[CPU] Detected 8 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.43
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=43.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.43.teae" , } , } __byname={["te4-0.9.43"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Aleksi\\T-Engine\4.0
	C:\Users\Aleksi\Desktop\pelej\t-engine4-windows-1.0.0beta43\t-engine.exe
	game/thirdparty
	game/
[ENGINE LOADER] sorted:	te4	0	9	43
[ENGINE LOADER] loading engine:	0	9	43	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.43.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 0x0b3a2f58
Remapping	HOTKEY_12	table: 0x0b3ac6b8
Remapping	USERCHAT_SHOW_TALK	table: 0x0b3ac708
Switching resolution to	1920x1005	1920	1005	false
Setting resolution to 1920x1005 (windowed)
[DO RESIZE] 1920x1005 (0)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1914	1005	from	1914	1005
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.43.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.43
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.43
Creating module	pelejä	:: (as dir)	false	:: (as team)	nil	
Creating module	tome-0.9.43.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-0.9.43 using engine te4-0.9.43
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 0.9.43
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = game\\engines\te4-0.9.43.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1914x1005 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
[PROFILE THREAD] batching CSETs
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 39:20 :: 780
C Map seens texture: 42 (60x60)
Stored entities list	actor	table: 0x0b140a00
Stored entities list	object	table: 0x0b141d38
Stored entities list	trap	table: 0x0b141dc0
loaded room generator	random_room	function: 0x0b1636a8
room generator	function: 0x0b1636a8	is making a room
loaded room	cells2	12	11
alloc	cells2
room allocated at	29	35	with center	34	40
room generator	function: 0x0b1636a8	is making a room
loaded room generator	simple	function: 0x0b11d290
alloc	simple7x11
room allocated at	27	5	with center	30	10
room generator	function: 0x0b1636a8	is making a room
loaded room	oval	10	14
alloc	oval
room allocated at	36	3	with center	40	9
room generator	function: 0x0b1636a8	is making a room
alloc	simple12x6
room allocated at	16	10	with center	21	12
room generator	function: 0x0b1636a8	is making a room
alloc	simple8x5
room allocated at	38	28	with center	41	30
room generator	function: 0x0b1636a8	is making a room
alloc	simple10x5
room allocated at	32	18	with center	36	20
room generator	function: 0x0b1636a8	is making a room
alloc	simple7x5
room allocated at	19	6	with center	22	8
room generator	function: 0x0b1636a8	is making a room
loaded room	double_helix	12	6
alloc	double_helix
room allocated at	6	24	with center	11	26
room generator	function: 0x0b1636a8	is making a room
loaded room	cross_circled	9	9
alloc	cross_circled
room allocated at	8	4	with center	12	8
room generator	function: 0x0b1636a8	is making a room
loaded room	cells8	7	7
alloc	cells8
room allocated at	1	38	with center	4	41
Begin tunnel	10	table: 0x0b225a90
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_m.png
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	292	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	292	learning	T_MANATHRUST	true	3
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	player/humanoid_human_riala_shalarak.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0b20ce70
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1243, 1257 ticks
resize 1914 x 1005
[DO RESIZE] 1914x1005 (0)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1914	1005	from	1914	1005
[ONLINE PROFILE] get news
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
Creating module	boot-te4-0.9.43.team	:: (as dir)	false	:: (as team)	16	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.43
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.43
Creating module	pelejä	:: (as dir)	false	:: (as team)	nil	
Creating module	tome-0.9.43.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-0.9.43 using engine te4-0.9.43
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 0.9.43
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = game\\engines\te4-0.9.43.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
Thanks for having fun!
