits bandit for #1133F3#3.74 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#6.00 light damage#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	44.037564502446	3	8	::	1
checkHit	59.9	13.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	8	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.9
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] final dam	47
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#47.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6.4259131663539	0.93574086833646	 on dam	4
[PROJECTOR] after resists dam	3.7429634733458
[PROJECTOR] final dam	3.7429634733458
[LOG]	Karthuk Brandarkson hits bandit for #1133F3#3.74 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Bandit is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	9	9
addTmpVal	frozen	1	 :=: 	10	10
addTmpValTable	resists	all	20	 :=: 	11	11
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#4.80 light damage#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
20 frames in 1.001 seconds = 19.98 FPS (27 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	44.037564502446	3	8	::	1
checkHit	59.9	13.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	8	with APR	3
[ATTACK] after range	40
[PHYS CRIT %]	4.9
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	20	0.8	 on dam	40
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#32.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	26.425913166354	0.73574086833646	 on dam	4
[PROJECTOR] after resists dam	2.9429634733458
[PROJECTOR] final dam	2.9429634733458
[LOG]	Karthuk Brandarkson hits bandit for #1133F3#2.94 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits bandit for #YELLOW#4.80 light damage#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bandit	 :: 	44.037564502446	3	8	::	1
checkHit	59.9	13.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	8	with APR	3
[ATTACK] after range	39
[PHYS CRIT %]	4.9
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	20	0.8	 on dam	39
[PROJECTOR] after resists dam	31.2
[PROJECTOR] final dam	31.2
[LOG]	Karthuk Brandarkson hits bandit for #aaaaaa#31.20 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bandit!
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
25 frames in 1.001 seconds = 24.975 FPS (38 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[Identify]	steel dagger of massacre	true
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	There is an item here: #00FF80##UID:19705:0#steel dagger of massacre (10-13 power, 6 apr)#LAST#
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[Identify]	steel dagger of massacre	true
[LOG]	Karthuk Brandarkson picks up (C.): #00FF80##UID:19705:0#steel dagger of massacre (10-13 power, 6 apr)#LAST#.
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
89 ticks  in 10.122 seconds = 8.79273 TPS
20 frames in 1.038 seconds = 19.2678 FPS (25 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (41 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
fight: 	Summertide Phial	icy steel waraxe of torment	::	nil	LITE
fight: 	Summertide Phial	copper ring of accuracy (#ATTACK#)	::	nil	LITE
fight: 	Summertide Phial	copper ring of constitution (#STATBONUS#)	::	nil	LITE
fight: 	Summertide Phial	linen cloak of Eldoral	::	nil	LITE
fight: 	Summertide Phial	iron helm	::	nil	LITE
fight: 	Summertide Phial	Mighty Girdle	::	nil	LITE
fight: 	Summertide Phial	iron shield of lightning resistance	::	nil	LITE
fight: 	Summertide Phial	Wintertide Phial	::	nil	LITE
fight: 	Summertide Phial	corrosive iron gauntlets	::	nil	LITE
fight: 	Summertide Phial	pair of iron boots of uncanny dodging	::	nil	LITE
fight: 	Summertide Phial	radiant reinforced leather armour of nature resistance	::	nil	LITE
fight: 	Summertide Phial	iron pickaxe	::	nil	LITE
removeTempVal	lite	1	 :=: 	147
delTmpVal	lite	1
removeTempVal	infravision	6	 :=: 	148
delTmpVal	infravision	6
[LOG]	Karthuk Brandarkson wears: #FFD700##UID:557:0#Summertide Phial#LAST#.
addTmpVal	lite	4	 :=: 	0	149
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
14 frames in 1.001 seconds = 13.986 FPS (17 keyframes)
26 frames in 1.04 seconds = 25 FPS (56 keyframes)
[PROJECTOR] starting dam	3.25
[PROJECTOR] after difficulty dam	3.25
[PROJECTOR] res	0	1	 on dam	3.25
[PROJECTOR] after resists dam	3.25
[PROJECTOR] final dam	3.25
[PROJECTOR] starting dam	3.25
[PROJECTOR] after difficulty dam	3.25
[PROJECTOR] res	0	1	 on dam	3.25
[PROJECTOR] after resists dam	3.25
[PROJECTOR] final dam	3.25
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
333 ticks  in 10.289 seconds = 32.3647 TPS
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] final dam	4.3333333333333
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] final dam	4.3333333333333
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	2.1666666666667
[PROJECTOR] res	0	1	 on dam	2.1666666666667
[PROJECTOR] after resists dam	2.1666666666667
[PROJECTOR] final dam	2.1666666666667
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] final dam	4.3333333333333
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] final dam	4.3333333333333
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
[PROJECTOR] starting dam	3.25
[PROJECTOR] after difficulty dam	3.25
[PROJECTOR] res	0	1	 on dam	3.25
[PROJECTOR] after resists dam	3.25
[PROJECTOR] final dam	3.25
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
[PROJECTOR] starting dam	3.25
[PROJECTOR] after difficulty dam	3.25
[PROJECTOR] res	0	1	 on dam	3.25
[PROJECTOR] after resists dam	3.25
[PROJECTOR] final dam	3.25
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	0	1	 on dam	6.5
[PROJECTOR] after resists dam	6.5
[PROJECTOR] final dam	6.5
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
296 ticks  in 10.019 seconds = 29.5439 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
24 frames in 1.03 seconds = 23.301 FPS (29 keyframes)
21 frames in 1.006 seconds = 20.8748 FPS (28 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	19760	rogue	::	562	Karthuk Brandarkson	4	<	121
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	8
=> chance to hit	50
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.04 seconds = 24.0385 FPS (36 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.144276795846	6	20	::	1
checkHit	9	15.35
=> chance to hit	28.64822430037
[ATTACK] raw dam	17.144276795846	versus	20	with APR	6
[ATTACK] after range	4
[PHYS CRIT %]	13.6
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Rogue hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.979744) totstat(24.750000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.165768535148	6	20	::	0.5
checkHit	9	15.35
=> chance to hit	28.64822430037
[LOG]	Rogue misses Karthuk Brandarkson.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	7	 :=: 	4
delTmpVal	stealth	7
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
145 ticks  in 10.086 seconds = 14.3764 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	11.9
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	42
[PHYS CRIT %]	4.9
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] final dam	42
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#42.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	5.25
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	3	7
checkHit	8	8
=> chance to hit	50
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	11.9
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.9
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] final dam	44
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#44.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Rogue resists!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	8	8
=> chance to hit	50
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	11.9
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	51
[PHYS CRIT %]	4.9
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	51
[PROJECTOR] after resists dam	51
[PROJECTOR] final dam	51
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#51.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	8	8
=> chance to hit	50
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	6	::	1
checkHit	59.9	11.9
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	6	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] final dam	55
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#55.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#4.00 cold damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
checkHit	8	8
=> chance to hit	50
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	8	8
=> chance to hit	50
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	8	8
=> chance to hit	50
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
18 frames in 1.041 seconds = 17.2911 FPS (22 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (46 keyframes)
checkHit	8	8
=> chance to hit	50
[LOG]	Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
checkHit	8	8
=> chance to hit	50
24 frames in 1.038 seconds = 23.1214 FPS (29 keyframes)
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
26 frames in 1.044 seconds = 24.9042 FPS (34 keyframes)
checkHit	8	8
=> chance to hit	50
138 ticks  in 10.127 seconds = 13.6269 TPS
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	22.4
[PROJECTOR] res	0	1	 on dam	22.4
[PROJECTOR] after resists dam	22.4
[PROJECTOR] final dam	22.4
[LOG]	Something hits Karthuk Brandarkson for #1133F3#22.40 cold damage#LAST#.
checkHit	8	8
=> chance to hit	50
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	8	8
=> chance to hit	50
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	150
231 ticks  in 10.298 seconds = 22.4315 TPS
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	150
delTmpVal	life_regen	12
checkHit	8	8
=> chance to hit	50
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
checkHit	8	8
=> chance to hit	50
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	8
=> chance to hit	50
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	8	8
=> chance to hit	50
184 ticks  in 10 seconds = 18.4 TPS
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
AI took for target	19744	thief	::	562	Karthuk Brandarkson	32	<	121
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
checkHit	8	8
=> chance to hit	50
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	5	::	1
checkHit	19.966666666667	13.7
=> chance to hit	71.129856728305
[ATTACK] raw dam	44.037564502446	versus	5	with APR	3
[ATTACK] after range	53
[PHYS CRIT %]	4.9
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] final dam	53
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#53.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits thief for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Thief is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	7	7
addTmpVal	frozen	1	 :=: 	8	8
addTmpValTable	resists	all	20	 :=: 	9	9
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	31.76123123494	0.6823876876506	 on dam	6
[PROJECTOR] after resists dam	4.0943261259036
[PROJECTOR] final dam	4.0943261259036
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#4.09 light damage#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
checkHit	8	8
=> chance to hit	50
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
checkHit	8	8
=> chance to hit	50
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	24	0	5	::	1.7981227975694
checkHit	19.966666666667	13.7
=> chance to hit	71.129856728305
[ATTACK] raw dam	24	versus	5	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	3.4
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	20	0.8	 on dam	35.962455951388
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	31.76123123494	0.6823876876506	 on dam	6
[PROJECTOR] after resists dam	4.0943261259036
[PROJECTOR] final dam	4.0943261259036
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#4.09 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	24	0	5	::	2.37
checkHit	19.966666666667	13.7
=> chance to hit	71.129856728305
[ATTACK] raw dam	24	versus	5	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	3.4
[ATTACK] after crit	20
[ATTACK] after mult	47.4
[PROJECTOR] starting dam	47.4
[PROJECTOR] after difficulty dam	47.4
[PROJECTOR] res	20	0.8	 on dam	47.4
[PROJECTOR] after resists dam	37.92
[PROJECTOR] final dam	37.92
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#37.92 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	31.76123123494	0.6823876876506	 on dam	6
[PROJECTOR] after resists dam	4.0943261259036
[PROJECTOR] final dam	4.0943261259036
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#4.09 light damage#LAST#.
checkHit	59.9	4.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	10	10
checkHit	8	8
=> chance to hit	50
23 frames in 1.032 seconds = 22.2868 FPS (28 keyframes)
24 frames in 1 seconds = 24 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	5	::	1
checkHit	59.9	13.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	5	with APR	3
[ATTACK] after range	43
[PHYS CRIT %]	4.9
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	20	0.8	 on dam	43
[PROJECTOR] after resists dam	34.4
[PROJECTOR] final dam	34.4
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#34.40 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits thief for #1133F3#3.20 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
removeTempVal	encased_in_ice	1	 :=: 	7
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	8
delTmpVal	frozen	1
removeTempVal	resists	table: 08FE14A8	 :=: 	9
delTmpValTable	resists	all	20
[LOG]	Thief is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	6	11
addTmpVal	frozen	1	 :=: 	6	12
addTmpValTable	resists	all	20	 :=: 	6	13
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	31.76123123494	0.6823876876506	 on dam	6
[PROJECTOR] after resists dam	4.0943261259036
[PROJECTOR] final dam	4.0943261259036
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#4.09 light damage#LAST#.
checkHit	8	8
=> chance to hit	50
162 ticks  in 10.178 seconds = 15.9167 TPS
checkHit	8	8
=> chance to hit	50
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	5	::	1
checkHit	59.9	13.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	5	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.9
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	20	0.8	 on dam	44
[PROJECTOR] after resists dam	35.2
[PROJECTOR] final dam	35.2
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#35.20 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
25 frames in 1 seconds = 25 FPS (32 keyframes)
[Identify]	steel waraxe	true
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:19653:0#steel waraxe (12-16.8 power, 3 apr)#LAST#
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[Identify]	steel waraxe	true
[LOG]	Karthuk Brandarkson picks up (K.): #FFFFFF##UID:19653:0#steel waraxe (12-16.8 power, 3 apr)#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
186 ticks  in 10.018 seconds = 18.5666 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
AI took for target	19711	red jelly	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(31.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	15.824165448951	5	20	::	1
checkHit	32	15.35
=> chance to hit	92.569721336259
[ATTACK] raw dam	15.824165448951	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Red jelly hits Karthuk Brandarkson for #LIGHT_RED#0.00 fire damage#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	24	0	1	::	1.7981227975694
checkHit	59.9	6.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.4
[ATTACK] after crit	25
[ATTACK] after mult	44.953069939235
[PROJECTOR] starting dam	44.953069939235
[PROJECTOR] after difficulty dam	44.953069939235
[PROJECTOR] res	0	1	 on dam	44.953069939235
[PROJECTOR] after resists dam	44.953069939235
[PROJECTOR] final dam	44.953069939235
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#44.95 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	24	0	1	::	2.37
checkHit	59.9	6.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.4
[ATTACK] after crit	25
[ATTACK] after mult	59.25
[PROJECTOR] starting dam	59.25
[PROJECTOR] after difficulty dam	59.25
[PROJECTOR] res	0	1	 on dam	59.25
[PROJECTOR] after resists dam	59.25
[PROJECTOR] final dam	59.25
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#59.25 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	59.9	10.25
=> chance to hit	95
[LOG]	Red jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.041 seconds = 24.0154 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	red jelly	 :: 	44.037564502446	3	1	::	1
checkHit	59.9	6.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	54
[PHYS CRIT %]	4.9
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] final dam	54
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#54.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed red jelly!
[LOG]	You pickup 0.40 gold pieces.
24 frames in 1.036 seconds = 23.166 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
AI took for target	19682	giant brown ant	::	562	Karthuk Brandarkson	25	<	400
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown ant	 :: 	24	0	1	::	1.7981227975694
checkHit	59.9	4.15
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.4
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	3.166816826086	0.96833183173914	 on dam	41.356824344096
[PROJECTOR] after resists dam	40.047129472032
[PROJECTOR] final dam	40.047129472032
[LOG]	Karthuk Brandarkson hits giant brown ant for #aaaaaa#40.05 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant brown ant for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown ant	 :: 	24	0	1	::	2.37
checkHit	59.9	4.15
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.4
[ATTACK] after crit	24
[ATTACK] after mult	56.88
[PROJECTOR] starting dam	56.88
[PROJECTOR] after difficulty dam	56.88
[PROJECTOR] res	3.166816826086	0.96833183173914	 on dam	56.88
[PROJECTOR] after resists dam	55.078714589322
[PROJECTOR] final dam	55.078714589322
[LOG]	Karthuk Brandarkson hits giant brown ant for #aaaaaa#55.08 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits giant brown ant for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	11.25
=> chance to hit	95
[LOG]	Giant brown ant is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	giant brown ant	 :: 	44.037564502446	3	1	::	1
checkHit	59.9	4.15
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	51
[PHYS CRIT %]	4.9
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	3.166816826086	0.96833183173914	 on dam	51
[PROJECTOR] after resists dam	49.384923418696
[PROJECTOR] final dam	49.384923418696
[LOG]	Karthuk Brandarkson hits giant brown ant for #aaaaaa#49.38 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant brown ant!
180 ticks  in 10.095 seconds = 17.8306 TPS
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	13.3
[PROJECTOR] res	0	1	 on dam	13.3
[PROJECTOR] after resists dam	13.3
[PROJECTOR] final dam	13.3
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#13.30 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[PROJECTOR] starting dam	6.3333333333333
[PROJECTOR] after difficulty dam	4.4333333333333
[PROJECTOR] res	0	1	 on dam	4.4333333333333
[PROJECTOR] after resists dam	4.4333333333333
[PROJECTOR] final dam	4.4333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#4.43 fire damage#LAST#.
[PROJECTOR] starting dam	6.3333333333333
[PROJECTOR] after difficulty dam	4.4333333333333
[PROJECTOR] res	0	1	 on dam	4.4333333333333
[PROJECTOR] after resists dam	4.4333333333333
[PROJECTOR] final dam	4.4333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#4.43 fire damage#LAST#.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	151
[PROJECTOR] starting dam	6.3333333333333
[PROJECTOR] after difficulty dam	4.4333333333333
[PROJECTOR] res	0	1	 on dam	4.4333333333333
[PROJECTOR] after resists dam	4.4333333333333
[PROJECTOR] final dam	4.4333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#4.43 fire damage#LAST#.
[LOG]	Karthuk Brandarkson stops burning.
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	151
delTmpVal	life_regen	12
25 frames in 1 seconds = 25 FPS (30 keyframes)
242 ticks  in 10.051 seconds = 24.0772 TPS
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	24	0	1	::	1.7981227975694
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.4
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#41.36 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	24	0	1	::	2.37
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.4
[ATTACK] after crit	23
[ATTACK] after mult	54.51
[PROJECTOR] starting dam	54.51
[PROJECTOR] after difficulty dam	54.51
[PROJECTOR] res	0	1	 on dam	54.51
[PROJECTOR] after resists dam	54.51
[PROJECTOR] final dam	54.51
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#54.51 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	59.9	10.5
=> chance to hit	95
[LOG]	Red jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
22 frames in 1.032 seconds = 21.3178 FPS (27 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	red jelly	 :: 	44.037564502446	3	1	::	1
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	54
[PHYS CRIT %]	4.9
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] final dam	54
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#54.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed red jelly!
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#3.50 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[LOG]	You pickup 0.40 gold pieces.
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
25 frames in 1.009 seconds = 24.777 FPS (36 keyframes)
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.17 fire damage#LAST#.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Karthuk Brandarkson stops burning.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
179 ticks  in 11.227 seconds = 15.9437 TPS
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	24.5
[PROJECTOR] res	10	0.9	 on dam	24.5
[PROJECTOR] after resists dam	22.05
[PROJECTOR] final dam	22.05
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#22.05 lightning damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
176 ticks  in 10.097 seconds = 17.4309 TPS
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
143 ticks  in 10.551 seconds = 13.5532 TPS
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.355536298849	5	20	::	1
checkHit	35	15.35
=> chance to hit	95
[ATTACK] raw dam	17.355536298849	versus	20	with APR	5
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Something hits Karthuk Brandarkson for #aaaaaa#1.40 physical damage#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	white jelly	 :: 	24	0	1	::	1.7981227975694
checkHit	59.9	6.95
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.4
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#41.36 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-46.132100065619	1.4613210006562	 on dam	6
[PROJECTOR] after resists dam	8.7679260039371
[PROJECTOR] final dam	8.7679260039371
[LOG]	Karthuk Brandarkson hits white jelly for #YELLOW#8.77 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	white jelly	 :: 	24	0	1	::	2.37
checkHit	59.9	6.95
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.4
[ATTACK] after crit	24
[ATTACK] after mult	56.88
[PROJECTOR] starting dam	56.88
[PROJECTOR] after difficulty dam	56.88
[PROJECTOR] res	0	1	 on dam	56.88
[PROJECTOR] after resists dam	56.88
[PROJECTOR] final dam	56.88
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#56.88 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-46.132100065619	1.4613210006562	 on dam	6
[PROJECTOR] after resists dam	8.7679260039371
[PROJECTOR] final dam	8.7679260039371
[LOG]	Karthuk Brandarkson hits white jelly for #YELLOW#8.77 light damage#LAST#.
checkHit	59.9	11
=> chance to hit	95
[LOG]	White jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white jelly	 :: 	44.037564502446	3	1	::	1
checkHit	59.9	6.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	53
[PHYS CRIT %]	4.9
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] final dam	53
[LOG]	Karthuk Brandarkson hits white jelly for #aaaaaa#53.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white jelly!
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[LOG]	You pickup 0.45 gold pieces.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
145 ticks  in 11.18 seconds = 12.9696 TPS
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
209 ticks  in 10.231 seconds = 20.4281 TPS
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1 seconds = 25 FPS (30 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
AI took for target	19676	thief	::	562	Karthuk Brandarkson	2	<	121
thief	19676	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
[LOG]	Thief uses Disarm.
USING	table: 05649478	Disarm
[TALENT WEAPON MULT]	0.6	0.5	1	0	0.67320508075689
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.958947) totstat(27.900000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.836407474992	6	20	::	0.67320508075689
checkHit	10	15.35
=> chance to hit	31.389162018679
[ATTACK] raw dam	17.836407474992	versus	20	with APR	6
[ATTACK] after range	4
[PHYS CRIT %]	14.8
[ATTACK] after crit	4
[ATTACK] after mult	2.6928203230276
[PROJECTOR] starting dam	2.6928203230276
[PROJECTOR] after difficulty dam	1.8849742261193
[PROJECTOR] res	0	1	 on dam	1.8849742261193
[PROJECTOR] after resists dam	1.8849742261193
[PROJECTOR] final dam	1.8849742261193
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#1.88 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(27.900000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.241748904056	5	20	::	0.33660254037844
checkHit	10	15.35
=> chance to hit	31.389162018679
[ATTACK] raw dam	14.241748904056	versus	20	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	13.8
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	Thief performs a critical strike!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	10	 :=: 	4
delTmpVal	stealth	10
removeTempVal	infravision	1	 :=: 	6
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	5
delTmpVal	lite	-1000
checkHit	5	25.625
=> chance to hit	1.3923902627411
[LOG]	Karthuk Brandarkson resists the blow!
23 frames in 1.007 seconds = 22.8401 FPS (29 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	24	0	7	::	1.7981227975694
checkHit	59.9	12.95
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.4
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#32.37 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	24	0	7	::	2.37
checkHit	59.9	12.95
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.4
[ATTACK] after crit	17
[ATTACK] after mult	40.29
[PROJECTOR] starting dam	40.29
[PROJECTOR] after difficulty dam	40.29
[PROJECTOR] res	0	1	 on dam	40.29
[PROJECTOR] after resists dam	40.29
[PROJECTOR] final dam	40.29
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#40.29 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	5.25
=> chance to hit	95
[LOG]	Thief is stunned!
addTmpVal	stunned	1	 :=: 	3	7
24 frames in 1.013 seconds = 23.692 FPS (32 keyframes)
25 frames in 1.02 seconds = 24.5098 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	7	::	1
checkHit	59.9	12.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.9
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] final dam	47
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#47.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.832770515194	0.86167229484806	 on dam	4
[PROJECTOR] after resists dam	3.4466891793922
[PROJECTOR] final dam	3.4466891793922
[LOG]	Karthuk Brandarkson hits thief for #1133F3#3.45 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Thief is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	8	8
addTmpVal	frozen	1	 :=: 	9	9
addTmpValTable	resists	all	20	 :=: 	10	10
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#4.80 light damage#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
233 ticks  in 10.943 seconds = 21.2922 TPS
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	7	::	1
checkHit	59.9	12.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.9
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	20	0.8	 on dam	49
[PROJECTOR] after resists dam	39.2
[PROJECTOR] final dam	39.2
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#39.20 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	33.832770515194	0.66167229484806	 on dam	4
[PROJECTOR] after resists dam	2.6466891793922
[PROJECTOR] final dam	2.6466891793922
[LOG]	Karthuk Brandarkson hits thief for #1133F3#2.65 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#4.80 light damage#LAST#.
checkHit	8	7
=> chance to hit	54.139268515823
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	7	::	1
checkHit	59.9	12.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	50
[PHYS CRIT %]	4.9
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	20	0.8	 on dam	50
[PROJECTOR] after resists dam	40
[PROJECTOR] final dam	40
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#40.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	33.832770515194	0.66167229484806	 on dam	4
[PROJECTOR] after resists dam	2.6466891793922
[PROJECTOR] final dam	2.6466891793922
[LOG]	Karthuk Brandarkson hits thief for #1133F3#2.65 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#4.80 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	24	0	4	::	1.7981227975694
checkHit	19.966666666667	11.95
=> chance to hit	75.567444356967
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	3.4
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#37.76 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	24	0	4	::	2.37
checkHit	19.966666666667	11.95
=> chance to hit	75.567444356967
[LOG]	Karthuk Brandarkson misses rogue.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(28.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	19.949703907894	6	20	::	1
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger of massacre
[COMBAT DAMAGE] power(1.019756) totstat(28.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	19.579316376514	6	20	::	0.5
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Rogue misses Karthuk Brandarkson.
[LOG]	Rogue deactivates Stealth.
removeTempVal	stealth	7	 :=: 	5
delTmpVal	stealth	7
removeTempVal	infravision	1	 :=: 	7
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	6
delTmpVal	lite	-1000
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	4	::	1
checkHit	59.9	11.95
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses rogue.
194 ticks  in 12.649 seconds = 15.3372 TPS
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.039047) totstat(28.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	19.949703907894	6	20	::	1
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger of massacre
[COMBAT DAMAGE] power(1.019756) totstat(28.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	19.579316376514	6	20	::	0.5
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Rogue misses Karthuk Brandarkson.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	4	::	1
checkHit	59.9	11.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	46
[PHYS CRIT %]	4.9
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] final dam	46
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#46.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Rogue is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	8	8
addTmpVal	frozen	1	 :=: 	9	9
addTmpValTable	resists	all	20	 :=: 	10	10
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#4.80 light damage#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (30 keyframes)
25 frames in 1.038 seconds = 24.0848 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (32 keyframes)
24 frames in 1.038 seconds = 23.1214 FPS (29 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	4	::	1
checkHit	59.9	11.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.9
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	20	0.8	 on dam	52
[PROJECTOR] after resists dam	41.6
[PROJECTOR] final dam	41.6
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#41.60 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#3.20 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
removeTempVal	encased_in_ice	1	 :=: 	8
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	9
delTmpVal	frozen	1
removeTempVal	resists	table: 06CE80E8	 :=: 	10
delTmpValTable	resists	all	20
[LOG]	Rogue is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	4	11
addTmpVal	frozen	1	 :=: 	4	12
addTmpValTable	resists	all	20	 :=: 	4	13
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#4.80 light damage#LAST#.
306 ticks  in 11.142 seconds = 27.4636 TPS
25 frames in 1.043 seconds = 23.9693 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	4	::	1
checkHit	59.9	11.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	58
[PHYS CRIT %]	4.9
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	20	0.8	 on dam	58
[PROJECTOR] after resists dam	46.4
[PROJECTOR] final dam	46.4
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#46.40 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#3.20 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#4.80 light damage#LAST#.
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	4	::	1
checkHit	59.9	11.95
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	20	0.8	 on dam	55
[PROJECTOR] after resists dam	44
[PROJECTOR] final dam	44
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#44.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
34 ticks  in 10.226 seconds = 3.32486 TPS
17 frames in 1.037 seconds = 16.3934 FPS (21 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (46 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	steel dagger of massacre	true
[Identify]	woollen robe	true
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	There is more than one object lying here.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
82 ticks  in 10.797 seconds = 7.5947 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
addTmpVal	never_move	1	 :=: 	0	152
[Identify]	steel dagger of massacre	true
[LOG]	Karthuk Brandarkson picks up (C.): #00FF80##UID:19721:0#steel dagger of massacre (10.5-13.65 power, 6 apr)#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.248 seconds = 20.0321 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (39 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
87 ticks  in 10.004 seconds = 8.69652 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
56 ticks  in 10.028 seconds = 5.58436 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
85 ticks  in 10.032 seconds = 8.47289 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
removeTempVal	never_move	1	 :=: 	152
delTmpVal	never_move	1
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:15024:0#ash longbow#LAST#.
24 frames in 1.496 seconds = 16.0428 FPS (29 keyframes)
25 frames in 1.022 seconds = 24.4618 FPS (47 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
147 ticks  in 11.22 seconds = 13.1016 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
231 ticks  in 10.068 seconds = 22.944 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.082 seconds = 23.1054 FPS (30 keyframes)
25 frames in 1.034 seconds = 24.1779 FPS (33 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
24 frames in 1.034 seconds = 23.2108 FPS (29 keyframes)
24 frames in 1.007 seconds = 23.8332 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
242 ticks  in 10.052 seconds = 24.0748 TPS
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[Identify]	woollen robe	true
[Identify]	ash longbow	true
[LOG]	There is more than one object lying here.
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
154 ticks  in 10.076 seconds = 15.2838 TPS
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
AI took for target	19750	red jelly	::	562	Karthuk Brandarkson	8	<	400
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(32.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.334622398917	5	20	::	1
checkHit	34	15.35
=> chance to hit	95
[ATTACK] raw dam	16.334622398917	versus	20	with APR	5
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Red jelly hits Karthuk Brandarkson for #LIGHT_RED#0.70 fire damage#LAST#.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	24	0	1	::	1.7981227975694
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.4
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#41.36 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	red jelly	 :: 	24	0	1	::	2.37
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.4
[ATTACK] after crit	25
[ATTACK] after mult	59.25
[PROJECTOR] starting dam	59.25
[PROJECTOR] after difficulty dam	59.25
[PROJECTOR] res	0	1	 on dam	59.25
[PROJECTOR] after resists dam	59.25
[PROJECTOR] final dam	59.25
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#59.25 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-50	1.5	 on dam	6
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Karthuk Brandarkson hits red jelly for #YELLOW#9.00 light damage#LAST#.
checkHit	59.9	10.5
=> chance to hit	95
[LOG]	Red jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	red jelly	 :: 	44.037564502446	3	1	::	1
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	60
[PHYS CRIT %]	4.9
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] final dam	60
[LOG]	Karthuk Brandarkson hits red jelly for #aaaaaa#60.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed red jelly!
25 frames in 1.04 seconds = 24.0385 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
222 ticks  in 10.029 seconds = 22.1358 TPS
checkHit	8	10
=> chance to hit	42.081875395238
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson fails to disarm a trap (trap).
[LOG]	A bolt of ice blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Something hits Karthuk Brandarkson for #1133F3#3.50 cold damage#LAST#.
checkHit	12	12.375
=> chance to hit	48.401189461587
[LOG]	Karthuk Brandarkson is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	0	153
addTmpVal	frozen	1	 :=: 	0	154
Effect duration reduction <	2
Effect duration reduction >	2
addTmpValTable	resists	all	20	 :=: 	0	155
*******************************WARNING
[LOG]	Karthuk Brandarkson is free from the ice.
removeTempVal	encased_in_ice	1	 :=: 	153
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	154
delTmpVal	frozen	1
removeTempVal	resists	table: 0B697D00	 :=: 	155
delTmpValTable	resists	all	20
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
218 ticks  in 10.201 seconds = 21.3705 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
264 ticks  in 10.305 seconds = 25.6186 TPS
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	24	0	8	::	1.7981227975694
checkHit	59.9	12.9
=> chance to hit	95
[ATTACK] raw dam	24	versus	8	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	3.4
[ATTACK] after crit	16
[ATTACK] after mult	28.76996476111
[PROJECTOR] starting dam	28.76996476111
[PROJECTOR] after difficulty dam	28.76996476111
[PROJECTOR] res	0	1	 on dam	28.76996476111
[PROJECTOR] after resists dam	28.76996476111
[PROJECTOR] final dam	28.76996476111
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#28.77 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	rogue	 :: 	24	0	8	::	2.37
checkHit	59.9	12.9
=> chance to hit	95
[ATTACK] raw dam	24	versus	8	with APR	0
[ATTACK] after range	16
[PHYS CRIT %]	3.4
[ATTACK] after crit	16
[ATTACK] after mult	37.92
[PROJECTOR] starting dam	37.92
[PROJECTOR] after difficulty dam	37.92
[PROJECTOR] res	0	1	 on dam	37.92
[PROJECTOR] after resists dam	37.92
[PROJECTOR] final dam	37.92
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#37.92 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	5.75
=> chance to hit	95
[LOG]	Rogue is stunned!
addTmpVal	stunned	1	 :=: 	7	7
23 frames in 1.013 seconds = 22.7048 FPS (28 keyframes)
checkHit	8	7
=> chance to hit	54.139268515823
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	8	::	1
checkHit	19.966666666667	12.9
=> chance to hit	73.214870625617
[ATTACK] raw dam	44.037564502446	versus	8	with APR	3
[ATTACK] after range	48
[PHYS CRIT %]	4.9
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] final dam	48
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#48.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Rogue is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	8	8
addTmpVal	frozen	1	 :=: 	9	9
addTmpValTable	resists	all	20	 :=: 	10	10
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#4.80 light damage#LAST#.
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
24 frames in 1.032 seconds = 23.2558 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	8	::	1
checkHit	19.966666666667	12.9
=> chance to hit	73.214870625617
[ATTACK] raw dam	44.037564502446	versus	8	with APR	3
[ATTACK] after range	42
[PHYS CRIT %]	4.9
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	20	0.8	 on dam	42
[PROJECTOR] after resists dam	33.6
[PROJECTOR] final dam	33.6
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#33.60 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits rogue for #1133F3#3.20 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits rogue for #YELLOW#4.80 light damage#LAST#.
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	7
=> chance to hit	54.139268515823
checkHit	8	7
=> chance to hit	54.139268515823
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	rogue	 :: 	44.037564502446	3	8	::	1
checkHit	19.966666666667	12.9
=> chance to hit	73.214870625617
[ATTACK] raw dam	44.037564502446	versus	8	with APR	3
[ATTACK] after range	40
[PHYS CRIT %]	4.9
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	20	0.8	 on dam	40
[PROJECTOR] after resists dam	32
[PROJECTOR] final dam	32
[LOG]	Karthuk Brandarkson hits rogue for #aaaaaa#32.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed rogue!
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.032 seconds = 25.1938 FPS (34 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.35 gold pieces.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
200 ticks  in 10.109 seconds = 19.7843 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
AI took for target	19683	thief	::	562	Karthuk Brandarkson	9	<	121
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
checkHit	8	10
=> chance to hit	42.081875395238
checkHit	8	10
=> chance to hit	42.081875395238
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	24	0	5	::	1.7981227975694
checkHit	19.966666666667	11.6
=> chance to hit	76.403034413212
[ATTACK] raw dam	24	versus	5	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	3.4
[ATTACK] after crit	19
[ATTACK] after mult	34.164333153819
[PROJECTOR] starting dam	34.164333153819
[PROJECTOR] after difficulty dam	34.164333153819
[PROJECTOR] res	0	1	 on dam	34.164333153819
[PROJECTOR] after resists dam	34.164333153819
[PROJECTOR] final dam	34.164333153819
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#34.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	24	0	5	::	2.37
checkHit	19.966666666667	11.6
=> chance to hit	76.403034413212
[LOG]	Karthuk Brandarkson misses thief.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.937564) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.594874951527	6	20	::	1
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	18.049682284599	6	20	::	0.5
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Thief misses Karthuk Brandarkson.
[LOG]	Thief deactivates Stealth.
removeTempVal	stealth	10	 :=: 	5
delTmpVal	stealth	10
removeTempVal	infravision	1	 :=: 	7
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	6
delTmpVal	lite	-1000
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
214 ticks  in 10.003 seconds = 21.3936 TPS
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	5	::	1
checkHit	59.9	11.6
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	5	with APR	3
[ATTACK] after range	43
[PHYS CRIT %]	4.9
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] final dam	43
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#43.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits thief for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
checkHit	59.9	4.25
=> chance to hit	95
[LOG]	Thief is pinned to the ground.
addTmpVal	never_move	1	 :=: 	8	8
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.937564) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.594874951527	6	20	::	1
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	18.049682284599	6	20	::	0.5
checkHit	8	15.35
=> chance to hit	26.070052087311
[ATTACK] raw dam	18.049682284599	versus	20	with APR	6
[ATTACK] after range	5
[PHYS CRIT %]	14.2
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#1.75 physical damage#LAST#.
24 frames in 1 seconds = 24 FPS (29 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	5	::	1
checkHit	59.9	11.6
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	5	with APR	3
[ATTACK] after range	42
[PHYS CRIT %]	4.9
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] final dam	42
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#42.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits thief for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
65 ticks  in 10.793 seconds = 6.02242 TPS
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.937564) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.594874951527	6	20	::	1
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	18.049682284599	6	20	::	0.5
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Thief misses Karthuk Brandarkson.
23 frames in 1.004 seconds = 22.9084 FPS (28 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	5	::	1
checkHit	59.9	11.6
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	5	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] final dam	55
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#55.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits thief for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits thief for #YELLOW#6.00 light damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
AI took for target	19683	thief	::	562	Karthuk Brandarkson	1	<	100
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(0.937564) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	16.594874951527	6	20	::	1
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Thief misses Karthuk Brandarkson.
[ATTACK] attacking with	steel dagger
[COMBAT DAMAGE] power(1.019756) totstat(26.550000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	18.049682284599	6	20	::	0.5
checkHit	8	15.35
=> chance to hit	26.070052087311
[LOG]	Thief misses Karthuk Brandarkson.
25 frames in 1.031 seconds = 24.2483 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	thief	 :: 	44.037564502446	3	5	::	1
checkHit	59.9	11.6
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	5	with APR	3
[ATTACK] after range	58
[PHYS CRIT %]	4.9
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	0	1	 on dam	58
[PROJECTOR] after resists dam	58
[PROJECTOR] final dam	58
[LOG]	Karthuk Brandarkson hits thief for #aaaaaa#58.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed thief!
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	Thief hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[Identify]	spiked rough leather armour	true
[Identify]	ash staff of power	true
[LOG]	You pickup 0.35 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	There is more than one object lying here.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
46 ticks  in 13.713 seconds = 3.35448 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
addTmpVal	never_move	1	 :=: 	0	156
[Identify]	ash staff of power	true
[LOG]	Karthuk Brandarkson picks up (J.): #00FF80##UID:19684:0#ash staff of power (9.5-11.4 power, 3 apr, nature damage)#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
102 ticks  in 10.261 seconds = 9.94055 TPS
17 frames in 1 seconds = 17 FPS (21 keyframes)
25 frames in 1 seconds = 25 FPS (45 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
removeTempVal	never_move	1	 :=: 	156
delTmpVal	never_move	1
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:18018:0#ash longbow#LAST#.
20 frames in 1.145 seconds = 17.4672 FPS (24 keyframes)
25 frames in 1.011 seconds = 24.728 FPS (43 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
217 ticks  in 19.403 seconds = 11.1838 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
137 ticks  in 13.24 seconds = 10.3474 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
110 ticks  in 12.458 seconds = 8.82967 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	blue jelly	 :: 	24	0	1	::	1.7981227975694
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.4
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits blue jelly for #aaaaaa#41.36 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-41.739347077031	1.4173934707703	 on dam	6
[PROJECTOR] after resists dam	8.5043608246218
[PROJECTOR] final dam	8.5043608246218
[LOG]	Karthuk Brandarkson hits blue jelly for #YELLOW#8.50 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	blue jelly	 :: 	24	0	1	::	2.37
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.4
[ATTACK] after crit	23
[ATTACK] after mult	54.51
[PROJECTOR] starting dam	54.51
[PROJECTOR] after difficulty dam	54.51
[PROJECTOR] res	0	1	 on dam	54.51
[PROJECTOR] after resists dam	54.51
[PROJECTOR] final dam	54.51
[LOG]	Karthuk Brandarkson hits blue jelly for #aaaaaa#54.51 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-41.739347077031	1.4173934707703	 on dam	6
[PROJECTOR] after resists dam	8.5043608246218
[PROJECTOR] final dam	8.5043608246218
[LOG]	Karthuk Brandarkson hits blue jelly for #YELLOW#8.50 light damage#LAST#.
checkHit	59.9	10.5
=> chance to hit	95
[LOG]	Blue jelly is stunned!
addTmpVal	stunned	1	 :=: 	1	1
23 frames in 1.038 seconds = 22.158 FPS (28 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	blue jelly	 :: 	44.037564502446	3	1	::	1
checkHit	59.9	6.6
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	53
[PHYS CRIT %]	4.9
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] final dam	53
[LOG]	Karthuk Brandarkson hits blue jelly for #aaaaaa#53.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed blue jelly!
97 ticks  in 10.469 seconds = 9.26545 TPS
24 frames in 1.001 seconds = 23.976 FPS (33 keyframes)
[LOG]	You pickup 0.35 gold pieces.
25 frames in 1 seconds = 25 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
307 ticks  in 10.048 seconds = 30.5533 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[Identify]	ametrine	true
[LOG]	There is an item here: #FFFFFF##UID:19503:0#ametrine#LAST#
[Identify]	ametrine	true
[LOG]	Karthuk Brandarkson picks up (1.): #FFFFFF##UID:19503:0#ametrine#LAST#.
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	9.1
[PROJECTOR] res	10	0.9	 on dam	9.1
[PROJECTOR] after resists dam	8.19
[PROJECTOR] final dam	8.19
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#8.19 lightning damage#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	157
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson fails to disarm a trap (trap).
[LOG]	A bolt of lightning fires onto Karthuk Brandarkson!
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	9.1
[PROJECTOR] res	10	0.9	 on dam	9.1
[PROJECTOR] after resists dam	8.19
[PROJECTOR] final dam	8.19
[LOG]	Something hits Karthuk Brandarkson for #ROYAL_BLUE#8.19 lightning damage#LAST#.
177 ticks  in 10.044 seconds = 17.6225 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	157
delTmpVal	life_regen	12
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
22 frames in 1.072 seconds = 20.5224 FPS (27 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (37 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
297 ticks  in 10.136 seconds = 29.3015 TPS
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
[Identify]	poisonous iron shot	true
[LOG]	There is an item here: #00FF80#146 #UID:19504:0#poisonous iron shot (9.5-11.4 power, 1 apr)#LAST#
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
addTmpVal	never_move	1	 :=: 	0	158
[Identify]	poisonous iron shot	true
[LOG]	Karthuk Brandarkson picks up (0.): #00FF80#146 #UID:19504:0#poisonous iron shot (9.5-11.4 power, 1 apr)#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.319 seconds = 18.9538 FPS (31 keyframes)
59 ticks  in 10.057 seconds = 5.86656 TPS
26 frames in 1.042 seconds = 24.952 FPS (42 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
136 ticks  in 10.003 seconds = 13.5959 TPS
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
removeTempVal	never_move	1	 :=: 	158
delTmpVal	never_move	1
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:547:0#ash staff (9-10.8 power, 3 apr, blight damage)#LAST#.
15 frames in 1.032 seconds = 14.5349 FPS (19 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (52 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
175 ticks  in 10.378 seconds = 16.8626 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
AI took for target	19715	minotaur	::	562	Karthuk Brandarkson	4	<	400
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	24	0	13	::	1.7981227975694
checkHit	59.9	12.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses minotaur.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	24	0	13	::	2.37
checkHit	59.9	12.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	13	with APR	0
[ATTACK] after range	11
[PHYS CRIT %]	3.4
[ATTACK] after crit	11
[ATTACK] after mult	26.07
[PROJECTOR] starting dam	26.07
[PROJECTOR] after difficulty dam	26.07
[PROJECTOR] res	14.990824190548	0.85009175809452	 on dam	26.07
[PROJECTOR] after resists dam	22.161892133524
[PROJECTOR] final dam	22.161892133524
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#22.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	13.75
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	41
[PHYS CRIT %]	4.9
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	14.990824190548	0.85009175809452	 on dam	41
[PROJECTOR] after resists dam	34.853762081875
[PROJECTOR] final dam	34.853762081875
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#34.85 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
24 frames in 1.042 seconds = 23.0326 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	35
[PHYS CRIT %]	4.9
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	14.990824190548	0.85009175809452	 on dam	35
[PROJECTOR] after resists dam	29.753211533308
[PROJECTOR] final dam	29.753211533308
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#29.75 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Minotaur resists!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses minotaur.
144 ticks  in 11.628 seconds = 12.3839 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.9
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	14.990824190548	0.85009175809452	 on dam	47
[PROJECTOR] after resists dam	39.954312630442
[PROJECTOR] final dam	39.954312630442
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#39.95 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	37
[PHYS CRIT %]	4.9
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	14.990824190548	0.85009175809452	 on dam	37
[PROJECTOR] after resists dam	31.453395049497
[PROJECTOR] final dam	31.453395049497
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#31.45 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Minotaur is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[ATTACK] attacking with	steel battleaxe
[COMBAT DAMAGE] power(1.359310) totstat(48.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	43.497924470245	2	20	::	1
checkHit	21	15.35
=> chance to hit	69.451434188247
[LOG]	Minotaur misses Karthuk Brandarkson.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	24	0	13	::	1.7981227975694
checkHit	59.9	12.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	13	with APR	0
[ATTACK] after range	11
[PHYS CRIT %]	3.4
[ATTACK] after crit	11
[ATTACK] after mult	19.779350773263
[PROJECTOR] starting dam	19.779350773263
[PROJECTOR] after difficulty dam	19.779350773263
[PROJECTOR] res	14.990824190548	0.85009175809452	 on dam	19.779350773263
[PROJECTOR] after resists dam	16.814263072812
[PROJECTOR] final dam	16.814263072812
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#16.81 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	24	0	13	::	2.37
checkHit	59.9	12.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	13	with APR	0
[ATTACK] after range	11
[PHYS CRIT %]	3.4
[ATTACK] after crit	11
[ATTACK] after mult	26.07
[PROJECTOR] starting dam	26.07
[PROJECTOR] after difficulty dam	26.07
[PROJECTOR] res	14.990824190548	0.85009175809452	 on dam	26.07
[PROJECTOR] after resists dam	22.161892133524
[PROJECTOR] final dam	22.161892133524
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#22.16 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	13.75
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	0	2
24 frames in 1.042 seconds = 23.0326 FPS (29 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	46
[PHYS CRIT %]	4.9
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	14.990824190548	0.85009175809452	 on dam	46
[PROJECTOR] after resists dam	39.104220872348
[PROJECTOR] final dam	39.104220872348
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#39.10 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
26 frames in 1.037 seconds = 25.0723 FPS (34 keyframes)
[LOG]	You pickup 0.55 gold pieces.
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
139 ticks  in 13.996 seconds = 9.93141 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
220 ticks  in 10.25 seconds = 21.4634 TPS
23 frames in 1.001 seconds = 22.977 FPS (28 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (34 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
187 ticks  in 10.349 seconds = 18.0694 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	A bolt of fire blasts onto Karthuk Brandarkson!
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	4.55
[PROJECTOR] res	0	1	 on dam	4.55
[PROJECTOR] after resists dam	4.55
[PROJECTOR] final dam	4.55
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#4.55 fire damage#LAST#.
[LOG]	Karthuk Brandarkson is on fire!
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	1.5166666666667
[PROJECTOR] res	0	1	 on dam	1.5166666666667
[PROJECTOR] after resists dam	1.5166666666667
[PROJECTOR] final dam	1.5166666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.52 fire damage#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	1.5166666666667
[PROJECTOR] res	0	1	 on dam	1.5166666666667
[PROJECTOR] after resists dam	1.5166666666667
[PROJECTOR] final dam	1.5166666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.52 fire damage#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Regeneration.
USING	table: 0557A9E0	Infusion: Regeneration
[LOG]	Karthuk Brandarkson starts to regenerating health quickly.
addTmpVal	life_regen	12	 :=: 	0	159
[PROJECTOR] starting dam	2.1666666666667
[PROJECTOR] after difficulty dam	1.5166666666667
[PROJECTOR] res	0	1	 on dam	1.5166666666667
[PROJECTOR] after resists dam	1.5166666666667
[PROJECTOR] final dam	1.5166666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_RED#1.52 fire damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson stops burning.
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	159
delTmpVal	life_regen	12
197 ticks  in 10.005 seconds = 19.6902 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	24	0	13	::	1.7981227975694
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	24	versus	13	with APR	0
[ATTACK] after range	11
[PHYS CRIT %]	3.4
[ATTACK] after crit	11
[ATTACK] after mult	19.779350773263
[PROJECTOR] starting dam	19.779350773263
[PROJECTOR] after difficulty dam	19.779350773263
[PROJECTOR] res	0	1	 on dam	19.779350773263
[PROJECTOR] after resists dam	19.779350773263
[PROJECTOR] final dam	19.779350773263
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#19.78 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	minotaur	 :: 	24	0	13	::	2.37
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	24	versus	13	with APR	0
[ATTACK] after range	11
[PHYS CRIT %]	3.4
[ATTACK] after crit	11
[ATTACK] after mult	26.07
[PROJECTOR] starting dam	26.07
[PROJECTOR] after difficulty dam	26.07
[PROJECTOR] res	0	1	 on dam	26.07
[PROJECTOR] after resists dam	26.07
[PROJECTOR] final dam	26.07
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#26.07 physical damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
checkHit	59.9	12.75
=> chance to hit	95
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.043 seconds = 23.9693 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	36
[PHYS CRIT %]	4.9
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] final dam	36
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#36.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#6.00 light damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	35
[PHYS CRIT %]	4.9
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#35.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Minotaur is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	2	2
addTmpVal	frozen	1	 :=: 	3	3
addTmpValTable	resists	all	20	 :=: 	4	4
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#4.80 light damage#LAST#.
checkHit	59.9	12.75
=> chance to hit	95
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[LOG]	Minotaur is stunned!
addTmpVal	stunned	1	 :=: 	5	5
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
25 frames in 1.041 seconds = 24.0154 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
25 frames in 1.031 seconds = 24.2483 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	36
[PHYS CRIT %]	4.9
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	20	0.8	 on dam	36
[PROJECTOR] after resists dam	28.8
[PROJECTOR] final dam	28.8
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#28.80 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#3.20 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
removeTempVal	encased_in_ice	1	 :=: 	2
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	3
delTmpVal	frozen	1
removeTempVal	resists	table: 0AC57458	 :=: 	4
delTmpValTable	resists	all	20
[LOG]	Minotaur is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	0	6
addTmpVal	frozen	1	 :=: 	0	7
addTmpValTable	resists	all	20	 :=: 	0	8
*******************************WARNING
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#4.80 light damage#LAST#.
checkHit	59.9	12.75
=> chance to hit	95
[LOG]	Minotaur is silenced!
addTmpVal	silence	1	 :=: 	0	9
24 frames in 1 seconds = 24 FPS (29 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	37
[PHYS CRIT %]	4.9
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	20	0.8	 on dam	37
[PROJECTOR] after resists dam	29.6
[PROJECTOR] final dam	29.6
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#29.60 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits minotaur for #1133F3#3.20 cold damage#LAST#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	20	0.8	 on dam	6
[PROJECTOR] after resists dam	4.8
[PROJECTOR] final dam	4.8
[LOG]	Karthuk Brandarkson hits minotaur for #YELLOW#4.80 light damage#LAST#.
99 ticks  in 10.039 seconds = 9.86154 TPS
[LOG]	Minotaur is free from the ice.
removeTempVal	encased_in_ice	1	 :=: 	6
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	7
delTmpVal	frozen	1
removeTempVal	resists	table: 07926630	 :=: 	8
delTmpValTable	resists	all	20
[LOG]	Minotaur is not stunned anymore.
removeTempVal	stunned	1	 :=: 	5
delTmpVal	stunned	1
[ATTACK] attacking with	phase iron battleaxe
[COMBAT DAMAGE] power(0.844981) totstat(43.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	24.33544185208	4	20	::	1
checkHit	19	15.35
=> chance to hit	63.513265137677
[ATTACK] raw dam	24.33544185208	versus	20	with APR	4
[ATTACK] after range	12
[PHYS CRIT %]	5.1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	8.4
[PROJECTOR] res	0	1	 on dam	8.4
[PROJECTOR] after resists dam	8.4
[PROJECTOR] final dam	8.4
[LOG]	Minotaur hits Karthuk Brandarkson for #aaaaaa#8.40 physical damage#LAST#.
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	minotaur	 :: 	44.037564502446	3	13	::	1
checkHit	59.9	12.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	13	with APR	3
[ATTACK] after range	35
[PHYS CRIT %]	4.9
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] final dam	35
[LOG]	Karthuk Brandarkson hits minotaur for #aaaaaa#35.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed minotaur!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
24 frames in 1 seconds = 24 FPS (29 keyframes)
[Identify]	phase iron battleaxe	true
[LOG]	There is an item here: #00FF80##UID:19733:0#phase iron battleaxe (6.5-9.75 power, 4 apr)#LAST#
25 frames in 1.008 seconds = 24.8016 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	#FF0000#You carry too much--you are encumbered!
[LOG]	#FF0000#Drop some of your items.
addTmpVal	never_move	1	 :=: 	0	160
[Identify]	phase iron battleaxe	true
[LOG]	Karthuk Brandarkson picks up (n.): #00FF80##UID:19733:0#phase iron battleaxe (6.5-9.75 power, 4 apr)#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
44 ticks  in 11.591 seconds = 3.79605 TPS
15 frames in 1 seconds = 15 FPS (19 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (50 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
270 ticks  in 10.165 seconds = 26.5617 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
53 ticks  in 10.003 seconds = 5.29841 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
removeTempVal	never_move	1	 :=: 	160
delTmpVal	never_move	1
[LOG]	#00FF00#You are no longer encumbered.
[LOG]	Karthuk Brandarkson drops on the floor: #FFFFFF##UID:15096:0#steel greatsword (21.5-34.4 power, 2 apr)#LAST#.
24 frames in 1.291 seconds = 18.5902 FPS (29 keyframes)
25 frames in 1.025 seconds = 24.3902 FPS (41 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
156 ticks  in 10.055 seconds = 15.5147 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
23 frames in 1.031 seconds = 22.3084 FPS (28 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (34 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
319 ticks  in 10.074 seconds = 31.6657 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
17 frames in 1.001 seconds = 16.983 FPS (21 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (45 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
157 ticks  in 10.021 seconds = 15.6671 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
23 frames in 1.036 seconds = 22.2008 FPS (28 keyframes)
25 frames in 1 seconds = 25 FPS (34 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[Identify]	steel greatsword	true
[LOG]	There is an item here: #FFFFFF##UID:15096:0#steel greatsword (21.5-34.4 power, 2 apr)#LAST#
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
352 ticks  in 10.607 seconds = 33.1856 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[Identify]	steel greatsword	true
[LOG]	There is an item here: #FFFFFF##UID:15096:0#steel greatsword (21.5-34.4 power, 2 apr)#LAST#
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
154 ticks  in 12.668 seconds = 12.1566 TPS
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson casts Rune: Phase Door.
USING	table: 0487E9E0	Rune: Phase Door
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
[Identify]	iron greatmaul	true
[Identify]	steel plate armour	true
[LOG]	There is more than one object lying here.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Rune: Phase Door is ready to use.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (28 keyframes)
169 ticks  in 10.031 seconds = 16.8478 TPS
25 frames in 1.041 seconds = 24.0154 FPS (33 keyframes)
[Identify]	iron greatsword	true
[Identify]	iron longsword	true
[Identify]	iron greatsword	true
[Identify]	linen cloak	true
[Identify]	iron waraxe	true
[Identify]	rough leather cap	true
[Identify]	iron helm	true
[Identify]	iron mace	true
[LOG]	There is more than one object lying here.
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
18 frames in 1.003 seconds = 17.9462 FPS (22 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (44 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
144 ticks  in 10.006 seconds = 14.3914 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
64 ticks  in 10.033 seconds = 6.37895 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[Identify]	linen cloak	true
[LOG]	Karthuk Brandarkson picks up (K.): #FFFFFF##UID:559:0#linen cloak (1 def, 0 armor)#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[COROUTINE] registering	savefilepipe	thread: 08E18D48
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-7.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-maze.teaz	?=?	zone-wilderness.teaz
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Belunne the hardened leather armour into world artifacts
Importing hardened leather cap 'Glarenaught' into world artifacts
Importing Tularakor into world artifacts
Importing Beegalin into world artifacts
Importing yew longbow 'Olalegrim' into world artifacts
Importing Greensweep into world artifacts
Importing Ce'Nyldarin the steel mace into world artifacts
Importing Silinne into world artifacts
Importing steel plate armour 'Halynarilach' into world artifacts
Importing Rhomnir into world artifacts
Importing voratun mail armour 'Noonwrack' into world artifacts
Importing Brodymas the stralite shield into world artifacts
Importing Adoda the dwarven-steel greatmaul into world artifacts
Importing steel greatsword 'Xanussra' into world artifacts
Importing Phlegmhunt into world artifacts
Importing voratun mail armour 'Gathel' into world artifacts
Importing Nimbusfear into world artifacts
Importing Goregozor the voratun plate armour into world artifacts
Importing voratun greatsword 'Ulfuroddalar' into world artifacts
Importing yew longbow 'Airclamor' into world artifacts
Importing dwarven lantern 'Zanildir' into world artifacts
Importing elven-silk wizard hat 'Scaldsever' into world artifacts
Importing Gurin the elven-wood staff into world artifacts
Importing stralite dagger 'Lisybrebeth' into world artifacts
Importing dwarven-steel waraxe 'Tempestwaker' into world artifacts
Importing Beliriabrelaith into world artifacts
Importing Isath into world artifacts
Importing stralite shield 'Koredegorn' into world artifacts
Importing Yvissra into world artifacts
Importing voratun plate armour 'Lustreshear' into world artifacts
Importing Malylathadur into world artifacts
Importing voratun ring 'Amerador' into world artifacts
Importing voratun greatmaul 'Xanemira' into world artifacts
Importing drakeskin leather gloves 'Boltspawner' into world artifacts
Importing Ivatira the cured leather armour into world artifacts
Importing Floequick the ash longbow into world artifacts
Importing Mayorith the reinforced leather sling into world artifacts
Importing voratun longsword 'Naturetickler' into world artifacts
Importing Hathuvon the voratun ring into world artifacts
Importing elven-wood longbow 'Issolegorn' into world artifacts
Importing voratun greatmaul 'Glusenn' into world artifacts
Importing Rhutomnir into world artifacts
Importing Ce'Nibeth the voratun ring into world artifacts
Importing Emelotta into world artifacts
Importing Emelowyn into world artifacts
Importing elven-wood staff 'Beruzilalen' into world artifacts
Importing Ce'Nemina into world artifacts
Importing Serpentblow the pair of voratun boots into world artifacts
Importing Arularig the dwarven lantern into world artifacts
Importing Yvamira the ash staff into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
C Map size 18:14 :: 252
Not gone east, no backup guardian
Updating zone name	Maj'Eyal
[MUSIC] playing	Remembrance.ogg	userdata: 07832B18	 :: current ? 	true
play music 67d84f0 -1 0
12 frames in 5.464 seconds = 2.19619 FPS (15 keyframes)
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-maze-7.teal	::	table: 0852DD38	=>	table: 087A1090	(1303)
2 frames in 1.393 seconds = 1.43575 FPS (28 keyframes)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	zone	::	zone-maze.teaz	::	table: 062BEB70	=>	table: 08C66040	(656)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	game	::	game.teag	::	table: 01802E08	=>	table: 06755498	(1776)
2 frames in 1.425 seconds = 1.40351 FPS (42 keyframes)
2 frames in 1.007 seconds = 1.9861 FPS (43 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 046E2DF8	=>	table: 084D0A50	(1)
1 frames in 1.322 seconds = 0.75643 FPS (16 keyframes)
[LOG]	Saving done.
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 	9ed05fbd-1080-11e0-b9db-001cc000edf0
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
132 ticks  in 19.984 seconds = 6.60528 TPS
3 frames in 1.076 seconds = 2.7881 FPS (119 keyframes)
19 frames in 1.394 seconds = 13.6298 FPS (205 keyframes)
9 frames in 1 seconds = 9 FPS (20 keyframes)
13 frames in 1.042 seconds = 12.476 FPS (44 keyframes)
25 frames in 1 seconds = 25 FPS (61 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
Stored entities list	maj_eyal_encounters_rng	table: 07D44C10
[MOVE] actor moved without a starting position	Novice mage	15	22
[LOG]	#LIGHT_BLUE#You notice a novice mage nearby.
Added unique	mod.class.Encounter/Novice mage
[LOG]	Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Loading tile	tactical_neutral.png
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
[CHAT] loaded	welcome	table: 05500100
[CHAT] loaded	quest	table: 0478FDD8
[CHAT] loaded	quest2	table: 062BCFF0
[CHAT] loaded	quest3	table: 056620F0
[CHAT] loaded	quest3_mage	table: 068A4500
[CHAT] loaded	unique	table: 055B3028
[CHAT] loaded	thanks	table: 063B8E90
[CHAT] loaded	thanks_mage	table: 056E5338
25 frames in 1.04 seconds = 24.0385 FPS (32 keyframes)
[CHAT] selected	What brings an apprentice mage out into the wilds?	nil	quest
25 frames in 1.034 seconds = 24.1779 FPS (32 keyframes)
[CHAT] selected	It is no trouble at all! Please tell me!	nil	quest2
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
[CHAT] selected	Who are the Elves of Angolwen?	nil	quest3
32 ticks  in 10.531 seconds = 3.03865 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[CHAT] selected	I will keep that in mind!	function: 08B687E0	nil
[QUEST] given to	table: 06293E18	mage-apprentice
[LOG]	#LIGHT_GREEN#Accepted quest 'An apprentice task'! #WHITE#(Press CTRL+Q to see the quest log)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[CHAT] loaded	welcome	table: 08C29D88
[CHAT] loaded	quest	table: 0A300FE8
[CHAT] loaded	quest2	table: 08E075A8
[CHAT] loaded	quest3	table: 09151F58
[CHAT] loaded	quest3_mage	table: 06F6C0D8
[CHAT] loaded	unique	table: 0702E430
[CHAT] loaded	thanks	table: 0632AD60
[CHAT] loaded	thanks_mage	table: 05685538
16 frames in 1.043 seconds = 15.3404 FPS (20 keyframes)
[CHAT] selected	I have something for you!	function: 057EEC90	welcome
25 frames in 1.047 seconds = 23.8777 FPS (49 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	You have no more #FFFFFF##UID:544:0#copper amulet#LAST#
25 frames in 1.037 seconds = 24.108 FPS (30 keyframes)
[CHAT] selected	I have something for you!	function: 057EEC90	welcome
24 frames in 1 seconds = 24 FPS (30 keyframes)
[LOG]	You have no more #FFFFFF##UID:545:0#copper amulet#LAST#
25 frames in 1.03 seconds = 24.2718 FPS (32 keyframes)
[CHAT] selected	I have something for you!	function: 057EEC90	welcome
24 frames in 1.011 seconds = 23.7389 FPS (30 keyframes)
[LOG]	You have no more #FFFFFF##UID:15025:0#copper ring#LAST#
24 frames in 1.004 seconds = 23.9044 FPS (31 keyframes)
[CHAT] selected	I have something for you!	function: 057EEC90	welcome
26 ticks  in 10.25 seconds = 2.53659 TPS
25 frames in 1.041 seconds = 24.0154 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
[LOG]	You have no more #FFFFFF##UID:9543:0#copper ring#LAST#
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
[CHAT] selected	Sorry I have to go!	nil	nil
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
Stored entities list	maj_eyal_encounters_rng	table: 06B18F38
18 frames in 1.007 seconds = 17.8749 FPS (24 keyframes)
[LOG]	Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
81 ticks  in 10.046 seconds = 8.06291 TPS
20 frames in 1 seconds = 20 FPS (34 keyframes)
Stored entities list	maj_eyal_encounters_rng	table: 0A1359F0
25 frames in 1.001 seconds = 24.975 FPS (38 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
C Map size 18:14 :: 252
Not gone east, no backup guardian
[MUSIC] playing	Virtue lost.ogg	userdata: 05713640	 :: current ? 	true
play music 55c5e88 -1 0
9 frames in 2.863 seconds = 3.14356 FPS (11 keyframes)
Updating zone name	Derth (1)
25 frames in 1.018 seconds = 24.558 FPS (239 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[MOVE] actor moved without a starting position	human farmer	71	36
[MOVE] actor moved without a starting position	Karthuk Brandarkson	70	36
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
145 ticks  in 10.106 seconds = 14.3479 TPS
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
319 ticks  in 10.204 seconds = 31.2622 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
23 frames in 1.04 seconds = 22.1154 FPS (28 keyframes)
20 frames in 1.005 seconds = 19.9005 FPS (28 keyframes)
5 frames in 1.117 seconds = 4.47628 FPS (8 keyframes)
4 frames in 1.043 seconds = 3.83509 FPS (27 keyframes)
5 frames in 1.27 seconds = 3.93701 FPS (40 keyframes)
18 frames in 1.042 seconds = 17.2745 FPS (138 keyframes)
[Identify]	iron shot	true
[STORE] stocking up: 	iron shot
[Identify]	iron shot	true
[STORE] stocking up: 	iron shot
[Identify]	iron mace	true
[STORE] stocking up: 	iron mace
[Identify]	iron mace	true
[STORE] stocking up: 	iron mace
[Identify]	iron greatsword	true
[STORE] stocking up: 	iron greatsword
[Identify]	poisonous iron shot	true
[STORE] stocking up: 	poisonous iron shot
[Identify]	iron waraxe	true
[STORE] stocking up: 	iron waraxe
[Identify]	iron waraxe	true
[STORE] stocking up: 	iron waraxe
[Identify]	elm arrow	true
[STORE] stocking up: 	elm arrow
[Identify]	iron shot	true
[STORE] stocking up: 	iron shot
[Identify]	flaming iron shot	true
[STORE] stocking up: 	flaming iron shot
20 frames in 2.56 seconds = 7.8125 FPS (35 keyframes)
289 ticks  in 11.457 seconds = 25.2248 TPS
25 frames in 1 seconds = 25 FPS (96 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
32 ticks  in 11.044 seconds = 2.8975 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[Identify]	iron battleaxe of accuracy	true
23 frames in 1.003 seconds = 22.9312 FPS (28 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (35 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[Identify]	phase iron battleaxe	true
23 frames in 1.006 seconds = 22.8628 FPS (28 keyframes)
[Identify]	acidic iron dagger	true
23 frames in 1 seconds = 23 FPS (31 keyframes)
[Identify]	flaming iron dagger	true
24 frames in 1.039 seconds = 23.0991 FPS (32 keyframes)
[Identify]	flaming iron dagger	true
20 frames in 1 seconds = 20 FPS (26 keyframes)
[Identify]	iron dagger of accuracy	true
4 frames in 3.386 seconds = 1.18133 FPS (6 keyframes)
17 ticks  in 12.808 seconds = 1.3273 TPS
25 frames in 1.016 seconds = 24.6063 FPS (635 keyframes)
[Identify]	iron dagger of accuracy	true
23 frames in 1 seconds = 23 FPS (29 keyframes)
[Identify]	iron dagger of accuracy	true
24 frames in 1.032 seconds = 23.2558 FPS (32 keyframes)
[Identify]	iron dagger of massacre	true
23 frames in 1.001 seconds = 22.977 FPS (30 keyframes)
[Identify]	phase steel dagger of accuracy	true
24 frames in 1.043 seconds = 23.0105 FPS (32 keyframes)
[Identify]	phase steel dagger of massacre	true
23 frames in 1.003 seconds = 22.9312 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (35 keyframes)
[Identify]	poisonous steel dagger of massacre	true
23 frames in 1.043 seconds = 22.0518 FPS (28 keyframes)
[Identify]	shocking steel dagger	true
18 frames in 1.709 seconds = 10.5325 FPS (25 keyframes)
22 ticks  in 10.634 seconds = 2.06884 TPS
25 frames in 1.006 seconds = 24.8509 FPS (72 keyframes)
[Identify]	slime-covered steel dagger	true
24 frames in 1.021 seconds = 23.5064 FPS (29 keyframes)
26 frames in 1.019 seconds = 25.5152 FPS (34 keyframes)
[Identify]	steel dagger	true
23 frames in 1.006 seconds = 22.8628 FPS (28 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (35 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[Identify]	steel dagger of accuracy	true
23 frames in 1.009 seconds = 22.7948 FPS (28 keyframes)
[Identify]	steel dagger of accuracy	true
24 frames in 1.033 seconds = 23.2333 FPS (32 keyframes)
[Identify]	steel dagger of massacre	true
23 frames in 1.007 seconds = 22.8401 FPS (30 keyframes)
[Identify]	steel dagger of massacre	true
23 frames in 1.033 seconds = 22.2652 FPS (31 keyframes)
23 ticks  in 10.351 seconds = 2.22201 TPS
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[Identify]	steel dagger of massacre	true
11 frames in 1.353 seconds = 8.13008 FPS (14 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (93 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
43 ticks  in 11.936 seconds = 3.60255 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	ash staff of power	true
23 frames in 1.004 seconds = 22.9084 FPS (28 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (35 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
[Identify]	naturalist elm staff of might	true
24 frames in 1.034 seconds = 23.2108 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (34 keyframes)
[Identify]	linen cloak	true
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (34 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
11 ticks  in 20.075 seconds = 0.547945 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
301 ticks  in 11.548 seconds = 26.0651 TPS
[Identify]	steel waraxe	true
25 frames in 1.086 seconds = 23.0203 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (34 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
16 frames in 2.922 seconds = 5.4757 FPS (20 keyframes)
16 ticks  in 10.156 seconds = 1.57542 TPS
25 frames in 1.001 seconds = 24.975 FPS (137 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
209 ticks  in 16.43 seconds = 12.7206 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
189 ticks  in 10.006 seconds = 18.8887 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[STORE] not restocking yet	220253	10000	220233
283 ticks  in 10.067 seconds = 28.1117 TPS
21 frames in 1.002 seconds = 20.9581 FPS (26 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (38 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	phase steel longsword of massacre	true
24 frames in 1.032 seconds = 23.2558 FPS (29 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (33 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
332 ticks  in 10.011 seconds = 33.1635 TPS
24 frames in 1.006 seconds = 23.8569 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
[Identify]	linen cloak	true
[STORE] stocking up: 	linen cloak
[Identify]	pair of iron boots	true
[STORE] stocking up: 	pair of iron boots
[Identify]	iron shield	true
[STORE] stocking up: 	iron shield
[Identify]	iron mail armour	true
[STORE] stocking up: 	iron mail armour
[Identify]	iron gauntlets	true
[STORE] stocking up: 	iron gauntlets
[Identify]	iron shield	true
[STORE] stocking up: 	iron shield
[Identify]	iron shield	true
[STORE] stocking up: 	iron shield
[Identify]	rough leather cap	true
[STORE] stocking up: 	rough leather cap
[Identify]	rough leather cap	true
[STORE] stocking up: 	rough leather cap
[Identify]	rough leather cap	true
[STORE] stocking up: 	rough leather cap
[Identify]	iron mail armour	true
[STORE] stocking up: 	iron mail armour
[Identify]	linen wizard hat	true
[STORE] stocking up: 	linen wizard hat
[Identify]	rough leather armour	true
[STORE] stocking up: 	rough leather armour
[Identify]	rough leather gloves	true
[STORE] stocking up: 	rough leather gloves
[Identify]	iron gauntlets	true
[STORE] stocking up: 	iron gauntlets
[Identify]	rough leather armour	true
[STORE] stocking up: 	rough leather armour
[Identify]	rough leather armour	true
[STORE] stocking up: 	rough leather armour
19 frames in 1.003 seconds = 18.9432 FPS (23 keyframes)
Loading tile	object/wizardhat_linen.png
25 frames in 1.001 seconds = 24.975 FPS (40 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
246 ticks  in 13.447 seconds = 18.294 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.046 seconds = 24.8566 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
2 ticks  in 24.768 seconds = 0.0807494 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[Identify]	cured leather armour of acid resistance	true
23 frames in 1.007 seconds = 22.8401 FPS (28 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[Identify]	cured leather armour of acid resistance	true
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (33 keyframes)
[Identify]	cured leather armour of cold resistance	true
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[Identify]	cured leather armour of fire resistance	true
28 ticks  in 10.492 seconds = 2.6687 TPS
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
[Identify]	insulating rough leather armour	true
24 frames in 1 seconds = 24 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[Identify]	rough leather armour of nature resistance	true
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (33 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[Identify]	rough leather armour of resilience	true
77 ticks  in 11.456 seconds = 6.72137 TPS
24 frames in 1.04 seconds = 23.0769 FPS (29 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (34 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[Identify]	searing cured leather armour of stability	true
18 ticks  in 10.564 seconds = 1.7039 TPS
24 frames in 1.032 seconds = 23.2558 FPS (29 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (33 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
24 frames in 1.032 seconds = 23.2558 FPS (30 keyframes)
21 frames in 1.017 seconds = 20.649 FPS (28 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (38 keyframes)
45 ticks  in 10.111 seconds = 4.4506 TPS
26 frames in 1.039 seconds = 25.0241 FPS (31 keyframes)
24 frames in 1.041 seconds = 23.0548 FPS (29 keyframes)
21 frames in 1.04 seconds = 20.1923 FPS (28 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (39 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
199 ticks  in 10.376 seconds = 19.1789 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
100 ticks  in 15.157 seconds = 6.59761 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
22 frames in 1.036 seconds = 21.2355 FPS (27 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (37 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
89 ticks  in 10.364 seconds = 8.58742 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
23 frames in 1.039 seconds = 22.1367 FPS (28 keyframes)
Using cached font	/data/font/VeraMono.ttf	12
25 frames in 1.107 seconds = 22.5836 FPS (34 keyframes)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
24 frames in 1.008 seconds = 23.8095 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.517 seconds = 16.4799 FPS (31 keyframes)
9 frames in 1.002 seconds = 8.98204 FPS (17 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (84 keyframes)
86 ticks  in 10.009 seconds = 8.59227 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
18 frames in 1.038 seconds = 17.341 FPS (22 keyframes)
25 frames in 1 seconds = 25 FPS (44 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
280 ticks  in 10.002 seconds = 27.9944 TPS
fight: 	grounding dwarven-steel mail armour of fire resistance	icy steel waraxe of torment	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	copper ring of accuracy (#ATTACK#)	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	copper ring of constitution (#STATBONUS#)	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	linen cloak of Eldoral	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	iron helm	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	Mighty Girdle	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	iron shield of lightning resistance	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	Summertide Phial	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	corrosive iron gauntlets	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	pair of iron boots of uncanny dodging	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	radiant reinforced leather armour of nature resistance	::	nil	BODY
fight: 	grounding dwarven-steel mail armour of fire resistance	iron pickaxe	::	nil	BODY
removeTempVal	melee_project	table: 0582F290	 :=: 	92
delTmpValTable	melee_project	9	6
removeTempVal	inc_stats	table: 0582F268	 :=: 	93
delTmpValTable	inc_stats	4	4
delTmpValTable	inc_stats	7	1
removeTempVal	combat_def	4	 :=: 	94
delTmpVal	combat_def	4
removeTempVal	combat_armor	7	 :=: 	95
delTmpVal	combat_armor	7
removeTempVal	fatigue	8	 :=: 	97
delTmpVal	fatigue	8
removeTempVal	resists	table: 0548CB90	 :=: 	96
delTmpValTable	resists	8	10
delTmpValTable	resists	10	10
delTmpValTable	resists	7	14
[LOG]	Karthuk Brandarkson wears: #00FF80##UID:19787:0#grounding dwarven-steel mail armour of fire resistance (3 def, 8 armor)#LAST#.
addTmpVal	fatigue	16	 :=: 	0	161
addTmpVal	combat_def	3	 :=: 	0	162
addTmpVal	combat_armor	8	 :=: 	0	163
addTmpVal	stun_immune	0.3	 :=: 	0	164
addTmpValTable	resists	3	12	 :=: 	0	165
*******************************WARNING
addTmpValTable	resists	5	7	 :=: 	0	165
*******************************WARNING
24 frames in 1.178 seconds = 20.3735 FPS (29 keyframes)
25 frames in 1.023 seconds = 24.4379 FPS (37 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
Using cached font	/data/font/VeraMono.ttf	12
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
130 ticks  in 10.115 seconds = 12.8522 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[STORE] not restocking yet	220373	10000	220343
20 frames in 1.002 seconds = 19.9601 FPS (24 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (38 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	radiant reinforced leather armour of nature resistance	true
10 frames in 1.001 seconds = 9.99001 FPS (12 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (79 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
184 ticks  in 10.033 seconds = 18.3395 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[STORE] not restocking yet	220453	10000	220233
23 frames in 1.044 seconds = 22.0307 FPS (28 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (35 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[Identify]	elm arrow of unerring flight	true
96 ticks  in 10.355 seconds = 9.27088 TPS
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[Identify]	iron shot of the wind	true
22 frames in 1.007 seconds = 21.8471 FPS (27 keyframes)
26 frames in 1.04 seconds = 25 FPS (36 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[Identify]	poisonous iron shot	true
118 ticks  in 10.248 seconds = 11.5144 TPS
22 frames in 1.009 seconds = 21.8038 FPS (27 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (36 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
99 ticks  in 12.05 seconds = 8.21577 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
13 frames in 1.243 seconds = 10.4586 FPS (16 keyframes)
5 frames in 1.037 seconds = 4.8216 FPS (15 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (156 keyframes)
19 frames in 1.036 seconds = 18.3398 FPS (23 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (41 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
251 ticks  in 10.116 seconds = 24.8122 TPS
[Identify]	phase door rune	true
[STORE] stocking up: 	phase door rune
[Identify]	manasurge rune	true
[STORE] stocking up: 	manasurge rune
[Identify]	phase door rune	true
[STORE] stocking up: 	phase door rune
[Identify]	phase door rune	true
[STORE] stocking up: 	phase door rune
24 frames in 1.038 seconds = 23.1214 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (34 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
243 ticks  in 10.278 seconds = 23.6427 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
49 ticks  in 10.016 seconds = 4.89217 TPS
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
143 ticks  in 10.25 seconds = 13.9512 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[Identify]	wizard's shielding rune	true
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
378 ticks  in 11.925 seconds = 31.6981 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
19 frames in 2.051 seconds = 9.26377 FPS (24 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (85 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
144 ticks  in 13.145 seconds = 10.9547 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[SOUND] loading from	/data/sound/actions/read.wav	:=:	userdata: 076CF6C8
[LOG]	You are have no more inscription slots.
[CHAT] loaded	welcome	table: 07EEF358
18 frames in 1.04 seconds = 17.3077 FPS (22 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (46 keyframes)
[CHAT] selected	Infusion: Wild	function: 0943C1C0	nil
Inscribing on Karthuk Brandarkson: INFUSION:_WILD_1
[LOG]	You are now inscribed with Infusion: Wild.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
279 ticks  in 10.099 seconds = 27.6265 TPS
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
6 frames in 1.085 seconds = 5.52995 FPS (8 keyframes)
[Identify]	sun infusion	true
[STORE] stocking up: 	sun infusion
[Identify]	regeneration infusion	true
[STORE] stocking up: 	regeneration infusion
[Identify]	wild infusion	true
[STORE] stocking up: 	wild infusion
[Identify]	regeneration infusion	true
[STORE] stocking up: 	regeneration infusion
23 frames in 1.038 seconds = 22.158 FPS (125 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (36 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
238 ticks  in 10.412 seconds = 22.8582 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
82 ticks  in 10.226 seconds = 8.01878 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[Identify]	movement infusion	true
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
97 ticks  in 11.687 seconds = 8.29982 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
24 frames in 1.041 seconds = 23.0548 FPS (29 keyframes)
2 frames in 1.332 seconds = 1.5015 FPS (3 keyframes)
20 frames in 1.026 seconds = 19.4932 FPS (400 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
26 frames in 1.04 seconds = 25 FPS (41 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
17 frames in 2.457 seconds = 6.91901 FPS (21 keyframes)
111 ticks  in 12.603 seconds = 8.80743 TPS
26 frames in 1.023 seconds = 25.4154 FPS (113 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
23 frames in 1.001 seconds = 22.977 FPS (28 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
167 ticks  in 10.552 seconds = 15.8264 TPS
15 frames in 1.065 seconds = 14.0845 FPS (19 keyframes)
21 frames in 1.012 seconds = 20.751 FPS (45 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (38 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	You are have no more inscription slots.
[CHAT] loaded	welcome	table: 09903200
17 frames in 1.001 seconds = 16.983 FPS (21 keyframes)
16 frames in 1.322 seconds = 12.1029 FPS (29 keyframes)
12 frames in 2.229 seconds = 5.38358 FPS (30 keyframes)
26 frames in 1.014 seconds = 25.641 FPS (145 keyframes)
[CHAT] selected	Infusion: Regeneration	function: 09903078	nil
Inscribing on Karthuk Brandarkson: INFUSION:_HEALING_2
[LOG]	You are now inscribed with Infusion: Healing.
190 ticks  in 11.251 seconds = 16.8874 TPS
23 frames in 1.037 seconds = 22.1794 FPS (27 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (34 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
18 frames in 1.031 seconds = 17.4588 FPS (22 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (45 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	You are have no more inscription slots.
[CHAT] loaded	welcome	table: 06C7ABE8
17 frames in 1.002 seconds = 16.9661 FPS (21 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (46 keyframes)
185 ticks  in 10.475 seconds = 17.6611 TPS
[CHAT] selected	Buy a new slot with one #{bold}#talent category point#{normal}#.	function: 07A3CCC8	nil
Inscribing on Karthuk Brandarkson: RUNE:_TELEPORTATION_4
[LOG]	You are now inscribed with Rune: Teleportation.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
6 ticks  in 10.137 seconds = 0.591891 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
24 frames in 1.038 seconds = 23.1214 FPS (29 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (34 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
110 ticks  in 10.028 seconds = 10.9693 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
257 ticks  in 10.075 seconds = 25.5087 TPS
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
305 ticks  in 10.289 seconds = 29.6433 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
290 ticks  in 10.003 seconds = 28.9913 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
431 ticks  in 10.039 seconds = 42.9326 TPS
15 frames in 1.194 seconds = 12.5628 FPS (18 keyframes)
24 frames in 1.004 seconds = 23.9044 FPS (58 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
13 frames in 1.083 seconds = 12.0037 FPS (16 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
5 frames in 1.042 seconds = 4.79846 FPS (13 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
26 frames in 1.031 seconds = 25.2182 FPS (163 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
223 ticks  in 10.175 seconds = 21.9165 TPS
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
4 frames in 1.106 seconds = 3.61664 FPS (5 keyframes)
24 frames in 1.018 seconds = 23.5756 FPS (200 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (34 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
108 ticks  in 10.004 seconds = 10.7957 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1 seconds = 25 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
13 frames in 1.858 seconds = 6.99677 FPS (16 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
26 frames in 1.017 seconds = 25.5654 FPS (112 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
21 frames in 2.428 seconds = 8.64909 FPS (26 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
19 frames in 1.015 seconds = 18.7192 FPS (66 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (41 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
183 ticks  in 10.01 seconds = 18.2817 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
371 ticks  in 10.011 seconds = 37.0592 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
258 ticks  in 11.14 seconds = 23.1598 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
314 ticks  in 10.057 seconds = 31.222 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
98 ticks  in 188.058 seconds = 0.521116 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
545 ticks  in 10.056 seconds = 54.1965 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
24 frames in 1.507 seconds = 15.9257 FPS (29 keyframes)
25 frames in 1.014 seconds = 24.6548 FPS (48 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
343 ticks  in 10.144 seconds = 33.8131 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
2 frames in 1.607 seconds = 1.24456 FPS (3 keyframes)
22 frames in 1.034 seconds = 21.2766 FPS (531 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (37 keyframes)
22 frames in 1.032 seconds = 21.3178 FPS (27 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (36 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 1#{normal}#	to	sym:270:false:false:false:false	::	2
355 ticks  in 10.772 seconds = 32.9558 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
197 ticks  in 10.001 seconds = 19.698 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
194 ticks  in 10.014 seconds = 19.3729 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
94 ticks  in 10.101 seconds = 9.30601 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
Binding	#{italic}##AQUAMARINE#Third Hotkey 11#{normal}#	to	sym:45:false:true:false:false	::	1
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Third Hotkey 12#{normal}#	to	sym:61:false:true:false:false	::	1
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Secondary Hotkey 11#{normal}#	to	sym:45:true:false:false:false	::	1
124 ticks  in 10.219 seconds = 12.1343 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 11#{normal}#	to	sym:45:false:false:false:false	::	1
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
197 ticks  in 10.008 seconds = 19.6843 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
399 ticks  in 10.926 seconds = 36.5184 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
10 frames in 1.036 seconds = 9.65251 FPS (12 keyframes)
Binding	#{italic}##AQUAMARINE#Move diagonally right and down#{normal}#	to	sym:259:false:false:false:false	::	2
24 frames in 1.002 seconds = 23.9521 FPS (75 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
341 ticks  in 10.006 seconds = 34.0796 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Run left#{normal}#	to	sym:260:false:true:false:false	::	1
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Run right#{normal}#	to	sym:262:false:true:false:false	::	1
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
105 ticks  in 10.043 seconds = 10.455 TPS
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
Binding	#{italic}##AQUAMARINE#Run up#{normal}#	to	sym:264:false:true:false:false	::	1
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
Binding	#{italic}##AQUAMARINE#Run down#{normal}#	to	sym:258:false:true:false:false	::	1
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
15 frames in 1.073 seconds = 13.9795 FPS (19 keyframes)
12 frames in 1.038 seconds = 11.5607 FPS (26 keyframes)
23 frames in 1.006 seconds = 22.8628 FPS (60 keyframes)
258 ticks  in 14.559 seconds = 17.721 TPS
26 frames in 1.038 seconds = 25.0482 FPS (35 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
Binding	#{italic}##AQUAMARINE#Stay for a turn#{normal}#	to	sym:261:false:false:false:false	::	1
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
Binding	#{italic}##AQUAMARINE#Stay for a turn#{normal}#	to	sym:261:false:false:false:false	::	2
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
179 ticks  in 10 seconds = 17.9 TPS
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
399 ticks  in 10.009 seconds = 39.8641 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
Binding	#{italic}##AQUAMARINE#Pickup items#{normal}#	to	sym:103:false:false:false:false	::	1
23 frames in 1.04 seconds = 22.1154 FPS (28 keyframes)
20 frames in 1.196 seconds = 16.7224 FPS (28 keyframes)
Binding	#{italic}##AQUAMARINE#Pickup items#{normal}#	to	sym:266:false:false:false:false	::	2
13 frames in 1.043 seconds = 12.464 FPS (24 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (61 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
212 ticks  in 16.378 seconds = 12.9442 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
324 ticks  in 10.015 seconds = 32.3515 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 6#{normal}#	to	sym:267:false:false:false:false	::	2
154 ticks  in 14.109 seconds = 10.915 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 7#{normal}#	to	sym:268:false:false:false:false	::	2
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
29 ticks  in 13.407 seconds = 2.16305 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
24 frames in 1 seconds = 24 FPS (29 keyframes)
25 ticks  in 10.006 seconds = 2.4985 TPS
26 frames in 1.044 seconds = 24.9042 FPS (33 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
22 frames in 1.072 seconds = 20.5224 FPS (27 keyframes)
435 ticks  in 10.02 seconds = 43.4132 TPS
23 frames in 1.009 seconds = 22.7948 FPS (34 keyframes)
22 frames in 1.075 seconds = 20.4651 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
18 frames in 1.004 seconds = 17.9283 FPS (27 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1 seconds = 25 FPS (42 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
24 frames in 1.008 seconds = 23.8095 FPS (29 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
13 frames in 1.665 seconds = 7.80781 FPS (16 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
206 ticks  in 10.715 seconds = 19.2254 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.015 seconds = 24.6305 FPS (97 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
6 frames in 1.038 seconds = 5.78035 FPS (8 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (130 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
22 frames in 1.003 seconds = 21.9342 FPS (27 keyframes)
26 frames in 1.028 seconds = 25.2918 FPS (36 keyframes)
270 ticks  in 10.009 seconds = 26.9757 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
23 frames in 1.119 seconds = 20.5541 FPS (28 keyframes)
1 frames in 1.009 seconds = 0.99108 FPS (2 keyframes)
25 frames in 1.038 seconds = 24.0848 FPS (757 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
22 frames in 1.033 seconds = 21.2972 FPS (27 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (36 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
336 ticks  in 10.095 seconds = 33.2838 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 7#{normal}#	to	sym:267:false:false:false:false	::	2
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 8#{normal}#	to	sym:268:false:false:false:false	::	2
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
22 frames in 1.722 seconds = 12.7758 FPS (27 keyframes)
22 frames in 1 seconds = 22 FPS (52 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.004 seconds = 24.9004 FPS (35 keyframes)
344 ticks  in 10.105 seconds = 34.0426 TPS
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
22 frames in 1 seconds = 22 FPS (27 keyframes)
25 frames in 1 seconds = 25 FPS (35 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 8#{normal}#	to	sym:268:false:false:false:false	::	2
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
317 ticks  in 10.007 seconds = 31.6778 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
19 frames in 1.457 seconds = 13.0405 FPS (23 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
26 frames in 1.021 seconds = 25.4652 FPS (60 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
22 frames in 1.129 seconds = 19.4863 FPS (26 keyframes)
1 frames in 1.581 seconds = 0.632511 FPS (2 keyframes)
25 frames in 1.012 seconds = 24.7036 FPS (1186 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	166
*******************************WARNING
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
206 ticks  in 12.419 seconds = 16.5875 TPS
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
23 frames in 1.039 seconds = 22.1367 FPS (28 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 8#{normal}#	to	sym:57:false:false:false:false	::	1
211 ticks  in 10.024 seconds = 21.0495 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 8#{normal}#	to	sym:56:false:false:false:false	::	1
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 8#{normal}#	to	sym:268:false:false:false:false	::	2
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
20 frames in 1.65 seconds = 12.1212 FPS (25 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
23 frames in 1.03 seconds = 22.3301 FPS (57 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (35 keyframes)
176 ticks  in 10.879 seconds = 16.178 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
209 ticks  in 10.006 seconds = 20.8875 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
185 ticks  in 10.637 seconds = 17.3921 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
75 ticks  in 13.931 seconds = 5.38368 TPS
23 frames in 1.883 seconds = 12.2146 FPS (28 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (64 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
94 ticks  in 12.348 seconds = 7.61257 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 0748FF78	 :=: 	166
delTmpValTable	resists	all	16
20 frames in 1.003 seconds = 19.9402 FPS (25 keyframes)
[LOG]	#00ff00#Talent Infusion: Healing is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (40 keyframes)
[LOG]	#00ff00#Talent Rune: Teleportation is ready to use.
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
241 ticks  in 10.283 seconds = 23.4367 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[COROUTINE] registering	savefilepipe	thread: 0755E068
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-town-derth-1.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	zone-wilderness.teaz
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Belunne the hardened leather armour into world artifacts
Importing hardened leather cap 'Glarenaught' into world artifacts
Importing Tularakor into world artifacts
Importing Beegalin into world artifacts
Importing yew longbow 'Olalegrim' into world artifacts
Importing Greensweep into world artifacts
Importing Ce'Nyldarin the steel mace into world artifacts
Importing Silinne into world artifacts
Importing steel plate armour 'Halynarilach' into world artifacts
Importing Rhomnir into world artifacts
Importing voratun mail armour 'Noonwrack' into world artifacts
Importing Brodymas the stralite shield into world artifacts
Importing Adoda the dwarven-steel greatmaul into world artifacts
Importing steel greatsword 'Xanussra' into world artifacts
Importing Phlegmhunt into world artifacts
Importing voratun mail armour 'Gathel' into world artifacts
Importing Nimbusfear into world artifacts
Importing Goregozor the voratun plate armour into world artifacts
Importing voratun greatsword 'Ulfuroddalar' into world artifacts
Importing yew longbow 'Airclamor' into world artifacts
Importing dwarven lantern 'Zanildir' into world artifacts
Importing elven-silk wizard hat 'Scaldsever' into world artifacts
Importing Gurin the elven-wood staff into world artifacts
Importing stralite dagger 'Lisybrebeth' into world artifacts
Importing dwarven-steel waraxe 'Tempestwaker' into world artifacts
Importing Beliriabrelaith into world artifacts
Importing Isath into world artifacts
Importing stralite shield 'Koredegorn' into world artifacts
Importing Yvissra into world artifacts
Importing voratun plate armour 'Lustreshear' into world artifacts
Importing Malylathadur into world artifacts
Importing voratun ring 'Amerador' into world artifacts
Importing voratun greatmaul 'Xanemira' into world artifacts
Importing drakeskin leather gloves 'Boltspawner' into world artifacts
Importing Ivatira the cured leather armour into world artifacts
Importing Floequick the ash longbow into world artifacts
Importing Mayorith the reinforced leather sling into world artifacts
Importing voratun longsword 'Naturetickler' into world artifacts
Importing Hathuvon the voratun ring into world artifacts
Importing elven-wood longbow 'Issolegorn' into world artifacts
Importing voratun greatmaul 'Glusenn' into world artifacts
Importing Rhutomnir into world artifacts
Importing Ce'Nibeth the voratun ring into world artifacts
Importing Emelotta into world artifacts
Importing Emelowyn into world artifacts
Importing elven-wood staff 'Beruzilalen' into world artifacts
Importing Ce'Nemina into world artifacts
Importing Serpentblow the pair of voratun boots into world artifacts
Importing Arularig the dwarven lantern into world artifacts
Importing Yvamira the ash staff into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
C Map size 18:14 :: 252
Not gone east, no backup guardian
Updating zone name	Maj'Eyal
[MUSIC] playing	Remembrance.ogg	userdata: 07832B18	 :: current ? 	true
play music 67d84f0 -1 0
18 frames in 7.26 seconds = 2.47934 FPS (22 keyframes)
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-town-derth-1.teal	::	table: 06B8CB30	=>	table: 08F3DBE0	(2039)
2 frames in 1.429 seconds = 1.39958 FPS (25 keyframes)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	zone	::	zone-town-derth.teaz	::	table: 0856AB90	=>	table: 08FE1908	(403)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	game	::	game.teag	::	table: 01802E08	=>	table: 0A8B1ED8	(1461)
3 frames in 1.604 seconds = 1.87032 FPS (65 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 046E2DF8	=>	table: 083A2FB8	(1)
2 frames in 2.157 seconds = 0.927214 FPS (33 keyframes)
[LOG]	Saving done.
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 	9ed05fbd-1080-11e0-b9db-001cc000edf0
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
133 ticks  in 17.725 seconds = 7.50353 TPS
3 frames in 1.028 seconds = 2.91829 FPS (98 keyframes)
23 frames in 1.246 seconds = 18.4591 FPS (237 keyframes)
[LOG]	Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
10 frames in 1.001 seconds = 9.99001 FPS (17 keyframes)
14 frames in 1.033 seconds = 13.5528 FPS (43 keyframes)
25 frames in 1.055 seconds = 23.6967 FPS (56 keyframes)
C Map size 18:14 :: 252
Loading tile	terrain/grass_flower3.png
Not gone east, no backup guardian
[MOVE] actor moved without a starting position	wolf	35	22
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	forest troll	18	29
Loading tile	npc/troll_f.png
Drops resolver	red ooze	nil	nil	nil
Zone made us a drop according to filter!	rough leather sling
[MOVE] actor moved without a starting position	red ooze	10	4
[MOVE] actor moved without a starting position	wolf	4	40
Drops resolver	forest troll	nil	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	forest troll	35	47
[MOVE] actor moved without a starting position	large brown snake	39	42
[MOVE] actor moved without a starting position	giant brown mouse	37	36
[MOVE] actor moved without a starting position	yellow jelly	7	21
[MOVE] actor moved without a starting position	large white snake	45	30
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	forest troll	16	31
[MOVE] actor moved without a starting position	white worm mass	44	15
[MOVE] actor moved without a starting position	forest troll	15	12
[MOVE] actor moved without a starting position	fox	28	48
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	wolf	30	34
[MOVE] actor moved without a starting position	giant white mouse	29	2
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	forest troll	31	17
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	forest troll	25	18
Drops resolver	green ooze	nil	nil	nil
Zone made us a drop according to filter!	iron greatmaul
Drops resolver	green ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	green ooze	14	25
[MOVE] actor moved without a starting position	giant crystal rat	30	15
Drops resolver	white ooze	nil	nil	nil
Zone made us a drop according to filter!	elm wand of detection (2/2)
[MOVE] actor moved without a starting position	white ooze	3	14
[MOVE] actor moved without a starting position	wolf	13	19
[MOVE] actor moved without a starting position	midge swarm	46	10
Loading tile	npc/midge_swarm.png
[MOVE] actor moved without a starting position	large brown snake	6	35
[MOVE] actor moved without a starting position	green worm mass	44	43
[MOVE] actor moved without a starting position	wolf	39	25
[MOVE] actor moved without a starting position	giant crystal rat	28	47
[MOVE] actor moved without a starting position	bee swarm	18	21
Loading tile	npc/bee_swarm.png
[MOVE] actor moved without a starting position	great wolf	6	8
Added unique	mod.class.Object/trollish poem, second part
Loading tile	object/robe_linen.png
[MUSIC] playing	Rainy Day.ogg	userdata: 0B0D8DD0	 :: current ? 	true
play music 6b131c8 -1 0
2 frames in 3.122 seconds = 0.640615 FPS (3 keyframes)
Updating zone name	Trollmire (1)
26 frames in 1.023 seconds = 25.4154 FPS (1218 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
55 ticks  in 10.862 seconds = 5.06352 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.1
[ATTACK] after crit	24
[ATTACK] after mult	43.154947141666
[PROJECTOR] starting dam	43.154947141666
[PROJECTOR] after difficulty dam	43.154947141666
[PROJECTOR] res	0	1	 on dam	43.154947141666
[PROJECTOR] after resists dam	43.154947141666
[PROJECTOR] final dam	43.154947141666
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#43.15 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large brown snake!
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	24	0	1	::	2.37
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	59.25
checkHit	59.5	4.75
=> chance to hit	95
[LOG]	Large brown snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.009 seconds = 23.7859 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
AI took for target	36196	forest troll	::	562	Karthuk Brandarkson	122	<	400
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
AI took for target	36196	forest troll	::	562	Karthuk Brandarkson	82	<	400
25 frames in 1 seconds = 25 FPS (30 keyframes)
199 ticks  in 10.044 seconds = 19.8128 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	There is an item here: #0080FF##UID:36228:0#trollish poem, second part#LAST#
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	Lore found: #0080FF#trollish poem (part two)
[LOG]	#ANTIQUE_WHITE##{italic}#...

Hairy dwarf,
Smells like dirt,
Cook him long,
Or stomach hurt!

Stupid human,
Has no fear,
Looks surprised,
When me eats his ear!

Club club club,
Grab some grub!
When hunger hits,
Me likes to club!#{normal}#
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	troll-poem-2
24 frames in 1 seconds = 24 FPS (29 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (33 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
81 ticks  in 11.846 seconds = 6.83775 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[Identify]	agate	true
[LOG]	There is an item here: #FFFFFF##UID:36222:0#agate#LAST#
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[Identify]	agate	true
[LOG]	Karthuk Brandarkson picks up (d.): #FFFFFF##UID:36222:0#agate#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
88 ticks  in 10.363 seconds = 8.49175 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
21 frames in 1.761 seconds = 11.925 FPS (26 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (66 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
375 ticks  in 10.037 seconds = 37.3618 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
15 frames in 1.082 seconds = 13.8632 FPS (18 keyframes)
Binding	#{italic}##AQUAMARINE#Pickup items#{normal}#	to	sym:261:false:false:false:false	::	2
5 frames in 1.023 seconds = 4.88759 FPS (11 keyframes)
26 frames in 1.014 seconds = 25.641 FPS (160 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
409 ticks  in 10.007 seconds = 40.8714 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
7 frames in 1.079 seconds = 6.48749 FPS (9 keyframes)
13 frames in 1.032 seconds = 12.5969 FPS (61 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (55 keyframes)
24 frames in 1.046 seconds = 22.9446 FPS (32 keyframes)
9 frames in 1 seconds = 9 FPS (12 keyframes)
14 frames in 1.001 seconds = 13.986 FPS (47 keyframes)
26 frames in 1.04 seconds = 25 FPS (56 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Stay for a turn#{normal}#	to	sym:274:false:false:false:false	::	2
62 ticks  in 10.671 seconds = 5.81014 TPS
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
239 ticks  in 10.023 seconds = 23.8452 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
70 ticks  in 11.065 seconds = 6.32625 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Quick switch weapons set#{normal}#	to	sym:273:false:false:false:false	::	2
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
240 ticks  in 11.037 seconds = 21.745 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
311 ticks  in 10.211 seconds = 30.4573 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
121 ticks  in 11.332 seconds = 10.6777 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
328 ticks  in 10.276 seconds = 31.919 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 9#{normal}#	to	sym:276:false:false:false:false	::	2
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
Binding	#{italic}##AQUAMARINE#Hotkey 10#{normal}#	to	sym:275:false:false:false:false	::	2
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.016 seconds = 24.6063 FPS (30 keyframes)
26 frames in 1.026 seconds = 25.3411 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
81 ticks  in 11.481 seconds = 7.05513 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	1.7981227975694
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	3.1
[ATTACK] after crit	22
[ATTACK] after mult	39.558701546527
[PROJECTOR] starting dam	39.558701546527
[PROJECTOR] after difficulty dam	39.558701546527
[PROJECTOR] res	0	1	 on dam	39.558701546527
[PROJECTOR] after resists dam	39.558701546527
[PROJECTOR] final dam	39.558701546527
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#39.56 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	2.37
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	3.1
[ATTACK] after crit	20
[ATTACK] after mult	47.4
[PROJECTOR] starting dam	47.4
[PROJECTOR] after difficulty dam	47.4
[PROJECTOR] res	0	1	 on dam	47.4
[PROJECTOR] after resists dam	47.4
[PROJECTOR] final dam	47.4
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#47.40 physical damage#LAST#.
checkHit	59.5	10
=> chance to hit	95
[LOG]	Forest troll resists the shield bash!
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.076356) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	13.777357977706	6	22.82	::	1
checkHit	9	13.95
=> chance to hit	32.535880733955
[LOG]	Forest troll misses Karthuk Brandarkson.
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.6
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] final dam	44
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#44.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits forest troll for #1133F3#4.00 cold damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#49.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed forest troll!
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[LOG]	You pickup 0.30 gold pieces.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	iron waraxe	true
[LOG]	There is an item here: #FFFFFF##UID:36227:0#iron waraxe (7.5-10.5 power, 2 apr)#LAST#
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.1463972995262	5	22.82	::	1
checkHit	20	13.95
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.1463972995262	versus	22.82	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	17	0.83	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Yellow jelly hits Karthuk Brandarkson for #ROYAL_BLUE#0.00 lightning damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 2.116 seconds = 11.3422 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.1
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits yellow jelly for #aaaaaa#41.36 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow jelly!
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	yellow jelly	 :: 	24	0	1	::	2.37
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	59.25
checkHit	59.5	6
=> chance to hit	95
[LOG]	Yellow jelly resists the shield bash!
14 frames in 1.235 seconds = 11.336 FPS (38 keyframes)
22 frames in 1.01 seconds = 21.7822 FPS (59 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (36 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[Identify]	iron waraxe	true
[LOG]	Karthuk Brandarkson picks up (d.): #FFFFFF##UID:36227:0#iron waraxe (7.5-10.5 power, 2 apr)#LAST#.
90 ticks  in 14.076 seconds = 6.39386 TPS
24 frames in 1.085 seconds = 22.1198 FPS (29 keyframes)
25 frames in 1.033 seconds = 24.2014 FPS (34 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
AI took for target	36214	wolf	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.062741699797	3	22.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[LOG]	Wolf misses Karthuk Brandarkson.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	5.45
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.1
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#41.36 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	24	0	1	::	2.37
checkHit	59.5	5.45
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	59.25
[PROJECTOR] starting dam	59.25
[PROJECTOR] after difficulty dam	59.25
[PROJECTOR] res	0	1	 on dam	59.25
[PROJECTOR] after resists dam	59.25
[PROJECTOR] final dam	59.25
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#59.25 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
checkHit	59.5	4.25
=> chance to hit	95
[LOG]	Wolf is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
AI took for target	36207	green ooze	::	562	Karthuk Brandarkson	20	<	400
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Shield Pummel is still on cooldown for 1 turns.
210 ticks  in 10.49 seconds = 20.0191 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	Shield Pummel is still on cooldown for 1 turns.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	green ooze	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	54
[PHYS CRIT %]	4.6
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] final dam	54
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#54.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green ooze!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[Identify]	iron greatmaul	true
[LOG]	You pickup 0.60 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:36208:0#iron greatmaul (12.5-18.75 power, 1 apr)#LAST#
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.386592) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	17.748374501572	6	22.82	::	1
checkHit	9	13.95
=> chance to hit	32.535880733955
[LOG]	Forest troll misses Karthuk Brandarkson.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.086 seconds = 23.9411 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	1.7981227975694
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	3.1
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#35.96 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	2.37
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	3.1
[ATTACK] after crit	21
[ATTACK] after mult	49.77
[PROJECTOR] starting dam	49.77
[PROJECTOR] after difficulty dam	49.77
[PROJECTOR] res	0	1	 on dam	49.77
[PROJECTOR] after resists dam	49.77
[PROJECTOR] final dam	49.77
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#49.77 physical damage#LAST#.
checkHit	59.5	10
=> chance to hit	95
[LOG]	Forest troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
bee swarm	36220	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	22.82	::	3
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	1.1155417527999	versus	22.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	13.85
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.6
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] final dam	55
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#55.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
63 ticks  in 11.05 seconds = 5.70136 TPS
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#49.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	1.0414509844364	0.98958549015564	 on dam	4
[PROJECTOR] after resists dam	3.9583419606225
[PROJECTOR] final dam	3.9583419606225
[LOG]	Karthuk Brandarkson hits forest troll for #1133F3#3.96 cold damage#LAST#.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] final dam	56
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#56.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed forest troll!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.04 seconds = 24.0385 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	Karthuk Brandarkson stops being poisoned.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
136 ticks  in 10.194 seconds = 13.3412 TPS
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
20 frames in 1.033 seconds = 19.3611 FPS (24 keyframes)
16 frames in 1.011 seconds = 15.8259 FPS (25 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (48 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
264 ticks  in 10.35 seconds = 25.5072 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[Identify]	linen robe	true
[LOG]	There is an item here: #FFFFFF##UID:36231:0#linen robe (0 def, 0 armor)#LAST#
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
AI took for target	36200	fox	::	562	Karthuk Brandarkson	13	<	400
AI took for target	36219	giant crystal rat	::	562	Karthuk Brandarkson	8	<	400
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	giant crystal rat	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	3.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits giant crystal rat for #aaaaaa#49.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant crystal rat!
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.8238577025078	3	22.82	::	1
checkHit	13	13.95
=> chance to hit	46.058588082386
[LOG]	Fox misses Karthuk Brandarkson.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	fox	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	5.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	61
[PHYS CRIT %]	4.6
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] final dam	61
[LOG]	Karthuk Brandarkson hits fox for #aaaaaa#61.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed fox!
[LOG]	There is an item here: #B4B4B4##UID:36225:0#rough leather cap#LAST#
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson picks up (e.): #B4B4B4##UID:36225:0#rough leather cap#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
187 ticks  in 11.942 seconds = 15.659 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	10.666666666667	6	22.82	::	1
checkHit	6	13.95
=> chance to hit	24.593554708566
[LOG]	Something misses Karthuk Brandarkson.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.042 seconds = 23.9923 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	1.7981227975694
checkHit	59.5	-0.7
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses forest troll.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	2.37
checkHit	59.5	-0.7
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	3.1
[ATTACK] after crit	21
[ATTACK] after mult	49.77
[PROJECTOR] starting dam	49.77
[PROJECTOR] after difficulty dam	49.77
[PROJECTOR] res	0	1	 on dam	49.77
[PROJECTOR] after resists dam	49.77
[PROJECTOR] final dam	49.77
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#49.77 physical damage#LAST#.
checkHit	59.5	9
=> chance to hit	95
[LOG]	Forest troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	-0.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	58
[PHYS CRIT %]	4.6
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	0	1	 on dam	58
[PROJECTOR] after resists dam	58
[PROJECTOR] final dam	58
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#58.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits forest troll for #1133F3#4.00 cold damage#LAST#.
[LOG]	Karthuk Brandarkson killed forest troll!
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	large brown snake	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	53
[PHYS CRIT %]	4.6
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] final dam	53
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#53.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large brown snake!
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
AI took for target	36217	green worm mass	::	562	Karthuk Brandarkson	65	<	400
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
81 ticks  in 10.127 seconds = 7.99842 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	green worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.1
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.6
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] final dam	47
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#47.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green worm mass!
23 frames in 1.001 seconds = 22.977 FPS (28 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[CHAT] loaded	welcome	table: 0897DF20
[CHAT] loaded	friend	table: 0897E140
23 frames in 1.037 seconds = 22.1794 FPS (28 keyframes)
[CHAT] selected	Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]	function: 0647CCD0	nil
[Identify]	shaloran rough leather cap	true
[CHAT] loaded	id_list	table: 08B66D10
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[CHAT] selected	Thank you, Elisa!	nil	nil
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
11 frames in 2.005 seconds = 5.48628 FPS (14 keyframes)
49 ticks  in 11.505 seconds = 4.25902 TPS
26 frames in 1.032 seconds = 25.1938 FPS (143 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
173 ticks  in 12.97 seconds = 13.3385 TPS
25 frames in 1.04 seconds = 24.0385 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (33 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	6.6932505167996	10	22.82	::	1
checkHit	41	13.95
=> chance to hit	95
[ATTACK] raw dam	6.6932505167996	versus	22.82	with APR	10
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Large white snake hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	44.953069939235
[PROJECTOR] starting dam	44.953069939235
[PROJECTOR] after difficulty dam	44.953069939235
[PROJECTOR] res	0	1	 on dam	44.953069939235
[PROJECTOR] after resists dam	44.953069939235
[PROJECTOR] final dam	44.953069939235
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#44.95 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large white snake!
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	24	0	1	::	2.37
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	59.25
checkHit	59.5	5.75
=> chance to hit	95
[LOG]	Large white snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	giant brown mouse	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.1
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	48
[PHYS CRIT %]	4.6
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] final dam	48
[LOG]	Karthuk Brandarkson hits giant brown mouse for #aaaaaa#48.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant brown mouse!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
157 ticks  in 10.092 seconds = 15.5569 TPS
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] final dam	3.85
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.85 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] final dam	3.85
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.85 nature damage#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	3.85
[PROJECTOR] res	0	1	 on dam	3.85
[PROJECTOR] after resists dam	3.85
[PROJECTOR] final dam	3.85
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.85 nature damage#LAST#.
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	167
*******************************WARNING
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
113 ticks  in 10.622 seconds = 10.6383 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
AI took for target	36218	wolf	::	562	Karthuk Brandarkson	34	<	400
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
AI took for target	36218	wolf	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(7.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.6752900397563	3	22.82	::	1
checkHit	20	13.95
=> chance to hit	70.547503674089
[ATTACK] raw dam	3.6752900397563	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	16	0.84	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	5.8
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	59
[PHYS CRIT %]	4.6
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] final dam	59
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#59.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 08E7EDF0	 :=: 	167
delTmpValTable	resists	all	16
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
24 frames in 1.033 seconds = 23.2333 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson slides on a rock!
checkHit	21	25.5
=> chance to hit	33.863199776503
[LOG]	Karthuk Brandarkson resists!
24 frames in 1.003 seconds = 23.9282 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
209 ticks  in 10.147 seconds = 20.5972 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
24 frames in 1 seconds = 24 FPS (29 keyframes)
AI took for target	36198	white worm mass	::	562	Karthuk Brandarkson	50	<	400
15 frames in 1.001 seconds = 14.985 FPS (19 keyframes)
white worm mass	36198	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
USING	table: 0179A500	Multiply
findFreeGrid using	44	16
[MULTIPLY]	44	16	::	nil
[MULTIPLY]	3	uids	36198	=>	36232	::	nil	nil
[MOVE] actor moved without a starting position	white worm mass	44	16
26 frames in 1.044 seconds = 24.9042 FPS (53 keyframes)
AI took for target	36215	midge swarm	::	562	Karthuk Brandarkson	37	<	400
23 frames in 1.033 seconds = 22.2652 FPS (28 keyframes)
AI took for target	36232	white worm mass	::	562	Karthuk Brandarkson	20	<	400
[Identify]	brawler's wild infusion	true
[LOG]	There is an item here: #00FF80##UID:36223:0#brawler's wild infusion [resist 13%; cure hex, magical, poison, mental]#LAST#
AI took for target	36198	white worm mass	::	562	Karthuk Brandarkson	13	<	400
24 frames in 1 seconds = 24 FPS (33 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
[Identify]	brawler's wild infusion	true
[LOG]	Karthuk Brandarkson picks up (a.): #00FF80##UID:36223:0#brawler's wild infusion [resist 13%; cure hex, magical, poison, mental]#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	50
[PHYS CRIT %]	4.6
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	0	1	 on dam	50
[PROJECTOR] after resists dam	50
[PROJECTOR] final dam	50
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#50.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white worm mass!
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	0.30198814187565	20	22.82	::	1
checkHit	15	13.95
=> chance to hit	54.336227802113
[ATTACK] raw dam	0.30198814187565	versus	22.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Midge swarm hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	midge swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	13.5
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	45
[PHYS CRIT %]	4.6
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] final dam	45
[LOG]	Karthuk Brandarkson hits midge swarm for #aaaaaa#45.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed midge swarm!
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(10.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.0198814187565	100	22.82	::	1
checkHit	17	13.95
=> chance to hit	61.56105116743
[ATTACK] raw dam	3.0198814187565	versus	22.82	with APR	100
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.1
[PROJECTOR] after resists dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Something hits Karthuk Brandarkson for #aaaaaa#2.10 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(10.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.0198814187565	100	22.82	::	1
checkHit	17	13.95
=> chance to hit	61.56105116743
[ATTACK] raw dam	3.0198814187565	versus	22.82	with APR	100
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.1
[PROJECTOR] after resists dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	White worm mass hits Karthuk Brandarkson for #aaaaaa#2.10 physical damage#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	53
[PHYS CRIT %]	4.6
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] final dam	53
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#53.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white worm mass!
175 ticks  in 10.082 seconds = 17.3577 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
24 frames in 1.038 seconds = 23.1214 FPS (29 keyframes)
26 frames in 1.04 seconds = 25 FPS (34 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
127 ticks  in 10.008 seconds = 12.6898 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
105 ticks  in 12.021 seconds = 8.73471 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
9 ticks  in 11.666 seconds = 0.771473 TPS
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[LOG]	Digging starts...
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[LOG]	Dug for 38 turns.
[LOG]	Tree turns into grass.
24 frames in 1.004 seconds = 23.9044 FPS (30 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (31 keyframes)
9 frames in 1.482 seconds = 6.07287 FPS (12 keyframes)
24 frames in 1.038 seconds = 23.1214 FPS (119 keyframes)
557 ticks  in 10.017 seconds = 55.6055 TPS
22 frames in 1 seconds = 22 FPS (29 keyframes)
24 frames in 1.032 seconds = 23.2558 FPS (33 keyframes)
24 frames in 1.007 seconds = 23.8332 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	7.4666666666667
[PROJECTOR] res	0	1	 on dam	7.4666666666667
[PROJECTOR] after resists dam	7.4666666666667
[PROJECTOR] final dam	7.4666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#7.47 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	7.4666666666667
[PROJECTOR] res	0	1	 on dam	7.4666666666667
[PROJECTOR] after resists dam	7.4666666666667
[PROJECTOR] final dam	7.4666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#7.47 nature damage#LAST#.
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	7.4666666666667
[PROJECTOR] res	0	1	 on dam	7.4666666666667
[PROJECTOR] after resists dam	7.4666666666667
[PROJECTOR] final dam	7.4666666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#7.47 nature damage#LAST#.
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	168
*******************************WARNING
25 frames in 1.039 seconds = 24.0616 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
156 ticks  in 10.128 seconds = 15.4028 TPS
[LOG]	There is nothing to pickup there.
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 0753A5B8	 :=: 	168
delTmpValTable	resists	all	16
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
25 frames in 1.361 seconds = 18.3688 FPS (30 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
[LOG]	There is nothing to pickup there.
15 frames in 1.002 seconds = 14.9701 FPS (25 keyframes)
[LOG]	There is nothing to pickup there.
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
26 frames in 1.032 seconds = 25.1938 FPS (53 keyframes)
[COROUTINE] registering	savefilepipe	thread: 0AD74558
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-trollmire-1.teal	?=?	level-trollmire-2.teal
23 frames in 1.311 seconds = 17.5439 FPS (28 keyframes)
C Map size 18:14 :: 252
Stored entities list	actor	table: 07168AC0
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 07812BA0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 070346D8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 07812BA0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 07FAFA00
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 07812BA0
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 06D19BD8
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 068F1B00
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 06D19BD8
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0AA71E70
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 06D19BD8
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 06BF8428
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0755C3C8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 06BF8428
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0755C508
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 06BF8428
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 07B4C478
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 08F1A220
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 07B4C478
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 083E9E70
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 07B4C478
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 06DA7140
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 06AF6180
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 06DA7140
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0A95D280
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 06DA7140
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 09180BC8
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 07AD3828
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 09180BC8
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 07187628
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 09180BC8
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 074FB570
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 08D67660
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 074FB570
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 08B59AF8
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 074FB570
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 06413D20
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 092BEF38
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 06413D20
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0A68FD38
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 06413D20
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0742C880
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 07B38C40
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0742C880
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 06A44560
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0742C880
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 093C3EA0
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0A69A6F0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 093C3EA0
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 08994338
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 082EAB58
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 08994338
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0A23E768
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 08994338
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0847F870
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 056E7A18
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0847F870
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 06BFF718
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0847F870
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 064FB1C0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0837ACB0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 064FB1C0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 06BBD158
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 064FB1C0
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 091F0F50
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0B443080
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 091F0F50
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0A8F3168
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 091F0F50
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 06D0FE90
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0AF77D28
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 06D0FE90
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 06AECF60
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 06D0FE90
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 07602C58
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0647FBC0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 07602C58
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 096BD260
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 07602C58
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0741D620
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 06E4C6A0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0741D620
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 07CF4E40
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0741D620
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 06EA7000
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 081A7B08
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 06EA7000
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 08866218
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 06EA7000
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 06248F38
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 07ED1548
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 06248F38
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 07ED1710
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 06248F38
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0A908D08
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 08E18468
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0A908D08
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 06CDF9C0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0A908D08
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 08D1AB88
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 07724920
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 08D1AB88
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 05667C50
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 08D1AB88
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 07493D60
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0981C1A8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 07493D60
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0ADC9170
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 07493D60
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 06E3A100
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 09460458
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 06E3A100
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 084BD5F8
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 06E3A100
Stored entities list	object	table: 0A2CC678
Stored entities list	trap	table: 09130FA0
loaded room generator	lesser_vault	function: 08C602E0
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[MOVE] actor moved without a starting position	midge swarm	35	16
Drops resolver	stone troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	stone troll	3	32
[MOVE] actor moved without a starting position	dire wolf	18	10
[MOVE] actor moved without a starting position	poison ivy	22	48
[MOVE] actor moved without a starting position	green worm mass	26	23
[MOVE] actor moved without a starting position	green worm mass	47	21
[MOVE] actor moved without a starting position	large white snake	43	30
[MOVE] actor moved without a starting position	wolf	46	48
[MOVE] actor moved without a starting position	white worm mass	11	18
[MOVE] actor moved without a starting position	wolf	10	23
[MOVE] actor moved without a starting position	bee swarm	14	40
[MOVE] actor moved without a starting position	midge swarm	27	21
[MOVE] actor moved without a starting position	giant grey mouse	47	48
[MOVE] actor moved without a starting position	wolf	47	14
Drops resolver	black ooze	nil	nil	nil
Zone made us a drop according to filter!	rough leather armour
Drops resolver	black ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	black ooze	13	35
[MOVE] actor moved without a starting position	wolf	47	33
[MOVE] actor moved without a starting position	giant brown rat	38	21
[MOVE] actor moved without a starting position	large brown snake	48	8
[MOVE] actor moved without a starting position	white worm mass	39	34
[MOVE] actor moved without a starting position	giant white mouse	16	40
[MOVE] actor moved without a starting position	wolf	13	17
[MOVE] actor moved without a starting position	white worm mass	2	11
[MOVE] actor moved without a starting position	green jelly	24	44
[MOVE] actor moved without a starting position	white wolf	1	21
[MOVE] actor moved without a starting position	fox	11	2
[MOVE] actor moved without a starting position	poison ivy	0	20
[MOVE] actor moved without a starting position	green worm mass	32	26
Placed lore	tattered paper scrap	43	36
[Identify]	tattered paper scrap	true
Not gone east, no backup guardian
[MUSIC] playing	Rainy Day.ogg	userdata: 0B0D8DD0	 :: current ? 	true
1 frames in 1.668 seconds = 0.59952 FPS (2 keyframes)
Updating zone name	Trollmire (2)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-trollmire-1.teal	::	table: 092E4170	=>	table: 0641E768	(1234)
22 frames in 1.019 seconds = 21.5898 FPS (1101 keyframes)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
20 frames in 1.006 seconds = 19.8807 FPS (28 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (38 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
1322 ticks  in 11.277 seconds = 117.23 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	6.8333333333333
[PROJECTOR] after difficulty dam	4.7833333333333
[PROJECTOR] res	0	1	 on dam	4.7833333333333
[PROJECTOR] after resists dam	4.7833333333333
[PROJECTOR] final dam	4.7833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.78 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
AI took for target	37752	white worm mass	::	562	Karthuk Brandarkson	2	<	400
white worm mass	37752	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
white worm mass	37752	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_CRAWL_POISON
[LOG]	White worm mass crawls poison onto Karthuk Brandarkson.
USING	table: 046F90C0	Poisonous Crawl
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(10.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.0198814187565	1100	22.82	::	3
checkHit	17	13.95
=> chance to hit	61.56105116743
[LOG]	White worm mass misses Karthuk Brandarkson.
[PROJECTOR] starting dam	6.8333333333333
[PROJECTOR] after difficulty dam	4.7833333333333
[PROJECTOR] res	0	1	 on dam	4.7833333333333
[PROJECTOR] after resists dam	4.7833333333333
[PROJECTOR] final dam	4.7833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.78 nature damage#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	48
[PHYS CRIT %]	4.6
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] final dam	48
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#48.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white worm mass!
[PROJECTOR] starting dam	6.8333333333333
[PROJECTOR] after difficulty dam	4.7833333333333
[PROJECTOR] res	0	1	 on dam	4.7833333333333
[PROJECTOR] after resists dam	4.7833333333333
[PROJECTOR] final dam	4.7833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#4.78 nature damage#LAST#.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	169
*******************************WARNING
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 072A1090	 :=: 	169
delTmpValTable	resists	all	16
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
123 ticks  in 10.153 seconds = 12.1146 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
15 frames in 1.041 seconds = 14.4092 FPS (18 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (55 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
155 ticks  in 10.031 seconds = 15.4521 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (31 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
1 ticks  in 1648.49 seconds = 0.000606615 TPS
22 frames in 1.039 seconds = 21.1742 FPS (27 keyframes)
21 frames in 1.04 seconds = 20.1923 FPS (30 keyframes)
23 frames in 1 seconds = 23 FPS (35 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (32 keyframes)
24 frames in 1.081 seconds = 22.2017 FPS (31 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (34 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
25 frames in 1.038 seconds = 24.0848 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
23 frames in 1.005 seconds = 22.8856 FPS (28 keyframes)
209 ticks  in 10.165 seconds = 20.5607 TPS
26 frames in 1.039 seconds = 25.0241 FPS (35 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
AI took for target	37755	fox	::	562	Karthuk Brandarkson	10	<	400
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(7.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.3886292430093	3	22.82	::	1
checkHit	15	13.95
=> chance to hit	54.336227802113
[LOG]	Fox misses Karthuk Brandarkson.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	fox	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	5.8
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	57
[PHYS CRIT %]	4.6
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] final dam	57
[LOG]	Karthuk Brandarkson hits fox for #aaaaaa#57.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits fox for #1133F3#4.00 cold damage#LAST#.
[LOG]	Karthuk Brandarkson killed fox!
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
175 ticks  in 10.093 seconds = 17.3387 TPS
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	zircon	true
[LOG]	There is an item here: #FFFFFF##UID:37715:0#zircon#LAST#
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[Identify]	zircon	true
[LOG]	Karthuk Brandarkson picks up (n.): #FFFFFF##UID:37715:0#zircon#LAST#.
[Identify]	iron waraxe	true
[LOG]	There is an item here: #FFFFFF##UID:37718:0#iron waraxe (5.5-7.7 power, 2 apr)#LAST#
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
[Identify]	iron waraxe	true
[LOG]	Karthuk Brandarkson picks up (e.): #FFFFFF##UID:37718:0#iron waraxe (5.5-7.7 power, 2 apr)#LAST#.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[Identify]	sun infusion	true
[LOG]	There is an item here: #FFFFFF##UID:37716:0#sun infusion [radius 6]#LAST#
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[Identify]	sun infusion	true
[LOG]	Karthuk Brandarkson picks up (b.): #FFFFFF##UID:37716:0#sun infusion [radius 6]#LAST#.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
243 ticks  in 10.254 seconds = 23.6981 TPS
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	170
*******************************WARNING
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 0B60DD10	 :=: 	170
delTmpValTable	resists	all	16
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[Identify]	rough leather cap	true
[LOG]	There is an item here: #FFFFFF##UID:37720:0#rough leather cap (0 def, 1 armor)#LAST#
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
167 ticks  in 10.407 seconds = 16.0469 TPS
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
AI took for target	37748	large brown snake	::	562	Karthuk Brandarkson	26	<	400
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.1
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#41.36 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large brown snake	 :: 	24	0	1	::	2.37
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.1
[ATTACK] after crit	24
[ATTACK] after mult	56.88
[PROJECTOR] starting dam	56.88
[PROJECTOR] after difficulty dam	56.88
[PROJECTOR] res	0	1	 on dam	56.88
[PROJECTOR] after resists dam	56.88
[PROJECTOR] final dam	56.88
[LOG]	Karthuk Brandarkson hits large brown snake for #aaaaaa#56.88 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large brown snake!
checkHit	59.5	5.75
=> chance to hit	95
[LOG]	Large brown snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
167 ticks  in 11.078 seconds = 15.0749 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
77 ticks  in 56.454 seconds = 1.36394 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(7.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.6752900397563	3	22.82	::	1
checkHit	20	13.95
=> chance to hit	70.547503674089
[ATTACK] raw dam	3.6752900397563	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	5.8
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	54
[PHYS CRIT %]	4.6
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] final dam	54
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#54.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0.71531077301962	0.9928468922698	 on dam	4
[PROJECTOR] after resists dam	3.9713875690792
[PROJECTOR] final dam	3.9713875690792
[LOG]	Karthuk Brandarkson hits wolf for #1133F3#3.97 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(7.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.6752900397563	3	22.82	::	1
checkHit	20	13.95
=> chance to hit	70.547503674089
[ATTACK] raw dam	3.6752900397563	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	5.8
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.6
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] final dam	47
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#47.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
176 ticks  in 10.112 seconds = 17.4051 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
AI took for target	37747	giant brown rat	::	562	Karthuk Brandarkson	17	<	400
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	giant brown rat	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.45
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses giant brown rat.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	6.9546241698181	10	22.82	::	1
checkHit	19	13.95
=> chance to hit	67.753649992986
[LOG]	Giant brown rat misses Karthuk Brandarkson.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	giant brown rat	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	61
[PHYS CRIT %]	4.6
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] final dam	61
[LOG]	Karthuk Brandarkson hits giant brown rat for #aaaaaa#61.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant brown rat!
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
AI took for target	37735	large white snake	::	562	Karthuk Brandarkson	65	<	400
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
AI took for target	37734	green worm mass	::	562	Karthuk Brandarkson	1	<	400
green worm mass	37734	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
green worm mass	37734	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_CRAWL_ACID
[LOG]	Green worm mass crawls acid onto Karthuk Brandarkson.
USING	table: 048839E8	Acidic Crawl
[TALENT WEAPON MULT]	2	1	1.8	0	1.5059644256269
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.6238577025078	1100	22.82	::	1.5059644256269
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	3.6238577025078	versus	22.82	with APR	1100
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	4.5178932768808
[PROJECTOR] starting dam	4.5178932768808
[PROJECTOR] after difficulty dam	3.1625252938166
[PROJECTOR] res	0	1	 on dam	3.1625252938166
[PROJECTOR] after resists dam	3.1625252938166
[PROJECTOR] final dam	3.1625252938166
[LOG]	Green worm mass hits Karthuk Brandarkson for #GREEN#3.16 acid damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	green worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.1
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	59
[PHYS CRIT %]	4.6
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] final dam	59
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#59.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green worm mass!
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
AI took for target	37754	white wolf	::	562	Karthuk Brandarkson	5	<	400
AI took for target	37756	poison ivy	::	562	Karthuk Brandarkson	1	<	400
231 ticks  in 10.097 seconds = 22.8781 TPS
25 frames in 1.041 seconds = 24.0154 FPS (30 keyframes)
24 frames in 1.005 seconds = 23.8806 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.033 seconds = 25.1694 FPS (33 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	44.953069939235
[PROJECTOR] starting dam	44.953069939235
[PROJECTOR] after difficulty dam	44.953069939235
[PROJECTOR] res	0	1	 on dam	44.953069939235
[PROJECTOR] after resists dam	44.953069939235
[PROJECTOR] final dam	44.953069939235
[LOG]	Karthuk Brandarkson hits large white snake for #aaaaaa#44.95 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed large white snake!
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	large white snake	 :: 	24	0	1	::	2.37
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.1
[ATTACK] after crit	24
[ATTACK] after mult	56.88
checkHit	59.5	5.75
=> chance to hit	95
[LOG]	Large white snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	0.30198814187565	20	22.82	::	1
checkHit	15	13.95
=> chance to hit	54.336227802113
[ATTACK] raw dam	0.30198814187565	versus	22.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Midge swarm hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	0.30198814187565	20	22.82	::	1
checkHit	15	13.95
=> chance to hit	54.336227802113
[ATTACK] raw dam	0.30198814187565	versus	22.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Midge swarm hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	midge swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	13.5
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	60
[PHYS CRIT %]	4.6
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] final dam	60
[LOG]	Karthuk Brandarkson hits midge swarm for #aaaaaa#60.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed midge swarm!
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
222 ticks  in 10.004 seconds = 22.1911 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	6.15
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.1
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#41.36 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	wolf	 :: 	24	0	1	::	2.37
checkHit	59.5	6.15
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.1
[ATTACK] after crit	24
[ATTACK] after mult	56.88
[PROJECTOR] starting dam	56.88
[PROJECTOR] after difficulty dam	56.88
[PROJECTOR] res	0	1	 on dam	56.88
[PROJECTOR] after resists dam	56.88
[PROJECTOR] final dam	56.88
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#56.88 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
checkHit	59.5	5.25
=> chance to hit	95
[LOG]	Wolf is stunned!
addTmpVal	stunned	1	 :=: 	1	1
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[Identify]	tattered paper scrap	true
[LOG]	There is an item here: #0080FF##UID:37758:0#tattered paper scrap#LAST#
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
147 ticks  in 10.166 seconds = 14.46 TPS
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	#ANTIQUE_WHITE#You find a tattered page scrap. Perhaps this is part of a diary entry.
"11th of Allure, year 121
Saw an absolutely gigantic troll, but fortunately I threw him off my scent."
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	trollmire-note-2
24 frames in 1.032 seconds = 23.2558 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.044 seconds = 23.9464 FPS (30 keyframes)
AI took for target	37749	white worm mass	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.2278339862591	100	22.82	::	1
checkHit	20	13.95
=> chance to hit	70.547503674089
[ATTACK] raw dam	4.2278339862591	versus	22.82	with APR	100
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	2.8
[PROJECTOR] after resists dam	2.8
[PROJECTOR] final dam	2.8
[LOG]	White worm mass hits Karthuk Brandarkson for #aaaaaa#2.80 physical damage#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	58
[PHYS CRIT %]	4.6
[ATTACK] after crit	87
[ATTACK] after mult	87
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	87
[PROJECTOR] after difficulty dam	87
[PROJECTOR] res	0	1	 on dam	87
[PROJECTOR] after resists dam	87
[PROJECTOR] final dam	87
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#87.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white worm mass!
25 frames in 1.039 seconds = 24.0616 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
90 ticks  in 10.01 seconds = 8.99101 TPS
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
25 frames in 1.038 seconds = 24.0848 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
220 ticks  in 10.048 seconds = 21.8949 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[Identify]	linen cloak	true
[LOG]	There is an item here: #FFFFFF##UID:37717:0#linen cloak (1 def, 0 armor)#LAST#
25 frames in 1.04 seconds = 24.0385 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
24 frames in 1.032 seconds = 23.2558 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
AI took for target	37736	wolf	::	562	Karthuk Brandarkson	16	<	400
AI took for target	37741	giant grey mouse	::	562	Karthuk Brandarkson	17	<	400
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	6.15
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] final dam	56
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#56.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits wolf for #1133F3#4.00 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.2878383797157	3	22.82	::	1
checkHit	21	13.95
=> chance to hit	73.172438332852
[ATTACK] raw dam	4.2878383797157	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.0836555997293	10	22.82	::	1
checkHit	16	13.95
=> chance to hit	58.098704691089
[LOG]	Giant grey mouse misses Karthuk Brandarkson.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	6.15
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	57
[PHYS CRIT %]	4.6
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] final dam	57
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#57.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
giant grey mouse	37741	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
[LOG]	Giant grey mouse crawls poison onto Karthuk Brandarkson.
USING	table: 046F90C0	Poisonous Crawl
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.0836555997293	1010	22.82	::	3
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	4.0836555997293	versus	22.82	with APR	1010
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	12
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Giant grey mouse hits Karthuk Brandarkson for #LIGHT_GREEN#1.40 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Giant grey mouse hits Karthuk Brandarkson for #LIGHT_GREEN#1.40 nature damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	giant grey mouse	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] final dam	52
[LOG]	Karthuk Brandarkson hits giant grey mouse for #aaaaaa#52.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant grey mouse!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Giant grey mouse hits Karthuk Brandarkson for #LIGHT_GREEN#1.40 nature damage#LAST#.
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Giant grey mouse hits Karthuk Brandarkson for #LIGHT_GREEN#1.40 nature damage#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Giant grey mouse hits Karthuk Brandarkson for #LIGHT_GREEN#1.40 nature damage#LAST#.
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.4
[PROJECTOR] after resists dam	1.4
[PROJECTOR] final dam	1.4
[LOG]	Giant grey mouse hits Karthuk Brandarkson for #LIGHT_GREEN#1.40 nature damage#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson stops being poisoned.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
242 ticks  in 10.034 seconds = 24.118 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
24 frames in 1 seconds = 24 FPS (29 keyframes)
243 ticks  in 10.128 seconds = 23.9929 TPS
23 frames in 1.035 seconds = 22.2222 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (36 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
AI took for target	37732	poison ivy	::	562	Karthuk Brandarkson	9	<	400
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	5.9563284293719	3	22.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	5.9563284293719	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	poison ivy	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	1.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	60
[PHYS CRIT %]	4.6
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] final dam	60
[LOG]	Karthuk Brandarkson hits poison ivy for #aaaaaa#60.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed poison ivy!
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
143 ticks  in 13.069 seconds = 10.9419 TPS
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] final dam	5.5
AI took for target	37753	green jelly	::	562	Karthuk Brandarkson	10	<	400
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] final dam	5.5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	7.1463972995262	5	22.82	::	1
checkHit	20	13.95
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.1463972995262	versus	22.82	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Green jelly hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[PROJECTOR] starting dam	0.41666666666667
[PROJECTOR] after difficulty dam	0.29166666666667
[PROJECTOR] res	0	1	 on dam	0.29166666666667
[PROJECTOR] after resists dam	0.29166666666667
[PROJECTOR] final dam	0.29166666666667
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.29 nature damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	green jelly	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	59
[PHYS CRIT %]	4.6
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] final dam	59
[LOG]	Karthuk Brandarkson hits green jelly for #aaaaaa#59.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green jelly!
AI took for target	37739	bee swarm	::	562	Karthuk Brandarkson	80	<	400
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	0.41666666666667
[PROJECTOR] after difficulty dam	0.29166666666667
[PROJECTOR] res	0	1	 on dam	0.29166666666667
[PROJECTOR] after resists dam	0.29166666666667
[PROJECTOR] final dam	0.29166666666667
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.29 nature damage#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	0.41666666666667
[PROJECTOR] after difficulty dam	0.29166666666667
[PROJECTOR] res	0	1	 on dam	0.29166666666667
[PROJECTOR] after resists dam	0.29166666666667
[PROJECTOR] final dam	0.29166666666667
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.29 nature damage#LAST#.
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	0.41666666666667
[PROJECTOR] after difficulty dam	0.29166666666667
[PROJECTOR] res	0	1	 on dam	0.29166666666667
[PROJECTOR] after resists dam	0.29166666666667
[PROJECTOR] final dam	0.29166666666667
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.29 nature damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson stops being poisoned.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.046 seconds = 24.8566 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
197 ticks  in 10.187 seconds = 19.3384 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[Identify]	zircon	true
[LOG]	There is an item here: #FFFFFF##UID:37719:0#zircon#LAST#
25 frames in 1 seconds = 25 FPS (30 keyframes)
[Identify]	zircon	true
[LOG]	Karthuk Brandarkson picks up (p.): #FFFFFF##UID:37719:0#zircon#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.074 seconds = 24.2086 FPS (32 keyframes)
309 ticks  in 10.076 seconds = 30.6669 TPS
23 frames in 1.004 seconds = 22.9084 FPS (29 keyframes)
AI took for target	37729	stone troll	::	562	Karthuk Brandarkson	5	<	400
26 frames in 1.04 seconds = 25 FPS (35 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1 seconds = 24 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#32.37 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	24	0	7	::	2.37
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.1
[ATTACK] after crit	17
[ATTACK] after mult	40.29
[PROJECTOR] starting dam	40.29
[PROJECTOR] after difficulty dam	40.29
[PROJECTOR] res	0	1	 on dam	40.29
[PROJECTOR] after resists dam	40.29
[PROJECTOR] final dam	40.29
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#40.29 physical damage#LAST#.
checkHit	59.5	10
=> chance to hit	95
[LOG]	Stone troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
26 frames in 1.032 seconds = 25.1938 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses stone troll.
26 frames in 1.045 seconds = 24.8804 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	54
[PHYS CRIT %]	4.6
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] final dam	54
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#54.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits stone troll for #1133F3#4.00 cold damage#LAST#.
25 frames in 1.03 seconds = 24.2718 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] final dam	52
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#52.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed stone troll!
[LOG]	You pickup 0.30 gold pieces.
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
188 ticks  in 11.267 seconds = 16.6859 TPS
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
275 ticks  in 10.052 seconds = 27.3577 TPS
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white wolf	 :: 	44.037564502446	3	3	::	1
checkHit	59.5	7.5
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	3	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.6
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] final dam	55
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#55.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	100	0	 on dam	4
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Karthuk Brandarkson hits white wolf for #1133F3#0.00 cold damage#LAST#.
checkHit	8	3.25
=> chance to hit	66.879202031418
[LOG]	White wolf is encased in ice!
Loading tile	npc/canine_ww.png
addTmpVal	encased_in_ice	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
addTmpValTable	resists	all	20	 :=: 	3	3
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white wolf	 :: 	44.037564502446	3	3	::	1
checkHit	59.5	7.5
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	3	with APR	3
[ATTACK] after range	60
[PHYS CRIT %]	4.6
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	20	0.8	 on dam	60
[PROJECTOR] after resists dam	48
[PROJECTOR] final dam	48
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#48.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	100	0	 on dam	4
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Karthuk Brandarkson hits white wolf for #1133F3#0.00 cold damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white wolf	 :: 	44.037564502446	3	3	::	1
checkHit	59.5	7.5
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	3	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	20	0.8	 on dam	56
[PROJECTOR] after resists dam	44.8
[PROJECTOR] final dam	44.8
[LOG]	Karthuk Brandarkson hits white wolf for #aaaaaa#44.80 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white wolf!
24 frames in 1.03 seconds = 23.301 FPS (29 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	5.9563284293719	3	22.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	5.9563284293719	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	poison ivy	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	1.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] final dam	52
[LOG]	Karthuk Brandarkson hits poison ivy for #aaaaaa#52.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed poison ivy!
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[LOG]	Karthuk Brandarkson stops being poisoned.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
209 ticks  in 10.01 seconds = 20.8791 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
AI took for target	37737	white worm mass	::	562	Karthuk Brandarkson	17	<	400
AI took for target	37751	wolf	::	562	Karthuk Brandarkson	18	<	400
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	5.8
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	61
[PHYS CRIT %]	4.6
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] final dam	61
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#61.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(10.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.0198814187565	100	22.82	::	1
checkHit	17	13.95
=> chance to hit	61.56105116743
[ATTACK] raw dam	3.0198814187565	versus	22.82	with APR	100
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.1
[PROJECTOR] after resists dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Something hits Karthuk Brandarkson for #aaaaaa#2.10 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(10.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.0198814187565	100	22.82	::	1
checkHit	17	13.95
=> chance to hit	61.56105116743
[LOG]	White worm mass misses Karthuk Brandarkson.
26 frames in 1.046 seconds = 24.8566 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses white worm mass.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	white worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits white worm mass for #aaaaaa#49.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed white worm mass!
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
253 ticks  in 10.224 seconds = 24.7457 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
AI took for target	37738	wolf	::	562	Karthuk Brandarkson	58	<	400
26 frames in 1.046 seconds = 24.8566 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
25 frames in 1.034 seconds = 24.1779 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	dire wolf	 :: 	44.037564502446	3	3	::	1
checkHit	59.5	8.5
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses dire wolf.
AI took for target	37731	dire wolf	::	562	Karthuk Brandarkson	1	<	400
dire wolf	37731	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
USING	table: 062F45D8	Howl
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.958947) totstat(9.600000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	6.1372584860186	4	22.82	::	1
checkHit	23	13.95
=> chance to hit	77.989498001164
[ATTACK] raw dam	6.1372584860186	versus	22.82	with APR	4
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Dire wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	dire wolf	 :: 	44.037564502446	3	3	::	1
checkHit	59.5	8.5
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	3	with APR	3
[ATTACK] after range	58
[PHYS CRIT %]	4.6
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	0	1	 on dam	58
[PROJECTOR] after resists dam	58
[PROJECTOR] final dam	58
[LOG]	Karthuk Brandarkson hits dire wolf for #aaaaaa#58.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	1.7573474822278	0.98242652517772	 on dam	4
[PROJECTOR] after resists dam	3.9297061007109
[PROJECTOR] final dam	3.9297061007109
[LOG]	Karthuk Brandarkson hits dire wolf for #1133F3#3.93 cold damage#LAST#.
checkHit	8	3.25
=> chance to hit	66.879202031418
[LOG]	Dire wolf is encased in ice!
Loading tile	npc/canine_dw.png
addTmpVal	encased_in_ice	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
addTmpValTable	resists	all	20	 :=: 	3	3
24 frames in 1.004 seconds = 23.9044 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	dire wolf	 :: 	44.037564502446	3	3	::	1
checkHit	59.5	8.5
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	3	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	20	0.8	 on dam	56
[PROJECTOR] after resists dam	44.8
[PROJECTOR] final dam	44.8
[LOG]	Karthuk Brandarkson hits dire wolf for #aaaaaa#44.80 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	21.757347482228	0.78242652517772	 on dam	4
[PROJECTOR] after resists dam	3.1297061007109
[PROJECTOR] final dam	3.1297061007109
[LOG]	Karthuk Brandarkson hits dire wolf for #1133F3#3.13 cold damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	dire wolf	 :: 	44.037564502446	3	3	::	1
checkHit	59.5	8.5
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	3	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	20	0.8	 on dam	52
[PROJECTOR] after resists dam	41.6
[PROJECTOR] final dam	41.6
[LOG]	Karthuk Brandarkson hits dire wolf for #aaaaaa#41.60 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed dire wolf!
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.2878383797157	3	22.82	::	1
checkHit	21	13.95
=> chance to hit	73.172438332852
[ATTACK] raw dam	4.2878383797157	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
26 frames in 1.044 seconds = 24.9042 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	6.15
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses wolf.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.2878383797157	3	22.82	::	1
checkHit	21	13.95
=> chance to hit	73.172438332852
[ATTACK] raw dam	4.2878383797157	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	6.15
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	60
[PHYS CRIT %]	4.6
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	1.488204927884	0.98511795072116	 on dam	60
[PROJECTOR] after resists dam	59.10707704327
[PROJECTOR] final dam	59.10707704327
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#59.11 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits wolf for #1133F3#4.00 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.2878383797157	3	22.82	::	1
checkHit	21	13.95
=> chance to hit	73.172438332852
[ATTACK] raw dam	4.2878383797157	versus	22.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	6.15
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.6
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	1.488204927884	0.98511795072116	 on dam	44
[PROJECTOR] after resists dam	43.345189831731
[PROJECTOR] final dam	43.345189831731
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#43.35 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
26 frames in 1.029 seconds = 25.2672 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
231 ticks  in 10.025 seconds = 23.0424 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	Today is the 9th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
242 ticks  in 10.088 seconds = 23.9889 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
230 ticks  in 10.048 seconds = 22.8901 TPS
23 frames in 1 seconds = 23 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
253 ticks  in 10.051 seconds = 25.1716 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.5099407093782	20	22.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[LOG]	Midge swarm misses Karthuk Brandarkson.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
AI took for target	37740	midge swarm	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.5099407093782	20	22.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	1.5099407093782	versus	22.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Midge swarm hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.5099407093782	20	22.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[LOG]	Midge swarm misses Karthuk Brandarkson.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	midge swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	53
[PHYS CRIT %]	4.6
[ATTACK] after crit	53
[ATTACK] after mult	53
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	1.1024174088108	0.98897582591189	 on dam	53
[PROJECTOR] after resists dam	52.41571877333
[PROJECTOR] final dam	52.41571877333
[LOG]	Karthuk Brandarkson hits midge swarm for #aaaaaa#52.42 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed midge swarm!
25 frames in 1 seconds = 25 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	green worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.1
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	45
[PHYS CRIT %]	4.6
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] final dam	45
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#45.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green worm mass!
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	black ooze	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] final dam	56
[LOG]	Karthuk Brandarkson hits black ooze for #aaaaaa#56.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed black ooze!
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	rough leather armour	true
[LOG]	You pickup 0.30 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:37744:0#rough leather armour (1 def, 2 armor)#LAST#
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
210 ticks  in 10.255 seconds = 20.4778 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
25 frames in 1.045 seconds = 23.9234 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
231 ticks  in 10.132 seconds = 22.7991 TPS
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
209 ticks  in 10.229 seconds = 20.4321 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	Digging starts...
[LOG]	Dug for 38 turns.
[LOG]	Tree turns into grass.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.031 seconds = 24.2483 FPS (31 keyframes)
596 ticks  in 10.003 seconds = 59.5821 TPS
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
24 frames in 1.045 seconds = 22.9665 FPS (29 keyframes)
25 frames in 1.04 seconds = 24.0385 FPS (33 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (33 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.046 seconds = 23.9006 FPS (30 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
297 ticks  in 10.107 seconds = 29.3856 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	green worm mass	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.1
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0.88114216802845	0.99118857831972	 on dam	56
[PROJECTOR] after resists dam	55.506560385904
[PROJECTOR] final dam	55.506560385904
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#55.51 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green worm mass!
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.046 seconds = 24.8566 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
221 ticks  in 10.092 seconds = 21.8985 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
241 ticks  in 10.076 seconds = 23.9182 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
24 frames in 1.007 seconds = 23.8332 FPS (30 keyframes)
188 ticks  in 10.089 seconds = 18.6342 TPS
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Digging starts...
[LOG]	Dug for 38 turns.
[LOG]	Tree turns into grass.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
592 ticks  in 10.157 seconds = 58.2849 TPS
24 frames in 1.038 seconds = 23.1214 FPS (30 keyframes)
23 frames in 1.042 seconds = 22.0729 FPS (30 keyframes)
23 frames in 1.03 seconds = 22.3301 FPS (32 keyframes)
22 frames in 1.004 seconds = 21.9124 FPS (30 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (32 keyframes)
23 frames in 1.034 seconds = 22.2437 FPS (31 keyframes)
22 frames in 1.006 seconds = 21.8688 FPS (30 keyframes)
22 frames in 1.001 seconds = 21.978 FPS (31 keyframes)
23 frames in 1 seconds = 23 FPS (32 keyframes)
24 frames in 1 seconds = 24 FPS (32 keyframes)
264 ticks  in 10.075 seconds = 26.2035 TPS
23 frames in 1.04 seconds = 22.1154 FPS (29 keyframes)
21 frames in 1.001 seconds = 20.979 FPS (29 keyframes)
22 frames in 1.001 seconds = 21.978 FPS (32 keyframes)
24 frames in 1.031 seconds = 23.2784 FPS (33 keyframes)
24 frames in 1.007 seconds = 23.8332 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
23 frames in 1.039 seconds = 22.1367 FPS (29 keyframes)
25 frames in 1.034 seconds = 24.1779 FPS (34 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
252 ticks  in 10.082 seconds = 24.995 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
23 frames in 1.004 seconds = 22.9084 FPS (28 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (35 keyframes)
26 frames in 1.047 seconds = 24.8329 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
264 ticks  in 10.083 seconds = 26.1827 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
24 frames in 1.044 seconds = 22.9885 FPS (29 keyframes)
23 frames in 1.036 seconds = 22.2008 FPS (31 keyframes)
21 frames in 1.044 seconds = 20.1149 FPS (29 keyframes)
21 frames in 1.035 seconds = 20.2899 FPS (32 keyframes)
22 frames in 1.044 seconds = 21.0728 FPS (33 keyframes)
24 frames in 1.031 seconds = 23.2784 FPS (35 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
319 ticks  in 10.18 seconds = 31.336 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
264 ticks  in 10.099 seconds = 26.1412 TPS
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
263 ticks  in 10.131 seconds = 25.9599 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
243 ticks  in 10 seconds = 24.3 TPS
26 frames in 1.046 seconds = 24.8566 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[COROUTINE] registering	savefilepipe	thread: 06657250
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-trollmire-2.teal	?=?	level-trollmire-3.teal
22 frames in 1.293 seconds = 17.0147 FPS (27 keyframes)
C Map size 18:14 :: 252
Stored entities list	actor	table: 09E5B528
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 08419DF8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 08A3C688
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 08419DF8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0794B2F8
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 08419DF8
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0794B950
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0B213E20
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0794B950
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0B9BF530
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0794B950
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0AEA2C30
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0783B488
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0AEA2C30
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0783B5C8
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0AEA2C30
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 07703360
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0A8629A0
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 07703360
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 087EDB00
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 07703360
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 087EDEC0
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0AE9CB78
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 087EDEC0
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 08DDA6A0
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 087EDEC0
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 07AF9C48
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 077B9C28
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 07AF9C48
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 080C0390
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 07AF9C48
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 080C0938
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 077E05A0
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 080C0938
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 085C5B40
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 080C0938
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 098FDBD0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0A3F5100
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 098FDBD0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 091D3540
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 098FDBD0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0A012A50
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 09629928
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0A012A50
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 09629E48
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0A012A50
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 070FD620
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 08BD10D8
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 070FD620
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0B8ABAE0
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 09168440
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0B8ABAE0
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 09168838
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0B8ABAE0
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 077CB050
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0AC9E528
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 077CB050
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 09956060
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 077CB050
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 08D56278
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 08D96510
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 08D56278
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0999B270
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 08D56278
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 07BE2AA0
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 071B6B10
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 07BE2AA0
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 066E6808
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 07BE2AA0
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0B0A5900
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0AC50A60
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0B0A5900
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0A73D970
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0B0A5900
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 08FA6800
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 080C4630
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 08FA6800
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0AAE1950
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 08FA6800
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 085413C0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 073CFDF0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 085413C0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 08F22750
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 085413C0
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 09FDC5E8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 087C10D0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 09FDC5E8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 087C1450
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 09FDC5E8
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0647C768
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0ABC3A90
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0647C768
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0ABC3C58
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0647C768
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 07043AC0
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 09499CB0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 07043AC0
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 09499D78
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 07043AC0
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0949A650
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 083041F8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0949A650
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 047C7ED8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0949A650
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0748C570
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 09275D50
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0748C570
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 07D3B6F0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0748C570
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 07D3BF98
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0B5DCCC0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 07D3BF98
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 08F622F0
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 07D3BF98
Stored entities list	object	table: 0740C778
Stored entities list	trap	table: 0AADD858
room generator	function: 08C602E0	is making a room
C Map size 18:14 :: 252
Static generator using file	/data/maps/vaults/honey_glade.lua
[STATIC MAP] size	11	10
Loading tile	terrain/rock_grass.png
alloc	lesser_vault-honey_glade-11x10
room allocated at	6	23	with center	11	27
[MOVE] actor moved without a starting position	honey tree	8	27
Loading tile	object/mace_steel.png
[MOVE] actor moved without a starting position	brown bear	8	28
[MOVE] actor moved without a starting position	honey tree	8	29
[MOVE] actor moved without a starting position	brown bear	9	27
[MOVE] actor moved without a starting position	grizzly bear	9	28
[MOVE] actor moved without a starting position	brown bear	9	29
[MOVE] actor moved without a starting position	honey tree	10	27
[MOVE] actor moved without a starting position	brown bear	10	28
[MOVE] actor moved without a starting position	honey tree	10	29
Loading tile	object/.png
[MOVE] actor moved without a starting position	hornet swarm	46	27
Loading tile	npc/hornet_swarm.png
Drops resolver	green ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	green ooze	42	45
[MOVE] actor moved without a starting position	stone troll	42	37
[MOVE] actor moved without a starting position	poison ivy	16	43
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	forest troll	10	4
[MOVE] actor moved without a starting position	forest troll	36	0
Drops resolver	yellow ooze	nil	nil	nil
Zone made us a drop according to filter!	elm wand of detection (4/4)
[MOVE] actor moved without a starting position	yellow ooze	41	30
[MOVE] actor moved without a starting position	poison ivy	31	23
Drops resolver	stone troll	nil	nil	nil
Zone made us a drop according to filter!	rough leather cap
Drops resolver	stone troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	stone troll	32	23
[MOVE] actor moved without a starting position	poison ivy	43	47
[MOVE] actor moved without a starting position	white wolf	12	34
[MOVE] actor moved without a starting position	poison ivy	5	40
[MOVE] actor moved without a starting position	copperhead snake	10	14
[MOVE] actor moved without a starting position	wolf	1	28
[MOVE] actor moved without a starting position	giant rabbit	30	10
[MOVE] actor moved without a starting position	giant brown mouse	10	17
[MOVE] actor moved without a starting position	poison ivy	8	44
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	forest troll	46	0
[MOVE] actor moved without a starting position	stone troll	41	18
Drops resolver	stone troll	nil	nil	nil
Zone made us a drop according to filter!	iron mail armour
Drops resolver	stone troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	stone troll	33	24
Equipment resolver for	orc archer
Equipment resolver	orc archer	weapon	longbow	nil
Zone made us an equipment according to filter!	elm longbow
Autorequire stats
dex	11
 * elm longbow => no drop
Equipment resolver	orc archer	ammo	arrow	nil
Zone made us an equipment according to filter!	181 elm arrow
Autorequire stats
dex	11
fight: 	acidic elm arrow	elm longbow	::	OFFHAND	QUIVER
addTmpValTable	ranged_project	6	5	 :=: 	1	1
[MOVE] actor moved without a starting position	orc archer	42	39
[MOVE] actor moved without a starting position	green worm mass	3	2
Placed lore	tattered paper scrap	21	20
[Identify]	tattered paper scrap	true
Not gone east, no backup guardian
[MUSIC] playing	Rainy Day.ogg	userdata: 0B0D8DD0	 :: current ? 	true
1 frames in 2.105 seconds = 0.475059 FPS (2 keyframes)
Updating zone name	Trollmire (3)
[SAVEFILE PIPE] new save running in the pipe:	Karthuk Brandarkson	level	::	level-trollmire-2.teal	::	table: 066DDED8	=>	table: 07FD2E68	(1272)
22 frames in 1.032 seconds = 21.3178 FPS (1390 keyframes)
1323 ticks  in 10.052 seconds = 131.616 TPS
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
20 frames in 1.009 seconds = 19.8216 FPS (29 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (40 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
AI took for target	39530	green worm mass	::	562	Karthuk Brandarkson	10	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	3.6238577025078	100	22.82	::	1
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	3.6238577025078	versus	22.82	with APR	100
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.1
[PROJECTOR] after resists dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Green worm mass hits Karthuk Brandarkson for #aaaaaa#2.10 physical damage#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	green worm mass	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	3.1
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.1
[ATTACK] after crit	23
[ATTACK] after mult	41.356824344096
[PROJECTOR] starting dam	41.356824344096
[PROJECTOR] after difficulty dam	41.356824344096
[PROJECTOR] res	0	1	 on dam	41.356824344096
[PROJECTOR] after resists dam	41.356824344096
[PROJECTOR] final dam	41.356824344096
[LOG]	Karthuk Brandarkson hits green worm mass for #aaaaaa#41.36 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green worm mass!
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	green worm mass	 :: 	24	0	1	::	2.37
checkHit	59.5	3.1
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	59.25
checkHit	59.5	3.75
=> chance to hit	95
[LOG]	Green worm mass resists the shield bash!
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
184 ticks  in 10.432 seconds = 17.638 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
AI took for target	39321	forest troll	::	562	Karthuk Brandarkson	8	<	400
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
16 frames in 1.007 seconds = 15.8888 FPS (20 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (48 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	1.7981227975694
checkHit	59.5	0.7
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	3.1
[ATTACK] after crit	21
[ATTACK] after mult	37.760578748957
[PROJECTOR] starting dam	37.760578748957
[PROJECTOR] after difficulty dam	37.760578748957
[PROJECTOR] res	0	1	 on dam	37.760578748957
[PROJECTOR] after resists dam	37.760578748957
[PROJECTOR] final dam	37.760578748957
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#37.76 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	2.37
checkHit	59.5	0.7
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	21
[PHYS CRIT %]	3.1
[ATTACK] after crit	21
[ATTACK] after mult	49.77
[PROJECTOR] starting dam	49.77
[PROJECTOR] after difficulty dam	49.77
[PROJECTOR] res	0	1	 on dam	49.77
[PROJECTOR] after resists dam	49.77
[PROJECTOR] final dam	49.77
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#49.77 physical damage#LAST#.
checkHit	59.5	11
=> chance to hit	95
[LOG]	Forest troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
4 frames in 1.368 seconds = 2.92398 FPS (5 keyframes)
14 frames in 1.042 seconds = 13.4357 FPS (144 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0.7
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses forest troll.
21 frames in 1.044 seconds = 20.1149 FPS (47 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#49.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits forest troll for #1133F3#4.00 cold damage#LAST#.
13 frames in 1.026 seconds = 12.6706 FPS (20 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.6
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] final dam	47
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#47.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed forest troll!
76 ticks  in 10.288 seconds = 7.38725 TPS
7 frames in 1 seconds = 7 FPS (17 keyframes)
[LOG]	You pickup 0.65 gold pieces.
11 frames in 1 seconds = 11 FPS (48 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (69 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
16 frames in 1.004 seconds = 15.9363 FPS (20 keyframes)
23 frames in 1.153 seconds = 19.948 FPS (44 keyframes)
19 frames in 1.01 seconds = 18.8119 FPS (29 keyframes)
24 frames in 1.038 seconds = 23.1214 FPS (39 keyframes)
AI took for target	39337	giant rabbit	::	562	Karthuk Brandarkson	170	<	400
24 frames in 1.001 seconds = 23.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
AI took for target	39337	giant rabbit	::	562	Karthuk Brandarkson	18	<	400
172 ticks  in 10.088 seconds = 17.05 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:39301:0#iron dagger (4-5.2 power, 5 apr)#LAST#
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	giant rabbit	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.8
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	58
[PHYS CRIT %]	4.6
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	0	1	 on dam	58
[PROJECTOR] after resists dam	58
[PROJECTOR] final dam	58
[LOG]	Karthuk Brandarkson hits giant rabbit for #aaaaaa#58.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant rabbit!
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:39301:0#iron dagger (4-5.2 power, 5 apr)#LAST#
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	iron dagger	true
[LOG]	Karthuk Brandarkson picks up (f.): #FFFFFF##UID:39301:0#iron dagger (4-5.2 power, 5 apr)#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	171
*******************************WARNING
166 ticks  in 10.739 seconds = 15.4577 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
AI took for target	39323	forest troll	::	562	Karthuk Brandarkson	17	<	400
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.933333333333	6	22.82	::	1
checkHit	12	13.95
=> chance to hit	42.263209471584
[ATTACK] raw dam	14.933333333333	versus	22.82	with APR	6
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	16	0.84	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Forest troll hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	1.7981227975694
checkHit	59.5	0.7
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	3.1
[ATTACK] after crit	22
[ATTACK] after mult	39.558701546527
[PROJECTOR] starting dam	39.558701546527
[PROJECTOR] after difficulty dam	39.558701546527
[PROJECTOR] res	0	1	 on dam	39.558701546527
[PROJECTOR] after resists dam	39.558701546527
[PROJECTOR] final dam	39.558701546527
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#39.56 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	2.37
checkHit	59.5	0.7
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses forest troll.
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 0A35AC88	 :=: 	171
delTmpValTable	resists	all	16
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] final dam	56
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#56.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits forest troll for #1133F3#4.00 cold damage#LAST#.
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
AI took for target	39323	forest troll	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	14.933333333333	6	22.82	::	1
checkHit	12	13.95
=> chance to hit	42.263209471584
[LOG]	Forest troll misses Karthuk Brandarkson.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	54
[PHYS CRIT %]	4.6
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] final dam	54
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#54.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits forest troll for #1133F3#4.00 cold damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	59
[PHYS CRIT %]	4.6
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] final dam	59
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#59.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed forest troll!
25 frames in 1.01 seconds = 24.7525 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
202 ticks  in 10.045 seconds = 20.1095 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
26 frames in 1.078 seconds = 24.1187 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	1.7981227975694
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	3.1
[ATTACK] after crit	33
[ATTACK] after mult	59.33805231979
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	59.33805231979
[PROJECTOR] after difficulty dam	59.33805231979
[PROJECTOR] res	0.54575420847297	0.99454245791527	 on dam	59.33805231979
[PROJECTOR] after resists dam	59.014212402029
[PROJECTOR] final dam	59.014212402029
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#59.01 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	24	0	4	::	2.37
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	4	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	3.1
[ATTACK] after crit	22
[ATTACK] after mult	52.14
[PROJECTOR] starting dam	52.14
[PROJECTOR] after difficulty dam	52.14
[PROJECTOR] res	0.54575420847297	0.99454245791527	 on dam	52.14
[PROJECTOR] after resists dam	51.855443755702
[PROJECTOR] final dam	51.855443755702
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#51.86 physical damage#LAST#.
checkHit	59.5	10
=> chance to hit	95
[LOG]	Forest troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	forest troll	 :: 	44.037564502446	3	4	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	4	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0.54575420847297	0.99454245791527	 on dam	52
[PROJECTOR] after resists dam	51.716207811594
[PROJECTOR] final dam	51.716207811594
[LOG]	Karthuk Brandarkson hits forest troll for #aaaaaa#51.72 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed forest troll!
22 frames in 1 seconds = 22 FPS (28 keyframes)
[LOG]	You pickup 0.60 gold pieces.
26 frames in 1.039 seconds = 25.0241 FPS (36 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
178 ticks  in 10.107 seconds = 17.6116 TPS
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[Identify]	iron greatmaul	true
[LOG]	There is an item here: #FFFFFF##UID:39304:0#iron greatmaul (13-19.5 power, 1 apr)#LAST#
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
220 ticks  in 10.149 seconds = 21.677 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
AI took for target	39324	yellow ooze	::	562	Karthuk Brandarkson	232	<	400
AI took for target	39316	hornet swarm	::	562	Karthuk Brandarkson	122	<	400
[LOG]	A poisonous vine strikes at Hornet swarm!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits hornet swarm for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	Hornet swarm is poisoned!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits hornet swarm for #LIGHT_GREEN#2.50 nature damage#LAST#.
25 frames in 1 seconds = 25 FPS (30 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits hornet swarm for #LIGHT_GREEN#2.50 nature damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits hornet swarm for #LIGHT_GREEN#2.50 nature damage#LAST#.
AI took for target	39342	stone troll	::	562	Karthuk Brandarkson	26	<	400
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
24 frames in 1 seconds = 24 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits hornet swarm for #LIGHT_GREEN#2.50 nature damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits hornet swarm for #LIGHT_GREEN#2.50 nature damage#LAST#.
hornet swarm	39316	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Hornet swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.5522847498308	20	22.82	::	4
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	2.5522847498308	versus	22.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Hornet swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
[LOG]	Something hits stone troll for #LIGHT_GREEN#6.67 nature damage#LAST#.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Hornet swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
24 frames in 1.006 seconds = 23.8569 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
165 ticks  in 10.129 seconds = 16.2899 TPS
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	hornet swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	51
[PHYS CRIT %]	4.6
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	1.3779950989669	0.98622004901033	 on dam	51
[PROJECTOR] after resists dam	50.297222499527
[PROJECTOR] final dam	50.297222499527
[LOG]	Karthuk Brandarkson hits hornet swarm for #aaaaaa#50.30 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed hornet swarm!
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
[LOG]	Something hits stone troll for #LIGHT_GREEN#6.67 nature damage#LAST#.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Hornet swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
23 frames in 1.004 seconds = 22.9084 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	1.8261643158798	0.9817383568412	 on dam	32.366210356249
[PROJECTOR] after resists dam	31.775150172321
[PROJECTOR] final dam	31.775150172321
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#31.78 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	24	0	7	::	2.37
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.1
[ATTACK] after crit	17
[ATTACK] after mult	40.29
[PROJECTOR] starting dam	40.29
[PROJECTOR] after difficulty dam	40.29
[PROJECTOR] res	1.8261643158798	0.9817383568412	 on dam	40.29
[PROJECTOR] after resists dam	39.554238397132
[PROJECTOR] final dam	39.554238397132
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#39.55 physical damage#LAST#.
checkHit	59.5	10
=> chance to hit	95
[LOG]	Stone troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
AI took for target	39324	yellow ooze	::	562	Karthuk Brandarkson	53	<	400
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
[LOG]	Something hits stone troll for #LIGHT_GREEN#6.67 nature damage#LAST#.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Hornet swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.6
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	1.8261643158798	0.9817383568412	 on dam	47
[PROJECTOR] after resists dam	46.141702771536
[PROJECTOR] final dam	46.141702771536
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#46.14 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits stone troll for #1133F3#4.00 cold damage#LAST#.
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
[LOG]	Something hits stone troll for #LIGHT_GREEN#6.67 nature damage#LAST#.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Hornet swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.6
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	1.8261643158798	0.9817383568412	 on dam	44
[PROJECTOR] after resists dam	43.196487701013
[PROJECTOR] final dam	43.196487701013
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#43.20 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed stone troll!
23 frames in 1.036 seconds = 22.2008 FPS (31 keyframes)
AI took for target	39328	stone troll	::	562	Karthuk Brandarkson	58	<	400
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Hornet swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson stops being poisoned.
25 frames in 1.004 seconds = 24.9004 FPS (34 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(10.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	5.1045694996616	5	22.82	::	1
checkHit	17	13.95
=> chance to hit	61.56105116743
[LOG]	Yellow ooze misses Karthuk Brandarkson.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	yellow ooze	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits yellow ooze for #aaaaaa#49.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed yellow ooze!
Loading tile	object/wand_elm.png
AI took for target	39343	stone troll	::	562	Karthuk Brandarkson	10	<	400
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	elm wand of detection	true
[LOG]	There is an item here: #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.04 seconds = 24.0385 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.1
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#30.57 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	24	0	7	::	2.37
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.1
[ATTACK] after crit	17
[ATTACK] after mult	40.29
[PROJECTOR] starting dam	40.29
[PROJECTOR] after difficulty dam	40.29
[PROJECTOR] res	0	1	 on dam	40.29
[PROJECTOR] after resists dam	40.29
[PROJECTOR] final dam	40.29
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#40.29 physical damage#LAST#.
checkHit	59.5	10
=> chance to hit	95
[LOG]	Stone troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
107 ticks  in 10.897 seconds = 9.81922 TPS
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.8	6	22.82	::	1
checkHit	9	13.95
=> chance to hit	32.535880733955
[LOG]	Stone troll misses Karthuk Brandarkson.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] final dam	56
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#56.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits stone troll for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Stone troll resists!
checkHit	59.5	10
=> chance to hit	95
[LOG]	Stone troll loses sight!
addTmpVal	blind	1	 :=: 	2	2
[Identify]	elm wand of detection	true
[LOG]	There is an item here: #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.6
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] final dam	44
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#44.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed stone troll!
[Identify]	elm wand of detection	true
[LOG]	There is an item here: #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#
stone troll	39343	dumb ai talents can use	Knockback	T_KNOCKBACK
stone troll	39343	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_STUN
[LOG]	Stone troll uses Stun.
USING	table: 046CA5F0	Stun
[TALENT WEAPON MULT]	0.3	0.5	1	0	0.62247448713916
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.8	6	22.82	::	0.62247448713916
checkHit	9	13.95
=> chance to hit	32.535880733955
[LOG]	Stone troll misses Karthuk Brandarkson.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	50
[PHYS CRIT %]	4.6
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	0	1	 on dam	50
[PROJECTOR] after resists dam	50
[PROJECTOR] final dam	50
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#50.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits stone troll for #1133F3#4.00 cold damage#LAST#.
[Identify]	elm wand of detection	true
[LOG]	There is an item here: #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	48
[PHYS CRIT %]	4.6
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] final dam	48
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#48.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits stone troll for #1133F3#4.00 cold damage#LAST#.
[Identify]	elm wand of detection	true
[LOG]	There is an item here: #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#
stone troll	39343	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Stone troll uses Knockback.
USING	table: 04893308	Knockback
[TALENT WEAPON MULT]	0.3	1.5	2	0	1.6224744871392
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	12.8	6	22.82	::	1.6224744871392
checkHit	9	13.95
=> chance to hit	32.535880733955
[ATTACK] raw dam	12.8	versus	22.82	with APR	6
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Stone troll hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
checkHit	16	25.5
=> chance to hit	20.996538863748
[LOG]	Karthuk Brandarkson resists the knockback!
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	41
[PHYS CRIT %]	4.6
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] final dam	41
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#41.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits stone troll for #1133F3#4.00 cold damage#LAST#.
checkHit	8	4
=> chance to hit	64.612803567824
[LOG]	Stone troll is encased in ice!
Loading tile	npc/troll_s.png
addTmpVal	encased_in_ice	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
addTmpValTable	resists	all	20	 :=: 	3	3
[Identify]	elm wand of detection	true
[LOG]	There is an item here: #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.6
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	20	0.8	 on dam	47
[PROJECTOR] after resists dam	37.6
[PROJECTOR] final dam	37.6
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#37.60 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed stone troll!
[Identify]	elm wand of detection	true
[LOG]	There is an item here: #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	iron mail armour	true
[LOG]	You pickup 0.65 gold pieces.
[LOG]	There is an item here: #FFFFFF##UID:39344:0#iron mail armour (2 def, 4 armor)#LAST#
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[Identify]	elm wand of detection	true
[LOG]	There is an item here: #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#
88 ticks  in 10.031 seconds = 8.7728 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[Identify]	elm wand of detection	true
[LOG]	Karthuk Brandarkson picks up (o.): #00FF80##UID:39325:0#elm wand of detection (4/4)#LAST#.
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[Identify]	rough leather cap of constitution (#STATBONUS#)	true
[LOG]	You pickup 0.45 gold pieces.
[LOG]	There is an item here: #00FF80##UID:39329:0#rough leather cap of constitution (+2) (0 def, 1 armor)#LAST#
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[Identify]	rough leather cap of constitution (#STATBONUS#)	true
[LOG]	Karthuk Brandarkson picks up (i.): #00FF80##UID:39329:0#rough leather cap of constitution (+2) (0 def, 1 armor)#LAST#.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
18 frames in 1.032 seconds = 17.4419 FPS (22 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (43 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
194 ticks  in 10.04 seconds = 19.3227 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
272 ticks  in 11.826 seconds = 23.0002 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
fight: 	rough leather cap of constitution (#STATBONUS#)	icy steel waraxe of torment	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	copper ring of accuracy (#ATTACK#)	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	copper ring of constitution (#STATBONUS#)	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	linen cloak of Eldoral	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	iron helm	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	Mighty Girdle	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	iron shield of lightning resistance	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	Summertide Phial	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	corrosive iron gauntlets	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	pair of iron boots of uncanny dodging	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	grounding dwarven-steel mail armour of fire resistance	::	nil	HEAD
fight: 	rough leather cap of constitution (#STATBONUS#)	iron pickaxe	::	nil	HEAD
removeTempVal	fatigue	5	 :=: 	101
delTmpVal	fatigue	5
removeTempVal	combat_armor	3	 :=: 	102
delTmpVal	combat_armor	3
[LOG]	Karthuk Brandarkson wears: #00FF80##UID:39329:0#rough leather cap of constitution (+2) (0 def, 1 armor)#LAST#.
addTmpVal	fatigue	1	 :=: 	0	172
addTmpVal	combat_armor	1	 :=: 	0	173
addTmpValTable	inc_stats	6	2	 :=: 	0	174
*******************************WARNING
20 frames in 1.005 seconds = 19.9005 FPS (25 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (38 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
19 ticks  in 12.161 seconds = 1.56237 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
19 frames in 1.001 seconds = 18.981 FPS (23 keyframes)
24 frames in 1.043 seconds = 23.0105 FPS (38 keyframes)
AI took for target	39319	stone troll	::	562	Karthuk Brandarkson	4	<	400
AI took for target	39346	orc archer	::	562	Karthuk Brandarkson	16	<	400
24 frames in 1.08 seconds = 22.2222 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (36 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
231 ticks  in 11.667 seconds = 19.7994 TPS
23 frames in 1.033 seconds = 22.2652 FPS (28 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#32.37 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	stone troll	 :: 	24	0	7	::	2.37
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	42.66
[PROJECTOR] starting dam	42.66
[PROJECTOR] after difficulty dam	42.66
[PROJECTOR] res	0	1	 on dam	42.66
[PROJECTOR] after resists dam	42.66
[PROJECTOR] final dam	42.66
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#42.66 physical damage#LAST#.
checkHit	59.5	10
=> chance to hit	95
[LOG]	Stone troll is stunned!
addTmpVal	stunned	1	 :=: 	1	1
AI took for target	39346	orc archer	::	562	Karthuk Brandarkson	9	<	400
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses stone troll.
24 frames in 1 seconds = 24 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	41
[PHYS CRIT %]	4.6
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] final dam	41
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#41.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits stone troll for #1133F3#4.00 cold damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	stone troll	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	0
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	46
[PHYS CRIT %]	4.6
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] final dam	46
[LOG]	Karthuk Brandarkson hits stone troll for #aaaaaa#46.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed stone troll!
orc archer	39346	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Orc archer shoots!
USING	table: 047739C8	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	acidic elm arrow
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/arrow.lua	:=:	/data/sound/actions/arrow.wav	:>
[SOUND] :=>	userdata: 094B2980
[SHOOT WITH]	elm longbow	acidic elm arrow
Adding entity	39533	after	39346
[COMBAT DAMAGE] power(0.892820) totstat(22.900000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Karthuk Brandarkson	 :: 	13.630390264887	5	20.82	::	1
checkHit	9	19.95
=> chance to hit	17.881597269769
[ATTACK ARCHERY] raw dam	13.630390264887	versus	20.82	with APR	5
[ATTACK ARCHERY] after range	0
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Orc archer hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/archery.lua
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] final dam	3.5
[LOG]	Orc archer hits Karthuk Brandarkson for #GREEN#3.50 acid damage#LAST#.
24 frames in 1.019 seconds = 23.5525 FPS (30 keyframes)
25 frames in 1.024 seconds = 24.4141 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
orc archer	39346	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Orc archer shoots!
USING	table: 047739C8	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	acidic elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	acidic elm arrow
Adding entity	39534	after	39346
[COMBAT DAMAGE] power(0.892820) totstat(22.900000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Karthuk Brandarkson	 :: 	13.630390264887	5	20.82	::	1
checkHit	9	19.95
=> chance to hit	17.881597269769
[LOG]	Orc archer misses Karthuk Brandarkson.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	orc archer	 :: 	44.037564502446	3	5	::	1
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	5	with APR	3
[ATTACK] after range	51
[PHYS CRIT %]	4.6
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	51
[PROJECTOR] after resists dam	51
[PROJECTOR] final dam	51
[LOG]	Karthuk Brandarkson hits orc archer for #aaaaaa#51.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0.7455662990095	0.99254433700991	 on dam	4
[PROJECTOR] after resists dam	3.9701773480396
[PROJECTOR] final dam	3.9701773480396
[LOG]	Karthuk Brandarkson hits orc archer for #1133F3#3.97 cold damage#LAST#.
orc archer	39346	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Orc archer shoots!
USING	table: 047739C8	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	acidic elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	acidic elm arrow
Adding entity	39535	after	39346
[COMBAT DAMAGE] power(0.892820) totstat(22.900000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Karthuk Brandarkson	 :: 	13.630390264887	5	20.82	::	1
checkHit	9	19.95
=> chance to hit	17.881597269769
[LOG]	Orc archer misses Karthuk Brandarkson.
orc archer	39346	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Orc archer shoots!
USING	table: 047739C8	Shoot
[ARCHERY AQUIRE TARGETS WITH]	elm longbow	acidic elm arrow
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	elm longbow	acidic elm arrow
Adding entity	39536	after	39346
[COMBAT DAMAGE] power(0.892820) totstat(22.900000) talent_mod(1.000000)
[ATTACK ARCHERY] to 	Karthuk Brandarkson	 :: 	13.630390264887	5	20.82	::	1
checkHit	9	19.95
=> chance to hit	17.881597269769
[LOG]	Orc archer misses Karthuk Brandarkson.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	orc archer	 :: 	24	0	5	::	1.7981227975694
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	24	versus	5	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	3.1
[ATTACK] after crit	20
[ATTACK] after mult	35.962455951388
[PROJECTOR] starting dam	35.962455951388
[PROJECTOR] after difficulty dam	35.962455951388
[PROJECTOR] res	0	1	 on dam	35.962455951388
[PROJECTOR] after resists dam	35.962455951388
[PROJECTOR] final dam	35.962455951388
[LOG]	Karthuk Brandarkson hits orc archer for #aaaaaa#35.96 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	orc archer	 :: 	24	0	5	::	2.37
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	24	versus	5	with APR	0
[ATTACK] after range	20
[PHYS CRIT %]	3.1
[ATTACK] after crit	20
[ATTACK] after mult	47.4
[PROJECTOR] starting dam	47.4
[PROJECTOR] after difficulty dam	47.4
[PROJECTOR] res	0	1	 on dam	47.4
[PROJECTOR] after resists dam	47.4
[PROJECTOR] final dam	47.4
[LOG]	Karthuk Brandarkson hits orc archer for #aaaaaa#47.40 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed orc archer!
checkHit	59.5	9.5
=> chance to hit	95
[LOG]	Orc archer is stunned!
addTmpVal	stunned	1	 :=: 	2	2
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
[Identify]	acidic elm arrow	true
[LOG]	There is an item here: #00FF80#177 #UID:39348:0#acidic elm arrow (7.5-10.5 power, 5 apr)#LAST#
25 frames in 1 seconds = 25 FPS (32 keyframes)
[Identify]	acidic elm arrow	true
[LOG]	Karthuk Brandarkson picks up (k.): #00FF80#177 #UID:39348:0#acidic elm arrow (7.5-10.5 power, 5 apr)#LAST#.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
119 ticks  in 10.281 seconds = 11.5747 TPS
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
AI took for target	39317	green ooze	::	562	Karthuk Brandarkson	17	<	400
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	green ooze	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	44.953069939235
[PROJECTOR] starting dam	44.953069939235
[PROJECTOR] after difficulty dam	44.953069939235
[PROJECTOR] res	0	1	 on dam	44.953069939235
[PROJECTOR] after resists dam	44.953069939235
[PROJECTOR] final dam	44.953069939235
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#44.95 physical damage#LAST#.
findFreeGrid using	42	42
[MOVE] actor moved without a starting position	green ooze	42	42
[LOG]	Green ooze is split in two!
[LOG]	Karthuk Brandarkson killed green ooze!
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	green ooze	 :: 	24	0	1	::	2.37
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	24
[PHYS CRIT %]	3.1
[ATTACK] after crit	24
[ATTACK] after mult	56.88
checkHit	59.5	5
=> chance to hit	95
[LOG]	Green ooze is stunned!
addTmpVal	stunned	1	 :=: 	1	1
23 frames in 1 seconds = 23 FPS (28 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	green ooze	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits green ooze for #aaaaaa#49.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed green ooze!
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
[LOG]	You pickup 0.40 gold pieces.
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	poison ivy	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	1.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	51
[PHYS CRIT %]	4.6
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	51
[PROJECTOR] after resists dam	51
[PROJECTOR] final dam	51
[LOG]	Karthuk Brandarkson hits poison ivy for #aaaaaa#51.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed poison ivy!
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	175
*******************************WARNING
136 ticks  in 11.597 seconds = 11.7272 TPS
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
24 frames in 1.007 seconds = 23.8332 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 083EB780	 :=: 	175
delTmpValTable	resists	all	16
19 frames in 1.036 seconds = 18.3398 FPS (24 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (40 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
24 frames in 1 seconds = 24 FPS (29 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
233 ticks  in 10.095 seconds = 23.0807 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[LOG]	Digging starts...
[LOG]	Dug for 38 turns.
[LOG]	Tree turns into grass.
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
601 ticks  in 10.625 seconds = 56.5647 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
297 ticks  in 10.016 seconds = 29.6526 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
23 frames in 1 seconds = 23 FPS (28 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
230 ticks  in 10.037 seconds = 22.9152 TPS
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	6.3
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] final dam	6.3
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#6.30 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	6.3
[PROJECTOR] res	0	1	 on dam	6.3
[PROJECTOR] after resists dam	6.3
[PROJECTOR] final dam	6.3
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#6.30 nature damage#LAST#.
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	176
*******************************WARNING
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson slides on a rock!
checkHit	21	26
=> chance to hit	32.390874094432
[LOG]	Karthuk Brandarkson resists!
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 06610FA8	 :=: 	176
delTmpValTable	resists	all	16
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
146 ticks  in 10.434 seconds = 13.9927 TPS
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson slides on a rock!
checkHit	21	26
=> chance to hit	32.390874094432
[LOG]	Karthuk Brandarkson resists!
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
231 ticks  in 11.864 seconds = 19.4707 TPS
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[LOG]	Digging starts...
[LOG]	Dug for 38 turns.
[LOG]	Tree turns into grass.
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
24 frames in 1.115 seconds = 21.5247 FPS (29 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (35 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (33 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
585 ticks  in 10.004 seconds = 58.4766 TPS
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[LOG]	Digging starts...
[LOG]	Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Dug for 38 turns.
[LOG]	Tree turns into grass.
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
590 ticks  in 10.08 seconds = 58.5317 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Healing.
USING	table: 062B7AA8	Infusion: Healing
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
AI took for target	39320	poison ivy	::	562	Karthuk Brandarkson	13	<	400
[LOG]	#00ff00#Talent Infusion: Healing is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
AI took for target	39320	poison ivy	::	562	Karthuk Brandarkson	5	<	400
165 ticks  in 10.224 seconds = 16.1385 TPS
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	5.9563284293719	3	20.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[LOG]	Poison ivy misses Karthuk Brandarkson.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	poison ivy	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	1.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	50
[PHYS CRIT %]	4.6
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	0	1	 on dam	50
[PROJECTOR] after resists dam	50
[PROJECTOR] final dam	50
[LOG]	Karthuk Brandarkson hits poison ivy for #aaaaaa#50.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed poison ivy!
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[LOG]	Karthuk Brandarkson stops being poisoned.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (28 keyframes)
AI took for target	39339	poison ivy	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	5.9563284293719	3	20.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	5.9563284293719	versus	20.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
24 frames in 1 seconds = 24 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	poison ivy	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	1.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	46
[PHYS CRIT %]	4.6
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] final dam	46
[LOG]	Karthuk Brandarkson hits poison ivy for #aaaaaa#46.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed poison ivy!
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
25 frames in 1.004 seconds = 24.9004 FPS (32 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[LOG]	Karthuk Brandarkson stops being poisoned.
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
197 ticks  in 10.035 seconds = 19.6313 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
342 ticks  in 10.072 seconds = 33.9555 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
24 frames in 1.04 seconds = 23.0769 FPS (29 keyframes)
24 frames in 1.034 seconds = 23.2108 FPS (32 keyframes)
253 ticks  in 10.018 seconds = 25.2545 TPS
26 frames in 1.045 seconds = 24.8804 FPS (34 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
AI took for target	39334	poison ivy	::	562	Karthuk Brandarkson	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	6.8072324907108	3	20.82	::	1
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	6.8072324907108	versus	20.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	poison ivy	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.05
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	50
[PHYS CRIT %]	4.6
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	0	1	 on dam	50
[PROJECTOR] after resists dam	50
[PROJECTOR] final dam	50
[LOG]	Karthuk Brandarkson hits poison ivy for #aaaaaa#50.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed poison ivy!
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
121 ticks  in 10.436 seconds = 11.5945 TPS
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.58333333333333
[PROJECTOR] res	0	1	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.58333333333333
[PROJECTOR] final dam	0.58333333333333
[LOG]	Poison ivy hits Karthuk Brandarkson for #LIGHT_GREEN#0.58 nature damage#LAST#.
[LOG]	Karthuk Brandarkson stops being poisoned.
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
AI took for target	39336	wolf	::	562	Karthuk Brandarkson	8	<	400
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	6.15
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] final dam	56
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#56.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits wolf for #1133F3#4.00 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.400000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.2878383797157	3	20.82	::	1
checkHit	21	13.95
=> chance to hit	73.172438332852
[ATTACK] raw dam	4.2878383797157	versus	20.82	with APR	3
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Wolf hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	wolf	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	6.15
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	61
[PHYS CRIT %]	4.6
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] final dam	61
[LOG]	Karthuk Brandarkson hits wolf for #aaaaaa#61.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed wolf!
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[Identify]	spinel	true
[LOG]	There is an item here: #FFFFFF##UID:39307:0#spinel#LAST#
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[Identify]	spinel	true
[LOG]	Karthuk Brandarkson picks up (m.): #FFFFFF##UID:39307:0#spinel#LAST#.
220 ticks  in 10.547 seconds = 20.859 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
[LOG]	Digging starts...
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Dug for 38 turns.
[LOG]	Tree turns into grass.
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
588 ticks  in 10.033 seconds = 58.6066 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
25 frames in 1.04 seconds = 24.0385 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
AI took for target	39338	giant brown mouse	::	562	Karthuk Brandarkson	52	<	400
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
[Identify]	agate	true
[LOG]	There is an item here: #FFFFFF##UID:39306:0#agate#LAST#
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
[Identify]	agate	true
[LOG]	Karthuk Brandarkson picks up (l.): #FFFFFF##UID:39306:0#agate#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	4.0836555997293	10	20.82	::	1
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	4.0836555997293	versus	20.82	with APR	10
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Giant brown mouse hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	giant brown mouse	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	2.75
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.6
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] final dam	55
[LOG]	Karthuk Brandarkson hits giant brown mouse for #aaaaaa#55.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed giant brown mouse!
111 ticks  in 10.151 seconds = 10.9349 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	24	0	2	::	1.7981227975694
checkHit	59.5	10.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	2	with APR	0
[ATTACK] after range	22
[PHYS CRIT %]	3.1
[ATTACK] after crit	22
[ATTACK] after mult	39.558701546527
[PROJECTOR] starting dam	39.558701546527
[PROJECTOR] after difficulty dam	39.558701546527
[PROJECTOR] res	0	1	 on dam	39.558701546527
[PROJECTOR] after resists dam	39.558701546527
[PROJECTOR] final dam	39.558701546527
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#39.56 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	24	0	2	::	2.37
checkHit	59.5	10.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	2	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.1
[ATTACK] after crit	23
[ATTACK] after mult	54.51
[PROJECTOR] starting dam	54.51
[PROJECTOR] after difficulty dam	54.51
[PROJECTOR] res	0	1	 on dam	54.51
[PROJECTOR] after resists dam	54.51
[PROJECTOR] final dam	54.51
[LOG]	Karthuk Brandarkson hits copperhead snake for #aaaaaa#54.51 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed copperhead snake!
checkHit	59.5	5.75
=> chance to hit	95
[LOG]	Copperhead snake is stunned!
addTmpVal	stunned	1	 :=: 	1	1
24 frames in 1.045 seconds = 22.9665 FPS (29 keyframes)
[Identify]	brass lantern	true
[LOG]	There is an item here: #FFFFFF##UID:39305:0#brass lantern#LAST#
26 frames in 1.03 seconds = 25.2427 FPS (34 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
[Identify]	iron mail armour	true
[LOG]	There is an item here: #FFFFFF##UID:39302:0#iron mail armour (2 def, 4 armor)#LAST#
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
134 ticks  in 10.09 seconds = 13.2805 TPS
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
264 ticks  in 10.023 seconds = 26.3394 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
23 frames in 1.031 seconds = 22.3084 FPS (29 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (34 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
308 ticks  in 10.11 seconds = 30.4649 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.047 seconds = 24.8329 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
274 ticks  in 10.085 seconds = 27.1691 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.046 seconds = 24.8566 FPS (32 keyframes)
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	1.75
[PROJECTOR] res	0	1	 on dam	1.75
[PROJECTOR] after resists dam	1.75
[PROJECTOR] final dam	1.75
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#1.75 nature damage#LAST#.
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	3.15
[PROJECTOR] res	0	1	 on dam	3.15
[PROJECTOR] after resists dam	3.15
[PROJECTOR] final dam	3.15
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.15 nature damage#LAST#.
[LOG]	Karthuk Brandarkson slides on a rock!
checkHit	21	26
=> chance to hit	32.390874094432
[LOG]	Karthuk Brandarkson resists!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	3.15
[PROJECTOR] res	0	1	 on dam	3.15
[PROJECTOR] after resists dam	3.15
[PROJECTOR] final dam	3.15
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#3.15 nature damage#LAST#.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	A poisonous vine strikes at Karthuk Brandarkson!
[PROJECTOR] starting dam	3.8333333333333
[PROJECTOR] after difficulty dam	2.6833333333333
[PROJECTOR] res	0	1	 on dam	2.6833333333333
[PROJECTOR] after resists dam	2.6833333333333
[PROJECTOR] final dam	2.6833333333333
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#2.68 nature damage#LAST#.
[PROJECTOR] starting dam	8.1666666666667
[PROJECTOR] after difficulty dam	5.7166666666667
[PROJECTOR] res	0	1	 on dam	5.7166666666667
[PROJECTOR] after resists dam	5.7166666666667
[PROJECTOR] final dam	5.7166666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#5.72 nature damage#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
[PROJECTOR] starting dam	8.1666666666667
[PROJECTOR] after difficulty dam	5.7166666666667
[PROJECTOR] res	0	1	 on dam	5.7166666666667
[PROJECTOR] after resists dam	5.7166666666667
[PROJECTOR] final dam	5.7166666666667
[LOG]	Something hits Karthuk Brandarkson for #LIGHT_GREEN#5.72 nature damage#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
92 ticks  in 10.061 seconds = 9.14422 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	177
*******************************WARNING
26 frames in 1.046 seconds = 24.8566 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
AI took for target	39296	honey tree	::	562	Karthuk Brandarkson	13	<	400
AI took for target	39284	brown bear	::	562	Karthuk Brandarkson	26	<	400
AI took for target	39290	grizzly bear	::	562	Karthuk Brandarkson	17	<	400
AI took for target	39292	brown bear	::	562	Karthuk Brandarkson	20	<	400
AI took for target	39295	brown bear	::	562	Karthuk Brandarkson	10	<	400
AI took for target	39281	honey tree	::	562	Karthuk Brandarkson	17	<	400
honey tree	39285	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	95.28595479209	::	0
USING	table: 047FFA40	Summon
findFreeGrid using	7	29
[MOVE] actor moved without a starting position	bee swarm	7	29
addTmpValTable	talent_cd_reduction	T_SUMMON	-5	 :=: 	1	1
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.345426) totstat(35.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	31.572656076124	3	20.82	::	1
checkHit	34	13.95
=> chance to hit	95
[ATTACK] raw dam	31.572656076124	versus	20.82	with APR	3
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	16	0.84	 on dam	10.5
[PROJECTOR] after resists dam	8.82
[PROJECTOR] final dam	8.82
[LOG]	Brown bear hits Karthuk Brandarkson for #aaaaaa#8.82 physical damage#LAST#.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
49 ticks  in 15.102 seconds = 3.2446 TPS
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#32.37 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	2.37
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	27
[ATTACK] after mult	63.99
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	63.99
[PROJECTOR] after difficulty dam	63.99
[PROJECTOR] res	0	1	 on dam	63.99
[PROJECTOR] after resists dam	63.99
[PROJECTOR] final dam	63.99
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#63.99 physical damage#LAST#.
checkHit	59.5	14.75
=> chance to hit	95
[LOG]	Brown bear resists the shield bash!
honey tree	39293	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	95.28595479209	::	0
[LOG]	Honey tree uses Summon.
USING	table: 047FFA40	Summon
findFreeGrid using	11	28
[MOVE] actor moved without a starting position	bee swarm	11	28
[LOG]	Honey tree summons bee swarm!
findFreeGrid using	9	26
[MOVE] actor moved without a starting position	bee swarm	9	26
[LOG]	Honey tree summons bee swarm!
addTmpValTable	talent_cd_reduction	T_SUMMON	-5	 :=: 	1	1
AI took for target	39538	bee swarm	::	562	Karthuk Brandarkson	16	<	400
[LOG]	Karthuk Brandarkson feels pain again.
removeTempVal	resists	table: 07C24388	 :=: 	177
delTmpValTable	resists	all	16
bee swarm	39539	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.8592362546666	20	20.82	::	3
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	1.8592362546666	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
20 frames in 1.003 seconds = 19.9402 FPS (27 keyframes)
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.8592362546666	20	20.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	1.8592362546666	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
25 frames in 1.035 seconds = 24.1546 FPS (38 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.6
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] final dam	44
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#44.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
AI took for target	39538	bee swarm	::	562	Karthuk Brandarkson	17	<	400
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	There is nothing to pickup there.
AI took for target	39296	honey tree	::	562	Karthuk Brandarkson	13	<	400
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.6
[ATTACK] after crit	82.5
[ATTACK] after mult	82.5
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	82.5
[PROJECTOR] after difficulty dam	82.5
[PROJECTOR] res	0	1	 on dam	82.5
[PROJECTOR] after resists dam	82.5
[PROJECTOR] final dam	82.5
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#82.50 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.211929) totstat(31.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	25.208120106081	3	20.82	::	1
checkHit	30	13.95
=> chance to hit	91.580772763554
[ATTACK] raw dam	25.208120106081	versus	20.82	with APR	3
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	4.9
[PROJECTOR] res	0	1	 on dam	4.9
[PROJECTOR] after resists dam	4.9
[PROJECTOR] final dam	4.9
[LOG]	Brown bear hits Karthuk Brandarkson for #aaaaaa#4.90 physical damage#LAST#.
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
25 frames in 1 seconds = 25 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses brown bear.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	40
[PHYS CRIT %]	4.6
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] final dam	40
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#40.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.211929) totstat(31.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	25.208120106081	3	20.82	::	1
checkHit	30	13.95
=> chance to hit	91.580772763554
[ATTACK] raw dam	25.208120106081	versus	20.82	with APR	3
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] final dam	5.6
[LOG]	Brown bear hits Karthuk Brandarkson for #aaaaaa#5.60 physical damage#LAST#.
[LOG]	Karthuk Brandarkson stops being poisoned.
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
80 ticks  in 11.23 seconds = 7.12378 TPS
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	17
[PHYS CRIT %]	3.1
[ATTACK] after crit	17
[ATTACK] after mult	30.56808755868
[PROJECTOR] starting dam	30.56808755868
[PROJECTOR] after difficulty dam	30.56808755868
[PROJECTOR] res	0	1	 on dam	30.56808755868
[PROJECTOR] after resists dam	30.56808755868
[PROJECTOR] final dam	30.56808755868
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#30.57 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	2.37
checkHit	59.5	7.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses brown bear.
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
AI took for target	39295	brown bear	::	562	Karthuk Brandarkson	8	<	400
AI took for target	39538	bee swarm	::	562	Karthuk Brandarkson	5	<	400
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses brown bear.
honey tree	39296	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	95.28595479209	::	0
USING	table: 047FFA40	Summon
findFreeGrid using	10	30
[MOVE] actor moved without a starting position	bee swarm	10	30
addTmpValTable	talent_cd_reduction	T_SUMMON	-5	 :=: 	1	1
AI took for target	39538	bee swarm	::	562	Karthuk Brandarkson	5	<	400
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
brown bear	39287	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_STUN
[LOG]	Brown bear uses Stun.
USING	table: 046CA5F0	Stun
[TALENT WEAPON MULT]	0.25	0.5	1	0	0.61180339887499
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.211929) totstat(31.200000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	25.208120106081	3	20.82	::	0.61180339887499
checkHit	30	13.95
=> chance to hit	91.580772763554
[ATTACK] raw dam	25.208120106081	versus	20.82	with APR	3
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	4.8944271909999
[PROJECTOR] starting dam	4.8944271909999
[PROJECTOR] after difficulty dam	3.4260990336999
[PROJECTOR] res	0	1	 on dam	3.4260990336999
[PROJECTOR] after resists dam	3.4260990336999
[PROJECTOR] final dam	3.4260990336999
[LOG]	Brown bear hits Karthuk Brandarkson for #aaaaaa#3.43 physical damage#LAST#.
checkHit	39	26
=> chance to hit	86.172783601759
[LOG]	Karthuk Brandarkson resists the stunning blow!
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#49.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
checkHit	59.5	13.5
=> chance to hit	95
[LOG]	Brown bear loses sight!
addTmpVal	blind	1	 :=: 	1	1
AI took for target	39292	brown bear	::	562	Karthuk Brandarkson	17	<	400
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.6
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] final dam	47
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#47.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed brown bear!
AI took for target	39538	bee swarm	::	562	Karthuk Brandarkson	5	<	400
bee swarm	39538	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	20.82	::	3
checkHit	16	13.95
=> chance to hit	58.098704691089
[LOG]	Bee swarm misses Karthuk Brandarkson.
24 frames in 1.034 seconds = 23.2108 FPS (31 keyframes)
110 ticks  in 10.387 seconds = 10.5902 TPS
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
21 frames in 1.039 seconds = 20.2117 FPS (28 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
24 frames in 1.007 seconds = 23.8332 FPS (36 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	13.85
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	45
[PHYS CRIT %]	4.6
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] final dam	45
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#45.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] final dam	56
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#56.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#32.37 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	2.37
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	42.66
[PROJECTOR] starting dam	42.66
[PROJECTOR] after difficulty dam	42.66
[PROJECTOR] res	0	1	 on dam	42.66
[PROJECTOR] after resists dam	42.66
[PROJECTOR] final dam	42.66
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#42.66 physical damage#LAST#.
checkHit	59.5	13.5
=> chance to hit	95
[LOG]	Brown bear is stunned!
addTmpVal	stunned	1	 :=: 	1	1
AI took for target	39290	grizzly bear	::	562	Karthuk Brandarkson	5	<	400
24 frames in 1.044 seconds = 22.9885 FPS (29 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	43
[PHYS CRIT %]	4.6
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] final dam	43
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#43.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
honey tree	39296	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	91.501634144012	::	18
USING	table: 047FFA40	Summon
findFreeGrid using	10	30
[MOVE] actor moved without a starting position	bee swarm	10	30
findFreeGrid using	9	28
[MOVE] actor moved without a starting position	bee swarm	9	28
removeTempVal	talent_cd_reduction	table: 08EA8C50	 :=: 	1
delTmpValTable	talent_cd_reduction	T_SUMMON	-5
addTmpValTable	talent_cd_reduction	T_SUMMON	-10	 :=: 	0	2
*******************************WARNING
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses brown bear.
125 ticks  in 10.344 seconds = 12.0843 TPS
AI took for target	39292	brown bear	::	562	Karthuk Brandarkson	5	<	400
AI took for target	39541	bee swarm	::	562	Karthuk Brandarkson	10	<	400
25 frames in 1.032 seconds = 24.2248 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	50
[PHYS CRIT %]	4.6
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	0	1	 on dam	50
[PROJECTOR] after resists dam	50
[PROJECTOR] final dam	50
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#50.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	7.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	53
[PHYS CRIT %]	4.6
[ATTACK] after crit	79.5
[ATTACK] after mult	79.5
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	79.5
[PROJECTOR] after difficulty dam	79.5
[PROJECTOR] res	0	1	 on dam	79.5
[PROJECTOR] after resists dam	79.5
[PROJECTOR] final dam	79.5
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#79.50 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed brown bear!
21 frames in 1.004 seconds = 20.9163 FPS (27 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (38 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	grizzly bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	12.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	10	with APR	3
[ATTACK] after range	43
[PHYS CRIT %]	4.6
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] final dam	43
[LOG]	Karthuk Brandarkson hits grizzly bear for #aaaaaa#43.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	39.848971371504	0.60151028628496	 on dam	4
[PROJECTOR] after resists dam	2.4060411451398
[PROJECTOR] final dam	2.4060411451398
[LOG]	Karthuk Brandarkson hits grizzly bear for #1133F3#2.41 cold damage#LAST#.
AI took for target	39543	bee swarm	::	562	Karthuk Brandarkson	17	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.273313) totstat(45.600000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	38.708703927677	3	20.82	::	1
checkHit	44	13.95
=> chance to hit	95
[ATTACK] raw dam	38.708703927677	versus	20.82	with APR	3
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	14.7
[PROJECTOR] res	0	1	 on dam	14.7
[PROJECTOR] after resists dam	14.7
[PROJECTOR] final dam	14.7
[LOG]	Grizzly bear hits Karthuk Brandarkson for #aaaaaa#14.70 physical damage#LAST#.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	grizzly bear	 :: 	24	0	10	::	1.7981227975694
checkHit	59.5	12.7
=> chance to hit	95
[ATTACK] raw dam	24	versus	10	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	3.1
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits grizzly bear for #aaaaaa#26.97 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	grizzly bear	 :: 	24	0	10	::	2.37
checkHit	59.5	12.7
=> chance to hit	95
[ATTACK] raw dam	24	versus	10	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	3.1
[ATTACK] after crit	15
[ATTACK] after mult	35.55
[PROJECTOR] starting dam	35.55
[PROJECTOR] after difficulty dam	35.55
[PROJECTOR] res	0	1	 on dam	35.55
[PROJECTOR] after resists dam	35.55
[PROJECTOR] final dam	35.55
[LOG]	Karthuk Brandarkson hits grizzly bear for #aaaaaa#35.55 physical damage#LAST#.
checkHit	59.5	18
=> chance to hit	95
[LOG]	Grizzly bear is stunned!
addTmpVal	stunned	1	 :=: 	1	1
45 ticks  in 10.013 seconds = 4.49416 TPS
AI took for target	39543	bee swarm	::	562	Karthuk Brandarkson	17	<	400
AI took for target	39541	bee swarm	::	562	Karthuk Brandarkson	10	<	400
26 frames in 1.034 seconds = 25.1451 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	grizzly bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	12.7
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses grizzly bear.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	grizzly bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	12.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	10	with APR	3
[ATTACK] after range	49
[PHYS CRIT %]	4.6
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] final dam	49
[LOG]	Karthuk Brandarkson hits grizzly bear for #aaaaaa#49.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	39.848971371504	0.60151028628496	 on dam	4
[PROJECTOR] after resists dam	2.4060411451398
[PROJECTOR] final dam	2.4060411451398
[LOG]	Karthuk Brandarkson hits grizzly bear for #1133F3#2.41 cold damage#LAST#.
checkHit	59.5	18
=> chance to hit	95
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
bee swarm	39540	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	3
checkHit	19	13.95
=> chance to hit	67.753649992986
[LOG]	Bee swarm misses Karthuk Brandarkson.
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	56
[PHYS CRIT %]	4.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	56
[PROJECTOR] after resists dam	56
[PROJECTOR] final dam	56
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#56.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
bee swarm	39541	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	3
checkHit	19	13.95
=> chance to hit	67.753649992986
[LOG]	Bee swarm misses Karthuk Brandarkson.
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	59
[PHYS CRIT %]	4.6
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] final dam	59
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#59.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
AI took for target	39296	honey tree	::	562	Karthuk Brandarkson	13	<	400
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	54
[PHYS CRIT %]	4.6
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] final dam	54
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#54.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24.376812797477	0.75623187202523	 on dam	4
[PROJECTOR] after resists dam	3.0249274881009
[PROJECTOR] final dam	3.0249274881009
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.02 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.464911) totstat(33.600000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	32.814007835109	3	20.82	::	1
checkHit	33	13.95
=> chance to hit	95
[ATTACK] raw dam	32.814007835109	versus	20.82	with APR	3
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	0	1	 on dam	10.5
[PROJECTOR] after resists dam	10.5
[PROJECTOR] final dam	10.5
[LOG]	Brown bear hits Karthuk Brandarkson for #aaaaaa#10.50 physical damage#LAST#.
AI took for target	39296	honey tree	::	562	Karthuk Brandarkson	13	<	400
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#32.37 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	2.37
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	42.66
[PROJECTOR] starting dam	42.66
[PROJECTOR] after difficulty dam	42.66
[PROJECTOR] res	0	1	 on dam	42.66
[PROJECTOR] after resists dam	42.66
[PROJECTOR] final dam	42.66
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#42.66 physical damage#LAST#.
checkHit	59.5	14.25
=> chance to hit	95
[LOG]	Brown bear is stunned!
addTmpVal	stunned	1	 :=: 	1	1
AI took for target	39296	honey tree	::	562	Karthuk Brandarkson	13	<	400
honey tree	39296	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	88.944584032149	::	36
USING	table: 047FFA40	Summon
findFreeGrid using	9	29
[MOVE] actor moved without a starting position	bee swarm	9	29
removeTempVal	talent_cd_reduction	table: 0BA7C528	 :=: 	2
delTmpValTable	talent_cd_reduction	T_SUMMON	-10
addTmpValTable	talent_cd_reduction	T_SUMMON	-15	 :=: 	0	3
*******************************WARNING
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	42
[PHYS CRIT %]	4.6
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] final dam	42
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#42.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24.376812797477	0.75623187202523	 on dam	4
[PROJECTOR] after resists dam	3.0249274881009
[PROJECTOR] final dam	3.0249274881009
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.02 cold damage#LAST#.
AI took for target	39295	brown bear	::	562	Karthuk Brandarkson	5	<	400
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	46
[PHYS CRIT %]	4.6
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] final dam	46
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#46.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	24.376812797477	0.75623187202523	 on dam	4
[PROJECTOR] after resists dam	3.0249274881009
[PROJECTOR] final dam	3.0249274881009
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.02 cold damage#LAST#.
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	55
[PHYS CRIT %]	4.6
[ATTACK] after crit	82.5
[ATTACK] after mult	82.5
[LOG]	Karthuk Brandarkson performs a critical strike!
[PROJECTOR] starting dam	82.5
[PROJECTOR] after difficulty dam	82.5
[PROJECTOR] res	0	1	 on dam	82.5
[PROJECTOR] after resists dam	82.5
[PROJECTOR] final dam	82.5
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#82.50 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed brown bear!
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
AI took for target	39542	bee swarm	::	562	Karthuk Brandarkson	2	<	400
bee swarm	39542	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	3
checkHit	19	13.95
=> chance to hit	67.753649992986
[LOG]	Bee swarm misses Karthuk Brandarkson.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	59
[PHYS CRIT %]	4.6
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] final dam	59
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#59.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
bee swarm	39543	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	3
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	2.6029307565332	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
AI took for target	39544	bee swarm	::	562	Karthuk Brandarkson	8	<	400
25 frames in 1.045 seconds = 23.9234 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] final dam	52
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#52.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
AI took for target	39296	honey tree	::	562	Karthuk Brandarkson	13	<	400
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
AI took for target	39544	bee swarm	::	562	Karthuk Brandarkson	2	<	400
bee swarm	39544	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	3
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	2.6029307565332	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
25 frames in 1.04 seconds = 24.0385 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	59
[PHYS CRIT %]	4.6
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] final dam	59
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#59.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
26 frames in 1.031 seconds = 25.2182 FPS (33 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
145 ticks  in 10.2 seconds = 14.2157 TPS
23 frames in 1.003 seconds = 22.9312 FPS (28 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#32.37 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	2.37
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	42.66
[PROJECTOR] starting dam	42.66
[PROJECTOR] after difficulty dam	42.66
[PROJECTOR] res	0	1	 on dam	42.66
[PROJECTOR] after resists dam	42.66
[PROJECTOR] final dam	42.66
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#42.66 physical damage#LAST#.
checkHit	59.5	14.75
=> chance to hit	95
[LOG]	Brown bear is stunned!
addTmpVal	stunned	1	 :=: 	1	1
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
23 frames in 1.005 seconds = 22.8856 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	52
[PROJECTOR] after resists dam	52
[PROJECTOR] final dam	52
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#52.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	8.25
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	40
[PHYS CRIT %]	4.6
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] final dam	40
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#40.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
[LOG]	Karthuk Brandarkson killed brown bear!
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
26 frames in 1.041 seconds = 24.976 FPS (35 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Healing.
USING	table: 062B7AA8	Infusion: Healing
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
honey tree	39285	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	91.501634144012	::	18
USING	table: 047FFA40	Summon
findFreeGrid using	9	29
[MOVE] actor moved without a starting position	bee swarm	9	29
removeTempVal	talent_cd_reduction	table: 0B06A2D8	 :=: 	1
delTmpValTable	talent_cd_reduction	T_SUMMON	-5
addTmpValTable	talent_cd_reduction	T_SUMMON	-10	 :=: 	0	2
*******************************WARNING
[LOG]	Karthuk Brandarkson stops being poisoned.
AI took for target	39545	bee swarm	::	562	Karthuk Brandarkson	10	<	400
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
honey tree	39281	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	95.28595479209	::	0
[LOG]	Honey tree uses Summon.
USING	table: 047FFA40	Summon
findFreeGrid using	7	27
[MOVE] actor moved without a starting position	polar bear	7	27
[LOG]	Honey tree summons polar bear!
addTmpValTable	talent_cd_reduction	T_SUMMON	-5	 :=: 	1	1
AI took for target	39296	honey tree	::	562	Karthuk Brandarkson	5	<	400
bee swarm	39545	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	20.82	::	3
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	1.1155417527999	versus	20.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	20.82	::	1
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	1.1155417527999	versus	20.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
68 ticks  in 10.195 seconds = 6.66994 TPS
24 frames in 1 seconds = 24 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	honey tree	 :: 	24	0	1	::	1.7981227975694
checkHit	59.5	3.8
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	25
[PHYS CRIT %]	3.1
[ATTACK] after crit	25
[ATTACK] after mult	44.953069939235
[PROJECTOR] starting dam	44.953069939235
[PROJECTOR] after difficulty dam	44.953069939235
[PROJECTOR] res	7.4299688846641	0.92570031115336	 on dam	44.953069939235
[PROJECTOR] after resists dam	41.613070830048
[PROJECTOR] final dam	41.613070830048
[LOG]	Karthuk Brandarkson hits honey tree for #aaaaaa#41.61 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	honey tree	 :: 	24	0	1	::	2.37
checkHit	59.5	3.8
=> chance to hit	95
[ATTACK] raw dam	24	versus	1	with APR	0
[ATTACK] after range	23
[PHYS CRIT %]	3.1
[ATTACK] after crit	23
[ATTACK] after mult	54.51
[PROJECTOR] starting dam	54.51
[PROJECTOR] after difficulty dam	54.51
[PROJECTOR] res	7.4299688846641	0.92570031115336	 on dam	54.51
[PROJECTOR] after resists dam	50.45992396097
[PROJECTOR] final dam	50.45992396097
[LOG]	Karthuk Brandarkson hits honey tree for #aaaaaa#50.46 physical damage#LAST#.
checkHit	59.5	9.5
=> chance to hit	95
[LOG]	Honey tree is stunned!
addTmpVal	stunned	1	 :=: 	2	2
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	20.82	::	1
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	1.1155417527999	versus	20.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	20.82	::	1
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	1.1155417527999	versus	20.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.00 physical damage#LAST#.
25 frames in 1 seconds = 25 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	honey tree	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	3.8
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	48
[PHYS CRIT %]	4.6
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	7.4299688846641	0.92570031115336	 on dam	48
[PROJECTOR] after resists dam	44.433614935361
[PROJECTOR] final dam	44.433614935361
[LOG]	Karthuk Brandarkson hits honey tree for #aaaaaa#44.43 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	Karthuk Brandarkson hits honey tree for #1133F3#4.00 cold damage#LAST#.
checkHit	8	3.25
=> chance to hit	66.879202031418
[LOG]	Honey tree is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	3	3
addTmpVal	frozen	1	 :=: 	4	4
addTmpValTable	resists	all	20	 :=: 	5	5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	20.82	::	1
checkHit	16	13.95
=> chance to hit	58.098704691089
[LOG]	Bee swarm misses Karthuk Brandarkson.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
bee swarm	39545	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	20.82	::	3
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	1.1155417527999	versus	20.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	13.85
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	60
[PHYS CRIT %]	4.6
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] final dam	60
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#60.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	13	<	400
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[LOG]	Honey tree is free from the ice.
removeTempVal	encased_in_ice	1	 :=: 	3
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	4
delTmpVal	frozen	1
removeTempVal	resists	table: 06E4C6F8	 :=: 	5
delTmpValTable	resists	all	20
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
121 ticks  in 10.411 seconds = 11.6223 TPS
AI took for target	39281	honey tree	::	562	Karthuk Brandarkson	26	<	400
honey tree	39296	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	86.876653543314	::	54
[LOG]	Honey tree uses Summon.
USING	table: 047FFA40	Summon
findFreeGrid using	9	29
[MOVE] actor moved without a starting position	bee swarm	9	29
[LOG]	Honey tree summons bee swarm!
findFreeGrid using	9	30
[MOVE] actor moved without a starting position	bee swarm	9	30
[LOG]	Honey tree summons bee swarm!
removeTempVal	talent_cd_reduction	table: 08FF6998	 :=: 	3
delTmpValTable	talent_cd_reduction	T_SUMMON	-15
addTmpValTable	talent_cd_reduction	T_SUMMON	-20	 :=: 	0	4
*******************************WARNING
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
AI took for target	39548	bee swarm	::	562	Karthuk Brandarkson	17	<	400
AI took for target	39549	bee swarm	::	562	Karthuk Brandarkson	20	<	400
24 frames in 1 seconds = 24 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	#00ff00#Talent Infusion: Healing is ready to use.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	polar bear	 :: 	24	0	10	::	1.7981227975694
checkHit	59.5	11.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	10	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	3.1
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits polar bear for #aaaaaa#26.97 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	polar bear	 :: 	24	0	10	::	2.37
checkHit	59.5	11.55
=> chance to hit	95
[ATTACK] raw dam	24	versus	10	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	3.1
[ATTACK] after crit	14
[ATTACK] after mult	33.18
[PROJECTOR] starting dam	33.18
[PROJECTOR] after difficulty dam	33.18
[PROJECTOR] res	0	1	 on dam	33.18
[PROJECTOR] after resists dam	33.18
[PROJECTOR] final dam	33.18
[LOG]	Karthuk Brandarkson hits polar bear for #aaaaaa#33.18 physical damage#LAST#.
checkHit	59.5	13.5
=> chance to hit	95
[LOG]	Polar bear is stunned!
addTmpVal	stunned	1	 :=: 	1	1
removeTempVal	stunned	1	 :=: 	2
delTmpVal	stunned	1
AI took for target	39549	bee swarm	::	562	Karthuk Brandarkson	5	<	400
[LOG]	Karthuk Brandarkson stops being poisoned.
AI took for target	39549	bee swarm	::	562	Karthuk Brandarkson	8	<	400
21 frames in 1 seconds = 21 FPS (27 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	polar bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	11.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	10	with APR	3
[ATTACK] after range	42
[PHYS CRIT %]	4.6
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] final dam	42
[LOG]	Karthuk Brandarkson hits polar bear for #aaaaaa#42.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	100	0	 on dam	4
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Karthuk Brandarkson hits polar bear for #1133F3#0.00 cold damage#LAST#.
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	polar bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	11.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	10	with APR	3
[ATTACK] after range	40
[PHYS CRIT %]	4.6
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] final dam	40
[LOG]	Karthuk Brandarkson hits polar bear for #aaaaaa#40.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	100	0	 on dam	4
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Karthuk Brandarkson hits polar bear for #1133F3#0.00 cold damage#LAST#.
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
AI took for target	39548	bee swarm	::	562	Karthuk Brandarkson	5	<	400
26 frames in 1.044 seconds = 24.9042 FPS (38 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	polar bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	11.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	10	with APR	3
[ATTACK] after range	48
[PHYS CRIT %]	4.6
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] final dam	48
[LOG]	Karthuk Brandarkson hits polar bear for #aaaaaa#48.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	100	0	 on dam	4
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Karthuk Brandarkson hits polar bear for #1133F3#0.00 cold damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	polar bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	11.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	10	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.6
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] final dam	44
[LOG]	Karthuk Brandarkson hits polar bear for #aaaaaa#44.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	100	0	 on dam	4
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Karthuk Brandarkson hits polar bear for #1133F3#0.00 cold damage#LAST#.
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	polar bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	11.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	10	with APR	3
[ATTACK] after range	42
[PHYS CRIT %]	4.6
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] final dam	42
[LOG]	Karthuk Brandarkson hits polar bear for #aaaaaa#42.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed polar bear!
AI took for target	39548	bee swarm	::	562	Karthuk Brandarkson	5	<	400
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
bee swarm	39548	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	3
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	2.6029307565332	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	52
[PHYS CRIT %]	4.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0.63305579546624	0.99366944204534	 on dam	52
[PROJECTOR] after resists dam	51.670810986358
[PROJECTOR] final dam	51.670810986358
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#51.67 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
bee swarm	39549	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	3
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	2.6029307565332	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.35
[PROJECTOR] res	0	1	 on dam	0.35
[PROJECTOR] after resists dam	0.35
[PROJECTOR] final dam	0.35
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.35 nature damage#LAST#.
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.55
=> chance to hit	95
[LOG]	Karthuk Brandarkson misses bee swarm.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
checkHit	21	18
=> chance to hit	61.394335230684
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	1
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	2.6029307565332	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(7.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	2.6029307565332	20	20.82	::	1
checkHit	19	13.95
=> chance to hit	67.753649992986
[ATTACK] raw dam	2.6029307565332	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.55
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	61
[PHYS CRIT %]	4.6
[ATTACK] after crit	61
[ATTACK] after mult	61
[PROJECTOR] starting dam	61
[PROJECTOR] after difficulty dam	61
[PROJECTOR] res	0	1	 on dam	61
[PROJECTOR] after resists dam	61
[PROJECTOR] final dam	61
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#61.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	3.8333333333333
[PROJECTOR] after difficulty dam	3.8333333333333
[PROJECTOR] res	0	1	 on dam	3.8333333333333
[PROJECTOR] after resists dam	3.8333333333333
[PROJECTOR] final dam	3.8333333333333
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
honey tree	39281	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	91.501634144012	::	18
USING	table: 047FFA40	Summon
findFreeGrid using	7	27
[MOVE] actor moved without a starting position	brown bear	7	27
removeTempVal	talent_cd_reduction	table: 0945BC78	 :=: 	1
delTmpValTable	talent_cd_reduction	T_SUMMON	-5
addTmpValTable	talent_cd_reduction	T_SUMMON	-10	 :=: 	0	2
*******************************WARNING
honey tree	39285	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	88.944584032149	::	36
USING	table: 047FFA40	Summon
findFreeGrid using	9	28
[MOVE] actor moved without a starting position	bee swarm	9	28
findFreeGrid using	8	30
[MOVE] actor moved without a starting position	bee swarm	8	30
removeTempVal	talent_cd_reduction	table: 0A509E40	 :=: 	2
delTmpValTable	talent_cd_reduction	T_SUMMON	-10
addTmpValTable	talent_cd_reduction	T_SUMMON	-15	 :=: 	0	3
*******************************WARNING
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
AI took for target	39551	bee swarm	::	562	Karthuk Brandarkson	9	<	400
AI took for target	39552	bee swarm	::	562	Karthuk Brandarkson	20	<	400
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
134 ticks  in 10.678 seconds = 12.5492 TPS
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	29	<	400
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
[LOG]	Something hits grizzly bear for #LIGHT_GREEN#6.67 nature damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.273313) totstat(45.600000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	38.708703927677	3	20.82	::	1
checkHit	44	13.95
=> chance to hit	95
[ATTACK] raw dam	38.708703927677	versus	20.82	with APR	3
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] final dam	14
[LOG]	Grizzly bear hits Karthuk Brandarkson for #aaaaaa#14.00 physical damage#LAST#.
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
24 frames in 1 seconds = 24 FPS (29 keyframes)
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	grizzly bear	 :: 	24	0	10	::	1.7981227975694
checkHit	59.5	12.7
=> chance to hit	95
[ATTACK] raw dam	24	versus	10	with APR	0
[ATTACK] after range	15
[PHYS CRIT %]	3.1
[ATTACK] after crit	15
[ATTACK] after mult	26.971841963541
[PROJECTOR] starting dam	26.971841963541
[PROJECTOR] after difficulty dam	26.971841963541
[PROJECTOR] res	0	1	 on dam	26.971841963541
[PROJECTOR] after resists dam	26.971841963541
[PROJECTOR] final dam	26.971841963541
[LOG]	Karthuk Brandarkson hits grizzly bear for #aaaaaa#26.97 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	grizzly bear	 :: 	24	0	10	::	2.37
checkHit	59.5	12.7
=> chance to hit	95
[ATTACK] raw dam	24	versus	10	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	3.1
[ATTACK] after crit	14
[ATTACK] after mult	33.18
[PROJECTOR] starting dam	33.18
[PROJECTOR] after difficulty dam	33.18
[PROJECTOR] res	0	1	 on dam	33.18
[PROJECTOR] after resists dam	33.18
[PROJECTOR] final dam	33.18
[LOG]	Karthuk Brandarkson hits grizzly bear for #aaaaaa#33.18 physical damage#LAST#.
checkHit	59.5	18
=> chance to hit	95
[LOG]	Grizzly bear is stunned!
addTmpVal	stunned	1	 :=: 	0	2
AI took for target	39296	honey tree	::	562	Karthuk Brandarkson	13	<	400
bee swarm	39551	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.8592362546666	20	20.82	::	3
checkHit	18	13.95
=> chance to hit	64.76763242411
[LOG]	Bee swarm misses Karthuk Brandarkson.
[PROJECTOR] starting dam	0.9
[PROJECTOR] after difficulty dam	0.63
[PROJECTOR] res	0	1	 on dam	0.63
[PROJECTOR] after resists dam	0.63
[PROJECTOR] final dam	0.63
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.63 nature damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.8592362546666	20	20.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	1.8592362546666	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
26 frames in 1.04 seconds = 25 FPS (33 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	grizzly bear	 :: 	44.037564502446	3	10	::	1
checkHit	59.5	12.7
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	10	with APR	3
[ATTACK] after range	44
[PHYS CRIT %]	4.6
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] final dam	44
[LOG]	Karthuk Brandarkson hits grizzly bear for #aaaaaa#44.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	39.848971371504	0.60151028628496	 on dam	4
[PROJECTOR] after resists dam	2.4060411451398
[PROJECTOR] final dam	2.4060411451398
[LOG]	Karthuk Brandarkson hits grizzly bear for #1133F3#2.41 cold damage#LAST#.
checkHit	59.5	18
=> chance to hit	95
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.8592362546666	20	20.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	1.8592362546666	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
AI took for target	39550	brown bear	::	562	Karthuk Brandarkson	26	<	400
[LOG]	Karthuk Brandarkson stops being poisoned.
AI took for target	39551	bee swarm	::	562	Karthuk Brandarkson	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(5.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.8592362546666	20	20.82	::	1
checkHit	18	13.95
=> chance to hit	64.76763242411
[ATTACK] raw dam	1.8592362546666	versus	20.82	with APR	20
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	0.7
[PROJECTOR] res	0	1	 on dam	0.7
[PROJECTOR] after resists dam	0.7
[PROJECTOR] final dam	0.7
[LOG]	Bee swarm hits Karthuk Brandarkson for #aaaaaa#0.70 physical damage#LAST#.
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	14.2
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	58
[PHYS CRIT %]	4.6
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	0	1	 on dam	58
[PROJECTOR] after resists dam	58
[PROJECTOR] final dam	58
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#58.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
bee swarm	39552	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Karthuk Brandarkson.
USING	table: 062C0D20	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	1.1155417527999	20	20.82	::	3
checkHit	16	13.95
=> chance to hit	58.098704691089
[ATTACK] raw dam	1.1155417527999	versus	20.82	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Karthuk Brandarkson is poisoned!
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	bee swarm	 :: 	44.037564502446	3	1	::	1
checkHit	59.5	13.85
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	1	with APR	3
[ATTACK] after range	54
[PHYS CRIT %]	4.6
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] final dam	54
[LOG]	Karthuk Brandarkson hits bee swarm for #aaaaaa#54.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed bee swarm!
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Karthuk Brandarkson for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.046 seconds = 23.9006 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Infusion: Wild.
USING	table: 055EBA48	Infusion: Wild
[LOG]	Karthuk Brandarkson stops being poisoned.
[LOG]	Karthuk Brandarkson is cured!
[LOG]	Karthuk Brandarkson lessens the pain.
addTmpValTable	resists	all	16	 :=: 	0	178
*******************************WARNING
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
AI took for target	39285	honey tree	::	562	Karthuk Brandarkson	17	<	400
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	5.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	47
[PHYS CRIT %]	4.6
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] final dam	47
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#47.00 physical damage#LAST#.
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	20	0.8	 on dam	4
[PROJECTOR] after resists dam	3.2
[PROJECTOR] final dam	3.2
[LOG]	Karthuk Brandarkson hits brown bear for #1133F3#3.20 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.302724) totstat(20.800000) talent_mod(1.000000)
[ATTACK] to 	Karthuk Brandarkson	 :: 	18.064438082319	3	20.82	::	1
checkHit	21	13.95
=> chance to hit	73.172438332852
[LOG]	Brown bear misses Karthuk Brandarkson.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Karthuk Brandarkson uses Shield Pummel.
USING	table: 047FF5A0	Shield Pummel
[TALENT WEAPON MULT]	6.5	1	1.7	0	1.7981227975694
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	1.7981227975694
checkHit	59.5	5.45
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	32.366210356249
[PROJECTOR] starting dam	32.366210356249
[PROJECTOR] after difficulty dam	32.366210356249
[PROJECTOR] res	0	1	 on dam	32.366210356249
[PROJECTOR] after resists dam	32.366210356249
[PROJECTOR] final dam	32.366210356249
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#32.37 physical damage#LAST#.
[TALENT WEAPON MULT]	6.5	1.2	2.1	1.95	2.37
[COMBAT DAMAGE] power(1.000000) totstat(36.000000) talent_mod(1.000000)
[ATTACK] to 	brown bear	 :: 	24	0	7	::	2.37
checkHit	59.5	5.45
=> chance to hit	95
[ATTACK] raw dam	24	versus	7	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3.1
[ATTACK] after crit	18
[ATTACK] after mult	42.66
[PROJECTOR] starting dam	42.66
[PROJECTOR] after difficulty dam	42.66
[PROJECTOR] res	0	1	 on dam	42.66
[PROJECTOR] after resists dam	42.66
[PROJECTOR] final dam	42.66
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#42.66 physical damage#LAST#.
checkHit	59.5	10.25
=> chance to hit	95
[LOG]	Brown bear is stunned!
addTmpVal	stunned	1	 :=: 	1	1
82 ticks  in 10.188 seconds = 8.04869 TPS
honey tree	39293	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[Equilibrium] Use chance: 	91.501634144012	::	18
[LOG]	Honey tree uses Summon.
USING	table: 047FFA40	Summon
findFreeGrid using	9	27
[MOVE] actor moved without a starting position	brown bear	9	27
[LOG]	Honey tree summons brown bear!
removeTempVal	talent_cd_reduction	table: 0B558AB8	 :=: 	1
delTmpValTable	talent_cd_reduction	T_SUMMON	-5
addTmpValTable	talent_cd_reduction	T_SUMMON	-10	 :=: 	0	6
*******************************WARNING
22 frames in 1.001 seconds = 21.978 FPS (27 keyframes)
[ATTACK] attacking with	icy steel waraxe of torment
[COMBAT DAMAGE] power(1.129516) totstat(36.000000) talent_mod(1.624500)
[ATTACK] to 	brown bear	 :: 	44.037564502446	3	7	::	1
checkHit	59.5	5.45
=> chance to hit	95
[ATTACK] raw dam	44.037564502446	versus	7	with APR	3
[ATTACK] after range	45
[PHYS CRIT %]	4.6
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] final dam	45
[LOG]	Karthuk Brandarkson hits brown bear for #aaaaaa#45.00 physical damage#LAST#.
[LOG]	Karthuk Brandarkson killed brown bear!
25 frames in 1.003 seconds = 24.9252 FPS (35 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
