WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.16
[ENGINE LOADER] sorted:	te4	0	9	16
[ENGINE LOADER] loading engine:	0	9	16	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1280	1024
Disabling Shaders
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	SyDr	75789b9b-bede-43e6-8d9d-5784270ad3c8
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.16 using engine te4-0.9.16
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.16
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.16
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.16 using engine te4-0.9.16
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.16
* Module: boot
 ** 0.9.16
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic	modules_loaded	boot = 143
__uuid = "39c0503c-3eb0-48f5-866c-a36135dd5dfc"
tome = 104
example_realtime = 4

[ENGINE] Switching to turn based
[Module Profile] 	C:\Users\SyDr\\T-Engine\4.0//profiles/default/modules/boot/
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	boot
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[MODULE LOADER] module MD5	d36fde1b89cdf641f2e7210b8ca672af	computed in 	3575
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
1 frames in 17.584 seconds = 0.0568699 FPS (0 keyframes)
C Map size 40:32 :: 1280
Stored entities list	actor	table: 09AE0488
Stored entities list	object	table: 09AE07A8
Stored entities list	trap	table: 09AE0820
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[MOVE] actor moved without a starting position	stone troll	39	34
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	forest troll	31	46
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	mountain troll thunderer	9	14
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	stone troll	39	47
[MOVE] actor moved without a starting position	cave troll	6	5
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	3	47
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	wolf	28	32
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	fox	34	44
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	37	5
[MOVE] actor moved without a starting position	forest troll	45	30
[MOVE] actor moved without a starting position	skeleton warrior	31	38
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	forest troll	47	46
[MOVE] actor moved without a starting position	skeleton mage	28	12
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	cave troll	34	6
[MOVE] actor moved without a starting position	degenerated skeleton warrior	13	15
[MOVE] actor moved without a starting position	skeleton warrior	2	7
[MOVE] actor moved without a starting position	forest troll	10	27
[MOVE] actor moved without a starting position	warg	24	29
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	1	30
[MOVE] actor moved without a starting position	dire wolf	48	18
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	skeleton mage	34	9
[MOVE] actor moved without a starting position	player	0	12
[MUSIC] playing	The saga begins.ogg	userdata: 09C02528	 :: current ? 	nil
play music 741e610 -1 0
[COROUTINE] registering	getnews	thread: 07485F48
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
1 frames in 2.365 seconds = 0.422833 FPS (528 keyframes)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ONLINE PROFILE] get news
[THREAD] registering	table: 09B5E478	userdata: 09B5C050	1
1 ticks  in 19.996 seconds = 0.05001 TPS
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/GetNews
Latest engine version available: 	te4	0	9	13
[COROUTINE] dead	getnews
22 frames in 1.08 seconds = 20.3704 FPS (1561 keyframes)
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.16 using engine te4-0.9.16
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.16
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.16
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.16 using engine te4-0.9.16
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.16
* Module: boot
 ** 0.9.16
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
tome
tome
tome
22 frames in 1.659 seconds = 13.261 FPS (33 keyframes)
26 frames in 1.02 seconds = 25.4902 FPS (59 keyframes)
[ENGINE] Switching to turn based
[THREAD] registering	table: 09BCBFC8	userdata: 09BC9128	2
[ONLINE PROFILE] saved 	generic	modules_played	boot = 2167
__uuid = "726e83e4-bd6b-48e6-b690-64fda58cd045"
tome = 134239
example_realtime = 169

[THREAD] Thread join	2	table: 09BCBFC8
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result	2	table: 09BCBFC8	=>	true
[THREAD] Thread join	1	table: 09B5E478
[THREAD] Thread result	1	table: 09B5E478	=>	true
[MAIN] rebooting lua state: 	te4	0.9.16	tome-3.9.16	Rena	false
19 frames in 1.831 seconds = 10.3768 FPS (23 keyframes)
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Reboot using	te4	0.9.16	tome-3.9.16	Rena	false
[ENGINE LOADER] available from dir: 	te4-0.9.16
[ENGINE LOADER] loading engine:	0	9	16	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1280	1024
Disabling Shaders
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	SyDr	d07c9834-ff9e-455e-bb04-393ef852619f
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.16 using engine te4-0.9.16
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.16
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.16
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.16 using engine te4-0.9.16
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.16
* Module: boot
 ** 0.9.16
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ENGINE] Switching to turn based
[Module Profile] 	C:\Users\SyDr\\T-Engine\4.0//profiles/default/modules/tome/
[INVENTORY] define slot	1	In inventory
[ACHIEVEMENT] defined	1	INFINITE_X10
[ACHIEVEMENT] defined	2	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	3	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	4	INFINITE_X20
[ACHIEVEMENT] defined	5	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	6	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	7	INFINITE_X30
[ACHIEVEMENT] defined	8	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	9	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	10	INFINITE_X40
[ACHIEVEMENT] defined	11	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	12	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	13	INFINITE_X50
[ACHIEVEMENT] defined	14	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	15	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	16	INFINITE_X60
[ACHIEVEMENT] defined	17	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	18	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	19	INFINITE_X70
[ACHIEVEMENT] defined	20	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	21	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	22	INFINITE_X80
[ACHIEVEMENT] defined	23	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	24	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	25	INFINITE_X90
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	28	INFINITE_X100
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	31	INFINITE_X150
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	34	INFINITE_X200
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	37	INFINITE_X300
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	40	INFINITE_X400
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	43	INFINITE_X500
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	46	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	47	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	48	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	49	TREASURE_HUNTER
[ACHIEVEMENT] defined	50	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	51	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	52	TREASURE_HOARDER
[ACHIEVEMENT] defined	53	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	54	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	55	DRAGON_GREED
[ACHIEVEMENT] defined	56	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	57	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	58	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	59	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	60	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	61	SIZE_MATTERS
[ACHIEVEMENT] defined	62	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	63	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	64	EXTERMINATOR
[ACHIEVEMENT] defined	65	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	66	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	67	PEST_CONTROL
[ACHIEVEMENT] defined	68	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	69	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	70	REAVER
[ACHIEVEMENT] defined	71	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	72	INSANE_REAVER
[ACHIEVEMENT] defined	73	ESCORT_KILL
[ACHIEVEMENT] defined	74	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	75	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	76	GEOMANCER
[ACHIEVEMENT] defined	77	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	78	INSANE_GEOMANCER
[ACHIEVEMENT] defined	79	KILL_BILL
[ACHIEVEMENT] defined	80	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	81	INSANE_KILL_BILL
[ACHIEVEMENT] defined	82	LEVEL_10
[ACHIEVEMENT] defined	83	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	84	INSANE_LEVEL_10
[ACHIEVEMENT] defined	85	LEVEL_20
[ACHIEVEMENT] defined	86	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	87	INSANE_LEVEL_20
[ACHIEVEMENT] defined	88	LEVEL_30
[ACHIEVEMENT] defined	89	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	90	INSANE_LEVEL_30
[ACHIEVEMENT] defined	91	LEVEL_40
[ACHIEVEMENT] defined	92	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	93	INSANE_LEVEL_40
[ACHIEVEMENT] defined	94	LEVEL_50
[ACHIEVEMENT] defined	95	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	96	INSANE_LEVEL_50
[ACHIEVEMENT] defined	97	UNSTOPPABLE
[ACHIEVEMENT] defined	98	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	99	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	100	TUTORIAL_DONE
[ACHIEVEMENT] defined	101	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	102	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	103	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	104	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	105	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	106	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	107	THE_SECRET_CITY
[ACHIEVEMENT] defined	108	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	109	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	110	KILL_UKRUK
[ACHIEVEMENT] defined	111	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	112	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	113	SLIDERS
[ACHIEVEMENT] defined	114	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	115	INSANE_SLIDERS
[ACHIEVEMENT] defined	116	DESTROYER_BANE
[ACHIEVEMENT] defined	117	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	118	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	119	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	120	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	121	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	122	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	123	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	124	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	125	ORC_PRIDE
[ACHIEVEMENT] defined	126	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	127	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	128	WIN_FULL
[ACHIEVEMENT] defined	129	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	130	INSANE_WIN_FULL
[ACHIEVEMENT] defined	131	WIN_AERYN
[ACHIEVEMENT] defined	132	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	133	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	134	WIN_SACRIFICE
[ACHIEVEMENT] defined	135	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	136	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	137	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	138	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	139	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	140	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	141	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	142	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	143	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	144	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	145	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	146	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	147	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	148	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	149	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	150	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	151	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	152	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	153	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	154	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	155	SLASUL_DEAD
[ACHIEVEMENT] defined	156	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	157	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	158	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	159	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	160	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	161	MASTER_JEWELER
[ACHIEVEMENT] defined	162	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	163	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	164	CURSE_ERASER
[ACHIEVEMENT] defined	165	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	166	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	167	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	168	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	169	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	170	ANTIMAGIC
[ACHIEVEMENT] defined	171	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	172	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	173	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	174	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	175	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	176	WEST_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	178	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	179	EAST_PORTAL
[ACHIEVEMENT] defined	180	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	181	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	182	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	183	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	184	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	185	SHADOW_CLONE
[ACHIEVEMENT] defined	186	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	187	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	188	ELEMENTALIST
[ACHIEVEMENT] defined	189	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	190	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	191	WARPER
[ACHIEVEMENT] defined	192	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	193	INSANE_WARPER
[ACHIEVEMENT] defined	194	PYROMANCER
[ACHIEVEMENT] defined	195	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	196	INSANE_PYROMANCER
[ACHIEVEMENT] defined	197	CRYOMANCER
[ACHIEVEMENT] defined	198	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	199	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	daikara-note-1
[LORE] defined	7	daikara-note-2
[LORE] defined	8	daikara-note-3
[LORE] defined	9	daikara-note-4
[LORE] defined	10	daikara-note-5
[LORE] defined	11	old-forest-note-1
[LORE] defined	12	old-forest-note-2
[LORE] defined	13	old-forest-note-3
[LORE] defined	14	old-forest-note-4
[LORE] defined	15	old-forest-note-5
[LORE] defined	16	infinite-dungeon-1
[LORE] defined	17	infinite-dungeon-2
[LORE] defined	18	infinite-dungeon-3
[LORE] defined	19	infinite-dungeon-4
[LORE] defined	20	blighted-ruins-note-1
[LORE] defined	21	blighted-ruins-note-2
[LORE] defined	22	blighted-ruins-note-3
[LORE] defined	23	blighted-ruins-note-4
[LORE] defined	24	dreadfell-note-1
[LORE] defined	25	dreadfell-note-2
[LORE] defined	26	dreadfell-note-3
[LORE] defined	27	dreadfell-note-4
[LORE] defined	28	dreadfell-note-5
[LORE] defined	29	dreadfell-poem-level-2
[LORE] defined	30	dreadfell-poem-level-5
[LORE] defined	31	dreadfell-poem-level-7
[LORE] defined	32	dreadfell-poem-master
[LORE] defined	33	troll-poem-1
[LORE] defined	34	troll-poem-2
[LORE] defined	35	necromancer-poem-1
[LORE] defined	36	necromancer-poem-2
[LORE] defined	37	last-hope-foundation-note-1
[LORE] defined	38	last-hope-foundation-note-2
[LORE] defined	39	last-hope-foundation-note-3
[LORE] defined	40	last-hope-foundation-note-4
[LORE] defined	41	last-hope-foundation-note-5
[LORE] defined	42	last-hope-foundation-note-6
[LORE] defined	43	last-hope-tolak-statue
[LORE] defined	44	last-hope-toknor-statue
[LORE] defined	45	last-hope-mirvenia-statue
[LORE] defined	46	angolwen-linaniil-lecture
[LORE] defined	47	iron-throne-profits-1
[LORE] defined	48	iron-throne-profits-2
[LORE] defined	49	iron-throne-profits-3
[LORE] defined	50	iron-throne-profits-4
[LORE] defined	51	iron-throne-reknor-edict
[LORE] defined	52	iron-throne-trade-ledger
[LORE] defined	53	iron-throne-last-words
[LORE] defined	54	sunwall-note-1
[LORE] defined	55	sunwall-note-2
[LORE] defined	56	sunwall-note-3
[LORE] defined	57	sunwall-note-4
[LORE] defined	58	spellhunt-note-1
[LORE] defined	59	grand-corruptor-draft
[LORE] defined	60	grushnak-pride-note
[LORE] defined	61	rak-shor-pride-note
[LORE] defined	62	gorbat-pride-note
[LORE] defined	63	vor-pride-note
[LORE] defined	64	temple-creation-note-1
[LORE] defined	65	temple-creation-note-2
[LORE] defined	66	temple-creation-note-3
[LORE] defined	67	temple-creation-note-4
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	On fingers
[INVENTORY] define slot	5	Around neck
[INVENTORY] define slot	6	Light source
[INVENTORY] define slot	7	Main armor
[INVENTORY] define slot	8	Cloak
[INVENTORY] define slot	9	On head
[INVENTORY] define slot	10	Around waist
[INVENTORY] define slot	11	In your belt
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Mount
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_1	T_INFUSION:_STRENGTH_1
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_2	T_INFUSION:_STRENGTH_2
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_3	T_INFUSION:_STRENGTH_3
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_4	T_INFUSION:_STRENGTH_4
[TALENT]	Infusion: Strength	INFUSION:_STRENGTH_5	T_INFUSION:_STRENGTH_5
[TALENT]	Infusion: Will	INFUSION:_WILL_1	T_INFUSION:_WILL_1
[TALENT]	Infusion: Will	INFUSION:_WILL_2	T_INFUSION:_WILL_2
[TALENT]	Infusion: Will	INFUSION:_WILL_3	T_INFUSION:_WILL_3
[TALENT]	Infusion: Will	INFUSION:_WILL_4	T_INFUSION:_WILL_4
[TALENT]	Infusion: Will	INFUSION:_WILL_5	T_INFUSION:_WILL_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Gift of the Pureborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Wrath of the Eternals	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	T_HEAVY_ARMOUR_TRAINING
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	T_MASSIVE_ARMOUR_TRAINING
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Weapon Combat	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Critical Shot	CRITICAL_SHOT	T_CRITICAL_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Efficient Packing	EFFICIENT_PACKING	T_EFFICIENT_PACKING
[TALENT]	Insulating Packing	INSULATING_PACKING	T_INSULATING_PACKING
[TALENT]	Burden Management	BURDEN_MANAGEMENT	T_BURDEN_MANAGEMENT
[TALENT]	Pack Rat	PACK_RAT	T_PACK_RAT
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Dancing Fires	DANCING_FIRES	T_DANCING_FIRES
[TALENT]	Combust	COMBUST	T_COMBUST
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE'S_CALL	T_NATURE'S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem: Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Golem: Knockback	GOLEM:_KNOCKBACK	T_GOLEM:_KNOCKBACK
[TALENT]	Golem: Crush	GOLEM:_CRUSH	T_GOLEM:_CRUSH
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Golem: Pound	GOLEM:_POUND	T_GOLEM:_POUND
[TALENT]	Mount Golem	MOUNT_GOLEM	T_MOUNT_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH'S_EYES	T_EARTH'S_EYES
[TALENT]	Nature's Balance	NATURE'S_BALANCE	T_NATURE'S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Fire Bolt	FIRE_IMP_BOLT	T_FIRE_IMP_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Fire Imp	FIRE_IMP	T_FIRE_IMP
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Summon End	SUMMON_END	T_SUMMON_END
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Heal Other	HEAL_OTHER	T_HEAL_OTHER
[TALENT]	Regenerate Other	REGENERATE_OTHER	T_REGENERATE_OTHER
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH'ROK	T_FLAME_OF_URH'ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Feed Health	FEED_HEALTH	T_FEED_HEALTH
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Feed Shadows	FEED_SHADOWS	T_FEED_SHADOWS
[TALENT]	Shadow Wall	SHADOW_WALL	T_SHADOW_WALL
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Cursed Ground	CURSED_GROUND	T_CURSED_GROUND
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Door to the Past	DOOR_TO_THE_PAST	T_DOOR_TO_THE_PAST
[TALENT]	Tighten Timecord	TIGHTEN_TIMECORD	T_TIGHTEN_TIMECORD
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Time Stop	TIME_STOP	T_TIME_STOP
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Prescience	PRESCIENCE	T_PRESCIENCE
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Premonition	CHRONOMANCY_PREMOMNITION	T_CHRONOMANCY_PREMOMNITION
[TALENT]	Extension	EXTENSION	T_EXTENSION
[TALENT]	Repetition	REPETITION	T_REPETITION
[TALENT]	Spellbinder	SPELLBINDER	T_SPELLBINDER
[TALENT]	Matrix	MATRIX	T_MATRIX
[TALENT]	Entropic Sphere	ENTROPIC_SPHERE	T_ENTROPIC_SPHERE
[TALENT]	Entropic Shield	ENTROPIC_SHIELD	T_ENTROPIC_SHIELD
[TALENT]	Energy Decomposition	ENERGY_DECOMPOSITION	T_ENERGY_DECOMPOSITION
[TALENT]	Entropic Cloud	ENTROPIC_CLOUD	T_ENTROPIC_CLOUD
[TALENT]	Crushing Weight	CRUSHING_WEIGHT	T_CRUSHING_WEIGHT
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Gravity Pulse	GRAVITY_PULSE	T_GRAVITY_PULSE
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Dampening Field	DAMPENING_FIELD	T_DAMPENING_FIELD
[TALENT]	Friction	FRICTION	T_FRICTION
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Momentum Theft	MOMENTUM_THEFT	T_MOMENTUM_THEFT
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Terraforming	TERRAFORMING	T_TERRAFORMING
[TALENT]	E=MC^2	E=MC^2	T_E=MC^2
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Paradox Shield	PARADOX_SHIELD	T_PARADOX_SHIELD
[TALENT]	Twinning Matter	TWINNING_MATTER	T_TWINNING_MATTER
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Probability Shield	PROBABILITY_SHIELD	T_PROBABILITY_SHIELD
[TALENT]	Destiny Weaving	DESTINY_WEAVING	T_DESTINY_WEAVING
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Avoid Fate	AVOID_FATE	T_AVOID_FATE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Kinetic Folding	KINETIC_FOLDING	T_KINETIC_FOLDING
[TALENT]	Prescient Strike	PRESCIENT_STRIKE	T_PRESCIENT_STRIKE
[TALENT]	Metabolic Control	METABOLIC_CONTROL	T_METABOLIC_CONTROL
[TALENT]	Destabilize Lifeline	DESTABILIZE_LIFELINE	T_DESTABILIZE_LIFELINE
[TALENT]	Temporal Double?	TEMPORAL_DOUBLE?	T_TEMPORAL_DOUBLE?
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Backtrack	BACKTRACK	T_BACKTRACK
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	angolwen	-100
3	8	undead	angolwen	-100
3	9	undead	dreadfell	-100
4	9	allied-kingdoms	dreadfell	-100
5	9	shalore	dreadfell	-100
6	9	thalore	dreadfell	-100
7	9	iron-throne	dreadfell	-100
8	9	angolwen	dreadfell	-100
2	12	enemies	water-lair	-100
11	12	temple-of-creation	water-lair	-100
2	14	enemies	rhalore	-100
3	14	undead	rhalore	-100
4	14	allied-kingdoms	rhalore	-100
5	14	shalore	rhalore	-100
6	14	thalore	rhalore	-100
7	14	iron-throne	rhalore	-100
8	14	angolwen	rhalore	-100
9	14	dreadfell	rhalore	-100
11	14	temple-of-creation	rhalore	-100
12	14	water-lair	rhalore	-100
13	14	assassin-lair	rhalore	-100
2	15	enemies	zigur	-100
3	15	undead	zigur	-100
4	15	allied-kingdoms	zigur	100
5	15	shalore	zigur	100
6	15	thalore	zigur	100
7	15	iron-throne	zigur	100
8	15	angolwen	zigur	-100
9	15	dreadfell	zigur	-100
14	15	rhalore	zigur	-100
2	17	enemies	sunwall	-100
3	17	undead	sunwall	-100
9	17	dreadfell	sunwall	-100
13	17	assassin-lair	sunwall	-100
14	17	rhalore	sunwall	-100
3	18	undead	orc-pride	-100
4	18	allied-kingdoms	orc-pride	-100
5	18	shalore	orc-pride	-100
6	18	thalore	orc-pride	-100
7	18	iron-throne	orc-pride	-100
8	18	angolwen	orc-pride	-100
9	18	dreadfell	orc-pride	-100
14	18	rhalore	orc-pride	-100
15	18	zigur	orc-pride	-100
17	18	sunwall	orc-pride	-100
3	23	undead	sorcerers	-100
4	23	allied-kingdoms	sorcerers	-100
5	23	shalore	sorcerers	-100
6	23	thalore	sorcerers	-100
7	23	iron-throne	sorcerers	-100
8	23	angolwen	sorcerers	-100
9	23	dreadfell	sorcerers	-100
14	23	rhalore	sorcerers	-100
15	23	zigur	sorcerers	-100
17	23	sunwall	sorcerers	-100
18	23	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[MODULE LOADER] module MD5	c26e1043e55f2e78d32124d076092822	computed in 	3754
1 frames in 20.939 seconds = 0.0477578 FPS (3 keyframes)
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 33:24 :: 792
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	object/belt_rough.png
Loading tile	object/plate_iron.png
Loading tile	object/knife_dsteel.png
Loading tile	object/shield_steel.png
Loading tile	object/staff_ash.png
Loading tile	object/boots_rough.png
Loading tile	object/sword_dsteel.png
Loading tile	object/sling_hardened.png
Loading tile	object/2hmace_dsteel.png
[PARTICLE] Loading from /data/gfx/particles/gloom_weakness.lua
[PARTICLE] Loading from /data/gfx/particles/gloom_stunned.lua
C Map size 33:24 :: 792
Loading tile	terrain/river.png
Loading tile	terrain/ice_shelf.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	npc/canine_w.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/mountain.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/town1.png
Loading tile	terrain/river.png
Loading tile	terrain/cultivation.png
Loading tile	terrain/sand.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/grass_teleport.png
Loading tile	terrain/town1.png
Loading tile	terrain/hills.png
Loading tile	terrain/grass_dark1.png
Loading tile	terrain/tree_dark_alpha4.png
Loading tile	terrain/tree_dark_alpha1.png
Loading tile	terrain/volcano2.png
Loading tile	terrain/tree_dark_alpha3.png
Loading tile	terrain/tree_dark_alpha2.png
Loading tile	terrain/burnt-tree.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/volcano1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/gate-morning.png
[PARTICLE] Loading from /data/gfx/particles/istari_shield_map.lua
C Map size 33:24 :: 792
Loading tile	object/money_small.png
Loading tile	object/axe_dsteel.png
Loading tile	object/longbow_ash.png
Loading tile	object/staff_yew.png
Loading tile	object/2hsword_steel.png
Loading tile	object/wizardhat_cashmere.png
Loading tile	object/cap_hardened.png
[PARTICLE] Loading from /data/gfx/particles/gloom_slow.lua
C Map size 33:24 :: 792
Loading tile	object/mace_steel.png
Loading tile	object/sling_cured.png
Loading tile	npc/acid_ant.png
Loading tile	object/cloak_linen.png
Loading tile	object/axe_iron.png
Loading tile	npc/canine_w.png
Loading tile	object/shot_steel.png
C Map size 33:24 :: 792
Loading tile	object/mail_steel.png
Loading tile	object/shield_dsteel.png
Loading tile	object/sword_steel.png
Loading tile	object/helm_dsteel.png
Loading tile	npc/canine_warg.png
[PARTICLE] Loading from /data/gfx/particles/gloom_confused.lua
[PARTICLE] Loading from /data/gfx/particles/golden_shield.lua
C Map size 33:24 :: 792
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_dw.png
Loading tile	object/.png
Loading tile	object/plate_steel.png
Loading tile	object/2hmace_steel.png
C Map size 33:24 :: 792
Loading tile	object/robe_cashmere.png
Loading tile	npc/troll_s.png
[PARTICLE] Loading from /data/gfx/particles/gloom.lua
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	10
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[DISPLAY MODE] 32x32 GFX
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 33:24 :: 792
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	object/belt_rough.png
Loading tile	object/plate_iron.png
Loading tile	object/knife_dsteel.png
Loading tile	object/shield_steel.png
Loading tile	object/staff_ash.png
Loading tile	object/boots_rough.png
Loading tile	object/sword_dsteel.png
Loading tile	object/sling_hardened.png
Loading tile	object/2hmace_dsteel.png
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[ONLINE PROFILE] module hash is valid
[ENGINE] Setting requested FPS to 30 (33 ms)
2 frames in 11.701 seconds = 0.170926 FPS (1257 keyframes)
Loading tile	tactical_friend.png
Updating zone name	Daikara (6)
36 ticks  in 38.227 seconds = 0.941743 TPS
25 frames in 1.037 seconds = 24.108 FPS (4388 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
C Map size 33:24 :: 792
Stored entities list	actor	table: 0EE30888
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0EE32BB0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0EE33CB8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0EE32BB0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0EE33DD0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0EE32BB0
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0EE33F10
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0EE355E0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0EE33F10
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0EE35798
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0EE33F10
Loading entities file from file	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0EE35B30
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0EE379A8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0EE35B30
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0EE37AC0
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0EE35B30
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0EE37D18
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0EE00E30
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0EE37D18
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0EE010B0
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0EE37D18
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0EE011A0
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0EE07FA0
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0EE011A0
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0EE08428
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0EE011A0
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0EE085B8
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0EE0C168
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 0EE085B8
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0EE0C438
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 0EE085B8
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0EE0C578
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0EE10088
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0EE0C578
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0EE10330
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0EE0C578
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0EE10510
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0EE3CAA8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0EE10510
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0EE3CD00
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0EE10510
Loading entities file from file	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0EE3D3E0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0EE3F258
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0EE3D3E0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0EE3F3C0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0EE3D3E0
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0EE3F5C8
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0EE42980
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0EE3F5C8
Loading entities file from file	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0EE42CC8
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0EE44B40
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0EE42CC8
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0EE44C58
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0EE42CC8
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0EE44F00
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0EE48510
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0EE44F00
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0EE48678
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0EE44F00
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0EE488F8
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0EE5B540
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0EE488F8
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0EE5B658
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0EE488F8
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0EE5B900
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0EE62660
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0EE5B900
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0EE629D0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0EE5B900
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0EE62CA0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0EE78FC0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0EE62CA0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0EE79268
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0EE62CA0
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0EE79678
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0EE80428
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0EE79678
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0EE80748
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0EE79678
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0EE809F0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0EE83AD8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0EE809F0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0EE83BC8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0EE809F0
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0EE83E98
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0EE86D28
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0EE83E98
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0EE86E90
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0EE83E98
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0EE87098
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0EED9090
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0EE87098
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0EED9158
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0EE87098
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0EED9388
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0EEDAC60
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0EED9388
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0EEDAD78
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0EED9388
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0EEDAFA8
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0EEDFA58
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0EEDAFA8
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0EEDFC88
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0EEDAFA8
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0EEDFF80
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0EEE2690
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0EEDFF80
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0EEE2820
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0EEDFF80
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0EEE2A00
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0EEE4D28
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0EEE2A00
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0EEE4E68
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0EEE2A00
Stored entities list	object	table: 0EE32728
Stored entities list	trap	table: 0EEE6128
loaded room generator	forest_clearing	function: 0F00FF90
loaded room generator	rocky_snowy_trees	function: 0F010010
room generator	function: 0F010010	is making a room
alloc	rocky_snowy_trees6x5
Making heightmap	6	5
room allocated at	5	38	with center	7	40
room generator	function: 0F00FF90	is making a room
alloc	forest_clearing9x7
Making heightmap	9	7
room allocated at	11	10	with center	15	13
room generator	function: 0F00FF90	is making a room
alloc	forest_clearing10x6
Making heightmap	10	6
room allocated at	28	25	with center	32	27
room generator	function: 0F00FF90	is making a room
alloc	forest_clearing8x10
Making heightmap	8	10
room allocated at	35	9	with center	38	13
room generator	function: 0F010010	is making a room
alloc	rocky_snowy_trees8x5
Making heightmap	8	5
room allocated at	38	22	with center	41	24
room generator	function: 0F00FF90	is making a room
alloc	forest_clearing10x9
Making heightmap	10	9
room allocated at	17	32	with center	21	36
room generator	function: 0F00FF90	is making a room
alloc	forest_clearing8x8
Making heightmap	8	8
room allocated at	28	36	with center	31	39
room generator	function: 0F00FF90	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	23	1	with center	26	5
room generator	function: 0F010010	is making a room
alloc	rocky_snowy_trees12x7
Making heightmap	12	7
room allocated at	36	40	with center	41	43
room generator	function: 0F00FF90	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	19	21	with center	23	23
Begin tunnel	10	table: 0F0941F8
Loading tile	object/knife_steel.png
Loading tile	object/quartz.png
Loading tile	object/mace_stralite.png
Loading tile	object/longbow_yew.png
Loading tile	object/emerald.png
Loading tile	object/gloves_hardened.png
Equipment resolver for	maulotaur
Equipment resolver	maulotaur	weapon	maul	nil
Drops resolver	maulotaur	nil	nil	nil
Zone made us a drop according to filter!	ash longbow
Drops resolver	maulotaur	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	maulotaur	41	18
Drops resolver	snow giant	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	snow giant	35	33
[MOVE] actor moved without a starting position	honey tree	32	23
[MOVE] actor moved without a starting position	dire wolf	13	35
Loading tile	npc/canine_dw.png
Drops resolver	snow giant	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	snow giant	32	16
Drops resolver	xaren	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
Drops resolver	xaren	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	xaren	money	nil	nil
Zone made us a drop according to filter!	huge pile of gold pieces (worth 1.70)
[MOVE] actor moved without a starting position	xaren	43	44
Drops resolver	snow giant boulder thrower	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	snow giant boulder thrower	31	23
Drops resolver	snow giant boulder thrower	money	nil	nil
Zone made us a drop according to filter!	huge pile of gold pieces (worth 1.20)
[MOVE] actor moved without a starting position	snow giant boulder thrower	15	14
[MOVE] actor moved without a starting position	giant blue ant	28	39
Loading tile	npc/blue_ant.png
[MOVE] actor moved without a starting position	giant black ant	34	42
Loading tile	npc/black_ant.png
Drops resolver	snow giant boulder thrower	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	snow giant boulder thrower	38	12
Drops resolver	snow giant chieftain	nil	nil	nil
Zone made us a drop according to filter!	ash staff
Drops resolver	snow giant chieftain	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	snow giant chieftain	8	41
findFreeGrid using	7	40
Drops resolver	snow giant	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	snow giant	7	40
findFreeGrid using	8	40
Drops resolver	snow giant	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	snow giant	8	40
findFreeGrid using	8	42
Drops resolver	snow giant thunderer	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	snow giant thunderer	8	42
Drops resolver	blue jelly	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	blue jelly	14	14
Loading tile	npc/jelly-blue.png
[MOVE] actor moved without a starting position	black bear	22	21
[MOVE] actor moved without a starting position	great wolf	32	24
Loading tile	npc/canine_gw.png
Drops resolver	snow giant	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	snow giant	23	5
[MOVE] actor moved without a starting position	fox	41	22
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	copperhead snake	42	41
Loading tile	npc/salmon-snake.png
Drops resolver	xorn	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
Drops resolver	xorn	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.25)
[MOVE] actor moved without a starting position	xorn	18	32
[MOVE] actor moved without a starting position	large brown snake	19	36
Loading tile	npc/umber-snake.png
[MOVE] actor moved without a starting position	giant fire ant	14	29
Loading tile	npc/fire_ant.png
Drops resolver	snow giant thunderer	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	snow giant thunderer	31	36
[MOVE] actor moved without a starting position	warg	33	33
Loading tile	npc/canine_warg.png
Drops resolver	cold drake hatchling	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.30)
[MOVE] actor moved without a starting position	cold drake hatchling	29	44
findFreeGrid using	28	44
Drops resolver	cold drake hatchling	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.20)
[MOVE] actor moved without a starting position	cold drake hatchling	28	44
findFreeGrid using	30	44
Drops resolver	cold drake hatchling	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	cold drake hatchling	30	44
findFreeGrid using	31	44
Drops resolver	cold drake hatchling	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	cold drake hatchling	31	44
[MOVE] actor moved without a starting position	cave bear	28	10
Drops resolver	cold drake	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
[MOVE] actor moved without a starting position	cold drake	33	24
[MOVE] actor moved without a starting position	poison ivy	25	7
Drops resolver	cold drake hatchling	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	cold drake hatchling	28	47
findFreeGrid using	27	47
Drops resolver	cold drake hatchling	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
[MOVE] actor moved without a starting position	cold drake hatchling	27	47
findFreeGrid using	29	47
Drops resolver	cold drake hatchling	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	cold drake hatchling	29	47
findFreeGrid using	26	47
Drops resolver	cold drake hatchling	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	cold drake hatchling	26	47
Drops resolver	Rantha the Worm	nil	nil	FROST_TREADS
Zone made us a drop according to filter!	icy covered boots
Added unique	mod.class.Object/Frost Treads
Drops resolver	Rantha the Worm	nil	nil	nil
Zone made us a drop according to filter!	wand
Drops resolver	Rantha the Worm	nil	nil	nil
Zone made us a drop according to filter!	steel mail armour
Drops resolver	Rantha the Worm	nil	nil	nil
Zone made us a drop according to filter!	rune
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.35)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.45)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	huge pile of gold pieces (worth 1.60)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
Drops resolver	Rantha the Worm	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	Rantha the Worm	26	36
Added unique	mod.class.NPC/Rantha the Worm
addTmpValTable	on_melee_hit	4	15	 :=: 	1	1
addTmpVal	combat_armor	12	 :=: 	2	2
Guardian allocated: 	RANTHA_THE_WORM	4513	Rantha the Worm
Not gone east, no backup guardian
8 frames in 2.814 seconds = 2.84293 FPS (10 keyframes)
Loading tile	tactical_enemy.png
Updating zone name	Daikara (7)
25 frames in 1.025 seconds = 24.3902 FPS (264 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
3 ticks  in 15.408 seconds = 0.194704 TPS
[LOG]	Today is the 79th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:45.
[LOG]	Ran for 5 turns (stop reason: terrain change on left side).
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
[PARTICLE] Loading from /data/gfx/particles/slime.lua
[PROJECTOR] starting dam	5.3004
[PROJECTOR] after difficulty dam	5.3004
[PROJECTOR] res	0	1	 on dam	5.3004
[PROJECTOR] after resists dam	5.3004
[PROJECTOR] final dam	5.3004
[LOG]	#F53CBE#You leech 5.3 life from your foes.
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
xaren	4454	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Xaren rushes out!
USING	table: 07407CD0	Rush
[LOG]	#F53CBE#Xaren moves reluctantly!
addTmpValTable	energy	mod	-0.3	 :=: 	1	1
[PROJECTOR] starting dam	5.3004
[PROJECTOR] after difficulty dam	5.3004
[PROJECTOR] res	0	1	 on dam	5.3004
[PROJECTOR] after resists dam	5.3004
[PROJECTOR] final dam	5.3004
[LOG]	#F53CBE#You leech 5.3 life from your foes.
[COMBAT DAMAGE] power(1.179796) totstat(47.200000) talent_mod(1.000000)
[LOG]	#F53CBE#Xaren is weakened by the gloom.
addTmpVal	combat_atk	-13.16	 :=: 	2	2
addTmpVal	combat_dam	-10.394788384166	 :=: 	3	3
[PROJECTOR] starting dam	5.3004
[PROJECTOR] after difficulty dam	5.3004
[PROJECTOR] res	0	1	 on dam	5.3004
[PROJECTOR] after resists dam	5.3004
[PROJECTOR] final dam	5.3004
[LOG]	#F53CBE#You leech 5.3 life from your foes.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	xaren	 :: 	112.85202198377	10	15	::	1
checkHit	26.5	15.95
=> chance to hit	81.281182621209
[ATTACK] raw dam	112.85202198377	versus	15	with APR	10
[ATTACK] after range	126
[PHYS CRIT %]	7.5
[ATTACK] after crit	126
[ATTACK] after mult	126
[PROJECTOR] starting dam	126
[PROJECTOR] after difficulty dam	126
[PROJECTOR] res	20	0.8	 on dam	134.82
[PROJECTOR] after resists dam	107.856
[PROJECTOR] final dam	107.856
[LOG]	Rena hits xaren for #aaaaaa#107.86 physical damage#LAST#.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 0E390440
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
xaren	4454	dumb ai talents can use	Constrict	T_CONSTRICT
dumb ai uses	T_CONSTRICT
[LOG]	Xaren uses Constrict.
USING	table: 073BB218	Constrict
[TALENT WEAPON MULT]	4	0.5	1	0	0.94721359549996
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.742894) totstat(47.200000) talent_mod(1.000000)
[ATTACK] to 	Rena	 :: 	23.376387670672	15	24	::	0.94721359549996
checkHit	33.84	13
=> chance to hit	95
[ATTACK] raw dam	23.376387670672	versus	24	with APR	15
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	13.260990336999
[PROJECTOR] starting dam	13.260990336999
[PROJECTOR] after difficulty dam	13.260990336999
[PROJECTOR] res	14.511687549413	0.85488312450587	 on dam	13.260990336999
[PROJECTOR] after resists dam	11.336596853336
[PROJECTOR] final dam	11.336596853336
[LOG]	Xaren hits Rena for #GREEN#11.34 acid damage#LAST#.
checkHit	50.84	37
=> chance to hit	87.73062510682
[LOG]	Rena resists the constriction!
AI took for target	4509	cold drake hatchling	::	1068	Rena	170	<	400
[PROJECTOR] starting dam	5.3004
[PROJECTOR] after difficulty dam	5.3004
[PROJECTOR] res	0	1	 on dam	5.3004
[PROJECTOR] after resists dam	5.3004
[PROJECTOR] final dam	5.3004
[LOG]	#F53CBE#You leech 5.3 life from your foes.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	xaren	 :: 	112.85202198377	10	15	::	1
checkHit	26.5	15.95
=> chance to hit	81.281182621209
[ATTACK] raw dam	112.85202198377	versus	15	with APR	10
[ATTACK] after range	142
[PHYS CRIT %]	7.5
[ATTACK] after crit	142
[ATTACK] after mult	142
[PROJECTOR] starting dam	142
[PROJECTOR] after difficulty dam	142
[PROJECTOR] res	20	0.8	 on dam	151.94
[PROJECTOR] after resists dam	121.552
[PROJECTOR] final dam	121.552
[LOG]	Rena hits xaren for #aaaaaa#121.55 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.742894) totstat(47.200000) talent_mod(1.000000)
[ATTACK] to 	Rena	 :: 	23.376387670672	15	24	::	1
checkHit	33.84	13
=> chance to hit	95
[ATTACK] raw dam	23.376387670672	versus	24	with APR	15
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	14.429791797818	0.85570208202182	 on dam	15
[PROJECTOR] after resists dam	12.835531230327
[PROJECTOR] final dam	12.835531230327
[LOG]	Xaren hits Rena for #GREEN#12.84 acid damage#LAST#.
[PROJECTOR] starting dam	5.3004
[PROJECTOR] after difficulty dam	5.3004
[PROJECTOR] res	0	1	 on dam	5.3004
[PROJECTOR] after resists dam	5.3004
[PROJECTOR] final dam	5.3004
[LOG]	#F53CBE#You leech 5.3 life from your foes.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	xaren	 :: 	112.85202198377	10	15	::	1
checkHit	26.5	15.95
=> chance to hit	81.281182621209
[ATTACK] raw dam	112.85202198377	versus	15	with APR	10
[ATTACK] after range	159
[PHYS CRIT %]	7.5
[ATTACK] after crit	159
[ATTACK] after mult	159
[PROJECTOR] starting dam	159
[PROJECTOR] after difficulty dam	159
[PROJECTOR] res	20	0.8	 on dam	170.13
[PROJECTOR] after resists dam	136.104
[PROJECTOR] final dam	136.104
[LOG]	Rena hits xaren for #aaaaaa#136.10 physical damage#LAST#.
[PROJECTOR] starting dam	5.3004
[PROJECTOR] after difficulty dam	5.3004
[PROJECTOR] res	0	1	 on dam	5.3004
[PROJECTOR] after resists dam	5.3004
[PROJECTOR] final dam	5.3004
[LOG]	#F53CBE#You leech 5.3 life from your foes.
24 frames in 1.031 seconds = 23.2784 FPS (29 keyframes)
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	xaren	 :: 	112.85202198377	10	15	::	1
checkHit	26.5	15.95
=> chance to hit	81.281182621209
[ATTACK] raw dam	112.85202198377	versus	15	with APR	10
[ATTACK] after range	122
[PHYS CRIT %]	7.5
[ATTACK] after crit	183
[ATTACK] after mult	183
[LOG]	Rena performs a critical strike!
[PROJECTOR] starting dam	183
[PROJECTOR] after difficulty dam	183
[PROJECTOR] res	20	0.8	 on dam	195.81
[PROJECTOR] after resists dam	156.648
[PROJECTOR] final dam	156.648
[LOG]	Rena hits xaren for #aaaaaa#156.65 physical damage#LAST#.
[LOG]	Rena killed xaren!
Loading tile	object/money_small.png
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
Loading tile	object/money_large.png
[LOG]	You pickup 1.70 gold pieces.
23 frames in 1.003 seconds = 22.9312 FPS (30 keyframes)
checkHit	21	13.5
=> chance to hit	74.303804868629
AI took for target	4505	cold drake hatchling	::	1068	Rena	169	<	400
checkHit	21	19.25
=> chance to hit	57.003786660776
addTmpVal	stunned	1	 :=: 	3	3
Effect duration reduction <	4
Effect duration reduction >	3
AI took for target	4505	cold drake hatchling	::	1068	Rena	25	<	400
removeTempVal	stunned	1	 :=: 	3
delTmpVal	stunned	1
24 frames in 1.039 seconds = 23.0991 FPS (32 keyframes)
AI took for target	4505	cold drake hatchling	::	1068	Rena	9	<	400
[COMBAT DAMAGE] power(1.039047) totstat(29.400000) talent_mod(1.000000)
[LOG]	#F53CBE#Cold drake hatchling is weakened by the gloom.
addTmpVal	combat_atk	-12.88	 :=: 	1	1
addTmpVal	combat_dam	-5.7022903670062	 :=: 	2	2
[PROJECTOR] starting dam	4.4772
[PROJECTOR] after difficulty dam	4.4772
[PROJECTOR] res	0	1	 on dam	4.4772
[PROJECTOR] after resists dam	4.4772
[PROJECTOR] final dam	4.4772
[COMBAT DAMAGE] power(1.039047) totstat(30.000000) talent_mod(1.000000)
[LOG]	#F53CBE#Cold drake hatchling is weakened by the gloom.
addTmpVal	combat_atk	-13.16	 :=: 	1	1
addTmpVal	combat_dam	-5.8186636398023	 :=: 	2	2
[PROJECTOR] starting dam	3.9942
[PROJECTOR] after difficulty dam	3.9942
[PROJECTOR] res	0	1	 on dam	3.9942
[PROJECTOR] after resists dam	3.9942
[PROJECTOR] final dam	3.9942
[LOG]	#F53CBE#You leech 8.5 life from your foes.
AI took for target	4505	cold drake hatchling	::	1068	Rena	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.775852) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	Rena	 :: 	15.517040019947	5	24	::	1
checkHit	33.84	13
=> chance to hit	95
[ATTACK] raw dam	15.517040019947	versus	24	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	14.988044762492	0.85011955237508	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Cold drake hatchling hits Rena for #aaaaaa#0.00 physical damage#LAST#.
[PROJECTOR] starting dam	4.4772
[PROJECTOR] after difficulty dam	4.4772
[PROJECTOR] res	0	1	 on dam	4.4772
[PROJECTOR] after resists dam	4.4772
[PROJECTOR] final dam	4.4772
[PROJECTOR] starting dam	3.9942
[PROJECTOR] after difficulty dam	3.9942
[PROJECTOR] res	0	1	 on dam	3.9942
[PROJECTOR] after resists dam	3.9942
[PROJECTOR] final dam	3.9942
[COMBAT DAMAGE] power(1.129516) totstat(28.800000) talent_mod(1.000000)
[LOG]	#F53CBE#Cold drake hatchling is weakened by the gloom.
addTmpVal	combat_atk	-12.6	 :=: 	1	1
addTmpVal	combat_dam	-6.0722780326107	 :=: 	2	2
[PROJECTOR] starting dam	3.966
[PROJECTOR] after difficulty dam	3.966
[PROJECTOR] res	0	1	 on dam	3.966
[PROJECTOR] after resists dam	3.966
[PROJECTOR] final dam	3.966
[LOG]	#F53CBE#You leech 12.4 life from your foes.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	cold drake hatchling	 :: 	112.85202198377	10	5	::	1
checkHit	26.5	8.75
=> chance to hit	94.32629874587
[LOG]	Rena misses cold drake hatchling.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 0ECB8660
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.775852) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	Rena	 :: 	15.517040019947	5	24	::	1
checkHit	33.84	13
=> chance to hit	95
[ATTACK] raw dam	15.517040019947	versus	24	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	14.900684184679	0.85099315815321	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Cold drake hatchling hits Rena for #aaaaaa#0.00 physical damage#LAST#.
AI took for target	4511	cold drake hatchling	::	1068	Rena	9	<	400
[LOG]	#F53CBE#Cold drake hatchling is lost in despair!
addTmpVal	confused	70	 :=: 	3	3
[PROJECTOR] starting dam	4.4772
[PROJECTOR] after difficulty dam	4.4772
[PROJECTOR] res	0	1	 on dam	4.4772
[PROJECTOR] after resists dam	4.4772
[PROJECTOR] final dam	4.4772
[PROJECTOR] starting dam	3.9942
[PROJECTOR] after difficulty dam	3.9942
[PROJECTOR] res	0	1	 on dam	3.9942
[PROJECTOR] after resists dam	3.9942
[PROJECTOR] final dam	3.9942
[PROJECTOR] starting dam	3.966
[PROJECTOR] after difficulty dam	3.966
[PROJECTOR] res	0	1	 on dam	3.966
[PROJECTOR] after resists dam	3.966
[PROJECTOR] final dam	3.966
[LOG]	#F53CBE#You leech 12.4 life from your foes.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	cold drake hatchling	 :: 	112.85202198377	10	5	::	1
checkHit	26.5	8.75
=> chance to hit	94.32629874587
[ATTACK] raw dam	112.85202198377	versus	5	with APR	10
[ATTACK] after range	152
[PHYS CRIT %]	7.5
[ATTACK] after crit	152
[ATTACK] after mult	152
[PROJECTOR] starting dam	152
[PROJECTOR] after difficulty dam	152
[PROJECTOR] res	0	1	 on dam	162.64
[PROJECTOR] after resists dam	162.64
[PROJECTOR] final dam	162.64
[LOG]	Rena hits cold drake hatchling for #aaaaaa#162.64 physical damage#LAST#.
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	69.814339033335	0.30185660966665	 on dam	2
[PROJECTOR] after resists dam	0.6037132193333
[PROJECTOR] final dam	0.6037132193333
[LOG]	Cold drake hatchling hits Rena for #1133F3#0.60 cold damage#LAST#.
AI took for target	4505	cold drake hatchling	::	1068	Rena	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.775852) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	Rena	 :: 	15.517040019947	5	24	::	1
checkHit	33.84	13
=> chance to hit	95
[ATTACK] raw dam	15.517040019947	versus	24	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	14.814339033335	0.85185660966665	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Cold drake hatchling hits Rena for #aaaaaa#0.00 physical damage#LAST#.
[PROJECTOR] starting dam	4.4772
[PROJECTOR] after difficulty dam	4.4772
[PROJECTOR] res	0	1	 on dam	4.4772
[PROJECTOR] after resists dam	4.4772
[PROJECTOR] final dam	4.4772
[PROJECTOR] starting dam	3.9942
[PROJECTOR] after difficulty dam	3.9942
[PROJECTOR] res	0	1	 on dam	3.9942
[PROJECTOR] after resists dam	3.9942
[PROJECTOR] final dam	3.9942
[PROJECTOR] starting dam	3.966
[PROJECTOR] after difficulty dam	3.966
[PROJECTOR] res	0	1	 on dam	3.966
[PROJECTOR] after resists dam	3.966
[PROJECTOR] final dam	3.966
[LOG]	#F53CBE#You leech 12.4 life from your foes.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	cold drake hatchling	 :: 	112.85202198377	10	5	::	1
checkHit	26.5	8.75
=> chance to hit	94.32629874587
[ATTACK] raw dam	112.85202198377	versus	5	with APR	10
[ATTACK] after range	143
[PHYS CRIT %]	7.5
[ATTACK] after crit	143
[ATTACK] after mult	143
[PROJECTOR] starting dam	143
[PROJECTOR] after difficulty dam	143
[PROJECTOR] res	0	1	 on dam	153.01
[PROJECTOR] after resists dam	153.01
[PROJECTOR] final dam	153.01
[LOG]	Rena hits cold drake hatchling for #aaaaaa#153.01 physical damage#LAST#.
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	69.728991672948	0.30271008327052	 on dam	2
[PROJECTOR] after resists dam	0.60542016654104
[PROJECTOR] final dam	0.60542016654104
[LOG]	Cold drake hatchling hits Rena for #1133F3#0.61 cold damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.775852) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	Rena	 :: 	15.517040019947	5	24	::	1
checkHit	33.84	13
=> chance to hit	95
[ATTACK] raw dam	15.517040019947	versus	24	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	14.728991672948	0.85271008327052	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Cold drake hatchling hits Rena for #aaaaaa#0.00 physical damage#LAST#.
[PROJECTOR] starting dam	4.4772
[PROJECTOR] after difficulty dam	4.4772
[PROJECTOR] res	0	1	 on dam	4.4772
[PROJECTOR] after resists dam	4.4772
[PROJECTOR] final dam	4.4772
[PROJECTOR] starting dam	3.9942
[PROJECTOR] after difficulty dam	3.9942
[PROJECTOR] res	0	1	 on dam	3.9942
[PROJECTOR] after resists dam	3.9942
[PROJECTOR] final dam	3.9942
[LOG]	Rena killed cold drake hatchling!
[PROJECTOR] starting dam	3.966
[PROJECTOR] after difficulty dam	3.966
[PROJECTOR] res	0	1	 on dam	3.966
[PROJECTOR] after resists dam	3.966
[PROJECTOR] final dam	3.966
[LOG]	#F53CBE#You leech 12.4 life from your foes.
17 frames in 1.041 seconds = 16.3305 FPS (23 keyframes)
[LOG]	You pickup 0.35 gold pieces.
[LOG]	Cold drake hatchling overcomes the gloom
removeTempVal	confused	70	 :=: 	3
delTmpVal	confused	70
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.782283) totstat(29.400000) talent_mod(1.000000)
[ATTACK] to 	Rena	 :: 	15.332745528009	5	24	::	1
checkHit	33.12	13
=> chance to hit	95
[ATTACK] raw dam	15.332745528009	versus	24	with APR	5
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	14.64462487462	0.8535537512538	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Cold drake hatchling hits Rena for #aaaaaa#0.00 physical damage#LAST#.
[PROJECTOR] starting dam	3.966
[PROJECTOR] after difficulty dam	3.966
[PROJECTOR] res	0	1	 on dam	3.966
[PROJECTOR] after resists dam	3.966
[PROJECTOR] final dam	3.966
[LOG]	#F53CBE#Cold drake hatchling moves reluctantly!
addTmpValTable	energy	mod	-0.3	 :=: 	4	4
[PROJECTOR] starting dam	4.4772
[PROJECTOR] after difficulty dam	4.4772
[PROJECTOR] res	0	1	 on dam	4.4772
[PROJECTOR] after resists dam	4.4772
[PROJECTOR] final dam	4.4772
[LOG]	#F53CBE#You leech 8.4 life from your foes.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	cold drake hatchling	 :: 	112.85202198377	10	5	::	1
checkHit	26.5	8.4
=> chance to hit	94.870631990508
[ATTACK] raw dam	112.85202198377	versus	5	with APR	10
[ATTACK] after range	159
[PHYS CRIT %]	7.5
[ATTACK] after crit	159
[ATTACK] after mult	159
[PROJECTOR] starting dam	159
[PROJECTOR] after difficulty dam	159
[PROJECTOR] res	0	1	 on dam	170.13
[PROJECTOR] after resists dam	170.13
[PROJECTOR] final dam	170.13
[LOG]	Rena hits cold drake hatchling for #aaaaaa#170.13 physical damage#LAST#.
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	70	0.3	 on dam	5
[PROJECTOR] after resists dam	1.5
[PROJECTOR] final dam	1.5
[LOG]	Cold drake hatchling hits Rena for #1133F3#1.50 cold damage#LAST#.
[LOG]	#F53CBE#Cold drake hatchling is lost in despair!
addTmpVal	confused	70	 :=: 	3	3
[PROJECTOR] starting dam	3.966
[PROJECTOR] after difficulty dam	3.966
[PROJECTOR] res	0	1	 on dam	3.966
[PROJECTOR] after resists dam	3.966
[PROJECTOR] final dam	3.966
[PROJECTOR] starting dam	4.4772
[PROJECTOR] after difficulty dam	4.4772
[PROJECTOR] res	0	1	 on dam	4.4772
[PROJECTOR] after resists dam	4.4772
[PROJECTOR] final dam	4.4772
[LOG]	#F53CBE#You leech 8.4 life from your foes.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	cold drake hatchling	 :: 	112.85202198377	10	5	::	1
checkHit	26.5	8.4
=> chance to hit	94.870631990508
[ATTACK] raw dam	112.85202198377	versus	5	with APR	10
[ATTACK] after range	165
[PHYS CRIT %]	7.5
[ATTACK] after crit	165
[ATTACK] after mult	165
[PROJECTOR] starting dam	165
[PROJECTOR] after difficulty dam	165
[PROJECTOR] res	0	1	 on dam	176.55
[PROJECTOR] after resists dam	176.55
[PROJECTOR] final dam	176.55
[LOG]	Rena hits cold drake hatchling for #aaaaaa#176.55 physical damage#LAST#.
[LOG]	Rena killed cold drake hatchling!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	70	0.3	 on dam	5
[PROJECTOR] after resists dam	1.5
[PROJECTOR] final dam	1.5
[LOG]	Cold drake hatchling hits Rena for #1133F3#1.50 cold damage#LAST#.
[MOVE] actor moved without a starting position	cold drake hatchling	28	44
[MOVE] actor moved without a starting position	Rantha the Worm	27	44
[PROJECTOR] starting dam	217.73072116065
[PROJECTOR] after difficulty dam	217.73072116065
[PROJECTOR] res	0	1	 on dam	217.73072116065
[PROJECTOR] after resists dam	217.73072116065
[PROJECTOR] final dam	217.73072116065
[LOG]	Rena hits cold drake hatchling for #DARK_GREY#217.73 darkness damage#LAST#.
[LOG]	#F53CBE#Your powerful attack feeds your madness! (+0.4 hate)
[PROJECTOR] starting dam	3.966
[PROJECTOR] after difficulty dam	3.966
[PROJECTOR] res	0	1	 on dam	3.966
[PROJECTOR] after resists dam	3.966
[PROJECTOR] final dam	3.966
[LOG]	#F53CBE#You leech 4.0 life from your foes.
20 frames in 1.083 seconds = 18.4672 FPS (37 keyframes)
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	cold drake hatchling	 :: 	112.85202198377	10	5	::	1
checkHit	26.5	8.05
=> chance to hit	95
[ATTACK] raw dam	112.85202198377	versus	5	with APR	10
[ATTACK] after range	149
[PHYS CRIT %]	7.5
[ATTACK] after crit	149
[ATTACK] after mult	149
[PROJECTOR] starting dam	149
[PROJECTOR] after difficulty dam	149
[PROJECTOR] res	0	1	 on dam	159.43
[PROJECTOR] after resists dam	159.43
[PROJECTOR] final dam	159.43
[LOG]	Rena hits cold drake hatchling for #aaaaaa#159.43 physical damage#LAST#.
[LOG]	Rena killed cold drake hatchling!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	70	0.3	 on dam	2
[PROJECTOR] after resists dam	0.6
[PROJECTOR] final dam	0.6
[LOG]	Cold drake hatchling hits Rena for #1133F3#0.60 cold damage#LAST#.
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
22 frames in 1.035 seconds = 21.256 FPS (36 keyframes)
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
430 ticks  in 10.3 seconds = 41.7476 TPS
24 frames in 1.002 seconds = 23.9521 FPS (34 keyframes)
Rantha the Worm	4513	dumb ai talents can use	Freeze	T_FREEZE
Rantha the Worm	4513	dumb ai talents can use	Ice Breath	T_ICE_BREATH
dumb ai uses	T_FREEZE
[LOG]	Rantha the Worm casts Freeze.
USING	table: 09CE8118	Freeze
[SPELL CRIT %]	0.4
[PROJECTOR] starting dam	84.566859218154
[PROJECTOR] after difficulty dam	84.566859218154
[PROJECTOR] res	70	0.3	 on dam	84.566859218154
[PROJECTOR] after resists dam	25.370057765446
[PROJECTOR] final dam	25.370057765446
[LOG]	Rantha the Worm hits Rena for #1133F3#25.37 cold damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
[PARTICLE] Loading from /data/gfx/particles/freeze.lua
checkHit	54	22
=> chance to hit	95
[LOG]	Rena is encased in ice!
Loading tile	npc/iceblock.png
addTmpVal	encased_in_ice	1	 :=: 	0	350
addTmpVal	frozen	1	 :=: 	0	351
Effect duration reduction <	3
Effect duration reduction >	3
addTmpValTable	resists	all	20	 :=: 	0	352
*******************************WARNING
[SOUND] loading from	/data/sound/talents/ice.lua	:=:	/data/sound/talents/ice.wav	:>
[SOUND] :=>	userdata: 0E9061D0
[PROJECTOR] starting dam	10.7772
[PROJECTOR] after difficulty dam	10.7772
[PROJECTOR] res	9.2173838273896	0.9078261617261	 on dam	10.7772
[PROJECTOR] after resists dam	9.7838241101546
[PROJECTOR] final dam	9.7838241101546
[LOG]	#F53CBE#You leech 9.8 life from your foes.
Rantha the Worm	4513	dumb ai talents can use	Ice Breath	T_ICE_BREATH
dumb ai uses	T_ICE_BREATH
[Equilibrium] Use chance: 	96.2732200375	::	30
[LOG]	Rantha the Worm breathes ice!
USING	table: 09C1E208	Ice Breath
[PROJECTOR] starting dam	142
[PROJECTOR] after difficulty dam	142
[PROJECTOR] res	0	1	 on dam	142
[PROJECTOR] after resists dam	142
[PROJECTOR] final dam	142
[LOG]	Rantha the Worm hits xorn for #1133F3#142.00 cold damage#LAST#.
checkHit	54	4
=> chance to hit	95
[LOG]	Xorn is encased in ice!
addTmpVal	encased_in_ice	1	 :=: 	1	1
addTmpVal	frozen	1	 :=: 	2	2
addTmpValTable	resists	all	20	 :=: 	3	3
[PROJECTOR] starting dam	142
[PROJECTOR] after difficulty dam	142
[PROJECTOR] res	70	0.3	 on dam	142
[PROJECTOR] after resists dam	42.6
[PROJECTOR] final dam	42.6
[LOG]	Rantha the Worm hits Rena for #1133F3#42.60 cold damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/breath_cold.lua
[SOUND] loading from	/data/sound/talents/breath.wav	:=:	userdata: 0CBF14A8
[COMBAT DAMAGE] power(0.452982) totstat(57.000000) talent_mod(1.000000)
[LOG]	#F53CBE#Rantha the Worm is weakened by the gloom.
addTmpVal	combat_atk	-8.96	 :=: 	4	4
addTmpVal	combat_dam	-4.8197307443353	 :=: 	5	5
[PROJECTOR] starting dam	10.7772
[PROJECTOR] after difficulty dam	10.7772
[PROJECTOR] res	9.2173838273896	0.9078261617261	 on dam	10.7772
[PROJECTOR] after resists dam	9.7838241101546
[PROJECTOR] final dam	9.7838241101546
[COMBAT DAMAGE] power(2.006654) totstat(48.800000) talent_mod(1.000000)
[LOG]	#F53CBE#Xorn is weakened by the gloom.
addTmpVal	combat_atk	-13.72	 :=: 	4	4
addTmpVal	combat_dam	-18.279283509254	 :=: 	5	5
[PROJECTOR] starting dam	5.9388
[PROJECTOR] after difficulty dam	5.9388
[PROJECTOR] res	20	0.8	 on dam	5.9388
[PROJECTOR] after resists dam	4.75104
[PROJECTOR] final dam	4.75104
[LOG]	#F53CBE#You leech 14.5 life from your foes.
[PROJECTOR] starting dam	10.7772
[PROJECTOR] after difficulty dam	10.7772
[PROJECTOR] res	9.2173838273896	0.9078261617261	 on dam	10.7772
[PROJECTOR] after resists dam	9.7838241101546
[PROJECTOR] final dam	9.7838241101546
[LOG]	#F53CBE#Xorn is paralyzed with fear!
addTmpVal	stunned	1	 :=: 	6	6
[PROJECTOR] starting dam	5.9388
[PROJECTOR] after difficulty dam	5.9388
[PROJECTOR] res	20	0.8	 on dam	5.9388
[PROJECTOR] after resists dam	4.75104
[PROJECTOR] final dam	4.75104
[LOG]	#F53CBE#You leech 14.5 life from your foes.
[LOG]	Rena is free from the ice.
removeTempVal	encased_in_ice	1	 :=: 	350
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	351
delTmpVal	frozen	1
removeTempVal	resists	table: 0E905FB0	 :=: 	352
delTmpValTable	resists	all	20
[PROJECTOR] starting dam	5.9388
[PROJECTOR] after difficulty dam	5.9388
[PROJECTOR] res	20	0.8	 on dam	5.9388
[PROJECTOR] after resists dam	4.75104
[PROJECTOR] final dam	4.75104
[PROJECTOR] starting dam	10.7772
[PROJECTOR] after difficulty dam	10.7772
[PROJECTOR] res	9.2173838273896	0.9078261617261	 on dam	10.7772
[PROJECTOR] after resists dam	9.7838241101546
[PROJECTOR] final dam	9.7838241101546
[LOG]	#F53CBE#You leech 14.5 life from your foes.
14 frames in 1.083 seconds = 12.9271 FPS (18 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (61 keyframes)
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
22 frames in 1.005 seconds = 21.8905 FPS (27 keyframes)
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[LOG]	Rena uses Frenzy.
USING	table: 017CED10	Frenzy
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	Rantha the Worm	 :: 	112.85202198377	10	29	::	0.42360679774998
checkHit	26.5	19.6
=> chance to hit	72.788670461367
[ATTACK] raw dam	112.85202198377	versus	29	with APR	10
[ATTACK] after range	138
[PHYS CRIT %]	7.5
[ATTACK] after crit	138
[ATTACK] after mult	58.457738089497
[PROJECTOR] starting dam	58.457738089497
[PROJECTOR] after difficulty dam	58.457738089497
[PROJECTOR] res	9.2173838273896	0.9078261617261	 on dam	62.549779755762
[PROJECTOR] after resists dam	56.784326472486
[PROJECTOR] final dam	56.784326472486
[LOG]	Rena hits Rantha the Worm for #aaaaaa#56.78 physical damage#LAST#.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	70	0.3	 on dam	15
[PROJECTOR] after resists dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Rantha the Worm hits Rena for #1133F3#4.50 cold damage#LAST#.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	xorn	 :: 	112.85202198377	10	15	::	0.42360679774998
checkHit	26.5	16.3
=> chance to hit	80.535136944662
[ATTACK] raw dam	112.85202198377	versus	15	with APR	10
[ATTACK] after range	140
[PHYS CRIT %]	7.5
[ATTACK] after crit	140
[ATTACK] after mult	59.304951684997
[PROJECTOR] starting dam	59.304951684997
[PROJECTOR] after difficulty dam	59.304951684997
[PROJECTOR] res	40	0.6	 on dam	63.456298302947
[PROJECTOR] after resists dam	38.073778981768
[PROJECTOR] final dam	38.073778981768
[LOG]	Rena hits xorn for #aaaaaa#38.07 physical damage#LAST#.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	xorn	 :: 	112.85202198377	10	15	::	0.42360679774998
checkHit	26.5	16.3
=> chance to hit	80.535136944662
[ATTACK] raw dam	112.85202198377	versus	15	with APR	10
[ATTACK] after range	149
[PHYS CRIT %]	7.5
[ATTACK] after crit	149
[ATTACK] after mult	63.117412864747
[PROJECTOR] starting dam	63.117412864747
[PROJECTOR] after difficulty dam	63.117412864747
[PROJECTOR] res	40	0.6	 on dam	67.535631765279
[PROJECTOR] after resists dam	40.521379059167
[PROJECTOR] final dam	40.521379059167
[LOG]	Rena hits xorn for #aaaaaa#40.52 physical damage#LAST#.
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	xorn	 :: 	112.85202198377	10	15	::	0.42360679774998
checkHit	26.5	16.3
=> chance to hit	80.535136944662
[ATTACK] raw dam	112.85202198377	versus	15	with APR	10
[ATTACK] after range	153
[PHYS CRIT %]	7.5
[ATTACK] after crit	153
[ATTACK] after mult	64.811840055747
[PROJECTOR] starting dam	64.811840055747
[PROJECTOR] after difficulty dam	64.811840055747
[PROJECTOR] res	40	0.6	 on dam	69.348668859649
[PROJECTOR] after resists dam	41.609201315789
[PROJECTOR] final dam	41.609201315789
[LOG]	Rena hits xorn for #aaaaaa#41.61 physical damage#LAST#.
[TALENT WEAPON MULT]	3	0.2	0.7	0	0.58729833462074
[LOG]	Rena cleaves through another foe!
[ATTACK] attacking with	phase stralite battleaxe
[COMBAT DAMAGE] power(1.868532) totstat(60.000000) talent_mod(1.509902)
[ATTACK] to 	Rantha the Worm	 :: 	112.85202198377	10	29	::	0.58729833462074
checkHit	26.5	19.6
=> chance to hit	72.788670461367
[ATTACK] raw dam	112.85202198377	versus	29	with APR	10
[ATTACK] after range	96
[PHYS CRIT %]	7.5
[ATTACK] after crit	96
[ATTACK] after mult	56.380640123591
[PROJECTOR] starting dam	56.380640123591
[PROJECTOR] after difficulty dam	56.380640123591
[PROJECTOR] res	9.2173838273896	0.9078261617261	 on dam	60.327284932243
[PROJECTOR] after resists dam	54.766687527395
[PROJECTOR] final dam	54.766687527395
[LOG]	Rena hits Rantha the Worm for #aaaaaa#54.77 physical damage#LAST#.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	70	0.3	 on dam	15
[PROJECTOR] after resists dam	4.5
[PROJECTOR] final dam	4.5
[LOG]	Rantha the Worm hits Rena for #1133F3#4.50 cold damage#LAST#.
[LOG]	Xorn is free from the ice.
removeTempVal	encased_in_ice	1	 :=: 	1
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	2
delTmpVal	frozen	1
removeTempVal	resists	table: 0CBF13F0	 :=: 	3
delTmpValTable	resists	all	20
Rantha the Worm	4513	dumb ai talents can use	Ice Storm	T_ICE_STORM
Rantha the Worm	4513	dumb ai talents can use	Knockback	T_KNOCKBACK
Rantha the Worm	4513	dumb ai talents can use	Ice Claw	T_ICE_CLAW
dumb ai uses	T_KNOCKBACK
[LOG]	Rantha the Worm uses Knockback.
USING	table: 09C065C0	Knockback
[TALENT WEAPON MULT]	3	1.5	2	0	1.8872983346207
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(57.000000) talent_mod(1.000000)
[ATTACK] to 	Rena	 :: 	17.213324086912	0	24	::	1.8872983346207
checkHit	23.04	13
=> chance to hit	80.189771719521
[ATTACK] raw dam	17.213324086912	versus	24	with APR	0
[ATTACK] after range	0
[PHYS CRIT %]	0.4
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	18	0.82	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Rantha the Worm hits Rena for #aaaaaa#0.00 physical damage#LAST#.
checkHit	39.04	37
=> chance to hit	58.062648692181
[KNOCKBACK] from	29	47	over	4
[KNOCKBACK] try	31	47	3
[KNOCKBACK] try	32	47	2	::
[KNOCKBACK] try	33	47	1	::
[KNOCKBACK] try	34	47	0	::
[KNOCKBACK] ok knocked to	34	47	::
23 frames in 1.041 seconds = 22.0941 FPS (32 keyframes)
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
copy_surface_to_texture : glTexSubImage2D :  
23 frames in 1.033 seconds = 22.2652 FPS (32 keyframes)
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
[TALENT WEAPON MULT]	1	0.5	1.5	0	0.94721359549996
copy_surface_to_texture : glTexSubImage2D :  
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
copy_surface_to_texture : glTexSubImage2D :  
[TALENT WEAPON MULT]	1	0.2	0.7	0	0.42360679774998
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
25 frames in 1.009 seconds = 24.777 FPS (34 keyframes)
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
copy_surface_to_texture : glTexSubImage2D :  
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
copy_surface_to_texture : glTexSubImage2D :  
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
copy_surface_to_texture : glTexSubImage2D :  
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
copy_surface_to_texture : glTexSubImage2D :  
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
[TALENT WEAPON MULT]	1	0.1	0.5	0	0.27888543819998
25 frames in 1.024 seconds = 24.4141 FPS (31 keyframes)
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
copy_surface_to_texture : glTexSubImage2D :  
