[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\games\te4new\t-engine.exe
SelfExe gave us app directory of:	C:\games\te4new\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.43
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=43.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-0.9.43"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\SQlap\\T-Engine\4.0
	bootstrap
	C:\games\te4new\\game\thirdparty
	C:\games\te4new\\game
[ENGINE LOADER] sorted:	te4	0	9	43
[ENGINE LOADER] loading engine:	0	9	43	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x350x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x350x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_FOURTH_12	table: 0x06f39f40
Remapping	USERCHAT_TALK	table: 0x06f3adb8
Remapping	SHOW_INVENTORY	table: 0x06f3ae08
Remapping	HOTKEY_FOURTH_9	table: 0x06f3aec0
Remapping	SHOW_MAP	table: 0x06f3af10
Remapping	LOOK_AROUND	table: 0x06f3c698
Remapping	HOTKEY_FOURTH_6	table: 0x06f3bd58
Remapping	SCREENSHOT	table: 0x06f3bda8
Remapping	HOTKEY_FOURTH_3	table: 0x06f3bdf8
Remapping	MOVE_STAY	table: 0x06f3bc90
Remapping	HOTKEY_FOURTH_8	table: 0x06f3bce0
Remapping	SHOW_TIME	table: 0x06f3c5f8
Remapping	HOTKEY_FOURTH_5	table: 0x06f3c020
Remapping	QUICK_SWITCH_WEAPON	table: 0x06f3c5a8
Remapping	HOTKEY_FOURTH_2	table: 0x06f3c0c0
Remapping	CHANGE_LEVEL	table: 0x06f3c558
Remapping	USERCHAT_SHOW_TALK	table: 0x06f3c160
Remapping	HOTKEY_FOURTH_1	table: 0x06f3bf38
Remapping	HOTKEY_FOURTH_4	table: 0x06f3be98
Remapping	REST	table: 0x06f3bee8
Remapping	RUN_AUTO	table: 0x06f3be48
Remapping	HOTKEY_FOURTH_10	table: 0x06f3c4b8
Remapping	SHOW_QUESTS	table: 0x06f3c508
Remapping	TAKEOFF_ITEM	table: 0x06f3c110
Remapping	LEVELUP	table: 0x06f3c070
Remapping	TOGGLE_NPC_LIST	table: 0x06f3ae58
Remapping	HOTKEY_FOURTH_11	table: 0x06f3c648
Remapping	HOTKEY_FOURTH_7	table: 0x06f3bfd0
Switching resolution to	1920x1200 Fullscreen	1920	1200	true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1916	1174	from	1916	1174
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
Error loading data profile	modules_loaded.profile	/current-profile/generic/modules_loaded.profile:1: '=' expected near '-'
Error loading data profile	modules_played.profile	/current-profile/generic/modules_played.profile:1: '=' expected near '-'
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	Tyren
[PROFILE] Main thread got authed	Tyren
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.43
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.43
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.37
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.37
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-0.9.43 using engine te4-0.9.43
tome	boot
example_realtime	tome
boot	example_realtime
example	boot
boot	gruesome
boot	example
boot	tome
example_realtime	gruesome
example	gruesome
* Module: tome
 ** 0.9.43
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\games\te4new\\game\engines\default\
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 39:24 :: 936
C Map seens texture: 40 (60x60)
Stored entities list	actor	table: 0x0b03f5d8
Stored entities list	object	table: 0x0b040820
Stored entities list	trap	table: 0x07137298
Generating cavern
Floodfill group	1	581
Floodfill group	18	169
Floodfill group	332	418
Floodfill group	483	13
Floodfill group	1033	70
Floodfill group	1112	16
Floodfill group	1174	12
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	274	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	274	learning	T_MANATHRUST	true	3
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_m.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor5.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
[PROFILE THREAD] batching CSETs
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0b2c6d68
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 779, 831 ticks
move 0 x 0
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1916	1174
C Map size 40:25 :: 1000
C Map seens texture: 134 (60x60)
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.43
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.43
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.37
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-0.9.43 using engine te4-0.9.43
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 0.9.43
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\games\te4new\\game\engines\default\
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.43	tome-0.9.43	player	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\games\te4new\t-engine.exe
SelfExe gave us app directory of:	C:\games\te4new\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 7fec40)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 7ff3f8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 7ffb60)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	0.9.43	tome-0.9.43	player	true
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE LOADER] available from dir: 	te4-0.9.43
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=43.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-0.9.43"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\SQlap\\T-Engine\4.0
	bootstrap
	C:\games\te4new\\game\thirdparty
	C:\games\te4new\\game
[ENGINE LOADER] loading engine:	0	9	43	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x350x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x350x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_FOURTH_12	table: 0x06cccda0
Remapping	USERCHAT_TALK	table: 0x06ccd330
Remapping	SHOW_INVENTORY	table: 0x06ccd380
Remapping	HOTKEY_FOURTH_9	table: 0x06ccd520
Remapping	SHOW_MAP	table: 0x06ccd570
Remapping	LOOK_AROUND	table: 0x06cdb358
Remapping	HOTKEY_FOURTH_6	table: 0x06ccd860
Remapping	SCREENSHOT	table: 0x06ccd8b0
Remapping	HOTKEY_FOURTH_3	table: 0x06ccd900
Remapping	MOVE_STAY	table: 0x06ccd950
Remapping	HOTKEY_FOURTH_8	table: 0x06ccd9a0
Remapping	SHOW_TIME	table: 0x06ccdf48
Remapping	HOTKEY_FOURTH_5	table: 0x06ccd4b8
Remapping	QUICK_SWITCH_WEAPON	table: 0x06ccdef8
Remapping	HOTKEY_FOURTH_2	table: 0x06ccd748
Remapping	CHANGE_LEVEL	table: 0x06ccdea8
Remapping	USERCHAT_SHOW_TALK	table: 0x06cce030
Remapping	HOTKEY_FOURTH_1	table: 0x06cce170
Remapping	HOTKEY_FOURTH_4	table: 0x06cce0d0
Remapping	REST	table: 0x06cce120
Remapping	RUN_AUTO	table: 0x06cce080
Remapping	HOTKEY_FOURTH_10	table: 0x06cce1c0
Remapping	SHOW_QUESTS	table: 0x06cce210
Remapping	TAKEOFF_ITEM	table: 0x06ccd798
Remapping	LEVELUP	table: 0x06ccd5c0
Remapping	TOGGLE_NPC_LIST	table: 0x06ccd810
Remapping	HOTKEY_FOURTH_11	table: 0x06ccdf98
Remapping	HOTKEY_FOURTH_7	table: 0x06ccd9f0
Switching resolution to	1920x1200 Fullscreen	1920	1200	true
Setting resolution to 1920x1200 (fullscreen)
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1920	1200
[PROFILE] mounted 	online	on /current-profile
Error loading data profile	modules_loaded.profile	/current-profile/generic/modules_loaded.profile:1: '=' expected near '-'
Error loading data profile	modules_played.profile	/current-profile/generic/modules_played.profile:1: '=' expected near '-'
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Tyren
[PROFILE] Main thread got authed	Tyren
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.43
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.43
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version gruesome-1.0.0 using engine te4-0.9.37
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.37
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-0.9.43 using engine te4-0.9.43
tome	boot
example_realtime	tome
boot	example_realtime
example	boot
boot	gruesome
boot	example
boot	tome
example_realtime	gruesome
example	gruesome
* Module: tome
 ** 0.9.43
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\games\te4new\\game\engines\default\
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	f3e7a2fedd3702a4179afc9a9455cb88	computed in 	5039
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Checking addon	tome-classic-ui-fixes-v2-b42.zip	:: (as dir)	false	:: (as teaa)	nil	
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	disallowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/Vera.ttf	12
[PROFILE THREAD] batching CSETs
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	paradox
 * 	attackarea
 * 	hate
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	MUCUS
===	physical	MITOSIS
===	physical	MITOSIS_SWAP
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 38x38
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	53
Using cached font	/data/font/DroidSansMono.ttf	53
Using cached font	/data/font/DroidSansMono.ttf	53
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 1406 blur
*p 1: Uniform: 2: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 4: 8B52 intensify
*p 1: Uniform: 5: 1406 motionblur
*p 1: Uniform: 6: 1406 solipsism_warning
*p 1: Uniform: 7: 8B50 texSize
*p 1: Uniform: 8: 1406 tick
*p 1: Uniform: 9: 8B5E noisevol
*p 1: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	53
Using cached font	/data/font/DroidSansMono.ttf	53
Using cached font	/data/font/DroidSansMono.ttf	53
Using cached font	/data/font/DroidSansMono.ttf	53
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 38x38
Loading savefile 	/save//
Loading savefile 	/save/player/
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	24
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 38x38
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Male
Missing 	race
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to bad game version.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 405, 6493 ticks
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_08.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_hand_04.png
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Elf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Thalore
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_thalore_01.png
Loading tile	player/elf_male/lower_body_08.png
Loading tile	player/elf_male/upper_body_25.png
Loading tile	player/elf_male/right_hand_04.png
[BIRTHER] set descriptor	class	Chronomancer
Missing 	subclass
[BIRTHER] set descriptor	subclass	Temporal Warden
Loading tile	player/elf_male/lower_body_03.png
Loading tile	player/elf_male/upper_body_05.png
Loading tile	player/elf_male/left_hand_03.png
[BIRTHER] set descriptor	sex	Male
[BIRTHER] set descriptor	race	Human
Missing 	subrace
[BIRTHER] set descriptor	subrace	Cornac
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	Chronomancer
Missing 	subclass
[BIRTHER] set descriptor	subclass	Temporal Warden
[BIRTHER] set descriptor	class	Afflicted
[BIRTHER] set descriptor	subclass	Cursed
Loading language	/data/languages/names/cornac_male.txt
Make word from	ag, on, ke	3
Loading tile	player/human_male/lower_body_03.png
Loading tile	player/human_male/upper_body_05.png
Loading tile	player/human_male/right_hand_06.png
[BIRTHER] set descriptor	race	Elf
[BIRTHER] set descriptor	subrace	Shalore
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	Afflicted
[BIRTHER] set descriptor	subclass	Cursed
Loading tile	player/elf_male/base_shalore_01.png
Loading tile	player/elf_male/right_hand_06.png
[BIRTHER] set descriptor	race	Elf
[BIRTHER] set descriptor	subrace	Thalore
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	Afflicted
[BIRTHER] set descriptor	subclass	Cursed
[BIRTHER] set descriptor	class	Chronomancer
[BIRTHER] set descriptor	subclass	Temporal Warden
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Adventure
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Elf
[BIRTHER] Applying descriptor Thalore
[TALENT]	player	1418	learning	T_THALOREN_WRATH	true	nil
[BIRTHER] Applying descriptor Chronomancer
[BIRTHER] Applying descriptor Temporal Warden
[TALENT]	player	1418	learning	T_STRENGTH_OF_PURPOSE	true	nil
[TALENT]	player	1418	learning	T_STAMINA_POOL	true	nil
[TALENT]	player	1418	learning	T_PARADOX_POOL	true	nil
[TALENT]	player	1418	learning	T_SHOOT	true	nil
[TALENT]	player	1418	learning	T_RELOAD	true	nil
[TALENT]	player	1418	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	player	1418	learning	T_SPACETIME_TUNING	true	nil
[TALENT]	player	1418	learning	T_CELERITY	true	nil
[TALENT]	player	1418	learning	T_DUAL_STRIKE	true	nil
Loading savefile 	/save/Agonke/
Registering on level load	wilderness-1	function: 0x0c8c0418	nil
Loading savefile 	/save/Agonke/
Loading entities file from file	/data/zones/norgos-lair/npcs.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/norgos-lair/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/norgos-lair/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/norgos-lair/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Norgos Lair	with base_level	1
Loading tile	talents/strength_of_purpose.png
Loading tile	talents/dual_strike.png
Loading tile	talents/spacetime_tuning.png
Loading tile	talents/shoot.png
Loading tile	talents/thaloren_wrath.png
Loading tile	talents/reload.png
Make wait background texture 640 : 1920x1200 (2048, 2048)
Loading savefile 	/save/Agonke/
Wait finished, counted 0, 26 ticks
Make wait background texture 652 : 1920x1200 (2048, 2048)
C Map size 44:28 :: 1232
C Map seens texture: 657 (60x60)
Stored entities list	actor	table: 0x0d619590
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0d633ee0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0d64ccc0
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0d633ee0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0d64e400
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0d633ee0
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0d64f650
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0d653888
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0d64f650
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0d64f1f8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0d64f650
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0d655d48
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0d6629e8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0d655d48
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0d663bf8
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d66e050
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d663bf8
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0d66f550
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0d6781c0
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0d66f550
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0d678e80
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0d66f550
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0d678ff0
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0d680510
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0d678ff0
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0d681570
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0d688d10
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0d681570
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0d689b78
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0d681570
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0d689cf0
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0d691f80
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0d689cf0
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0d693620
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0d6abb48
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0d693620
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0d6adaa8
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0d693620
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0d6adf58
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0d6e2488
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0d6adf58
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0d6e3c30
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0d6adf58
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0d6e6d38
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0d712338
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0d6e6d38
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0d61fca0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0d6e6d38
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0d692890
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0d6a5998
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0d692890
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0d6a7870
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0d692890
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0d54b3a0
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0d16b968
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0d54b3a0
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0cb0e718
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0d54b3a0
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0d138978
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0d1570a0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0d138978
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0d2c03b0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0d138978
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0d19f208
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0d20a808
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0d19f208
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0d1f4a48
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0d19f208
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0d6e2830
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0d2e38e0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0d6e2830
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0d6af048
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0d6e2830
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0d1ec268
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0d6ad4a0
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0d1ec268
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0d44ff30
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0d1ec268
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0d504828
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0d3e44a8
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0d504828
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0d3e4370
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0d504828
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0d4dd9b8
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0d227930
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0d4dd9b8
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0d210d08
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0d4dd9b8
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0d3d64e8
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0d403258
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0d3d64e8
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0d489e18
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0d3d64e8
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0d334e08
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d206348
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d334e08
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0d3687b8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0d334e08
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0d376290
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0d1225c0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0d376290
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0d5c3610
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0d376290
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0d14dd00
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0d1cf8a8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0d14dd00
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0d4f4388
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0d14dd00
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0d67cfe8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0d51adf8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0d67cfe8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0d51be80
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0d67cfe8
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0d56f008
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0d58d738
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0d56f008
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0d58ecd0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0d56f008
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0d540830
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0d5c5128
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0d540830
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0d5c5f38
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0d540830
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0d5c6bd0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0d5face0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0d5c6bd0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0d5fc7f8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0d5c6bd0
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0d5fe020
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0d7382e8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0d5fe020
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0d73a058
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0d5fe020
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0d73bc68
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0d75e638
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0d73bc68
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0d75f968
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0d73bc68
Stored entities list	object	table: 0x0d631fa8
Stored entities list	trap	table: 0x0d772520
loaded room generator	forest_clearing	function: 0x0d7980d8
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	17	36	with center	21	39
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	5	7	with center	7	10
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	30	8	with center	34	11
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing8x10
Making heightmap	8	10
room allocated at	36	24	with center	39	28
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	6	38	with center	10	42
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	9	17	with center	13	19
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing9x7
Making heightmap	9	7
room allocated at	21	15	with center	25	18
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	38	37	with center	40	41
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	29	16	with center	33	20
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	38	10	with center	42	13
Begin tunnel	10	table: 0x0d8d3450
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/tree_dark_snow10.png
Loading tile	terrain/tree_dark_snow7.png
Loading tile	terrain/tree_dark_snow1.png
Loading tile	terrain/tree_dark_snow12.png
Loading tile	terrain/tree_dark_snow3.png
Loading tile	terrain/tree_dark_snow9.png
Loading tile	terrain/tree_dark_snow6.png
Loading tile	terrain/tree_dark_snow5.png
Loading tile	terrain/tree_dark_snow11.png
Loading tile	terrain/tree_dark_snow8.png
Loading tile	terrain/tree_dark_snow13.png
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/way_next_4.png
Loading tile	terrain/tree_dark_snow2.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/snowy_grass.png
Loading tile	terrain/worldmap.png
Loading tile	npc/umber-snake.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Talent resolver for	white worm mass	:	T_CRAWL_POISON	=>	1
[TALENT]	white worm mass	3867	learning	T_CRAWL_POISON	true	1
Talent resolver for	white worm mass	:	T_MULTIPLY	=>	1
[TALENT]	white worm mass	3867	learning	T_MULTIPLY	true	1
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_w.png
Inscribing on cutpurse: INFUSION:_SUN_1
[TALENT]	cutpurse	3872	learning	T_INFUSION:_SUN_1	true	1
Talent resolver for	cutpurse	:	T_LETHALITY	=>	1
[TALENT]	cutpurse	3872	learning	T_LETHALITY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	17.752889569675	20.5
dex	11
 * flaming iron dagger of daylight => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	3.4366397384872	20.5
dex	16
fight: 	balanced steel dagger of daylight	flaming iron dagger of daylight	::	nil	MAINHAND
fight: 	balanced steel dagger of daylight	flaming iron dagger of daylight	::	nil	OFFHAND
addTmpVal	table: 0x0daa6f88	combat_atk	4	 :=: 	1	1	add
addTmpVal	table: 0x0daa6f88	combat_def	4	 :=: 	2	2	add
 * balanced steel dagger of daylight => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	16.707456513938	20.5
str	10
fight: 	prismatic rough leather armour of acid resistance	flaming iron dagger of daylight	::	nil	BODY
fight: 	prismatic rough leather armour of acid resistance	balanced steel dagger of daylight	::	nil	BODY
addTmpValTable	table: 0x0daa84d8	9	11
addTmpVal	table: 0x0daa84d8	9	11	 :=: 	3	3	add
addTmpValTable	table: 0x0daa84d8	10	11
addTmpVal	table: 0x0daa84d8	10	11	 :=: 	3	3	add
addTmpValTable	table: 0x0daa84d8	6	16
addTmpVal	table: 0x0daa84d8	6	16	 :=: 	3	3	add
addTmpVal	table: 0x0daa6f88	fatigue	6	 :=: 	4	4	add
addTmpVal	table: 0x0daa6f88	combat_armor	2	 :=: 	5	5	add
addTmpVal	table: 0x0daa6f88	combat_def	1	 :=: 	6	6	add
 * prismatic rough leather armour of acid resistance => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	29.762497568681	65.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	58.136425913925	65.5
Loading tile	npc/humanoid_human_cutpurse.png
Loading tile	npc/white-snake.png
Talent resolver for	white worm mass	:	T_CRAWL_POISON	=>	1
[TALENT]	white worm mass	3893	learning	T_CRAWL_POISON	true	1
Talent resolver for	white worm mass	:	T_MULTIPLY	=>	1
[TALENT]	white worm mass	3893	learning	T_MULTIPLY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	89.781500652847	112.5
Loading tile	object/ametrine.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	39.228495222453	65.5
Loading tile	object/mace_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	82.848759701673	112.5
Loading tile	object/money_small.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	91.72183009021	112.5
Loading tile	object/staff_elm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	26.839248015741	65.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	34.533201195191	65.5
Loading tile	object/ring_copper.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	69.96599936857	72.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	60.164560019077	65.5
Loading tile	object/leather_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	37.068559450463	65.5
Loading tile	object/mindstar_mossy.png
Wait finished, counted 953, 367 ticks
[1] = {
  [minor] = true
  [name] = font-life
  [percent] = 30
}
[2] = {
  [minor] = true
  [name] = antimagic-bush
  [percent] = 60
}
Loading tile	terrain/tree_dark_snow4.png
Assigned events list
[1] = {
}
[2] = {
  [1] = font-life
  [2] = antimagic-bush
}
[3] = {
  [1] = antimagic-bush
}
Not gone east, no backup guardian
Running on level loads	norgos-lair-1
Loading tile	npc/humanoid_player_player.png
[PARTY] New member, add after	Agonke	Agonke
Adding entity	1418	after	1418
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[PLAYER BIRTH] resolve...
Inscribing on Agonke: INFUSION:_WILD_1
[TALENT]	Agonke	1418	learning	T_INFUSION:_WILD_1	true	1
Inscribing on Agonke: INFUSION:_REGENERATION_2
[TALENT]	Agonke	1418	learning	T_INFUSION:_REGENERATION_2	true	1
addTmpVal	table: 0x085eac48	lite	2	 :=: 	1	1	add
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_thalore_01.png
Loading tile	player/elf_male/lower_body_01.png
Loading tile	player/elf_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
 * brass lantern => no drop
[Identify]	brass lantern	true
addTmpVal	table: 0x085eac48	auto_id	2	 :=: 	2	2	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Orb of Scrying	::	1
[Identify]	Orb of Scrying	true
[Identify]	quiver of elm arrows	true
[Identify]	elm longbow	true
str	11
fight: 	iron longsword	brass lantern	::	nil	MAINHAND
Loading tile	player/elf_male/right_hand_04.png
 * iron longsword => no drop
[Identify]	iron longsword	true
dex	11
fight: 	iron dagger	iron longsword	::	nil	MAINHAND
fight: 	iron dagger	brass lantern	::	nil	MAINHAND
fight: 	iron dagger	iron longsword	::	nil	OFFHAND
fight: 	iron dagger	brass lantern	::	nil	OFFHAND
Loading tile	player/elf_male/left_hand_03.png
 * iron dagger => no drop
[Identify]	iron dagger	true
str	10
fight: 	rough leather armour	iron longsword	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	brass lantern	::	nil	BODY
addTmpVal	table: 0x085eac48	fatigue	6	 :=: 	3	3	add
addTmpVal	table: 0x085eac48	combat_armor	2	 :=: 	4	4	add
addTmpVal	table: 0x085eac48	combat_def	1	 :=: 	5	5	add
Loading tile	player/elf_male/lower_body_03.png
Loading tile	player/elf_male/upper_body_05.png
 * rough leather armour => no drop
[Identify]	rough leather armour	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/unshackled.png
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Loading tile	talents/temporal_reprieve.png
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Loading tile	talents/displace_damage.png
Loading tile	talents/temporal_wake.png
Loading tile	talents/dimensional_step.png
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Loading tile	stats/strength.png
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Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Norgos Lair (1)
C Map minimap texture: 887 (50x50; 64x64)
Loading tile	object/artifact/orb_scrying.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/infusion__wild.png
<====	100	100	0	417	961
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Server latency	55
<====	17	17	0	551	997
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<====	100	100	0	417	961
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[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	dreadfell	7
Random escort on	dreadfell	6
Random escort on	daikara	3
Random escort on	daikara	1
Random escort on	daikara	2
Random escort on	reknor	2
Random escort on	reknor	1
Random escort on	heart-gloom	2
Random escort on	dreadfell	4
[COROUTINE] registering	savefilepipe	thread: 0x0d8dd730
[QUEST] given to	table: 0x085eac48	start-thaloren
[LOG]	#LIGHT_GREEN#Accepted quest 'Madness of the Ages'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
addTmpVal	table: 0x085eac48	has_transmo	1	 :=: 	6	6	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	31
Selected powers:
[1] = table: 0x0d8051f8
[2] = table: 0x0d8da8b0
[acid melee] = table: 0x0d8051f8
[3] = table: 0x0d8ea108
[resist mind] = table: 0x0d8ea108
[acid retribution] = table: 0x0d8da8b0
Creating randart Duvogokan(jewel-encrusted dwarven-steel plate armour) with nil with level 31
 * using themes	mind,acid
 ** selected ego	impenetrable 
 ** selected ego	 of lightning resistance
 ** selected ego	 of delving
 * adding power: acid melee
 * adding power: acid retribution
 * adding power: resist mind
 * adding bias power: acid retribution
 * adding bias power: acid melee
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Powers:	25	3	50
Selected powers:
[1] = table: 0x0d3881d0
[2] = table: 0x0d892920
[manaburn ranged] = table: 0x0d5254d8
[resist acid] = table: 0x0d892920
[3] = table: 0x0d5254d8
[acid burst] = table: 0x0d3881d0
Creating randart Samohell(glowing dragonbone longbow) with nil with level 50
 * using themes	antimagic,acid
 ** selected ego	steady 
 ** selected ego	thaloren 
 ** selected ego	thaloren 
 * adding power: acid burst
 * adding power: resist acid
 * adding power: manaburn ranged
 * adding power: acid burst
 * adding power: resist acid
 * adding power: manaburn ranged
 * adding bias power: manaburn ranged
 * adding bias power: acid burst
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	27
Selected powers:
[1] = table: 0x0d843010
[2] = table: 0x0d1099d8
[resist cold] = table: 0x0d843010
[manaburn melee] = table: 0x0d1099d8
Creating randart Saleta(scintillating dwarven-steel waraxe) with nil with level 27
 * using themes	antimagic,lightning
 ** selected ego	 of crippling
 ** selected ego	 of crippling
 ** selected ego	balanced 
 * adding power: resist cold
 * adding power: manaburn melee
 * adding power: resist cold
 * adding bias power: resist cold
 * adding bias power: manaburn melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	26
Selected powers:
[1] = table: 0x0d8e52f8
[2] = table: 0x0d872350
[acid melee] = table: 0x0d872350
Creating randart Meldil the dwarven-steel mace(unblemished dwarven-steel mace) with nil with level 26
 * using themes	acid,lightning
 ** selected ego	balanced 
 ** selected ego	balanced 
 ** selected ego	balanced 
 * adding power: acid melee
 * adding power: acid melee
 * adding power: acid melee
 * adding bias power: acid melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	3	12
Selected powers:
[1] = table: 0x0d8ccfb0
[2] = table: 0x0d80dd98
[3] = table: 0x0d841b48
[stat mag] = table: 0x0d80dd98
[save spell] = table: 0x0d8ccfb0
[stat cun] = table: 0x0d841b48
Creating randart cured leather armour 'Zubemina'(scintillating cured leather armour) with nil with level 12
 * using themes	defense,misc
 ** selected ego	 of lightning resistance
 ** selected ego	 of stability
 ** selected ego	 of acid resistance
 * adding power: save spell
 * adding power: stat mag
 * adding power: stat cun
 * adding bias power: stat mag
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	2	14
Selected powers:
[1] = table: 0x0d97ae00
[2] = table: 0x0da80a10
[mind crit magnitude] = table: 0x0d97ae00
[mindpower] = table: 0x0da80a10
Creating randart Arinor(unblemished dwarven-steel longsword) with nil with level 14
 * using themes	antimagic,mental
 ** selected ego	 of massacre
 ** selected ego	 of rage
 ** selected ego	 of massacre
 * adding power: mind crit magnitude
 * adding power: mindpower
 * adding bias power: mind crit magnitude
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	5	50
Selected powers:
[1] = table: 0x0da411e8
[2] = table: 0x0d7468b0
[3] = table: 0x0db8df90
[4] = table: 0x0da8d248
[resist nature] = table: 0x0d7468b0
[save mental] = table: 0x0da411e8
[resist blight] = table: 0x0db8df90
[temporal melee] = table: 0x0da90798
[def] = table: 0x0da8d248
[5] = table: 0x0da90798
Creating randart Ragulen(rune-covered dragonbone starstaff) with nil with level 50
 * using themes	defense,temporal
 ** selected ego	potent 
 ** selected ego	 of projection
 ** selected ego	ethereal 
 * adding power: save mental
 * adding power: resist nature
 * adding power: resist blight
 * adding power: def
 * adding power: temporal melee
 * adding bias power: save mental
 * adding bias power: temporal melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	4	42
Selected powers:
[1] = table: 0x0dbe4018
[2] = table: 0x0dbf1950
[3] = table: 0x0dbf3840
[4] = table: 0x0dc481c0
[void effect reduction] = table: 0x0dc481c0
[blight melee] = table: 0x0dbf3840
Creating randart voratun greatmaul 'Byzor'(scintillating voratun greatmaul) with nil with level 42
 * using themes	temporal,spell
 ** selected ego	thought-forged 
 ** selected ego	 of shearing
 ** selected ego	 of projection
 * adding power: void effect reduction
 * adding power: void effect reduction
 * adding power: blight melee
 * adding power: void effect reduction
 * adding bias power: void effect reduction
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	37
Selected powers:
[1] = table: 0x0dbf7668
[2] = table: 0x0dbf8608
[inc damage fire] = table: 0x0dbf7668
[temporal retribution] = table: 0x0dbf8608
[temporal melee] = table: 0x0dbf93f0
[3] = table: 0x0dbf93f0
Creating randart Blazewinter the cashmere wizard hat(rune-covered cashmere wizard hat) with fire with level 37
 * using themes	fire,temporal
 ** selected ego	 of balance
 ** selected ego	fearwoven 
 ** selected ego	fearwoven 
 * adding power: inc damage fire
 * adding power: temporal retribution
 * adding power: temporal melee
 * adding bias power: temporal melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	2	29
Selected powers:
[1] = table: 0x0db3cd40
[2] = table: 0x0d548d20
[stat str] = table: 0x0d548d20
[stat cun] = table: 0x0db3cd40
Creating randart Hathedubar(jewel-encrusted dwarven-steel mace) with nil with level 29
 * using themes	light,misc
 ** selected ego	 of gravity
 ** selected ego	balanced 
 ** selected ego	 of shearing
 * adding power: stat cun
 * adding power: stat str
 * adding power: stat cun
 * adding bias power: stat str
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Powers:	20	3	41
Selected powers:
[1] = table: 0x0d931598
[2] = table: 0x0d894b18
[3] = table: 0x0da55750
[arcane ranged] = table: 0x0d894b18
[arcane burst] = table: 0x0da55750
Creating randart Baluchak(rune-covered pouch of stralite shots) with nil with level 41
 * using themes	fire,arcane
 ** selected ego	battle-ranger's 
 ** selected ego	 of crippling
 ** selected ego	 of annihilation
 * adding power: arcane burst
 * adding power: arcane ranged
 * adding power: arcane burst
 * adding bias power: arcane burst
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	24
Selected powers:
[1] = table: 0x0d7672b8
[2] = table: 0x0d92b980
[resist mind] = table: 0x0d92b980
[mind retribution] = table: 0x0d7672b8
[resists pen light] = table: 0x0d7b9200
[3] = table: 0x0d7b9200
Creating randart dwarven-steel gauntlets 'Lightbane'(jewel-encrusted dwarven-steel gauntlets) with light with level 24
 * using themes	light,mind
 ** selected ego	steady 
 ** selected ego	 of the nighthunter
 ** selected ego	 of strength (#STATBONUS#)
 * adding power: mind retribution
 * adding power: resist mind
 * adding power: resists pen light
 * adding power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	4	37
Selected powers:
[1] = table: 0x0d4fefe8
[2] = table: 0x0d40a908
[3] = table: 0x0d2fe2d8
[4] = table: 0x0d43cb70
[save spell] = table: 0x0d40a908
[resist light] = table: 0x0d2fe2d8
[resist arcane] = table: 0x0d4fefe8
[resists pen mind] = table: 0x0d43cb70
Creating randart Layonn(rune-covered dwarven-steel plate armour) with nil with level 37
 * using themes	mind,antimagic
 ** selected ego	 of clarity
 ** selected ego	 of command
 ** selected ego	 of acid resistance
 * adding power: resist arcane
 * adding power: save spell
 * adding power: resist light
 * adding bias power: save spell
 * adding bias power: resist light
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	13	3	18
Selected powers:
[1] = table: 0x0d773240
[2] = table: 0x0d7fbe10
[inc damage fire] = table: 0x0d7fbe10
[acid melee] = table: 0x0d7dd848
[inc damage acid] = table: 0x0d773240
[3] = table: 0x0d7dd848
Creating randart yew longbow 'Hellterror'(unblemished yew longbow) with fire with level 18
 * using themes	fire,acid
 ** selected ego	steady 
 ** selected ego	 of power
 ** selected ego	 of power
 * adding power: inc damage acid
 * adding power: inc damage fire
 * adding power: acid melee
 * adding power: inc damage acid
 * adding power: inc damage fire
 * adding bias power: inc damage fire
 * adding bias power: acid melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	15
Selected powers:
[1] = table: 0x0d80fa88
[2] = table: 0x0d727b30
[lite radius] = table: 0x0d727b30
[stat mag] = table: 0x0d80fa88
Creating randart Borustir the steel greatmaul(scintillating steel greatmaul) with nil with level 15
 * using themes	mental,misc
 ** selected ego	balanced 
 ** selected ego	 of crippling
 ** selected ego	 of projection
 * adding power: stat mag
 * adding power: lite radius
 * adding power: stat mag
 * adding bias power: lite radius
 * adding bias power: lite radius
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	5	45
Selected powers:
[1] = table: 0x0d96c6e8
[2] = table: 0x0d86ea88
[3] = table: 0x0d941db0
[4] = table: 0x0dab20e8
[5] = table: 0x0d7afd08
[stat cun] = table: 0x0d7afd08
[stat con] = table: 0x0d86ea88
[stat mag] = table: 0x0d941db0
[water breathing] = table: 0x0dab20e8
Creating randart Xerubredhenn the voratun ring(scintillating voratun ring) with nil with level 45
 * using themes	misc,acid
 ** selected ego	 of pilfering
 ** selected ego	conjurer's 
 ** selected ego	warrior's 
 * adding power: stat cun
 * adding power: stat con
 * adding power: stat mag
 * adding bias power: stat mag
 * adding bias power: stat cun
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	5	48
Selected powers:
[1] = table: 0x0db747c0
[2] = table: 0x0dba0ea0
[3] = table: 0x0da68f10
[4] = table: 0x0daa1dc8
[5] = table: 0x0d97fcf0
[lightning retribution] = table: 0x0d97fcf0
[lightning burst] = table: 0x0dba0ea0
[resist lightning] = table: 0x0daa1dc8
Creating randart Nimbuskiller(jewel-encrusted voratun battleaxe) with lightning with level 48
 * using themes	fire,lightning
 ** selected ego	 of massacre
 ** selected ego	warbringer's 
 ** selected ego	 of ruin
 * adding power: resist lightning
 * adding power: lightning burst
 * adding power: resist lightning
 * adding power: resist lightning
 * adding power: lightning retribution
 * adding power: resist lightning
 * adding power: lightning burst
 * adding power: resist lightning
 * adding bias power: resist lightning
 * adding bias power: lightning burst
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	16
Selected powers:
[1] = table: 0x0daad850
[2] = table: 0x0c7b8748
[armor] = table: 0x0daad850
[resist nature] = table: 0x0c7b8748
Creating randart Emelerin the steel mace(glowing steel mace) with nil with level 16
 * using themes	light,defense
 ** selected ego	quick 
 ** selected ego	 of massacre
 ** selected ego	warbringer's 
 * adding power: armor
 * adding power: resist nature
 * adding bias power: resist nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	8	2	13
Selected powers:
[1] = table: 0x0d99a880
[2] = table: 0x0d9a4a50
[def] = table: 0x0d99a880
[immune disarm] = table: 0x0d9a4a50
Creating randart woollen robe 'Hurynik'(unblemished woollen robe) with nil with level 13
 * using themes	acid,defense
 ** selected ego	 of darkness (#RESIST#)
 ** selected ego	 of the mind (#RESIST#)
 ** selected ego	mindwoven 
 * adding power: def
 * adding power: immune disarm
 * adding bias power: def
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	21	5	37
Selected powers:
[1] = table: 0x0db6ddd8
[2] = table: 0x0d97dc28
[3] = table: 0x0dbcbbf0
[4] = table: 0x0d9a59f8
[acid blind ranged] = table: 0x0dbcbbf0
[5] = table: 0x0d9f34b8
[acid burst (crit)] = table: 0x0d9f34b8
[arcane ranged] = table: 0x0db6ddd8
[blight ranged] = table: 0x0d97dc28
[acid burst] = table: 0x0d9a59f8
Creating randart pouch of stralite shots 'Bethykira'(unblemished pouch of stralite shots) with nil with level 37
 * using themes	spell,acid
 ** selected ego	deadly 
 ** selected ego	 of annihilation
 ** selected ego	barbed 
 * adding power: arcane ranged
 * adding power: blight ranged
 * adding power: acid blind ranged
 * adding power: acid burst
 * adding power: acid burst (crit)
 * adding bias power: blight ranged
 * adding bias power: arcane ranged
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	5	49
Selected powers:
[1] = table: 0x0da25700
[2] = table: 0x0d8b8b60
[3] = table: 0x081e43e8
[4] = table: 0x0d609208
[5] = table: 0x0d3b8f88
[stamina regeneration] = table: 0x081e43e8
[phys dam] = table: 0x0d8b8b60
[resist blight] = table: 0x0d609208
[phys apr] = table: 0x0d3b8f88
Creating randart pair of voratun boots 'Mayobeth'(scintillating pair of voratun boots) with nil with level 49
 * using themes	antimagic,physical
 ** selected ego	stalker's 
 ** selected ego	 of strife
 ** selected ego	 of rushing
 * adding power: resist blight
 * adding power: phys dam
 * adding power: stamina regeneration
 * adding power: resist blight
 * adding power: phys apr
 * adding power: resist blight
 * adding power: phys dam
 * adding bias power: resist blight
 * adding bias power: stamina regeneration
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	3	40
Selected powers:
[1] = table: 0x0d53ae28
[2] = table: 0x0d87fad0
[resist mind] = table: 0x0d53ae28
[immune stun] = table: 0x0d9217a0
[blight retribution] = table: 0x0d87fad0
[3] = table: 0x0d9217a0
Creating randart Xigana(scintillating voratun ring) with nil with level 40
 * using themes	blight,defense
 ** selected ego	 of physical power 
 ** selected ego	savage's 
 ** selected ego	rogue's 
 * adding power: resist mind
 * adding power: blight retribution
 * adding power: immune stun
 * adding power: resist mind
 * adding power: blight retribution
 * adding power: immune stun
 * adding bias power: immune stun
 * adding bias power: blight retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	31
Selected powers:
[1] = table: 0x0d6baa58
[2] = table: 0x0d6bd350
[stat mag] = table: 0x0d6baa58
[lightning retribution] = table: 0x0d6bd350
[resists pen blight] = table: 0x0d800528
[3] = table: 0x0d800528
Creating randart pair of dwarven-steel boots 'Tempestbreak'(glowing pair of dwarven-steel boots) with lightning with level 31
 * using themes	spell,lightning
 ** selected ego	 of uncanny dodging
 ** selected ego	dreamer's 
 ** selected ego	 of uncanny dodging
 * adding power: stat mag
 * adding power: lightning retribution
 * adding power: resists pen blight
 * adding power: stat mag
 * adding bias power: resists pen blight
 * adding bias power: resists pen blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	45
Selected powers:
[1] = table: 0x0dba85a0
[2] = table: 0x0d7f1b80
[3] = table: 0x0d7c7d90
[4] = table: 0x0db59bb0
[mind burst] = table: 0x0dba85a0
[lightning retribution] = table: 0x0d7c7d90
[resist mind] = table: 0x0d7f1b80
[resist lightning] = table: 0x0db59bb0
Creating randart Thunderfury(unblemished voratun greatsword) with lightning with level 45
 * using themes	mind,lightning
 ** selected ego	balanced 
 ** selected ego	thunderous 
 ** selected ego	huntsman's 
 * adding power: mind burst
 * adding power: resist mind
 * adding power: lightning retribution
 * adding power: resist lightning
 * adding power: mind burst
 * adding bias power: mind burst
 * adding bias power: lightning retribution
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x08206e68
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d663bf8
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	5	36
Selected powers:
[1] = table: 0x0d766878
[2] = table: 0x0d320e98
[3] = table: 0x0c8eef58
[4] = table: 0x0da85560
[5] = table: 0x0d60b980
[acid melee] = table: 0x0d60b980
[resists pen acid] = table: 0x0da85560
[resists pen fire] = table: 0x0c8eef58
[fire retribution] = table: 0x0d320e98
Creating randart Huriruileg the Infernorigor(rune-covered wand) with fire with level 36
 * using themes	fire,acid
 ** selected ego	warded 
 ** selected ego	supercharged 
 ** selected ego	overpowered 
 * adding power: acid melee
 * adding power: fire retribution
 * adding power: resists pen fire
 * adding power: resists pen acid
 * adding power: acid melee
 * adding bias power: fire retribution
 * adding bias power: resists pen acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	4	40
Selected powers:
[1] = table: 0x0d5bb1d8
[2] = table: 0x0d837488
[3] = table: 0x0d98fe48
[4] = table: 0x0c83e418
[inc damage temporal] = table: 0x0d98fe48
[lightning retribution] = table: 0x0d5bb1d8
[lightning melee] = table: 0x0c83e418
Creating randart voratun mace 'Arcking'(unblemished voratun mace) with lightning with level 40
 * using themes	temporal,lightning
 ** selected ego	psychic's 
 ** selected ego	 of massacre
 ** selected ego	 of rage
 * adding power: lightning retribution
 * adding power: lightning melee
 * adding power: inc damage temporal
 * adding power: lightning melee
 * adding power: lightning retribution
 * adding power: lightning melee
 * adding bias power: lightning melee
 * adding bias power: lightning retribution
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	19	2	32
Selected powers:
[1] = table: 0x0d9e4070
[2] = table: 0x0d9e6a40
[save physical] = table: 0x0d9e4070
[improve heal] = table: 0x0d9e6a40
Creating randart Mayuda the elven-wood longbow(unblemished elven-wood longbow) with nil with level 32
 * using themes	blight,physical
 ** selected ego	 of power
 ** selected ego	ranger's 
 ** selected ego	 of power
 * adding power: save physical
 * adding power: improve heal
 * adding power: save physical
 * adding power: improve heal
 * adding power: save physical
 * adding power: improve heal
 * adding bias power: save physical
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	41
Selected powers:
[1] = table: 0x0d9a04c8
[2] = table: 0x0d9a17d0
[3] = table: 0x0d9a28a8
[4] = table: 0x0da3a680
[5] = table: 0x0da3ba80
[mind melee] = table: 0x0da3a680
[mind burst (crit)] = table: 0x0d9a28a8
[blight burst] = table: 0x0da3ba80
[resist blight] = table: 0x0d9a17d0
Creating randart Goriregogarim the voratun greatsword(unblemished voratun greatsword) with nil with level 41
 * using themes	blight,mind
 ** selected ego	psychic's 
 ** selected ego	blazebringer's 
 ** selected ego	 of ruin
 * adding power: resist blight
 * adding power: resist blight
 * adding power: mind burst (crit)
 * adding power: mind melee
 * adding bias power: mind melee
 * adding bias power: resist blight
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0db17120
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d663bf8
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	4	37
Selected powers:
[1] = table: 0x0dc5cf08
[2] = table: 0x0dc5dcf0
[3] = table: 0x0dc5eac0
[4] = table: 0x0dc5f8b8
[arcane retribution] = table: 0x0dc5cf08
[resists pen darkness] = table: 0x0dc5f8b8
[resist darkness] = table: 0x0dc5eac0
[inc damage arcane] = table: 0x0dc5dcf0
Creating randart Duatheldredge(jewel-encrusted wand) with dark with level 37
 * using themes	dark,arcane
 ** selected ego	overpowered 
 ** selected ego	overpowered 
 ** selected ego	void 
 * adding power: arcane retribution
 * adding power: inc damage arcane
 * adding power: resist darkness
 * adding power: resists pen darkness
 * adding bias power: resist darkness
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	3	19
Selected powers:
[1] = table: 0x0200db00
[2] = table: 0x0200e548
[3] = table: 0x0200f210
[resists pen fire] = table: 0x0200e548
[fire retribution] = table: 0x0200f210
Creating randart steel plate armour 'Burnraven'(glowing steel plate armour) with fire with level 19
 * using themes	fire,temporal
 ** selected ego	 of stability
 ** selected ego	 of clarity
 ** selected ego	 of acid resistance
 * adding power: resists pen fire
 * adding power: resists pen fire
 * adding power: fire retribution
 * adding bias power: fire retribution
 * adding bias power: resists pen fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	3	21
Selected powers:
[1] = table: 0x03ee0998
[2] = table: 0x03ee1408
[3] = table: 0x03ee2100
[resists pen temporal] = table: 0x03ee2100
[resist temporal] = table: 0x03ee1408
Creating randart cured leather armour 'Isuthra'(rune-covered cured leather armour) with nil with level 21
 * using themes	blight,temporal
 ** selected ego	 of command
 ** selected ego	 of cold resistance
 ** selected ego	enlightening 
 * adding power: resists pen temporal
 * adding power: resist temporal
 * adding bias power: resists pen temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	15
Selected powers:
[1] = table: 0x0dc9de98
[2] = table: 0x0dca0490
[apr] = table: 0x0dca0490
[increased stamina] = table: 0x0dca2a78
[3] = table: 0x0dca2a78
[decreased fatigue] = table: 0x0dc9de98
Creating randart ash vilestaff 'Gilochik'(jewel-encrusted ash vilestaff) with nil with level 15
 * using themes	antimagic,physical
 ** selected ego	cruel 
 ** selected ego	earthen 
 ** selected ego	 of wizardry
 * adding power: decreased fatigue
 * adding power: apr
 * adding power: increased stamina
 * adding power: decreased fatigue
 * adding power: apr
 * adding bias power: decreased fatigue
 * adding bias power: increased stamina
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	20
Selected powers:
[1] = table: 0x0d813018
[2] = table: 0x0d5cc870
[resist blight] = table: 0x0da387c0
[insidious poison melee] = table: 0x0d813018
[nature melee] = table: 0x0d5cc870
[3] = table: 0x0da387c0
Creating randart dwarven-steel gauntlets 'Phlegmquick'(scintillating dwarven-steel gauntlets) with nature with level 20
 * using themes	antimagic,nature
 ** selected ego	steady 
 ** selected ego	sand 
 ** selected ego	cinder 
 * adding power: insidious poison melee
 * adding power: nature melee
 * adding power: resist blight
 * adding bias power: insidious poison melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	2	17
Selected powers:
[1] = table: 0x0d41bb10
[2] = table: 0x0d75f2e8
[dark melee] = table: 0x0d75f2e8
[inc damage darkness] = table: 0x0d41bb10
Creating randart Blindoozer(jewel-encrusted yew vilestaff) with dark with level 17
 * using themes	mind,dark
 ** selected ego	 of protection
 ** selected ego	 of projection
 ** selected ego	shimmering 
 * adding power: inc damage darkness
 * adding power: dark melee
 * adding power: inc damage darkness
 * adding bias power: dark melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	15
Selected powers:
[1] = table: 0x0d8ae1e8
[2] = table: 0x0d537f38
[hate per kill] = table: 0x0d402e38
[mind melee] = table: 0x0d8ae1e8
[3] = table: 0x0d402e38
[mind conversion] = table: 0x0d537f38
Creating randart Ivenne the steel longsword(rune-covered steel longsword) with nil with level 15
 * using themes	light,mental
 ** selected ego	hateful 
 ** selected ego	 of massacre
 ** selected ego	quick 
 * adding power: mind melee
 * adding power: mind conversion
 * adding power: hate per kill
 * adding power: mind melee
 * adding power: mind conversion
 * adding bias power: hate per kill
 * adding bias power: mind conversion
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	46
Selected powers:
[1] = table: 0x0dccca00
[2] = table: 0x0dcc4cd0
[3] = table: 0x03f1ec50
[4] = table: 0x03f18158
[spell crit magnitude] = table: 0x03f18158
[void effect reduction] = table: 0x0dcc4cd0
[5] = table: 0x03f10638
[spellcrit] = table: 0x03f1ec50
[blight retribution] = table: 0x0dccca00
[arcane melee] = table: 0x03f10638
Creating randart Eleneldir(glowing elven-silk wizard hat) with nil with level 46
 * using themes	dark,spell
 ** selected ego	 of magic (#STATBONUS#)
 ** selected ego	stabilizing 
 ** selected ego	stabilizing 
 * adding power: blight retribution
 * adding power: void effect reduction
 * adding power: spellcrit
 * adding power: spell crit magnitude
 * adding bias power: spell crit magnitude
 * adding bias power: spellcrit
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	4	37
Selected powers:
[1] = table: 0x03f343a0
[2] = table: 0x03f293a0
[3] = table: 0x03ed1f80
[4] = table: 0x03ec8e48
[apr] = table: 0x03ec8e48
[inc damage nature] = table: 0x03f293a0
[improve heal] = table: 0x03ed1f80
[phys dam] = table: 0x03f343a0
Creating randart Treequill the pulsing mindstar(unblemished pulsing mindstar) with nature with level 37
 * using themes	physical,nature
 ** selected ego	epiphanous 
 ** selected ego	nature's 
 ** selected ego	hateful 
 * adding power: phys dam
 * adding power: inc damage nature
 * adding power: improve heal
 * adding power: apr
 * adding power: phys dam
 * adding power: inc damage nature
 * adding bias power: improve heal
 * adding bias power: improve heal
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	16	3	29
Selected powers:
[1] = table: 0x0d9349c8
[2] = table: 0x0d8a0310
[3] = table: 0x0d872f00
[dark burst] = table: 0x0d8a0310
[dark ranged] = table: 0x0d872f00
Creating randart quiver of yew arrows 'Gloomdash'(rune-covered quiver of yew arrows) with dark with level 29
 * using themes	defense,dark
 ** selected ego	 of amnesia
 ** selected ego	thought-forged 
 ** selected ego	 of torment
 * adding power: dark ranged
 * adding power: dark burst
 * adding power: dark ranged
 * adding power: dark ranged
 * adding bias power: dark ranged
 * adding bias power: dark burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	21
Selected powers:
[1] = table: 0x03ee0320
[2] = table: 0x0d7d03f8
[inc damage mind] = table: 0x0db57668
[save spell] = table: 0x03ee0320
[increased vim] = table: 0x0d7d03f8
[3] = table: 0x0db57668
Creating randart Adusekira the dwarven-steel waraxe(unblemished dwarven-steel waraxe) with nil with level 21
 * using themes	mind,spell
 ** selected ego	warbringer's 
 ** selected ego	 of projection
 ** selected ego	balanced 
 * adding power: save spell
 * adding power: increased vim
 * adding power: inc damage mind
 * adding power: save spell
 * adding power: increased vim
 * adding bias power: increased vim
 * adding bias power: save spell
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	8	2	15
Selected powers:
[1] = table: 0x0dbf6b98
[2] = table: 0x03eee958
[temporal retribution] = table: 0x0dbf6b98
[mind retribution] = table: 0x03eee958
Creating randart steel waraxe 'Tuludunalen'(glowing steel waraxe) with nil with level 15
 * using themes	mind,temporal
 ** selected ego	 of projection
 ** selected ego	thought-forged 
 ** selected ego	 of crippling
 * adding power: temporal retribution
 * adding power: mind retribution
 * adding bias power: mind retribution
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0dc77c48
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0d689cf0
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	2	16
Selected powers:
[1] = table: 0x0dd45860
[2] = table: 0x0dd46850
[resist arcane] = table: 0x0dd45860
[resist darkness] = table: 0x0dd46850
Creating randart Layutira the steel torque of thermal psionic shield(jewel-encrusted torque) with nil with level 16
 * using themes	fire,antimagic
 ** selected ego	telekinetic 
 * adding power: resist arcane
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	4	44
Selected powers:
[1] = table: 0x0ddda028
[2] = table: 0x0dddbf18
[3] = table: 0x0ddddd98
[4] = table: 0x0dddfbe0
[mindpower] = table: 0x0ddddd98
[hate on crit] = table: 0x0dddbf18
[lightning conversion] = table: 0x0ddda028
[mind retribution] = table: 0x0dddfbe0
Creating randart Flashripper the voratun waraxe(unblemished voratun waraxe) with lightning with level 44
 * using themes	mental,lightning
 ** selected ego	 of rage
 ** selected ego	psychic's 
 ** selected ego	 of crippling
 * adding power: lightning conversion
 * adding power: hate on crit
 * adding power: mindpower
 * adding power: mind retribution
 * adding power: lightning conversion
 * adding power: hate on crit
 * adding power: mindpower
 * adding bias power: hate on crit
 * adding bias power: hate on crit
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	4	41
Selected powers:
[1] = table: 0x0d403660
[2] = table: 0x0d720340
[3] = table: 0x0d810660
[4] = table: 0x0d215d20
[immune disease] = table: 0x0d215d20
[save mental] = table: 0x0d810660
[immune teleport] = table: 0x0d403660
[immune confusion] = table: 0x0d720340
Creating randart Mayunor the drakeskin leather cap(rune-covered drakeskin leather cap) with nil with level 41
 * using themes	dark,defense
 ** selected ego	 of fortune
 ** selected ego	 of knowledge
 ** selected ego	 of strength (#STATBONUS#)
 * adding power: immune teleport
 * adding power: immune confusion
 * adding power: save mental
 * adding power: immune disease
 * adding power: immune teleport
 * adding power: immune confusion
 * adding power: save mental
 * adding power: immune disease
 * adding bias power: immune teleport
 * adding bias power: immune confusion
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	34
Selected powers:
[1] = table: 0x0dd208f8
[2] = table: 0x0d955200
[3] = table: 0x0c7e89e8
[4] = table: 0x0d99dbc0
[resists pen lightning] = table: 0x0d99dbc0
[resist blight] = table: 0x0d955200
[resist fire] = table: 0x0c7e89e8
[5] = table: 0x0da0e330
[resist nature] = table: 0x0da0e330
[inc damage lightning] = table: 0x0dd208f8
Creating randart reinforced leather armour 'Flashstrider'(jewel-encrusted reinforced leather armour) with lightning with level 34
 * using themes	antimagic,lightning
 ** selected ego	nimble 
 ** selected ego	nimble 
 ** selected ego	spiked 
 * adding power: inc damage lightning
 * adding power: resist blight
 * adding power: resist fire
 * adding power: resists pen lightning
 * adding power: resist nature
 * adding power: inc damage lightning
 * adding bias power: resist blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	4	49
Selected powers:
[1] = table: 0x0d829450
[2] = table: 0x0837a9c8
[3] = table: 0x0d5849f8
[4] = table: 0x0dab9a20
[slay vermin] = table: 0x0d5849f8
[damage] = table: 0x0837a9c8
[mindcrit] = table: 0x0dab9a20
[mind melee] = table: 0x0d829450
Creating randart dragonbone magestaff 'Brenalathadir'(glowing dragonbone magestaff) with nil with level 49
 * using themes	mental,physical
 ** selected ego	 of wizardry
 ** selected ego	 of might
 * adding power: mind melee
 * adding power: damage
 * adding power: slay vermin
 * adding power: mindcrit
 * adding power: mind melee
 * adding power: damage
 * adding power: slay vermin
 * adding bias power: mind melee
 * adding bias power: slay vermin
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	37
Selected powers:
[1] = table: 0x0da79c40
[2] = table: 0x0d8dede0
[3] = table: 0x0d537d90
[4] = table: 0x03e8f500
[inc damage temporal] = table: 0x0d8dede0
[temporal retribution] = table: 0x03e8f500
[light retribution] = table: 0x0d537d90
[resist temporal] = table: 0x0da79c40
Creating randart Radianceschism the reinforced leather armour(rune-covered reinforced leather armour) with light with level 37
 * using themes	light,temporal
 ** selected ego	 of lightning resistance
 ** selected ego	spiked 
 ** selected ego	nimble 
 * adding power: resist temporal
 * adding power: inc damage temporal
 * adding power: light retribution
 * adding power: temporal retribution
 * adding power: resist temporal
 * adding bias power: light retribution
 * adding bias power: inc damage temporal
 * adding bias power: temporal retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	4	40
Selected powers:
[1] = table: 0x0d768a00
[2] = table: 0x0d940980
[3] = table: 0x03e91770
[4] = table: 0x0ddaa1e0
[nature melee] = table: 0x0d940980
[inc damage acid] = table: 0x03e91770
[acid retribution] = table: 0x0ddaa1e0
Creating randart Windwinnow the dragonbone magestaff(glowing dragonbone magestaff) with nature with level 40
 * using themes	acid,nature
 ** selected ego	 of fate
 ** selected ego	 of protection
 ** selected ego	 of blasting
 * adding power: acid retribution
 * adding power: nature melee
 * adding power: inc damage acid
 * adding power: acid retribution
 * adding power: acid retribution
 * adding bias power: acid retribution
 * adding bias power: acid retribution
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d957c18
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d663bf8
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	47
Selected powers:
[1] = table: 0x0dd86138
[2] = table: 0x0dd82180
[inc damage arcane] = table: 0x0dd86138
[fire melee] = table: 0x0dd3cff0
[resists pen fire] = table: 0x0dd82180
[3] = table: 0x0dd3cff0
Creating randart Hellstrail(scintillating wand) with fire with level 47
 * using themes	fire,arcane
 ** selected ego	striking 
 ** selected ego	warded 
 ** selected ego	bright 
 * adding power: inc damage arcane
 * adding power: resists pen fire
 * adding power: fire melee
 * adding power: inc damage arcane
 * adding power: resists pen fire
 * adding bias power: resists pen fire
 * adding bias power: fire melee
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	3	48
Selected powers:
[1] = table: 0x0dba9ca0
[2] = table: 0x0dc43f60
[3] = table: 0x03f51170
[resists pen light] = table: 0x03f51170
[light melee] = table: 0x0dba9ca0
[resists pen mind] = table: 0x0dc43f60
Creating randart Kindlequick(glowing voratun gauntlets) with light with level 48
 * using themes	light,mind
 ** selected ego	restful 
 ** selected ego	 of the nighthunter
 ** selected ego	 of the juggernaut
 * adding power: light melee
 * adding power: resists pen mind
 * adding power: resists pen light
 * adding power: light melee
 * adding bias power: resists pen mind
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	36
Selected powers:
[1] = table: 0x0da69ab8
[2] = table: 0x0dcb3368
[psi regen] = table: 0x0da69ab8
[resists pen acid] = table: 0x0dcb3368
[max hate] = table: 0x03f4c2e8
[3] = table: 0x03f4c2e8
Creating randart Eremirath the dwarven-steel battleaxe(unblemished dwarven-steel battleaxe) with nil with level 36
 * using themes	mental,acid
 ** selected ego	 of shearing
 ** selected ego	 of massacre
 ** selected ego	blazebringer's 
 * adding power: psi regen
 * adding power: resists pen acid
 * adding power: max hate
 * adding power: psi regen
 * adding bias power: psi regen
 * adding bias power: psi regen
[SORTING HOTKEYS] actor = "Agonke"
[SORTING HOTKEYS] actor = "Agonke" - pairing	T_THALOREN_WRATH	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	T_DUAL_STRIKE	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	T_SHOOT	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	T_SPACETIME_TUNING	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	T_ATTACK	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	T_RELOAD	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	Orb of Scrying	nil
[SORTING HOTKEYS] actor = "Agonke" - pairing	Transmogrification Chest	nil
[ONLINE PROFILE] current character 	Agonke the level 1 Thalore Temporal Warden
Loading tile	talents/attack.png
Loading tile	object/chest4.png
[SAVEFILE PIPE] new save running in the pipe:	Agonke	entity	::	character.teac	::	table: 0x08564308	=>	table: 0x0d80b7a0	(35)
Loading savefile 	/save/Agonke/
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x0db6f448
[ZONE] Left zone	Norgos Lair
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-norgos-lair-1.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-norgos-lair.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/Agonke/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Samohell into world artifacts
Importing steel plate armour 'Burnraven' into world artifacts
Importing Baluchak into world artifacts
Importing cured leather armour 'Zubemina' into world artifacts
Importing Goriregogarim the voratun greatsword into world artifacts
Importing Windwinnow the dragonbone magestaff into world artifacts
Importing cured leather armour 'Isuthra' into world artifacts
Importing Xerubredhenn the voratun ring into world artifacts
Importing Arinor into world artifacts
Importing Kindlequick into world artifacts
Importing Hellstrail into world artifacts
Importing Radianceschism the reinforced leather armour into world artifacts
Importing pouch of stralite shots 'Bethykira' into world artifacts
Importing dragonbone magestaff 'Brenalathadir' into world artifacts
Importing Flashripper the voratun waraxe into world artifacts
Importing Duatheldredge into world artifacts
Importing yew longbow 'Hellterror' into world artifacts
Importing reinforced leather armour 'Flashstrider' into world artifacts
Importing Adusekira the dwarven-steel waraxe into world artifacts
Importing woollen robe 'Hurynik' into world artifacts
Importing Xigana into world artifacts
Importing Eleneldir into world artifacts
Importing Mayunor the drakeskin leather cap into world artifacts
Importing Layutira the steel torque of thermal psionic shield into world artifacts
Importing Hathedubar into world artifacts
Importing steel waraxe 'Tuludunalen' into world artifacts
Importing voratun greatmaul 'Byzor' into world artifacts
Importing ash vilestaff 'Gilochik' into world artifacts
Importing Duvogokan into world artifacts
Importing voratun mace 'Arcking' into world artifacts
Importing Layonn into world artifacts
Importing Meldil the dwarven-steel mace into world artifacts
Importing Huriruileg the Infernorigor into world artifacts
Importing Mayuda the elven-wood longbow into world artifacts
Importing Treequill the pulsing mindstar into world artifacts
Importing Blindoozer into world artifacts
Importing Ragulen into world artifacts
Importing Ivenne the steel longsword into world artifacts
Importing Borustir the steel greatmaul into world artifacts
Importing Saleta into world artifacts
Importing dwarven-steel gauntlets 'Lightbane' into world artifacts
Importing dwarven-steel gauntlets 'Phlegmquick' into world artifacts
Importing Nimbuskiller into world artifacts
Importing Emelerin the steel mace into world artifacts
Importing Blazewinter the cashmere wizard hat into world artifacts
Importing Eremirath the dwarven-steel battleaxe into world artifacts
Importing pair of voratun boots 'Mayobeth' into world artifacts
Importing pair of dwarven-steel boots 'Tempestbreak' into world artifacts
Importing Thunderfury into world artifacts
Importing quiver of yew arrows 'Gloomdash' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1
Make wait background texture 776 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-norgos-lair-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-norgos-lair.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/Agonke/
Wait finished, counted 0, 26 ticks
Make wait background texture 809 : 1920x1200 (2048, 2048)
C Map size 44:28 :: 1232
C Map seens texture: 877 (180x110)
Stored entities list	actor	table: 0x0f0df300
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0f0e1220
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0f133e38
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0f0e1220
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0f135500
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0f0e1220
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0f136670
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0f1397b8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0f136670
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0f1362a8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0f136670
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0f13bb10
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0f143db8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0f13bb10
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0f144ee0
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0f149368
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0f144ee0
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0f14a780
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0f151050
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0f14a780
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0f151c78
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0f14a780
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0f151d00
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0f154a88
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0f151d00
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0f1559f8
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0f15b5e8
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0f1559f8
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0f15c3b0
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0f1559f8
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0f15c438
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0f1607d0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0f15c438
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0f161d88
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0f173638
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0f161d88
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0f175500
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0f161d88
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0f1758d0
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0f19acd0
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0f1758d0
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0f19c3e0
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0f1758d0
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0f19f400
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0f1bdb80
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0f19f400
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0f1bf6f0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0f19f400
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0f1c14b8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0f1d3680
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0f1c14b8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0f1d4468
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0f1c14b8
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0f1d5d80
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0f1f0e60
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0f1d5d80
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0f1f26e0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0f1d5d80
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0f1f3a08
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0f21b378
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0f1f3a08
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0f21d388
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0f1f3a08
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0f221ab0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0f23ae60
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0f221ab0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0f161558
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0f221ab0
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0f23de88
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0f260618
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0f23de88
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0f262578
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0f23de88
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0f19edb8
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0f27d448
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0f19edb8
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0f27e010
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0f19edb8
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0f27f2d0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0f2a0928
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0f27f2d0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0f2a2050
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0f27f2d0
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0f2a4748
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0f2c5658
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0f2a4748
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0f2c6d58
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0f2a4748
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0f2c8b88
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0f2e34f8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0f2c8b88
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0f2e47c0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0f2c8b88
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0f2e6510
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0f2fde20
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0f2e6510
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0f2febd0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0f2e6510
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0f300080
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0f319310
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0f300080
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0f319b30
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0f300080
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0f31b070
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0f3344d0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0f31b070
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0f335be8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0f31b070
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0f3374a0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0f3587f8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0f3374a0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0f359ba8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0f3374a0
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0f35ba70
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0f373e28
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0f35ba70
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0f375738
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0f35ba70
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0f376e38
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0f38e358
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0f376e38
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0f38f3c0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0f376e38
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0f38ffa0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0f3ba720
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0f38ffa0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0f3bc5f0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0f38ffa0
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0f3bdd68
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0f3d6360
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0f3bdd68
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0f3d8038
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0f3bdd68
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0f3d9ae8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0f3f3378
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0f3d9ae8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0f3f4610
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0f3d9ae8
Stored entities list	object	table: 0x0f0df388
Stored entities list	trap	table: 0x0f407f30
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Stored entities list	maj_eyal_encounters	table: 0x0f222b90
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Stored entities list	maj_eyal_encounters_npcs	table: 0x0e40af48
Loading entities file from file	/data/general/encounters/fareast.lua
Stored entities list	fareast_encounters	table: 0x0f299c88
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
Stored entities list	fareast_encounters_npcs	table: 0x0f2ca4a8
[STATIC MAP] size	170	100
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/sandfloor.png
Loading tile	terrain/ladder_down.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/tree_dark_snow1.png
Loading tile	terrain/grass.png
Loading tile	terrain/cave_entrance02.png
Loading tile	terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile	terrain/palmtree_alpha2.png
Loading tile	terrain/dungeon_entrance02.png
Loading tile	terrain/grass.png
Loading tile	terrain/village_01.png
Loading tile	terrain/ruin_tower01.png
Loading tile	terrain/grass.png
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Loading tile	terrain/water_grass_5_1.png
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Loading tile	terrain/ruin_entrance01.png
Loading tile	terrain/road_going_left_01.png
Loading tile	terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/cave_entrance_closed01.png
Loading tile	terrain/tower_entrance02.png
Loading tile	terrain/tower_entrance_up02.png
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Loading tile	terrain/lava/volcano_02.png
Loading tile	terrain/lava/volcano_02_up.png
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Loading tile	terrain/cave_entrance01.png
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/golden_cave_entrance02.png
Wait finished, counted 3919, 944 ticks
[1] = {
  [percent] = 30
  [name] = noxious-caldera
  [special] = function: 0x0e1af478
}
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Loading tile	terrain/golden_mountain9i.png
Loading tile	terrain/golden_mountain7i.png
Loading tile	terrain/golden_mountain3.png
Loading tile	terrain/golden_mountain3i.png
Loading tile	terrain/sand/sand_3_03.png
Loading tile	terrain/sand/sand_3_01.png
Loading tile	npc/humanoid_human_apprentice_mage.png
Added unique	mod.class.Encounter/Novice mage	::	1
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/dungeon_entrance_closed02.png
[WORLDMAP] Elven ruins at	24	5
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
Loading tile	terrain/grass.png
Loading tile	terrain/ruin_entrance_closed01.png
[WORLDMAP] Ruined dungeon at	54	11
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
Loading tile	terrain/floor_pentagram.png
[WORLDMAP] Mark of the spellblaze at	47	42
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
Loading tile	terrain/frozen_ground.png
Loading tile	npc/alchemist_golem.png
[WORLDMAP] Golem Graveyard at	25	7
Added unique	mod.class.Encounter/Golem Graveyard	::	1
Loading tile	npc/humanoid_human_agrimley_the_hermit.png
[WORLDMAP] Agrimley at	73	33
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/cave_entrance_closed02.png
[WORLDMAP] Hidden compound at	62	8
Added unique	mod.class.Encounter/Ring of Blood	::	1
Loading tile	terrain/grass.png
Added unique	mod.class.Encounter/Shadow Crypt	::	1
Loading tile	terrain/ladder_down.png
Added unique	mod.class.Encounter/Orc Breeding Pit	::	1
Assigned events list
[1] = {
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Passageway into Norgos' Lair here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Agonke	Agonke
Adding entity	1418	after	1418
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Updating zone name	Maj'Eyal
C Map minimap texture: 1286 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	level	::	level-norgos-lair-1.teal	::	table: 0x0d619128	=>	table: 0x0d92b440	(1309)
Loading savefile 	/save/Agonke/
[LOG]	Saving game...
Make wait background texture 1294 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	zone	::	zone-norgos-lair.teaz	::	table: 0x0cb10f70	=>	table: 0x0d9058c8	(1212)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x0f8550d0	(4716)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x0fed7390	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x0ffb94d0	(4716)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x10a986f8	(1)
Loading savefile 	/save//
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 3754, 1344 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
Spawned allied kingdom patrol	65	11	Allied Kingdoms human patrol
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 16:35.
Spawned allied kingdom patrol	60	38	Allied Kingdoms human patrol
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:13.
[LOG]	Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Server latency	55
[LOG]	Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Spawned hostile	57	13	adventurers party
Loading tile	npc/hostile_humanoid_adventurers_party.png
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Stored entities list	maj_eyal_encounters_rng	table: 0x0f0348b8
[LOG]	Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Spawned hostile	25	26	adventurers party
[LOG]	Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
[LOG]	Ran for 5 turns (stop reason: didn't move).
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
[LOG]	Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
[LOG]	#YELLOW_GREEN#There is a Way into the heart of the gloom here (press '<', '>' or right click to use).
Stored entities list	maj_eyal_encounters_rng	table: 0x0d8d4f00
AI took for target	21852	Allied Kingdoms human patrol	::	21858	adventurers party	16	<	16
[LOG]	Ran for 10 turns (stop reason: interesting terrain).
[COROUTINE] registering	savefilepipe	thread: 0x0e698e40
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-heart-gloom.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-heart-gloom.teaz
Loading savefile 	/save/Agonke/
Loading entities file from file	/data/zones/heart-gloom/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from file	/data/zones/heart-gloom/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/heart-gloom/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Samohell into world artifacts
Importing steel plate armour 'Burnraven' into world artifacts
Importing Baluchak into world artifacts
Importing cured leather armour 'Zubemina' into world artifacts
Importing Goriregogarim the voratun greatsword into world artifacts
Importing Windwinnow the dragonbone magestaff into world artifacts
Importing cured leather armour 'Isuthra' into world artifacts
Importing Xerubredhenn the voratun ring into world artifacts
Importing Arinor into world artifacts
Importing Kindlequick into world artifacts
Importing Hellstrail into world artifacts
Importing Radianceschism the reinforced leather armour into world artifacts
Importing pouch of stralite shots 'Bethykira' into world artifacts
Importing dragonbone magestaff 'Brenalathadir' into world artifacts
Importing Flashripper the voratun waraxe into world artifacts
Importing Duatheldredge into world artifacts
Importing yew longbow 'Hellterror' into world artifacts
Importing reinforced leather armour 'Flashstrider' into world artifacts
Importing Adusekira the dwarven-steel waraxe into world artifacts
Importing woollen robe 'Hurynik' into world artifacts
Importing Xigana into world artifacts
Importing Eleneldir into world artifacts
Importing Mayunor the drakeskin leather cap into world artifacts
Importing Layutira the steel torque of thermal psionic shield into world artifacts
Importing Hathedubar into world artifacts
Importing steel waraxe 'Tuludunalen' into world artifacts
Importing voratun greatmaul 'Byzor' into world artifacts
Importing ash vilestaff 'Gilochik' into world artifacts
Importing Duvogokan into world artifacts
Importing voratun mace 'Arcking' into world artifacts
Importing Layonn into world artifacts
Importing Meldil the dwarven-steel mace into world artifacts
Importing Huriruileg the Infernorigor into world artifacts
Importing Mayuda the elven-wood longbow into world artifacts
Importing Treequill the pulsing mindstar into world artifacts
Importing Blindoozer into world artifacts
Importing Ragulen into world artifacts
Importing Ivenne the steel longsword into world artifacts
Importing Borustir the steel greatmaul into world artifacts
Importing Saleta into world artifacts
Importing dwarven-steel gauntlets 'Lightbane' into world artifacts
Importing dwarven-steel gauntlets 'Phlegmquick' into world artifacts
Importing Nimbuskiller into world artifacts
Importing Emelerin the steel mace into world artifacts
Importing Blazewinter the cashmere wizard hat into world artifacts
Importing Eremirath the dwarven-steel battleaxe into world artifacts
Importing pair of voratun boots 'Mayobeth' into world artifacts
Importing pair of dwarven-steel boots 'Tempestbreak' into world artifacts
Importing Thunderfury into world artifacts
Importing quiver of yew arrows 'Gloomdash' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/heart-gloom/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Heart of the Gloom	with base_level	1
Make wait background texture 751 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-heart-gloom-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-heart-gloom-1.teal
Loading savefile 	/save/Agonke/
Wait finished, counted 0, 27 ticks
Make wait background texture 1291 : 1920x1200 (2048, 2048)
C Map size 44:28 :: 1232
C Map seens texture: 1303 (60x60)
Stored entities list	actor	table: 0x0ffd18e8
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0ffd60c0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0ffe8f90
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0ffd60c0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0ffea1f8
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0ffd60c0
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0ffeb278
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0ffee508
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0ffeb278
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0ffeee68
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0ffeb278
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0feec858
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0fef4b10
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0feec858
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0fef5ab8
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0fefa1e8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0fef5ab8
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0fefb298
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0ff01858
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0fefb298
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0ff02368
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0fefb298
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0ff023b8
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0ff054c0
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0ff023b8
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0ff05f48
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0ff0bcc8
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0ff05f48
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0ff0c6c0
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0ff05f48
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0ff0c710
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0ff10dd0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0ff0c710
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0ff121b0
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0ff23188
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0ff121b0
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0ff24d70
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0ff121b0
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0ff25108
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0fcfc5f0
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0ff25108
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0fcfdb60
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0ff25108
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0fd00c28
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0fd1e770
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0fd00c28
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0fd20090
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0fd00c28
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0fd21da0
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0fd33cf0
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0fd21da0
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0fd347e0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0fd21da0
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0fd360d0
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0fd50678
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0fd360d0
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0fd51cc8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0fd360d0
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0fd52fc8
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0fd79a80
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0fd52fc8
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0fd7b7d8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0fd52fc8
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0fd7fec8
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0de934e8
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0fd7fec8
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0de955d0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0fd7fec8
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0de96a00
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0deb7fd0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0de96a00
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0deb9c70
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0de96a00
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0debbb48
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0ded4330
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0debbb48
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0ded4e10
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0debbb48
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0ded60f8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0def6e20
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0ded60f8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0def80a0
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0ded60f8
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0defa650
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0df1a658
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0defa650
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0df1bc78
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0defa650
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0df1d958
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0df37950
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0df1d958
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0df38ad0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0df1d958
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0df3a7f0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0df51810
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0df3a7f0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0df52428
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0df3a7f0
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0df538a8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0df6c0e8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0df538a8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0df6c808
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0df538a8
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0df6dcc0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0df86ae8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0df6dcc0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0df87ea0
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0df6dcc0
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0df89728
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0dfa9f10
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0df89728
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0dfaadc8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0df89728
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0dfacb40
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0dfc4b30
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0dfacb40
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0dfc5f98
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0dfacb40
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0dfc7670
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0dfde700
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0dfc7670
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0dfdf398
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0dfc7670
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0dfdffa0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0e0095e8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0dfdffa0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0e00aef0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0dfdffa0
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0e00c640
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0e025a70
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0e00c640
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0e026a08
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0e00c640
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0e028490
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0e040678
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0e028490
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0e041758
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0e028490
Stored entities list	object	table: 0x0ffd4370
Stored entities list	trap	table: 0x0e056240
Side octoroom	44	25	0.76667204088039
Side octoroom	34	41	0.75115702805015
Side octoroom	15	41	0.7644388282089
Side octoroom	6	25	0.75608818186223
Side octoroom	15	8	0.7641312513348
Side octoroom	34	8	0.75473110694424
Loading tile	terrain/underground_floor.png
Loading tile	terrain/underground_tree_alpha4.png
Loading tile	terrain/underground_tree_alpha7.png
Loading tile	terrain/underground_tree_alpha3.png
Loading tile	terrain/underground_tree_alpha2.png
Loading tile	terrain/underground_tree_alpha1.png
Loading tile	terrain/underground_tree_alpha9.png
Loading tile	terrain/underground_tree_alpha8.png
Loading tile	terrain/underground_tree_alpha6.png
Loading tile	terrain/underground_tree_alpha10.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/ladder_up_wild.png
Talent resolver for	gloomy wolf	:	T_BLINDSIDE	=>	1
[TALENT]	gloomy wolf	23756	learning	T_BLINDSIDE	true	1
[TALENT]	gloomy wolf	23756	learning	T_HATE_POOL	true	nil
Talent resolver for	gloomy wolf	:	T_BLINDSIDE	=>	1
[TALENT]	gloomy wolf	23757	learning	T_BLINDSIDE	true	1
[TALENT]	gloomy wolf	23757	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	sick giant grey rat	23758	learning	T_CRAWL_POISON	true	1
Talent resolver for	sick giant grey rat	:	T_GLOOM	=>	1
[TALENT]	sick giant grey rat	23758	learning	T_GLOOM	true	1
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Talent resolver for	sick fox	:	T_BLINDSIDE	=>	1
[TALENT]	sick fox	23759	learning	T_BLINDSIDE	true	1
[TALENT]	sick fox	23759	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	23760	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	23760	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Talent resolver for	gloomy giant brown rat	:	T_AGONY	=>	1
[TALENT]	gloomy giant brown rat	23761	learning	T_AGONY	true	1
[TALENT]	gloomy giant brown rat	23761	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Talent resolver for	sick giant white mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant white mouse	23762	learning	T_REPROACH	true	1
[TALENT]	sick giant white mouse	23762	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Talent resolver for	deformed giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	deformed giant grey mouse	23763	learning	T_CRAWL_POISON	true	1
Talent resolver for	deformed giant grey mouse	:	T_GLOOM	=>	1
[TALENT]	deformed giant grey mouse	23763	learning	T_GLOOM	true	1
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Talent resolver for	gloomy giant crystal rat	:	T_AGONY	=>	1
[TALENT]	gloomy giant crystal rat	23764	learning	T_AGONY	true	1
[TALENT]	gloomy giant crystal rat	23764	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Talent resolver for	gloomy giant brown rat	:	T_AGONY	=>	1
[TALENT]	gloomy giant brown rat	23765	learning	T_AGONY	true	1
[TALENT]	gloomy giant brown rat	23765	learning	T_HATE_POOL	true	nil
Talent resolver for	gloomy wolf	:	T_BLINDSIDE	=>	1
[TALENT]	gloomy wolf	23766	learning	T_BLINDSIDE	true	1
[TALENT]	gloomy wolf	23766	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	23767	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	23767	learning	T_HATE_POOL	true	nil
Talent resolver for	gloomy giant brown rat	:	T_AGONY	=>	1
[TALENT]	gloomy giant brown rat	23768	learning	T_AGONY	true	1
[TALENT]	gloomy giant brown rat	23768	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	sick giant grey rat	23769	learning	T_CRAWL_POISON	true	1
Talent resolver for	sick giant grey rat	:	T_GLOOM	=>	1
[TALENT]	sick giant grey rat	23769	learning	T_GLOOM	true	1
Talent resolver for	gloomy wolf	:	T_BLINDSIDE	=>	1
[TALENT]	gloomy wolf	23770	learning	T_BLINDSIDE	true	1
[TALENT]	gloomy wolf	23770	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	23771	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	23771	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant white mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant white mouse	23772	learning	T_REPROACH	true	1
[TALENT]	sick giant white mouse	23772	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant white mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant white mouse	23773	learning	T_REPROACH	true	1
[TALENT]	sick giant white mouse	23773	learning	T_HATE_POOL	true	nil
Talent resolver for	gloomy wolf	:	T_BLINDSIDE	=>	1
[TALENT]	gloomy wolf	23774	learning	T_BLINDSIDE	true	1
[TALENT]	gloomy wolf	23774	learning	T_HATE_POOL	true	nil
Talent resolver for	sick fox	:	T_BLINDSIDE	=>	1
[TALENT]	sick fox	23775	learning	T_BLINDSIDE	true	1
[TALENT]	sick fox	23775	learning	T_HATE_POOL	true	nil
Talent resolver for	sick fox	:	T_BLINDSIDE	=>	1
[TALENT]	sick fox	23776	learning	T_BLINDSIDE	true	1
[TALENT]	sick fox	23776	learning	T_HATE_POOL	true	nil
Talent resolver for	gloomy giant crystal rat	:	T_AGONY	=>	1
[TALENT]	gloomy giant crystal rat	23777	learning	T_AGONY	true	1
[TALENT]	gloomy giant crystal rat	23777	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	23778	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	23778	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	deformed giant grey mouse	23779	learning	T_CRAWL_POISON	true	1
Talent resolver for	deformed giant grey mouse	:	T_GLOOM	=>	1
[TALENT]	deformed giant grey mouse	23779	learning	T_GLOOM	true	1
Talent resolver for	sick giant white rat	:	T_AGONY	=>	1
[TALENT]	sick giant white rat	23780	learning	T_AGONY	true	1
[TALENT]	sick giant white rat	23780	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_white_rat.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	88.217017063456	112.5
Loading tile	object/cap_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	92.969663451186	112.5
Loading tile	object/amulet_copper.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	32.654115259683	65.5
Loading tile	object/axe_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	89.155316012715	112.5
Loading tile	object/longbow_elm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	60.005827832503	65.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	40.209863350077	65.5
Wait finished, counted 864, 282 ticks
[1] = {
  [minor] = true
  [name] = bligthed-soil
  [percent] = 40
}
Loading tile	terrain/underground_floor7.png
Loading tile	terrain/underground_floor1.png
Loading tile	terrain/underground_floor4.png
Loading tile	terrain/underground_floor5.png
Loading tile	terrain/underground_floor3.png
Loading tile	terrain/underground_floor8.png
Loading tile	terrain/underground_floor2.png
Loading tile	terrain/underground_floor6.png
Loading tile	terrain/grass/grass_4_04.png
Loading tile	terrain/grass/grass_4_02.png
Loading tile	terrain/grass/grass_inner_9_03.png
Loading tile	terrain/grass/grass_8_04.png
Loading tile	terrain/grass/grass_inner_3_03.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/grass/grass_8_03.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/grass/grass_7_02.png
Loading tile	terrain/grass/grass_8_02.png
Assigned events list
[1] = {
}
[2] = {
  [1] = bligthed-soil
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	heart-gloom-1
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Agonke	Agonke
Adding entity	1418	after	1418
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Taking flight.ogg	sound "/data/music/Taking flight.ogg" : <static>
[MUSIC] playing	Taking flight.ogg	sound "/data/music/Taking flight.ogg" : <static>
Updating zone name	Heart of the Gloom (1)
C Map minimap texture: 1344 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	level	::	level-wilderness-1.teal	::	table: 0x0f0dee98	=>	table: 0x0f3c9980	(3666)
Loading savefile 	/save/Agonke/
[LOG]	Saving game...
Make wait background texture 887 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	zone	::	zone-wilderness.teaz	::	table: 0x0e1b28c0	=>	table: 0x0d6cafa8	(1329)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x0d96f948	(2798)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x0dd08ae0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x10727d10	(2798)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x04a3bc80	(1)
Loading savefile 	/save//
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 2484, 927 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x0f3dc220
[ZONE] Left zone	Heart of the Gloom
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-heart-gloom-1.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-heart-gloom.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/Agonke/
Make wait background texture 798 : 1920x1200 (2048, 2048)
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Samohell into world artifacts
Importing steel plate armour 'Burnraven' into world artifacts
Importing Baluchak into world artifacts
Importing cured leather armour 'Zubemina' into world artifacts
Importing Goriregogarim the voratun greatsword into world artifacts
Importing Windwinnow the dragonbone magestaff into world artifacts
Importing cured leather armour 'Isuthra' into world artifacts
Importing Xerubredhenn the voratun ring into world artifacts
Importing Arinor into world artifacts
Importing Kindlequick into world artifacts
Importing Hellstrail into world artifacts
Importing Radianceschism the reinforced leather armour into world artifacts
Importing pouch of stralite shots 'Bethykira' into world artifacts
Importing dragonbone magestaff 'Brenalathadir' into world artifacts
Importing Flashripper the voratun waraxe into world artifacts
Importing Duatheldredge into world artifacts
Importing yew longbow 'Hellterror' into world artifacts
Importing reinforced leather armour 'Flashstrider' into world artifacts
Importing Adusekira the dwarven-steel waraxe into world artifacts
Importing woollen robe 'Hurynik' into world artifacts
Importing Xigana into world artifacts
Importing Eleneldir into world artifacts
Importing Mayunor the drakeskin leather cap into world artifacts
Importing Layutira the steel torque of thermal psionic shield into world artifacts
Importing Hathedubar into world artifacts
Importing steel waraxe 'Tuludunalen' into world artifacts
Importing voratun greatmaul 'Byzor' into world artifacts
Importing ash vilestaff 'Gilochik' into world artifacts
Importing Duvogokan into world artifacts
Importing voratun mace 'Arcking' into world artifacts
Importing Layonn into world artifacts
Importing Meldil the dwarven-steel mace into world artifacts
Importing Huriruileg the Infernorigor into world artifacts
Importing Mayuda the elven-wood longbow into world artifacts
Importing Treequill the pulsing mindstar into world artifacts
Importing Blindoozer into world artifacts
Importing Ragulen into world artifacts
Importing Ivenne the steel longsword into world artifacts
Importing Borustir the steel greatmaul into world artifacts
Importing Saleta into world artifacts
Importing dwarven-steel gauntlets 'Lightbane' into world artifacts
Importing dwarven-steel gauntlets 'Phlegmquick' into world artifacts
Importing Nimbuskiller into world artifacts
Importing Emelerin the steel mace into world artifacts
Importing Blazewinter the cashmere wizard hat into world artifacts
Importing Eremirath the dwarven-steel battleaxe into world artifacts
Importing pair of voratun boots 'Mayobeth' into world artifacts
Importing pair of dwarven-steel boots 'Tempestbreak' into world artifacts
Importing Thunderfury into world artifacts
Importing quiver of yew arrows 'Gloomdash' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Wait finished, counted 2, 82 ticks
Loaded zone	World of Eyal	with base_level	1
Make wait background texture 1298 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-heart-gloom-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-heart-gloom.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/Agonke/
C Map size 44:28 :: 1232
C Map seens texture: 292 (180x110)
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Wait finished, counted 1739, 1103 ticks
Loading tile	terrain/jungle/jungle_tree_3.png
Loading tile	terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile	terrain/jungle/jungle_brush_4_64_01.png
Loading tile	terrain/jungle/jungle_plant_01.png
Loading tile	terrain/sand/sand_9_02.png
Loading tile	terrain/sand/sand_6_01.png
Loading tile	terrain/grass/grass_3_02.png
Loading tile	terrain/grass/grass_9_02.png
Loading tile	terrain/sand/sand_8_05.png
Loading tile	terrain/sand/sand_7_01.png
Loading tile	terrain/sand/sand_2_04.png
Loading tile	terrain/sand/sand_2_05.png
Loading tile	terrain/jungle/jungle_grass_inner_7_02.png
Loading tile	terrain/jungle/jungle_grass_6_04.png
Loading tile	terrain/jungle/jungle_grass_2_01.png
Loading tile	terrain/jungle/jungle_grass_inner_7_03.png
Loading tile	terrain/jungle/jungle_grass_3_01.png
Loading tile	terrain/jungle/jungle_grass_9_02.png
Loading tile	terrain/jungle/jungle_grass_inner_9_01.png
Loading tile	terrain/jungle/jungle_grass_7_02.png
Loading tile	terrain/jungle/jungle_grass_1_03.png
Loading tile	terrain/jungle/jungle_grass_inner_1_01.png
Loading tile	terrain/lava/lava_floor_8_07.png
Loading tile	terrain/lava/lava_floor_inner_9_04.png
Loading tile	terrain/lava/lava_floor_1_02.png
Loading tile	terrain/lava/lava_floor_4_08.png
Loading tile	terrain/lava/lava_floor_8_06.png
Loading tile	terrain/lava/lava_floor_7_01.png
Loading tile	terrain/lava/lava_floor_inner_3_02.png
Loading tile	terrain/lava/lava_floor_7_04.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Way into the heart of the gloom here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Agonke	Agonke
Adding entity	1418	after	1418
[MUSIC] stoping	Taking flight.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Updating zone name	Maj'Eyal
C Map minimap texture: 1383 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	level	::	level-heart-gloom-1.teal	::	table: 0x0ffd1608	=>	table: 0x0d5d4e38	(1208)
Loading savefile 	/save/Agonke/
[LOG]	Saving game...
Make wait background texture 1388 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	zone	::	zone-heart-gloom.teaz	::	table: 0x0d802848	=>	table: 0x0f3ea970	(1184)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x0e60e1a0	(4661)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x0ff3b450	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x10549710	(4661)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x102c4e98	(1)
Loading savefile 	/save//
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 3783, 1428 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
AI took for target	25536	adventurers party	::	25537	Allied Kingdoms human patrol	1	<	1
AI took for target	25539	Allied Kingdoms human patrol	::	25540	adventurers party	4	<	16
Spawned allied kingdom patrol	33	40	Allied Kingdoms human patrol
AI took for target	25540	adventurers party	::	25539	Allied Kingdoms human patrol	1	<	1
Spawned allied kingdom patrol	24	17	Allied Kingdoms halfling patrol
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
AI took for target	25538	Allied Kingdoms human patrol	::	25536	adventurers party	16	<	16
AI took for target	25536	adventurers party	::	25538	Allied Kingdoms human patrol	1	<	1
Stored entities list	maj_eyal_encounters_rng	table: 0x0db4d058
Spawned hostile	46	43	adventurers party
[LOG]	Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Stored entities list	maj_eyal_encounters_rng	table: 0x0e33df98
[LOG]	Ran for 2 turns (stop reason: didn't move).
[LOG]	Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Stored entities list	maj_eyal_encounters_rng	table: 0x0d8237d0
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[USERCHAT] channel achievement	ashlacon	tome	The Arena
[LOG]	Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Stored entities list	maj_eyal_encounters_rng	table: 0x0e3d2d20
[LOG]	Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
[LOG]	#YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[COROUTINE] registering	savefilepipe	thread: 0x0e336a88
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-old-forest.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-old-forest.teaz
Loading savefile 	/save/Agonke/
Loading entities file from file	/data/zones/old-forest/npcs.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/old-forest/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/old-forest/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Samohell into world artifacts
Importing steel plate armour 'Burnraven' into world artifacts
Importing Baluchak into world artifacts
Importing cured leather armour 'Zubemina' into world artifacts
Importing Goriregogarim the voratun greatsword into world artifacts
Importing Windwinnow the dragonbone magestaff into world artifacts
Importing cured leather armour 'Isuthra' into world artifacts
Importing Xerubredhenn the voratun ring into world artifacts
Importing Arinor into world artifacts
Importing Kindlequick into world artifacts
Importing Hellstrail into world artifacts
Importing Radianceschism the reinforced leather armour into world artifacts
Importing pouch of stralite shots 'Bethykira' into world artifacts
Importing dragonbone magestaff 'Brenalathadir' into world artifacts
Importing Flashripper the voratun waraxe into world artifacts
Importing Duatheldredge into world artifacts
Importing yew longbow 'Hellterror' into world artifacts
Importing reinforced leather armour 'Flashstrider' into world artifacts
Importing Adusekira the dwarven-steel waraxe into world artifacts
Importing woollen robe 'Hurynik' into world artifacts
Importing Xigana into world artifacts
Importing Eleneldir into world artifacts
Importing Mayunor the drakeskin leather cap into world artifacts
Importing Layutira the steel torque of thermal psionic shield into world artifacts
Importing Hathedubar into world artifacts
Importing steel waraxe 'Tuludunalen' into world artifacts
Importing voratun greatmaul 'Byzor' into world artifacts
Importing ash vilestaff 'Gilochik' into world artifacts
Importing Duvogokan into world artifacts
Importing voratun mace 'Arcking' into world artifacts
Importing Layonn into world artifacts
Importing Meldil the dwarven-steel mace into world artifacts
Importing Huriruileg the Infernorigor into world artifacts
Importing Mayuda the elven-wood longbow into world artifacts
Importing Treequill the pulsing mindstar into world artifacts
Importing Blindoozer into world artifacts
Importing Ragulen into world artifacts
Importing Ivenne the steel longsword into world artifacts
Importing Borustir the steel greatmaul into world artifacts
Importing Saleta into world artifacts
Importing dwarven-steel gauntlets 'Lightbane' into world artifacts
Importing dwarven-steel gauntlets 'Phlegmquick' into world artifacts
Importing Nimbuskiller into world artifacts
Importing Emelerin the steel mace into world artifacts
Importing Blazewinter the cashmere wizard hat into world artifacts
Importing Eremirath the dwarven-steel battleaxe into world artifacts
Importing pair of voratun boots 'Mayobeth' into world artifacts
Importing pair of dwarven-steel boots 'Tempestbreak' into world artifacts
Importing Thunderfury into world artifacts
Importing quiver of yew arrows 'Gloomdash' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/old-forest/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Old Forest	with base_level	7
Make wait background texture 1287 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-old-forest-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-old-forest-1.teal
Loading savefile 	/save/Agonke/
Wait finished, counted 0, 24 ticks
Make wait background texture 1382 : 1920x1200 (2048, 2048)
C Map size 44:28 :: 1232
C Map seens texture: 1393 (60x60)
Stored entities list	actor	table: 0x10855340
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0da223f8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x106b8cf8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0da223f8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0f0404d8
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0da223f8
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x107c6828
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0dd58eb8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x107c6828
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0dd58d88
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x107c6828
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0f535a48
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0f0a5458
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0f535a48
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0ff75940
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x10a21578
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0ff75940
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0dd588d8
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x105f1e40
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0dd588d8
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x105f2a50
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0dd588d8
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x105f2b88
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0f21f5c0
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x105f2b88
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x10947460
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0dbf3038
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x10947460
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0fb77fd8
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x10947460
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0fb78118
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0f910778
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0fb78118
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0fabfef8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0ffb0428
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0fabfef8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x04a3b210
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0fabfef8
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x04a3b6c0
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0ffb60e0
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x04a3b6c0
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0fa16058
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x04a3b6c0
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x107c1f08
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x10915b78
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x107c1f08
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0f510f28
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x107c1f08
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x109418e0
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0ffa70a8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x109418e0
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0ffa7e98
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x109418e0
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0fab6d00
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x102d1bc0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0fab6d00
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x102d33d8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0fab6d00
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x102d47b8
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0f9d0b08
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x102d47b8
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0f9d2980
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x102d47b8
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0f9d7148
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0ff9cbb8
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0f9d7148
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0ff9edc0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0f9d7148
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0ffa02c8
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x108d9848
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0ffa02c8
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x108db610
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0ffa02c8
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x108dd5c0
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x10646fd8
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x108dd5c0
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x10647b50
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x108dd5c0
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x10648ec8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x04a62c58
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x10648ec8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x04a63f68
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x10648ec8
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x04a665f0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x10618d10
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x04a665f0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x1061a450
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x04a665f0
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x1061c218
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x10651e88
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x1061c218
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x10653138
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x1061c218
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x10654f48
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x109cc730
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x10654f48
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x109cd4c8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x10654f48
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x109cea38
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x1066d438
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x109cea38
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x1066dc38
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x109cea38
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x1066f278
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0e05c8b0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x1066f278
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0e05dd88
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x1066f278
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0e05f6f8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0dccb8f0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0e05f6f8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0dccc928
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0e05f6f8
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0dcce790
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0fb8d788
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0dcce790
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0fb8ec98
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0dcce790
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0fb90450
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0fba74e0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0fb90450
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0fba8210
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0fb90450
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0fba8ea8
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x108ea1c8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0fba8ea8
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x108ebce0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0fba8ea8
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x108ed508
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x10906938
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x108ed508
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0ff9ea58
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x108ed508
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x04971950
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0498a998
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x04971950
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0498bb60
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x04971950
Stored entities list	object	table: 0x0d9ee3c8
Stored entities list	trap	table: 0x0dd29890
loaded room generator	lesser_vault	function: 0x108a9058
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing8x9
Making heightmap	8	9
room allocated at	33	34	with center	36	38
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing8x8
Making heightmap	8	8
room allocated at	24	4	with center	27	7
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing8x10
Making heightmap	8	10
room allocated at	27	19	with center	30	23
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing8x7
Making heightmap	8	7
room allocated at	4	23	with center	7	26
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing8x9
Making heightmap	8	9
room allocated at	14	8	with center	17	12
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	33	28	with center	37	30
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	39	10	with center	41	14
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	25	33	with center	27	37
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	18	16	with center	22	18
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	35	17	with center	39	19
room generator	function: 0x0d7980d8	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	8	33	with center	10	37
Begin tunnel	11	table: 0x04b1dc70
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	npc/carpenter_ant.png
Loading tile	npc/lightning_ant.png
Loading tile	npc/army_ant.png
Loading tile	npc/green_ant.png
Loading tile	npc/red_ant.png
Loading tile	npc/yellow_ant.png
Loading tile	npc/brown_ant.png
Loading tile	npc/blue_ant.png
Loading tile	npc/acid_ant.png
Loading tile	npc/white_ant.png
Loading tile	npc/black_ant.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
[TALENT]	copperhead snake	36594	learning	T_BITE_POISON	true	1
Loading tile	npc/salmon-snake.png
Talent resolver for	black bear	:	T_STUN	=>	1
[TALENT]	black bear	36596	learning	T_STUN	true	1
[TALENT]	black bear	36596	learning	T_STAMINA_POOL	true	nil
Loading tile	npc/black_bear.png
Talent resolver for	war bear	:	T_DISARM	=>	3
[TALENT]	war bear	36601	learning	T_DISARM	true	3
[TALENT]	war bear	36601	learning	T_STAMINA_POOL	true	nil
Talent resolver for	war bear	:	T_STAMINA_POOL	=>	1
[TALENT]	war bear	36601	learning	T_STAMINA_POOL	true	1
Talent resolver for	war bear	:	T_STUN	=>	2
[TALENT]	war bear	36601	learning	T_STUN	true	2
Talent resolver for	war bear	:	T_KNOCKBACK	=>	1
[TALENT]	war bear	36601	learning	T_KNOCKBACK	true	1
Loading tile	npc/war_bear.png
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
Talent resolver for	hornet swarm	:	T_BITE_POISON	=>	2
[TALENT]	hornet swarm	36605	learning	T_BITE_POISON	true	2
Loading tile	npc/hornet_swarm.png
Talent resolver for	black bear	:	T_STUN	=>	1
[TALENT]	black bear	36606	learning	T_STUN	true	1
[TALENT]	black bear	36606	learning	T_STAMINA_POOL	true	nil
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
[TALENT]	copperhead snake	36607	learning	T_BITE_POISON	true	1
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
[TALENT]	copperhead snake	36608	learning	T_BITE_POISON	true	1
Talent resolver for	cave bear	:	T_STAMINA_POOL	=>	1
[TALENT]	cave bear	36610	learning	T_STAMINA_POOL	true	1
Talent resolver for	cave bear	:	T_STUN	=>	2
[TALENT]	cave bear	36610	learning	T_STUN	true	2
Talent resolver for	cave bear	:	T_KNOCKBACK	=>	1
[TALENT]	cave bear	36610	learning	T_KNOCKBACK	true	1
Loading tile	npc/cave_bear.png
Talent resolver for	hornet swarm	:	T_BITE_POISON	=>	2
[TALENT]	hornet swarm	36612	learning	T_BITE_POISON	true	2
Talent resolver for	rattlesnake	:	T_BITE_POISON	=>	1
[TALENT]	rattlesnake	36614	learning	T_BITE_POISON	true	1
Loading tile	npc/firebrick-snake.png
Talent resolver for	rattlesnake	:	T_BITE_POISON	=>	1
[TALENT]	rattlesnake	36615	learning	T_BITE_POISON	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	82.131301034156	112.5
Loading tile	object/shot_steel.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	56.884043551838	65.5
Loading tile	object/pickaxe_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	30.118837182554	65.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	91.645812514854	112.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	112.40898405665	112.5
Loading tile	object/2hmace_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	84.333197242076	112.5
Loading tile	object/hboots_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	79.6899821009	112.5
Loading tile	object/rune_green.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	2.8595861956383	20.5
Loading tile	object/lite_brass.png
Loading tile	object/scroll-lore.png
Placed lore	journal page	30	7
[Identify]	journal page	true
Wait finished, counted 1180, 465 ticks
[1] = {
  [name] = meteor
  [percent] = 7
}
[2] = {
  [name] = damp-cave
  [percent] = 10
}
[3] = {
  [name] = old-battle-field
  [percent] = 5
}
[4] = {
  [name] = thunderstorm
  [percent] = 7
}
[5] = {
  [name] = weird-pedestals
  [percent] = 10
}
[6] = {
  [name] = tombstones
  [percent] = 10
}
[7] = {
  [name] = drake-cave
  [percent] = 5
}
[8] = {
  [name] = rat-lich
  [percent] = 2
}
[1] = {
  [minor] = true
  [name] = font-life
  [percent] = 40
}
[2] = {
  [minor] = true
  [name] = bligthed-soil
  [percent] = 40
}
[3] = {
  [minor] = true
  [name] = antimagic-bush
  [percent] = 40
}
Assigned events list
[1] = {
  [1] = font-life
  [2] = bligthed-soil
  [3] = antimagic-bush
}
[2] = {
  [1] = font-life
  [2] = bligthed-soil
  [3] = antimagic-bush
}
[3] = {
  [1] = font-life
  [2] = antimagic-bush
}
[4] = {
  [1] = bligthed-soil
}
Loading tile	terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 5: Uniform: 0: 1406 aam
*p 5: Uniform: 1: 8B52 color1
*p 5: Uniform: 2: 8B52 color2
*p 5: Uniform: 3: 1406 hide_center
*p 5: Uniform: 4: 1406 npow
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 1406 time_factor
*p 5: Uniform: 7: 8B50 xy
*p 5: Uniform: 8: 1406 zoom
*p 5: Uniform: 9: 8B5E tex
Loading tile	terrain/blight_root.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 aam
*p 7: Uniform: 1: 8B52 color1
*p 7: Uniform: 2: 8B52 color2
*p 7: Uniform: 3: 1406 hide_center
*p 7: Uniform: 4: 1406 npow
*p 7: Uniform: 5: 1406 tick
*p 7: Uniform: 6: 1406 time_factor
*p 7: Uniform: 7: 8B50 xy
*p 7: Uniform: 8: 1406 zoom
*p 7: Uniform: 9: 8B5E tex
Loading tile	terrain/grass.png
Loading tile	terrain/antimagic_bush.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 aam
*p 8: Uniform: 1: 8B52 color1
*p 8: Uniform: 2: 8B52 color2
*p 8: Uniform: 3: 1406 hide_center
*p 8: Uniform: 4: 1406 npow
*p 8: Uniform: 5: 1406 tick
*p 8: Uniform: 6: 1406 time_factor
*p 8: Uniform: 7: 8B50 xy
*p 8: Uniform: 8: 1406 zoom
*p 8: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	old-forest-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Agonke	Agonke
Adding entity	1418	after	1418
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] loading	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[MUSIC] playing	Woods of Eremae.ogg	sound "/data/music/Woods of Eremae.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Old Forest (1)
C Map minimap texture: 1418 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	level	::	level-wilderness-1.teal	::	table: 0x0fccada8	=>	table: 0x0e464da0	(2725)
Loading savefile 	/save/Agonke/
[LOG]	Saving game...
Make wait background texture 1433 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	zone	::	zone-wilderness.teaz	::	table: 0x0f136ec8	=>	table: 0x0dd70638	(1318)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x108ded10	(3202)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x10063ba8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x108fc760	(3202)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x128f9c50	(1)
Loading savefile 	/save//
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 2545, 1047 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[Identify]	copper amulet	true
[LOG]	Agonke picks up (a.): #FFFFFF##UID:36622:0#copper amulet#LAST#.
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
Loading tile	object/sword_iron.png
Loading tile	object/knife_iron.png
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:36622:0#copper amulet#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x101517f8
[ZONE] Left zone	Old Forest
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-old-forest-1.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-old-forest.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/Agonke/
Make wait background texture 1421 : 1920x1200 (2048, 2048)
Loading entities file from memory	/data/zones/wilderness/npcs.lua
Loading entities file from memory	/data/zones/wilderness/grids.lua
Loading entities file from memory	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Samohell into world artifacts
Importing steel plate armour 'Burnraven' into world artifacts
Importing Baluchak into world artifacts
Importing cured leather armour 'Zubemina' into world artifacts
Importing Goriregogarim the voratun greatsword into world artifacts
Importing Windwinnow the dragonbone magestaff into world artifacts
Importing cured leather armour 'Isuthra' into world artifacts
Importing Xerubredhenn the voratun ring into world artifacts
Importing Arinor into world artifacts
Importing Kindlequick into world artifacts
Importing Hellstrail into world artifacts
Importing Radianceschism the reinforced leather armour into world artifacts
Importing pouch of stralite shots 'Bethykira' into world artifacts
Importing dragonbone magestaff 'Brenalathadir' into world artifacts
Importing Flashripper the voratun waraxe into world artifacts
Importing Duatheldredge into world artifacts
Importing yew longbow 'Hellterror' into world artifacts
Importing reinforced leather armour 'Flashstrider' into world artifacts
Importing Adusekira the dwarven-steel waraxe into world artifacts
Importing woollen robe 'Hurynik' into world artifacts
Importing Xigana into world artifacts
Importing Eleneldir into world artifacts
Importing Mayunor the drakeskin leather cap into world artifacts
Importing Layutira the steel torque of thermal psionic shield into world artifacts
Importing Hathedubar into world artifacts
Importing steel waraxe 'Tuludunalen' into world artifacts
Importing voratun greatmaul 'Byzor' into world artifacts
Importing ash vilestaff 'Gilochik' into world artifacts
Importing Duvogokan into world artifacts
Importing voratun mace 'Arcking' into world artifacts
Importing Layonn into world artifacts
Importing Meldil the dwarven-steel mace into world artifacts
Importing Huriruileg the Infernorigor into world artifacts
Importing Mayuda the elven-wood longbow into world artifacts
Importing Treequill the pulsing mindstar into world artifacts
Importing Blindoozer into world artifacts
Importing Ragulen into world artifacts
Importing Ivenne the steel longsword into world artifacts
Importing Borustir the steel greatmaul into world artifacts
Importing Saleta into world artifacts
Importing dwarven-steel gauntlets 'Lightbane' into world artifacts
Importing dwarven-steel gauntlets 'Phlegmquick' into world artifacts
Importing Nimbuskiller into world artifacts
Importing Emelerin the steel mace into world artifacts
Importing Blazewinter the cashmere wizard hat into world artifacts
Importing Eremirath the dwarven-steel battleaxe into world artifacts
Importing pair of voratun boots 'Mayobeth' into world artifacts
Importing pair of dwarven-steel boots 'Tempestbreak' into world artifacts
Importing Thunderfury into world artifacts
Importing quiver of yew arrows 'Gloomdash' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Wait finished, counted 2, 98 ticks
Loaded zone	World of Eyal	with base_level	1
Make wait background texture 1434 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-old-forest-1.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-old-forest.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/Agonke/
C Map size 44:28 :: 1232
C Map seens texture: 796 (180x110)
Wait finished, counted 1741, 1093 ticks
Loading tile	terrain/jungle/jungle_brush_3_192_01.png
Loading tile	terrain/jungle/jungle_brush_9_128_01.png
Loading tile	terrain/jungle/jungle_tree_17.png
Loading tile	terrain/jungle/jungle_brush_6_128_01.png
Loading tile	terrain/jungle/jungle_brush_5_192_01.png
Loading tile	terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile	terrain/jungle/jungle_tree_16.png
Loading tile	terrain/sand/sand_9_03.png
Loading tile	terrain/sand/sand_1_03.png
Loading tile	terrain/jungle/jungle_grass_2_03.png
Loading tile	terrain/grass/grass_1_03.png
Loading tile	terrain/jungle/jungle_grass_4_03.png
Loading tile	terrain/jungle/jungle_grass_9_01.png
Loading tile	terrain/jungle/jungle_grass_inner_3_02.png
Loading tile	terrain/lava/lava_floor_8_04.png
Loading tile	terrain/lava/lava_floor_9_04.png
Loading tile	terrain/lava/lava_floor_inner_7_02.png
Loading tile	terrain/lava/lava_floor_4_03.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a A path into the Old Forest here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Agonke	Agonke
Adding entity	1418	after	1418
[MUSIC] stoping	weather/rain.ogg
[MUSIC] stoping	Woods of Eremae.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
Updating zone name	Maj'Eyal
C Map minimap texture: 1437 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	level	::	level-old-forest-1.teal	::	table: 0x10855060	=>	table: 0x0f0578e0	(1525)
Loading savefile 	/save/Agonke/
[LOG]	Saving game...
Make wait background texture 1475 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Agonke	zone	::	zone-old-forest.teaz	::	table: 0x0d9be9b0	=>	table: 0x04b694b8	(1397)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x0dc54070	(4705)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x04aae670	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x122d7570	(4705)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x12e768e0	(1)
Loading savefile 	/save//
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 3920, 1535 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Stored entities list	maj_eyal_encounters_rng	table: 0x0f6e25b0
Stored entities list	maj_eyal_encounters_rng	table: 0x0d6272c0
[LOG]	Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
[LOG]	Ran for 4 turns (stop reason: didn't move).
AI took for target	38212	Allied Kingdoms human patrol	::	38211	adventurers party	16	<	16
[LOG]	Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
AI took for target	38211	adventurers party	::	38212	Allied Kingdoms human patrol	1	<	1
Spawned hostile	25	26	adventurers party
Spawned hostile	56	14	adventurers party
[LOG]	Ran for 7 turns (stop reason: didn't move).
[LOG]	Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:41.
Spawned hostile	46	44	adventurers party
[LOG]	Today is the 3rd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
AI took for target	38213	Allied Kingdoms halfling patrol	::	47154	adventurers party	16	<	16
AI took for target	47154	adventurers party	::	38213	Allied Kingdoms halfling patrol	1	<	1
AI took for target	38212	Allied Kingdoms human patrol	::	47153	adventurers party	16	<	16
Spawned allied kingdom patrol	41	18	Allied Kingdoms halfling patrol
AI took for target	47153	adventurers party	::	38212	Allied Kingdoms human patrol	1	<	1
[LOG]	Ran for 8 turns (stop reason: hostile spotted (adventurers party)).
Spawned allied kingdom patrol	17	39	Allied Kingdoms human patrol
[LOG]	Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Spawned hostile	56	13	adventurers party
AI took for target	47152	adventurers party	::	38208	Novice mage	1	<	1
[LOG]	Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
[LOG]	Ran for 2 turns (stop reason: didn't move).
Stored entities list	maj_eyal_encounters_rng	table: 0x0f9da228
Spawned hostile	46	43	adventurers party
AI took for target	47155	Allied Kingdoms halfling patrol	::	47157	adventurers party	9	<	16
[LOG]	Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
[LOG]	Ran for 7 turns (stop reason: hostile spotted (adventurers party)).
AI took for target	47157	adventurers party	::	47155	Allied Kingdoms halfling patrol	1	<	1
[LOG]	Adventurers party kills Allied Kingdoms halfling patrol.
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
[LOG]	Ran for 4 turns (stop reason: hostile spotted (adventurers party)).
Stored entities list	maj_eyal_encounters_rng	table: 0x1016e420
[LOG]	Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
AI took for target	47156	Allied Kingdoms human patrol	::	47158	adventurers party	16	<	16
AI took for target	38210	Allied Kingdoms human patrol	::	47158	adventurers party	16	<	16
Lua Error: /engine/utils.lua:1452: attempt to perform arithmetic on local 'x' (a nil value)
	At [C]:-1 __add
	At /engine/utils.lua:1452 coordAddDir
	At /engine/interface/ActorAI.lua:91 moveDirection
	At /mod/ai//worldnpcs.lua:113 runAI
	At /mod/ai//worldnpcs.lua:87 doAI
	At /mod/class/WorldNPC.lua:188 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1015 
 ----------------  Stack Dump ----------------
2: table // 3d45dd8
1: table // 3d45dd8
--------------- Stack Dump Finished ---------------
[LOG]	Today is the 9th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
AI took for target	47158	adventurers party	::	38210	Allied Kingdoms human patrol	1	<	1
Server latency	55
move 0 x 0
move 0 x 0
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1920	1200
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
Server latency	55
Spawned allied kingdom patrol	60	38	Allied Kingdoms halfling patrol
AI took for target	47158	adventurers party	::	47156	Allied Kingdoms human patrol	1	<	1
Spawned allied kingdom patrol	33	40	Allied Kingdoms human patrol
[LOG]	Ran for 3 turns (stop reason: hostile spotted (adventurers party)).
Stored entities list	maj_eyal_encounters_rng	table: 0x0da88800
[LOG]	Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:13.
AI took for target	47160	Allied Kingdoms halfling patrol	::	47158	adventurers party	16	<	16
[LOG]	Ran for 2 turns (stop reason: hostile spotted (adventurers party)).
Spawned hostile	46	44	ziguranth patrol
Loading tile	npc/hostile_humanoid_ziguranth_patrol.png
AI took for target	47162	ziguranth patrol	::	38214	adventurers party	1	<	1
AI took for target	47158	adventurers party	::	47160	Allied Kingdoms halfling patrol	1	<	1
[LOG]	Today is the 1st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
[LOG]	Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
AI took for target	47160	Allied Kingdoms halfling patrol	::	47153	adventurers party	16	<	16
AI took for target	47153	adventurers party	::	47160	Allied Kingdoms halfling patrol	1	<	1
[USERCHAT] channel achievement	Laerte	tome	Rescuer of the lost
Spawned allied kingdom patrol	17	39	Allied Kingdoms halfling patrol
[LOG]	Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Spawned hostile	57	14	ziguranth patrol
[LOG]	Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:33.
[LOG]	Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Astar fail: destination unreachable
Astar fail: destination unreachable
Spawned hostile	45	43	adventurers party
Stored entities list	maj_eyal_encounters_rng	table: 0x101debb0
[LOG]	Ran for 3 turns (stop reason: hostile spotted (adventurers party)).
Spawned hostile	26	27	adventurers party
[LOG]	Today is the 6th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
[LOG]	#YELLOW_GREEN#There is a The entry to the old tower of Dreadfell here (press '<', '>' or right click to use).
Stored entities list	maj_eyal_encounters_rng	table: 0x0f22a278
[LOG]	Ran for 5 turns (stop reason: hostile spotted (adventurers party)).
[LOG]	Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Stored entities list	maj_eyal_encounters_rng	table: 0x0d5f9e98
Stored entities list	maj_eyal_encounters_rng	table: 0x0d958a90
[LOG]	Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
[LOG]	Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
[LOG]	Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
AI took for target	47161	Allied Kingdoms human patrol	::	47157	adventurers party	16	<	16
move 0 x 0
Server latency	55
[USERCHAT] channel achievement	mapko1981	tome	The Arena
Server latency	55
move 0 x 0
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1920	1200
[LOG]	Today is the 11st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0d63cab0
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x0ef5fae0	(4722)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x0d63cb58	(1)
Loading savefile 	/save//
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
move 0 x 0
Server latency	55
move 0 x 0
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1920	1200
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0d31ede8
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Agonke	game	::	game.teag	::	table: 0x0869cea0	=>	table: 0x10942ee0	(4722)
Loading savefile 	/save/Agonke/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0b30a6a8	=>	table: 0x0df5f800	(1)
Loading savefile 	/save//
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
move 0 x 0
[USERCHAT] channel achievement	morgweiler	tome	Squadmate
Server latency	55
Server latency	55
Server latency	56
[USERCHAT] channel serial data	aldgar	tome	426
[USERCHAT] channel achievement	aldgar	tome	Utterly Destroyed
Server latency	55
Server latency	55
[USERCHAT] channel achievement	jenx	tome	Home sweet home
[USERCHAT] channel achievement	ashlacon	tome	Level 10
Server latency	55
Server latency	55
Server latency	55
[USERCHAT] channel talk	hampooj	tome	hmm never played as a corruptor before - thoughts?
[USERCHAT] channel talk	HousePet	tome	still haven't unlocked it :/
move 0 x 0
resize 1920 x 1200
[DO RESIZE] 1920x1200 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1200	from	1920	1200
AI took for target	47159	Allied Kingdoms human patrol	::	47165	adventurers party	16	<	16
AI took for target	47165	adventurers party	::	47159	Allied Kingdoms human patrol	1	<	1
AI took for target	47166	adventurers party	::	38208	Novice mage	1	<	1
AI took for target	47163	Allied Kingdoms halfling patrol	::	47165	adventurers party	9	<	16
AI took for target	47165	adventurers party	::	47163	Allied Kingdoms halfling patrol	1	<	1
Spawned allied kingdom patrol	17	39	Allied Kingdoms halfling patrol
[USERCHAT] channel talk	jenx	tome	blood blood blood
[USERCHAT] channel talk	Kerai	tome	blood magic is good
AI took for target	47162	ziguranth patrol	::	1418	Agonke	1	<	1
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Server latency	55
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Samohell into world artifacts
Importing steel plate armour 'Burnraven' into world artifacts
Importing Baluchak into world artifacts
Importing cured leather armour 'Zubemina' into world artifacts
Importing Goriregogarim the voratun greatsword into world artifacts
Importing Windwinnow the dragonbone magestaff into world artifacts
Importing cured leather armour 'Isuthra' into world artifacts
Importing Xerubredhenn the voratun ring into world artifacts
Importing Arinor into world artifacts
Importing Kindlequick into world artifacts
Importing Hellstrail into world artifacts
Importing Radianceschism the reinforced leather armour into world artifacts
Importing pouch of stralite shots 'Bethykira' into world artifacts
Importing dragonbone magestaff 'Brenalathadir' into world artifacts
Importing Flashripper the voratun waraxe into world artifacts
Importing Duatheldredge into world artifacts
Importing yew longbow 'Hellterror' into world artifacts
Importing reinforced leather armour 'Flashstrider' into world artifacts
Importing Adusekira the dwarven-steel waraxe into world artifacts
Importing woollen robe 'Hurynik' into world artifacts
Importing Xigana into world artifacts
Importing Eleneldir into world artifacts
Importing Mayunor the drakeskin leather cap into world artifacts
Importing Layutira the steel torque of thermal psionic shield into world artifacts
Importing Hathedubar into world artifacts
Importing steel waraxe 'Tuludunalen' into world artifacts
Importing voratun greatmaul 'Byzor' into world artifacts
Importing ash vilestaff 'Gilochik' into world artifacts
Importing Duvogokan into world artifacts
Importing voratun mace 'Arcking' into world artifacts
Importing Layonn into world artifacts
Importing Meldil the dwarven-steel mace into world artifacts
Importing Huriruileg the Infernorigor into world artifacts
Importing Mayuda the elven-wood longbow into world artifacts
Importing Treequill the pulsing mindstar into world artifacts
Importing Blindoozer into world artifacts
Importing Ragulen into world artifacts
Importing Ivenne the steel longsword into world artifacts
Importing Borustir the steel greatmaul into world artifacts
Importing Saleta into world artifacts
Importing dwarven-steel gauntlets 'Lightbane' into world artifacts
Importing dwarven-steel gauntlets 'Phlegmquick' into world artifacts
Importing Nimbuskiller into world artifacts
Importing Emelerin the steel mace into world artifacts
Importing Blazewinter the cashmere wizard hat into world artifacts
Importing Eremirath the dwarven-steel battleaxe into world artifacts
Importing pair of voratun boots 'Mayobeth' into world artifacts
Importing pair of dwarven-steel boots 'Tempestbreak' into world artifacts
Importing Thunderfury into world artifacts
Importing quiver of yew arrows 'Gloomdash' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading savefile 	/save/Agonke/
Initiated zone	Ambush!	with base_level	1
Make wait background texture 1498 : 1920x1200 (2048, 2048)
C Map size 44:28 :: 1232
C Map seens texture: 1507 (24x24)
Stored entities list	actor	table: 0x0dcd6f78
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0f7abef0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0f7ea7b8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0f7abef0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x1070d8d8
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0f7abef0
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0c6e5a30
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x10583d48
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0c6e5a30
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0f251868
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0c6e5a30
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0e096ea8
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x10797830
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0e096ea8
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x10058b38
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x10564d10
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x10058b38
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0da90318
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0e594b90
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0da90318
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0e370408
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0da90318
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0e370458
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0da2ef10
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e370458
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0fd20a30
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x100dafd0
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0fd20a30
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0f455d20
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0fd20a30
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0efaab00
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x111121e0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0efaab00
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0f3bfbf8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0e5c3400
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0f3bfbf8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x102be218
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0f3bfbf8
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x1266d230
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0dcb2bd0
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x1266d230
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0fb92078
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x1266d230
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0f255b50
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0f6509c0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0f255b50
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0f127dc8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0f255b50
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0f232cd8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0d875f90
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0f232cd8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0e57dab0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0f232cd8
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x1241c620
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0fe63640
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x1241c620
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0e1c6040
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x1241c620
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0f9a8470
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x04adb0a8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0f9a8470
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0ef4bc58
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0f9a8470
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x12501658
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x12379f60
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x12501658
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0f1958f8
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x12501658
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x1007b6b0
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0f380520
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x1007b6b0
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0df7bcf8
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x1007b6b0
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x1020e7b8
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0f385e30
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x1020e7b8
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0e6277e0
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x1020e7b8
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0d360ce8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0d9aeb00
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0d360ce8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x100a8b70
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0d360ce8
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x122c54f0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0d8cd7f8
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x122c54f0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x125d1038
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x122c54f0
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0f3ab210
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0f173ae0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0f3ab210
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0fbd1618
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0f3ab210
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0f4d2f28
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x122f57f0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0f4d2f28
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x12871b98
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0f4d2f28
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x12279b88
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0e4e7830
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x12279b88
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0fc24790
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x12279b88
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0ffd9680
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x122a12d8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0ffd9680
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0f493d10
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0ffd9680
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0e2a4d78
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0e26f720
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0e2a4d78
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0fd7b8f0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0e2a4d78
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x104b9478
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0f745c58
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x104b9478
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0f01cac0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x104b9478
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x103a5e40
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x104cbd68
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x103a5e40
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x1249aa00
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x103a5e40
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0d589118
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x1024e560
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0d589118
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0fa2c390
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0d589118
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0f88f440
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0ef53540
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0f88f440
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0dc48228
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0f88f440
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0498bcd8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0e1fd160
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0498bcd8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0f177db0
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0498bcd8
Stored entities list	object	table: 0x1085f718
Stored entities list	trap	table: 0x0f072748
End Room:	nil
Loading language	/data/languages/names/halfling_male.txt
Make word from	or, el, eod	3
Adding to random boss class	Marauder	Rogue
Adding 3 random class talents to boss
 * talent	T_STEP_UP
 * talent	T_TOXIC_DEATH
 * talent	T_DUAL_WEAPON_TRAINING
Talent resolver for	Oreleod the halfling	:	T_ARMOUR_TRAINING	=>	2
[TALENT]	Oreleod the halfling	49312	learning	T_ARMOUR_TRAINING	true	2
Talent resolver for	Oreleod the halfling	:	T_DIRTY_FIGHTING	=>	2
[TALENT]	Oreleod the halfling	49312	learning	T_DIRTY_FIGHTING	true	2
[TALENT]	Oreleod the halfling	49312	learning	T_STAMINA_POOL	true	nil
Talent resolver for	Oreleod the halfling	:	T_SKULLCRACKER	=>	2
[TALENT]	Oreleod the halfling	49312	learning	T_SKULLCRACKER	true	2
Talent resolver for	Oreleod the halfling	:	T_HACK_N_BACK	=>	2
[TALENT]	Oreleod the halfling	49312	learning	T_HACK_N_BACK	true	2
Talent resolver for	Oreleod the halfling	:	T_DUAL_STRIKE	=>	2
[TALENT]	Oreleod the halfling	49312	learning	T_DUAL_STRIKE	true	2
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Greater + Ego	16.953667632061	25.5
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Greater	45.806635184867	50.5
dex	11
addTmpVal	table: 0x0fd6aa30	combat_physcrit	4	 :=: 	1	1	add
addTmpVal	table: 0x0fd6aa30	combat_dam	5	 :=: 	2	2	add
 * iron dagger of evisceration => no drop
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Greater + Ego	13.051609662606	25.5
dex	11
fight: 	manaburning iron dagger of the leech	iron dagger of evisceration	::	nil	MAINHAND
fight: 	manaburning iron dagger of the leech	iron dagger of evisceration	::	nil	OFFHAND
addTmpValTable	table: 0x0f4f1370	54	5
addTmpVal	table: 0x0f4f1370	54	5	 :=: 	3	3	add
 * manaburning iron dagger of the leech => no drop
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Double Ego	70.596411610394	95.5
str	10
fight: 	spiked rough leather armour of cold resistance	iron dagger of evisceration	::	nil	BODY
fight: 	spiked rough leather armour of cold resistance	manaburning iron dagger of the leech	::	nil	BODY
addTmpVal	table: 0x0fd6aa30	combat_armor	2	 :=: 	4	4	add
addTmpValTable	table: 0x0fa90808	4	15
addTmpVal	table: 0x0fa90808	4	15	 :=: 	5	5	add
addTmpVal	table: 0x0fd6aa30	fatigue	6	 :=: 	6	6	add
addTmpVal	table: 0x0fd6aa30	combat_def	1	 :=: 	7	7	add
addTmpValTable	table: 0x0f4f1370	1	10
addTmpVal	table: 0x0f4f1370	1	10	 :=: 	8	8	add
 * spiked rough leather armour of cold resistance => no drop
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Double Ego	88.779379000021	95.5
fight: 	stabilizing iron helm of constitution (#STATBONUS#)	iron dagger of evisceration	::	nil	HEAD
fight: 	stabilizing iron helm of constitution (#STATBONUS#)	manaburning iron dagger of the leech	::	nil	HEAD
fight: 	stabilizing iron helm of constitution (#STATBONUS#)	spiked rough leather armour of cold resistance	::	nil	HEAD
addTmpValTable	table: 0x0dfb19d0	6	3
addTmpVal	table: 0x0dfb19d0	6	3	 :=: 	9	9	add
addTmpVal	table: 0x0fd6aa30	fatigue	5	 :=: 	10	10	add
addTmpVal	table: 0x0fd6aa30	combat_physresist	5	 :=: 	11	11	add
addTmpVal	table: 0x0fd6aa30	combat_armor	3	 :=: 	12	12	add
 * stabilizing iron helm of constitution (#STATBONUS#) => no drop
Loading tile	player/halfling_male/base_shadow_01.png
Loading tile	player/halfling_male/base_01.png
Loading tile	player/halfling_male/lower_body_03.png
Loading tile	player/halfling_male/upper_body_05.png
Loading tile	player/halfling_male/head_05.png
Loading tile	player/halfling_male/right_hand_03.png
Loading tile	player/halfling_male/left_hand_03.png
Added unique	mod.class.NPC/Oreleod the halfling	::	1
[TALENT]	Oreleod the halfling	49312	learning	T_TOXIC_DEATH	true	1
[TALENT]	Oreleod the halfling	49312	learning	T_STEP_UP	true	1
[TALENT]	Oreleod the halfling	49312	learning	T_DUAL_WEAPON_TRAINING	true	1
Loading language	/data/languages/names/dwarf_male.txt
Make word from	ax, bov, on	3
Adding to random boss class	Bulwark	Warrior
Adding 6 random class talents to boss
 * talent	T_SWITCH_PLACE
 * talent	T_DEATH_DANCE
 * talent	T_BACKSTAB
 * talent	T_DISENGAGE
 * talent	T_BERSERKER
 * talent	T_HEAVE
Talent resolver for	Axbovon the dwarf	:	T_SHIELD_PUMMEL	=>	2
[TALENT]	Axbovon the dwarf	49326	learning	T_SHIELD_PUMMEL	true	2
[TALENT]	Axbovon the dwarf	49326	learning	T_STAMINA_POOL	true	nil
Talent resolver for	Axbovon the dwarf	:	T_WEAPON_COMBAT	=>	2
[TALENT]	Axbovon the dwarf	49326	learning	T_WEAPON_COMBAT	true	2
Talent resolver for	Axbovon the dwarf	:	T_SHIELD_WALL	=>	2
[TALENT]	Axbovon the dwarf	49326	learning	T_SHIELD_WALL	true	2
[TALENT]	Axbovon the dwarf	49326	learning	T_STAMINA_POOL	true	nil
Talent resolver for	Axbovon the dwarf	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	Axbovon the dwarf	49326	learning	T_ARMOUR_TRAINING	true	4
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Double Ego	56.858552284622	95.5
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Greater + Ego	19.162490593191	25.5
str	11
addTmpVal	table: 0x0f5395f0	combat_apr	6	 :=: 	1	1	add
addTmpValTable	table: 0x101bbe20	1	6
addTmpVal	table: 0x101bbe20	1	6	 :=: 	2	2	add
addTmpValTable	table: 0x0f580168	1	5
addTmpVal	table: 0x0f580168	1	5	 :=: 	3	3	add
 * acidic iron longsword of shearing => no drop
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Ego	102.56687003038	105.5
str	11
fight: 	iron shield of fire resistance (#RESIST#)	acidic iron longsword of shearing	::	nil	OFFHAND
addTmpVal	table: 0x0f5395f0	combat_def_ranged	4	 :=: 	4	4	add
addTmpVal	table: 0x0f5395f0	combat_def	4	 :=: 	5	5	add
addTmpValTable	table: 0x04abf928	3	16
addTmpVal	table: 0x04abf928	3	16	 :=: 	6	6	add
addTmpVal	table: 0x0f5395f0	fatigue	6	 :=: 	7	7	add
addTmpVal	table: 0x0f5395f0	combat_armor	2	 :=: 	8	8	add
addTmpValTable	nil	T_BLOCK	1
addTmpVal	table: 0x0ff77440	T_BLOCK	1	 :=: 	9	9	add
[TALENT]	Axbovon the dwarf	49326	learning	T_BLOCK	true	1
 * iron shield of fire resistance (#RESIST#) => no drop
[TOME ENTITY FILTER] making default loot table for	store	1
[TOME ENTITY FILTER] selected Greater + Ego	11.488726460489	25.5
str	14
fight: 	searing iron mail armour of cold resistance	acidic iron longsword of shearing	::	nil	BODY
fight: 	searing iron mail armour of cold resistance	iron shield of fire resistance (#RESIST#)	::	nil	BODY
addTmpVal	table: 0x0f5395f0	combat_def	2	 :=: 	10	10	add
addTmpVal	table: 0x0f5395f0	combat_armor	4	 :=: 	11	11	add
addTmpValTable	table: 0x04abf928	4	16
addTmpVal	table: 0x04abf928	4	16	 :=: 	12	12	add
addTmpVal	table: 0x0f5395f0	fatigue	12	 :=: 	13	13	add
addTmpValTable	table: 0x0e610fe8	3	8
addTmpVal	table: 0x0e610fe8	3	8	 :=: 	14	14	add
addTmpValTable	table: 0x0e610fe8	6	8
addTmpVal	table: 0x0e610fe8	6	8	 :=: 	14	14	add
addTmpValTable	table: 0x101bbd98	3	8
addTmpVal	table: 0x101bbd98	3	8	 :=: 	15	15	add
addTmpValTable	table: 0x101bbd98	6	8
addTmpVal	table: 0x101bbd98	6	8	 :=: 	15	15	add
 * searing iron mail armour of cold resistance => no drop
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/lower_body_08.png
Loading tile	player/dwarf_male/upper_body_25.png
Loading tile	player/dwarf_male/right_hand_04.png
Loading tile	player/dwarf_male/left_hand_10.png
Added unique	mod.class.NPC/Axbovon the dwarf	::	1
[TALENT]	Axbovon the dwarf	49326	learning	T_HEAVE	true	1
[TALENT]	Axbovon the dwarf	49326	learning	T_DISENGAGE	true	1
[TALENT]	Axbovon the dwarf	49326	learning	T_DEATH_DANCE	true	1
[TALENT]	Axbovon the dwarf	49326	learning	T_SWITCH_PLACE	true	1
[TALENT]	Axbovon the dwarf	49326	learning	T_BACKSTAB	true	1
[TALENT]	Axbovon the dwarf	49326	learning	T_BERSERKER	true	1
[TALENT]	Axbovon the dwarf	49326	learning	T_STAMINA_POOL	true	nil
===== activating sustain	Axbovon the dwarf	T_BERSERKER
===== activating sustain	Axbovon the dwarf	T_SHIELD_WALL
addTmpVal	table: 0x0f5395f0	stun_immune	0.26	 :=: 	16	16	add
addTmpVal	table: 0x0f5395f0	knockback_immune	0.26	 :=: 	17	17	add
addTmpValTable	table: 0x101bbe20	1	-20
addTmpVal	table: 0x101bbe20	1	-20	 :=: 	18	18	add
addTmpVal	table: 0x0f5395f0	combat_def	8.848	 :=: 	19	19	add
addTmpVal	table: 0x0f5395f0	combat_armor	8.848	 :=: 	20	20	add
Wait finished, counted 200, 142 ticks
Not gone east, no backup guardian
Running on level loads	ambush-1
[PARTY] New member, add after	Agonke	Agonke
Adding entity	1418	after	1418
Updating zone name	Ambush!
C Map minimap texture: 1501 (50x50; 64x64)
[USERCHAT] channel talk	jenx	tome	you are one of strongest attackers, so work on defence
[USERCHAT] channel talk	Kerai	tome	most effective vim/dmg spells
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
<====	100	100	0	417	961
====>	100	100	0	417	961
[TALENT]	Agonke	1418	learning	T_DIMENSIONAL_STEP	nil	nil
AI took for target	49312	Oreleod the halfling	::	1418	Agonke	49	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (Oreleod the halfling)).
[LOG]	Ran for 3 turns (stop reason: hostile spotted (Oreleod the halfling)).
AI took for target	49312	Oreleod the halfling	::	1418	Agonke	16	<	100
[LOG]	#00ff00##UID:920:0#Talent Dimensional Step is ready to use.
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[TARGET] Passing target	Axbovon the dwarf	from	Oreleod the halfling	to	Agonke
addTmpVal	table: 0x0f5395f0	block	22.5	 :=: 	21	21	add
addTmpVal	table: 0x0f5395f0	combat_def	-22.5	 :=: 	22	22	add
addTmpVal	table: 0x0f5395f0	combat_def_ct	22.5	 :=: 	23	23	add
Make wait background texture 5 : 1920x1200 (2048, 2048)
Removed unique	mod.class.NPC/Axbovon the dwarf	::	nil
Removed unique	mod.class.NPC/Oreleod the halfling	::	nil
[ZONE] Left zone	Ambush!
Loading tile	terrain/jungle/jungle_tree_2.png
Loading tile	terrain/jungle/jungle_brush_8_64_01.png
Loading tile	terrain/lava/lava_floor_inner_1_04.png
Loading tile	terrain/lava/lava_floor_3_01.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Agonke	Agonke
Adding entity	1418	after	1418
C Map size 44:28 :: 1232
C Map seens texture: 128 (180x110)
Wait finished, counted 4252, 1433 ticks
Updating zone name	Maj'Eyal
C Map minimap texture: 129 (50x50; 64x64)
[LOG]	Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Spawned hostile	57	13	adventurers party
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Today is the 13rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
AI took for target	55531	adventurers party	::	47164	ziguranth patrol	1	<	1
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Today is the 14th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.
Spawned hostile	46	43	adventurers party
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 2 turns (stop reason: didn't move).
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Spawned hostile	46	44	adventurers party
[LOG]	Today is the 15th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Stored entities list	maj_eyal_encounters_rng	table: 0x0e0ff8e8
[LOG]	Today is the 16th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Stored entities list	maj_eyal_encounters_rng	table: 0x0df3cae0
[LOG]	Today is the 17th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Spawned hostile	45	44	adventurers party
[LOG]	Today is the 18th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
[LOG]	Ran for 24 turns (stop reason: didn't move).
[LOG]	Today is the 19th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
[LOG]	Today is the 20th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
[LOG]	Today is the 21st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Spawned hostile	25	27	adventurers party
[LOG]	Today is the 22nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
AI took for target	47161	Allied Kingdoms human patrol	::	55535	adventurers party	16	<	16
[LOG]	Ran for 11 turns (stop reason: didn't move).
AI took for target	55535	adventurers party	::	47161	Allied Kingdoms human patrol	1	<	1
Stored entities list	maj_eyal_encounters_rng	table: 0x0d2d2c20
Spawned allied kingdom patrol	65	11	Allied Kingdoms human patrol
Stored entities list	maj_eyal_encounters_rng	table: 0x0e0c3008
[LOG]	Today is the 23rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Stored entities list	maj_eyal_encounters_rng	table: 0x0d7005d0
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#YELLOW_GREEN#There is a Way into the heart of the gloom here (press '<', '>' or right click to use).
AI took for target	47195	Allied Kingdoms halfling patrol	::	55532	adventurers party	16	<	16
AI took for target	55532	adventurers party	::	47195	Allied Kingdoms halfling patrol	1	<	1
AI took for target	47163	Allied Kingdoms halfling patrol	::	55532	adventurers party	16	<	16
AI took for target	55532	adventurers party	::	47163	Allied Kingdoms halfling patrol	1	<	1
AI took for target	47163	Allied Kingdoms halfling patrol	::	55533	adventurers party	16	<	16
AI took for target	55533	adventurers party	::	47163	Allied Kingdoms halfling patrol	1	<	1
AI took for target	55537	Allied Kingdoms human patrol	::	55535	adventurers party	16	<	16
AI took for target	55535	adventurers party	::	55537	Allied Kingdoms human patrol	1	<	1
[USERCHAT] channel talk	Kerai	tome	just remember that most of your spells dot's and not instant
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
AI took for target	55537	Allied Kingdoms human patrol	::	55534	adventurers party	16	<	16
AI took for target	55537	Allied Kingdoms human patrol	::	55534	adventurers party	4	<	16
AI took for target	55534	adventurers party	::	55537	Allied Kingdoms human patrol	1	<	1
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
Loading tile	player/elf_male/right_hand_01.png
[LOG]	You switch your weapons to: #FFFFFF##UID:3944:0#elm longbow#LAST#.
Loading tile	object/arrow_elm.png
[LOG]	You switch your weapons to: #FFFFFF##UID:3945:0#iron longsword (6.5-9.1 power, 2 apr)#LAST# and #FFFFFF##UID:3946:0#iron dagger (5.5-7.15 power, 5 apr)#LAST#.
[USERCHAT] channel talk	hampooj	tome	how about curses, they all look pretty good
[LOG]	Today is the 24th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Ran for 1 turns (stop reason: didn't move).
Spawned allied kingdom patrol	60	38	Allied Kingdoms halfling patrol
Spawned allied kingdom patrol	33	40	Allied Kingdoms halfling patrol
Spawned allied kingdom patrol	17	39	Allied Kingdoms human patrol
AI took for target	55538	Allied Kingdoms halfling patrol	::	55533	adventurers party	16	<	16
[LOG]	Today is the 25th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
AI took for target	55538	Allied Kingdoms halfling patrol	::	55533	adventurers party	9	<	16
AI took for target	55533	adventurers party	::	55538	Allied Kingdoms halfling patrol	1	<	1
Spawned allied kingdom patrol	24	17	Allied Kingdoms halfling patrol
[LOG]	Today is the 26th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
AI took for target	55533	adventurers party	::	38209	Agrimley the Hermit	1	<	1
[LOG]	Today is the 27th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
[LOG]	Ran for 12 turns (stop reason: didn't move).
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	Today is the 28th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
[LOG]	Today is the 29th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Server latency	55
[LOG]	Today is the 30th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
[LOG]	Ran for 10 turns (stop reason: hostile spotted (adventurers party)).
[LOG]	Toda