[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: ASUS Xonar DX Audio Device (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] sorted:	te4	0	9	41
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x08455428
Remapping	DROP_FLOOR	table: 0x084554b0
Remapping	HOTKEY_10	table: 0x08455500
Remapping	HOTKEY_FOURTH_7	table: 0x08455610
Remapping	SHOW_TIME	table: 0x08455660
Remapping	HOTKEY_THIRD_7	table: 0x08455778
Remapping	HOTKEY_THIRD_10	table: 0x084557c8
Remapping	HOTKEY_FOURTH_5	table: 0x08458d78
Remapping	HOTKEY_11	table: 0x08455868
Remapping	HOTKEY_FOURTH_12	table: 0x08455818
Remapping	HOTKEY_SECOND_1	table: 0x08455908
Remapping	WEAR_ITEM	table: 0x08455958
Remapping	HOTKEY_1	table: 0x084555a8
Remapping	HOTKEY_THIRD_1	table: 0x084556b0
Remapping	HOTKEY_SECOND_7	table: 0x08455700
Remapping	HOTKEY_THIRD_4	table: 0x08457ab8
Remapping	HOTKEY_3	table: 0x08458c88
Remapping	LOOK_AROUND	table: 0x08458c38
Remapping	HOTKEY_THIRD_12	table: 0x08457980
Remapping	REST	table: 0x084579d0
Remapping	HOTKEY_SECOND_6	table: 0x08457a20
Remapping	HOTKEY_SECOND_11	table: 0x08457e60
Remapping	HOTKEY_6	table: 0x08457eb0
Remapping	CHANGE_LEVEL	table: 0x08457f00
Remapping	HOTKEY_FOURTH_11	table: 0x08457f50
Remapping	HOTKEY_THIRD_3	table: 0x08457fa0
Remapping	HOTKEY_4	table: 0x08457ff0
Remapping	HOTKEY_9	table: 0x08458040
Remapping	HOTKEY_THIRD_11	table: 0x08458090
Remapping	HOTKEY_THIRD_9	table: 0x084580e0
Remapping	HOTKEY_8	table: 0x08457b58
Remapping	HOTKEY_SECOND_12	table: 0x08458180
Remapping	HOTKEY_FOURTH_10	table: 0x084581d0
Remapping	HOTKEY_FOURTH_9	table: 0x08458130
Remapping	HOTKEY_SECOND_5	table: 0x08457ba8
Remapping	HOTKEY_FOURTH_1	table: 0x08458b48
Remapping	HOTKEY_SECOND_9	table: 0x08458af8
Remapping	HOTKEY_THIRD_2	table: 0x08457c98
Remapping	HOTKEY_FOURTH_6	table: 0x08457ce8
Remapping	HOTKEY_FOURTH_3	table: 0x08458a58
Remapping	HOTKEY_SECOND_4	table: 0x08457d38
Remapping	HOTKEY_5	table: 0x08458a08
Remapping	HOTKEY_FOURTH_8	table: 0x08457dd8
Remapping	HOTKEY_THIRD_6	table: 0x084589b8
Remapping	QUIT_GAME	table: 0x084588c8
Remapping	HOTKEY_THIRD_8	table: 0x08458918
Remapping	HOTKEY_2	table: 0x08458968
Remapping	HOTKEY_FOURTH_2	table: 0x08458878
Remapping	SAVE_GAME	table: 0x08458828
Remapping	HOTKEY_SECOND_10	table: 0x08457d88
Remapping	HOTKEY_FOURTH_4	table: 0x08458aa8
Remapping	SHOW_CHARACTER_SHEET	table: 0x08457c48
Remapping	RUN_AUTO	table: 0x08457bf8
Remapping	HOTKEY_THIRD_5	table: 0x08458b98
Remapping	HOTKEY_SECOND_3	table: 0x08458be8
Remapping	TAKEOFF_ITEM	table: 0x08457930
Remapping	QUICK_SWITCH_WEAPON	table: 0x08457b08
Remapping	HOTKEY_SECOND_8	table: 0x08458cd8
Remapping	HOTKEY_12	table: 0x08458d28
Remapping	HOTKEY_7	table: 0x084558b8
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1054	from	1920	1054
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/DroidSans.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 40:21 :: 840
C Map seens texture: 36 (60x60)
Stored entities list	actor	table: 0x09222a20
Stored entities list	object	table: 0x09223c88
Stored entities list	trap	table: 0x09223d10
loaded room generator	random_room	function: 0x0921be48
room generator	function: 0x0921be48	is making a room
loaded room generator	simple	function: 0x09283070
alloc	simple11x9
room allocated at	23	33	with center	28	37
room generator	function: 0x0921be48	is making a room
loaded room	cross	10	14
alloc	cross
room allocated at	1	8	with center	5	14
room generator	function: 0x0921be48	is making a room
alloc	simple9x5
room allocated at	39	28	with center	43	30
room generator	function: 0x0921be48	is making a room
loaded room	small_inner_cross	7	7
alloc	small_inner_cross
room allocated at	39	14	with center	42	17
room generator	function: 0x0921be48	is making a room
loaded room	pilar_big	10	10
alloc	pilar_big
room allocated at	11	16	with center	15	20
room generator	function: 0x0921be48	is making a room
alloc	small_inner_cross
room allocated at	14	32	with center	17	35
room generator	function: 0x0921be48	is making a room
loaded room	inner_circle2	9	8
alloc	inner_circle2
room allocated at	38	6	with center	42	9
room generator	function: 0x0921be48	is making a room
loaded room	inner_checkerboard	9	9
alloc	inner_checkerboard
room allocated at	5	36	with center	9	40
room generator	function: 0x0921be48	is making a room
alloc	inner_circle2
room allocated at	25	4	with center	29	7
room generator	function: 0x0921be48	is making a room
loaded room	circle_cross	13	9
alloc	circle_cross
room allocated at	24	20	with center	30	24
Begin tunnel	10	table: 0x0925e1f8
[PROFILE THREAD] batching CSETs
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_warrior.png
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	285	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	285	learning	T_MANATHRUST	true	3
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_ww.png
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	295	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	295	learning	T_MANATHRUST	true	3
Loading tile	npc/degenerated_skeleton_warrior.png
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	299	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	299	learning	T_MANATHRUST	true	3
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	player/humanoid_human_riala_shalarak.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0926bde0
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1205, 1211 ticks
resize 1920 x 1080
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1054
C Map size 40:22 :: 880
C Map seens texture: 145 (60x60)
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
Selecting waypoint	28	5	::	forest troll
Loading tile	terrain/granite_door1_open.png
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	342	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_SUNSHIELD
Selecting waypoint	25	38	::	degenerated skeleton warrior
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	346	after	1
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	347	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_mt.png
mountain troll thunderer	347	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome-3.9.41	player	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 26e1680)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 26e1de8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 26e2330)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	0.9.41	tome-3.9.41	player	true
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x08446d88
Remapping	DROP_FLOOR	table: 0x08446e10
Remapping	HOTKEY_10	table: 0x08446e60
Remapping	HOTKEY_FOURTH_7	table: 0x08446f18
Remapping	SHOW_TIME	table: 0x08449618
Remapping	HOTKEY_THIRD_7	table: 0x08449730
Remapping	HOTKEY_THIRD_10	table: 0x08449780
Remapping	HOTKEY_FOURTH_5	table: 0x08458e68
Remapping	HOTKEY_11	table: 0x08449820
Remapping	HOTKEY_FOURTH_12	table: 0x084497d0
Remapping	HOTKEY_SECOND_1	table: 0x08449668
Remapping	WEAR_ITEM	table: 0x084496b8
Remapping	HOTKEY_1	table: 0x08449ea8
Remapping	HOTKEY_THIRD_1	table: 0x08449ef8
Remapping	HOTKEY_SECOND_7	table: 0x08449f48
Remapping	HOTKEY_THIRD_4	table: 0x08449f98
Remapping	HOTKEY_3	table: 0x08458d78
Remapping	LOOK_AROUND	table: 0x08458d28
Remapping	HOTKEY_THIRD_12	table: 0x0844a390
Remapping	REST	table: 0x0844a3e0
Remapping	HOTKEY_SECOND_6	table: 0x0844a430
Remapping	HOTKEY_SECOND_11	table: 0x0844a480
Remapping	HOTKEY_6	table: 0x0844a4d0
Remapping	CHANGE_LEVEL	table: 0x0844a520
Remapping	HOTKEY_FOURTH_11	table: 0x0844a570
Remapping	HOTKEY_THIRD_3	table: 0x0844a5c0
Remapping	HOTKEY_4	table: 0x0844a610
Remapping	HOTKEY_9	table: 0x0844a660
Remapping	HOTKEY_THIRD_11	table: 0x0844a6b0
Remapping	HOTKEY_THIRD_9	table: 0x0844a700
Remapping	HOTKEY_8	table: 0x084498c0
Remapping	HOTKEY_SECOND_12	table: 0x0844a7a0
Remapping	HOTKEY_FOURTH_10	table: 0x08449870
Remapping	HOTKEY_FOURTH_9	table: 0x0844a750
Remapping	HOTKEY_SECOND_5	table: 0x08449910
Remapping	HOTKEY_FOURTH_1	table: 0x08458c38
Remapping	HOTKEY_SECOND_9	table: 0x08458be8
Remapping	HOTKEY_THIRD_2	table: 0x0844a038
Remapping	HOTKEY_FOURTH_6	table: 0x0844a088
Remapping	HOTKEY_FOURTH_3	table: 0x08458b48
Remapping	HOTKEY_SECOND_4	table: 0x0844a0d8
Remapping	HOTKEY_5	table: 0x08458af8
Remapping	HOTKEY_FOURTH_8	table: 0x0844a178
Remapping	HOTKEY_THIRD_6	table: 0x08458aa8
Remapping	QUIT_GAME	table: 0x0844a268
Remapping	HOTKEY_THIRD_8	table: 0x0844a2b8
Remapping	HOTKEY_2	table: 0x08458a58
Remapping	HOTKEY_FOURTH_2	table: 0x0844a218
Remapping	SAVE_GAME	table: 0x0844a1c8
Remapping	HOTKEY_SECOND_10	table: 0x0844a128
Remapping	HOTKEY_FOURTH_4	table: 0x08458b98
Remapping	SHOW_CHARACTER_SHEET	table: 0x084499b0
Remapping	RUN_AUTO	table: 0x08449960
Remapping	HOTKEY_THIRD_5	table: 0x08458c88
Remapping	HOTKEY_SECOND_3	table: 0x08458cd8
Remapping	TAKEOFF_ITEM	table: 0x0844a340
Remapping	QUICK_SWITCH_WEAPON	table: 0x08449fe8
Remapping	HOTKEY_SECOND_8	table: 0x08458dc8
Remapping	HOTKEY_12	table: 0x08458e18
Remapping	HOTKEY_7	table: 0x08446eb0
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1080
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	3c624631b52647c2c22b5f5b1bbfcaa7	computed in 	549
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] module hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	disallowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	STONE_VINE
===	physical	PSIONIC_BIND
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 1: Uniform: 0: 1406 a
*p 1: Uniform: 1: 1406 amp
*p 1: Uniform: 2: 8B51 color
*p 1: Uniform: 3: 8B50 p2
*p 1: Uniform: 4: 1406 speed
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 3
*p 3: Uniform: 0: 1406 a
*p 3: Uniform: 1: 1406 amp
*p 3: Uniform: 2: 8B51 color
*p 3: Uniform: 3: 8B50 p2
*p 3: Uniform: 4: 1406 speed
*p 3: Uniform: 5: 1406 tick
*p 3: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 4
*p 4: Uniform: 0: 1406 a
*p 4: Uniform: 1: 1406 amp
*p 4: Uniform: 2: 8B51 color
*p 4: Uniform: 3: 8B50 p2
*p 4: Uniform: 4: 1406 speed
*p 4: Uniform: 5: 1406 tick
*p 4: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
*p 5: Uniform: 0: 1406 a
*p 5: Uniform: 1: 1406 amp
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 8B50 p2
*p 5: Uniform: 4: 1406 speed
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 6
*p 6: Uniform: 0: 1406 a
*p 6: Uniform: 1: 1406 amp
*p 6: Uniform: 2: 8B51 color
*p 6: Uniform: 3: 8B50 p2
*p 6: Uniform: 4: 1406 speed
*p 6: Uniform: 5: 1406 tick
*p 6: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 a
*p 7: Uniform: 1: 1406 amp
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 8B50 p2
*p 7: Uniform: 4: 1406 speed
*p 7: Uniform: 5: 1406 tick
*p 7: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 a
*p 8: Uniform: 1: 1406 amp
*p 8: Uniform: 2: 8B51 color
*p 8: Uniform: 3: 8B50 p2
*p 8: Uniform: 4: 1406 speed
*p 8: Uniform: 5: 1406 tick
*p 8: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 9
*p 9: Uniform: 0: 1406 a
*p 9: Uniform: 1: 1406 amp
*p 9: Uniform: 2: 8B51 color
*p 9: Uniform: 3: 8B50 p2
*p 9: Uniform: 4: 1406 speed
*p 9: Uniform: 5: 1406 tick
*p 9: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 10
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 11
*p 11: Uniform: 0: 1406 a
*p 11: Uniform: 1: 1406 amp
*p 11: Uniform: 2: 8B51 color
*p 11: Uniform: 3: 8B50 p2
*p 11: Uniform: 4: 1406 speed
*p 11: Uniform: 5: 1406 tick
*p 11: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 1406 tick
*p 14: Uniform: 6: 8B5E tex
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 15: Uniform: 0: 1406 air_warning
*p 15: Uniform: 1: 1406 blur
*p 15: Uniform: 2: 8B52 colorize
*p 15: Uniform: 3: 1406 hp_warning
*p 15: Uniform: 4: 8B52 intensify
*p 15: Uniform: 5: 1406 motionblur
*p 15: Uniform: 6: 8B50 texSize
*p 15: Uniform: 7: 1406 tick
*p 15: Uniform: 8: 8B5E noisevol
*p 15: Uniform: 9: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Spydre	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Trolls	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nagas	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Faeros	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Undeads	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 290, 2238 ticks
Loading tile	npc/humanoid_player_player.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_hand_04.png
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Halfling
Missing 	subrace
[BIRTHER] set descriptor	subrace	Halfling
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	nil	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	nil	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/halfling_female/base_shadow_01.png
Loading tile	player/halfling_female/base_01.png
Loading tile	player/halfling_female/lower_body_08.png
Loading tile	player/halfling_female/upper_body_25.png
Loading tile	player/halfling_female/right_hand_04.png
[BIRTHER] set descriptor	race	Halfling
Missing 	class
[BIRTHER] set descriptor	subrace	Halfling
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	nil	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	nil	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
[BIRTHER] set descriptor	race	Dwarf
Missing 	class
[BIRTHER] set descriptor	subrace	Dwarf
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/dwarf_female/base_shadow_01.png
Loading tile	player/dwarf_female/base_01.png
Loading tile	player/dwarf_female/lower_body_08.png
Loading tile	player/dwarf_female/upper_body_25.png
Loading tile	player/dwarf_female/right_hand_04.png
Loading tile	player/dwarf_female/braid_01.png
[BIRTHER] set descriptor	class	Mage
Missing 	subclass
[BIRTHER] set descriptor	subclass	Alchemist
Loading tile	player/dwarf_female/lower_body_01.png
Loading tile	player/dwarf_female/upper_body_18.png
Loading tile	player/dwarf_female/right_hand_08.png
[USERCHAT] channel achievement	jellyjiggler	tome	The Arena
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Female
[BIRTHER] Applying descriptor Dwarf
[BIRTHER] Applying descriptor Dwarf
[TALENT]	player	1245	learning	T_DWARF_RESILIENCE	true	nil
[BIRTHER] Applying descriptor Mage
[BIRTHER] Applying descriptor Alchemist
[TALENT]	player	1245	learning	T_FIRE_INFUSION	true	nil
[TALENT]	player	1245	learning	T_REFIT_GOLEM	true	nil
[TALENT]	player	1245	learning	T_MANA_POOL	true	nil
[TALENT]	player	1245	learning	T_CREATE_ALCHEMIST_GEMS	true	nil
[TALENT]	player	1245	learning	T_CHANNEL_STAFF	true	nil
[TALENT]	player	1245	learning	T_THROW_BOMB	true	nil
Registering on level load	wilderness-1	function: 0x0df37ee8	nil
Loading entities file from file	/data/zones/reknor-escape/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/reknor-escape/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/reknor-escape/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/reknor-escape/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Escape from Reknor	with base_level	1
Loading tile	talents/refit_golem.png
Loading tile	talents/create_alchemist_gems.png
Loading tile	talents/channel_staff.png
Loading tile	talents/throw_bomb.png
Loading tile	talents/dwarf_resilience.png
Make wait background texture 650 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 29 ticks
Make wait background texture 661 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 666 (60x60)
Stored entities list	actor	table: 0x0e593808
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0cf9fa60
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0e459c80
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0cf9fa60
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0e43b280
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0cf9fa60
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0e54bab0
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0e299710
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0e54bab0
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0e4164e0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0e54bab0
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0e471158
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0e5e0bb8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0e471158
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0e5116f8
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0e4ec700
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0e5116f8
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0e519120
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0e4d73f0
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0e519120
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0e4d4aa8
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0e519120
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0e4d4be0
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e364840
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e4d4be0
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0e324ab8
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0e28e9d8
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0e324ab8
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0e22dca0
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0e324ab8
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0e22de18
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e32c560
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e22de18
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0e352888
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0e2bca50
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0e352888
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0e4789e8
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0e352888
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0e32d278
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0e5ed1b8
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0e32d278
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0e486978
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0e32d278
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0e592350
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0e5f16e0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0e592350
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0e5812e0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0e592350
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0e546a40
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0e589090
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0e546a40
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0e569f58
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0e546a40
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0e63a070
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0e5bcd20
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0e63a070
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0e65e878
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0e63a070
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0e6bb980
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0e70a258
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0e6bb980
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0e70c308
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0e6bb980
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0e710b08
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0e731d50
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0e710b08
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0e34f100
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0e710b08
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0e734f00
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0e7689c0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0e734f00
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0e76a9c0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0e734f00
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0e607c98
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0e786328
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0e607c98
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0e786f90
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0e607c98
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0e788330
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0e7ae620
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0e788330
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0e7b00e8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0e788330
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0e7b1f38
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0e7d4520
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0e7b1f38
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0e7d5cb8
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0e7b1f38
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0e7d7438
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0e7f1870
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0e7d7438
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0e802c20
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0e7d7438
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0e8047e0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0e8142a0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0e8047e0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0e825760
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0e8047e0
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0e826810
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0e836768
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0e826810
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0e847ce8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0e826810
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0e849428
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0e607818
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0e849428
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0e5815a8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0e849428
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0e546278
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0e554df0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0e546278
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0e295a00
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0e546278
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0d123550
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0e4f9c98
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0d123550
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0e4fd900
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0d123550
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0e502130
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0e5cf128
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0e502130
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0e5d26b8
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0e502130
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0e5d5300
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0e7552d8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0e5d5300
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0e311488
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0e5d5300
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0e32b698
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0e2793a0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0e32b698
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0e57d548
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0e32b698
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0e7863a8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0e4c6890
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0e7863a8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0e4fc7f0
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0e7863a8
Stored entities list	object	table: 0x0e2d8758
Stored entities list	trap	table: 0x0e4727b0
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_down.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	41.375011541269	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	71.285230826071	83.5
Loading tile	npc/vermin_oozes_blue_ooze.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	npc/white-snake.png
Talent resolver for	green worm mass	:	T_CRAWL_ACID	=>	2
[TALENT]	green worm mass	3412	learning	T_CRAWL_ACID	true	2
Talent resolver for	green worm mass	:	T_MULTIPLY	=>	1
[TALENT]	green worm mass	3412	learning	T_MULTIPLY	true	1
Loading tile	npc/vermin_worms_green_worm_mass.png
Talent resolver for	orc archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc archer	3413	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	orc archer	:	T_BOW_MASTERY	=>	1
[TALENT]	orc archer	3413	learning	T_BOW_MASTERY	true	1
[TALENT]	orc archer	3413	learning	T_SHOOT	true	nil
[TALENT]	orc archer	3413	learning	T_RELOAD	true	nil
Talent resolver for	orc archer	:	T_SHOOT	=>	1
[TALENT]	orc archer	3413	learning	T_SHOOT	true	1
Inscribing on orc archer: INFUSION:_WILD_1
[TALENT]	orc archer	3413	learning	T_INFUSION:_WILD_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	15.074368090852	18.5
dex	11
addTmpVal	table: 0x0e9f8460	combat_atk	5	 :=: 	1	1	add
addTmpVal	table: 0x0e9f8460	combat_physcrit	5	 :=: 	2	2	add
 * elm longbow of true flight => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	12.057978385607	18.5
dex	11
fight: 	quiver of elm arrows of annihilation	elm longbow of true flight	::	OFFHAND	QUIVER
 * quiver of elm arrows of annihilation => no drop
Loading tile	npc/humanoid_orc_orc_archer.png
Loading tile	npc/jelly-darkgrey.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3423	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_WILD_1
[TALENT]	orc warrior	3423	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3423	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3423	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3423	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	104.27339010157	112.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	70.322242975892	83.5
str	11
 * acidic iron waraxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	28.586357835933	38.5
str	11
 * reinforced iron shield of cold resistance => no drop
Loading tile	npc/humanoid_orc_orc_warrior.png
Talent resolver for	orc soldier	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc soldier	3431	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc soldier: INFUSION:_WILD_1
[TALENT]	orc soldier	3431	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc soldier	:	T_CRUSH	=>	1
[TALENT]	orc soldier	3431	learning	T_CRUSH	true	1
[TALENT]	orc soldier	3431	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc soldier	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc soldier	3431	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	orc soldier	:	T_SUNDER_ARMOUR	=>	1
[TALENT]	orc soldier	3431	learning	T_SUNDER_ARMOUR	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.71779719559	83.5
str	11
addTmpVal	table: 0x0e8d1c00	combat_atk	8	 :=: 	1	1	add
addTmpVal	table: 0x0e8d1c00	combat_def	6	 :=: 	2	2	add
 * balanced iron battleaxe => no drop
Loading tile	npc/humanoid_orc_orc_soldier.png
Loading tile	npc/umber-snake.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3438	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_REGENERATION_1
[TALENT]	orc warrior	3438	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3438	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3438	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3438	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	9.0083724586313	18.5
str	11
addTmpVal	table: 0x0e90fe00	combat_apr	5	 :=: 	1	1	add
addTmpValTable	table: 0x0e910e70	1	6
addTmpVal	table: 0x0e910e70	1	6	 :=: 	2	2	add
addTmpValTable	table: 0x0e910fe0	1	5
addTmpVal	table: 0x0e910fe0	1	5	 :=: 	3	3	add
 * iron waraxe of shearing => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	77.469179279513	83.5
str	11
 * reflective iron shield => no drop
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3445	learning	T_CRAWL_POISON	true	1
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	npc/immovable_molds_grey_mold.png
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey rat	3451	learning	T_CRAWL_POISON	true	1
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey rat	3453	learning	T_CRAWL_POISON	true	1
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3454	learning	T_CRAWL_POISON	true	1
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3455	learning	T_CRAWL_POISON	true	1
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3456	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_SUN_1
[TALENT]	orc warrior	3456	learning	T_INFUSION:_SUN_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3456	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3456	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3456	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	56.263057016247	83.5
str	11
 * flaming iron waraxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	12.032634881915	18.5
str	11
 * iron shield of faith => no drop
Loading tile	npc/brown_ant.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3464	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_WILD_1
[TALENT]	orc warrior	3464	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3464	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3464	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3464	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	61.163067514697	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.442804500331	83.5
str	11
 * huntsmen's iron waraxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	68.045404715358	83.5
str	11
 * icy iron shield => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	59.34595263478	83.5
Loading tile	npc/troll_f.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Talent resolver for	white worm mass	:	T_CRAWL_POISON	=>	1
[TALENT]	white worm mass	3479	learning	T_CRAWL_POISON	true	1
Talent resolver for	white worm mass	:	T_MULTIPLY	=>	1
[TALENT]	white worm mass	3479	learning	T_MULTIPLY	true	1
Loading tile	npc/vermin_worms_white_worm_mass.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3481	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_REGENERATION_1
[TALENT]	orc warrior	3481	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3481	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3481	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3481	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	30.750818433881	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	50.435395706546	83.5
str	11
 * flaming iron waraxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	18.860862101512	38.5
str	11
 * reflective iron shield of cold resistance => no drop
Talent resolver for	orc archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc archer	3490	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	orc archer	:	T_BOW_MASTERY	=>	1
[TALENT]	orc archer	3490	learning	T_BOW_MASTERY	true	1
[TALENT]	orc archer	3490	learning	T_SHOOT	true	nil
[TALENT]	orc archer	3490	learning	T_RELOAD	true	nil
Talent resolver for	orc archer	:	T_SHOOT	=>	1
[TALENT]	orc archer	3490	learning	T_SHOOT	true	1
Inscribing on orc archer: INFUSION:_REGENERATION_1
[TALENT]	orc archer	3490	learning	T_INFUSION:_REGENERATION_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	82.770705921289	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	20.312013099625	38.5
dex	11
addTmpVal	table: 0x0eaaa960	combat_dam	5	 :=: 	1	1	add
addTmpValTable	table: 0x0eaac3d0	1	9
addTmpVal	table: 0x0eaac3d0	1	9	 :=: 	2	2	add
addTmpValTable	table: 0x0eaab550	1	9
addTmpVal	table: 0x0eaab550	1	9	 :=: 	3	3	add
addTmpValTable	table: 0x0eaac3a8	1	1
addTmpVal	table: 0x0eaac3a8	1	1	 :=: 	4	4	add
 * mighty elm longbow of power => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	21.999328468926	38.5
dex	11
fight: 	deadly quiver of elm arrows of crippling	mighty elm longbow of power	::	OFFHAND	QUIVER
 * deadly quiver of elm arrows of crippling => no drop
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey rat	3499	learning	T_CRAWL_POISON	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	71.619905559141	83.5
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3502	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_SUN_1
[TALENT]	orc warrior	3502	learning	T_INFUSION:_SUN_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3502	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3502	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3502	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	46.394201730121	83.5
str	11
 * huntsmen's iron waraxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.558961965623	83.5
str	11
 * iron shield of nature resistance => no drop
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
[TALENT]	copperhead snake	3508	learning	T_BITE_POISON	true	1
Loading tile	npc/salmon-snake.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3509	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_SUN_1
[TALENT]	orc warrior	3509	learning	T_INFUSION:_SUN_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3509	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3509	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3509	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Lore	84.957818806744	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	88.960417469721	105.5
str	11
 * iron shield => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	26.666173764194	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	55.99887158256	83.5
Talent resolver for	white worm mass	:	T_CRAWL_POISON	=>	1
[TALENT]	white worm mass	3517	learning	T_CRAWL_POISON	true	1
Talent resolver for	white worm mass	:	T_MULTIPLY	=>	1
[TALENT]	white worm mass	3517	learning	T_MULTIPLY	true	1
Talent resolver for	orc archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc archer	3519	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	orc archer	:	T_BOW_MASTERY	=>	1
[TALENT]	orc archer	3519	learning	T_BOW_MASTERY	true	1
[TALENT]	orc archer	3519	learning	T_SHOOT	true	nil
[TALENT]	orc archer	3519	learning	T_RELOAD	true	nil
Talent resolver for	orc archer	:	T_SHOOT	=>	1
[TALENT]	orc archer	3519	learning	T_SHOOT	true	1
Inscribing on orc archer: INFUSION:_WILD_1
[TALENT]	orc archer	3519	learning	T_INFUSION:_WILD_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	86.842375751432	105.5
dex	11
 * elm longbow => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	41.022635450825	83.5
dex	11
fight: 	quick-loading quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
addTmpVal	table: 0x0e7e06f8	ammo_reload_speed	2	 :=: 	1	1	add
 * quick-loading quiver of elm arrows => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	63.068858670669	83.5
str	11
 * iron greatsword of phasing => no drop
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3532	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_WILD_1
[TALENT]	orc warrior	3532	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3532	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3532	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3532	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	46.896010962524	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.732061002458	83.5
str	16
 * steel waraxe of massacre => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	56.370992910785	83.5
str	11
 * icy iron shield => no drop
Talent resolver for	orc soldier	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc soldier	3540	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc soldier: INFUSION:_WILD_1
[TALENT]	orc soldier	3540	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc soldier	:	T_CRUSH	=>	1
[TALENT]	orc soldier	3540	learning	T_CRUSH	true	1
[TALENT]	orc soldier	3540	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc soldier	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc soldier	3540	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	orc soldier	:	T_SUNDER_ARMOUR	=>	1
[TALENT]	orc soldier	3540	learning	T_SUNDER_ARMOUR	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	70.181435168065	83.5
str	11
 * iron battleaxe of erosion => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	21.936774270594	38.5
Loading tile	object/hboots_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	81.220377354468	83.5
Loading tile	object/shield_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	79.443811812541	83.5
Loading tile	object/2haxe_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	89.602642390435	90.5
Loading tile	object/citrine.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	109.51480511797	112.5
Loading tile	object/amulet_copper.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	96.745724949112	112.5
Loading tile	object/robe_linen.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	27.479851100938	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	32.463751106398	38.5
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0eac6358
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e4d4be0
Loading tile	object/totem_elm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	98.89616936827	112.5
Loading tile	object/2hmace_iron.png
Loading tile	trap/trap_glyph_explosion_01_64.png
Boulder trap spawn	24	33
Boulder trap spawn	25	8
Wait finished, counted 1630, 826 ticks
No zone events loaded
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_6.png
Not gone east, no backup guardian
Running on level loads	reknor-escape-1
[PARTY] New member, add after	Neuqq	Neuqq
Adding entity	1245	after	1245
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[PLAYER BIRTH] resolve...
Inscribing on Neuqq: INFUSION:_WILD_1
[TALENT]	Neuqq	1245	learning	T_INFUSION:_WILD_1	true	1
Inscribing on Neuqq: INFUSION:_REGENERATION_2
[TALENT]	Neuqq	1245	learning	T_INFUSION:_REGENERATION_2	true	1
Inscribing on Neuqq: RUNE:_MANASURGE_3
[TALENT]	Neuqq	1245	learning	T_RUNE:_MANASURGE_3	true	1
Loading tile	player/dwarf_female/base_shadow_01.png
Loading tile	player/dwarf_female/base_01.png
Loading tile	player/dwarf_female/lower_body_01.png
Loading tile	player/dwarf_female/upper_body_01.png
Loading tile	player/dwarf_female/braid_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
Talent resolver for	unknown actor	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	unknown actor	3652	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	unknown actor	:	T_WEAPON_COMBAT	=>	1
[TALENT]	unknown actor	3652	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	unknown actor	:	T_GOLEM_KNOCKBACK	=>	1
[TALENT]	unknown actor	3652	learning	T_GOLEM_KNOCKBACK	true	1
Talent resolver for	unknown actor	:	T_GOLEM_DESTRUCT	=>	1
[TALENT]	unknown actor	3652	learning	T_GOLEM_DESTRUCT	true	1
Talent resolver for	unknown actor	:	T_STAMINA_POOL	=>	1
[TALENT]	unknown actor	3652	learning	T_STAMINA_POOL	true	1
Talent resolver for	unknown actor	:	T_MANA_POOL	=>	1
[TALENT]	unknown actor	3652	learning	T_MANA_POOL	true	1
Inscribing on unknown actor: RUNE:_SHIELDING_1
[TALENT]	unknown actor	3652	learning	T_RUNE:_SHIELDING_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	87.721766828378	105.5
str	11
 * iron battleaxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	6.779036456784	18.5
str	14
fight: 	fearforged iron mail armour	iron battleaxe	::	OFFHAND	BODY
addTmpVal	table: 0x0e93f460	combat_def	2	 :=: 	1	1	add
addTmpVal	table: 0x0e93f460	combat_mentalresist	6	 :=: 	2	2	add
addTmpVal	table: 0x0e93f460	combat_physresist	5	 :=: 	3	3	add
addTmpVal	table: 0x0e93f460	combat_armor	4	 :=: 	4	4	add
addTmpValTable	table: 0x0e93cfc8	3	6
addTmpVal	table: 0x0e93cfc8	3	6	 :=: 	5	5	add
addTmpValTable	table: 0x0e93cfc8	10	6
addTmpVal	table: 0x0e93cfc8	10	6	 :=: 	5	5	add
addTmpValTable	table: 0x0e93cfc8	9	-11
addTmpVal	table: 0x0e93cfc8	9	-11	 :=: 	5	5	add
addTmpVal	table: 0x0e93f460	fatigue	18	 :=: 	6	6	add
addTmpVal	table: 0x0e93f460	combat_spellresist	6	 :=: 	7	7	add
addTmpValTable	table: 0x0e970650	6	5
addTmpVal	table: 0x0e970650	6	5	 :=: 	8	8	add
 * fearforged iron mail armour => no drop
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	player/runic_golem/base_04.png
Loading tile	player/runic_golem/lower_body_08.png
Loading tile	player/runic_golem/upper_body_25.png
Loading tile	player/runic_golem/right_hand_06.png
[PARTY] New member, add after	golem (servant of Neuqq)	Neuqq
Adding entity	3652	after	1245
fight: 	brass lantern	alchemist agate	::	nil	LITE
addTmpVal	table: 0x0cf3f150	lite	2	 :=: 	1	1	add
 * brass lantern => no drop
[Identify]	brass lantern	true
addTmpVal	table: 0x0cf3f150	auto_id	2	 :=: 	2	2	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Orb of Scrying	::	1
[Identify]	Orb of Scrying	true
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	67.124531459442	83.5
[Identify]	ametrine	true
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	21.344255337106	38.5
[Identify]	ametrine	true
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	52.403210716532	83.5
[Identify]	ametrine	true
mag	11
fight: 	elm magestaff	brass lantern	::	nil	MAINHAND
fight: 	elm magestaff	alchemist agate	::	nil	MAINHAND
addTmpVal	table: 0x0cf3f150	combat_spellpower	3	 :=: 	3	3	add
addTmpValTable	table: 0x0cf5f338	4	10
addTmpVal	table: 0x0cf5f338	4	10	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0ea1bfc8	T_COMMAND_STAFF	1	 :=: 	5	5	add
addTmpVal	table: 0x0cf3f150	combat_spellcrit	1	 :=: 	6	6	add
[TALENT]	Neuqq	1245	learning	T_COMMAND_STAFF	true	1
Loading tile	player/dwarf_female/right_hand_08.png
 * elm magestaff => no drop
[Identify]	elm magestaff	true
fight: 	linen robe	elm magestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
fight: 	linen robe	alchemist agate	::	nil	BODY
Loading tile	player/dwarf_female/upper_body_18.png
 * linen robe => no drop
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/stoneskin.png
Loading tile	talents/power_is_money.png
Loading tile	talents/stone_walking.png
Loading tile	talents/trap_handling.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/alchemist_protection.png
Loading tile	talents/explosion_expert.png
Loading tile	talents/shockwave_bomb.png
Loading tile	talents/fire_infusion.png
Loading tile	talents/acid_infusion.png
Loading tile	talents/lightning_infusion.png
Loading tile	talents/frost_infusion.png
Loading tile	talents/golem_power.png
Loading tile	talents/golem_resilience.png
Loading tile	talents/invoke_golem.png
Loading tile	talents/golem_portal.png
Loading tile	talents/golemancy_life_tap.png
Loading tile	talents/gem_golem.png
Loading tile	talents/supercharge_golem.png
Loading tile	talents/runic_golem.png
Loading tile	talents/heat.png
Loading tile	talents/smoke_bomb.png
Loading tile	talents/fire_storm.png
Loading tile	talents/body_of_fire.png
Loading tile	talents/extract_gems.png
Loading tile	talents/imbue_item.png
Loading tile	talents/gem_portal.png
Loading tile	talents/stone_touch.png
Loading tile	talents/staff_mastery.png
Loading tile	talents/defensive_posture.png
Loading tile	talents/blunt_thrust.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Escape from Reknor (1)
C Map minimap texture: 822 (50x50; 64x64)
Loading tile	talents/infusion__wild.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/rune__manasurge.png
Loading tile	talents/command_staff.png
Loading tile	object/artifact/orb_scrying.png
[TALENT]	Neuqq	1245	learning	T_GOLEM_POWER	true	nil
[TALENT]	golem (servant of Neuqq)	3652	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	golem (servant of Neuqq)	3652	learning	T_WEAPONS_MASTERY	true	nil
[TALENT]	Neuqq	1245	learning	T_EXTRACT_GEMS	nil	nil
[TALENT]	Neuqq	1245	learning	T_THROW_BOMB	true	nil
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	daikara	1
Random escort on	dreadfell	6
Random escort on	old-forest	3
Random escort on	old-forest	2
Random escort on	trollmire	3
Random escort on	reknor	2
Random escort on	old-forest	4
Random escort on	ruins-kor-pul	1
Random escort on	dreadfell	7
[COROUTINE] registering	savefilepipe	thread: 0x0ea4b218
Make wait background texture 658 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Neuqq	entity	::	character.teac	::	table: 0x0cd8e628	=>	table: 0x0e8bf3e8	(163)
[LOG]	Saving done.
Wait finished, counted 17, 96 ticks
Talent resolver for	Norgan	:	T_ARMOUR_TRAINING	=>	2
[TALENT]	Norgan	3834	learning	T_ARMOUR_TRAINING	true	2
Talent resolver for	Norgan	:	T_WEAPON_COMBAT	=>	1
[TALENT]	Norgan	3834	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	Norgan	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	Norgan	3834	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	Norgan	:	T_DWARF_RESILIENCE	=>	1
[TALENT]	Norgan	3834	learning	T_DWARF_RESILIENCE	true	1
Talent resolver for	Norgan	:	T_STUNNING_BLOW	=>	2
[TALENT]	Norgan	3834	learning	T_STUNNING_BLOW	true	2
[TALENT]	Norgan	3834	learning	T_STAMINA_POOL	true	nil
Inscribing on Norgan: INFUSION:_REGENERATION_1
[TALENT]	Norgan	3834	learning	T_INFUSION:_REGENERATION_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	36.806904482494	38.5
str	11
 * acidic iron greatmaul of massacre => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	50.287948225925	83.5
str	14
fight: 	iron mail armour of resilience	acidic iron greatmaul of massacre	::	OFFHAND	BODY
addTmpVal	table: 0x0e5c2c18	max_life	40	 :=: 	1	1	add
addTmpVal	table: 0x0e5c2c18	fatigue	12	 :=: 	2	2	add
addTmpVal	table: 0x0e5c2c18	combat_armor	4	 :=: 	3	3	add
addTmpVal	table: 0x0e5c2c18	combat_def	2	 :=: 	4	4	add
 * iron mail armour of resilience => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	38.285774434983	38.5
fight: 	bright brass lantern of health	acidic iron greatmaul of massacre	::	OFFHAND	LITE
fight: 	bright brass lantern of health	iron mail armour of resilience	::	nil	LITE
addTmpVal	table: 0x0e5c2c18	lite	3	 :=: 	5	5	add
addTmpVal	table: 0x0e5c2c18	max_life	42	 :=: 	6	6	add
 * bright brass lantern of health => no drop
Loading tile	npc/humanoid_dwarf_norgan.png
Added unique	mod.class.NPC/Norgan	::	1
[QUEST] given to	table: 0x0cf3f150	start-dwarf
[LOG]	#LIGHT_GREEN#Accepted quest 'Reknor is lost!'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
addTmpVal	table: 0x0cf3f150	has_transmo	1	 :=: 	7	7	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	14
Selected powers:
[1] = table: 0x0e60ecd0
[2] = table: 0x0e60ecd0
[fire retribution] = table: 0x0e60ecd0
Creating randart Brightream the steel mail armour(rune-covered steel mail armour) with fire with level 14
 * using themes	fire,temporal
 ** selected ego	 of fire resistance
 ** selected ego	 of cold resistance
 ** selected ego	 of cold resistance
 * adding power: fire retribution
 * adding power: fire retribution
 * adding power: fire retribution
 * adding power: fire retribution
 * adding power: fire retribution
 * adding power: fire retribution
 * adding bias power: fire retribution
 * adding bias power: fire retribution
 * adding bias power: fire retribution
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e8a1ce0
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e4d4be0
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	4	43
Selected powers:
[1] = table: 0x0ea16b48
[2] = table: 0x0e81a090
[3] = table: 0x0e8093f0
[4] = table: 0x0e85a6f0
[spellpower] = table: 0x0e81a090
[spellcrit] = table: 0x0e8093f0
[resist blight] = table: 0x0e85a6f0
[vim on crit] = table: 0x0ea16b48
Creating randart Emelyriayatha(jewel-encrusted totem) with nil with level 43
 * using themes	blight,spell
 ** selected ego	overpowered 
 ** selected ego	supercharged 
 * adding power: vim on crit
 * adding power: spellpower
 * adding power: spellcrit
 * adding power: resist blight
 * adding power: vim on crit
 * adding power: spellpower
 * adding power: spellcrit
 * adding power: resist blight
 * adding power: vim on crit
 * adding power: spellpower
 * adding bias power: vim on crit
 * adding bias power: spellcrit
 * adding bias power: spellcrit
 * adding bias power: spellpower
 * adding bias power: vim on crit
 * adding bias power: spellpower
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	19
Selected powers:
[1] = table: 0x0eaadfa0
[2] = table: 0x0e983940
[inc damage blight] = table: 0x0e886100
[blight melee] = table: 0x0e983940
[3] = table: 0x0e886100
[blight conversion] = table: 0x0eaadfa0
Creating randart Layolralle(jewel-encrusted dwarven-steel battleaxe) with nil with level 19
 * using themes	blight,arcane
 ** selected ego	balanced 
 ** selected ego	thought-forged 
 ** selected ego	 of crippling
 * adding power: blight conversion
 * adding power: blight melee
 * adding power: inc damage blight
 * adding power: blight conversion
 * adding bias power: blight melee
 * adding bias power: inc damage blight
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	4	40
Selected powers:
[1] = table: 0x0ebc6450
[2] = table: 0x0eaebdd8
[3] = table: 0x0eaebdd8
[4] = table: 0x0eae04f0
[armor] = table: 0x0eaebdd8
[immune blind] = table: 0x0ebc6450
[immune disarm] = table: 0x0eae04f0
Creating randart Hihir the pair of dwarven-steel boots(jewel-encrusted pair of dwarven-steel boots) with nil with level 40
 * using themes	blight,defense
 ** selected ego	grounded 
 ** selected ego	miner's 
 ** selected ego	blood-soaked 
 * adding power: immune blind
 * adding power: armor
 * adding power: armor
 * adding power: immune disarm
 * adding power: immune blind
 * adding power: armor
 * adding bias power: armor
 * adding bias power: armor
 * adding bias power: immune blind
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Powers:	14	3	24
Selected powers:
[1] = table: 0x0e6937d0
[2] = table: 0x0eabdfe8
[resists pen blight] = table: 0x0e6937d0
[resists pen darkness] = table: 0x0eabdfe8
[blight melee] = table: 0x0e8b65a8
[3] = table: 0x0e8b65a8
Creating randart Demonwyrd(rune-covered yew longbow) with dark with level 24
 * using themes	blight,dark
 ** selected ego	steady 
 ** selected ego	mighty 
 ** selected ego	mighty 
 * adding power: resists pen blight
 * adding power: resists pen darkness
 * adding power: blight melee
 * adding power: resists pen blight
 * adding bias power: resists pen blight
 * adding bias power: resists pen darkness
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	4	44
Selected powers:
[1] = table: 0x0ea15240
[2] = table: 0x0eb0bfc8
[3] = table: 0x0e98fba0
[4] = table: 0x0ea8eb48
[stat dex] = table: 0x0ea15240
[lightning burst (crit)] = table: 0x0eb0bfc8
[lightning daze melee] = table: 0x0ea8eb48
[see invisible] = table: 0x0e98fba0
Creating randart Airdash the voratun greatsword(glowing voratun greatsword) with lightning with level 44
 * using themes	lightning,misc
 ** selected ego	 of erosion
 ** selected ego	thought-forged 
 ** selected ego	psychic's 
 * adding power: stat dex
 * adding power: lightning burst (crit)
 * adding power: see invisible
 * adding power: lightning daze melee
 * adding bias power: stat dex
 * adding bias power: see invisible
 * adding bias power: lightning daze melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	31
Selected powers:
[1] = table: 0x0ece71e8
[2] = table: 0x0ecdee80
[inc damage arcane] = table: 0x0ecdee80
[resists pen blight] = table: 0x0ece71e8
Creating randart hardened leather cap 'Layuth'(glowing hardened leather cap) with nil with level 31
 * using themes	light,spell
 ** selected ego	mindcaging 
 ** selected ego	 of constitution (#STATBONUS#)
 ** selected ego	thaloren 
 * adding power: resists pen blight
 * adding power: inc damage arcane
 * adding power: resists pen blight
 * adding power: inc damage arcane
 * adding bias power: resists pen blight
 * adding bias power: resists pen blight
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	38
Selected powers:
[1] = table: 0x0e5564e0
[2] = table: 0x0e9aed70
[resist mind] = table: 0x0e5564e0
[mind retribution] = table: 0x0e5ba7c0
[3] = table: 0x0e5ba7c0
[mind conversion] = table: 0x0e9aed70
Creating randart Camemnir the voratun shield(rune-covered voratun shield) with nil with level 38
 * using themes	mind,lightning
 ** selected ego	blood-etched 
 ** selected ego	 of lightning resistance
 ** selected ego	reinforced 
 * adding power: resist mind
 * adding power: mind conversion
 * adding power: mind retribution
 * adding power: resist mind
 * adding power: mind conversion
 * adding power: mind retribution
 * adding bias power: resist mind
 * adding bias power: resist mind
 * adding bias power: resist mind
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	45
Selected powers:
[1] = table: 0x0d3c8138
[2] = table: 0x0e835578
[3] = table: 0x0e45dbe0
[4] = table: 0x0e424eb0
[stat cun] = table: 0x0d3c8138
[summon heal] = table: 0x0e424eb0
[mindcrit] = table: 0x0e835578
[stat wil] = table: 0x0e45dbe0
Creating randart Glorulravena(unblemished dwarven lantern) with nil with level 45
 * using themes	mental,temporal
 ** selected ego	guard's 
 ** selected ego	ethereal 
 ** selected ego	burglar's 
 * adding power: stat cun
 * adding power: mindcrit
 * adding power: stat wil
 * adding power: summon heal
 * adding power: stat cun
 * adding power: mindcrit
 * adding power: stat wil
 * adding bias power: summon heal
 * adding bias power: stat wil
 * adding bias power: summon heal
 * adding bias power: stat wil
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e9e5370
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e22de18
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	5	41
Selected powers:
[1] = table: 0x0e3ff908
[2] = table: 0x0e3ff908
[3] = table: 0x0e353310
[4] = table: 0x0e68a698
[5] = table: 0x0e8f3fa0
[resist nature] = table: 0x0e3ff908
[resist acid] = table: 0x0e353310
[resist darkness] = table: 0x0e8f3fa0
[inc damage lightning] = table: 0x0e68a698
Creating randart Blazesun the stralite torque of thermal psionic shield(jewel-encrusted torque) with lightning with level 41
 * using themes	antimagic,lightning
 ** selected ego	quiet 
 * adding power: resist nature
 * adding power: resist nature
 * adding power: resist acid
 * adding power: inc damage lightning
 * adding power: resist darkness
 * adding power: resist nature
 * adding bias power: inc damage lightning
 * adding bias power: resist darkness
 * adding bias power: resist nature
 * adding bias power: resist nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	24
Selected powers:
[1] = table: 0x0e66d560
[2] = table: 0x0e6655a0
[resist arcane] = table: 0x0e66d560
[arcane melee] = table: 0x0e6655a0
Creating randart Getildir the cashmere robe(scintillating cashmere robe) with nil with level 24
 * using themes	acid,arcane
 ** selected ego	 of nature resistance
 ** selected ego	tormentor's 
 ** selected ego	tormentor's 
 * adding power: resist arcane
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	16
Selected powers:
[1] = table: 0x0eacb500
[2] = table: 0x0e5c8790
[lite radius] = table: 0x0e5c8790
[resists pen blight] = table: 0x0e83a438
[light retribution] = table: 0x0eacb500
[3] = table: 0x0e83a438
Creating randart Branoravor the Glimmerwalker(unblemished steel plate armour) with light with level 16
 * using themes	light,blight
 ** selected ego	enlightening 
 ** selected ego	impenetrable 
 ** selected ego	 of cold resistance
 * adding power: light retribution
 * adding power: lite radius
 * adding power: resists pen blight
 * adding power: light retribution
 * adding power: lite radius
 * adding bias power: resists pen blight
 * adding bias power: light retribution
 * adding bias power: light retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	3	48
Selected powers:
[1] = table: 0x0dfae870
[2] = table: 0x0e757408
[inc damage nature] = table: 0x0dfae870
[save mental] = table: 0x0e757408
[psi on crit] = table: 0x0e6a3888
[3] = table: 0x0e6a3888
Creating randart voratun waraxe 'Greenspar'(rune-covered voratun waraxe) with nature with level 48
 * using themes	mental,nature
 ** selected ego	 of torment
 ** selected ego	thought-forged 
 ** selected ego	 of torment
 * adding power: inc damage nature
 * adding power: save mental
 * adding power: psi on crit
 * adding power: inc damage nature
 * adding power: save mental
 * adding power: psi on crit
 * adding power: inc damage nature
 * adding power: save mental
 * adding power: psi on crit
 * adding power: inc damage nature
 * adding power: save mental
 * adding bias power: save mental
 * adding bias power: inc damage nature
 * adding bias power: save mental
 * adding bias power: inc damage nature
 * adding bias power: save mental
 * adding bias power: inc damage nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	3	18
Selected powers:
[1] = table: 0x0e854920
[2] = table: 0x0e70b038
[stat str] = table: 0x0e49f5d0
[3] = table: 0x0e49f5d0
[phys apr] = table: 0x0e854920
[decreased fatigue] = table: 0x0e70b038
Creating randart steel amulet 'Ulfeldir'(glowing steel amulet) with nil with level 18
 * using themes	mind,physical
 ** selected ego	grounding 
 ** selected ego	 of teleportation
 ** selected ego	 of willpower (#STATBONUS#)
 * adding power: phys apr
 * adding power: decreased fatigue
 * adding power: stat str
 * adding power: phys apr
 * adding bias power: phys apr
 * adding bias power: decreased fatigue
 * adding bias power: stat str
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0eb3ec70
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0e5116f8
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	2	13
Selected powers:
[1] = table: 0x0e977f70
[2] = table: 0x0eb6b4e0
[stat str] = table: 0x0eb6b4e0
[resists pen physical] = table: 0x0e977f70
Creating randart ash wand of detection 'Silothra'(scintillating wand) with nil with level 13
 * using themes	fire,physical
 ** selected ego	arcane 
 ** selected ego	bright 
 ** selected ego	shadowy 
 * adding power: resists pen physical
 * adding power: stat str
 * adding bias power: stat str
 * adding bias power: stat str
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	24
Selected powers:
[1] = table: 0x0e896ae8
[2] = table: 0x0e8e8898
[fire melee] = table: 0x0e8e8898
[3] = table: 0x0e4f1888
[resists pen fire] = table: 0x0e896ae8
[inc damage darkness] = table: 0x0e4f1888
Creating randart Voreriatira the Firequake(jewel-encrusted gold ring) with fire with level 24
 * using themes	fire,dark
 ** selected ego	 of frost (#RESIST#)
 ** selected ego	gladiator's 
 ** selected ego	 of arcane power (#DAMBONUS#)
 * adding power: resists pen fire
 * adding power: fire melee
 * adding power: inc damage darkness
 * adding power: resists pen fire
 * adding bias power: resists pen fire
 * adding bias power: fire melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	25
Selected powers:
[1] = table: 0x0ea5cfb0
[2] = table: 0x0eb37238
[stat dex] = table: 0x0eb37238
[dragon telepathy] = table: 0x0ea5cfb0
Creating randart cured leather armour 'Toritar'(rune-covered cured leather armour) with nil with level 25
 * using themes	fire,misc
 ** selected ego	grounding 
 ** selected ego	fortifying 
 ** selected ego	 of stability
 * adding power: dragon telepathy
 * adding bias power: dragon telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	41
Selected powers:
[1] = table: 0x0e9170d0
[2] = table: 0x0eaa56a8
[3] = table: 0x0e507170
[4] = table: 0x0eae4440
[greater max encumbrance] = table: 0x0eaa56a8
[resists pen fire] = table: 0x0eae4440
[slay dragon] = table: 0x0e507170
[physical melee] = table: 0x0e9170d0
Creating randart stralite dagger 'Flarebiter'(rune-covered stralite dagger) with fire with level 41
 * using themes	fire,physical
 ** selected ego	 of ruin
 ** selected ego	 of massacre
 ** selected ego	warbringer's 
 * adding power: physical melee
 * adding power: greater max encumbrance
 * adding power: slay dragon
 * adding power: resists pen fire
 * adding power: physical melee
 * adding power: greater max encumbrance
 * adding power: slay dragon
 * adding power: resists pen fire
 * adding bias power: physical melee
 * adding bias power: greater max encumbrance
 * adding bias power: resists pen fire
 * adding bias power: resists pen fire
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	50
Selected powers:
[1] = table: 0x0e556d50
[2] = table: 0x0e8ab830
[3] = table: 0x0ea701c0
[4] = table: 0x0e556d50
[inc damage blight] = table: 0x0e556d50
[inc damage light] = table: 0x0e8ab830
[light burst (crit)] = table: 0x0ea701c0
Creating randart Xanathra the Lustreimmortal(rune-covered voratun dagger) with light with level 50
 * using themes	blight,light
 ** selected ego	thought-forged 
 ** selected ego	balanced 
 ** selected ego	 of evisceration
 * adding power: inc damage blight
 * adding power: inc damage light
 * adding power: light burst (crit)
 * adding power: inc damage blight
 * adding power: inc damage blight
 * adding power: inc damage light
 * adding power: light burst (crit)
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Powers:	13	2	25
Selected powers:
[1] = table: 0x0e96d520
[2] = table: 0x0ea82cf8
[light ranged] = table: 0x0e96d520
[temporal burst (crit)] = table: 0x0ea82cf8
Creating randart pouch of steel shots 'Flashscar'(unblemished pouch of steel shots) with light with level 25
 * using themes	light,temporal
 ** selected ego	 of annihilation
 ** selected ego	hateful 
 ** selected ego	thought-forged 
 * adding power: light ranged
 * adding power: temporal burst (crit)
 * adding power: light ranged
 * adding bias power: temporal burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	18
Selected powers:
[1] = table: 0x0e7acee0
[2] = table: 0x0ea26bf8
[lite radius] = table: 0x0e7acee0
[inc damage light] = table: 0x0ea26bf8
Creating randart Elyna the Brightlace(glowing steel shield) with light with level 18
 * using themes	blight,light
 ** selected ego	 of nature resistance
 ** selected ego	reinforced 
 ** selected ego	 of the sun
 * adding power: lite radius
 * adding power: inc damage light
 * adding power: lite radius
 * adding power: inc damage light
 * adding power: lite radius
 * adding power: inc damage light
 * adding bias power: lite radius
 * adding bias power: inc damage light
 * adding bias power: lite radius
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	4	37
Selected powers:
[1] = table: 0x0ea75600
[2] = table: 0x0ea6c890
[3] = table: 0x0ea0b8a8
[4] = table: 0x0ea73010
[temporal retribution] = table: 0x0ea75600
[phys crit magnitude] = table: 0x0ea6c890
[slay dragon] = table: 0x0ea73010
[resists pen temporal] = table: 0x0ea0b8a8
Creating randart Elaleda the steel waraxe(scintillating steel waraxe) with nil with level 37
 * using themes	temporal,physical
 ** selected ego	psychic's 
 ** selected ego	 of massacre
 ** selected ego	psychic's 
 * adding power: temporal retribution
 * adding power: phys crit magnitude
 * adding power: resists pen temporal
 * adding power: slay dragon
 * adding power: temporal retribution
 * adding bias power: slay dragon
 * adding bias power: phys crit magnitude
 * adding bias power: temporal retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	4	36
Selected powers:
[1] = table: 0x0e3daef0
[2] = table: 0x0ec61f48
[3] = table: 0x0ec6f578
[4] = table: 0x0ec65df0
[resist physical] = table: 0x0e3daef0
[void resist] = table: 0x0ec6f578
[resist temporal] = table: 0x0ec65df0
[resist lightning] = table: 0x0ec61f48
Creating randart stralite amulet 'Tirovor'(rune-covered stralite amulet) with nil with level 36
 * using themes	mind,defense
 ** selected ego	restful 
 ** selected ego	 of murder
 ** selected ego	 of murder
 * adding power: resist physical
 * adding power: resist lightning
 * adding power: void resist
 * adding power: resist temporal
 * adding bias power: resist physical
 * adding bias power: resist temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	33
Selected powers:
[1] = table: 0x0ed1e9a0
[2] = table: 0x0ed17230
[immune blind] = table: 0x0ed17230
[resist acid] = table: 0x0ed1e9a0
Creating randart Glusetha(rune-covered stralite ring) with nil with level 33
 * using themes	light,defense
 ** selected ego	 of tenacity
 ** selected ego	 of life
 ** selected ego	 of tenacity
 * adding power: resist acid
 * adding power: immune blind
 * adding power: resist acid
 * adding power: immune blind
 * adding power: resist acid
 * adding power: immune blind
 * adding power: resist acid
 * adding power: immune blind
 * adding bias power: immune blind
 * adding bias power: immune blind
 * adding bias power: resist acid
 * adding bias power: immune blind
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	38
Selected powers:
[1] = table: 0x0ed7baf8
[2] = table: 0x0ed90218
[3] = table: 0x0eda63a8
[4] = table: 0x0ed7baf8
[5] = table: 0x0edb1298
[resist nature] = table: 0x0ed90218
[inc damage nature] = table: 0x0eda63a8
[phys dam] = table: 0x0ed7baf8
[stat dex] = table: 0x0edb1298
Creating randart Halegar the Muckstriker(glowing cashmere cloak) with nature with level 38
 * using themes	physical,nature
 ** selected ego	oiled 
 ** selected ego	murderer's 
 ** selected ego	marshal's 
 * adding power: phys dam
 * adding power: resist nature
 * adding power: inc damage nature
 * adding power: phys dam
 * adding power: stat dex
 * adding power: phys dam
 * adding power: resist nature
 * adding bias power: phys dam
 * adding bias power: stat dex
 * adding bias power: phys dam
 * adding bias power: stat dex
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0ede4040
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e22de18
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	8	2	12
Selected powers:
[1] = table: 0x0fded030
[2] = table: 0x0fe13ab0
[resist blight] = table: 0x0fded030
[dragon telepathy] = table: 0x0fe13ab0
Creating randart Mayada the steel torque of charged psionic shield(jewel-encrusted torque) with nil with level 12
 * using themes	antimagic,misc
 ** selected ego	supercharged 
 ** selected ego	hateful 
 ** selected ego	psionic 
 * adding power: resist blight
 * adding bias power: dragon telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	47
Selected powers:
[1] = table: 0x0e7f1d60
[2] = table: 0x0e6ee9f8
[3] = table: 0x0ea12ad0
[4] = table: 0x0e6309e8
[resist mind] = table: 0x0e6ee9f8
[mind burst (crit)] = table: 0x0e6309e8
[mind burst] = table: 0x0ea12ad0
[stat wil] = table: 0x0e7f1d60
Creating randart Urthuragrim the voratun longsword(unblemished voratun longsword) with nil with level 47
 * using themes	mind,misc
 ** selected ego	 of massacre
 ** selected ego	 of ruin
 ** selected ego	thought-forged 
 * adding power: stat wil
 * adding power: resist mind
 * adding power: mind burst
 * adding power: mind burst (crit)
 * adding bias power: mind burst (crit)
 * adding bias power: mind burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	2	32
Selected powers:
[1] = table: 0x0ed7d520
[2] = table: 0x0eb51ae8
[fire burst] = table: 0x0ed7d520
[dark burst (crit)] = table: 0x0eb51ae8
Creating randart dragonbone magestaff 'Gloomlord'(unblemished dragonbone magestaff) with dark with level 32
 * using themes	fire,dark
 ** selected ego	cruel 
 ** selected ego	 of protection
 ** selected ego	 of warding
 * adding power: fire burst
 * adding power: dark burst (crit)
 * adding power: fire burst
 * adding power: dark burst (crit)
 * adding bias power: dark burst (crit)
 * adding bias power: fire burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	2	31
Selected powers:
[1] = table: 0x0ecbef28
[2] = table: 0x0ecb9fe0
[mindcrit] = table: 0x0ecbef28
[mind crit magnitude] = table: 0x0ecb9fe0
Creating randart Lisura the dwarven-steel longsword(rune-covered dwarven-steel longsword) with nil with level 31
 * using themes	mental,misc
 ** selected ego	thought-forged 
 ** selected ego	 of amnesia
 ** selected ego	thought-forged 
 * adding power: mindcrit
 * adding power: mind crit magnitude
 * adding power: mindcrit
 * adding power: mind crit magnitude
 * adding power: mindcrit
 * adding bias power: mindcrit
 * adding bias power: mindcrit
 * adding bias power: mindcrit
 * adding bias power: mindcrit
 * adding bias power: mindcrit
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	47
Selected powers:
[1] = table: 0x0e8cad38
[2] = table: 0x0eaca7d8
[3] = table: 0x0e8cad38
[inc damage fire] = table: 0x0e8cad38
[resist light] = table: 0x0eaca7d8
Creating randart Xeruma the Kindlewend(glowing voratun helm) with fire with level 47
 * using themes	light,fire
 ** selected ego	 of ire
 ** selected ego	stabilizing 
 ** selected ego	 of trickery
 * adding power: inc damage fire
 * adding power: resist light
 * adding power: inc damage fire
 * adding power: inc damage fire
 * adding power: resist light
 * adding power: inc damage fire
 * adding power: inc damage fire
 * adding power: resist light
 * adding power: inc damage fire
 * adding bias power: resist light
 * adding bias power: inc damage fire
 * adding bias power: inc damage fire
 * adding bias power: resist light
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	13
Selected powers:
[1] = table: 0x0ead3e20
[2] = table: 0x0e9e9098
[save physical] = table: 0x0ead3e20
[immune stun] = table: 0x0e9e9098
Creating randart Tarregen(jewel-encrusted steel dagger) with nil with level 13
 * using themes	arcane,defense
 ** selected ego	insidious 
 ** selected ego	hateful 
 ** selected ego	 of projection
 * adding power: save physical
 * adding power: immune stun
 * adding power: save physical
 * adding power: immune stun
 * adding power: save physical
 * adding power: immune stun
 * adding bias power: immune stun
 * adding bias power: immune stun
 * adding bias power: immune stun
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	23
Selected powers:
[1] = table: 0x0e93a410
[2] = table: 0x0eb18460
[inc damage arcane] = table: 0x0eb18460
[3] = table: 0x0eb8e328
[arcane retribution] = table: 0x0eb8e328
[arcane melee] = table: 0x0e93a410
Creating randart Duvyrand the dwarven-steel helm(glowing dwarven-steel helm) with nil with level 23
 * using themes	arcane,nature
 ** selected ego	 of strength (#STATBONUS#)
 ** selected ego	 of constitution (#STATBONUS#)
 ** selected ego	 of strength (#STATBONUS#)
 * adding power: arcane melee
 * adding power: inc damage arcane
 * adding power: arcane retribution
 * adding power: arcane melee
 * adding bias power: arcane melee
 * adding bias power: arcane melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	5	49
Selected powers:
[1] = table: 0x0eae2500
[2] = table: 0x0e98ce08
[3] = table: 0x0ecdde00
[4] = table: 0x0edd67f0
[phys atk] = table: 0x0eae2500
[phys dam] = table: 0x0e98ce08
[resist fire] = table: 0x0edd67f0
[stat con] = table: 0x0fe201d8
[5] = table: 0x0fe201d8
[inc damage physical] = table: 0x0ecdde00
Creating randart Scaldwitch the elven-silk cloak(unblemished elven-silk cloak) with fire with level 49
 * using themes	fire,physical
 ** selected ego	regal 
 ** selected ego	 of Iron Throne
 ** selected ego	enveloping 
 * adding power: phys atk
 * adding power: phys dam
 * adding power: inc damage physical
 * adding power: resist fire
 * adding power: stat con
 * adding power: phys atk
 * adding power: phys dam
 * adding power: inc damage physical
 * adding power: resist fire
 * adding power: stat con
 * adding bias power: inc damage physical
 * adding bias power: inc damage physical
 * adding bias power: inc damage physical
 * adding bias power: inc damage physical
 * adding bias power: inc damage physical
 * adding bias power: inc damage physical
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	14	2	17
Selected powers:
[1] = table: 0x0ecd0200
[2] = table: 0x0ecf00f8
[lightning conversion] = table: 0x0ecd0200
[mind burst] = table: 0x0ecf00f8
Creating randart Blazewend(jewel-encrusted quiver of yew arrows) with lightning with level 17
 * using themes	mind,lightning
 ** selected ego	quick-loading 
 ** selected ego	thought-forged 
 ** selected ego	barbed 
 * adding power: lightning conversion
 * adding power: mind burst
 * adding power: lightning conversion
 * adding power: mind burst
 * adding power: lightning conversion
 * adding bias power: lightning conversion
 * adding bias power: mind burst
 * adding bias power: lightning conversion
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	2	33
Selected powers:
[1] = table: 0x0fe7bab8
[2] = table: 0x0fe7b258
[greater max encumbrance] = table: 0x0fe7bab8
[decreased fatigue] = table: 0x0fe7b258
Creating randart stralite shield 'Elusemira'(jewel-encrusted stralite shield) with nil with level 33
 * using themes	blight,physical
 ** selected ego	 of acid resistance
 ** selected ego	 of displacement
 ** selected ego	impervious 
 * adding power: greater max encumbrance
 * adding power: decreased fatigue
 * adding power: greater max encumbrance
 * adding power: decreased fatigue
 * adding power: greater max encumbrance
 * adding power: decreased fatigue
 * adding power: greater max encumbrance
 * adding power: decreased fatigue
 * adding power: greater max encumbrance
 * adding bias power: greater max encumbrance
 * adding bias power: decreased fatigue
 * adding bias power: greater max encumbrance
 * adding bias power: greater max encumbrance
 * adding bias power: greater max encumbrance
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	5	47
Selected powers:
[1] = table: 0x0e6f4608
[2] = table: 0x0e4b4280
[3] = table: 0x0e50a458
[4] = table: 0x0cf99e90
[phasing] = table: 0x0e6f4608
[5] = table: 0x0cec1a58
[stat dex] = table: 0x0cf99e90
[damage] = table: 0x0e4b4280
[save physical] = table: 0x0cec1a58
[arcane burst] = table: 0x0e50a458
Creating randart living mindstar 'Hettygrim'(jewel-encrusted living mindstar) with nil with level 47
 * using themes	arcane,physical
 ** selected ego	gifted 
 ** selected ego	caller's 
 ** selected ego	 of storms
 * adding power: phasing
 * adding power: damage
 * adding power: arcane burst
 * adding power: stat dex
 * adding power: save physical
 * adding power: phasing
 * adding power: damage
 * adding power: arcane burst
 * adding bias power: damage
 * adding bias power: phasing
 * adding bias power: arcane burst
 * adding bias power: save physical
 * adding bias power: phasing
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	3	31
Selected powers:
[1] = table: 0x0e6631c8
[2] = table: 0x0e6223a0
[stat str] = table: 0x0e2dcbe8
[3] = table: 0x0e2dcbe8
[resist lightning] = table: 0x0e6631c8
[water breathing] = table: 0x0e6223a0
Creating randart Blastsear(unblemished dwarven-steel waraxe) with lightning with level 31
 * using themes	misc,lightning
 ** selected ego	 of massacre
 ** selected ego	 of evisceration
 ** selected ego	 of massacre
 * adding power: resist lightning
 * adding bias power: water breathing
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0ea33ff8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0e5116f8
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	33
Selected powers:
[1] = table: 0x0e501908
[2] = table: 0x0ea0e8b8
[3] = table: 0x0eb23388
[dragon telepathy] = table: 0x0ea0e8b8
[stat mag] = table: 0x0eb23388
[stat wil] = table: 0x0e501908
Creating randart Elossra(jewel-encrusted wand) with nil with level 33
 * using themes	light,misc
 ** selected ego	striking 
 ** selected ego	supercharged 
 ** selected ego	defiled 
 * adding power: stat wil
 * adding bias power: dragon telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	2	33
Selected powers:
[1] = table: 0x0e75f808
[2] = table: 0x0e72f848
[spellsurge] = table: 0x0e75f808
[mana regeneration] = table: 0x0e72f848
Creating randart Beluhor(scintillating dwarven-steel mace) with nil with level 33
 * using themes	defense,spell
 ** selected ego	 of crippling
 ** selected ego	psychic's 
 ** selected ego	thought-forged 
 * adding power: spellsurge
 * adding power: mana regeneration
 * adding power: spellsurge
 * adding power: mana regeneration
 * adding power: spellsurge
 * adding power: mana regeneration
 * adding power: spellsurge
 * adding power: mana regeneration
 * adding power: spellsurge
 * adding bias power: mana regeneration
 * adding bias power: mana regeneration
 * adding bias power: mana regeneration
 * adding bias power: mana regeneration
 * adding bias power: mana regeneration
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	22	3	43
Selected powers:
[1] = table: 0x0fe6edb0
[2] = table: 0x0ebeb7f0
[mind burst (crit)] = table: 0x0e9a82a8
[arcane burst] = table: 0x0ebeb7f0
[arcane ranged] = table: 0x0fe6edb0
[3] = table: 0x0e9a82a8
Creating randart quiver of dragonbone arrows 'Mardeyon'(unblemished quiver of dragonbone arrows) with nil with level 43
 * using themes	mental,arcane
 ** selected ego	 of annihilation
 ** selected ego	 of crippling
 ** selected ego	barbed 
 * adding power: arcane ranged
 * adding power: arcane burst
 * adding power: mind burst (crit)
 * adding power: arcane ranged
 * adding power: arcane burst
 * adding bias power: mind burst (crit)
 * adding bias power: mind burst (crit)
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	39
Selected powers:
[1] = table: 0x0e9c5370
[2] = table: 0x0e4a7058
[resist physical] = table: 0x0e4a7058
[lightning retribution] = table: 0x0e9c5370
[immune silence] = table: 0x0e9a1800
[3] = table: 0x0e9a1800
Creating randart Glylle the Boltdare(unblemished dwarven-steel gauntlets) with lightning with level 39
 * using themes	lightning,defense
 ** selected ego	nightfighting 
 ** selected ego	 of disarming
 ** selected ego	 of the juggernaut
 * adding power: lightning retribution
 * adding power: resist physical
 * adding power: immune silence
 * adding power: lightning retribution
 * adding power: resist physical
 * adding power: immune silence
 * adding power: lightning retribution
 * adding bias power: immune silence
 * adding bias power: immune silence
 * adding bias power: lightning retribution
 * adding bias power: lightning retribution
 * adding bias power: immune silence
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	16
Selected powers:
[1] = table: 0x0ec9ba70
[2] = table: 0x0ed00778
[dark melee] = table: 0x0ec9ba70
[inc damage darkness] = table: 0x0ed00778
Creating randart Duathelfoe the steel mail armour(glowing steel mail armour) with dark with level 16
 * using themes	fire,dark
 ** selected ego	 of stability
 ** selected ego	grounding 
 ** selected ego	spiked 
 * adding power: dark melee
 * adding power: inc damage darkness
 * adding power: dark melee
 * adding power: inc damage darkness
 * adding bias power: dark melee
 * adding bias power: dark melee
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	20	4	42
Selected powers:
[1] = table: 0x0ed42b20
[2] = table: 0x0edf29f8
[3] = table: 0x0e87a268
[4] = table: 0x0fe5c2a8
[psi per kill] = table: 0x0e87a268
[nature conversion] = table: 0x0fe5c2a8
[stat wil] = table: 0x0edf29f8
[mind conversion] = table: 0x0ed42b20
Creating randart Willowdredge(jewel-encrusted dragonbone longbow) with nature with level 42
 * using themes	mental,nature
 ** selected ego	glacial 
 ** selected ego	ranger's 
 ** selected ego	thaloren 
 * adding power: mind conversion
 * adding power: stat wil
 * adding power: psi per kill
 * adding power: nature conversion
 * adding power: mind conversion
 * adding power: stat wil
 * adding power: psi per kill
 * adding power: nature conversion
 * adding bias power: mind conversion
 * adding bias power: stat wil
 * adding bias power: psi per kill
 * adding bias power: stat wil
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	2	32
Selected powers:
[1] = table: 0x0ff327f0
[2] = table: 0x0ff2f770
[manaburn melee] = table: 0x0ff2f770
[acid burst] = table: 0x0ff327f0
Creating randart stralite waraxe 'Arewen'(glowing stralite waraxe) with nil with level 32
 * using themes	antimagic,acid
 ** selected ego	 of projection
 ** selected ego	thought-forged 
 ** selected ego	 of projection
 * adding power: acid burst
 * adding power: manaburn melee
 * adding power: acid burst
 * adding power: manaburn melee
 * adding power: acid burst
 * adding bias power: acid burst
 * adding bias power: acid burst
 * adding bias power: acid burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	42
Selected powers:
[1] = table: 0x0e458140
[2] = table: 0x0e801588
[3] = table: 0x0e24a450
[4] = table: 0x0e458140
[lite radius] = table: 0x0e801588
[stat cun] = table: 0x0e458140
[demon telepathy] = table: 0x0e24a450
Creating randart Baledur the voratun battleaxe(glowing voratun battleaxe) with nil with level 42
 * using themes	blight,misc
 ** selected ego	psychic's 
 ** selected ego	balanced 
 ** selected ego	 of rage
 * adding power: stat cun
 * adding power: lite radius
 * adding bias power: demon telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	3	45
Selected powers:
[1] = table: 0x0e99f658
[2] = table: 0x0ea5af18
[3] = table: 0x0e57ad20
[fire burst (crit)] = table: 0x0e57ad20
[resists pen fire] = table: 0x0ea5af18
[nature conversion] = table: 0x0e99f658
Creating randart Searcrypt the voratun greatmaul(rune-covered voratun greatmaul) with fire with level 45
 * using themes	fire,nature
 ** selected ego	psychic's 
 ** selected ego	warbringer's 
 ** selected ego	quick 
 * adding power: nature conversion
 * adding power: resists pen fire
 * adding power: fire burst (crit)
 * adding power: nature conversion
 * adding power: resists pen fire
 * adding bias power: resists pen fire
 * adding bias power: resists pen fire
 * adding bias power: fire burst (crit)
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e3603b0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e22de18
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	32
Selected powers:
[1] = table: 0x0e942420
[2] = table: 0x0e58e108
[inc damage darkness] = table: 0x0e58e108
[lightning retribution] = table: 0x0e942420
Creating randart Boltguile(scintillating torque) with lightning with level 32
 * using themes	dark,lightning
 ** selected ego	telekinetic 
 ** selected ego	warded 
 ** selected ego	telekinetic 
 * adding power: lightning retribution
 * adding power: inc damage darkness
 * adding power: lightning retribution
 * adding power: inc damage darkness
 * adding power: lightning retribution
 * adding power: inc damage darkness
 * adding power: lightning retribution
 * adding power: inc damage darkness
 * adding bias power: inc damage darkness
 * adding bias power: lightning retribution
 * adding bias power: inc damage darkness
 * adding bias power: inc damage darkness
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	21	5	43
Selected powers:
[1] = table: 0x0ed7c180
[2] = table: 0x0e9b5b18
[3] = table: 0x0927ca50
[4] = table: 0x0e9b5b18
[light conversion] = table: 0x0ed7c180
[inc damage nature] = table: 0x0e9b5b18
[5] = table: 0x0ed7c180
[nature burst (crit)] = table: 0x0927ca50
Creating randart ash longbow 'Windwar'(scintillating ash longbow) with nature with level 43
 * using themes	light,nature
 ** selected ego	thaloren 
 ** selected ego	steady 
 ** selected ego	 of dexterity (#STATBONUS#)
 * adding power: light conversion
 * adding power: inc damage nature
 * adding power: nature burst (crit)
 * adding power: inc damage nature
 * adding power: light conversion
 * adding power: light conversion
 * adding power: inc damage nature
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	41
Selected powers:
[1] = table: 0x0ed2ec40
[2] = table: 0x0e9dcfb0
[3] = table: 0x0e1e0a70
[4] = table: 0x0e347228
[lite radius] = table: 0x0e9dcfb0
[resists pen blight] = table: 0x0ed2ec40
[blight retribution] = table: 0x0e1e0a70
[light retribution] = table: 0x0e347228
Creating randart Dawnfury the pair of hardened leather boots(glowing pair of hardened leather boots) with light with level 41
 * using themes	light,blight
 ** selected ego	 of rushing
 ** selected ego	 of uncanny dodging
 ** selected ego	 of spellbinding
 * adding power: resists pen blight
 * adding power: lite radius
 * adding power: blight retribution
 * adding power: light retribution
 * adding power: resists pen blight
 * adding power: lite radius
 * adding power: blight retribution
 * adding power: light retribution
 * adding bias power: light retribution
 * adding bias power: lite radius
 * adding bias power: light retribution
 * adding bias power: lite radius
 * adding bias power: light retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	21
Selected powers:
[1] = table: 0x0eb373d8
[2] = table: 0x0ed3a198
[arcane burst (crit)] = table: 0x0eb373d8
[resist arcane] = table: 0x0ed3a198
Creating randart Lisimira the steel greatsword(glowing steel greatsword) with nil with level 21
 * using themes	light,arcane
 ** selected ego	quick 
 ** selected ego	 of crippling
 ** selected ego	hateful 
 * adding power: arcane burst (crit)
 * adding power: resist arcane
 * adding bias power: resist arcane
[SORTING HOTKEYS] actor = "Neuqq"
[SORTING HOTKEYS] actor = "Neuqq" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "Neuqq" - pairing	T_REFIT_GOLEM	nil
[SORTING HOTKEYS] actor = "Neuqq" - pairing	T_CREATE_ALCHEMIST_GEMS	nil
[SORTING HOTKEYS] actor = "Neuqq" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Neuqq" - pairing	T_CHANNEL_STAFF	nil
[SORTING HOTKEYS] actor = "Neuqq" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "Neuqq" - pairing	T_RUNE:_MANASURGE_3	nil
[SORTING HOTKEYS] actor = "Neuqq" - pairing	Orb of Scrying	nil
[SORTING HOTKEYS] actor = "Neuqq" - added back	T_THROW_BOMB	1
[SORTING HOTKEYS] actor = "Neuqq" - added back	T_DWARF_RESILIENCE	7
[SORTING HOTKEYS] actor = "Neuqq" - added back	T_EXTRACT_GEMS	11
Make wait background texture 765 : 1920x1080 (2048, 2048)
Wait finished, counted 2, 141 ticks
[ONLINE PROFILE] new character UUID 	2a6b6e5e-7c7b-4793-b44d-4aef4464d220
[ONLINE PROFILE] current character 	Neuqq the level 1 Dwarf Alchemist
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12429	after	1245
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Neuqq hits orc warrior for #1133F3#8 cold#LAST# damage.
AI took for target	3411	large white snake	::	3652	golem (servant of Neuqq)	100	<	100
AI took for target	3451	giant grey rat	::	1245	Neuqq	100	<	100
[TARGET] Passing target	orc warrior	from	orc warrior	to	Neuqq
[TARGET] Passing target	orc archer	from	orc warrior	to	Neuqq
orc warrior	3502	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Orc warrior uses Infusion: Sun.
checkHit	7.2837740004723	32
=> chance to hit	0
addTmpVal	table: 0x0e9dd408	blind	1	 :=: 	1	1	add
checkHit	8.4	32
=> chance to hit	0
[LOG]	Neuqq loses sight!
addTmpVal	table: 0x0cf3f150	blind	1	 :=: 	8	8	add
[LOG]	Golem (servant of Neuqq) resists the blinding light!
[LOG]	Blue ooze resists the blinding light!
checkHit	8.75	32
=> chance to hit	0
[LOG]	Norgan loses sight!
addTmpVal	table: 0x0e5c2c18	blind	1	 :=: 	7	7	add
addTmpVal	table: 0x0e9dd408	inc_stealth	-16	 :=: 	2	2	add
[LOG]	Neuqq has been illuminated.
addTmpVal	table: 0x0cf3f150	inc_stealth	-16	 :=: 	9	9	add
[LOG]	Golem (servant of Neuqq) has been illuminated.
addTmpVal	table: 0x0e93f460	inc_stealth	-16	 :=: 	9	9	add
[LOG]	Blue ooze has been illuminated.
addTmpVal	table: 0x0e94e420	inc_stealth	-16	 :=: 	1	1	add
[LOG]	Norgan has been illuminated.
addTmpVal	table: 0x0e5c2c18	inc_stealth	-16	 :=: 	8	8	add
[LOG]	Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
Loading tile	effects/blinded.png
Loading tile	talents/infusion__sun.png
[SPELL CRIT %]	2
Adding entity	12430	after	1245
AI took for target	3834	Norgan	::	3502	orc warrior	9	<	9
Astar fail: destination unreachable
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
AI took for target	3652	golem (servant of Neuqq)	::	3502	orc warrior	16	<	100
AI took for target	3512	blue ooze	::	3834	Norgan	16	<	100
[TARGET] Passing target	forest troll	from	large white snake	to	golem (servant of Neuqq)
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
orc archer	3413	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_RELOAD
[TARGET] Passing target	grey mold	from	giant grey rat	to	Neuqq
[TARGET] Passing target	giant rabbit	from	giant grey rat	to	Neuqq
[TARGET] Passing target	grey mold	from	forest troll	to	golem (servant of Neuqq)
[TARGET] Passing target	large brown snake	from	forest troll	to	golem (servant of Neuqq)
[TARGET] Passing target	giant brown mouse	from	giant rabbit	to	Neuqq
[TARGET] Passing target	black jelly	from	giant rabbit	to	Neuqq
[TARGET] Passing target	giant grey rat	from	giant rabbit	to	Neuqq
[SPELL CRIT %]	2
Adding entity	12431	after	1245
[PROJECTOR] starting dam	8.3262450254664
[PROJECTOR] after difficulty dam	8.3262450254664
[PROJECTOR] res	0	1	 on dam	9.1588695280131
[PROJECTOR] after resists dam	9.1588695280131
[PROJECTOR] after flat damage armor	9.1588695280131
[PROJECTOR] final dam	9.1588695280131
[TARGET] Passing target	grey mold	from	large brown snake	to	golem (servant of Neuqq)
[TARGET] Passing target	large brown snake	from	large brown snake	to	golem (servant of Neuqq)
[TARGET] Passing target	white worm mass	from	large brown snake	to	golem (servant of Neuqq)
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
orc archer	3413	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_RELOAD
[TARGET] Passing target	giant brown mouse	from	black jelly	to	Neuqq
[TARGET] Passing target	giant brown mouse	from	giant grey rat	to	Neuqq
orc warrior	3464	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
addTmpValTable	table: 0x0e9df440	all	16.2
addTmpVal	table: 0x0e9df440	all	16.2	 :=: 	3	3	add
[SPELL CRIT %]	2
Adding entity	12432	after	1245
addTmpVal	table: 0x0e5c2c18	combat_armor	8.2	 :=: 	9	9	add
addTmpVal	table: 0x0e5c2c18	combat_physresist	13.2	 :=: 	10	10	add
addTmpVal	table: 0x0e5c2c18	combat_spellresist	13.2	 :=: 	11	11	add
AI took for target	3652	golem (servant of Neuqq)	::	3502	orc warrior	4	<	100
addTmpVal	table: 0x0e93f460	damage_shield	100	 :=: 	10	10	add
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
orc archer	3413	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
addTmpValTable	table: 0x0e9f9840	all	11
addTmpVal	table: 0x0e9f9840	all	11	 :=: 	3	3	add
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	Neuqq	 :: 	15.662095571209	2	0	0.35	::	1
checkHit	12	0.35
=> chance to hit	80
[ATTACK] raw dam	15.662095571209	versus	0	0.3	with APR	2
[ATTACK] after armor	15.662095571209
[ATTACK] after range	16
[PHYS CRIT %]	3.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[ATTACK] after inc by type	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[SPELL CRIT %]	2
Adding entity	12433	after	1245
Astar fail: destination unreachable
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	Neuqq	 :: 	17.967878021326	2	0	0.35	::	1
checkHit	14	0.35
=> chance to hit	85
[ATTACK] raw dam	17.967878021326	versus	0	0.3	with APR	2
[ATTACK] after armor	17.967878021326
[ATTACK] after range	22
[PHYS CRIT %]	3.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK] after inc by type	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
orc warrior	3502	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	Neuqq	 :: 	15.662095571209	2	0	0.35	::	1
checkHit	12	0.35
=> chance to hit	80
[ATTACK] raw dam	15.662095571209	versus	0	0.3	with APR	2
[ATTACK] after armor	15.662095571209
[ATTACK] after range	17
[PHYS CRIT %]	3.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[ATTACK] after inc by type	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
Astar fail: destination unreachable
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	22.87373632539	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
blue ooze	3512	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	5	15	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	4.3348173842756	versus	15	0.4	with APR	5
[ATTACK] after armor	2.6008904305654
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	golem (servant of Neuqq)	 :: 	17.967878021326	2	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
removeTempVal	inc_stealth	-16	 :=: 	1
{[1]=-16.000000 , n=1.000000 , }
delTmpVal	inc_stealth	-16	add
removeTempVal	inc_stealth	-16	 :=: 	9
{[1]=2.000000 , [2]=2.000000 , [3]=3.000000 , [4]={[4]=10.000000 , } , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , [8]=1.000000 , [9]=-16.000000 , n=9.000000 , }
delTmpVal	inc_stealth	-16	add
removeTempVal	blind	1	 :=: 	8
{[1]=2.000000 , [2]=2.000000 , [3]=3.000000 , [4]={[4]=10.000000 , } , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , [8]=1.000000 , n=9.000000 , }
delTmpVal	blind	1	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	18
[PHYS CRIT %]	4.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
addTmpVal	table: 0x0eaed768	combat_crit_vulnerable	10	 :=: 	1	1	add
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#18 physical#LAST# damage.
[LOG]	Norgan is no longer illuminated.
removeTempVal	inc_stealth	-16	 :=: 	8
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [7]=1.000000 , [8]=-16.000000 , [9]=8.200000 , [10]=13.200000 , [11]=13.200000 , n=11.000000 , }
delTmpVal	inc_stealth	-16	add
[LOG]	Norgan recovers sight.
removeTempVal	blind	1	 :=: 	7
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [7]=1.000000 , [9]=8.200000 , [10]=13.200000 , [11]=13.200000 , n=11.000000 , }
delTmpVal	blind	1	add
AI took for target	3834	Norgan	::	3464	orc warrior	1	<	9
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	22.87373632539	1	2	0	::	1.3162277660168
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	22.87373632539	versus	2	0.3	with APR	1
[ATTACK] after armor	21.87373632539
[ATTACK] after range	30
[PHYS CRIT %]	1.1
[ATTACK] after crit	30
[ATTACK] after mult	39.486832980505
[PROJECTOR] starting dam	39.486832980505
[PROJECTOR] after difficulty dam	39.486832980505
[PROJECTOR] res	16.2	0.838	 on dam	39.486832980505
[PROJECTOR] after resists dam	33.089966037663
[PROJECTOR] after flat damage armor	33.089966037663
[PROJECTOR] final dam	33.089966037663
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	16.2	0.838	 on dam	8
[PROJECTOR] after resists dam	6.704
[PROJECTOR] after flat damage armor	6.704
[PROJECTOR] final dam	6.704
addTmpVal	table: 0x0e9dd408	global_speed_add	-0.15	 :=: 	4	4	newest
checkHit	14.422802249651	22
=> chance to hit	32
[LOG]	Orc warrior is stunned!
addTmpVal	table: 0x0e9dd408	stunned	1	 :=: 	5	5	add
addTmpVal	table: 0x0e9dd408	no_talents_cooldown	1	 :=: 	6	6	add
addTmpVal	table: 0x0e9dd408	movement_speed	-0.5	 :=: 	7	7	mult0
[LOG]	Norgan hits orc warrior for #aaaaaa#34 physical#LAST#, #GREEN#7 acid#LAST# damage (total 39.79).
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Orc warrior is no longer illuminated.
removeTempVal	inc_stealth	-16	 :=: 	2
{[1]=1.000000 , [2]=-16.000000 , [3]={["all"]=16.200000 , } , [4]=-0.150000 , [5]=1.000000 , [6]=1.000000 , [7]=-0.500000 , n=7.000000 , }
delTmpVal	inc_stealth	-16	add
[LOG]	Orc warrior recovers sight.
removeTempVal	blind	1	 :=: 	1
{[1]=1.000000 , [3]={["all"]=16.200000 , } , [4]=-0.150000 , [5]=1.000000 , [6]=1.000000 , [7]=-0.500000 , n=7.000000 , }
delTmpVal	blind	1	add
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	golem (servant of Neuqq)	 :: 	15.662095571209	2	11.28	2.7	::	1
checkHit	12	2.7
=> chance to hit	74
[ATTACK] raw dam	15.662095571209	versus	11.28	0.56	with APR	2
[ATTACK] after armor	6.891322051332
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] after inc by type	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
AI took for target	3528	giant brown mouse	::	1245	Neuqq	4	<	100
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#0 nature#LAST# damage (total 0.00).
[LOG]	Neuqq casts Refit Golem.
[CHAT] loaded	welcome	table: 0x0eb31338
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	Norgan	 :: 	17.967878021326	2	15	2	::	1
checkHit	14	2
=> chance to hit	80
[LOG]	Orc warrior misses Norgan.
blue ooze	3512	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	5	15	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	4.3348173842756	versus	15	0.4	with APR	5
[ATTACK] after armor	2.6008904305654
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[LOG]	Golem (servant of Neuqq) is no longer illuminated.
removeTempVal	inc_stealth	-16	 :=: 	9
{[1]=2.000000 , [2]=6.000000 , [3]=5.000000 , [4]=4.000000 , [5]={[9]=-11.000000 , [10]=6.000000 , [3]=6.000000 , } , [6]=18.000000 , [7]=6.000000 , [8]={[6]=5.000000 , } , [9]=-16.000000 , [10]=100.000000 , n=10.000000 , }
delTmpVal	inc_stealth	-16	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	19
[PHYS CRIT %]	14.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
removeTempVal	combat_crit_vulnerable	10	 :=: 	1
{[1]=10.000000 , n=1.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0eaed768	combat_crit_vulnerable	10	 :=: 	2	2	add
[LOG]	Blue ooze hits Norgan for #1133F3#2 cold#LAST# damage.
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#19 physical#LAST# damage.
AI took for target	3411	large white snake	::	1245	Neuqq	4	<	100
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	orc warrior	 :: 	22.87373632539	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	22.87373632539	versus	2	0.3	with APR	1
[ATTACK] after armor	21.87373632539
[ATTACK] after range	27
[PHYS CRIT %]	1.1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	16.2	0.838	 on dam	27
[PROJECTOR] after resists dam	22.626
[PROJECTOR] after flat damage armor	22.626
[PROJECTOR] final dam	22.626
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	16.2	0.838	 on dam	8
[PROJECTOR] after resists dam	6.704
[PROJECTOR] after flat damage armor	6.704
[PROJECTOR] final dam	6.704
[LOG]	Norgan hits orc warrior for #aaaaaa#23 physical#LAST#, #GREEN#7 acid#LAST# damage (total 29.33).
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Orc archer uses Reload.
[LOG]	Orc warrior feels pain again.
removeTempVal	resists	table: 0x0e89d870	 :=: 	3
{[3]={["all"]=16.200000 , } , [4]=-0.150000 , [5]=1.000000 , [6]=1.000000 , [7]=-0.500000 , n=7.000000 , }
delTmpVal	all	16.2	add
removeTempVal	global_speed_add	-0.15	 :=: 	4
{[4]=-0.150000 , [5]=1.000000 , [6]=1.000000 , [7]=-0.500000 , n=7.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	golem (servant of Neuqq)	 :: 	15.662095571209	2	11.28	2.7	::	1
checkHit	12	2.7
=> chance to hit	74
[ATTACK] raw dam	15.662095571209	versus	11.28	0.56	with APR	2
[ATTACK] after armor	6.891322051332
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] after inc by type	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Neuqq	 :: 	3.4370384678848	10	0	0.35	::	1
checkHit	9	0.35
=> chance to hit	72
[ATTACK] raw dam	3.4370384678848	versus	0	0.3	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[LOG]	Giant brown mouse hits Neuqq for #aaaaaa#3 physical#LAST# damage.
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#0 nature#LAST# damage (total 0.00).
Server latency	64
[CHAT] selected	Nothing, let's go.	nil	nil
[LOG]	Neuqq casts Throw Bomb.
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[SPELL CRIT %]	2
[PROJECTOR] starting dam	22.138669995082
[PROJECTOR] after difficulty dam	22.138669995082
[PROJECTOR] res	0	1	 on dam	22.138669995082
[PROJECTOR] after resists dam	22.138669995082
[PROJECTOR] after flat damage armor	22.138669995082
[PROJECTOR] final dam	22.138669995082
[LOG]	Large white snake is on fire!
[PROJECTOR] starting dam	22.138669995082
[PROJECTOR] after difficulty dam	22.138669995082
[PROJECTOR] res	0	1	 on dam	22.138669995082
[PROJECTOR] after resists dam	22.138669995082
[PROJECTOR] after flat damage armor	22.138669995082
[PROJECTOR] final dam	22.138669995082
[LOG]	#{bold}#Neuqq killed giant brown mouse!#{normal}#
[LOG]	Neuqq hits large white snake for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Neuqq hits giant brown mouse for #LIGHT_RED#23 fire#LAST# damage.
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	Norgan	 :: 	17.967878021326	2	15	2	::	1
checkHit	14	2
=> chance to hit	80
[ATTACK] raw dam	17.967878021326	versus	15	0.4	with APR	2
[ATTACK] after armor	10.780726812796
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] after inc by type	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] stunned dam	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[LOG]	Orc warrior hits Norgan for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 4.80).
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	15
[PHYS CRIT %]	14.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
removeTempVal	combat_crit_vulnerable	10	 :=: 	2
{[2]=10.000000 , n=2.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0eaed768	combat_crit_vulnerable	10	 :=: 	0	3	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Neuqq	 :: 	5.1802031016356	10	0	0.35	::	1
checkHit	15	0.35
=> chance to hit	87
[LOG]	Large white snake misses Neuqq.
blue ooze	3512	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	5	15	2	::	1
checkHit	9	2
=> chance to hit	68
[LOG]	Blue ooze misses Norgan.
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	orc warrior	 :: 	22.87373632539	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	22.87373632539	versus	2	0.3	with APR	1
[ATTACK] after armor	21.87373632539
[ATTACK] after range	26
[PHYS CRIT %]	1.1
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[LOG]	#{bold}#Norgan killed orc warrior!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	Norgan hits orc warrior for #aaaaaa#26 physical#LAST# damage.
[PROJECTOR] starting dam	7.3795566650274
[PROJECTOR] after difficulty dam	7.3795566650274
[PROJECTOR] res	0	1	 on dam	7.3795566650274
[PROJECTOR] after resists dam	7.3795566650274
[PROJECTOR] after flat damage armor	7.3795566650274
[PROJECTOR] final dam	7.3795566650274
[LOG]	#{bold}#Neuqq killed large white snake!#{normal}#
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Orc archer uses Reload.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	3.7087127969672	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	3.7087127969672	versus	11.28	0.56	with APR	10
[ATTACK] after armor	2.4287127969672
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_1.ogg" : <static>
[ATTACK] attacking with	huntsmen's iron waraxe
[ATTACK] to 	golem (servant of Neuqq)	 :: 	15.662095571209	2	11.28	2.7	::	1
checkHit	12	2.7
=> chance to hit	74
[LOG]	Orc warrior misses golem (servant of Neuqq).
[LOG]	Neuqq hits large white snake for #LIGHT_RED#8 fire#LAST# damage.
[LOG]	Giant grey rat hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
Loading tile	object/orc_heart.png
[LOG]	Neuqq uses Infusion: Regeneration.
[LOG]	Neuqq starts regenerating health quickly.
addTmpVal	table: 0x0cf3f150	life_regen	12	 :=: 	7	10	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	17
[PHYS CRIT %]	14.5
[ATTACK] after crit	27.2
[ATTACK] after mult	27.2
[LOG]	#{bold}#Golem (servant of Neuqq) performs a critical strike!#{normal}#
[PROJECTOR] starting dam	27.2
[PROJECTOR] after difficulty dam	27.2
[PROJECTOR] res	0	1	 on dam	27.2
[PROJECTOR] after resists dam	27.2
[PROJECTOR] after flat damage armor	27.2
[PROJECTOR] final dam	27.2
[LOG]	#{bold}#Golem (servant of Neuqq) killed orc warrior!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#28 physical#LAST# damage.
[LOG]	Orc archer feels pain again.
removeTempVal	resists	table: 0x0d144f90	 :=: 	3
{[1]=5.000000 , [2]=5.000000 , [3]={["all"]=11.000000 , } , n=3.000000 , }
delTmpVal	all	11	add
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Orc archer uses Reload.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	9.7778898562749	6	15	2	::	1
checkHit	21	2
=> chance to hit	98
[ATTACK] raw dam	9.7778898562749	versus	15	0.4	with APR	6
[ATTACK] after armor	5.866733913765
[ATTACK] after range	5
[PHYS CRIT %]	2.2
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
addTmpVal	table: 0x0e5c2c18	combat_crit_vulnerable	10	 :=: 	6	12	add
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	3.7087127969672	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	3.7087127969672	versus	11.28	0.56	with APR	10
[ATTACK] after armor	2.4287127969672
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
blue ooze	3512	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	5	15	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	4.3348173842756	versus	15	0.4	with APR	5
[ATTACK] after armor	2.6008904305654
[ATTACK] after range	2
[PHYS CRIT %]	7.2
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[SOUND] loading from	/data/sound/creatures/jelly/jelly_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_1.ogg" : <static>
[LOG]	Orc archer hits Norgan for #aaaaaa#5 physical#LAST# damage.
[LOG]	Blue ooze hits Norgan for #1133F3#2 cold#LAST# damage.
[LOG]	Giant grey rat hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
Loading tile	effects/infusion_cooldown.png
AI took for target	3834	Norgan	::	3413	orc archer	1	<	9
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	orc archer	 :: 	22.87373632539	1	5	1.35	::	1
checkHit	14	1.35
=> chance to hit	82
[ATTACK] raw dam	22.87373632539	versus	5	0.3	with APR	1
[ATTACK] after armor	18.87373632539
[ATTACK] after range	24
[PHYS CRIT %]	1.1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Norgan hits orc archer for #aaaaaa#24 physical#LAST#, #GREEN#8 acid#LAST# damage (total 32.00).
[LOG]	The shield around golem (servant of Neuqq) crumbles.
removeTempVal	damage_shield	100	 :=: 	10
{[1]=2.000000 , [2]=6.000000 , [3]=5.000000 , [4]=4.000000 , [5]={[9]=-11.000000 , [10]=6.000000 , [3]=6.000000 , } , [6]=18.000000 , [7]=6.000000 , [8]={[6]=5.000000 , } , [10]=100.000000 , n=10.000000 , }
delTmpVal	damage_shield	100	add
AI took for target	3652	golem (servant of Neuqq)	::	3512	blue ooze	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	blue ooze	 :: 	14.870969899795	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	19
[PHYS CRIT %]	4.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[LOG]	#{bold}#Golem (servant of Neuqq) killed blue ooze!#{normal}#
Loading tile	object/money_small.png
[LOG]	Golem (servant of Neuqq) hits blue ooze for #aaaaaa#19 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	3.7087127969672	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	3.7087127969672	versus	11.28	0.56	with APR	10
[ATTACK] after armor	2.4287127969672
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	Giant grey rat hits golem (servant of Neuqq) for #aaaaaa#2 physical#LAST# damage.
removeTempVal	combat_crit_vulnerable	10	 :=: 	12
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [9]=8.200000 , [10]=13.200000 , [11]=13.200000 , [12]=10.000000 , n=12.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	orc archer	 :: 	22.87373632539	1	5	1.35	::	1
checkHit	14	1.35
=> chance to hit	82
[ATTACK] raw dam	22.87373632539	versus	5	0.3	with APR	1
[ATTACK] after armor	18.87373632539
[ATTACK] after range	18
[PHYS CRIT %]	1.1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Norgan hits orc archer for #aaaaaa#18 physical#LAST#, #GREEN#8 acid#LAST# damage (total 26.00).
AI took for target	3652	golem (servant of Neuqq)	::	3413	orc archer	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc archer	 :: 	14.870969899795	1	5	1.35	::	1
checkHit	26	1.35
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	5	0.3	with APR	1
[ATTACK] after armor	10.870969899795
[ATTACK] after range	12
[PHYS CRIT %]	4.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
addTmpVal	table: 0x0e9f8460	combat_crit_vulnerable	10	 :=: 	4	4	add
[LOG]	Golem (servant of Neuqq) hits orc archer for #aaaaaa#12 physical#LAST# damage.
orc archer	3413	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Orc archer uses Reload.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	9.7778898562749	6	15	2	::	1
checkHit	21	2
=> chance to hit	98
[ATTACK] raw dam	9.7778898562749	versus	15	0.4	with APR	6
[ATTACK] after armor	5.866733913765
[ATTACK] after range	6
[PHYS CRIT %]	2.2
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
addTmpVal	table: 0x0e5c2c18	combat_crit_vulnerable	10	 :=: 	6	13	add
AI took for target	3421	giant brown mouse	::	1245	Neuqq	49	<	100
AI took for target	3451	giant grey rat	::	3652	golem (servant of Neuqq)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	3.7087127969672	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	3.7087127969672	versus	11.28	0.56	with APR	10
[ATTACK] after armor	2.4287127969672
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	#00ff00##UID:525:0#Talent Throw Bomb is ready to use.
[LOG]	Giant grey rat hits golem (servant of Neuqq) for #aaaaaa#2 physical#LAST# damage.
[LOG]	Orc archer hits Norgan for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	orc archer	 :: 	22.87373632539	1	5	1.35	::	1
checkHit	14	1.35
=> chance to hit	82
[ATTACK] raw dam	22.87373632539	versus	5	0.3	with APR	1
[ATTACK] after armor	18.87373632539
[ATTACK] after range	25
[PHYS CRIT %]	11.1
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[LOG]	#{bold}#Norgan killed orc archer!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	Norgan hits orc archer for #aaaaaa#25 physical#LAST# damage.
AI took for target	3652	golem (servant of Neuqq)	::	3451	giant grey rat	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant grey rat	 :: 	14.870969899795	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	19
[PHYS CRIT %]	4.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[LOG]	#{bold}#Golem (servant of Neuqq) killed giant grey rat!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[LOG]	Golem (servant of Neuqq) hits giant grey rat for #aaaaaa#19 physical#LAST# damage.
[LOG]	Norgan's skin returns to normal.
removeTempVal	combat_armor	8.2	 :=: 	9
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [9]=8.200000 , [10]=13.200000 , [11]=13.200000 , [13]=10.000000 , n=13.000000 , }
delTmpVal	combat_armor	8.2	add
removeTempVal	combat_physresist	13.2	 :=: 	10
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [10]=13.200000 , [11]=13.200000 , [13]=10.000000 , n=13.000000 , }
delTmpVal	combat_physresist	13.2	add
removeTempVal	combat_spellresist	13.2	 :=: 	11
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [11]=13.200000 , [13]=10.000000 , n=13.000000 , }
delTmpVal	combat_spellresist	13.2	add
removeTempVal	combat_crit_vulnerable	10	 :=: 	13
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [13]=10.000000 , n=13.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant grey rat
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant grey rat
AI took for target	3834	Norgan	::	3421	giant brown mouse	9	<	9
AI took for target	3652	golem (servant of Neuqq)	::	3421	giant brown mouse	16	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.3348173842756	10	6.8	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	6.8	0.4	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_2.ogg" : <static>
AI took for target	3438	orc warrior	::	3834	Norgan	49	<	100
[LOG]	Neuqq stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	10
{[1]=2.000000 , [2]=2.000000 , [3]=3.000000 , [4]={[4]=10.000000 , } , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , [10]=12.000000 , n=10.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Giant brown mouse hits Norgan for #aaaaaa#4 physical#LAST# damage.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant brown mouse	 :: 	22.87373632539	1	1	3.1	::	1.3162277660168
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	22.87373632539	versus	1	0.3	with APR	1
[ATTACK] after armor	22.87373632539
[ATTACK] after range	30
[PHYS CRIT %]	1.1
[ATTACK] after crit	30
[ATTACK] after mult	39.486832980505
[PROJECTOR] starting dam	39.486832980505
[PROJECTOR] after difficulty dam	39.486832980505
[PROJECTOR] res	0	1	 on dam	39.486832980505
[PROJECTOR] after resists dam	39.486832980505
[PROJECTOR] after flat damage armor	39.486832980505
[PROJECTOR] final dam	39.486832980505
[LOG]	#{bold}#Norgan killed giant brown mouse!#{normal}#
addTmpVal	table: 0x0eb30748	global_speed_add	-0.15	 :=: 	1	1	newest
checkHit	5.3044856020824	22
=> chance to hit	9
[LOG]	Giant brown mouse is stunned!
addTmpVal	table: 0x0eb30748	stunned	1	 :=: 	2	2	add
addTmpVal	table: 0x0eb30748	no_talents_cooldown	1	 :=: 	3	3	add
addTmpVal	table: 0x0eb30748	movement_speed	-0.5	 :=: 	4	4	mult0
[LOG]	Norgan hits giant brown mouse for #aaaaaa#40 physical#LAST# damage.
[TARGET] Passing target	orc warrior	from	orc warrior	to	Norgan
AI took for target	3438	orc warrior	::	3834	Norgan	36	<	100
[TARGET] Passing target	orc warrior	from	orc warrior	to	Norgan
orc warrior	3532	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
addTmpValTable	table: 0x0e7803f0	all	12.1
addTmpVal	table: 0x0e7803f0	all	12.1	 :=: 	1	1	add
AI took for target	3652	golem (servant of Neuqq)	::	3472	forest troll	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	forest troll	 :: 	14.870969899795	1	4	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	4	0.3	with APR	1
[ATTACK] after armor	11.870969899795
[ATTACK] after range	17
[PHYS CRIT %]	4.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
addTmpVal	table: 0x0ea20bc0	combat_crit_vulnerable	10	 :=: 	1	1	add
[LOG]	Golem (servant of Neuqq) hits forest troll for #aaaaaa#17 physical#LAST# damage.
AI took for target	3477	large brown snake	::	3834	Norgan	16	<	100
AI took for target	3834	Norgan	::	3472	forest troll	4	<	9
AI took for target	3422	giant brown mouse	::	3834	Norgan	81	<	100
AI took for target	3472	forest troll	::	3652	golem (servant of Neuqq)	1	<	100
forest troll	3472	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	12.468575858618	6	11.28	2.7	::	1
checkHit	4	2.7
=> chance to hit	54
[ATTACK] raw dam	12.468575858618	versus	11.28	0.56	with APR	6
[ATTACK] after armor	7.1885758586182
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[LOG]	Forest troll hits golem (servant of Neuqq) for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	forest troll	 :: 	14.870969899795	1	4	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	4	0.3	with APR	1
[ATTACK] after armor	11.870969899795
[ATTACK] after range	16
[PHYS CRIT %]	14.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
removeTempVal	combat_crit_vulnerable	10	 :=: 	1
{[1]=10.000000 , n=1.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0ea20bc0	combat_crit_vulnerable	10	 :=: 	2	2	add
[LOG]	Golem (servant of Neuqq) hits forest troll for #aaaaaa#16 physical#LAST# damage.
AI took for target	3422	giant brown mouse	::	3834	Norgan	64	<	100
orc warrior	3438	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
addTmpVal	table: 0x0e90fe00	life_regen	20.16	 :=: 	4	4	add
orc warrior	3509	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
addTmpVal	table: 0x0eb15fb0	inc_stealth	-16	 :=: 	1	1	add
[Identify]	citrine	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Neuqq picks up (d.): #FFFFFF##UID:3466:0#citrine#LAST#.
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	forest troll	 :: 	22.87373632539	1	4	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	22.87373632539	versus	4	0.3	with APR	1
[ATTACK] after armor	19.87373632539
[ATTACK] after range	24
[PHYS CRIT %]	11.1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Norgan hits forest troll for #aaaaaa#24 physical#LAST#, #GREEN#8 acid#LAST# damage (total 32.00).
AI took for target	3652	golem (servant of Neuqq)	::	3472	forest troll	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	forest troll	 :: 	14.870969899795	1	4	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	4	0.3	with APR	1
[ATTACK] after armor	11.870969899795
[ATTACK] after range	13
[PHYS CRIT %]	14.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
removeTempVal	combat_crit_vulnerable	10	 :=: 	2
{[2]=10.000000 , n=2.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0ea20bc0	combat_crit_vulnerable	10	 :=: 	0	3	add
[LOG]	Golem (servant of Neuqq) hits forest troll for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	5.1802031016356	10	6.8	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] raw dam	5.1802031016356	versus	6.8	0.4	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	Large brown snake hits Norgan for #aaaaaa#5 physical#LAST# damage.
AI took for target	3422	giant brown mouse	::	3834	Norgan	49	<	100
forest troll	3472	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	12.468575858618	6	11.28	2.7	::	1
checkHit	4	2.7
=> chance to hit	54
[LOG]	Forest troll misses golem (servant of Neuqq).
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.75 gold pieces.
[Identify]	thought-forged iron greatmaul of massacre	true
[LOG]	Neuqq picks up (a.): #00FF80##UID:3513:0#thought-forged iron greatmaul of massacre (18.5-27.75 power, 1 apr)#LAST#.
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	forest troll	 :: 	22.87373632539	1	4	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	22.87373632539	versus	4	0.3	with APR	1
[ATTACK] after armor	19.87373632539
[ATTACK] after range	20
[PHYS CRIT %]	11.1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Norgan hits forest troll for #aaaaaa#20 physical#LAST#, #GREEN#8 acid#LAST# damage (total 28.00).
large brown snake	3477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	5.1802031016356	10	6.8	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] raw dam	5.1802031016356	versus	6.8	0.4	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Large brown snake hits Norgan for #aaaaaa#5 physical#LAST# damage.
[LOG]	Golem (servant of Neuqq) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Neuqq).
addTmpVal	table: 0x0e93f460	damage_shield	100	 :=: 	8	11	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	forest troll	 :: 	14.870969899795	1	4	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	4	0.3	with APR	1
[ATTACK] after armor	11.870969899795
[ATTACK] after range	15
[PHYS CRIT %]	14.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	#{bold}#Golem (servant of Neuqq) killed forest troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	Golem (servant of Neuqq) hits forest troll for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	5.1802031016356	10	6.8	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] raw dam	5.1802031016356	versus	6.8	0.4	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Large brown snake hits Norgan for #aaaaaa#5 physical#LAST# damage.
Loading tile	object/troll_intestine.png
AI took for target	3834	Norgan	::	3477	large brown snake	1	<	9
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	large brown snake	 :: 	22.87373632539	1	1	7.55	::	1
checkHit	14	7.55
=> chance to hit	67
[ATTACK] raw dam	22.87373632539	versus	1	0.3	with APR	1
[ATTACK] after armor	22.87373632539
[ATTACK] after range	25
[PHYS CRIT %]	1.1
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	#{bold}#Norgan killed large brown snake!#{normal}#
[LOG]	Norgan hits large brown snake for #aaaaaa#25 physical#LAST#, #GREEN#8 acid#LAST# damage (total 33.00).
AI took for target	3652	golem (servant of Neuqq)	::	3453	giant grey rat	4	<	100
AI took for target	3453	giant grey rat	::	3834	Norgan	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.6774549821878	10	6.8	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	4.6774549821878	versus	6.8	0.4	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
removeTempVal	resists	table: 0x0eb18f30	 :=: 	1
{[1]={["all"]=12.100000 , } , n=1.000000 , }
delTmpVal	all	12.1	add
[LOG]	Giant grey rat hits Norgan for #aaaaaa#5 physical#LAST# damage.
[LOG]	Neuqq casts Throw Bomb.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	22.138669995082
[PROJECTOR] after difficulty dam	22.138669995082
[PROJECTOR] res	0	1	 on dam	22.138669995082
[PROJECTOR] after resists dam	22.138669995082
[PROJECTOR] after flat damage armor	22.138669995082
[PROJECTOR] final dam	22.138669995082
[LOG]	#{bold}#Neuqq killed giant rabbit!#{normal}#
[LOG]	Neuqq hits giant rabbit for #LIGHT_RED#23 fire#LAST# damage.
AI took for target	3834	Norgan	::	3453	giant grey rat	1	<	9
[LOG]	Norgan uses Infusion: Regeneration.
[LOG]	Norgan starts regenerating health quickly.
addTmpVal	table: 0x0e5c2c18	life_regen	23.06	 :=: 	6	14	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant grey rat	 :: 	14.870969899795	1	1	3.1	::	1
checkHit	26	3.1
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	16
[PHYS CRIT %]	4.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
addTmpVal	table: 0x0e98a078	combat_crit_vulnerable	10	 :=: 	1	1	add
[LOG]	Golem (servant of Neuqq) hits giant grey rat for #aaaaaa#16 physical#LAST# damage.
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	18.586949877204	versus	11.28	0.56	with APR	7
[ATTACK] after armor	14.306949877204
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.9
[PROJECTOR] after resists dam	15.9
[PROJECTOR] after flat damage armor	15.9
[PROJECTOR] final dam	15.9
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	4.6774549821878	10	6.8	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	4.6774549821878	versus	6.8	0.4	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
[LOG]	Giant grey rat hits Norgan for #aaaaaa#4 physical#LAST# damage.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant grey rat	 :: 	22.87373632539	1	1	3.1	::	1.3162277660168
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	22.87373632539	versus	1	0.3	with APR	1
[ATTACK] after armor	22.87373632539
[ATTACK] after range	27
[PHYS CRIT %]	11.1
[ATTACK] after crit	27
[ATTACK] after mult	35.538149682455
[PROJECTOR] starting dam	35.538149682455
[PROJECTOR] after difficulty dam	35.538149682455
[PROJECTOR] res	0	1	 on dam	35.538149682455
[PROJECTOR] after resists dam	35.538149682455
[PROJECTOR] after flat damage armor	35.538149682455
[PROJECTOR] final dam	35.538149682455
[LOG]	#{bold}#Norgan killed giant grey rat!#{normal}#
addTmpVal	table: 0x0e98a078	global_speed_add	-0.15	 :=: 	2	2	newest
checkHit	5.3030547042284	22
=> chance to hit	9
[LOG]	Giant grey rat is stunned!
addTmpVal	table: 0x0e98a078	stunned	1	 :=: 	3	3	add
addTmpVal	table: 0x0e98a078	no_talents_cooldown	1	 :=: 	4	4	add
addTmpVal	table: 0x0e98a078	movement_speed	-0.5	 :=: 	5	5	mult0
[LOG]	Norgan hits giant grey rat for #aaaaaa#36 physical#LAST# damage.
AI took for target	3652	golem (servant of Neuqq)	::	3438	orc warrior	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	19
[PHYS CRIT %]	4.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
addTmpVal	table: 0x0e90fe00	combat_crit_vulnerable	10	 :=: 	5	5	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#19 physical#LAST# damage.
AI took for target	3438	orc warrior	::	3652	golem (servant of Neuqq)	1	<	100
orc warrior	3438	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	18.586949877204	versus	11.28	0.56	with APR	7
[ATTACK] after armor	14.306949877204
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	19.08
[PROJECTOR] after resists dam	19.08
[PROJECTOR] after flat damage armor	19.08
[PROJECTOR] final dam	19.08
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
AI took for target	3834	Norgan	::	3438	orc warrior	4	<	9
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	13
[PHYS CRIT %]	14.5
[ATTACK] after crit	20.8
[ATTACK] after mult	20.8
[LOG]	#{bold}#Golem (servant of Neuqq) performs a critical strike!#{normal}#
[PROJECTOR] starting dam	20.8
[PROJECTOR] after difficulty dam	20.8
[PROJECTOR] res	0	1	 on dam	20.8
[PROJECTOR] after resists dam	20.8
[PROJECTOR] after flat damage armor	20.8
[PROJECTOR] final dam	20.8
removeTempVal	combat_crit_vulnerable	10	 :=: 	5
{[1]=5.000000 , [2]={[1]=6.000000 , } , [3]={[1]=5.000000 , } , [4]=20.160000 , [5]=10.000000 , n=5.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0e90fe00	combat_crit_vulnerable	10	 :=: 	6	6	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#21 physical#LAST# damage.
removeTempVal	inc_stealth	-16	 :=: 	1
{[1]=-16.000000 , n=1.000000 , }
delTmpVal	inc_stealth	-16	add
[LOG]	Orc warrior stops regenerating health quickly.
removeTempVal	life_regen	20.16	 :=: 	4
{[1]=5.000000 , [2]={[1]=6.000000 , } , [3]={[1]=5.000000 , } , [4]=20.160000 , [6]=10.000000 , n=6.000000 , }
delTmpVal	life_regen	20.16	add
orc warrior	3438	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	18.586949877204	versus	11.28	0.56	with APR	7
[ATTACK] after armor	14.306949877204
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	20.14
[PROJECTOR] after resists dam	20.14
[PROJECTOR] after flat damage armor	20.14
[PROJECTOR] final dam	20.14
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	19
[PHYS CRIT %]	14.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
removeTempVal	combat_crit_vulnerable	10	 :=: 	6
{[1]=5.000000 , [2]={[1]=6.000000 , } , [3]={[1]=5.000000 , } , [6]=10.000000 , n=6.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0e90fe00	combat_crit_vulnerable	10	 :=: 	3	7	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#19 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
orc warrior	3438	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[LOG]	Orc warrior misses golem (servant of Neuqq).
[LOG]	#00ff00##UID:525:0#Talent Throw Bomb is ready to use.
[LOG]	Giant brown mouse hits Norgan for #aaaaaa#3 physical#LAST# damage.
giant brown mouse	3422	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
removeTempVal	combat_crit_vulnerable	10	 :=: 	7
{[1]=5.000000 , [2]={[1]=6.000000 , } , [3]={[1]=5.000000 , } , [7]=10.000000 , n=7.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
orc warrior	3438	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	18.586949877204	versus	11.28	0.56	with APR	7
[ATTACK] after armor	14.306949877204
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.9
[PROJECTOR] after resists dam	15.9
[PROJECTOR] after flat damage armor	15.9
[PROJECTOR] final dam	15.9
AI took for target	3509	orc warrior	::	3652	golem (servant of Neuqq)	16	<	100
[LOG]	Giant brown mouse hits Norgan for #aaaaaa#3 physical#LAST# damage.
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
[LOG]	The shield around golem (servant of Neuqq) crumbles.
removeTempVal	damage_shield	100	 :=: 	11
{[1]=2.000000 , [2]=6.000000 , [3]=5.000000 , [4]=4.000000 , [5]={[9]=-11.000000 , [10]=6.000000 , [3]=6.000000 , } , [6]=18.000000 , [7]=6.000000 , [8]={[6]=5.000000 , } , [11]=100.000000 , n=11.000000 , }
delTmpVal	damage_shield	100	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	18
[PHYS CRIT %]	4.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
addTmpVal	table: 0x0e90fe00	combat_crit_vulnerable	10	 :=: 	8	8	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#18 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[LOG]	Orc warrior misses golem (servant of Neuqq).
[LOG]	#00ff00##UID:533:0#Talent Refit Golem is ready to use.
[LOG]	Giant brown mouse hits Norgan for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	16
[PHYS CRIT %]	14.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
removeTempVal	combat_crit_vulnerable	10	 :=: 	8
{[1]=5.000000 , [2]={[1]=6.000000 , } , [3]={[1]=5.000000 , } , [8]=10.000000 , n=8.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0e90fe00	combat_crit_vulnerable	10	 :=: 	3	9	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#16 physical#LAST# damage.
giant brown mouse	3422	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
orc warrior	3438	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	18.586949877204	versus	11.28	0.56	with APR	7
[ATTACK] after armor	14.306949877204
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	18.02
[PROJECTOR] after resists dam	18.02
[PROJECTOR] after flat damage armor	18.02
[PROJECTOR] final dam	18.02
[LOG]	Giant brown mouse hits Norgan for #aaaaaa#3 physical#LAST# damage.
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#19 physical#LAST# damage.
[LOG]	Norgan stops regenerating health quickly.
removeTempVal	life_regen	23.06	 :=: 	14
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [14]=23.060000 , n=14.000000 , }
delTmpVal	life_regen	23.06	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	19
[PHYS CRIT %]	14.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
removeTempVal	combat_crit_vulnerable	10	 :=: 	9
{[1]=5.000000 , [2]={[1]=6.000000 , } , [3]={[1]=5.000000 , } , [9]=10.000000 , n=9.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0e90fe00	combat_crit_vulnerable	10	 :=: 	3	10	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#19 physical#LAST# damage.
giant brown mouse	3422	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	18.586949877204	versus	11.28	0.56	with APR	7
[ATTACK] after armor	14.306949877204
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	18.02
[PROJECTOR] after resists dam	18.02
[PROJECTOR] after flat damage armor	18.02
[PROJECTOR] final dam	18.02
[LOG]	Giant brown mouse hits Norgan for #aaaaaa#3 physical#LAST# damage.
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#19 physical#LAST# damage.
AI took for target	3834	Norgan	::	3422	giant brown mouse	1	<	9
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant brown mouse	 :: 	22.87373632539	1	1	2.75	::	1.3162277660168
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	22.87373632539	versus	1	0.3	with APR	1
[ATTACK] after armor	22.87373632539
[ATTACK] after range	30
[PHYS CRIT %]	1.1
[ATTACK] after crit	30
[ATTACK] after mult	39.486832980505
[PROJECTOR] starting dam	39.486832980505
[PROJECTOR] after difficulty dam	39.486832980505
[PROJECTOR] res	0	1	 on dam	39.486832980505
[PROJECTOR] after resists dam	39.486832980505
[PROJECTOR] after flat damage armor	39.486832980505
[PROJECTOR] final dam	39.486832980505
[LOG]	#{bold}#Norgan killed giant brown mouse!#{normal}#
addTmpVal	table: 0x0e88def0	global_speed_add	-0.15	 :=: 	1	1	newest
checkHit	4.55	22
=> chance to hit	7
[LOG]	Giant brown mouse is stunned!
addTmpVal	table: 0x0e88def0	stunned	1	 :=: 	2	2	add
addTmpVal	table: 0x0e88def0	no_talents_cooldown	1	 :=: 	3	3	add
addTmpVal	table: 0x0e88def0	movement_speed	-0.5	 :=: 	4	4	mult0
[LOG]	Norgan hits giant brown mouse for #aaaaaa#40 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	18
[PHYS CRIT %]	14.5
[ATTACK] after crit	28.8
[ATTACK] after mult	28.8
[LOG]	#{bold}#Golem (servant of Neuqq) performs a critical strike!#{normal}#
[PROJECTOR] starting dam	28.8
[PROJECTOR] after difficulty dam	28.8
[PROJECTOR] res	0	1	 on dam	28.8
[PROJECTOR] after resists dam	28.8
[PROJECTOR] after flat damage armor	28.8
[PROJECTOR] final dam	28.8
removeTempVal	combat_crit_vulnerable	10	 :=: 	10
{[1]=5.000000 , [2]={[1]=6.000000 , } , [3]={[1]=5.000000 , } , [10]=10.000000 , n=10.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0e90fe00	combat_crit_vulnerable	10	 :=: 	3	11	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#29 physical#LAST# damage.
orc warrior	3438	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of shearing
[ATTACK] to 	golem (servant of Neuqq)	 :: 	18.586949877204	7	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	18.586949877204	versus	11.28	0.56	with APR	7
[ATTACK] after armor	14.306949877204
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16.96
[PROJECTOR] after resists dam	16.96
[PROJECTOR] after flat damage armor	16.96
[PROJECTOR] final dam	16.96
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#17 physical#LAST# damage.
AI took for target	3834	Norgan	::	3532	orc warrior	1	<	9
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	orc warrior	 :: 	22.87373632539	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	22.87373632539	versus	2	0.3	with APR	1
[ATTACK] after armor	21.87373632539
[ATTACK] after range	31
[PHYS CRIT %]	1.1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	31
[PROJECTOR] after resists dam	31
[PROJECTOR] after flat damage armor	31
[PROJECTOR] final dam	31
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Norgan hits orc warrior for #aaaaaa#31 physical#LAST#, #GREEN#8 acid#LAST# damage (total 39.00).
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	14
[PHYS CRIT %]	14.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	#{bold}#Golem (servant of Neuqq) killed orc warrior!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#14 physical#LAST# damage.
AI took for target	3532	orc warrior	::	3652	golem (servant of Neuqq)	1	<	100
orc warrior	3532	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel waraxe of massacre
[ATTACK] to 	golem (servant of Neuqq)	 :: 	20.477403261369	3	11.28	2.7	::	1
checkHit	13	2.7
=> chance to hit	76
[LOG]	Orc warrior misses golem (servant of Neuqq).
AI took for target	3652	golem (servant of Neuqq)	::	3532	orc warrior	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	18
[PHYS CRIT %]	4.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
addTmpVal	table: 0x0df60bc0	combat_crit_vulnerable	10	 :=: 	2	2	add
AI took for target	3834	Norgan	::	3532	orc warrior	1	<	9
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	orc warrior	 :: 	22.87373632539	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	22.87373632539	versus	2	0.3	with APR	1
[ATTACK] after armor	21.87373632539
[ATTACK] after range	27
[PHYS CRIT %]	11.1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Norgan hits orc warrior for #aaaaaa#27 physical#LAST#, #GREEN#8 acid#LAST# damage (total 35.00).
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#18 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	9.9327138057603	6	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	9.9327138057603	versus	11.28	0.56	with APR	6
[ATTACK] after armor	4.6527138057603
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
orc warrior	3532	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel waraxe of massacre
[ATTACK] to 	golem (servant of Neuqq)	 :: 	20.477403261369	3	11.28	2.7	::	1
checkHit	13	2.7
=> chance to hit	76
[ATTACK] raw dam	20.477403261369	versus	11.28	0.56	with APR	3
[ATTACK] after armor	12.197403261369
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#17 physical#LAST# damage.
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#4 physical#LAST# damage.
[LOG]	Neuqq casts Refit Golem.
[HEALING]	3652	golem (servant of Neuqq)	for	160.57123839592
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	13
[PHYS CRIT %]	14.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	#{bold}#Golem (servant of Neuqq) killed orc warrior!#{normal}#
Loading tile	object/cap_rough.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#13 physical#LAST# damage.
AI took for target	3834	Norgan	::	3509	orc warrior	4	<	9
AI took for target	3652	golem (servant of Neuqq)	::	3509	orc warrior	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	15
[PHYS CRIT %]	4.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
addTmpVal	table: 0x0eacb010	combat_crit_vulnerable	10	 :=: 	1	1	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	9.9327138057603	6	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	9.9327138057603	versus	11.28	0.56	with APR	6
[ATTACK] after armor	4.6527138057603
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#5 physical#LAST# damage.
[LOG]	Golem (servant of Neuqq) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Neuqq).
addTmpVal	table: 0x0e93f460	damage_shield	100	 :=: 	12	12	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	17
[PHYS CRIT %]	14.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
removeTempVal	combat_crit_vulnerable	10	 :=: 	1
{[1]=10.000000 , n=1.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0eacb010	combat_crit_vulnerable	10	 :=: 	2	2	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#17 physical#LAST# damage.
removeTempVal	combat_crit_vulnerable	10	 :=: 	2
{[2]=10.000000 , n=2.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
orc warrior	3509	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	9.9327138057603	6	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	9.9327138057603	versus	11.28	0.56	with APR	6
[ATTACK] after armor	4.6527138057603
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	14
[PHYS CRIT %]	4.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
addTmpVal	table: 0x0eacb010	combat_crit_vulnerable	10	 :=: 	0	3	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#14 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	13
[PHYS CRIT %]	14.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
removeTempVal	combat_crit_vulnerable	10	 :=: 	3
{[3]=10.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0eacb010	combat_crit_vulnerable	10	 :=: 	0	4	add
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	9.9327138057603	6	11.28	2.7	::	1
checkHit	14	2.7
=> chance to hit	79
[ATTACK] raw dam	9.9327138057603	versus	11.28	0.56	with APR	6
[ATTACK] after armor	4.6527138057603
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Orc warrior hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
AI took for target	3652	golem (servant of Neuqq)	::	3509	orc warrior	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	orc warrior	 :: 	14.870969899795	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	2	0.3	with APR	1
[ATTACK] after armor	13.870969899795
[ATTACK] after range	19
[PHYS CRIT %]	14.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[LOG]	#{bold}#Golem (servant of Neuqq) killed orc warrior!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	Golem (servant of Neuqq) hits orc warrior for #aaaaaa#19 physical#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	orc warrior
AI took for target	3652	golem (servant of Neuqq)	::	3435	large brown snake	16	<	100
[LOG]	Golem (servant of Neuqq) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	14.870969899795	1	1	8.25	::	1.2079215610874
checkHit	26	8.25
=> chance to hit	95
AI took for target	3435	large brown snake	::	3652	golem (servant of Neuqq)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	7.3856786406375	10	11.28	2.7	::	1
checkHit	17	2.7
=> chance to hit	86
[ATTACK] raw dam	7.3856786406375	versus	11.28	0.56	with APR	10
[ATTACK] after armor	6.1056786406375
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits golem (servant of Neuqq) for #aaaaaa#0 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	14.870969899795	1	1	8.25	::	1
checkHit	26	8.25
=> chance to hit	95
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	20
[PHYS CRIT %]	4.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
addTmpVal	table: 0x0e8ed880	combat_crit_vulnerable	10	 :=: 	1	1	add
AI took for target	3435	large brown snake	::	3652	golem (servant of Neuqq)	1	<	100
large brown snake	3435	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	7.3856786406375	10	11.28	2.7	::	1
checkHit	17	2.7
=> chance to hit	86
[ATTACK] raw dam	7.3856786406375	versus	11.28	0.56	with APR	10
[ATTACK] after armor	6.1056786406375
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	7.3856786406375	10	11.28	2.7	::	1
checkHit	17	2.7
=> chance to hit	86
[ATTACK] raw dam	7.3856786406375	versus	11.28	0.56	with APR	10
[ATTACK] after armor	6.1056786406375
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
removeTempVal	damage_shield	100	 :=: 	12
{[1]=2.000000 , [2]=6.000000 , [3]=5.000000 , [4]=4.000000 , [5]={[9]=-11.000000 , [10]=6.000000 , [3]=6.000000 , } , [6]=18.000000 , [7]=6.000000 , [8]={[6]=5.000000 , } , [12]=100.000000 , n=12.000000 , }
delTmpVal	damage_shield	100	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	14.870969899795	1	1	8.25	::	1
checkHit	26	8.25
=> chance to hit	95
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	18
[PHYS CRIT %]	14.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
removeTempVal	combat_crit_vulnerable	10	 :=: 	1
{[1]=10.000000 , n=1.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0e8ed880	combat_crit_vulnerable	10	 :=: 	2	2	add
[LOG]	You pickup 0.60 gold pieces.
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	7.3856786406375	10	11.28	2.7	::	1
checkHit	17	2.7
=> chance to hit	86
[ATTACK] raw dam	7.3856786406375	versus	11.28	0.56	with APR	10
[ATTACK] after armor	6.1056786406375
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits golem (servant of Neuqq) for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	14.870969899795	1	1	8.25	::	1
checkHit	26	8.25
=> chance to hit	95
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	15
[PHYS CRIT %]	14.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[Identify]	rough leather cap of constitution (#STATBONUS#)	true
[LOG]	Neuqq picks up (b.): #00FF80##UID:3534:0#rough leather cap of constitution (+2) (0 def, 1 armour)#LAST#.
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0d29e8e0
Make wait background texture 9 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Neuqq	game	::	game.teag	::	table: 0x0cf0fa20	=>	table: 0x0e290980	(1956)
Save MD5	2a6b6e5e-7c7b-4793-b44d-4aef4464d220	99c240e077d201d04f157b327c51ed44	game	game.teag
[ONLINE PROFILE] saved character md5	2a6b6e5e-7c7b-4793-b44d-4aef4464d220	game.teag	99c240e077d201d04f157b327c51ed44
[LOG]	Saving done.
Wait finished, counted 204, 298 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0ea4b1a0
Make wait background texture 265 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cda80b8	=>	table: 0x10894930	(1)
[LOG]	Saving done.
Wait finished, counted 1, 126 ticks
[ONLINE PROFILE] saved character 	2a6b6e5e-7c7b-4793-b44d-4aef4464d220
[COROUTINE] registering	savefilepipe	thread: 0x10b02220
==UNREG part 	Neuqq	party1245
==UNREG part 	golem (servant of Neuqq)	party3652
==UNREG part 	Norgan	party3834
Make wait background texture 292 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	2a6b6e5e-7c7b-4793-b44d-4aef4464d220-3.9.41.charball	::	table: 0x0d144cb0	=>	table: 0x10accf88	(73)
[ONLINE PROFILE] saved character charball	2a6b6e5e-7c7b-4793-b44d-4aef4464d220
[LOG]	Saving done.
Wait finished, counted 19, 117 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
==UNREG part 	golem (servant of Neuqq)	party13467
==UNREG part 	Neuqq	party13530
==UNREG part 	Norgan	party13466
[LOG]	Resting starts...
[HEALING]	1245	Neuqq	for	0
[HEALING]	3652	golem (servant of Neuqq)	for	0
[HEALING]	3834	Norgan	for	0
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.025
[HEALING]	3652	golem (servant of Neuqq)	for	0.025
[HEALING]	3834	Norgan	for	0.025
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.05
[HEALING]	3652	golem (servant of Neuqq)	for	0.05
[HEALING]	3834	Norgan	for	0.05
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.075
[HEALING]	3652	golem (servant of Neuqq)	for	0.075
[HEALING]	3834	Norgan	for	0.075
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.1
[HEALING]	3652	golem (servant of Neuqq)	for	0.1
[HEALING]	3834	Norgan	for	0.1
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[LOG]	#00ff00##UID:533:0#Talent Refit Golem is ready to use.
[HEALING]	1245	Neuqq	for	0.125
[HEALING]	3652	golem (servant of Neuqq)	for	0.125
[HEALING]	3834	Norgan	for	0.125
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.15
[HEALING]	3652	golem (servant of Neuqq)	for	0.15
[HEALING]	3834	Norgan	for	0.15
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.175
[HEALING]	3652	golem (servant of Neuqq)	for	0.175
[HEALING]	3834	Norgan	for	0.175
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.2
[HEALING]	3652	golem (servant of Neuqq)	for	0.2
[HEALING]	3834	Norgan	for	0.2
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.225
[HEALING]	3652	golem (servant of Neuqq)	for	0.225
[HEALING]	3834	Norgan	for	0.225
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.25
[HEALING]	3652	golem (servant of Neuqq)	for	0.25
[HEALING]	3834	Norgan	for	0.25
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.275
[HEALING]	3652	golem (servant of Neuqq)	for	0.275
[HEALING]	3834	Norgan	for	0.275
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.3
[HEALING]	3652	golem (servant of Neuqq)	for	0.3
[HEALING]	3834	Norgan	for	0.3
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.325
[HEALING]	3652	golem (servant of Neuqq)	for	0.325
[HEALING]	3834	Norgan	for	0.325
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.35
[HEALING]	3652	golem (servant of Neuqq)	for	0.35
[HEALING]	3834	Norgan	for	0.35
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.375
[HEALING]	3652	golem (servant of Neuqq)	for	0.375
[HEALING]	3834	Norgan	for	0.375
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.4
[HEALING]	3652	golem (servant of Neuqq)	for	0.4
[HEALING]	3834	Norgan	for	0.4
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.425
[HEALING]	3652	golem (servant of Neuqq)	for	0.425
[HEALING]	3834	Norgan	for	0.425
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.45
[HEALING]	3652	golem (servant of Neuqq)	for	0.45
[HEALING]	3834	Norgan	for	0.45
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.475
[HEALING]	3652	golem (servant of Neuqq)	for	0.475
[HEALING]	3834	Norgan	for	0.475
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.5
[HEALING]	3652	golem (servant of Neuqq)	for	0.5
[HEALING]	3834	Norgan	for	0.5
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.525
[HEALING]	3652	golem (servant of Neuqq)	for	0.525
[HEALING]	3834	Norgan	for	0.525
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.55
[HEALING]	3652	golem (servant of Neuqq)	for	0.55
[HEALING]	3834	Norgan	for	0.55
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.575
[HEALING]	3652	golem (servant of Neuqq)	for	0.575
[HEALING]	3834	Norgan	for	0.575
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.6
[HEALING]	3652	golem (servant of Neuqq)	for	0.6
[HEALING]	3834	Norgan	for	0.6
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.625
[HEALING]	3652	golem (servant of Neuqq)	for	0.625
[HEALING]	3834	Norgan	for	0.625
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.65
[HEALING]	3652	golem (servant of Neuqq)	for	0.65
[HEALING]	3834	Norgan	for	0.65
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[HEALING]	1245	Neuqq	for	0.675
[HEALING]	3652	golem (servant of Neuqq)	for	0.675
[HEALING]	3834	Norgan	for	0.675
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	large brown snake
AI took for target	3652	golem (servant of Neuqq)	::	3479	white worm mass	49	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	white worm mass
[LOG]	Golem (servant of Neuqq) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	white worm mass	 :: 	14.870969899795	1	1	3.1	::	1.2079215610874
checkHit	26	3.1
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	21
[PHYS CRIT %]	4.5
[ATTACK] after crit	21
[ATTACK] after mult	25.366352782836
[PROJECTOR] starting dam	25.366352782836
[PROJECTOR] after difficulty dam	25.366352782836
[PROJECTOR] res	0	1	 on dam	25.366352782836
[PROJECTOR] after resists dam	25.366352782836
[PROJECTOR] after flat damage armor	25.366352782836
[PROJECTOR] final dam	25.366352782836
checkHit	20.25	5.2957331119967
=> chance to hit	88
[KNOCKBACK] from	37	37	over	3
[KNOCKBACK] try	39	43	2
[KNOCKBACK] try	40	44	1	::
[KNOCKBACK] try	41	45	0	::
[KNOCKBACK] ok knocked to	41	45	::
AI took for target	3652	golem (servant of Neuqq)	::	3448	grey mold	36	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[LOG]	Ran for 2 turns (stop reason: hostile spotted (grey mold)).
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14491	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Neuqq hits grey mold for #1133F3#8 cold#LAST# damage.
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
addTmpVal	table: 0x0e5c2c18	combat_armor	8.2	 :=: 	6	15	add
addTmpVal	table: 0x0e5c2c18	combat_physresist	13.2	 :=: 	16	16	add
addTmpVal	table: 0x0e5c2c18	combat_spellresist	13.2	 :=: 	17	17	add
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14492	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	#{bold}#Neuqq killed grey mold!#{normal}#
[LOG]	Neuqq hits grey mold for #1133F3#9 cold#LAST# damage.
AI took for target	3652	golem (servant of Neuqq)	::	3450	grey mold	81	<	100
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14493	after	1245
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
AI took for target	3450	grey mold	::	3834	Norgan	25	<	100
AI took for target	3652	golem (servant of Neuqq)	::	3450	grey mold	4	<	100
[LOG]	Golem (servant of Neuqq) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Neuqq).
addTmpVal	table: 0x0e93f460	damage_shield	100	 :=: 	8	13	add
AI took for target	3834	Norgan	::	3450	grey mold	4	<	9
[LOG]	Ran for 4 turns (stop reason: hostile spotted (grey mold)).
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
[LOG]	#{bold}#Neuqq's spell attains critical power!#{normal}#
Adding entity	14494	after	1245
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	grey mold	 :: 	14.870969899795	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	15
[PHYS CRIT %]	4.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	#{bold}#Golem (servant of Neuqq) killed grey mold!#{normal}#
[LOG]	Golem (servant of Neuqq) hits grey mold for #aaaaaa#15 physical#LAST# damage.
[LOG]	Norgan's skin returns to normal.
removeTempVal	combat_armor	8.2	 :=: 	15
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [15]=8.200000 , [16]=13.200000 , [17]=13.200000 , n=17.000000 , }
delTmpVal	combat_armor	8.2	add
removeTempVal	combat_physresist	13.2	 :=: 	16
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [16]=13.200000 , [17]=13.200000 , n=17.000000 , }
delTmpVal	combat_physresist	13.2	add
removeTempVal	combat_spellresist	13.2	 :=: 	17
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , [17]=13.200000 , n=17.000000 , }
delTmpVal	combat_spellresist	13.2	add
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[LOG]	The shield around golem (servant of Neuqq) crumbles.
removeTempVal	damage_shield	100	 :=: 	13
{[1]=2.000000 , [2]=6.000000 , [3]=5.000000 , [4]=4.000000 , [5]={[9]=-11.000000 , [10]=6.000000 , [3]=6.000000 , } , [6]=18.000000 , [7]=6.000000 , [8]={[6]=5.000000 , } , [13]=100.000000 , n=13.000000 , }
delTmpVal	damage_shield	100	add
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	grey mold
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
AI took for target	3652	golem (servant of Neuqq)	::	3476	grey mold	64	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	grey mold
AI took for target	3652	golem (servant of Neuqq)	::	3476	grey mold	49	<	100
AI took for target	3518	giant brown rat	::	1245	Neuqq	49	<	100
[TARGET] Passing target	degenerated skeleton warrior	from	giant brown rat	to	Neuqq
AI took for target	3476	grey mold	::	3652	golem (servant of Neuqq)	9	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted (giant brown rat)).
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14495	after	1245
[PROJECTOR] starting dam	8.3262450254664
[PROJECTOR] after difficulty dam	8.3262450254664
[PROJECTOR] res	0	1	 on dam	9.1588695280131
[PROJECTOR] after resists dam	9.1588695280131
[PROJECTOR] after flat damage armor	9.1588695280131
[PROJECTOR] final dam	9.1588695280131
[LOG]	Neuqq hits giant brown rat for #1133F3#10 cold#LAST# damage.
AI took for target	3518	giant brown rat	::	1245	Neuqq	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Neuqq	 :: 	3.7087127969672	10	0	0.35	::	1
checkHit	9	0.35
=> chance to hit	72
[ATTACK] raw dam	3.7087127969672	versus	0	0.3	with APR	10
[ATTACK] after armor	3.7087127969672
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Giant brown rat hits Neuqq for #aaaaaa#4 physical#LAST# damage.
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14496	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	#{bold}#Neuqq killed giant brown rat!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[LOG]	Neuqq hits giant brown rat for #1133F3#9 cold#LAST# damage.
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14497	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Neuqq hits degenerated skeleton warrior for #1133F3#8 cold#LAST# damage.
[LOG]	Golem (servant of Neuqq) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Neuqq).
addTmpVal	table: 0x0e93f460	damage_shield	100	 :=: 	8	14	add
grey mold	3476	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	5.4671025449948	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	5.4671025449948	versus	11.28	0.56	with APR	10
[ATTACK] after armor	4.1871025449948
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	grey mold	 :: 	14.870969899795	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	21
[PHYS CRIT %]	4.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
AI took for target	3834	Norgan	::	3525	degenerated skeleton warrior	64	<	9
AI took for target	3652	golem (servant of Neuqq)	::	3525	degenerated skeleton warrior	64	<	100
AI took for target	3652	golem (servant of Neuqq)	::	3525	degenerated skeleton warrior	16	<	100
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
addTmpVal	table: 0x0e5c2c18	combat_armor	8.2	 :=: 	6	18	add
addTmpVal	table: 0x0e5c2c18	combat_physresist	13.2	 :=: 	6	19	add
addTmpVal	table: 0x0e5c2c18	combat_spellresist	13.2	 :=: 	6	20	add
[ATTACK] attacking with	iron greatsword of phasing
[ATTACK] to 	Norgan	 :: 	13.449291341508	7	15	2	::	1
checkHit	8	2
=> chance to hit	65
[LOG]	Degenerated skeleton warrior misses Norgan.
[LOG]	The shield around golem (servant of Neuqq) crumbles.
removeTempVal	damage_shield	100	 :=: 	14
{[1]=2.000000 , [2]=6.000000 , [3]=5.000000 , [4]=4.000000 , [5]={[9]=-11.000000 , [10]=6.000000 , [3]=6.000000 , } , [6]=18.000000 , [7]=6.000000 , [8]={[6]=5.000000 , } , [14]=100.000000 , n=14.000000 , }
delTmpVal	damage_shield	100	add
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14498	after	1245
[PROJECTOR] starting dam	8.3262450254664
[PROJECTOR] after difficulty dam	8.3262450254664
[PROJECTOR] res	0	1	 on dam	9.1588695280131
[PROJECTOR] after resists dam	9.1588695280131
[PROJECTOR] after flat damage armor	9.1588695280131
[PROJECTOR] final dam	9.1588695280131
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	degenerated skeleton warrior	 :: 	22.87373632539	1	5	2.4	::	1.3162277660168
checkHit	14	2.4
=> chance to hit	79
[ATTACK] raw dam	22.87373632539	versus	5	0.3	with APR	1
[ATTACK] after armor	18.87373632539
[ATTACK] after range	28
[PHYS CRIT %]	1.1
[ATTACK] after crit	28
[ATTACK] after mult	36.854377448471
[PROJECTOR] starting dam	36.854377448471
[PROJECTOR] after difficulty dam	36.854377448471
[PROJECTOR] res	0	1	 on dam	36.854377448471
[PROJECTOR] after resists dam	36.854377448471
[PROJECTOR] after flat damage armor	36.854377448471
[PROJECTOR] final dam	36.854377448471
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
addTmpVal	table: 0x0e64a9c0	global_speed_add	-0.15	 :=: 	1	1	newest
checkHit	10.856393811219	22
=> chance to hit	23
[LOG]	#ORANGE#Degenerated skeleton warrior shrugs off the effect 'Stunned'!
[LOG]	Neuqq hits degenerated skeleton warrior for #1133F3#10 cold#LAST# damage.
[LOG]	Norgan hits degenerated skeleton warrior for #aaaaaa#37 physical#LAST#, #GREEN#8 acid#LAST# damage (total 44.85).
[LOG]	Neuqq casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	14499	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	Neuqq hits degenerated skeleton warrior for #1133F3#9 cold#LAST# damage.
[ATTACK] attacking with	acidic iron greatmaul of massacre
[ATTACK] to 	degenerated skeleton warrior	 :: 	22.87373632539	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
[ATTACK] raw dam	22.87373632539	versus	5	0.3	with APR	1
[ATTACK] after armor	18.87373632539
[ATTACK] after range	20
[PHYS CRIT %]	1.1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[LOG]	#{bold}#Norgan killed degenerated skeleton warrior!#{normal}#
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[LOG]	Norgan hits degenerated skeleton warrior for #aaaaaa#20 physical#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Neuqq	for	0
[HEALING]	3652	golem (servant of Neuqq)	for	0
[HEALING]	3834	Norgan	for	0
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.025
[HEALING]	3652	golem (servant of Neuqq)	for	0.025
[HEALING]	3834	Norgan	for	0.025
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.05
[HEALING]	3652	golem (servant of Neuqq)	for	0.05
[HEALING]	3834	Norgan	for	0.05
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.075
[HEALING]	3652	golem (servant of Neuqq)	for	0.075
[HEALING]	3834	Norgan	for	0.075
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.1
[HEALING]	3652	golem (servant of Neuqq)	for	0.1
[HEALING]	3834	Norgan	for	0.1
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.125
[HEALING]	3652	golem (servant of Neuqq)	for	0.125
[HEALING]	3834	Norgan	for	0.125
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.15
[HEALING]	3652	golem (servant of Neuqq)	for	0.15
[HEALING]	3834	Norgan	for	0.15
[LOG]	Norgan's skin returns to normal.
removeTempVal	combat_armor	8.2	 :=: 	18
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , n=20.000000 , [19]=13.200000 , [20]=13.200000 , [18]=8.200000 , }
delTmpVal	combat_armor	8.2	add
removeTempVal	combat_physresist	13.2	 :=: 	19
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , n=20.000000 , [19]=13.200000 , [20]=13.200000 , }
delTmpVal	combat_physresist	13.2	add
removeTempVal	combat_spellresist	13.2	 :=: 	20
{[1]=40.000000 , [2]=12.000000 , [3]=4.000000 , [4]=2.000000 , [5]=3.000000 , [6]=42.000000 , n=20.000000 , [20]=13.200000 , }
delTmpVal	combat_spellresist	13.2	add
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.175
[HEALING]	3652	golem (servant of Neuqq)	for	0.175
[HEALING]	3834	Norgan	for	0.175
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.2
[HEALING]	3652	golem (servant of Neuqq)	for	0.2
[HEALING]	3834	Norgan	for	0.2
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.225
[HEALING]	3652	golem (servant of Neuqq)	for	0.225
[HEALING]	3834	Norgan	for	0.225
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.25
[HEALING]	3652	golem (servant of Neuqq)	for	0.25
[HEALING]	3834	Norgan	for	0.25
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.275
[HEALING]	3652	golem (servant of Neuqq)	for	0.275
[HEALING]	3834	Norgan	for	0.275
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.3
[HEALING]	3652	golem (servant of Neuqq)	for	0.3
[HEALING]	3834	Norgan	for	0.3
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.325
[HEALING]	3652	golem (servant of Neuqq)	for	0.325
[HEALING]	3834	Norgan	for	0.325
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.35
[HEALING]	3652	golem (servant of Neuqq)	for	0.35
[HEALING]	3834	Norgan	for	0.35
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.375
[HEALING]	3652	golem (servant of Neuqq)	for	0.375
[HEALING]	3834	Norgan	for	0.375
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.4
[HEALING]	3652	golem (servant of Neuqq)	for	0.4
[HEALING]	3834	Norgan	for	0.4
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.425
[HEALING]	3652	golem (servant of Neuqq)	for	0.425
[HEALING]	3834	Norgan	for	0.425
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.45
[HEALING]	3652	golem (servant of Neuqq)	for	0.45
[HEALING]	3834	Norgan	for	0.45
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[HEALING]	1245	Neuqq	for	0.475
[HEALING]	3652	golem (servant of Neuqq)	for	0.475
[HEALING]	3834	Norgan	for	0.475
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
AI took for target	3474	giant brown mouse	::	1245	Neuqq	100	<	100
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	degenerated skeleton warrior
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	degenerated skeleton warrior
AI took for target	3652	golem (servant of Neuqq)	::	3474	giant brown mouse	81	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
[LOG]	Golem (servant of Neuqq) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant brown mouse	 :: 	14.870969899795	1	1	3.1	::	1.2079215610874
checkHit	26	3.1
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	18
[PHYS CRIT %]	4.5
[ATTACK] after crit	27
[ATTACK] after mult	32.61388214936
[LOG]	#{bold}#Golem (servant of Neuqq) performs a critical strike!#{normal}#
[PROJECTOR] starting dam	32.61388214936
[PROJECTOR] after difficulty dam	32.61388214936
[PROJECTOR] res	0	1	 on dam	32.61388214936
[PROJECTOR] after resists dam	32.61388214936
[PROJECTOR] after flat damage armor	32.61388214936
[PROJECTOR] final dam	32.61388214936
checkHit	20.25	5.2960128290922
=> chance to hit	88
[KNOCKBACK] from	30	30	over	3
[KNOCKBACK] try	30	22	2
[KNOCKBACK] try	30	21	1	::
[KNOCKBACK] try	30	20	0	::
[KNOCKBACK] ok knocked to	30	20	::
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown mouse
[LOG]	Cold flames start to appear arround Neuqq.
[LOG]	Cold flames trap casts Cold Flames.
====1
====2
====3	7
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
Loading tile	trap/trap_frost_rune_01.png
[LOG]	Ran for 1 turns (stop reason: trap).
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown mouse
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown mouse
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
checkHit	15.85	5
=> chance to hit	78
[LOG]	#ORANGE#Golem (servant of Neuqq) shrugs off the effect 'Frozen'!
[LOG]	Cold flames trap hits golem (servant of Neuqq) for #1133F3#9 cold#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown mouse
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
checkHit	15.85	5
=> chance to hit	78
[LOG]	#ORANGE#Golem (servant of Neuqq) shrugs off the effect 'Frozen'!
[LOG]	Cold flames trap hits golem (servant of Neuqq) for #1133F3#9 cold#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown mouse
AI took for target	3652	golem (servant of Neuqq)	::	3530	giant brown rat	36	<	100
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
[LOG]	Ran for 2 turns (stop reason: taken damage).
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
checkHit	15.85	5
=> chance to hit	78
[LOG]	#ORANGE#Golem (servant of Neuqq) shrugs off the effect 'Frozen'!
[LOG]	Cold flames trap hits Neuqq for #1133F3#9 cold#LAST# damage.
[LOG]	Cold flames trap hits golem (servant of Neuqq) for #1133F3#9 cold#LAST# damage.
[LOG]	Golem (servant of Neuqq) uses Knockback.
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant brown rat	 :: 	14.870969899795	1	1	2.75	::	1.2079215610874
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	15
[PHYS CRIT %]	4.5
[ATTACK] after crit	15
[ATTACK] after mult	18.118823416311
[PROJECTOR] starting dam	18.118823416311
[PROJECTOR] after difficulty dam	18.118823416311
[PROJECTOR] res	0	1	 on dam	18.118823416311
[PROJECTOR] after resists dam	18.118823416311
[PROJECTOR] after flat damage armor	18.118823416311
[PROJECTOR] final dam	18.118823416311
checkHit	20.25	4.55
=> chance to hit	90
[KNOCKBACK] from	37	37	over	3
[KNOCKBACK] try	35	17	2
[KNOCKBACK] try	34	16	1	::
[KNOCKBACK] try	33	15	0	::	true
[KNOCKBACK] failsafe knocked to	34	16	::
[TARGET] Passing target	Norgan	from	golem (servant of Neuqq)	to	giant brown rat
[TARGET] Passing target	golem (servant of Neuqq)	from	Norgan	to	giant brown rat
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
checkHit	12.25	5
=> chance to hit	69
[LOG]	#ORANGE#Norgan shrugs off the effect 'Frozen'!
[LOG]	Cold flames trap hits Norgan for #1133F3#9 cold#LAST# damage.
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
AI took for target	3480	large brown snake	::	1245	Neuqq	100	<	100
[TARGET] Passing target	giant white mouse	from	large brown snake	to	Neuqq
AI took for target	3652	golem (servant of Neuqq)	::	3480	large brown snake	49	<	100
AI took for target	3480	large brown snake	::	3652	golem (servant of Neuqq)	36	<	100
====1
====2
====3	7
AI took for target	3652	golem (servant of Neuqq)	::	3480	large brown snake	9	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	14.870969899795	1	1	8.25	::	1.2079215610874
checkHit	26	8.25
=> chance to hit	95
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	22
[PHYS CRIT %]	4.5
[ATTACK] after crit	22
[ATTACK] after mult	26.574274343923
[PROJECTOR] starting dam	26.574274343923
[PROJECTOR] after difficulty dam	26.574274343923
[PROJECTOR] res	0	1	 on dam	26.574274343923
[PROJECTOR] after resists dam	26.574274343923
[PROJECTOR] after flat damage armor	26.574274343923
[PROJECTOR] final dam	26.574274343923
addTmpVal	table: 0x0ea6c940	combat_crit_vulnerable	10	 :=: 	1	1	add
checkHit	20.25	8.3008381429363
=> chance to hit	80
[KNOCKBACK] from	28	28	over	3
[KNOCKBACK] try	26	8	2
AI took for target	3480	large brown snake	::	3652	golem (servant of Neuqq)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Neuqq)	 :: 	7.3856786406375	10	11.28	2.7	::	1
checkHit	17	2.7
=> chance to hit	86
[ATTACK] raw dam	7.3856786406375	versus	11.28	0.56	with APR	10
[ATTACK] after armor	6.1056786406375
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
addTmpVal	table: 0x0e93f460	damage_shield	100	 :=: 	8	15	add
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	14.870969899795	1	1	8.25	::	1
checkHit	26	8.25
=> chance to hit	95
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	22
[PHYS CRIT %]	14.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
AI took for target	3652	golem (servant of Neuqq)	::	3420	giant white mouse	36	<	100
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Cold flames trap hits Neuqq for #1133F3#9 cold#LAST# damage.
AI took for target	3652	golem (servant of Neuqq)	::	3420	giant white mouse	1	<	100
[ATTACK] attacking with	iron battleaxe
[ATTACK] to 	giant white mouse	 :: 	14.870969899795	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	14.870969899795	versus	1	0.3	with APR	1
[ATTACK] after armor	14.870969899795
[ATTACK] after range	20
[PHYS CRIT %]	4.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
[LOG]	Ran for 2 turns (stop reason: taken damage).
[PROJECTOR] starting dam	8.9376352391949
[PROJECTOR] after difficulty dam	8.9376352391949
[PROJECTOR] res	0	1	 on dam	8.9376352391949
[PROJECTOR] after resists dam	8.9376352391949
[PROJECTOR] after flat damage armor	8.9376352391949
[PROJECTOR] final dam	8.9376352391949
[LOG]	Cold flames trap hits Neuqq for #1133F3#9 cold#LAST# damage.
[LOG]	Cold flames trap hits Norgan for #1133F3#9 cold#LAST# damage.
removeTempVal	damage_shield	100	 :=: 	15
{[1]=2.000000 , [2]=6.000000 , [3]=5.000000 , [4]=4.000000 , [5]={[9]=-11.000000 , [10]=6.000000 , [3]=6.000000 , } , [6]=18.000000 , [7]=6.000000 , [8]={[6]=5.000000 , } , [15]=100.000000 , n=15.000000 , }
delTmpVal	damage_shield	100	add
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3e75e18
1: table // 3e75e18
--------------- Stack Dump Finished ---------------
Server latency	63
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x15021140
Make wait background texture 206 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Neuqq	game	::	game.teag	::	table: 0x0cf0fa20	=>	table: 0x15291348	(1997)
Save MD5	2a6b6e5e-7c7b-4793-b44d-4aef4464d220	e2d7f9041ddcce700bdd78e10f56ea07	game	game.teag
[ONLINE PROFILE] saved character md5	2a6b6e5e-7c7b-4793-b44d-4aef4464d220	game.teag	e2d7f9041ddcce700bdd78e10f56ea07
[LOG]	Saving done.
Wait finished, counted 211, 312 ticks
[COROUTINE] registering	savefilepipe	thread: 0x1500d1e0
Make wait background texture 274 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0cda80b8	=>	table: 0x1500d070	(1)
[LOG]	Saving done.
Wait finished, counted 1, 133 ticks
[ONLINE PROFILE] saved character 	2a6b6e5e-7c7b-4793-b44d-4aef4464d220
[COROUTINE] registering	savefilepipe	thread: 0x1533a308
==UNREG part 	Neuqq	party1245
==UNREG part 	golem (servant of Neuqq)	party3652
==UNREG part 	Norgan	party3834
Make wait background texture 292 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	2a6b6e5e-7c7b-4793-b44d-4aef4464d220-3.9.41.charball	::	table: 0x0cee0248	=>	table: 0x10b65020	(73)
[ONLINE PROFILE] saved character charball	2a6b6e5e-7c7b-4793-b44d-4aef4464d220
[LOG]	Saving done.
Wait finished, counted 19, 116 ticks
[LOG]	Saving game...
[ENGINE] Switching to turn based
Played ToME for 123 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 27bfcb8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 8e5f2f8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 27bc2a0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] sorted:	te4	0	9	41
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x05ee5408
Remapping	DROP_FLOOR	table: 0x05ee5490
Remapping	HOTKEY_10	table: 0x05ee54e0
Remapping	HOTKEY_FOURTH_7	table: 0x05ee55f0
Remapping	SHOW_TIME	table: 0x05ee5640
Remapping	HOTKEY_THIRD_7	table: 0x05ee5758
Remapping	HOTKEY_THIRD_10	table: 0x05ee57a8
Remapping	HOTKEY_FOURTH_5	table: 0x05ee8d30
Remapping	HOTKEY_11	table: 0x05ee5848
Remapping	HOTKEY_FOURTH_12	table: 0x05ee57f8
Remapping	HOTKEY_SECOND_1	table: 0x05ee58e8
Remapping	WEAR_ITEM	table: 0x05ee5938
Remapping	HOTKEY_1	table: 0x05ee5588
Remapping	HOTKEY_THIRD_1	table: 0x05ee5690
Remapping	HOTKEY_SECOND_7	table: 0x05ee56e0
Remapping	HOTKEY_THIRD_4	table: 0x05ee7a70
Remapping	HOTKEY_3	table: 0x05ee8c40
Remapping	LOOK_AROUND	table: 0x05ee8bf0
Remapping	HOTKEY_THIRD_12	table: 0x05ee7938
Remapping	REST	table: 0x05ee7988
Remapping	HOTKEY_SECOND_6	table: 0x05ee79d8
Remapping	HOTKEY_SECOND_11	table: 0x05ee7e18
Remapping	HOTKEY_6	table: 0x05ee7e68
Remapping	CHANGE_LEVEL	table: 0x05ee7eb8
Remapping	HOTKEY_FOURTH_11	table: 0x05ee7f08
Remapping	HOTKEY_THIRD_3	table: 0x05ee7f58
Remapping	HOTKEY_4	table: 0x05ee7fa8
Remapping	HOTKEY_9	table: 0x05ee7ff8
Remapping	HOTKEY_THIRD_11	table: 0x05ee8048
Remapping	HOTKEY_THIRD_9	table: 0x05ee8098
Remapping	HOTKEY_8	table: 0x05ee7b10
Remapping	HOTKEY_SECOND_12	table: 0x05ee8138
Remapping	HOTKEY_FOURTH_10	table: 0x05ee8188
Remapping	HOTKEY_FOURTH_9	table: 0x05ee80e8
Remapping	HOTKEY_SECOND_5	table: 0x05ee7b60
Remapping	HOTKEY_FOURTH_1	table: 0x05ee8b00
Remapping	HOTKEY_SECOND_9	table: 0x05ee8ab0
Remapping	HOTKEY_THIRD_2	table: 0x05ee7c50
Remapping	HOTKEY_FOURTH_6	table: 0x05ee7ca0
Remapping	HOTKEY_FOURTH_3	table: 0x05ee8a10
Remapping	HOTKEY_SECOND_4	table: 0x05ee7cf0
Remapping	HOTKEY_5	table: 0x05ee89c0
Remapping	HOTKEY_FOURTH_8	table: 0x05ee7d90
Remapping	HOTKEY_THIRD_6	table: 0x05ee8970
Remapping	QUIT_GAME	table: 0x05ee8880
Remapping	HOTKEY_THIRD_8	table: 0x05ee88d0
Remapping	HOTKEY_2	table: 0x05ee8920
Remapping	HOTKEY_FOURTH_2	table: 0x05ee8830
Remapping	SAVE_GAME	table: 0x05ee87e0
Remapping	HOTKEY_SECOND_10	table: 0x05ee7d40
Remapping	HOTKEY_FOURTH_4	table: 0x05ee8a60
Remapping	SHOW_CHARACTER_SHEET	table: 0x05ee7c00
Remapping	RUN_AUTO	table: 0x05ee7bb0
Remapping	HOTKEY_THIRD_5	table: 0x05ee8b50
Remapping	HOTKEY_SECOND_3	table: 0x05ee8ba0
Remapping	TAKEOFF_ITEM	table: 0x05ee78e8
Remapping	QUICK_SWITCH_WEAPON	table: 0x05ee7ac0
Remapping	HOTKEY_SECOND_8	table: 0x05ee8c90
Remapping	HOTKEY_12	table: 0x05ee8ce0
Remapping	HOTKEY_7	table: 0x05ee5898
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1080
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/DroidSans.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 40:22 :: 880
C Map seens texture: 36 (60x60)
Stored entities list	actor	table: 0x0607cb68
Stored entities list	object	table: 0x0607dd58
Stored entities list	trap	table: 0x0607dda8
Generating cavern
Floodfill group	1	833
Floodfill group	30	11
Floodfill group	37	17
Floodfill group	115	41
Floodfill group	139	14
Floodfill group	274	13
Floodfill group	383	60
Floodfill group	707	190
Floodfill group	843	43
Floodfill group	948	13
Floodfill group	1080	5
Floodfill group	1212	7
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_f.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor7.png
[PROFILE THREAD] batching CSETs
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x06071288
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 743, 1018 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] flushing CSETs
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	314	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	314	learning	T_MANATHRUST	true	3
Loading tile	npc/skeleton_mage.png
Selecting waypoint	48	23	::	degenerated skeleton warrior
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
Loading tile	npc/canine_warg.png
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	318	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
[COROUTINE] dead	getnews
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	327	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	328	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	328	learning	T_MANATHRUST	true	3
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
L(3e401c0) Particle updater error 100698e0 (3, 5): attempt to call a number value
skeleton mage	314	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	314	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
skeleton mage	314	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_FLAME
skeleton mage	328	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	328	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
skeleton mage	328	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
Loading tile	npc/troll_m.png
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	339	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
dumb ai uses	T_SUNSHIELD
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	343	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	343	learning	T_MANATHRUST	true	3
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAMESHOCK
L(3e401c0) Particle updater error 274cfc0 (3, 7): attempt to call a number value
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	348	after	1
Particle emitter error 8e1a160 (3): /data/gfx/particles/bolt_fire.lua:49: attempt to index local 'self' (a nil value)
L(3e401c0) Particle updater error 8e1a160 (6, 7): attempt to index a number value
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	352	after	1
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
Selecting waypoint	25	17	::	degenerated skeleton warrior
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	356	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	359	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[TALENT]	mountain troll thunderer	360	learning	T_LIGHTNING	true	4
Loading tile	npc/troll_mt.png
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	364	after	1
mountain troll thunderer	360	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	371	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	371	learning	T_MANATHRUST	true	3
Using cached font	/data/font/DroidSans-Bold.ttf	16
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	372	after	1
Selecting waypoint	14	33	::	wolf
[USERCHAT] channel achievement	fifedogg	tome	Back and there again
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	377	after	1
Using cached font	/data/font/DroidSans-Bold.ttf	16
Thanks for having fun!
