[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Ed\\T-Engine\4.0
	bootstrap
	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\thirdparty
	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] sorted:	te4	0	9	41
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1600x900 Fullscreen	1600	900	true
Setting resolution to 1600x900 (fullscreen)
[DO RESIZE] 1600x900 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1596	874	from	1596	874
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1600x900 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/DroidSans.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 33:18 :: 594
C Map seens texture: 38 (60x60)
Stored entities list	actor	table: 0x07dd4530
Stored entities list	object	table: 0x07dd5868
Stored entities list	trap	table: 0x07dd58f0
End Room:	nil
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_s.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/grass.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/flower_03.png
[PROFILE THREAD] batching CSETs
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/flower_04.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_3_03.png
Loading tile	terrain/grass/grass_8_05.png
Loading tile	terrain/grass/grass_6_03.png
Loading tile	terrain/grass/grass_inner_1_03.png
Loading tile	terrain/grass/grass_2_03.png
Loading tile	terrain/grass/grass_6_05.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/grass/grass_8_04.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_4_04.png
Loading tile	terrain/grass/grass_7_03.png
Loading tile	terrain/grass/grass_1_02.png
Loading tile	terrain/grass/grass_4_03.png
Loading tile	terrain/grass/grass_4_02.png
Loading tile	terrain/grass/grass_3_02.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	terrain/grass/grass_9_02.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_inner_7_03.png
Loading tile	terrain/grass/grass_2_04.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/grass/grass_1_03.png
Loading tile	terrain/grass/grass_6_04.png
Loading tile	terrain/grass/grass_inner_9_02.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	player/humanoid_halfling_protector_myssil.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x07e9ffb0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1293, 1226 ticks
resize 1600 x 900
[DO RESIZE] 1600x900 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1600	900	from	1596	874
[PROFILE THREAD] flushing CSETs
C Map size 33:18 :: 594
C Map seens texture: 173 (60x60)
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] push connection disrupted, trying to reconnect	closed
resize 1600 x 900
[DO RESIZE] 1600x900 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1600	900	from	1600	900
[COROUTINE] dead	getnews
[PROFILE] connection disrupted, trying to reconnect	closed
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome-3.9.41	player	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread b6f670)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Cleaning up particle thread 1
Destroying particle thread 1 (waiting for thread 2587f38)
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2588480)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	0.9.41	tome-3.9.41	player	true
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Ed\\T-Engine\4.0
	bootstrap
	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\thirdparty
	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1600x900 Fullscreen	1600	900	true
Setting resolution to 1600x900 (fullscreen)
[DO RESIZE] 1600x900 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1600	900	from	1600	900
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1600x900 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	f7bc3fbf3cbbe0a7d7704a680a69983d	computed in 	637
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievement.THAT_WAS_CLOSE	 from profile 	online	=>	disallowed
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	STONE_VINE
===	physical	PSIONIC_BIND
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 1: Uniform: 0: 1406 a
*p 1: Uniform: 1: 1406 amp
*p 1: Uniform: 2: 8B51 color
*p 1: Uniform: 3: 8B50 p2
*p 1: Uniform: 4: 1406 speed
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 3
*p 3: Uniform: 0: 1406 a
*p 3: Uniform: 1: 1406 amp
*p 3: Uniform: 2: 8B51 color
*p 3: Uniform: 3: 8B50 p2
*p 3: Uniform: 4: 1406 speed
*p 3: Uniform: 5: 8B5E tex
*p 3: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 4
*p 4: Uniform: 0: 1406 a
*p 4: Uniform: 1: 1406 amp
*p 4: Uniform: 2: 8B51 color
*p 4: Uniform: 3: 8B50 p2
*p 4: Uniform: 4: 1406 speed
*p 4: Uniform: 5: 8B5E tex
*p 4: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
*p 5: Uniform: 0: 1406 a
*p 5: Uniform: 1: 1406 amp
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 8B50 p2
*p 5: Uniform: 4: 1406 speed
*p 5: Uniform: 5: 8B5E tex
*p 5: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 6
*p 6: Uniform: 0: 1406 a
*p 6: Uniform: 1: 1406 amp
*p 6: Uniform: 2: 8B51 color
*p 6: Uniform: 3: 8B50 p2
*p 6: Uniform: 4: 1406 speed
*p 6: Uniform: 5: 8B5E tex
*p 6: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 a
*p 7: Uniform: 1: 1406 amp
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 8B50 p2
*p 7: Uniform: 4: 1406 speed
*p 7: Uniform: 5: 8B5E tex
*p 7: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 a
*p 8: Uniform: 1: 1406 amp
*p 8: Uniform: 2: 8B51 color
*p 8: Uniform: 3: 8B50 p2
*p 8: Uniform: 4: 1406 speed
*p 8: Uniform: 5: 8B5E tex
*p 8: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 9
*p 9: Uniform: 0: 1406 a
*p 9: Uniform: 1: 1406 amp
*p 9: Uniform: 2: 8B51 color
*p 9: Uniform: 3: 8B50 p2
*p 9: Uniform: 4: 1406 speed
*p 9: Uniform: 5: 8B5E tex
*p 9: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 10
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 8B5E tex
*p 10: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 11
*p 11: Uniform: 0: 1406 a
*p 11: Uniform: 1: 1406 amp
*p 11: Uniform: 2: 8B51 color
*p 11: Uniform: 3: 8B50 p2
*p 11: Uniform: 4: 1406 speed
*p 11: Uniform: 5: 8B5E tex
*p 11: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 8B5E tex
*p 12: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 8B5E tex
*p 13: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 8B5E tex
*p 14: Uniform: 6: 1406 tick
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 15: Uniform: 0: 1406 air_warning
*p 15: Uniform: 1: 1406 blur
*p 15: Uniform: 2: 8B52 colorize
*p 15: Uniform: 3: 1406 hp_warning
*p 15: Uniform: 4: 8B52 intensify
*p 15: Uniform: 5: 1406 motionblur
*p 15: Uniform: 6: 8B5E noisevol
*p 15: Uniform: 7: 8B5E tex
*p 15: Uniform: 8: 8B50 texSize
*p 15: Uniform: 9: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Spydre	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Trolls	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nagas	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Faeros	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Undeads	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 264, 3273 ticks
Loading tile	npc/humanoid_player_player.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_hand_04.png
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Missing 	race
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Missing 	race
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	sex	Male
Missing 	race
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_08.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_hand_04.png
[ENGINE] Switching to turn based
Played ToME for 7 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread b6f670)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 25de9c8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 25d3690)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Ed\\T-Engine\4.0
	bootstrap
	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\thirdparty
	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] sorted:	te4	0	9	41
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1600x900 Fullscreen	1600	900	true
Setting resolution to 1600x900 (fullscreen)
[DO RESIZE] 1600x900 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1600	900	from	1600	900
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1600x900 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/DroidSans.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 33:18 :: 594
C Map seens texture: 38 (60x60)
Stored entities list	actor	table: 0x07dcae60
Stored entities list	object	table: 0x07dcc198
Stored entities list	trap	table: 0x07dcc220
Generating cavern
Floodfill group	1	851
Floodfill group	10	11
Floodfill group	13	4
Floodfill group	21	361
Floodfill group	433	13
Floodfill group	644	12
Floodfill group	1020	3
Floodfill group	1239	2
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_m.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_warg.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	291	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_mt.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	294	learning	T_LIGHTNING	true	4
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor8.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
[PROFILE THREAD] batching CSETs
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x071f7420
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 741, 1024 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome-3.9.41	player	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 25de9c8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 9330f58)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 9331280)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	0.9.41	tome-3.9.41	player	true
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Ed\\T-Engine\4.0
	bootstrap
	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\thirdparty
	C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1600x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1600x900 Fullscreen	1600	900	true
Setting resolution to 1600x900 (fullscreen)
[DO RESIZE] 1600x900 (1)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1600	900	from	1600	900
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Ed Kolis
[PROFILE] Main thread got authed	Ed Kolis
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = C:\Users\Ed\Documents\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1600x900 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	f7bc3fbf3cbbe0a7d7704a680a69983d	computed in 	631
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] module hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievement.THAT_WAS_CLOSE	 from profile 	online	=>	disallowed
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	STONE_VINE
===	physical	PSIONIC_BIND
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 1: Uniform: 0: 1406 a
*p 1: Uniform: 1: 1406 amp
*p 1: Uniform: 2: 8B51 color
*p 1: Uniform: 3: 8B50 p2
*p 1: Uniform: 4: 1406 speed
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 3
*p 3: Uniform: 0: 1406 a
*p 3: Uniform: 1: 1406 amp
*p 3: Uniform: 2: 8B51 color
*p 3: Uniform: 3: 8B50 p2
*p 3: Uniform: 4: 1406 speed
*p 3: Uniform: 5: 8B5E tex
*p 3: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 4
*p 4: Uniform: 0: 1406 a
*p 4: Uniform: 1: 1406 amp
*p 4: Uniform: 2: 8B51 color
*p 4: Uniform: 3: 8B50 p2
*p 4: Uniform: 4: 1406 speed
*p 4: Uniform: 5: 8B5E tex
*p 4: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
*p 5: Uniform: 0: 1406 a
*p 5: Uniform: 1: 1406 amp
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 8B50 p2
*p 5: Uniform: 4: 1406 speed
*p 5: Uniform: 5: 8B5E tex
*p 5: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 6
*p 6: Uniform: 0: 1406 a
*p 6: Uniform: 1: 1406 amp
*p 6: Uniform: 2: 8B51 color
*p 6: Uniform: 3: 8B50 p2
*p 6: Uniform: 4: 1406 speed
*p 6: Uniform: 5: 8B5E tex
*p 6: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 a
*p 7: Uniform: 1: 1406 amp
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 8B50 p2
*p 7: Uniform: 4: 1406 speed
*p 7: Uniform: 5: 8B5E tex
*p 7: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 a
*p 8: Uniform: 1: 1406 amp
*p 8: Uniform: 2: 8B51 color
*p 8: Uniform: 3: 8B50 p2
*p 8: Uniform: 4: 1406 speed
*p 8: Uniform: 5: 8B5E tex
*p 8: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 9
*p 9: Uniform: 0: 1406 a
*p 9: Uniform: 1: 1406 amp
*p 9: Uniform: 2: 8B51 color
*p 9: Uniform: 3: 8B50 p2
*p 9: Uniform: 4: 1406 speed
*p 9: Uniform: 5: 8B5E tex
*p 9: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 10
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 8B5E tex
*p 10: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 11
*p 11: Uniform: 0: 1406 a
*p 11: Uniform: 1: 1406 amp
*p 11: Uniform: 2: 8B51 color
*p 11: Uniform: 3: 8B50 p2
*p 11: Uniform: 4: 1406 speed
*p 11: Uniform: 5: 8B5E tex
*p 11: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 8B5E tex
*p 12: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 8B5E tex
*p 13: Uniform: 6: 1406 tick
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 8B5E tex
*p 14: Uniform: 6: 1406 tick
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 15: Uniform: 0: 1406 air_warning
*p 15: Uniform: 1: 1406 blur
*p 15: Uniform: 2: 8B52 colorize
*p 15: Uniform: 3: 1406 hp_warning
*p 15: Uniform: 4: 8B52 intensify
*p 15: Uniform: 5: 1406 motionblur
*p 15: Uniform: 6: 8B5E noisevol
*p 15: Uniform: 7: 8B5E tex
*p 15: Uniform: 8: 8B50 texSize
*p 15: Uniform: 9: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Spydre	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Trolls	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nagas	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Faeros	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Undeads	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 264, 2374 ticks
Loading tile	npc/humanoid_player_player.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_hand_04.png
Missing 	race
[PROFILE THREAD] batching CSETs
Missing 	race
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	sex	Male
Missing 	race
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_08.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_hand_04.png
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE THREAD] flushing CSETs
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] set descriptor	race	nil
Missing 	race
[BIRTHER] set descriptor	subrace	nil
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	race
[BIRTHER] set descriptor	subclass	nil
Missing 	race
[BIRTHER] set descriptor	difficulty	Normal
Missing 	race
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] set descriptor	race	nil
Missing 	race
[BIRTHER] set descriptor	subrace	nil
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] set descriptor	race	nil
Missing 	race
[BIRTHER] set descriptor	subrace	nil
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	race
[BIRTHER] set descriptor	subclass	nil
Missing 	race
[BIRTHER] set descriptor	race	Human
Missing 	subrace
[BIRTHER] set descriptor	subrace	Cornac
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
[PROFILE] push connection disrupted, trying to reconnect	closed
[BIRTHER] set descriptor	class	Mage
Missing 	subclass
[BIRTHER] set descriptor	subclass	Archmage
Loading tile	player/human_male/lower_body_01.png
Loading tile	player/human_male/upper_body_18.png
Loading tile	player/human_male/right_hand_08.png
[TALENT]	player	1245	learning	T_MANA_POOL	true	nil
[BIRTHER] Ignoring auto-assign for T_LIGHTNING (from subclass descriptor "Archmage")
[BIRTHER] Ignoring auto-assign for T_FLAME (from subclass descriptor "Archmage")
[BIRTHER] Ignoring auto-assign for T_PHASE_DOOR (from subclass descriptor "Archmage")
[TALENT]	player	1245	learning	T_MANA_POOL	true	nil
[BIRTHER] Ignoring auto-assign for T_ARCANE_POWER (from subclass descriptor "Archmage")
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Human
[BIRTHER] Applying descriptor Cornac
[BIRTHER] Applying descriptor Mage
[BIRTHER] Applying descriptor Archmage
[TALENT]	Ed	1245	learning	T_TELEPORT_ANGOLWEN	true	nil
Registering on level load	wilderness-1	function: 0x0b310050	nil
Loading entities file from file	/data/zones/town-angolwen/npcs.lua
Loading entities file from file	/data/zones/town-angolwen/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-angolwen/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/town-angolwen/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Angolwen	with base_level	20
Loading tile	talents/teleport_angolwen.png
Make wait background texture 894 : 1600x900 (2048, 1024)
Wait finished, counted 0, 23 ticks
Make wait background texture 901 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 906 (60x60)
Stored entities list	actor	table: 0x0cdfbf68
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0cdfe678
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0ce267e8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0cdfe678
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0ce28040
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0cdfe678
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0ce29878
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0ce2d948
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0ce29878
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0ce29420
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0ce29878
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0ce2fe08
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0ce3c8a8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0ce2fe08
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0ce3da38
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0ce47d98
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0ce3da38
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0ce492a0
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0ce52430
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0ce492a0
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0ce53080
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0ce492a0
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0ce531f0
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0ce5a660
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0ce531f0
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0ce5b6c0
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0ce62cf8
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0ce5b6c0
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0ce63b60
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0ce5b6c0
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0ce63cd8
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0ce6be80
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0ce63cd8
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0ce6d520
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0ce816e0
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0ce6d520
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0ce47d30
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0ce6d520
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0cdfcaf0
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0987dbc8
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0cdfcaf0
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0a5bcf78
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0cdfcaf0
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x08da4158
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0a12a538
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x08da4158
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0ac3b5b8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x08da4158
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0b1f3450
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x07117448
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0b1f3450
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x071a7718
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0b1f3450
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0aaac498
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b324ec8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0aaac498
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0a234340
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0aaac498
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0a14a248
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0a23c100
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0a14a248
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0b335438
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0a14a248
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0b30b040
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0b1f19a0
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0b30b040
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0b291ea0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0b30b040
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0b391a50
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0b3d8f90
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0b391a50
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0b23fa58
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0b391a50
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0ba24d00
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0ba28498
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0ba24d00
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0ba290a0
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0ba24d00
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0be70b60
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0b2eabd8
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0be70b60
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0b2ec3b8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0be70b60
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0cdee9d8
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0cde5198
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0cdee9d8
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0cde6758
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0cdee9d8
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0cde7ea8
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0bebcc38
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0cde7ea8
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0bebe410
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0cde7ea8
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0beace88
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0ce96110
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0beace88
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0cea75d8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0beace88
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0cea8688
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0ceb85e0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0cea8688
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0cec9b68
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0cea8688
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0cecb2a8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0ceefc40
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0cecb2a8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0cef1378
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0cecb2a8
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0cef2eb8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0cf14e98
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0cef2eb8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0cf164b0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0cef2eb8
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0cf17b28
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0cf37c10
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0cf17b28
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0cf39408
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0cf17b28
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0cf3a910
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0cf4f488
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0cf3a910
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0cf50378
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0cf3a910
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0cf50f18
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0cf6d158
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0cf50f18
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0cf83210
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0cf50f18
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0cf85168
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0ce54ae0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0cf85168
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0cfa6fc0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0cf85168
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0cfa8790
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0cfcd538
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0cfa8790
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0cfce6f8
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0cfa8790
Stored entities list	object	table: 0x0cdfc6f0
Stored entities list	trap	table: 0x0cfe1748
Static generator using file	/data/maps/towns/angolwen.lua
[STATIC MAP] size	50	50
Inscribing on Linaniil, Supreme Archmage of Angolwen: RUNE:_MANASURGE_1
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_KEEN_SENSES	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_KEEN_SENSES	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_FREEZE	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_FREEZE	true	5
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_TELEPORT	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_TELEPORT	true	5
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_CLEANSING_FLAMES	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_CLEANSING_FLAMES	true	5
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_ARCANE_POWER	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_ARCANE_POWER	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_DISRUPTION_SHIELD	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_DISRUPTION_SHIELD	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_PREMONITION	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_PREMONITION	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_WILDFIRE	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_WILDFIRE	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_HURRICANE	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_HURRICANE	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_SHOCK	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_SHOCK	true	5
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_MANATHRUST	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANATHRUST	true	5
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_BURNING_WAKE	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_BURNING_WAKE	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_PHASE_DOOR	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_PHASE_DOOR	true	5
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_ESSENCE_OF_SPEED	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_ESSENCE_OF_SPEED	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_FLAMESHOCK	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_FLAMESHOCK	true	5
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_FLAME	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_FLAME	true	5
Talent resolver for	Linaniil, Supreme Archmage of Angolwen	:	T_TEMPEST	=>	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_TEMPEST	true	5
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Greater + Ego	25.308379061825	42
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Greater + Ego	24.61162247849	42
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Money	103.72537996427	106
Added unique	mod.class.Object/Crystal Focus	::	1
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Greater	62.926370917104	67
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Money	104.72985402791	106
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Double Greater	14.215208600791	24
mag	11
addTmpVal	table: 0x0d2bf100	mana_regen	0.1	 :=: 	1	1	add
addTmpVal	table: 0x0d2bf100	combat_spellpower	6	 :=: 	2	2	add
addTmpValTable	table: 0x0d2c08e0	2	10
addTmpVal	table: 0x0d2c08e0	2	10	 :=: 	3	3	add
addTmpValTable	table: 0x0d2c08e0	3	10
addTmpVal	table: 0x0d2c08e0	3	10	 :=: 	3	3	add
addTmpValTable	table: 0x0d2c08e0	4	10
addTmpVal	table: 0x0d2c08e0	4	10	 :=: 	3	3	add
addTmpValTable	table: 0x0d2c08e0	5	10
addTmpVal	table: 0x0d2c08e0	5	10	 :=: 	3	3	add
addTmpVal	table: 0x0d2bf100	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0ce910e0	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	Linaniil, Supreme Archmage of Angolwen	3573	learning	T_COMMAND_STAFF	true	1
 * greater elm magestaff of channeling => no drop
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Greater + Ego	37.720173729053	42
fight: 	spellwoven woollen robe of explosions	greater elm magestaff of channeling	::	OFFHAND	BODY
addTmpValTable	table: 0x0d2c09f8	3	6
addTmpVal	table: 0x0d2c09f8	3	6	 :=: 	6	6	add
addTmpVal	table: 0x0d2bf100	combat_spellcrit	3	 :=: 	7	7	add
addTmpVal	table: 0x0d2bf100	combat_armor	5	 :=: 	8	8	add
 * spellwoven woollen robe of explosions => no drop
Added unique	mod.class.NPC/Linaniil, Supreme Archmage of Angolwen	::	1
[STORE] created for entity	ANGOLWEN_JEWELRY	table: 0x0b22c968	Shining Jewel
[STORE] created for entity	POTION	table: 0x0ac40ea8	Alchemist
[STORE] created for entity	ANGOLWEN_SCROLL	table: 0x0b3df958	Library
Inscribing on Archmage Tarelion: RUNE:_INVISIBILITY_1
[TALENT]	Archmage Tarelion	3598	learning	T_RUNE:_INVISIBILITY_1	true	1
Inscribing on Archmage Tarelion: RUNE:_SHIELDING_2
[TALENT]	Archmage Tarelion	3598	learning	T_RUNE:_SHIELDING_2	true	1
Inscribing on Archmage Tarelion: RUNE:_INVISIBILITY_3
[TALENT]	Archmage Tarelion	3598	learning	T_RUNE:_INVISIBILITY_3	true	1
Inscribing on Archmage Tarelion: RUNE:_MANASURGE_4
[TALENT]	Archmage Tarelion	3598	learning	T_RUNE:_MANASURGE_4	true	1
Talent resolver for	Archmage Tarelion	:	T_EARTHEN_MISSILES	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_EARTHEN_MISSILES	true	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANA_POOL	true	nil
Talent resolver for	Archmage Tarelion	:	T_ARCANE_POWER	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_ARCANE_POWER	true	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANA_POOL	true	nil
Talent resolver for	Archmage Tarelion	:	T_KEEN_SENSES	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_KEEN_SENSES	true	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANA_POOL	true	nil
Talent resolver for	Archmage Tarelion	:	T_EARTHQUAKE	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_EARTHQUAKE	true	5
Talent resolver for	Archmage Tarelion	:	T_MANATHRUST	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANATHRUST	true	5
Talent resolver for	Archmage Tarelion	:	T_PREMONITION	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_PREMONITION	true	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANA_POOL	true	nil
Talent resolver for	Archmage Tarelion	:	T_TELEPORT	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_TELEPORT	true	5
Talent resolver for	Archmage Tarelion	:	T_CRYSTALLINE_FOCUS	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_CRYSTALLINE_FOCUS	true	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANA_POOL	true	nil
Talent resolver for	Archmage Tarelion	:	T_PHASE_DOOR	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_PHASE_DOOR	true	5
Talent resolver for	Archmage Tarelion	:	T_ESSENCE_OF_SPEED	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_ESSENCE_OF_SPEED	true	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANA_POOL	true	nil
Talent resolver for	Archmage Tarelion	:	T_STRIKE	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_STRIKE	true	5
Talent resolver for	Archmage Tarelion	:	T_BODY_OF_STONE	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_BODY_OF_STONE	true	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANA_POOL	true	nil
Talent resolver for	Archmage Tarelion	:	T_DISRUPTION_SHIELD	=>	5
[TALENT]	Archmage Tarelion	3598	learning	T_DISRUPTION_SHIELD	true	5
[TALENT]	Archmage Tarelion	3598	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Greater + Ego	34.374907130928	42
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Double Ego	82.273184275318	102
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Double Ego	93.648663832724	102
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Greater + Ego	39.395745336403	42
[TOME ENTITY FILTER] making default loot table for	boss	2
[TOME ENTITY FILTER] selected Greater + Ego	36.389033058283	42
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Greater + Ego	21.531680599561	38.5
mag	24
addTmpVal	table: 0x0cdfdc58	mana_regen	0.24	 :=: 	1	1	add
addTmpVal	table: 0x0cdfdc58	combat_spellpower	11	 :=: 	2	2	add
addTmpValTable	table: 0x0ce0d550	2	24
addTmpVal	table: 0x0ce0d550	2	24	 :=: 	3	3	add
addTmpVal	table: 0x0cdfdc58	combat_spellcrit	3	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0cf44d68	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	Archmage Tarelion	3598	learning	T_COMMAND_STAFF	true	1
 * potent yew magestaff of channeling => no drop
[TOME ENTITY FILTER] making default loot table for	store	2
[TOME ENTITY FILTER] selected Double Greater	17.693669935733	20.5
fight: 	ancient woollen robe of chaos	potent yew magestaff of channeling	::	OFFHAND	BODY
addTmpValTable	table: 0x0ce1cc48	1	8
addTmpVal	table: 0x0ce1cc48	1	8	 :=: 	6	6	add
addTmpValTable	table: 0x0ce1cc48	3	8
addTmpVal	table: 0x0ce1cc48	3	8	 :=: 	6	6	add
addTmpValTable	table: 0x0ce1cc48	8	9
addTmpVal	table: 0x0ce1cc48	8	9	 :=: 	6	6	add
addTmpVal	table: 0x0cdfdc58	confusion_immune	0.12	 :=: 	7	7	add
addTmpValTable	table: 0x0ce45a88	1	7
addTmpVal	table: 0x0ce45a88	1	7	 :=: 	8	8	add
addTmpValTable	table: 0x0ce45a88	2	-6
addTmpVal	table: 0x0ce45a88	2	-6	 :=: 	8	8	add
addTmpValTable	table: 0x0ce45a88	3	6
addTmpVal	table: 0x0ce45a88	3	6	 :=: 	8	8	add
addTmpValTable	table: 0x0ce45a88	4	-8
addTmpVal	table: 0x0ce45a88	4	-8	 :=: 	8	8	add
addTmpValTable	table: 0x0ce45a88	7	-5
addTmpVal	table: 0x0ce45a88	7	-5	 :=: 	8	8	add
addTmpValTable	table: 0x0ce45a88	8	6
addTmpVal	table: 0x0ce45a88	8	6	 :=: 	8	8	add
addTmpValTable	table: 0x0ce320a0	12	6
addTmpVal	table: 0x0ce320a0	12	6	 :=: 	9	9	add
addTmpValTable	table: 0x0ce3d388	3	3
addTmpVal	table: 0x0ce3d388	3	3	 :=: 	10	10	add
 * ancient woollen robe of chaos => no drop
Added unique	mod.class.NPC/Archmage Tarelion	::	1
[STORE] created for entity	ANGOLWEN_STAFF_WAND	table: 0x0cf53680	Tools of the Art
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_KEEN_SENSES
addTmpVal	table: 0x0d2bf100	see_invisible	30.525653788208	 :=: 	9	9	add
addTmpVal	table: 0x0d2bf100	see_stealth	13.133943855642	 :=: 	10	10	add
addTmpVal	table: 0x0d2bf100	combat_spellcrit	7.7209805043624	 :=: 	11	11	add
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_ARCANE_POWER
addTmpVal	table: 0x0d2bf100	combat_spellpower	20	 :=: 	12	12	add
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_DISRUPTION_SHIELD
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_PREMONITION
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_WILDFIRE
addTmpValTable	table: 0x0d2c08e0	3	10
addTmpVal	table: 0x0d2c08e0	3	10	 :=: 	13	13	add
addTmpValTable	table: 0x0d2c0a80	3	50
addTmpVal	table: 0x0d2c0a80	3	50	 :=: 	14	14	add
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_HURRICANE
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_TEMPEST
addTmpValTable	table: 0x0d2c08e0	5	10
addTmpVal	table: 0x0d2c08e0	5	10	 :=: 	15	15	add
addTmpValTable	table: 0x0d2c0a80	5	50
addTmpVal	table: 0x0d2c0a80	5	50	 :=: 	16	16	add
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_BURNING_WAKE
addTmpVal	table: 0x0d2bf100	burning_wake	42.749377298084	 :=: 	17	17	add
addTmpVal	table: 0x0d2bf100	cleansing_flames	50	 :=: 	18	18	add
===== activating sustain	Linaniil, Supreme Archmage of Angolwen	T_ESSENCE_OF_SPEED
addTmpVal	table: 0x0d2bf100	global_speed_add	0.45	 :=: 	19	19	newest
===== activating sustain	Archmage Tarelion	T_KEEN_SENSES
addTmpVal	table: 0x0cdfdc58	see_invisible	30.002530298987	 :=: 	11	11	add
addTmpVal	table: 0x0cdfdc58	see_stealth	12.90886515349	 :=: 	12	12	add
addTmpVal	table: 0x0cdfdc58	combat_spellcrit	7.5886647056683	 :=: 	13	13	add
===== activating sustain	Archmage Tarelion	T_CRYSTALLINE_FOCUS
addTmpValTable	table: 0x0ce0d550	1	10
addTmpVal	table: 0x0ce0d550	1	10	 :=: 	14	14	add
addTmpValTable	table: 0x0ce1cc48	1	50
addTmpVal	table: 0x0ce1cc48	1	50	 :=: 	15	15	add
===== activating sustain	Archmage Tarelion	T_ARCANE_POWER
addTmpVal	table: 0x0cdfdc58	combat_spellpower	20	 :=: 	16	16	add
===== activating sustain	Archmage Tarelion	T_DISRUPTION_SHIELD
===== activating sustain	Archmage Tarelion	T_PREMONITION
===== activating sustain	Archmage Tarelion	T_BODY_OF_STONE
addTmpVal	table: 0x0cdfdc58	never_move	1	 :=: 	17	17	add
addTmpVal	table: 0x0cdfdc58	stun_immune	0.5	 :=: 	18	18	add
addTmpValTable	table: 0x0ce7d320	T_MUDSLIDE	2.5
addTmpVal	table: 0x0ce7d320	T_MUDSLIDE	2.5	 :=: 	19	19	add
addTmpValTable	table: 0x0ce7d320	T_EARTHEN_MISSILES	2.5
addTmpVal	table: 0x0ce7d320	T_EARTHEN_MISSILES	2.5	 :=: 	19	19	add
addTmpValTable	table: 0x0ce7d320	T_EARTHQUAKE	2.5
addTmpVal	table: 0x0ce7d320	T_EARTHQUAKE	2.5	 :=: 	19	19	add
addTmpValTable	table: 0x0ce45a88	6	14.404596135896
addTmpVal	table: 0x0ce45a88	6	14.404596135896	 :=: 	20	20	add
addTmpValTable	table: 0x0ce45a88	5	37.355856241749
addTmpVal	table: 0x0ce45a88	5	37.355856241749	 :=: 	20	20	add
addTmpValTable	table: 0x0ce45a88	3	60.903671930572
addTmpVal	table: 0x0ce45a88	3	60.903671930572	 :=: 	20	20	add
===== activating sustain	Archmage Tarelion	T_ESSENCE_OF_SPEED
addTmpVal	table: 0x0cdfdc58	global_speed_add	0.45	 :=: 	21	21	newest
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Loading tile	terrain/maze_rock.png
Loading tile	invis.png
Loading tile	npc/humanoid_human_linaniil_supreme_archmage.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_rings.png
Loading tile	terrain/tree.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_alchemist.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/worldmap.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_library.png
Loading tile	invis.png
Loading tile	npc/humanoid_shalore_archmage_tarelion.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_staves_wands.png
Loading tile	terrain/cultivation.png
Talent resolver for	cryomancer	:	T_ICE_SHARDS	=>	3
[TALENT]	cryomancer	3626	learning	T_ICE_SHARDS	true	3
[TALENT]	cryomancer	3626	learning	T_MANA_POOL	true	nil
Talent resolver for	cryomancer	:	T_FROZEN_GROUND	=>	3
[TALENT]	cryomancer	3626	learning	T_FROZEN_GROUND	true	3
Talent resolver for	cryomancer	:	T_FREEZE	=>	3
[TALENT]	cryomancer	3626	learning	T_FREEZE	true	3
Talent resolver for	cryomancer	:	T_UTTERCOLD	=>	3
[TALENT]	cryomancer	3626	learning	T_UTTERCOLD	true	3
[TALENT]	cryomancer	3626	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	85.054944722083	101.7
mag	24
addTmpVal	table: 0x0bb4fa58	combat_physresist	4	 :=: 	1	1	add
addTmpVal	table: 0x0bb4fa58	combat_armor	4	 :=: 	2	2	add
addTmpVal	table: 0x0bb4fa58	combat_spellpower	9	 :=: 	3	3	add
addTmpValTable	table: 0x0bb4ea30	8	20
addTmpVal	table: 0x0bb4ea30	8	20	 :=: 	4	4	add
addTmpVal	table: 0x0bb4fa58	combat_spellcrit	3	 :=: 	5	5	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0cf5d918	T_COMMAND_STAFF	1	 :=: 	6	6	add
[TALENT]	cryomancer	3626	learning	T_COMMAND_STAFF	true	1
 * earthen yew vilestaff => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	74.171082821474	101.7
fight: 	cashmere robe of nature resistance	earthen yew vilestaff	::	OFFHAND	BODY
addTmpValTable	table: 0x0ba24300	7	15
addTmpVal	table: 0x0ba24300	7	15	 :=: 	7	7	add
addTmpVal	table: 0x0bb4fa58	combat_def	2	 :=: 	8	8	add
 * cashmere robe of nature resistance => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_human_cryomancer.png
[TALENT]	cryomancer	3626	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3626	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3626	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3626	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	cryomancer	3626	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3626	learning	T_HIGHBORN_S_BLOOM	true	nil
Talent resolver for	cryomancer	:	T_ICE_SHARDS	=>	3
[TALENT]	cryomancer	3631	learning	T_ICE_SHARDS	true	3
[TALENT]	cryomancer	3631	learning	T_MANA_POOL	true	nil
Talent resolver for	cryomancer	:	T_FROZEN_GROUND	=>	3
[TALENT]	cryomancer	3631	learning	T_FROZEN_GROUND	true	3
Talent resolver for	cryomancer	:	T_FREEZE	=>	3
[TALENT]	cryomancer	3631	learning	T_FREEZE	true	3
Talent resolver for	cryomancer	:	T_UTTERCOLD	=>	3
[TALENT]	cryomancer	3631	learning	T_UTTERCOLD	true	3
[TALENT]	cryomancer	3631	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	111.19842529945	119.2
mag	24
addTmpVal	table: 0x0ce71ff0	combat_spellpower	9	 :=: 	1	1	add
addTmpValTable	table: 0x0cfe0a80	6	20
addTmpVal	table: 0x0cfe0a80	6	20	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d2b3ed8	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0ce71ff0	combat_spellcrit	3	 :=: 	4	4	add
[TALENT]	cryomancer	3631	learning	T_COMMAND_STAFF	true	1
 * yew vilestaff => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	61.89955673093	71.7
fight: 	shimmering woollen robe of acid resistance	yew vilestaff	::	OFFHAND	BODY
addTmpValTable	table: 0x0cfe0d70	6	20
addTmpVal	table: 0x0cfe0d70	6	20	 :=: 	5	5	add
addTmpVal	table: 0x0ce71ff0	max_mana	35	 :=: 	6	6	add
 * shimmering woollen robe of acid resistance => no drop
[TALENT]	cryomancer	3631	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3631	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3631	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3631	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	cryomancer	3631	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3631	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	cryomancer	3631	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3631	learning	T_HIGHBORN_S_BLOOM	true	nil
Talent resolver for	tempest	:	T_LIGHTNING	=>	3
[TALENT]	tempest	3636	learning	T_LIGHTNING	true	3
[TALENT]	tempest	3636	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_HURRICANE	=>	3
[TALENT]	tempest	3636	learning	T_HURRICANE	true	3
[TALENT]	tempest	3636	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_TEMPEST	=>	3
[TALENT]	tempest	3636	learning	T_TEMPEST	true	3
[TALENT]	tempest	3636	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_SHOCK	=>	3
[TALENT]	tempest	3636	learning	T_SHOCK	true	3
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected basic	115.56038738093	119.2
mag	16
addTmpVal	table: 0x0d2a9a10	combat_spellpower	6	 :=: 	1	1	add
addTmpValTable	table: 0x0d2a7b98	10	15
addTmpVal	table: 0x0d2a7b98	10	15	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d29d778	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0d2a9a10	combat_spellcrit	2	 :=: 	4	4	add
[TALENT]	tempest	3636	learning	T_COMMAND_STAFF	true	1
 * ash starstaff => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater + Ego	8.6775435488897	16.7
fight: 	stargazer's cashmere robe of cold resistance	ash starstaff	::	OFFHAND	BODY
addTmpVal	table: 0x0d2a9a10	combat_def	2	 :=: 	5	5	add
addTmpVal	table: 0x0d2a9a10	blind_immune	0.15	 :=: 	6	6	add
addTmpValTable	table: 0x0d2a7e88	4	15
addTmpVal	table: 0x0d2a7e88	4	15	 :=: 	7	7	add
addTmpVal	table: 0x0d2a9a10	combat_spellpower	4	 :=: 	8	8	add
addTmpValTable	table: 0x0d2a8ec8	5	2
addTmpVal	table: 0x0d2a8ec8	5	2	 :=: 	9	9	add
 * stargazer's cashmere robe of cold resistance => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_human_tempest.png
[TALENT]	tempest	3636	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3636	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3636	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3636	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	tempest	3636	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3636	learning	T_HIGHBORN_S_BLOOM	true	nil
Talent resolver for	tempest	:	T_LIGHTNING	=>	3
[TALENT]	tempest	3641	learning	T_LIGHTNING	true	3
[TALENT]	tempest	3641	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_HURRICANE	=>	3
[TALENT]	tempest	3641	learning	T_HURRICANE	true	3
[TALENT]	tempest	3641	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_TEMPEST	=>	3
[TALENT]	tempest	3641	learning	T_TEMPEST	true	3
[TALENT]	tempest	3641	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_SHOCK	=>	3
[TALENT]	tempest	3641	learning	T_SHOCK	true	3
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	20.635137696471	36.7
mag	16
addTmpValTable	table: 0x0d290c90	9	7.5
addTmpVal	table: 0x0d290c90	9	7.5	 :=: 	1	1	add
addTmpVal	table: 0x0d2927f0	combat_spellpower	6	 :=: 	2	2	add
addTmpValTable	table: 0x0d2909a0	9	15
addTmpVal	table: 0x0d2909a0	9	15	 :=: 	3	3	add
addTmpVal	table: 0x0d2927f0	combat_spellcrit	2	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d282990	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	tempest	3641	learning	T_COMMAND_STAFF	true	1
 * ash starstaff of protection => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	19.282440890696	36.7
fight: 	woollen robe of power	ash starstaff of protection	::	OFFHAND	BODY
addTmpVal	table: 0x0d2927f0	combat_spellpower	3	 :=: 	6	6	add
addTmpValTable	table: 0x0d2909a0	1	7
addTmpVal	table: 0x0d2909a0	1	7	 :=: 	7	7	add
addTmpValTable	table: 0x0d2909a0	2	7
addTmpVal	table: 0x0d2909a0	2	7	 :=: 	7	7	add
addTmpValTable	table: 0x0d2909a0	3	8
addTmpVal	table: 0x0d2909a0	3	8	 :=: 	7	7	add
addTmpValTable	table: 0x0d2909a0	4	6
addTmpVal	table: 0x0d2909a0	4	6	 :=: 	7	7	add
addTmpValTable	table: 0x0d2909a0	5	7
addTmpVal	table: 0x0d2909a0	5	7	 :=: 	7	7	add
addTmpValTable	table: 0x0d2909a0	6	5
addTmpVal	table: 0x0d2909a0	6	5	 :=: 	7	7	add
addTmpValTable	table: 0x0d2909a0	7	7
addTmpVal	table: 0x0d2909a0	7	7	 :=: 	7	7	add
addTmpValTable	table: 0x0d2909a0	8	8
addTmpVal	table: 0x0d2909a0	8	8	 :=: 	7	7	add
 * woollen robe of power => no drop
[TALENT]	tempest	3641	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3641	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3641	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3641	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	tempest	3641	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3641	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	tempest	3641	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3641	learning	T_HIGHBORN_S_BLOOM	true	nil
Talent resolver for	geomancer	:	T_BODY_OF_STONE	=>	3
[TALENT]	geomancer	3646	learning	T_BODY_OF_STONE	true	3
[TALENT]	geomancer	3646	learning	T_MANA_POOL	true	nil
Talent resolver for	geomancer	:	T_EARTHEN_MISSILES	=>	3
[TALENT]	geomancer	3646	learning	T_EARTHEN_MISSILES	true	3
Talent resolver for	geomancer	:	T_CRYSTALLINE_FOCUS	=>	3
[TALENT]	geomancer	3646	learning	T_CRYSTALLINE_FOCUS	true	3
[TALENT]	geomancer	3646	learning	T_MANA_POOL	true	nil
Talent resolver for	geomancer	:	T_STRIKE	=>	3
[TALENT]	geomancer	3646	learning	T_STRIKE	true	3
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	59.526420640297	71.7
mag	24
addTmpVal	table: 0x0d27a630	combat_spellpower	9	 :=: 	1	1	add
addTmpValTable	table: 0x0d278e38	5	22
addTmpVal	table: 0x0d278e38	5	22	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d268b98	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0d27a630	combat_spellcrit	6	 :=: 	4	4	add
[TALENT]	geomancer	3646	learning	T_COMMAND_STAFF	true	1
 * potent yew magestaff of might => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	50.148104908847	71.7
fight: 	enchanted woollen robe of cold resistance	potent yew magestaff of might	::	OFFHAND	BODY
addTmpVal	table: 0x0d27a630	combat_spellpower	3	 :=: 	5	5	add
addTmpValTable	table: 0x0d279128	4	10
addTmpVal	table: 0x0d279128	4	10	 :=: 	6	6	add
 * enchanted woollen robe of cold resistance => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_human_geomancer.png
[TALENT]	geomancer	3646	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	geomancer	3646	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	geomancer	3646	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	geomancer	3646	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	geomancer	3646	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	geomancer	3646	learning	T_HIGHBORN_S_BLOOM	true	nil
Talent resolver for	cryomancer	:	T_ICE_SHARDS	=>	3
[TALENT]	cryomancer	3653	learning	T_ICE_SHARDS	true	3
[TALENT]	cryomancer	3653	learning	T_MANA_POOL	true	nil
Talent resolver for	cryomancer	:	T_FROZEN_GROUND	=>	3
[TALENT]	cryomancer	3653	learning	T_FROZEN_GROUND	true	3
Talent resolver for	cryomancer	:	T_FREEZE	=>	3
[TALENT]	cryomancer	3653	learning	T_FREEZE	true	3
Talent resolver for	cryomancer	:	T_UTTERCOLD	=>	3
[TALENT]	cryomancer	3653	learning	T_UTTERCOLD	true	3
[TALENT]	cryomancer	3653	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	24.100244383058	36.7
mag	16
addTmpVal	table: 0x0d25e958	effect_reduction_on_teleport	14	 :=: 	1	1	add
addTmpVal	table: 0x0d25e958	resist_all_on_teleport	7	 :=: 	2	2	add
addTmpVal	table: 0x0d25e958	defense_on_teleport	5	 :=: 	3	3	add
addTmpVal	table: 0x0d25e958	combat_spellpower	6	 :=: 	4	4	add
addTmpValTable	table: 0x0d25d218	2	15
addTmpVal	table: 0x0d25d218	2	15	 :=: 	5	5	add
addTmpVal	table: 0x0d25e958	combat_spellcrit	2	 :=: 	6	6	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d25db58	T_COMMAND_STAFF	1	 :=: 	7	7	add
[TALENT]	cryomancer	3653	learning	T_COMMAND_STAFF	true	1
 * void walker's ash magestaff => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater + Ego	11.96871910279	16.7
fight: 	shielded cashmere robe of retribution	void walker's ash magestaff	::	OFFHAND	BODY
addTmpVal	table: 0x0d25e958	combat_armor	3	 :=: 	8	8	add
addTmpVal	table: 0x0d25e958	combat_def	2	 :=: 	9	9	add
addTmpValTable	table: 0x0d25d3b0	3	7
addTmpVal	table: 0x0d25d3b0	3	7	 :=: 	10	10	add
addTmpValTable	table: 0x0d25d3b0	4	8
addTmpVal	table: 0x0d25d3b0	4	8	 :=: 	10	10	add
addTmpValTable	table: 0x0d25d3b0	5	5
addTmpVal	table: 0x0d25d3b0	5	5	 :=: 	10	10	add
addTmpValTable	table: 0x0d25d3b0	6	7
addTmpVal	table: 0x0d25d3b0	6	7	 :=: 	10	10	add
 * shielded cashmere robe of retribution => no drop
[TALENT]	cryomancer	3653	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3653	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3653	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3653	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	cryomancer	3653	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3653	learning	T_HIGHBORN_S_BLOOM	true	nil
Talent resolver for	tempest	:	T_LIGHTNING	=>	3
[TALENT]	tempest	3659	learning	T_LIGHTNING	true	3
[TALENT]	tempest	3659	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_HURRICANE	=>	3
[TALENT]	tempest	3659	learning	T_HURRICANE	true	3
[TALENT]	tempest	3659	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_TEMPEST	=>	3
[TALENT]	tempest	3659	learning	T_TEMPEST	true	3
[TALENT]	tempest	3659	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_SHOCK	=>	3
[TALENT]	tempest	3659	learning	T_SHOCK	true	3
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	25.026633765619	36.7
mag	24
addTmpVal	table: 0x0d245998	effect_reduction_on_teleport	10	 :=: 	1	1	add
addTmpVal	table: 0x0d245998	resist_all_on_teleport	7	 :=: 	2	2	add
addTmpVal	table: 0x0d245998	defense_on_teleport	8	 :=: 	3	3	add
addTmpVal	table: 0x0d245998	combat_spellpower	9	 :=: 	4	4	add
addTmpValTable	table: 0x0d2441c0	8	20
addTmpVal	table: 0x0d2441c0	8	20	 :=: 	5	5	add
addTmpVal	table: 0x0d245998	combat_spellcrit	3	 :=: 	6	6	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d236ff8	T_COMMAND_STAFF	1	 :=: 	7	7	add
[TALENT]	tempest	3659	learning	T_COMMAND_STAFF	true	1
 * void walker's yew vilestaff => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	87.500456771155	101.7
fight: 	spellwoven woollen robe	void walker's yew vilestaff	::	OFFHAND	BODY
addTmpVal	table: 0x0d245998	combat_spellcrit	3	 :=: 	8	8	add
 * spellwoven woollen robe => no drop
[TALENT]	tempest	3659	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3659	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3659	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3659	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	tempest	3659	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3659	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	tempest	3659	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3659	learning	T_HIGHBORN_S_BLOOM	true	nil
Talent resolver for	tempest	:	T_LIGHTNING	=>	3
[TALENT]	tempest	3664	learning	T_LIGHTNING	true	3
[TALENT]	tempest	3664	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_HURRICANE	=>	3
[TALENT]	tempest	3664	learning	T_HURRICANE	true	3
[TALENT]	tempest	3664	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_TEMPEST	=>	3
[TALENT]	tempest	3664	learning	T_TEMPEST	true	3
[TALENT]	tempest	3664	learning	T_MANA_POOL	true	nil
Talent resolver for	tempest	:	T_SHOCK	=>	3
[TALENT]	tempest	3664	learning	T_SHOCK	true	3
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	30.430097973427	36.7
mag	24
addTmpValTable	table: 0x0d22c578	3	10
addTmpVal	table: 0x0d22c578	3	10	 :=: 	1	1	add
addTmpVal	table: 0x0d22e1f8	combat_spellpower	9	 :=: 	2	2	add
addTmpValTable	table: 0x0d22d110	3	20
addTmpVal	table: 0x0d22d110	3	20	 :=: 	3	3	add
addTmpVal	table: 0x0d22e1f8	combat_spellcrit	3	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d21ddb8	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	tempest	3664	learning	T_COMMAND_STAFF	true	1
 * yew vilestaff of breaching => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Greater	24.041972098032	36.7
fight: 	stargazer's cashmere robe	yew vilestaff of breaching	::	OFFHAND	BODY
addTmpVal	table: 0x0d22e1f8	blind_immune	0.12	 :=: 	6	6	add
addTmpValTable	table: 0x0d22cc58	5	2
addTmpVal	table: 0x0d22cc58	5	2	 :=: 	7	7	add
addTmpVal	table: 0x0d22e1f8	combat_spellpower	3	 :=: 	8	8	add
addTmpVal	table: 0x0d22e1f8	combat_def	2	 :=: 	9	9	add
 * stargazer's cashmere robe => no drop
[TALENT]	tempest	3664	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3664	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3664	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3664	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	tempest	3664	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	tempest	3664	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	tempest	3664	learning	T_BORN_INTO_MAGIC	true	nil
Talent resolver for	apprentice mage	:	T_FREEZE	=>	1
[TALENT]	apprentice mage	3669	learning	T_FREEZE	true	1
[TALENT]	apprentice mage	3669	learning	T_MANA_POOL	true	nil
Talent resolver for	apprentice mage	:	T_MANATHRUST	=>	2
[TALENT]	apprentice mage	3669	learning	T_MANATHRUST	true	2
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	89.590606472788	101.7
mag	16
addTmpVal	table: 0x0d215f78	combat_mentalresist	4	 :=: 	1	1	add
addTmpVal	table: 0x0d215f78	combat_spellcrit	2	 :=: 	2	2	add
addTmpVal	table: 0x0d215f78	combat_physresist	3	 :=: 	3	3	add
addTmpVal	table: 0x0d215f78	combat_spellpower	6	 :=: 	4	4	add
addTmpValTable	table: 0x0d214ee0	2	15
addTmpVal	table: 0x0d214ee0	2	15	 :=: 	5	5	add
addTmpVal	table: 0x0d215f78	combat_spellresist	3	 :=: 	6	6	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d207fe0	T_COMMAND_STAFF	1	 :=: 	7	7	add
[TALENT]	apprentice mage	3669	learning	T_COMMAND_STAFF	true	1
 * ash magestaff of fate => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	44.80972428395	71.7
fight: 	spellwoven cashmere robe of nature resistance	ash magestaff of fate	::	OFFHAND	BODY
addTmpValTable	table: 0x0d214d68	7	15
addTmpVal	table: 0x0d214d68	7	15	 :=: 	8	8	add
addTmpVal	table: 0x0d215f78	combat_def	2	 :=: 	9	9	add
addTmpVal	table: 0x0d215f78	combat_spellcrit	2	 :=: 	10	10	add
 * spellwoven cashmere robe of nature resistance => no drop
Loading tile	npc/humanoid_human_apprentice_mage.png
[TALENT]	apprentice mage	3669	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	apprentice mage	3669	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	apprentice mage	3669	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	apprentice mage	3669	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	apprentice mage	3669	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	apprentice mage	3669	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	apprentice mage	3669	learning	T_BORN_INTO_MAGIC	true	nil
Talent resolver for	cryomancer	:	T_ICE_SHARDS	=>	3
[TALENT]	cryomancer	3675	learning	T_ICE_SHARDS	true	3
[TALENT]	cryomancer	3675	learning	T_MANA_POOL	true	nil
Talent resolver for	cryomancer	:	T_FROZEN_GROUND	=>	3
[TALENT]	cryomancer	3675	learning	T_FROZEN_GROUND	true	3
Talent resolver for	cryomancer	:	T_FREEZE	=>	3
[TALENT]	cryomancer	3675	learning	T_FREEZE	true	3
Talent resolver for	cryomancer	:	T_UTTERCOLD	=>	3
[TALENT]	cryomancer	3675	learning	T_UTTERCOLD	true	3
[TALENT]	cryomancer	3675	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Ego	73.495946077048	101.7
mag	24
addTmpVal	table: 0x0d200458	lite	1	 :=: 	1	1	add
addTmpVal	table: 0x0d200458	combat_spellpower	9	 :=: 	2	2	add
addTmpValTable	table: 0x0d1fc678	2	20
addTmpVal	table: 0x0d1fc678	2	20	 :=: 	3	3	add
addTmpVal	table: 0x0d200458	combat_spellcrit	3	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d1edc70	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	cryomancer	3675	learning	T_COMMAND_STAFF	true	1
 * yew magestaff of illumination => no drop
[TOME ENTITY FILTER] making default loot table for	normal	2
[TOME ENTITY FILTER] selected Double Ego	66.443442150657	71.7
fight: 	woollen robe of nature resistance	yew magestaff of illumination	::	OFFHAND	BODY
addTmpValTable	table: 0x0d1fc930	7	10
addTmpVal	table: 0x0d1fc930	7	10	 :=: 	6	6	add
 * woollen robe of nature resistance => no drop
[TALENT]	cryomancer	3675	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3675	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3675	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3675	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	cryomancer	3675	learning	T_BORN_INTO_MAGIC	true	nil
[TALENT]	cryomancer	3675	learning	T_HIGHBORN_S_BLOOM	true	nil
Wait finished, counted 895, 738 ticks
No zone events loaded
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[PROFILE] connection disrupted, trying to reconnect	closed
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Not gone east, no backup guardian
Running on level loads	town-angolwen-1
[PARTY] New member, add after	Ed	Ed
Adding entity	1245	after	1245
[MUSIC] loading	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[MUSIC] playing	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
[PLAYER BIRTH] resolve...
Inscribing on Ed: INFUSION:_WILD_1
[TALENT]	Ed	1245	learning	T_INFUSION:_WILD_1	true	1
Inscribing on Ed: INFUSION:_REGENERATION_2
[TALENT]	Ed	1245	learning	T_INFUSION:_REGENERATION_2	true	1
Inscribing on Ed: RUNE:_MANASURGE_3
[TALENT]	Ed	1245	learning	T_RUNE:_MANASURGE_3	true	1
addTmpVal	table: 0x0981c948	lite	2	 :=: 	1	1	add
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_01.png
Loading tile	player/human_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
 * brass lantern => no drop
[Identify]	brass lantern	true
addTmpVal	table: 0x0981c948	auto_id	2	 :=: 	2	2	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Orb of Scrying	::	1
[Identify]	Orb of Scrying	true
mag	11
fight: 	elm vilestaff	brass lantern	::	nil	MAINHAND
addTmpVal	table: 0x0981c948	combat_spellpower	3	 :=: 	3	3	add
addTmpValTable	table: 0x09805b18	8	10
addTmpVal	table: 0x09805b18	8	10	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d16fb60	T_COMMAND_STAFF	1	 :=: 	5	5	add
addTmpVal	table: 0x0981c948	combat_spellcrit	1	 :=: 	6	6	add
[TALENT]	Ed	1245	learning	T_COMMAND_STAFF	true	1
Loading tile	player/human_male/right_hand_08.png
 * elm vilestaff => no drop
[Identify]	elm vilestaff	true
fight: 	linen robe	elm vilestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/human_male/upper_body_18.png
 * linen robe => no drop
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/trap_handling.png
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Loading tile	talents/stone_skin.png
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Loading tile	talents/freeze.png
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Loading tile	talents/ice_storm.png
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Loading tile	talents/thunderstorm.png
Loading tile	talents/disperse_magic.png
Loading tile	talents/spellcraft.png
Loading tile	talents/quicken_spells.png
Loading tile	talents/metaflow.png
Loading tile	talents/congeal_time.png
Loading tile	talents/time_shield.png
Loading tile	talents/time_prison.png
Loading tile	talents/essence_of_speed.png
Loading tile	talents/illuminate.png
Loading tile	talents/blur_sight.png
Loading tile	talents/phantasmal_shield.png
Loading tile	talents/invisibility.png
Loading tile	talents/phase_door.png
Loading tile	talents/teleport.png
Loading tile	talents/displacement_shield.png
Loading tile	talents/probability_travel.png
Loading tile	talents/arcane_eye.png
Loading tile	talents/keen_senses.png
Loading tile	talents/vision.png
Loading tile	talents/premonition.png
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Loading tile	stats/strength.png
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Loading tile	tactical_self.png
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Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Angolwen
C Map minimap texture: 1156 (50x50; 64x64)
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/infusion__wild.png
Loading tile	talents/rune__manasurge.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	talents/command_staff.png
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:447: in function 'orderPing'
	/profile-thread/Client.lua:188: in function 'step'
	/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	reknor	1
Random escort on	dreadfell	7
Random escort on	old-forest	2
Random escort on	trollmire	2
Random escort on	daikara	2
Random escort on	old-forest	4
Random escort on	dreadfell	6
Random escort on	old-forest	1
Random escort on	trollmire	3
[COROUTINE] registering	savefilepipe	thread: 0x0cfd9540
Make wait background texture 1105 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ed	entity	::	character.teac	::	table: 0x099ba958	=>	table: 0x070f1d80	(58)
[LOG]	Saving done.
Wait finished, counted 2, 129 ticks
[CHAT] loaded	welcome	table: 0x0ac3bd28
[CHAT] loaded	next1	table: 0x0cdf8808
[CHAT] loaded	next2	table: 0x0cdf9458
[CHAT] loaded	teleport	table: 0x0cdfa830
[CHAT] loaded	refuse	table: 0x0cdfaa20
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0981c948	start-archmage
[LOG]	#LIGHT_GREEN#Accepted quest 'Spellblaze Fallouts'! #WHITE#(Press 'j' to see the quest log)
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	28
Selected powers:
[1] = table: 0x0be74e70
[2] = table: 0x0beb0478
[light melee] = table: 0x0be74e70
[light conversion] = table: 0x0beb0478
Creating randart elven-wood vilestaff 'Glowclamor'(scintillating elven-wood vilestaff) with light with level 28
 * using themes	mental,light
 ** selected ego	ethereal 
 ** selected ego	greater 
 ** selected ego	 of projection
 * adding power: light melee
 * adding power: light conversion
 * adding power: light melee
 * adding power: light conversion
 * adding power: light melee
 * adding bias power: light conversion
 * adding bias power: light melee
 * adding bias power: light conversion
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	48
Selected powers:
[1] = table: 0x0ba2f900
[2] = table: 0x0cfdeca0
[3] = table: 0x0b305b48
[4] = table: 0x0b3d1088
[psi per kill] = table: 0x0ba2f900
[save mental] = table: 0x0b3d1088
[psi regen] = table: 0x0b305b48
[stat cun] = table: 0x0cfdeca0
Creating randart Zygar(glowing drakeskin leather armour) with nil with level 48
 * using themes	mental,fire
 ** selected ego	 of the wind
 ** selected ego	 of implacability
 ** selected ego	 of cold resistance
 * adding power: psi per kill
 * adding power: stat cun
 * adding power: psi regen
 * adding power: save mental
 * adding power: psi per kill
 * adding power: stat cun
 * adding power: psi regen
 * adding power: save mental
 * adding bias power: save mental
 * adding bias power: psi per kill
 * adding bias power: psi regen
 * adding bias power: psi regen
 * adding bias power: psi regen
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	35
Selected powers:
[1] = table: 0x0d046650
[2] = table: 0x0ce32288
[3] = table: 0x0424c448
[4] = table: 0x0424c448
[spellcrit] = table: 0x0d046650
[save spell] = table: 0x0424c448
[spell crit magnitude] = table: 0x0ce32288
Creating randart Alorelathasus the drakeskin leather armour(jewel-encrusted drakeskin leather armour) with nil with level 35
 * using themes	temporal,spell
 ** selected ego	insulating 
 ** selected ego	marauder's 
 ** selected ego	 of command
 * adding power: spellcrit
 * adding power: spell crit magnitude
 * adding power: save spell
 * adding power: save spell
 * adding power: spellcrit
 * adding power: spell crit magnitude
 * adding bias power: save spell
 * adding bias power: save spell
 * adding bias power: save spell
 * adding bias power: spellcrit
 * adding bias power: save spell
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	46
Selected powers:
[1] = table: 0x0cf84928
[2] = table: 0x0d1faee8
[3] = table: 0x0b2510a0
[acid retribution] = table: 0x0b2510a0
[resist temporal] = table: 0x0cf84928
[acid burst] = table: 0x0d1faee8
Creating randart Relgodetar the voratun waraxe(rune-covered voratun waraxe) with nil with level 46
 * using themes	acid,temporal
 ** selected ego	quick 
 ** selected ego	thought-forged 
 ** selected ego	insidious 
 * adding power: resist temporal
 * adding power: acid burst
 * adding power: acid retribution
 * adding power: resist temporal
 * adding power: acid burst
 * adding power: acid retribution
 * adding power: resist temporal
 * adding bias power: acid burst
 * adding bias power: resist temporal
 * adding bias power: resist temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	20
Selected powers:
[1] = table: 0x0ce13eb8
[2] = table: 0x0ce7db50
[3] = table: 0x0b2a4638
[resists pen acid] = table: 0x0ce13eb8
[stat dex] = table: 0x0b2a4638
[phys apr] = table: 0x0ce7db50
Creating randart Emydhevena(jewel-encrusted cashmere wizard hat) with nil with level 20
 * using themes	physical,acid
 ** selected ego	 of cunning (#STATBONUS#)
 ** selected ego	 of magic (#STATBONUS#)
 ** selected ego	stabilizing 
 * adding power: resists pen acid
 * adding power: phys apr
 * adding power: stat dex
 * adding power: resists pen acid
 * adding bias power: resists pen acid
 * adding bias power: resists pen acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	43
Selected powers:
[1] = table: 0x0a229560
[2] = table: 0x0cf35560
[3] = table: 0x0cea5328
[4] = table: 0x0b2cb670
[temporal melee] = table: 0x0cf35560
[blight melee] = table: 0x0a229560
[spellcrit] = table: 0x0b2cb670
[vim on crit] = table: 0x0cea5328
Creating randart Zanodan(scintillating elven-wood starstaff) with nil with level 43
 * using themes	temporal,spell
 ** selected ego	 of invocation
 ** selected ego	potent 
 ** selected ego	earthen 
 * adding power: blight melee
 * adding power: temporal melee
 * adding power: vim on crit
 * adding power: spellcrit
 * adding power: blight melee
 * adding power: temporal melee
 * adding power: vim on crit
 * adding power: spellcrit
 * adding bias power: blight melee
 * adding bias power: blight melee
 * adding bias power: blight melee
 * adding bias power: blight melee
 * adding bias power: blight melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	3	43
Selected powers:
[1] = table: 0x0d1a95c8
[2] = table: 0x0cfa11a0
[3] = table: 0x0d1a95c8
[dark melee] = table: 0x0cfa11a0
[resist temporal] = table: 0x0d1a95c8
Creating randart Darkwreath the cured leather armour(glowing cured leather armour) with dark with level 43
 * using themes	dark,temporal
 ** selected ego	enlightening 
 ** selected ego	 of implacability
 ** selected ego	radiant 
 * adding power: resist temporal
 * adding power: dark melee
 * adding power: resist temporal
 * adding power: resist temporal
 * adding power: dark melee
 * adding bias power: dark melee
 * adding bias power: dark melee
 * adding bias power: resist temporal
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	19
Selected powers:
[1] = table: 0x0d221358
[2] = table: 0x0d23bc68
[resist arcane] = table: 0x0d20ba88
[rdef] = table: 0x0d23bc68
[immune blind] = table: 0x0d221358
[3] = table: 0x0d20ba88
Creating randart Nerolaith(scintillating dwarven-steel shield) with nil with level 19
 * using themes	arcane,defense
 ** selected ego	reinforced 
 ** selected ego	impervious 
 ** selected ego	 of fire resistance
 * adding power: immune blind
 * adding power: rdef
 * adding power: resist arcane
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	4	34
Selected powers:
[1] = table: 0x0d0d2560
[2] = table: 0x0d0e67d8
[3] = table: 0x0d276e38
[4] = table: 0x0d110a38
[resist mind] = table: 0x0d0d2560
[lite radius] = table: 0x0d0e67d8
[no teleport] = table: 0x0d276e38
[see invisible] = table: 0x0d110a38
Creating randart voratun dagger 'Xanulle'(glowing voratun dagger) with nil with level 34
 * using themes	mind,misc
 ** selected ego	balanced 
 ** selected ego	 of crippling
 ** selected ego	thought-forged 
 * adding power: resist mind
 * adding power: lite radius
 * adding power: no teleport
 * adding power: see invisible
 * adding power: resist mind
 * adding power: lite radius
 * adding bias power: no teleport
 * adding bias power: no teleport
 * adding bias power: no teleport
 * adding bias power: see invisible
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	8	2	13
Selected powers:
[1] = table: 0x0d008f30
[2] = table: 0x0d0052f8
[resist mind] = table: 0x0d008f30
[inc damage mind] = table: 0x0d0052f8
Creating randart dwarven-steel greatmaul 'Berahad'(jewel-encrusted dwarven-steel greatmaul) with nil with level 13
 * using themes	mind,lightning
 ** selected ego	 of projection
 ** selected ego	 of massacre
 ** selected ego	 of massacre
 * adding power: resist mind
 * adding power: inc damage mind
 * adding bias power: inc damage mind
 * adding bias power: inc damage mind
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	8	2	12
Selected powers:
[1] = table: 0x042141f0
[2] = table: 0x0c2f4de8
[phys atk] = table: 0x0c2f4de8
[stat dex] = table: 0x042141f0
Creating randart pair of hardened leather boots 'Mayevena'(scintillating pair of hardened leather boots) with nil with level 12
 * using themes	physical,spell
 ** selected ego	stealthy 
 ** selected ego	wanderer's 
 ** selected ego	 of rushing
 * adding power: stat dex
 * adding power: phys atk
 * adding bias power: stat dex
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0bb55838
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0ce3da38
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	32
Selected powers:
[1] = table: 0x0d12ce30
[2] = table: 0x0b9dfb38
[resist lightning] = table: 0x0b9dfb38
[blight melee] = table: 0x0d12ce30
Creating randart Lightningjustice(unblemished wand) with lightning with level 32
 * using themes	lightning,spell
 ** selected ego	supercharged 
 ** selected ego	striking 
 ** selected ego	volcanic 
 * adding power: blight melee
 * adding power: resist lightning
 * adding power: blight melee
 * adding power: resist lightning
 * adding power: blight melee
 * adding bias power: resist lightning
 * adding bias power: resist lightning
 * adding bias power: resist lightning
 * adding bias power: resist lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	38
Selected powers:
[1] = table: 0x0c2f5fe8
[2] = table: 0x0c2f5fe8
[3] = table: 0x0422c028
[4] = table: 0x0beb8450
[stat mag] = table: 0x0c2f5fe8
[resist light] = table: 0x0beb8450
[stat con] = table: 0x0422c028
Creating randart Dawnrazor(scintillating voratun mace) with light with level 38
 * using themes	light,misc
 ** selected ego	warbringer's 
 ** selected ego	 of rage
 ** selected ego	 of massacre
 * adding power: stat mag
 * adding power: stat mag
 * adding power: stat con
 * adding power: resist light
 * adding power: stat mag
 * adding bias power: stat con
 * adding bias power: stat mag
 * adding bias power: stat con
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	12
Selected powers:
[1] = table: 0x0cec6458
[2] = table: 0x04220738
[spellcrit] = table: 0x0cec6458
[phasing] = table: 0x04220738
Creating randart Velylle the stralite greatmaul(rune-covered stralite greatmaul) with nil with level 12
 * using themes	light,spell
 ** selected ego	 of rage
 ** selected ego	balanced 
 ** selected ego	 of crippling
 * adding power: spellcrit
 * adding power: phasing
 * adding power: spellcrit
 * adding power: phasing
 * adding power: spellcrit
 * adding power: phasing
 * adding bias power: spellcrit
 * adding bias power: spellcrit
 * adding bias power: spellcrit
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0d0e65a0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0ce63cd8
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	43
Selected powers:
[1] = table: 0x0d1a0a88
[2] = table: 0x0cf902a8
[stat str] = table: 0x0d1a0a88
[stat con] = table: 0x0d210830
[phys atk] = table: 0x0cf902a8
[3] = table: 0x0d210830
Creating randart Elegatira the voratun torque of kinetic psionic shield(jewel-encrusted torque) with nil with level 43
 * using themes	nature,physical
 ** selected ego	hateful 
 ** selected ego	overpowered 
 ** selected ego	warded 
 * adding power: stat str
 * adding power: phys atk
 * adding power: stat con
 * adding power: stat str
 * adding power: phys atk
 * adding power: stat con
 * adding bias power: phys atk
 * adding bias power: stat str
 * adding bias power: stat str
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	27
Selected powers:
[1] = table: 0x0ba39b38
[2] = table: 0x0d22aff0
[inc damage arcane] = table: 0x0ba39b38
[3] = table: 0x0ce66298
[resist arcane] = table: 0x0ce66298
[lightning melee] = table: 0x0d22aff0
Creating randart Velowen the Crackletorrent(rune-covered stralite greatmaul) with lightning with level 27
 * using themes	arcane,lightning
 ** selected ego	 of shearing
 ** selected ego	 of rage
 ** selected ego	 of massacre
 * adding power: inc damage arcane
 * adding power: lightning melee
 * adding power: resist arcane
 * adding bias power: lightning melee
 * adding bias power: lightning melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	41
Selected powers:
[1] = table: 0x0d28b908
[2] = table: 0x0cea3368
[3] = table: 0x0d120dc8
[4] = table: 0x0cea3368
[mindpower] = table: 0x0d28b908
[save mental] = table: 0x0cea3368
[stat wil] = table: 0x0d120dc8
Creating randart Brodoromikan(rune-covered pair of drakeskin leather boots) with nil with level 41
 * using themes	mental,light
 ** selected ego	 of tirelessness
 ** selected ego	blood-soaked 
 ** selected ego	 of stability
 * adding power: mindpower
 * adding power: save mental
 * adding power: stat wil
 * adding power: save mental
 * adding power: mindpower
 * adding power: save mental
 * adding power: stat wil
 * adding power: save mental
 * adding bias power: mindpower
 * adding bias power: save mental
 * adding bias power: save mental
 * adding bias power: mindpower
 * adding bias power: save mental
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	24
Selected powers:
[1] = table: 0x0d05ba08
[2] = table: 0x0d04eb38
[3] = table: 0x0d121848
[dark melee] = table: 0x0d121848
[dark retribution] = table: 0x0d04eb38
Creating randart Dourtreason(scintillating stralite battleaxe) with dark with level 24
 * using themes	arcane,dark
 ** selected ego	warbringer's 
 ** selected ego	 of projection
 ** selected ego	 of shearing
 * adding power: dark melee
 * adding power: dark retribution
 * adding power: dark melee
 * adding power: dark melee
 * adding bias power: dark retribution
 * adding bias power: dark retribution
 * adding bias power: dark retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	2	26
Selected powers:
[1] = table: 0x0d0a1940
[2] = table: 0x0d0b7a48
[resist cold] = table: 0x0d0b7a48
[resist lightning] = table: 0x0d0a1940
Creating randart Lightningbore the voratun ring(scintillating voratun ring) with lightning with level 26
 * using themes	antimagic,lightning
 ** selected ego	 of misery
 ** selected ego	brawler's 
 ** selected ego	 of tenacity
 * adding power: resist lightning
 * adding power: resist cold
 * adding power: resist lightning
 * adding power: resist cold
 * adding power: resist lightning
 * adding power: resist cold
 * adding power: resist lightning
 * adding bias power: resist cold
 * adding bias power: resist lightning
 * adding bias power: resist lightning
 * adding bias power: resist cold
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	5	47
Selected powers:
[1] = table: 0x0c307178
[2] = table: 0x0420c438
[3] = table: 0x0420c438
[4] = table: 0x0d006a00
[5] = table: 0x0425b608
[inc damage blight] = table: 0x0420c438
[resists pen darkness] = table: 0x0c307178
[spellpower] = table: 0x0d006a00
[void resist] = table: 0x0425b608
Creating randart Duskmoon(jewel-encrusted stralite ring) with dark with level 47
 * using themes	spell,dark
 ** selected ego	 of fire (#RESIST#)
 ** selected ego	 of focus
 ** selected ego	brawler's 
 * adding power: resists pen darkness
 * adding power: inc damage blight
 * adding power: inc damage blight
 * adding power: spellpower
 * adding power: void resist
 * adding power: resists pen darkness
 * adding power: inc damage blight
 * adding power: inc damage blight
 * adding power: spellpower
 * adding bias power: spellpower
 * adding bias power: spellpower
 * adding bias power: spellpower
 * adding bias power: spellpower
 * adding bias power: spellpower
 * adding bias power: spellpower
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	3	13
Selected powers:
[1] = table: 0x04184a50
[2] = table: 0x0c2d7f18
[3] = table: 0x0c2d87c0
[rdef] = table: 0x0c2d7f18
[armor] = table: 0x0c2d87c0
[resist lightning] = table: 0x04184a50
Creating randart Eilinerana(glowing stralite longsword) with nil with level 13
 * using themes	fire,defense
 ** selected ego	thought-forged 
 ** selected ego	thought-forged 
 ** selected ego	 of evisceration
 * adding power: resist lightning
 * adding power: rdef
 * adding power: armor
 * adding bias power: resist lightning
 * adding bias power: rdef
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	4	39
Selected powers:
[1] = table: 0x0a20b080
[2] = table: 0x0a2089a0
[3] = table: 0x0a2089a0
[4] = table: 0x0a1f5210
[inc damage arcane] = table: 0x0a2089a0
[resist darkness] = table: 0x0a1f5210
[inc damage darkness] = table: 0x0a20b080
Creating randart Dourbright the cured leather armour(scintillating cured leather armour) with dark with level 39
 * using themes	dark,arcane
 ** selected ego	grounding 
 ** selected ego	 of acid resistance
 ** selected ego	insulating 
 * adding power: inc damage darkness
 * adding power: inc damage arcane
 * adding power: inc damage arcane
 * adding power: resist darkness
 * adding power: inc damage darkness
 * adding power: inc damage arcane
 * adding power: inc damage arcane
 * adding bias power: resist darkness
 * adding bias power: inc damage arcane
 * adding bias power: inc damage arcane
 * adding bias power: resist darkness
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	24
Selected powers:
[1] = table: 0x0ba385a0
[2] = table: 0x0ce8f178
[stat str] = table: 0x0ba385a0
[resists pen physical] = table: 0x0ce8f178
Creating randart Xitira(unblemished stralite greatmaul) with nil with level 24
 * using themes	acid,physical
 ** selected ego	 of projection
 ** selected ego	warbringer's 
 ** selected ego	 of massacre
 * adding power: stat str
 * adding power: resists pen physical
 * adding power: stat str
 * adding power: resists pen physical
 * adding bias power: stat str
 * adding bias power: resists pen physical
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	27
Selected powers:
[1] = table: 0x0b2eae68
[2] = table: 0x0cea0d30
[lightning melee] = table: 0x0cea0d30
[insidious poison melee] = table: 0x0b2eae68
Creating randart Mirenull(rune-covered drakeskin leather gloves) with nature with level 27
 * using themes	nature,lightning
 ** selected ego	powerful 
 ** selected ego	 of the juggernaut
 ** selected ego	 of criticals
 * adding power: insidious poison melee
 * adding power: lightning melee
 * adding power: insidious poison melee
 * adding power: lightning melee
 * adding bias power: insidious poison melee
 * adding bias power: insidious poison melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	32
Selected powers:
[1] = table: 0x0b28a0c8
[2] = table: 0x0d211f38
[mind crit magnitude] = table: 0x0b28a0c8
[save mental] = table: 0x0d211f38
Creating randart Ce'Nirera(scintillating hardened leather cap) with nil with level 32
 * using themes	mental,temporal
 ** selected ego	 of might
 ** selected ego	thaloren 
 ** selected ego	thaloren 
 * adding power: mind crit magnitude
 * adding power: save mental
 * adding power: mind crit magnitude
 * adding power: save mental
 * adding bias power: save mental
 * adding bias power: mind crit magnitude
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	3	38
Selected powers:
[1] = table: 0x0d1fe920
[2] = table: 0x0d2ee758
[temporal melee] = table: 0x0d1fe920
[resists pen temporal] = table: 0x0a1e5c60
[dark burst] = table: 0x0d2ee758
[3] = table: 0x0a1e5c60
Creating randart Murkfear(unblemished voratun greatmaul) with dark with level 38
 * using themes	temporal,dark
 ** selected ego	 of ruin
 ** selected ego	 of ruin
 ** selected ego	 of crippling
 * adding power: temporal melee
 * adding power: dark burst
 * adding power: resists pen temporal
 * adding power: temporal melee
 * adding power: dark burst
 * adding bias power: temporal melee
 * adding bias power: dark burst
 * adding bias power: resists pen temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	2	29
Selected powers:
[1] = table: 0x0cdd7280
[2] = table: 0x041fd888
[resist fire] = table: 0x0cdd7280
[fire melee] = table: 0x041fd888
Creating randart voratun mace 'Brandwrither'(jewel-encrusted voratun mace) with fire with level 29
 * using themes	fire,arcane
 ** selected ego	 of rage
 ** selected ego	quick 
 ** selected ego	 of evisceration
 * adding power: resist fire
 * adding power: fire melee
 * adding power: resist fire
 * adding power: fire melee
 * adding power: resist fire
 * adding power: fire melee
 * adding bias power: resist fire
 * adding bias power: fire melee
 * adding bias power: fire melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	4	48
Selected powers:
[1] = table: 0x0c34b1c0
[2] = table: 0x0c326ec8
[3] = table: 0x0c32cba0
[4] = table: 0x0c328d10
[resist fire] = table: 0x0c326ec8
[resist lightning] = table: 0x0c328d10
[stat dex] = table: 0x0c34b1c0
[resist temporal] = table: 0x0c32cba0
Creating randart Liseth(glowing steel longsword) with nil with level 48
 * using themes	antimagic,misc
 ** selected ego	thought-forged 
 ** selected ego	 of torment
 ** selected ego	 of ruin
 * adding power: stat dex
 * adding power: resist fire
 * adding power: resist temporal
 * adding power: resist lightning
 * adding power: stat dex
 * adding power: resist fire
 * adding power: resist temporal
 * adding bias power: resist fire
 * adding bias power: stat dex
 * adding bias power: resist fire
 * adding bias power: resist lightning
 * adding bias power: resist fire
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	22
Selected powers:
[1] = table: 0x0c3c66e8
[2] = table: 0x0c3dca58
[3] = table: 0x0c3dca58
[resist fire] = table: 0x0c3c66e8
[inc damage fire] = table: 0x0c3dca58
Creating randart Polobeth the Abysslash(scintillating stralite battleaxe) with fire with level 22
 * using themes	fire,mind
 ** selected ego	 of amnesia
 ** selected ego	 of erosion
 ** selected ego	 of projection
 * adding power: resist fire
 * adding power: inc damage fire
 * adding power: inc damage fire
 * adding power: resist fire
 * adding power: inc damage fire
 * adding power: inc damage fire
 * adding power: resist fire
 * adding bias power: inc damage fire
 * adding bias power: resist fire
 * adding bias power: inc damage fire
 * adding bias power: resist fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	4	50
Selected powers:
[1] = table: 0x0b28f7f0
[2] = table: 0x0cf285a8
[3] = table: 0x0b23b250
[4] = table: 0x0b349cf8
[resist fire] = table: 0x0b28f7f0
[fire retribution] = table: 0x0b349cf8
[inc damage lightning] = table: 0x0cf285a8
[resist lightning] = table: 0x0b23b250
Creating randart Shimmerwinter(jewel-encrusted gold amulet) with lightning with level 50
 * using themes	fire,lightning
 ** selected ego	 of willpower (#STATBONUS#)
 ** selected ego	 of seduction
 ** selected ego	 of murder
 * adding power: resist fire
 * adding power: inc damage lightning
 * adding power: resist lightning
 * adding power: fire retribution
 * adding power: resist fire
 * adding power: inc damage lightning
 * adding power: resist lightning
 * adding power: fire retribution
 * adding power: resist fire
 * adding power: inc damage lightning
 * adding power: resist lightning
 * adding power: fire retribution
 * adding bias power: resist fire
 * adding bias power: fire retribution
 * adding bias power: fire retribution
 * adding bias power: resist fire
 * adding bias power: fire retribution
 * adding bias power: fire retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	4	45
Selected powers:
[1] = table: 0x0cfda5e0
[2] = table: 0x099f2f10
[3] = table: 0x0c3fcdc8
[4] = table: 0x0b2e44d0
[resists pen mind] = table: 0x099f2f10
[orc telepathy] = table: 0x0c3fcdc8
[acid burst (crit)] = table: 0x0b2e44d0
[acid blind melee] = table: 0x0cfda5e0
Creating randart Grinohell the living mindstar(rune-covered living mindstar) with nil with level 45
 * using themes	mental,acid
 ** selected ego	epiphanous 
 ** selected ego	blooming 
 ** selected ego	 of sand
 * adding power: acid blind melee
 * adding power: resists pen mind
 * adding bias power: resists pen mind
 * adding bias power: orc telepathy
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Powers:	12	2	12
Selected powers:
[1] = table: 0x0c2feed8
[2] = table: 0x0989c168
[resist temporal] = table: 0x0989c168
[temporal conversion] = table: 0x0c2feed8
Creating randart Armiruilach(unblemished hardened leather sling) with nil with level 12
 * using themes	nature,temporal
 ** selected ego	psychic's 
 ** selected ego	fungal 
 ** selected ego	steady 
 * adding power: temporal conversion
 * adding power: resist temporal
 * adding power: temporal conversion
 * adding power: resist temporal
 * adding bias power: resist temporal
 * adding bias power: resist temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	4	49
Selected powers:
[1] = table: 0x0b2c3268
[2] = table: 0x0d19c0a0
[3] = table: 0x0d0b3388
[4] = table: 0x0d19c0a0
[inc damage mind] = table: 0x0d19c0a0
[orc telepathy] = table: 0x0b2c3268
[mind crit magnitude] = table: 0x0d0b3388
Creating randart voratun helm 'Giloleblek'(scintillating voratun helm) with nil with level 49
 * using themes	blight,mental
 ** selected ego	 of trickery
 ** selected ego	defender's 
 ** selected ego	 of might
 * adding bias power: inc damage mind
 * adding bias power: orc telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	25
Selected powers:
[1] = table: 0x0d008440
[2] = table: 0x0cfc5408
[3] = table: 0x0d008440
[spellcrit] = table: 0x0d008440
[resist temporal] = table: 0x0cfc5408
Creating randart Vorimina(jewel-encrusted voratun longsword) with nil with level 25
 * using themes	spell,temporal
 ** selected ego	 of massacre
 ** selected ego	 of shearing
 ** selected ego	quick 
 * adding power: spellcrit
 * adding power: resist temporal
 * adding power: spellcrit
 * adding power: spellcrit
 * adding power: resist temporal
 * adding power: spellcrit
 * adding bias power: resist temporal
 * adding bias power: spellcrit
 * adding bias power: resist temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	3	40
Selected powers:
[1] = table: 0x0d0175d0
[2] = table: 0x0d069c00
[mind retribution] = table: 0x0421cb30
[mind burst (crit)] = table: 0x0d0175d0
[nature retribution] = table: 0x0d069c00
[3] = table: 0x0421cb30
Creating randart Filthbile the voratun battleaxe(rune-covered voratun battleaxe) with nature with level 40
 * using themes	mind,nature
 ** selected ego	 of ruin
 ** selected ego	psychic's 
 ** selected ego	 of massacre
 * adding power: mind burst (crit)
 * adding power: nature retribution
 * adding power: mind retribution
 * adding power: mind burst (crit)
 * adding power: nature retribution
 * adding bias power: nature retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: nature retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	28
Selected powers:
[1] = table: 0x0c30a9b0
[2] = table: 0x0a1f9620
[hate per kill] = table: 0x0c30a9b0
[3] = table: 0x0a206170
[psi regen] = table: 0x0a206170
[stat wil] = table: 0x0a1f9620
Creating randart Poruwe the pair of hardened leather boots(unblemished pair of hardened leather boots) with nil with level 28
 * using themes	fire,mental
 ** selected ego	wanderer's 
 ** selected ego	restorative 
 ** selected ego	 of uncanny dodging
 * adding power: hate per kill
 * adding power: stat wil
 * adding power: psi regen
 * adding power: hate per kill
 * adding power: stat wil
 * adding power: psi regen
 * adding bias power: psi regen
 * adding bias power: psi regen
 * adding bias power: stat wil
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	16	3	31
Selected powers:
[1] = table: 0x0b269d00
[2] = table: 0x0c47bb68
[3] = table: 0x0c336f80
[resists pen acid] = table: 0x0c336f80
[acid retribution] = table: 0x0b269d00
[resist temporal] = table: 0x0c47bb68
Creating randart Tuledas(rune-covered dragonbone longbow) with nil with level 31
 * using themes	temporal,acid
 ** selected ego	psychic's 
 ** selected ego	 of power
 ** selected ego	thunderous 
 * adding power: acid retribution
 * adding power: resist temporal
 * adding power: resists pen acid
 * adding power: acid retribution
 * adding power: resist temporal
 * adding bias power: resists pen acid
 * adding bias power: acid retribution
 * adding bias power: resists pen acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	3	42
Selected powers:
[1] = table: 0x0d1e1580
[2] = table: 0x0d1e1580
[3] = table: 0x0ce28388
[inc damage temporal] = table: 0x0d1e1580
[resists pen temporal] = table: 0x0ce28388
Creating randart Mayelle(glowing elven-silk robe) with nil with level 42
 * using themes	light,temporal
 ** selected ego	 of explosions
 ** selected ego	tormentor's 
 ** selected ego	 of acid resistance
 * adding power: inc damage temporal
 * adding power: inc damage temporal
 * adding power: resists pen temporal
 * adding power: inc damage temporal
 * adding power: inc damage temporal
 * adding power: resists pen temporal
 * adding power: inc damage temporal
 * adding power: inc damage temporal
 * adding bias power: inc damage temporal
 * adding bias power: inc damage temporal
 * adding bias power: resists pen temporal
 * adding bias power: resists pen temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	3	36
Selected powers:
[1] = table: 0x0c474200
[2] = table: 0x0d1a95e0
[save spell] = table: 0x0c474200
[immune knockback] = table: 0x0d1a95e0
[rdef] = table: 0x0c461430
[3] = table: 0x0c461430
Creating randart voratun waraxe 'Porudama'(jewel-encrusted voratun waraxe) with nil with level 36
 * using themes	mind,defense
 ** selected ego	 of evisceration
 ** selected ego	thought-forged 
 ** selected ego	 of massacre
 * adding power: save spell
 * adding power: immune knockback
 * adding power: rdef
 * adding power: save spell
 * adding power: immune knockback
 * adding power: rdef
 * adding power: save spell
 * adding power: immune knockback
 * adding bias power: rdef
 * adding bias power: rdef
 * adding bias power: rdef
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	4	50
Selected powers:
[1] = table: 0x0c36a538
[2] = table: 0x0d036b20
[3] = table: 0x0c391420
[4] = table: 0x04190b88
[life regeneration] = table: 0x0c36a538
[resists pen physical] = table: 0x0c391420
[slay dragon] = table: 0x0d036b20
[phys dam] = table: 0x04190b88
Creating randart Zubodhedheth the stralite shield(scintillating stralite shield) with nil with level 50
 * using themes	antimagic,physical
 ** selected ego	living 
 ** selected ego	 of lightning resistance
 ** selected ego	 of nature resistance
 * adding power: life regeneration
 * adding power: slay dragon
 * adding power: resists pen physical
 * adding power: phys dam
 * adding power: life regeneration
 * adding power: slay dragon
 * adding power: resists pen physical
 * adding power: phys dam
 * adding power: life regeneration
 * adding power: slay dragon
 * adding bias power: life regeneration
 * adding bias power: resists pen physical
 * adding bias power: slay dragon
 * adding bias power: slay dragon
 * adding bias power: life regeneration
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0ce8cb08
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0ce3da38
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	40
Selected powers:
[1] = table: 0x0c3d2de0
[2] = table: 0x0437c7b0
[3] = table: 0x0d26f518
[4] = table: 0x0d26f518
[acid melee] = table: 0x0c3d2de0
[resist acid] = table: 0x0437c7b0
[resists pen fire] = table: 0x0d26f518
Creating randart Scorchspar the dragonbone wand of lightning(glowing wand) with fire with level 40
 * using themes	fire,acid
 ** selected ego	warded 
 ** selected ego	void 
 ** selected ego	quick 
 * adding power: acid melee
 * adding power: resist acid
 * adding power: resists pen fire
 * adding power: resists pen fire
 * adding power: acid melee
 * adding power: resist acid
 * adding bias power: resists pen fire
 * adding bias power: resists pen fire
 * adding bias power: resist acid
 * adding bias power: resist acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	23
Selected powers:
[1] = table: 0x0c357428
[2] = table: 0x0c415598
[phys atk] = table: 0x0c357428
[phys crit] = table: 0x0c415598
Creating randart stralite ring 'Faludor'(jewel-encrusted stralite ring) with nil with level 23
 * using themes	dark,physical
 ** selected ego	gladiator's 
 ** selected ego	savage's 
 ** selected ego	savior's 
 * adding power: phys atk
 * adding power: phys crit
 * adding power: phys atk
 * adding power: phys crit
 * adding power: phys atk
 * adding power: phys crit
 * adding power: phys atk
 * adding power: phys crit
 * adding bias power: phys crit
 * adding bias power: phys crit
 * adding bias power: phys crit
 * adding bias power: phys crit
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	16
Selected powers:
[1] = table: 0x0425df08
[2] = table: 0x0c2da948
[stat cun] = table: 0x0c2da948
[psi on crit] = table: 0x0425df08
Creating randart Cuthodir the stralite waraxe(jewel-encrusted stralite waraxe) with nil with level 16
 * using themes	mental,acid
 ** selected ego	 of crippling
 ** selected ego	thought-forged 
 ** selected ego	 of evisceration
 * adding power: psi on crit
 * adding power: stat cun
 * adding power: psi on crit
 * adding power: stat cun
 * adding bias power: stat cun
 * adding bias power: stat cun
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	25
Selected powers:
[1] = table: 0x0c4cebe0
[2] = table: 0x0c42d598
[mind burst] = table: 0x0c4c0c58
[3] = table: 0x0c4c0c58
[mind conversion] = table: 0x0c4cebe0
[arcane melee] = table: 0x0c42d598
Creating randart voratun shield 'Relgudin'(unblemished voratun shield) with nil with level 25
 * using themes	mind,arcane
 ** selected ego	coruscating 
 ** selected ego	flaming 
 ** selected ego	reinforced 
 * adding power: mind conversion
 * adding power: arcane melee
 * adding power: mind burst
 * adding power: mind conversion
 * adding power: arcane melee
 * adding bias power: mind conversion
 * adding bias power: mind conversion
 * adding bias power: mind conversion
 * adding bias power: mind conversion
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	5	48
Selected powers:
[1] = table: 0x0c477068
[2] = table: 0x0cebbaf0
[3] = table: 0x0cfd78d8
[4] = table: 0x0d1047e8
[resists pen acid] = table: 0x0b3c4570
[5] = table: 0x0b3c4570
[acid retribution] = table: 0x0d1047e8
[acid conversion] = table: 0x0cfd78d8
[acid burst (crit)] = table: 0x0cebbaf0
[resist lightning] = table: 0x0c477068
Creating randart Skymalice the voratun longsword(scintillating voratun longsword) with lightning with level 48
 * using themes	acid,lightning
 ** selected ego	thought-forged 
 ** selected ego	quick 
 ** selected ego	 of ruin
 * adding power: resist lightning
 * adding power: acid burst (crit)
 * adding power: acid conversion
 * adding power: acid retribution
 * adding power: resists pen acid
 * adding power: resist lightning
 * adding power: acid burst (crit)
 * adding bias power: acid conversion
 * adding bias power: acid conversion
 * adding bias power: resist lightning
 * adding bias power: resist lightning
 * adding bias power: acid conversion
 * adding bias power: acid conversion
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	15
Selected powers:
[1] = table: 0x04198988
[2] = table: 0x0c508788
[3] = table: 0x0c2fb380
[resists pen blight] = table: 0x0c508788
[immune teleport] = table: 0x0c2fb380
[immune cut] = table: 0x04198988
Creating randart Aereyata the pair of hardened leather boots(rune-covered pair of hardened leather boots) with nil with level 15
 * using themes	defense,spell
 ** selected ego	wanderer's 
 ** selected ego	stalker's 
 ** selected ego	 of tirelessness
 * adding power: immune cut
 * adding power: resists pen blight
 * adding power: immune teleport
 * adding power: immune cut
 * adding bias power: immune cut
 * adding bias power: immune cut
 * adding bias power: immune cut
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	38
Selected powers:
[1] = table: 0x0c3cc880
[2] = table: 0x0c41b6f0
[3] = table: 0x0c366930
[4] = table: 0x0c366930
[resist fire] = table: 0x0c41b6f0
[acid melee] = table: 0x0c366930
[acid retribution] = table: 0x0c3cc880
Creating randart Veleta the Brandwyrd(glowing pair of hardened leather boots) with fire with level 38
 * using themes	fire,acid
 ** selected ego	 of evasion
 ** selected ego	 of invasion
 ** selected ego	 of evasion
 * adding power: acid retribution
 * adding power: resist fire
 * adding power: acid melee
 * adding power: acid melee
 * adding power: acid retribution
 * adding power: resist fire
 * adding power: acid melee
 * adding bias power: acid melee
 * adding bias power: acid melee
 * adding bias power: acid melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	4	46
Selected powers:
[1] = table: 0x0d09f338
[2] = table: 0x0c32a688
[3] = table: 0x0d111458
[4] = table: 0x099f85a0
[resist physical] = table: 0x0d111458
[stat mag] = table: 0x0d09f338
[slay humanoid] = table: 0x0c32a688
[increased stamina] = table: 0x099f85a0
Creating randart stralite greatsword 'Aeriradar'(glowing stralite greatsword) with nil with level 46
 * using themes	spell,physical
 ** selected ego	hateful 
 ** selected ego	 of nature
 ** selected ego	hateful 
 * adding power: stat mag
 * adding power: slay humanoid
 * adding power: resist physical
 * adding power: increased stamina
 * adding power: stat mag
 * adding power: slay humanoid
 * adding power: resist physical
 * adding power: increased stamina
 * adding bias power: slay humanoid
 * adding bias power: increased stamina
 * adding bias power: resist physical
 * adding bias power: increased stamina
 * adding bias power: stat mag
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	5	38
Selected powers:
[1] = table: 0x0ce6c8d8
[2] = table: 0x0c2f4970
[3] = table: 0x04392090
[4] = table: 0x0c47c3c8
[5] = table: 0x0ce6c8d8
[resist mind] = table: 0x0ce6c8d8
[mind melee] = table: 0x0c47c3c8
[inc damage mind] = table: 0x0c2f4970
[resists pen mind] = table: 0x04392090
Creating randart Salytha the voratun longsword(rune-covered voratun longsword) with nil with level 38
 * using themes	mind,arcane
 ** selected ego	 of ruin
 ** selected ego	 of projection
 ** selected ego	balanced 
 * adding power: resist mind
 * adding power: inc damage mind
 * adding power: resists pen mind
 * adding power: mind melee
 * adding power: resist mind
 * adding bias power: resist mind
 * adding bias power: inc damage mind
 * adding bias power: resist mind
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	3	32
Selected powers:
[1] = table: 0x0cf07c50
[2] = table: 0x0a2084a0
[psi regen] = table: 0x0cf07c50
[dragon telepathy] = table: 0x0a2084a0
[hate per kill] = table: 0x0cee7f78
[3] = table: 0x0cee7f78
Creating randart Chamoyarin(glowing voratun mace) with nil with level 32
 * using themes	mental,lightning
 ** selected ego	balanced 
 ** selected ego	balanced 
 ** selected ego	quick 
 * adding power: psi regen
 * adding power: dragon telepathy
 * adding power: hate per kill
 * adding bias power: dragon telepathy
[SORTING HOTKEYS] actor = "Ed"
[SORTING HOTKEYS] actor = "Ed" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "Ed" - pairing	T_TELEPORT_ANGOLWEN	nil
[SORTING HOTKEYS] actor = "Ed" - pairing	T_RUNE:_MANASURGE_3	nil
[SORTING HOTKEYS] actor = "Ed" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "Ed" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Ed" - pairing	Orb of Scrying	nil
Loading tile	speak_bubble.png
Make wait background texture 1096 : 1600x900 (2048, 1024)
Wait finished, counted 3, 195 ticks
[ONLINE PROFILE] new character UUID 	777ff545-dc35-417c-a521-3c3e7c7e345f
[ONLINE PROFILE] current character 	Ed the level 1 Cornac Archmage
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[CHAT] selected	Archmage Tarelion?	nil	next1
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Perhaps, what do you need?	nil	next2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Yes Archmage, send me there!	nil	teleport
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[teleport]	function: 0x0ceee490	nil
[COROUTINE] registering	savefilepipe	thread: 0x0ce7c6a0
Make wait background texture 881 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ed	level	::	level-town-angolwen-1.teal	::	table: 0x0cdfbb00	=>	table: 0x0c498158	(1503)
Save MD5	777ff545-dc35-417c-a521-3c3e7c7e345f	fa8e2fc0c525d6f0589caf2e2347e654	level	level-town-angolwen-1.teal
[ONLINE PROFILE] saved character md5	777ff545-dc35-417c-a521-3c3e7c7e345f	level-town-angolwen-1.teal	fa8e2fc0c525d6f0589caf2e2347e654
[LOG]	Saving done.
Wait finished, counted 223, 363 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0b308c18
Loading tile	invis.png
Loading tile	npc/humanoid_shalore_archmage_tarelion.png
Make wait background texture 1092 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ed	zone	::	zone-town-angolwen.teaz	::	table: 0x08ea8d18	=>	table: 0x041f8d08	(1184)
Save MD5	777ff545-dc35-417c-a521-3c3e7c7e345f	abd9d005a7f3532e07cdae01f1ec12cb	zone	zone-town-angolwen.teaz
[ONLINE PROFILE] saved character md5	777ff545-dc35-417c-a521-3c3e7c7e345f	zone-town-angolwen.teaz	abd9d005a7f3532e07cdae01f1ec12cb
[LOG]	Saving done.
Wait finished, counted 1, 86 ticks
[ZONE] Left zone	Angolwen
Loading entities file from file	/data/zones/abashed-expanse/npcs.lua
Loading entities file from file	/data/general/npcs/losgoroth.lua
Loading entities file from file	/data/zones/abashed-expanse/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/burntland.lua
Loading entities file from file	/data/general/grids/void.lua
Loading entities file from file	/data/zones/abashed-expanse/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duskmoon into world artifacts
Importing Alorelathasus the drakeskin leather armour into world artifacts
Importing Dourbright the cured leather armour into world artifacts
Importing Poruwe the pair of hardened leather boots into world artifacts
Importing voratun dagger 'Xanulle' into world artifacts
Importing Skymalice the voratun longsword into world artifacts
Importing Lightningbore the voratun ring into world artifacts
Importing Emydhevena into world artifacts
Importing elven-wood vilestaff 'Glowclamor' into world artifacts
Importing Veleta the Brandwyrd into world artifacts
Importing voratun waraxe 'Porudama' into world artifacts
Importing Relgodetar the voratun waraxe into world artifacts
Importing Mayelle into world artifacts
Importing Velowen the Crackletorrent into world artifacts
Importing Dawnrazor into world artifacts
Importing Scorchspar the dragonbone wand of lightning into world artifacts
Importing Ce'Nirera into world artifacts
Importing Zubodhedheth the stralite shield into world artifacts
Importing stralite ring 'Faludor' into world artifacts
Importing Velylle the stralite greatmaul into world artifacts
Importing Chamoyarin into world artifacts
Importing Salytha the voratun longsword into world artifacts
Importing Nerolaith into world artifacts
Importing stralite greatsword 'Aeriradar' into world artifacts
Importing Aereyata the pair of hardened leather boots into world artifacts
Importing voratun mace 'Brandwrither' into world artifacts
Importing Liseth into world artifacts
Importing voratun shield 'Relgudin' into world artifacts
Importing Darkwreath the cured leather armour into world artifacts
Importing Zygar into world artifacts
Importing Cuthodir the stralite waraxe into world artifacts
Importing Xitira into world artifacts
Importing Tuledas into world artifacts
Importing Filthbile the voratun battleaxe into world artifacts
Importing Eilinerana into world artifacts
Importing Vorimina into world artifacts
Importing Murkfear into world artifacts
Importing voratun helm 'Giloleblek' into world artifacts
Importing Grinohell the living mindstar into world artifacts
Importing Elegatira the voratun torque of kinetic psionic shield into world artifacts
Importing Dourtreason into world artifacts
Importing Armiruilach into world artifacts
Importing Zanodan into world artifacts
Importing Polobeth the Abysslash into world artifacts
Importing dwarven-steel greatmaul 'Berahad' into world artifacts
Importing Mirenull into world artifacts
Importing pair of hardened leather boots 'Mayevena' into world artifacts
Importing Lightningjustice into world artifacts
Importing Shimmerwinter into world artifacts
Importing Brodoromikan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/abashed-expanse/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Abashed Expanse	with base_level	1
Make wait background texture 1099 : 1600x900 (2048, 1024)
Wait finished, counted 0, 14 ticks
Make wait background texture 1115 : 1600x900 (2048, 1024)
C Map size 33:18 :: 594
C Map seens texture: 1120 (60x60)
Stored entities list	actor	table: 0x0426fee0
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0d1d4e48
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0ac3d048
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0d1d4e48
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0abea270
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0d1d4e48
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0cf83ca8
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x07e58b80
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0cf83ca8
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0cfa7b70
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0cf83ca8
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0d0a0848
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0cdd6180
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0d0a0848
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0d28c900
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0425ba88
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d28c900
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0d110d98
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0ce954c8
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0d110d98
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0c2f6270
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0d110d98
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0c2f6310
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x043a6140
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0c2f6310
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0c364f78
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0d269c60
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0c364f78
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0c484bf0
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0c364f78
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0418f818
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x041fe7c8
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0418f818
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0cf25ec8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0c4aa3c8
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0cf25ec8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0b259158
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0cf25ec8
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0c3b9c88
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0c4d37d0
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0c3b9c88
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x04221f08
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0c3b9c88
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0d0c7c68
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x041f7f78
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0d0c7c68
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x098b4a88
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0d0c7c68
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0c332a28
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0ce226e8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0c332a28
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0c375fb0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0c332a28
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0ce2e050
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0d03d4e8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0ce2e050
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0d1c58d8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0ce2e050
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0d2a2450
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0c369c40
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0d2a2450
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0d064d68
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0d2a2450
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x04372550
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0d0106c8
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x04372550
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0d1090f0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x04372550
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0d02c0a8
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x098aa898
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0d02c0a8
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x099f8220
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0d02c0a8
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0c33f1a8
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0d218800
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0c33f1a8
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0c3ebba0
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0c33f1a8
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0c30c5c0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0cf4ff30
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0c30c5c0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0ceca370
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0c30c5c0
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0994ef50
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x04394a30
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0994ef50
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0d069160
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0994ef50
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x098b5518
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x098c3fc0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x098b5518
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0c401248
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x098b5518
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0d04e308
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0c385ba8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d04e308
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0c321590
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0d04e308
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0c3225f8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0c3b03d8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0c3225f8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0c3b13a8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0c3225f8
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0c3b2ab8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0c582880
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0c3b2ab8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0c583d28
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0c3b2ab8
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0c585830
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0c52b550
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0c585830
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0c5499b8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0c585830
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0c54b008
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0996e880
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0c54b008
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0996fc58
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0c54b008
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x09971138
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0998afd0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x09971138
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0998bba8
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x09971138
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0998c720
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x041c7158
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0998c720
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x041c89a8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0998c720
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x041ca8d8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0c535f98
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x041ca8d8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0c537310
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x041ca8d8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0c538ab8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x09958268
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0c538ab8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x09959438
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0c538ab8
Stored entities list	object	table: 0x0d216400
Stored entities list	trap	table: 0x09957bf8
loaded room generator	space_tree_pod	function: 0x0d0b52d8
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod16x16
[1]={["y"]=4.000000 , ["x"]=3.000000 , } [2]={["y"]=5.000000 , ["x"]=3.000000 , } [3]={["y"]=6.000000 , ["x"]=3.000000 , } [4]={["y"]=7.000000 , ["x"]=3.000000 , } [5]={["y"]=8.000000 , ["x"]=3.000000 , } [6]={["y"]=9.000000 , ["x"]=3.000000 , } [7]={["y"]=10.000000 , ["x"]=3.000000 , } [8]={["y"]=11.000000 , ["x"]=3.000000 , } [9]={["y"]=12.000000 , ["x"]=3.000000 , } [10]={["y"]=4.000000 , ["x"]=4.000000 , } [11]={["y"]=5.000000 , ["x"]=4.000000 , } [12]={["y"]=6.000000 , ["x"]=4.000000 , } [13]={["y"]=7.000000 , ["x"]=4.000000 , } [14]={["y"]=8.000000 , ["x"]=4.000000 , } [15]={["y"]=9.000000 , ["x"]=4.000000 , } [16]={["y"]=10.000000 , ["x"]=4.000000 , } [17]={["y"]=11.000000 , ["x"]=4.000000 , } [18]={["y"]=12.000000 , ["x"]=4.000000 , } [19]={["y"]=13.000000 , ["x"]=4.000000 , } [20]={["y"]=14.000000 , ["x"]=4.000000 , } [21]={["y"]=4.000000 , ["x"]=5.000000 , } [22]={["y"]=5.000000 , ["x"]=5.000000 , } [23]={["y"]=6.000000 , ["x"]=5.000000 , } [24]={["y"]=7.000000 , ["x"]=5.000000 , } [25]={["y"]=8.000000 , ["x"]=5.000000 , } [26]={["y"]=9.000000 , ["x"]=5.000000 , } [27]={["y"]=10.000000 , ["x"]=5.000000 , } [28]={["y"]=11.000000 , ["x"]=5.000000 , } [29]={["y"]=12.000000 , ["x"]=5.000000 , } [30]={["y"]=13.000000 , ["x"]=5.000000 , } [31]={["y"]=14.000000 , ["x"]=5.000000 , } [32]={["y"]=3.000000 , ["x"]=6.000000 , } [33]={["y"]=4.000000 , ["x"]=6.000000 , } [34]={["y"]=5.000000 , ["x"]=6.000000 , } [35]={["y"]=6.000000 , ["x"]=6.000000 , } [36]={["y"]=7.000000 , ["x"]=6.000000 , } [37]={["y"]=8.000000 , ["x"]=6.000000 , } [38]={["y"]=9.000000 , ["x"]=6.000000 , } [39]={["y"]=10.000000 , ["x"]=6.000000 , } [40]={["y"]=11.000000 , ["x"]=6.000000 , } [41]={["y"]=12.000000 , ["x"]=6.000000 , } [42]={["y"]=13.000000 , ["x"]=6.000000 , } [43]={["y"]=14.000000 , ["x"]=6.000000 , } [44]={["y"]=15.000000 , ["x"]=6.000000 , } [45]={["y"]=16.000000 , ["x"]=6.000000 , } [46]={["y"]=3.000000 , ["x"]=7.000000 , } [47]={["y"]=4.000000 , ["x"]=7.000000 , } [48]={["y"]=5.000000 , ["x"]=7.000000 , } [49]={["y"]=6.000000 , ["x"]=7.000000 , } [50]={["y"]=7.000000 , ["x"]=7.000000 , } [51]={["y"]=8.000000 , ["x"]=7.000000 , } [52]={["y"]=9.000000 , ["x"]=7.000000 , } [53]={["y"]=10.000000 , ["x"]=7.000000 , } [54]={["y"]=11.000000 , ["x"]=7.000000 , } [55]={["y"]=12.000000 , ["x"]=7.000000 , } [56]={["y"]=13.000000 , ["x"]=7.000000 , } [57]={["y"]=14.000000 , ["x"]=7.000000 , } [58]={["y"]=15.000000 , ["x"]=7.000000 , } [59]={["y"]=16.000000 , ["x"]=7.000000 , } [60]={["y"]=3.000000 , ["x"]=8.000000 , } [61]={["y"]=4.000000 , ["x"]=8.000000 , } [62]={["y"]=5.000000 , ["x"]=8.000000 , } [63]={["y"]=6.000000 , ["x"]=8.000000 , } [64]={["y"]=7.000000 , ["x"]=8.000000 , } [65]={["y"]=8.000000 , ["x"]=8.000000 , } [66]={["y"]=9.000000 , ["x"]=8.000000 , } [67]={["y"]=10.000000 , ["x"]=8.000000 , } [68]={["y"]=11.000000 , ["x"]=8.000000 , } [69]={["y"]=12.000000 , ["x"]=8.000000 , } [70]={["y"]=13.000000 , ["x"]=8.000000 , } [71]={["y"]=14.000000 , ["x"]=8.000000 , } [72]={["y"]=15.000000 , ["x"]=8.000000 , } [73]={["y"]=16.000000 , ["x"]=8.000000 , } [74]={["y"]=2.000000 , ["x"]=9.000000 , } [75]={["y"]=3.000000 , ["x"]=9.000000 , } [76]={["y"]=4.000000 , ["x"]=9.000000 , } [77]={["y"]=5.000000 , ["x"]=9.000000 , } [78]={["y"]=6.000000 , ["x"]=9.000000 , } [79]={["y"]=7.000000 , ["x"]=9.000000 , } [80]={["y"]=8.000000 , ["x"]=9.000000 , } [81]={["y"]=9.000000 , ["x"]=9.000000 , } [82]={["y"]=10.000000 , ["x"]=9.000000 , } [83]={["y"]=11.000000 , ["x"]=9.000000 , } [84]={["y"]=12.000000 , ["x"]=9.000000 , } [85]={["y"]=13.000000 , ["x"]=9.000000 , } [86]={["y"]=14.000000 , ["x"]=9.000000 , } [87]={["y"]=15.000000 , ["x"]=9.000000 , } [88]={["y"]=16.000000 , ["x"]=9.000000 , } [89]={["y"]=2.000000 , ["x"]=10.000000 , } [90]={["y"]=3.000000 , ["x"]=10.000000 , } [91]={["y"]=4.000000 , ["x"]=10.000000 , } [92]={["y"]=5.000000 , ["x"]=10.000000 , } [93]={["y"]=6.000000 , ["x"]=10.000000 , } [94]={["y"]=7.000000 , ["x"]=10.000000 , } [95]={["y"]=8.000000 , ["x"]=10.000000 , } [96]={["y"]=9.000000 , ["x"]=10.000000 , } [97]={["y"]=10.000000 , ["x"]=10.000000 , } [98]={["y"]=11.000000 , ["x"]=10.000000 , } [99]={["y"]=12.000000 , ["x"]=10.000000 , } [100]={["y"]=13.000000 , ["x"]=10.000000 , } [101]={["y"]=14.000000 , ["x"]=10.000000 , } [102]={["y"]=15.000000 , ["x"]=10.000000 , } [103]={["y"]=2.000000 , ["x"]=11.000000 , } [104]={["y"]=3.000000 , ["x"]=11.000000 , } [105]={["y"]=4.000000 , ["x"]=11.000000 , } [106]={["y"]=5.000000 , ["x"]=11.000000 , } [107]={["y"]=6.000000 , ["x"]=11.000000 , } [108]={["y"]=7.000000 , ["x"]=11.000000 , } [109]={["y"]=8.000000 , ["x"]=11.000000 , } [110]={["y"]=9.000000 , ["x"]=11.000000 , } [111]={["y"]=10.000000 , ["x"]=11.000000 , } [112]={["y"]=11.000000 , ["x"]=11.000000 , } [113]={["y"]=12.000000 , ["x"]=11.000000 , } [114]={["y"]=13.000000 , ["x"]=11.000000 , } [115]={["y"]=14.000000 , ["x"]=11.000000 , } [116]={["y"]=15.000000 , ["x"]=11.000000 , } [117]={["y"]=2.000000 , ["x"]=12.000000 , } [118]={["y"]=3.000000 , ["x"]=12.000000 , } [119]={["y"]=4.000000 , ["x"]=12.000000 , } [120]={["y"]=5.000000 , ["x"]=12.000000 , } [121]={["y"]=6.000000 , ["x"]=12.000000 , } [122]={["y"]=7.000000 , ["x"]=12.000000 , } [123]={["y"]=8.000000 , ["x"]=12.000000 , } [124]={["y"]=9.000000 , ["x"]=12.000000 , } [125]={["y"]=10.000000 , ["x"]=12.000000 , } [126]={["y"]=11.000000 , ["x"]=12.000000 , } [127]={["y"]=12.000000 , ["x"]=12.000000 , } [128]={["y"]=13.000000 , ["x"]=12.000000 , } [129]={["y"]=14.000000 , ["x"]=12.000000 , } [130]={["y"]=15.000000 , ["x"]=12.000000 , } [131]={["y"]=4.000000 , ["x"]=13.000000 , } [132]={["y"]=5.000000 , ["x"]=13.000000 , } [133]={["y"]=6.000000 , ["x"]=13.000000 , } [134]={["y"]=7.000000 , ["x"]=13.000000 , } [135]={["y"]=8.000000 , ["x"]=13.000000 , } [136]={["y"]=9.000000 , ["x"]=13.000000 , } [137]={["y"]=10.000000 , ["x"]=13.000000 , } [138]={["y"]=11.000000 , ["x"]=13.000000 , } [139]={["y"]=12.000000 , ["x"]=13.000000 , } [140]={["y"]=13.000000 , ["x"]=13.000000 , } [141]={["y"]=14.000000 , ["x"]=13.000000 , } [142]={["y"]=15.000000 , ["x"]=13.000000 , } [143]={["y"]=5.000000 , ["x"]=14.000000 , } [144]={["y"]=6.000000 , ["x"]=14.000000 , } [145]={["y"]=7.000000 , ["x"]=14.000000 , } [146]={["y"]=8.000000 , ["x"]=14.000000 , } [147]={["y"]=9.000000 , ["x"]=14.000000 , } [148]={["y"]=10.000000 , ["x"]=14.000000 , } [149]={["y"]=11.000000 , ["x"]=14.000000 , } [150]={["y"]=12.000000 , ["x"]=14.000000 , } [151]={["y"]=13.000000 , ["x"]=14.000000 , } [152]={["y"]=14.000000 , ["x"]=14.000000 , } [153]={["y"]=15.000000 , ["x"]=14.000000 , } [154]={["y"]=5.000000 , ["x"]=15.000000 , } [155]={["y"]=6.000000 , ["x"]=15.000000 , } [156]={["y"]=7.000000 , ["x"]=15.000000 , } [157]={["y"]=8.000000 , ["x"]=15.000000 , } [158]={["y"]=9.000000 , ["x"]=15.000000 , } [159]={["y"]=10.000000 , ["x"]=15.000000 , } [160]={["y"]=11.000000 , ["x"]=15.000000 , } [161]={["y"]=12.000000 , ["x"]=15.000000 , } 
room allocated at	14	16	with center	21	23
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod8x8
[1]={["y"]=3.000000 , ["x"]=2.000000 , } [2]={["y"]=4.000000 , ["x"]=2.000000 , } [3]={["y"]=5.000000 , ["x"]=2.000000 , } [4]={["y"]=6.000000 , ["x"]=2.000000 , } [5]={["y"]=7.000000 , ["x"]=2.000000 , } [6]={["y"]=8.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=3.000000 , } [8]={["y"]=3.000000 , ["x"]=3.000000 , } [9]={["y"]=4.000000 , ["x"]=3.000000 , } [10]={["y"]=5.000000 , ["x"]=3.000000 , } [11]={["y"]=6.000000 , ["x"]=3.000000 , } [12]={["y"]=7.000000 , ["x"]=3.000000 , } [13]={["y"]=8.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=4.000000 , } [15]={["y"]=3.000000 , ["x"]=4.000000 , } [16]={["y"]=4.000000 , ["x"]=4.000000 , } [17]={["y"]=5.000000 , ["x"]=4.000000 , } [18]={["y"]=6.000000 , ["x"]=4.000000 , } [19]={["y"]=7.000000 , ["x"]=4.000000 , } [20]={["y"]=8.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=7.000000 , ["x"]=5.000000 , } [27]={["y"]=8.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=6.000000 , } [29]={["y"]=3.000000 , ["x"]=6.000000 , } [30]={["y"]=4.000000 , ["x"]=6.000000 , } [31]={["y"]=5.000000 , ["x"]=6.000000 , } [32]={["y"]=6.000000 , ["x"]=6.000000 , } [33]={["y"]=7.000000 , ["x"]=6.000000 , } [34]={["y"]=8.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } [40]={["y"]=7.000000 , ["x"]=7.000000 , } [41]={["y"]=8.000000 , ["x"]=7.000000 , } [42]={["y"]=2.000000 , ["x"]=8.000000 , } [43]={["y"]=3.000000 , ["x"]=8.000000 , } [44]={["y"]=4.000000 , ["x"]=8.000000 , } [45]={["y"]=5.000000 , ["x"]=8.000000 , } [46]={["y"]=6.000000 , ["x"]=8.000000 , } [47]={["y"]=7.000000 , ["x"]=8.000000 , } 
room allocated at	33	17	with center	37	21
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod8x8
[1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=3.000000 , ["x"]=2.000000 , } [6]={["y"]=4.000000 , ["x"]=2.000000 , } [7]={["y"]=5.000000 , ["x"]=2.000000 , } [8]={["y"]=6.000000 , ["x"]=2.000000 , } [9]={["y"]=7.000000 , ["x"]=2.000000 , } [10]={["y"]=2.000000 , ["x"]=3.000000 , } [11]={["y"]=3.000000 , ["x"]=3.000000 , } [12]={["y"]=4.000000 , ["x"]=3.000000 , } [13]={["y"]=5.000000 , ["x"]=3.000000 , } [14]={["y"]=6.000000 , ["x"]=3.000000 , } [15]={["y"]=7.000000 , ["x"]=3.000000 , } [16]={["y"]=8.000000 , ["x"]=3.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=6.000000 , ["x"]=4.000000 , } [22]={["y"]=7.000000 , ["x"]=4.000000 , } [23]={["y"]=8.000000 , ["x"]=4.000000 , } [24]={["y"]=2.000000 , ["x"]=5.000000 , } [25]={["y"]=3.000000 , ["x"]=5.000000 , } [26]={["y"]=4.000000 , ["x"]=5.000000 , } [27]={["y"]=5.000000 , ["x"]=5.000000 , } [28]={["y"]=6.000000 , ["x"]=5.000000 , } [29]={["y"]=7.000000 , ["x"]=5.000000 , } [30]={["y"]=8.000000 , ["x"]=5.000000 , } [31]={["y"]=2.000000 , ["x"]=6.000000 , } [32]={["y"]=3.000000 , ["x"]=6.000000 , } [33]={["y"]=4.000000 , ["x"]=6.000000 , } [34]={["y"]=5.000000 , ["x"]=6.000000 , } [35]={["y"]=6.000000 , ["x"]=6.000000 , } [36]={["y"]=7.000000 , ["x"]=6.000000 , } [37]={["y"]=8.000000 , ["x"]=6.000000 , } [38]={["y"]=2.000000 , ["x"]=7.000000 , } [39]={["y"]=3.000000 , ["x"]=7.000000 , } [40]={["y"]=4.000000 , ["x"]=7.000000 , } [41]={["y"]=5.000000 , ["x"]=7.000000 , } [42]={["y"]=6.000000 , ["x"]=7.000000 , } [43]={["y"]=7.000000 , ["x"]=7.000000 , } [44]={["y"]=8.000000 , ["x"]=7.000000 , } [45]={["y"]=2.000000 , ["x"]=8.000000 , } [46]={["y"]=3.000000 , ["x"]=8.000000 , } [47]={["y"]=4.000000 , ["x"]=8.000000 , } [48]={["y"]=5.000000 , ["x"]=8.000000 , } [49]={["y"]=6.000000 , ["x"]=8.000000 , } [50]={["y"]=7.000000 , ["x"]=8.000000 , } [51]={["y"]=8.000000 , ["x"]=8.000000 , } 
room allocated at	24	9	with center	28	13
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod8x8
[1]={["y"]=2.000000 , ["x"]=2.000000 , } [2]={["y"]=3.000000 , ["x"]=2.000000 , } [3]={["y"]=4.000000 , ["x"]=2.000000 , } [4]={["y"]=5.000000 , ["x"]=2.000000 , } [5]={["y"]=6.000000 , ["x"]=2.000000 , } [6]={["y"]=7.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=3.000000 , } [8]={["y"]=3.000000 , ["x"]=3.000000 , } [9]={["y"]=4.000000 , ["x"]=3.000000 , } [10]={["y"]=5.000000 , ["x"]=3.000000 , } [11]={["y"]=6.000000 , ["x"]=3.000000 , } [12]={["y"]=7.000000 , ["x"]=3.000000 , } [13]={["y"]=8.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=4.000000 , } [15]={["y"]=3.000000 , ["x"]=4.000000 , } [16]={["y"]=4.000000 , ["x"]=4.000000 , } [17]={["y"]=5.000000 , ["x"]=4.000000 , } [18]={["y"]=6.000000 , ["x"]=4.000000 , } [19]={["y"]=7.000000 , ["x"]=4.000000 , } [20]={["y"]=8.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=7.000000 , ["x"]=5.000000 , } [27]={["y"]=8.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=6.000000 , } [29]={["y"]=3.000000 , ["x"]=6.000000 , } [30]={["y"]=4.000000 , ["x"]=6.000000 , } [31]={["y"]=5.000000 , ["x"]=6.000000 , } [32]={["y"]=6.000000 , ["x"]=6.000000 , } [33]={["y"]=7.000000 , ["x"]=6.000000 , } [34]={["y"]=8.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } [40]={["y"]=7.000000 , ["x"]=7.000000 , } [41]={["y"]=8.000000 , ["x"]=7.000000 , } [42]={["y"]=3.000000 , ["x"]=8.000000 , } [43]={["y"]=4.000000 , ["x"]=8.000000 , } [44]={["y"]=5.000000 , ["x"]=8.000000 , } [45]={["y"]=6.000000 , ["x"]=8.000000 , } [46]={["y"]=7.000000 , ["x"]=8.000000 , } [47]={["y"]=8.000000 , ["x"]=8.000000 , } 
room allocated at	2	25	with center	6	29
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod4x4
[1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } 
room allocated at	31	32	with center	35	36
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod4x4
[1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } 
room allocated at	29	38	with center	33	42
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod4x4
[1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } 
room allocated at	10	1	with center	14	5
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod6x6
[1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=2.000000 , ["x"]=2.000000 , } [7]={["y"]=3.000000 , ["x"]=2.000000 , } [8]={["y"]=4.000000 , ["x"]=2.000000 , } [9]={["y"]=5.000000 , ["x"]=2.000000 , } [10]={["y"]=6.000000 , ["x"]=2.000000 , } [11]={["y"]=2.000000 , ["x"]=3.000000 , } [12]={["y"]=3.000000 , ["x"]=3.000000 , } [13]={["y"]=4.000000 , ["x"]=3.000000 , } [14]={["y"]=5.000000 , ["x"]=3.000000 , } [15]={["y"]=6.000000 , ["x"]=3.000000 , } [16]={["y"]=2.000000 , ["x"]=4.000000 , } [17]={["y"]=3.000000 , ["x"]=4.000000 , } [18]={["y"]=4.000000 , ["x"]=4.000000 , } [19]={["y"]=5.000000 , ["x"]=4.000000 , } [20]={["y"]=6.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=2.000000 , ["x"]=6.000000 , } [27]={["y"]=3.000000 , ["x"]=6.000000 , } [28]={["y"]=4.000000 , ["x"]=6.000000 , } [29]={["y"]=5.000000 , ["x"]=6.000000 , } [30]={["y"]=6.000000 , ["x"]=6.000000 , } 
room allocated at	9	9	with center	13	13
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod6x6
[1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=1.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=3.000000 , } [14]={["y"]=3.000000 , ["x"]=3.000000 , } [15]={["y"]=4.000000 , ["x"]=3.000000 , } [16]={["y"]=5.000000 , ["x"]=3.000000 , } [17]={["y"]=6.000000 , ["x"]=3.000000 , } [18]={["y"]=1.000000 , ["x"]=4.000000 , } [19]={["y"]=2.000000 , ["x"]=4.000000 , } [20]={["y"]=3.000000 , ["x"]=4.000000 , } [21]={["y"]=4.000000 , ["x"]=4.000000 , } [22]={["y"]=5.000000 , ["x"]=4.000000 , } [23]={["y"]=6.000000 , ["x"]=4.000000 , } [24]={["y"]=1.000000 , ["x"]=5.000000 , } [25]={["y"]=2.000000 , ["x"]=5.000000 , } [26]={["y"]=3.000000 , ["x"]=5.000000 , } [27]={["y"]=4.000000 , ["x"]=5.000000 , } [28]={["y"]=5.000000 , ["x"]=5.000000 , } [29]={["y"]=6.000000 , ["x"]=5.000000 , } [30]={["y"]=1.000000 , ["x"]=6.000000 , } [31]={["y"]=2.000000 , ["x"]=6.000000 , } [32]={["y"]=3.000000 , ["x"]=6.000000 , } [33]={["y"]=4.000000 , ["x"]=6.000000 , } [34]={["y"]=5.000000 , ["x"]=6.000000 , } [35]={["y"]=6.000000 , ["x"]=6.000000 , } [36]={["y"]=2.000000 , ["x"]=7.000000 , } [37]={["y"]=3.000000 , ["x"]=7.000000 , } [38]={["y"]=4.000000 , ["x"]=7.000000 , } [39]={["y"]=5.000000 , ["x"]=7.000000 , } [40]={["y"]=6.000000 , ["x"]=7.000000 , } 
room allocated at	18	2	with center	22	6
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod6x6
[1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=2.000000 , ["x"]=2.000000 , } [6]={["y"]=3.000000 , ["x"]=2.000000 , } [7]={["y"]=4.000000 , ["x"]=2.000000 , } [8]={["y"]=5.000000 , ["x"]=2.000000 , } [9]={["y"]=6.000000 , ["x"]=2.000000 , } [10]={["y"]=7.000000 , ["x"]=2.000000 , } [11]={["y"]=2.000000 , ["x"]=3.000000 , } [12]={["y"]=3.000000 , ["x"]=3.000000 , } [13]={["y"]=4.000000 , ["x"]=3.000000 , } [14]={["y"]=5.000000 , ["x"]=3.000000 , } [15]={["y"]=6.000000 , ["x"]=3.000000 , } [16]={["y"]=7.000000 , ["x"]=3.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=6.000000 , ["x"]=4.000000 , } [22]={["y"]=7.000000 , ["x"]=4.000000 , } [23]={["y"]=2.000000 , ["x"]=5.000000 , } [24]={["y"]=3.000000 , ["x"]=5.000000 , } [25]={["y"]=4.000000 , ["x"]=5.000000 , } [26]={["y"]=5.000000 , ["x"]=5.000000 , } [27]={["y"]=6.000000 , ["x"]=5.000000 , } [28]={["y"]=7.000000 , ["x"]=5.000000 , } [29]={["y"]=2.000000 , ["x"]=6.000000 , } [30]={["y"]=3.000000 , ["x"]=6.000000 , } [31]={["y"]=4.000000 , ["x"]=6.000000 , } [32]={["y"]=5.000000 , ["x"]=6.000000 , } [33]={["y"]=6.000000 , ["x"]=6.000000 , } [34]={["y"]=7.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } 
room allocated at	36	5	with center	40	9
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod8x8
[1]={["y"]=3.000000 , ["x"]=2.000000 , } [2]={["y"]=4.000000 , ["x"]=2.000000 , } [3]={["y"]=5.000000 , ["x"]=2.000000 , } [4]={["y"]=6.000000 , ["x"]=2.000000 , } [5]={["y"]=7.000000 , ["x"]=2.000000 , } [6]={["y"]=2.000000 , ["x"]=3.000000 , } [7]={["y"]=3.000000 , ["x"]=3.000000 , } [8]={["y"]=4.000000 , ["x"]=3.000000 , } [9]={["y"]=5.000000 , ["x"]=3.000000 , } [10]={["y"]=6.000000 , ["x"]=3.000000 , } [11]={["y"]=7.000000 , ["x"]=3.000000 , } [12]={["y"]=8.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=4.000000 , } [14]={["y"]=3.000000 , ["x"]=4.000000 , } [15]={["y"]=4.000000 , ["x"]=4.000000 , } [16]={["y"]=5.000000 , ["x"]=4.000000 , } [17]={["y"]=6.000000 , ["x"]=4.000000 , } [18]={["y"]=7.000000 , ["x"]=4.000000 , } [19]={["y"]=8.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=5.000000 , } [21]={["y"]=3.000000 , ["x"]=5.000000 , } [22]={["y"]=4.000000 , ["x"]=5.000000 , } [23]={["y"]=5.000000 , ["x"]=5.000000 , } [24]={["y"]=6.000000 , ["x"]=5.000000 , } [25]={["y"]=7.000000 , ["x"]=5.000000 , } [26]={["y"]=8.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=6.000000 , } [28]={["y"]=3.000000 , ["x"]=6.000000 , } [29]={["y"]=4.000000 , ["x"]=6.000000 , } [30]={["y"]=5.000000 , ["x"]=6.000000 , } [31]={["y"]=6.000000 , ["x"]=6.000000 , } [32]={["y"]=7.000000 , ["x"]=6.000000 , } [33]={["y"]=8.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=7.000000 , } [35]={["y"]=3.000000 , ["x"]=7.000000 , } [36]={["y"]=4.000000 , ["x"]=7.000000 , } [37]={["y"]=5.000000 , ["x"]=7.000000 , } [38]={["y"]=6.000000 , ["x"]=7.000000 , } [39]={["y"]=7.000000 , ["x"]=7.000000 , } [40]={["y"]=8.000000 , ["x"]=7.000000 , } [41]={["y"]=3.000000 , ["x"]=8.000000 , } [42]={["y"]=4.000000 , ["x"]=8.000000 , } [43]={["y"]=5.000000 , ["x"]=8.000000 , } [44]={["y"]=6.000000 , ["x"]=8.000000 , } [45]={["y"]=7.000000 , ["x"]=8.000000 , } [46]={["y"]=8.000000 , ["x"]=8.000000 , } 
room allocated at	2	35	with center	6	39
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod4x4
[1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } 
room allocated at	7	17	with center	11	21
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod6x6
[1]={["y"]=3.000000 , ["x"]=1.000000 , } [2]={["y"]=4.000000 , ["x"]=1.000000 , } [3]={["y"]=5.000000 , ["x"]=1.000000 , } [4]={["y"]=6.000000 , ["x"]=1.000000 , } [5]={["y"]=1.000000 , ["x"]=2.000000 , } [6]={["y"]=2.000000 , ["x"]=2.000000 , } [7]={["y"]=3.000000 , ["x"]=2.000000 , } [8]={["y"]=4.000000 , ["x"]=2.000000 , } [9]={["y"]=5.000000 , ["x"]=2.000000 , } [10]={["y"]=6.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=6.000000 , ["x"]=3.000000 , } [17]={["y"]=7.000000 , ["x"]=3.000000 , } [18]={["y"]=1.000000 , ["x"]=4.000000 , } [19]={["y"]=2.000000 , ["x"]=4.000000 , } [20]={["y"]=3.000000 , ["x"]=4.000000 , } [21]={["y"]=4.000000 , ["x"]=4.000000 , } [22]={["y"]=5.000000 , ["x"]=4.000000 , } [23]={["y"]=6.000000 , ["x"]=4.000000 , } [24]={["y"]=7.000000 , ["x"]=4.000000 , } [25]={["y"]=1.000000 , ["x"]=5.000000 , } [26]={["y"]=2.000000 , ["x"]=5.000000 , } [27]={["y"]=3.000000 , ["x"]=5.000000 , } [28]={["y"]=4.000000 , ["x"]=5.000000 , } [29]={["y"]=5.000000 , ["x"]=5.000000 , } [30]={["y"]=6.000000 , ["x"]=5.000000 , } [31]={["y"]=7.000000 , ["x"]=5.000000 , } [32]={["y"]=1.000000 , ["x"]=6.000000 , } [33]={["y"]=2.000000 , ["x"]=6.000000 , } [34]={["y"]=3.000000 , ["x"]=6.000000 , } [35]={["y"]=4.000000 , ["x"]=6.000000 , } [36]={["y"]=5.000000 , ["x"]=6.000000 , } [37]={["y"]=6.000000 , ["x"]=6.000000 , } [38]={["y"]=7.000000 , ["x"]=6.000000 , } [39]={["y"]=2.000000 , ["x"]=7.000000 , } [40]={["y"]=3.000000 , ["x"]=7.000000 , } [41]={["y"]=4.000000 , ["x"]=7.000000 , } [42]={["y"]=5.000000 , ["x"]=7.000000 , } [43]={["y"]=6.000000 , ["x"]=7.000000 , } 
room allocated at	21	38	with center	25	42
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod6x6
[1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=1.000000 , ["x"]=2.000000 , } [6]={["y"]=2.000000 , ["x"]=2.000000 , } [7]={["y"]=3.000000 , ["x"]=2.000000 , } [8]={["y"]=4.000000 , ["x"]=2.000000 , } [9]={["y"]=5.000000 , ["x"]=2.000000 , } [10]={["y"]=6.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=6.000000 , ["x"]=3.000000 , } [17]={["y"]=7.000000 , ["x"]=3.000000 , } [18]={["y"]=1.000000 , ["x"]=4.000000 , } [19]={["y"]=2.000000 , ["x"]=4.000000 , } [20]={["y"]=3.000000 , ["x"]=4.000000 , } [21]={["y"]=4.000000 , ["x"]=4.000000 , } [22]={["y"]=5.000000 , ["x"]=4.000000 , } [23]={["y"]=6.000000 , ["x"]=4.000000 , } [24]={["y"]=7.000000 , ["x"]=4.000000 , } [25]={["y"]=1.000000 , ["x"]=5.000000 , } [26]={["y"]=2.000000 , ["x"]=5.000000 , } [27]={["y"]=3.000000 , ["x"]=5.000000 , } [28]={["y"]=4.000000 , ["x"]=5.000000 , } [29]={["y"]=5.000000 , ["x"]=5.000000 , } [30]={["y"]=6.000000 , ["x"]=5.000000 , } [31]={["y"]=7.000000 , ["x"]=5.000000 , } [32]={["y"]=1.000000 , ["x"]=6.000000 , } [33]={["y"]=2.000000 , ["x"]=6.000000 , } [34]={["y"]=3.000000 , ["x"]=6.000000 , } [35]={["y"]=4.000000 , ["x"]=6.000000 , } [36]={["y"]=5.000000 , ["x"]=6.000000 , } [37]={["y"]=6.000000 , ["x"]=6.000000 , } [38]={["y"]=7.000000 , ["x"]=6.000000 , } 
room allocated at	12	35	with center	16	39
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod6x6
[1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=7.000000 , ["x"]=2.000000 , } [13]={["y"]=1.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=3.000000 , } [15]={["y"]=3.000000 , ["x"]=3.000000 , } [16]={["y"]=4.000000 , ["x"]=3.000000 , } [17]={["y"]=5.000000 , ["x"]=3.000000 , } [18]={["y"]=6.000000 , ["x"]=3.000000 , } [19]={["y"]=7.000000 , ["x"]=3.000000 , } [20]={["y"]=1.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=4.000000 , } [22]={["y"]=3.000000 , ["x"]=4.000000 , } [23]={["y"]=4.000000 , ["x"]=4.000000 , } [24]={["y"]=5.000000 , ["x"]=4.000000 , } [25]={["y"]=6.000000 , ["x"]=4.000000 , } [26]={["y"]=7.000000 , ["x"]=4.000000 , } [27]={["y"]=1.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=5.000000 , } [29]={["y"]=3.000000 , ["x"]=5.000000 , } [30]={["y"]=4.000000 , ["x"]=5.000000 , } [31]={["y"]=5.000000 , ["x"]=5.000000 , } [32]={["y"]=6.000000 , ["x"]=5.000000 , } [33]={["y"]=7.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } [41]={["y"]=2.000000 , ["x"]=7.000000 , } [42]={["y"]=3.000000 , ["x"]=7.000000 , } [43]={["y"]=4.000000 , ["x"]=7.000000 , } [44]={["y"]=5.000000 , ["x"]=7.000000 , } [45]={["y"]=6.000000 , ["x"]=7.000000 , } 
room allocated at	28	2	with center	32	6
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod6x6
[1]={["y"]=2.000000 , ["x"]=1.000000 , } [2]={["y"]=3.000000 , ["x"]=1.000000 , } [3]={["y"]=4.000000 , ["x"]=1.000000 , } [4]={["y"]=5.000000 , ["x"]=1.000000 , } [5]={["y"]=6.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=6.000000 , ["x"]=2.000000 , } [12]={["y"]=7.000000 , ["x"]=2.000000 , } [13]={["y"]=1.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=3.000000 , } [15]={["y"]=3.000000 , ["x"]=3.000000 , } [16]={["y"]=4.000000 , ["x"]=3.000000 , } [17]={["y"]=5.000000 , ["x"]=3.000000 , } [18]={["y"]=6.000000 , ["x"]=3.000000 , } [19]={["y"]=7.000000 , ["x"]=3.000000 , } [20]={["y"]=1.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=4.000000 , } [22]={["y"]=3.000000 , ["x"]=4.000000 , } [23]={["y"]=4.000000 , ["x"]=4.000000 , } [24]={["y"]=5.000000 , ["x"]=4.000000 , } [25]={["y"]=6.000000 , ["x"]=4.000000 , } [26]={["y"]=7.000000 , ["x"]=4.000000 , } [27]={["y"]=1.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=5.000000 , } [29]={["y"]=3.000000 , ["x"]=5.000000 , } [30]={["y"]=4.000000 , ["x"]=5.000000 , } [31]={["y"]=5.000000 , ["x"]=5.000000 , } [32]={["y"]=6.000000 , ["x"]=5.000000 , } [33]={["y"]=7.000000 , ["x"]=5.000000 , } [34]={["y"]=1.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=6.000000 , } [36]={["y"]=3.000000 , ["x"]=6.000000 , } [37]={["y"]=4.000000 , ["x"]=6.000000 , } [38]={["y"]=5.000000 , ["x"]=6.000000 , } [39]={["y"]=6.000000 , ["x"]=6.000000 , } [40]={["y"]=7.000000 , ["x"]=6.000000 , } 
room allocated at	16	8	with center	20	12
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod4x4
[1]={["y"]=1.000000 , ["x"]=1.000000 , } [2]={["y"]=2.000000 , ["x"]=1.000000 , } [3]={["y"]=3.000000 , ["x"]=1.000000 , } [4]={["y"]=4.000000 , ["x"]=1.000000 , } [5]={["y"]=5.000000 , ["x"]=1.000000 , } [6]={["y"]=1.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=2.000000 , } [8]={["y"]=3.000000 , ["x"]=2.000000 , } [9]={["y"]=4.000000 , ["x"]=2.000000 , } [10]={["y"]=5.000000 , ["x"]=2.000000 , } [11]={["y"]=1.000000 , ["x"]=3.000000 , } [12]={["y"]=2.000000 , ["x"]=3.000000 , } [13]={["y"]=3.000000 , ["x"]=3.000000 , } [14]={["y"]=4.000000 , ["x"]=3.000000 , } [15]={["y"]=5.000000 , ["x"]=3.000000 , } [16]={["y"]=1.000000 , ["x"]=4.000000 , } [17]={["y"]=2.000000 , ["x"]=4.000000 , } [18]={["y"]=3.000000 , ["x"]=4.000000 , } [19]={["y"]=4.000000 , ["x"]=4.000000 , } [20]={["y"]=5.000000 , ["x"]=4.000000 , } [21]={["y"]=1.000000 , ["x"]=5.000000 , } [22]={["y"]=2.000000 , ["x"]=5.000000 , } [23]={["y"]=3.000000 , ["x"]=5.000000 , } [24]={["y"]=4.000000 , ["x"]=5.000000 , } [25]={["y"]=5.000000 , ["x"]=5.000000 , } 
room allocated at	34	38	with center	38	42
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod8x8
[1]={["y"]=3.000000 , ["x"]=2.000000 , } [2]={["y"]=4.000000 , ["x"]=2.000000 , } [3]={["y"]=5.000000 , ["x"]=2.000000 , } [4]={["y"]=6.000000 , ["x"]=2.000000 , } [5]={["y"]=7.000000 , ["x"]=2.000000 , } [6]={["y"]=2.000000 , ["x"]=3.000000 , } [7]={["y"]=3.000000 , ["x"]=3.000000 , } [8]={["y"]=4.000000 , ["x"]=3.000000 , } [9]={["y"]=5.000000 , ["x"]=3.000000 , } [10]={["y"]=6.000000 , ["x"]=3.000000 , } [11]={["y"]=7.000000 , ["x"]=3.000000 , } [12]={["y"]=8.000000 , ["x"]=3.000000 , } [13]={["y"]=2.000000 , ["x"]=4.000000 , } [14]={["y"]=3.000000 , ["x"]=4.000000 , } [15]={["y"]=4.000000 , ["x"]=4.000000 , } [16]={["y"]=5.000000 , ["x"]=4.000000 , } [17]={["y"]=6.000000 , ["x"]=4.000000 , } [18]={["y"]=7.000000 , ["x"]=4.000000 , } [19]={["y"]=8.000000 , ["x"]=4.000000 , } [20]={["y"]=2.000000 , ["x"]=5.000000 , } [21]={["y"]=3.000000 , ["x"]=5.000000 , } [22]={["y"]=4.000000 , ["x"]=5.000000 , } [23]={["y"]=5.000000 , ["x"]=5.000000 , } [24]={["y"]=6.000000 , ["x"]=5.000000 , } [25]={["y"]=7.000000 , ["x"]=5.000000 , } [26]={["y"]=8.000000 , ["x"]=5.000000 , } [27]={["y"]=2.000000 , ["x"]=6.000000 , } [28]={["y"]=3.000000 , ["x"]=6.000000 , } [29]={["y"]=4.000000 , ["x"]=6.000000 , } [30]={["y"]=5.000000 , ["x"]=6.000000 , } [31]={["y"]=6.000000 , ["x"]=6.000000 , } [32]={["y"]=7.000000 , ["x"]=6.000000 , } [33]={["y"]=8.000000 , ["x"]=6.000000 , } [34]={["y"]=2.000000 , ["x"]=7.000000 , } [35]={["y"]=3.000000 , ["x"]=7.000000 , } [36]={["y"]=4.000000 , ["x"]=7.000000 , } [37]={["y"]=5.000000 , ["x"]=7.000000 , } [38]={["y"]=6.000000 , ["x"]=7.000000 , } [39]={["y"]=7.000000 , ["x"]=7.000000 , } [40]={["y"]=8.000000 , ["x"]=7.000000 , } [41]={["y"]=2.000000 , ["x"]=8.000000 , } [42]={["y"]=3.000000 , ["x"]=8.000000 , } [43]={["y"]=4.000000 , ["x"]=8.000000 , } [44]={["y"]=5.000000 , ["x"]=8.000000 , } [45]={["y"]=6.000000 , ["x"]=8.000000 , } [46]={["y"]=7.000000 , ["x"]=8.000000 , } [47]={["y"]=8.000000 , ["x"]=8.000000 , } 
room allocated at	1	4	with center	5	8
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod8x8
[1]={["y"]=3.000000 , ["x"]=2.000000 , } [2]={["y"]=4.000000 , ["x"]=2.000000 , } [3]={["y"]=5.000000 , ["x"]=2.000000 , } [4]={["y"]=6.000000 , ["x"]=2.000000 , } [5]={["y"]=7.000000 , ["x"]=2.000000 , } [6]={["y"]=8.000000 , ["x"]=2.000000 , } [7]={["y"]=2.000000 , ["x"]=3.000000 , } [8]={["y"]=3.000000 , ["x"]=3.000000 , } [9]={["y"]=4.000000 , ["x"]=3.000000 , } [10]={["y"]=5.000000 , ["x"]=3.000000 , } [11]={["y"]=6.000000 , ["x"]=3.000000 , } [12]={["y"]=7.000000 , ["x"]=3.000000 , } [13]={["y"]=8.000000 , ["x"]=3.000000 , } [14]={["y"]=2.000000 , ["x"]=4.000000 , } [15]={["y"]=3.000000 , ["x"]=4.000000 , } [16]={["y"]=4.000000 , ["x"]=4.000000 , } [17]={["y"]=5.000000 , ["x"]=4.000000 , } [18]={["y"]=6.000000 , ["x"]=4.000000 , } [19]={["y"]=7.000000 , ["x"]=4.000000 , } [20]={["y"]=8.000000 , ["x"]=4.000000 , } [21]={["y"]=2.000000 , ["x"]=5.000000 , } [22]={["y"]=3.000000 , ["x"]=5.000000 , } [23]={["y"]=4.000000 , ["x"]=5.000000 , } [24]={["y"]=5.000000 , ["x"]=5.000000 , } [25]={["y"]=6.000000 , ["x"]=5.000000 , } [26]={["y"]=7.000000 , ["x"]=5.000000 , } [27]={["y"]=8.000000 , ["x"]=5.000000 , } [28]={["y"]=2.000000 , ["x"]=6.000000 , } [29]={["y"]=3.000000 , ["x"]=6.000000 , } [30]={["y"]=4.000000 , ["x"]=6.000000 , } [31]={["y"]=5.000000 , ["x"]=6.000000 , } [32]={["y"]=6.000000 , ["x"]=6.000000 , } [33]={["y"]=7.000000 , ["x"]=6.000000 , } [34]={["y"]=8.000000 , ["x"]=6.000000 , } [35]={["y"]=2.000000 , ["x"]=7.000000 , } [36]={["y"]=3.000000 , ["x"]=7.000000 , } [37]={["y"]=4.000000 , ["x"]=7.000000 , } [38]={["y"]=5.000000 , ["x"]=7.000000 , } [39]={["y"]=6.000000 , ["x"]=7.000000 , } [40]={["y"]=7.000000 , ["x"]=7.000000 , } [41]={["y"]=8.000000 , ["x"]=7.000000 , } [42]={["y"]=3.000000 , ["x"]=8.000000 , } [43]={["y"]=4.000000 , ["x"]=8.000000 , } [44]={["y"]=5.000000 , ["x"]=8.000000 , } [45]={["y"]=6.000000 , ["x"]=8.000000 , } [46]={["y"]=7.000000 , ["x"]=8.000000 , } [47]={["y"]=8.000000 , ["x"]=8.000000 , } 
room allocated at	38	27	with center	42	31
room generator	function: 0x0d0b52d8	is making a room
alloc	space_tree_prod6x6
Loading tile	terrain/floating_rocks05_01.png
Loading tile	terrain/floating_rocks05_01.png
Loading tile	terrain/burnttree_alpha7.png
Loading tile	terrain/burnttree_alpha1.png
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Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19151	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19151	learning	T_MANA_POOL	true	nil
Loading tile	npc/elemental_void_losgoroth.png
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19152	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19152	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19153	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19153	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19154	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19154	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19155	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19155	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19156	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19156	learning	T_MANA_POOL	true	nil
Loading tile	npc/elemental_void_manaworm.png
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19158	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19158	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19159	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19159	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19161	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19161	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19162	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19162	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19164	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19164	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19165	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19165	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19166	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19166	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19167	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19167	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19168	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19168	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19169	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19169	learning	T_MANA_POOL	true	nil
Talent resolver for	losgoroth	:	T_VOID_BLAST	=>	1
[TALENT]	losgoroth	19170	learning	T_VOID_BLAST	true	1
[TALENT]	losgoroth	19170	learning	T_MANA_POOL	true	nil
Wait finished, counted 1009, 678 ticks
No zone events loaded
Loading tile	terrain/floating_rocks07_01.png
Loading tile	terrain/floating_rocks04_01.png
Loading tile	terrain/floating_rocks01_01.png
Loading tile	terrain/floating_rocks_inner03_01.png
Loading tile	terrain/floating_rocks_inner09_01.png
Loading tile	terrain/floating_rocks08_01.png
Loading tile	terrain/floating_rocks02_01.png
Loading tile	terrain/floating_rocks09_01.png
Loading tile	terrain/floating_rocks06_01.png
Loading tile	terrain/floating_rocks03_01.png
Loading tile	terrain/floating_rocks_inner01_01.png
Loading tile	terrain/floating_rocks_inner07_01.png
Not gone east, no backup guardian
Running on level loads	abashed-expanse-1
[PARTY] New member, add after	Ed	Ed
Adding entity	1245	after	1245
[MUSIC] stoping	Dreaming of Flying.ogg
[MUSIC] loading	World of Ice.ogg	sound "/data/music/World of Ice.ogg" : <static>
[MUSIC] playing	World of Ice.ogg	sound "/data/music/World of Ice.ogg" : <static>
Loading tile	shockbolt/terrain/eyal-world.png
Loading tile	shockbolt/terrain/cloud-world.png
Updating zone name	Abashed Expanse (1)
C Map minimap texture: 1100 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[COROUTINE] registering	savefilepipe	thread: 0x0c5a3cb0
Make wait background texture 1113 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ed	game	::	game.teag	::	table: 0x094be860	=>	table: 0x099227e0	(2013)
Save MD5	777ff545-dc35-417c-a521-3c3e7c7e345f	0d9bbfd2ea70261bd6defa180527cda5	game	game.teag
[ONLINE PROFILE] saved character md5	777ff545-dc35-417c-a521-3c3e7c7e345f	game.teag	0d9bbfd2ea70261bd6defa180527cda5
[LOG]	Saving done.
Wait finished, counted 181, 548 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0c4c8f38
Make wait background texture 1160 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x099b3678	=>	table: 0x0c914f78	(1)
[LOG]	Saving done.
Wait finished, counted 1, 171 ticks
[ONLINE PROFILE] saved character 	777ff545-dc35-417c-a521-3c3e7c7e345f
[COROUTINE] registering	savefilepipe	thread: 0x0cc0cae8
Make wait background texture 1132 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	777ff545-dc35-417c-a521-3c3e7c7e345f-3.9.41.charball	::	table: 0x0d02fe90	=>	table: 0x0cb370f8	(26)
[ONLINE PROFILE] saved character charball	777ff545-dc35-417c-a521-3c3e7c7e345f
[LOG]	Saving done.
Wait finished, counted 3, 131 ticks
[LOG]	Saving game...
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0cf09e48
Make wait background texture 888 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ed	game	::	game.teag	::	table: 0x094be860	=>	table: 0x0c388c40	(2013)
Save MD5	777ff545-dc35-417c-a521-3c3e7c7e345f	d82d03008f0630512a9a4acbf4add2c6	game	game.teag
[ONLINE PROFILE] saved character md5	777ff545-dc35-417c-a521-3c3e7c7e345f	game.teag	d82d03008f0630512a9a4acbf4add2c6
[LOG]	Saving done.
Wait finished, counted 181, 548 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0d1de770
Make wait background texture 1137 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x099b3678	=>	table: 0x0ce7bfc8	(1)
[LOG]	Saving done.
Wait finished, counted 1, 172 ticks
[ONLINE PROFILE] saved character 	777ff545-dc35-417c-a521-3c3e7c7e345f
[COROUTINE] registering	savefilepipe	thread: 0x0c98b058
Make wait background texture 1158 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	777ff545-dc35-417c-a521-3c3e7c7e345f-3.9.41.charball	::	table: 0x0cc24f88	=>	table: 0x0c88bfc8	(26)
[ONLINE PROFILE] saved character charball	777ff545-dc35-417c-a521-3c3e7c7e345f
[LOG]	Saving done.
Wait finished, counted 3, 146 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
Using cached font	/data/font/DroidSansMono.ttf	12
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:447: in function 'orderPing'
	/profile-thread/Client.lua:188: in function 'step'
	/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[TALENT]	Ed	1245	learning	T_HEAL	nil	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENT]	Ed	1245	learning	T_HEAL	nil	nil
[PROFILE] push connection disrupted, trying to reconnect	closed
[TALENT]	Ed	1245	learning	T_FLAME	true	nil
[TALENT]	Ed	1245	learning	T_FLAME	true	nil
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:447: in function 'orderPing'
	/profile-thread/Client.lua:188: in function 'step'
	/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENT]	Ed	1245	learning	T_ARCANE_POWER	true	nil
[TALENT]	Ed	1245	learning	T_MANA_POOL	true	nil
[PROFILE] push connection disrupted, trying to reconnect	closed
[TALENT]	Ed	1245	learning	T_ARCANE_POWER	true	nil
[TALENT]	Ed	1245	learning	T_MANA_POOL	true	nil
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[TALENT]	Ed	1245	learning	T_STONE_SKIN	true	nil
[TALENT]	Ed	1245	learning	T_MANA_POOL	true	nil
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Lua Error: /mod/dialogs/elements/TalentTrees.lua:189: attempt to index field 'last_mz' (a nil value)
	At [C]:-1 __index
	At /mod/dialogs/elements/TalentTrees.lua:189 
	At /engine/KeyBind.lua:224 receiveKey
	At /engine/ui/Dialog.lua:526 keyEvent
	At /engine/ui/Dialog.lua:306 
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
Loading tile	talents/attack.png
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	ekolis
[PROFILE] Main thread got authed	Ed Kolis
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
Server latency	274
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[PROFILE] push connection disrupted, trying to reconnect	closed
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Flame is still on cooldown for 3 turns.
AI took for target	19156	losgoroth	::	1245	Ed	49	<	100
losgoroth	19156	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23215	after	19156
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
AI took for target	19164	losgoroth	::	1245	Ed	81	<	100
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[TARGET] Passing target	losgoroth	from	losgoroth	to	Ed
[TARGET] Passing target	losgoroth	from	losgoroth	to	Ed
[TARGET] Passing target	losgoroth	from	losgoroth	to	Ed
losgoroth	19156	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[SPELL CRIT %]	1
Adding entity	23216	after	19156
losgoroth	19164	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23217	after	19164
[TARGET] Passing target	losgoroth	from	losgoroth	to	Ed
[LOG]	#00ff00##UID:465:0#Talent Flame is ready to use.
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[LOG]	Ed casts Flame.
[SPELL CRIT %]	2.3
Adding entity	23218	after	1245
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	47.093853089238
[PROJECTOR] after resists dam	47.093853089238
[PROJECTOR] after flat damage armor	47.093853089238
[PROJECTOR] final dam	47.093853089238
[LOG]	Losgoroth is on fire!
[LOG]	Ed hits losgoroth for #LIGHT_RED#48 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	0	1	 on dam	15.697951029746
[PROJECTOR] after resists dam	15.697951029746
[PROJECTOR] after flat damage armor	15.697951029746
[PROJECTOR] final dam	15.697951029746
[LOG]	#{bold}#Ed killed losgoroth!#{normal}#
[LOG]	Ed hits losgoroth for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
Loading tile	object/staff_elm.png
Loading tile	object/robe_linen.png
Loading tile	object/lite_brass.png
[PROFILE] Thread connected to te4.org
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE] could not log in
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:408: in function 'orderChatJoin'
	/profile-thread/UserChat.lua:76: in function 'reconnect'
	/profile-thread/Client.lua:38: in function 'connected'
	/profile-thread/Client.lua:159: in function 'step'
	/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
Using cached font	/data/font/DroidSansMono.ttf	12
[ONLINE PROFILE] reconnecting to channel	tome
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:408: in function 'orderChatJoin'
	/profile-thread/UserChat.lua:76: in function 'reconnect'
	/profile-thread/Client.lua:38: in function 'connected'
	/profile-thread/Client.lua:159: in function 'step'
	/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[LOG]	#YELLOW#Connection to online server established.
losgoroth	19154	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23226	after	19154
AI took for target	19156	losgoroth	::	1245	Ed	16	<	100
[LOG]	#00ff00##UID:465:0#Talent Flame is ready to use.
[LOG]	Ed casts Flame.
[SPELL CRIT %]	2.3
Adding entity	23227	after	1245
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	47.093853089238
[PROJECTOR] after resists dam	47.093853089238
[PROJECTOR] after flat damage armor	47.093853089238
[PROJECTOR] final dam	47.093853089238
[LOG]	Losgoroth is on fire!
[LOG]	Ed hits losgoroth for #LIGHT_RED#48 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	0	1	 on dam	15.697951029746
[PROJECTOR] after resists dam	15.697951029746
[PROJECTOR] after flat damage armor	15.697951029746
[PROJECTOR] final dam	15.697951029746
[LOG]	Ed hits losgoroth for #LIGHT_RED#16 fire#LAST# damage.
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	losgoroth	 :: 	9.1464056235525	2	0	20.35	::	1
checkHit	4	20.35
=> chance to hit	10
[LOG]	Ed misses losgoroth.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	0	1	 on dam	15.697951029746
[PROJECTOR] after resists dam	15.697951029746
[PROJECTOR] after flat damage armor	15.697951029746
[PROJECTOR] final dam	15.697951029746
[LOG]	#{bold}#Ed killed losgoroth!#{normal}#
[LOG]	Ed hits losgoroth for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#00ff00##UID:465:0#Talent Flame is ready to use.
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[LOG]	Ed casts Flame.
[SPELL CRIT %]	2.3
Adding entity	23228	after	1245
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	47.093853089238
[PROJECTOR] after resists dam	47.093853089238
[PROJECTOR] after flat damage armor	47.093853089238
[PROJECTOR] final dam	47.093853089238
[LOG]	Losgoroth is on fire!
[LOG]	Ed hits losgoroth for #LIGHT_RED#48 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	0	1	 on dam	15.697951029746
[PROJECTOR] after resists dam	15.697951029746
[PROJECTOR] after flat damage armor	15.697951029746
[PROJECTOR] final dam	15.697951029746
losgoroth	19154	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23229	after	19154
losgoroth	19167	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23230	after	19167
[LOG]	Ed hits losgoroth for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#00ff00##UID:473:0#Talent Stone Skin is ready to use.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	0	1	 on dam	15.697951029746
[PROJECTOR] after resists dam	15.697951029746
[PROJECTOR] after flat damage armor	15.697951029746
[PROJECTOR] final dam	15.697951029746
[LOG]	#{bold}#Ed killed losgoroth!#{normal}#
[LOG]	Ed hits losgoroth for #LIGHT_RED#16 fire#LAST# damage.
[ONLINE PROFILE] reconnecting to channel	global
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:408: in function 'orderChatJoin'
	/profile-thread/UserChat.lua:76: in function 'reconnect'
	/profile-thread/Client.lua:38: in function 'connected'
	/profile-thread/Client.lua:159: in function 'step'
	/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[LOG]	#YELLOW#Connection to online server established.
Server latency	119
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
Using cached font	/data/font/DroidSansMono.ttf	12
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[LOG]	#00ff00##UID:465:0#Talent Flame is ready to use.
losgoroth	19153	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23232	after	19153
losgoroth	19167	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[SPELL CRIT %]	1
Adding entity	23233	after	19167
[LOG]	Ed casts Flame.
[SPELL CRIT %]	2.3
Adding entity	23234	after	1245
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	47.093853089238
[PROJECTOR] after resists dam	47.093853089238
[PROJECTOR] after flat damage armor	47.093853089238
[PROJECTOR] final dam	47.093853089238
[LOG]	Losgoroth is on fire!
[LOG]	Ed hits losgoroth for #LIGHT_RED#48 fire#LAST# damage.
losgoroth	19153	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23235	after	19153
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	0	1	 on dam	15.697951029746
[PROJECTOR] after resists dam	15.697951029746
[PROJECTOR] after flat damage armor	15.697951029746
[PROJECTOR] final dam	15.697951029746
[LOG]	#{bold}#Ed killed losgoroth!#{normal}#
[LOG]	Ed hits losgoroth for #LIGHT_RED#16 fire#LAST# damage.
Using cached font	/data/font/DroidSansMono.ttf	12
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[LOG]	#00ff00##UID:501:0#Talent Arcane Reconstruction is ready to use.
losgoroth	19153	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[SPELL CRIT %]	1
Adding entity	23243	after	19153
[LOG]	#00ff00##UID:465:0#Talent Flame is ready to use.
[LOG]	Ed casts Flame.
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[SPELL CRIT %]	2.3
Adding entity	23244	after	1245
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	47.093853089238
[PROJECTOR] after resists dam	47.093853089238
[PROJECTOR] after flat damage armor	47.093853089238
[PROJECTOR] final dam	47.093853089238
[LOG]	Losgoroth is on fire!
[LOG]	Ed hits losgoroth for #LIGHT_RED#48 fire#LAST# damage.
[PROJECTOR] starting dam	24.937613974899
[PROJECTOR] after difficulty dam	24.937613974899
[PROJECTOR] res	0	1	 on dam	24.937613974899
[PROJECTOR] after resists dam	24.937613974899
[PROJECTOR] after flat damage armor	24.937613974899
[PROJECTOR] final dam	24.937613974899
[LOG]	Losgoroth hits Ed for #PURPLE#25 arcane#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	0	1	 on dam	15.697951029746
[PROJECTOR] after resists dam	15.697951029746
[PROJECTOR] after flat damage armor	15.697951029746
[PROJECTOR] final dam	15.697951029746
[LOG]	#{bold}#Ed killed losgoroth!#{normal}#
losgoroth	19158	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23245	after	19158
[LOG]	Ed hits losgoroth for #LIGHT_RED#16 fire#LAST# damage.
Particle emitter error 91e5988 (739): /data/gfx/particles/voidblast.lua:36: attempt to index local 'self' (a nil value)
L(37101c0) Particle updater error 91e5988 (13, 29): attempt to index a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
L(37101c0) Particle updater error 92008a8 (739, 31): attempt to call a number value
Server latency	118
losgoroth	19158	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23246	after	19158
[LOG]	#00ff00##UID:465:0#Talent Flame is ready to use.
losgoroth	19158	dumb ai talents can use	Void Blast	T_VOID_BLAST
dumb ai uses	T_VOID_BLAST
[LOG]	Losgoroth casts Void Blast.
[SPELL CRIT %]	1
Adding entity	23247	after	19158
L(37101c0) Particle updater error 91e5a28 (739, 35): attempt to call a number value
L(37101c0) Particle updater error 91e5a28 (739, 35): attempt to call a number value
L(37101c0) Particle updater error 91e5a28 (739, 35): attempt to call a number value
L(37101c0) Particle updater error 91e5a28 (739, 35): attempt to call a number value
L(37101c0) Particle updater error 91e5a28 (739, 35): attempt to call a number value
[LOG]	Ed casts Flame.
[SPELL CRIT %]	2.3
Adding entity	23248	after	1245
AI took for target	19158	losgoroth	::	1245	Ed	81	<	100
[PROJECTOR] starting dam	47.093853089238
[PROJECTOR] after difficulty dam	47.093853089238
[PROJECTOR] res	0	1	 on dam	47.093853089238
[PROJECTOR] after resists dam	47.093853089238
[PROJECTOR] after flat damage armor	47.093853089238
[PROJECTOR] final dam	47.093853089238
[LOG]	Losgoroth is on fire!
[LOG]	Ed hits losgoroth for #LIGHT_RED#48 fire#LAST# damage.
[PROJECTOR] starting dam	15.697951029746
[PROJECTOR] after difficulty dam	15.697951029746
[PROJECTOR] res	0	1	 on dam	15.697951029746
[PROJECTOR] after resists dam	15.697951029746
[PROJECTOR] after flat damage armor	15.697951029746
[PROJECTOR] final dam	15.697951029746
[LOG]	#{bold}#Ed killed losgoroth!#{normal}#
[LOG]	Ed hits losgoroth for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#00ff00##UID:465:0#Talent Flame is ready to use.
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[LOG]	#00ff00##UID:461:0#Talent Arcane Power is ready to use.
[LOG]	Resting starts...
[HEALING]	1245	Ed	for	0
[HEALING]	1245	Ed	for	0.025
[HEALING]	1245	Ed	for	0.05
[HEALING]	1245	Ed	for	0.075
[HEALING]	1245	Ed	for	0.1
[HEALING]	1245	Ed	for	0.125
[HEALING]	1245	Ed	for	0.15
[HEALING]	1245	Ed	for	0.175
[HEALING]	1245	Ed	for	0.2
Particle emitter error 9294bf0 (739): /data/gfx/particles/teleport_line.lua:42: attempt to index local 'self' (a nil value)
L(37101c0) Particle updater error 9294bf0 (35, 34): attempt to index a number value
[HEALING]	1245	Ed	for	0.225
[HEALING]	1245	Ed	for	0.25
[HEALING]	1245	Ed	for	0.275
[HEALING]	1245	Ed	for	0.3
[HEALING]	1245	Ed	for	0.325
[HEALING]	1245	Ed	for	0.35
[HEALING]	1245	Ed	for	0.375
[HEALING]	1245	Ed	for	0.4
L(37101c0) Particle updater error 9294ad0 (739, 45): attempt to call a number value
[HEALING]	1245	Ed	for	0.425
[HEALING]	1245	Ed	for	0.45
[HEALING]	1245	Ed	for	0.475
[HEALING]	1245	Ed	for	0.5
[HEALING]	1245	Ed	for	0.525
[HEALING]	1245	Ed	for	0.55
[HEALING]	1245	Ed	for	0.575
[HEALING]	1245	Ed	for	0.6
[HEALING]	1245	Ed	for	0.625
[HEALING]	1245	Ed	for	0.65
[HEALING]	1245	Ed	for	0.675
[HEALING]	1245	Ed	for	0.7
[HEALING]	1245	Ed	for	0.725
[HEALING]	1245	Ed	for	0.75
[HEALING]	1245	Ed	for	0.775
[HEALING]	1245	Ed	for	0.8
[HEALING]	1245	Ed	for	0.825
[HEALING]	1245	Ed	for	0.85
[HEALING]	1245	Ed	for	0.875
[HEALING]	1245	Ed	for	0.9
[HEALING]	1245	Ed	for	0.925
[HEALING]	1245	Ed	for	0.95
[HEALING]	1245	Ed	for	0.975
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
L(37101c0) Particle updater error 2612f80 (739, 34): attempt to call a number value
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[LOG]	There is no way out of this level here.
[LOG]	Ed casts Teleport: Angolwen.
[LOG]	Resting starts...
[HEALING]	1245	Ed	for	0
[HEALING]	1245	Ed	for	0.025
[HEALING]	1245	Ed	for	0.05
[HEALING]	1245	Ed	for	0.075
[HEALING]	1245	Ed	for	0.1
[HEALING]	1245	Ed	for	0.125
[HEALING]	1245	Ed	for	0.15
[HEALING]	1245	Ed	for	0.175
[HEALING]	1245	Ed	for	0.2
[HEALING]	1245	Ed	for	0.225
[HEALING]	1245	Ed	for	0.25
[HEALING]	1245	Ed	for	0.275
[HEALING]	1245	Ed	for	0.3
[HEALING]	1245	Ed	for	0.325
[HEALING]	1245	Ed	for	0.35
[HEALING]	1245	Ed	for	0.375
[HEALING]	1245	Ed	for	0.4
[HEALING]	1245	Ed	for	0.425
[HEALING]	1245	Ed	for	0.45
[HEALING]	1245	Ed	for	0.475
[HEALING]	1245	Ed	for	0.5
[HEALING]	1245	Ed	for	0.525
[HEALING]	1245	Ed	for	0.55
[HEALING]	1245	Ed	for	0.575
[HEALING]	1245	Ed	for	0.6
[HEALING]	1245	Ed	for	0.625
[HEALING]	1245	Ed	for	0.65
[HEALING]	1245	Ed	for	0.675
[HEALING]	1245	Ed	for	0.7
[HEALING]	1245	Ed	for	0.725
[HEALING]	1245	Ed	for	0.75
[HEALING]	1245	Ed	for	0.775
[HEALING]	1245	Ed	for	0.8
[HEALING]	1245	Ed	for	0.825
[HEALING]	1245	Ed	for	0.85
[HEALING]	1245	Ed	for	0.875
[HEALING]	1245	Ed	for	0.9
[HEALING]	1245	Ed	for	0.925
[HEALING]	1245	Ed	for	0.95
[HEALING]	1245	Ed	for	0.975
[HEALING]	1245	Ed	for	1
[LOG]	You are yanked out of this place!
[LOG]	Rested for 41 turns (stop reason: saving).
[PROFILE] connection disrupted, trying to reconnect	closed
[COROUTINE] registering	savefilepipe	thread: 0x099aa470
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
Make wait background texture 256 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ed	level	::	level-abashed-expanse-1.teal	::	table: 0x0cf5d3c0	=>	table: 0x041cbd08	(1376)
Save MD5	777ff545-dc35-417c-a521-3c3e7c7e345f	b2f99f4176b0cf4f608622ce17437fc9	level	level-abashed-expanse-1.teal
[ONLINE PROFILE] saved character md5	777ff545-dc35-417c-a521-3c3e7c7e345f	level-abashed-expanse-1.teal	b2f99f4176b0cf4f608622ce17437fc9
[LOG]	Saving done.
Wait finished, counted 208, 368 ticks
[COROUTINE] registering	savefilepipe	thread: 0x09b6d358
Make wait background texture 262 : 1600x900 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Ed	zone	::	zone-abashed-expanse.teaz	::	table: 0x0d2a9458	=>	table: 0x0c919510	(1048)
Save MD5	777ff545-dc35-417c-a521-3c3e7c7e345f	7654ac69fb6bfe61fd14cea83cb68291	zone	zone-abashed-expanse.teaz
[ONLINE PROFILE] saved character md5	777ff545-dc35-417c-a521-3c3e7c7e345f	zone-abashed-expanse.teaz	7654ac69fb6bfe61fd14cea83cb68291
[LOG]	Saving done.
Wait finished, counted 1, 122 ticks
[ZONE] Left zone	Abashed Expanse
Check MD5	777ff545-dc35-417c-a521-3c3e7c7e345f	abd9d005a7f3532e07cdae01f1ec12cb	zone	zone-town-angolwen.teaz
[ONLINE PROFILE] checking character md5	777ff545-dc35-417c-a521-3c3e7c7e345f	zone-town-angolwen.teaz	abd9d005a7f3532e07cdae01f1ec12cb
Make wait background texture 254 : 1600x900 (2048, 1024)
Loading entities file from memory	/data/zones/town-angolwen/npcs.lua
Loading entities file from memory	/data/zones/town-angolwen/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/general/grids/mountain.lua
Loading entities file from memory	/data/zones/town-angolwen/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duskmoon into world artifacts
Importing Alorelathasus the drakeskin leather armour into world artifacts
Importing Dourbright the cured leather armour into world artifacts
Importing Poruwe the pair of hardened leather boots into world artifacts
Importing voratun dagger 'Xanulle' into world artifacts
Importing Skymalice the voratun longsword into world artifacts
Importing Lightningbore the voratun ring into world artifacts
Importing Emydhevena into world artifacts
Importing elven-wood vilestaff 'Glowclamor' into world artifacts
Importing Veleta the Brandwyrd into world artifacts
Importing voratun waraxe 'Porudama' into world artifacts
Importing Relgodetar the voratun waraxe into world artifacts
Importing Mayelle into world artifacts
Importing Velowen the Crackletorrent into world artifacts
Importing Dawnrazor into world artifacts
Importing Scorchspar the dragonbone wand of lightning into world artifacts
Importing Ce'Nirera into world artifacts
Importing Zubodhedheth the stralite shield into world artifacts
Importing stralite ring 'Faludor' into world artifacts
Importing Velylle the stralite greatmaul into world artifacts
Importing Chamoyarin into world artifacts
Importing Salytha the voratun longsword into world artifacts
Importing Nerolaith into world artifacts
Importing stralite greatsword 'Aeriradar' into world artifacts
Importing Aereyata the pair of hardened leather boots into world artifacts
Importing voratun mace 'Brandwrither' into world artifacts
Importing Liseth into world artifacts
Importing voratun shield 'Relgudin' into world artifacts
Importing Darkwreath the cured leather armour into world artifacts
Importing Zygar into world artifacts
Importing Cuthodir the stralite waraxe into world artifacts
Importing Xitira into world artifacts
Importing Tuledas into world artifacts
Importing Filthbile the voratun battleaxe into world artifacts
Importing Eilinerana into world artifacts
Importing Vorimina into world artifacts
Importing Murkfear into world artifacts
Importing voratun helm 'Giloleblek' into world artifacts
Importing Grinohell the living mindstar into world artifacts
Importing Elegatira the voratun torque of kinetic psionic shield into world artifacts
Importing Dourtreason into world artifacts
Importing Armiruilach into world artifacts
Importing Zanodan into world artifacts
Importing Polobeth the Abysslash into world artifacts
Importing dwarven-steel greatmaul 'Berahad' into world artifacts
Importing Mirenull into world artifacts
Importing pair of hardened leather boots 'Mayevena' into world artifacts
Importing Lightningjustice into world artifacts
Importing Shimmerwinter into world artifacts
Importing Brodoromikan into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/zones/town-angolwen/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[ONLINE PROFILE] reconnecting to channel	global
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:408: in function 'orderChatJoin'
	/profile-thread/UserChat.lua:76: in function 'reconnect'
	/profile-thread/Client.lua:38: in function 'connected'
	/profile-thread/Client.lua:159: in function 'step'
	/profile-thread/Client.lua:200: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[ONLINE PROFILE] reconnecting to channel	global
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/p