diff --git a/game/engines/default/engine/interface/ActorProject.lua b/game/engines/default/engine/interface/ActorProject.lua index f1b7797..e7d7e8f 100644 --- a/game/engines/default/engine/interface/ActorProject.lua +++ b/game/engines/default/engine/interface/ActorProject.lua @@ -268,8 +268,8 @@ function _M:canProject(t, x, y) return end - if stop_x == x and stop_y == y then return true, stop_x, stop_y, stop_x, stop_y end - return false, stop_x, stop_y, stop_radius_x, stop_radius_y + local is_hit = stop_x == x and stop_y == y + return is_hit, stop_x, stop_y, stop_radius_x, stop_radius_y end --- Project damage to a distance using a moving projectile