[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Software)
OpenAL device available: WaveOut Default (default Generic Software)
OpenAL device available: No Output (default Generic Software)
OpenAL device available: ASUS Xonar DX Audio Device (default Generic Software)
OpenAL device available: Generic Software (default Generic Software)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] sorted:	te4	0	9	41
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x086554d0
Remapping	DROP_FLOOR	table: 0x08655558
Remapping	HOTKEY_10	table: 0x086555a8
Remapping	HOTKEY_FOURTH_7	table: 0x086556b8
Remapping	SHOW_TIME	table: 0x08655708
Remapping	HOTKEY_THIRD_7	table: 0x08655820
Remapping	HOTKEY_THIRD_10	table: 0x08655870
Remapping	HOTKEY_FOURTH_5	table: 0x08658df8
Remapping	HOTKEY_11	table: 0x08655910
Remapping	HOTKEY_FOURTH_12	table: 0x086558c0
Remapping	HOTKEY_SECOND_1	table: 0x086559b0
Remapping	WEAR_ITEM	table: 0x08655a00
Remapping	HOTKEY_1	table: 0x08655650
Remapping	HOTKEY_THIRD_1	table: 0x08655758
Remapping	HOTKEY_SECOND_7	table: 0x086557a8
Remapping	HOTKEY_THIRD_4	table: 0x08657b38
Remapping	HOTKEY_3	table: 0x08658d08
Remapping	LOOK_AROUND	table: 0x08658cb8
Remapping	HOTKEY_THIRD_12	table: 0x08657a00
Remapping	REST	table: 0x08657a50
Remapping	HOTKEY_SECOND_6	table: 0x08657aa0
Remapping	HOTKEY_SECOND_11	table: 0x08657ee0
Remapping	HOTKEY_6	table: 0x08657f30
Remapping	CHANGE_LEVEL	table: 0x08657f80
Remapping	HOTKEY_FOURTH_11	table: 0x08657fd0
Remapping	HOTKEY_THIRD_3	table: 0x08658020
Remapping	HOTKEY_4	table: 0x08658070
Remapping	HOTKEY_9	table: 0x086580c0
Remapping	HOTKEY_THIRD_11	table: 0x08658110
Remapping	HOTKEY_THIRD_9	table: 0x08658160
Remapping	HOTKEY_8	table: 0x08657bd8
Remapping	HOTKEY_SECOND_12	table: 0x08658200
Remapping	HOTKEY_FOURTH_10	table: 0x08658250
Remapping	HOTKEY_FOURTH_9	table: 0x086581b0
Remapping	HOTKEY_SECOND_5	table: 0x08657c28
Remapping	HOTKEY_FOURTH_1	table: 0x08658bc8
Remapping	HOTKEY_SECOND_9	table: 0x08658b78
Remapping	HOTKEY_THIRD_2	table: 0x08657d18
Remapping	HOTKEY_FOURTH_6	table: 0x08657d68
Remapping	HOTKEY_FOURTH_3	table: 0x08658ad8
Remapping	HOTKEY_SECOND_4	table: 0x08657db8
Remapping	HOTKEY_5	table: 0x08658a88
Remapping	HOTKEY_FOURTH_8	table: 0x08657e58
Remapping	HOTKEY_THIRD_6	table: 0x08658a38
Remapping	QUIT_GAME	table: 0x08658948
Remapping	HOTKEY_THIRD_8	table: 0x08658998
Remapping	HOTKEY_2	table: 0x086589e8
Remapping	HOTKEY_FOURTH_2	table: 0x086588f8
Remapping	SAVE_GAME	table: 0x086588a8
Remapping	HOTKEY_SECOND_10	table: 0x08657e08
Remapping	HOTKEY_FOURTH_4	table: 0x08658b28
Remapping	SHOW_CHARACTER_SHEET	table: 0x08657cc8
Remapping	RUN_AUTO	table: 0x08657c78
Remapping	HOTKEY_THIRD_5	table: 0x08658c18
Remapping	HOTKEY_SECOND_3	table: 0x08658c68
Remapping	TAKEOFF_ITEM	table: 0x086579b0
Remapping	QUICK_SWITCH_WEAPON	table: 0x08657b88
Remapping	HOTKEY_SECOND_8	table: 0x08658d58
Remapping	HOTKEY_12	table: 0x08658da8
Remapping	HOTKEY_7	table: 0x08655960
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1054	from	1920	1054
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[ONLINE PROFILE] current character 	game did not tell us
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Using cached font	/data/font/DroidSans.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 40:21 :: 840
C Map seens texture: 38 (60x60)
Stored entities list	actor	table: 0x0925b248
Stored entities list	object	table: 0x0925c450
Stored entities list	trap	table: 0x0925c4d8
loaded room generator	random_room	function: 0x08abd030
room generator	function: 0x08abd030	is making a room
loaded room	inner_pillar	9	7
alloc	inner_pillar
room allocated at	37	2	with center	41	5
room generator	function: 0x08abd030	is making a room
loaded room	cells7	7	9
alloc	cells7
room allocated at	4	37	with center	7	41
room generator	function: 0x08abd030	is making a room
loaded room generator	simple	function: 0x0a21ced0
alloc	simple6x11
room allocated at	25	2	with center	27	7
room generator	function: 0x08abd030	is making a room
loaded room	cells8	7	7
alloc	cells8
room allocated at	33	35	with center	36	38
room generator	function: 0x08abd030	is making a room
loaded room	big_cross	13	11
alloc	big_cross
room allocated at	11	24	with center	17	29
room generator	function: 0x08abd030	is making a room
alloc	simple12x8
room allocated at	6	1	with center	11	4
room generator	function: 0x08abd030	is making a room
loaded room	weird1	9	9
alloc	weird1
room allocated at	36	15	with center	40	19
room generator	function: 0x08abd030	is making a room
loaded room	cells4	9	10
alloc	cells4
room allocated at	37	24	with center	41	28
room generator	function: 0x08abd030	is making a room
alloc	cells7
room allocated at	19	39	with center	22	43
room generator	function: 0x08abd030	is making a room
alloc	big_cross
[PROFILE THREAD] batching CSETs
room allocated at	5	12	with center	11	17
Begin tunnel	10	table: 0x092b5b70
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_warg.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_m.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_s.png
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[TALENT]	skeleton mage	298	learning	T_FLAME	true	2
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
[TALENT]	skeleton mage	298	learning	T_MANATHRUST	true	3
Loading tile	npc/skeleton_mage.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	player/humanoid_halfling_protector_myssil.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x092d2718
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	T-Engine4 Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1262, 1238 ticks
Command line: 	--flush-stdout
resize 1920 x 1080
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1054
C Map size 40:22 :: 880
C Map seens texture: 144 (60x60)
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
Selecting waypoint	38	3	::	forest troll
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
Selecting waypoint	32	0	::	skeleton mage
Loading tile	terrain/granite_door1_open.png
skeleton mage	298	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	298	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
skeleton mage	298	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
[COROUTINE] dead	getnews
Using cached font	/data/font/DroidSans-Bold.ttf	16
Selecting waypoint	40	34	::	degenerated skeleton warrior
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	341	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
Using cached font	/data/font/DroidSans-Bold.ttf	16
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
Selecting waypoint	16	21	::	cave troll
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
Using cached font	/data/font/DroidSans-Bold.ttf	16
[ENGINE] Switching to turn based
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome-3.9.41	player	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 55408b8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 5540be0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 36e3d8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	0.9.41	tome-3.9.41	player	true
LuaVM:	LuaJIT 2.0.0-beta8	x86
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x08636c80
Remapping	DROP_FLOOR	table: 0x08636d08
Remapping	HOTKEY_10	table: 0x08636d58
Remapping	HOTKEY_FOURTH_7	table: 0x08655740
Remapping	SHOW_TIME	table: 0x08655790
Remapping	HOTKEY_THIRD_7	table: 0x086558a8
Remapping	HOTKEY_THIRD_10	table: 0x086558f8
Remapping	HOTKEY_FOURTH_5	table: 0x08658e58
Remapping	HOTKEY_11	table: 0x08655998
Remapping	HOTKEY_FOURTH_12	table: 0x08655948
Remapping	HOTKEY_SECOND_1	table: 0x08655a38
Remapping	WEAR_ITEM	table: 0x08655a88
Remapping	HOTKEY_1	table: 0x086556d8
Remapping	HOTKEY_THIRD_1	table: 0x086557e0
Remapping	HOTKEY_SECOND_7	table: 0x08655830
Remapping	HOTKEY_THIRD_4	table: 0x08657b98
Remapping	HOTKEY_3	table: 0x08658d68
Remapping	LOOK_AROUND	table: 0x08658d18
Remapping	HOTKEY_THIRD_12	table: 0x08657a60
Remapping	REST	table: 0x08657ab0
Remapping	HOTKEY_SECOND_6	table: 0x08657b00
Remapping	HOTKEY_SECOND_11	table: 0x08657f40
Remapping	HOTKEY_6	table: 0x08657f90
Remapping	CHANGE_LEVEL	table: 0x08657fe0
Remapping	HOTKEY_FOURTH_11	table: 0x08658030
Remapping	HOTKEY_THIRD_3	table: 0x08658080
Remapping	HOTKEY_4	table: 0x086580d0
Remapping	HOTKEY_9	table: 0x08658120
Remapping	HOTKEY_THIRD_11	table: 0x08658170
Remapping	HOTKEY_THIRD_9	table: 0x086581c0
Remapping	HOTKEY_8	table: 0x08657c38
Remapping	HOTKEY_SECOND_12	table: 0x08658260
Remapping	HOTKEY_FOURTH_10	table: 0x086582b0
Remapping	HOTKEY_FOURTH_9	table: 0x08658210
Remapping	HOTKEY_SECOND_5	table: 0x08657c88
Remapping	HOTKEY_FOURTH_1	table: 0x08658c28
Remapping	HOTKEY_SECOND_9	table: 0x08658bd8
Remapping	HOTKEY_THIRD_2	table: 0x08657d78
Remapping	HOTKEY_FOURTH_6	table: 0x08657dc8
Remapping	HOTKEY_FOURTH_3	table: 0x08658b38
Remapping	HOTKEY_SECOND_4	table: 0x08657e18
Remapping	HOTKEY_5	table: 0x08658ae8
Remapping	HOTKEY_FOURTH_8	table: 0x08657eb8
Remapping	HOTKEY_THIRD_6	table: 0x08658a98
Remapping	QUIT_GAME	table: 0x086589a8
Remapping	HOTKEY_THIRD_8	table: 0x086589f8
Remapping	HOTKEY_2	table: 0x08658a48
Remapping	HOTKEY_FOURTH_2	table: 0x08658958
Remapping	SAVE_GAME	table: 0x08658908
Remapping	HOTKEY_SECOND_10	table: 0x08657e68
Remapping	HOTKEY_FOURTH_4	table: 0x08658b88
Remapping	SHOW_CHARACTER_SHEET	table: 0x08657d28
Remapping	RUN_AUTO	table: 0x08657cd8
Remapping	HOTKEY_THIRD_5	table: 0x08658c78
Remapping	HOTKEY_SECOND_3	table: 0x08658cc8
Remapping	TAKEOFF_ITEM	table: 0x08657a10
Remapping	QUICK_SWITCH_WEAPON	table: 0x08657be8
Remapping	HOTKEY_SECOND_8	table: 0x08658db8
Remapping	HOTKEY_12	table: 0x08658e08
Remapping	HOTKEY_7	table: 0x086559e8
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1080
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	3c624631b52647c2c22b5f5b1bbfcaa7	computed in 	546
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] module hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	disallowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	STONE_VINE
===	physical	PSIONIC_BIND
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 1: Uniform: 0: 1406 a
*p 1: Uniform: 1: 1406 amp
*p 1: Uniform: 2: 8B51 color
*p 1: Uniform: 3: 8B50 p2
*p 1: Uniform: 4: 1406 speed
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 3
*p 3: Uniform: 0: 1406 a
*p 3: Uniform: 1: 1406 amp
*p 3: Uniform: 2: 8B51 color
*p 3: Uniform: 3: 8B50 p2
*p 3: Uniform: 4: 1406 speed
*p 3: Uniform: 5: 1406 tick
*p 3: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 4
*p 4: Uniform: 0: 1406 a
*p 4: Uniform: 1: 1406 amp
*p 4: Uniform: 2: 8B51 color
*p 4: Uniform: 3: 8B50 p2
*p 4: Uniform: 4: 1406 speed
*p 4: Uniform: 5: 1406 tick
*p 4: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
*p 5: Uniform: 0: 1406 a
*p 5: Uniform: 1: 1406 amp
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 8B50 p2
*p 5: Uniform: 4: 1406 speed
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 6
*p 6: Uniform: 0: 1406 a
*p 6: Uniform: 1: 1406 amp
*p 6: Uniform: 2: 8B51 color
*p 6: Uniform: 3: 8B50 p2
*p 6: Uniform: 4: 1406 speed
*p 6: Uniform: 5: 1406 tick
*p 6: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 a
*p 7: Uniform: 1: 1406 amp
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 8B50 p2
*p 7: Uniform: 4: 1406 speed
*p 7: Uniform: 5: 1406 tick
*p 7: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 a
*p 8: Uniform: 1: 1406 amp
*p 8: Uniform: 2: 8B51 color
*p 8: Uniform: 3: 8B50 p2
*p 8: Uniform: 4: 1406 speed
*p 8: Uniform: 5: 1406 tick
*p 8: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 9
*p 9: Uniform: 0: 1406 a
*p 9: Uniform: 1: 1406 amp
*p 9: Uniform: 2: 8B51 color
*p 9: Uniform: 3: 8B50 p2
*p 9: Uniform: 4: 1406 speed
*p 9: Uniform: 5: 1406 tick
*p 9: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 10
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 11
*p 11: Uniform: 0: 1406 a
*p 11: Uniform: 1: 1406 amp
*p 11: Uniform: 2: 8B51 color
*p 11: Uniform: 3: 8B50 p2
*p 11: Uniform: 4: 1406 speed
*p 11: Uniform: 5: 1406 tick
*p 11: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 1406 tick
*p 14: Uniform: 6: 8B5E tex
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 15: Uniform: 0: 1406 air_warning
*p 15: Uniform: 1: 1406 blur
*p 15: Uniform: 2: 8B52 colorize
*p 15: Uniform: 3: 1406 hp_warning
*p 15: Uniform: 4: 8B52 intensify
*p 15: Uniform: 5: 1406 motionblur
*p 15: Uniform: 6: 8B50 texSize
*p 15: Uniform: 7: 1406 tick
*p 15: Uniform: 8: 8B5E noisevol
*p 15: Uniform: 9: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 17
[PROFILE THREAD] batching CSETs
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Spydre	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Trolls	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nagas	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Faeros	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Undeads	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 293, 2220 ticks
Loading tile	npc/humanoid_player_player.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_hand_04.png
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Dwarf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Dwarf
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/dwarf_female/base_shadow_01.png
Loading tile	player/dwarf_female/base_01.png
Loading tile	player/dwarf_female/lower_body_08.png
Loading tile	player/dwarf_female/upper_body_25.png
Loading tile	player/dwarf_female/right_hand_04.png
Loading tile	player/dwarf_female/braid_01.png
[BIRTHER] set descriptor	race	Yeek
Missing 	class
[BIRTHER] set descriptor	subrace	Yeek
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/yeek/base_shadow_01.png
Loading tile	player/yeek/base_01.png
Loading tile	player/yeek/lower_body_08.png
Loading tile	player/yeek/upper_body_25.png
Loading tile	player/yeek/right_hand_04.png
[USERCHAT] channel achievement	senon	tome	Size is everything
[BIRTHER] set descriptor	sex	Male
Missing 	class
[BIRTHER] set descriptor	race	Undead
Missing 	subrace
[BIRTHER] set descriptor	subrace	Ghoul
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Undead	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	disallow	false
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Undead	=>	nil	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Undead	=>	nil	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Undead	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] test against 	Undead	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
[BIRTHER] set descriptor	class	Rogue
Missing 	subclass
[BIRTHER] set descriptor	subclass	Rogue
Loading tile	player/ghoul/base_shadow_01.png
Loading tile	player/ghoul/base_01.png
Loading tile	player/ghoul/lower_body_03.png
Loading tile	player/ghoul/upper_body_05.png
Loading tile	player/ghoul/right_hand_03.png
Loading tile	player/ghoul/left_hand_03.png
[BIRTHER] set descriptor	sex	Male
[BIRTHER] set descriptor	race	Dwarf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Dwarf
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	Rogue
Missing 	subclass
[BIRTHER] set descriptor	subclass	Rogue
[BIRTHER] set descriptor	class	Chronomancer
[BIRTHER] set descriptor	subclass	Temporal Warden
Loading language	/data/languages/names/dwarf_male.txt
Make word from	oz, al, ho	3
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/lower_body_03.png
Loading tile	player/dwarf_male/upper_body_05.png
Loading tile	player/dwarf_male/right_hand_04.png
Loading tile	player/dwarf_male/left_hand_03.png
Loading tile	player/dwarf_male/beard_02.png
[BIRTHER] set descriptor	class	Celestial
[BIRTHER] set descriptor	subclass	Anorithil
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_18.png
Loading tile	player/dwarf_male/right_hand_08.png
Server latency	64
[BIRTHER] set descriptor	race	Human
[BIRTHER] set descriptor	subrace	Higher
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	Celestial
[BIRTHER] set descriptor	subclass	Anorithil
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_higher_01.png
Loading tile	player/human_male/lower_body_01.png
Loading tile	player/human_male/upper_body_18.png
Loading tile	player/human_male/right_hand_08.png
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Human
[BIRTHER] Applying descriptor Higher
[TALENT]	player	1245	learning	T_HIGHER_HEAL	true	nil
[BIRTHER] Applying descriptor Celestial
[BIRTHER] Applying descriptor Anorithil
[TALENT]	player	1245	learning	T_MOONLIGHT_RAY	true	nil
[TALENT]	player	1245	learning	T_NEGATIVE_POOL	true	nil
[TALENT]	player	1245	learning	T_TWILIGHT	true	nil
[TALENT]	player	1245	learning	T_POSITIVE_POOL	true	nil
[TALENT]	player	1245	learning	T_HYMN_OF_SHADOWS	true	nil
[TALENT]	player	1245	learning	T_SEARING_LIGHT	true	nil
Registering on level load	wilderness-1	function: 0x0d32f8f8	nil
Loading entities file from file	/data/zones/town-gates-of-morning/npcs.lua
Loading entities file from file	/data/general/npcs/sunwall-town.lua
Loading entities file from file	/data/zones/town-gates-of-morning/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/town-gates-of-morning/objects.lua
Loading entities file from file	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/lore/sunwall.lua
Loading entities file from file	/data/zones/town-gates-of-morning/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Gates of Morning	with base_level	33
Loading tile	talents/higher_heal.png
Loading tile	talents/moonlight_ray.png
Loading tile	talents/twilight.png
Loading tile	talents/hymn_of_shadows.png
Loading tile	talents/searing_light.png
Make wait background texture 1109 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 27 ticks
Make wait background texture 1199 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 1204 (206x90)
Stored entities list	actor	table: 0x0be89e00
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0be8c5d8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0beac928
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0be8c5d8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0beae1a0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0be8c5d8
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0beaf9e0
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0beb40d0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0beaf9e0
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0beaf588
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0beaf9e0
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0beb6be0
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0bec3680
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0beb6be0
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0bec4800
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0beceb60
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0bec4800
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0bed0068
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0bed8c08
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0bed0068
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0bed9868
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0bed0068
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0bed99d8
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0bee0e48
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0bed99d8
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0bee1ea8
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0bee94e0
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0bee1ea8
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0beea350
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0bee1ea8
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0beea4c8
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bef2670
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0beea4c8
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0bef3d10
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0bf0c4f0
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0bef3d10
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0bf0e810
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0bef3d10
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0bf0ecc0
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0bf3b828
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0bf0ecc0
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0bf3cf60
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0bf0ecc0
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0bf3f7d0
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0bf63ce0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0bf3f7d0
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0bf65910
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0bf3f7d0
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0bf671d0
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0bf83838
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0bf671d0
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0bf84a40
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0bf671d0
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0bf86440
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0bfb15c8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0bf86440
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0bfb2ed8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0bf86440
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0bfb42e0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0be8b968
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0bfb42e0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0bfe5b10
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0bfb42e0
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0bf3cc58
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0becef30
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0bf3cc58
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x04132188
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0bf3cc58
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0b65c078
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0d37ec20
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0b65c078
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0b381e60
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0b65c078
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0c402860
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0b272640
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0c402860
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0d2fa298
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0c402860
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0ddb02a8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0b5ef740
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0ddb02a8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0414e800
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0ddb02a8
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x046dc9d0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0b5d6ee0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x046dc9d0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0be8f870
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x046dc9d0
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x046f2820
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0d4c1c28
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x046f2820
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0bfdc258
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x046f2820
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0d29b530
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0bf113e0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d29b530
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0d4889f0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0d29b530
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0bed49c8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0b6587b8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0bed49c8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0d222528
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0bed49c8
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0413f028
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0b633410
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0413f028
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0bec82e0
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0413f028
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0b5fbd20
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x046e8be8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0b5fbd20
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x04720cd0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0b5fbd20
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0bfdf3e0
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x04788b90
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0bfdf3e0
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x04789fb8
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0bfdf3e0
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0478b498
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x047a6e20
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0478b498
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x04799f20
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0478b498
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0479aa98
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x048774e0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0479aa98
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x04878d30
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0479aa98
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0487ac60
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x048a7910
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0487ac60
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x048a8ce8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0487ac60
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x048aa490
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x04880448
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x048aa490
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x04881618
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x048aa490
Loading entities file from file	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x04733830
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x04735650
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x04733830
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x047359e0
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x04733830
Stored entities list	object	table: 0x0be8a6a0
Stored entities list	trap	table: 0x0473e150
Static generator using file	/data/maps/towns/gates-of-morning.lua
[STATIC MAP] size	50	50
Talent resolver for	High Sun Paladin Aeryn	:	T_ARMOUR_TRAINING	=>	5
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_ARMOUR_TRAINING	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_WEAPON_OF_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_WEAPON_OF_LIGHT	true	5
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_POSITIVE_POOL	true	nil
Talent resolver for	High Sun Paladin Aeryn	:	T_SEARING_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_SEARING_LIGHT	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_BARRIER	=>	5
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_BARRIER	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_CHANT_OF_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_CHANT_OF_LIGHT	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_MARTYRDOM	=>	5
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_MARTYRDOM	true	5
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Double Ego	110.58600197094	121
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Greater + Ego	52.416931675378	76
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Double Ego	117.22594243293	121
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	95.671122969277	96.1
str	35
addTmpVal	table: 0x0c1d6758	combat_atk	8	 :=: 	1	1	add
addTmpVal	table: 0x0c1d6758	combat_def	9	 :=: 	2	2	add
 * balanced stralite mace of massacre => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	64.195415056008	76.1
str	35
fight: 	spellplated stralite shield	balanced stralite mace of massacre	::	nil	OFFHAND
addTmpVal	table: 0x0c1d6758	combat_def_ranged	10	 :=: 	3	3	add
addTmpVal	table: 0x0c1d6758	combat_mentalresist	5	 :=: 	4	4	add
addTmpValTable	table: 0x0c1d7c08	4	3
addTmpVal	table: 0x0c1d7c08	4	3	 :=: 	5	5	add
addTmpVal	table: 0x0c1d6758	combat_def	10	 :=: 	6	6	add
addTmpVal	table: 0x0c1d6758	combat_armor	2	 :=: 	7	7	add
addTmpVal	table: 0x0c1d6758	fatigue	14	 :=: 	8	8	add
addTmpVal	table: 0x0c1d6758	combat_spellresist	8	 :=: 	9	9	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0c21aba8	T_BLOCK	4	 :=: 	10	10	add
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_BLOCK	true	1
 * spellplated stralite shield => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	90.194835600402	96.1
str	48
fight: 	anchoring stralite plate armour of lightning resistance	balanced stralite mace of massacre	::	nil	BODY
fight: 	anchoring stralite plate armour of lightning resistance	spellplated stralite shield	::	nil	BODY
addTmpVal	table: 0x0c1d6758	teleport_immune	0.4	 :=: 	11	11	add
addTmpVal	table: 0x0c1d6758	combat_armor	13	 :=: 	12	12	add
addTmpValTable	table: 0x0c1d7530	5	25
addTmpVal	table: 0x0c1d7530	5	25	 :=: 	13	13	add
addTmpValTable	table: 0x0c1d7530	12	8
addTmpVal	table: 0x0c1d7530	12	8	 :=: 	13	13	add
addTmpVal	table: 0x0c1d6758	fatigue	26	 :=: 	14	14	add
addTmpVal	table: 0x0c1d6758	combat_def	7	 :=: 	15	15	add
 * anchoring stralite plate armour of lightning resistance => no drop
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3723	learning	T_HIGHER_HEAL	true	nil
Added unique	mod.class.NPC/High Sun Paladin Aeryn	::	1
[STORE] created for entity	SCROLL	table: 0x0c1e3960	Sook's Runes and other Harmless Contraptions
[STORE] created for entity	POTION	table: 0x0c22a538	Sarah's Herbal Infusions
[STORE] created for entity	HEAVY_ARMOR	table: 0x0c22bb08	Impenetrable Plates
[STORE] created for entity	SWORD_WEAPON	table: 0x0c22d0d0	Swordmaster
[STORE] created for entity	AXE_WEAPON	table: 0x0c22e560	Orc Cutters
[STORE] created for entity	LIGHT_ARMOR	table: 0x0c235ce8	Quality Leather
[STORE] created for entity	KNIFE_WEAPON	table: 0x0c23d5a8	Night Affairs
[STORE] created for entity	MAUL_WEAPON	table: 0x0c23e8b0	Mauling for Brutes
[STORE] created for entity	ARCHER_WEAPON	table: 0x0c23fd40	Bows and Slings
[STORE] created for entity	CLOTH_ARMOR	table: 0x0c241288	Arcane Cloth
[STORE] created for entity	STAFF_WEAPON	table: 0x0c242850	Sook's Arcane Goodness
===== activating sustain	High Sun Paladin Aeryn	T_WEAPON_OF_LIGHT
===== activating sustain	High Sun Paladin Aeryn	T_CHANT_OF_LIGHT
addTmpValTable	table: 0x0c1d7be0	9	13.600647951235
addTmpVal	table: 0x0c1d7be0	9	13.600647951235	 :=: 	16	16	add
addTmpValTable	table: 0x0c1d7cd0	9	29.331966834533
addTmpVal	table: 0x0c1d7cd0	9	29.331966834533	 :=: 	17	17	add
addTmpVal	table: 0x0c1d6758	lite	6	 :=: 	18	18	add
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/marble_floor.png
Loading tile	invis.png
Loading tile	npc/humanoid_human_high_sun_paladin_aeryn.png
Loading tile	terrain/tree.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_sooks_runes.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_impenetrable_plates.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_orc_cutters.png
Loading tile	npc/humanoid_elf_limmir_the_jeweler.png
Loading tile	terrain/sandfloor.png
Loading tile	store/shop_sign_quality_leather.png
Loading tile	terrain/ocean_water_grass_5_1.png
Loading tile	npc/humanoid_human_melnela.png
Loading tile	terrain/palmtree.png
Loading tile	store/shop_sign_night_affairs.png
Loading tile	store/shop_sign_mauling_brutes.png
Loading tile	store/shop_sign_bows_slings.png
Loading tile	store/shop_sign_arcane_cloth.png
Loading tile	store/shop_sign_sooks_goodness.png
Loading tile	store/shop_door_barred.png
Talent resolver for	human sun-paladin	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	human sun-paladin	3766	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	human sun-paladin	:	T_CHANT_OF_FORTITUDE	=>	2
[TALENT]	human sun-paladin	3766	learning	T_CHANT_OF_FORTITUDE	true	2
Talent resolver for	human sun-paladin	:	T_SEARING_LIGHT	=>	2
[TALENT]	human sun-paladin	3766	learning	T_SEARING_LIGHT	true	2
[TALENT]	human sun-paladin	3766	learning	T_POSITIVE_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	82.876542031372	96.1
str	35
addTmpValTable	table: 0x0c307f18	11	10
addTmpVal	table: 0x0c307f18	11	10	 :=: 	1	1	add
 * acidic stralite mace of amnesia => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	24.293520689637	51.1
str	35
fight: 	living stralite shield of nature resistance	acidic stralite mace of amnesia	::	nil	OFFHAND
addTmpVal	table: 0x0c306330	combat_def_ranged	10	 :=: 	2	2	add
addTmpVal	table: 0x0c306330	combat_armor	2	 :=: 	3	3	add
addTmpVal	table: 0x0c306330	max_life	54	 :=: 	4	4	add
addTmpVal	table: 0x0c306330	combat_def	10	 :=: 	5	5	add
addTmpValTable	table: 0x0c307830	7	26
addTmpVal	table: 0x0c307830	7	26	 :=: 	6	6	add
addTmpVal	table: 0x0c306330	fatigue	14	 :=: 	7	7	add
addTmpValTable	table: 0x0c308230	7	9
addTmpVal	table: 0x0c308230	7	9	 :=: 	8	8	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0c3204d0	T_BLOCK	4	 :=: 	9	9	add
[TALENT]	human sun-paladin	3766	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3766	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3766	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3766	learning	T_BLOCK	true	1
 * living stralite shield of nature resistance => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	64.16556009037	76.1
str	48
fight: 	fortifying stralite plate armour	acidic stralite mace of amnesia	::	nil	BODY
fight: 	fortifying stralite plate armour	living stralite shield of nature resistance	::	nil	BODY
addTmpVal	table: 0x0c306330	combat_armor	13	 :=: 	10	10	add
addTmpVal	table: 0x0c306330	fatigue	26	 :=: 	11	11	add
addTmpVal	table: 0x0c306330	max_life	86	 :=: 	12	12	add
addTmpVal	table: 0x0c306330	combat_def	7	 :=: 	13	13	add
addTmpValTable	table: 0x0c307a20	1	4
addTmpVal	table: 0x0c307a20	1	4	 :=: 	14	14	add
addTmpValTable	table: 0x0c307a20	6	3
addTmpVal	table: 0x0c307a20	6	3	 :=: 	14	14	add
 * fortifying stralite plate armour => no drop
Loading tile	npc/humanoid_human_human_sun_paladin.png
===== activating sustain	human sun-paladin	T_CHANT_OF_FORTITUDE
addTmpValTable	table: 0x0c307f18	9	1.7930526010884
addTmpVal	table: 0x0c307f18	9	1.7930526010884	 :=: 	15	15	add
addTmpVal	table: 0x0c306330	combat_physresist	5.2316343525934	 :=: 	16	16	add
addTmpVal	table: 0x0c306330	combat_spellresist	5.2316343525934	 :=: 	17	17	add
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3775	learning	T_RUSH	true	1
[TALENT]	human guard	3775	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3775	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	15.886132576133	16.1
str	24
addTmpVal	table: 0x0c32c690	combat_apr	8	 :=: 	1	1	add
addTmpValTable	table: 0x0c32d410	1	8
addTmpVal	table: 0x0c32d410	1	8	 :=: 	2	2	add
addTmpValTable	table: 0x0c32d578	1	11
addTmpVal	table: 0x0c32d578	1	11	 :=: 	3	3	add
 * inquisitor's dwarven-steel longsword of shearing => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	40.116339069847	51.1
str	35
 * spellplated stralite shield of acid resistance => no drop
Loading tile	npc/humanoid_human_human_guard.png
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3782	learning	T_RUSH	true	1
[TALENT]	human guard	3782	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3782	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	73.516636770195	76.1
str	35
addTmpValTable	table: 0x0c349e10	1	10
addTmpVal	table: 0x0c349e10	1	10	 :=: 	1	1	add
 * stralite longsword of gravity => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	8.123581116284	16.1
str	35
 * wintry stralite shield of resistance => no drop
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3788	learning	T_RUSH	true	1
[TALENT]	human guard	3788	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3788	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	40.059745656183	51.1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	31.336761212244	51.1
str	35
addTmpVal	table: 0x0c363df8	disarm_immune	0.14	 :=: 	1	1	add
addTmpVal	table: 0x0c363df8	combat_dam	9	 :=: 	2	2	add
addTmpValTable	table: 0x0c364ce0	1	6
addTmpVal	table: 0x0c364ce0	1	6	 :=: 	3	3	add
addTmpValTable	table: 0x0c3646e0	6	4
addTmpVal	table: 0x0c3646e0	6	4	 :=: 	4	4	add
 * warbringer's stralite longsword of daylight => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	87.195698283166	96.1
str	35
 * acidic stralite shield of nature resistance => no drop
Talent resolver for	elven archer	:	T_SHOOT	=>	1
[TALENT]	elven archer	3796	learning	T_SHOOT	true	1
[TALENT]	elven archer	3796	learning	T_RELOAD	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	17.220198058292	51.1
dex	35
addTmpValTable	table: 0x0c386fa0	4	13
addTmpVal	table: 0x0c386fa0	4	13	 :=: 	1	1	add
addTmpValTable	table: 0x0c387108	5	9
addTmpVal	table: 0x0c387108	5	9	 :=: 	2	2	add
addTmpValTable	table: 0x0c386b08	1	2
addTmpVal	table: 0x0c386b08	1	2	 :=: 	3	3	add
addTmpValTable	table: 0x0c386b08	2	3
addTmpVal	table: 0x0c386b08	2	3	 :=: 	3	3	add
addTmpValTable	table: 0x0c386b08	3	2
addTmpVal	table: 0x0c386b08	3	2	 :=: 	3	3	add
addTmpValTable	table: 0x0c386b08	4	2
addTmpVal	table: 0x0c386b08	4	2	 :=: 	3	3	add
addTmpValTable	table: 0x0c386b08	5	2
addTmpVal	table: 0x0c386b08	5	2	 :=: 	3	3	add
addTmpValTable	table: 0x0c386b08	6	2
addTmpVal	table: 0x0c386b08	6	2	 :=: 	3	3	add
 * thunderous elven-wood longbow of cold => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	64.60170054927	76.1
dex	35
fight: 	quiver of elven-wood arrows of torment	thunderous elven-wood longbow of cold	::	OFFHAND	QUIVER
addTmpValTable	table: 0x0c387108	11	9
addTmpVal	table: 0x0c387108	11	9	 :=: 	4	4	add
addTmpValTable	table: 0x0c387108	10	7
addTmpVal	table: 0x0c387108	10	7	 :=: 	4	4	add
 * quiver of elven-wood arrows of torment => no drop
Loading tile	npc/humanoid_elf_elven_archer.png
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3802	learning	T_RUSH	true	1
[TALENT]	human guard	3802	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3802	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	35.528754694045	51.1
str	35
addTmpValTable	table: 0x0de01150	11	9
addTmpVal	table: 0x0de01150	11	9	 :=: 	1	1	add
addTmpValTable	table: 0x0de01150	10	9
addTmpVal	table: 0x0de01150	10	9	 :=: 	1	1	add
addTmpValTable	table: 0x0de00b50	4	2
addTmpVal	table: 0x0de00b50	4	2	 :=: 	2	2	add
 * thought-forged stralite longsword of torment => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	74.786409832233	76.1
str	24
 * living dwarven-steel shield => no drop
Talent resolver for	human sun-paladin	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	human sun-paladin	3808	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	human sun-paladin	:	T_CHANT_OF_FORTITUDE	=>	2
[TALENT]	human sun-paladin	3808	learning	T_CHANT_OF_FORTITUDE	true	2
Talent resolver for	human sun-paladin	:	T_SEARING_LIGHT	=>	2
[TALENT]	human sun-paladin	3808	learning	T_SEARING_LIGHT	true	2
[TALENT]	human sun-paladin	3808	learning	T_POSITIVE_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	62.528778570249	76.1
str	35
addTmpValTable	table: 0x0de1ba58	1	9
addTmpVal	table: 0x0de1ba58	1	9	 :=: 	1	1	add
 * stralite mace of gravity => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	32.195375314292	51.1
str	35
fight: 	flaming stralite shield of patience	stralite mace of gravity	::	nil	OFFHAND
addTmpVal	table: 0x0de1a850	combat_def_ranged	10	 :=: 	2	2	add
addTmpValTable	table: 0x0de1b9a8	3	14
addTmpVal	table: 0x0de1b9a8	3	14	 :=: 	3	3	add
addTmpVal	table: 0x0de1a850	combat_armor	2	 :=: 	4	4	add
addTmpVal	table: 0x0de1a850	combat_def	10	 :=: 	5	5	add
addTmpValTable	table: 0x0de1b2c0	12	12
addTmpVal	table: 0x0de1b2c0	12	12	 :=: 	6	6	add
addTmpVal	table: 0x0de1a850	fatigue	14	 :=: 	7	7	add
addTmpValTable	table: 0x0de1bcc0	12	5
addTmpVal	table: 0x0de1bcc0	12	5	 :=: 	8	8	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0de32018	T_BLOCK	4	 :=: 	9	9	add
[TALENT]	human sun-paladin	3808	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3808	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3808	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3808	learning	T_BLOCK	true	1
 * flaming stralite shield of patience => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	52.969006483126	76.1
str	48
fight: 	radiant stralite plate armour	stralite mace of gravity	::	nil	BODY
fight: 	radiant stralite plate armour	flaming stralite shield of patience	::	nil	BODY
addTmpVal	table: 0x0de1a850	combat_def	7	 :=: 	10	10	add
addTmpVal	table: 0x0de1a850	combat_armor	13	 :=: 	11	11	add
addTmpValTable	table: 0x0de1b2c0	10	23
addTmpVal	table: 0x0de1b2c0	10	23	 :=: 	12	12	add
addTmpValTable	table: 0x0de1b2c0	8	21
addTmpVal	table: 0x0de1b2c0	8	21	 :=: 	12	12	add
addTmpVal	table: 0x0de1a850	fatigue	26	 :=: 	13	13	add
addTmpValTable	table: 0x0de1bcc0	9	8
addTmpVal	table: 0x0de1bcc0	9	8	 :=: 	14	14	add
addTmpValTable	table: 0x0de1b4b0	7	5
addTmpVal	table: 0x0de1b4b0	7	5	 :=: 	15	15	add
addTmpValTable	table: 0x0de1b4b0	4	3
addTmpVal	table: 0x0de1b4b0	4	3	 :=: 	15	15	add
 * radiant stralite plate armour => no drop
===== activating sustain	human sun-paladin	T_CHANT_OF_FORTITUDE
addTmpValTable	table: 0x0de1b9a8	9	1.7930526010884
addTmpVal	table: 0x0de1b9a8	9	1.7930526010884	 :=: 	16	16	add
addTmpVal	table: 0x0de1a850	combat_physresist	5.2316343525934	 :=: 	17	17	add
addTmpVal	table: 0x0de1a850	combat_spellresist	5.2316343525934	 :=: 	18	18	add
Talent resolver for	human sun-paladin	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	human sun-paladin	3816	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	human sun-paladin	:	T_CHANT_OF_FORTITUDE	=>	2
[TALENT]	human sun-paladin	3816	learning	T_CHANT_OF_FORTITUDE	true	2
Talent resolver for	human sun-paladin	:	T_SEARING_LIGHT	=>	2
[TALENT]	human sun-paladin	3816	learning	T_SEARING_LIGHT	true	2
[TALENT]	human sun-paladin	3816	learning	T_POSITIVE_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected basic	104.98772736872	109.1
str	24
 * dwarven-steel mace => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	32.239621581071	51.1
str	35
fight: 	spellplated stralite shield of fire resistance	dwarven-steel mace	::	nil	OFFHAND
addTmpVal	table: 0x0de3e7a8	combat_def_ranged	10	 :=: 	1	1	add
addTmpVal	table: 0x0de3e7a8	combat_mentalresist	11	 :=: 	2	2	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0de511d0	T_BLOCK	4	 :=: 	3	3	add
addTmpVal	table: 0x0de3e7a8	combat_armor	2	 :=: 	4	4	add
addTmpVal	table: 0x0de3e7a8	combat_def	10	 :=: 	5	5	add
addTmpValTable	table: 0x0de3f218	3	10
addTmpVal	table: 0x0de3f218	3	10	 :=: 	6	6	add
addTmpVal	table: 0x0de3e7a8	fatigue	14	 :=: 	7	7	add
addTmpVal	table: 0x0de3e7a8	combat_spellresist	13	 :=: 	8	8	add
addTmpValTable	table: 0x0de3f408	4	4
addTmpVal	table: 0x0de3f408	4	4	 :=: 	9	9	add
[TALENT]	human sun-paladin	3816	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3816	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3816	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3816	learning	T_BLOCK	true	1
 * spellplated stralite shield of fire resistance => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Ego	96.303478310254	101.1
str	35
fight: 	cleansing dwarven-steel plate armour	dwarven-steel mace	::	nil	BODY
fight: 	cleansing dwarven-steel plate armour	spellplated stralite shield of fire resistance	::	nil	BODY
addTmpValTable	table: 0x0de3f218	46	10
addTmpVal	table: 0x0de3f218	46	10	 :=: 	10	10	add
addTmpValTable	table: 0x0de3f218	6	7
addTmpVal	table: 0x0de3f218	6	7	 :=: 	10	10	add
addTmpVal	table: 0x0de3e7a8	fatigue	24	 :=: 	11	11	add
addTmpVal	table: 0x0de3e7a8	combat_armor	11	 :=: 	12	12	add
addTmpVal	table: 0x0de3e7a8	combat_def	5	 :=: 	13	13	add
 * cleansing dwarven-steel plate armour => no drop
===== activating sustain	human sun-paladin	T_CHANT_OF_FORTITUDE
addTmpValTable	table: 0x0de3f900	9	1.7930526010884
addTmpVal	table: 0x0de3f900	9	1.7930526010884	 :=: 	14	14	add
addTmpVal	table: 0x0de3e7a8	combat_physresist	5.2316343525934	 :=: 	15	15	add
addTmpVal	table: 0x0de3e7a8	combat_spellresist	5.2316343525934	 :=: 	16	16	add
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3823	learning	T_RUSH	true	1
[TALENT]	human guard	3823	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3823	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	69.695322487694	76.1
str	35
addTmpValTable	table: 0x0de5e838	52	14
addTmpVal	table: 0x0de5e838	52	14	 :=: 	1	1	add
 * stralite longsword of the leech => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	11.541407459079	16.1
str	24
 * coruscating dwarven-steel shield of the sun => no drop
Talent resolver for	human sun-paladin	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	human sun-paladin	3829	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	human sun-paladin	:	T_CHANT_OF_FORTITUDE	=>	2
[TALENT]	human sun-paladin	3829	learning	T_CHANT_OF_FORTITUDE	true	2
Talent resolver for	human sun-paladin	:	T_SEARING_LIGHT	=>	2
[TALENT]	human sun-paladin	3829	learning	T_SEARING_LIGHT	true	2
[TALENT]	human sun-paladin	3829	learning	T_POSITIVE_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected basic	108.75838040809	109.1
str	24
 * dwarven-steel mace => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	1.4975817661356	16.1
str	24
fight: 	living dwarven-steel shield of crushing	dwarven-steel mace	::	nil	OFFHAND
addTmpVal	table: 0x0de77ac0	combat_def_ranged	8	 :=: 	1	1	add
addTmpVal	table: 0x0de77ac0	combat_dam	7	 :=: 	2	2	add
addTmpVal	table: 0x0de77ac0	max_life	55	 :=: 	3	3	add
addTmpValTable	table: 0x0de78f30	7	10
addTmpVal	table: 0x0de78f30	7	10	 :=: 	4	4	add
addTmpValTable	nil	T_BLOCK	3
addTmpVal	table: 0x0de8a7f0	T_BLOCK	3	 :=: 	5	5	add
addTmpVal	table: 0x0de77ac0	combat_physcrit	4	 :=: 	6	6	add
addTmpVal	table: 0x0de77ac0	combat_armor	2	 :=: 	7	7	add
addTmpValTable	table: 0x0de78530	7	7
addTmpVal	table: 0x0de78530	7	7	 :=: 	8	8	add
addTmpVal	table: 0x0de77ac0	fatigue	12	 :=: 	9	9	add
addTmpVal	table: 0x0de77ac0	pin_immune	0.16	 :=: 	10	10	add
addTmpVal	table: 0x0de77ac0	combat_def	8	 :=: 	11	11	add
[TALENT]	human sun-paladin	3829	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3829	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3829	learning	T_BLOCK	true	1
 * living dwarven-steel shield of crushing => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	36.052482416339	51.1
str	48
fight: 	anchoring stralite plate armour of delving	dwarven-steel mace	::	nil	BODY
fight: 	anchoring stralite plate armour of delving	living dwarven-steel shield of crushing	::	nil	BODY
addTmpVal	table: 0x0de77ac0	teleport_immune	0.2	 :=: 	12	12	add
addTmpVal	table: 0x0de77ac0	lite	2	 :=: 	13	13	add
addTmpVal	table: 0x0de77ac0	combat_armor	13	 :=: 	14	14	add
addTmpValTable	table: 0x0de78530	12	7
addTmpVal	table: 0x0de78530	12	7	 :=: 	15	15	add
addTmpVal	table: 0x0de77ac0	fatigue	26	 :=: 	16	16	add
addTmpVal	table: 0x0de77ac0	combat_def	7	 :=: 	17	17	add
addTmpValTable	table: 0x0de78720	1	8
addTmpVal	table: 0x0de78720	1	8	 :=: 	18	18	add
 * anchoring stralite plate armour of delving => no drop
===== activating sustain	human sun-paladin	T_CHANT_OF_FORTITUDE
addTmpValTable	table: 0x0de78c18	9	1.7930526010884
addTmpVal	table: 0x0de78c18	9	1.7930526010884	 :=: 	19	19	add
addTmpVal	table: 0x0de77ac0	combat_physresist	5.2316343525934	 :=: 	20	20	add
addTmpVal	table: 0x0de77ac0	combat_spellresist	5.2316343525934	 :=: 	21	21	add
Wait finished, counted 1559, 631 ticks
No zone events loaded
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Not gone east, no backup guardian
Running on level loads	town-gates-of-morning-1
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
[PLAYER BIRTH] resolve...
Inscribing on Ozalho: INFUSION:_WILD_1
[TALENT]	Ozalho	1245	learning	T_INFUSION:_WILD_1	true	1
Inscribing on Ozalho: INFUSION:_REGENERATION_2
[TALENT]	Ozalho	1245	learning	T_INFUSION:_REGENERATION_2	true	1
addTmpVal	table: 0x0b321d88	lite	2	 :=: 	1	1	add
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_higher_01.png
Loading tile	player/human_male/lower_body_01.png
Loading tile	player/human_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
 * brass lantern => no drop
[Identify]	brass lantern	true
addTmpVal	table: 0x0b321d88	auto_id	2	 :=: 	2	2	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Orb of Scrying	::	1
[Identify]	Orb of Scrying	true
mag	11
fight: 	elm magestaff	brass lantern	::	nil	MAINHAND
addTmpVal	table: 0x0b321d88	combat_spellpower	3	 :=: 	3	3	add
addTmpValTable	table: 0x0b2be030	5	10
addTmpVal	table: 0x0b2be030	5	10	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c084200	T_COMMAND_STAFF	1	 :=: 	5	5	add
addTmpVal	table: 0x0b321d88	combat_spellcrit	1	 :=: 	6	6	add
[TALENT]	Ozalho	1245	learning	T_COMMAND_STAFF	true	1
Loading tile	player/human_male/right_hand_08.png
 * elm magestaff => no drop
[Identify]	elm magestaff	true
fight: 	linen robe	elm magestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/human_male/upper_body_18.png
 * linen robe => no drop
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/overseer_of_nations.png
Loading tile	talents/born_into_magic.png
Loading tile	talents/highborn_s_bloom.png
Loading tile	talents/trap_handling.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/chant_of_fortitude.png
Loading tile	talents/chant_of_fortress.png
Loading tile	talents/chant_of_resistance.png
Loading tile	talents/chant_of_light.png
Loading tile	talents/healing_light.png
Loading tile	talents/bathe_in_light.png
Loading tile	talents/barrier.png
Loading tile	talents/providence.png
Loading tile	talents/sun_flare.png
Loading tile	talents/firebeam.png
Loading tile	talents/sunburst.png
Loading tile	talents/glyph_of_paralysis.png
Loading tile	talents/glyph_of_repulsion.png
Loading tile	talents/glyph_of_explosion.png
Loading tile	talents/glyph_of_fatigue.png
Loading tile	talents/jumpgate.png
Loading tile	talents/mind_blast.png
Loading tile	talents/shadow_simulacrum.png
Loading tile	talents/shadow_blast.png
Loading tile	talents/twilight_surge.png
Loading tile	talents/starfall.png
Loading tile	talents/hymn_of_detection.png
Loading tile	talents/hymn_of_perseverance.png
Loading tile	talents/hymn_of_moonlight.png
Loading tile	talents/circle_of_shifting_shadows.png
Loading tile	talents/circle_of_blazing_light.png
Loading tile	talents/circle_of_sanctity.png
Loading tile	talents/circle_of_warding.png
Loading tile	talents/blood_red_moon.png
Loading tile	talents/totality.png
Loading tile	talents/corona.png
Loading tile	talents/darkest_light.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
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Loading tile	stats/cunning.png
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Gates of Morning
C Map minimap texture: 1438 (50x50; 64x64)
Loading tile	talents/infusion__wild.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/command_staff.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/golden_cave_entrance02.png
Loading tile	speak_bubble.png
[TALENT]	Ozalho	1245	learning	T_SEARING_LIGHT	true	nil
[USERCHAT] channel achievement	Dekar	tome	Level 10
Server latency	67
[TALENT]	Ozalho	1245	learning	T_MOONLIGHT_RAY	true	nil
[TALENT]	Ozalho	1245	learning	T_HEALING_LIGHT	nil	nil
[TALENT]	Ozalho	1245	learning	T_CHANT_OF_FORTITUDE	nil	nil
Server latency	63
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	old-forest	2
Random escort on	dreadfell	1
Random escort on	old-forest	3
Random escort on	reknor	1
Random escort on	trollmire	3
Random escort on	dreadfell	7
Random escort on	trollmire	2
Random escort on	dreadfell	8
Random escort on	dreadfell	5
[COROUTINE] registering	savefilepipe	thread: 0x0c139810
Make wait background texture 1479 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	entity	::	character.teac	::	table: 0x0b355738	=>	table: 0x046e4208	(55)
[LOG]	Saving done.
Wait finished, counted 2, 72 ticks
[QUEST] given to	table: 0x0b321d88	start-sunwall
[LOG]	#LIGHT_GREEN#Accepted quest 'Serpentine Invaders'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
addTmpVal	table: 0x0b321d88	has_transmo	1	 :=: 	7	7	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	13
Selected powers:
[1] = table: 0x0d3728c0
[2] = table: 0x0c2a2cd0
[resist physical] = table: 0x0d3728c0
[resist lightning] = table: 0x0c2a2cd0
Creating randart Kheluchak(scintillating drakeskin leather belt) with nil with level 13
 * using themes	mind,defense
 ** selected ego	 of burglary
 ** selected ego	nightruned 
 ** selected ego	protective 
 * adding power: resist physical
 * adding power: resist lightning
 * adding power: resist physical
 * adding power: resist lightning
 * adding bias power: resist lightning
 * adding bias power: resist lightning
 * adding bias power: resist lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	37
Selected powers:
[1] = table: 0x0c0eb398
[2] = table: 0x0b64f388
[3] = table: 0x0c0eb398
[4] = table: 0x0be85d08
[arcane retribution] = table: 0x0be85d08
[resists pen arcane] = table: 0x0b64f388
[resist arcane] = table: 0x0c0eb398
Creating randart Earygen the drakeskin leather belt(scintillating drakeskin leather belt) with nil with level 37
 * using themes	arcane,temporal
 ** selected ego	grounding 
 ** selected ego	 of magery
 ** selected ego	grounding 
 * adding power: resist arcane
 * adding power: resists pen arcane
 * adding bias power: resists pen arcane
 * adding bias power: resists pen arcane
 * adding bias power: resists pen arcane
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	3	50
Selected powers:
[1] = table: 0x0c0e8b30
[2] = table: 0x0c198580
[resists pen lightning] = table: 0x0c0e8b30
[3] = table: 0x0c00bf38
[temporal burst] = table: 0x0c198580
[resist lightning] = table: 0x0c00bf38
Creating randart Galetorrent(scintillating stralite waraxe) with lightning with level 50
 * using themes	lightning,temporal
 ** selected ego	 of massacre
 ** selected ego	 of torment
 ** selected ego	balanced 
 * adding power: resists pen lightning
 * adding power: temporal burst
 * adding power: resist lightning
 * adding power: resists pen lightning
 * adding power: temporal burst
 * adding power: resist lightning
 * adding bias power: temporal burst
 * adding bias power: resists pen lightning
 * adding bias power: resist lightning
 * adding bias power: temporal burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	41
Selected powers:
[1] = table: 0x0c23ca70
[2] = table: 0x0c352c78
[3] = table: 0x0c230ba8
[4] = table: 0x0c3763c8
[resist acid] = table: 0x0c352c78
[immune confusion] = table: 0x0c230ba8
[void defense] = table: 0x0c23ca70
[immune disarm] = table: 0x0c3763c8
Creating randart Bethokira(unblemished dwarven-steel greatmaul) with nil with level 41
 * using themes	temporal,defense
 ** selected ego	 of projection
 ** selected ego	balanced 
 ** selected ego	 of crippling
 * adding power: void defense
 * adding power: resist acid
 * adding power: immune confusion
 * adding power: immune disarm
 * adding power: void defense
 * adding power: resist acid
 * adding power: immune confusion
 * adding power: immune disarm
 * adding bias power: void defense
 * adding bias power: void defense
 * adding bias power: resist acid
 * adding bias power: void defense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	5	46
Selected powers:
[1] = table: 0x0c2c1820
[2] = table: 0x0c2abeb8
[3] = table: 0x0c28fad8
[4] = table: 0x0c2ac760
[resist physical] = table: 0x0c2c1820
[immune knockback] = table: 0x0c2abeb8
[resist blight] = table: 0x0c28fad8
[stat wil] = table: 0x0c057f78
[5] = table: 0x0c057f78
[immune blind] = table: 0x0c2ac760
Creating randart living mindstar 'Anerak'(unblemished living mindstar) with nil with level 46
 * using themes	mental,defense
 ** selected ego	 of balance
 ** selected ego	blooming 
 ** selected ego	horrifying 
 * adding power: resist physical
 * adding power: immune knockback
 * adding power: resist blight
 * adding power: immune blind
 * adding power: stat wil
 * adding power: resist physical
 * adding bias power: immune knockback
 * adding bias power: immune knockback
 * adding bias power: immune knockback
 * adding bias power: immune knockback
 * adding bias power: immune knockback
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	2	27
Selected powers:
[1] = table: 0x0c003620
[2] = table: 0x0c004950
[stat cun] = table: 0x0c004950
[stat mag] = table: 0x0c003620
Creating randart voratun longsword 'Korymas'(glowing voratun longsword) with nil with level 27
 * using themes	arcane,misc
 ** selected ego	warbringer's 
 ** selected ego	 of shearing
 ** selected ego	hateful 
 * adding power: stat mag
 * adding power: stat cun
 * adding power: stat mag
 * adding bias power: stat mag
 * adding bias power: stat mag
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	22
Selected powers:
[1] = table: 0x03dbbe00
[2] = table: 0x03db1338
[dark melee] = table: 0x03dbbe00
[resist fire] = table: 0x03db1338
Creating randart Ce'Nata the Nightblood(jewel-encrusted steel amulet) with dark with level 22
 * using themes	fire,dark
 ** selected ego	wanderer's 
 ** selected ego	shielding 
 ** selected ego	 of murder
 * adding power: dark melee
 * adding power: resist fire
 * adding power: dark melee
 * adding power: resist fire
 * adding bias power: resist fire
 * adding bias power: resist fire
 * adding bias power: resist fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	23
Selected powers:
[1] = table: 0x0c39d310
[2] = table: 0x0de4a2d0
[3] = table: 0x0c299f78
[mind melee] = table: 0x0c299f78
[resist lightning] = table: 0x0c39d310
[resist temporal] = table: 0x0de4a2d0
Creating randart Xeryramina(scintillating pair of voratun boots) with nil with level 23
 * using themes	mind,defense
 ** selected ego	 of phasing
 ** selected ego	miner's 
 ** selected ego	 of uncanny dodging
 * adding power: resist lightning
 * adding power: resist temporal
 * adding power: mind melee
 * adding power: resist lightning
 * adding power: resist temporal
 * adding bias power: resist temporal
 * adding bias power: mind melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	43
Selected powers:
[1] = table: 0x0de0dce8
[2] = table: 0x0c2d72c0
[3] = table: 0x04795690
[4] = table: 0x0c086e20
[lite radius] = table: 0x04795690
[resist darkness] = table: 0x0c086e20
[immune pin] = table: 0x0c2d72c0
[resist temporal] = table: 0x0de0dce8
Creating randart steel plate armour 'Polyba'(scintillating steel plate armour) with nil with level 43
 * using themes	misc,defense
 ** selected ego	hardened 
 ** selected ego	 of stability
 ** selected ego	 of implacability
 * adding power: resist temporal
 * adding power: immune pin
 * adding power: lite radius
 * adding power: resist darkness
 * adding power: resist temporal
 * adding power: immune pin
 * adding power: lite radius
 * adding bias power: resist darkness
 * adding bias power: lite radius
 * adding bias power: lite radius
 * adding bias power: lite radius
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	25
Selected powers:
[1] = table: 0x0c1e8258
[2] = table: 0x0de4eaa8
[max hate] = table: 0x0c1e8258
[inc damage mind] = table: 0x0de4eaa8
[increased vim] = table: 0x0de81cd8
[3] = table: 0x0de81cd8
Creating randart Zoromibers(scintillating steel longsword) with nil with level 25
 * using themes	mental,spell
 ** selected ego	 of evisceration
 ** selected ego	hateful 
 ** selected ego	thought-forged 
 * adding power: max hate
 * adding power: inc damage mind
 * adding power: increased vim
 * adding power: max hate
 * adding power: inc damage mind
 * adding power: increased vim
 * adding power: max hate
 * adding power: inc damage mind
 * adding bias power: max hate
 * adding bias power: increased vim
 * adding bias power: inc damage mind
 * adding bias power: max hate
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	29
Selected powers:
[1] = table: 0x0c120a68
[2] = table: 0x0c1a8710
[blight burst (crit)] = table: 0x0c120a68
[inc damage mind] = table: 0x0c1a8710
Creating randart Anodin the thorny mindstar(unblemished thorny mindstar) with nil with level 29
 * using themes	blight,mind
 ** selected ego	nature's 
 ** selected ego	harmonious 
 ** selected ego	gifted 
 * adding power: blight burst (crit)
 * adding power: inc damage mind
 * adding power: blight burst (crit)
 * adding power: inc damage mind
 * adding bias power: blight burst (crit)
 * adding bias power: blight burst (crit)
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Powers:	16	3	27
Selected powers:
[1] = table: 0x0c263548
[2] = table: 0x0bff9460
[mind burst] = table: 0x0ded0d50
[3] = table: 0x0ded0d50
[mind conversion] = table: 0x0c263548
[nature conversion] = table: 0x0bff9460
Creating randart quiver of ash arrows 'Vilesaw'(unblemished quiver of ash arrows) with nature with level 27
 * using themes	mind,nature
 ** selected ego	 of annihilation
 ** selected ego	barbed 
 ** selected ego	 of psychokinesis
 * adding power: mind conversion
 * adding power: nature conversion
 * adding power: mind burst
 * adding power: mind conversion
 * adding power: nature conversion
 * adding power: mind burst
 * adding bias power: mind conversion
 * adding bias power: mind burst
 * adding bias power: mind conversion
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	49
Selected powers:
[1] = table: 0x0b5ecc78
[2] = table: 0x0c0b2890
[3] = table: 0x0b5ecc78
[4] = table: 0x0c359410
[acid melee] = table: 0x0b5ecc78
[equilibrium on hit] = table: 0x0c359410
[inc damage mind] = table: 0x0c0b2890
Creating randart Lorygarak(glowing steel amulet) with nil with level 49
 * using themes	mental,acid
 ** selected ego	 of seduction
 ** selected ego	 of murder
 ** selected ego	enraging 
 * adding power: acid melee
 * adding power: inc damage mind
 * adding power: acid melee
 * adding power: equilibrium on hit
 * adding power: acid melee
 * adding power: inc damage mind
 * adding power: acid melee
 * adding bias power: equilibrium on hit
 * adding bias power: equilibrium on hit
 * adding bias power: acid melee
 * adding bias power: equilibrium on hit
 * adding bias power: equilibrium on hit
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	2	26
Selected powers:
[1] = table: 0x04f28958
[2] = table: 0x03f6f2b0
[psi per kill] = table: 0x03f6f2b0
[stat mag] = table: 0x04f28958
Creating randart Samadar(rune-covered dwarven-steel shield) with nil with level 26
 * using themes	mental,misc
 ** selected ego	shocking 
 ** selected ego	impervious 
 ** selected ego	reflective 
 * adding power: stat mag
 * adding power: psi per kill
 * adding power: stat mag
 * adding power: psi per kill
 * adding power: stat mag
 * adding power: psi per kill
 * adding bias power: psi per kill
 * adding bias power: psi per kill
 * adding bias power: psi per kill
 * adding bias power: psi per kill
 * adding bias power: psi per kill
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	25
Selected powers:
[1] = table: 0x04f8c0f0
[2] = table: 0x04f91188
[3] = table: 0x04f8db90
[improve heal] = table: 0x04f91188
[phys atk] = table: 0x04f8db90
[phys dam] = table: 0x04f8c0f0
Creating randart pulsing mindstar 'Relgerim'(rune-covered pulsing mindstar) with nil with level 25
 * using themes	arcane,physical
 ** selected ego	horrifying 
 ** selected ego	nature's 
 ** selected ego	nature's 
 * adding power: phys dam
 * adding power: improve heal
 * adding power: phys atk
 * adding power: phys dam
 * adding power: improve heal
 * adding power: phys atk
 * adding power: phys dam
 * adding power: improve heal
 * adding bias power: phys atk
 * adding bias power: improve heal
 * adding bias power: phys atk
 * adding bias power: improve heal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	21
Selected powers:
[1] = table: 0x0c020bf0
[2] = table: 0x04787630
[psi per kill] = table: 0x04787630
[3] = table: 0x0c2cac38
[stat cun] = table: 0x0c2cac38
[resists pen mind] = table: 0x0c020bf0
Creating randart Silirivea the stralite plate armour(scintillating stralite plate armour) with nil with level 21
 * using themes	mental,mind
 ** selected ego	 of resilience
 ** selected ego	fortifying 
 ** selected ego	spiked 
 * adding power: resists pen mind
 * adding power: psi per kill
 * adding power: stat cun
 * adding power: resists pen mind
 * adding bias power: psi per kill
 * adding bias power: psi per kill
 * adding bias power: psi per kill
 * adding bias power: psi per kill
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Powers:	22	5	47
Selected powers:
[1] = table: 0x0c21e2f0
[2] = table: 0x0c0d7e50
[3] = table: 0x0c132b60
[4] = table: 0x0c0d7e50
[5] = table: 0x0c198ad0
[spellsurge] = table: 0x0c198ad0
[stat mag] = table: 0x0c0d7e50
[mana regeneration] = table: 0x0c132b60
[stat wil] = table: 0x0c21e2f0
Creating randart Layovea the cured leather sling(unblemished cured leather sling) with nil with level 47
 * using themes	blight,spell
 ** selected ego	mighty 
 ** selected ego	swiftstrike 
 ** selected ego	 of power
 * adding power: stat wil
 * adding power: stat mag
 * adding power: mana regeneration
 * adding power: stat mag
 * adding power: spellsurge
 * adding power: stat wil
 * adding bias power: spellsurge
 * adding bias power: stat wil
 * adding bias power: stat wil
 * adding bias power: stat mag
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	19	4	47
Selected powers:
[1] = table: 0x0be7e880
[2] = table: 0x0be87ed0
[3] = table: 0x0c3328e0
[4] = table: 0x08a43f18
[arcane burst (crit)] = table: 0x08a43f18
[arcane burst] = table: 0x0be87ed0
[blight ranged] = table: 0x0c3328e0
[blight burst] = table: 0x0be7e880
Creating randart Gamina(unblemished quiver of dragonbone arrows) with nil with level 47
 * using themes	blight,arcane
 ** selected ego	 of crippling
 ** selected ego	 of annihilation
 ** selected ego	 of crippling
 * adding power: blight burst
 * adding power: arcane burst
 * adding power: blight ranged
 * adding power: arcane burst (crit)
 * adding power: blight burst
 * adding bias power: blight ranged
 * adding bias power: arcane burst (crit)
 * adding bias power: blight ranged
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	16
Selected powers:
[1] = table: 0x0c3681d0
[2] = table: 0x0c37c0e0
[rdef] = table: 0x0c37c0e0
[immune disarm] = table: 0x0c3681d0
Creating randart voratun mail armour 'Uligoladur'(rune-covered voratun mail armour) with nil with level 16
 * using themes	arcane,defense
 ** selected ego	hardened 
 ** selected ego	grounding 
 ** selected ego	 of cold resistance
 * adding power: immune disarm
 * adding power: rdef
 * adding power: immune disarm
 * adding power: rdef
 * adding power: immune disarm
 * adding bias power: rdef
 * adding bias power: rdef
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	42
Selected powers:
[1] = table: 0x0c2c8598
[2] = table: 0x04fd09e8
[3] = table: 0x0c002530
[4] = table: 0x0c2aa4e0
[inc damage lightning] = table: 0x0c2aa4e0
[mind burst (crit)] = table: 0x0c002530
[resist lightning] = table: 0x04fd09e8
[mind conversion] = table: 0x0c2c8598
Creating randart Flashwinnow the steel waraxe(glowing steel waraxe) with lightning with level 42
 * using themes	mind,lightning
 ** selected ego	quick 
 ** selected ego	hateful 
 ** selected ego	balanced 
 * adding power: mind conversion
 * adding power: resist lightning
 * adding power: mind burst (crit)
 * adding power: inc damage lightning
 * adding power: mind conversion
 * adding power: resist lightning
 * adding power: mind burst (crit)
 * adding bias power: mind conversion
 * adding bias power: resist lightning
 * adding bias power: mind conversion
 * adding bias power: mind burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	20	4	34
Selected powers:
[1] = table: 0x0c029ca8
[2] = table: 0x0c39f7e0
[3] = table: 0x0c360958
[4] = table: 0x03ddddd0
[resist nature] = table: 0x0c360958
[resist acid] = table: 0x03ddddd0
[resist blight] = table: 0x0c029ca8
[resist lightning] = table: 0x0c39f7e0
Creating randart Lisewe(jewel-encrusted dragonbone longbow) with nil with level 34
 * using themes	mind,antimagic
 ** selected ego	 of true flight
 ** selected ego	thaloren 
 ** selected ego	 of power
 * adding power: resist blight
 * adding power: resist lightning
 * adding power: resist nature
 * adding power: resist acid
 * adding power: resist blight
 * adding power: resist lightning
 * adding bias power: resist blight
 * adding bias power: resist blight
 * adding bias power: resist blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	23
Selected powers:
[1] = table: 0x0de6dc80
[2] = table: 0x0c1ffe00
[arcane burst (crit)] = table: 0x0c1ffe00
[arcane conversion] = table: 0x0bff1a68
[3] = table: 0x0bff1a68
[acid retribution] = table: 0x0de6dc80
Creating randart Polyrivea(glowing steel dagger) with nil with level 23
 * using themes	acid,arcane
 ** selected ego	psychic's 
 ** selected ego	hateful 
 ** selected ego	thought-forged 
 * adding power: acid retribution
 * adding power: arcane burst (crit)
 * adding power: arcane conversion
 * adding power: acid retribution
 * adding bias power: arcane conversion
 * adding bias power: acid retribution
 * adding bias power: arcane burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	3	13
Selected powers:
[1] = table: 0x04f701f0
[2] = table: 0x0c062248
[3] = table: 0x0c0731d8
[resists pen blight] = table: 0x0c062248
[blight melee] = table: 0x0c0731d8
[stat dex] = table: 0x04f701f0
Creating randart Arafast the voratun dagger(glowing voratun dagger) with nil with level 13
 * using themes	blight,misc
 ** selected ego	 of massacre
 ** selected ego	 of crippling
 ** selected ego	thought-forged 
 * adding power: stat dex
 * adding power: resists pen blight
 * adding bias power: blight melee
 * adding bias power: stat dex
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	29
Selected powers:
[1] = table: 0x0bec71a8
[2] = table: 0x04f47f40
[acid conversion] = table: 0x04f47f40
[resists pen acid] = table: 0x0bec71a8
Creating randart Neramira(unblemished living mindstar) with nil with level 29
 * using themes	acid,dark
 ** selected ego	wyrm's 
 ** selected ego	 of sand
 ** selected ego	blooming 
 * adding power: resists pen acid
 * adding power: acid conversion
 * adding power: resists pen acid
 * adding power: acid conversion
 * adding power: resists pen acid
 * adding bias power: resists pen acid
 * adding bias power: resists pen acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	29
Selected powers:
[1] = table: 0x04fd0968
[2] = table: 0x04fcaa48
[3] = table: 0x0c1a1230
[resists pen blight] = table: 0x04fcaa48
[resists pen arcane] = table: 0x04fd0968
[lightning burst (crit)] = table: 0x0c1a1230
Creating randart Elenedor the Blastminister(rune-covered stralite longsword) with lightning with level 29
 * using themes	lightning,spell
 ** selected ego	thought-forged 
 ** selected ego	 of crippling
 ** selected ego	 of crippling
 * adding power: resists pen arcane
 * adding power: resists pen blight
 * adding power: lightning burst (crit)
 * adding bias power: lightning burst (crit)
 * adding bias power: resists pen blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	41
Selected powers:
[1] = table: 0x0bf52210
[2] = table: 0x0bffc420
[3] = table: 0x0c0dc7f0
[4] = table: 0x0bf52210
[resist nature] = table: 0x0bffc420
[rdef] = table: 0x0c0dc7f0
[void defense] = table: 0x0bf52210
Creating randart stralite greatmaul 'Elenyldir'(rune-covered stralite greatmaul) with nil with level 41
 * using themes	temporal,defense
 ** selected ego	 of projection
 ** selected ego	quick 
 ** selected ego	 of massacre
 * adding power: void defense
 * adding power: resist nature
 * adding power: rdef
 * adding power: void defense
 * adding power: void defense
 * adding bias power: resist nature
 * adding bias power: void defense
 * adding bias power: void defense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	22
Selected powers:
[1] = table: 0x04f560e0
[2] = table: 0x0c292a80
[psi regen] = table: 0x0bebae68
[telepathy] = table: 0x0c292a80
[hate on crit] = table: 0x04f560e0
[3] = table: 0x0bebae68
Creating randart Eradunaharatir(unblemished voratun dagger) with nil with level 22
 * using themes	antimagic,mental
 ** selected ego	hateful 
 ** selected ego	thought-forged 
 ** selected ego	 of shearing
 * adding power: hate on crit
 * adding bias power: hate on crit
 * adding bias power: hate on crit
 * adding bias power: psi regen
 * adding bias power: hate on crit
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	22
Selected powers:
[1] = table: 0x03dcd188
[2] = table: 0x0c363198
[inc damage acid] = table: 0x0c363198
[lightning melee] = table: 0x03dcd188
Creating randart Flashtreason the woollen robe(jewel-encrusted woollen robe) with lightning with level 22
 * using themes	lightning,acid
 ** selected ego	stormlord's 
 ** selected ego	 of nature resistance
 ** selected ego	 of lightning resistance
 * adding power: lightning melee
 * adding power: inc damage acid
 * adding power: lightning melee
 * adding power: inc damage acid
 * adding bias power: inc damage acid
 * adding bias power: inc damage acid
 * adding bias power: lightning melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	4	44
Selected powers:
[1] = table: 0x0c260660
[2] = table: 0x0486b8a0
[3] = table: 0x0be70a28
[4] = table: 0x04fc62c8
[resists pen lightning] = table: 0x0be70a28
[lightning retribution] = table: 0x0c260660
[nature melee] = table: 0x0486b8a0
[resists pen nature] = table: 0x04fc62c8
Creating randart drakeskin leather cap 'Chargesorrow'(scintillating drakeskin leather cap) with lightning with level 44
 * using themes	lightning,nature
 ** selected ego	insulating 
 ** selected ego	 of strength (#STATBONUS#)
 ** selected ego	mindcaging 
 * adding power: lightning retribution
 * adding power: nature melee
 * adding power: resists pen lightning
 * adding power: resists pen nature
 * adding power: lightning retribution
 * adding power: nature melee
 * adding power: resists pen lightning
 * adding bias power: nature melee
 * adding bias power: resists pen nature
 * adding bias power: resists pen nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	29
Selected powers:
[1] = table: 0x04fe5618
[2] = table: 0x0501a1a8
[inc damage arcane] = table: 0x04fe5618
[resists pen nature] = table: 0x0501a1a8
Creating randart Pusworth the elven-silk cloak(rune-covered elven-silk cloak) with nature with level 29
 * using themes	nature,arcane
 ** selected ego	 of Eldoral
 ** selected ego	 of sorcery
 ** selected ego	 of warlust
 * adding power: inc damage arcane
 * adding power: resists pen nature
 * adding power: inc damage arcane
 * adding power: resists pen nature
 * adding power: inc damage arcane
 * adding bias power: resists pen nature
 * adding bias power: resists pen nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	22
Selected powers:
[1] = table: 0x0509db18
[2] = table: 0x05066188
[resist cold] = table: 0x05066188
[manaburn melee] = table: 0x0509db18
Creating randart elven-wood magestaff 'Gloroma'(glowing elven-wood magestaff) with nil with level 22
 * using themes	antimagic,misc
 ** selected ego	 of warding
 ** selected ego	earthen 
 ** selected ego	 of power
 * adding power: manaburn melee
 * adding power: resist cold
 * adding power: manaburn melee
 * adding power: resist cold
 * adding power: manaburn melee
 * adding bias power: resist cold
 * adding bias power: resist cold
 * adding bias power: manaburn melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	4	37
Selected powers:
[1] = table: 0x0bff5728
[2] = table: 0x0c11ec60
[3] = table: 0x0c0e9ec0
[4] = table: 0x0c05e640
[stat dex] = table: 0x0c05e640
[water breathing] = table: 0x0c11ec60
[stat cun] = table: 0x0bff5728
[stat wil] = table: 0x0c0e9ec0
Creating randart Glalrath the pair of voratun boots(jewel-encrusted pair of voratun boots) with nil with level 37
 * using themes	misc,arcane
 ** selected ego	 of uncanny dodging
 ** selected ego	 of evasion
 ** selected ego	wanderer's 
 * adding power: stat cun
 * adding bias power: stat dex
 * adding bias power: stat dex
 * adding bias power: stat dex
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	3	42
Selected powers:
[1] = table: 0x0c28bf60
[2] = table: 0x0486c710
[3] = table: 0x0486c710
[fire burst] = table: 0x0c28bf60
[fire melee] = table: 0x0486c710
Creating randart Hellrage(glowing stralite waraxe) with fire with level 42
 * using themes	fire,antimagic
 ** selected ego	hateful 
 ** selected ego	warbringer's 
 ** selected ego	 of massacre
 * adding power: fire burst
 * adding power: fire melee
 * adding power: fire melee
 * adding power: fire burst
 * adding power: fire melee
 * adding power: fire melee
 * adding power: fire burst
 * adding power: fire melee
 * adding bias power: fire melee
 * adding bias power: fire melee
 * adding bias power: fire melee
 * adding bias power: fire melee
 * adding bias power: fire melee
 * adding bias power: fire melee
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	16	3	24
Selected powers:
[1] = table: 0x04fae170
[2] = table: 0x0bf8ad58
[light conversion] = table: 0x04fae170
[3] = table: 0x0478eb78
[light ranged] = table: 0x0478eb78
[light burst (crit)] = table: 0x0bf8ad58
Creating randart quiver of dragonbone arrows 'Flashcast'(glowing quiver of dragonbone arrows) with light with level 24
 * using themes	antimagic,light
 ** selected ego	 of psychokinesis
 ** selected ego	 of annihilation
 ** selected ego	high-capacity 
 * adding power: light conversion
 * adding power: light burst (crit)
 * adding power: light ranged
 * adding power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	23
Selected powers:
[1] = table: 0x0502c6a0
[2] = table: 0x0bf1f068
[psi per kill] = table: 0x0502c6a0
[max hate] = table: 0x0bf1f068
Creating randart Earatir(jewel-encrusted elven-silk cloak) with nil with level 23
 * using themes	blight,mental
 ** selected ego	 of warlust
 ** selected ego	plush 
 ** selected ego	shadow 
 * adding power: psi per kill
 * adding power: max hate
 * adding power: psi per kill
 * adding power: max hate
 * adding power: psi per kill
 * adding power: max hate
 * adding power: psi per kill
 * adding bias power: max hate
 * adding bias power: max hate
 * adding bias power: max hate
 * adding bias power: max hate
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	5	42
Selected powers:
[1] = table: 0x0c01b380
[2] = table: 0x0c0fa8a0
[3] = table: 0x0c3933a0
[4] = table: 0x0c01b380
[5] = table: 0x0c0f95b8
[nature retribution] = table: 0x0c3933a0
[insidious poison melee] = table: 0x0c0f95b8
[resists pen nature] = table: 0x0c01b380
[nature conversion] = table: 0x0c0fa8a0
Creating randart Purelady(glowing dwarven-steel longsword) with nature with level 42
 * using themes	light,nature
 ** selected ego	warbringer's 
 ** selected ego	insidious 
 ** selected ego	 of erosion
 * adding power: resists pen nature
 * adding power: nature conversion
 * adding power: nature retribution
 * adding power: resists pen nature
 * adding power: insidious poison melee
 * adding bias power: nature retribution
 * adding bias power: resists pen nature
 * adding bias power: nature retribution
 * adding bias power: insidious poison melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	19
Selected powers:
[1] = table: 0x0507af40
[2] = table: 0x03f66898
[resist nature] = table: 0x0507af40
[greater max encumbrance] = table: 0x03f66898
Creating randart Barathel the Spidertouch(jewel-encrusted elven-silk robe) with nature with level 19
 * using themes	nature,physical
 ** selected ego	tormentor's 
 ** selected ego	 of acid resistance
 ** selected ego	 of cold resistance
 * adding power: resist nature
 * adding power: greater max encumbrance
 * adding power: resist nature
 * adding power: greater max encumbrance
 * adding bias power: resist nature
 * adding bias power: resist nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	28
Selected powers:
[1] = table: 0x0c155a60
[2] = table: 0x0c269240
[stat dex] = table: 0x0c269240
[improve heal] = table: 0x0c155a60
Creating randart voratun waraxe 'Glothra'(jewel-encrusted voratun waraxe) with nil with level 28
 * using themes	arcane,physical
 ** selected ego	hateful 
 ** selected ego	balanced 
 ** selected ego	balanced 
 * adding power: improve heal
 * adding power: stat dex
 * adding power: improve heal
 * adding power: stat dex
 * adding power: improve heal
 * adding bias power: stat dex
 * adding bias power: stat dex
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	15
Selected powers:
[1] = table: 0x0ded0420
[2] = table: 0x0c25f850
[3] = table: 0x0ded0420
[light melee] = table: 0x0ded0420
[resist light] = table: 0x0c25f850
Creating randart Gleamroar the voratun ring(glowing voratun ring) with light with level 15
 * using themes	light,acid
 ** selected ego	titan's 
 ** selected ego	sneakthief's 
 ** selected ego	savage's 
 * adding power: light melee
 * adding power: resist light
 * adding power: light melee
 * adding bias power: light melee
 * adding bias power: light melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	28
Selected powers:
[1] = table: 0x0dec1a30
[2] = table: 0x0c20c420
[phys crit] = table: 0x03dd0be8
[physical burst] = table: 0x0c20c420
[3] = table: 0x03dd0be8
[stat dex] = table: 0x0dec1a30
Creating randart Toredan the vined mindstar(jewel-encrusted vined mindstar) with nil with level 28
 * using themes	physical,arcane
 ** selected ego	epiphanous 
 ** selected ego	 of slime
 ** selected ego	dreamer's 
 * adding power: stat dex
 * adding power: physical burst
 * adding power: phys crit
 * adding power: stat dex
 * adding bias power: stat dex
 * adding bias power: phys crit
 * adding bias power: phys crit
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	5	34
Selected powers:
[1] = table: 0x0510f630
[2] = table: 0x0510ed50
[3] = table: 0x05324488
[4] = table: 0x053205f8
[phys crit magnitude] = table: 0x0510f630
[phys atk] = table: 0x0510ed50
[stat dex] = table: 0x0c337458
[5] = table: 0x0c337458
[resist temporal] = table: 0x05324488
[resist lightning] = table: 0x053205f8
Creating randart Salota the elven-silk cloak(glowing elven-silk cloak) with nil with level 34
 * using themes	antimagic,physical
 ** selected ego	murderer's 
 ** selected ego	enveloping 
 ** selected ego	 of Eldoral
 * adding power: phys crit magnitude
 * adding power: phys atk
 * adding power: resist temporal
 * adding power: resist lightning
 * adding power: stat dex
 * adding bias power: resist temporal
 * adding bias power: resist temporal
 * adding bias power: resist temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	41
Selected powers:
[1] = table: 0x0bf6e0d0
[2] = table: 0x0ddbdba8
[3] = table: 0x0bf84be0
[4] = table: 0x0c2c4cd0
[mindcrit] = table: 0x0bf6e0d0
[save mental] = table: 0x0ddbdba8
[mind crit magnitude] = table: 0x0bf84be0
[stat dex] = table: 0x0c2c4cd0
Creating randart Salomina the pair of drakeskin leather boots(jewel-encrusted pair of drakeskin leather boots) with nil with level 41
 * using themes	mental,misc
 ** selected ego	stalker's 
 ** selected ego	stealthy 
 ** selected ego	 of rushing
 * adding power: mindcrit
 * adding power: save mental
 * adding power: mind crit magnitude
 * adding power: stat dex
 * adding power: mindcrit
 * adding power: save mental
 * adding bias power: mind crit magnitude
 * adding bias power: mind crit magnitude
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	29
Selected powers:
[1] = table: 0x04f74ee8
[2] = table: 0x0c2c0320
[immune blind] = table: 0x04f74ee8
[rdef] = table: 0x0c2c0320
Creating randart voratun plate armour 'Earisus'(unblemished voratun plate armour) with nil with level 29
 * using themes	mental,defense
 ** selected ego	hardened 
 ** selected ego	grounding 
 ** selected ego	spiked 
 * adding power: immune blind
 * adding power: rdef
 * adding power: immune blind
 * adding power: rdef
 * adding power: immune blind
 * adding power: rdef
 * adding bias power: rdef
 * adding bias power: rdef
 * adding bias power: rdef
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	2	12
Selected powers:
[1] = table: 0x048ae668
[2] = table: 0x0c2ba340
[resist nature] = table: 0x048ae668
[lite radius] = table: 0x0c2ba340
Creating randart Greenlace(rune-covered gold amulet) with nature with level 12
 * using themes	light,nature
 ** selected ego	wanderer's 
 ** selected ego	grounding 
 ** selected ego	mindweaver's 
 * adding power: resist nature
 * adding power: lite radius
 * adding power: resist nature
 * adding bias power: resist nature
 * adding bias power: resist nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	15
Selected powers:
[1] = table: 0x0bff6ac8
[2] = table: 0x0ded2fd8
[blight conversion] = table: 0x0ded2fd8
[arcane melee] = table: 0x0bff6ac8
Creating randart Areyata(scintillating voratun greatmaul) with nil with level 15
 * using themes	blight,arcane
 ** selected ego	insidious 
 ** selected ego	 of erosion
 ** selected ego	 of torment
 * adding power: arcane melee
 * adding power: blight conversion
 * adding power: arcane melee
 * adding power: blight conversion
 * adding power: arcane melee
 * adding power: blight conversion
 * adding bias power: arcane melee
 * adding bias power: blight conversion
 * adding bias power: arcane melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	48
Selected powers:
[1] = table: 0x0c24a528
[2] = table: 0x0c2d6d18
[3] = table: 0x0c07f280
[4] = table: 0x0c113fe0
[5] = table: 0x0c24a528
[temporal melee] = table: 0x0c2d6d18
[resists pen temporal] = table: 0x0c24a528
[inc damage arcane] = table: 0x0c07f280
[resists pen arcane] = table: 0x0c113fe0
Creating randart Galindur the voratun ring(unblemished voratun ring) with nil with level 48
 * using themes	temporal,arcane
 ** selected ego	sneakthief's 
 ** selected ego	gladiator's 
 ** selected ego	 of life
 * adding power: resists pen temporal
 * adding power: temporal melee
 * adding power: inc damage arcane
 * adding power: resists pen arcane
 * adding power: resists pen temporal
 * adding bias power: temporal melee
 * adding bias power: resists pen temporal
 * adding bias power: resists pen temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	31
Selected powers:
[1] = table: 0x0c319578
[2] = table: 0x0c030b88
[spell crit magnitude] = table: 0x0c319578
[stat mag] = table: 0x04fabcf0
[nature retribution] = table: 0x0c030b88
[3] = table: 0x04fabcf0
Creating randart Purejam(unblemished elven-silk cloak) with nature with level 31
 * using themes	spell,nature
 ** selected ego	shadow 
 ** selected ego	marshal's 
 ** selected ego	murderer's 
 * adding power: spell crit magnitude
 * adding power: nature retribution
 * adding power: stat mag
 * adding bias power: nature retribution
 * adding bias power: nature retribution
 * adding bias power: nature retribution
 * adding bias power: stat mag
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	3	31
Selected powers:
[1] = table: 0x0505b000
[2] = table: 0x04f72d10
[rdef] = table: 0x0505b000
[temporal conversion] = table: 0x04f72d10
[resist light] = table: 0x04778328
[3] = table: 0x04778328
Creating randart dragonbone starstaff 'Layelaith'(rune-covered dragonbone starstaff) with nil with level 31
 * using themes	temporal,defense
 ** selected ego	earthen 
 ** selected ego	potent 
 ** selected ego	greater 
 * adding power: rdef
 * adding power: temporal conversion
 * adding power: resist light
 * adding power: rdef
 * adding power: temporal conversion
 * adding power: resist light
 * adding bias power: rdef
 * adding bias power: resist light
 * adding bias power: resist light
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	15
Selected powers:
[1] = table: 0x0c02ed08
[2] = table: 0x0c298b08
[3] = table: 0x0dedff98
[resist temporal] = table: 0x0c02ed08
[phys atk] = table: 0x0dedff98
[stat dex] = table: 0x0c298b08
Creating randart Grinadunarek the voratun mail armour(scintillating voratun mail armour) with nil with level 15
 * using themes	physical,temporal
 ** selected ego	 of lightning resistance
 ** selected ego	 of acid resistance
 ** selected ego	 of cold resistance
 * adding power: resist temporal
 * adding power: stat dex
 * adding power: phys atk
 * adding bias power: resist temporal
 * adding bias power: stat dex
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	23
Selected powers:
[1] = table: 0x05055218
[2] = table: 0x0c209080
[phys dam] = table: 0x0c209080
[increased stamina] = table: 0x05055218
Creating randart Bethemithra the hardened leather cap(rune-covered hardened leather cap) with nil with level 23
 * using themes	arcane,physical
 ** selected ego	warlord's 
 ** selected ego	 of ire
 ** selected ego	 of constitution (#STATBONUS#)
 * adding power: increased stamina
 * adding power: phys dam
 * adding power: increased stamina
 * adding power: phys dam
 * adding power: increased stamina
 * adding power: phys dam
 * adding power: increased stamina
 * adding power: phys dam
 * adding bias power: increased stamina
 * adding bias power: increased stamina
 * adding bias power: increased stamina
 * adding bias power: increased stamina
[SORTING HOTKEYS] actor = "Ozalho"
[SORTING HOTKEYS] actor = "Ozalho" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "Ozalho" - pairing	T_CHANT_OF_FORTITUDE	nil
[SORTING HOTKEYS] actor = "Ozalho" - pairing	T_TWILIGHT	nil
[SORTING HOTKEYS] actor = "Ozalho" - pairing	T_SEARING_LIGHT	nil
[SORTING HOTKEYS] actor = "Ozalho" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Ozalho" - pairing	T_MOONLIGHT_RAY	nil
[SORTING HOTKEYS] actor = "Ozalho" - pairing	T_HEALING_LIGHT	nil
[SORTING HOTKEYS] actor = "Ozalho" - pairing	T_HIGHER_HEAL	nil
[SORTING HOTKEYS] actor = "Ozalho" - pairing	Orb of Scrying	nil
[SORTING HOTKEYS] actor = "Ozalho" - added back	T_INFUSION:_WILD_1	3
Make wait background texture 1482 : 1920x1080 (2048, 2048)
Wait finished, counted 2, 140 ticks
[ONLINE PROFILE] new character UUID 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[ONLINE PROFILE] current character 	Ozalho the level 1 Higher Anorithil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	High Sun Paladin Aeryn uses Highborn's Bloom.
addTmpVal	table: 0x0c1d6758	zero_resource_cost	1	 :=: 	19	19	add
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[CHAT] loaded	welcome	table: 0x0c0a24a8
[CHAT] loaded	return	table: 0x0c40c980
[CHAT] loaded	explain-gates	table: 0x0c1f32a0
[CHAT] loaded	sunwall_west	table: 0x0c15cde0
[CHAT] loaded	sunwall_west2	table: 0x0bf36390
[CHAT] loaded	prides-dead	table: 0x08663db8
[CHAT] loaded	clues	table: 0x0c0d5388
[CHAT] loaded	relentless	table: 0x0d4ae180
[CHAT] loaded	charred-scar	table: 0x0bfd5018
[CHAT] loaded	charred-scar-success	table: 0x0bf046b0
[CHAT] loaded	charred-scar-fail	table: 0x0bf5daa0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Sorry, I have to go!	nil	nil
removeTempVal	zero_resource_cost	1	 :=: 	19
{[1]=8.000000 , [2]=9.000000 , [3]=10.000000 , [4]=5.000000 , [5]={[4]=3.000000 , } , [6]=10.000000 , [7]=2.000000 , [8]=14.000000 , [9]=8.000000 , [10]={["T_BLOCK"]=4.000000 , } , [11]=0.400000 , [12]=13.000000 , [13]={[5]=25.000000 , [12]=8.000000 , } , [14]=26.000000 , [15]=7.000000 , [16]={[9]=13.600648 , } , [17]={[9]=29.331967 , } , [18]=6.000000 , [19]=1.000000 , n=19.000000 , }
delTmpVal	zero_resource_cost	1	add
[LOG]	Ran for 9 turns (stop reason: terrain change on right side).
[LOG]	High Sun Paladin Aeryn uses Highborn's Bloom.
addTmpVal	table: 0x0c1d6758	zero_resource_cost	1	 :=: 	20	20	add
removeTempVal	zero_resource_cost	1	 :=: 	20
{[1]=8.000000 , [2]=9.000000 , [3]=10.000000 , [4]=5.000000 , [5]={[4]=3.000000 , } , [6]=10.000000 , [7]=2.000000 , [8]=14.000000 , [9]=8.000000 , [10]={["T_BLOCK"]=4.000000 , } , [11]=0.400000 , [12]=13.000000 , [13]={[5]=25.000000 , [12]=8.000000 , } , [14]=26.000000 , [15]=7.000000 , [16]={[9]=13.600648 , } , [17]={[9]=29.331967 , } , [18]=6.000000 , [20]=1.000000 , n=20.000000 , }
delTmpVal	zero_resource_cost	1	add
[LOG]	Ran for 4 turns (stop reason: interesting character).
[CHAT] loaded	welcome	table: 0x0c172588
[CHAT] loaded	return	table: 0x0de24760
[CHAT] loaded	explain-gates	table: 0x0de24788
[CHAT] loaded	sunwall_west	table: 0x0c2d29f0
[CHAT] loaded	sunwall_west2	table: 0x0c317338
[CHAT] loaded	prides-dead	table: 0x0de525a0
[CHAT] loaded	clues	table: 0x0de52608
[CHAT] loaded	relentless	table: 0x0c145a70
[CHAT] loaded	charred-scar	table: 0x0c213998
[CHAT] loaded	charred-scar-success	table: 0x0c2e6a50
[CHAT] loaded	charred-scar-fail	table: 0x0b5c9988
[LOG]	Ran for 1 turns (stop reason: chat started).
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Sorry, I have to go!	nil	nil
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 12 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on left side).
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[LOG]	Ran for 10 turns (stop reason: at exit).
[COROUTINE] registering	savefilepipe	thread: 0x0c2b02b0
Make wait background texture 8 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	zone	::	zone-town-gates-of-morning.teaz	::	table: 0x0c3c4c28	=>	table: 0x04113ad0	(2506)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	b99b06f79128e701c42797e96c32ea3b	zone	zone-town-gates-of-morning.teaz
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	zone-town-gates-of-morning.teaz	b99b06f79128e701c42797e96c32ea3b
[LOG]	Saving done.
Wait finished, counted 244, 364 ticks
[ZONE] Closed level map	1
[ZONE] Left zone	Gates of Morning
Loading entities file from file	/data/zones/slazish-fen/npcs.lua
Loading entities file from file	/data/zones/slazish-fen/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/slazish-fen/objects.lua
Loading entities file from memory	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Lisewe into world artifacts
Importing Arafast the voratun dagger into world artifacts
Importing Flashwinnow the steel waraxe into world artifacts
Importing Neramira into world artifacts
Importing Silirivea the stralite plate armour into world artifacts
Importing Gleamroar the voratun ring into world artifacts
Importing Grinadunarek the voratun mail armour into world artifacts
Importing voratun longsword 'Korymas' into world artifacts
Importing Eradunaharatir into world artifacts
Importing Layovea the cured leather sling into world artifacts
Importing quiver of ash arrows 'Vilesaw' into world artifacts
Importing Glalrath the pair of voratun boots into world artifacts
Importing Pusworth the elven-silk cloak into world artifacts
Importing steel plate armour 'Polyba' into world artifacts
Importing voratun mail armour 'Uligoladur' into world artifacts
Importing pulsing mindstar 'Relgerim' into world artifacts
Importing living mindstar 'Anerak' into world artifacts
Importing Purelady into world artifacts
Importing Bethemithra the hardened leather cap into world artifacts
Importing Bethokira into world artifacts
Importing dragonbone starstaff 'Layelaith' into world artifacts
Importing Toredan the vined mindstar into world artifacts
Importing Galindur the voratun ring into world artifacts
Importing Earatir into world artifacts
Importing quiver of dragonbone arrows 'Flashcast' into world artifacts
Importing Hellrage into world artifacts
Importing Polyrivea into world artifacts
Importing elven-wood magestaff 'Gloroma' into world artifacts
Importing Greenlace into world artifacts
Importing voratun plate armour 'Earisus' into world artifacts
Importing Salomina the pair of drakeskin leather boots into world artifacts
Importing Anodin the thorny mindstar into world artifacts
Importing voratun waraxe 'Glothra' into world artifacts
Importing Zoromibers into world artifacts
Importing drakeskin leather cap 'Chargesorrow' into world artifacts
Importing Purejam into world artifacts
Importing Salota the elven-silk cloak into world artifacts
Importing Barathel the Spidertouch into world artifacts
Importing Ce'Nata the Nightblood into world artifacts
Importing Areyata into world artifacts
Importing Earygen the drakeskin leather belt into world artifacts
Importing Lorygarak into world artifacts
Importing Samadar into world artifacts
Importing Gamina into world artifacts
Importing Galetorrent into world artifacts
Importing Kheluchak into world artifacts
Importing Xeryramina into world artifacts
Importing stralite greatmaul 'Elenyldir' into world artifacts
Importing Elenedor the Blastminister into world artifacts
Importing Flashtreason the woollen robe into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/zones/slazish-fen/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Slazish Fens	with base_level	1
Make wait background texture 221 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 29 ticks
Make wait background texture 237 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 242 (60x60)
Stored entities list	actor	table: 0x054dee20
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x047502b8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0d27aa90
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x047502b8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0b5e62d0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x047502b8
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0c2e6910
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0c04b240
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0c2e6910
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b5c79c8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0c2e6910
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0d34f4c0
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0549c140
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0d34f4c0
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0c2cccb8
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d4e3cd8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c2cccb8
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0c3d46f8
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x04f62980
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0c3d46f8
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x054cc600
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0c3d46f8
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0548e768
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0d25a608
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0548e768
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0d32de40
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0477b808
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0d32de40
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0beeeb80
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0d32de40
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x046ecda8
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0d38bfd8
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x046ecda8
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x05049d78
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0c29aab0
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x05049d78
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0c2a2140
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x05049d78
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x04777510
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0c3a38f0
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x04777510
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0c454eb0
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x04777510
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x05432128
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0d4769a8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x05432128
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0b5e6500
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x05432128
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x03dbf6f8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0d2c0bc8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x03dbf6f8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0bfd7e50
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x03dbf6f8
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0bfd9b70
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x050226e8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0bfd9b70
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0c137dd0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0bfd9b70
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0bfe25e0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0c2a9e18
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0bfe25e0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0c26c7a0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0bfe25e0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0c34f2a8
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0c17d850
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0c34f2a8
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x05426678
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0c34f2a8
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0c47aaf0
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0dda8608
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0c47aaf0
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0d2edc30
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0c47aaf0
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0c0c2420
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0c329300
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0c0c2420
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0c329328
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0c0c2420
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x054aa540
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0d294f00
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x054aa540
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0de4ebb0
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x054aa540
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0479fa70
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0dd435b8
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0479fa70
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0c16c078
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0479fa70
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0c131950
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0be69678
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0c131950
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0c1e0d40
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0c131950
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0d310b80
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d257568
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d310b80
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0c149720
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0d310b80
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0c0c3780
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0476d650
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0c0c3780
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0c044180
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0c0c3780
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0b3054c8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x054a66c0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0b3054c8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x04faac30
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0b3054c8
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0c1245a8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0c16e1e0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0c1245a8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0c0ae3e0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0c1245a8
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0c219ff8
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x04f4c548
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0c219ff8
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x04f37228
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0c219ff8
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x04f178f0
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x05339be8
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x04f178f0
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0c451760
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x04f178f0
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0b3725e8
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0c0d7cc0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0b3725e8
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0c116460
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0b3725e8
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0de7ca20
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0c1c44a8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0de7ca20
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0dfa2580
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0de7ca20
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0c277b40
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0de57140
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0c277b40
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0d2f6d48
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0c277b40
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0c19ca30
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x03ddcf08
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0c19ca30
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x04ff2798
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0c19ca30
Stored entities list	object	table: 0x0de4d7a8
Stored entities list	trap	table: 0x0c219680
End Room:	nil
Loading tile	terrain/poisoned_water_01.png
Loading tile	terrain/swamptree.png
Loading tile	terrain/flower.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18400	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18400	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18400	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	60.393632378637	83.5
str	11
 * coral trident of projection => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_naga_naga_tidewarden.png
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	18404	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	18404	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	18404	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	18404	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	18404	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	18404	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	8.5392915934881	18.5
mag	11
addTmpValTable	table: 0x0477baf8	3	2
addTmpVal	table: 0x0477baf8	3	2	 :=: 	1	1	add
addTmpValTable	table: 0x0477baf8	4	1
addTmpVal	table: 0x0477baf8	4	1	 :=: 	1	1	add
addTmpVal	table: 0x0505bba0	max_mana	12	 :=: 	2	2	add
addTmpVal	table: 0x0505bba0	combat_spellpower	6	 :=: 	3	3	add
addTmpValTable	table: 0x0c160580	12	10
addTmpVal	table: 0x0c160580	12	10	 :=: 	4	4	add
addTmpVal	table: 0x0505bba0	combat_spellcrit	1	 :=: 	5	5	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0542ca90	T_COMMAND_STAFF	1	 :=: 	6	6	add
[TALENT]	naga nereid	18404	learning	T_COMMAND_STAFF	true	1
 * elm starstaff of wizardry => no drop
Loading tile	npc/humanoid_naga_naga_nereid.png
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18408	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18408	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18408	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	98.588083426838	105.5
str	11
 * coral trident => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	18411	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	18411	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	18411	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	18411	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	18411	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	18411	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	96.61177998679	105.5
mag	11
addTmpVal	table: 0x054cde18	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0d2cc0a0	1	10
addTmpVal	table: 0x0d2cc0a0	1	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x05066ed0	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x054cde18	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga nereid	18411	learning	T_COMMAND_STAFF	true	1
 * elm starstaff => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18414	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18414	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18414	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Greater	1.0128954289278	2.5
str	11
addTmpValTable	table: 0x0be6ba60	11	6
addTmpVal	table: 0x0be6ba60	11	6	 :=: 	1	1	add
addTmpValTable	table: 0x0be6ba60	10	6
addTmpVal	table: 0x0be6ba60	10	6	 :=: 	1	1	add
addTmpVal	table: 0x0c37dd48	disease_immune	0.132	 :=: 	2	2	add
 * plaguebringer's coral trident of torment => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	18419	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	18419	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	18419	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	18419	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	18419	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	5.6294443124508	6.5
mag	11
addTmpVal	table: 0x0b100038	vim_on_crit	1	 :=: 	1	1	add
addTmpVal	table: 0x0b100038	max_vim	10	 :=: 	2	2	add
addTmpVal	table: 0x0b100038	combat_spellpower	3	 :=: 	3	3	add
addTmpValTable	table: 0x0df52c98	4	10
addTmpVal	table: 0x0df52c98	4	10	 :=: 	4	4	add
addTmpVal	table: 0x0b100038	combat_spellcrit	1	 :=: 	5	5	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d1d8958	T_COMMAND_STAFF	1	 :=: 	6	6	add
[TALENT]	naga tidecaller	18419	learning	T_COMMAND_STAFF	true	1
 * blighted elm magestaff of projection => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_naga_naga_tidecaller.png
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	18424	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	18424	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	18424	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	18424	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	18424	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	18424	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	50.392385595919	83.5
mag	11
addTmpVal	table: 0x0d4b2640	combat_mentalresist	2	 :=: 	1	1	add
addTmpVal	table: 0x0d4b2640	combat_spellcrit	1	 :=: 	2	2	add
addTmpVal	table: 0x0d4b2640	combat_physresist	2	 :=: 	3	3	add
addTmpVal	table: 0x0d4b2640	combat_spellpower	3	 :=: 	4	4	add
addTmpValTable	table: 0x04f9d438	6	10
addTmpVal	table: 0x04f9d438	6	10	 :=: 	5	5	add
addTmpVal	table: 0x0d4b2640	combat_spellresist	3	 :=: 	6	6	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x03daab78	T_COMMAND_STAFF	1	 :=: 	7	7	add
[TALENT]	naga nereid	18424	learning	T_COMMAND_STAFF	true	1
 * elm vilestaff of fate => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	82.7681187733	83.5
Loading tile	object/shield_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	3.2472585160861	6.5
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0503cdf0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x046ecda8
Loading tile	object/torque_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	25.155413485518	38.5
Loading tile	object/zircon.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.678523024702	83.5
Loading tile	object/leather_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	106.51840391953	112.5
Loading tile	object/knife_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	27.638959189676	38.5
Loading tile	object/mindstar_mossy.png
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18448	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18448	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18448	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	80.582213419392	83.5
str	11
 * arcing coral trident => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	18452	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	18452	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	18452	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	18452	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	18452	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	95.945001153961	105.5
mag	11
addTmpVal	table: 0x0c34d490	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x050c7b98	5	10
addTmpVal	table: 0x050c7b98	5	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0e01a808	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0c34d490	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga tidecaller	18452	learning	T_COMMAND_STAFF	true	1
 * elm magestaff => no drop
Wait finished, counted 998, 496 ticks
No zone events loaded
Loading tile	terrain/poisoned_water_01.png
Loading tile	terrain/swamptree3.png
Loading tile	terrain/swamptree2.png
Loading tile	terrain/swamptree1.png
Loading tile	terrain/misc_bog3.png
Loading tile	terrain/misc_bog2.png
Loading tile	terrain/misc_bog1.png
Loading tile	terrain/misc_bog4.png
Loading tile	terrain/misc_bog6.png
Loading tile	terrain/misc_bog5.png
Loading tile	terrain/grass.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/misc_bog7.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/mushroom_01.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] loading	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
[MUSIC] playing	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Updating zone name	Slazish Fens (1)
C Map minimap texture: 269 (50x50; 64x64)
[COROUTINE] registering	savefilepipe	thread: 0x0e77e7c0
Make wait background texture 10 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	game	::	game.teag	::	table: 0x0b348900	=>	table: 0x0531b930	(3982)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	0960027ce51ef3569b3c729582d094ee	game	game.teag
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	game.teag	0960027ce51ef3569b3c729582d094ee
[LOG]	Saving done.
Wait finished, counted 477, 601 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0e8f97a8
Make wait background texture 293 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c3a41c8	=>	table: 0x0e8f6800	(1)
[LOG]	Saving done.
Wait finished, counted 1, 146 ticks
[ONLINE PROFILE] saved character 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[COROUTINE] registering	savefilepipe	thread: 0x0e202f90
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
Make wait background texture 314 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	f3b98aba-e7a0-4cbd-a411-8b59af082103-3.9.41.charball	::	table: 0x0531b750	=>	table: 0x0e794b80	(7)
[ONLINE PROFILE] saved character charball	f3b98aba-e7a0-4cbd-a411-8b59af082103
[LOG]	Saving done.
Wait finished, counted 3, 96 ticks
[LOG]	Saving game...
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
L(60901c0) Particle updater error 554cae0 (1769212468, 1751082348): attempt to call a number value
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
Loading tile	talents/attack.png
[LOG]	Ozalho casts Command Staff.
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	welcome	table: 0x0d2de3b0
[CHAT] loaded	element_mage	table: 0x04f3ed78
[CHAT] loaded	element_star	table: 0x0dfa1970
[CHAT] loaded	element_vile	table: 0x0543cef8
[CHAT] loaded	how_speak	table: 0x0c282220
[CHAT] loaded	which_aspect	table: 0x0c185e80
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Star]	nil	element_star
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[CHAT] selected	[Light]	function: 0x0d4892b0	nil
removeTempVal	combat_spellpower	3	 :=: 	3
{[1]=2.000000 , [2]=2.000000 , [3]=3.000000 , [4]={[5]=10.000000 , } , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , n=7.000000 , }
delTmpVal	combat_spellpower	3	add
removeTempVal	inc_damage	table: 0x0c07be10	 :=: 	4
{[1]=2.000000 , [2]=2.000000 , [4]={[5]=10.000000 , } , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , n=7.000000 , }
delTmpVal	5	10	add
removeTempVal	combat_spellcrit	1	 :=: 	6
{[1]=2.000000 , [2]=2.000000 , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , n=7.000000 , }
delTmpVal	combat_spellcrit	1	add
removeTempVal	learn_talent	table: 0x0c07be70	 :=: 	5
{[1]=2.000000 , [2]=2.000000 , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [7]=1.000000 , n=7.000000 , }
delTmpVal	T_COMMAND_STAFF	1	add
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
addTmpValTable	nil	combat_spellpower	8
addTmpVal	table: 0x0df553c8	combat_spellpower	8	 :=: 	8	8	add
addTmpValTable	table: 0x0df553c8	combat_spellcrit	6
addTmpVal	table: 0x0df553c8	combat_spellcrit	6	 :=: 	8	8	add
addTmpValTable	nil	combat_spellpower	1
addTmpVal	table: 0x048877f8	combat_spellpower	1	 :=: 	9	9	add
addTmpValTable	table: 0x048877f8	combat_spellcrit	1
addTmpVal	table: 0x048877f8	combat_spellcrit	1	 :=: 	9	9	add
addTmpVal	table: 0x0b321d88	combat_spellpower	3	 :=: 	10	10	add
addTmpValTable	table: 0x0b2be030	9	10
addTmpVal	table: 0x0b2be030	9	10	 :=: 	11	11	add
addTmpVal	table: 0x0b321d88	combat_spellcrit	1	 :=: 	12	12	add
addTmpValTable	table: 0x0c084200	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c084200	T_COMMAND_STAFF	1	 :=: 	13	13	add
[TALENT]	Ozalho	1245	learning	T_COMMAND_STAFF	true	1
(in chat's set_element) state.set_element is 	true
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
AI took for target	18411	naga nereid	::	1245	Ozalho	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga nereid)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	35.680221945264
[PROJECTOR] after difficulty dam	35.680221945264
[PROJECTOR] res	0	1	 on dam	39.248244139791
[PROJECTOR] after resists dam	39.248244139791
[PROJECTOR] after flat damage armor	39.248244139791
[PROJECTOR] final dam	39.248244139791
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[LOG]	Ozalho hits naga nereid for #YELLOW#40 light#LAST# damage.
naga nereid	18411	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	18411	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	18411	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_MIND_SEAR
[LOG]	Naga nereid uses Mind Sear.
[SPELL CRIT %]	2
checkHit	11.7	8.4
=> chance to hit	59
[LOG]	Ozalho resists the mind attack!
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	35.680221945264
[PROJECTOR] after difficulty dam	35.680221945264
[PROJECTOR] res	0	1	 on dam	39.248244139791
[PROJECTOR] after resists dam	39.248244139791
[PROJECTOR] after flat damage armor	39.248244139791
[PROJECTOR] final dam	39.248244139791
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga nereid for #YELLOW#40 light#LAST# damage.
AI took for target	18411	naga nereid	::	1245	Ozalho	9	<	100
naga nereid	18411	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	18411	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	18411	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_TELEKINETIC_BLAST
[LOG]	Naga nereid uses Telekinetic Blast.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	25.42497347767
[PROJECTOR] after difficulty dam	25.42497347767
[PROJECTOR] res	0	1	 on dam	27.967470825437
[PROJECTOR] after resists dam	27.967470825437
[PROJECTOR] after flat damage armor	27.967470825437
[PROJECTOR] final dam	27.967470825437
checkHit	9.36	7.35
=> chance to hit	56
[LOG]	Ozalho resists the punch!
[LOG]	Naga nereid hits Ozalho for #aaaaaa#28 physical#LAST# damage.
AI took for target	18408	naga tidewarden	::	1245	Ozalho	49	<	100
[LOG]	Ozalho casts Twilight.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	62.922831111706
[PROJECTOR] after difficulty dam	62.922831111706
[PROJECTOR] res	0	1	 on dam	62.922831111706
[PROJECTOR] after resists dam	62.922831111706
[PROJECTOR] after flat damage armor	62.922831111706
[PROJECTOR] final dam	62.922831111706
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga nereid for #GREY#63 darkness#LAST# damage.
Loading tile	object/naga_tongue.png
Server latency	65
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	35.680221945264
[PROJECTOR] after difficulty dam	35.680221945264
[PROJECTOR] res	0	1	 on dam	39.248244139791
[PROJECTOR] after resists dam	39.248244139791
[PROJECTOR] after flat damage armor	39.248244139791
[PROJECTOR] final dam	39.248244139791
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidewarden for #YELLOW#40 light#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	62.922831111706
[PROJECTOR] after difficulty dam	62.922831111706
[PROJECTOR] res	0	1	 on dam	62.922831111706
[PROJECTOR] after resists dam	62.922831111706
[PROJECTOR] after flat damage armor	62.922831111706
[PROJECTOR] final dam	62.922831111706
[LOG]	Ozalho hits naga tidewarden for #GREY#63 darkness#LAST# damage.
naga tidewarden	18408	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
checkHit	7.35	11
=> chance to hit	41
[LOG]	Ozalho is poisoned!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 10.67).
Loading tile	effects/poisoned.png
AI took for target	18408	naga tidewarden	::	1245	Ozalho	36	<	100
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Ozalho casts Twilight.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	62.922831111706
[PROJECTOR] after difficulty dam	62.922831111706
[PROJECTOR] res	0	1	 on dam	62.922831111706
[PROJECTOR] after resists dam	62.922831111706
[PROJECTOR] after flat damage armor	62.922831111706
[PROJECTOR] final dam	62.922831111706
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#63 darkness#LAST# damage.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0beaf658
Make wait background texture 180 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	game	::	game.teag	::	table: 0x0b348900	=>	table: 0x0c3c4c28	(2474)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	a966f6dee39d8f5843ff7347820c01c7	game	game.teag
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	game.teag	a966f6dee39d8f5843ff7347820c01c7
[LOG]	Saving done.
Wait finished, counted 240, 315 ticks
[COROUTINE] registering	savefilepipe	thread: 0x050c8f40
Make wait background texture 282 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c3a41c8	=>	table: 0x0c13d6e0	(1)
[LOG]	Saving done.
Wait finished, counted 1, 124 ticks
[ONLINE PROFILE] saved character 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[COROUTINE] registering	savefilepipe	thread: 0x0bfbf128
Make wait background texture 313 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	f3b98aba-e7a0-4cbd-a411-8b59af082103-3.9.41.charball	::	table: 0x0d3404e8	=>	table: 0x0d3fb510	(7)
[ONLINE PROFILE] saved character charball	f3b98aba-e7a0-4cbd-a411-8b59af082103
[LOG]	Saving done.
Wait finished, counted 3, 85 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	Ozalho stops being poisoned.
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[HEALING]	1245	Ozalho	for	0.425
[HEALING]	1245	Ozalho	for	0.45
[HEALING]	1245	Ozalho	for	0.475
[HEALING]	1245	Ozalho	for	0.5
[HEALING]	1245	Ozalho	for	0.525
[HEALING]	1245	Ozalho	for	0.55
[HEALING]	1245	Ozalho	for	0.575
[HEALING]	1245	Ozalho	for	0.6
[HEALING]	1245	Ozalho	for	0.625
[HEALING]	1245	Ozalho	for	0.65
[HEALING]	1245	Ozalho	for	0.675
[HEALING]	1245	Ozalho	for	0.7
[HEALING]	1245	Ozalho	for	0.725
[HEALING]	1245	Ozalho	for	0.75
[HEALING]	1245	Ozalho	for	0.775
[HEALING]	1245	Ozalho	for	0.8
[HEALING]	1245	Ozalho	for	0.825
[HEALING]	1245	Ozalho	for	0.85
[HEALING]	1245	Ozalho	for	0.875
[HEALING]	1245	Ozalho	for	0.9
[HEALING]	1245	Ozalho	for	0.925
[HEALING]	1245	Ozalho	for	0.95
[HEALING]	1245	Ozalho	for	0.975
[HEALING]	1245	Ozalho	for	1
[HEALING]	1245	Ozalho	for	1.025
[HEALING]	1245	Ozalho	for	1.05
[HEALING]	1245	Ozalho	for	1.075
[HEALING]	1245	Ozalho	for	1.1
[HEALING]	1245	Ozalho	for	1.125
[HEALING]	1245	Ozalho	for	1.15
[HEALING]	1245	Ozalho	for	1.175
[HEALING]	1245	Ozalho	for	1.2
[HEALING]	1245	Ozalho	for	1.225
[HEALING]	1245	Ozalho	for	1.25
[HEALING]	1245	Ozalho	for	1.275
[HEALING]	1245	Ozalho	for	1.3
[HEALING]	1245	Ozalho	for	1.325
[HEALING]	1245	Ozalho	for	1.35
[HEALING]	1245	Ozalho	for	1.375
[HEALING]	1245	Ozalho	for	1.4
[HEALING]	1245	Ozalho	for	1.425
[HEALING]	1245	Ozalho	for	1.45
[LOG]	Rested for 58 turns (stop reason: all resources and life at maximum).
AI took for target	18419	naga tidecaller	::	1245	Ozalho	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidecaller)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	35.680221945264
[PROJECTOR] after difficulty dam	35.680221945264
[PROJECTOR] res	0	1	 on dam	39.248244139791
[PROJECTOR] after resists dam	39.248244139791
[PROJECTOR] after flat damage armor	39.248244139791
[PROJECTOR] final dam	39.248244139791
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidecaller for #YELLOW#40 light#LAST# damage.
AI took for target	18419	naga tidecaller	::	1245	Ozalho	16	<	100
[LOG]	Ozalho casts Twilight.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	62.922831111706
[PROJECTOR] after difficulty dam	62.922831111706
[PROJECTOR] res	0	1	 on dam	62.922831111706
[PROJECTOR] after resists dam	62.922831111706
[PROJECTOR] after flat damage armor	62.922831111706
[PROJECTOR] final dam	62.922831111706
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidecaller for #GREY#63 darkness#LAST# damage.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[Identify]	rough leather armour of acid resistance	true
[LOG]	Ozalho picks up (a.): #00FF80##UID:18434:0#rough leather armour of acid resistance (1 def, 2 armour)#LAST#.
[LOG]	Ozalho slides on a rock!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0b321d88	global_speed_add	-0.15	 :=: 	14	14	newest
checkHit	7.35	21
=> chance to hit	16
[LOG]	Ozalho is stunned!
addTmpVal	table: 0x0b321d88	stunned	1	 :=: 	15	15	add
addTmpVal	table: 0x0b321d88	no_talents_cooldown	1	 :=: 	16	16	add
addTmpVal	table: 0x0b321d88	movement_speed	-0.5	 :=: 	17	17	mult0
Loading tile	effects/offbalance.png
Loading tile	effects/stunned.png
removeTempVal	global_speed_add	-0.15	 :=: 	14
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [14]=-0.150000 , [15]=1.000000 , [16]=1.000000 , [17]=-0.500000 , n=17.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Ozalho casts Moonlight Ray.
[LOG]	Ozalho is not stunned anymore.
removeTempVal	stunned	1	 :=: 	15
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [15]=1.000000 , [16]=1.000000 , [17]=-0.500000 , n=17.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	16
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [16]=1.000000 , [17]=-0.500000 , n=17.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	17
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [17]=-0.500000 , n=17.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[Identify]	gifted mossy mindstar of life	true
[LOG]	Ozalho picks up (a.): #00FF80##UID:18437:0#gifted mossy mindstar of life (3-3.3 power, 12 apr, mind damage)#LAST#.
[LOG]	Ran for 5 turns (stop reason: hostile spotted (naga tidecaller)).
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	62.922831111706
[PROJECTOR] after difficulty dam	62.922831111706
[PROJECTOR] res	0	1	 on dam	62.922831111706
[PROJECTOR] after resists dam	62.922831111706
[PROJECTOR] after flat damage armor	62.922831111706
[PROJECTOR] final dam	62.922831111706
[LOG]	Ozalho hits naga tidecaller for #GREY#63 darkness#LAST# damage.
[TARGET] Passing target	naga tidewarden	from	naga tidecaller	to	Ozalho
naga tidecaller	18452	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0c34d490	mana_regen	3.19	 :=: 	5	5	add
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	35.680221945264
[PROJECTOR] after difficulty dam	35.680221945264
[PROJECTOR] res	0	1	 on dam	39.248244139791
[PROJECTOR] after resists dam	39.248244139791
[PROJECTOR] after flat damage armor	39.248244139791
[PROJECTOR] final dam	39.248244139791
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidecaller for #YELLOW#40 light#LAST# damage.
[LOG]	Ozalho casts Twilight.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[Identify]	zircon	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Ozalho picks up (e.): #FFFFFF##UID:18433:0#zircon#LAST#.
[LOG]	Ran for 4 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	62.922831111706
[PROJECTOR] after difficulty dam	62.922831111706
[PROJECTOR] res	0	1	 on dam	62.922831111706
[PROJECTOR] after resists dam	62.922831111706
[PROJECTOR] after flat damage armor	62.922831111706
[PROJECTOR] final dam	62.922831111706
[LOG]	Ozalho hits naga tidewarden for #GREY#63 darkness#LAST# damage.
[ATTACK] attacking with	arcing coral trident
[ATTACK] to 	Ozalho	 :: 	11.311268217605	6	0	0.35	::	1
checkHit	10	0.35
=> chance to hit	75
[ATTACK] raw dam	11.311268217605	versus	0	0.3	with APR	6
[ATTACK] after armor	11.311268217605
[ATTACK] after range	17
[PHYS CRIT %]	1.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Naga tidewarden hits Ozalho for #aaaaaa#17 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# damage (total 23.00).
AI took for target	18448	naga tidewarden	::	1245	Ozalho	9	<	100
naga tidewarden	18448	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
checkHit	7.35	12
=> chance to hit	39
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	35.680221945264
[PROJECTOR] after difficulty dam	35.680221945264
[PROJECTOR] res	0	1	 on dam	39.248244139791
[PROJECTOR] after resists dam	39.248244139791
[PROJECTOR] after flat damage armor	39.248244139791
[PROJECTOR] final dam	39.248244139791
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidewarden for #YELLOW#40 light#LAST# damage.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	Ozalho casts Healing Light.
[SPELL CRIT %]	2.9
[HEALING]	1245	Ozalho	for	101.64152675733
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[ATTACK] attacking with	arcing coral trident
[ATTACK] to 	Ozalho	 :: 	11.311268217605	6	0	0.35	::	1
checkHit	10	0.35
=> chance to hit	75
[ATTACK] raw dam	11.311268217605	versus	0	0.3	with APR	6
[ATTACK] after armor	11.311268217605
[ATTACK] after range	17
[PHYS CRIT %]	1.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Naga tidewarden hits Ozalho for #aaaaaa#17 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# damage (total 23.00).
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	62.922831111706
[PROJECTOR] after difficulty dam	62.922831111706
[PROJECTOR] res	0	1	 on dam	62.922831111706
[PROJECTOR] after resists dam	62.922831111706
[PROJECTOR] after flat damage armor	62.922831111706
[PROJECTOR] final dam	62.922831111706
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
Loading tile	terrain/shell1.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#63 darkness#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[HEALING]	1245	Ozalho	for	0.425
[HEALING]	1245	Ozalho	for	0.45
[HEALING]	1245	Ozalho	for	0.475
[HEALING]	1245	Ozalho	for	0.5
[HEALING]	1245	Ozalho	for	0.525
[HEALING]	1245	Ozalho	for	0.55
[HEALING]	1245	Ozalho	for	0.575
[HEALING]	1245	Ozalho	for	0.6
[HEALING]	1245	Ozalho	for	0.625
[HEALING]	1245	Ozalho	for	0.65
[HEALING]	1245	Ozalho	for	0.675
[HEALING]	1245	Ozalho	for	0.7
[HEALING]	1245	Ozalho	for	0.725
[HEALING]	1245	Ozalho	for	0.75
[HEALING]	1245	Ozalho	for	0.775
[HEALING]	1245	Ozalho	for	0.8
[HEALING]	1245	Ozalho	for	0.825
[HEALING]	1245	Ozalho	for	0.85
[LOG]	Rested for 34 turns (stop reason: all resources and life at maximum).
[LOG]	Lore found: #0080FF#conch (1)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	slazish-note-1
[LOG]	Ran for 1 turns (stop reason: learnt lore).
[LOG]	Ran for 6 turns (stop reason: hostile spotted (naga nereid - offscreen)).
[LOG]	You may not auto-explore with enemies in sight!
[LOG]	Ozalho casts Searing Light.
[LOG]	Ozalho casts Searing Light.
AI took for target	18404	naga nereid	::	1245	Ozalho	49	<	100
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	35.680221945264
[PROJECTOR] after difficulty dam	35.680221945264
[PROJECTOR] res	0	1	 on dam	39.248244139791
[PROJECTOR] after resists dam	39.248244139791
[PROJECTOR] after flat damage armor	39.248244139791
[PROJECTOR] final dam	39.248244139791
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga nereid for #YELLOW#40 light#LAST# damage.
[LOG]	Ozalho casts Twilight.
naga nereid	18404	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	18404	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	18404	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_TELEKINETIC_BLAST
[LOG]	Naga nereid uses Telekinetic Blast.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	26.2784850386
[PROJECTOR] after difficulty dam	26.2784850386
[PROJECTOR] res	0	1	 on dam	26.2784850386
[PROJECTOR] after resists dam	26.2784850386
[PROJECTOR] after flat damage armor	26.2784850386
[PROJECTOR] final dam	26.2784850386
checkHit	9.92	7.35
=> chance to hit	57
[LOG]	Ozalho resists the punch!
[LOG]	Naga nereid hits Ozalho for #aaaaaa#27 physical#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	62.922831111706
[PROJECTOR] after difficulty dam	62.922831111706
[PROJECTOR] res	0	1	 on dam	62.922831111706
[PROJECTOR] after resists dam	62.922831111706
[PROJECTOR] after flat damage armor	62.922831111706
[PROJECTOR] final dam	62.922831111706
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	#00ffff#Welcome to level 2 [Ozalho].
[LOG]	Ozalho has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press G to use them.
[ONLINE PROFILE] current character 	Ozalho the level 2 Higher Anorithil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	Ozalho hits naga nereid for #GREY#63 darkness#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
Using cached font	/data/font/DroidSansMono.ttf	12
Server latency	63
[TALENT]	Ozalho	1245	learning	T_HEALING_LIGHT	nil	nil
[TALENT]	Ozalho	1245	learning	T_SEARING_LIGHT	true	nil
[TALENT]	Ozalho	1245	learning	T_MOONLIGHT_RAY	true	nil
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[LOG]	Ran for 4 turns (stop reason: hostile spotted (naga nereid)).
[LOG]	You do not have enough positive energy to use Twilight.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga nereid for #YELLOW#42 light#LAST# damage.
[LOG]	Ozalho casts Twilight.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga nereid for #GREY#80 darkness#LAST# damage.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[LOG]	A poisonous vine strikes at Ozalho!
[PROJECTOR] starting dam	3.1666666666667
[PROJECTOR] after difficulty dam	3.1666666666667
[PROJECTOR] res	0	1	 on dam	3.1666666666667
[PROJECTOR] after resists dam	3.1666666666667
[PROJECTOR] after flat damage armor	3.1666666666667
[PROJECTOR] final dam	3.1666666666667
[LOG]	Ran for 1 turns (stop reason: taken damage).
checkHit	7.35	19
=> chance to hit	21
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
Loading tile	trap/poison_vines01.png
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#4 nature#LAST# damage.
[Identify]	iron dagger	true
[LOG]	Ozalho picks up (a.): #FFFFFF##UID:18436:0#iron dagger (4-5.2 power, 5 apr)#LAST#.
AI took for target	18414	naga tidewarden	::	1245	Ozalho	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidewarden - offscreen)).
[LOG]	Ozalho casts Searing Light.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidewarden for #YELLOW#42 light#LAST# damage.
AI took for target	18414	naga tidewarden	::	1245	Ozalho	49	<	100
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#80 darkness#LAST# damage.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[Identify]	icy iron shield	true
[LOG]	Ozalho picks up (d.): #00FF80##UID:18428:0#icy iron shield (4 def, 2 armour, 25 block)#LAST#.
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidewarden for #YELLOW#42 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Twilight.
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Ozalho	 :: 	9.7596068613153	6	0	0.35	::	1
checkHit	9	0.35
=> chance to hit	72
[ATTACK] raw dam	9.7596068613153	versus	0	0.3	with APR	6
[ATTACK] after armor	9.7596068613153
[ATTACK] after range	14
[PHYS CRIT %]	1.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
checkHit	11	8.4
=> chance to hit	57
[LOG]	Ozalho resists the mind attack!
[LOG]	Naga tidewarden hits Ozalho for #aaaaaa#14 physical#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#80 darkness#LAST# damage.
[LOG]	Ozalho activates Chant of Fortitude.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
addTmpValTable	table: 0x0b2be530	9	3.9293793846699
addTmpVal	table: 0x0b2be530	9	3.9293793846699	 :=: 	13	18	add
addTmpVal	table: 0x0b321d88	combat_physresist	11.464848360128	 :=: 	13	19	add
addTmpVal	table: 0x0b321d88	combat_spellresist	11.464848360128	 :=: 	13	20	add
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[HEALING]	1245	Ozalho	for	0.425
[HEALING]	1245	Ozalho	for	0.45
[HEALING]	1245	Ozalho	for	0.475
[HEALING]	1245	Ozalho	for	0.5
[HEALING]	1245	Ozalho	for	0.525
[HEALING]	1245	Ozalho	for	0.55
[HEALING]	1245	Ozalho	for	0.575
[HEALING]	1245	Ozalho	for	0.6
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	A poisonous vine strikes at Ozalho!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Ran for 4 turns (stop reason: taken damage).
checkHit	18.814848360128	15
=> chance to hit	60
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[Identify]	quick iron torque of kinetic psionic shield	true
[LOG]	Ozalho picks up (g.): #00FF80##UID:18430:0#quick iron torque of kinetic psionic shield [power 9]  (13 cooldown)#LAST#.
[LOG]	Ozalho slides on a rock!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0b321d88	global_speed_add	-0.15	 :=: 	13	21	newest
checkHit	18.814848360128	21
=> chance to hit	45
[LOG]	Ozalho is stunned!
addTmpVal	table: 0x0b321d88	stunned	1	 :=: 	13	22	add
addTmpVal	table: 0x0b321d88	no_talents_cooldown	1	 :=: 	13	23	add
addTmpVal	table: 0x0b321d88	movement_speed	-0.5	 :=: 	13	24	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	21
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [18]={[9]=3.929379 , } , [19]=11.464848 , [20]=11.464848 , [21]=-0.150000 , [22]=1.000000 , [23]=1.000000 , [24]=-0.500000 , n=24.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Ozalho is not stunned anymore.
removeTempVal	stunned	1	 :=: 	22
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [18]={[9]=3.929379 , } , [19]=11.464848 , [20]=11.464848 , [22]=1.000000 , [23]=1.000000 , [24]=-0.500000 , n=24.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	23
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [18]={[9]=3.929379 , } , [19]=11.464848 , [20]=11.464848 , [23]=1.000000 , [24]=-0.500000 , n=24.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	24
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [18]={[9]=3.929379 , } , [19]=11.464848 , [20]=11.464848 , [24]=-0.500000 , n=24.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 50 turns (stop reason: at exit).
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile	object/staff_elm.png
Loading tile	object/robe_linen.png
Loading tile	object/lite_brass.png
Make wait background texture 337 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 27 ticks
Make wait background texture 381 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 387 (60x60)
Stored entities list	actor	table: 0x0be9c298
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x04736a50
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0e40f010
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x04736a50
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0be9c2c0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x04736a50
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0d329f40
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0bf82690
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0d329f40
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0c129a68
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0d329f40
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0c1b1a80
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0c415418
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0c1b1a80
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0d3ca388
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c36f960
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0d3ca388
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0c17d030
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0d41f640
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0c17d030
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0c0c98d8
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0c17d030
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x048478b0
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0de77a10
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x048478b0
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0de068c0
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0bfd0a10
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0de068c0
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0c247b20
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0de068c0
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0bede280
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0de3b060
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bede280
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0d2b6058
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0c1a23a0
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0d2b6058
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0c1eadb8
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0d2b6058
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0de01cd8
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0de00130
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0de01cd8
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0dfdeb88
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0de01cd8
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0c36fa48
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0c13ac70
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0c36fa48
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0b6103f8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0c36fa48
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x03f51610
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0e42cf58
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x03f51610
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0be62820
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x03f51610
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0c15fdc0
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0e32ff58
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0c15fdc0
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0e32d858
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0c15fdc0
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0c159520
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0bf20f10
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0c159520
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x04f89698
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0c159520
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x050d7740
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0bfba380
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x050d7740
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x048865b8
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x050d7740
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x04ff65b8
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0c0da958
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x04ff65b8
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x04f84720
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x04ff65b8
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0d268120
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0c401fe0
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0d268120
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0c145fc0
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0d268120
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x047414a8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0d2b19f0
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x047414a8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0c15ec98
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x047414a8
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0c15f148
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0d2d7720
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0c15f148
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0c278850
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0c15f148
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0bf48b50
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0de44618
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0bf48b50
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0c13bc68
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0bf48b50
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0c1c1b40
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d337af0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0c1c1b40
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x050b21f8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0c1c1b40
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0be93270
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0e42d060
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0be93270
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0bf88f98
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0be93270
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0e796018
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0c355c40
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0e796018
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0be807e8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0e796018
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0dfb96b0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0b386418
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0dfb96b0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0c325668
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0dfb96b0
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0e41de70
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0d20a6b0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0e41de70
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0c169800
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0e41de70
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x054d9440
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x04789100
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x054d9440
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0dfd0fb8
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x054d9440
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0c32e5c0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0d2d9d60
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0c32e5c0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0d36e5d8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0c32e5c0
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0504e090
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x05066698
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0504e090
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0d418198
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0504e090
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0dd9a118
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0c3df078
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0dd9a118
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x054f8118
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0dd9a118
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0b352a40
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x0c1066f0
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0b352a40
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x03f816a8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0b352a40
Stored entities list	object	table: 0x0df7e628
Stored entities list	trap	table: 0x0d1fe3e8
End Room:	nil
Loading tile	terrain/way_next_4.png
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	29269	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	29269	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	29269	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	29269	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	29269	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	29269	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	44.417553490358	83.5
mag	11
addTmpVal	table: 0x0df39e80	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0bea8110	12	10
addTmpVal	table: 0x0bea8110	12	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0de5cb60	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0df39e80	combat_spellcrit	4	 :=: 	4	4	add
[TALENT]	naga nereid	29269	learning	T_COMMAND_STAFF	true	1
 * elm starstaff of might => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	29273	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	29273	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	29273	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	29273	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	29273	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	56.550293257821	83.5
mag	11
addTmpVal	table: 0x0be650c8	combat_spellcrit	1	 :=: 	1	1	add
addTmpVal	table: 0x0be650c8	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0c0c8dd8	10	10
addTmpVal	table: 0x0c0c8dd8	10	10	 :=: 	3	3	add
addTmpVal	table: 0x0be650c8	spellsurge_on_crit	3	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0dfc0e80	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	29273	learning	T_COMMAND_STAFF	true	1
 * surging elm starstaff => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	29277	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	29277	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	29277	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	29277	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	29277	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	29277	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	73.336697805984	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	88.609236859625	105.5
mag	11
addTmpVal	table: 0x0d2909d0	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0d2a7820	6	10
addTmpVal	table: 0x0d2a7820	6	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0bf78a48	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0d2909d0	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga nereid	29277	learning	T_COMMAND_STAFF	true	1
 * elm vilestaff => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	29282	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	29282	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	29282	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	29282	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	29282	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	103.45994840573	105.5
mag	11
addTmpVal	table: 0x0c154388	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0bedf098	6	10
addTmpVal	table: 0x0bedf098	6	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0debcc18	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0c154388	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga tidecaller	29282	learning	T_COMMAND_STAFF	true	1
 * elm vilestaff => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	29285	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	29285	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	29285	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	29285	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	29285	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	29285	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.404742291408	83.5
mag	11
addTmpVal	table: 0x03da4ba0	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0e00f248	9	10
addTmpVal	table: 0x0e00f248	9	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0531d918	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x03da4ba0	combat_spellcrit	4	 :=: 	4	4	add
[TALENT]	naga nereid	29285	learning	T_COMMAND_STAFF	true	1
 * elm starstaff of might => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	29289	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	29289	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	29289	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Lore	85.285916356902	83.5
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	29291	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	29291	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	29291	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	46.775649255671	83.5
str	11
 * coral trident of massacre => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	82.941559968852	83.5
Loading tile	object/sword_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	111.39647781358	112.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	54.570764921273	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	8.9289540300213	18.5
Loading tile	object/boots_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	40.257152109467	83.5
Loading tile	object/shot_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	4.0161235791203	6.5
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	29312	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	29312	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	29312	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	27.234713230453	38.5
str	11
 * arcing coral trident of projection => no drop
Wait finished, counted 1004, 471 ticks
No zone events loaded
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/mushroom_04.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
Updating zone name	Slazish Fens (2)
C Map minimap texture: 398 (50x50; 64x64)
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:18430:0#quick iron torque of kinetic psionic shield [power 9]  (13 cooldown)#LAST#.
[LOG]	You gain 1.28 gold from the transmogrification of #00FF80##UID:18428:0#icy iron shield (4 def, 2 armour, 25 block)#LAST#.
[LOG]	You gain 0.72 gold from the transmogrification of #00FF80##UID:18434:0#rough leather armour of acid resistance (1 def, 2 armour)#LAST#.
[LOG]	You gain 1.46 gold from the transmogrification of #00FF80##UID:18437:0#gifted mossy mindstar of life (3-3.3 power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:18436:0#iron dagger (4-5.2 power, 5 apr)#LAST#.
[Identify]	eldritch pair of rough leather boots	true
[LOG]	Ozalho picks up (a.): #0080FF##UID:29299:0#eldritch pair of rough leather boots (0 def, 1 armour)#LAST#.
AI took for target	29273	naga tidecaller	::	1245	Ozalho	1	<	100
naga tidecaller	29273	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	29273	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	29273	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	29273	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0be650c8	mana_regen	3.335	 :=: 	6	6	add
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga tidecaller)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidecaller for #YELLOW#42 light#LAST# damage.
[PROJECTOR] starting dam	18.337674852684
[PROJECTOR] after difficulty dam	18.337674852684
[PROJECTOR] res	0	1	 on dam	20.171442337952
[PROJECTOR] after resists dam	20.171442337952
[PROJECTOR] after flat damage armor	20.171442337952
[PROJECTOR] final dam	20.171442337952
[LOG]	Ozalho hits naga tidecaller for #YELLOW#21 light#LAST# damage.
AI took for target	29273	naga tidecaller	::	1245	Ozalho	1	<	100
[ATTACK] attacking with	surging elm starstaff
[ATTACK] to 	Ozalho	 :: 	10.509016704377	2	0	0.35	::	1
checkHit	9	0.35
=> chance to hit	72
[ATTACK] raw dam	10.509016704377	versus	0	0.3	with APR	2
[ATTACK] after armor	10.509016704377
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	12.1
[PROJECTOR] after resists dam	12.1
[PROJECTOR] after flat damage armor	12.1
[PROJECTOR] final dam	12.1
[PROJECTOR] starting dam	3.9293793846699
[PROJECTOR] after difficulty dam	3.9293793846699
[PROJECTOR] res	0	1	 on dam	4.3223173231369
[PROJECTOR] after resists dam	4.3223173231369
[PROJECTOR] after flat damage armor	4.3223173231369
[PROJECTOR] final dam	4.3223173231369
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Naga tidecaller hits Ozalho for #GREY#13 darkness#LAST# damage.
[LOG]	Ozalho hits naga tidecaller for #YELLOW#5 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[HEALING]	1245	Ozalho	for	0.425
[HEALING]	1245	Ozalho	for	0.45
[HEALING]	1245	Ozalho	for	0.475
[HEALING]	1245	Ozalho	for	0.5
[HEALING]	1245	Ozalho	for	0.525
[HEALING]	1245	Ozalho	for	0.55
[HEALING]	1245	Ozalho	for	0.575
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
AI took for target	29285	naga nereid	::	1245	Ozalho	25	<	100
naga nereid	29285	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	29285	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	29285	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_MIND_SEAR
[LOG]	Naga nereid uses Mind Sear.
[SPELL CRIT %]	5
checkHit	13.1	8.4
=> chance to hit	62
[PROJECTOR] starting dam	55.791757187285
[PROJECTOR] after difficulty dam	55.791757187285
[PROJECTOR] res	0	1	 on dam	55.791757187285
[PROJECTOR] after resists dam	55.791757187285
[PROJECTOR] after flat damage armor	55.791757187285
[PROJECTOR] final dam	55.791757187285
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Naga nereid hits Ozalho for #YELLOW#56 mind#LAST# damage.
Server latency	63
[LOG]	Ozalho casts Healing Light.
[SPELL CRIT %]	2.9
[HEALING]	1245	Ozalho	for	142.95664423509
[LOG]	Ozalho casts Twilight.
naga nereid	29285	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	29285	dumb ai talents can use	Attack	T_ATTACK
naga nereid	29285	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	29285	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of might
[ATTACK] to 	Ozalho	 :: 	11.878475484689	2	0	0.35	::	1
checkHit	9	0.35
=> chance to hit	72
[ATTACK] raw dam	11.878475484689	versus	0	0.3	with APR	2
[ATTACK] after armor	11.878475484689
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	13.2
[PROJECTOR] after resists dam	13.2
[PROJECTOR] after flat damage armor	13.2
[PROJECTOR] final dam	13.2
[PROJECTOR] starting dam	3.9293793846699
[PROJECTOR] after difficulty dam	3.9293793846699
[PROJECTOR] res	0	1	 on dam	4.3223173231369
[PROJECTOR] after resists dam	4.3223173231369
[PROJECTOR] after flat damage armor	4.3223173231369
[PROJECTOR] final dam	4.3223173231369
[LOG]	Ozalho hits naga nereid for #YELLOW#5 light#LAST# damage.
[LOG]	Naga nereid hits Ozalho for #YELLOW#14 light#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	Ozalho hits naga nereid for #GREY#80 darkness#LAST# damage.
[ATTACK] attacking with	elm starstaff of might
[ATTACK] to 	Ozalho	 :: 	11.878475484689	2	0	0.35	::	1
checkHit	9	0.35
=> chance to hit	72
[LOG]	Naga nereid misses Ozalho.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga nereid for #YELLOW#42 light#LAST# damage.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.025
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[HEALING]	1245	Ozalho	for	0.425
[HEALING]	1245	Ozalho	for	0.45
[HEALING]	1245	Ozalho	for	0.475
[HEALING]	1245	Ozalho	for	0.5
[HEALING]	1245	Ozalho	for	0.525
[HEALING]	1245	Ozalho	for	0.55
[HEALING]	1245	Ozalho	for	0.575
[HEALING]	1245	Ozalho	for	0.6
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[Identify]	hateful iron longsword	true
[LOG]	Ozalho picks up (a.): #00FF80##UID:29295:0#hateful iron longsword (6.5-9.1 power, 2 apr)#LAST#.
[Identify]	zircon	true
[LOG]	Ozalho picks up (e.): #FFFFFF##UID:29298:0#zircon#LAST#.
AI took for target	29289	naga tidewarden	::	1245	Ozalho	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidewarden for #YELLOW#42 light#LAST# damage.
[PROJECTOR] starting dam	18.337674852684
[PROJECTOR] after difficulty dam	18.337674852684
[PROJECTOR] res	0	1	 on dam	20.171442337952
[PROJECTOR] after resists dam	20.171442337952
[PROJECTOR] after flat damage armor	20.171442337952
[PROJECTOR] final dam	20.171442337952
[LOG]	Ozalho hits naga tidewarden for #YELLOW#21 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Twilight.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#80 darkness#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
AI took for target	29282	naga tidecaller	::	1245	Ozalho	36	<	100
naga tidecaller	29282	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	29282	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	29282	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	18.814848360128	11
=> chance to hit	70
[LOG]	Ozalho is poisoned!
[LOG]	Naga tidecaller hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidecaller for #YELLOW#42 light#LAST# damage.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[PROJECTOR] starting dam	18.337674852684
[PROJECTOR] after difficulty dam	18.337674852684
[PROJECTOR] res	0	1	 on dam	20.171442337952
[PROJECTOR] after resists dam	20.171442337952
[PROJECTOR] after flat damage armor	20.171442337952
[PROJECTOR] final dam	20.171442337952
[LOG]	Naga tidecaller hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Ozalho hits naga tidecaller for #YELLOW#21 light#LAST# damage.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Naga tidecaller hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Naga tidecaller hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
naga tidecaller	29282	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0c154388	mana_regen	3.37	 :=: 	5	5	add
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Naga tidecaller hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Ozalho casts Twilight.
[LOG]	Ozalho stops being poisoned.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Ozalho uses Infusion: Regeneration.
[LOG]	Ozalho starts regenerating health quickly.
addTmpVal	table: 0x0b321d88	life_regen	12	 :=: 	13	25	add
Loading tile	effects/infusion_cooldown.png
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidecaller for #GREY#80 darkness#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	Ozalho stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	25
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [18]={[9]=3.929379 , } , [19]=11.464848 , [20]=11.464848 , [25]=12.000000 , n=25.000000 , }
delTmpVal	life_regen	12	add
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[HEALING]	1245	Ozalho	for	0.125
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Ran for 4 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidewarden for #YELLOW#42 light#LAST# damage.
[PROJECTOR] starting dam	18.337674852684
[PROJECTOR] after difficulty dam	18.337674852684
[PROJECTOR] res	0	1	 on dam	20.171442337952
[PROJECTOR] after resists dam	20.171442337952
[PROJECTOR] after flat damage armor	20.171442337952
[PROJECTOR] final dam	20.171442337952
[LOG]	Ozalho hits naga tidewarden for #YELLOW#21 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Twilight.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	Ozalho hits naga tidewarden for #GREY#80 darkness#LAST# damage.
naga tidewarden	29291	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	29291	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.7333333333333
[PROJECTOR] after difficulty dam	5.7333333333333
[PROJECTOR] res	0	1	 on dam	5.7333333333333
[PROJECTOR] after resists dam	5.7333333333333
[PROJECTOR] after flat damage armor	5.7333333333333
[PROJECTOR] final dam	5.7333333333333
checkHit	18.814848360128	14
=> chance to hit	63
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#80 darkness#LAST# damage.
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	29277	naga nereid	::	1245	Ozalho	36	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted (naga nereid)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga nereid for #YELLOW#42 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Twilight.
naga nereid	29277	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	29277	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	29277	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga nereid uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	18.814848360128	11
=> chance to hit	70
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Naga nereid hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga nereid for #GREY#80 darkness#LAST# damage.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[Identify]	brass lantern of guile	true
[LOG]	Ozalho picks up (c.): #00FF80##UID:29279:0#brass lantern of guile#LAST#.
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[Identify]	thought-forged pouch of iron shots	true
[LOG]	Ozalho picks up (f.): #00FF80##UID:29301:0#thought-forged pouch of iron shots (20/20, 10-12 power, 1 apr)#LAST#.
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidewarden for #YELLOW#42 light#LAST# damage.
[PROJECTOR] starting dam	18.337674852684
[PROJECTOR] after difficulty dam	18.337674852684
[PROJECTOR] res	0	1	 on dam	20.171442337952
[PROJECTOR] after resists dam	20.171442337952
[PROJECTOR] after flat damage armor	20.171442337952
[PROJECTOR] final dam	20.171442337952
[LOG]	Ozalho hits naga tidewarden for #YELLOW#21 light#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	2.9
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#80 darkness#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	Lore found: #0080FF#conch (2)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	slazish-note-2
[LOG]	Ran for 4 turns (stop reason: learnt lore).
[Identify]	quick iron dagger of crippling	true
[LOG]	Ozalho picks up (a.): #0080FF##UID:29303:0#quick iron dagger of crippling (5-6.5 power, 5 apr)#LAST#.
[LOG]	A poisonous vine strikes at Ozalho!
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	18.814848360128	29
=> chance to hit	25
[LOG]	Ozalho is poisoned!
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	Ozalho stops being poisoned.
[HEALING]	1245	Ozalho	for	0.025
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[HEALING]	1245	Ozalho	for	0.425
[HEALING]	1245	Ozalho	for	0.45
[HEALING]	1245	Ozalho	for	0.475
[HEALING]	1245	Ozalho	for	0.5
[HEALING]	1245	Ozalho	for	0.525
[HEALING]	1245	Ozalho	for	0.55
[HEALING]	1245	Ozalho	for	0.575
[HEALING]	1245	Ozalho	for	0.6
[HEALING]	1245	Ozalho	for	0.625
[HEALING]	1245	Ozalho	for	0.65
[HEALING]	1245	Ozalho	for	0.675
[HEALING]	1245	Ozalho	for	0.7
[HEALING]	1245	Ozalho	for	0.725
[HEALING]	1245	Ozalho	for	0.75
[HEALING]	1245	Ozalho	for	0.775
[HEALING]	1245	Ozalho	for	0.8
[HEALING]	1245	Ozalho	for	0.825
[HEALING]	1245	Ozalho	for	0.85
[HEALING]	1245	Ozalho	for	0.875
[HEALING]	1245	Ozalho	for	0.9
[HEALING]	1245	Ozalho	for	0.925
[HEALING]	1245	Ozalho	for	0.95
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[Identify]	linen robe	true
[LOG]	Ozalho picks up (c.): #FFFFFF##UID:29297:0#linen robe (0 def, 0 armour)#LAST#.
L(60901c0) Particle updater error b99bf70 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 50 turns (stop reason: at exit).
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99be50 (16777215, 304): attempt to call a table value
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b99c4b0 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
Make wait background texture 354 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 28 ticks
Make wait background texture 382 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 499 (60x60)
Stored entities list	actor	table: 0x0e02ef78
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0e32b488
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0e3e1b00
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0e32b488
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0e33c458
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0e32b488
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0bfc1790
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0c0cab58
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0bfc1790
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0c462d28
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0bfc1790
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0bf38a48
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0d2b05d0
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0bf38a48
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0b34c7b0
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0505aed8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b34c7b0
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0c0cc7c0
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0d2ae670
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0c0cc7c0
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0c046630
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0c0cc7c0
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0c1e1ca8
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0d2fb948
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0c1e1ca8
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0e3cf950
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0c193060
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0e3cf950
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0bf99530
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0e3cf950
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0bebc670
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0d224db0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bebc670
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x04fd44d0
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0c26dd58
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x04fd44d0
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0c19e348
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x04fd44d0
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0c1dbc88
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0c0a8a00
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0c1dbc88
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0bf802d8
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0c1dbc88
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0dfc8098
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0bf58688
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0dfc8098
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0e029590
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0dfc8098
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0c398b88
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0503e1e8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0c398b88
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x04898e28
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0c398b88
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0d2462d8
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x04144828
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0d2462d8
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b184240
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0d2462d8
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0dedb258
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0c1048a0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0dedb258
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x05344ec0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0dedb258
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0dd7f7d0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x04f80918
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0dd7f7d0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x04860f20
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0dd7f7d0
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0bef1f78
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0e7ffe40
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0bef1f78
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x04fc2620
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0bef1f78
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0c000880
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0d34ba58
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0c000880
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0c240288
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0c000880
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x053345f0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x05081488
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x053345f0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0de68e10
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x053345f0
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x03ddb4f8
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0e474700
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x03ddb4f8
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x050bede0
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x03ddb4f8
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0d438eb0
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0c04fc10
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0d438eb0
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0e4ca480
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0d438eb0
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0502f440
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0e6cf0e0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0502f440
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0c0454b0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0502f440
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0e38b010
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0d3df6d8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0e38b010
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0dfdf118
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0e38b010
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x05094728
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0dffd6c8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x05094728
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0c267520
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x05094728
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0e384180
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0dff6d80
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0e384180
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0de05a80
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0e384180
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0474acf8
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0e45a910
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0474acf8
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0e45bc90
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0474acf8
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0e45d090
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0e49aa28
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0e45d090
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0e49b5f8
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0e45d090
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0e49c0e0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0e7a14e8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0e49c0e0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0e7a2ca0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0e49c0e0
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0e7a4af8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0e380360
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0e7a4af8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x047c5718
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0e7a4af8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0e836068
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0e9fe3b0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0e836068
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0e9ff4e8
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0e836068
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x053faa40
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x053fc0e8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x053faa40
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x053fc418
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x053faa40
Stored entities list	object	table: 0x0e418000
Stored entities list	trap	table: 0x05401f50
End Room:	zones/zoisla
Trying to load	zones/zoisla
loaded room generator	zones/zoisla	function: 0x04866690
room generator	function: 0x04866690	is making a room
alloc	zoisla4x4
Zoisla portal at	36	29
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	30581	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	30581	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	30581	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	61.810858543336	83.5
str	11
 * coral trident of massacre => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	30586	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	30586	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	30586	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	30586	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	30586	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	30586	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	107.74591821135	112.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	31.984723798927	38.5
mag	11
addTmpVal	table: 0x0beb9958	combat_spellcrit	1	 :=: 	1	1	add
addTmpVal	table: 0x0beb9958	combat_mentalresist	3	 :=: 	2	2	add
addTmpVal	table: 0x0beb9958	combat_physresist	3	 :=: 	3	3	add
addTmpVal	table: 0x0beb9958	max_mana	36	 :=: 	4	4	add
addTmpVal	table: 0x0beb9958	combat_spellpower	3	 :=: 	5	5	add
addTmpValTable	table: 0x0df3d4f8	8	10
addTmpVal	table: 0x0df3d4f8	8	10	 :=: 	6	6	add
addTmpVal	table: 0x0beb9958	combat_spellresist	2	 :=: 	7	7	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c192f10	T_COMMAND_STAFF	1	 :=: 	8	8	add
[TALENT]	naga nereid	30586	learning	T_COMMAND_STAFF	true	1
 * shimmering elm vilestaff of fate => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	30592	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	30592	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	30592	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	30592	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	30592	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	22.328428092489	38.5
mag	11
addTmpVal	table: 0x0d1e8198	combat_mentalresist	3	 :=: 	1	1	add
addTmpVal	table: 0x0d1e8198	combat_spellcrit	1	 :=: 	2	2	add
addTmpVal	table: 0x0d1e8198	combat_physresist	2	 :=: 	3	3	add
addTmpVal	table: 0x0d1e8198	combat_spellpower	3	 :=: 	4	4	add
addTmpValTable	table: 0x0d208be8	2	12
addTmpVal	table: 0x0d208be8	2	12	 :=: 	5	5	add
addTmpVal	table: 0x0d1e8198	combat_spellresist	2	 :=: 	6	6	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x05344350	T_COMMAND_STAFF	1	 :=: 	7	7	add
[TALENT]	naga tidecaller	30592	learning	T_COMMAND_STAFF	true	1
 * potent elm magestaff of fate => no drop
room allocated at	33	27	with center	34	28
Successfully loaded the end room
Loading tile	terrain/poisoned_water_01.png
Loading tile	terrain/naga_portal.png
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	30597	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	30597	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	30597	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	30597	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	30597	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	76.329364026042	83.5
mag	11
addTmpVal	table: 0x0c16cf70	lite	1	 :=: 	1	1	add
addTmpVal	table: 0x0c16cf70	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0de31ef0	3	10
addTmpVal	table: 0x0de31ef0	3	10	 :=: 	3	3	add
addTmpVal	table: 0x0c16cf70	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0b382a88	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	30597	learning	T_COMMAND_STAFF	true	1
 * elm magestaff of illumination => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	30601	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	30601	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	30601	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	12.13827957903	18.5
str	11
 * coral trident of corruption => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	30605	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	30605	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	30605	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	30605	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	30605	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	30605	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	30.688451492737	38.5
mag	11
addTmpVal	table: 0x0c1164e8	combat_physresist	4	 :=: 	1	1	add
addTmpVal	table: 0x0c1164e8	combat_mentalresist	2	 :=: 	2	2	add
addTmpVal	table: 0x0c1164e8	combat_spellcrit	1	 :=: 	3	3	add
addTmpVal	table: 0x0c1164e8	combat_armor	3	 :=: 	4	4	add
addTmpVal	table: 0x0c1164e8	combat_spellpower	3	 :=: 	5	5	add
addTmpValTable	table: 0x0d49bf18	6	10
addTmpVal	table: 0x0d49bf18	6	10	 :=: 	6	6	add
addTmpVal	table: 0x0c1164e8	combat_spellresist	3	 :=: 	7	7	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0e38e938	T_COMMAND_STAFF	1	 :=: 	8	8	add
[TALENT]	naga nereid	30605	learning	T_COMMAND_STAFF	true	1
 * earthen elm vilestaff of fate => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	30610	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	30610	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	30610	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	30610	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	30610	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	30610	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	38.929199123622	83.5
mag	11
addTmpVal	table: 0x0487aa78	combat_critical_power	10	 :=: 	1	1	add
addTmpVal	table: 0x0487aa78	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0d219888	1	10
addTmpVal	table: 0x0d219888	1	10	 :=: 	3	3	add
addTmpVal	table: 0x0487aa78	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d297cf0	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga nereid	30610	learning	T_COMMAND_STAFF	true	1
 * cruel elm starstaff => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	30615	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	30615	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	30615	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	30615	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	30615	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Greater	1.0628205215472	2.5
mag	11
addTmpVal	table: 0x04862460	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x050bb020	3	10
addTmpVal	table: 0x050bb020	3	10	 :=: 	2	2	add
addTmpValTable	table: 0x050bb020	8	10
addTmpVal	table: 0x050bb020	8	10	 :=: 	2	2	add
addTmpValTable	table: 0x050bb020	10	10
addTmpVal	table: 0x050bb020	10	10	 :=: 	2	2	add
addTmpValTable	table: 0x050bb020	6	10
addTmpVal	table: 0x050bb020	6	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0ded3378	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x04862460	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga tidecaller	30615	learning	T_COMMAND_STAFF	true	1
 * greater elm vilestaff of blasting => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	30620	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	30620	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	30620	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	30620	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	30620	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	13.309728689564	18.5
mag	11
addTmpVal	table: 0x0de8b728	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x04118e80	3	10
addTmpVal	table: 0x04118e80	3	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d38a9a0	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0de8b728	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga tidecaller	30620	learning	T_COMMAND_STAFF	true	1
 * elm magestaff of invocation => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	30624	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	30624	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	30624	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	30624	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	30624	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	77.330677112525	83.5
mag	11
addTmpVal	table: 0x0c0a2e20	combat_spellcrit	1	 :=: 	1	1	add
addTmpVal	table: 0x0c0a2e20	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0c116e28	4	10
addTmpVal	table: 0x0c116e28	4	10	 :=: 	3	3	add
addTmpVal	table: 0x0c0a2e20	spellsurge_on_crit	2	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0bea7ad8	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	30624	learning	T_COMMAND_STAFF	true	1
 * surging elm magestaff => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	30629	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	30629	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	30629	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	2.5428504670371	6.5
str	11
addTmpVal	table: 0x0c0628c0	disease_immune	0.12	 :=: 	1	1	add
 * plaguebringer's coral trident of phasing => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	30634	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	30634	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	30634	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	30634	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	30634	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	30634	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	59.6835741932	83.5
mag	11
addTmpVal	table: 0x053ef858	combat_mentalresist	2	 :=: 	1	1	add
addTmpVal	table: 0x053ef858	combat_spellcrit	1	 :=: 	2	2	add
addTmpVal	table: 0x053ef858	combat_physresist	2	 :=: 	3	3	add
addTmpVal	table: 0x053ef858	combat_spellpower	3	 :=: 	4	4	add
addTmpValTable	table: 0x0d1d3e50	12	10
addTmpVal	table: 0x0d1d3e50	12	10	 :=: 	5	5	add
addTmpVal	table: 0x053ef858	combat_spellresist	2	 :=: 	6	6	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d3b2e48	T_COMMAND_STAFF	1	 :=: 	7	7	add
[TALENT]	naga nereid	30634	learning	T_COMMAND_STAFF	true	1
 * elm starstaff of fate => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	53.188142620653	83.5
Loading tile	object/2hsword_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	84.39099421012	90.5
Loading tile	object/agate.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	15.236699104481	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	53.929075017555	83.5
Loading tile	object/cloak_linen.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	108.04301594804	112.5
Loading tile	object/spinel.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	6.718169809137	18.5
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e3d3140
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bebc670
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	5.9026054178603	6.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	47.231295157045	83.5
Loading tile	object/plate_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	18.880817554631	38.5
Wait finished, counted 1059, 509 ticks
No zone events loaded
Not gone east, no backup guardian
Running on level loads	slazish-fen-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
Updating zone name	Slazish Fens (3)
C Map minimap texture: 408 (50x50; 64x64)
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[LOG]	You gain 2.19 gold from the transmogrification of #00FF80##UID:29301:0#thought-forged pouch of iron shots (20/20, 10-12 power, 1 apr)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:29297:0#linen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.66 gold from the transmogrification of #00FF80##UID:29295:0#hateful iron longsword (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	You gain 2.58 gold from the transmogrification of #0080FF##UID:29303:0#quick iron dagger of crippling (5-6.5 power, 5 apr)#LAST#.
fight: 	eldritch pair of rough leather boots	elm starstaff	::	OFFHAND	FEET
fight: 	eldritch pair of rough leather boots	brass lantern	::	nil	FEET
fight: 	eldritch pair of rough leather boots	linen robe	::	nil	FEET
addTmpVal	table: 0x0b321d88	combat_armor	1	 :=: 	13	26	add
addTmpVal	table: 0x0b321d88	max_mana	22	 :=: 	13	27	add
addTmpVal	table: 0x0b321d88	fatigue	1	 :=: 	13	28	add
addTmpVal	table: 0x0b321d88	mana_regen	0.1	 :=: 	13	29	add
addTmpVal	table: 0x0b321d88	combat_spellcrit	1	 :=: 	13	30	add
Loading tile	player/human_male/feet_03.png
[LOG]	Ozalho wears: #0080FF##UID:29299:0#eldritch pair of rough leather boots (0 def, 1 armour)#LAST#.
Loading tile	object/chest4.png
fight: 	brass lantern of guile	elm starstaff	::	OFFHAND	LITE
fight: 	brass lantern of guile	brass lantern	::	nil	LITE
fight: 	brass lantern of guile	linen robe	::	nil	LITE
fight: 	brass lantern of guile	eldritch pair of rough leather boots	::	nil	LITE
removeTempVal	lite	2	 :=: 	1
{[1]=2.000000 , [2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [18]={[9]=3.929379 , } , [19]=11.464848 , [20]=11.464848 , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , n=30.000000 , }
delTmpVal	lite	2	add
[LOG]	Ozalho wears: #00FF80##UID:29279:0#brass lantern of guile#LAST#.
addTmpVal	table: 0x0b321d88	lite	2	 :=: 	13	31	add
addTmpValTable	table: 0x0c3d3cf0	5	3
addTmpVal	table: 0x0c3d3cf0	5	3	 :=: 	32	32	add
AI took for target	30629	naga tidewarden	::	1245	Ozalho	64	<	100
naga tidewarden	30629	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	18.814848360128	13
=> chance to hit	65
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[SPELL] friendly fire chance	100
AI took for target	30629	naga tidewarden	::	1245	Ozalho	64	<	100
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Twilight.
[PROJECTOR] starting dam	18.337674852684
[PROJECTOR] after difficulty dam	18.337674852684
[PROJECTOR] res	0	1	 on dam	20.171442337952
[PROJECTOR] after resists dam	20.171442337952
[PROJECTOR] after flat damage armor	20.171442337952
[PROJECTOR] final dam	20.171442337952
[LOG]	Ozalho hits naga tidewarden for #YELLOW#21 light#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	Ozalho hits naga tidewarden for #GREY#80 darkness#LAST# damage.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#80 darkness#LAST# damage.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
AI took for target	30624	naga tidecaller	::	1245	Ozalho	16	<	100
naga tidecaller	30624	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	30624	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	30624	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[LOG]	#{bold}#Naga tidecaller's spell attains critical power!#{normal}#
[LOG]	Naga tidecaller is surging arcane power.
addTmpVal	table: 0x0c0a2e20	combat_spellpower	2	 :=: 	6	6	add
[PROJECTOR] starting dam	31.2
[PROJECTOR] after difficulty dam	31.2
[PROJECTOR] res	0	1	 on dam	34.32
[PROJECTOR] after resists dam	34.32
[PROJECTOR] after flat damage armor	34.32
[PROJECTOR] final dam	34.32
[LOG]	Ran for 5 turns (stop reason: taken damage).
addTmpVal	table: 0x0b321d88	global_speed_add	-0.15	 :=: 	33	33	newest
checkHit	18.814848360128	23
=> chance to hit	40
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Stunned'!
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	Naga tidecaller hits Ozalho for #1133F3#35 cold#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	37.706434129535
[PROJECTOR] after difficulty dam	37.706434129535
[PROJECTOR] res	0	1	 on dam	41.477077542488
[PROJECTOR] after resists dam	41.477077542488
[PROJECTOR] after flat damage armor	41.477077542488
[PROJECTOR] final dam	41.477077542488
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidecaller for #YELLOW#42 light#LAST# damage.
[PROJECTOR] starting dam	18.337674852684
[PROJECTOR] after difficulty dam	18.337674852684
[PROJECTOR] res	0	1	 on dam	20.171442337952
[PROJECTOR] after resists dam	20.171442337952
[PROJECTOR] after flat damage armor	20.171442337952
[PROJECTOR] final dam	20.171442337952
[LOG]	Ozalho hits naga tidecaller for #YELLOW#21 light#LAST# damage.
[LOG]	Ozalho casts Twilight.
removeTempVal	global_speed_add	-0.15	 :=: 	33
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [18]={[9]=3.929379 , } , [19]=11.464848 , [20]=11.464848 , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [33]=-0.150000 , n=33.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	79.032054414117
[PROJECTOR] after difficulty dam	79.032054414117
[PROJECTOR] res	0	1	 on dam	79.032054414117
[PROJECTOR] after resists dam	79.032054414117
[PROJECTOR] after flat damage armor	79.032054414117
[PROJECTOR] final dam	79.032054414117
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	#00ffff#Welcome to level 3 [Ozalho].
[LOG]	Ozalho has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press G to use them.
[ONLINE PROFILE] current character 	Ozalho the level 3 Higher Anorithil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidecaller for #GREY#80 darkness#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
Using cached font	/data/font/DroidSansMono.ttf	12
[PROFILE THREAD] error	/profile-thread/Client.lua:155: attempt to index field 'sock' (a nil value)
stack traceback:
	/profile-thread/Client.lua:155: in function 'command'
	/profile-thread/Client.lua:382: in function </profile-thread/Client.lua:381>
	/profile-thread/Client.lua:208: in function 'handleOrder'
	/profile-thread/Client.lua:198: in function </profile-thread/Client.lua:195>
	[C]: in function 'xpcall'
	/profile-thread/init.lua:26: in function </profile-thread/init.lua:25>
[TALENT]	Ozalho	1245	learning	T_MOONLIGHT_RAY	true	nil
[TALENT]	Ozalho	1245	learning	T_HEALING_LIGHT	nil	nil
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	neuq
[PROFILE] Main thread got authed	neuq
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
Server latency	62
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENT]	Ozalho	1245	learning	T_HYMN_OF_SHADOWS	nil	nil
[LOG]	Ozalho deactivates Chant of Fortitude.
removeTempVal	on_melee_hit	table: 0x0c078368	 :=: 	18
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [18]={[9]=3.929379 , } , [19]=11.464848 , [20]=11.464848 , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , n=33.000000 , }
delTmpVal	9	3.9293793846699	add
removeTempVal	combat_physresist	11.464848360128	 :=: 	19
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [19]=11.464848 , [20]=11.464848 , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , n=33.000000 , }
delTmpVal	combat_physresist	11.464848360128	add
removeTempVal	combat_spellresist	11.464848360128	 :=: 	20
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [20]=11.464848 , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , n=33.000000 , }
delTmpVal	combat_spellresist	11.464848360128	add
[LOG]	Ozalho activates Chant of Fortitude.
addTmpValTable	table: 0x0b2be530	9	4.1485325915708
addTmpVal	table: 0x0b2be530	9	4.1485325915708	 :=: 	32	34	add
addTmpVal	table: 0x0b321d88	combat_physresist	12.104277144876	 :=: 	35	35	add
addTmpVal	table: 0x0b321d88	combat_spellresist	12.104277144876	 :=: 	36	36	add
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[LOG]	#00ff00##UID:701:0#Talent Hymn of Shadows is ready to use.
[HEALING]	1245	Ozalho	for	0.3
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	Ozalho activates Hymn of Shadows.
addTmpValTable	table: 0x0b2be530	10	9.5646953698409
addTmpVal	table: 0x0b2be530	10	9.5646953698409	 :=: 	37	37	add
addTmpValTable	table: 0x0b2be030	10	4.1485325915708
addTmpVal	table: 0x0b2be030	10	4.1485325915708	 :=: 	38	38	add
AI took for target	30601	naga tidewarden	::	1245	Ozalho	9	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	94.160664817534
[PROJECTOR] after difficulty dam	94.160664817534
[PROJECTOR] res	0	1	 on dam	98.06695068593
[PROJECTOR] after resists dam	98.06695068593
[PROJECTOR] after flat damage armor	98.06695068593
[PROJECTOR] final dam	98.06695068593
[LOG]	Ozalho hits naga tidewarden for #GREY#99 darkness#LAST# damage.
[ATTACK] attacking with	coral trident of corruption
[ATTACK] to 	Ozalho	 :: 	11.858074897207	6	1	0.35	::	1
checkHit	10	0.35
=> chance to hit	75
[LOG]	Naga tidewarden misses Ozalho.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	39.736844654277
[PROJECTOR] after difficulty dam	39.736844654277
[PROJECTOR] res	0	1	 on dam	43.710529119705
[PROJECTOR] after resists dam	43.710529119705
[PROJECTOR] after flat damage armor	43.710529119705
[PROJECTOR] final dam	43.710529119705
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidewarden for #YELLOW#44 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.025
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.125
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[Identify]	insulating iron plate armour	true
[LOG]	Ozalho picks up (a.): #00FF80##UID:30652:0#insulating iron plate armour (3 def, 7 armour)#LAST#.
AI took for target	30597	naga tidecaller	::	1245	Ozalho	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidecaller)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	39.736844654277
[PROJECTOR] after difficulty dam	39.736844654277
[PROJECTOR] res	0	1	 on dam	43.710529119705
[PROJECTOR] after resists dam	43.710529119705
[PROJECTOR] after flat damage armor	43.710529119705
[PROJECTOR] final dam	43.710529119705
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidecaller for #YELLOW#44 light#LAST# damage.
[PROJECTOR] starting dam	19.325119273768
[PROJECTOR] after difficulty dam	19.325119273768
[PROJECTOR] res	0	1	 on dam	21.257631201145
[PROJECTOR] after resists dam	21.257631201145
[PROJECTOR] after flat damage armor	21.257631201145
[PROJECTOR] final dam	21.257631201145
[LOG]	Ozalho hits naga tidecaller for #YELLOW#22 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Twilight.
[ATTACK] attacking with	elm magestaff of illumination
[ATTACK] to 	Ozalho	 :: 	11.192940075018	2	1	0.35	::	1
checkHit	9	0.35
=> chance to hit	72
[ATTACK] raw dam	11.192940075018	versus	1	0.3	with APR	2
[ATTACK] after armor	11.192940075018
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	14.3
[PROJECTOR] after resists dam	14.3
[PROJECTOR] after flat damage armor	14.3
[PROJECTOR] final dam	14.3
[PROJECTOR] starting dam	9.5646953698409
[PROJECTOR] after difficulty dam	9.5646953698409
[PROJECTOR] res	0.59867696117113	0.99401323038829	 on dam	9.9614898745432
[PROJECTOR] after resists dam	9.9018527296749
[PROJECTOR] after flat damage armor	9.9018527296749
[PROJECTOR] final dam	9.9018527296749
[PROJECTOR] starting dam	4.1485325915708
[PROJECTOR] after difficulty dam	4.1485325915708
[PROJECTOR] res	0	1	 on dam	4.5633858507279
[PROJECTOR] after resists dam	4.5633858507279
[PROJECTOR] after flat damage armor	4.5633858507279
[PROJECTOR] final dam	4.5633858507279
[LOG]	Ozalho hits naga tidecaller for #GREY#10 darkness#LAST#, #YELLOW#5 light#LAST# damage (total 14.47).
[LOG]	Naga tidecaller hits Ozalho for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[LOG]	#{bold}#Ozalho's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	141.2409972263
[PROJECTOR] after difficulty dam	141.2409972263
[PROJECTOR] res	0.59867696117113	0.99401323038829	 on dam	147.10042602889
[PROJECTOR] after resists dam	146.21976966847
[PROJECTOR] after flat damage armor	146.21976966847
[PROJECTOR] final dam	146.21976966847
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidecaller for #GREY#147 darkness#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[HEALING]	1245	Ozalho	for	0.425
[HEALING]	1245	Ozalho	for	0.45
[HEALING]	1245	Ozalho	for	0.475
[HEALING]	1245	Ozalho	for	0.5
[HEALING]	1245	Ozalho	for	0.525
[HEALING]	1245	Ozalho	for	0.55
[HEALING]	1245	Ozalho	for	0.575
[HEALING]	1245	Ozalho	for	0.6
[HEALING]	1245	Ozalho	for	0.625
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[Identify]	huntsmen's iron greatsword	true
[LOG]	Ozalho picks up (a.): #00FF80##UID:30639:0#huntsmen's iron greatsword (13-20.8 power, 1 apr)#LAST#.
AI took for target	30634	naga nereid	::	1245	Ozalho	25	<	100
naga nereid	30634	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	30634	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	30634	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga nereid uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Ran for 5 turns (stop reason: taken damage).
checkHit	19.454277144876	11
=> chance to hit	72
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Naga nereid hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	39.736844654277
[PROJECTOR] after difficulty dam	39.736844654277
[PROJECTOR] res	0	1	 on dam	43.710529119705
[PROJECTOR] after resists dam	43.710529119705
[PROJECTOR] after flat damage armor	43.710529119705
[PROJECTOR] final dam	43.710529119705
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga nereid for #YELLOW#44 light#LAST# damage.
[PROJECTOR] starting dam	19.325119273768
[PROJECTOR] after difficulty dam	19.325119273768
[PROJECTOR] res	0	1	 on dam	21.257631201145
[PROJECTOR] after resists dam	21.257631201145
[PROJECTOR] after flat damage armor	21.257631201145
[PROJECTOR] final dam	21.257631201145
[LOG]	Ozalho hits naga nereid for #YELLOW#22 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
naga nereid	30634	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	30634	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
dumb ai uses	T_TELEKINETIC_BLAST
[SPELL CRIT %]	2
[PROJECTOR] starting dam	26.2784850386
[PROJECTOR] after difficulty dam	26.2784850386
[PROJECTOR] res	0	1	 on dam	26.2784850386
[PROJECTOR] after resists dam	26.2784850386
[PROJECTOR] after flat damage armor	26.2784850386
[PROJECTOR] final dam	26.2784850386
[LOG]	Rested for 1 turns (stop reason: taken damage).
checkHit	9.92	19.454277144876
=> chance to hit	27
[LOG]	Ozalho resists the punch!
[LOG]	Naga nereid hits Ozalho for #aaaaaa#27 physical#LAST# damage.
[LOG]	Ozalho uses Infusion: Regeneration.
[LOG]	Ozalho starts regenerating health quickly.
addTmpVal	table: 0x0b321d88	life_regen	12	 :=: 	39	39	add
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Infusion: Regeneration is still on cooldown for 8 turns.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	39.736844654277
[PROJECTOR] after difficulty dam	39.736844654277
[PROJECTOR] res	0	1	 on dam	43.710529119705
[PROJECTOR] after resists dam	43.710529119705
[PROJECTOR] after flat damage armor	43.710529119705
[PROJECTOR] final dam	43.710529119705
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga nereid for #YELLOW#44 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	1.225
[HEALING]	1245	Ozalho	for	2.45
[LOG]	Ozalho stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	39
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [39]=12.000000 , n=39.000000 , }
delTmpVal	life_regen	12	add
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[HEALING]	1245	Ozalho	for	0.175
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga nereid - offscreen)).
[LOG]	Ozalho casts Searing Light.
[LOG]	Ozalho casts Twilight.
AI took for target	30581	naga tidewarden	::	1245	Ozalho	81	<	100
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	94.160664817534
[PROJECTOR] after difficulty dam	94.160664817534
[PROJECTOR] res	0	1	 on dam	98.06695068593
[PROJECTOR] after resists dam	98.06695068593
[PROJECTOR] after flat damage armor	98.06695068593
[PROJECTOR] final dam	98.06695068593
[LOG]	Ozalho hits naga tidewarden for #GREY#99 darkness#LAST# damage.
[TARGET] Passing target	naga nereid	from	naga tidewarden	to	Ozalho
[TARGET] Passing target	naga tidecaller	from	naga tidewarden	to	Ozalho
naga tidewarden	30581	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
checkHit	19.454277144876	12
=> chance to hit	69
[LOG]	Ozalho is poisoned!
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
naga tidecaller	30592	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
addTmpVal	table: 0x0d1e8198	mana_regen	4.015	 :=: 	8	8	add
[LOG]	Ozalho uses Infusion: Regeneration.
[LOG]	Ozalho starts regenerating health quickly.
addTmpVal	table: 0x0b321d88	life_regen	12	 :=: 	40	40	add
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[PROJECTOR] starting dam	19.325119273768
[PROJECTOR] after difficulty dam	19.325119273768
[PROJECTOR] res	0	1	 on dam	21.257631201145
[PROJECTOR] after resists dam	21.257631201145
[PROJECTOR] after flat damage armor	21.257631201145
[PROJECTOR] final dam	21.257631201145
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Ozalho hits naga nereid for #YELLOW#22 light#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	94.160664817534
[PROJECTOR] after difficulty dam	94.160664817534
[PROJECTOR] res	0	1	 on dam	98.06695068593
[PROJECTOR] after resists dam	98.06695068593
[PROJECTOR] after flat damage armor	98.06695068593
[PROJECTOR] final dam	98.06695068593
[PROJECTOR] starting dam	94.160664817534
[PROJECTOR] after difficulty dam	94.160664817534
[PROJECTOR] res	0	1	 on dam	98.06695068593
[PROJECTOR] after resists dam	98.06695068593
[PROJECTOR] after flat damage armor	98.06695068593
[PROJECTOR] final dam	98.06695068593
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidecaller for #GREY#99 darkness#LAST# damage.
[LOG]	Ozalho hits naga nereid for #GREY#99 darkness#LAST# damage.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Ozalho casts Twilight.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Ozalho for #LIGHT_GREEN#6 nature#LAST# damage.
naga nereid	30586	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	30586	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	30586	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga nereid uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	19.454277144876	11
=> chance to hit	72
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Ozalho stops being poisoned.
[LOG]	Naga nereid hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
Server latency	63
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	94.160664817534
[PROJECTOR] after difficulty dam	94.160664817534
[PROJECTOR] res	0	1	 on dam	98.06695068593
[PROJECTOR] after resists dam	98.06695068593
[PROJECTOR] after flat damage armor	98.06695068593
[PROJECTOR] final dam	98.06695068593
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[PROJECTOR] starting dam	94.160664817534
[PROJECTOR] after difficulty dam	94.160664817534
[PROJECTOR] res	0	1	 on dam	98.06695068593
[PROJECTOR] after resists dam	98.06695068593
[PROJECTOR] after flat damage armor	98.06695068593
[PROJECTOR] final dam	98.06695068593
[LOG]	#{bold}#Ozalho killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidewarden for #GREY#99 darkness#LAST# damage.
[LOG]	Ozalho hits naga nereid for #GREY#99 darkness#LAST# damage.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[LOG]	Ozalho stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	40
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [40]=12.000000 , n=40.000000 , }
delTmpVal	life_regen	12	add
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[HEALING]	1245	Ozalho	for	0.125
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[Identify]	iron torque of kinetic psionic shield	true
[LOG]	Ozalho picks up (f.): #00FF80##UID:30647:0#iron torque of kinetic psionic shield [power 14]  (20 cooldown)#LAST#.
[Identify]	brass lantern	true
[LOG]	Ozalho picks up (c.): #FFFFFF##UID:30588:0#brass lantern#LAST#.
[Identify]	linen cloak of the Shaloren	true
[LOG]	Ozalho picks up (b.): #00FF80##UID:30644:0#linen cloak of the Shaloren (1 def, 0 armour)#LAST#.
[Identify]	linen robe of retribution	true
[LOG]	Ozalho picks up (c.): #0080FF##UID:30642:0#linen robe of retribution (0 def, 0 armour)#LAST#.
[Identify]	agate	true
[LOG]	Ozalho picks up (e.): #FFFFFF##UID:30641:0#agate#LAST#.
AI took for target	30605	naga nereid	::	1245	Ozalho	49	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga nereid)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	39.736844654277
[PROJECTOR] after difficulty dam	39.736844654277
[PROJECTOR] res	0	1	 on dam	43.710529119705
[PROJECTOR] after resists dam	43.710529119705
[PROJECTOR] after flat damage armor	43.710529119705
[PROJECTOR] final dam	43.710529119705
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga nereid for #YELLOW#44 light#LAST# damage.
[PROJECTOR] starting dam	19.325119273768
[PROJECTOR] after difficulty dam	19.325119273768
[PROJECTOR] res	0	1	 on dam	21.257631201145
[PROJECTOR] after resists dam	21.257631201145
[PROJECTOR] after flat damage armor	21.257631201145
[PROJECTOR] final dam	21.257631201145
[LOG]	Ozalho hits naga nereid for #YELLOW#22 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Twilight.
AI took for target	30605	naga nereid	::	1245	Ozalho	16	<	100
naga nereid	30605	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	30605	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	30605	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga nereid uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	19.454277144876	11
=> chance to hit	72
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Naga nereid hits Ozalho for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	94.160664817534
[PROJECTOR] after difficulty dam	94.160664817534
[PROJECTOR] res	0	1	 on dam	98.06695068593
[PROJECTOR] after resists dam	98.06695068593
[PROJECTOR] after flat damage armor	98.06695068593
[PROJECTOR] final dam	98.06695068593
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga nereid for #GREY#99 darkness#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
AI took for target	30610	naga nereid	::	1245	Ozalho	49	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga nereid)).
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	94.160664817534
[PROJECTOR] after difficulty dam	94.160664817534
[PROJECTOR] res	0	1	 on dam	98.06695068593
[PROJECTOR] after resists dam	98.06695068593
[PROJECTOR] after flat damage armor	98.06695068593
[PROJECTOR] final dam	98.06695068593
[LOG]	#{bold}#Ozalho killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga nereid for #GREY#99 darkness#LAST# damage.
[LOG]	Ozalho casts Searing Light.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[Identify]	spinel	true
[LOG]	Ozalho picks up (f.): #FFFFFF##UID:30654:0#spinel#LAST#.
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidecaller)).
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	39.736844654277
[PROJECTOR] after difficulty dam	39.736844654277
[PROJECTOR] res	0	1	 on dam	43.710529119705
[PROJECTOR] after resists dam	43.710529119705
[PROJECTOR] after flat damage armor	43.710529119705
[PROJECTOR] final dam	43.710529119705
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidecaller for #YELLOW#44 light#LAST# damage.
[PROJECTOR] starting dam	19.325119273768
[PROJECTOR] after difficulty dam	19.325119273768
[PROJECTOR] res	0	1	 on dam	21.257631201145
[PROJECTOR] after resists dam	21.257631201145
[PROJECTOR] after flat damage armor	21.257631201145
[PROJECTOR] final dam	21.257631201145
[LOG]	Ozalho hits naga tidecaller for #YELLOW#22 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[LOG]	Ozalho casts Twilight.
[PROJECTOR] starting dam	19.325119273768
[PROJECTOR] after difficulty dam	19.325119273768
[PROJECTOR] res	0	1	 on dam	21.257631201145
[PROJECTOR] after resists dam	21.257631201145
[PROJECTOR] after flat damage armor	21.257631201145
[PROJECTOR] final dam	21.257631201145
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidecaller for #YELLOW#22 light#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[LOG]	Resting starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[HEALING]	1245	Ozalho	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Ozalho	for	0.075
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[HEALING]	1245	Ozalho	for	0.1
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Ran for 11 turns (stop reason: hostile spotted (naga tidecaller)).
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	39.736844654277
[PROJECTOR] after difficulty dam	39.736844654277
[PROJECTOR] res	0	1	 on dam	43.710529119705
[PROJECTOR] after resists dam	43.710529119705
[PROJECTOR] after flat damage armor	43.710529119705
[PROJECTOR] final dam	43.710529119705
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits naga tidecaller for #YELLOW#44 light#LAST# damage.
[PROJECTOR] starting dam	19.325119273768
[PROJECTOR] after difficulty dam	19.325119273768
[PROJECTOR] res	0	1	 on dam	21.257631201145
[PROJECTOR] after resists dam	21.257631201145
[PROJECTOR] after flat damage armor	21.257631201145
[PROJECTOR] final dam	21.257631201145
[LOG]	#{bold}#Ozalho killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Ozalho hits naga tidecaller for #YELLOW#22 light#LAST# damage.
[LOG]	You do not have enough negative energy to use Moonlight Ray.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[Identify]	spinel	true
[LOG]	Ozalho picks up (f.): #FFFFFF##UID:30646:0#spinel#LAST#.
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(60901c0) Particle updater error 56d13e0 (298, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[LOG]	A poisonous vine strikes at Ozalho!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Ran for 42 turns (stop reason: taken damage).
checkHit	19.454277144876	15
=> chance to hit	62
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#3 nature#LAST# damage.
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
[LOG]	Ran for 21 turns (stop reason: at exit).
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(60901c0) Particle updater error b8b2b80 (299, 16777215): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
[LOG]	There is nowhere left to explore.
[LOG]	There is nowhere left to explore.
[LOG]	There is no way out of this level here.
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 6 turns (stop reason: at exit).
[USERCHAT] channel serial data	winner133	tome	616
Make wait background texture 590 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 596 (60x60)
Wait finished, counted 183, 133 ticks
Loading tile	terrain/mushroom_07.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-2
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
Updating zone name	Slazish Fens (2)
C Map minimap texture: 492 (50x50; 64x64)
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:30647:0#iron torque of kinetic psionic shield [power 14]  (20 cooldown)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:30588:0#brass lantern#LAST#.
[LOG]	You gain 0.83 gold from the transmogrification of #00FF80##UID:30652:0#insulating iron plate armour (3 def, 7 armour)#LAST#.
[LOG]	You gain 1.82 gold from the transmogrification of #00FF80##UID:30639:0#huntsmen's iron greatsword (13-20.8 power, 1 apr)#LAST#.
fight: 	linen cloak of the Shaloren	elm starstaff	::	OFFHAND	CLOAK
fight: 	linen cloak of the Shaloren	brass lantern of guile	::	nil	CLOAK
fight: 	linen cloak of the Shaloren	linen robe	::	nil	CLOAK
fight: 	linen cloak of the Shaloren	eldritch pair of rough leather boots	::	nil	CLOAK
addTmpValTable	table: 0x0c3d3cf0	3	1
addTmpVal	table: 0x0c3d3cf0	3	1	 :=: 	38	41	add
addTmpValTable	table: 0x0c3d3cf0	4	1
addTmpVal	table: 0x0c3d3cf0	4	1	 :=: 	38	41	add
addTmpVal	table: 0x0b321d88	combat_def	1	 :=: 	38	42	add
Loading tile	player/human_male/cloak_behind_01.png
Loading tile	player/human_male/cloak_shoulder_01.png
[LOG]	Ozalho wears: #00FF80##UID:30644:0#linen cloak of the Shaloren (1 def, 0 armour)#LAST#.
fight: 	linen robe of retribution	elm starstaff	::	OFFHAND	BODY
fight: 	linen robe of retribution	brass lantern of guile	::	nil	BODY
fight: 	linen robe of retribution	linen robe	::	nil	BODY
fight: 	linen robe of retribution	linen cloak of the Shaloren	::	nil	BODY
fight: 	linen robe of retribution	eldritch pair of rough leather boots	::	nil	BODY
[LOG]	Ozalho wears: #0080FF##UID:30642:0#linen robe of retribution (0 def, 0 armour)#LAST#.
addTmpValTable	table: 0x0b2be530	3	5
addTmpVal	table: 0x0b2be530	3	5	 :=: 	38	43	add
addTmpValTable	table: 0x0b2be530	4	5
addTmpVal	table: 0x0b2be530	4	5	 :=: 	38	43	add
addTmpValTable	table: 0x0b2be530	5	6
addTmpVal	table: 0x0b2be530	5	6	 :=: 	38	43	add
addTmpValTable	table: 0x0b2be530	6	6
addTmpVal	table: 0x0b2be530	6	6	 :=: 	38	43	add
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:5344:0#linen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:5341:0#brass lantern#LAST#.
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 50 turns (stop reason: at exit).
Make wait background texture 510 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 515 (60x60)
Wait finished, counted 183, 153 ticks
Not gone east, no backup guardian
Running on level loads	slazish-fen-1
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
Updating zone name	Slazish Fens (1)
C Map minimap texture: 233 (50x50; 64x64)
[LOG]	A poisonous vine strikes at Ozalho!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Ran for 23 turns (stop reason: taken damage).
checkHit	19.454277144876	15
=> chance to hit	62
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	There is no way out of this level here.
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 27 turns (stop reason: at exit).
[COROUTINE] registering	savefilepipe	thread: 0x0e0619e0
Make wait background texture 180 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	zone	::	zone-slazish-fen.teaz	::	table: 0x0dedffa8	=>	table: 0x03f8cf50	(4244)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	e8323cb7157399806545a6d0917ede20	zone	zone-slazish-fen.teaz
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	zone-slazish-fen.teaz	e8323cb7157399806545a6d0917ede20
[LOG]	Saving done.
Wait finished, counted 573, 460 ticks
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Slazish Fens
Check MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	b99b06f79128e701c42797e96c32ea3b	zone	zone-town-gates-of-morning.teaz
[ONLINE PROFILE] checking character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	zone-town-gates-of-morning.teaz	b99b06f79128e701c42797e96c32ea3b
Make wait background texture 318 : 1920x1080 (2048, 2048)
Loading entities file from memory	/data/zones/town-gates-of-morning/npcs.lua
Loading entities file from memory	/data/general/npcs/sunwall-town.lua
Loading entities file from memory	/data/zones/town-gates-of-morning/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/mountain.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from memory	/data/zones/town-gates-of-morning/objects.lua
Loading entities file from memory	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Lisewe into world artifacts
Importing Arafast the voratun dagger into world artifacts
Importing Flashwinnow the steel waraxe into world artifacts
Importing Neramira into world artifacts
Importing Silirivea the stralite plate armour into world artifacts
Importing Gleamroar the voratun ring into world artifacts
Importing Grinadunarek the voratun mail armour into world artifacts
Importing voratun longsword 'Korymas' into world artifacts
Importing Eradunaharatir into world artifacts
Importing Layovea the cured leather sling into world artifacts
Importing quiver of ash arrows 'Vilesaw' into world artifacts
Importing Glalrath the pair of voratun boots into world artifacts
Importing Pusworth the elven-silk cloak into world artifacts
Importing steel plate armour 'Polyba' into world artifacts
Importing voratun mail armour 'Uligoladur' into world artifacts
Importing pulsing mindstar 'Relgerim' into world artifacts
Importing living mindstar 'Anerak' into world artifacts
Importing Purelady into world artifacts
Importing Bethemithra the hardened leather cap into world artifacts
Importing Bethokira into world artifacts
Importing dragonbone starstaff 'Layelaith' into world artifacts
Importing Toredan the vined mindstar into world artifacts
Importing Galindur the voratun ring into world artifacts
Importing Earatir into world artifacts
Importing quiver of dragonbone arrows 'Flashcast' into world artifacts
Importing Hellrage into world artifacts
Importing Polyrivea into world artifacts
Importing elven-wood magestaff 'Gloroma' into world artifacts
Importing Greenlace into world artifacts
Importing voratun plate armour 'Earisus' into world artifacts
Importing Salomina the pair of drakeskin leather boots into world artifacts
Importing Anodin the thorny mindstar into world artifacts
Importing voratun waraxe 'Glothra' into world artifacts
Importing Zoromibers into world artifacts
Importing drakeskin leather cap 'Chargesorrow' into world artifacts
Importing Purejam into world artifacts
Importing Salota the elven-silk cloak into world artifacts
Importing Barathel the Spidertouch into world artifacts
Importing Ce'Nata the Nightblood into world artifacts
Importing Areyata into world artifacts
Importing Earygen the drakeskin leather belt into world artifacts
Importing Lorygarak into world artifacts
Importing Samadar into world artifacts
Importing Gamina into world artifacts
Importing Galetorrent into world artifacts
Importing Kheluchak into world artifacts
Importing Xeryramina into world artifacts
Importing stralite greatmaul 'Elenyldir' into world artifacts
Importing Elenedor the Blastminister into world artifacts
Importing Flashtreason the woollen robe into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from memory	/data/general/objects/lore/sunwall.lua
Loading entities file from memory	/data/zones/town-gates-of-morning/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
C Map size 30:16 :: 480
C Map seens texture: 9 (60x60)
Wait finished, counted 566, 533 ticks
Loaded zone	Gates of Morning	with base_level	33
Make wait background texture 371 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 379 (60x60)
Wait finished, counted 195, 147 ticks
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/palmtree_alpha6.png
Loading tile	terrain/palmtree_alpha4.png
Loading tile	terrain/grass/grass_6_03.png
Loading tile	terrain/grass/grass_inner_9_03.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/grass/grass_8_05.png
Loading tile	terrain/grass/grass_inner_3_03.png
Loading tile	terrain/sand/sand_4_02.png
Loading tile	terrain/sand/sand_7_01.png
Loading tile	terrain/sand/sand_inner_3_03.png
Loading tile	terrain/sand/sand_inner_3_01.png
Loading tile	terrain/sand/sand_6_04.png
Loading tile	terrain/sand/sand_inner_1_01.png
Loading tile	terrain/sand/sand_6_05.png
Not gone east, no backup guardian
Running on level loads	town-gates-of-morning-1
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
[MUSIC] stoping	Dark Secrets.ogg
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Gates of Morning
C Map minimap texture: 388 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0c1b6798
Make wait background texture 227 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	game	::	game.teag	::	table: 0x0b348900	=>	table: 0x0be87470	(3459)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	ac160743e43762d69bf3c5875c5f9aad	game	game.teag
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	game.teag	ac160743e43762d69bf3c5875c5f9aad
[LOG]	Saving done.
Wait finished, counted 485, 670 ticks
[COROUTINE] registering	savefilepipe	thread: 0x04180f70
Make wait background texture 457 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c3a41c8	=>	table: 0x0e171cc0	(1)
[LOG]	Saving done.
Wait finished, counted 1, 170 ticks
removeTempVal	on_melee_hit	table: 0x10489938	 :=: 	34
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	9	4.1485325915708	add
removeTempVal	combat_physresist	12.104277144876	 :=: 	35
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	combat_physresist	12.104277144876	add
removeTempVal	combat_spellresist	12.104277144876	 :=: 	36
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	combat_spellresist	12.104277144876	add
removeTempVal	on_melee_hit	table: 0x10489998	 :=: 	37
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	10	9.5646953698409	add
removeTempVal	inc_damage	table: 0x104899f8	 :=: 	38
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	10	4.1485325915708	add
[ONLINE PROFILE] saved character 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[COROUTINE] registering	savefilepipe	thread: 0x1041eb50
Make wait background texture 482 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	f3b98aba-e7a0-4cbd-a411-8b59af082103-3.9.41.charball	::	table: 0x0d2973a0	=>	table: 0x0417d4c8	(14)
[ONLINE PROFILE] saved character charball	f3b98aba-e7a0-4cbd-a411-8b59af082103
[LOG]	Saving done.
Wait finished, counted 5, 112 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
Server latency	62
[CHAT] loaded	welcome	table: 0x0e220d78
[CHAT] loaded	return	table: 0x0e221170
[CHAT] loaded	explain-gates	table: 0x0e221318
[CHAT] loaded	sunwall_west	table: 0x0e2214f0
[CHAT] loaded	sunwall_west2	table: 0x0e2216a0
[CHAT] loaded	prides-dead	table: 0x0e2218d8
[CHAT] loaded	clues	table: 0x0e2219e0
[CHAT] loaded	relentless	table: 0x0e221b50
[CHAT] loaded	charred-scar	table: 0x0e221cc0
[CHAT] loaded	charred-scar-success	table: 0x0e221ea8
[CHAT] loaded	charred-scar-fail	table: 0x0e222018
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Sorry, I have to go!	nil	nil
Lore of player	Ozalho
Server latency	72
[USERCHAT] channel serial data	Sathar	tome	480
[LOG]	High Sun Paladin Aeryn uses Highborn's Bloom.
addTmpVal	table: 0x04749bd8	zero_resource_cost	1	 :=: 	18	21	add
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[COROUTINE] registering	savefilepipe	thread: 0x0e772900
Make wait background texture 227 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	zone	::	zone-town-gates-of-morning.teaz	::	table: 0x0d52db88	=>	table: 0x0b323a30	(3282)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	af5614464f2b95fa60dfb0c847bb7207	zone	zone-town-gates-of-morning.teaz
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	zone-town-gates-of-morning.teaz	af5614464f2b95fa60dfb0c847bb7207
[LOG]	Saving done.
Wait finished, counted 458, 544 ticks
[ZONE] Closed level map	1
[ZONE] Left zone	Gates of Morning
Check MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	e8323cb7157399806545a6d0917ede20	zone	zone-slazish-fen.teaz
[ONLINE PROFILE] checking character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	zone-slazish-fen.teaz	e8323cb7157399806545a6d0917ede20
Make wait background texture 261 : 1920x1080 (2048, 2048)
Loading entities file from memory	/data/zones/slazish-fen/npcs.lua
Loading entities file from memory	/data/zones/slazish-fen/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from memory	/data/zones/slazish-fen/objects.lua
Loading entities file from memory	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Lisewe into world artifacts
Importing Arafast the voratun dagger into world artifacts
Importing Flashwinnow the steel waraxe into world artifacts
Importing Neramira into world artifacts
Importing Silirivea the stralite plate armour into world artifacts
Importing Gleamroar the voratun ring into world artifacts
Importing Grinadunarek the voratun mail armour into world artifacts
Importing voratun longsword 'Korymas' into world artifacts
Importing Eradunaharatir into world artifacts
Importing Layovea the cured leather sling into world artifacts
Importing quiver of ash arrows 'Vilesaw' into world artifacts
Importing Glalrath the pair of voratun boots into world artifacts
Importing Pusworth the elven-silk cloak into world artifacts
Importing steel plate armour 'Polyba' into world artifacts
Importing voratun mail armour 'Uligoladur' into world artifacts
Importing pulsing mindstar 'Relgerim' into world artifacts
Importing living mindstar 'Anerak' into world artifacts
Importing Purelady into world artifacts
Importing Bethemithra the hardened leather cap into world artifacts
Importing Bethokira into world artifacts
Importing dragonbone starstaff 'Layelaith' into world artifacts
Importing Toredan the vined mindstar into world artifacts
Importing Galindur the voratun ring into world artifacts
Importing Earatir into world artifacts
Importing quiver of dragonbone arrows 'Flashcast' into world artifacts
Importing Hellrage into world artifacts
Importing Polyrivea into world artifacts
Importing elven-wood magestaff 'Gloroma' into world artifacts
Importing Greenlace into world artifacts
Importing voratun plate armour 'Earisus' into world artifacts
Importing Salomina the pair of drakeskin leather boots into world artifacts
Importing Anodin the thorny mindstar into world artifacts
Importing voratun waraxe 'Glothra' into world artifacts
Importing Zoromibers into world artifacts
Importing drakeskin leather cap 'Chargesorrow' into world artifacts
Importing Purejam into world artifacts
Importing Salota the elven-silk cloak into world artifacts
Importing Barathel the Spidertouch into world artifacts
Importing Ce'Nata the Nightblood into world artifacts
Importing Areyata into world artifacts
Importing Earygen the drakeskin leather belt into world artifacts
Importing Lorygarak into world artifacts
Importing Samadar into world artifacts
Importing Gamina into world artifacts
Importing Galetorrent into world artifacts
Importing Kheluchak into world artifacts
Importing Xeryramina into world artifacts
Importing stralite greatmaul 'Elenyldir' into world artifacts
Importing Elenedor the Blastminister into world artifacts
Importing Flashtreason the woollen robe into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from memory	/data/zones/slazish-fen/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
C Map size 30:16 :: 480
C Map seens texture: 10 (60x60)
C Map size 30:16 :: 480
C Map seens texture: 204 (60x60)
C Map size 30:16 :: 480
C Map seens texture: 228 (60x60)
Wait finished, counted 1062, 823 ticks
Loaded zone	Slazish Fens	with base_level	1
Make wait background texture 393 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 400 (60x60)
Wait finished, counted 183, 146 ticks
Loading tile	terrain/flower_03.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] loading	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
[MUSIC] playing	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
Updating zone name	Slazish Fens (1)
C Map minimap texture: 281 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0e2bd6a8
Make wait background texture 318 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	game	::	game.teag	::	table: 0x0b348900	=>	table: 0x105f8188	(3855)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	cf08a74aafa69c7e4d090c87d2a1d58e	game	game.teag
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	game.teag	cf08a74aafa69c7e4d090c87d2a1d58e
[LOG]	Saving done.
Wait finished, counted 807, 728 ticks
[COROUTINE] registering	savefilepipe	thread: 0x049cc9d0
Make wait background texture 434 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c3a41c8	=>	table: 0x049bbab0	(1)
[LOG]	Saving done.
Wait finished, counted 1, 185 ticks
removeTempVal	on_melee_hit	table: 0x10a063f0	 :=: 	37
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	10	9.5646953698409	add
removeTempVal	inc_damage	table: 0x10a06450	 :=: 	38
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	10	4.1485325915708	add
removeTempVal	on_melee_hit	table: 0x10a06390	 :=: 	34
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	9	4.1485325915708	add
removeTempVal	combat_physresist	12.104277144876	 :=: 	35
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [35]=12.104277 , [36]=12.104277 , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	combat_physresist	12.104277144876	add
removeTempVal	combat_spellresist	12.104277144876	 :=: 	36
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [36]=12.104277 , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	combat_spellresist	12.104277144876	add
[ONLINE PROFILE] saved character 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[COROUTINE] registering	savefilepipe	thread: 0x10df73e0
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
Make wait background texture 475 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	f3b98aba-e7a0-4cbd-a411-8b59af082103-3.9.41.charball	::	table: 0x1053b8c8	=>	table: 0x10de2e38	(16)
[ONLINE PROFILE] saved character charball	f3b98aba-e7a0-4cbd-a411-8b59af082103
[LOG]	Saving done.
Wait finished, counted 5, 134 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
L(62f01c0) Particle updater error cdf9108 (1769212468, 351): attempt to call a number value
L(60901c0) Particle updater error cdf93a8 (1769212468, 521): attempt to call a number value
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 29 turns (stop reason: at exit).
Make wait background texture 473 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 478 (60x60)
Wait finished, counted 183, 137 ticks
Not gone east, no backup guardian
Running on level loads	slazish-fen-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
Updating zone name	Slazish Fens (2)
C Map minimap texture: 269 (50x50; 64x64)
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 50 turns (stop reason: at exit).
Make wait background texture 523 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 528 (60x60)
Wait finished, counted 183, 128 ticks
Not gone east, no backup guardian
Running on level loads	slazish-fen-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
Updating zone name	Slazish Fens (3)
C Map minimap texture: 263 (50x50; 64x64)
[LOG]	There is nowhere left to explore.
[LOG]	Ran for 3 turns (stop reason: terrain change on left side).
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 2 turns (stop reason: terrain change on left side).
[LOG]	Ran for 3 turns (stop reason: terrain change on left side).
[LOG]	Ran for 3 turns (stop reason: terrain change on left side).
[LOG]	Ran for 3 turns (stop reason: terrain change on right side).
[LOG]	Ran for 2 turns (stop reason: terrain change on left side).
[LOG]	Ran for 3 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on left side).
[LOG]	Ran for 3 turns (stop reason: terrain ahead blocks).
[LOG]	A poisonous vine strikes at Ozalho!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	19.454277144876	15
=> chance to hit	62
[LOG]	#ORANGE#Ozalho shrugs off the effect 'Poisoned'!
[LOG]	Poison vine hits Ozalho for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Ran for 2 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 3 turns (stop reason: terrain change on right side).
[LOG]	Ran for 2 turns (stop reason: terrain ahead blocks).
[LOG]	Ran for 5 turns (stop reason: terrain change on left side).
[LOG]	Ran for 4 turns (stop reason: terrain changed ahead).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 3 turns (stop reason: terrain change on right side).
[LOG]	Ran for 4 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 2 turns (stop reason: terrain change on the left).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 3 turns (stop reason: terrain ahead blocks).
[LOG]	Ran for 3 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 6 turns (stop reason: terrain change on left side).
[LOG]	Destroying the portal starts...
[HEALING]	1245	Ozalho	for	0
[HEALING]	1245	Ozalho	for	0.025
[HEALING]	1245	Ozalho	for	0.05
[HEALING]	1245	Ozalho	for	0.075
[HEALING]	1245	Ozalho	for	0.1
[HEALING]	1245	Ozalho	for	0.125
[HEALING]	1245	Ozalho	for	0.15
[HEALING]	1245	Ozalho	for	0.175
[HEALING]	1245	Ozalho	for	0.2
[HEALING]	1245	Ozalho	for	0.225
[HEALING]	1245	Ozalho	for	0.25
[HEALING]	1245	Ozalho	for	0.275
[HEALING]	1245	Ozalho	for	0.3
[HEALING]	1245	Ozalho	for	0.325
[HEALING]	1245	Ozalho	for	0.35
[HEALING]	1245	Ozalho	for	0.375
[HEALING]	1245	Ozalho	for	0.4
[HEALING]	1245	Ozalho	for	0.425
[HEALING]	1245	Ozalho	for	0.45
[HEALING]	1245	Ozalho	for	0.475
[HEALING]	1245	Ozalho	for	0.5
[HEALING]	1245	Ozalho	for	0.525
[LOG]	Destroyed the portal for 21 turns.
[LOG]	#VIOLET#The portal starts to break down, run!
[QUEST] try update status on	Ozalho	start-sunwall	1	slazish
[LOG]	#LIGHT_GREEN#Quest 'Serpentine Invaders' status updated! #WHITE#(Press 'j' to see the quest log)
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0ea463d0
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0d239198
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0ea463d0
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0e425a40
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0ea463d0
Inscribing on Lady Zoisla the Tidebringer: RUNE:_MANASURGE_1
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	Lady Zoisla the Tidebringer	:	T_EXOTIC_WEAPONS_MASTERY	=>	1
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_EXOTIC_WEAPONS_MASTERY	true	1
Talent resolver for	Lady Zoisla the Tidebringer	:	T_MIND_SEAR	=>	2
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_MIND_SEAR	true	2
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_PSI_POOL	true	nil
Talent resolver for	Lady Zoisla the Tidebringer	:	T_SPIT_POISON	=>	2
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_SPIT_POISON	true	2
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	Lady Zoisla the Tidebringer	:	T_WATER_BOLT	=>	2
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_WATER_BOLT	true	2
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	90.230821347384	105.5
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0c18fdd8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0e487b90
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0c18fdd8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0c0faa18
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0c18fdd8
mag	11
addTmpVal	table: 0x0c068af8	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0e38d3a8	3	10
addTmpVal	table: 0x0e38d3a8	3	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0b1d71a0	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0c068af8	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	Lady Zoisla the Tidebringer	55543	learning	T_COMMAND_STAFF	true	1
 * elm vilestaff => no drop
fight: 	Robes of Deflection	elm vilestaff	::	OFFHAND	BODY
addTmpVal	table: 0x0c068af8	combat_spellpower	4	 :=: 	5	5	add
addTmpVal	table: 0x0c068af8	combat_armor	7	 :=: 	6	6	add
addTmpVal	table: 0x0c068af8	combat_armor_hardiness	30	 :=: 	7	7	add
addTmpValTable	table: 0x0e3cd150	6	3
addTmpVal	table: 0x0e3cd150	6	3	 :=: 	8	8	add
addTmpValTable	table: 0x0e3cd150	3	3
addTmpVal	table: 0x0e3cd150	3	3	 :=: 	8	8	add
Added unique	mod.class.Object/Robes of Deflection	::	1
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0d439a48
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0482f0a8
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0d439a48
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0c2c0208
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0d439a48
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x086481a0
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0505d628
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x086481a0
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x046ba190
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x086481a0
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0c1531b8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x10462118
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0c1531b8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x04fd7820
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0c1531b8
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0c43b1a0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0c25be38
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0c43b1a0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0c14a250
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0c43b1a0
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x054bc130
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x08a42a38
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x054bc130
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x047030a8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x054bc130
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0e479608
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0ddc60f0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0e479608
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0d1f9ad8
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0e479608
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0487a580
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x051056e8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0487a580
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0bf44f48
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0487a580
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0c341898
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0c46da28
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0c341898
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0c405780
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0c341898
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0b3dac28
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0deb12a8
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0b3dac28
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0d22ed60
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0b3dac28
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x046c8228
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x04815a10
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x046c8228
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0d22dab0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x046c8228
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0e6acac8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0e483f20
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0e6acac8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0c0e1fe0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0e6acac8
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0b5e6dc0
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x048d8738
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b5e6dc0
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x049c5438
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b5e6dc0
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x049c7de0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x08e344f0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x049c7de0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0c0b28c0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x049c7de0
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0d492558
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0e2d7360
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0d492558
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0df3eeb8
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0d492558
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0df3ef08
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x04fbb4f0
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0df3ef08
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0c011c50
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0df3ef08
Added unique	mod.class.Object/Eden's Guile	::	1
[TOME ENTITY FILTER] making default loot table for	boss	1
[TOME ENTITY FILTER] selected Greater	42.464384481419	53
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0d3bbec8
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x04a03a28
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0d3bbec8
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0e504f08
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x048bda10
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0e504f08
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0be757c0
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0e503358
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0be757c0
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x049bce98
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0be757c0
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x049c0828
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0b5ef9b0
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x049c0828
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x04a065a0
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x04a24a40
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x04a065a0
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x049a6940
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x04a065a0
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0499f7f0
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x054ab708
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0499f7f0
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0decf730
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0d3841a8
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0decf730
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0d3303c8
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0decf730
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0c3e1a28
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0e9bee08
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0c3e1a28
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0e232288
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0c3e1a28
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0c3c66a0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x048c7308
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0c3c66a0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x049ab6a8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0c3c66a0
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0d3c8d88
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x049b7d08
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0d3c8d88
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x049badb0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0d3c8d88
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x049c0fa8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0e2da6b8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x049c0fa8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0e2de770
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x049c0fa8
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x048b4930
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x050221c0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x048b4930
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x03f87830
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x048b4930
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0ddf10d8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0dd7a350
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0ddf10d8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0dd5a928
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0ddf10d8
[TOME ENTITY FILTER] making default loot table for	boss	1
[TOME ENTITY FILTER] selected Double Ego	94.093156846262	98
[TOME ENTITY FILTER] making default loot table for	boss	1
[TOME ENTITY FILTER] selected Greater	30.916740399533	53
Loading tile	npc/humanoid_naga_lady_zoisla_the_tidebringer.png
Added unique	mod.class.NPC/Lady Zoisla the Tidebringer	::	1
[CHAT] loaded	welcome	table: 0x0c0949c8
[CHAT] loaded	fool	table: 0x050fb848
[CHAT] loaded	kill	table: 0x0e9f0a50
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	And thus my task is done, serpent!	nil	fool
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	...	function: 0x0c41e248	nil
[COROUTINE] registering	savefilepipe	thread: 0x047f2868
Make wait background texture 336 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	zone	::	zone-slazish-fen.teaz	::	table: 0x0e6b9568	=>	table: 0x0c09e820	(2934)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	bbd469dc7a8a9ac002830c76ef42f465	zone	zone-slazish-fen.teaz
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	zone-slazish-fen.teaz	bbd469dc7a8a9ac002830c76ef42f465
[LOG]	Saving done.
Wait finished, counted 580, 469 ticks
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Slazish Fens
Loading entities file from file	/data/zones/heart-gloom/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/zones/heart-gloom/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/heart-gloom/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Lisewe into world artifacts
Importing Arafast the voratun dagger into world artifacts
Importing Flashwinnow the steel waraxe into world artifacts
Importing Neramira into world artifacts
Importing Silirivea the stralite plate armour into world artifacts
Importing Gleamroar the voratun ring into world artifacts
Importing Grinadunarek the voratun mail armour into world artifacts
Importing voratun longsword 'Korymas' into world artifacts
Importing Eradunaharatir into world artifacts
Importing Layovea the cured leather sling into world artifacts
Importing quiver of ash arrows 'Vilesaw' into world artifacts
Importing Glalrath the pair of voratun boots into world artifacts
Importing Pusworth the elven-silk cloak into world artifacts
Importing steel plate armour 'Polyba' into world artifacts
Importing voratun mail armour 'Uligoladur' into world artifacts
Importing pulsing mindstar 'Relgerim' into world artifacts
Importing living mindstar 'Anerak' into world artifacts
Importing Purelady into world artifacts
Importing Bethemithra the hardened leather cap into world artifacts
Importing Bethokira into world artifacts
Importing dragonbone starstaff 'Layelaith' into world artifacts
Importing Toredan the vined mindstar into world artifacts
Importing Galindur the voratun ring into world artifacts
Importing Earatir into world artifacts
Importing quiver of dragonbone arrows 'Flashcast' into world artifacts
Importing Hellrage into world artifacts
Importing Polyrivea into world artifacts
Importing elven-wood magestaff 'Gloroma' into world artifacts
Importing Greenlace into world artifacts
Importing voratun plate armour 'Earisus' into world artifacts
Importing Salomina the pair of drakeskin leather boots into world artifacts
Importing Anodin the thorny mindstar into world artifacts
Importing voratun waraxe 'Glothra' into world artifacts
Importing Zoromibers into world artifacts
Importing drakeskin leather cap 'Chargesorrow' into world artifacts
Importing Purejam into world artifacts
Importing Salota the elven-silk cloak into world artifacts
Importing Barathel the Spidertouch into world artifacts
Importing Ce'Nata the Nightblood into world artifacts
Importing Areyata into world artifacts
Importing Earygen the drakeskin leather belt into world artifacts
Importing Lorygarak into world artifacts
Importing Samadar into world artifacts
Importing Gamina into world artifacts
Importing Galetorrent into world artifacts
Importing Kheluchak into world artifacts
Importing Xeryramina into world artifacts
Importing stralite greatmaul 'Elenyldir' into world artifacts
Importing Elenedor the Blastminister into world artifacts
Importing Flashtreason the woollen robe into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/heart-gloom/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Heart of the Gloom	with base_level	3
Make wait background texture 401 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 30 ticks
Make wait background texture 475 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 481 (60x60)
Stored entities list	actor	table: 0x0544f130
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0d1effc0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x04749f98
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0d1effc0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0e433580
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0d1effc0
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x049e8c40
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0e96f028
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x049e8c40
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x03f84e48
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x049e8c40
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0b5e75a8
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0509e160
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0b5e75a8
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x05463310
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c4509c8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x05463310
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0b58a3f8
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0df2b9e0
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0b58a3f8
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0e459e48
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0b58a3f8
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0e459e70
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0de47480
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e459e70
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0e547f80
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0b36c250
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0e547f80
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0c128188
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0e547f80
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0bfef020
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bffb848
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bfef020
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0e794300
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0e375220
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0e794300
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0b591c98
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0e794300
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x1041a120
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0e89f808
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x1041a120
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0e4e3b20
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x1041a120
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x04172ff8
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0d2716d8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x04172ff8
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0e433b78
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x04172ff8
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x047fbae8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0c18e988
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x047fbae8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0df9ab48
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x047fbae8
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0b59a1c8
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0ec67938
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b59a1c8
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0e769748
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b59a1c8
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x104c9bf0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0c43c5a0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x104c9bf0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0d4cf1d0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x104c9bf0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0e013ca8
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0c1fa4c0
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0e013ca8
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0c263a58
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0e013ca8
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0e9d3f60
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0e865e98
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0e9d3f60
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0c433cc0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0e9d3f60
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0def7208
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0d516340
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0def7208
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x048d7f68
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0def7208
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0e2d56c0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x03f81280
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0e2d56c0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0b10d490
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0e2d56c0
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0e37a150
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x08a80be8
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0e37a150
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0c168680
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0e37a150
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0dfc7470
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x04fe2180
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0dfc7470
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0b609128
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0dfc7470
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x05471050
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x050707a8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x05471050
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0dfb1f98
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x05471050
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0bfb6bb0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0c16e098
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0bfb6bb0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x03f703a0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0bfb6bb0
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x04f8b0f0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x048b46e8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x04f8b0f0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x050f4408
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x04f8b0f0
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x1040e070
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0c288d70
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x1040e070
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0d4dab38
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x1040e070
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0bf62030
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x05006330
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0bf62030
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0c3e5f10
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0bf62030
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0c049858
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x047685d8
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0c049858
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0e959b20
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0c049858
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0d47a6e0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x049f33b0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0d47a6e0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0dfa6b38
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0d47a6e0
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0ddb8e70
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0c2954b0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0ddb8e70
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0532de48
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0ddb8e70
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0decbdf8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0dfb9918
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0decbdf8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x03f804f0
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0decbdf8
Stored entities list	object	table: 0x0df28908
Stored entities list	trap	table: 0x0c290208
Side octoroom	44	25	0.77018423279255
Side octoroom	36	39	0.74868826093279
Side octoroom	20	42	0.73042681819934
Side octoroom	8	32	0.71903567491369
Side octoroom	8	16	0.74804163499332
Side octoroom	20	6	0.75054145497386
Side octoroom	36	10	0.76543460506258
Loading tile	terrain/underground_floor.png
Loading tile	terrain/underground_tree_alpha3.png
Loading tile	terrain/underground_tree_alpha6.png
Loading tile	terrain/underground_tree_alpha1.png
Loading tile	terrain/underground_tree_alpha2.png
Loading tile	terrain/underground_tree_alpha8.png
Loading tile	terrain/underground_tree_alpha4.png
Loading tile	terrain/underground_tree_alpha5.png
Loading tile	terrain/underground_tree_alpha10.png
Loading tile	terrain/underground_tree_alpha7.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/ladder_down.png
Loading tile	terrain/ladder_up.png
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	60834	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	60834	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Talent resolver for	deformed dire wolf	:	T_HOWL	=>	1
[TALENT]	deformed dire wolf	60835	learning	T_HOWL	true	1
[TALENT]	deformed dire wolf	60835	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	deformed dire wolf	:	T_REPROACH	=>	1
[TALENT]	deformed dire wolf	60835	learning	T_REPROACH	true	1
[TALENT]	deformed dire wolf	60835	learning	T_HATE_POOL	true	nil
Loading tile	npc/canine_dw.png
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	60836	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	60836	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	deformed giant grey rat	60837	learning	T_CRAWL_POISON	true	1
Talent resolver for	deformed giant grey rat	:	T_BLINDSIDE	=>	1
[TALENT]	deformed giant grey rat	60837	learning	T_BLINDSIDE	true	1
[TALENT]	deformed giant grey rat	60837	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Talent resolver for	deformed poison ivy	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed poison ivy	60838	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed poison ivy	60838	learning	T_HATE_POOL	true	nil
Loading tile	npc/immovable_plants_poison_ivy.png
Talent resolver for	deformed giant white mouse	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed giant white mouse	60839	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed giant white mouse	60839	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Talent resolver for	gloomy giant white rat	:	T_DARK_TENDRILS	=>	1
[TALENT]	gloomy giant white rat	60840	learning	T_DARK_TENDRILS	true	1
[TALENT]	gloomy giant white rat	60840	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_white_rat.png
Talent resolver for	gloomy giant crystal rat	:	T_AGONY	=>	1
[TALENT]	gloomy giant crystal rat	60841	learning	T_AGONY	true	1
[TALENT]	gloomy giant crystal rat	60841	learning	T_HATE_POOL	true	nil
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Talent resolver for	deformed poison ivy	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed poison ivy	60842	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed poison ivy	60842	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed poison ivy	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed poison ivy	60843	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed poison ivy	60843	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed giant white mouse	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed giant white mouse	60844	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed giant white mouse	60844	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed giant white mouse	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed giant white mouse	60845	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed giant white mouse	60845	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed giant white mouse	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed giant white mouse	60846	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed giant white mouse	60846	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	60847	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	60847	learning	T_HATE_POOL	true	nil
Talent resolver for	gloomy great wolf	:	T_HOWL	=>	1
[TALENT]	gloomy great wolf	60848	learning	T_HOWL	true	1
[TALENT]	gloomy great wolf	60848	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	gloomy great wolf	:	T_DARK_TENDRILS	=>	1
[TALENT]	gloomy great wolf	60848	learning	T_DARK_TENDRILS	true	1
[TALENT]	gloomy great wolf	60848	learning	T_HATE_POOL	true	nil
Loading tile	npc/canine_gw.png
Talent resolver for	deformed giant white mouse	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed giant white mouse	60849	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed giant white mouse	60849	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed wolf	:	T_AGONY	=>	1
[TALENT]	deformed wolf	60850	learning	T_AGONY	true	1
[TALENT]	deformed wolf	60850	learning	T_HATE_POOL	true	nil
Loading tile	npc/canine_w.png
Talent resolver for	gloomy giant white rat	:	T_DARK_TENDRILS	=>	1
[TALENT]	gloomy giant white rat	60851	learning	T_DARK_TENDRILS	true	1
[TALENT]	gloomy giant white rat	60851	learning	T_HATE_POOL	true	nil
Talent resolver for	gloomy giant white rat	:	T_DARK_TENDRILS	=>	1
[TALENT]	gloomy giant white rat	60852	learning	T_DARK_TENDRILS	true	1
[TALENT]	gloomy giant white rat	60852	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed giant white mouse	:	T_DARK_TENDRILS	=>	1
[TALENT]	deformed giant white mouse	60853	learning	T_DARK_TENDRILS	true	1
[TALENT]	deformed giant white mouse	60853	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed dire wolf	:	T_HOWL	=>	1
[TALENT]	deformed dire wolf	60854	learning	T_HOWL	true	1
[TALENT]	deformed dire wolf	60854	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	deformed dire wolf	:	T_REPROACH	=>	1
[TALENT]	deformed dire wolf	60854	learning	T_REPROACH	true	1
[TALENT]	deformed dire wolf	60854	learning	T_HATE_POOL	true	nil
Talent resolver for	deformed dire wolf	:	T_HOWL	=>	1
[TALENT]	deformed dire wolf	60855	learning	T_HOWL	true	1
[TALENT]	deformed dire wolf	60855	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	deformed dire wolf	:	T_REPROACH	=>	1
[TALENT]	deformed dire wolf	60855	learning	T_REPROACH	true	1
[TALENT]	deformed dire wolf	60855	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	60856	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	60856	learning	T_HATE_POOL	true	nil
Talent resolver for	sick giant brown mouse	:	T_REPROACH	=>	1
[TALENT]	sick giant brown mouse	60857	learning	T_REPROACH	true	1
[TALENT]	sick giant brown mouse	60857	learning	T_HATE_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	57.919928232538	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	51.613750050104	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	19.916830740384	38.5
Loading tile	object/mail_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Uniques	0.056173943461891	0.5
Loading tile	object/artifact/tooth_of_the_mouth.png
Added unique	mod.class.Object/Tooth of the Mouth	::	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	28.042714129678	38.5
Loading tile	object/ring_copper.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	82.593640133877	83.5
Loading tile	object/2haxe_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	20.747694776684	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	33.137457784763	38.5
Loading tile	object/money_small.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	28.28652132379	38.5
Loading tile	object/2hmace_iron.png
Wait finished, counted 842, 457 ticks
No zone events loaded
Loading tile	terrain/underground_floor4.png
Loading tile	terrain/underground_floor7.png
Loading tile	terrain/underground_floor5.png
Loading tile	terrain/underground_floor1.png
Loading tile	terrain/underground_floor3.png
Loading tile	terrain/underground_floor6.png
Loading tile	terrain/underground_floor2.png
Loading tile	terrain/underground_floor8.png
Loading tile	terrain/grass/grass_6_04.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/grass/grass_6_05.png
Loading tile	terrain/grass/grass_8_03.png
Loading tile	terrain/grass/grass_8_04.png
Loading tile	terrain/grass/grass_9_03.png
Not gone east, no backup guardian
Running on level loads	heart-gloom-2
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Ozalho	Ozalho
Adding entity	1245	after	1245
[MUSIC] stoping	Dark Secrets.ogg
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
Added unique	mod.class.NPC/Lady Zoisla the Tidebringer	::	2
Registering on level load	wilderness-1	function: 0x0beeb910	table: 0x054a4cf8
[CHAT] loaded	welcome	table: 0x10460a40
[CHAT] loaded	fool	table: 0x08e9a7c8
[CHAT] loaded	kill	table: 0x0e1b8088
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Updating zone name	Heart of the Gloom (2)
C Map minimap texture: 511 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0d3b3b68
Make wait background texture 260 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	game	::	game.teag	::	table: 0x0b348900	=>	table: 0x0dee1120	(2338)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	7aee54f09100c2626679fbeee94a248d	game	game.teag
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	game.teag	7aee54f09100c2626679fbeee94a248d
[LOG]	Saving done.
Wait finished, counted 192, 329 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0bfee758
Make wait background texture 536 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c3a41c8	=>	table: 0x0c2d1380	(1)
[LOG]	Saving done.
Wait finished, counted 1, 188 ticks
removeTempVal	on_melee_hit	table: 0x0b3d5fa8	 :=: 	34
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	9	4.1485325915708	add
removeTempVal	combat_physresist	12.104277144876	 :=: 	35
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	combat_physresist	12.104277144876	add
removeTempVal	combat_spellresist	12.104277144876	 :=: 	36
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	combat_spellresist	12.104277144876	add
removeTempVal	on_melee_hit	table: 0x0b3d5fd0	 :=: 	37
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	10	9.5646953698409	add
removeTempVal	inc_damage	table: 0x0b3d6030	 :=: 	38
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=43.000000 , }
delTmpVal	10	4.1485325915708	add
[ONLINE PROFILE] saved character 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[COROUTINE] registering	savefilepipe	thread: 0x10580d58
Make wait background texture 556 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	f3b98aba-e7a0-4cbd-a411-8b59af082103-3.9.41.charball	::	table: 0x0542d3f8	=>	table: 0x0e721fc0	(46)
[ONLINE PROFILE] saved character charball	f3b98aba-e7a0-4cbd-a411-8b59af082103
[LOG]	Saving done.
Wait finished, counted 5, 124 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[CHAT] selected	...	function: 0x0e1b80b0	nil
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#LIGHT_GREEN#New Achievement: Lost in translation!
Donation check: not started tome long enough
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[USERCHAT] channel achievement	neuq	tome	Lost in translation
Server latency	72
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	40.414546253271
[PROJECTOR] after difficulty dam	40.414546253271
[PROJECTOR] res	0	1	 on dam	44.456000878598
[PROJECTOR] after resists dam	44.456000878598
[PROJECTOR] after flat damage armor	44.456000878598
[PROJECTOR] final dam	44.456000878598
[LOG]	#{bold}#Ozalho killed deformed giant white mouse!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits deformed giant white mouse for #YELLOW#45 light#LAST# damage.
AI took for target	60837	deformed giant grey rat	::	1245	Ozalho	16	<	100
deformed giant grey rat	60837	dumb ai talents can use	Blindside	T_BLINDSIDE
dumb ai uses	T_BLINDSIDE
[LOG]	Deformed giant grey rat uses Blindside.
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Ozalho	 :: 	6.6371674317876	10	1	1.35	::	1.2305966986584
checkHit	12	1.35
=> chance to hit	77
[LOG]	Deformed giant grey rat misses Ozalho.
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_1.ogg" : <static>
addTmpVal	table: 0x08ea3b78	combat_def	5.9490571475621	 :=: 	1	1	add
AI took for target	60838	deformed poison ivy	::	1245	Ozalho	25	<	100
AI took for target	60852	gloomy giant white rat	::	1245	Ozalho	16	<	100
[SOUND] loading from	/data/sound/creatures/rats/rat_3.ogg	:=:	sound "/data/sound/creatures/rats/rat_3.ogg" : <static>
AI took for target	60856	sick giant brown mouse	::	1245	Ozalho	9	<	100
[LOG]	Ozalho casts Twilight.
AI took for target	55543	Lady Zoisla the Tidebringer	::	1245	Ozalho	1	<	100
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	Ozalho	 :: 	16.368543170074	2	1	1.35	::	1
checkHit	9	1.35
=> chance to hit	70
[ATTACK] raw dam	16.368543170074	versus	1	0.3	with APR	2
[ATTACK] after armor	16.368543170074
[ATTACK] after range	19
[PHYS CRIT %]	1.9
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	20.9
[PROJECTOR] after resists dam	20.9
[PROJECTOR] after flat damage armor	20.9
[PROJECTOR] final dam	20.9
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	5
[PROJECTOR] after resists dam	4.8613608433916
[PROJECTOR] after flat damage armor	4.8613608433916
[PROJECTOR] final dam	4.8613608433916
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	11.28629823364	0.8871370176636	 on dam	5
[PROJECTOR] after resists dam	4.435685088318
[PROJECTOR] after flat damage armor	4.435685088318
[PROJECTOR] final dam	4.435685088318
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	6
[PROJECTOR] after resists dam	5.8336330120699
[PROJECTOR] after flat damage armor	5.8336330120699
[PROJECTOR] final dam	5.8336330120699
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	6
[PROJECTOR] after resists dam	5.8336330120699
[PROJECTOR] after flat damage armor	5.8336330120699
[PROJECTOR] final dam	5.8336330120699
[PROJECTOR] starting dam	4.1485325915708
[PROJECTOR] after difficulty dam	4.1485325915708
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	4.5633858507279
[PROJECTOR] after resists dam	4.4368530576032
[PROJECTOR] after flat damage armor	4.4368530576032
[PROJECTOR] final dam	4.4368530576032
[PROJECTOR] starting dam	9.5646953698409
[PROJECTOR] after difficulty dam	9.5646953698409
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	9.9614898745432
[PROJECTOR] after resists dam	9.6852793635892
[PROJECTOR] after flat damage armor	9.6852793635892
[PROJECTOR] final dam	9.6852793635892
[LOG]	Ozalho hits Lady Zoisla the Tidebringer for #LIGHT_RED#5 fire#LAST#, #1133F3#5 cold#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #GREEN#6 acid#LAST#, #YELLOW#5 light#LAST#, #GREY#10 darkness#LAST# damage (total 35.09).
[LOG]	Lady Zoisla the Tidebringer hits Ozalho for #LIGHT_RED#21 fire#LAST# damage.
AI took for target	60837	deformed giant grey rat	::	1245	Ozalho	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Ozalho	 :: 	6.6371674317876	10	1	1.35	::	1
checkHit	12	1.35
=> chance to hit	77
[ATTACK] raw dam	6.6371674317876	versus	1	0.3	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.0076937602223	0.97992306239778	 on dam	6
[PROJECTOR] after resists dam	5.8795383743867
[PROJECTOR] after flat damage armor	5.8795383743867
[PROJECTOR] final dam	5.8795383743867
[PROJECTOR] starting dam	4.1485325915708
[PROJECTOR] after difficulty dam	4.1485325915708
[PROJECTOR] res	0	1	 on dam	4.5633858507279
[PROJECTOR] after resists dam	4.5633858507279
[PROJECTOR] after flat damage armor	4.5633858507279
[PROJECTOR] final dam	4.5633858507279
[PROJECTOR] starting dam	9.5646953698409
[PROJECTOR] after difficulty dam	9.5646953698409
[PROJECTOR] res	0	1	 on dam	9.9614898745432
[PROJECTOR] after resists dam	9.9614898745432
[PROJECTOR] after flat damage armor	9.9614898745432
[PROJECTOR] final dam	9.9614898745432
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
deformed poison ivy	60838	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[LOG]	Deformed poison ivy uses Dark Tendrils.
[MIND CRIT %]	1
[TARGET] Passing target	deformed giant white mouse	from	gloomy giant white rat	to	Ozalho
gloomy giant white rat	60852	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[LOG]	Gloomy giant white rat uses Dark Tendrils.
[MIND CRIT %]	1
sick giant brown mouse	60856	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Sick giant brown mouse uses Reproach.
[MIND CRIT %]	1
checkHit	11	9.8
=> chance to hit	53
[PROJECTOR] starting dam	17.280075639118
[PROJECTOR] after difficulty dam	17.280075639118
[PROJECTOR] res	0	1	 on dam	17.280075639118
[PROJECTOR] after resists dam	17.280075639118
[PROJECTOR] after flat damage armor	17.280075639118
[PROJECTOR] final dam	17.280075639118
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	Ozalho hits deformed giant grey rat for #LIGHT_RED#5 fire#LAST#, #1133F3#5 cold#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #GREEN#6 acid#LAST#, #YELLOW#5 light#LAST#, #GREY#10 darkness#LAST# damage (total 36.40).
[LOG]	Sick giant brown mouse hits Ozalho for #YELLOW#18 mind#LAST# damage.
[LOG]	Deformed giant grey rat hits Ozalho for #aaaaaa#7 physical#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	95.432774193892
[PROJECTOR] after difficulty dam	95.432774193892
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	99.391833934366
[PROJECTOR] after resists dam	96.635913928281
[PROJECTOR] after flat damage armor	96.635913928281
[PROJECTOR] final dam	96.635913928281
[PROJECTOR] starting dam	95.432774193892
[PROJECTOR] after difficulty dam	95.432774193892
[PROJECTOR] res	0	1	 on dam	99.391833934366
[PROJECTOR] after resists dam	99.391833934366
[PROJECTOR] after flat damage armor	99.391833934366
[PROJECTOR] final dam	99.391833934366
[LOG]	#{bold}#Ozalho killed deformed poison ivy!#{normal}#
[LOG]	Ozalho hits deformed poison ivy for #GREY#100 darkness#LAST# damage.
[LOG]	Ozalho hits Lady Zoisla the Tidebringer for #GREY#97 darkness#LAST# damage.
[LOG]	Lady Zoisla the Tidebringer uses Mind Sear.
[SPELL CRIT %]	1.4
checkHit	13.7	9.8
=> chance to hit	60
[PROJECTOR] starting dam	57.299635684016
[PROJECTOR] after difficulty dam	57.299635684016
[PROJECTOR] res	0	1	 on dam	57.299635684016
[PROJECTOR] after resists dam	57.299635684016
[PROJECTOR] after flat damage armor	57.299635684016
[PROJECTOR] final dam	57.299635684016
[LOG]	Lady Zoisla the Tidebringer hits Ozalho for #YELLOW#58 mind#LAST# damage.
removeTempVal	combat_def	5.9490571475621	 :=: 	1
{[1]=5.949057 , n=1.000000 , }
delTmpVal	combat_def	5.9490571475621	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Ozalho	 :: 	6.6371674317876	10	1	1.35	::	1
checkHit	12	1.35
=> chance to hit	77
[ATTACK] raw dam	6.6371674317876	versus	1	0.3	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#{bold}#Ozalho killed deformed giant grey rat!#{normal}#
[LOG]	Ozalho hits deformed giant grey rat for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	Deformed giant grey rat hits Ozalho for #aaaaaa#7 physical#LAST# damage.
[LOG]	Ozalho casts Healing Light.
[SPELL CRIT %]	4.8
[LOG]	#{bold}#Ozalho's spell attains critical power!#{normal}#
[HEALING]	1245	Ozalho	for	224.81714305877
[LOG]	Lady Zoisla the Tidebringer casts Water Bolt.
[SPELL CRIT %]	1.4
[PROJECTOR] starting dam	24.75
[PROJECTOR] after difficulty dam	24.75
[PROJECTOR] res	0	1	 on dam	24.75
[PROJECTOR] after resists dam	24.75
[PROJECTOR] after flat damage armor	24.75
[PROJECTOR] final dam	24.75
[LOG]	Lady Zoisla the Tidebringer hits Ozalho for #1133F3#25 cold#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ozalho	 :: 	5.2398553999506	10	1	1.35	::	1
checkHit	11	1.35
=> chance to hit	75
[LOG]	Sick giant brown mouse misses Ozalho.
[LOG]	Ozalho uses Infusion: Regeneration.
[LOG]	Ozalho starts regenerating health quickly.
addTmpVal	table: 0x0b321d88	life_regen	12	 :=: 	38	44	add
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
AI took for target	55543	Lady Zoisla the Tidebringer	::	1245	Ozalho	1	<	100
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	Ozalho	 :: 	16.368543170074	2	1	1.35	::	1
checkHit	9	1.35
=> chance to hit	70
[ATTACK] raw dam	16.368543170074	versus	1	0.3	with APR	2
[ATTACK] after armor	16.368543170074
[ATTACK] after range	18
[PHYS CRIT %]	1.9
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	19.8
[PROJECTOR] after resists dam	19.8
[PROJECTOR] after flat damage armor	19.8
[PROJECTOR] final dam	19.8
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	5
[PROJECTOR] after resists dam	4.8613608433916
[PROJECTOR] after flat damage armor	4.8613608433916
[PROJECTOR] final dam	4.8613608433916
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	11.28629823364	0.8871370176636	 on dam	5
[PROJECTOR] after resists dam	4.435685088318
[PROJECTOR] after flat damage armor	4.435685088318
[PROJECTOR] final dam	4.435685088318
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	6
[PROJECTOR] after resists dam	5.8336330120699
[PROJECTOR] after flat damage armor	5.8336330120699
[PROJECTOR] final dam	5.8336330120699
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	6
[PROJECTOR] after resists dam	5.8336330120699
[PROJECTOR] after flat damage armor	5.8336330120699
[PROJECTOR] final dam	5.8336330120699
[PROJECTOR] starting dam	4.1485325915708
[PROJECTOR] after difficulty dam	4.1485325915708
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	4.5633858507279
[PROJECTOR] after resists dam	4.4368530576032
[PROJECTOR] after flat damage armor	4.4368530576032
[PROJECTOR] final dam	4.4368530576032
[PROJECTOR] starting dam	9.5646953698409
[PROJECTOR] after difficulty dam	9.5646953698409
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	9.9614898745432
[PROJECTOR] after resists dam	9.6852793635892
[PROJECTOR] after flat damage armor	9.6852793635892
[PROJECTOR] final dam	9.6852793635892
[LOG]	Ozalho hits Lady Zoisla the Tidebringer for #LIGHT_RED#5 fire#LAST#, #1133F3#5 cold#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #GREEN#6 acid#LAST#, #YELLOW#5 light#LAST#, #GREY#10 darkness#LAST# damage (total 35.09).
[LOG]	Lady Zoisla the Tidebringer hits Ozalho for #LIGHT_RED#20 fire#LAST# damage.
sick giant brown mouse	60856	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ozalho	 :: 	5.2398553999506	10	1	1.35	::	1
checkHit	11	1.35
=> chance to hit	75
[ATTACK] raw dam	5.2398553999506	versus	1	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Ozalho killed sick giant brown mouse!#{normal}#
[LOG]	Ozalho hits sick giant brown mouse for #LIGHT_RED#5 fire#LAST#, #1133F3#5 cold#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #GREEN#6 acid#LAST# damage (total 22.00).
[LOG]	Sick giant brown mouse hits Ozalho for #aaaaaa#5 physical#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	The dark tendrils lash at Ozalho.
[LOG]	Ozalho is pinned to the ground.
addTmpVal	table: 0x0b321d88	never_move	1	 :=: 	38	45	add
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.5656511732026
[PROJECTOR] after flat damage armor	4.5656511732026
[PROJECTOR] final dam	4.5656511732026
[LOG]	Gloomy giant white rat hits Lady Zoisla the Tidebringer for #GREY#5 darkness#LAST# damage.
[LOG]	Lady Zoisla the Tidebringer uses Mind Sear.
[SPELL CRIT %]	1.4
checkHit	13.7	9.8
=> chance to hit	60
[PROJECTOR] starting dam	57.299635684016
[PROJECTOR] after difficulty dam	57.299635684016
[PROJECTOR] res	0	1	 on dam	57.299635684016
[PROJECTOR] after resists dam	57.299635684016
[PROJECTOR] after flat damage armor	57.299635684016
[PROJECTOR] final dam	57.299635684016
[LOG]	Lady Zoisla the Tidebringer hits Ozalho for #YELLOW#58 mind#LAST# damage.
Loading tile	effects/pinned.png
[LOG]	Ozalho casts Searing Light.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	40.414546253271
[PROJECTOR] after difficulty dam	40.414546253271
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	44.456000878598
[PROJECTOR] after resists dam	43.223332385
[PROJECTOR] after flat damage armor	43.223332385
[PROJECTOR] final dam	43.223332385
[SPELL] friendly fire chance	100
[LOG]	Ozalho hits Lady Zoisla the Tidebringer for #YELLOW#44 light#LAST# damage.
[LOG]	#00ff00##UID:694:0#Talent Twilight is ready to use.
[PROJECTOR] starting dam	19.654704180333
[PROJECTOR] after difficulty dam	19.654704180333
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	21.620174598367
[PROJECTOR] after resists dam	21.020694043958
[PROJECTOR] after flat damage armor	21.020694043958
[PROJECTOR] final dam	21.020694043958
[LOG]	Ozalho hits Lady Zoisla the Tidebringer for #YELLOW#22 light#LAST# damage.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.5656511732026
[PROJECTOR] after flat damage armor	4.5656511732026
[PROJECTOR] final dam	4.5656511732026
[LOG]	Gloomy giant white rat hits Lady Zoisla the Tidebringer for #GREY#5 darkness#LAST# damage.
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	Ozalho	 :: 	16.368543170074	2	1	1.35	::	1
checkHit	9	1.35
=> chance to hit	70
[LOG]	Lady Zoisla the Tidebringer misses Ozalho.
gloomy giant white rat	60852	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Ozalho	 :: 	6.6371674317876	10	1	1.35	::	1
checkHit	12	1.35
=> chance to hit	77
[ATTACK] raw dam	6.6371674317876	versus	1	0.3	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	4.1485325915708
[PROJECTOR] after difficulty dam	4.1485325915708
[PROJECTOR] res	0	1	 on dam	4.5633858507279
[PROJECTOR] after resists dam	4.5633858507279
[PROJECTOR] after flat damage armor	4.5633858507279
[PROJECTOR] final dam	4.5633858507279
[PROJECTOR] starting dam	9.5646953698409
[PROJECTOR] after difficulty dam	9.5646953698409
[PROJECTOR] res	1.234032568131	0.98765967431869	 on dam	9.9614898745432
[PROJECTOR] after resists dam	9.8385618452202
[PROJECTOR] after flat damage armor	9.8385618452202
[PROJECTOR] final dam	9.8385618452202
[LOG]	Ozalho hits gloomy giant white rat for #LIGHT_RED#5 fire#LAST#, #1133F3#5 cold#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #GREEN#6 acid#LAST#, #YELLOW#5 light#LAST#, #GREY#10 darkness#LAST# damage (total 36.40).
[LOG]	Gloomy giant white rat hits Ozalho for #aaaaaa#6 physical#LAST# damage.
[LOG]	Ozalho casts Twilight.
[LOG]	#00ff00##UID:705:0#Talent Moonlight Ray is ready to use.
[PROJECTOR] starting dam	19.654704180333
[PROJECTOR] after difficulty dam	19.654704180333
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	21.620174598367
[PROJECTOR] after resists dam	21.020694043958
[PROJECTOR] after flat damage armor	21.020694043958
[PROJECTOR] final dam	21.020694043958
[LOG]	Ozalho hits Lady Zoisla the Tidebringer for #YELLOW#22 light#LAST# damage.
[LOG]	The dark tendrils lash at Ozalho.
removeTempVal	never_move	1	 :=: 	45
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , [44]=12.000000 , [45]=1.000000 , n=45.000000 , }
delTmpVal	never_move	1	add
[LOG]	Ozalho is pinned to the ground.
addTmpVal	table: 0x0b321d88	never_move	1	 :=: 	38	46	add
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.5656511732026
[PROJECTOR] after flat damage armor	4.5656511732026
[PROJECTOR] final dam	4.5656511732026
[LOG]	Gloomy giant white rat hits Lady Zoisla the Tidebringer for #GREY#5 darkness#LAST# damage.
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	Ozalho	 :: 	16.368543170074	2	1	1.35	::	1
checkHit	9	1.35
=> chance to hit	70
[LOG]	Lady Zoisla the Tidebringer misses Ozalho.
[ATTACK] attacking with innate combat
[ATTACK] to 	Ozalho	 :: 	6.6371674317876	10	1	1.35	::	1
checkHit	12	1.35
=> chance to hit	77
[ATTACK] raw dam	6.6371674317876	versus	1	0.3	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Ozalho killed gloomy giant white rat!#{normal}#
[LOG]	Ozalho hits gloomy giant white rat for #LIGHT_RED#5 fire#LAST#, #1133F3#5 cold#LAST#, #ROYAL_BLUE#6 lightning#LAST# damage (total 16.00).
[LOG]	Gloomy giant white rat hits Ozalho for #aaaaaa#6 physical#LAST# damage.
[LOG]	Ozalho casts Moonlight Ray.
[SPELL CRIT %]	4.8
[PROJECTOR] starting dam	95.432774193892
[PROJECTOR] after difficulty dam	95.432774193892
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	99.391833934366
[PROJECTOR] after resists dam	96.635913928281
[PROJECTOR] after flat damage armor	96.635913928281
[PROJECTOR] final dam	96.635913928281
[LOG]	Ozalho hits Lady Zoisla the Tidebringer for #GREY#97 darkness#LAST# damage.
[PROJECTOR] starting dam	19.654704180333
[PROJECTOR] after difficulty dam	19.654704180333
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	21.620174598367
[PROJECTOR] after resists dam	21.020694043958
[PROJECTOR] after flat damage armor	21.020694043958
[PROJECTOR] final dam	21.020694043958
[LOG]	Ozalho hits Lady Zoisla the Tidebringer for #YELLOW#22 light#LAST# damage.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	0	1	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.6958571069755
[PROJECTOR] after flat damage armor	4.6958571069755
[PROJECTOR] final dam	4.6958571069755
[LOG]	Deformed poison ivy hits Ozalho for #GREY#5 darkness#LAST# damage.
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	2.7727831321678	0.97227216867832	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.5656511732026
[PROJECTOR] after flat damage armor	4.5656511732026
[PROJECTOR] final dam	4.5656511732026
[LOG]	Gloomy giant white rat hits Lady Zoisla the Tidebringer for #GREY#5 darkness#LAST# damage.
[LOG]	Lady Zoisla the Tidebringer uses Mind Sear.
[SPELL CRIT %]	1.4
checkHit	13.7	9.8
=> chance to hit	60
[PROJECTOR] starting dam	57.299635684016
[PROJECTOR] after difficulty dam	57.299635684016
[PROJECTOR] res	0	1	 on dam	57.299635684016
[PROJECTOR] after resists dam	57.299635684016
[PROJECTOR] after flat damage armor	57.299635684016
[PROJECTOR] final dam	57.299635684016
[LOG]	#{bold}#Lady Zoisla the Tidebringer killed Ozalho!#{normal}#
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] saved character 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0e68ec40
Make wait background texture 492 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Ozalho	game	::	game.teag	::	table: 0x0b348900	=>	table: 0x054788e8	(2338)
Save MD5	f3b98aba-e7a0-4cbd-a411-8b59af082103	f786bb6dd517074e78846b89b88dfa2d	game	game.teag
[ONLINE PROFILE] saved character md5	f3b98aba-e7a0-4cbd-a411-8b59af082103	game.teag	f786bb6dd517074e78846b89b88dfa2d
[LOG]	Saving done.
Wait finished, counted 208, 353 ticks
[COROUTINE] registering	savefilepipe	thread: 0x1094aa68
Make wait background texture 545 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0c3a41c8	=>	table: 0x1094aa40	(1)
[LOG]	Saving done.
Wait finished, counted 1, 186 ticks
removeTempVal	never_move	1	 :=: 	46
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , [44]=12.000000 , [46]=1.000000 , n=46.000000 , }
delTmpVal	never_move	1	add
removeTempVal	life_regen	12	 :=: 	44
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , [44]=12.000000 , n=46.000000 , }
delTmpVal	life_regen	12	add
removeTempVal	on_melee_hit	table: 0x03ddaae0	 :=: 	34
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [34]={[9]=4.148533 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=46.000000 , }
delTmpVal	9	4.1485325915708	add
removeTempVal	combat_physresist	12.104277144876	 :=: 	35
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [35]=12.104277 , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=46.000000 , }
delTmpVal	combat_physresist	12.104277144876	add
removeTempVal	combat_spellresist	12.104277144876	 :=: 	36
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [36]=12.104277 , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=46.000000 , }
delTmpVal	combat_spellresist	12.104277144876	add
removeTempVal	on_melee_hit	table: 0x03ddab40	 :=: 	37
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [37]={[10]=9.564695 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=46.000000 , }
delTmpVal	10	9.5646953698409	add
removeTempVal	inc_damage	table: 0x049dad40	 :=: 	38
{[2]=2.000000 , [7]=1.000000 , [8]={["combat_spellpower"]=8.000000 , ["combat_spellcrit"]=6.000000 , } , [9]={["combat_spellpower"]=1.000000 , ["combat_spellcrit"]=1.000000 , } , [10]=3.000000 , [11]={[9]=10.000000 , } , [12]=1.000000 , [13]={["T_COMMAND_STAFF"]=1.000000 , } , [26]=1.000000 , [27]=22.000000 , [28]=1.000000 , [29]=0.100000 , [30]=1.000000 , [31]=2.000000 , [32]={[5]=3.000000 , } , [38]={[10]=4.148533 , } , [41]={[3]=1.000000 , [4]=1.000000 , } , [42]=1.000000 , [43]={[3]=5.000000 , [4]=5.000000 , [5]=6.000000 , [6]=6.000000 , } , n=46.000000 , }
delTmpVal	10	4.1485325915708	add
[ONLINE PROFILE] saved character 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[COROUTINE] registering	savefilepipe	thread: 0x105cf398
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
Make wait background texture 581 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	f3b98aba-e7a0-4cbd-a411-8b59af082103-3.9.41.charball	::	table: 0x0dd47150	=>	table: 0x053b95c0	(23)
[ONLINE PROFILE] saved character charball	f3b98aba-e7a0-4cbd-a411-8b59af082103
[LOG]	Saving done.
Wait finished, counted 5, 122 ticks
[LOG]	Saving game...
[ONLINE PROFILE] saved character 	f3b98aba-e7a0-4cbd-a411-8b59af082103
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[LOG]	#{bold}#Ozalho the level 3 higher anorithil was mindraped to death by Lady Zoisla the Tidebringer and brougth back to Vargh for experimentations on level 2 of Heart of the Gloom.#{normal}#
[LOG]	Lady Zoisla the Tidebringer hits Ozalho for #YELLOW#58 mind#LAST# damage.
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
[USERCHAT] channel serial data	neuq	tome	748
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
L(40901c0) Particle updater error b77e0d0 (1769212468, 476): attempt to call a number value
[ENGINE] Switching to turn based
Played ToME for 743 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome	Ozalho	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 55f24a0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 560cfe8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 5540858)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	0.9.41	tomeLuaVM:		OzalhoLuaJIT 2.0.0-beta8		truex86

[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x05388c68
Remapping	DROP_FLOOR	table: 0x05388cf0
Remapping	HOTKEY_10	table: 0x05388d40
Remapping	HOTKEY_FOURTH_7	table: 0x05388df8
Remapping	SHOW_TIME	table: 0x05388e48
Remapping	HOTKEY_THIRD_7	table: 0x053957d0
Remapping	HOTKEY_THIRD_10	table: 0x05395820
Remapping	HOTKEY_FOURTH_5	table: 0x05398fa8
Remapping	HOTKEY_11	table: 0x053958c0
Remapping	HOTKEY_FOURTH_12	table: 0x05395870
Remapping	HOTKEY_SECOND_1	table: 0x05388d90
Remapping	WEAR_ITEM	table: 0x05388e98
Remapping	HOTKEY_1	table: 0x05395708
Remapping	HOTKEY_THIRD_1	table: 0x05395758
Remapping	HOTKEY_SECOND_7	table: 0x05387270
Remapping	HOTKEY_THIRD_4	table: 0x053872c0
Remapping	HOTKEY_3	table: 0x05398eb8
Remapping	LOOK_AROUND	table: 0x05398e68
Remapping	HOTKEY_THIRD_12	table: 0x053876b8
Remapping	REST	table: 0x05387708
Remapping	HOTKEY_SECOND_6	table: 0x05387758
Remapping	HOTKEY_SECOND_11	table: 0x053877a8
Remapping	HOTKEY_6	table: 0x053877f8
Remapping	CHANGE_LEVEL	table: 0x05387848
Remapping	HOTKEY_FOURTH_11	table: 0x05387898
Remapping	HOTKEY_THIRD_3	table: 0x053878e8
Remapping	HOTKEY_4	table: 0x05387938
Remapping	HOTKEY_9	table: 0x05387988
Remapping	HOTKEY_THIRD_11	table: 0x053879d8
Remapping	HOTKEY_THIRD_9	table: 0x05387a28
Remapping	HOTKEY_8	table: 0x05387b68
Remapping	HOTKEY_SECOND_12	table: 0x05387ac8
Remapping	HOTKEY_FOURTH_10	table: 0x05387b18
Remapping	HOTKEY_FOURTH_9	table: 0x05387a78
Remapping	HOTKEY_SECOND_5	table: 0x05387bb8
Remapping	HOTKEY_FOURTH_1	table: 0x05398d78
Remapping	HOTKEY_SECOND_9	table: 0x05398d28
Remapping	HOTKEY_THIRD_2	table: 0x05387ca8
Remapping	HOTKEY_FOURTH_6	table: 0x05395910
Remapping	HOTKEY_FOURTH_3	table: 0x05387590
Remapping	HOTKEY_SECOND_4	table: 0x05395960
Remapping	HOTKEY_5	table: 0x05387540
Remapping	HOTKEY_FOURTH_8	table: 0x05395a00
Remapping	HOTKEY_THIRD_6	table: 0x053874f0
Remapping	QUIT_GAME	table: 0x05387400
Remapping	HOTKEY_THIRD_8	table: 0x05387450
Remapping	HOTKEY_2	table: 0x053874a0
Remapping	HOTKEY_FOURTH_2	table: 0x053873b0
Remapping	SAVE_GAME	table: 0x05387360
Remapping	HOTKEY_SECOND_10	table: 0x053959b0
Remapping	HOTKEY_FOURTH_4	table: 0x053875e0
Remapping	SHOW_CHARACTER_SHEET	table: 0x05387c58
Remapping	RUN_AUTO	table: 0x05387c08
Remapping	HOTKEY_THIRD_5	table: 0x05398dc8
Remapping	HOTKEY_SECOND_3	table: 0x05398e18
Remapping	TAKEOFF_ITEM	table: 0x05387668
Remapping	QUICK_SWITCH_WEAPON	table: 0x05387310
Remapping	HOTKEY_SECOND_8	table: 0x05398f08
Remapping	HOTKEY_12	table: 0x05398f58
Remapping	HOTKEY_7	table: 0x05395a98
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1080
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	3c624631b52647c2c22b5f5b1bbfcaa7	computed in 	542
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] module hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	disallowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	STONE_VINE
===	physical	PSIONIC_BIND
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 1: Uniform: 0: 1406 a
*p 1: Uniform: 1: 1406 amp
*p 1: Uniform: 2: 8B51 color
*p 1: Uniform: 3: 8B50 p2
*p 1: Uniform: 4: 1406 speed
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 3
*p 3: Uniform: 0: 1406 a
*p 3: Uniform: 1: 1406 amp
*p 3: Uniform: 2: 8B51 color
*p 3: Uniform: 3: 8B50 p2
*p 3: Uniform: 4: 1406 speed
*p 3: Uniform: 5: 1406 tick
*p 3: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 4
*p 4: Uniform: 0: 1406 a
*p 4: Uniform: 1: 1406 amp
*p 4: Uniform: 2: 8B51 color
*p 4: Uniform: 3: 8B50 p2
*p 4: Uniform: 4: 1406 speed
*p 4: Uniform: 5: 1406 tick
*p 4: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
*p 5: Uniform: 0: 1406 a
*p 5: Uniform: 1: 1406 amp
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 8B50 p2
*p 5: Uniform: 4: 1406 speed
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 6
*p 6: Uniform: 0: 1406 a
*p 6: Uniform: 1: 1406 amp
*p 6: Uniform: 2: 8B51 color
*p 6: Uniform: 3: 8B50 p2
*p 6: Uniform: 4: 1406 speed
*p 6: Uniform: 5: 1406 tick
*p 6: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 a
*p 7: Uniform: 1: 1406 amp
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 8B50 p2
*p 7: Uniform: 4: 1406 speed
*p 7: Uniform: 5: 1406 tick
*p 7: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 a
*p 8: Uniform: 1: 1406 amp
*p 8: Uniform: 2: 8B51 color
*p 8: Uniform: 3: 8B50 p2
*p 8: Uniform: 4: 1406 speed
*p 8: Uniform: 5: 1406 tick
*p 8: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 9
*p 9: Uniform: 0: 1406 a
*p 9: Uniform: 1: 1406 amp
*p 9: Uniform: 2: 8B51 color
*p 9: Uniform: 3: 8B50 p2
*p 9: Uniform: 4: 1406 speed
*p 9: Uniform: 5: 1406 tick
*p 9: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 10
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 11
*p 11: Uniform: 0: 1406 a
*p 11: Uniform: 1: 1406 amp
*p 11: Uniform: 2: 8B51 color
*p 11: Uniform: 3: 8B50 p2
*p 11: Uniform: 4: 1406 speed
*p 11: Uniform: 5: 1406 tick
*p 11: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 1406 tick
*p 14: Uniform: 6: 8B5E tex
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 15: Uniform: 0: 1406 air_warning
*p 15: Uniform: 1: 1406 blur
*p 15: Uniform: 2: 8B52 colorize
*p 15: Uniform: 3: 1406 hp_warning
*p 15: Uniform: 4: 8B52 intensify
*p 15: Uniform: 5: 1406 motionblur
*p 15: Uniform: 6: 8B50 texSize
*p 15: Uniform: 7: 1406 tick
*p 15: Uniform: 8: 8B5E noisevol
*p 15: Uniform: 9: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "Ozalho"
[LOG]	#MOCCASIN#Character control switched to Ozalho.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
[PROFILE THREAD] batching CSETsLoading entities file from file
	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Spydre	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Trolls	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nagas	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Faeros	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Undeads	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 287, 2223 ticks
Loading tile	npc/humanoid_player_ozalho.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_hand_04.png
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	sex	Male
Missing 	race
[BIRTHER] set descriptor	race	Dwarf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Dwarf
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
[BIRTHER] set descriptor	class	Rogue
Missing 	subclass
[BIRTHER] set descriptor	subclass	Rogue
Loading language	/data/languages/names/dwarf_male.txt
Make word from	hou	3
Make word from	ro, lom, vis	3
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/lower_body_03.png
Loading tile	player/dwarf_male/upper_body_05.png
Loading tile	player/dwarf_male/right_hand_03.png
Loading tile	player/dwarf_male/left_hand_03.png
Loading tile	player/dwarf_male/beard_02.png
Server latency	72
[BIRTHER] set descriptor	sex	Female
[BIRTHER] set descriptor	race	Human
Missing 	subrace
[BIRTHER] set descriptor	subrace	Cornac
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	Rogue
Missing 	subclass
[BIRTHER] set descriptor	subclass	Rogue
[BIRTHER] set descriptor	class	Rogue
[BIRTHER] set descriptor	subclass	Shadowblade
Loading language	/data/languages/names/cornac_female.txt
Make word from	cot, ly	2
Loading tile	player/human_female/lower_body_03.png
Loading tile	player/human_female/upper_body_05.png
Loading tile	player/human_female/right_hand_03.png
Loading tile	player/human_female/left_hand_03.png
Loading tile	npc/jawa_01.png
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Female
[BIRTHER] Applying descriptor Human
[BIRTHER] Applying descriptor Cornac
[BIRTHER] Applying descriptor Rogue
[BIRTHER] Applying descriptor Shadowblade
[TALENT]	Ozalho	1245	learning	T_PHASE_DOOR	true	nil
[TALENT]	Ozalho	1245	learning	T_MANA_POOL	true	nil
[TALENT]	Ozalho	1245	learning	T_LETHALITY	true	nil
[TALENT]	Ozalho	1245	learning	T_SHADOW_COMBAT	true	nil
[TALENT]	Ozalho	1245	learning	T_STAMINA_POOL	true	nil
[TALENT]	Ozalho	1245	learning	T_DUAL_STRIKE	true	nil
Registering on level load	wilderness-1	function: 0x0a221970	nil
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	1
Loading tile	npc/jawa_01.png
Loading tile	talents/shadow_combat.png
Loading tile	talents/phase_door.png
Loading tile	talents/dual_strike.png
Make wait background texture 596 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 29 ticks
Make wait background texture 605 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 610 (75x50)
Stored entities list	actor	table: 0x0b32b0a8
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0b5a0fc0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0b630218
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0b5a0fc0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0b632090
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0b5a0fc0
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0b6338c0
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0b637990
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0b6338c0
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b633468
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b6338c0
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0b639e50
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0b6468f0
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0b639e50
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0b647a70
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b651dd0
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b647a70
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0b6532d0
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0b65be18
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0b6532d0
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0b65ca68
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0b6532d0
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0b65cbd8
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0be64038
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0b65cbd8
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0be65098
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0be6c6d0
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0be65098
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0be6d538
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0be65098
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0be6d6b0
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0be75858
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0be6d6b0
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0be76ef8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0be8f6d8
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0be76ef8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0be919f8
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0be76ef8
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0be91ea8
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0bebea10
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0be91ea8
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0bec0148
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0be91ea8
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0bec29b8
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0bee6ec8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0bec29b8
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0bee8af8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0bec29b8
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0beea3b8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0bf06a20
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0beea3b8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0bf07c28
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0beea3b8
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0bf09628
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0bf347b0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0bf09628
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0bf360c0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0bf09628
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0bf374c8
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0bf70f20
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0bf374c8
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0bf72fd0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0bf374c8
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0bf777d0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0bf98a18
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0bf777d0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0be766b0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0bf777d0
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0bf9bbc8
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0bfcf688
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0bf9bbc8
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0bfd1688
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0bf9bbc8
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0bec2360
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0bfc1c78
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0bec2360
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0bf691e8
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0bec2360
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0bf159c8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0b0ff3c8
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0bf159c8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0b0aaf10
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0bf159c8
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0b058db0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x093c9ab0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0b058db0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0942aff8
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0b058db0
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x093c4180
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0b3884a0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x093c4180
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0b32f140
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x093c4180
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0b3c7c88
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0bfb75a0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0b3c7c88
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x08ac7f10
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0b3c7c88
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0b59f8c0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0bfb50e0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0b59f8c0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0b5a07b8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0b59f8c0
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0be7d5d0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0b1b1020
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0be7d5d0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0b6417d0
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0be7d5d0
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0b63f5a0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0b37f798
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0b63f5a0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0b6208a8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0b63f5a0
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0b5e0b30
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0bed9cd0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0b5e0b30
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0b35dd08
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0b5e0b30
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0b33f078
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0b2e19a0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0b33f078
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0bf203b8
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0b33f078
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0b628148
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0b19a838
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0b628148
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0b10ec30
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0b628148
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0b00d3f0
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0b3af600
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0b00d3f0
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0b33fb98
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0b00d3f0
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0b0433d8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0b5e72e0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0b0433d8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0b3cd718
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0b0433d8
Stored entities list	object	table: 0x0b3dc7f8
Stored entities list	trap	table: 0x0af89e68
loaded room generator	lesser_vault	function: 0x0b2dcd08
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	3	8
Waypoint	1	3	8	accepted
Possible waypoint	2	3	26
Waypoint	2	3	26	rejected: 	not enough progress from previous waypoint
Possible waypoint	3	5	5
Waypoint	3	5	5	rejected: 	not enough progress from previous waypoint
Possible waypoint	4	11	18
Waypoint	4	11	18	accepted
Possible waypoint	5	12	15
Waypoint	5	12	15	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	14	9
Waypoint	6	14	9	accepted
Possible waypoint	7	15	13
Waypoint	7	15	13	rejected: 	not enough progress from previous waypoint
Possible waypoint	8	21	19
Waypoint	8	21	19	accepted
Possible waypoint	9	22	13
Waypoint	9	22	13	rejected: 	not enough progress from previous waypoint
Possible waypoint	10	30	24
Waypoint	10	30	24	accepted
Possible waypoint	11	34	4
Waypoint	11	34	4	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	12	34	9
Waypoint	12	34	9	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	13	36	33
Waypoint	13	36	33	accepted
Possible waypoint	14	38	14
Waypoint	14	38	14	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	40	6
Waypoint	15	40	6	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	16	40	1
Waypoint	16	40	1	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	17	43	31
Waypoint	17	43	31	accepted
Possible waypoint	18	45	36
Waypoint	18	45	36	rejected: 	not enough progress from previous waypoint
Possible waypoint	19	51	20
Waypoint	19	51	20	accepted
Possible waypoint	20	54	13
Waypoint	20	54	13	accepted
Possible waypoint	21	55	20
Waypoint	21	55	20	rejected: 	not enough progress from previous waypoint
Possible waypoint	22	56	0
Waypoint	22	56	0	rejected: 	not enough progress from previous waypoint
Possible waypoint	23	56	23
Waypoint	23	56	23	rejected: 	not enough progress from previous waypoint
Possible waypoint	24	56	13
Waypoint	24	56	13	rejected: 	not enough progress from previous waypoint
Possible waypoint	25	61	2
Waypoint	25	61	2	rejected: 	measure too close to finish
Possible waypoint	26	61	14
Waypoint	26	61	14	rejected: 	measure too close to finish
Possible waypoint	27	62	2
Waypoint	27	62	2	rejected: 	measure too close to finish
Possible waypoint	28	62	37
Waypoint	28	62	37	rejected: 	measure too close to finish
Possible waypoint	29	62	16
Waypoint	29	62	16	rejected: 	measure too close to finish
Possible waypoint	30	64	27
Waypoint	30	64	27	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	4	 to 	3	8
tunnel waypoint 	2	 from 	3	8	 to 	11	18
tunnel waypoint 	3	 from 	11	18	 to 	14	9
tunnel waypoint 	4	 from 	14	9	 to 	21	19
tunnel waypoint 	5	 from 	21	19	 to 	30	24
tunnel waypoint 	6	 from 	30	24	 to 	36	33
tunnel waypoint 	7	 from 	36	33	 to 	43	31
tunnel waypoint 	8	 from 	43	31	 to 	51	20
tunnel waypoint 	9	 from 	51	20	 to 	54	13
tunnel waypoint 	10	 from 	54	13	 to 	64	19
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/flower.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Spawning 	giant crystal rat	 near 	clearing	clearing	 at 	35	12
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Spawning 	fox	 near 	clearing	clearing	 at 	36	14
Loading tile	npc/canine_fox.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/white-snake.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	32.93596716212	38.5
Loading tile	npc/jelly-blue.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	10.987920189623	18.5
Spawning 	forest troll	 near 	clearing	clearing	 at 	37	11
Loading tile	npc/troll_f.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	47.389893134448	83.5
Loading tile	npc/jelly-darkgrey.png
Talent resolver for	bee swarm	:	T_BITE_POISON	=>	1
[TALENT]	bee swarm	3726	learning	T_BITE_POISON	true	1
Loading tile	npc/bee_swarm.png
Loading tile	npc/umber-snake.png
Loading tile	npc/canine_w.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey rat	3730	learning	T_CRAWL_POISON	true	1
Spawning 	giant grey rat	 near 	clearing	clearing	 at 	35	15
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Spawning 	wolf	 near 	clearing	clearing	 at 	38	15
Spawning 	giant brown mouse	 near 	clearing	clearing	 at 	39	16
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Spawning 	large brown snake	 near 	clearing	clearing	 at 	36	12
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	57.982083003964	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Lore	85.016306094014	83.5
Loading tile	npc/jelly-white.png
Spawning 	poison ivy	 near 	clearing	clearing	 at 	37	13
Loading tile	npc/immovable_plants_poison_ivy.png
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3739	learning	T_CRAWL_POISON	true	1
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3740	learning	T_CRAWL_POISON	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	37.416745148929	38.5
Loading tile	object/mail_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	34.798714401503	38.5
Loading tile	object/rune_green.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	79.821982381358	83.5
Loading tile	object/amulet_copper.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	108.42375067201	112.5
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c2c4550
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b647a70
Loading tile	object/wand_elm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Greater	1.1215842447992	2.5
Spawning 	sun infusion	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	52.485499438477	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	84.222192345588	90.5
Spawning 	citrine	 near 	clearing	clearing	 at 	nil	nil
Loading tile	object/scroll-lore.png
Placed lore	tattered paper scrap	4	26
[Identify]	tattered paper scrap	true
Wait finished, counted 1258, 657 ticks
No zone events loaded
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/mushroom_01.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_2_05.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_4_04.png
Loading tile	terrain/grass/grass_9_02.png
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Not gone east, no backup guardian
Running on level loads	trollmire-1
[PARTY] New member, add after	Cotly	Cotly
Adding entity	1245	after	1245
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[PLAYER BIRTH] resolve...
Inscribing on Cotly: INFUSION:_WILD_1
[TALENT]	Cotly	1245	learning	T_INFUSION:_WILD_1	true	1
Inscribing on Cotly: INFUSION:_REGENERATION_2
[TALENT]	Cotly	1245	learning	T_INFUSION:_REGENERATION_2	true	1
Inscribing on Cotly: RUNE:_MANASURGE_3
[TALENT]	Cotly	1245	learning	T_RUNE:_MANASURGE_3	true	1
addTmpVal	table: 0x062e9868	lite	2	 :=: 	1	1	add
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
 * brass lantern => no drop
[Identify]	brass lantern	true
addTmpVal	table: 0x062e9868	auto_id	2	 :=: 	2	2	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Orb of Scrying	::	1
[Identify]	Orb of Scrying	true
dex	11
fight: 	iron dagger	brass lantern	::	nil	MAINHAND
 * iron dagger => no drop
[Identify]	iron dagger	true
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	brass lantern	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
fight: 	iron dagger	brass lantern	::	nil	OFFHAND
 * iron dagger => no drop
[Identify]	iron dagger	true
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	brass lantern	::	nil	BODY
addTmpVal	table: 0x062e9868	fatigue	6	 :=: 	3	3	add
addTmpVal	table: 0x062e9868	combat_armor	2	 :=: 	4	4	add
addTmpVal	table: 0x062e9868	combat_def	1	 :=: 	5	5	add
 * rough leather armour => no drop
[Identify]	rough leather armour	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/dual_weapon_training.png
Loading tile	talents/dual_weapon_defense.png
Loading tile	talents/precision.png
Loading tile	talents/momentum.png
Loading tile	talents/flurry.png
Loading tile	talents/sweep.png
Loading tile	talents/whirlwind.png
Loading tile	talents/precise_strikes.png
Loading tile	talents/rush.png
Loading tile	talents/perfect_strike.png
Loading tile	talents/blinding_speed.png
Loading tile	talents/quick_recovery.png
Loading tile	talents/fast_metabolism.png
Loading tile	talents/spell_shield.png
Loading tile	talents/unending_frenzy.png
Loading tile	talents/thick_skin.png
Loading tile	talents/armour_training.png
Loading tile	talents/weapon_combat.png
Loading tile	talents/weapons_mastery.png
Loading tile	talents/knife_mastery.png
Loading tile	talents/stealth.png
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Loading tile	talents/hide_in_plain_sight.png
Loading tile	talents/unseen_actions.png
Loading tile	talents/dirty_fighting.png
Loading tile	talents/backstab.png
Loading tile	talents/switch_place.png
Loading tile	talents/cripple.png
Loading tile	talents/lethality.png
Loading tile	talents/deadly_strikes.png
Loading tile	talents/willful_combat.png
Loading tile	talents/snap.png
Loading tile	talents/shadow_cunning.png
Loading tile	talents/shadow_feed.png
Loading tile	talents/shadowstep.png
Loading tile	talents/shadow_leash.png
Loading tile	talents/shadow_ambush.png
Loading tile	talents/ambuscade.png
Loading tile	talents/shadow_veil.png
Loading tile	talents/trap_handling.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/congeal_time.png
Loading tile	talents/time_shield.png
Loading tile	talents/time_prison.png
Loading tile	talents/essence_of_speed.png
Loading tile	talents/illuminate.png
Loading tile	talents/blur_sight.png
Loading tile	talents/phantasmal_shield.png
Loading tile	talents/invisibility.png
Loading tile	talents/teleport.png
Loading tile	talents/displacement_shield.png
Loading tile	talents/probability_travel.png
Loading tile	talents/arcane_eye.png
Loading tile	talents/keen_senses.png
Loading tile	talents/vision.png
Loading tile	talents/premonition.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Trollmire (1)
C Map minimap texture: 874 (50x50; 64x64)
Loading tile	talents/infusion__wild.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/rune__manasurge.png
Loading tile	object/artifact/orb_scrying.png
[SOUND] loading from	/data/sound/ambient/forest/cricket2.ogg	:=:	sound "/data/sound/ambient/forest/cricket2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
Server latency	75
[TALENT]	Cotly	1245	learning	T_PHASE_DOOR	nil	nil
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[USERCHAT] channel achievement	rokhi	tome	Squadmate
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[TALENT]	Cotly	1245	learning	T_DUAL_WEAPON_TRAINING	true	nil
[SOUND] loading from	/data/sound/ambient/forest/cricket1.ogg	:=:	sound "/data/sound/ambient/forest/cricket1.ogg" : <static>
Server latency	71
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[USERCHAT] channel serial data	winner133	tome	559
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
Server latency	64
[TALENT]	Cotly	1245	learning	T_DIRTY_FIGHTING	true	nil
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	daikara	2
Random escort on	dreadfell	7
Random escort on	old-forest	1
Random escort on	daikara	1
Random escort on	old-forest	3
Random escort on	trollmire	3
Random escort on	dreadfell	1
Random escort on	trollmire	2
Random escort on	ruins-kor-pul	2
[COROUTINE] registering	savefilepipe	thread: 0x0c0d04b8
Make wait background texture 808 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Cotly	entity	::	character.teac	::	table: 0x062e9648	=>	table: 0x0c1f0f08	(34)
[LOG]	Saving done.
Wait finished, counted 3, 83 ticks
[QUEST] given to	table: 0x062e9868	start-allied
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
addTmpVal	table: 0x062e9868	has_transmo	1	 :=: 	6	6	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c389890
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b647a70
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Powers:	22	5	45
Selected powers:
[1] = table: 0x0c1384f0
[2] = table: 0x0c1b48d0
[3] = table: 0x0c0d0038
[4] = table: 0x0bec6e10
[life regeneration] = table: 0x0bec6e10
[decreased fatigue] = table: 0x0c1384f0
[temporal melee] = table: 0x0c0d0038
[5] = table: 0x0b339600
[phys atk] = table: 0x0c1b48d0
[resist temporal] = table: 0x0b339600
Creating randart dragonbone wand of illumination 'Radhurak'(glowing wand) with nil with level 45
 * using themes	physical,temporal
 ** selected ego	striking 
 ** selected ego	defiled 
 ** selected ego	warded 
 * adding power: decreased fatigue
 * adding power: phys atk
 * adding power: temporal melee
 * adding power: life regeneration
 * adding power: resist temporal
 * adding power: decreased fatigue
 * adding power: phys atk
 * adding power: temporal melee
 * adding bias power: phys atk
 * adding bias power: decreased fatigue
 * adding bias power: decreased fatigue
 * adding bias power: decreased fatigue
 * adding bias power: temporal melee
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	8	2	12
Selected powers:
[1] = table: 0x0bf2d978
[2] = table: 0x0b608ad8
[inc damage arcane] = table: 0x0bf2d978
[void defense] = table: 0x0b608ad8
Creating randart steel longsword 'Runedor'(jewel-encrusted steel longsword) with nil with level 12
 * using themes	arcane,spell
 ** selected ego	 of crippling
 ** selected ego	 of crippling
 ** selected ego	 of crippling
 * adding power: inc damage arcane
 * adding power: void defense
 * adding power: inc damage arcane
 * adding bias power: void defense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	25
Selected powers:
[1] = table: 0x0bfd5d38
[2] = table: 0x0bf87ed0
[psi regen] = table: 0x0bf87ed0
[resist acid] = table: 0x0bfd5d38
[3] = table: 0x05e0cb90
[resists pen mind] = table: 0x05e0cb90
Creating randart voratun waraxe 'Kykalthozor'(jewel-encrusted voratun waraxe) with nil with level 25
 * using themes	antimagic,mental
 ** selected ego	 of massacre
 ** selected ego	 of projection
 ** selected ego	 of projection
 * adding power: resist acid
 * adding power: psi regen
 * adding power: resists pen mind
 * adding power: resist acid
 * adding power: psi regen
 * adding bias power: resists pen mind
 * adding bias power: resists pen mind
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	23
Selected powers:
[1] = table: 0x0c1ad988
[2] = table: 0x0c1675f8
[summon regen] = table: 0x0c1ad988
[summon heal] = table: 0x0c1675f8
Creating randart Bregurin the vined mindstar(jewel-encrusted vined mindstar) with nil with level 23
 * using themes	mind,mental
 ** selected ego	horrifying 
 ** selected ego	 of life
 ** selected ego	gifted 
 * adding power: summon regen
 * adding power: summon heal
 * adding power: summon regen
 * adding power: summon heal
 * adding power: summon regen
 * adding power: summon heal
 * adding bias power: summon regen
 * adding bias power: summon heal
 * adding bias power: summon heal
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Powers:	12	3	15
Selected powers:
[1] = table: 0x0bf804a0
[2] = table: 0x0b1fb7e0
[3] = table: 0x0b3b15b8
[lightning daze ranged] = table: 0x0bf804a0
[lightning conversion] = table: 0x0b1fb7e0
[lightning ranged] = table: 0x0b3b15b8
Creating randart Galetyphoon the pouch of steel shots(scintillating pouch of steel shots) with lightning with level 15
 * using themes	antimagic,lightning
 ** selected ego	 of crippling
 ** selected ego	 of crippling
 ** selected ego	barbed 
 * adding power: lightning daze ranged
 * adding power: lightning conversion
 * adding power: lightning ranged
 * adding power: lightning daze ranged
 * adding bias power: lightning daze ranged
 * adding bias power: lightning daze ranged
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	4	34
Selected powers:
[1] = table: 0x0c064e88
[2] = table: 0x0b28e670
[3] = table: 0x0b2df1b0
[4] = table: 0x0c064e88
[rdef] = table: 0x0b2df1b0
[def] = table: 0x0c064e88
[immune knockback] = table: 0x0b28e670
Creating randart Getidin(glowing stralite ring) with nil with level 34
 * using themes	defense,temporal
 ** selected ego	sneakthief's 
 ** selected ego	 of arcane power (#DAMBONUS#)
 ** selected ego	 of evocation
 * adding power: def
 * adding power: immune knockback
 * adding power: rdef
 * adding power: def
 * adding bias power: immune knockback
 * adding bias power: rdef
 * adding bias power: immune knockback
 * adding bias power: rdef
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	2	25
Selected powers:
[1] = table: 0x0c125028
[2] = table: 0x0c125028
[phys dam] = table: 0x0c125028
Creating randart dwarven-steel greatsword 'Eremenik'(scintillating dwarven-steel greatsword) with nil with level 25
 * using themes	physical,spell
 ** selected ego	 of crippling
 ** selected ego	hateful 
 ** selected ego	balanced 
 * adding power: phys dam
 * adding power: phys dam
 * adding power: phys dam
 * adding power: phys dam
 * adding power: phys dam
 * adding power: phys dam
 * adding power: phys dam
 * adding power: phys dam
 * adding power: phys dam
 * adding bias power: phys dam
 * adding bias power: phys dam
 * adding bias power: phys dam
 * adding bias power: phys dam
 * adding bias power: phys dam
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	4	43
Selected powers:
[1] = table: 0x0c127140
[2] = table: 0x0c0fe080
[3] = table: 0x0b2a1078
[4] = table: 0x0c0fe080
[stat str] = table: 0x0c127140
[orc telepathy] = table: 0x0c0fe080
[max hate] = table: 0x0b2a1078
Creating randart Urymas(unblemished drakeskin leather armour) with nil with level 43
 * using themes	mental,misc
 ** selected ego	fortifying 
 ** selected ego	fortifying 
 ** selected ego	spiked 
 * adding power: stat str
 * adding bias power: orc telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	45
Selected powers:
[1] = table: 0x0c00a2d8
[2] = table: 0x0c010310
[resist fire] = table: 0x0c00a2d8
[resist acid] = table: 0x0c010310
[inc damage acid] = table: 0x0c0ee090
[3] = table: 0x0c0ee090
Creating randart Cuthuchak the drakeskin leather cap(rune-covered drakeskin leather cap) with nil with level 45
 * using themes	antimagic,acid
 ** selected ego	catburglar's 
 ** selected ego	 of precognition
 ** selected ego	insulating 
 * adding power: resist fire
 * adding power: resist acid
 * adding power: inc damage acid
 * adding power: resist fire
 * adding power: resist acid
 * adding power: inc damage acid
 * adding power: resist fire
 * adding power: resist acid
 * adding power: inc damage acid
 * adding power: resist fire
 * adding bias power: resist fire
 * adding bias power: resist fire
 * adding bias power: inc damage acid
 * adding bias power: resist fire
 * adding bias power: resist fire
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	4	46
Selected powers:
[1] = table: 0x0c040d40
[2] = table: 0x0c30a870
[3] = table: 0x0bff6038
[4] = table: 0x0b2aff38
[spellcrit] = table: 0x0c040d40
[void resist] = table: 0x0bff6038
[temporal burst] = table: 0x0c30a870
[inc damage temporal] = table: 0x0b2aff38
Creating randart Xereta(rune-covered voratun gauntlets) with nil with level 46
 * using themes	temporal,spell
 ** selected ego	temporal 
 ** selected ego	powerful 
 ** selected ego	brawler's 
 * adding power: spellcrit
 * adding power: temporal burst
 * adding power: void resist
 * adding power: inc damage temporal
 * adding power: spellcrit
 * adding power: temporal burst
 * adding power: void resist
 * adding power: inc damage temporal
 * adding bias power: temporal burst
 * adding bias power: temporal burst
 * adding bias power: temporal burst
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	5	37
Selected powers:
[1] = table: 0x0c32a850
[2] = table: 0x0c3b6c00
[3] = table: 0x0c362d30
[4] = table: 0x0c2ed4e0
[resist physical] = table: 0x0c3b6c00
[5] = table: 0x0c3665f0
[immune pin] = table: 0x0c3665f0
[immune cut] = table: 0x0c32a850
[resist nature] = table: 0x0c362d30
[resist lightning] = table: 0x0c2ed4e0
Creating randart Dagarath(scintillating hardened leather cap) with nil with level 37
 * using themes	blight,defense
 ** selected ego	 of ire
 ** selected ego	 of constitution (#STATBONUS#)
 ** selected ego	 of ire
 * adding power: immune cut
 * adding power: resist physical
 * adding power: resist nature
 * adding power: resist lightning
 * adding power: immune pin
 * adding power: immune cut
 * adding bias power: resist lightning
 * adding bias power: immune pin
 * adding bias power: resist lightning
 * adding bias power: immune pin
 * adding bias power: resist lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	5	34
Selected powers:
[1] = table: 0x0b221520
[2] = table: 0x092bf280
[3] = table: 0x0b3b1a90
[4] = table: 0x0b3b1a90
[5] = table: 0x0b213958
[phys dam] = table: 0x0b3b1a90
[increased stamina] = table: 0x092bf280
[stat dex] = table: 0x0b221520
[phys apr] = table: 0x0b213958
Creating randart Aeroba the hardened leather cap(glowing hardened leather cap) with nil with level 34
 * using themes	blight,physical
 ** selected ego	insulating 
 ** selected ego	champion's 
 ** selected ego	mindcaging 
 * adding power: stat dex
 * adding power: increased stamina
 * adding power: phys dam
 * adding power: phys dam
 * adding power: phys apr
 * adding power: stat dex
 * adding power: increased stamina
 * adding bias power: phys dam
 * adding bias power: phys dam
 * adding bias power: phys dam
 * adding bias power: phys dam
 * adding bias power: phys dam
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	5	49
Selected powers:
[1] = table: 0x0c2499c8
[2] = table: 0x0b29aa10
[3] = table: 0x0c2ae1e8
[4] = table: 0x0c34aab0
[spell crit magnitude] = table: 0x0c2499c8
[5] = table: 0x0b3180e0
[stat wil] = table: 0x0b3180e0
[spellpower] = table: 0x0c2ae1e8
[phasing] = table: 0x0c34aab0
[arcane melee] = table: 0x0b29aa10
Creating randart Hathegadrakhad the drakeskin leather gloves(unblemished drakeskin leather gloves) with nil with level 49
 * using themes	arcane,spell
 ** selected ego	archer's 
 ** selected ego	 of mighty criticals
 ** selected ego	powerful 
 * adding power: spell crit magnitude
 * adding power: arcane melee
 * adding power: spellpower
 * adding power: phasing
 * adding power: stat wil
 * adding bias power: arcane melee
 * adding bias power: phasing
 * adding bias power: stat wil
 * adding bias power: arcane melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	12
Selected powers:
[1] = table: 0x08e1def8
[2] = table: 0x0b152ea0
[temporal retribution] = table: 0x08e1def8
[inc damage temporal] = table: 0x0b152ea0
[lightning conversion] = table: 0x0c187bd8
[3] = table: 0x0c187bd8
Creating randart ash vilestaff 'Shockbraze'(scintillating ash vilestaff) with lightning with level 12
 * using themes	temporal,lightning
 ** selected ego	potent 
 ** selected ego	 of warding
 ** selected ego	surging 
 * adding power: temporal retribution
 * adding power: inc damage temporal
 * adding power: lightning conversion
 * adding power: temporal retribution
 * adding power: inc damage temporal
 * adding power: lightning conversion
 * adding bias power: temporal retribution
 * adding bias power: temporal retribution
 * adding bias power: temporal retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	3	13
Selected powers:
[1] = table: 0x0c091698
[2] = table: 0x0c0edd08
[3] = table: 0x0c035fd0
[resist arcane] = table: 0x0c0edd08
[resist blight] = table: 0x0c091698
[arcane melee] = table: 0x0c035fd0
Creating randart Erelegantir the steel plate armour(scintillating steel plate armour) with nil with level 13
 * using themes	blight,arcane
 ** selected ego	 of lightning resistance
 ** selected ego	 of lightning resistance
 ** selected ego	 of fire resistance
 * adding power: resist blight
 * adding bias power: resist blight
 * adding bias power: arcane melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	28
Selected powers:
[1] = table: 0x0c293450
[2] = table: 0x0c293450
[3] = table: 0x0c2a5c10
[lite radius] = table: 0x0c2a5c10
[inc damage nature] = table: 0x0c293450
Creating randart Moldrage(glowing cashmere wizard hat) with nature with level 28
 * using themes	light,nature
 ** selected ego	shimmering 
 ** selected ego	 of the Brotherhood
 ** selected ego	aegis 
 * adding power: inc damage nature
 * adding power: inc damage nature
 * adding power: lite radius
 * adding power: inc damage nature
 * adding power: inc damage nature
 * adding power: lite radius
 * adding power: inc damage nature
 * adding power: inc damage nature
 * adding bias power: inc damage nature
 * adding bias power: inc damage nature
 * adding bias power: inc damage nature
 * adding bias power: inc damage nature
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c41dd90
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b647a70
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	22
Selected powers:
[1] = table: 0x0c445a28
[2] = table: 0x0c2bf208
[temporal melee] = table: 0x0c445a28
[temporal retribution] = table: 0x0c2c04c0
[nature retribution] = table: 0x0c2bf208
[3] = table: 0x0c2c04c0
Creating randart Grow's kiss the ash wand of conjuration(rune-covered wand) with nature with level 22
 * using themes	nature,temporal
 ** selected ego	bright 
 ** selected ego	shadowy 
 ** selected ego	arcane 
 * adding power: temporal melee
 * adding power: nature retribution
 * adding power: temporal retribution
 * adding power: temporal melee
 * adding power: nature retribution
 * adding bias power: nature retribution
 * adding bias power: nature retribution
 * adding bias power: nature retribution
 * adding bias power: nature retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	21
Selected powers:
[1] = table: 0x0c414618
[2] = table: 0x0c354a10
[3] = table: 0x0c463750
[resist acid] = table: 0x0c354a10
[inc damage light] = table: 0x0c414618
[light burst (crit)] = table: 0x0c463750
Creating randart Glowquake the dwarven-steel battleaxe(rune-covered dwarven-steel battleaxe) with light with level 21
 * using themes	light,acid
 ** selected ego	balanced 
 ** selected ego	 of massacre
 ** selected ego	hateful 
 * adding power: inc damage light
 * adding power: resist acid
 * adding power: light burst (crit)
 * adding power: inc damage light
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	5	48
Selected powers:
[1] = table: 0x0d0f8540
[2] = table: 0x0d0f4af0
[3] = table: 0x0d0f10a0
[4] = table: 0x0d103430
[dark melee] = table: 0x0d0f10a0
[mind retribution] = table: 0x0d0f4af0
[dark retribution] = table: 0x0d0f8540
[resist darkness] = table: 0x0d0eb898
[5] = table: 0x0d0eb898
[resists pen mind] = table: 0x0d103430
Creating randart Shadowzephyr(glowing voratun plate armour) with dark with level 48
 * using themes	mind,dark
 ** selected ego	 of stability
 ** selected ego	spiked 
 ** selected ego	spiked 
 * adding power: dark retribution
 * adding power: mind retribution
 * adding power: dark melee
 * adding power: resists pen mind
 * adding power: resist darkness
 * adding power: dark retribution
 * adding power: mind retribution
 * adding power: dark melee
 * adding bias power: dark retribution
 * adding bias power: dark retribution
 * adding bias power: dark melee
 * adding bias power: resist darkness
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	24
Selected powers:
[1] = table: 0x0d15b368
[2] = table: 0x0d16a268
[resist mind] = table: 0x0d15b368
[mind retribution] = table: 0x0d16a268
Creating randart Zodir(scintillating pair of dwarven-steel boots) with nil with level 24
 * using themes	mind,nature
 ** selected ego	 of evasion
 ** selected ego	 of disengagement
 ** selected ego	stalker's 
 * adding power: resist mind
 * adding power: mind retribution
 * adding power: resist mind
 * adding power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	3	42
Selected powers:
[1] = table: 0x0c1ba8a8
[2] = table: 0x0c062e98
[blight melee] = table: 0x0c1ba8a8
[resists pen blight] = table: 0x0c062e98
[resists pen nature] = table: 0x0c064c70
[3] = table: 0x0c064c70
Creating randart Gukor the Loamrune(unblemished elven-silk cloak) with nature with level 42
 * using themes	blight,nature
 ** selected ego	wyrmwaxed 
 ** selected ego	battlemaster's 
 ** selected ego	 of stability
 * adding power: blight melee
 * adding power: resists pen blight
 * adding power: resists pen nature
 * adding power: blight melee
 * adding power: resists pen blight
 * adding bias power: resists pen nature
 * adding bias power: blight melee
 * adding bias power: resists pen blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	2	15
Selected powers:
[1] = table: 0x0612e428
[2] = table: 0x0c106128
[immune teleport] = table: 0x0c106128
[arcane melee] = table: 0x0612e428
Creating randart dwarven-steel dagger 'Xanynor'(unblemished dwarven-steel dagger) with nil with level 15
 * using themes	arcane,defense
 ** selected ego	quick 
 ** selected ego	thought-forged 
 ** selected ego	 of massacre
 * adding power: arcane melee
 * adding power: immune teleport
 * adding power: arcane melee
 * adding power: immune teleport
 * adding power: arcane melee
 * adding bias power: arcane melee
 * adding bias power: arcane melee
 * adding bias power: arcane melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	24
Selected powers:
[1] = table: 0x0c1b2390
[2] = table: 0x0bececa8
[3] = table: 0x0bfe3d48
[resists pen blight] = table: 0x0bfe3d48
[acid blind melee] = table: 0x0c1b2390
[stat wil] = table: 0x0bececa8
Creating randart yew magestaff 'Lisylramira'(rune-covered yew magestaff) with nil with level 24
 * using themes	acid,spell
 ** selected ego	potent 
 ** selected ego	 of fate
 ** selected ego	 of power
 * adding power: acid blind melee
 * adding power: stat wil
 * adding power: resists pen blight
 * adding bias power: resists pen blight
 * adding bias power: resists pen blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	26
Selected powers:
[1] = table: 0x0d0c93a0
[2] = table: 0x0c06c128
[mindpower] = table: 0x0c06c128
[stat wil] = table: 0x0d0c93a0
Creating randart dwarven-steel battleaxe 'Betabreth'(unblemished dwarven-steel battleaxe) with nil with level 26
 * using themes	light,mental
 ** selected ego	psychic's 
 ** selected ego	thought-forged 
 ** selected ego	psychic's 
 * adding power: stat wil
 * adding power: mindpower
 * adding power: stat wil
 * adding power: mindpower
 * adding power: stat wil
 * adding bias power: mindpower
 * adding bias power: mindpower
 * adding bias power: mindpower
 * adding bias power: mindpower
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	31
Selected powers:
[1] = table: 0x0c174028
[2] = table: 0x0c2b5ad0
[3] = table: 0x0c174028
[resist cold] = table: 0x0c174028
[immune confusion] = table: 0x0c2b5ad0
Creating randart Hanehir(glowing cashmere robe) with nil with level 31
 * using themes	antimagic,defense
 ** selected ego	 of explosions
 ** selected ego	 of power
 ** selected ego	 of cold resistance
 * adding power: resist cold
 * adding power: immune confusion
 * adding power: resist cold
 * adding power: resist cold
 * adding power: immune confusion
 * adding power: resist cold
 * adding power: resist cold
 * adding power: immune confusion
 * adding bias power: resist cold
 * adding bias power: resist cold
 * adding bias power: resist cold
 * adding bias power: resist cold
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	21	4	43
Selected powers:
[1] = table: 0x0c0e8e10
[2] = table: 0x0c06eef0
[3] = table: 0x0c0668a0
[4] = table: 0x0c039828
[apr] = table: 0x0c0e8e10
[damage] = table: 0x0c06eef0
[slay humanoid] = table: 0x0c039828
[ammo reload] = table: 0x0c0668a0
Creating randart Yariharasarion(unblemished quiver of dragonbone arrows) with nil with level 43
 * using themes	antimagic,physical
 ** selected ego	 of torment
 ** selected ego	deadly 
 ** selected ego	hateful 
 * adding power: apr
 * adding power: damage
 * adding power: ammo reload
 * adding power: slay humanoid
 * adding power: apr
 * adding power: damage
 * adding power: ammo reload
 * adding power: slay humanoid
 * adding power: apr
 * adding power: damage
 * adding power: ammo reload
 * adding bias power: apr
 * adding bias power: slay humanoid
 * adding bias power: apr
 * adding bias power: slay humanoid
 * adding bias power: damage
 * adding bias power: apr
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	2	18
Selected powers:
[1] = table: 0x0c27c858
[2] = table: 0x0d1206e0
[armor] = table: 0x0c27c858
[resists pen arcane] = table: 0x0d1206e0
Creating randart steel waraxe 'Belidheth'(unblemished steel waraxe) with nil with level 18
 * using themes	arcane,defense
 ** selected ego	 of massacre
 ** selected ego	 of massacre
 ** selected ego	 of crippling
 * adding power: armor
 * adding power: resists pen arcane
 * adding bias power: armor
 * adding bias power: resists pen arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	41
Selected powers:
[1] = table: 0x0c326870
[2] = table: 0x0d377a48
[3] = table: 0x0d12e840
[4] = table: 0x0d1189c0
[resist darkness] = table: 0x0d12e840
[resist fire] = table: 0x0d1189c0
[resist arcane] = table: 0x0c326870
[inc damage darkness] = table: 0x0d377a48
Creating randart Pitchpython(jewel-encrusted hardened leather belt) with dark with level 41
 * using themes	antimagic,dark
 ** selected ego	 of the titan
 ** selected ego	 of recklessness
 ** selected ego	 of recklessness
 * adding power: resist arcane
 * adding power: inc damage darkness
 * adding power: resist darkness
 * adding power: resist fire
 * adding bias power: resist fire
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	41
Selected powers:
[1] = table: 0x0d3e3280
[2] = table: 0x0d3d3010
[3] = table: 0x0d3d3010
[4] = table: 0x0d3b9f98
[5] = table: 0x0d3c9820
[resist mind] = table: 0x0d3d3010
[lightning retribution] = table: 0x0d3e3280
[void effect reduction] = table: 0x0d3b9f98
[rdef] = table: 0x0d3c9820
Creating randart voratun plate armour 'Chargebrand'(unblemished voratun plate armour) with lightning with level 41
 * using themes	lightning,defense
 ** selected ego	enlightening 
 ** selected ego	insulating 
 ** selected ego	 of acid resistance
 * adding power: lightning retribution
 * adding power: resist mind
 * adding power: resist mind
 * adding power: void effect reduction
 * adding power: rdef
 * adding power: lightning retribution
 * adding bias power: lightning retribution
 * adding bias power: lightning retribution
 * adding bias power: lightning retribution
 * adding bias power: lightning retribution
 * adding bias power: lightning retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	47
Selected powers:
[1] = table: 0x0c3b6448
[2] = table: 0x0c28a320
[3] = table: 0x0d0bf568
[telepathy] = table: 0x0c3b6448
[stat con] = table: 0x0d0bf568
[water breathing] = table: 0x0c28a320
Creating randart Duvegar(glowing voratun waraxe) with nil with level 47
 * using themes	misc,dark
 ** selected ego	 of rage
 ** selected ego	 of nature
 ** selected ego	 of crippling
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	2	31
Selected powers:
[1] = table: 0x0c1b13e8
[2] = table: 0x0c1a6708
[resist nature] = table: 0x0c1a6708
[resist acid] = table: 0x0c1b13e8
Creating randart Unrulathagund the Squalorquencher(scintillating dwarven-steel helm) with nature with level 31
 * using themes	antimagic,nature
 ** selected ego	stabilizing 
 ** selected ego	 of might
 ** selected ego	 of dexterity (#STATBONUS#)
 * adding power: resist acid
 * adding power: resist nature
 * adding power: resist acid
 * adding power: resist nature
 * adding power: resist acid
 * adding power: resist nature
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	44
Selected powers:
[1] = table: 0x0c2a2db0
[2] = table: 0x0d4488e0
[inc damage arcane] = table: 0x0d4488e0
[resists pen arcane] = table: 0x0c2a2db0
[3] = table: 0x0b0f0ae0
[stat wil] = table: 0x0b0f0ae0
Creating randart voratun greatmaul 'Borodezor'(rune-covered voratun greatmaul) with nil with level 44
 * using themes	spell,lightning
 ** selected ego	 of evisceration
 ** selected ego	thought-forged 
 ** selected ego	 of evisceration
 * adding power: resists pen arcane
 * adding power: inc damage arcane
 * adding power: stat wil
 * adding power: resists pen arcane
 * adding power: inc damage arcane
 * adding power: stat wil
 * adding bias power: inc damage arcane
 * adding bias power: resists pen arcane
 * adding bias power: stat wil
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	46
Selected powers:
[1] = table: 0x0c2367f8
[2] = table: 0x0c0ca038
[light conversion] = table: 0x0c0ca038
[resist light] = table: 0x0c31f190
[3] = table: 0x0c31f190
[stat wil] = table: 0x0c2367f8
Creating randart Glowrune(glowing drakeskin leather gloves) with light with level 46
 * using themes	light,misc
 ** selected ego	 of regeneration
 ** selected ego	 of disarming
 ** selected ego	powerful 
 * adding power: stat wil
 * adding power: light conversion
 * adding power: resist light
 * adding power: stat wil
 * adding power: light conversion
 * adding power: resist light
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
 * adding bias power: light conversion
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	43
Selected powers:
[1] = table: 0x0c05de58
[2] = table: 0x0c0f3f60
[3] = table: 0x0d0ba5c0
[4] = table: 0x0c209228
[max hate] = table: 0x0c05de58
[save mental] = table: 0x0c0f3f60
[light burst] = table: 0x0c209228
[mindpower] = table: 0x0d0ba5c0
Creating randart Glareglory the elven-wood starstaff(rune-covered elven-wood starstaff) with light with level 43
 * using themes	light,mental
 ** selected ego	 of projection
 ** selected ego	cruel 
 * adding power: max hate
 * adding power: save mental
 * adding power: mindpower
 * adding power: light burst
 * adding power: max hate
 * adding power: save mental
 * adding power: mindpower
 * adding power: light burst
 * adding power: max hate
 * adding bias power: mindpower
 * adding bias power: mindpower
 * adding bias power: mindpower
 * adding bias power: mindpower
 * adding bias power: mindpower
 * adding bias power: mindpower
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	19
Selected powers:
[1] = table: 0x0bff9d50
[2] = table: 0x0c0613b8
[3] = table: 0x0c318d18
[resist blight] = table: 0x0c318d18
[lightning daze melee] = table: 0x0c0613b8
[lightning melee] = table: 0x0bff9d50
Creating randart dwarven-steel greatsword 'Airdream'(scintillating dwarven-steel greatsword) with lightning with level 19
 * using themes	antimagic,lightning
 ** selected ego	quick 
 ** selected ego	 of massacre
 ** selected ego	 of projection
 * adding power: lightning melee
 * adding power: lightning daze melee
 * adding power: resist blight
 * adding bias power: lightning melee
 * adding bias power: resist blight
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	4	40
Selected powers:
[1] = table: 0x0b2afde8
[2] = table: 0x0c2784b8
[3] = table: 0x0c329f00
[4] = table: 0x0b2afde8
[resist fire] = table: 0x0b2afde8
[resists pen darkness] = table: 0x0c2784b8
[resist darkness] = table: 0x0c329f00
Creating randart voratun mail armour 'Dourbrand'(scintillating voratun mail armour) with dark with level 40
 * using themes	fire,dark
 ** selected ego	 of stability
 ** selected ego	enlightening 
 ** selected ego	enlightening 
 * adding power: resist fire
 * adding power: resists pen darkness
 * adding power: resist darkness
 * adding power: resist fire
 * adding power: resist fire
 * adding power: resists pen darkness
 * adding bias power: resist fire
 * adding bias power: resist darkness
 * adding bias power: resist fire
 * adding bias power: resist fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	5	34
Selected powers:
[1] = table: 0x0c394228
[2] = table: 0x0c30aca0
[3] = table: 0x0d130378
[4] = table: 0x0d3d5be8
[arcane retribution] = table: 0x0c30aca0
[inc damage nature] = table: 0x0c394228
[5] = table: 0x0c2e9768
[inc damage blight] = table: 0x0d3d5be8
[nature melee] = table: 0x0c2e9768
[inc damage arcane] = table: 0x0d130378
Creating randart dwarven-steel helm 'Weeptickler'(jewel-encrusted dwarven-steel helm) with nature with level 34
 * using themes	nature,spell
 ** selected ego	 of strength (#STATBONUS#)
 ** selected ego	insulating 
 ** selected ego	grounding 
 * adding power: inc damage nature
 * adding power: arcane retribution
 * adding power: inc damage arcane
 * adding power: inc damage blight
 * adding power: nature melee
 * adding power: inc damage nature
 * adding power: arcane retribution
 * adding bias power: arcane retribution
 * adding bias power: arcane retribution
 * adding bias power: arcane retribution
 * adding bias power: arcane retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	48
Selected powers:
[1] = table: 0x0c3699c8
[2] = table: 0x0d1593a8
[mind burst] = table: 0x0c3699c8
[3] = table: 0x0c416598
[slime melee] = table: 0x0c416598
[mind conversion] = table: 0x0d1593a8
Creating randart Phlegmwreath the dragonbone starstaff(glowing dragonbone starstaff) with nature with level 48
 * using themes	mind,nature
 ** selected ego	 of warding
 ** selected ego	 of greater warding
 ** selected ego	 of protection
 * adding power: mind burst
 * adding power: mind conversion
 * adding power: slime melee
 * adding power: mind burst
 * adding power: mind conversion
 * adding power: slime melee
 * adding bias power: slime melee
 * adding bias power: mind burst
 * adding bias power: slime melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	26
Selected powers:
[1] = table: 0x0d431048
[2] = table: 0x0c3ff7f0
[mind melee] = table: 0x0c3ff7f0
[mind conversion] = table: 0x0d431048
Creating randart Turosus the dwarven-steel battleaxe(jewel-encrusted dwarven-steel battleaxe) with nil with level 26
 * using themes	antimagic,mind
 ** selected ego	hateful 
 ** selected ego	balanced 
 ** selected ego	 of projection
 * adding power: mind conversion
 * adding power: mind melee
 * adding power: mind conversion
 * adding power: mind melee
 * adding power: mind conversion
 * adding power: mind melee
 * adding bias power: mind conversion
 * adding bias power: mind melee
 * adding bias power: mind melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	41
Selected powers:
[1] = table: 0x0c090300
[2] = table: 0x0c3df6e0
[lite radius] = table: 0x0c090300
[resist light] = table: 0x0c26df00
[dark retribution] = table: 0x0c3df6e0
[3] = table: 0x0c26df00
Creating randart reinforced leather armour 'Splendourdredge'(unblemished reinforced leather armour) with light with level 41
 * using themes	light,dark
 ** selected ego	grounding 
 ** selected ego	nimble 
 ** selected ego	 of stability
 * adding power: lite radius
 * adding power: dark retribution
 * adding power: resist light
 * adding power: lite radius
 * adding power: dark retribution
 * adding power: resist light
 * adding power: lite radius
 * adding power: dark retribution
 * adding bias power: lite radius
 * adding bias power: dark retribution
 * adding bias power: lite radius
 * adding bias power: dark retribution
 * adding bias power: lite radius
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	3	42
Selected powers:
[1] = table: 0x093392e8
[2] = table: 0x0bf48718
[resist darkness] = table: 0x0bf48718
[resist acid] = table: 0x0b209bb8
[resist arcane] = table: 0x093392e8
[3] = table: 0x0b209bb8
Creating randart Belitha(jewel-encrusted voratun ring) with nil with level 42
 * using themes	antimagic,lightning
 ** selected ego	wizard's 
 ** selected ego	 of life
 ** selected ego	otherworldly 
 * adding power: resist arcane
 * adding power: resist darkness
 * adding power: resist acid
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	47
Selected powers:
[1] = table: 0x0d3babe8
[2] = table: 0x093ded48
[3] = table: 0x0bf9ae58
[4] = table: 0x0c032f10
[mind burst] = table: 0x093ded48
[resists pen mind] = table: 0x0c032f10
[resists pen nature] = table: 0x0bf9ae58
[nature conversion] = table: 0x0d3babe8
Creating randart Emussra the Scorpionminister(jewel-encrusted dragonbone vilestaff) with nature with level 47
 * using themes	mind,nature
 ** selected ego	 of might
 ** selected ego	 of protection
 * adding power: nature conversion
 * adding power: mind burst
 * adding power: resists pen nature
 * adding power: resists pen mind
 * adding power: nature conversion
 * adding power: mind burst
 * adding bias power: nature conversion
 * adding bias power: mind burst
 * adding bias power: nature conversion
 * adding bias power: mind burst
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Powers:	19	4	38
Selected powers:
[1] = table: 0x0c32dcb8
[2] = table: 0x0af89c60
[3] = table: 0x0b5b6b28
[4] = table: 0x0c371290
[insidious poison ranged] = table: 0x0c32dcb8
[resist light] = table: 0x0af89c60
[resist arcane] = table: 0x0c371290
[nature burst (crit)] = table: 0x0b5b6b28
Creating randart Purevile(jewel-encrusted reinforced leather sling) with nature with level 38
 * using themes	antimagic,nature
 ** selected ego	mighty 
 ** selected ego	ranger's 
 ** selected ego	steady 
 * adding power: insidious poison ranged
 * adding power: resist light
 * adding power: nature burst (crit)
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	33
Selected powers:
[1] = table: 0x0bed1d20
[2] = table: 0x0d44b470
[inc damage arcane] = table: 0x0d44b470
[arcane retribution] = table: 0x0c3431a0
[light melee] = table: 0x0bed1d20
[3] = table: 0x0c3431a0
Creating randart reinforced leather armour 'Gleamquarry'(jewel-encrusted reinforced leather armour) with light with level 33
 * using themes	light,arcane
 ** selected ego	 of stability
 ** selected ego	 of cold resistance
 ** selected ego	marauder's 
 * adding power: light melee
 * adding power: inc damage arcane
 * adding power: arcane retribution
 * adding power: light melee
 * adding power: inc damage arcane
 * adding power: arcane retribution
 * adding bias power: arcane retribution
 * adding bias power: inc damage arcane
 * adding bias power: light melee
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	2	25
Selected powers:
[1] = table: 0x0c146588
[2] = table: 0x0c06ca78
[light retribution] = table: 0x0c06ca78
[lightning burst (crit)] = table: 0x0c146588
Creating randart Cloudobeisance the hardened leather gloves(glowing hardened leather gloves) with lightning with level 25
 * using themes	light,lightning
 ** selected ego	nightfighting 
 ** selected ego	corrosive 
 ** selected ego	nightfighting 
 * adding power: lightning burst (crit)
 * adding power: light retribution
 * adding power: lightning burst (crit)
 * adding bias power: light retribution
 * adding bias power: light retribution
 * adding bias power: lightning burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	5	48
Selected powers:
[1] = table: 0x0c396318
[2] = table: 0x0c2fac80
[3] = table: 0x0c41abd0
[4] = table: 0x0c34be20
[inc damage fire] = table: 0x0c34be20
[resists pen temporal] = table: 0x0b31ae58
[5] = table: 0x0b31ae58
[resist fire] = table: 0x0c396318
[fire melee] = table: 0x0c2fac80
[temporal melee] = table: 0x0c41abd0
Creating randart Ashtyphoon the voratun plate armour(unblemished voratun plate armour) with fire with level 48
 * using themes	fire,temporal
 ** selected ego	 of delving
 ** selected ego	enlightening 
 ** selected ego	 of acid resistance
 * adding power: resist fire
 * adding power: fire melee
 * adding power: temporal melee
 * adding power: inc damage fire
 * adding power: resists pen temporal
 * adding power: resist fire
 * adding power: fire melee
 * adding bias power: temporal melee
 * adding bias power: fire melee
 * adding bias power: temporal melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	2	33
Selected powers:
[1] = table: 0x0c357890
[2] = table: 0x0d4366c8
[inc damage temporal] = table: 0x0c357890
[resist acid] = table: 0x0d4366c8
Creating randart stralite plate armour 'Tarrugagorn'(jewel-encrusted stralite plate armour) with nil with level 33
 * using themes	temporal,acid
 ** selected ego	 of delving
 ** selected ego	 of Toknor
 ** selected ego	 of fire resistance
 * adding power: inc damage temporal
 * adding power: resist acid
 * adding power: inc damage temporal
 * adding power: resist acid
 * adding power: inc damage temporal
 * adding power: resist acid
 * adding power: inc damage temporal
 * adding power: resist acid
 * adding power: inc damage temporal
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: inc damage temporal
 * adding bias power: resist acid
 * adding bias power: inc damage temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	37
Selected powers:
[1] = table: 0x0c471f38
[2] = table: 0x0c4650c0
[3] = table: 0x0c457348
[4] = table: 0x0c46aea0
[inc damage blight] = table: 0x0c471f38
[spell crit magnitude] = table: 0x0c457348
[blight retribution] = table: 0x0c46aea0
[arcane melee] = table: 0x0c4650c0
Creating randart vined mindstar 'Salithra'(jewel-encrusted vined mindstar) with nil with level 37
 * using themes	arcane,spell
 ** selected ego	 of frost
 ** selected ego	 of life
 ** selected ego	 of life
 * adding power: inc damage blight
 * adding power: arcane melee
 * adding power: spell crit magnitude
 * adding power: blight retribution
 * adding power: inc damage blight
 * adding power: arcane melee
 * adding bias power: arcane melee
 * adding bias power: spell crit magnitude
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	37
Selected powers:
[1] = table: 0x0d49a860
[2] = table: 0x0d47e520
[max psi] = table: 0x0d47e520
[mind melee] = table: 0x0d49a860
[3] = table: 0x0893dd98
[stat wil] = table: 0x0893dd98
Creating randart Polida(scintillating hardened leather armour) with nil with level 37
 * using themes	light,mental
 ** selected ego	 of Eyal
 ** selected ego	 of acid resistance
 ** selected ego	 of implacability
 * adding power: mind melee
 * adding power: max psi
 * adding power: stat wil
 * adding power: mind melee
 * adding power: max psi
 * adding bias power: mind melee
 * adding bias power: max psi
 * adding bias power: stat wil
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0c3a09d8
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0be6d6b0
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	4	45
Selected powers:
[1] = table: 0x0c2c2e30
[2] = table: 0x0939edd8
[3] = table: 0x0c0cd510
[4] = table: 0x0b2cff08
[resist darkness] = table: 0x0b2cff08
[inc damage nature] = table: 0x0c2c2e30
[nature retribution] = table: 0x0c0cd510
[resist cold] = table: 0x0939edd8
Creating randart voratun torque of mindblast 'Taintprophet'(glowing torque) with nature with level 45
 * using themes	antimagic,nature
 ** selected ego	overpowered 
 ** selected ego	quiet 
 * adding power: inc damage nature
 * adding power: resist cold
 * adding power: nature retribution
 * adding power: resist darkness
 * adding power: inc damage nature
 * adding power: resist cold
 * adding power: nature retribution
 * adding power: resist darkness
 * adding power: inc damage nature
 * adding bias power: nature retribution
 * adding bias power: inc damage nature
 * adding bias power: resist darkness
 * adding bias power: resist cold
 * adding bias power: resist darkness
[SORTING HOTKEYS] actor = "Cotly"
[SORTING HOTKEYS] actor = "Cotly" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Cotly" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "Cotly" - pairing	T_DUAL_STRIKE	nil
[SORTING HOTKEYS] actor = "Cotly" - pairing	T_RUNE:_MANASURGE_3	nil
[SORTING HOTKEYS] actor = "Cotly" - pairing	Orb of Scrying	nil
[SORTING HOTKEYS] actor = "Cotly" - added back	T_SHADOW_COMBAT	1
[SORTING HOTKEYS] actor = "Cotly" - added back	T_PHASE_DOOR	3
[SORTING HOTKEYS] actor = "Cotly" - added back	T_DIRTY_FIGHTING	4
Make wait background texture 779 : 1920x1080 (2048, 2048)
Wait finished, counted 3, 190 ticks
[ONLINE PROFILE] new character UUID 	faa638a8-11e8-41d9-b407-9d5ea674608b
[ONLINE PROFILE] current character 	Cotly the level 1 Cornac Shadowblade
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Cotly activates Shadow Combat.
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
Loading tile	talents/attack.png
[USERCHAT] channel serial data	pudelskern	tome	582
[SOUND] loading from	/data/sound/ambient/forest/bird4.ogg	:=:	sound "/data/sound/ambient/forest/bird4.ogg" : <static>
[LOG]	Ran for 2 turns (stop reason: hostile spotted (giant crystal rat)).
AI took for target	3715	giant crystal rat	::	1245	Cotly	9	<	100
giant crystal rat	3715	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6774549821878	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.6774549821878	versus	2	0.3	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	Giant crystal rat hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	4.1	::	1
checkHit	8	4.1
=> chance to hit	60
[LOG]	Cotly misses giant crystal rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	4.1	::	0.55555555555556
checkHit	8	4.1
=> chance to hit	60
[LOG]	Cotly misses giant crystal rat.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6774549821878	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.6774549821878	versus	2	0.3	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Giant crystal rat hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	4.1	::	1
checkHit	8	4.1
=> chance to hit	60
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	4.1	::	0.55555555555556
checkHit	8	4.1
=> chance to hit	60
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits giant crystal rat for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 24.24).
giant crystal rat	3715	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6774549821878	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.6774549821878	versus	2	0.3	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Giant crystal rat hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	4.1	::	1
checkHit	8	4.1
=> chance to hit	60
[LOG]	Cotly misses giant crystal rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	4.1	::	0.55555555555556
checkHit	8	4.1
=> chance to hit	60
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits giant crystal rat for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.84).
giant crystal rat	3715	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6774549821878	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[LOG]	Giant crystal rat misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	4.1	::	1
checkHit	8	4.1
=> chance to hit	60
[LOG]	Cotly misses giant crystal rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	4.1	::	0.55555555555556
checkHit	8	4.1
=> chance to hit	60
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits giant crystal rat for #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 11.40).
giant crystal rat	3715	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6774549821878	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.6774549821878	versus	2	0.3	with APR	10
[ATTACK] after armor	4.6774549821878
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Giant crystal rat hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	4.1	::	1
checkHit	8	4.1
=> chance to hit	60
[LOG]	Cotly misses giant crystal rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	4.1	::	0.55555555555556
checkHit	8	4.1
=> chance to hit	60
[LOG]	Cotly misses giant crystal rat.
AI took for target	3715	giant crystal rat	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6774549821878	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[LOG]	Giant crystal rat misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	4.1	::	1
checkHit	8	4.1
=> chance to hit	60
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Cotly killed giant crystal rat!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	4.1	::	0.55555555555556
checkHit	8	4.1
=> chance to hit	60
[LOG]	Cotly misses giant crystal rat.
[LOG]	Cotly hits giant crystal rat for #aaaaaa#6 physical#LAST# damage.
[Identify]	copper amulet of mastery (#MASTERY#)	true
[LOG]	Cotly picks up (a.): #00FF80##UID:3746:0#copper amulet of mastery (0.11 Cunning / Shadow magic)#LAST#.
AI took for target	3740	giant grey mouse	::	1245	Cotly	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (giant grey mouse - offscreen)).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey mouse	 :: 	6.3297599150245	5	1	2.75	::	1
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	9.3
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	9.3
[PROJECTOR] after difficulty dam	9.3
[PROJECTOR] res	0	1	 on dam	9.3
[PROJECTOR] after resists dam	9.3
[PROJECTOR] after flat damage armor	9.3
[PROJECTOR] final dam	9.3
[LOG]	#{bold}#Cotly killed giant grey mouse!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey mouse	 :: 	6.2074765758876	5	1	2.75	::	0.55555555555556
checkHit	8	2.75
=> chance to hit	64
[LOG]	Cotly misses giant grey mouse.
[LOG]	Cotly hits giant grey mouse for #aaaaaa#10 physical#LAST# damage.
[LOG]	Ran for 3 turns (stop reason: hostile spotted (giant rabbit)).
AI took for target	3717	giant rabbit	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.8301017644862	10	2	2.4	::	1
checkHit	9	2.4
=> chance to hit	67
[ATTACK] raw dam	3.8301017644862	versus	2	0.3	with APR	10
[ATTACK] after armor	3.8301017644862
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Giant rabbit hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	6.3297599150245	5	1	2.75	::	1
checkHit	8	2.75
=> chance to hit	64
[LOG]	Cotly misses giant rabbit.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	6.2074765758876	5	1	2.75	::	0.55555555555556
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits giant rabbit for #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 11.40).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.8301017644862	10	2	2.4	::	1
checkHit	9	2.4
=> chance to hit	67
[ATTACK] raw dam	3.8301017644862	versus	2	0.3	with APR	10
[ATTACK] after armor	3.8301017644862
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Giant rabbit hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	6.3297599150245	5	1	2.75	::	1
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant rabbit	 :: 	6.2074765758876	5	1	2.75	::	0.55555555555556
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[LOG]	#{bold}#Cotly killed giant rabbit!#{normal}#
[LOG]	Cotly hits giant rabbit for #aaaaaa#8 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#5 physical#LAST# damage (total 19.40).
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[LOG]	Ran for 6 turns (stop reason: hostile spotted (large white snake)).
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-1
AI took for target	3718	large white snake	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[LOG]	Cotly hits large white snake for #aaaaaa#6 physical#LAST#, #GREY#7 darkness#LAST# damage (total 12.96).
large white snake	3718	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
large white snake	3718	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	12.4
[ATTACK] after mult	6.8888888888889
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	6.8888888888889
[PROJECTOR] after difficulty dam	6.8888888888889
[PROJECTOR] res	0	1	 on dam	6.8888888888889
[PROJECTOR] after resists dam	6.8888888888889
[PROJECTOR] after flat damage armor	6.8888888888889
[PROJECTOR] final dam	6.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits large white snake for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST# damage (total 27.80).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
large white snake	3718	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits large white snake for #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 11.40).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[LOG]	Large white snake misses Cotly.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	7	7	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	10.5
[ATTACK] after mult	10.5
[LOG]	#{bold}#Large white snake performs a critical strike!#{normal}#
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	0	1	 on dam	10.5
[PROJECTOR] after resists dam	10.5
[PROJECTOR] after flat damage armor	10.5
[PROJECTOR] final dam	10.5
[LOG]	Large white snake hits Cotly for #aaaaaa#11 physical#LAST# damage.
Loading tile	effects/infusion_cooldown.png
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	#{bold}#Cotly killed large white snake!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[LOG]	Cotly hits large white snake for #aaaaaa#8 physical#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	1.225
[HEALING]	1245	Cotly	for	2.45
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	7
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [7]=12.000000 , n=7.000000 , }
delTmpVal	life_regen	12	add
[HEALING]	1245	Cotly	for	0.075
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Ran for 4 turns (stop reason: hostile spotted (white jelly)).
[SOUND] loading from	/data/sound/creatures/jelly/jelly_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_2.ogg" : <static>
AI took for target	3719	large white snake	::	1245	Cotly	16	<	100
AI took for target	3737	white jelly	::	1245	Cotly	1	<	100
white jelly	3737	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	5	2	2.4	::	1
checkHit	9	2.4
=> chance to hit	67
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	5
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[LOG]	White jelly hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white jelly	 :: 	6.3297599150245	5	1	2.75	::	1
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	#{bold}#Cotly killed white jelly!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white jelly	 :: 	6.2074765758876	5	1	2.75	::	0.55555555555556
checkHit	8	2.75
=> chance to hit	64
[LOG]	Cotly misses white jelly.
[LOG]	Cotly hits white jelly for #aaaaaa#8 physical#LAST# damage.
large white snake	3719	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[LOG]	Something misses Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits large white snake for #aaaaaa#8 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 26.36).
large white snake	3719	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[LOG]	Large white snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits large white snake for #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 11.40).
large white snake	3719	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[LOG]	Large white snake misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large white snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
large white snake	3719	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.60662131046962
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[LOG]	Large white snake misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
AI took for target	3719	large white snake	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large white snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
large white snake	3719	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large white snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed large white snake!#{normal}#
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large white snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	5.1666666666667
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[LOG]	Cotly hits large white snake for #aaaaaa#6 physical#LAST#, #GREY#7 darkness#LAST# damage (total 12.96).
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
[HEALING]	1245	Cotly	for	0.075
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[LOG]	#00ff00##UID:310:0#Talent Dual Strike is ready to use.
[HEALING]	1245	Cotly	for	0.175
[HEALING]	1245	Cotly	for	0.2
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
[HEALING]	1245	Cotly	for	0.4
[HEALING]	1245	Cotly	for	0.425
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
[HEALING]	1245	Cotly	for	0.575
[HEALING]	1245	Cotly	for	0.6
[HEALING]	1245	Cotly	for	0.625
[HEALING]	1245	Cotly	for	0.65
[HEALING]	1245	Cotly	for	0.675
[HEALING]	1245	Cotly	for	0.7
[HEALING]	1245	Cotly	for	0.725
[HEALING]	1245	Cotly	for	0.75
[HEALING]	1245	Cotly	for	0.775
[HEALING]	1245	Cotly	for	0.8
[HEALING]	1245	Cotly	for	0.825
[HEALING]	1245	Cotly	for	0.85
[HEALING]	1245	Cotly	for	0.875
[HEALING]	1245	Cotly	for	0.9
[HEALING]	1245	Cotly	for	0.925
[HEALING]	1245	Cotly	for	0.95
[HEALING]	1245	Cotly	for	0.975
[HEALING]	1245	Cotly	for	1
[HEALING]	1245	Cotly	for	1.025
[HEALING]	1245	Cotly	for	1.05
[HEALING]	1245	Cotly	for	1.075
[HEALING]	1245	Cotly	for	1.1
[HEALING]	1245	Cotly	for	1.125
[HEALING]	1245	Cotly	for	1.15
[HEALING]	1245	Cotly	for	1.175
[HEALING]	1245	Cotly	for	1.2
[HEALING]	1245	Cotly	for	1.225
[HEALING]	1245	Cotly	for	1.25
[HEALING]	1245	Cotly	for	1.275
[HEALING]	1245	Cotly	for	1.3
[HEALING]	1245	Cotly	for	1.325
[HEALING]	1245	Cotly	for	1.35
[HEALING]	1245	Cotly	for	1.375
[HEALING]	1245	Cotly	for	1.4
[HEALING]	1245	Cotly	for	1.425
[HEALING]	1245	Cotly	for	1.45
[HEALING]	1245	Cotly	for	1.475
[HEALING]	1245	Cotly	for	1.5
[HEALING]	1245	Cotly	for	1.525
[HEALING]	1245	Cotly	for	1.55
[HEALING]	1245	Cotly	for	1.575
[HEALING]	1245	Cotly	for	1.6
[HEALING]	1245	Cotly	for	1.625
[HEALING]	1245	Cotly	for	1.65
[HEALING]	1245	Cotly	for	1.675
[HEALING]	1245	Cotly	for	1.7
[HEALING]	1245	Cotly	for	1.725
[HEALING]	1245	Cotly	for	1.75
[HEALING]	1245	Cotly	for	1.775
[LOG]	Rested for 71 turns (stop reason: all resources and life at maximum).
Server latency	73
[Identify]	wizard's sun infusion	true
[LOG]	Cotly picks up (a.): #00FF80##UID:3744:0#wizard's sun infusion (rad 5; power 38; turns 4)#LAST#.
AI took for target	3728	wolf	::	1245	Cotly	16	<	100
AI took for target	3731	wolf	::	1245	Cotly	16	<	100
AI took for target	3722	forest troll	::	1245	Cotly	9	<	100
[TARGET] Passing target	giant brown mouse	from	wolf	to	Cotly
[TARGET] Passing target	fox	from	wolf	to	Cotly
[TARGET] Passing target	giant crystal rat	from	wolf	to	Cotly
[TARGET] Passing target	poison ivy	from	wolf	to	Cotly
[TARGET] Passing target	large brown snake	from	wolf	to	Cotly
[TARGET] Passing target	giant grey rat	from	poison ivy	to	Cotly
[LOG]	Ran for 2 turns (stop reason: hostile spotted (wolf)).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits wolf for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.84).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 23.24).
wolf	3731	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed wolf!#{normal}#
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 25.24).
AI took for target	3732	giant brown mouse	::	1245	Cotly	1	<	100
giant brown mouse	3732	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_1.ogg" : <static>
[LOG]	Giant brown mouse hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.2619192081902	10	2	2.4	::	1
checkHit	16	2.4
=> chance to hit	84
[ATTACK] raw dam	6.2619192081902	versus	2	0.3	with APR	10
[ATTACK] after armor	6.2619192081902
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.3297599150245	5	1	7.9	::	1
checkHit	8	7.9
=> chance to hit	51
[LOG]	Cotly misses large brown snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.2074765758876	5	1	7.9	::	0.55555555555556
checkHit	8	7.9
=> chance to hit	51
[LOG]	Cotly misses large brown snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.2619192081902	10	2	2.4	::	1
checkHit	16	2.4
=> chance to hit	84
[ATTACK] raw dam	6.2619192081902	versus	2	0.3	with APR	10
[ATTACK] after armor	6.2619192081902
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.3297599150245	5	1	7.9	::	1
checkHit	8	7.9
=> chance to hit	51
[LOG]	Cotly misses large brown snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.2074765758876	5	1	7.9	::	0.55555555555556
checkHit	8	7.9
=> chance to hit	51
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits large brown snake for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.29).
AI took for target	3734	large brown snake	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.2619192081902	10	2	2.4	::	1
checkHit	16	2.4
=> chance to hit	84
[ATTACK] raw dam	6.2619192081902	versus	2	0.3	with APR	10
[ATTACK] after armor	6.2619192081902
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Large brown snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.3297599150245	5	1	7.9	::	1
checkHit	8	7.9
=> chance to hit	51
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.2074765758876	5	1	7.9	::	0.55555555555556
checkHit	8	7.9
=> chance to hit	51
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed large brown snake!#{normal}#
[LOG]	Cotly hits large brown snake for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 24.80).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	3.75	::	1
checkHit	8	3.75
=> chance to hit	61
[LOG]	Cotly misses giant crystal rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	3.75	::	0.55555555555556
checkHit	8	3.75
=> chance to hit	61
[LOG]	Cotly misses giant crystal rat.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.7087127969672	10	2	2.4	::	1
checkHit	9	2.4
=> chance to hit	67
[LOG]	Giant crystal rat misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	3.75	::	1
checkHit	8	3.75
=> chance to hit	61
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	3.75	::	0.55555555555556
checkHit	8	3.75
=> chance to hit	61
[LOG]	Cotly misses giant crystal rat.
[LOG]	Cotly hits giant crystal rat for #aaaaaa#6 physical#LAST#, #GREY#7 darkness#LAST# damage (total 12.96).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.7087127969672	10	2	2.4	::	1
checkHit	9	2.4
=> chance to hit	67
[ATTACK] raw dam	3.7087127969672	versus	2	0.3	with APR	10
[ATTACK] after armor	3.7087127969672
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Giant crystal rat hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	3.75	::	1
checkHit	8	3.75
=> chance to hit	61
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	3.75	::	0.55555555555556
checkHit	8	3.75
=> chance to hit	61
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits giant crystal rat for #aaaaaa#6 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 24.36).
AI took for target	3716	fox	::	1245	Cotly	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.7087127969672	10	2	2.4	::	1
checkHit	9	2.4
=> chance to hit	67
[ATTACK] raw dam	3.7087127969672	versus	2	0.3	with APR	10
[ATTACK] after armor	3.7087127969672
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Giant crystal rat hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	3.75	::	1
checkHit	8	3.75
=> chance to hit	61
[LOG]	Cotly misses giant crystal rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	3.75	::	0.55555555555556
checkHit	8	3.75
=> chance to hit	61
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits giant crystal rat for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.29).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.7087127969672	10	2	2.4	::	1
checkHit	9	2.4
=> chance to hit	67
[ATTACK] raw dam	3.7087127969672	versus	2	0.3	with APR	10
[ATTACK] after armor	3.7087127969672
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Giant crystal rat hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.3297599150245	5	4	3.75	::	1
checkHit	8	3.75
=> chance to hit	61
[LOG]	Cotly misses giant crystal rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant crystal rat	 :: 	6.2074765758876	5	4	3.75	::	0.55555555555556
checkHit	8	3.75
=> chance to hit	61
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	#{bold}#Cotly killed giant crystal rat!#{normal}#
[LOG]	Cotly hits giant crystal rat for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits fox for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 24.80).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.1378496437169	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.1378496437169	versus	2	0.3	with APR	3
[ATTACK] after armor	4.1378496437169
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/foxes/attack_1.ogg	:=:	sound "/data/sound/creatures/foxes/attack_1.ogg" : <static>
[LOG]	Fox hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses fox.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits fox for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.29).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.1378496437169	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.1378496437169	versus	2	0.3	with APR	3
[ATTACK] after armor	4.1378496437169
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Fox hits Cotly for #aaaaaa#4 physical#LAST# damage.
fox	3716	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.1378496437169	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.1378496437169	versus	2	0.3	with APR	3
[ATTACK] after armor	4.1378496437169
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Fox hits Cotly for #aaaaaa#4 physical#LAST# damage.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	8	8	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.1378496437169	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[LOG]	Fox misses Cotly.
AI took for target	3730	giant grey rat	::	1245	Cotly	9	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses fox.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed fox!#{normal}#
[SOUND] loading from	/data/sound/creatures/wolves/death_1.ogg	:=: unknown file
[LOG]	Cotly hits fox for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.84).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey rat	 :: 	6.3297599150245	5	1	2.75	::	1
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey rat	 :: 	6.2074765758876	5	1	2.75	::	0.55555555555556
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed giant grey rat!#{normal}#
[LOG]	Cotly hits giant grey rat for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 25.36).
AI took for target	3722	forest troll	::	1245	Cotly	16	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.3297599150245	5	1	3.1	::	1
checkHit	8	3.1
=> chance to hit	63
[LOG]	Cotly misses giant brown mouse.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.2074765758876	5	1	3.1	::	0.55555555555556
checkHit	8	3.1
=> chance to hit	63
[LOG]	Cotly misses giant brown mouse.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[LOG]	Giant brown mouse misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.3297599150245	5	1	3.1	::	1
checkHit	8	3.1
=> chance to hit	63
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.2074765758876	5	1	3.1	::	0.55555555555556
checkHit	8	3.1
=> chance to hit	63
[LOG]	Cotly misses giant brown mouse.
[LOG]	Cotly hits giant brown mouse for #aaaaaa#6 physical#LAST#, #GREY#7 darkness#LAST# damage (total 12.96).
AI took for target	3728	wolf	::	1245	Cotly	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Giant brown mouse hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.3297599150245	5	1	3.1	::	1
checkHit	8	3.1
=> chance to hit	63
[LOG]	Cotly misses giant brown mouse.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.2074765758876	5	1	3.1	::	0.55555555555556
checkHit	8	3.1
=> chance to hit	63
[LOG]	Cotly misses giant brown mouse.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	8
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [8]=12.000000 , n=8.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Giant brown mouse hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.3297599150245	5	1	3.1	::	1
checkHit	8	3.1
=> chance to hit	63
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Cotly killed giant brown mouse!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.2074765758876	5	1	3.1	::	0.55555555555556
checkHit	8	3.1
=> chance to hit	63
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[LOG]	Cotly hits giant brown mouse for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits wolf for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.84).
wolf	3728	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits wolf for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 25.36).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_2.ogg" : <static>
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed wolf!#{normal}#
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 25.24).
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
forest troll	3722	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.535798891764	6	2	2.4	::	1
checkHit	5	2.4
=> chance to hit	57
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.29).
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.60662131046962
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.535798891764	6	2	2.4	::	1
checkHit	5	2.4
=> chance to hit	57
[ATTACK] raw dam	14.535798891764	versus	2	0.3	with APR	6
[ATTACK] after armor	14.535798891764
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	21
[ATTACK] after mult	21
[LOG]	#{bold}#Forest troll performs a critical strike!#{normal}#
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[LOG]	Forest troll hits Cotly for #aaaaaa#21 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits forest troll for #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 11.40).
[LOG]	Cotly uses Dirty Fighting.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	0.45495097567964
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.25275054204424
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	1.7692537943097
[PROJECTOR] starting dam	1.7692537943097
[PROJECTOR] after difficulty dam	1.7692537943097
[PROJECTOR] res	0	1	 on dam	1.7692537943097
[PROJECTOR] after resists dam	1.7692537943097
[PROJECTOR] after flat damage armor	1.7692537943097
[PROJECTOR] final dam	1.7692537943097
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
checkHit	13.509839050989	9
=> chance to hit	62
[LOG]	#ORANGE#Forest troll shrugs off the effect 'Stunned'!
[LOG]	Cotly hits forest troll for #aaaaaa#2 physical#LAST#, #GREY#7 darkness#LAST# damage (total 8.73).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.535798891764	6	2	2.4	::	1
checkHit	5	2.4
=> chance to hit	57
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 24.24).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits forest troll for #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 11.40).
forest troll	3722	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.535798891764	6	2	2.4	::	1
checkHit	5	2.4
=> chance to hit	57
[ATTACK] raw dam	14.535798891764	versus	2	0.3	with APR	6
[ATTACK] after armor	14.535798891764
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Forest troll hits Cotly for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.84).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 24.24).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.535798891764	6	2	2.4	::	1
checkHit	5	2.4
=> chance to hit	57
[ATTACK] raw dam	14.535798891764	versus	2	0.3	with APR	6
[ATTACK] after armor	14.535798891764
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Forest troll hits Cotly for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 24.80).
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	9	add
forest troll	3722	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.535798891764	6	2	2.4	::	1
checkHit	5	2.4
=> chance to hit	57
[LOG]	Forest troll misses Cotly.
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static>
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	10.85
[ATTACK] after mult	10.85
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	10.85
[PROJECTOR] after difficulty dam	10.85
[PROJECTOR] res	0	1	 on dam	10.85
[PROJECTOR] after resists dam	10.85
[PROJECTOR] after flat damage armor	10.85
[PROJECTOR] final dam	10.85
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[LOG]	Cotly hits forest troll for #aaaaaa#11 physical#LAST#, #aaaaaa#5 physical#LAST# damage (total 15.29).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.89).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.535798891764	6	2	2.4	::	1
checkHit	5	2.4
=> chance to hit	57
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	#{bold}#Cotly killed forest troll!#{normal}#
Loading tile	object/money_small.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST# damage.
[LOG]	#00ff00##UID:310:0#Talent Dual Strike is ready to use.
Loading tile	object/troll_intestine.png
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#00ff00##UID:437:0#Talent Dirty Fighting is ready to use.
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	9
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [9]=12.000000 , n=9.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Ran for 2 turns (stop reason: hostile spotted (poison ivy)).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.0058381318815	3	2	2.4	::	1
checkHit	20.5	2.4
=> chance to hit	96
[ATTACK] raw dam	7.0058381318815	versus	2	0.3	with APR	3
[ATTACK] after armor	7.0058381318815
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	1.1666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] after flat damage armor	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
checkHit	7	20.5
=> chance to hit	17
[LOG]	Cotly is poisoned!
[PROJECTOR] starting dam	1.1666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] after flat damage armor	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 2.33).
Loading tile	effects/poisoned.png
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.3297599150245	5	1	1.7	::	1
checkHit	8	1.7
=> chance to hit	66
[LOG]	Cotly misses poison ivy.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.2074765758876	5	1	1.7	::	0.55555555555556
checkHit	8	1.7
=> chance to hit	66
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.83333333333333
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] after resists dam	0.83333333333333
[PROJECTOR] after flat damage armor	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
checkHit	7	20.5
=> chance to hit	17
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Cotly hits poison ivy for #aaaaaa#4 physical#LAST# damage.
AI took for target	3738	poison ivy	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.0058381318815	3	2	2.4	::	1
checkHit	20.5	2.4
=> chance to hit	96
[ATTACK] raw dam	7.0058381318815	versus	2	0.3	with APR	3
[ATTACK] after armor	7.0058381318815
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	1.1666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] after flat damage armor	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
checkHit	7	20.5
=> chance to hit	17
[LOG]	#ORANGE#Cotly shrugs off the effect 'Poisoned'!
[LOG]	Cotly stops being poisoned.
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.3297599150245	5	1	1.7	::	1
checkHit	8	1.7
=> chance to hit	66
[LOG]	Cotly misses poison ivy.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.2074765758876	5	1	1.7	::	0.55555555555556
checkHit	8	1.7
=> chance to hit	66
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.83333333333333
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] after resists dam	0.83333333333333
[PROJECTOR] after flat damage armor	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
checkHit	7	20.5
=> chance to hit	17
[LOG]	Cotly is poisoned!
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Cotly hits poison ivy for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.0058381318815	3	2	2.4	::	1
checkHit	20.5	2.4
=> chance to hit	96
[ATTACK] raw dam	7.0058381318815	versus	2	0.3	with APR	3
[ATTACK] after armor	7.0058381318815
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	1.1666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] after flat damage armor	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
checkHit	7	20.5
=> chance to hit	17
[LOG]	#ORANGE#Cotly shrugs off the effect 'Poisoned'!
[LOG]	Cotly stops being poisoned.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.3297599150245	5	1	1.7	::	1
checkHit	8	1.7
=> chance to hit	66
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	9.3
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	9.3
[PROJECTOR] after difficulty dam	9.3
[PROJECTOR] res	0	1	 on dam	9.3
[PROJECTOR] after resists dam	9.3
[PROJECTOR] after flat damage armor	9.3
[PROJECTOR] final dam	9.3
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.83333333333333
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] after resists dam	0.83333333333333
[PROJECTOR] after flat damage armor	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
checkHit	7	20.5
=> chance to hit	17
[LOG]	#ORANGE#Cotly shrugs off the effect 'Poisoned'!
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.2074765758876	5	1	1.7	::	0.55555555555556
checkHit	8	1.7
=> chance to hit	66
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[LOG]	#{bold}#Cotly killed poison ivy!#{normal}#
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.83333333333333
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] after resists dam	0.83333333333333
[PROJECTOR] after flat damage armor	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
checkHit	7	20.5
=> chance to hit	17
[LOG]	#ORANGE#Cotly shrugs off the effect 'Poisoned'!
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#1 nature#LAST#, #LIGHT_GREEN#1 nature#LAST# damage (total 1.67).
[LOG]	Cotly hits poison ivy for #aaaaaa#10 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 12.63).
[Identify]	insulating iron mail armour of lightning resistance	true
[LOG]	Cotly picks up (c.): #00FF80##UID:3741:0#insulating iron mail armour of lightning resistance (2 def, 4 armour)#LAST#.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
[HEALING]	1245	Cotly	for	0.075
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[HEALING]	1245	Cotly	for	0.175
[HEALING]	1245	Cotly	for	0.2
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
[HEALING]	1245	Cotly	for	0.4
[HEALING]	1245	Cotly	for	0.425
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
[HEALING]	1245	Cotly	for	0.575
[HEALING]	1245	Cotly	for	0.6
[HEALING]	1245	Cotly	for	0.625
[HEALING]	1245	Cotly	for	0.65
[HEALING]	1245	Cotly	for	0.675
[HEALING]	1245	Cotly	for	0.7
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
AI took for target	3733	wolf	::	1245	Cotly	81	<	100
AI took for target	3735	forest troll	::	1245	Cotly	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted (wolf - offscreen)).
[LOG]	You may not auto-explore with enemies in sight!
[TARGET] Passing target	black jelly	from	wolf	to	Cotly
AI took for target	3733	wolf	::	1245	Cotly	49	<	100
AI took for target	3727	large brown snake	::	1245	Cotly	100	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[LOG]	Cotly hits wolf for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 9.89).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
AI took for target	3733	wolf	::	1245	Cotly	4	<	100
AI took for target	3733	wolf	::	1245	Cotly	1	<	100
wolf	3733	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_4.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_4.ogg" : <static>
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses wolf.
wolf	3733	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST#, #aaaaaa#5 physical#LAST# damage (total 10.44).
wolf	3733	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[LOG]	Cotly hits wolf for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 9.89).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses wolf.
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST# damage.
wolf	3733	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.3297599150245	5	1	5.45	::	1
checkHit	8	5.45
=> chance to hit	57
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.2074765758876	5	1	5.45	::	0.55555555555556
checkHit	8	5.45
=> chance to hit	57
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	5.1666666666667
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	5.1666666666667
[PROJECTOR] after difficulty dam	5.1666666666667
[PROJECTOR] res	0	1	 on dam	5.1666666666667
[PROJECTOR] after resists dam	5.1666666666667
[PROJECTOR] after flat damage armor	5.1666666666667
[PROJECTOR] final dam	5.1666666666667
[LOG]	#{bold}#Cotly killed wolf!#{normal}#
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[LOG]	Forest troll misses Cotly.
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.60662131046962
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.6397278628177
[PROJECTOR] starting dam	3.6397278628177
[PROJECTOR] after difficulty dam	3.6397278628177
[PROJECTOR] res	0	1	 on dam	3.6397278628177
[PROJECTOR] after resists dam	3.6397278628177
[PROJECTOR] after flat damage armor	3.6397278628177
[PROJECTOR] final dam	3.6397278628177
checkHit	12.6	9
=> chance to hit	59
[LOG]	Forest troll is stunned!
addTmpVal	table: 0x0c348d68	stunned	1	 :=: 	1	1	add
addTmpVal	table: 0x0c348d68	no_talents_cooldown	1	 :=: 	2	2	add
addTmpVal	table: 0x0c348d68	movement_speed	-0.5	 :=: 	3	3	mult0
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1.0919183588453
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8.7353468707625
[PROJECTOR] starting dam	8.7353468707625
[PROJECTOR] after difficulty dam	8.7353468707625
[PROJECTOR] res	0	1	 on dam	8.7353468707625
[PROJECTOR] after resists dam	8.7353468707625
[PROJECTOR] after flat damage armor	8.7353468707625
[PROJECTOR] final dam	8.7353468707625
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST#, #aaaaaa#9 physical#LAST# damage (total 12.38).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#5 physical#LAST# damage (total 11.44).
forest troll	3735	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[ATTACK] raw dam	11.878475484689	versus	2	0.3	with APR	6
[ATTACK] after armor	11.878475484689
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] stunned dam	3.3
[PROJECTOR] final dam	3.3
[LOG]	Forest troll hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Large brown snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[LOG]	Forest troll is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
{[1]=1.000000 , [2]=1.000000 , [3]=-0.500000 , n=3.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	2
{[2]=1.000000 , [3]=-0.500000 , n=3.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	3
{[3]=-0.500000 , n=3.000000 , }
delTmpVal	movement_speed	-0.5	mult0
AI took for target	3735	forest troll	::	1245	Cotly	4	<	100
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	10	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[LOG]	Forest troll misses Cotly.
[LOG]	Dual Strike is still on cooldown for 4 turns.
[LOG]	Cotly uses Dirty Fighting.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	0.45495097567964
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.25275054204424
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	2.022004336354
[PROJECTOR] starting dam	2.022004336354
[PROJECTOR] after difficulty dam	2.022004336354
[PROJECTOR] res	0	1	 on dam	2.022004336354
[PROJECTOR] after resists dam	2.022004336354
[PROJECTOR] after flat damage armor	2.022004336354
[PROJECTOR] final dam	2.022004336354
checkHit	12.6	9
=> chance to hit	59
[LOG]	#ORANGE#Forest troll shrugs off the effect 'Stunned'!
[LOG]	Cotly hits forest troll for #aaaaaa#3 physical#LAST# damage.
forest troll	3735	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 9.33).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.89).
forest troll	3735	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[LOG]	Forest troll misses Cotly.
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	10
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [10]=12.000000 , n=10.000000 , }
delTmpVal	life_regen	12	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.89).
AI took for target	3727	large brown snake	::	1245	Cotly	9	<	100
[LOG]	#00ff00##UID:310:0#Talent Dual Strike is ready to use.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[ATTACK] raw dam	11.878475484689	versus	2	0.3	with APR	6
[ATTACK] after armor	11.878475484689
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_1.ogg" : <static>
[LOG]	Forest troll hits Cotly for #aaaaaa#12 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[ATTACK] raw dam	11.878475484689	versus	2	0.3	with APR	6
[ATTACK] after armor	11.878475484689
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	19.5
[ATTACK] after mult	19.5
[LOG]	#{bold}#Forest troll performs a critical strike!#{normal}#
[PROJECTOR] starting dam	19.5
[PROJECTOR] after difficulty dam	19.5
[PROJECTOR] res	0	1	 on dam	19.5
[PROJECTOR] after resists dam	19.5
[PROJECTOR] after flat damage armor	19.5
[PROJECTOR] final dam	19.5
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Forest troll hits Cotly for #aaaaaa#20 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.89).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 9.89).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[ATTACK] raw dam	11.878475484689	versus	2	0.3	with APR	6
[ATTACK] after armor	11.878475484689
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 9.89).
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[LOG]	Forest troll misses Cotly.
Loading tile	effects/rune_cooldown.png
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[LOG]	#00ff00##UID:437:0#Talent Dirty Fighting is ready to use.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST# damage (total 13.96).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	2.4	::	1
checkHit	4	2.4
=> chance to hit	54
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.29).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.3297599150245	5	4	0	::	1
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.3297599150245	versus	4	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.2074765758876	5	4	0	::	0.55555555555556
checkHit	8	0
=> chance to hit	70
[ATTACK] raw dam	6.2074765758876	versus	4	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3.3333333333333
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	0	1	 on dam	3.3333333333333
[PROJECTOR] after resists dam	3.3333333333333
[PROJECTOR] after flat damage armor	3.3333333333333
[PROJECTOR] final dam	3.3333333333333
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed forest troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 25.24).
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	large brown snake	 :: 	6.2074765758876	5	1	8.25	::	0.60662131046962
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large brown snake.
AI took for target	3727	large brown snake	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Large brown snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[LOG]	Cotly uses Dirty Fighting.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.3297599150245	5	1	8.25	::	0.45495097567964
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	2.7297058540778
[PROJECTOR] starting dam	2.7297058540778
[PROJECTOR] after difficulty dam	2.7297058540778
[PROJECTOR] res	0	1	 on dam	2.7297058540778
[PROJECTOR] after resists dam	2.7297058540778
[PROJECTOR] after flat damage armor	2.7297058540778
[PROJECTOR] final dam	2.7297058540778
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.2074765758876	5	1	8.25	::	0.25275054204424
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large brown snake.
checkHit	8.3053598447709	9
=> chance to hit	49
[LOG]	Large brown snake is stunned!
addTmpVal	table: 0x0c32fae8	stunned	1	 :=: 	1	1	add
addTmpVal	table: 0x0c32fae8	no_talents_cooldown	1	 :=: 	2	2	add
addTmpVal	table: 0x0c32fae8	movement_speed	-0.5	 :=: 	3	3	mult0
[LOG]	Cotly hits large brown snake for #aaaaaa#3 physical#LAST#, #GREY#7 darkness#LAST# damage (total 9.69).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[LOG]	Large brown snake misses Cotly.
large brown snake	3727	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] stunned dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Large brown snake hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	10.85
[ATTACK] after mult	6.0277777777778
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	6.0277777777778
[PROJECTOR] after difficulty dam	6.0277777777778
[PROJECTOR] res	0	1	 on dam	6.0277777777778
[PROJECTOR] after resists dam	6.0277777777778
[PROJECTOR] after flat damage armor	6.0277777777778
[PROJECTOR] final dam	6.0277777777778
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits large brown snake for #aaaaaa#8 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST# damage (total 27.94).
AI took for target	3727	large brown snake	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.3856786406375	10	2	2.4	::	1
checkHit	17	2.4
=> chance to hit	87
[ATTACK] raw dam	7.3856786406375	versus	2	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] stunned dam	2.4
[PROJECTOR] final dam	2.4
[LOG]	Large brown snake hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.3297599150245	5	1	8.25	::	1
checkHit	8	8.25
=> chance to hit	50
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed large brown snake!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.2074765758876	5	1	8.25	::	0.55555555555556
checkHit	8	8.25
=> chance to hit	50
[LOG]	Cotly misses large brown snake.
[LOG]	Cotly hits large brown snake for #aaaaaa#8 physical#LAST#, #GREY#7 darkness#LAST# damage (total 14.96).
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	11	add
[LOG]	You pickup 0.55 gold pieces.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	1.225
[HEALING]	1245	Cotly	for	2.45
[HEALING]	1245	Cotly	for	3.675
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	11
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [11]=12.000000 , n=11.000000 , }
delTmpVal	life_regen	12	add
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[LOG]	#00ff00##UID:310:0#Talent Dual Strike is ready to use.
[HEALING]	1245	Cotly	for	0.15
[LOG]	#00ff00##UID:437:0#Talent Dirty Fighting is ready to use.
[HEALING]	1245	Cotly	for	0.175
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[HEALING]	1245	Cotly	for	0.2
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
[HEALING]	1245	Cotly	for	0.4
[HEALING]	1245	Cotly	for	0.425
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
[HEALING]	1245	Cotly	for	0.575
[HEALING]	1245	Cotly	for	0.6
[HEALING]	1245	Cotly	for	0.625
[HEALING]	1245	Cotly	for	0.65
[HEALING]	1245	Cotly	for	0.675
[HEALING]	1245	Cotly	for	0.7
[HEALING]	1245	Cotly	for	0.725
[HEALING]	1245	Cotly	for	0.75
[HEALING]	1245	Cotly	for	0.775
[HEALING]	1245	Cotly	for	0.8
[HEALING]	1245	Cotly	for	0.825
[HEALING]	1245	Cotly	for	0.85
[HEALING]	1245	Cotly	for	0.875
[HEALING]	1245	Cotly	for	0.9
[HEALING]	1245	Cotly	for	0.925
[HEALING]	1245	Cotly	for	0.95
[HEALING]	1245	Cotly	for	0.975
[HEALING]	1245	Cotly	for	1
[HEALING]	1245	Cotly	for	1.025
[HEALING]	1245	Cotly	for	1.05
[HEALING]	1245	Cotly	for	1.075
[HEALING]	1245	Cotly	for	1.1
[HEALING]	1245	Cotly	for	1.125
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[Identify]	elm wand of trap destruction	true
[LOG]	Cotly picks up (f.): #00FF80##UID:3748:0#elm wand of trap destruction [power 18]  (15 cooldown)#LAST#.
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[LOG]	A poisonous vine strikes at Cotly!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	7	15
=> chance to hit	30
[LOG]	#ORANGE#Cotly shrugs off the effect 'Poisoned'!
Loading tile	trap/poison_vines01.png
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#3 nature#LAST# damage.
Using cached font	/data/font/DroidSansMono.ttf	12
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
[HEALING]	1245	Cotly	for	0.075
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[Identify]	titan's sun infusion	true
[LOG]	Cotly picks up (a.): #00FF80##UID:3751:0#titan's sun infusion (rad 5; power 32; turns 5)#LAST#.
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[LOG]	Ran for 6 turns (stop reason: interesting terrain).
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	3739	giant grey mouse	::	1245	Cotly	9	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted (giant grey mouse)).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Giant grey mouse hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey mouse	 :: 	6.3297599150245	5	1	3.1	::	1
checkHit	8	3.1
=> chance to hit	63
[LOG]	Cotly misses giant grey mouse.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey mouse	 :: 	6.2074765758876	5	1	3.1	::	0.55555555555556
checkHit	8	3.1
=> chance to hit	63
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits giant grey mouse for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.84).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	10	2	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Giant grey mouse hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey mouse	 :: 	6.3297599150245	5	1	3.1	::	1
checkHit	8	3.1
=> chance to hit	63
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed giant grey mouse!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey mouse	 :: 	6.2074765758876	5	1	3.1	::	0.55555555555556
checkHit	8	3.1
=> chance to hit	63
[LOG]	Cotly misses giant grey mouse.
[LOG]	Cotly hits giant grey mouse for #aaaaaa#6 physical#LAST#, #GREY#7 darkness#LAST# damage (total 12.96).
AI took for target	3720	blue jelly	::	1245	Cotly	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (blue jelly)).
[TARGET] Passing target	bee swarm	from	blue jelly	to	Cotly
[TARGET] Passing target	giant white rat	from	blue jelly	to	Cotly
AI took for target	3729	giant white rat	::	1245	Cotly	4	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	6.3297599150245	5	1	2.75	::	1
checkHit	8	2.75
=> chance to hit	64
[LOG]	Cotly misses giant white rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	6.2074765758876	5	1	2.75	::	0.55555555555556
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits giant white rat for #aaaaaa#4 physical#LAST#, #GREY#7 darkness#LAST# damage (total 10.84).
AI took for target	3726	bee swarm	::	1245	Cotly	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.7087127969672	10	2	2.4	::	1
checkHit	9	2.4
=> chance to hit	67
[ATTACK] raw dam	3.7087127969672	versus	2	0.3	with APR	10
[ATTACK] after armor	3.7087127969672
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Giant white rat hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	6.3297599150245	5	1	2.75	::	1
checkHit	8	2.75
=> chance to hit	64
[LOG]	Cotly misses giant white rat.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant white rat	 :: 	6.2074765758876	5	1	2.75	::	0.55555555555556
checkHit	8	2.75
=> chance to hit	64
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	5.1666666666667
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	5.1666666666667
[PROJECTOR] after difficulty dam	5.1666666666667
[PROJECTOR] res	0	1	 on dam	5.1666666666667
[PROJECTOR] after resists dam	5.1666666666667
[PROJECTOR] after flat damage armor	5.1666666666667
[PROJECTOR] final dam	5.1666666666667
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	#{bold}#Cotly killed giant white rat!#{normal}#
[LOG]	Cotly hits giant white rat for #aaaaaa#6 physical#LAST#, #GREY#7 darkness#LAST# damage (total 12.12).
bee swarm	3726	dumb ai talents can use	Attack	T_ATTACK
bee swarm	3726	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.3163341513795	20	2	2.4	::	3
checkHit	15	2.4
=> chance to hit	82
[LOG]	Bee swarm misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	bee swarm	 :: 	6.3297599150245	5	1	13.85	::	1
checkHit	8	13.85
=> chance to hit	36
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0.48612890311915	0.99513871096881	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9219472876579
[PROJECTOR] after flat damage armor	6.9219472876579
[PROJECTOR] final dam	6.9219472876579
[LOG]	#{bold}#Cotly killed bee swarm!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	bee swarm	 :: 	6.2074765758876	5	1	13.85	::	0.55555555555556
checkHit	8	13.85
=> chance to hit	36
[LOG]	Cotly misses bee swarm.
[LOG]	Cotly hits bee swarm for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST# damage (total 13.92).
AI took for target	3720	blue jelly	::	1245	Cotly	9	<	100
blue jelly	3720	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.1509750227898	5	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	6.1509750227898	versus	2	0.3	with APR	5
[ATTACK] after armor	6.1509750227898
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Blue jelly hits Cotly for #1133F3#6 cold#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	blue jelly	 :: 	6.3297599150245	5	1	3.45	::	1
checkHit	8	3.45
=> chance to hit	62
[LOG]	Cotly misses blue jelly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	blue jelly	 :: 	6.2074765758876	5	1	3.45	::	0.55555555555556
checkHit	8	3.45
=> chance to hit	62
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[LOG]	Cotly hits blue jelly for #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 11.40).
blue jelly	3720	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.1509750227898	5	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	6.1509750227898	versus	2	0.3	with APR	5
[ATTACK] after armor	6.1509750227898
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Blue jelly hits Cotly for #1133F3#6 cold#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	blue jelly	 :: 	6.3297599150245	5	1	3.45	::	1
checkHit	8	3.45
=> chance to hit	62
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	0	1	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.9557612535433
[PROJECTOR] after flat damage armor	6.9557612535433
[PROJECTOR] final dam	6.9557612535433
[ATTACK] attacking with	iron dagger
[ATTACK] to 	blue jelly	 :: 	6.2074765758876	5	1	3.45	::	0.55555555555556
checkHit	8	3.45
=> chance to hit	62
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.8888888888889
[PROJECTOR] starting dam	3.8888888888889
[PROJECTOR] after difficulty dam	3.8888888888889
[PROJECTOR] res	0	1	 on dam	3.8888888888889
[PROJECTOR] after resists dam	3.8888888888889
[PROJECTOR] after flat damage armor	3.8888888888889
[PROJECTOR] final dam	3.8888888888889
[LOG]	#{bold}#Cotly killed blue jelly!#{normal}#
[LOG]	Cotly hits blue jelly for #aaaaaa#7 physical#LAST#, #GREY#7 darkness#LAST#, #aaaaaa#4 physical#LAST# damage (total 17.84).
[LOG]	You pickup 0.60 gold pieces.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
[HEALING]	1245	Cotly	for	0.075
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[HEALING]	1245	Cotly	for	0.175
[HEALING]	1245	Cotly	for	0.2
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
[HEALING]	1245	Cotly	for	0.4
[HEALING]	1245	Cotly	for	0.425
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
[HEALING]	1245	Cotly	for	0.575
[HEALING]	1245	Cotly	for	0.6
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	A poisonous vine strikes at Cotly!
[PROJECTOR] starting dam	3.1666666666667
[PROJECTOR] after difficulty dam	3.1666666666667
[PROJECTOR] res	0	1	 on dam	3.1666666666667
[PROJECTOR] after resists dam	3.1666666666667
[PROJECTOR] after flat damage armor	3.1666666666667
[PROJECTOR] final dam	3.1666666666667
[LOG]	Ran for 1 turns (stop reason: taken damage).
checkHit	7	19
=> chance to hit	20
[LOG]	Cotly is poisoned!
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[PROJECTOR] starting dam	3.1666666666667
[PROJECTOR] after difficulty dam	3.1666666666667
[PROJECTOR] res	0	1	 on dam	3.1666666666667
[PROJECTOR] after resists dam	3.1666666666667
[PROJECTOR] after flat damage armor	3.1666666666667
[PROJECTOR] final dam	3.1666666666667
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
[PROJECTOR] starting dam	3.1666666666667
[PROJECTOR] after difficulty dam	3.1666666666667
[PROJECTOR] res	0	1	 on dam	3.1666666666667
[PROJECTOR] after resists dam	3.1666666666667
[PROJECTOR] after flat damage armor	3.1666666666667
[PROJECTOR] final dam	3.1666666666667
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[PROJECTOR] starting dam	3.1666666666667
[PROJECTOR] after difficulty dam	3.1666666666667
[PROJECTOR] res	0	1	 on dam	3.1666666666667
[PROJECTOR] after resists dam	3.1666666666667
[PROJECTOR] after flat damage armor	3.1666666666667
[PROJECTOR] final dam	3.1666666666667
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[PROJECTOR] starting dam	3.1666666666667
[PROJECTOR] after difficulty dam	3.1666666666667
[PROJECTOR] res	0	1	 on dam	3.1666666666667
[PROJECTOR] after resists dam	3.1666666666667
[PROJECTOR] after flat damage armor	3.1666666666667
[PROJECTOR] final dam	3.1666666666667
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[PROJECTOR] starting dam	3.1666666666667
[PROJECTOR] after difficulty dam	3.1666666666667
[PROJECTOR] res	0	1	 on dam	3.1666666666667
[PROJECTOR] after resists dam	3.1666666666667
[PROJECTOR] after flat damage armor	3.1666666666667
[PROJECTOR] final dam	3.1666666666667
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	Cotly stops being poisoned.
[LOG]	Ran for 2 turns (stop reason: hostile spotted (black jelly)).
AI took for target	3724	black jelly	::	1245	Cotly	49	<	100
Server latency	70
black jelly	3724	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.1509750227898	5	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	6.1509750227898	versus	2	0.3	with APR	5
[ATTACK] after armor	6.1509750227898
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Black jelly hits Cotly for #GREEN#6 acid#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	black jelly	 :: 	6.3297599150245	5	1	3.45	::	1
checkHit	8	3.45
=> chance to hit	62
[LOG]	Cotly misses black jelly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	black jelly	 :: 	6.2074765758876	5	1	3.45	::	0.55555555555556
checkHit	8	3.45
=> chance to hit	62
[ATTACK] raw dam	6.2074765758876	versus	1	0.3	with APR	5
[ATTACK] after armor	6.2074765758876
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4444444444444
[PROJECTOR] starting dam	4.4444444444444
[PROJECTOR] after difficulty dam	4.4444444444444
[PROJECTOR] res	0	1	 on dam	4.4444444444444
[PROJECTOR] after resists dam	4.4444444444444
[PROJECTOR] after flat damage armor	4.4444444444444
[PROJECTOR] final dam	4.4444444444444
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	1.4593409999412	0.98540659000059	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.8542529777123
[PROJECTOR] after flat damage armor	6.8542529777123
[PROJECTOR] final dam	6.8542529777123
[LOG]	Cotly hits black jelly for #aaaaaa#5 physical#LAST#, #GREY#7 darkness#LAST# damage (total 11.30).
black jelly	3724	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.1509750227898	5	2	2.4	::	1
checkHit	11	2.4
=> chance to hit	72
[ATTACK] raw dam	6.1509750227898	versus	2	0.3	with APR	5
[ATTACK] after armor	6.1509750227898
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Black jelly hits Cotly for #GREEN#6 acid#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	black jelly	 :: 	6.3297599150245	5	1	3.45	::	1
checkHit	8	3.45
=> chance to hit	62
[ATTACK] raw dam	6.3297599150245	versus	1	0.3	with APR	5
[ATTACK] after armor	6.3297599150245
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	6.9557612535433
[PROJECTOR] after difficulty dam	6.9557612535433
[PROJECTOR] res	1.4593409999412	0.98540659000059	 on dam	6.9557612535433
[PROJECTOR] after resists dam	6.8542529777123
[PROJECTOR] after flat damage armor	6.8542529777123
[PROJECTOR] final dam	6.8542529777123
[LOG]	#{bold}#Cotly killed black jelly!#{normal}#
[LOG]	#00ffff#Welcome to level 2 [Cotly].
[LOG]	Cotly has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 category point(s) to spend. Press G to use them.
[ONLINE PROFILE] current character 	Cotly the level 2 Cornac Shadowblade
[ATTACK] attacking with	iron dagger
[ATTACK] to 	black jelly	 :: 	6.2074765758876	5	1	3.45	::	0.55555555555556
checkHit	8	3.45
=> chance to hit	62
[LOG]	Cotly misses black jelly.
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	Cotly hits black jelly for #aaaaaa#8 physical#LAST#, #GREY#7 darkness#LAST# damage (total 14.85).
[LOG]	You pickup 0.75 gold pieces.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile	object/knife_iron.png
Loading tile	object/leather_rough.png
Loading tile	object/lite_brass.png
Using cached font	/data/font/DroidSansMono.ttf	12
[TALENT]	Cotly	1245	learning	T_DUAL_STRIKE	true	nil
[TALENT]	Cotly	1245	learning	T_DUAL_STRIKE	true	nil
[PROFILE] push connection disrupted, trying to reconnect	closed
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	neuq
[PROFILE] Main thread got authed	neuq
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] reconnecting to channel	global
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[LOG]	#YELLOW#Connection to online server established.
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENT]	Cotly	1245	learning	T_PHASE_DOOR	nil	nil
[LOG]	Cotly deactivates Shadow Combat.
[LOG]	Cotly activates Shadow Combat.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 61 turns (stop reason: at exit).
Server latency	70
Make wait background texture 282 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 30 ticks
Make wait background texture 448 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 453 (75x50)
Stored entities list	actor	table: 0x0c0df990
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x089677d0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x08e0c2c0
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x089677d0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0c1e7088
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x089677d0
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0d0b0c10
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0c0b02f8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0d0b0c10
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0c344c40
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0d0b0c10
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0be60878
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0c041eb0
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0be60878
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0c1e0720
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c0740e0
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c1e0720
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0d126a10
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x08e9aa80
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0d126a10
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0d0b4c90
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0d126a10
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0d0b4ce0
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0c0d0720
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0d0b4ce0
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0b296348
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x08aeed18
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0b296348
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0a24ced0
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0b296348
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0a24cf58
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x08213120
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0a24cf58
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x08a90120
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0c1a9368
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x08a90120
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0c127f58
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x08a90120
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0c1fc130
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0c393c30
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0c1fc130
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0c47bcb8
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0c1fc130
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x08ce7638
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0d3e4e68
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x08ce7638
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x08e18468
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x08ce7638
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0c43c0e8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0bf7d060
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0c43c0e8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0d152d70
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0c43c0e8
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x08cc8e08
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x093145d0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x08cc8e08
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x08e1afc8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x08cc8e08
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0c2dd308
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x08e02ad8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0c2dd308
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0d0c7bb0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0c2dd308
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x08ceaa90
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x08cd7370
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x08ceaa90
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0d411b38
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x08ceaa90
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x08d0bda8
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0d0e67d0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x08d0bda8
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x093dd378
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x08d0bda8
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x09331e68
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x062d1178
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x09331e68
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0d091328
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x09331e68
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0c44cfc0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0c309838
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0c44cfc0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0c475110
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0c44cfc0
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x08cf0700
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0d1522e0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x08cf0700
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x092b7e28
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x08cf0700
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0935c298
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0d2bd438
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0935c298
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0d3fcb78
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0935c298
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x093ae688
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x08e15ee8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x093ae688
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x08e16070
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x093ae688
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0c3f6650
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0c113d28
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0c3f6650
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0864a9c8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0c3f6650
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0c45b3e0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0d0b7360
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0c45b3e0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x082133f8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0c45b3e0
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x08a84e08
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0c41b258
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x08a84e08
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0c378150
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x08a84e08
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0d0cdd28
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0bec76f0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0d0cdd28
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0c234848
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0d0cdd28
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0864afc8
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0b262198
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0864afc8
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0b18ff48
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0864afc8
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0bf12a50
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0c47f520
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0bf12a50
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0b109c68
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0bf12a50
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0c138d28
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x08cd7918
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0c138d28
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0895a688
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0c138d28
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0c17a918
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0c0f3f90
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0c17a918
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0b590ce0
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0c17a918
Stored entities list	object	table: 0x08b53240
Stored entities list	trap	table: 0x0d39efa8
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	2	3
Waypoint	1	2	3	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	3	29
Waypoint	2	3	29	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	3	3	8
Waypoint	3	3	8	accepted
Possible waypoint	4	4	39
Waypoint	4	4	39	rejected: 	not enough progress from previous waypoint
Possible waypoint	5	6	13
Waypoint	5	6	13	accepted
Possible waypoint	6	8	14
Waypoint	6	8	14	rejected: 	not enough progress from previous waypoint
Possible waypoint	7	9	11
Waypoint	7	9	11	accepted
Possible waypoint	8	12	31
Waypoint	8	12	31	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	12	24
Waypoint	9	12	24	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	10	13	16
Waypoint	10	13	16	accepted
Possible waypoint	11	18	36
Waypoint	11	18	36	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	12	21	28
Waypoint	12	21	28	accepted
Possible waypoint	13	23	36
Waypoint	13	23	36	rejected: 	not enough progress from previous waypoint
Possible waypoint	14	33	15
Waypoint	14	33	15	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	15	34	14
Waypoint	15	34	14	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	16	35	25
Waypoint	16	35	25	accepted
Possible waypoint	17	35	29
Waypoint	17	35	29	rejected: 	not enough progress from previous waypoint
Possible waypoint	18	40	19
Waypoint	18	40	19	accepted
Possible waypoint	19	41	27
Waypoint	19	41	27	rejected: 	not enough progress from previous waypoint
Possible waypoint	20	41	4
Waypoint	20	41	4	rejected: 	not enough progress from previous waypoint
Possible waypoint	21	41	13
Waypoint	21	41	13	rejected: 	not enough progress from previous waypoint
Possible waypoint	22	42	1
Waypoint	22	42	1	rejected: 	not enough progress from previous waypoint
Possible waypoint	23	51	18
Waypoint	23	51	18	accepted
Possible waypoint	24	52	17
Waypoint	24	52	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	25	52	8
Waypoint	25	52	8	rejected: 	not enough progress from previous waypoint
Possible waypoint	26	54	37
Waypoint	26	54	37	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	27	55	19
Waypoint	27	55	19	accepted
Possible waypoint	28	56	30
Waypoint	28	56	30	rejected: 	not enough progress from previous waypoint
Possible waypoint	29	58	20
Waypoint	29	58	20	accepted
Possible waypoint	30	61	9
Waypoint	30	61	9	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	3	 to 	3	8
tunnel waypoint 	2	 from 	3	8	 to 	6	13
tunnel waypoint 	3	 from 	6	13	 to 	9	11
tunnel waypoint 	4	 from 	9	11	 to 	13	16
tunnel waypoint 	5	 from 	13	16	 to 	21	28
tunnel waypoint 	6	 from 	21	28	 to 	35	25
tunnel waypoint 	7	 from 	35	25	 to 	40	19
tunnel waypoint 	8	 from 	40	19	 to 	51	18
tunnel waypoint 	9	 from 	51	18	 to 	55	19
tunnel waypoint 	10	 from 	55	19	 to 	58	20
tunnel waypoint 	11	 from 	58	20	 to 	64	16
Loading tile	terrain/way_next_4.png
Spawning 	wolf	 near 	pond	pond	 at 	37	23
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	7.0040888054073	18.5
Spawning 	forest troll	 near 	pond	pond	 at 	40	19
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
[TALENT]	copperhead snake	14098	learning	T_BITE_POISON	true	1
Spawning 	copperhead snake	 near 	clearing	clearing	 at 	44	25
Loading tile	npc/salmon-snake.png
Talent resolver for	bee swarm	:	T_BITE_POISON	=>	1
[TALENT]	bee swarm	14099	learning	T_BITE_POISON	true	1
Spawning 	bee swarm	 near 	clearing	clearing	 at 	42	24
Talent resolver for	stone troll	:	T_STUN	=>	1
[TALENT]	stone troll	14100	learning	T_STUN	true	1
[TALENT]	stone troll	14100	learning	T_STAMINA_POOL	true	nil
Talent resolver for	stone troll	:	T_KNOCKBACK	=>	1
[TALENT]	stone troll	14100	learning	T_KNOCKBACK	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	42.61808622282	83.5
Spawning 	stone troll	 near 	pond	pond	 at 	34	23
Loading tile	npc/troll_s.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	48.546573508076	83.5
Spawning 	forest troll	 near 	pond	pond	 at 	42	17
Spawning 	midge swarm	 near 	pond	pond	 at 	37	21
Loading tile	npc/midge_swarm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	36.040639568479	38.5
Spawning 	forest troll	 near 	pond	pond	 at 	41	23
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	14110	learning	T_CRAWL_POISON	true	1
Spawning 	giant grey mouse	 near 	pond	pond	 at 	35	24
Inscribing on thief: INFUSION:_SUN_1
[TALENT]	thief	14111	learning	T_INFUSION:_SUN_1	true	1
Talent resolver for	thief	:	T_LETHALITY	=>	1
[TALENT]	thief	14111	learning	T_LETHALITY	true	1
Talent resolver for	thief	:	T_STEALTH	=>	2
[TALENT]	thief	14111	learning	T_STEALTH	true	2
Talent resolver for	thief	:	T_VENOMOUS_STRIKE	=>	0
[TALENT]	thief	14111	learning	T_VENOMOUS_STRIKE	true	0
[TALENT]	thief	14111	learning	T_STAMINA_POOL	true	nil
Talent resolver for	thief	:	T_DISARM	=>	2
[TALENT]	thief	14111	learning	T_DISARM	true	2
Talent resolver for	thief	:	T_VILE_POISONS	=>	1
[TALENT]	thief	14111	learning	T_VILE_POISONS	true	1
[TALENT]	thief	14111	learning	T_DEADLY_POISON	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	71.749407110445	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	25.861520374511	38.5
dex	11
addTmpVal	table: 0x0c317de8	combat_physcrit	4	 :=: 	1	1	add
 * arcing iron dagger of crippling => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	70.870100468018	83.5
dex	11
fight: 	iron dagger of purging	arcing iron dagger of crippling	::	nil	MAINHAND
fight: 	iron dagger of purging	arcing iron dagger of crippling	::	nil	OFFHAND
 * iron dagger of purging => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	32.338383419984	38.5
str	10
fight: 	insulating rough leather armour of lightning resistance	arcing iron dagger of crippling	::	nil	BODY
fight: 	insulating rough leather armour of lightning resistance	iron dagger of purging	::	nil	BODY
addTmpValTable	table: 0x0c3b7e80	3	5
addTmpVal	table: 0x0c3b7e80	3	5	 :=: 	2	2	add
addTmpValTable	table: 0x0c3b7e80	4	5
addTmpVal	table: 0x0c3b7e80	4	5	 :=: 	2	2	add
addTmpValTable	table: 0x0c3b7e80	5	11
addTmpVal	table: 0x0c3b7e80	5	11	 :=: 	2	2	add
addTmpVal	table: 0x0c317de8	fatigue	6	 :=: 	3	3	add
addTmpVal	table: 0x0c317de8	combat_armor	2	 :=: 	4	4	add
addTmpVal	table: 0x0c317de8	combat_def	1	 :=: 	5	5	add
 * insulating rough leather armour of lightning resistance => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	105.31367428201	105.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	76.617979319095	83.5
Loading tile	npc/humanoid_human_thief.png
===== activating sustain	thief	T_DEADLY_POISON
===== activating sustain	thief	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	6	6	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	7	7	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	8	8	add
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	31.745036388688	38.5
Talent resolver for	green worm mass	:	T_CRAWL_ACID	=>	2
[TALENT]	green worm mass	14128	learning	T_CRAWL_ACID	true	2
Talent resolver for	green worm mass	:	T_MULTIPLY	=>	1
[TALENT]	green worm mass	14128	learning	T_MULTIPLY	true	1
Loading tile	npc/vermin_worms_green_worm_mass.png
Spawning 	giant brown mouse	 near 	clearing	clearing	 at 	43	25
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
[TALENT]	copperhead snake	14130	learning	T_BITE_POISON	true	1
Spawning 	grey mold	 near 	pond	pond	 at 	38	22
Loading tile	npc/immovable_molds_grey_mold.png
Spawning 	large brown snake	 near 	pond	pond	 at 	41	17
Talent resolver for	great wolf	:	T_HOWL	=>	1
[TALENT]	great wolf	14133	learning	T_HOWL	true	1
[TALENT]	great wolf	14133	learning	T_EQUILIBRIUM_POOL	true	nil
Loading tile	npc/canine_gw.png
Talent resolver for	stone troll	:	T_STUN	=>	1
[TALENT]	stone troll	14134	learning	T_STUN	true	1
[TALENT]	stone troll	14134	learning	T_STAMINA_POOL	true	nil
Talent resolver for	stone troll	:	T_KNOCKBACK	=>	1
[TALENT]	stone troll	14134	learning	T_KNOCKBACK	true	1
Spawning 	stone troll	 near 	pond	pond	 at 	36	24
Talent resolver for	white worm mass	:	T_CRAWL_POISON	=>	1
[TALENT]	white worm mass	14137	learning	T_CRAWL_POISON	true	1
Talent resolver for	white worm mass	:	T_MULTIPLY	=>	1
[TALENT]	white worm mass	14137	learning	T_MULTIPLY	true	1
Spawning 	white worm mass	 near 	clearing	clearing	 at 	44	24
Loading tile	npc/vermin_worms_white_worm_mass.png
Talent resolver for	stone troll	:	T_STUN	=>	1
[TALENT]	stone troll	14138	learning	T_STUN	true	1
[TALENT]	stone troll	14138	learning	T_STAMINA_POOL	true	nil
Talent resolver for	stone troll	:	T_KNOCKBACK	=>	1
[TALENT]	stone troll	14138	learning	T_KNOCKBACK	true	1
Talent resolver for	bee swarm	:	T_BITE_POISON	=>	1
[TALENT]	bee swarm	14140	learning	T_BITE_POISON	true	1
Spawning 	bee swarm	 near 	pond	pond	 at 	37	22
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	71.664193356215	83.5
Loading tile	object/hboots_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	84.732722752316	90.5
Loading tile	object/ametrine.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	109.99199891463	112.5
Loading tile	object/cloak_linen.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	41.217792497766	83.5
Spawning 	quick-loading quiver of elm arrows	 near 	pond	pond	 at 	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	12.712006087581	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	10.521065524784	18.5
Spawning 	marauder's iron mail armour	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	96.031922336792	112.5
Loading tile	object/gloves_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Greater	2.4037557485056	2.5
Loading tile	object/arrow_elm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	111.37637415933	112.5
Spawning 	gold pieces	 near 	clearing	clearing	 at 	nil	nil
Placed lore	tattered paper scrap	43	12
[Identify]	tattered paper scrap	true
Wait finished, counted 1339, 635 ticks
No zone events loaded
Loading tile	terrain/grass/grass_1_02.png
Loading tile	terrain/grass/grass_7_02.png
Loading tile	terrain/grass/grass_inner_9_03.png
Loading tile	terrain/grass/grass_7_03.png
Not gone east, no backup guardian
Running on level loads	trollmire-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Cotly	Cotly
Adding entity	1245	after	1245
Talent resolver for	Daimymnir, the lone alchemist	:	T_HEAT	=>	1
[TALENT]	Daimymnir, the lone alchemist	14932	learning	T_HEAT	true	1
[TALENT]	Daimymnir, the lone alchemist	14932	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	102.30436887588	105.5
mag	11
addTmpVal	table: 0x0d2b8648	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0bfdc580	3	10
addTmpVal	table: 0x0bfdc580	3	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x09410fe8	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0d2b8648	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	Daimymnir, the lone alchemist	14932	learning	T_COMMAND_STAFF	true	1
 * elm vilestaff => no drop
Placing portal at 	23	13
Loading tile	terrain/grass.png
Loading tile	terrain/maze_teleport.png
Loading tile	player/shalore_male.png
[CHAT] loaded	welcome	table: 0x092b4030
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x062e9868	escort-duty-trollmire-2
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
Updating zone name	Trollmire (2)
C Map minimap texture: 417 (50x50; 64x64)
[CHAT] selected	Lead on; I will protect you.	function: 0x092b4090	nil
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:3748:0#elm wand of trap destruction [power 18]  (15 cooldown)#LAST#.
[LOG]	You gain 1.44 gold from the transmogrification of #00FF80##UID:3741:0#insulating iron mail armour of lightning resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.12 gold from the transmogrification of #00FF80##UID:3744:0#wizard's sun infusion (rad 5; power 39; turns 4)#LAST#.
[LOG]	You gain 1.12 gold from the transmogrification of #00FF80##UID:3751:0#titan's sun infusion (rad 5; power 32; turns 5)#LAST#.
fight: 	copper amulet of mastery (#MASTERY#)	iron dagger	::	nil	NECK
fight: 	copper amulet of mastery (#MASTERY#)	iron dagger	::	nil	NECK
fight: 	copper amulet of mastery (#MASTERY#)	brass lantern	::	nil	NECK
fight: 	copper amulet of mastery (#MASTERY#)	rough leather armour	::	nil	NECK
addTmpValTable	table: 0x08223538	cunning/shadow-magic	0.11
addTmpVal	table: 0x08223538	cunning/shadow-magic	0.11	 :=: 	6	12	add
[LOG]	Cotly wears: #00FF80##UID:3746:0#copper amulet of mastery (0.11 Cunning / Shadow magic)#LAST#.
Using cached font	/data/font/DroidSansMono.ttf	12
Server latency	71
[USERCHAT] channel serial data	Dekar	tome	532
Server latency	64
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
Server latency	62
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
====	Cotly
[PARTY] control fail, same	table: 0x062e9868	table: 0x062e9868
====	Daimymnir, the lone alchemist
[PARTY] error trying to set player, not controlable: 	14932	Daimymnir, the lone alchemist
[LOG]	Daimymnir, the lone alchemist says: 'The portal is still far away, to the south-east.'
[EMOTE] added	The portal is still far away, to the south-east.	0	4
AI took for target	14932	Daimymnir, the lone alchemist	::	14136	large white snake	36	<	16
Daimymnir, the lone alchemist	14932	dumb ai talents can use	Heat	T_HEAT
dumb ai uses	T_HEAT
[LOG]	Daimymnir, the lone alchemist casts Heat.
[LOG]	Large white snake is on fire!
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	1.4204250993022	0.98579574900698	 on dam	10.28364209797
[PROJECTOR] after resists dam	10.137570664488
[PROJECTOR] after flat damage armor	10.137570664488
[PROJECTOR] final dam	10.137570664488
[LOG]	Daimymnir, the lone alchemist hits large white snake for #LIGHT_RED#11 fire#LAST# damage.
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Daimymnir, the lone alchemist says: 'Help!'
[EMOTE] added	Help!	2	6
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	1.4204250993022	0.98579574900698	 on dam	10.28364209797
[PROJECTOR] after resists dam	10.137570664488
[PROJECTOR] after flat damage armor	10.137570664488
[PROJECTOR] final dam	10.137570664488
[LOG]	Daimymnir, the lone alchemist hits large white snake for #LIGHT_RED#11 fire#LAST# damage.
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	1.4204250993022	0.98579574900698	 on dam	10.28364209797
[PROJECTOR] after resists dam	10.137570664488
[PROJECTOR] after flat damage armor	10.137570664488
[PROJECTOR] final dam	10.137570664488
[LOG]	Daimymnir, the lone alchemist hits large white snake for #LIGHT_RED#11 fire#LAST# damage.
[PROJECTOR] starting dam	17.139403496617
[PROJECTOR] after difficulty dam	17.139403496617
[PROJECTOR] res	1.4204250993022	0.98579574900698	 on dam	10.28364209797
[PROJECTOR] after resists dam	10.137570664488
[PROJECTOR] after flat damage armor	10.137570664488
[PROJECTOR] final dam	10.137570664488
[LOG]	#{bold}#Daimymnir, the lone alchemist killed large white snake!#{normal}#
[LOG]	Daimymnir, the lone alchemist hits large white snake for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	A poisonous vine strikes at Cotly!
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
checkHit	7	29
=> chance to hit	0
[LOG]	Cotly is poisoned!
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.8333333333333
[PROJECTOR] after difficulty dam	4.8333333333333
[PROJECTOR] res	0	1	 on dam	4.8333333333333
[PROJECTOR] after resists dam	4.8333333333333
[PROJECTOR] after flat damage armor	4.8333333333333
[PROJECTOR] final dam	4.8333333333333
[LOG]	Poison vine hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Cotly stops being poisoned.
[LOG]	Daimymnir, the lone alchemist slides on a rock!
addTmpVal	table: 0x0d2b8648	global_speed_add	-0.15	 :=: 	5	5	newest
checkHit	7.1046328058244	21
=> chance to hit	16
[LOG]	Daimymnir, the lone alchemist is stunned!
addTmpVal	table: 0x0d2b8648	stunned	1	 :=: 	6	6	add
addTmpVal	table: 0x0d2b8648	no_talents_cooldown	1	 :=: 	7	7	add
addTmpVal	table: 0x0d2b8648	movement_speed	-0.5	 :=: 	8	8	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	5
{[1]=3.000000 , [2]={[3]=10.000000 , } , [3]={["T_COMMAND_STAFF"]=1.000000 , } , [4]=1.000000 , [5]=-0.150000 , [6]=1.000000 , [7]=1.000000 , [8]=-0.500000 , n=8.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Daimymnir, the lone alchemist slides on a rock!
addTmpVal	table: 0x0d2b8648	global_speed_add	-0.15	 :=: 	9	9	newest
checkHit	7.1046328058244	21
=> chance to hit	16
removeTempVal	stunned	1	 :=: 	6
{[1]=3.000000 , [2]={[3]=10.000000 , } , [3]={["T_COMMAND_STAFF"]=1.000000 , } , [4]=1.000000 , [6]=1.000000 , [7]=1.000000 , [8]=-0.500000 , [9]=-0.150000 , n=9.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	7
{[1]=3.000000 , [2]={[3]=10.000000 , } , [3]={["T_COMMAND_STAFF"]=1.000000 , } , [4]=1.000000 , [7]=1.000000 , [8]=-0.500000 , [9]=-0.150000 , n=9.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	8
{[1]=3.000000 , [2]={[3]=10.000000 , } , [3]={["T_COMMAND_STAFF"]=1.000000 , } , [4]=1.000000 , [8]=-0.500000 , [9]=-0.150000 , n=9.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	Daimymnir, the lone alchemist is stunned!
addTmpVal	table: 0x0d2b8648	stunned	1	 :=: 	4	10	add
addTmpVal	table: 0x0d2b8648	no_talents_cooldown	1	 :=: 	4	11	add
addTmpVal	table: 0x0d2b8648	movement_speed	-0.5	 :=: 	4	12	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	9
{[1]=3.000000 , [2]={[3]=10.000000 , } , [3]={["T_COMMAND_STAFF"]=1.000000 , } , [4]=1.000000 , [9]=-0.150000 , [10]=1.000000 , [11]=1.000000 , [12]=-0.500000 , n=12.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Daimymnir, the lone alchemist is not stunned anymore.
removeTempVal	stunned	1	 :=: 	10
{[1]=3.000000 , [2]={[3]=10.000000 , } , [3]={["T_COMMAND_STAFF"]=1.000000 , } , [4]=1.000000 , [10]=1.000000 , [11]=1.000000 , [12]=-0.500000 , n=12.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	11
{[1]=3.000000 , [2]={[3]=10.000000 , } , [3]={["T_COMMAND_STAFF"]=1.000000 , } , [4]=1.000000 , [11]=1.000000 , [12]=-0.500000 , n=12.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	12
{[1]=3.000000 , [2]={[3]=10.000000 , } , [3]={["T_COMMAND_STAFF"]=1.000000 , } , [4]=1.000000 , [12]=-0.500000 , n=12.000000 , }
delTmpVal	movement_speed	-0.5	mult0
AI took for target	14135	wolf	::	1245	Cotly	49	<	100
AI took for target	14932	Daimymnir, the lone alchemist	::	14135	wolf	4	<	16
[QUEST] try update status on	Cotly	escort-duty-trollmire-2	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: lone alchemist (level 2 of Trollmire)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] loaded	welcome	table: 0x0b38f1c0
[CHAT] loaded	done	table: 0x08218668
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
==UNREG part 	Daimymnir, the lone alchemist	party14932
Server latency	62
[CHAT] selected	[Allow training of talent category Spell / Stone alchemy (at mastery 0.70)]	function: 0x0c115258	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
[USERCHAT] channel serial data	Dervic	tome	538
[USERCHAT] channel talk	senon	tome	ow
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[LOG]	Cotly misses wolf.
wolf	14135	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[LOG]	Cotly misses wolf.
[LOG]	Cotly hits wolf for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST# damage (total 14.45).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits wolf for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.45).
wolf	14135	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[LOG]	Cotly misses wolf.
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST# damage (total 13.45).
wolf	14135	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[USERCHAT] channel serial data	rokhi	tome	526
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits wolf for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.45).
AI took for target	14135	wolf	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Cotly killed wolf!#{normal}#
[LOG]	Cotly hits wolf for #aaaaaa#3 physical#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
[HEALING]	1245	Cotly	for	0.075
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[HEALING]	1245	Cotly	for	0.175
[HEALING]	1245	Cotly	for	0.2
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
[HEALING]	1245	Cotly	for	0.4
[HEALING]	1245	Cotly	for	0.425
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
[HEALING]	1245	Cotly	for	0.575
[HEALING]	1245	Cotly	for	0.6
[HEALING]	1245	Cotly	for	0.625
[HEALING]	1245	Cotly	for	0.65
[HEALING]	1245	Cotly	for	0.675
[HEALING]	1245	Cotly	for	0.7
[HEALING]	1245	Cotly	for	0.725
[HEALING]	1245	Cotly	for	0.75
[HEALING]	1245	Cotly	for	0.775
[HEALING]	1245	Cotly	for	0.8
[HEALING]	1245	Cotly	for	0.825
[HEALING]	1245	Cotly	for	0.85
[HEALING]	1245	Cotly	for	0.875
[HEALING]	1245	Cotly	for	0.9
[HEALING]	1245	Cotly	for	0.925
[HEALING]	1245	Cotly	for	0.95
[HEALING]	1245	Cotly	for	0.975
[HEALING]	1245	Cotly	for	1
[HEALING]	1245	Cotly	for	1.025
[HEALING]	1245	Cotly	for	1.05
[HEALING]	1245	Cotly	for	1.075
[HEALING]	1245	Cotly	for	1.1
[HEALING]	1245	Cotly	for	1.125
[HEALING]	1245	Cotly	for	1.15
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
AI took for target	14106	midge swarm	::	1245	Cotly	36	<	100
[TARGET] Passing target	grey mold	from	midge swarm	to	Cotly
[TARGET] Passing target	wolf	from	grey mold	to	Cotly
[TARGET] Passing target	stone troll	from	grey mold	to	Cotly
[TARGET] Passing target	bee swarm	from	grey mold	to	Cotly
[TARGET] Passing target	giant grey mouse	from	grey mold	to	Cotly
[TARGET] Passing target	stone troll	from	grey mold	to	Cotly
[TARGET] Passing target	forest troll	from	grey mold	to	Cotly
[TARGET] Passing target	forest troll	from	bee swarm	to	Cotly
[LOG]	Ran for 3 turns (stop reason: hostile spotted (midge swarm)).
midge swarm	14106	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.192659576764	20	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	1.192659576764	versus	2	0.3	with APR	20
[ATTACK] after armor	1.192659576764
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] after resists dam	1
[PROJECTOR] after flat damage armor	1
[PROJECTOR] final dam	1
[LOG]	Midge swarm hits Cotly for #aaaaaa#1 physical#LAST# damage.
[TARGET] Passing target	giant brown mouse	from	wolf	to	Cotly
[TARGET] Passing target	copperhead snake	from	wolf	to	Cotly
[TARGET] Passing target	bee swarm	from	stone troll	to	Cotly
[TARGET] Passing target	white worm mass	from	stone troll	to	Cotly
[TARGET] Passing target	large brown snake	from	forest troll	to	Cotly
midge swarm	14106	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.192659576764	20	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	1.192659576764	versus	2	0.3	with APR	20
[ATTACK] after armor	1.192659576764
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] after resists dam	1
[PROJECTOR] after flat damage armor	1
[PROJECTOR] final dam	1
[TARGET] Passing target	forest troll	from	giant brown mouse	to	Cotly
[TARGET] Passing target	wolf	from	giant brown mouse	to	Cotly
[LOG]	Midge swarm hits Cotly for #aaaaaa#1 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	midge swarm	 :: 	6.5974533017067	5	1	13.85	::	1
checkHit	10	13.85
=> chance to hit	41
[LOG]	Cotly misses midge swarm.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	midge swarm	 :: 	6.4699984487007	5	1	13.85	::	0.5
checkHit	10	13.85
=> chance to hit	41
[LOG]	Cotly misses midge swarm.
midge swarm	14106	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.192659576764	20	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	1.192659576764	versus	2	0.3	with APR	20
[ATTACK] after armor	1.192659576764
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] after resists dam	1
[PROJECTOR] after flat damage armor	1
[PROJECTOR] final dam	1
AI took for target	14140	bee swarm	::	1245	Cotly	4	<	100
[LOG]	Midge swarm hits Cotly for #aaaaaa#1 physical#LAST# damage.
midge swarm	14106	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.192659576764	20	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	1.192659576764	versus	2	0.3	with APR	20
[ATTACK] after armor	1.192659576764
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] after resists dam	1
[PROJECTOR] after flat damage armor	1
[PROJECTOR] final dam	1
[LOG]	Midge swarm hits Cotly for #aaaaaa#1 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	midge swarm	 :: 	6.5974533017067	5	1	13.85	::	1
checkHit	10	13.85
=> chance to hit	41
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed midge swarm!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	midge swarm	 :: 	6.4699984487007	5	1	13.85	::	0.5
checkHit	10	13.85
=> chance to hit	41
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[LOG]	Cotly hits midge swarm for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST# damage (total 13.45).
[TARGET] Passing target	giant white rat	from	wolf	to	Cotly
[TARGET] Passing target	forest troll	from	giant white rat	to	Cotly
bee swarm	14140	dumb ai talents can use	Attack	T_ATTACK
bee swarm	14140	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.3163341513795	20	2	3.1	::	3
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	1.3163341513795	versus	2	0.3	with APR	20
[ATTACK] after armor	1.3163341513795
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	3
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] after resists dam	0.5
[PROJECTOR] after flat damage armor	0.5
[PROJECTOR] final dam	0.5
checkHit	7	15
=> chance to hit	30
[LOG]	Cotly is poisoned!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] after resists dam	0.5
[PROJECTOR] after flat damage armor	0.5
[PROJECTOR] final dam	0.5
[LOG]	Bee swarm hits Cotly for #LIGHT_GREEN#1 nature#LAST#, #LIGHT_GREEN#1 nature#LAST# damage (total 1.00).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	bee swarm	 :: 	6.5974533017067	5	1	13.85	::	1
checkHit	10	13.85
=> chance to hit	41
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed bee swarm!#{normal}#
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_die.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_die.ogg" : <static>
[ATTACK] attacking with	iron dagger
[ATTACK] to 	bee swarm	 :: 	6.4699984487007	5	1	13.85	::	0.5
checkHit	10	13.85
=> chance to hit	41
[LOG]	Cotly misses bee swarm.
[LOG]	Cotly hits bee swarm for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST# damage (total 14.45).
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] after resists dam	0.5
[PROJECTOR] after flat damage armor	0.5
[PROJECTOR] final dam	0.5
[LOG]	Bee swarm hits Cotly for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] after resists dam	0.5
[PROJECTOR] after flat damage armor	0.5
[PROJECTOR] final dam	0.5
[LOG]	Bee swarm hits Cotly for #LIGHT_GREEN#1 nature#LAST# damage.
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] after resists dam	0.5
[PROJECTOR] after flat damage armor	0.5
[PROJECTOR] final dam	0.5
[LOG]	Bee swarm hits Cotly for #LIGHT_GREEN#1 nature#LAST# damage.
AI took for target	14131	grey mold	::	1245	Cotly	1	<	100
grey mold	14131	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.4671025449948	10	2	3.1	::	1
checkHit	9	3.1
=> chance to hit	65
[ATTACK] raw dam	5.4671025449948	versus	2	0.3	with APR	10
[ATTACK] after armor	5.4671025449948
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Grey mold hits Cotly for #aaaaaa#5 physical#LAST# damage.
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	0	1	 on dam	0.5
[PROJECTOR] after resists dam	0.5
[PROJECTOR] after flat damage armor	0.5
[PROJECTOR] final dam	0.5
[LOG]	Bee swarm hits Cotly for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	grey mold	 :: 	6.5974533017067	5	1	2.75	::	1
checkHit	10	2.75
=> chance to hit	69
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed grey mold!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	grey mold	 :: 	6.4699984487007	5	1	2.75	::	0.5
checkHit	10	2.75
=> chance to hit	69
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[LOG]	Cotly hits grey mold for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST# damage (total 13.45).
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	14098	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Copperhead snake bites poison into Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	3
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
checkHit	7	18
=> chance to hit	23
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[PROJECTOR] starting dam	5.8333333333333
[PROJECTOR] after difficulty dam	5.8333333333333
[PROJECTOR] res	0	1	 on dam	5.8333333333333
[PROJECTOR] after resists dam	5.8333333333333
[PROJECTOR] after flat damage armor	5.8333333333333
[PROJECTOR] final dam	5.8333333333333
[LOG]	Bee swarm hits Cotly for #LIGHT_GREEN#6 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
AI took for target	14132	large brown snake	::	1245	Cotly	25	<	100
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
AI took for target	14096	forest troll	::	1245	Cotly	4	<	100
[PROJECTOR] starting dam	5.8333333333333
[PROJECTOR] after difficulty dam	5.8333333333333
[PROJECTOR] res	0	1	 on dam	5.8333333333333
[PROJECTOR] after resists dam	5.8333333333333
[PROJECTOR] after flat damage armor	5.8333333333333
[PROJECTOR] final dam	5.8333333333333
[LOG]	Bee swarm hits Cotly for #LIGHT_GREEN#6 nature#LAST# damage.
[TARGET] Passing target	thief	from	wolf	to	Cotly
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[LOG]	Copperhead snake misses Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	Wolf misses Cotly.
AI took for target	14098	copperhead snake	::	1245	Cotly	1	<	100
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	5.8333333333333
[PROJECTOR] after difficulty dam	5.8333333333333
[PROJECTOR] res	0	1	 on dam	5.8333333333333
[PROJECTOR] after resists dam	5.8333333333333
[PROJECTOR] after flat damage armor	5.8333333333333
[PROJECTOR] final dam	5.8333333333333
[LOG]	Bee swarm hits Cotly for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[LOG]	Cotly stops being poisoned.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	13	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
AI took for target	14098	copperhead snake	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	1	1	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	1	1	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	1	1	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	2	2	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	2	2	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	2	2	add
removeTempVal	stealth	7.8	 :=: 	6
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=7.800000 , [7]=-1000.000000 , [8]=1.000000 , n=8.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	8
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [7]=-1000.000000 , [8]=1.000000 , n=8.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	7
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [7]=-1000.000000 , n=8.000000 , }
delTmpVal	lite	-1000	add
large brown snake	14132	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.1802031016356	10	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	5.1802031016356	versus	2	0.3	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Large brown snake hits Cotly for #aaaaaa#5 physical#LAST# damage.
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 21.89).
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	14098	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Copperhead snake bites poison into Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	3
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	18
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
checkHit	7	18
=> chance to hit	23
[LOG]	Cotly is poisoned!
large brown snake	14132	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.1802031016356	10	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	5.1802031016356	versus	2	0.3	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Large brown snake hits Cotly for #aaaaaa#5 physical#LAST# damage.
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#3 nature#LAST# damage.
stone troll	14100	dumb ai talents can use	Stun	T_STUN
stone troll	14100	dumb ai talents can use	Attack	T_ATTACK
stone troll	14100	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Stone troll uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1.7549509756796
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	13.667818706905	versus	2	0.3	with APR	6
[ATTACK] after armor	13.667818706905
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	22.814362683835
[PROJECTOR] starting dam	22.814362683835
[PROJECTOR] after difficulty dam	22.814362683835
[PROJECTOR] res	0	1	 on dam	22.814362683835
[PROJECTOR] after resists dam	22.814362683835
[PROJECTOR] after flat damage armor	22.814362683835
[PROJECTOR] final dam	22.814362683835
checkHit	22	7
=> chance to hit	88
[KNOCKBACK] from	34	34	over	4
[KNOCKBACK] try	36	20	3
addTmpVal	table: 0x062e9868	global_speed_add	-0.15	 :=: 	6	14	newest
AI took for target	14134	stone troll	::	1245	Cotly	9	<	100
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Stone troll hits Cotly for #aaaaaa#23 physical#LAST# damage.
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#3 nature#LAST# damage.
Loading tile	effects/offbalance.png
[LOG]	Cotly casts Phase Door.
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
removeTempVal	global_speed_add	-0.15	 :=: 	14
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [13]=12.000000 , [14]=-0.150000 , n=14.000000 , }
delTmpVal	global_speed_add	-0.15	newest
AI took for target	14134	stone troll	::	1245	Cotly	9	<	100
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#3 nature#LAST# damage.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#3 nature#LAST# damage.
AI took for target	14132	large brown snake	::	1245	Cotly	36	<	100
removeTempVal	inc_stealth	-15.7	 :=: 	2
{[1]=1.000000 , [2]=-15.700000 , n=2.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	1
{[1]=1.000000 , n=2.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	2
{[1]=1.000000 , [2]=-15.700000 , n=2.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	1
{[1]=1.000000 , n=2.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	2
{[1]=1.000000 , [2]=-15.700000 , n=2.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	1
{[1]=1.000000 , n=2.000000 , }
delTmpVal	blind	1	add
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	13
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [13]=12.000000 , n=14.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Cotly stops being poisoned.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 20.89).
stone troll	14134	dumb ai talents can use	Stun	T_STUN
stone troll	14134	dumb ai talents can use	Attack	T_ATTACK
stone troll	14134	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	13.667818706905	versus	2	0.3	with APR	6
[ATTACK] after armor	13.667818706905
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:497:0#Talent Phase Door is ready to use.
[LOG]	Stone troll hits Cotly for #aaaaaa#14 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 22.89).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 9.95).
AI took for target	14110	giant grey mouse	::	1245	Cotly	64	<	100
stone troll	14134	dumb ai talents can use	Stun	T_STUN
stone troll	14134	dumb ai talents can use	Attack	T_ATTACK
stone troll	14134	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	9	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	10	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	11	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	6.2
[ATTACK] after mult	6.2
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	6.2
[PROJECTOR] after difficulty dam	6.2
[PROJECTOR] res	0	1	 on dam	6.2
[PROJECTOR] after resists dam	6.2
[PROJECTOR] after flat damage armor	6.2
[PROJECTOR] final dam	6.2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 23.09).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 21.39).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.45).
AI took for target	14110	giant grey mouse	::	1245	Cotly	16	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	13.667818706905	versus	2	0.3	with APR	6
[ATTACK] after armor	13.667818706905
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Stone troll hits Cotly for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 22.39).
AI took for target	14110	giant grey mouse	::	1245	Cotly	9	<	100
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.68941125496954
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2.7576450198782
[PROJECTOR] starting dam	2.7576450198782
[PROJECTOR] after difficulty dam	2.7576450198782
[PROJECTOR] res	0	1	 on dam	2.7576450198782
[PROJECTOR] after resists dam	2.7576450198782
[PROJECTOR] after flat damage armor	2.7576450198782
[PROJECTOR] final dam	2.7576450198782
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
checkHit	14.498109683871	11
=> chance to hit	59
[LOG]	Stone troll is stunned!
addTmpVal	table: 0x0c2d9c90	stunned	1	 :=: 	1	1	add
addTmpVal	table: 0x0c2d9c90	no_talents_cooldown	1	 :=: 	2	2	add
addTmpVal	table: 0x0c2d9c90	movement_speed	-0.5	 :=: 	3	3	mult0
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1.3788225099391
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	6.8941125496954
[PROJECTOR] starting dam	6.8941125496954
[PROJECTOR] after difficulty dam	6.8941125496954
[PROJECTOR] res	0	1	 on dam	6.8941125496954
[PROJECTOR] after resists dam	6.8941125496954
[PROJECTOR] after flat damage armor	6.8941125496954
[PROJECTOR] final dam	6.8941125496954
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST# damage (total 24.54).
AI took for target	14093	wolf	::	1245	Cotly	9	<	100
stone troll	14134	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST# damage (total 12.45).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed stone troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	Cotly hits stone troll for #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 9.45).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	9.3
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	9.3
[PROJECTOR] after difficulty dam	9.3
[PROJECTOR] res	0	1	 on dam	9.3
[PROJECTOR] after resists dam	9.3
[PROJECTOR] after flat damage armor	9.3
[PROJECTOR] final dam	9.3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#10 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 26.19).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	15	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	13.667818706905	versus	2	0.3	with APR	6
[ATTACK] after armor	13.667818706905
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Stone troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	6.2
[ATTACK] after mult	6.2
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	6.2
[PROJECTOR] after difficulty dam	6.2
[PROJECTOR] res	0	1	 on dam	6.2
[PROJECTOR] after resists dam	6.2
[PROJECTOR] after flat damage armor	6.2
[PROJECTOR] final dam	6.2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly hits stone troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST# damage (total 13.65).
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	3	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	3	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	3	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	4	4	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	4	4	add
addTmpVal	table: 0x0c0064c8	inc_stealth	-15.7	 :=: 	1	1	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	4	4	add
removeTempVal	stealth	7.8	 :=: 	9
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [9]=7.800000 , [10]=-1000.000000 , [11]=1.000000 , n=11.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	11
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [10]=-1000.000000 , [11]=1.000000 , n=11.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	10
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [10]=-1000.000000 , n=11.000000 , }
delTmpVal	lite	-1000	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 9.95).
AI took for target	14096	forest troll	::	1245	Cotly	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 22.39).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	13.667818706905	versus	2	0.3	with APR	6
[ATTACK] after armor	13.667818706905
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	15
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [15]=12.000000 , n=15.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Stone troll hits Cotly for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 22.39).
[LOG]	#00ff00##UID:310:0#Talent Dual Strike is ready to use.
removeTempVal	inc_stealth	-15.7	 :=: 	1
{[1]=-15.700000 , n=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 21.39).
AI took for target	14093	wolf	::	1245	Cotly	4	<	100
AI took for target	14100	stone troll	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_1.ogg" : <static>
removeTempVal	inc_stealth	-15.7	 :=: 	4
{[3]=1.000000 , [4]=-15.700000 , n=4.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	3
{[3]=1.000000 , n=4.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	4
{[3]=1.000000 , [4]=-15.700000 , n=4.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	3
{[3]=1.000000 , n=4.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	4
{[3]=1.000000 , [4]=-15.700000 , n=4.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	3
{[3]=1.000000 , n=4.000000 , }
delTmpVal	blind	1	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 22.89).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 20.89).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 9.95).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.667818706905	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	#{bold}#Cotly killed stone troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	Cotly hits stone troll for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST# damage (total 15.95).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 23.89).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 24.39).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.3348173842756	versus	2	0.3	with APR	3
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Wolf hits Cotly for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.3348173842756	3	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.45	::	1
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.45	::	0.5
checkHit	10	5.45
=> chance to hit	62
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	#{bold}#Cotly killed wolf!#{normal}#
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST# damage (total 18.95).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.00).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.990919925155	versus	2	0.3	with APR	6
[ATTACK] after armor	13.990919925155
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #aaaaaa#3 physical#LAST# damage (total 11.00).
AI took for target	14096	forest troll	::	1245	Cotly	4	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.50).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.990919925155	versus	2	0.3	with APR	6
[ATTACK] after armor	13.990919925155
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	12	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	13	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	14	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.00).
AI took for target	14096	forest troll	::	1245	Cotly	4	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.00).
forest troll	14102	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.00).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Cotly hits forest troll for #aaaaaa#3 physical#LAST# damage.
AI took for target	14096	forest troll	::	1245	Cotly	4	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #aaaaaa#3 physical#LAST# damage (total 11.00).
forest troll	14102	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.990919925155	versus	2	0.3	with APR	6
[ATTACK] after armor	13.990919925155
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	4.65
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	4.65
[PROJECTOR] after difficulty dam	4.65
[PROJECTOR] res	0	1	 on dam	4.65
[PROJECTOR] after resists dam	4.65
[PROJECTOR] after flat damage armor	4.65
[PROJECTOR] final dam	4.65
[LOG]	Cotly hits forest troll for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Cotly hits forest troll for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Forest troll misses Cotly.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	5	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	5	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	5	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	6	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	6	add
addTmpVal	table: 0x0c0064c8	inc_stealth	-15.7	 :=: 	2	2	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	6	add
removeTempVal	stealth	7.8	 :=: 	12
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [12]=7.800000 , [13]=-1000.000000 , [14]=1.000000 , n=14.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	14
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [13]=-1000.000000 , [14]=1.000000 , n=14.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	13
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [13]=-1000.000000 , n=14.000000 , }
delTmpVal	lite	-1000	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST# damage.
AI took for target	14096	forest troll	::	1245	Cotly	4	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.50).
forest troll	14102	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.990919925155	versus	2	0.3	with APR	6
[ATTACK] after armor	13.990919925155
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Forest troll hits Cotly for #aaaaaa#15 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	2
{[2]=-15.700000 , n=2.000000 , }
delTmpVal	inc_stealth	-15.7	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	6
{[6]=-15.700000 , [5]=1.000000 , n=6.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	5
{[5]=1.000000 , n=6.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	6
{[6]=-15.700000 , [5]=1.000000 , n=6.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	5
{[5]=1.000000 , n=6.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	6
{[6]=-15.700000 , [5]=1.000000 , n=6.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	5
{[5]=1.000000 , n=6.000000 , }
delTmpVal	blind	1	add
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	16	16	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Forest troll misses Cotly.
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	10.85
[ATTACK] after mult	5.425
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	5.425
[PROJECTOR] after difficulty dam	5.425
[PROJECTOR] res	0	1	 on dam	5.425
[PROJECTOR] after resists dam	5.425
[PROJECTOR] after flat damage armor	5.425
[PROJECTOR] final dam	5.425
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST# damage (total 12.87).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.990919925155	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.990919925155	versus	2	0.3	with APR	6
[ATTACK] after armor	13.990919925155
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed forest troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST# damage (total 14.45).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 25.39).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.346810294684	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	14.346810294684	versus	2	0.3	with APR	6
[ATTACK] after armor	14.346810294684
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Forest troll hits Cotly for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	9.3
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	9.3
[PROJECTOR] after difficulty dam	9.3
[PROJECTOR] res	0	1	 on dam	9.3
[PROJECTOR] after resists dam	9.3
[PROJECTOR] after flat damage armor	9.3
[PROJECTOR] final dam	9.3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#10 physical#LAST#, #GREY#8 darkness#LAST# damage (total 16.75).
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	16
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [16]=12.000000 , n=16.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Cotly casts Phase Door.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	15	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	16	16	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	17	17	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.4370384678848	10	2	3.1	::	1
checkHit	9	3.1
=> chance to hit	65
[ATTACK] raw dam	3.4370384678848	versus	2	0.3	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Giant grey mouse hits Cotly for #aaaaaa#3 physical#LAST# damage.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	17	add
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	3.4370384678848	10	2	3.1	::	1
checkHit	9	3.1
=> chance to hit	65
[ATTACK] raw dam	3.4370384678848	versus	2	0.3	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_2.ogg" : <static>
[LOG]	Giant grey mouse hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey mouse	 :: 	6.5974533017067	5	1	2.75	::	1
checkHit	10	2.75
=> chance to hit	69
[LOG]	Cotly misses giant grey mouse.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant grey mouse	 :: 	6.4699984487007	5	1	2.75	::	0.5
checkHit	10	2.75
=> chance to hit	69
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed giant grey mouse!#{normal}#
[LOG]	Cotly hits giant grey mouse for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.95).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 25.39).
AI took for target	14098	copperhead snake	::	1245	Cotly	4	<	100
AI took for target	14096	forest troll	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.346810294684	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	14.346810294684	versus	2	0.3	with APR	6
[ATTACK] after armor	14.346810294684
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Forest troll hits Cotly for #aaaaaa#15 physical#LAST# damage.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	7	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	7	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	7	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	8	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	8	add
addTmpVal	table: 0x0c0064c8	inc_stealth	-15.7	 :=: 	0	3	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	8	add
removeTempVal	stealth	7.8	 :=: 	15
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [15]=7.800000 , [16]=-1000.000000 , [17]=1.000000 , n=17.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	17
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [16]=-1000.000000 , [17]=1.000000 , n=17.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	16
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [16]=-1000.000000 , n=17.000000 , }
delTmpVal	lite	-1000	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.95).
[LOG]	#00ff00##UID:497:0#Talent Phase Door is ready to use.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.95).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.346810294684	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.50).
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	17
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [17]=12.000000 , n=17.000000 , }
delTmpVal	life_regen	12	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST# damage.
AI took for target	14132	large brown snake	::	1245	Cotly	4	<	100
forest troll	14096	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.346810294684	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Forest troll misses Cotly.
removeTempVal	inc_stealth	-15.7	 :=: 	3
{[3]=-15.700000 , n=3.000000 , }
delTmpVal	inc_stealth	-15.7	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	9.3
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	9.3
[PROJECTOR] after difficulty dam	9.3
[PROJECTOR] res	0	1	 on dam	9.3
[PROJECTOR] after resists dam	9.3
[PROJECTOR] after flat damage armor	9.3
[PROJECTOR] final dam	9.3
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#10 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	8
{[7]=1.000000 , [8]=-15.700000 , n=8.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	7
{[7]=1.000000 , n=8.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	8
{[7]=1.000000 , [8]=-15.700000 , n=8.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	7
{[7]=1.000000 , n=8.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	8
{[7]=1.000000 , [8]=-15.700000 , n=8.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	7
{[7]=1.000000 , n=8.000000 , }
delTmpVal	blind	1	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST# damage.
AI took for target	14096	forest troll	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.346810294684	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	9.3
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	9.3
[PROJECTOR] after difficulty dam	9.3
[PROJECTOR] res	0	1	 on dam	9.3
[PROJECTOR] after resists dam	9.3
[PROJECTOR] after flat damage armor	9.3
[PROJECTOR] final dam	9.3
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Cotly hits forest troll for #aaaaaa#10 physical#LAST#, #aaaaaa#3 physical#LAST# damage (total 12.30).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 12.00).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.346810294684	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	14.346810294684	versus	2	0.3	with APR	6
[ATTACK] after armor	14.346810294684
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Forest troll hits Cotly for #aaaaaa#15 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 9.50).
AI took for target	14098	copperhead snake	::	1245	Cotly	4	<	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.50).
forest troll	14096	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	14.346810294684	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Forest troll misses Cotly.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	18	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	19	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	20	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Cotly killed forest troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Cotly hits copperhead snake for #aaaaaa#3 physical#LAST# damage.
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	14098	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Copperhead snake bites poison into Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	3
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
checkHit	7	18
=> chance to hit	23
[LOG]	Cotly is poisoned!
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Copperhead snake hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[LOG]	Cotly hits copperhead snake for #aaaaaa#6 physical#LAST# damage.
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	Cotly hits copperhead snake for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 9.50).
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.68941125496954
checkHit	10	9.9
=> chance to hit	51
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	4.1364675298173
[PROJECTOR] starting dam	4.1364675298173
[PROJECTOR] after difficulty dam	4.1364675298173
[PROJECTOR] res	0	1	 on dam	4.1364675298173
[PROJECTOR] after resists dam	4.1364675298173
[PROJECTOR] after flat damage armor	4.1364675298173
[PROJECTOR] final dam	4.1364675298173
checkHit	7.4491328548021	11
=> chance to hit	42
[LOG]	Copperhead snake is stunned!
addTmpVal	table: 0x0bf7dc70	stunned	1	 :=: 	1	1	add
addTmpVal	table: 0x0bf7dc70	no_talents_cooldown	1	 :=: 	2	2	add
addTmpVal	table: 0x0bf7dc70	movement_speed	-0.5	 :=: 	3	3	mult0
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1.3788225099391
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[LOG]	Cotly hits copperhead snake for #aaaaaa#5 physical#LAST# damage.
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[LOG]	Copperhead snake hits Cotly for #aaaaaa#2 physical#LAST# damage.
[LOG]	Cotly stops being poisoned.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	18	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] stunned dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Copperhead snake hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] stunned dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Copperhead snake hits Cotly for #aaaaaa#3 physical#LAST# damage.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	9	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	9	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	9	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	10	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	10	add
addTmpVal	table: 0x0c0064c8	inc_stealth	-15.7	 :=: 	0	4	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	10	add
removeTempVal	stealth	7.8	 :=: 	18
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , n=20.000000 , [19]=-1000.000000 , [20]=1.000000 , [18]=7.800000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	20
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , n=20.000000 , [19]=-1000.000000 , [20]=1.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	19
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , n=20.000000 , [19]=-1000.000000 , }
delTmpVal	lite	-1000	add
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] stunned dam	2.1
[PROJECTOR] final dam	2.1
[LOG]	Copperhead snake hits Cotly for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits copperhead snake for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.45).
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[LOG]	Copperhead snake hits Cotly for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[LOG]	Cotly hits copperhead snake for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST# damage (total 13.45).
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[LOG]	Copperhead snake misses Cotly.
[LOG]	Copperhead snake is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
{[1]=1.000000 , [2]=1.000000 , [3]=-0.500000 , n=3.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	2
{[2]=1.000000 , [3]=-0.500000 , n=3.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	3
{[3]=-0.500000 , n=3.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[LOG]	Cotly misses copperhead snake.
copperhead snake	14098	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.3824189754701	10	2	3.1	::	1
checkHit	18	3.1
=> chance to hit	88
[ATTACK] raw dam	6.3824189754701	versus	2	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Copperhead snake hits Cotly for #aaaaaa#6 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	4
{[4]=-15.700000 , n=4.000000 , }
delTmpVal	inc_stealth	-15.7	add
Server latency	63
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	9.9	::	1
checkHit	10	9.9
=> chance to hit	51
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Cotly killed copperhead snake!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	9.9	::	0.5
checkHit	10	9.9
=> chance to hit	51
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[LOG]	Cotly hits copperhead snake for #aaaaaa#6 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	10
{n=10.000000 , [10]=-15.700000 , [9]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	9
{n=10.000000 , [9]=1.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	10
{n=10.000000 , [10]=-15.700000 , [9]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	9
{n=10.000000 , [9]=1.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	10
{n=10.000000 , [10]=-15.700000 , [9]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	9
{n=10.000000 , [9]=1.000000 , }
delTmpVal	blind	1	add
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	18
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [18]=12.000000 , n=18.000000 , }
delTmpVal	life_regen	12	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.1802031016356	10	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	5.1802031016356	versus	2	0.3	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Large brown snake hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.5974533017067	5	1	7.55	::	1
checkHit	10	7.55
=> chance to hit	57
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	large brown snake	 :: 	6.4699984487007	5	1	7.55	::	0.5
checkHit	10	7.55
=> chance to hit	57
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed large brown snake!#{normal}#
[LOG]	Cotly hits large brown snake for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 24.39).
[LOG]	You pickup 0.90 gold pieces.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:310:0#Talent Dual Strike is ready to use.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	21	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	22	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	23	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	11	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	11	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	11	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	12	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	12	add
addTmpVal	table: 0x0c0064c8	inc_stealth	-15.7	 :=: 	0	5	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	12	add
removeTempVal	stealth	7.8	 :=: 	21
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [22]=-1000.000000 , [21]=7.800000 , [23]=1.000000 , n=23.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	23
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [22]=-1000.000000 , [23]=1.000000 , n=23.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	22
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [22]=-1000.000000 , n=23.000000 , }
delTmpVal	lite	-1000	add
AI took for target	14138	stone troll	::	1245	Cotly	81	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (stone troll)).
[TARGET] Passing target	wolf	from	stone troll	to	Cotly
removeTempVal	inc_stealth	-15.7	 :=: 	5
{[5]=-15.700000 , n=5.000000 , }
delTmpVal	inc_stealth	-15.7	add
AI took for target	14105	wolf	::	1245	Cotly	81	<	100
removeTempVal	inc_stealth	-15.7	 :=: 	12
{[11]=1.000000 , n=12.000000 , [12]=-15.700000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	11
{[11]=1.000000 , n=12.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	12
{[11]=1.000000 , n=12.000000 , [12]=-15.700000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	11
{[11]=1.000000 , n=12.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	12
{[11]=1.000000 , n=12.000000 , [12]=-15.700000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	11
{[11]=1.000000 , n=12.000000 , }
delTmpVal	blind	1	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.68941125496954
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	3.4470562748477
[PROJECTOR] starting dam	3.4470562748477
[PROJECTOR] after difficulty dam	3.4470562748477
[PROJECTOR] res	0	1	 on dam	3.4470562748477
[PROJECTOR] after resists dam	3.4470562748477
[PROJECTOR] after flat damage armor	3.4470562748477
[PROJECTOR] final dam	3.4470562748477
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
checkHit	14.449998401076	11
=> chance to hit	59
[LOG]	#ORANGE#Stone troll shrugs off the effect 'Stunned'!
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1.3788225099391
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	6.8941125496954
[PROJECTOR] starting dam	6.8941125496954
[PROJECTOR] after difficulty dam	6.8941125496954
[PROJECTOR] res	0	1	 on dam	6.8941125496954
[PROJECTOR] after resists dam	6.8941125496954
[PROJECTOR] after flat damage armor	6.8941125496954
[PROJECTOR] final dam	6.8941125496954
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST# damage (total 25.23).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly hits stone troll for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST# damage (total 13.45).
stone troll	14138	dumb ai talents can use	Stun	T_STUN
stone troll	14138	dumb ai talents can use	Attack	T_ATTACK
stone troll	14138	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	16.103827099229	versus	2	0.3	with APR	6
[ATTACK] after armor	16.103827099229
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[LOG]	Stone troll hits Cotly for #aaaaaa#16 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 21.39).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#2 physical#LAST#, #GREY#8 darkness#LAST# damage (total 21.89).
AI took for target	14138	stone troll	::	1245	Cotly	1	<	100
stone troll	14138	dumb ai talents can use	Stun	T_STUN
stone troll	14138	dumb ai talents can use	Attack	T_ATTACK
stone troll	14138	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Stone troll uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	0.75495097567964
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	16.103827099229	versus	2	0.3	with APR	6
[ATTACK] after armor	16.103827099229
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	12.834166586554
[PROJECTOR] starting dam	12.834166586554
[PROJECTOR] after difficulty dam	12.834166586554
[PROJECTOR] res	0	1	 on dam	12.834166586554
[PROJECTOR] after resists dam	12.834166586554
[PROJECTOR] after flat damage armor	12.834166586554
[PROJECTOR] final dam	12.834166586554
addTmpVal	table: 0x062e9868	global_speed_add	-0.15	 :=: 	6	19	newest
checkHit	7	22
=> chance to hit	13
[LOG]	Cotly is stunned!
addTmpVal	table: 0x062e9868	stunned	1	 :=: 	6	20	add
addTmpVal	table: 0x062e9868	no_talents_cooldown	1	 :=: 	6	21	add
addTmpVal	table: 0x062e9868	movement_speed	-0.5	 :=: 	6	22	mult0
[LOG]	Stone troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
Loading tile	effects/stunned.png
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] stunned dam	0.6
[PROJECTOR] final dam	0.6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] stunned dam	2.2336057809076
[PROJECTOR] final dam	2.2336057809076
[LOG]	Cotly hits stone troll for #aaaaaa#1 physical#LAST#, #GREY#3 darkness#LAST# damage (total 2.83).
removeTempVal	global_speed_add	-0.15	 :=: 	19
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [19]=-0.150000 , [20]=1.000000 , [21]=1.000000 , [22]=-0.500000 , n=22.000000 , }
delTmpVal	global_speed_add	-0.15	newest
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	24	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	25	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	26	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] stunned dam	2.2336057809076
[PROJECTOR] final dam	2.2336057809076
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] stunned dam	0.75
[PROJECTOR] final dam	0.75
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] stunned dam	2.2336057809076
[PROJECTOR] final dam	2.2336057809076
[LOG]	Cotly hits stone troll for #aaaaaa#2 physical#LAST#, #GREY#3 darkness#LAST#, #aaaaaa#1 physical#LAST#, #GREY#3 darkness#LAST# damage (total 6.42).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly is not stunned anymore.
removeTempVal	stunned	1	 :=: 	20
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [20]=1.000000 , [21]=1.000000 , [22]=-0.500000 , n=22.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	21
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [21]=1.000000 , [22]=-0.500000 , n=22.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	22
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [22]=-0.500000 , n=22.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST# damage (total 14.95).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[LOG]	#00ff00##UID:497:0#Talent Phase Door is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:437:0#Talent Dirty Fighting is ready to use.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	23	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #aaaaaa#3 physical#LAST# damage (total 7.50).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #aaaaaa#2 physical#LAST# damage (total 7.00).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Cotly hits stone troll for #aaaaaa#6 physical#LAST#, #aaaaaa#3 physical#LAST# damage (total 8.50).
stone troll	14138	dumb ai talents can use	Stun	T_STUN
stone troll	14138	dumb ai talents can use	Attack	T_ATTACK
stone troll	14138	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Stone troll uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	0.75495097567964
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #aaaaaa#2 physical#LAST# damage (total 6.00).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #aaaaaa#3 physical#LAST# damage (total 7.50).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	23
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [23]=12.000000 , n=23.000000 , }
delTmpVal	life_regen	12	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #aaaaaa#2 physical#LAST# damage (total 6.00).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[LOG]	#00ff00##UID:310:0#Talent Dual Strike is ready to use.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	13	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	13	add
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	1	1	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	13	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	14	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	14	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	2	2	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	14	add
removeTempVal	stealth	7.8	 :=: 	24
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , n=26.000000 , [26]=1.000000 , [25]=-1000.000000 , [24]=7.800000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	26
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , n=26.000000 , [26]=1.000000 , [25]=-1000.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	25
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , n=26.000000 , [25]=-1000.000000 , }
delTmpVal	lite	-1000	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	Cotly hits stone troll for #aaaaaa#6 physical#LAST#, #aaaaaa#2 physical#LAST# damage (total 8.00).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	Cotly hits stone troll for #aaaaaa#2 physical#LAST# damage.
AI took for target	14138	stone troll	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[LOG]	Stone troll misses Cotly.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Cotly hits stone troll for #aaaaaa#6 physical#LAST#, #aaaaaa#3 physical#LAST# damage (total 8.50).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	16.103827099229	versus	2	0.3	with APR	6
[ATTACK] after armor	16.103827099229
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	Stone troll hits Cotly for #aaaaaa#17 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	2
{[1]=1.000000 , [2]=-15.700000 , n=2.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	1
{[1]=1.000000 , n=2.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	14
{[14]=-15.700000 , [13]=1.000000 , n=14.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	13
{[13]=1.000000 , n=14.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	14
{[14]=-15.700000 , [13]=1.000000 , n=14.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	13
{[13]=1.000000 , n=14.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	14
{[14]=-15.700000 , [13]=1.000000 , n=14.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	13
{[13]=1.000000 , n=14.000000 , }
delTmpVal	blind	1	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	16.103827099229	versus	2	0.3	with APR	6
[ATTACK] after armor	16.103827099229
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[LOG]	Stone troll hits Cotly for #aaaaaa#16 physical#LAST# damage.
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly hits stone troll for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST# damage (total 12.45).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	16.103827099229	6	2	3.1	::	1
checkHit	6	3.1
=> chance to hit	58
[ATTACK] raw dam	16.103827099229	versus	2	0.3	with APR	6
[ATTACK] after armor	16.103827099229
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[LOG]	Stone troll hits Cotly for #aaaaaa#16 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses stone troll.
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.45).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.5974533017067	5	7	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	7	0.3	with APR	5
[ATTACK] after armor	4.6182173111947
[ATTACK] after range	4
[PHYS CRIT %]	7.59
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed stone troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	stone troll	 :: 	6.4699984487007	5	7	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	7	0.3	with APR	5
[ATTACK] after armor	4.5289989140905
[ATTACK] after range	5
[PHYS CRIT %]	7.59
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	Cotly hits stone troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.45).
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	27	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	28	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	29	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
wolf	14105	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.4994447126699	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.4994447126699	versus	2	0.3	with APR	3
[ATTACK] after armor	6.4994447126699
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Wolf hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits wolf for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.45).
wolf	14105	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.4994447126699	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[LOG]	Cotly misses wolf.
wolf	14105	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.4994447126699	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.4994447126699	versus	2	0.3	with APR	3
[ATTACK] after armor	6.4994447126699
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Wolf hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	12.4
[ATTACK] after mult	12.4
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	12.4
[PROJECTOR] after difficulty dam	12.4
[PROJECTOR] res	0	1	 on dam	12.4
[PROJECTOR] after resists dam	12.4
[PROJECTOR] after flat damage armor	12.4
[PROJECTOR] final dam	12.4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits wolf for #aaaaaa#13 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 30.79).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.4994447126699	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.4994447126699	versus	2	0.3	with APR	3
[ATTACK] after armor	6.4994447126699
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Wolf hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	12.4
[ATTACK] after mult	12.4
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	12.4
[PROJECTOR] after difficulty dam	12.4
[PROJECTOR] res	0	1	 on dam	12.4
[PROJECTOR] after resists dam	12.4
[PROJECTOR] after flat damage armor	12.4
[PROJECTOR] final dam	12.4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits wolf for #aaaaaa#13 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 31.29).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.4994447126699	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.4994447126699	versus	2	0.3	with APR	3
[ATTACK] after armor	6.4994447126699
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Wolf hits Cotly for #aaaaaa#6 physical#LAST# damage.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	24	add
AI took for target	14105	wolf	::	1245	Cotly	1	<	100
wolf	14105	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.4994447126699	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.4994447126699	versus	2	0.3	with APR	3
[ATTACK] after armor	6.4994447126699
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Wolf hits Cotly for #aaaaaa#7 physical#LAST# damage.
wolf	14105	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.4994447126699	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.4994447126699	versus	2	0.3	with APR	3
[ATTACK] after armor	6.4994447126699
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Wolf hits Cotly for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	#{bold}#Cotly killed wolf!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST# damage.
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	24
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [24]=12.000000 , n=24.000000 , }
delTmpVal	life_regen	12	add
[Identify]	pair of iron boots of tirelessness	true
[LOG]	Cotly picks up (a.): #00FF80##UID:14141:0#pair of iron boots of tirelessness (0 def, 3 armour)#LAST#.
[Identify]	elemental quiver of elm arrows of annihilation	true
[LOG]	Cotly picks up (b.): #8d55ff##UID:14152:0#elemental quiver of elm arrows of annihilation (6/6, 10-14 power, 8 apr)#LAST#.
AI took for target	14104	fox	::	1245	Cotly	64	<	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted (fox)).
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	0	3	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	15	add
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	15	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	15	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	4	4	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	16	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	16	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	16	add
removeTempVal	stealth	7.8	 :=: 	27
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [28]=-1000.000000 , [27]=7.800000 , [29]=1.000000 , n=29.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	29
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [28]=-1000.000000 , [29]=1.000000 , n=29.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	28
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [28]=-1000.000000 , n=29.000000 , }
delTmpVal	lite	-1000	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.2549588224185	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[LOG]	Fox misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[LOG]	Cotly misses fox.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits fox for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.45).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.2549588224185	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.2549588224185	versus	2	0.3	with APR	3
[ATTACK] after armor	6.2549588224185
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Fox hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	12.4
[ATTACK] after mult	12.4
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	12.4
[PROJECTOR] after difficulty dam	12.4
[PROJECTOR] res	0	1	 on dam	12.4
[PROJECTOR] after resists dam	12.4
[PROJECTOR] after flat damage armor	12.4
[PROJECTOR] final dam	12.4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits fox for #aaaaaa#13 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 31.29).
AI took for target	14104	fox	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.2549588224185	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.2549588224185	versus	2	0.3	with APR	3
[ATTACK] after armor	6.2549588224185
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Fox hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[LOG]	Cotly misses fox.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[LOG]	Cotly misses fox.
AI took for target	14104	fox	::	1245	Cotly	1	<	100
fox	14104	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.2549588224185	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[LOG]	Fox misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[LOG]	Cotly misses fox.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[LOG]	Cotly misses fox.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	6.2549588224185	3	2	3.1	::	1
checkHit	13	3.1
=> chance to hit	75
[ATTACK] raw dam	6.2549588224185	versus	2	0.3	with APR	3
[ATTACK] after armor	6.2549588224185
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Fox hits Cotly for #aaaaaa#6 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	4
{[3]=1.000000 , [4]=-15.700000 , n=4.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	3
{[3]=1.000000 , n=4.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	16
{[16]=-15.700000 , [15]=1.000000 , n=16.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	15
{[15]=1.000000 , n=16.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	16
{[16]=-15.700000 , [15]=1.000000 , n=16.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	15
{[15]=1.000000 , n=16.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	16
{[16]=-15.700000 , [15]=1.000000 , n=16.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	15
{[15]=1.000000 , n=16.000000 , }
delTmpVal	blind	1	add
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.5974533017067	5	1	6.15	::	1
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	fox	 :: 	6.4699984487007	5	1	6.15	::	0.5
checkHit	10	6.15
=> chance to hit	60
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	#{bold}#Cotly killed fox!#{normal}#
[LOG]	Cotly hits fox for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST# damage (total 17.95).
[LOG]	Ran for 4 turns (stop reason: hostile spotted (copperhead snake - offscreen)).
[LOG]	You may not auto-explore with enemies in sight!
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	30	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	31	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	32	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[Identify]	regal linen cloak	true
[LOG]	Cotly picks up (a.): #0080FF##UID:14147:0#regal linen cloak (1 def, 0 armour)#LAST#.
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	0	5	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	17	add
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	17	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	17	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	0	6	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	18	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	18	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	18	add
removeTempVal	stealth	7.8	 :=: 	30
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [31]=-1000.000000 , [32]=1.000000 , [30]=7.800000 , n=32.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	32
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [31]=-1000.000000 , [32]=1.000000 , n=32.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	31
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [31]=-1000.000000 , n=32.000000 , }
delTmpVal	lite	-1000	add
AI took for target	14094	poison ivy	::	1245	Cotly	1	<	100
poison ivy	14094	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.0058381318815	3	2	3.1	::	1
checkHit	20.5	3.1
=> chance to hit	94
[ATTACK] raw dam	7.0058381318815	versus	2	0.3	with APR	3
[ATTACK] after armor	7.0058381318815
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	1.1666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] after flat damage armor	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	7	20.5
=> chance to hit	17
[LOG]	Cotly is poisoned!
[PROJECTOR] starting dam	1.1666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] after flat damage armor	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 2.33).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.5974533017067	5	1	1.7	::	1
checkHit	10	1.7
=> chance to hit	71
[LOG]	Cotly misses poison ivy.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.4699984487007	5	1	1.7	::	0.5
checkHit	10	1.7
=> chance to hit	71
[LOG]	Cotly misses poison ivy.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	7.0058381318815	3	2	3.1	::	1
checkHit	20.5	3.1
=> chance to hit	94
[ATTACK] raw dam	7.0058381318815	versus	2	0.3	with APR	3
[ATTACK] after armor	7.0058381318815
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	1.1666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	0	1	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.1666666666667
[PROJECTOR] after flat damage armor	1.1666666666667
[PROJECTOR] final dam	1.1666666666667
checkHit	7	20.5
=> chance to hit	17
[PROJECTOR] starting dam	2.1
[PROJECTOR] after difficulty dam	2.1
[PROJECTOR] res	0	1	 on dam	2.1
[PROJECTOR] after resists dam	2.1
[PROJECTOR] after flat damage armor	2.1
[PROJECTOR] final dam	2.1
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#3 nature#LAST# damage (total 3.27).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.5974533017067	5	1	1.7	::	1
checkHit	10	1.7
=> chance to hit	71
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed poison ivy!#{normal}#
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.83333333333333
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] after resists dam	0.83333333333333
[PROJECTOR] after flat damage armor	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
checkHit	7	20.5
=> chance to hit	17
[ATTACK] attacking with	iron dagger
[ATTACK] to 	poison ivy	 :: 	6.4699984487007	5	1	1.7	::	0.5
checkHit	10	1.7
=> chance to hit	71
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.83333333333333
[PROJECTOR] res	0	1	 on dam	0.83333333333333
[PROJECTOR] after resists dam	0.83333333333333
[PROJECTOR] after flat damage armor	0.83333333333333
[PROJECTOR] final dam	0.83333333333333
checkHit	7	20.5
=> chance to hit	17
[LOG]	#ORANGE#Cotly shrugs off the effect 'Poisoned'!
[LOG]	Cotly stops being poisoned.
[LOG]	Poison ivy hits Cotly for #LIGHT_GREEN#1 nature#LAST#, #LIGHT_GREEN#1 nature#LAST# damage (total 1.67).
[LOG]	Cotly hits poison ivy for #aaaaaa#8 physical#LAST#, #GREY#8 darkness#LAST# damage (total 15.45).
removeTempVal	inc_stealth	-15.7	 :=: 	6
{[6]=-15.700000 , [5]=1.000000 , n=6.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	5
{[5]=1.000000 , n=6.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	18
{[17]=1.000000 , [18]=-15.700000 , n=18.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	17
{[17]=1.000000 , n=18.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	18
{[17]=1.000000 , [18]=-15.700000 , n=18.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	17
{[17]=1.000000 , n=18.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	18
{[17]=1.000000 , [18]=-15.700000 , n=18.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	17
{[17]=1.000000 , n=18.000000 , }
delTmpVal	blind	1	add
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	33	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	34	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	35	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	0	7	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	19	add
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	19	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	19	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	0	8	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	20	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	20	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	20	add
removeTempVal	stealth	7.8	 :=: 	33
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [33]=7.800000 , [35]=1.000000 , [34]=-1000.000000 , n=35.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	35
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [35]=1.000000 , [34]=-1000.000000 , n=35.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	34
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [34]=-1000.000000 , n=35.000000 , }
delTmpVal	lite	-1000	add
removeTempVal	inc_stealth	-15.7	 :=: 	8
{[7]=1.000000 , [8]=-15.700000 , n=8.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	7
{[7]=1.000000 , n=8.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	20
{[19]=1.000000 , [20]=-15.700000 , n=20.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	19
{[19]=1.000000 , n=20.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	20
{[19]=1.000000 , [20]=-15.700000 , n=20.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	19
{[19]=1.000000 , n=20.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	20
{[19]=1.000000 , [20]=-15.700000 , n=20.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	19
{[19]=1.000000 , n=20.000000 , }
delTmpVal	blind	1	add
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	25	add
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	36	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	37	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	38	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	25
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [25]=12.000000 , n=25.000000 , }
delTmpVal	life_regen	12	add
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	0	9	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	21	add
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	21	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	21	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	0	10	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	22	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	22	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	22	add
removeTempVal	stealth	7.8	 :=: 	36
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [38]=1.000000 , [37]=-1000.000000 , n=38.000000 , [36]=7.800000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	38
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [38]=1.000000 , [37]=-1000.000000 , n=38.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	37
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [37]=-1000.000000 , n=38.000000 , }
delTmpVal	lite	-1000	add
removeTempVal	inc_stealth	-15.7	 :=: 	10
{n=10.000000 , [10]=-15.700000 , [9]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	9
{n=10.000000 , [9]=1.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	22
{[22]=-15.700000 , [21]=1.000000 , n=22.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	21
{[21]=1.000000 , n=22.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	22
{[22]=-15.700000 , [21]=1.000000 , n=22.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	21
{[21]=1.000000 , n=22.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	22
{[22]=-15.700000 , [21]=1.000000 , n=22.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	21
{[21]=1.000000 , n=22.000000 , }
delTmpVal	blind	1	add
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	0	11	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	23	add
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	23	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	23	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	0	12	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	24	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	24	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	24	add
removeTempVal	inc_stealth	-15.7	 :=: 	12
{[11]=1.000000 , n=12.000000 , [12]=-15.700000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	11
{[11]=1.000000 , n=12.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	24
{[23]=1.000000 , [24]=-15.700000 , n=24.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	23
{[23]=1.000000 , n=24.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	24
{[23]=1.000000 , [24]=-15.700000 , n=24.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	23
{[23]=1.000000 , n=24.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	24
{[23]=1.000000 , [24]=-15.700000 , n=24.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	23
{[23]=1.000000 , n=24.000000 , }
delTmpVal	blind	1	add
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	39	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	40	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	41	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	0	13	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	25	add
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	25	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	25	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	0	14	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	26	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	26	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	26	add
removeTempVal	stealth	7.8	 :=: 	39
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [39]=7.800000 , [41]=1.000000 , [40]=-1000.000000 , n=41.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	41
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [41]=1.000000 , [40]=-1000.000000 , n=41.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	40
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [40]=-1000.000000 , n=41.000000 , }
delTmpVal	lite	-1000	add
removeTempVal	inc_stealth	-15.7	 :=: 	14
{[14]=-15.700000 , [13]=1.000000 , n=14.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	13
{[13]=1.000000 , n=14.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	26
{[26]=-15.700000 , [25]=1.000000 , n=26.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	25
{[25]=1.000000 , n=26.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	26
{[26]=-15.700000 , [25]=1.000000 , n=26.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	25
{[25]=1.000000 , n=26.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	26
{[26]=-15.700000 , [25]=1.000000 , n=26.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	25
{[25]=1.000000 , n=26.000000 , }
delTmpVal	blind	1	add
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	42	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	43	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	44	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
AI took for target	14130	copperhead snake	::	1245	Cotly	9	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted (copperhead snake)).
AI took for target	14130	copperhead snake	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Copperhead snake hits Cotly for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Copperhead snake hits Cotly for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[LOG]	Cotly misses copperhead snake.
[LOG]	Cotly hits copperhead snake for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST# damage (total 13.45).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Copperhead snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits copperhead snake for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 25.89).
copperhead snake	14130	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	14130	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Copperhead snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits copperhead snake for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.50).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Copperhead snake hits Cotly for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Copperhead snake hits Cotly for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Copperhead snake hits Cotly for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits copperhead snake for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 9.50).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Copperhead snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	0	15	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	27	add
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	27	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	27	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	0	16	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	28	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	28	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	28	add
removeTempVal	stealth	7.8	 :=: 	42
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [44]=1.000000 , [42]=7.800000 , [43]=-1000.000000 , n=44.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	44
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [44]=1.000000 , [43]=-1000.000000 , n=44.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	43
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [43]=-1000.000000 , n=44.000000 , }
delTmpVal	lite	-1000	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[LOG]	Cotly misses copperhead snake.
copperhead snake	14130	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	14130	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Copperhead snake bites poison into Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	3
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	27
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
checkHit	7	20
=> chance to hit	18
[LOG]	Cotly is poisoned!
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
copperhead snake	14130	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Copperhead snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[LOG]	Cotly hits copperhead snake for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.00).
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Copperhead snake hits Cotly for #aaaaaa#9 physical#LAST# damage.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	26	add
copperhead snake	14130	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	Copperhead snake hits Cotly for #aaaaaa#8 physical#LAST# damage.
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	You do not have enough mana to cast Phase Door.
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
copperhead snake	14130	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Copperhead snake hits Cotly for #aaaaaa#9 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	16
{[16]=-15.700000 , [15]=1.000000 , n=16.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	15
{[15]=1.000000 , n=16.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	28
{[28]=-15.700000 , [27]=1.000000 , n=28.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	27
{[27]=1.000000 , n=28.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	28
{[28]=-15.700000 , [27]=1.000000 , n=28.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	27
{[27]=1.000000 , n=28.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	28
{[28]=-15.700000 , [27]=1.000000 , n=28.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	27
{[27]=1.000000 , n=28.000000 , }
delTmpVal	blind	1	add
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
AI took for target	14130	copperhead snake	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	1
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	Copperhead snake hits Cotly for #aaaaaa#9 physical#LAST# damage.
[LOG]	Cotly casts Phase Door.
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	26
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [26]=12.000000 , n=26.000000 , }
delTmpVal	life_regen	12	add
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:497:0#Talent Phase Door is ready to use.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	45	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	46	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	47	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
AI took for target	14130	copperhead snake	::	1245	Cotly	25	<	100
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	27	add
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	27
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [27]=12.000000 , n=27.000000 , }
delTmpVal	life_regen	12	add
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.0674081947748	31.4
=> chance to hit	0
addTmpVal	table: 0x09301650	blind	1	 :=: 	0	17	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	29	add
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	29	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	29	add
addTmpVal	table: 0x09301650	inc_stealth	-15.7	 :=: 	0	18	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	30	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	30	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	30	add
removeTempVal	stealth	7.8	 :=: 	45
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [45]=7.800000 , [47]=1.000000 , [46]=-1000.000000 , n=47.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	47
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [47]=1.000000 , [46]=-1000.000000 , n=47.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	46
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [46]=-1000.000000 , n=47.000000 , }
delTmpVal	lite	-1000	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[LOG]	Cotly misses copperhead snake.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[LOG]	Cotly misses copperhead snake.
copperhead snake	14130	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	14130	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Copperhead snake bites poison into Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	8.6757509238992	10	2	3.1	::	3
checkHit	20	3.1
=> chance to hit	93
[ATTACK] raw dam	8.6757509238992	versus	2	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	27
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
checkHit	7	20
=> chance to hit	18
[LOG]	Cotly is poisoned!
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.5974533017067	5	2	10.6	::	1
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.5974533017067	versus	2	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[LOG]	#{bold}#Cotly killed copperhead snake!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	copperhead snake	 :: 	6.4699984487007	5	2	10.6	::	0.5
checkHit	10	10.6
=> chance to hit	49
[ATTACK] raw dam	6.4699984487007	versus	2	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[LOG]	Cotly hits copperhead snake for #aaaaaa#8 physical#LAST# damage.
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	18
{[17]=1.000000 , [18]=-15.700000 , n=18.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	17
{[17]=1.000000 , n=18.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	30
{n=30.000000 , [30]=-15.700000 , [29]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	29
{n=30.000000 , [29]=1.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	30
{n=30.000000 , [30]=-15.700000 , [29]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	29
{n=30.000000 , [29]=1.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	30
{n=30.000000 , [30]=-15.700000 , [29]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	29
{n=30.000000 , [29]=1.000000 , }
delTmpVal	blind	1	add
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Copperhead snake hits Cotly for #LIGHT_GREEN#5 nature#LAST# damage.
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[LOG]	Cotly stops being poisoned.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	48	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	49	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	50	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	31	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	31	add
checkHit	7.1143330838565	31.4
=> chance to hit	0
addTmpVal	table: 0x0c05ce90	blind	1	 :=: 	1	1	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	31	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	32	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	32	add
addTmpVal	table: 0x0c0064c8	inc_stealth	-15.7	 :=: 	0	6	add
addTmpVal	table: 0x0c05ce90	inc_stealth	-15.7	 :=: 	2	2	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	32	add
removeTempVal	stealth	7.8	 :=: 	48
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [50]=1.000000 , n=50.000000 , [49]=-1000.000000 , [48]=7.800000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	50
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [50]=1.000000 , n=50.000000 , [49]=-1000.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	49
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , n=50.000000 , [49]=-1000.000000 , }
delTmpVal	lite	-1000	add
removeTempVal	inc_stealth	-15.7	 :=: 	6
{[6]=-15.700000 , n=6.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	inc_stealth	-15.7	 :=: 	2
{[1]=1.000000 , [2]=-15.700000 , n=2.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	1
{[1]=1.000000 , n=2.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	32
{n=32.000000 , [32]=-15.700000 , [31]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	31
{n=32.000000 , [31]=1.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	32
{n=32.000000 , [32]=-15.700000 , [31]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	31
{n=32.000000 , [31]=1.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	32
{n=32.000000 , [32]=-15.700000 , [31]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	31
{n=32.000000 , [31]=1.000000 , }
delTmpVal	blind	1	add
[Identify]	linen cloak	true
[LOG]	Cotly picks up (a.): #FFFFFF##UID:14144:0#linen cloak (1 def, 0 armour)#LAST#.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	51	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	52	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	53	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[LOG]	Ran for 2 turns (stop reason: hostile spotted (giant brown mouse)).
[LOG]	You may not auto-explore with enemies in sight!
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.5974533017067	5	1	2.75	::	1
checkHit	10	2.75
=> chance to hit	69
[LOG]	Cotly misses giant brown mouse.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	giant brown mouse	 :: 	6.4699984487007	5	1	2.75	::	0.5
checkHit	10	2.75
=> chance to hit	69
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed giant brown mouse!#{normal}#
[LOG]	Cotly hits giant brown mouse for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.45).
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	31.4
=> chance to hit	0
addTmpVal	table: 0x0bec1bd0	blind	1	 :=: 	0	33	add
checkHit	7.0781589016555	31.4
=> chance to hit	0
addTmpVal	table: 0x0b2d1390	blind	1	 :=: 	0	33	add
checkHit	7.1143330838565	31.4
=> chance to hit	0
addTmpVal	table: 0x0c05ce90	blind	1	 :=: 	0	3	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	33	add
addTmpVal	table: 0x0bec1bd0	inc_stealth	-15.7	 :=: 	0	34	add
addTmpVal	table: 0x0b2d1390	inc_stealth	-15.7	 :=: 	0	34	add
addTmpVal	table: 0x0c0064c8	inc_stealth	-15.7	 :=: 	0	7	add
addTmpVal	table: 0x0c05ce90	inc_stealth	-15.7	 :=: 	4	4	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	34	add
removeTempVal	stealth	7.8	 :=: 	51
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [53]=1.000000 , [52]=-1000.000000 , [51]=7.800000 , n=53.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	53
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [53]=1.000000 , [52]=-1000.000000 , n=53.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	52
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [52]=-1000.000000 , n=53.000000 , }
delTmpVal	lite	-1000	add
removeTempVal	inc_stealth	-15.7	 :=: 	7
{[7]=-15.700000 , n=7.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	inc_stealth	-15.7	 :=: 	4
{[3]=1.000000 , [4]=-15.700000 , n=4.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	3
{[3]=1.000000 , n=4.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	34
{[33]=1.000000 , [34]=-15.700000 , n=34.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	33
{[33]=1.000000 , n=34.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	34
{[33]=1.000000 , [34]=-15.700000 , n=34.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	33
{[33]=1.000000 , n=34.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	34
{[33]=1.000000 , [34]=-15.700000 , n=34.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	33
{[33]=1.000000 , n=34.000000 , }
delTmpVal	blind	1	add
[Identify]	rough leather gloves	true
[LOG]	Cotly picks up (d.): #FFFFFF##UID:14151:0#rough leather gloves (0 def, 1 armour)#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[LOG]	Ran for 5 turns (stop reason: hostile spotted (bee swarm)).
[LOG]	You may not auto-explore with enemies in sight!
AI took for target	14099	bee swarm	::	1245	Cotly	1	<	100
bee swarm	14099	dumb ai talents can use	Attack	T_ATTACK
bee swarm	14099	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.3163341513795	20	2	3.1	::	3
checkHit	15	3.1
=> chance to hit	80
[LOG]	Bee swarm misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	bee swarm	 :: 	6.5974533017067	5	1	13.85	::	1
checkHit	10	13.85
=> chance to hit	41
[LOG]	Cotly misses bee swarm.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	bee swarm	 :: 	6.4699984487007	5	1	13.85	::	0.5
checkHit	10	13.85
=> chance to hit	41
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits bee swarm for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.45).
bee swarm	14099	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.3163341513795	20	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[LOG]	Bee swarm misses Cotly.
bee swarm	14099	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	1.3163341513795	20	2	3.1	::	1
checkHit	15	3.1
=> chance to hit	80
[ATTACK] raw dam	1.3163341513795	versus	2	0.3	with APR	20
[ATTACK] after armor	1.3163341513795
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] after resists dam	1
[PROJECTOR] after flat damage armor	1
[PROJECTOR] final dam	1
[LOG]	Bee swarm hits Cotly for #aaaaaa#1 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	bee swarm	 :: 	6.5974533017067	5	1	13.85	::	1
checkHit	10	13.85
=> chance to hit	41
[LOG]	Cotly misses bee swarm.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	bee swarm	 :: 	6.4699984487007	5	1	13.85	::	0.5
checkHit	10	13.85
=> chance to hit	41
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed bee swarm!#{normal}#
[LOG]	Cotly hits bee swarm for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.95).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 26.89).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	3.1	::	1
checkHit	4	3.1
=> chance to hit	53
[ATTACK] raw dam	11.878475484689	versus	2	0.3	with APR	6
[ATTACK] after armor	11.878475484689
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[LOG]	Forest troll hits Cotly for #aaaaaa#11 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST# damage (total 14.45).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 24.89).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	3.1	::	1
checkHit	4	3.1
=> chance to hit	53
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST# damage (total 14.45).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	4.65
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	4.65
[PROJECTOR] after difficulty dam	4.65
[PROJECTOR] res	0	1	 on dam	4.65
[PROJECTOR] after resists dam	4.65
[PROJECTOR] after flat damage armor	4.65
[PROJECTOR] final dam	4.65
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#5 physical#LAST# damage (total 19.10).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	3.1	::	1
checkHit	4	3.1
=> chance to hit	53
[ATTACK] raw dam	11.878475484689	versus	2	0.3	with APR	6
[ATTACK] after armor	11.878475484689
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	54	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	55	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	56	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.00).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	11.878475484689	6	2	3.1	::	1
checkHit	4	3.1
=> chance to hit	53
[ATTACK] raw dam	11.878475484689	versus	2	0.3	with APR	6
[ATTACK] after armor	11.878475484689
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[LOG]	Forest troll hits Cotly for #aaaaaa#12 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Cotly killed forest troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.00).
white worm mass	14137	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	53	23	::	nil
[MULTIPLY]	2	uids	14137	=>	14944	::	nil	nil
[LOG]	You pickup 0.75 gold pieces.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6935034180139	100	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.6935034180139	versus	2	0.3	with APR	100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/worms/worm_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_2.ogg" : <static>
[LOG]	White worm mass hits Cotly for #aaaaaa#4 physical#LAST# damage.
wolf	14127	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	28	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6935034180139	100	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.6935034180139	versus	2	0.3	with APR	100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[SOUND] loading from	/data/sound/creatures/worms/worm_4.ogg	:=:	sound "/data/sound/creatures/worms/worm_4.ogg" : <static>
[LOG]	White worm mass hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
AI took for target	14944	white worm mass	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6935034180139	100	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.6935034180139	versus	2	0.3	with APR	100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	White worm mass hits Cotly for #aaaaaa#5 physical#LAST# damage.
AI took for target	14944	white worm mass	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6935034180139	100	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	White worm mass misses Cotly.
checkHit	4.25	7.8
=> chance to hit	36.428032020815
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	28
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [28]=12.000000 , n=28.000000 , }
delTmpVal	life_regen	12	add
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.1143330838565	31.4
=> chance to hit	0
addTmpVal	table: 0x0c05ce90	blind	1	 :=: 	0	5	add
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	35	add
addTmpVal	table: 0x0c05ce90	inc_stealth	-15.7	 :=: 	0	6	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	36	add
removeTempVal	stealth	7.8	 :=: 	54
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [56]=1.000000 , [54]=7.800000 , [55]=-1000.000000 , n=56.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	56
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [56]=1.000000 , [55]=-1000.000000 , n=56.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	55
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [55]=-1000.000000 , n=56.000000 , }
delTmpVal	lite	-1000	add
wolf	14127	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
wolf	14127	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.8	::	1
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	8
[PROJECTOR] after resists dam	7.9455491254211
[PROJECTOR] after flat damage armor	7.9455491254211
[PROJECTOR] final dam	7.9455491254211
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.8	::	0.5
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	3.5
[PROJECTOR] after resists dam	3.4761777423717
[PROJECTOR] after flat damage armor	3.4761777423717
[PROJECTOR] final dam	3.4761777423717
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.42).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
removeTempVal	inc_stealth	-15.7	 :=: 	6
{[6]=-15.700000 , [5]=1.000000 , n=6.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	5
{[5]=1.000000 , n=6.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	36
{[35]=1.000000 , [36]=-15.700000 , n=36.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	35
{[35]=1.000000 , n=36.000000 , }
delTmpVal	blind	1	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.8	::	1
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	6
[PROJECTOR] after resists dam	5.9591618440658
[PROJECTOR] after flat damage armor	5.9591618440658
[PROJECTOR] final dam	5.9591618440658
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.8	::	0.5
checkHit	10	5.8
=> chance to hit	61
[LOG]	Cotly misses wolf.
[LOG]	Cotly hits wolf for #aaaaaa#6 physical#LAST# damage.
wolf	14127	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.8	::	1
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	8
[PROJECTOR] after resists dam	7.9455491254211
[PROJECTOR] after flat damage armor	7.9455491254211
[PROJECTOR] final dam	7.9455491254211
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.8	::	0.5
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	4
[PROJECTOR] after resists dam	3.9727745627105
[PROJECTOR] after flat damage armor	3.9727745627105
[PROJECTOR] final dam	3.9727745627105
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.92).
AI took for target	14127	wolf	::	1245	Cotly	1	<	100
wolf	14127	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.8	::	1
checkHit	10	5.8
=> chance to hit	61
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.8	::	0.5
checkHit	10	5.8
=> chance to hit	61
[LOG]	Cotly misses wolf.
wolf	14127	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.8	::	1
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	8
[PROJECTOR] after resists dam	7.9455491254211
[PROJECTOR] after flat damage armor	7.9455491254211
[PROJECTOR] final dam	7.9455491254211
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.8	::	0.5
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	3.5
[PROJECTOR] after resists dam	3.4761777423717
[PROJECTOR] after flat damage armor	3.4761777423717
[PROJECTOR] final dam	3.4761777423717
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.42).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.8	::	1
checkHit	10	5.8
=> chance to hit	61
[LOG]	Cotly misses wolf.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.8	::	0.5
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	4
[PROJECTOR] after resists dam	3.9727745627105
[PROJECTOR] after flat damage armor	3.9727745627105
[PROJECTOR] final dam	3.9727745627105
[LOG]	Cotly hits wolf for #aaaaaa#4 physical#LAST# damage.
AI took for target	14127	wolf	::	1245	Cotly	1	<	100
wolf	14127	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[ATTACK] raw dam	5.3927729026595	versus	2	0.3	with APR	3
[ATTACK] after armor	5.3927729026595
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Wolf hits Cotly for #aaaaaa#5 physical#LAST# damage.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	57	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	58	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	59	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.8	::	1
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	8
[PROJECTOR] after resists dam	7.9455491254211
[PROJECTOR] after flat damage armor	7.9455491254211
[PROJECTOR] final dam	7.9455491254211
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.8	::	0.5
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	3.5
[PROJECTOR] after resists dam	3.4761777423717
[PROJECTOR] after flat damage armor	3.4761777423717
[PROJECTOR] final dam	3.4761777423717
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.42).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.3927729026595	3	2	3.1	::	1
checkHit	12	3.1
=> chance to hit	73
[LOG]	Wolf misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.5974533017067	5	1	5.8	::	1
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0.68063593223641	0.99319364067764	 on dam	8
[PROJECTOR] after resists dam	7.9455491254211
[PROJECTOR] after flat damage armor	7.9455491254211
[PROJECTOR] final dam	7.9455491254211
[LOG]	#{bold}#Cotly killed wolf!#{normal}#
[ATTACK] attacking with	iron dagger
[ATTACK] to 	wolf	 :: 	6.4699984487007	5	1	5.8	::	0.5
checkHit	10	5.8
=> chance to hit	61
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[LOG]	Cotly hits wolf for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.5974533017067	5	1	3.45	::	1
checkHit	10	3.45
=> chance to hit	67
[LOG]	Cotly misses white worm mass.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.4699984487007	5	1	3.45	::	0.5
checkHit	10	3.45
=> chance to hit	67
[LOG]	Cotly misses white worm mass.
white worm mass	14137	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	14137	dumb ai talents can use	Attack	T_ATTACK
white worm mass	14137	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
[LOG]	White worm mass crawls poison onto Cotly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6935034180139	1100	2	3.1	::	3
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	4.6935034180139	versus	2	0.3	with APR	1100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	12
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
checkHit	7	11
=> chance to hit	40
[LOG]	Cotly is poisoned!
[LOG]	White worm mass hits Cotly for #LIGHT_GREEN#2 nature#LAST# damage.
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Cotly for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.5974533017067	5	1	3.45	::	1
checkHit	10	3.45
=> chance to hit	67
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.4699984487007	5	1	3.45	::	0.5
checkHit	10	3.45
=> chance to hit	67
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	10.85
[ATTACK] after mult	5.425
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	5.425
[PROJECTOR] after difficulty dam	5.425
[PROJECTOR] res	0	1	 on dam	5.425
[PROJECTOR] after resists dam	5.425
[PROJECTOR] after flat damage armor	5.425
[PROJECTOR] final dam	5.425
[LOG]	Cotly hits white worm mass for #aaaaaa#7 physical#LAST#, #aaaaaa#6 physical#LAST# damage (total 12.43).
white worm mass	14137	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	14137	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6935034180139	100	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	White worm mass misses Cotly.
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Cotly for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.5974533017067	5	1	3.45	::	1
checkHit	10	3.45
=> chance to hit	67
[LOG]	Cotly misses white worm mass.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.4699984487007	5	1	3.45	::	0.5
checkHit	10	3.45
=> chance to hit	67
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	#{bold}#Cotly killed white worm mass!#{normal}#
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[LOG]	Cotly hits white worm mass for #aaaaaa#4 physical#LAST# damage.
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Cotly for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.5974533017067	5	1	3.45	::	1
checkHit	10	3.45
=> chance to hit	67
[ATTACK] raw dam	6.5974533017067	versus	1	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	9.3
[ATTACK] after mult	9.3
[LOG]	#{bold}#Cotly performs a critical strike!#{normal}#
[PROJECTOR] starting dam	9.3
[PROJECTOR] after difficulty dam	9.3
[PROJECTOR] res	0	1	 on dam	9.3
[PROJECTOR] after resists dam	9.3
[PROJECTOR] after flat damage armor	9.3
[PROJECTOR] final dam	9.3
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.4699984487007	5	1	3.45	::	0.5
checkHit	10	3.45
=> chance to hit	67
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits white worm mass for #aaaaaa#10 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 12.80).
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	4.6935034180139	100	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	White worm mass misses Cotly.
[LOG]	White worm mass hits Cotly for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.5974533017067	5	1	3.45	::	1
checkHit	10	3.45
=> chance to hit	67
[LOG]	Cotly misses white worm mass.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	white worm mass	 :: 	6.4699984487007	5	1	3.45	::	0.5
checkHit	10	3.45
=> chance to hit	67
[ATTACK] raw dam	6.4699984487007	versus	1	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[LOG]	#{bold}#Cotly killed white worm mass!#{normal}#
[LOG]	Cotly hits white worm mass for #aaaaaa#3 physical#LAST# damage.
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[LOG]	White worm mass hits Cotly for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Cotly stops being poisoned.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	37	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	38	add
removeTempVal	stealth	7.8	 :=: 	57
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [59]=1.000000 , [58]=-1000.000000 , n=59.000000 , [57]=7.800000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	59
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [59]=1.000000 , [58]=-1000.000000 , n=59.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	58
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [58]=-1000.000000 , n=59.000000 , }
delTmpVal	lite	-1000	add
AI took for target	14107	forest troll	::	1245	Cotly	100	<	100
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[LOG]	Rested for 1 turns (stop reason: hostile spotted (forest troll)).
[LOG]	You may not auto-explore with enemies in sight!
removeTempVal	inc_stealth	-15.7	 :=: 	38
{[38]=-15.700000 , n=38.000000 , [37]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	37
{n=38.000000 , [37]=1.000000 , }
delTmpVal	blind	1	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.406427006213	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.406427006213	versus	2	0.3	with APR	6
[ATTACK] after armor	13.406427006213
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 10.50).
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.68941125496954
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
forest troll	14107	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.406427006213	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.406427006213	versus	2	0.3	with APR	6
[ATTACK] after armor	13.406427006213
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #aaaaaa#4 physical#LAST# damage (total 11.00).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.406427006213	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.406427006213	versus	2	0.3	with APR	6
[ATTACK] after armor	13.406427006213
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	Forest troll hits Cotly for #aaaaaa#14 physical#LAST# damage.
[LOG]	Cotly uses Infusion: Regeneration.
[LOG]	Cotly starts regenerating health quickly.
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	29	add
[LOG]	You do not have enough mana to cast Phase Door.
Server latency	62
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	60	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	61	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	62	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
forest troll	14107	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.406427006213	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 24.89).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.45).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.406427006213	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Forest troll misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#6 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 24.39).
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	29
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [29]=12.000000 , n=29.000000 , }
delTmpVal	life_regen	12	add
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#8 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 26.89).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	13.406427006213	6	2	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	13.406427006213	versus	2	0.3	with APR	6
[ATTACK] after armor	13.406427006213
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[LOG]	Forest troll hits Cotly for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.5974533017067	versus	4	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits forest troll for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 24.89).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.5974533017067	5	4	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Cotly misses forest troll.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	forest troll	 :: 	6.4699984487007	5	4	0	::	0.5
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	6.4699984487007	versus	4	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	#{bold}#Cotly killed forest troll!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	Cotly hits forest troll for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.45).
[LOG]	#00ff00##UID:310:0#Talent Dual Strike is ready to use.
[Identify]	warrior's wild infusion	true
[LOG]	Cotly picks up (a.): #00FF80##UID:14108:0#warrior's wild infusion (resist 18%; cure mental)#LAST#.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	39	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	40	add
removeTempVal	stealth	7.8	 :=: 	60
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [62]=1.000000 , [61]=-1000.000000 , [60]=7.800000 , n=62.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	62
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [62]=1.000000 , [61]=-1000.000000 , n=62.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	61
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [61]=-1000.000000 , n=62.000000 , }
delTmpVal	lite	-1000	add
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
[HEALING]	1245	Cotly	for	0.075
[HEALING]	1245	Cotly	for	0.1
removeTempVal	inc_stealth	-15.7	 :=: 	40
{n=40.000000 , [40]=-15.700000 , [39]=1.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	39
{n=40.000000 , [39]=1.000000 , }
delTmpVal	blind	1	add
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[HEALING]	1245	Cotly	for	0.175
[HEALING]	1245	Cotly	for	0.2
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
[HEALING]	1245	Cotly	for	0.4
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	63	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	64	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	65	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[HEALING]	1245	Cotly	for	0.425
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	41	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	42	add
removeTempVal	stealth	7.8	 :=: 	63
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [65]=1.000000 , [64]=-1000.000000 , [63]=7.800000 , n=65.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	65
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [65]=1.000000 , [64]=-1000.000000 , n=65.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	64
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [64]=-1000.000000 , n=65.000000 , }
delTmpVal	lite	-1000	add
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
removeTempVal	inc_stealth	-15.7	 :=: 	42
{[41]=1.000000 , [42]=-15.700000 , n=42.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	41
{[41]=1.000000 , n=42.000000 , }
delTmpVal	blind	1	add
[HEALING]	1245	Cotly	for	0.575
[HEALING]	1245	Cotly	for	0.6
[HEALING]	1245	Cotly	for	0.625
[HEALING]	1245	Cotly	for	0.65
[HEALING]	1245	Cotly	for	0.675
[HEALING]	1245	Cotly	for	0.7
[HEALING]	1245	Cotly	for	0.725
[HEALING]	1245	Cotly	for	0.75
[HEALING]	1245	Cotly	for	0.775
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	66	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	67	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	68	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
[HEALING]	1245	Cotly	for	0.075
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[HEALING]	1245	Cotly	for	0.175
[HEALING]	1245	Cotly	for	0.2
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
[HEALING]	1245	Cotly	for	0.4
[HEALING]	1245	Cotly	for	0.425
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
[HEALING]	1245	Cotly	for	0.575
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[HEALING]	1245	Cotly	for	0.6
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
[HEALING]	1245	Cotly	for	0.075
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	43	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	44	add
removeTempVal	stealth	7.8	 :=: 	66
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [66]=7.800000 , [68]=1.000000 , [67]=-1000.000000 , n=68.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	68
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [68]=1.000000 , [67]=-1000.000000 , n=68.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	67
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [67]=-1000.000000 , n=68.000000 , }
delTmpVal	lite	-1000	add
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[HEALING]	1245	Cotly	for	0.175
[HEALING]	1245	Cotly	for	0.2
removeTempVal	inc_stealth	-15.7	 :=: 	44
{[44]=-15.700000 , [43]=1.000000 , n=44.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	43
{[43]=1.000000 , n=44.000000 , }
delTmpVal	blind	1	add
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	69	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	70	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	71	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[HEALING]	1245	Cotly	for	0.4
[HEALING]	1245	Cotly	for	0.425
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	45	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	46	add
removeTempVal	stealth	7.8	 :=: 	69
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [69]=7.800000 , [71]=1.000000 , [70]=-1000.000000 , n=71.000000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	71
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [71]=1.000000 , [70]=-1000.000000 , n=71.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	70
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [70]=-1000.000000 , n=71.000000 , }
delTmpVal	lite	-1000	add
[HEALING]	1245	Cotly	for	0.575
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[HEALING]	1245	Cotly	for	0.6
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[LOG]	Resting starts...
[HEALING]	1245	Cotly	for	0
[HEALING]	1245	Cotly	for	0.025
[HEALING]	1245	Cotly	for	0.05
removeTempVal	inc_stealth	-15.7	 :=: 	46
{[45]=1.000000 , [46]=-15.700000 , n=46.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	45
{[45]=1.000000 , n=46.000000 , }
delTmpVal	blind	1	add
[HEALING]	1245	Cotly	for	0.075
[HEALING]	1245	Cotly	for	0.1
[HEALING]	1245	Cotly	for	0.125
[HEALING]	1245	Cotly	for	0.15
[HEALING]	1245	Cotly	for	0.175
thief	14111	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
addTmpVal	table: 0x0c317de8	stealth	7.8	 :=: 	5	72	add
addTmpVal	table: 0x0c317de8	lite	-1000	 :=: 	5	73	add
addTmpVal	table: 0x0c317de8	infravision	1	 :=: 	5	74	add
checkHit	4.25	7.8
=> chance to hit	36.428032020815
[HEALING]	1245	Cotly	for	0.2
[HEALING]	1245	Cotly	for	0.225
[HEALING]	1245	Cotly	for	0.25
[HEALING]	1245	Cotly	for	0.275
[HEALING]	1245	Cotly	for	0.3
[HEALING]	1245	Cotly	for	0.325
[HEALING]	1245	Cotly	for	0.35
[HEALING]	1245	Cotly	for	0.375
[HEALING]	1245	Cotly	for	0.4
[HEALING]	1245	Cotly	for	0.425
[HEALING]	1245	Cotly	for	0.45
[HEALING]	1245	Cotly	for	0.475
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7.163285069562	31.4
=> chance to hit	0
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	47	add
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	48	add
removeTempVal	stealth	7.8	 :=: 	72
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [74]=1.000000 , [73]=-1000.000000 , n=74.000000 , [72]=7.800000 , }
delTmpVal	stealth	7.8	add
removeTempVal	infravision	1	 :=: 	74
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [74]=1.000000 , [73]=-1000.000000 , n=74.000000 , }
delTmpVal	infravision	1	add
removeTempVal	lite	-1000	 :=: 	73
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [73]=-1000.000000 , n=74.000000 , }
delTmpVal	lite	-1000	add
[HEALING]	1245	Cotly	for	0.5
[HEALING]	1245	Cotly	for	0.525
[HEALING]	1245	Cotly	for	0.55
[HEALING]	1245	Cotly	for	0.575
[LOG]	#00ff00##UID:160:0#Talent Rune: Manasurge is ready to use.
[HEALING]	1245	Cotly	for	0.6
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/extract_gems.png
Loading tile	talents/imbue_item.png
Loading tile	talents/gem_portal.png
Loading tile	talents/stone_touch.png
removeTempVal	inc_stealth	-15.7	 :=: 	48
{[47]=1.000000 , [48]=-15.700000 , n=48.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	47
{[47]=1.000000 , n=48.000000 , }
delTmpVal	blind	1	add
[LOG]	Ran for 5 turns (stop reason: hostile spotted (thief)).
AI took for target	14111	thief	::	1245	Cotly	49	<	100
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	6.9107195167177	versus	2	0.3	with APR	5
[ATTACK] after armor	6.9107195167177
[ATTACK] after range	7
[PHYS CRIT %]	13
[ATTACK] after crit	10.85
[ATTACK] after mult	10.85
[LOG]	#{bold}#Thief performs a critical strike!#{normal}#
[PROJECTOR] starting dam	10.85
[PROJECTOR] after difficulty dam	10.85
[PROJECTOR] res	0	1	 on dam	10.85
[PROJECTOR] after resists dam	10.85
[PROJECTOR] after flat damage armor	10.85
[PROJECTOR] final dam	10.85
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	7	11
=> chance to hit	40
[LOG]	#ORANGE#Cotly shrugs off the effect 'Cripple'!
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[LOG]	Thief misses Cotly.
[LOG]	Thief hits Cotly for #aaaaaa#11 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# damage (total 14.85).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.5974533017067	5	5	8.45	::	1
checkHit	10	8.45
=> chance to hit	54
[ATTACK] raw dam	6.5974533017067	versus	5	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.4699984487007	5	5	8.45	::	0.5
checkHit	10	8.45
=> chance to hit	54
[ATTACK] raw dam	6.4699984487007	versus	5	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits thief for #aaaaaa#7 physical#LAST#, #GREY#8 darkness#LAST#, #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 25.89).
thief	14111	dumb ai talents can use	Attack	T_ATTACK
thief	14111	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
[LOG]	Thief uses Disarm.
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	0.81622776601684
checkHit	11	3.1
=> chance to hit	70
[LOG]	Thief misses Cotly.
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.40811388300842
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	7.2396799493206	versus	2	0.3	with APR	5
[ATTACK] after armor	7.2396799493206
[ATTACK] after range	8
[PHYS CRIT %]	13
[ATTACK] after crit	8
[ATTACK] after mult	3.2649110640674
[PROJECTOR] starting dam	3.2649110640674
[PROJECTOR] after difficulty dam	3.2649110640674
[PROJECTOR] res	0	1	 on dam	3.2649110640674
[PROJECTOR] after resists dam	3.2649110640674
[PROJECTOR] after flat damage armor	3.2649110640674
[PROJECTOR] final dam	3.2649110640674
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	7	10
=> chance to hit	43
[LOG]	Cotly is disarmed!
addTmpVal	table: 0x062e9868	disarmed	1	 :=: 	6	30	add
[LOG]	Thief hits Cotly for #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 7.26).
Loading tile	talents/disarm.png
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	 :: 	4.1716743096004	0	5	8.45	::	1
checkHit	11	8.45
=> chance to hit	57
[ATTACK] raw dam	4.1716743096004	versus	5	0.3	with APR	0
[ATTACK] after armor	2.9201720167203
[ATTACK] after range	3
[PHYS CRIT %]	0.9
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits thief for #aaaaaa#3 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.45).
AI took for target	14111	thief	::	1245	Cotly	1	<	100
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	6.9107195167177	versus	2	0.3	with APR	5
[ATTACK] after armor	6.9107195167177
[ATTACK] after range	6
[PHYS CRIT %]	13
[ATTACK] after crit	9.3
[ATTACK] after mult	9.3
[LOG]	#{bold}#Thief performs a critical strike!#{normal}#
[PROJECTOR] starting dam	9.3
[PROJECTOR] after difficulty dam	9.3
[PROJECTOR] res	0	1	 on dam	9.3
[PROJECTOR] after resists dam	9.3
[PROJECTOR] after flat damage armor	9.3
[PROJECTOR] final dam	9.3
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	7	11
=> chance to hit	40
[LOG]	Cotly is crippled.
addTmpVal	table: 0x062e9868	combat_atk	-7	 :=: 	6	31	add
addTmpVal	table: 0x062e9868	combat_dam	-7	 :=: 	32	32	add
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	7.2396799493206	versus	2	0.3	with APR	5
[ATTACK] after armor	7.2396799493206
[ATTACK] after range	8
[PHYS CRIT %]	13
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Thief hits Cotly for #aaaaaa#10 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 21.30).
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	 :: 	4.1716743096004	0	5	8.45	::	1
checkHit	4	8.45
=> chance to hit	39
[LOG]	Cotly misses thief.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.654030048728	10	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	5.654030048728	versus	2	0.3	with APR	10
[ATTACK] after armor	5.654030048728
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	Giant white rat hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	6.9107195167177	versus	2	0.3	with APR	5
[ATTACK] after armor	6.9107195167177
[ATTACK] after range	6
[PHYS CRIT %]	13
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	7.2396799493206	versus	2	0.3	with APR	5
[ATTACK] after armor	7.2396799493206
[ATTACK] after range	7
[PHYS CRIT %]	13
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Thief hits Cotly for #aaaaaa#6 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 17.50).
[ATTACK] attacking with innate combat
[ATTACK] to 	giant white rat	 :: 	4.1716743096004	0	1	3.45	::	1
checkHit	4	3.45
=> chance to hit	52
[LOG]	Cotly misses giant white rat.
giant white rat	14139	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.654030048728	10	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	5.654030048728	versus	2	0.3	with APR	10
[ATTACK] after armor	5.654030048728
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Giant white rat hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	6.9107195167177	versus	2	0.3	with APR	5
[ATTACK] after armor	6.9107195167177
[ATTACK] after range	7
[PHYS CRIT %]	13
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[LOG]	Thief misses Cotly.
[LOG]	Thief hits Cotly for #aaaaaa#7 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# damage (total 11.00).
thief	14111	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Thief uses Infusion: Sun.
checkHit	8.05	31.4
=> chance to hit	0
[LOG]	Cotly loses sight!
addTmpVal	table: 0x062e9868	blind	1	 :=: 	33	33	add
checkHit	7.163285069562	31.4
=> chance to hit	0
[LOG]	Giant white rat loses sight!
addTmpVal	table: 0x0c0a7570	blind	1	 :=: 	0	49	add
[LOG]	Cotly has been illuminated.
addTmpVal	table: 0x062e9868	inc_stealth	-15.7	 :=: 	34	34	add
[LOG]	Giant white rat has been illuminated.
addTmpVal	table: 0x0c0a7570	inc_stealth	-15.7	 :=: 	0	50	add
Loading tile	effects/blinded.png
Loading tile	talents/infusion__sun.png
removeTempVal	disarmed	1	 :=: 	30
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [30]=1.000000 , [31]=-7.000000 , [32]=-7.000000 , [33]=1.000000 , [34]=-15.700000 , n=34.000000 , }
delTmpVal	disarmed	1	add
removeTempVal	combat_atk	-7	 :=: 	31
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [31]=-7.000000 , [32]=-7.000000 , [33]=1.000000 , [34]=-15.700000 , n=34.000000 , }
delTmpVal	combat_atk	-7	add
removeTempVal	combat_dam	-7	 :=: 	32
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [32]=-7.000000 , [33]=1.000000 , [34]=-15.700000 , n=34.000000 , }
delTmpVal	combat_dam	-7	add
addTmpVal	table: 0x062e9868	life_regen	12	 :=: 	6	35	add
removeTempVal	inc_stealth	-15.7	 :=: 	50
{[50]=-15.700000 , [49]=1.000000 , n=50.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	49
{[49]=1.000000 , n=50.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-15.7	 :=: 	34
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [33]=1.000000 , [35]=12.000000 , [34]=-15.700000 , n=35.000000 , }
delTmpVal	inc_stealth	-15.7	add
removeTempVal	blind	1	 :=: 	33
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [33]=1.000000 , [35]=12.000000 , n=35.000000 , }
delTmpVal	blind	1	add
AI took for target	14111	thief	::	1245	Cotly	4	<	100
[LOG]	Cotly uses Dual Strike.
[ATTACK] to 	thief	 :: 	6.4699984487007	5	5	8.45	::	0.68941125496954
checkHit	10	8.45
=> chance to hit	54
[ATTACK] raw dam	6.4699984487007	versus	5	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	6
[PHYS CRIT %]	7.59
[ATTACK] after crit	6
[ATTACK] after mult	4.1364675298173
[PROJECTOR] starting dam	4.1364675298173
[PROJECTOR] after difficulty dam	4.1364675298173
[PROJECTOR] res	0	1	 on dam	4.1364675298173
[PROJECTOR] after resists dam	4.1364675298173
[PROJECTOR] after flat damage armor	4.1364675298173
[PROJECTOR] final dam	4.1364675298173
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
checkHit	6.1404616836972	11
=> chance to hit	38
[LOG]	Thief is stunned!
addTmpVal	table: 0x0c317de8	stunned	1	 :=: 	5	75	add
addTmpVal	table: 0x0c317de8	no_talents_cooldown	1	 :=: 	5	76	add
addTmpVal	table: 0x0c317de8	movement_speed	-0.5	 :=: 	5	77	mult0
[ATTACK] to 	thief	 :: 	6.5974533017067	5	5	8.45	::	1.3788225099391
checkHit	10	8.45
=> chance to hit	54
[LOG]	Cotly misses thief.
[LOG]	Cotly hits thief for #aaaaaa#5 physical#LAST#, #GREY#8 darkness#LAST# damage (total 11.58).
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	6.9107195167177	versus	2	0.3	with APR	5
[ATTACK] after armor	6.9107195167177
[ATTACK] after range	6
[PHYS CRIT %]	13
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	7.2396799493206	versus	2	0.3	with APR	5
[ATTACK] after armor	7.2396799493206
[ATTACK] after range	9
[PHYS CRIT %]	13
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] stunned dam	1.35
[PROJECTOR] final dam	1.35
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[LOG]	Thief hits Cotly for #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #aaaaaa#2 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 5.55).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.5974533017067	5	5	8.45	::	1
checkHit	10	8.45
=> chance to hit	54
[LOG]	Cotly misses thief.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.4699984487007	5	5	8.45	::	0.5
checkHit	10	8.45
=> chance to hit	54
[LOG]	Cotly misses thief.
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	Thief misses Cotly.
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	7.2396799493206	versus	2	0.3	with APR	5
[ATTACK] after armor	7.2396799493206
[ATTACK] after range	8
[PHYS CRIT %]	13
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[LOG]	Thief hits Cotly for #aaaaaa#2 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 2.40).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.5974533017067	5	5	8.45	::	1
checkHit	10	8.45
=> chance to hit	54
[LOG]	Cotly misses thief.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.4699984487007	5	5	8.45	::	0.5
checkHit	10	8.45
=> chance to hit	54
[LOG]	Cotly misses thief.
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.654030048728	10	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	5.654030048728	versus	2	0.3	with APR	10
[ATTACK] after armor	5.654030048728
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Cotly stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	35
{[1]=2.000000 , [2]=2.000000 , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [6]=1.000000 , [12]={["cunning/shadow-magic"]=0.110000 , } , [35]=12.000000 , n=35.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Giant white rat hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	6.9107195167177	versus	2	0.3	with APR	5
[ATTACK] after armor	6.9107195167177
[ATTACK] after range	6
[PHYS CRIT %]	13
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[LOG]	Cotly is poisoned!
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	7.2396799493206	versus	2	0.3	with APR	5
[ATTACK] after armor	7.2396799493206
[ATTACK] after range	8
[PHYS CRIT %]	13
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[LOG]	Thief hits Cotly for #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #aaaaaa#2 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 5.40).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.5974533017067	5	5	8.45	::	1
checkHit	10	8.45
=> chance to hit	54
[ATTACK] raw dam	6.5974533017067	versus	5	0.3	with APR	5
[ATTACK] after armor	6.5974533017067
[ATTACK] after range	8
[PHYS CRIT %]	7.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.4699984487007	5	5	8.45	::	0.5
checkHit	10	8.45
=> chance to hit	54
[LOG]	Cotly misses thief.
[LOG]	Cotly hits thief for #aaaaaa#8 physical#LAST#, #GREY#8 darkness#LAST# damage (total 15.45).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.654030048728	10	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	5.654030048728	versus	2	0.3	with APR	10
[ATTACK] after armor	5.654030048728
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	10.63526885892
[PROJECTOR] after difficulty dam	10.63526885892
[PROJECTOR] res	0	1	 on dam	10.63526885892
[PROJECTOR] after resists dam	10.63526885892
[PROJECTOR] after flat damage armor	10.63526885892
[PROJECTOR] stunned dam	3.190580657676
[PROJECTOR] final dam	3.190580657676
[LOG]	Thief hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	Giant white rat hits Cotly for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	Thief misses Cotly.
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[LOG]	Thief misses Cotly.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.5974533017067	5	5	8.45	::	1
checkHit	10	8.45
=> chance to hit	54
[LOG]	Cotly misses thief.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	thief	 :: 	6.4699984487007	5	5	8.45	::	0.5
checkHit	10	8.45
=> chance to hit	54
[ATTACK] raw dam	6.4699984487007	versus	5	0.3	with APR	5
[ATTACK] after armor	6.4699984487007
[ATTACK] after range	7
[PHYS CRIT %]	7.59
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	0	1	 on dam	3.5
[PROJECTOR] after resists dam	3.5
[PROJECTOR] after flat damage armor	3.5
[PROJECTOR] final dam	3.5
[PROJECTOR] starting dam	7.4453526030254
[PROJECTOR] after difficulty dam	7.4453526030254
[PROJECTOR] res	0	1	 on dam	7.4453526030254
[PROJECTOR] after resists dam	7.4453526030254
[PROJECTOR] after flat damage armor	7.4453526030254
[PROJECTOR] final dam	7.4453526030254
[LOG]	Cotly hits thief for #aaaaaa#4 physical#LAST#, #GREY#8 darkness#LAST# damage (total 10.95).
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.654030048728	10	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	Giant white rat misses Cotly.
[PROJECTOR] starting dam	10.63526885892
[PROJECTOR] after difficulty dam	10.63526885892
[PROJECTOR] res	0	1	 on dam	10.63526885892
[PROJECTOR] after resists dam	10.63526885892
[PROJECTOR] after flat damage armor	10.63526885892
[PROJECTOR] stunned dam	3.190580657676
[PROJECTOR] final dam	3.190580657676
[LOG]	Thief hits Cotly for #LIGHT_GREEN#4 nature#LAST# damage.
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	6.9107195167177	versus	2	0.3	with APR	5
[ATTACK] after armor	6.9107195167177
[ATTACK] after range	7
[PHYS CRIT %]	13
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] stunned dam	2.1
[PROJECTOR] final dam	2.1
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	7.2396799493206	versus	2	0.3	with APR	5
[ATTACK] after armor	7.2396799493206
[ATTACK] after range	8
[PHYS CRIT %]	13
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] stunned dam	1.2
[PROJECTOR] final dam	1.2
[LOG]	Thief hits Cotly for #aaaaaa#3 physical#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #aaaaaa#2 physical#LAST#, #LIGHT_GREEN#2 nature#LAST# damage (total 5.70).
[LOG]	Cotly casts Rune: Manasurge.
[LOG]	Your nonexistant mana regeneration rate is unaffected by the rune.
[LOG]	Thief is not stunned anymore.
removeTempVal	stunned	1	 :=: 	75
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [77]=-0.500000 , [76]=1.000000 , [75]=1.000000 , n=77.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	76
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [77]=-0.500000 , [76]=1.000000 , n=77.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	77
{[1]=4.000000 , [2]={[3]=5.000000 , [4]=5.000000 , [5]=11.000000 , } , [3]=6.000000 , [4]=2.000000 , [5]=1.000000 , [77]=-0.500000 , n=77.000000 , }
delTmpVal	movement_speed	-0.5	mult0
AI took for target	14139	giant white rat	::	1245	Cotly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Cotly	 :: 	5.654030048728	10	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	5.654030048728	versus	2	0.3	with APR	10
[ATTACK] after armor	5.654030048728
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	21.27053771784
[PROJECTOR] after difficulty dam	21.27053771784
[PROJECTOR] res	0	1	 on dam	21.27053771784
[PROJECTOR] after resists dam	21.27053771784
[PROJECTOR] after flat damage armor	21.27053771784
[PROJECTOR] final dam	21.27053771784
[LOG]	Thief hits Cotly for #LIGHT_GREEN#22 nature#LAST# damage.
[LOG]	Giant white rat hits Cotly for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	arcing iron dagger of crippling
[ATTACK] to 	Cotly	 :: 	6.9107195167177	5	2	3.1	::	1
checkHit	11	3.1
=> chance to hit	70
[LOG]	Thief misses Cotly.
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Cotly	 :: 	7.2396799493206	5	2	3.1	::	0.5
checkHit	11	3.1
=> chance to hit	70
[ATTACK] raw dam	7.2396799493206	versus	2	0.3	with APR	5
[ATTACK] after armor	7.2396799493206
[ATTACK] after range	8
[PHYS CRIT %]	13
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[LOG]	Thief hits Cotly for #aaaaaa#4 physical#LAST#, #LIGHT_GREEN#4 nature#LAST# damage (total 8.00).
AI took for target	14139	giant white rat	::	1245	Cotly	4	<	100
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[PROJECTOR] starting dam	21.27053771784
[PROJECTOR] after difficulty dam	21.27053771784
[PROJECTOR] res	0	1	 on dam	21.27053771784
[PROJECTOR] after resists dam	21.27053771784
[PROJECTOR] after flat damage armor	21.27053771784
[PROJECTOR] final dam	21.27053771784
[LOG]	Thief hits Cotly for #LIGHT_GREEN#22 nature#LAST# damage.
[PROJECTOR] starting dam	21.27053771784
[PROJECTOR] after difficulty dam	21.27053771784
[PROJECTOR] res	0	1	 on dam	21.27053771784
[PROJECTOR] after resists dam	21.27053771784
[PROJECTOR] after flat damage armor	21.27053771784
[PROJECTOR] final dam	21.27053771784
[LOG]	#{bold}#Thief killed Cotly!#{normal}#
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] saved character 	faa638a8-11e8-41d9-b407-9d5ea674608b
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0eafcd70
Make wait background texture 255 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Cotly	game	::	game.teag	::	table: 0x081facc8	=>	table: 0x0c3a8e00	(3510)
Save MD5	faa638a8-11e8-41d9-b407-9d5ea674608b	eb116cb7a841303a5da49f40a0d538dc	game	game.teag
[ONLINE PROFILE] saved character md5	faa638a8-11e8-41d9-b407-9d5ea674608b	game.teag	eb116cb7a841303a5da49f40a0d538dc
[LOG]	Saving done.
Wait finished, counted 447, 469 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0fef0190
Make wait background texture 426 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0626fd38	=>	table: 0x0feed440	(1)
[LOG]	Saving done.
Wait finished, counted 1, 152 ticks
[ONLINE PROFILE] saved character 	faa638a8-11e8-41d9-b407-9d5ea674608b
[COROUTINE] registering	savefilepipe	thread: 0x107b1320
Make wait background texture 456 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	faa638a8-11e8-41d9-b407-9d5ea674608b-3.9.41.charball	::	table: 0x0b206e60	=>	table: 0x10791548	(24)
[ONLINE PROFILE] saved character charball	faa638a8-11e8-41d9-b407-9d5ea674608b
[LOG]	Saving done.
Wait finished, counted 5, 114 ticks
[LOG]	Saving game...
[ONLINE PROFILE] saved character 	faa638a8-11e8-41d9-b407-9d5ea674608b
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[LOG]	#{bold}#Cotly the level 2 cornac shadowblade was treehugged to death by a thief on level 2 of Trollmire.#{normal}#
[LOG]	Thief hits Cotly for #LIGHT_GREEN#22 nature#LAST# damage.
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[USERCHAT] channel serial data	neuq	tome	532
Server latency	66
Server latency	63
Server latency	64
[ENGINE] Switching to turn based
Played ToME for 944 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome	Cotly	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread bba0248)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread bba0570)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread bba0898)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	0.9.41	tome	LuaVM:Cotly		LuaJIT 2.0.0-beta8true	
x86
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x05388c68
Remapping	DROP_FLOOR	table: 0x05388cf0
Remapping	HOTKEY_10	table: 0x05388d40
Remapping	HOTKEY_FOURTH_7	table: 0x05388df8
Remapping	SHOW_TIME	table: 0x05388e48
Remapping	HOTKEY_THIRD_7	table: 0x053957d0
Remapping	HOTKEY_THIRD_10	table: 0x05395820
Remapping	HOTKEY_FOURTH_5	table: 0x05398fa8
Remapping	HOTKEY_11	table: 0x053958c0
Remapping	HOTKEY_FOURTH_12	table: 0x05395870
Remapping	HOTKEY_SECOND_1	table: 0x05388d90
Remapping	WEAR_ITEM	table: 0x05388e98
Remapping	HOTKEY_1	table: 0x05395708
Remapping	HOTKEY_THIRD_1	table: 0x05395758
Remapping	HOTKEY_SECOND_7	table: 0x05387270
Remapping	HOTKEY_THIRD_4	table: 0x053872c0
Remapping	HOTKEY_3	table: 0x05398eb8
Remapping	LOOK_AROUND	table: 0x05398e68
Remapping	HOTKEY_THIRD_12	table: 0x053876b8
Remapping	REST	table: 0x05387708
Remapping	HOTKEY_SECOND_6	table: 0x05387758
Remapping	HOTKEY_SECOND_11	table: 0x053877a8
Remapping	HOTKEY_6	table: 0x053877f8
Remapping	CHANGE_LEVEL	table: 0x05387848
Remapping	HOTKEY_FOURTH_11	table: 0x05387898
Remapping	HOTKEY_THIRD_3	table: 0x053878e8
Remapping	HOTKEY_4	table: 0x05387938
Remapping	HOTKEY_9	table: 0x05387988
Remapping	HOTKEY_THIRD_11	table: 0x053879d8
Remapping	HOTKEY_THIRD_9	table: 0x05387a28
Remapping	HOTKEY_8	table: 0x05387b68
Remapping	HOTKEY_SECOND_12	table: 0x05387ac8
Remapping	HOTKEY_FOURTH_10	table: 0x05387b18
Remapping	HOTKEY_FOURTH_9	table: 0x05387a78
Remapping	HOTKEY_SECOND_5	table: 0x05387bb8
Remapping	HOTKEY_FOURTH_1	table: 0x05398d78
Remapping	HOTKEY_SECOND_9	table: 0x05398d28
Remapping	HOTKEY_THIRD_2	table: 0x05387ca8
Remapping	HOTKEY_FOURTH_6	table: 0x05395910
Remapping	HOTKEY_FOURTH_3	table: 0x05387590
Remapping	HOTKEY_SECOND_4	table: 0x05395960
Remapping	HOTKEY_5	table: 0x05387540
Remapping	HOTKEY_FOURTH_8	table: 0x05395a00
Remapping	HOTKEY_THIRD_6	table: 0x053874f0
Remapping	QUIT_GAME	table: 0x05387400
Remapping	HOTKEY_THIRD_8	table: 0x05387450
Remapping	HOTKEY_2	table: 0x053874a0
Remapping	HOTKEY_FOURTH_2	table: 0x053873b0
Remapping	SAVE_GAME	table: 0x05387360
Remapping	HOTKEY_SECOND_10	table: 0x053959b0
Remapping	HOTKEY_FOURTH_4	table: 0x053875e0
Remapping	SHOW_CHARACTER_SHEET	table: 0x05387c58
Remapping	RUN_AUTO	table: 0x05387c08
Remapping	HOTKEY_THIRD_5	table: 0x05398dc8
Remapping	HOTKEY_SECOND_3	table: 0x05398e18
Remapping	TAKEOFF_ITEM	table: 0x05387668
Remapping	QUICK_SWITCH_WEAPON	table: 0x05387310
Remapping	HOTKEY_SECOND_8	table: 0x05398f08
Remapping	HOTKEY_12	table: 0x05398f58
Remapping	HOTKEY_7	table: 0x05395a98
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1080
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	3c624631b52647c2c22b5f5b1bbfcaa7	computed in 	548
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] module hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	disallowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	STONE_VINE
===	physical	PSIONIC_BIND
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 1: Uniform: 0: 1406 a
*p 1: Uniform: 1: 1406 amp
*p 1: Uniform: 2: 8B51 color
*p 1: Uniform: 3: 8B50 p2
*p 1: Uniform: 4: 1406 speed
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 3
*p 3: Uniform: 0: 1406 a
*p 3: Uniform: 1: 1406 amp
*p 3: Uniform: 2: 8B51 color
*p 3: Uniform: 3: 8B50 p2
*p 3: Uniform: 4: 1406 speed
*p 3: Uniform: 5: 1406 tick
*p 3: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 4
*p 4: Uniform: 0: 1406 a
*p 4: Uniform: 1: 1406 amp
*p 4: Uniform: 2: 8B51 color
*p 4: Uniform: 3: 8B50 p2
*p 4: Uniform: 4: 1406 speed
*p 4: Uniform: 5: 1406 tick
*p 4: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
*p 5: Uniform: 0: 1406 a
*p 5: Uniform: 1: 1406 amp
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 8B50 p2
*p 5: Uniform: 4: 1406 speed
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 6
*p 6: Uniform: 0: 1406 a
*p 6: Uniform: 1: 1406 amp
*p 6: Uniform: 2: 8B51 color
*p 6: Uniform: 3: 8B50 p2
*p 6: Uniform: 4: 1406 speed
*p 6: Uniform: 5: 1406 tick
*p 6: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 a
*p 7: Uniform: 1: 1406 amp
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 8B50 p2
*p 7: Uniform: 4: 1406 speed
*p 7: Uniform: 5: 1406 tick
*p 7: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 a
*p 8: Uniform: 1: 1406 amp
*p 8: Uniform: 2: 8B51 color
*p 8: Uniform: 3: 8B50 p2
*p 8: Uniform: 4: 1406 speed
*p 8: Uniform: 5: 1406 tick
*p 8: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 9
*p 9: Uniform: 0: 1406 a
*p 9: Uniform: 1: 1406 amp
*p 9: Uniform: 2: 8B51 color
*p 9: Uniform: 3: 8B50 p2
*p 9: Uniform: 4: 1406 speed
*p 9: Uniform: 5: 1406 tick
*p 9: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 10
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 11
*p 11: Uniform: 0: 1406 a
*p 11: Uniform: 1: 1406 amp
*p 11: Uniform: 2: 8B51 color
*p 11: Uniform: 3: 8B50 p2
*p 11: Uniform: 4: 1406 speed
*p 11: Uniform: 5: 1406 tick
*p 11: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 1406 tick
*p 14: Uniform: 6: 8B5E tex
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 15
[PROFILE THREAD] batching CSETs
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 15: Uniform: 0: 1406 air_warning
*p 15: Uniform: 1: 1406 blur
*p 15: Uniform: 2: 8B52 colorize
*p 15: Uniform: 3: 1406 hp_warning
*p 15: Uniform: 4: 8B52 intensify
*p 15: Uniform: 5: 1406 motionblur
*p 15: Uniform: 6: 8B50 texSize
*p 15: Uniform: 7: 1406 tick
*p 15: Uniform: 8: 8B5E noisevol
*p 15: Uniform: 9: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "Cotly"
[LOG]	#MOCCASIN#Character control switched to Cotly.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Spydre	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Trolls	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nagas	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Faeros	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Undeads	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 292, 2224 ticks
Loading tile	npc/humanoid_player_cotly.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_hand_04.png
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] set descriptor	race	Yeek
Missing 	subrace
[BIRTHER] set descriptor	subrace	Yeek
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
[BIRTHER] set descriptor	class	Chronomancer
Missing 	subclass
[BIRTHER] set descriptor	subclass	Temporal Warden
Loading language	/data/languages/names/yeek_female.txt
Make word from	pa, si, nke	3
Loading tile	player/yeek/base_shadow_01.png
Loading tile	player/yeek/base_01.png
Loading tile	player/yeek/lower_body_03.png
Loading tile	player/yeek/upper_body_05.png
Loading tile	player/yeek/right_hand_04.png
Loading tile	player/yeek/left_hand_03.png
[USERCHAT] channel serial data	rokhi	tome	453
[BIRTHER] set descriptor	class	Defiler
[BIRTHER] set descriptor	subclass	Reaver
Loading tile	player/yeek/right_hand_06.png
[BIRTHER] set descriptor	race	Human
[BIRTHER] set descriptor	subrace	Higher
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	Defiler
[BIRTHER] set descriptor	subclass	Reaver
Loading tile	player/human_female/base_higher_01.png
Loading tile	player/human_female/lower_body_03.png
Loading tile	player/human_female/upper_body_05.png
Loading tile	player/human_female/right_hand_06.png
[BIRTHER] set descriptor	class	Celestial
[BIRTHER] set descriptor	subclass	Sun Paladin
Loading tile	player/human_female/right_hand_05.png
Loading tile	player/human_female/left_hand_10.png
Server latency	63
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Female
[BIRTHER] Applying descriptor Human
[BIRTHER] Applying descriptor Higher
[TALENT]	Cotly	1245	learning	T_HIGHER_HEAL	true	nil
[BIRTHER] Applying descriptor Celestial
[BIRTHER] Applying descriptor Sun Paladin
[TALENT]	Cotly	1245	learning	T_ARMOUR_TRAINING	true	nil
[TALENT]	Cotly	1245	learning	T_ARMOUR_TRAINING	true	nil
[TALENT]	Cotly	1245	learning	T_ARMOUR_TRAINING	true	nil
[TALENT]	Cotly	1245	learning	T_CHANT_OF_FORTITUDE	true	nil
[TALENT]	Cotly	1245	learning	T_WEAPON_OF_LIGHT	true	nil
[TALENT]	Cotly	1245	learning	T_POSITIVE_POOL	true	nil
[TALENT]	Cotly	1245	learning	T_SEARING_LIGHT	true	nil
Registering on level load	wilderness-1	function: 0x093f9368	nil
Loading entities file from file	/data/zones/town-gates-of-morning/npcs.lua
Loading entities file from file	/data/general/npcs/sunwall-town.lua
Loading entities file from file	/data/zones/town-gates-of-morning/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/town-gates-of-morning/objects.lua
Loading entities file from file	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/lore/sunwall.lua
Loading entities file from file	/data/zones/town-gates-of-morning/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Gates of Morning	with base_level	33
Loading tile	talents/weapon_of_light.png
Loading tile	talents/searing_light.png
Loading tile	talents/higher_heal.png
Loading tile	talents/chant_of_fortitude.png
Make wait background texture 728 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 29 ticks
Make wait background texture 738 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 743 (206x90)
Stored entities list	actor	table: 0x06194f70
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0b0f0a00
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0b0e5c00
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0b0f0a00
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0b066748
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0b0f0a00
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0a024960
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x09292f10
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0a024960
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0a2649c0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0a024960
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x093cb198
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x08e6c810
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x093cb198
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0afd8348
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0afb3208
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0afd8348
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0afbb970
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0a013690
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0afbb970
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0af70c08
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0afbb970
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0af70d40
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0af872f8
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0af70d40
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0af8ac90
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0af9c340
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0af8ac90
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0af9e5e8
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0af8ac90
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0af9e728
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0afc6bc0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0af9e728
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0afb8908
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x093e81f0
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0afb8908
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0b08f098
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0afb8908
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0b08f510
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0afdbe98
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0b08f510
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0b0ea158
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0b08f510
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0b0f7468
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0af648d0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0b0f7468
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0b050058
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0b0f7468
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0af67190
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0b07e270
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0af67190
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0b07f340
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0af67190
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0b03e330
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b19fd60
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b03e330
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b1a1528
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b03e330
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0b1a2908
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0b164798
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0b1a2908
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0b166618
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0b1a2908
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0b16ade0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0b1501c8
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0b16ade0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0b14f9e0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0b16ade0
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0b135420
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0b10f410
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0b135420
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0b111228
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0b135420
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0b1131d8
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0b246240
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0b1131d8
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0b246e48
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0b1131d8
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0b2481c0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0b205f58
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0b2481c0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0b2076b8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0b2481c0
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0b2094d8
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0b1e0960
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0b2094d8
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0b1e1fa8
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0b2094d8
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0b1e36f8
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0b2915d8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0b1e36f8
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0b2a2998
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0b1e36f8
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0b2a4558
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0b2b4018
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0b2a4558
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0b2c54e0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0b2a4558
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0b2c6590
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0b2d64e8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0b2c6590
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0b2e7a70
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0b2c6590
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0b2e91b0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0b30db48
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0b2e91b0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0b30f280
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0b2e91b0
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0b310dc0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0b332da0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0b310dc0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0b3343b8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0b310dc0
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0b335a30
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0b074698
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0b335a30
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0b1a1178
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0b335a30
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0b074968
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0b1df2c8
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0b074968
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0b1e5dd0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0b074968
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0b230988
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0afea9d0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0b230988
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0b09d610
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0b230988
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0b03a8b0
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0b2a7070
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0b03a8b0
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0b2aa288
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0b03a8b0
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0b2b3640
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0afc2030
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0b2b3640
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0b0a4b60
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0b2b3640
Loading entities file from file	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0b1f1978
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x0b0527e8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0b1f1978
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0b196cf8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0b1f1978
Stored entities list	object	table: 0x0b0e8828
Stored entities list	trap	table: 0x0af5f060
Static generator using file	/data/maps/towns/gates-of-morning.lua
[STATIC MAP] size	50	50
Talent resolver for	High Sun Paladin Aeryn	:	T_ARMOUR_TRAINING	=>	5
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_ARMOUR_TRAINING	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_WEAPON_OF_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_WEAPON_OF_LIGHT	true	5
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_POSITIVE_POOL	true	nil
Talent resolver for	High Sun Paladin Aeryn	:	T_SEARING_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_SEARING_LIGHT	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_BARRIER	=>	5
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_BARRIER	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_CHANT_OF_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_CHANT_OF_LIGHT	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_MARTYRDOM	=>	5
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_MARTYRDOM	true	5
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Uniques	4.9900565075199	6
Added unique	mod.class.Object/Trident of the Tides	::	1
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Greater + Ego	56.355127845042	76
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Double Greater	34.76028616651	46
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	33.186917282445	51.1
str	35
addTmpVal	table: 0x0536c5e8	combat_apr	5	 :=: 	1	1	add
addTmpVal	table: 0x0536c5e8	combat_physcrit	9	 :=: 	2	2	add
addTmpVal	table: 0x0536c5e8	combat_critical_power	14	 :=: 	3	3	add
 * flaming stralite mace of ruin => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	31.47286628755	51.1
str	35
fight: 	icy stralite shield of the night	flaming stralite mace of ruin	::	nil	OFFHAND
addTmpVal	table: 0x0536c5e8	combat_def_ranged	10	 :=: 	4	4	add
addTmpVal	table: 0x0536c5e8	infravision	2	 :=: 	5	5	add
addTmpValTable	table: 0x0af59c40	10	16
addTmpVal	table: 0x0af59c40	10	16	 :=: 	6	6	add
addTmpValTable	table: 0x0af59c40	31	14
addTmpVal	table: 0x0af59c40	31	14	 :=: 	6	6	add
addTmpVal	table: 0x0536c5e8	combat_def	10	 :=: 	7	7	add
addTmpValTable	table: 0x0af52268	10	12
addTmpVal	table: 0x0af52268	10	12	 :=: 	8	8	add
addTmpVal	table: 0x0536c5e8	fatigue	14	 :=: 	9	9	add
addTmpVal	table: 0x0536c5e8	combat_armor	2	 :=: 	10	10	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0beebc30	T_BLOCK	4	 :=: 	11	11	add
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_BLOCK	true	1
 * icy stralite shield of the night => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	18.756033496369	51.1
str	48
fight: 	verdant stralite plate armour of fire resistance	flaming stralite mace of ruin	::	nil	BODY
fight: 	verdant stralite plate armour of fire resistance	icy stralite shield of the night	::	nil	BODY
addTmpValTable	table: 0x0af52268	3	19
addTmpVal	table: 0x0af52268	3	19	 :=: 	12	12	add
addTmpValTable	table: 0x0af5b820	6	2
addTmpVal	table: 0x0af5b820	6	2	 :=: 	13	13	add
addTmpVal	table: 0x0536c5e8	disease_immune	0.16	 :=: 	14	14	add
addTmpVal	table: 0x0536c5e8	combat_armor	13	 :=: 	15	15	add
addTmpVal	table: 0x0536c5e8	poison_immune	0.12	 :=: 	16	16	add
addTmpVal	table: 0x0536c5e8	fatigue	20	 :=: 	17	17	add
addTmpVal	table: 0x0536c5e8	combat_def	7	 :=: 	18	18	add
addTmpVal	table: 0x0536c5e8	life_regen	1.3	 :=: 	19	19	add
 * verdant stralite plate armour of fire resistance => no drop
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3705	learning	T_HIGHER_HEAL	true	nil
Added unique	mod.class.NPC/High Sun Paladin Aeryn	::	1
[STORE] created for entity	SCROLL	table: 0x0bea4038	Sook's Runes and other Harmless Contraptions
[STORE] created for entity	POTION	table: 0x0bea08c0	Sarah's Herbal Infusions
[STORE] created for entity	HEAVY_ARMOR	table: 0x0be96710	Impenetrable Plates
[STORE] created for entity	SWORD_WEAPON	table: 0x0be94d10	Swordmaster
[STORE] created for entity	AXE_WEAPON	table: 0x0be90880	Orc Cutters
[STORE] created for entity	LIGHT_ARMOR	table: 0x0be71110	Quality Leather
[STORE] created for entity	KNIFE_WEAPON	table: 0x0b650c80	Night Affairs
[STORE] created for entity	MAUL_WEAPON	table: 0x0b646a70	Mauling for Brutes
[STORE] created for entity	ARCHER_WEAPON	table: 0x0b645a20	Bows and Slings
[STORE] created for entity	CLOTH_ARMOR	table: 0x0b6445f0	Arcane Cloth
[STORE] created for entity	STAFF_WEAPON	table: 0x0b6412c0	Sook's Arcane Goodness
===== activating sustain	High Sun Paladin Aeryn	T_WEAPON_OF_LIGHT
===== activating sustain	High Sun Paladin Aeryn	T_CHANT_OF_LIGHT
addTmpValTable	table: 0x0af59c40	9	13.600647951235
addTmpVal	table: 0x0af59c40	9	13.600647951235	 :=: 	20	20	add
addTmpValTable	table: 0x0af5bbe0	9	29.331966834533
addTmpVal	table: 0x0af5bbe0	9	29.331966834533	 :=: 	21	21	add
addTmpVal	table: 0x0536c5e8	lite	6	 :=: 	22	22	add
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/marble_floor.png
Loading tile	invis.png
Loading tile	npc/humanoid_human_high_sun_paladin_aeryn.png
Loading tile	terrain/tree.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_sooks_runes.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_impenetrable_plates.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_orc_cutters.png
Loading tile	npc/humanoid_elf_limmir_the_jeweler.png
Loading tile	terrain/sandfloor.png
Loading tile	store/shop_sign_quality_leather.png
Loading tile	terrain/ocean_water_grass_5_1.png
Loading tile	npc/humanoid_human_melnela.png
Loading tile	terrain/palmtree.png
Loading tile	store/shop_sign_night_affairs.png
Loading tile	store/shop_sign_mauling_brutes.png
Loading tile	store/shop_sign_bows_slings.png
Loading tile	store/shop_sign_arcane_cloth.png
Loading tile	store/shop_sign_sooks_goodness.png
Loading tile	store/shop_door_barred.png
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3747	learning	T_RUSH	true	1
[TALENT]	human guard	3747	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3747	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	55.410613745361	76.1
str	35
addTmpVal	table: 0x0bf3cc48	combat_apr	11	 :=: 	1	1	add
addTmpVal	table: 0x0bf3cc48	combat_physcrit	6	 :=: 	2	2	add
addTmpVal	table: 0x0bf3cc48	combat_critical_power	17	 :=: 	3	3	add
 * stralite longsword of ruin => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	27.717262126308	51.1
str	35
 * living stralite shield of fire resistance => no drop
Loading tile	npc/humanoid_human_human_guard.png
Talent resolver for	elven archer	:	T_SHOOT	=>	1
[TALENT]	elven archer	3753	learning	T_SHOOT	true	1
[TALENT]	elven archer	3753	learning	T_RELOAD	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	39.517851547476	51.1
dex	35
addTmpValTable	table: 0x0bee6e98	T_STEADY_SHOT	1
addTmpVal	table: 0x0bee6e98	T_STEADY_SHOT	1	 :=: 	1	1	add
addTmpVal	table: 0x0bee7878	combat_physcrit	8	 :=: 	2	2	add
addTmpVal	table: 0x0bee7878	combat_atk	21	 :=: 	3	3	add
 * steady elven-wood longbow of true flight => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	56.526005222143	76.1
dex	35
fight: 	plaguebringer's quiver of elven-wood arrows	steady elven-wood longbow of true flight	::	OFFHAND	QUIVER
 * plaguebringer's quiver of elven-wood arrows => no drop
Loading tile	npc/humanoid_elf_elven_archer.png
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3759	learning	T_RUSH	true	1
[TALENT]	human guard	3759	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3759	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Uniques	0.43428630364287	1.1
mag	24
str	24
addTmpVal	table: 0x0beb8758	defense_on_teleport	10	 :=: 	1	1	add
addTmpValTable	table: 0x0beb6b70	1	-5
addTmpVal	table: 0x0beb6b70	1	-5	 :=: 	2	2	add
addTmpValTable	table: 0x0beb6b70	12	5
addTmpVal	table: 0x0beb6b70	12	5	 :=: 	2	2	add
addTmpVal	table: 0x0beb8758	resist_all_on_teleport	5	 :=: 	3	3	add
addTmpVal	table: 0x0beb8758	effect_reduction_on_teleport	15	 :=: 	4	4	add
Added unique	mod.class.Object/Sword of Potential Futures	::	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	92.5502513024	96.1
str	35
 * icy stralite shield of cold resistance => no drop
Talent resolver for	elven sun-mage	:	T_SEARING_LIGHT	=>	3
[TALENT]	elven sun-mage	3764	learning	T_SEARING_LIGHT	true	3
[TALENT]	elven sun-mage	3764	learning	T_POSITIVE_POOL	true	nil
Talent resolver for	elven sun-mage	:	T_CHANT_OF_LIGHT	=>	2
[TALENT]	elven sun-mage	3764	learning	T_CHANT_OF_LIGHT	true	2
Talent resolver for	elven sun-mage	:	T_FIREBEAM	=>	2
[TALENT]	elven sun-mage	3764	learning	T_FIREBEAM	true	2
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	50.774490118508	51.1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	59.322211593147	76.1
Loading tile	npc/humanoid_elf_elven_sun_mage.png
===== activating sustain	elven sun-mage	T_CHANT_OF_LIGHT
addTmpValTable	table: 0x0be8c8a8	9	1.7930526010884
addTmpVal	table: 0x0be8c8a8	9	1.7930526010884	 :=: 	1	1	add
addTmpValTable	table: 0x0be8bef0	9	5.186675691301
addTmpVal	table: 0x0be8bef0	9	5.186675691301	 :=: 	2	2	add
addTmpVal	table: 0x0be8d750	lite	3	 :=: 	3	3	add
Talent resolver for	elven sun-mage	:	T_SEARING_LIGHT	=>	3
[TALENT]	elven sun-mage	3765	learning	T_SEARING_LIGHT	true	3
[TALENT]	elven sun-mage	3765	learning	T_POSITIVE_POOL	true	nil
Talent resolver for	elven sun-mage	:	T_CHANT_OF_LIGHT	=>	2
[TALENT]	elven sun-mage	3765	learning	T_CHANT_OF_LIGHT	true	2
Talent resolver for	elven sun-mage	:	T_FIREBEAM	=>	2
[TALENT]	elven sun-mage	3765	learning	T_FIREBEAM	true	2
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	49.524315121657	51.1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	78.407365204674	96.1
===== activating sustain	elven sun-mage	T_CHANT_OF_LIGHT
addTmpValTable	table: 0x0be781a0	9	1.7930526010884
addTmpVal	table: 0x0be781a0	9	1.7930526010884	 :=: 	1	1	add
addTmpValTable	table: 0x0be77c80	9	5.186675691301
addTmpVal	table: 0x0be77c80	9	5.186675691301	 :=: 	2	2	add
addTmpVal	table: 0x0be79000	lite	3	 :=: 	3	3	add
Talent resolver for	elven archer	:	T_SHOOT	=>	1
[TALENT]	elven archer	3766	learning	T_SHOOT	true	1
[TALENT]	elven archer	3766	learning	T_RELOAD	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	72.525335687528	76.1
dex	35
addTmpValTable	table: 0x0b65f170	4	11
addTmpVal	table: 0x0b65f170	4	11	 :=: 	1	1	add
addTmpVal	table: 0x0be60288	combat_armor	5	 :=: 	2	2	add
 * glacial elven-wood longbow => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	83.071692932696	96.1
dex	24
fight: 	storming quiver of yew arrows of crippling	glacial elven-wood longbow	::	OFFHAND	QUIVER
 * storming quiver of yew arrows of crippling => no drop
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3772	learning	T_RUSH	true	1
[TALENT]	human guard	3772	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3772	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	6.6795097633367	16.1
str	35
addTmpValTable	table: 0x0b62a5c0	1	5
addTmpVal	table: 0x0b62a5c0	1	5	 :=: 	1	1	add
 * inquisitor's stralite longsword of gravity => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	63.245564109065	76.1
str	35
 * spellplated stralite shield => no drop
Talent resolver for	elven archer	:	T_SHOOT	=>	1
[TALENT]	elven archer	3778	learning	T_SHOOT	true	1
[TALENT]	elven archer	3778	learning	T_RELOAD	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	64.83363796405	76.1
dex	35
addTmpVal	table: 0x0b5de880	combat_atk	8	 :=: 	1	1	add
addTmpVal	table: 0x0b5de880	combat_physcrit	10	 :=: 	2	2	add
 * elven-wood longbow of true flight => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	16.441991546815	51.1
dex	35
fight: 	battle-ranger's quiver of elven-wood arrows of psychokinesis	elven-wood longbow of true flight	::	OFFHAND	QUIVER
addTmpVal	table: 0x0b5de880	ammo_reload_speed	3	 :=: 	3	3	add
 * battle-ranger's quiver of elven-wood arrows of psychokinesis => no drop
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3784	learning	T_RUSH	true	1
[TALENT]	human guard	3784	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3784	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	82.679275209006	96.1
str	24
addTmpValTable	table: 0x0b5ac840	12	9
addTmpVal	table: 0x0b5ac840	12	9	 :=: 	1	1	add
addTmpValTable	table: 0x0b5ad148	12	10
addTmpVal	table: 0x0b5ad148	12	10	 :=: 	2	2	add
 * acidic dwarven-steel longsword of paradox => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	13.634793349821	16.1
str	35
 * spellplated stralite shield of resistance => no drop
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3791	learning	T_RUSH	true	1
[TALENT]	human guard	3791	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3791	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Lore	101.28574432181	101.1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	55.397929573726	76.1
str	35
 * crackling stralite shield => no drop
Wait finished, counted 1509, 617 ticks
No zone events loaded
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Not gone east, no backup guardian
Running on level loads	town-gates-of-morning-1
[PARTY] New member, add after	Pasinke	Pasinke
Adding entity	1245	after	1245
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
[PLAYER BIRTH] resolve...
Inscribing on Pasinke: INFUSION:_WILD_1
[TALENT]	Pasinke	1245	learning	T_INFUSION:_WILD_1	true	1
Inscribing on Pasinke: INFUSION:_REGENERATION_2
[TALENT]	Pasinke	1245	learning	T_INFUSION:_REGENERATION_2	true	1
addTmpVal	table: 0x0614b040	lite	2	 :=: 	1	1	add
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_higher_01.png
Loading tile	player/human_female/lower_body_01.png
Loading tile	player/human_female/upper_body_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
 * brass lantern => no drop
[Identify]	brass lantern	true
addTmpVal	table: 0x0614b040	auto_id	2	 :=: 	2	2	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Orb of Scrying	::	1
[Identify]	Orb of Scrying	true
str	11
fight: 	iron mace	brass lantern	::	nil	MAINHAND
Loading tile	player/human_female/right_hand_05.png
 * iron mace => no drop
[Identify]	iron mace	true
str	11
fight: 	iron shield	iron mace	::	nil	OFFHAND
fight: 	iron shield	brass lantern	::	nil	OFFHAND
addTmpVal	table: 0x0614b040	combat_def_ranged	4	 :=: 	3	3	add
addTmpVal	table: 0x0614b040	combat_def	4	 :=: 	4	4	add
addTmpVal	table: 0x0614b040	fatigue	6	 :=: 	5	5	add
addTmpVal	table: 0x0614b040	combat_armor	2	 :=: 	6	6	add
addTmpValTable	nil	T_BLOCK	1
addTmpVal	table: 0x0b3a7718	T_BLOCK	1	 :=: 	7	7	add
[TALENT]	Pasinke	1245	learning	T_BLOCK	true	1
Loading tile	player/human_female/left_hand_10.png
 * iron shield => no drop
[Identify]	iron shield	true
str	14
fight: 	iron mail armour	iron mace	::	nil	BODY
fight: 	iron mail armour	iron shield	::	nil	BODY
fight: 	iron mail armour	brass lantern	::	nil	BODY
addTmpVal	table: 0x0614b040	fatigue	12	 :=: 	8	8	add
addTmpVal	table: 0x0614b040	combat_armor	4	 :=: 	9	9	add
addTmpVal	table: 0x0614b040	combat_def	2	 :=: 	10	10	add
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
 * iron mail armour => no drop
[Identify]	iron mail armour	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/overseer_of_nations.png
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Loading tile	talents/highborn_s_bloom.png
Loading tile	talents/shield_pummel.png
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Loading tile	talents/thick_skin.png
Loading tile	talents/armour_training.png
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Loading tile	tactical_self.png
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Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Gates of Morning
C Map minimap texture: 985 (50x50; 64x64)
Loading tile	talents/block.png
Loading tile	talents/infusion__wild.png
Loading tile	talents/infusion__regeneration.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/golden_cave_entrance02.png
Loading tile	speak_bubble.png
[USERCHAT] channel serial data	Dervic	tome	605
[TALENT]	Pasinke	1245	learning	T_HEALING_LIGHT	nil	nil
[TALENT]	Pasinke	1245	learning	T_WEAPON_OF_LIGHT	true	nil
[TALENT]	Pasinke	1245	learning	T_SEARING_LIGHT	true	nil
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	daikara	1
Random escort on	old-forest	2
Random escort on	old-forest	1
Random escort on	daikara	2
Random escort on	dreadfell	8
Random escort on	ruins-kor-pul	2
Random escort on	dreadfell	3
Random escort on	trollmire	3
Random escort on	trollmire	2
[COROUTINE] registering	savefilepipe	thread: 0x0bf13b68
Make wait background texture 910 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	entity	::	character.teac	::	table: 0x0614ded0	=>	table: 0x0a28fcf0	(44)
[LOG]	Saving done.
Wait finished, counted 3, 79 ticks
[QUEST] given to	table: 0x0614b040	start-sunwall
[LOG]	#LIGHT_GREEN#Accepted quest 'Serpentine Invaders'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
addTmpVal	table: 0x0614b040	has_transmo	1	 :=: 	11	11	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	48
Selected powers:
[1] = table: 0x0b0074e0
[2] = table: 0x0b1bd368
[temporal melee] = table: 0x0be617e0
[3] = table: 0x0be617e0
[temporal burst (crit)] = table: 0x0b0074e0
[lightning burst (crit)] = table: 0x0b1bd368
Creating randart Shimmerstun(unblemished yew vilestaff) with lightning with level 48
 * using themes	lightning,temporal
 ** selected ego	 of wizardry
 ** selected ego	 of wizardry
 ** selected ego	potent 
 * adding power: temporal burst (crit)
 * adding power: lightning burst (crit)
 * adding power: temporal melee
 * adding power: temporal burst (crit)
 * adding bias power: lightning burst (crit)
 * adding bias power: lightning burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	36
Selected powers:
[1] = table: 0x0b652e50
[2] = table: 0x0b5c1050
[3] = table: 0x0b63d3b8
[4] = table: 0x0b5f2188
[psi on crit] = table: 0x0b652e50
[5] = table: 0x0bf7b118
[inc damage mind] = table: 0x0b5c1050
[stat con] = table: 0x0bf7b118
[infravision radius] = table: 0x0b63d3b8
[mind burst] = table: 0x0b5f2188
Creating randart Veloyakira the voratun greatsword(rune-covered voratun greatsword) with nil with level 36
 * using themes	mental,misc
 ** selected ego	 of ruin
 ** selected ego	 of torment
 ** selected ego	hateful 
 * adding power: psi on crit
 * adding power: inc damage mind
 * adding power: infravision radius
 * adding power: mind burst
 * adding power: stat con
 * adding power: psi on crit
 * adding power: inc damage mind
 * adding power: infravision radius
 * adding bias power: stat con
 * adding bias power: stat con
 * adding bias power: inc damage mind
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	4	46
Selected powers:
[1] = table: 0x0bead0b8
[2] = table: 0x0be747e8
[3] = table: 0x0b3de7a8
[4] = table: 0x0be90050
[psi regen] = table: 0x0be747e8
[hate on crit] = table: 0x0bead0b8
[mindcrit] = table: 0x0be90050
[telepathy] = table: 0x0b3de7a8
Creating randart Islera the stralite amulet(unblemished stralite amulet) with nil with level 46
 * using themes	mental,dark
 ** selected ego	restful 
 ** selected ego	 of mastery (#MASTERY#)
 ** selected ego	restful 
 * adding power: hate on crit
 * adding power: psi regen
 * adding bias power: psi regen
 * adding bias power: hate on crit
 * adding bias power: mindcrit
 * adding bias power: hate on crit
 * adding bias power: hate on crit
 * adding bias power: psi regen
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	40
Selected powers:
[1] = table: 0x0bf98d10
[2] = table: 0x0bfb20e0
[3] = table: 0x0b5ed520
[4] = table: 0x0bf98d10
[inc damage blight] = table: 0x0bf98d10
[mindcrit] = table: 0x0bfb20e0
[psi per kill] = table: 0x0b5ed520
Creating randart Eliretha the stralite greatmaul(glowing stralite greatmaul) with nil with level 40
 * using themes	mental,blight
 ** selected ego	balanced 
 ** selected ego	 of ruin
 ** selected ego	 of nature
 * adding power: inc damage blight
 * adding power: mindcrit
 * adding power: psi per kill
 * adding power: inc damage blight
 * adding power: inc damage blight
 * adding power: mindcrit
 * adding power: psi per kill
 * adding power: inc damage blight
 * adding power: inc damage blight
 * adding power: mindcrit
 * adding power: psi per kill
 * adding bias power: mindcrit
 * adding bias power: inc damage blight
 * adding bias power: mindcrit
 * adding bias power: inc damage blight
 * adding bias power: mindcrit
 * adding bias power: inc damage blight
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	43
Selected powers:
[1] = table: 0x0b283068
[2] = table: 0x0c032c20
[3] = table: 0x0b281610
[4] = table: 0x0b280ca8
[5] = table: 0x0b281f18
[see invisible] = table: 0x0b281f18
[lite radius] = table: 0x0b283068
[stat con] = table: 0x0b281610
[resist darkness] = table: 0x0c032c20
[stat cun] = table: 0x0b280ca8
Creating randart Mayytha the Murkwilder(unblemished voratun plate armour) with dark with level 43
 * using themes	dark,misc
 ** selected ego	 of command
 ** selected ego	 of fire resistance
 ** selected ego	 of nature resistance
 * adding power: lite radius
 * adding power: resist darkness
 * adding power: stat con
 * adding power: stat cun
 * adding power: see invisible
 * adding power: lite radius
 * adding bias power: lite radius
 * adding bias power: see invisible
 * adding bias power: lite radius
 * adding bias power: see invisible
 * adding bias power: lite radius
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	28
Selected powers:
[1] = table: 0x0b2c62a0
[2] = table: 0x0b2d04e8
[3] = table: 0x0b3ba6f0
[inc damage physical] = table: 0x0b3ba6f0
[increased life] = table: 0x0b2c62a0
[phys apr] = table: 0x0b2d04e8
Creating randart steel mail armour 'Hurumas'(glowing steel mail armour) with nil with level 28
 * using themes	mind,physical
 ** selected ego	 of acid resistance
 ** selected ego	 of delving
 ** selected ego	 of acid resistance
 * adding power: increased life
 * adding power: phys apr
 * adding power: inc damage physical
 * adding power: increased life
 * adding power: phys apr
 * adding power: inc damage physical
 * adding power: increased life
 * adding power: phys apr
 * adding power: inc damage physical
 * adding bias power: increased life
 * adding bias power: increased life
 * adding bias power: inc damage physical
 * adding bias power: increased life
 * adding bias power: increased life
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	30
Selected powers:
[1] = table: 0x0c069ab8
[2] = table: 0x0b397620
[3] = table: 0x0b397620
[inc damage darkness] = table: 0x0c069ab8
[resist light] = table: 0x0b397620
Creating randart Gloomoath the silk robe(jewel-encrusted silk robe) with dark with level 30
 * using themes	antimagic,dark
 ** selected ego	tormentor's 
 ** selected ego	 of life
 ** selected ego	 of acid resistance
 * adding power: inc damage darkness
 * adding power: resist light
 * adding power: resist light
 * adding power: inc damage darkness
 * adding power: resist light
 * adding bias power: inc damage darkness
 * adding bias power: resist light
 * adding bias power: resist light
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	3	18
Selected powers:
[1] = table: 0x0941bef8
[2] = table: 0x0b15dcd8
[temporal retribution] = table: 0x0941bef8
[resists pen blight] = table: 0x092a2b40
[3] = table: 0x092a2b40
[resist temporal] = table: 0x0b15dcd8
Creating randart Earanik the pair of drakeskin leather boots(unblemished pair of drakeskin leather boots) with nil with level 18
 * using themes	blight,temporal
 ** selected ego	 of stability
 ** selected ego	stalker's 
 ** selected ego	 of rushing
 * adding power: temporal retribution
 * adding power: resist temporal
 * adding power: resists pen blight
 * adding bias power: resist temporal
 * adding bias power: resist temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	3	39
Selected powers:
[1] = table: 0x0b11e0b0
[2] = table: 0x0b10e9b8
[physical burst (crit)] = table: 0x0b11e0b0
[resists pen light] = table: 0x0b10e9b8
[life regeneration] = table: 0x0b330ba8
[3] = table: 0x0b330ba8
Creating randart Blindbreak(glowing yew magestaff) with light with level 39
 * using themes	light,physical
 ** selected ego	 of projection
 ** selected ego	blighted 
 ** selected ego	earthen 
 * adding power: physical burst (crit)
 * adding power: resists pen light
 * adding power: life regeneration
 * adding power: physical burst (crit)
 * adding bias power: resists pen light
 * adding bias power: resists pen light
 * adding bias power: resists pen light
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	12
Selected powers:
[1] = table: 0x0bf92aa8
[2] = table: 0x0b5e49e8
[resist darkness] = table: 0x0bf92aa8
[acid retribution] = table: 0x0b5e49e8
Creating randart Aeravena(unblemished elven-silk wizard hat) with nil with level 12
 * using themes	antimagic,acid
 ** selected ego	 of the arcanist
 ** selected ego	 of madness
 ** selected ego	 of warding
 * adding power: resist darkness
 * adding power: acid retribution
 * adding power: resist darkness
 * adding power: acid retribution
 * adding bias power: acid retribution
 * adding bias power: resist darkness
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	22
Selected powers:
[1] = table: 0x0b2ccc90
[2] = table: 0x0b2ccc90
[infravision radius] = table: 0x0b2ccc90
Creating randart Layorevena the stralite greatsword(jewel-encrusted stralite greatsword) with nil with level 22
 * using themes	misc,nature
 ** selected ego	warbringer's 
 ** selected ego	warbringer's 
 ** selected ego	 of ruin
 * adding power: infravision radius
 * adding power: infravision radius
 * adding power: infravision radius
 * adding power: infravision radius
 * adding power: infravision radius
 * adding power: infravision radius
 * adding bias power: infravision radius
 * adding bias power: infravision radius
 * adding bias power: infravision radius
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	4	39
Selected powers:
[1] = table: 0x0bee30e8
[2] = table: 0x0bf1cfb0
[3] = table: 0x0b387020
[4] = table: 0x0b19a4e8
[mind melee] = table: 0x0b19a4e8
[arcane burst] = table: 0x0bee30e8
[resist arcane] = table: 0x0bf1cfb0
[arcane melee] = table: 0x0b387020
Creating randart steel dagger 'Olugandil'(jewel-encrusted steel dagger) with nil with level 39
 * using themes	mind,arcane
 ** selected ego	 of crippling
 ** selected ego	 of shearing
 ** selected ego	 of massacre
 * adding power: arcane burst
 * adding power: resist arcane
 * adding power: arcane melee
 * adding power: mind melee
 * adding bias power: arcane melee
 * adding bias power: mind melee
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	15
Selected powers:
[1] = table: 0x0c085210
[2] = table: 0x0bff4920
[3] = table: 0x0c031828
[inc damage nature] = table: 0x0c085210
[blight retribution] = table: 0x0bff4920
[stat wil] = table: 0x0c031828
Creating randart Viperclash(unblemished pair of voratun boots) with nature with level 15
 * using themes	spell,nature
 ** selected ego	 of uncanny dodging
 ** selected ego	scholar's 
 ** selected ego	 of speed
 * adding power: inc damage nature
 * adding power: blight retribution
 * adding power: stat wil
 * adding power: inc damage nature
 * adding power: blight retribution
 * adding bias power: stat wil
 * adding bias power: blight retribution
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Powers:	17	3	30
Selected powers:
[1] = table: 0x0c00c298
[2] = table: 0x0c077af0
[mind burst] = table: 0x0c1018e8
[mind ranged] = table: 0x0c077af0
[mind burst (crit)] = table: 0x0c00c298
[3] = table: 0x0c1018e8
Creating randart Buldil the pouch of voratun shots(scintillating pouch of voratun shots) with nil with level 30
 * using themes	mind,spell
 ** selected ego	deadly 
 ** selected ego	battle-ranger's 
 ** selected ego	thought-forged 
 * adding power: mind burst (crit)
 * adding power: mind ranged
 * adding power: mind burst
 * adding power: mind burst (crit)
 * adding bias power: mind burst
 * adding bias power: mind ranged
 * adding bias power: mind burst
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Powers:	21	5	41
Selected powers:
[1] = table: 0x0c0e73c8
[2] = table: 0x0c126368
[3] = table: 0x0c0e60f8
[4] = table: 0x0c125a00
[resist nature] = table: 0x0b255c68
[resists pen nature] = table: 0x0c0e60f8
[insidious poison ranged] = table: 0x0c126368
[resists pen light] = table: 0x0c0e73c8
[5] = table: 0x0b255c68
[slime ranged] = table: 0x0c125a00
Creating randart reinforced leather sling 'Rotglean'(unblemished reinforced leather sling) with nature with level 41
 * using themes	light,nature
 ** selected ego	halfling 
 ** selected ego	halfling 
 ** selected ego	 of true flight
 * adding power: resists pen light
 * adding power: insidious poison ranged
 * adding power: resists pen nature
 * adding power: slime ranged
 * adding power: resist nature
 * adding bias power: resists pen nature
 * adding bias power: resist nature
 * adding bias power: resists pen nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	27
Selected powers:
[1] = table: 0x0c1b6350
[2] = table: 0x0c1b1438
[stat cun] = table: 0x0c1b1438
[demon telepathy] = table: 0x0c1b6350
Creating randart stralite battleaxe 'Hurydor'(rune-covered stralite battleaxe) with nil with level 27
 * using themes	temporal,misc
 ** selected ego	 of ruin
 ** selected ego	psychic's 
 ** selected ego	blazebringer's 
 * adding bias power: demon telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	44
Selected powers:
[1] = table: 0x0b0111d0
[2] = table: 0x08ea7630
[resist fire] = table: 0x0b0111d0
[resist light] = table: 0x0aef1720
[resist cold] = table: 0x08ea7630
[3] = table: 0x0aef1720
Creating randart Turab the steel plate armour(jewel-encrusted steel plate armour) with nil with level 44
 * using themes	antimagic,lightning
 ** selected ego	 of acid resistance
 ** selected ego	radiant 
 ** selected ego	fortifying 
 * adding power: resist fire
 * adding power: resist cold
 * adding power: resist light
 * adding power: resist fire
 * adding power: resist cold
 * adding power: resist light
 * adding power: resist fire
 * adding power: resist cold
 * adding power: resist light
 * adding bias power: resist light
 * adding bias power: resist light
 * adding bias power: resist light
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	4	35
Selected powers:
[1] = table: 0x0bf197d8
[2] = table: 0x0b629a30
[3] = table: 0x0c0d1ac8
[4] = table: 0x0c0eeba0
[spellpower] = table: 0x0c0d1ac8
[save spell] = table: 0x0b629a30
[void resist] = table: 0x0c0eeba0
[blight melee] = table: 0x0bf197d8
Creating randart Methel the voratun longsword(glowing voratun longsword) with nil with level 35
 * using themes	blight,spell
 ** selected ego	 of evisceration
 ** selected ego	thought-forged 
 ** selected ego	warbringer's 
 * adding power: blight melee
 * adding power: save spell
 * adding power: spellpower
 * adding power: void resist
 * adding power: blight melee
 * adding power: save spell
 * adding power: spellpower
 * adding bias power: void resist
 * adding bias power: void resist
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b5f1ec8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0afd8348
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	16
Selected powers:
[1] = table: 0x09699070
[2] = table: 0x0af286a0
[resist nature] = table: 0x0af286a0
[void resist] = table: 0x0bec2f98
[resist cold] = table: 0x09699070
[3] = table: 0x0bec2f98
Creating randart Bokilin the dragonbone wand of conjuration(jewel-encrusted wand) with nil with level 16
 * using themes	acid,defense
 ** selected ego	volcanic 
 ** selected ego	bright 
 ** selected ego	warded 
 * adding power: resist cold
 * adding power: resist nature
 * adding power: void resist
 * adding power: resist cold
 * adding bias power: void resist
 * adding bias power: resist cold
 * adding bias power: void resist
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	44
Selected powers:
[1] = table: 0x0af5b5f8
[2] = table: 0x0beea128
[void defense] = table: 0x0beea128
[light burst] = table: 0x0b3bdab0
[inc damage light] = table: 0x0af5b5f8
[3] = table: 0x0b3bdab0
Creating randart Xerywen the Dazzlevein(rune-covered voratun dagger) with light with level 44
 * using themes	light,defense
 ** selected ego	 of massacre
 ** selected ego	quick 
 ** selected ego	 of massacre
 * adding power: inc damage light
 * adding power: void defense
 * adding power: light burst
 * adding power: inc damage light
 * adding power: void defense
 * adding power: light burst
 * adding power: inc damage light
 * adding bias power: inc damage light
 * adding bias power: inc damage light
 * adding bias power: void defense
 * adding bias power: void defense
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	3	43
Selected powers:
[1] = table: 0x0b1b2020
[2] = table: 0x0c12a8e0
[equilibrium on hit] = table: 0x0b1b2020
[3] = table: 0x0c07a2d0
[inc damage mind] = table: 0x0c07a2d0
[stat cun] = table: 0x0c12a8e0
Creating randart Eremyhir the hardened leather armour(glowing hardened leather armour) with nil with level 43
 * using themes	antimagic,mental
 ** selected ego	marauder's 
 ** selected ego	 of Toknor
 ** selected ego	 of nature resistance
 * adding power: equilibrium on hit
 * adding power: stat cun
 * adding power: inc damage mind
 * adding power: equilibrium on hit
 * adding power: stat cun
 * adding power: inc damage mind
 * adding power: equilibrium on hit
 * adding bias power: equilibrium on hit
 * adding bias power: equilibrium on hit
 * adding bias power: equilibrium on hit
 * adding bias power: inc damage mind
 * adding bias power: stat cun
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	12
Selected powers:
[1] = table: 0x0af7dbe0
[2] = table: 0x0bea55a0
[mindpower] = table: 0x0af7dbe0
[dragon telepathy] = table: 0x0bea55a0
[summon heal] = table: 0x0b62b760
[3] = table: 0x0b62b760
Creating randart Drydodig the elven-silk wizard hat(scintillating elven-silk wizard hat) with nil with level 12
 * using themes	blight,mental
 ** selected ego	 of cunning (#STATBONUS#)
 ** selected ego	shimmering 
 ** selected ego	grounding 
 * adding power: mindpower
 * adding bias power: mindpower
 * adding bias power: mindpower
 * adding bias power: mindpower
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	12
Selected powers:
[1] = table: 0x0be75da8
[2] = table: 0x0bfb67b8
[spellpower] = table: 0x0be75da8
[resists pen blight] = table: 0x0bfb67b8
Creating randart Yvyrin the elven-silk wizard hat(unblemished elven-silk wizard hat) with nil with level 12
 * using themes	light,spell
 ** selected ego	 of magic (#STATBONUS#)
 ** selected ego	 of the arcanist
 ** selected ego	 of cunning (#STATBONUS#)
 * adding power: spellpower
 * adding power: resists pen blight
 * adding power: spellpower
 * adding power: resists pen blight
 * adding bias power: spellpower
 * adding bias power: resists pen blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	19
Selected powers:
[1] = table: 0x0b5d0eb0
[2] = table: 0x0b5b9b00
[lite radius] = table: 0x0b5d0eb0
[3] = table: 0x0b224528
[immune disease] = table: 0x0b5b9b00
[immune pin] = table: 0x0b224528
Creating randart Brenuroddavon(scintillating elven-wood magestaff) with nil with level 19
 * using themes	defense,misc
 ** selected ego	shimmering 
 ** selected ego	potent 
 ** selected ego	greater 
 * adding power: lite radius
 * adding power: immune disease
 * adding power: immune pin
 * adding power: lite radius
 * adding power: immune disease
 * adding power: immune pin
 * adding bias power: lite radius
 * adding bias power: immune pin
 * adding bias power: lite radius
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	16
Selected powers:
[1] = table: 0x0b5cdf48
[2] = table: 0x0b5cdf48
[3] = table: 0x0bf8f178
[immune poison] = table: 0x0b5cdf48
[void effect reduction] = table: 0x0bf8f178
Creating randart voratun amulet 'Belama'(jewel-encrusted voratun amulet) with nil with level 16
 * using themes	defense,misc
 ** selected ego	 of cunning (#STATBONUS#)
 ** selected ego	 of the fish
 ** selected ego	 of willpower (#STATBONUS#)
 * adding power: immune poison
 * adding power: immune poison
 * adding power: void effect reduction
 * adding power: immune poison
 * adding power: immune poison
 * adding bias power: immune poison
 * adding bias power: void effect reduction
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	21
Selected powers:
[1] = table: 0x0b1532d0
[2] = table: 0x0bfd6588
[inc damage mind] = table: 0x0bf114b0
[mind burst (crit)] = table: 0x0bfd6588
[mind crit magnitude] = table: 0x0b1532d0
[3] = table: 0x0bf114b0
Creating randart yew magestaff 'Ivimith'(scintillating yew magestaff) with nil with level 21
 * using themes	mental,spell
 ** selected ego	 of protection
 ** selected ego	 of power
 ** selected ego	 of wizardry
 * adding power: mind crit magnitude
 * adding power: mind burst (crit)
 * adding power: inc damage mind
 * adding bias power: mind burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	23
Selected powers:
[1] = table: 0x0c03bfe8
[2] = table: 0x0c080f58
[fire burst] = table: 0x0c03bfe8
[dark burst] = table: 0x0c080f58
Creating randart voratun greatmaul 'Eclipsedredge'(glowing voratun greatmaul) with dark with level 23
 * using themes	fire,dark
 ** selected ego	 of torment
 ** selected ego	 of massacre
 ** selected ego	 of crippling
 * adding power: fire burst
 * adding power: dark burst
 * adding power: fire burst
 * adding bias power: fire burst
 * adding bias power: dark burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	5	45
Selected powers:
[1] = table: 0x0c18ba00
[2] = table: 0x0c15b570
[3] = table: 0x0b2732a8
[4] = table: 0x0c1dcb98
[psi per kill] = table: 0x0b270760
[5] = table: 0x0b270760
[mind conversion] = table: 0x0c1dcb98
[immune disease] = table: 0x0c18ba00
[summon heal] = table: 0x0b2732a8
[hate per kill] = table: 0x0c15b570
Creating randart Emelyssra the dwarven-steel greatsword(rune-covered dwarven-steel greatsword) with nil with level 45
 * using themes	mental,defense
 ** selected ego	 of projection
 ** selected ego	balanced 
 ** selected ego	warbringer's 
 * adding power: immune disease
 * adding power: hate per kill
 * adding power: summon heal
 * adding power: mind conversion
 * adding power: psi per kill
 * adding power: immune disease
 * adding power: hate per kill
 * adding power: summon heal
 * adding power: mind conversion
 * adding power: psi per kill
 * adding bias power: mind conversion
 * adding bias power: hate per kill
 * adding bias power: psi per kill
 * adding bias power: immune disease
 * adding bias power: immune disease
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	2	14
Selected powers:
[1] = table: 0x0c0e8018
[2] = table: 0x0c0d0290
[resist darkness] = table: 0x0c0d0290
[water breathing] = table: 0x0c0e8018
Creating randart voratun mail armour 'Blackwasp'(rune-covered voratun mail armour) with dark with level 14
 * using themes	misc,dark
 ** selected ego	 of fire resistance
 ** selected ego	 of lightning resistance
 ** selected ego	 of stability
 * adding bias power: water breathing
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	5	35
Selected powers:
[1] = table: 0x0bf0c918
[2] = table: 0x0b5a0da0
[3] = table: 0x0bfafba8
[4] = table: 0x0b620bf8
[5] = table: 0x0bfafba8
[acid melee] = table: 0x0b5a0da0
[resist acid] = table: 0x0bfafba8
[resists pen fire] = table: 0x0bf0c918
[acid retribution] = table: 0x0b620bf8
Creating randart voratun helm 'Searbraid'(glowing voratun helm) with fire with level 35
 * using themes	fire,acid
 ** selected ego	thaloren 
 ** selected ego	 of dexterity (#STATBONUS#)
 ** selected ego	catburglar's 
 * adding power: resists pen fire
 * adding power: acid melee
 * adding power: resist acid
 * adding power: acid retribution
 * adding power: resist acid
 * adding power: resists pen fire
 * adding bias power: acid retribution
 * adding bias power: resist acid
 * adding bias power: resists pen fire
 * adding bias power: acid retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	40
Selected powers:
[1] = table: 0x0b5f0dd8
[2] = table: 0x0bf36e68
[3] = table: 0x0b608bd8
[4] = table: 0x0c0232e8
[inc damage mind] = table: 0x0c0232e8
[mind melee] = table: 0x0b5f0dd8
[mindcrit] = table: 0x0b608bd8
[resists pen arcane] = table: 0x0bf36e68
Creating randart Amagas(scintillating voratun amulet) with nil with level 40
 * using themes	mental,spell
 ** selected ego	enraging 
 ** selected ego	restful 
 ** selected ego	enraging 
 * adding power: mind melee
 * adding power: resists pen arcane
 * adding power: mindcrit
 * adding power: inc damage mind
 * adding power: mind melee
 * adding power: resists pen arcane
 * adding bias power: resists pen arcane
 * adding bias power: mindcrit
 * adding bias power: mindcrit
 * adding bias power: inc damage mind
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	20
Selected powers:
[1] = table: 0x0bec80b0
[2] = table: 0x0969c3a0
[spellsurge] = table: 0x0bec80b0
[blight melee] = table: 0x0969c3a0
[resist arcane] = table: 0x0befa7a0
[3] = table: 0x0befa7a0
Creating randart Zanorain the voratun gauntlets(rune-covered voratun gauntlets) with nil with level 20
 * using themes	arcane,spell
 ** selected ego	 of damage
 ** selected ego	corrosive 
 ** selected ego	 of damage
 * adding power: spellsurge
 * adding power: blight melee
 * adding power: resist arcane
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	5	34
Selected powers:
[1] = table: 0x0b27ad38
[2] = table: 0x0c028d68
[3] = table: 0x0b614520
[4] = table: 0x0bfaf588
[resist nature] = table: 0x0b27ad38
[save spell] = table: 0x0c028d68
[inc damage light] = table: 0x0bfaf588
[slime melee] = table: 0x0b614520
[5] = table: 0x0bfb01f0
[resist cold] = table: 0x0bfb01f0
Creating randart dwarven-steel waraxe 'Dawnmark'(glowing dwarven-steel waraxe) with light with level 34
 * using themes	antimagic,light
 ** selected ego	 of massacre
 ** selected ego	blazebringer's 
 ** selected ego	quick 
 * adding power: resist nature
 * adding power: save spell
 * adding power: slime melee
 * adding power: inc damage light
 * adding power: resist cold
 * adding power: resist nature
 * adding bias power: resist nature
 * adding bias power: resist nature
 * adding bias power: slime melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	31
Selected powers:
[1] = table: 0x0b101e88
[2] = table: 0x0c212400
[arcane melee] = table: 0x0c212400
[resists pen temporal] = table: 0x0b101e88
Creating randart Duvigarab the voratun waraxe(glowing voratun waraxe) with nil with level 31
 * using themes	temporal,arcane
 ** selected ego	 of evisceration
 ** selected ego	thought-forged 
 ** selected ego	warbringer's 
 * adding power: resists pen temporal
 * adding power: arcane melee
 * adding power: resists pen temporal
 * adding power: arcane melee
 * adding power: resists pen temporal
 * adding bias power: resists pen temporal
 * adding bias power: arcane melee
 * adding bias power: arcane melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	2	26
Selected powers:
[1] = table: 0x0c276a50
[2] = table: 0x0c284f68
[resist fire] = table: 0x0c276a50
[mind retribution] = table: 0x0c284f68
Creating randart pair of hardened leather boots 'Ashqueller'(rune-covered pair of hardened leather boots) with fire with level 26
 * using themes	mind,fire
 ** selected ego	 of uncanny dodging
 ** selected ego	 of phasing
 ** selected ego	 of tirelessness
 * adding power: resist fire
 * adding power: mind retribution
 * adding power: resist fire
 * adding power: mind retribution
 * adding power: resist fire
 * adding power: mind retribution
 * adding power: resist fire
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	35
Selected powers:
[1] = table: 0x0c304400
[2] = table: 0x0c304400
[3] = table: 0x0c2daa08
[resists pen light] = table: 0x0c304400
[save mental] = table: 0x0c2daa08
Creating randart Fulogen the Starkill(unblemished steel ring) with light with level 35
 * using themes	mental,light
 ** selected ego	 of arcane power (#DAMBONUS#)
 ** selected ego	savior's 
 ** selected ego	otherworldly 
 * adding power: resists pen light
 * adding power: resists pen light
 * adding power: save mental
 * adding power: resists pen light
 * adding bias power: resists pen light
 * adding bias power: resists pen light
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	2	25
Selected powers:
[1] = table: 0x0c355470
[2] = table: 0x0c356fa8
[resist mind] = table: 0x0c356fa8
[immune cut] = table: 0x0c355470
Creating randart Lelyregoduldil the pair of drakeskin leather boots(unblemished pair of drakeskin leather boots) with nil with level 25
 * using themes	antimagic,defense
 ** selected ego	stealthy 
 ** selected ego	 of spellbinding
 ** selected ego	 of uncanny dodging
 * adding power: immune cut
 * adding power: resist mind
 * adding power: immune cut
 * adding power: resist mind
 * adding power: immune cut
 * adding power: resist mind
 * adding bias power: resist mind
 * adding bias power: resist mind
 * adding bias power: resist mind
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bec4690
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0af9e728
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	4	49
Selected powers:
[1] = table: 0x0a256cd0
[2] = table: 0x0af74430
[3] = table: 0x0b2aa1f0
[4] = table: 0x0b3d8108
[resist physical] = table: 0x0b3d8108
[phys apr] = table: 0x0a256cd0
[increased life] = table: 0x0af74430
[phys dam] = table: 0x0b2aa1f0
Creating randart Urthodor(jewel-encrusted torque) with nil with level 49
 * using themes	physical,lightning
 ** selected ego	warded 
 ** selected ego	quiet 
 * adding power: phys apr
 * adding power: increased life
 * adding power: phys dam
 * adding power: resist physical
 * adding power: phys apr
 * adding power: increased life
 * adding power: phys dam
 * adding power: resist physical
 * adding power: phys apr
 * adding power: increased life
 * adding bias power: phys dam
 * adding bias power: phys dam
 * adding bias power: resist physical
 * adding bias power: phys dam
 * adding bias power: phys dam
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	3	41
Selected powers:
[1] = table: 0x0c2628d0
[2] = table: 0x0c25a2d8
[3] = table: 0x0c295fb0
[stat con] = table: 0x0c2628d0
[dragon telepathy] = table: 0x0c295fb0
[stat cun] = table: 0x0c25a2d8
Creating randart Hurubers(glowing reinforced leather armour) with nil with level 41
 * using themes	misc,lightning
 ** selected ego	 of lightning resistance
 ** selected ego	 of Toknor
 ** selected ego	enlightening 
 * adding power: stat con
 * adding power: stat cun
 * adding bias power: stat con
 * adding bias power: stat con
 * adding bias power: stat con
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	5	41
Selected powers:
[1] = table: 0x0b6398f0
[2] = table: 0x0b31a118
[3] = table: 0x0c269078
[4] = table: 0x0b11dc68
[5] = table: 0x0b6398f0
[save physical] = table: 0x0b6398f0
[phys crit magnitude] = table: 0x0b31a118
[resist physical] = table: 0x0c269078
[stamina regeneration] = table: 0x0b11dc68
Creating randart Islinn(rune-covered woollen robe) with nil with level 41
 * using themes	nature,physical
 ** selected ego	tormentor's 
 ** selected ego	 of chaos
 * adding power: save physical
 * adding power: phys crit magnitude
 * adding power: resist physical
 * adding power: stamina regeneration
 * adding power: save physical
 * adding power: save physical
 * adding bias power: phys crit magnitude
 * adding bias power: save physical
 * adding bias power: save physical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	2	14
Selected powers:
[1] = table: 0x0b1dc158
[2] = table: 0x0bf2c550
[phys crit] = table: 0x0b1dc158
[life regeneration] = table: 0x0bf2c550
Creating randart voratun mace 'Polikira'(scintillating voratun mace) with nil with level 14
 * using themes	physical,lightning
 ** selected ego	 of ruin
 ** selected ego	 of projection
 ** selected ego	hateful 
 * adding power: phys crit
 * adding power: life regeneration
 * adding power: phys crit
 * adding power: life regeneration
 * adding power: phys crit
 * adding bias power: phys crit
 * adding bias power: phys crit
 * adding bias power: phys crit
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	4	34
Selected powers:
[1] = table: 0x0b13f5b8
[2] = table: 0x0bfb80e8
[3] = table: 0x0bfb80e8
[4] = table: 0x0c095578
[resist darkness] = table: 0x0bfb80e8
[fire melee] = table: 0x0c095578
[fire retribution] = table: 0x0b13f5b8
Creating randart voratun plate armour 'Duathelseam'(unblemished voratun plate armour) with dark with level 34
 * using themes	fire,dark
 ** selected ego	fortifying 
 ** selected ego	grounding 
 ** selected ego	rejuvenating 
 * adding power: fire retribution
 * adding power: resist darkness
 * adding power: resist darkness
 * adding power: fire melee
 * adding power: fire retribution
 * adding bias power: resist darkness
 * adding bias power: resist darkness
 * adding bias power: resist darkness
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	44
Selected powers:
[1] = table: 0x0c29ca38
[2] = table: 0x0c27a560
[3] = table: 0x0c29ca38
[resist arcane] = table: 0x0c29ca38
[resists pen arcane] = table: 0x0c27a560
Creating randart Gunuzilablek(unblemished stralite mail armour) with nil with level 44
 * using themes	mind,arcane
 ** selected ego	 of Toknor
 ** selected ego	 of resilience
 ** selected ego	radiant 
 * adding power: resist arcane
 * adding power: resists pen arcane
 * adding power: resist arcane
 * adding bias power: resist arcane
 * adding bias power: resists pen arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	4	36
Selected powers:
[1] = table: 0x0c30f418
[2] = table: 0x0c05f250
[3] = table: 0x0c24f530
[4] = table: 0x0b6528c8
[resists pen lightning] = table: 0x0c30f418
[mind retribution] = table: 0x0c24f530
[lightning conversion] = table: 0x0c05f250
[lightning burst] = table: 0x0b6528c8
Creating randart Thundersquall the dragonbone magestaff(unblemished dragonbone magestaff) with lightning with level 36
 * using themes	mind,lightning
 ** selected ego	 of illumination
 ** selected ego	 of channeling
 ** selected ego	greater 
 * adding power: resists pen lightning
 * adding power: lightning conversion
 * adding power: mind retribution
 * adding power: lightning burst
 * adding power: resists pen lightning
 * adding power: lightning conversion
 * adding bias power: resists pen lightning
 * adding bias power: lightning burst
 * adding bias power: mind retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	5	37
Selected powers:
[1] = table: 0x0c1ed238
[2] = table: 0x0c0c32e0
[3] = table: 0x0bff3ea8
[4] = table: 0x0c02a7c8
[fire melee] = table: 0x0c02a7c8
[5] = table: 0x0af47668
[fire conversion] = table: 0x0c1ed238
[void resist] = table: 0x0bff3ea8
[spell crit magnitude] = table: 0x0af47668
[spellsurge] = table: 0x0c0c32e0
Creating randart Hellsquench the voratun greatmaul(glowing voratun greatmaul) with fire with level 37
 * using themes	fire,spell
 ** selected ego	 of crippling
 ** selected ego	 of projection
 ** selected ego	quick 
 * adding power: fire conversion
 * adding power: spellsurge
 * adding power: void resist
 * adding power: fire melee
 * adding power: spell crit magnitude
 * adding bias power: fire conversion
 * adding bias power: fire melee
 * adding bias power: fire melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	39
Selected powers:
[1] = table: 0x0bf6f840
[2] = table: 0x0c398850
[3] = table: 0x0c396ab8
[stat wil] = table: 0x0c396ab8
[acid burst] = table: 0x0bf6f840
[see invisible] = table: 0x0c398850
Creating randart steel greatsword 'Beloroyon'(unblemished steel greatsword) with nil with level 39
 * using themes	acid,misc
 ** selected ego	 of projection
 ** selected ego	psychic's 
 ** selected ego	 of massacre
 * adding power: acid burst
 * adding power: see invisible
 * adding power: stat wil
 * adding power: acid burst
 * adding power: see invisible
 * adding bias power: acid burst
 * adding bias power: stat wil
 * adding bias power: acid burst
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	50
Selected powers:
[1] = table: 0x0be8d7b0
[2] = table: 0x0c14bc08
[3] = table: 0x0b158a78
[4] = table: 0x0bf89ab0
[mindpower] = table: 0x0b158a78
[mind burst (crit)] = table: 0x0be8d7b0
[inc damage mind] = table: 0x0bf89ab0
[nature conversion] = table: 0x0c14bc08
Creating randart Earthwhisper the hardened leather gloves(scintillating hardened leather gloves) with nature with level 50
 * using themes	mental,nature
 ** selected ego	 of mighty criticals
 ** selected ego	 of attack
 ** selected ego	 of the juggernaut
 * adding power: mind burst (crit)
 * adding power: nature conversion
 * adding power: mindpower
 * adding power: inc damage mind
 * adding power: mind burst (crit)
 * adding power: nature conversion
 * adding bias power: inc damage mind
 * adding bias power: mindpower
 * adding bias power: nature conversion
 * adding bias power: inc damage mind
 * adding bias power: mind burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	22
Selected powers:
[1] = table: 0x0b6465f8
[2] = table: 0x0c057958
[resist physical] = table: 0x0b6465f8
[resist acid] = table: 0x0c057958
Creating randart Barodir(scintillating voratun longsword) with nil with level 22
 * using themes	defense,nature
 ** selected ego	 of ruin
 ** selected ego	 of ruin
 ** selected ego	 of crippling
 * adding power: resist physical
 * adding power: resist acid
 * adding power: resist physical
 * adding power: resist acid
 * adding bias power: resist physical
 * adding bias power: resist acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	3	32
Selected powers:
[1] = table: 0x0b636a98
[2] = table: 0x0c1a6e48
[lite radius] = table: 0x0b636a98
[resist light] = table: 0x0c1a6e48
[light melee] = table: 0x0b5fca80
[3] = table: 0x0b5fca80
Creating randart Morningwither the voratun mail armour(scintillating voratun mail armour) with light with level 32
 * using themes	mind,light
 ** selected ego	 of implacability
 ** selected ego	 of cold resistance
 ** selected ego	 of Eyal
 * adding power: lite radius
 * adding power: resist light
 * adding power: light melee
 * adding power: lite radius
 * adding power: resist light
 * adding power: light melee
 * adding bias power: lite radius
 * adding bias power: lite radius
 * adding bias power: resist light
 * adding bias power: light melee
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	19	2	32
Selected powers:
[1] = table: 0x0c132fa0
[2] = table: 0x0b1f27b8
[lite radius] = table: 0x0c132fa0
[inc damage blight] = table: 0x0b1f27b8
Creating randart Eremalethel(scintillating drakeskin leather sling) with nil with level 32
 * using themes	misc,spell
 ** selected ego	 of cunning (#STATBONUS#)
 ** selected ego	mighty 
 ** selected ego	mighty 
 * adding power: lite radius
 * adding power: inc damage blight
 * adding power: lite radius
 * adding power: inc damage blight
 * adding power: lite radius
 * adding power: inc damage blight
 * adding power: lite radius
 * adding power: inc damage blight
 * adding power: lite radius
 * adding power: inc damage blight
 * adding bias power: lite radius
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
 * adding bias power: lite radius
 * adding bias power: inc damage blight
[SORTING HOTKEYS] actor = "Pasinke"
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_CHANT_OF_FORTITUDE	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_SEARING_LIGHT	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_HEALING_LIGHT	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_HIGHER_HEAL	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	Orb of Scrying	nil
[SORTING HOTKEYS] actor = "Pasinke" - added back	T_WEAPON_OF_LIGHT	2
[SORTING HOTKEYS] actor = "Pasinke" - added back	T_BLOCK	3
Make wait background texture 923 : 1920x1080 (2048, 2048)
Wait finished, counted 2, 141 ticks
[ONLINE PROFILE] new character UUID 	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c
[ONLINE PROFILE] current character 	Pasinke the level 1 Higher Sun Paladin
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	High Sun Paladin Aeryn uses Highborn's Bloom.
addTmpVal	table: 0x0536c5e8	zero_resource_cost	1	 :=: 	23	23	add
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	Pasinke activates Chant of Fortitude.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
addTmpValTable	table: 0x08212cd0	9	2.9133165516346
addTmpVal	table: 0x08212cd0	9	2.9133165516346	 :=: 	12	12	add
addTmpVal	table: 0x0614b040	combat_physresist	8.5002564577631	 :=: 	13	13	add
addTmpVal	table: 0x0614b040	combat_spellresist	8.5002564577631	 :=: 	14	14	add
[LOG]	There is no way out of this level here.
removeTempVal	zero_resource_cost	1	 :=: 	23
{[1]=5.000000 , [2]=9.000000 , [3]=14.000000 , [4]=10.000000 , [5]=2.000000 , [6]={[10]=16.000000 , [31]=14.000000 , } , [7]=10.000000 , [8]={[10]=12.000000 , } , [9]=14.000000 , [10]=2.000000 , [11]={["T_BLOCK"]=4.000000 , } , [12]={[3]=19.000000 , } , [13]={[6]=2.000000 , } , [14]=0.160000 , [15]=13.000000 , [16]=0.120000 , [17]=20.000000 , [18]=7.000000 , [19]=1.300000 , [20]={[9]=13.600648 , } , [21]={[9]=29.331967 , } , [22]=6.000000 , [23]=1.000000 , n=23.000000 , }
delTmpVal	zero_resource_cost	1	add
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[COROUTINE] registering	savefilepipe	thread: 0x0c46a6a8
Make wait background texture 914 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	zone	::	zone-town-gates-of-morning.teaz	::	table: 0x0969b7b0	=>	table: 0x0b02eb38	(2486)
Save MD5	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c	cc30262369a8e441941d5039ed0b5f06	zone	zone-town-gates-of-morning.teaz
[ONLINE PROFILE] saved character md5	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c	zone-town-gates-of-morning.teaz	cc30262369a8e441941d5039ed0b5f06
[LOG]	Saving done.
Wait finished, counted 239, 362 ticks
[ZONE] Closed level map	1
[ZONE] Left zone	Gates of Morning
Loading entities file from file	/data/zones/slazish-fen/npcs.lua
Loading entities file from file	/data/zones/slazish-fen/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/slazish-fen/objects.lua
Loading entities file from memory	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Amagas into world artifacts
Importing Eremalethel into world artifacts
Importing Layorevena the stralite greatsword into world artifacts
Importing reinforced leather sling 'Rotglean' into world artifacts
Importing Blindbreak into world artifacts
Importing voratun amulet 'Belama' into world artifacts
Importing Gloomoath the silk robe into world artifacts
Importing voratun helm 'Searbraid' into world artifacts
Importing Methel the voratun longsword into world artifacts
Importing Duvigarab the voratun waraxe into world artifacts
Importing Xerywen the Dazzlevein into world artifacts
Importing Barodir into world artifacts
Importing Eliretha the stralite greatmaul into world artifacts
Importing Yvyrin the elven-silk wizard hat into world artifacts
Importing Eremyhir the hardened leather armour into world artifacts
Importing voratun greatmaul 'Eclipsedredge' into world artifacts
Importing Morningwither the voratun mail armour into world artifacts
Importing Hurubers into world artifacts
Importing Thundersquall the dragonbone magestaff into world artifacts
Importing Drydodig the elven-silk wizard hat into world artifacts
Importing Aeravena into world artifacts
Importing Hellsquench the voratun greatmaul into world artifacts
Importing steel greatsword 'Beloroyon' into world artifacts
Importing voratun mace 'Polikira' into world artifacts
Importing Buldil the pouch of voratun shots into world artifacts
Importing Urthodor into world artifacts
Importing Zanorain the voratun gauntlets into world artifacts
Importing Turab the steel plate armour into world artifacts
Importing voratun plate armour 'Duathelseam' into world artifacts
Importing Bokilin the dragonbone wand of conjuration into world artifacts
Importing Islinn into world artifacts
Importing Earthwhisper the hardened leather gloves into world artifacts
Importing Gunuzilablek into world artifacts
Importing Emelyssra the dwarven-steel greatsword into world artifacts
Importing Lelyregoduldil the pair of drakeskin leather boots into world artifacts
Importing Viperclash into world artifacts
Importing voratun mail armour 'Blackwasp' into world artifacts
Importing pair of hardened leather boots 'Ashqueller' into world artifacts
Importing dwarven-steel waraxe 'Dawnmark' into world artifacts
Importing Earanik the pair of drakeskin leather boots into world artifacts
Importing stralite battleaxe 'Hurydor' into world artifacts
Importing steel mail armour 'Hurumas' into world artifacts
Importing Shimmerstun into world artifacts
Importing Islera the stralite amulet into world artifacts
Importing Veloyakira the voratun greatsword into world artifacts
Importing Brenuroddavon into world artifacts
Importing steel dagger 'Olugandil' into world artifacts
Importing Fulogen the Starkill into world artifacts
Importing yew magestaff 'Ivimith' into world artifacts
Importing Mayytha the Murkwilder into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/zones/slazish-fen/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Slazish Fens	with base_level	1
Make wait background texture 936 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 30 ticks
Make wait background texture 954 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 959 (60x60)
Stored entities list	actor	table: 0x0b120770
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0af21218
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0beaf428
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0af21218
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0bf43e48
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0af21218
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0c24a440
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0c12ee90
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0c24a440
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0bffa8c8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0c24a440
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x093b0398
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0b17cd00
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x093b0398
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0c2f2748
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c213750
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c2f2748
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0c0db098
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0b5cffd0
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0c0db098
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0b2c2310
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0c0db098
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0d0f12c0
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0d300848
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0d0f12c0
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0933bb18
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0c181b80
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0933bb18
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0d13ee28
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0933bb18
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0d13ee78
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bf5d0d0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0d13ee78
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0c1a0d48
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0d09b600
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0c1a0d48
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0c094590
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0c1a0d48
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0c06e628
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0c2abf18
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0c06e628
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0d0c1638
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0c06e628
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0c0618b8
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0be76d58
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0c0618b8
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0b62edd8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0c0618b8
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0b5f7758
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0c0cbe30
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0b5f7758
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0c263750
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0b5f7758
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0c0e7078
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0c2d01c8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0c0e7078
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b65b1e8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0c0e7078
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0b584b20
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0c348290
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0b584b20
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0c309e18
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0b584b20
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0c46b4f0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0c06b608
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0c46b4f0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0c1981e8
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0c46b4f0
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0c2ec1c0
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0c265b68
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0c2ec1c0
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0d259660
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0c2ec1c0
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0c30bdc0
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0c374db0
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0c30bdc0
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0c05f2e0
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0c30bdc0
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0c0605e0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0c1f8e18
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0c0605e0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0c35ab70
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0c0605e0
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0c35c860
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0d2a11b8
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0c35c860
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0c29d348
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0c35c860
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0c29e9d0
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0c46e5d8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0c29e9d0
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0c46fe20
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0c29e9d0
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0c46db58
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0c1c5e48
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0c46db58
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0c1c6f60
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0c46db58
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0c1c7f48
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0d1d9be8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0c1c7f48
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0d1dab10
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0c1c7f48
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0d18fd30
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0d2debb8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0d18fd30
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0d2dffc8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0d18fd30
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0d207ac0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0c25e4d0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0d207ac0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0c25f620
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0d207ac0
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0c260b80
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0d27e4b0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0c260b80
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0d27f758
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0c260b80
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0d280b58
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0d309438
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0d280b58
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0d309f78
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0d280b58
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0d30aa60
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0d1a2198
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0d30aa60
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0d1a3950
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0d30aa60
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0d1a57a8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0c38f0f8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0d1a57a8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0c3903d8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0d1a57a8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0c391aa8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0d322ee0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0c391aa8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0d323f88
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0c391aa8
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0d32e9f0
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x0d32fe48
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0d32e9f0
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0d3301c8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0d32e9f0
Stored entities list	object	table: 0x0af21108
Stored entities list	trap	table: 0x0d219108
End Room:	nil
Loading tile	terrain/poisoned_water_01.png
Loading tile	terrain/swamptree.png
Loading tile	terrain/flower.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	18395	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	18395	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	18395	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	18395	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	18395	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	18395	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	32.913665348527	38.5
mag	11
addTmpVal	table: 0x0c219a18	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0b60bbb0	9	13
addTmpVal	table: 0x0b60bbb0	9	13	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c1bd200	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0c219a18	combat_spellcrit	4	 :=: 	4	4	add
[TALENT]	naga nereid	18395	learning	T_COMMAND_STAFF	true	1
 * potent elm starstaff of might => no drop
Loading tile	npc/humanoid_naga_naga_nereid.png
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	18400	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	18400	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	18400	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	18400	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	18400	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	18400	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	98.223469334357	105.5
mag	11
addTmpVal	table: 0x0d21f620	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0d134db0	5	10
addTmpVal	table: 0x0d134db0	5	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d20f2a8	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0d21f620	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga nereid	18400	learning	T_COMMAND_STAFF	true	1
 * elm magestaff => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18403	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18403	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18403	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.67223909932	83.5
str	11
 * coral trident of erosion => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_naga_naga_tidewarden.png
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	18407	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	18407	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	18407	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	18407	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	18407	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	18407	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	17.463843857395	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	22.386387237088	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	27.41453327027	38.5
mag	11
addTmpVal	table: 0x0d155b80	max_mana	33	 :=: 	1	1	add
addTmpVal	table: 0x0d155b80	combat_spellpower	7	 :=: 	2	2	add
addTmpValTable	table: 0x0d0adb18	6	10
addTmpVal	table: 0x0d0adb18	6	10	 :=: 	3	3	add
addTmpVal	table: 0x0d155b80	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d15bef8	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga nereid	18407	learning	T_COMMAND_STAFF	true	1
 * shimmering elm vilestaff of power => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18414	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18414	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18414	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	27.897688360162	38.5
str	11
addTmpValTable	table: 0x0bfa3a20	4	2
addTmpVal	table: 0x0bfa3a20	4	2	 :=: 	1	1	add
 * thought-forged coral trident of phasing => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18419	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18419	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18419	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	98.749773000076	105.5
str	11
 * coral trident => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18422	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18422	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18422	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	44.855698071736	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	78.743181680269	83.5
str	11
 * coral trident of massacre => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18428	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18428	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18428	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	62.13669456894	83.5
str	11
 * coral trident of projection => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	18432	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	18432	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	18432	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	18432	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	18432	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	10.209339392071	18.5
mag	11
addTmpVal	table: 0x0c1b2b60	vim_on_crit	1	 :=: 	1	1	add
addTmpVal	table: 0x0c1b2b60	max_vim	10	 :=: 	2	2	add
addTmpVal	table: 0x0c1b2b60	combat_spellpower	3	 :=: 	3	3	add
addTmpValTable	table: 0x0c358510	10	10
addTmpVal	table: 0x0c358510	10	10	 :=: 	4	4	add
addTmpVal	table: 0x0c1b2b60	combat_spellcrit	1	 :=: 	5	5	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c2c6db8	T_COMMAND_STAFF	1	 :=: 	6	6	add
[TALENT]	naga tidecaller	18432	learning	T_COMMAND_STAFF	true	1
 * blighted elm starstaff => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_naga_naga_tidecaller.png
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	18436	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	18436	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	18436	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	18436	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	18436	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	80.473930293921	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	102.04866629631	105.5
mag	11
addTmpVal	table: 0x0c330db8	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0c301a18	3	10
addTmpVal	table: 0x0c301a18	3	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c1eb4a8	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0c330db8	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga tidecaller	18436	learning	T_COMMAND_STAFF	true	1
 * elm magestaff => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	47.995678154518	83.5
Loading tile	object/plate_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	3.7433845698236	6.5
Loading tile	object/sling_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	34.243725594539	38.5
Loading tile	object/mail_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	12.706178333658	18.5
Loading tile	object/sword_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	55.098766802717	83.5
Loading tile	object/citrine.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	54.617084811236	83.5
Loading tile	object/belt_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	33.326879628777	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	18.763141763341	38.5
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18469	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18469	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18469	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	21.686225346333	38.5
str	11
addTmpVal	table: 0x0c448f08	combat_atk	6	 :=: 	1	1	add
addTmpVal	table: 0x0c448f08	combat_def	8	 :=: 	2	2	add
 * balanced coral trident of projection => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	18474	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	18474	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	18474	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	18474	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	18474	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	28.218074698168	38.5
mag	11
addTmpVal	table: 0x0be7e530	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0b2251c8	8	13
addTmpVal	table: 0x0b2251c8	8	13	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c195448	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0be7e530	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga tidecaller	18474	learning	T_COMMAND_STAFF	true	1
 * potent elm vilestaff of projection => no drop
Wait finished, counted 1106, 533 ticks
No zone events loaded
Loading tile	terrain/misc_bog4.png
Loading tile	terrain/poisoned_water_01.png
Loading tile	terrain/swamptree1.png
Loading tile	terrain/swamptree3.png
Loading tile	terrain/swamptree2.png
Loading tile	terrain/misc_bog1.png
Loading tile	terrain/misc_bog6.png
Loading tile	terrain/misc_bog3.png
Loading tile	terrain/misc_bog7.png
Loading tile	terrain/grass.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/misc_bog2.png
Loading tile	terrain/misc_bog5.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/flower_05.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Pasinke	Pasinke
Adding entity	1245	after	1245
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] loading	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
[MUSIC] playing	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
Updating zone name	Slazish Fens (1)
C Map minimap texture: 969 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0939eb58
Make wait background texture 917 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	game	::	game.teag	::	table: 0x081e4ac0	=>	table: 0x0d51d898	(2465)
Save MD5	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c	11d739ca36ea6fca326c2293b9efa076	game	game.teag
[ONLINE PROFILE] saved character md5	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c	game.teag	11d739ca36ea6fca326c2293b9efa076
[LOG]	Saving done.
Wait finished, counted 240, 320 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0dfc2a98
Make wait background texture 1006 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x08215c08	=>	table: 0x0dfbfd90	(1)
[LOG]	Saving done.
Wait finished, counted 1, 136 ticks
removeTempVal	on_melee_hit	table: 0x0de30160	 :=: 	12
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , n=14.000000 , }
delTmpVal	9	2.9133165516346	add
removeTempVal	combat_physresist	8.5002564577631	 :=: 	13
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [13]=8.500256 , [14]=8.500256 , n=14.000000 , }
delTmpVal	combat_physresist	8.5002564577631	add
removeTempVal	combat_spellresist	8.5002564577631	 :=: 	14
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [14]=8.500256 , n=14.000000 , }
delTmpVal	combat_spellresist	8.5002564577631	add
[ONLINE PROFILE] saved character 	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c
[COROUTINE] registering	savefilepipe	thread: 0x0b631fc8
Make wait background texture 1022 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c-3.9.41.charball	::	table: 0x0d51c868	=>	table: 0x0e0b4758	(36)
[ONLINE PROFILE] saved character charball	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c
[LOG]	Saving done.
Wait finished, counted 3, 94 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0614b040	global_speed_add	-0.15	 :=: 	15	15	newest
checkHit	18.300256457763	21
=> chance to hit	44
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0614b040	stunned	1	 :=: 	16	16	add
addTmpVal	table: 0x0614b040	no_talents_cooldown	1	 :=: 	17	17	add
addTmpVal	table: 0x0614b040	movement_speed	-0.5	 :=: 	18	18	mult0
Loading tile	effects/offbalance.png
Loading tile	effects/stunned.png
removeTempVal	global_speed_add	-0.15	 :=: 	15
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [15]=-0.150000 , [16]=1.000000 , [17]=1.000000 , [18]=-0.500000 , n=18.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0614b040	global_speed_add	-0.15	 :=: 	19	19	newest
checkHit	18.300256457763	21
=> chance to hit	44
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	16
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [16]=1.000000 , [17]=1.000000 , [18]=-0.500000 , [19]=-0.150000 , n=19.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	17
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=1.000000 , [18]=-0.500000 , [19]=-0.150000 , n=19.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	18
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [18]=-0.500000 , [19]=-0.150000 , n=19.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
removeTempVal	global_speed_add	-0.15	 :=: 	19
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [19]=-0.150000 , n=19.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 3 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0614b040	global_speed_add	-0.15	 :=: 	14	20	newest
checkHit	18.300256457763	21
=> chance to hit	44
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
removeTempVal	global_speed_add	-0.15	 :=: 	20
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [20]=-0.150000 , n=20.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[Identify]	mighty rough leather sling of recursion	true
[LOG]	Pasinke picks up (a.): #0080FF##UID:18443:0#mighty rough leather sling of recursion#LAST#.
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0614b040	global_speed_add	-0.15	 :=: 	14	21	newest
checkHit	18.300256457763	21
=> chance to hit	44
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0614b040	stunned	1	 :=: 	14	22	add
addTmpVal	table: 0x0614b040	no_talents_cooldown	1	 :=: 	14	23	add
addTmpVal	table: 0x0614b040	movement_speed	-0.5	 :=: 	14	24	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	21
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [21]=-0.150000 , [22]=1.000000 , [23]=1.000000 , [24]=-0.500000 , n=24.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[Identify]	iron longsword of rage	true
[LOG]	Pasinke picks up (a.): #0080FF##UID:18449:0#iron longsword of rage (5.5-7.7 power, 2 apr)#LAST#.
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	22
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [22]=1.000000 , [23]=1.000000 , [24]=-0.500000 , n=24.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	23
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [23]=1.000000 , [24]=-0.500000 , n=24.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	24
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [24]=-0.500000 , n=24.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
AI took for target	18432	naga tidecaller	::	1245	Pasinke	16	<	100
naga tidecaller	18432	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	18432	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	18432	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	18.300256457763	20
=> chance to hit	46
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0614b040	stunned	1	 :=: 	14	25	add
addTmpVal	table: 0x0614b040	no_talents_cooldown	1	 :=: 	14	26	add
addTmpVal	table: 0x0614b040	movement_speed	-0.5	 :=: 	14	27	mult0
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	Naga tidecaller hits Pasinke for #1133F3#20 cold#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
naga tidecaller	18432	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	18432	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	18432	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Pasinke activates Weapon of Light.
naga tidecaller	18432	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	18432	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0c1b2b60	mana_regen	3.36	 :=: 	7	7	add
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	11
[PHYS CRIT %]	0.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] stunned dam	3.3
[PROJECTOR] final dam	3.3
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
naga tidecaller	18432	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	blighted elm starstaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.6
[PROJECTOR] after resists dam	6.6
[PROJECTOR] after flat damage armor	6.6
[PROJECTOR] final dam	6.6
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	1.2876197769743	0.98712380223026	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.8758041115499
[PROJECTOR] after flat damage armor	2.8758041115499
[PROJECTOR] stunned dam	0.86274123346497
[PROJECTOR] final dam	0.86274123346497
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	25
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [25]=1.000000 , [26]=1.000000 , [27]=-0.500000 , n=27.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	26
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [26]=1.000000 , [27]=-0.500000 , n=27.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	27
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [27]=-0.500000 , n=27.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	Naga tidecaller hits Pasinke for #GREY#7 darkness#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#4 physical#LAST#, #YELLOW#1 light#LAST# damage (total 4.16).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	14
[PHYS CRIT %]	0.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[ATTACK] attacking with	blighted elm starstaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidecaller misses Pasinke.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#14 physical#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] attacking with	blighted elm starstaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	1.2876197769743	0.98712380223026	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.8758041115499
[PROJECTOR] after flat damage armor	2.8758041115499
[PROJECTOR] final dam	2.8758041115499
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #GREY#6 darkness#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	10
[PHYS CRIT %]	0.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
naga tidecaller	18432	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	blighted elm starstaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	1.2876197769743	0.98712380223026	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.8758041115499
[PROJECTOR] after flat damage armor	2.8758041115499
[PROJECTOR] final dam	2.8758041115499
[LOG]	Naga tidecaller hits Pasinke for #GREY#6 darkness#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#10 physical#LAST#, #YELLOW#3 light#LAST# damage (total 12.88).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] attacking with	blighted elm starstaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.6
[PROJECTOR] after resists dam	6.6
[PROJECTOR] after flat damage armor	6.6
[PROJECTOR] final dam	6.6
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	1.2876197769743	0.98712380223026	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.8758041115499
[PROJECTOR] after flat damage armor	2.8758041115499
[PROJECTOR] final dam	2.8758041115499
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #GREY#7 darkness#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
naga tidecaller	18432	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	18432	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	18432	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_ATTACK
[ATTACK] attacking with	blighted elm starstaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	1.2876197769743	0.98712380223026	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.8758041115499
[PROJECTOR] after flat damage armor	2.8758041115499
[PROJECTOR] final dam	2.8758041115499
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #GREY#6 darkness#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] attacking with	blighted elm starstaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	1.2876197769743	0.98712380223026	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.8758041115499
[PROJECTOR] after flat damage armor	2.8758041115499
[PROJECTOR] final dam	2.8758041115499
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #GREY#6 darkness#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	11
[PHYS CRIT %]	0.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
naga tidecaller	18432	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	18432	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	18432	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	Pasinke is poisoned!
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST#, #LIGHT_GREEN#8 nature#LAST# damage (total 14.67).
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#11 physical#LAST# damage.
Loading tile	effects/poisoned.png
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	1.2876197769743	0.98712380223026	 on dam	25.165766913277
[PROJECTOR] after resists dam	24.841727521474
[PROJECTOR] after flat damage armor	24.841727521474
[PROJECTOR] final dam	24.841727521474
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#25 light#LAST# damage.
Loading tile	object/naga_tongue.png
Server latency	62
[LOG]	Resting starts...
[HEALING]	1245	Pasinke	for	0
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	1245	Pasinke	for	0
[LOG]	Pasinke stops being poisoned.
[HEALING]	1245	Pasinke	for	0.025
[HEALING]	1245	Pasinke	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	1245	Pasinke	for	0.075
[HEALING]	1245	Pasinke	for	0.1
[HEALING]	1245	Pasinke	for	0.125
[HEALING]	1245	Pasinke	for	0.15
[HEALING]	1245	Pasinke	for	0.175
[HEALING]	1245	Pasinke	for	0.2
[HEALING]	1245	Pasinke	for	0.225
[HEALING]	1245	Pasinke	for	0.25
[HEALING]	1245	Pasinke	for	0.275
[HEALING]	1245	Pasinke	for	0.3
[HEALING]	1245	Pasinke	for	0.325
[HEALING]	1245	Pasinke	for	0.35
[HEALING]	1245	Pasinke	for	0.375
[HEALING]	1245	Pasinke	for	0.4
[HEALING]	1245	Pasinke	for	0.425
[HEALING]	1245	Pasinke	for	0.45
[HEALING]	1245	Pasinke	for	0.475
[HEALING]	1245	Pasinke	for	0.5
[HEALING]	1245	Pasinke	for	0.525
[HEALING]	1245	Pasinke	for	0.55
[HEALING]	1245	Pasinke	for	0.575
[HEALING]	1245	Pasinke	for	0.6
[HEALING]	1245	Pasinke	for	0.625
[HEALING]	1245	Pasinke	for	0.65
[HEALING]	1245	Pasinke	for	0.675
[HEALING]	1245	Pasinke	for	0.7
[HEALING]	1245	Pasinke	for	0.725
[HEALING]	1245	Pasinke	for	0.75
[HEALING]	1245	Pasinke	for	0.775
[HEALING]	1245	Pasinke	for	0.8
[HEALING]	1245	Pasinke	for	0.825
[HEALING]	1245	Pasinke	for	0.85
[HEALING]	1245	Pasinke	for	0.875
[HEALING]	1245	Pasinke	for	0.9
[HEALING]	1245	Pasinke	for	0.925
[HEALING]	1245	Pasinke	for	0.95
[HEALING]	1245	Pasinke	for	0.975
[HEALING]	1245	Pasinke	for	1
[HEALING]	1245	Pasinke	for	1.025
[HEALING]	1245	Pasinke	for	1.05
[HEALING]	1245	Pasinke	for	1.075
[HEALING]	1245	Pasinke	for	1.1
[HEALING]	1245	Pasinke	for	1.125
[HEALING]	1245	Pasinke	for	1.15
[HEALING]	1245	Pasinke	for	1.175
[HEALING]	1245	Pasinke	for	1.2
[HEALING]	1245	Pasinke	for	1.225
[HEALING]	1245	Pasinke	for	1.25
[HEALING]	1245	Pasinke	for	1.275
[HEALING]	1245	Pasinke	for	1.3
[HEALING]	1245	Pasinke	for	1.325
[HEALING]	1245	Pasinke	for	1.35
[HEALING]	1245	Pasinke	for	1.375
[HEALING]	1245	Pasinke	for	1.4
[HEALING]	1245	Pasinke	for	1.425
[HEALING]	1245	Pasinke	for	1.45
[HEALING]	1245	Pasinke	for	1.475
[HEALING]	1245	Pasinke	for	1.5
[HEALING]	1245	Pasinke	for	1.525
[HEALING]	1245	Pasinke	for	1.55
[HEALING]	1245	Pasinke	for	1.575
[HEALING]	1245	Pasinke	for	1.6
[HEALING]	1245	Pasinke	for	1.625
[HEALING]	1245	Pasinke	for	1.65
[HEALING]	1245	Pasinke	for	1.675
[HEALING]	1245	Pasinke	for	1.7
[HEALING]	1245	Pasinke	for	1.725
[HEALING]	1245	Pasinke	for	1.75
[HEALING]	1245	Pasinke	for	1.775
[HEALING]	1245	Pasinke	for	1.8
[HEALING]	1245	Pasinke	for	1.825
[HEALING]	1245	Pasinke	for	1.85
[HEALING]	1245	Pasinke	for	1.875
[HEALING]	1245	Pasinke	for	1.9
[HEALING]	1245	Pasinke	for	1.925
[HEALING]	1245	Pasinke	for	1.95
[LOG]	Rested for 78 turns (stop reason: all resources and life at maximum).
Loading tile	talents/attack.png
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
AI took for target	18428	naga tidewarden	::	1245	Pasinke	49	<	100
naga tidewarden	18428	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	Pasinke is poisoned!
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 10.67).
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0614b040	block	18.5	 :=: 	14	28	add
addTmpVal	table: 0x0614b040	combat_def	-18.5	 :=: 	14	29	add
[TARGET] Passing target	naga tidecaller	from	naga tidewarden	to	Pasinke
naga tidecaller	18436	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0c330db8	mana_regen	3.36	 :=: 	5	5	add
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
removeTempVal	block	18.5	 :=: 	28
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [28]=18.500000 , [29]=-18.500000 , n=29.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	29
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [29]=-18.500000 , n=29.000000 , }
delTmpVal	combat_def	-18.5	add
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#26 light#LAST# damage.
[ATTACK] attacking with	elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidecaller misses Pasinke.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
AI took for target	18428	naga tidewarden	::	1245	Pasinke	9	<	100
[ATTACK] attacking with	elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidecaller misses Pasinke.
[LOG]	Pasinke stops being poisoned.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
naga tidecaller	18436	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	18436	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	18436	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	11
[PHYS CRIT %]	0.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
naga tidewarden	18428	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18428	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
naga tidecaller	18436	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	18436	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
checkHit	18.300256457763	20
=> chance to hit	46
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
[LOG]	Naga tidecaller hits Pasinke for #1133F3#20 cold#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#11 physical#LAST#, #YELLOW#11 light#LAST# damage (total 21.83).
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	1245	Pasinke	for	87.67095960882
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
AI took for target	18428	naga tidewarden	::	1245	Pasinke	1	<	100
naga tidewarden	18428	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18428	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[ATTACK] attacking with	elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	9.5819313589567	versus	10.62	0.465	with APR	6
[ATTACK] after armor	5.1263332770418
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	11	7.35
=> chance to hit	60
[LOG]	Pasinke resists the mind attack!
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[ATTACK] attacking with	elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
naga tidewarden	18428	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
[ATTACK] attacking with	elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_RED#6 fire#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	9.5819313589567	versus	10.62	0.465	with APR	6
[ATTACK] after armor	5.1263332770418
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
checkHit	11	7.35
=> chance to hit	60
[LOG]	Pasinke resists the mind attack!
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
naga tidecaller	18436	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.6
[PROJECTOR] after resists dam	6.6
[PROJECTOR] after flat damage armor	6.6
[PROJECTOR] final dam	6.6
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	14
[PHYS CRIT %]	0.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
Loading tile	object/2haxe_iron.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
AI took for target	18428	naga tidewarden	::	1245	Pasinke	1	<	100
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#14 physical#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	14
[PHYS CRIT %]	0.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#14 physical#LAST#, #YELLOW#11 light#LAST# damage (total 24.83).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	10
[PHYS CRIT %]	0.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	9.5819313589567	versus	10.62	0.465	with APR	6
[ATTACK] after armor	5.1263332770418
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
checkHit	11	7.35
=> chance to hit	60
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#8 physical#LAST#, #YELLOW#6 mind#LAST# damage (total 14.00).
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#10 physical#LAST#, #YELLOW#11 light#LAST#, #YELLOW#3 light#LAST# damage (total 23.74).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	13
[PHYS CRIT %]	0.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	9.5819313589567	versus	10.62	0.465	with APR	6
[ATTACK] after armor	5.1263332770418
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	11	7.35
=> chance to hit	60
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#5 physical#LAST#, #YELLOW#6 mind#LAST# damage (total 11.00).
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#13 physical#LAST#, #YELLOW#11 light#LAST#, #YELLOW#3 light#LAST# damage (total 26.74).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	10
[PHYS CRIT %]	0.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
naga tidewarden	18428	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18428	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#10 physical#LAST#, #YELLOW#11 light#LAST# damage (total 20.83).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidewarden.
naga tidewarden	18428	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	9.5819313589567	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
[USERCHAT] channel serial data	quirrel	tome	504
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	14
[PHYS CRIT %]	0.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#14 physical#LAST# damage.
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	1245	Pasinke	for	87.67095960882
[Identify]	balanced iron battleaxe	true
[LOG]	Pasinke picks up (a.): #00FF80##UID:18438:0#balanced iron battleaxe (7.5-11.25 power, 1 apr)#LAST#.
[LOG]	Resting starts...
[HEALING]	1245	Pasinke	for	0
[HEALING]	1245	Pasinke	for	0.025
[HEALING]	1245	Pasinke	for	0.05
[HEALING]	1245	Pasinke	for	0.075
[HEALING]	1245	Pasinke	for	0.1
[HEALING]	1245	Pasinke	for	0.125
[HEALING]	1245	Pasinke	for	0.15
[HEALING]	1245	Pasinke	for	0.175
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[HEALING]	1245	Pasinke	for	0.2
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
AI took for target	18407	naga nereid	::	1245	Pasinke	9	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted (naga nereid)).
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[ATTACK] attacking with	shimmering elm vilestaff of power
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	11.192940075018	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.9882229401345
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga nereid hits Pasinke for #GREEN#6 acid#LAST# damage.
[LOG]	Pasinke hits naga nereid for #YELLOW#26 light#LAST#, #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 40.32).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga nereid	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	11
[PHYS CRIT %]	0.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[ATTACK] attacking with	shimmering elm vilestaff of power
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	11.192940075018	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.9882229401345
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga nereid hits Pasinke for #GREEN#6 acid#LAST# damage.
[LOG]	Pasinke hits naga nereid for #aaaaaa#11 physical#LAST#, #YELLOW#11 light#LAST#, #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 36.98).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga nereid	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga nereid.
naga nereid	18407	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	18407	dumb ai talents can use	Attack	T_ATTACK
naga nereid	18407	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	18407	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga nereid uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	Pasinke is poisoned!
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga nereid hits Pasinke for #LIGHT_GREEN#8 nature#LAST#, #LIGHT_GREEN#8 nature#LAST# damage (total 14.67).
[LOG]	Pasinke hits naga nereid for #YELLOW#13 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga nereid	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga nereid.
naga nereid	18407	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	18407	dumb ai talents can use	Attack	T_ATTACK
naga nereid	18407	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
dumb ai uses	T_MIND_SEAR
[LOG]	Naga nereid uses Mind Sear.
[SPELL CRIT %]	2
checkHit	12.4	7.35
=> chance to hit	63
[PROJECTOR] starting dam	54.034547623519
[PROJECTOR] after difficulty dam	54.034547623519
[PROJECTOR] res	0	1	 on dam	54.034547623519
[PROJECTOR] after resists dam	54.034547623519
[PROJECTOR] after flat damage armor	54.034547623519
[PROJECTOR] final dam	54.034547623519
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga nereid hits Pasinke for #YELLOW#55 mind#LAST#, #LIGHT_GREEN#8 nature#LAST# damage (total 61.37).
[LOG]	Pasinke hits naga nereid for #YELLOW#13 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga nereid	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga nereid.
naga nereid	18407	dumb ai talents can use	Attack	T_ATTACK
naga nereid	18407	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
dumb ai uses	T_TELEKINETIC_BLAST
[LOG]	Naga nereid uses Telekinetic Blast.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	26.2784850386
[PROJECTOR] after difficulty dam	26.2784850386
[PROJECTOR] res	0	1	 on dam	26.2784850386
[PROJECTOR] after resists dam	26.2784850386
[PROJECTOR] after flat damage armor	26.2784850386
[PROJECTOR] final dam	26.2784850386
[LOG]	#{bold}#Naga nereid killed Pasinke!#{normal}#
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] saved character 	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0bf27668
Make wait background texture 215 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	game	::	game.teag	::	table: 0x081e4ac0	=>	table: 0x0b03c048	(2470)
Save MD5	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c	591c25cd5f1a3020c0d9aeff31fdb71f	game	game.teag
[ONLINE PROFILE] saved character md5	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c	game.teag	591c25cd5f1a3020c0d9aeff31fdb71f
[LOG]	Saving done.
Wait finished, counted 242, 318 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0c089a48
Make wait background texture 271 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x08215c08	=>	table: 0x0b291ce8	(1)
[LOG]	Saving done.
Wait finished, counted 1, 128 ticks
removeTempVal	on_melee_hit	table: 0x0d2384a8	 :=: 	12
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , n=29.000000 , }
delTmpVal	9	2.9133165516346	add
removeTempVal	combat_physresist	8.5002564577631	 :=: 	13
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [13]=8.500256 , [14]=8.500256 , n=29.000000 , }
delTmpVal	combat_physresist	8.5002564577631	add
removeTempVal	combat_spellresist	8.5002564577631	 :=: 	14
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [14]=8.500256 , n=29.000000 , }
delTmpVal	combat_spellresist	8.5002564577631	add
[ONLINE PROFILE] saved character 	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c
[COROUTINE] registering	savefilepipe	thread: 0x08ea8ad8
Make wait background texture 286 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c-3.9.41.charball	::	table: 0x0c20ccd0	=>	table: 0x0c443a70	(11)
[ONLINE PROFILE] saved character charball	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c
[LOG]	Saving done.
Wait finished, counted 4, 88 ticks
[LOG]	Saving game...
[ONLINE PROFILE] saved character 	0bdef4d6-4a80-4b7f-a660-1bb4e42c1f2c
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[LOG]	#{bold}#Pasinke the level 1 higher sun paladin was shattered to death by a naga nereid on level 1 of Slazish Fens.#{normal}#
checkHit	9.92	18.300256457763
=> chance to hit	30
[LOG]	Pasinke resists the punch!
[LOG]	Naga nereid hits Pasinke for #aaaaaa#27 physical#LAST# damage.
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[USERCHAT] channel serial data	neuq	tome	712
[ENGINE] Switching to turn based
Played ToME for 139 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome	Pasinke	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread ce4b448)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread ce4b770)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread ce4ba98)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
 * Module extra info	auto_quickbirth	LuaVM::=:		PasinkeLuaJIT 2.0.0-beta8
	Reboot usingx86	
te4	0.9.41	tome	Pasinke	true
[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x053954e0
Remapping	DROP_FLOOR	table: 0x05395568
Remapping	HOTKEY_10	table: 0x053955b8
Remapping	HOTKEY_FOURTH_7	table: 0x053956c8
Remapping	SHOW_TIME	table: 0x05395718
Remapping	HOTKEY_THIRD_7	table: 0x05395830
Remapping	HOTKEY_THIRD_10	table: 0x05395880
Remapping	HOTKEY_FOURTH_5	table: 0x05398e08
Remapping	HOTKEY_11	table: 0x05395920
Remapping	HOTKEY_FOURTH_12	table: 0x053958d0
Remapping	HOTKEY_SECOND_1	table: 0x053959c0
Remapping	WEAR_ITEM	table: 0x05395a10
Remapping	HOTKEY_1	table: 0x05395660
Remapping	HOTKEY_THIRD_1	table: 0x05395768
Remapping	HOTKEY_SECOND_7	table: 0x053957b8
Remapping	HOTKEY_THIRD_4	table: 0x05397b48
Remapping	HOTKEY_3	table: 0x05398d18
Remapping	LOOK_AROUND	table: 0x05398cc8
Remapping	HOTKEY_THIRD_12	table: 0x05397a10
Remapping	REST	table: 0x05397a60
Remapping	HOTKEY_SECOND_6	table: 0x05397ab0
Remapping	HOTKEY_SECOND_11	table: 0x05397ef0
Remapping	HOTKEY_6	table: 0x05397f40
Remapping	CHANGE_LEVEL	table: 0x05397f90
Remapping	HOTKEY_FOURTH_11	table: 0x05397fe0
Remapping	HOTKEY_THIRD_3	table: 0x05398030
Remapping	HOTKEY_4	table: 0x05398080
Remapping	HOTKEY_9	table: 0x053980d0
Remapping	HOTKEY_THIRD_11	table: 0x05398120
Remapping	HOTKEY_THIRD_9	table: 0x05398170
Remapping	HOTKEY_8	table: 0x05397be8
Remapping	HOTKEY_SECOND_12	table: 0x05398210
Remapping	HOTKEY_FOURTH_10	table: 0x05398260
Remapping	HOTKEY_FOURTH_9	table: 0x053981c0
Remapping	HOTKEY_SECOND_5	table: 0x05397c38
Remapping	HOTKEY_FOURTH_1	table: 0x05398bd8
Remapping	HOTKEY_SECOND_9	table: 0x05398b88
Remapping	HOTKEY_THIRD_2	table: 0x05397d28
Remapping	HOTKEY_FOURTH_6	table: 0x05397d78
Remapping	HOTKEY_FOURTH_3	table: 0x05398ae8
Remapping	HOTKEY_SECOND_4	table: 0x05397dc8
Remapping	HOTKEY_5	table: 0x05398a98
Remapping	HOTKEY_FOURTH_8	table: 0x05397e68
Remapping	HOTKEY_THIRD_6	table: 0x05398a48
Remapping	QUIT_GAME	table: 0x05398958
Remapping	HOTKEY_THIRD_8	table: 0x053989a8
Remapping	HOTKEY_2	table: 0x053989f8
Remapping	HOTKEY_FOURTH_2	table: 0x05398908
Remapping	SAVE_GAME	table: 0x053988b8
Remapping	HOTKEY_SECOND_10	table: 0x05397e18
Remapping	HOTKEY_FOURTH_4	table: 0x05398b38
Remapping	SHOW_CHARACTER_SHEET	table: 0x05397cd8
Remapping	RUN_AUTO	table: 0x05397c88
Remapping	HOTKEY_THIRD_5	table: 0x05398c28
Remapping	HOTKEY_SECOND_3	table: 0x05398c78
Remapping	TAKEOFF_ITEM	table: 0x053979c0
Remapping	QUICK_SWITCH_WEAPON	table: 0x05397b98
Remapping	HOTKEY_SECOND_8	table: 0x05398d68
Remapping	HOTKEY_12	table: 0x05398db8
Remapping	HOTKEY_7	table: 0x05395970
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1080
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	3c624631b52647c2c22b5f5b1bbfcaa7	computed in 	550
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] module hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	disallowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	STONE_VINE
===	physical	PSIONIC_BIND
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 1: Uniform: 0: 1406 a
*p 1: Uniform: 1: 1406 amp
*p 1: Uniform: 2: 8B51 color
*p 1: Uniform: 3: 8B50 p2
*p 1: Uniform: 4: 1406 speed
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 3
*p 3: Uniform: 0: 1406 a
*p 3: Uniform: 1: 1406 amp
*p 3: Uniform: 2: 8B51 color
*p 3: Uniform: 3: 8B50 p2
*p 3: Uniform: 4: 1406 speed
*p 3: Uniform: 5: 1406 tick
*p 3: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 4
*p 4: Uniform: 0: 1406 a
*p 4: Uniform: 1: 1406 amp
*p 4: Uniform: 2: 8B51 color
*p 4: Uniform: 3: 8B50 p2
*p 4: Uniform: 4: 1406 speed
*p 4: Uniform: 5: 1406 tick
*p 4: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
*p 5: Uniform: 0: 1406 a
*p 5: Uniform: 1: 1406 amp
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 8B50 p2
*p 5: Uniform: 4: 1406 speed
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 6
*p 6: Uniform: 0: 1406 a
*p 6: Uniform: 1: 1406 amp
*p 6: Uniform: 2: 8B51 color
*p 6: Uniform: 3: 8B50 p2
*p 6: Uniform: 4: 1406 speed
*p 6: Uniform: 5: 1406 tick
*p 6: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 a
*p 7: Uniform: 1: 1406 amp
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 8B50 p2
*p 7: Uniform: 4: 1406 speed
*p 7: Uniform: 5: 1406 tick
*p 7: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 a
*p 8: Uniform: 1: 1406 amp
*p 8: Uniform: 2: 8B51 color
*p 8: Uniform: 3: 8B50 p2
*p 8: Uniform: 4: 1406 speed
*p 8: Uniform: 5: 1406 tick
*p 8: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 9
*p 9: Uniform: 0: 1406 a
*p 9: Uniform: 1: 1406 amp
*p 9: Uniform: 2: 8B51 color
*p 9: Uniform: 3: 8B50 p2
*p 9: Uniform: 4: 1406 speed
*p 9: Uniform: 5: 1406 tick
*p 9: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 10
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 11
*p 11: Uniform: 0: 1406 a
*p 11: Uniform: 1: 1406 amp
*p 11: Uniform: 2: 8B51 color
*p 11: Uniform: 3: 8B50 p2
*p 11: Uniform: 4: 1406 speed
*p 11: Uniform: 5: 1406 tick
*p 11: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 1406 tick
*p 14: Uniform: 6: 8B5E tex
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 15: Uniform: 0: 1406 air_warning
*p 15: Uniform: 1: 1406 blur
*p 15: Uniform: 2: 8B52 colorize
*p 15: Uniform: 3: 1406 hp_warning
*p 15: Uniform: 4: 8B52 intensify
*p 15: Uniform: 5: 1406 motionblur
*p 15: Uniform: 6: 8B50 texSize
*p 15: Uniform: 7: 1406 tick
*p 15: Uniform: 8: 8B5E noisevol
*p 15: Uniform: 9: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "Pasinke"
[LOG]	#MOCCASIN#Character control switched to Pasinke.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Spydre	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Trolls	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nagas	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Faeros	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Undeads	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[LOG]	#MOCCASIN#Character control switched to Pasinke.
Registering on level load	wilderness-1	function: 0x093c8310	nil
Loading entities file from file	/data/zones/town-gates-of-morning/npcs.lua
Loading entities file from file	/data/general/npcs/sunwall-town.lua
Loading entities file from file	/data/zones/town-gates-of-morning/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/town-gates-of-morning/objects.lua
Loading entities file from file	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/general/objects/lore/sunwall.lua
Loading entities file from file	/data/zones/town-gates-of-morning/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Gates of Morning	with base_level	33
C Map size 30:16 :: 480
C Map seens texture: 346 (206x90)
Stored entities list	actor	table: 0x0b102d08
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0b10dde0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0b1374e0
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0b10dde0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0b138a50
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0b10dde0
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0b13a1a0
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0b13eee0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0b13a1a0
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b13f308
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b13a1a0
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0b1a4470
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0b1b1330
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0b1a4470
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0b1a68e8
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b19ee08
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b1a68e8
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0b19ffa8
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0b17b9f8
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0b19ffa8
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0b17c5b0
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0b19ffa8
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0b17c6e8
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0b184800
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0b17c6e8
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0b1852f0
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0b1262f8
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0b1852f0
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0b126d98
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0b1852f0
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0b126ed8
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0b14f170
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0b126ed8
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0b1506d8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0b190fc0
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0b1506d8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0b192cc0
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0b1506d8
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0b193418
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0b0dd698
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0b193418
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0b0ded28
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0b193418
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0b0e1638
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0b1eb1a8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0b0e1638
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0b1ecdd8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0b0e1638
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0b1ee698
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0b20ad00
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0b1ee698
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0b20bf08
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0b1ee698
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0b20d908
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b238a90
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b20d908
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b23a3a0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b20d908
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0b23b7a8
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0b275220
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0b23b7a8
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0b2772d8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0b23b7a8
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0b27bad8
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0b29cd20
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0b27bad8
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0b14fba8
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0b27bad8
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0b29fed0
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0b2d3990
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0b29fed0
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0b2d5990
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0b29fed0
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0b0e0df0
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0b2f12f8
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0b0e0df0
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0b2f1f60
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0b0e0df0
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0b2f30a8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0b17ef10
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0b2f30a8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0b185380
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0b2f30a8
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x092d4468
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0932e440
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x092d4468
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x09317418
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x092d4468
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x089585f0
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0af792c0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x089585f0
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0af64470
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x089585f0
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x09367270
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0b2e8c88
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x09367270
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0a2652a0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x09367270
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0af917d0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x094366d0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0af917d0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0af66b28
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0af917d0
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0b188e00
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0b0d7fa0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0b188e00
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0a245078
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0b188e00
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x08e66668
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0b25d498
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x08e66668
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0b132cd0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x08e66668
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0b0c4aa8
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0b1dd0b0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0b0c4aa8
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0af6d400
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0b0c4aa8
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0968de90
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0b2007b0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0968de90
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0935a2f0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0968de90
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0b2007d8
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0af25120
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0b2007d8
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0b11fcd8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0b2007d8
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0b13b430
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0aff11f0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0b13b430
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0afa84f8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0b13b430
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0b1021f0
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0b171020
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0b1021f0
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0b1b5500
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0b1021f0
Loading entities file from file	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0b0626c8
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x0b064538
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0b0626c8
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0b0648c8
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0b0626c8
Stored entities list	object	table: 0x0b103318
Stored entities list	trap	table: 0x0b11efb8
Static generator using file	/data/maps/towns/gates-of-morning.lua
[STATIC MAP] size	50	50
Talent resolver for	High Sun Paladin Aeryn	:	T_ARMOUR_TRAINING	=>	5
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_ARMOUR_TRAINING	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_WEAPON_OF_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_WEAPON_OF_LIGHT	true	5
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_POSITIVE_POOL	true	nil
Talent resolver for	High Sun Paladin Aeryn	:	T_SEARING_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_SEARING_LIGHT	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_BARRIER	=>	5
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_BARRIER	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_CHANT_OF_LIGHT	=>	5
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_CHANT_OF_LIGHT	true	5
Talent resolver for	High Sun Paladin Aeryn	:	T_MARTYRDOM	=>	5
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_MARTYRDOM	true	5
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Double Greater	20.792196393197	46
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Double Greater	30.722363451664	46
[TOME ENTITY FILTER] making default loot table for	boss	4
[TOME ENTITY FILTER] selected Double Greater	15.75923062413	46
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	57.194380398758	76.1
str	35
addTmpVal	table: 0x0b58ab40	combat_atk	13	 :=: 	1	1	add
addTmpValTable	table: 0x0b589fa8	2	3
addTmpVal	table: 0x0b589fa8	2	3	 :=: 	2	2	add
 * quick stralite mace => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	63.591823951796	76.1
str	35
fight: 	stralite shield of resistance	quick stralite mace	::	nil	OFFHAND
addTmpVal	table: 0x0b58ab40	combat_def_ranged	10	 :=: 	3	3	add
addTmpVal	table: 0x0b58ab40	combat_def	10	 :=: 	4	4	add
addTmpValTable	table: 0x0b589868	3	9
addTmpVal	table: 0x0b589868	3	9	 :=: 	5	5	add
addTmpValTable	table: 0x0b589868	4	8
addTmpVal	table: 0x0b589868	4	8	 :=: 	5	5	add
addTmpValTable	table: 0x0b589868	5	9
addTmpVal	table: 0x0b589868	5	9	 :=: 	5	5	add
addTmpValTable	table: 0x0b589868	6	5
addTmpVal	table: 0x0b589868	6	5	 :=: 	5	5	add
addTmpVal	table: 0x0b58ab40	fatigue	14	 :=: 	6	6	add
addTmpVal	table: 0x0b58ab40	combat_armor	2	 :=: 	7	7	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0bea1c88	T_BLOCK	4	 :=: 	8	8	add
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_BLOCK	true	1
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_BLOCK	true	1
 * stralite shield of resistance => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	60.761539841522	76.1
str	35
fight: 	verdant dwarven-steel plate armour	quick stralite mace	::	nil	BODY
fight: 	verdant dwarven-steel plate armour	stralite shield of resistance	::	nil	BODY
addTmpValTable	table: 0x0b589fa8	6	3
addTmpVal	table: 0x0b589fa8	6	3	 :=: 	9	9	add
addTmpVal	table: 0x0b58ab40	disease_immune	0.17	 :=: 	10	10	add
addTmpVal	table: 0x0b58ab40	combat_armor	11	 :=: 	11	11	add
addTmpVal	table: 0x0b58ab40	poison_immune	0.13	 :=: 	12	12	add
addTmpVal	table: 0x0b58ab40	fatigue	18	 :=: 	13	13	add
addTmpVal	table: 0x0b58ab40	combat_def	5	 :=: 	14	14	add
addTmpVal	table: 0x0b58ab40	life_regen	0.7	 :=: 	15	15	add
 * verdant dwarven-steel plate armour => no drop
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHBORN_S_BLOOM	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHER_HEAL	true	nil
[TALENT]	High Sun Paladin Aeryn	3661	learning	T_HIGHER_HEAL	true	nil
Added unique	mod.class.NPC/High Sun Paladin Aeryn	::	1
[STORE] created for entity	SCROLL	table: 0x0b622e58	Sook's Runes and other Harmless Contraptions
[STORE] created for entity	POTION	table: 0x0b621d70	Sarah's Herbal Infusions
[STORE] created for entity	HEAVY_ARMOR	table: 0x0b612948	Impenetrable Plates
[STORE] created for entity	SWORD_WEAPON	table: 0x0b604068	Swordmaster
[STORE] created for entity	AXE_WEAPON	table: 0x0b602220	Orc Cutters
[STORE] created for entity	LIGHT_ARMOR	table: 0x0b1019e8	Quality Leather
[STORE] created for entity	KNIFE_WEAPON	table: 0x0b0cc120	Night Affairs
[STORE] created for entity	MAUL_WEAPON	table: 0x0b2aac58	Mauling for Brutes
[STORE] created for entity	ARCHER_WEAPON	table: 0x0b2ac500	Bows and Slings
[STORE] created for entity	CLOTH_ARMOR	table: 0x0b2abb10	Arcane Cloth
[STORE] created for entity	STAFF_WEAPON	table: 0x0b2faeb8	Sook's Arcane Goodness
===== activating sustain	High Sun Paladin Aeryn	T_WEAPON_OF_LIGHT
===== activating sustain	High Sun Paladin Aeryn	T_CHANT_OF_LIGHT
addTmpValTable	table: 0x0b589f80	9	13.600647951235
addTmpVal	table: 0x0b589f80	9	13.600647951235	 :=: 	16	16	add
addTmpValTable	table: 0x0b589c68	9	29.331966834533
addTmpVal	table: 0x0b589c68	9	29.331966834533	 :=: 	17	17	add
addTmpVal	table: 0x0b58ab40	lite	6	 :=: 	18	18	add
Loading tile	terrain/golden_mountain5_1.png
Loading tile	terrain/grass.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/marble_floor.png
Loading tile	invis.png
Loading tile	npc/humanoid_human_high_sun_paladin_aeryn.png
Loading tile	terrain/tree.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_sooks_runes.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_impenetrable_plates.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_sign_orc_cutters.png
Loading tile	npc/humanoid_elf_limmir_the_jeweler.png
Loading tile	terrain/sandfloor.png
Loading tile	store/shop_sign_quality_leather.png
Loading tile	terrain/ocean_water_grass_5_1.png
Loading tile	npc/humanoid_human_melnela.png
Loading tile	terrain/palmtree.png
Loading tile	store/shop_sign_night_affairs.png
Loading tile	store/shop_sign_mauling_brutes.png
Loading tile	store/shop_sign_bows_slings.png
Loading tile	store/shop_sign_arcane_cloth.png
Loading tile	store/shop_sign_sooks_goodness.png
Loading tile	store/shop_door_barred.png
Talent resolver for	human sun-paladin	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	human sun-paladin	3700	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	human sun-paladin	:	T_CHANT_OF_FORTITUDE	=>	2
[TALENT]	human sun-paladin	3700	learning	T_CHANT_OF_FORTITUDE	true	2
Talent resolver for	human sun-paladin	:	T_SEARING_LIGHT	=>	2
[TALENT]	human sun-paladin	3700	learning	T_SEARING_LIGHT	true	2
[TALENT]	human sun-paladin	3700	learning	T_POSITIVE_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	30.155852845871	51.1
str	35
addTmpVal	table: 0x0bf7db98	combat_physcrit	10	 :=: 	1	1	add
addTmpValTable	table: 0x0bf7f998	6	9
addTmpVal	table: 0x0bf7f998	6	9	 :=: 	2	2	add
addTmpVal	table: 0x0bf7db98	life_regen	1.3	 :=: 	3	3	add
 * caustic stralite mace of crippling => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	44.879833482221	51.1
str	35
fight: 	wintry stralite shield of deflection	caustic stralite mace of crippling	::	nil	OFFHAND
addTmpVal	table: 0x0bf7db98	combat_def_ranged	10	 :=: 	4	4	add
addTmpValTable	table: 0x0bf7fa98	4	8
addTmpVal	table: 0x0bf7fa98	4	8	 :=: 	5	5	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0bf98e58	T_BLOCK	4	 :=: 	6	6	add
addTmpValTable	table: 0x0bf7f288	4	3
addTmpVal	table: 0x0bf7f288	4	3	 :=: 	7	7	add
addTmpVal	table: 0x0bf7db98	combat_armor	2	 :=: 	8	8	add
addTmpValTable	table: 0x0bf7f098	4	9
addTmpVal	table: 0x0bf7f098	4	9	 :=: 	9	9	add
addTmpVal	table: 0x0bf7db98	fatigue	14	 :=: 	10	10	add
addTmpVal	table: 0x0bf7db98	combat_def	15	 :=: 	11	11	add
addTmpValTable	table: 0x0bf7f780	4	11
addTmpVal	table: 0x0bf7f780	4	11	 :=: 	12	12	add
[TALENT]	human sun-paladin	3700	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3700	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3700	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3700	learning	T_BLOCK	true	1
 * wintry stralite shield of deflection => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	70.353895532694	76.1
str	35
fight: 	dwarven-steel plate armour of Toknor	caustic stralite mace of crippling	::	nil	BODY
fight: 	dwarven-steel plate armour of Toknor	wintry stralite shield of deflection	::	nil	BODY
addTmpVal	table: 0x0bf7db98	combat_dam	7	 :=: 	13	13	add
addTmpVal	table: 0x0bf7db98	combat_armor	11	 :=: 	14	14	add
addTmpVal	table: 0x0bf7db98	combat_critical_power	13	 :=: 	15	15	add
addTmpVal	table: 0x0bf7db98	fatigue	24	 :=: 	16	16	add
addTmpVal	table: 0x0bf7db98	combat_physcrit	5	 :=: 	17	17	add
addTmpVal	table: 0x0bf7db98	combat_def	5	 :=: 	18	18	add
 * dwarven-steel plate armour of Toknor => no drop
Loading tile	npc/humanoid_human_human_sun_paladin.png
===== activating sustain	human sun-paladin	T_CHANT_OF_FORTITUDE
addTmpValTable	table: 0x0bf7f780	9	1.7930526010884
addTmpVal	table: 0x0bf7f780	9	1.7930526010884	 :=: 	19	19	add
addTmpVal	table: 0x0bf7db98	combat_physresist	5.2316343525934	 :=: 	20	20	add
addTmpVal	table: 0x0bf7db98	combat_spellresist	5.2316343525934	 :=: 	21	21	add
Talent resolver for	human sun-paladin	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	human sun-paladin	3709	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	human sun-paladin	:	T_CHANT_OF_FORTITUDE	=>	2
[TALENT]	human sun-paladin	3709	learning	T_CHANT_OF_FORTITUDE	true	2
Talent resolver for	human sun-paladin	:	T_SEARING_LIGHT	=>	2
[TALENT]	human sun-paladin	3709	learning	T_SEARING_LIGHT	true	2
[TALENT]	human sun-paladin	3709	learning	T_POSITIVE_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	78.283482419658	96.1
str	35
 * arcing stralite mace of daylight => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	87.678196560773	96.1
str	35
fight: 	flaming stralite shield of fire resistance	arcing stralite mace of daylight	::	nil	OFFHAND
addTmpVal	table: 0x0bfa5918	combat_def_ranged	10	 :=: 	1	1	add
addTmpValTable	table: 0x0bfa6a70	3	15
addTmpVal	table: 0x0bfa6a70	3	15	 :=: 	2	2	add
addTmpVal	table: 0x0bfa5918	combat_def	10	 :=: 	3	3	add
addTmpValTable	table: 0x0bfa6388	3	13
addTmpVal	table: 0x0bfa6388	3	13	 :=: 	4	4	add
addTmpVal	table: 0x0bfa5918	fatigue	14	 :=: 	5	5	add
addTmpVal	table: 0x0bfa5918	combat_armor	2	 :=: 	6	6	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0bfbf468	T_BLOCK	4	 :=: 	7	7	add
[TALENT]	human sun-paladin	3709	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3709	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3709	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3709	learning	T_BLOCK	true	1
 * flaming stralite shield of fire resistance => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected basic	109.04009607323	109.1
str	48
fight: 	stralite plate armour	arcing stralite mace of daylight	::	nil	BODY
fight: 	stralite plate armour	flaming stralite shield of fire resistance	::	nil	BODY
addTmpVal	table: 0x0bfa5918	fatigue	26	 :=: 	8	8	add
addTmpVal	table: 0x0bfa5918	combat_armor	13	 :=: 	9	9	add
addTmpVal	table: 0x0bfa5918	combat_def	7	 :=: 	10	10	add
 * stralite plate armour => no drop
===== activating sustain	human sun-paladin	T_CHANT_OF_FORTITUDE
addTmpValTable	table: 0x0bfa6a70	9	1.7930526010884
addTmpVal	table: 0x0bfa6a70	9	1.7930526010884	 :=: 	11	11	add
addTmpVal	table: 0x0bfa5918	combat_physresist	5.2316343525934	 :=: 	12	12	add
addTmpVal	table: 0x0bfa5918	combat_spellresist	5.2316343525934	 :=: 	13	13	add
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3717	learning	T_RUSH	true	1
[TALENT]	human guard	3717	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3717	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	86.928853835804	96.1
str	35
 * flaming stralite longsword of massacre => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	74.842869016029	76.1
str	35
 * blood-etched stralite shield => no drop
Loading tile	npc/humanoid_human_human_guard.png
Talent resolver for	human sun-paladin	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	human sun-paladin	3723	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	human sun-paladin	:	T_CHANT_OF_FORTITUDE	=>	2
[TALENT]	human sun-paladin	3723	learning	T_CHANT_OF_FORTITUDE	true	2
Talent resolver for	human sun-paladin	:	T_SEARING_LIGHT	=>	2
[TALENT]	human sun-paladin	3723	learning	T_SEARING_LIGHT	true	2
[TALENT]	human sun-paladin	3723	learning	T_POSITIVE_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	44.424407298948	51.1
str	35
addTmpVal	table: 0x0bfe0860	combat_apr	9	 :=: 	1	1	add
addTmpVal	table: 0x0bfe0860	combat_physcrit	9	 :=: 	2	2	add
addTmpValTable	table: 0x0bfe14c0	4	4
addTmpVal	table: 0x0bfe14c0	4	4	 :=: 	3	3	add
addTmpVal	table: 0x0bfe0860	combat_critical_power	10	 :=: 	4	4	add
 * thought-forged stralite mace of ruin => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	74.778889673375	76.1
str	35
fight: 	crackling stralite shield	thought-forged stralite mace of ruin	::	nil	OFFHAND
addTmpVal	table: 0x0bfe0860	combat_def_ranged	10	 :=: 	5	5	add
addTmpValTable	table: 0x0bfe1cd0	5	9
addTmpVal	table: 0x0bfe1cd0	5	9	 :=: 	6	6	add
addTmpValTable	nil	T_BLOCK	4
addTmpVal	table: 0x0bff8940	T_BLOCK	4	 :=: 	7	7	add
addTmpValTable	table: 0x0bfe14c0	2	3
addTmpVal	table: 0x0bfe14c0	2	3	 :=: 	8	8	add
addTmpVal	table: 0x0bfe0860	combat_armor	2	 :=: 	9	9	add
addTmpValTable	table: 0x0bfe12d0	5	7
addTmpVal	table: 0x0bfe12d0	5	7	 :=: 	10	10	add
addTmpVal	table: 0x0bfe0860	fatigue	14	 :=: 	11	11	add
addTmpVal	table: 0x0bfe0860	combat_def	10	 :=: 	12	12	add
addTmpValTable	table: 0x0bfe19b8	5	9
addTmpVal	table: 0x0bfe19b8	5	9	 :=: 	13	13	add
[TALENT]	human sun-paladin	3723	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3723	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3723	learning	T_BLOCK	true	1
[TALENT]	human sun-paladin	3723	learning	T_BLOCK	true	1
 * crackling stralite shield => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	85.161900344145	96.1
str	48
fight: 	grounding stralite plate armour of cold resistance	thought-forged stralite mace of ruin	::	nil	BODY
fight: 	grounding stralite plate armour of cold resistance	crackling stralite shield	::	nil	BODY
addTmpVal	table: 0x0bfe0860	stun_immune	0.3	 :=: 	14	14	add
addTmpVal	table: 0x0bfe0860	combat_armor	13	 :=: 	15	15	add
addTmpValTable	table: 0x0bfe12d0	5	9
addTmpVal	table: 0x0bfe12d0	5	9	 :=: 	16	16	add
addTmpValTable	table: 0x0bfe12d0	4	14
addTmpVal	table: 0x0bfe12d0	4	14	 :=: 	16	16	add
addTmpVal	table: 0x0bfe0860	fatigue	26	 :=: 	17	17	add
addTmpVal	table: 0x0bfe0860	combat_def	7	 :=: 	18	18	add
 * grounding stralite plate armour of cold resistance => no drop
===== activating sustain	human sun-paladin	T_CHANT_OF_FORTITUDE
addTmpValTable	table: 0x0bfe19b8	9	1.7930526010884
addTmpVal	table: 0x0bfe19b8	9	1.7930526010884	 :=: 	19	19	add
addTmpVal	table: 0x0bfe0860	combat_physresist	5.2316343525934	 :=: 	20	20	add
addTmpVal	table: 0x0bfe0860	combat_spellresist	5.2316343525934	 :=: 	21	21	add
Talent resolver for	elven archer	:	T_SHOOT	=>	1
[TALENT]	elven archer	3732	learning	T_SHOOT	true	1
[TALENT]	elven archer	3732	learning	T_RELOAD	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	91.20141527337	96.1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	15.676330233599	16.1
dex	24
addTmpValTable	table: 0x0c0084d8	5	9
addTmpVal	table: 0x0c0084d8	5	9	 :=: 	1	1	add
addTmpValTable	table: 0x0c007ed8	1	2
addTmpVal	table: 0x0c007ed8	1	2	 :=: 	2	2	add
addTmpValTable	table: 0x0c007ed8	2	2
addTmpVal	table: 0x0c007ed8	2	2	 :=: 	2	2	add
addTmpValTable	table: 0x0c007ed8	3	2
addTmpVal	table: 0x0c007ed8	3	2	 :=: 	2	2	add
addTmpValTable	table: 0x0c007ed8	4	1
addTmpVal	table: 0x0c007ed8	4	1	 :=: 	2	2	add
addTmpValTable	table: 0x0c007ed8	5	3
addTmpVal	table: 0x0c007ed8	5	3	 :=: 	2	2	add
addTmpValTable	table: 0x0c007ed8	6	1
addTmpVal	table: 0x0c007ed8	6	1	 :=: 	2	2	add
 * thunderous yew longbow of recursion => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	82.771557288107	96.1
dex	35
fight: 	huntsmen's quiver of elven-wood arrows of crippling	thunderous yew longbow of recursion	::	OFFHAND	QUIVER
 * huntsmen's quiver of elven-wood arrows of crippling => no drop
Loading tile	npc/humanoid_elf_elven_archer.png
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3741	learning	T_RUSH	true	1
[TALENT]	human guard	3741	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3741	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	4.9943282449587	16.1
str	24
addTmpValTable	table: 0x0c02de18	all	4
addTmpVal	table: 0x0c02de18	all	4	 :=: 	1	1	add
addTmpVal	table: 0x0c02d3b0	combat_mindpower	9	 :=: 	2	2	add
addTmpValTable	table: 0x0c02e298	7	7
addTmpVal	table: 0x0c02e298	7	7	 :=: 	3	3	add
addTmpValTable	table: 0x0c02dc98	5	3
addTmpVal	table: 0x0c02dc98	5	3	 :=: 	4	4	add
addTmpValTable	table: 0x0c02dc98	4	2
addTmpVal	table: 0x0c02dc98	4	2	 :=: 	4	4	add
 * psychic's dwarven-steel longsword of nature => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	58.992660586867	76.1
str	35
 * crackling stralite shield => no drop
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3747	learning	T_RUSH	true	1
[TALENT]	human guard	3747	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3747	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Ego	90.94579924109	96.1
str	35
 * arcing stralite longsword of vileness => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	48.059140696321	51.1
str	24
 * coruscating dwarven-steel shield of resilience => no drop
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3754	learning	T_RUSH	true	1
[TALENT]	human guard	3754	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3754	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater	67.832443330265	76.1
str	35
addTmpVal	table: 0x0c064ac8	disarm_immune	0.11	 :=: 	1	1	add
addTmpVal	table: 0x0c064ac8	combat_dam	9	 :=: 	2	2	add
addTmpValTable	table: 0x0c0659b0	1	8
addTmpVal	table: 0x0c0659b0	1	8	 :=: 	3	3	add
addTmpValTable	table: 0x0c0653b0	6	4
addTmpVal	table: 0x0c0653b0	6	4	 :=: 	4	4	add
 * warbringer's stralite longsword => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	32.227412499729	51.1
str	35
 * acidic stralite shield of the night => no drop
Talent resolver for	elven sun-mage	:	T_SEARING_LIGHT	=>	3
[TALENT]	elven sun-mage	3760	learning	T_SEARING_LIGHT	true	3
[TALENT]	elven sun-mage	3760	learning	T_POSITIVE_POOL	true	nil
Talent resolver for	elven sun-mage	:	T_CHANT_OF_LIGHT	=>	2
[TALENT]	elven sun-mage	3760	learning	T_CHANT_OF_LIGHT	true	2
Talent resolver for	elven sun-mage	:	T_FIREBEAM	=>	2
[TALENT]	elven sun-mage	3760	learning	T_FIREBEAM	true	2
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	40.719096027673	51.1
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0c0892e0
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0b17c6e8
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Uniques	0.15329286312802	1.1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	40.521924996908	51.1
Loading tile	npc/humanoid_elf_elven_sun_mage.png
===== activating sustain	elven sun-mage	T_CHANT_OF_LIGHT
addTmpValTable	table: 0x0c07f080	9	1.7930526010884
addTmpVal	table: 0x0c07f080	9	1.7930526010884	 :=: 	1	1	add
addTmpValTable	table: 0x0c07f158	9	5.186675691301
addTmpVal	table: 0x0c07f158	9	5.186675691301	 :=: 	2	2	add
addTmpVal	table: 0x0c07e038	lite	3	 :=: 	3	3	add
Talent resolver for	human guard	:	T_RUSH	=>	1
[TALENT]	human guard	3764	learning	T_RUSH	true	1
[TALENT]	human guard	3764	learning	T_STAMINA_POOL	true	nil
Talent resolver for	human guard	:	T_PERFECT_STRIKE	=>	1
[TALENT]	human guard	3764	learning	T_PERFECT_STRIKE	true	1
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Double Greater	5.6609001461679	16.1
str	35
addTmpVal	table: 0x0c095b68	combat_spellpower	9	 :=: 	1	1	add
addTmpVal	table: 0x0c095b68	combat_mindpower	8	 :=: 	2	2	add
addTmpValTable	table: 0x0c096450	3	3
addTmpVal	table: 0x0c096450	3	3	 :=: 	3	3	add
addTmpValTable	table: 0x0c096450	4	5
addTmpVal	table: 0x0c096450	4	5	 :=: 	3	3	add
addTmpValTable	table: 0x0c096450	5	3
addTmpVal	table: 0x0c096450	5	3	 :=: 	3	3	add
 * psychic's stralite longsword of the mystic => no drop
[TOME ENTITY FILTER] making default loot table for	normal	4
[TOME ENTITY FILTER] selected Greater + Ego	18.232317154092	51.1
str	35
 * corrosive stralite shield of lightning resistance => no drop
No zone events loaded
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Not gone east, no backup guardian
Running on level loads	town-gates-of-morning-1
Loading tile	player/human_female/base_shadow_01.png
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Loading tile	player/human_female/lower_body_08.png
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Loading tile	player/human_female/right_hand_05.png
Loading tile	player/human_female/left_hand_10.png
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Pasinke	Pasinke
Adding entity	5379	after	5379
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
[QUEST] given to	table: 0x0a030900	start-sunwall
[LOG]	#LIGHT_GREEN#Accepted quest 'Serpentine Invaders'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
addTmpVal	table: 0x0a030900	has_transmo	1	 :=: 	11	11	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Powers:	11	3	21
Selected powers:
[1] = table: 0x0bee0918
[2] = table: 0x0b3638a0
[inc damage mind] = table: 0x0bee0918
[save mental] = table: 0x0b3638a0
[summon regen] = table: 0x0b3499b0
[3] = table: 0x0b3499b0
Creating randart drakeskin leather sling 'Zubovea'(glowing drakeskin leather sling) with nil with level 21
 * using themes	mental,temporal
 ** selected ego	steady 
 ** selected ego	ranger's 
 ** selected ego	mighty 
 * adding power: inc damage mind
 * adding power: save mental
 * adding power: summon regen
 * adding power: inc damage mind
 * adding power: save mental
 * adding power: summon regen
 * adding bias power: summon regen
 * adding bias power: save mental
 * adding bias power: summon regen
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Powers:	8	3	15
Selected powers:
[1] = table: 0x0bf76880
[2] = table: 0x0bf134b0
[resist cold] = table: 0x0bf134b0
[immune silence] = table: 0x0bf164a0
[nature burst] = table: 0x0bf76880
[3] = table: 0x0bf164a0
Creating randart voratun battleaxe 'Corpsebringer'(unblemished voratun battleaxe) with nature with level 15
 * using themes	nature,defense
 ** selected ego	quick 
 ** selected ego	 of crippling
 ** selected ego	thought-forged 
 * adding power: nature burst
 * adding power: resist cold
 * adding power: immune silence
 * adding bias power: immune silence
 * adding bias power: immune silence
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	36
Selected powers:
[1] = table: 0x0bf92a18
[2] = table: 0x0bf92a18
[3] = table: 0x0b376780
[4] = table: 0x0b35d048
[orc telepathy] = table: 0x0b35d048
[see invisible] = table: 0x0b376780
[stat cun] = table: 0x0bf92a18
Creating randart Silylramina the voratun plate armour(unblemished voratun plate armour) with nil with level 36
 * using themes	fire,misc
 ** selected ego	 of delving
 ** selected ego	 of command
 ** selected ego	 of the wind
 * adding power: stat cun
 * adding power: stat cun
 * adding power: see invisible
 * adding bias power: stat cun
 * adding bias power: see invisible
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	8	2	14
Selected powers:
[1] = table: 0x0bed9ad0
[2] = table: 0x0b164178
[inc damage fire] = table: 0x0bed9ad0
[resist temporal] = table: 0x0b164178
Creating randart Cinderumbra the pair of voratun boots(jewel-encrusted pair of voratun boots) with fire with level 14
 * using themes	fire,temporal
 ** selected ego	 of tirelessness
 ** selected ego	 of uncanny dodging
 ** selected ego	wanderer's 
 * adding power: inc damage fire
 * adding power: resist temporal
 * adding power: inc damage fire
 * adding bias power: inc damage fire
 * adding bias power: inc damage fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	36
Selected powers:
[1] = table: 0x0b061ab8
[2] = table: 0x0b253058
[3] = table: 0x0b061ab8
[resist darkness] = table: 0x0b061ab8
[resist fire] = table: 0x0b253058
Creating randart Shadebraid(scintillating voratun ring) with dark with level 36
 * using themes	fire,dark
 ** selected ego	 of misery
 ** selected ego	sneakthief's 
 ** selected ego	 of life
 * adding power: resist darkness
 * adding power: resist fire
 * adding power: resist darkness
 * adding power: resist darkness
 * adding power: resist fire
 * adding bias power: resist darkness
 * adding bias power: resist darkness
 * adding bias power: resist darkness
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	25	4	49
Selected powers:
[1] = table: 0x0b340f60
[2] = table: 0x0b255ba0
[3] = table: 0x0b18e8c8
[4] = table: 0x0af20248
[acid burst (crit)] = table: 0x0b340f60
[resists pen acid] = table: 0x0b255ba0
[lightning conversion] = table: 0x0b18e8c8
[inc damage lightning] = table: 0x0af20248
Creating randart dwarven-steel waraxe 'Shimmerblur'(glowing dwarven-steel waraxe) with lightning with level 49
 * using themes	acid,lightning
 ** selected ego	 of projection
 ** selected ego	 of shearing
 ** selected ego	 of evisceration
 * adding power: acid burst (crit)
 * adding power: resists pen acid
 * adding power: lightning conversion
 * adding power: inc damage lightning
 * adding power: acid burst (crit)
 * adding power: resists pen acid
 * adding power: lightning conversion
 * adding bias power: inc damage lightning
 * adding bias power: resists pen acid
 * adding bias power: inc damage lightning
 * adding bias power: resists pen acid
 * adding bias power: inc damage lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	46
Selected powers:
[1] = table: 0x0b614198
[2] = table: 0x0af8f4c8
[3] = table: 0x0af8f4c8
[resist arcane] = table: 0x0af8f4c8
[arcane melee] = table: 0x0b614198
Creating randart Bregedegagorn the voratun amulet(scintillating voratun amulet) with nil with level 46
 * using themes	arcane,acid
 ** selected ego	restful 
 ** selected ego	mindweaver's 
 ** selected ego	restful 
 * adding power: arcane melee
 * adding power: resist arcane
 * adding power: resist arcane
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	3	15
Selected powers:
[1] = table: 0x0b313ec0
[2] = table: 0x0b3626c0
[nature burst (crit)] = table: 0x0b3626c0
[insidious poison melee] = table: 0x0b313ec0
[nature melee] = table: 0x0bf74230
[3] = table: 0x0bf74230
Creating randart Murktooth the living mindstar(rune-covered living mindstar) with nature with level 15
 * using themes	dark,nature
 ** selected ego	radiant 
 ** selected ego	 of balance
 ** selected ego	horrifying 
 * adding power: insidious poison melee
 * adding power: nature burst (crit)
 * adding bias power: nature burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	5	36
Selected powers:
[1] = table: 0x0c0a6910
[2] = table: 0x0b367b60
[3] = table: 0x0c0853c8
[4] = table: 0x0b35e030
[spell crit magnitude] = table: 0x0c0a6910
[increased vim] = table: 0x0b35e030
[mana regeneration] = table: 0x0b367b60
[inc damage arcane] = table: 0x0b61f5f0
[blight melee] = table: 0x0c0853c8
[5] = table: 0x0b61f5f0
Creating randart Polovena(jewel-encrusted voratun waraxe) with nil with level 36
 * using themes	spell,nature
 ** selected ego	 of gravity
 ** selected ego	 of crippling
 ** selected ego	 of evisceration
 * adding power: spell crit magnitude
 * adding power: mana regeneration
 * adding power: blight melee
 * adding power: increased vim
 * adding power: inc damage arcane
 * adding bias power: increased vim
 * adding bias power: inc damage arcane
 * adding bias power: increased vim
 * adding bias power: inc damage arcane
 * adding bias power: increased vim
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	2	18
Selected powers:
[1] = table: 0x0b327e48
[2] = table: 0x0c083dc8
[def] = table: 0x0b327e48
[immune poison] = table: 0x0c083dc8
Creating randart voratun plate armour 'Aerowe'(rune-covered voratun plate armour) with nil with level 18
 * using themes	defense,temporal
 ** selected ego	impenetrable 
 ** selected ego	spiked 
 ** selected ego	impenetrable 
 * adding power: def
 * adding power: immune poison
 * adding power: def
 * adding bias power: def
 * adding bias power: immune poison
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	13
Selected powers:
[1] = table: 0x0bf3d550
[2] = table: 0x0bf018f8
[3] = table: 0x0b350728
[resists pen darkness] = table: 0x0bf3d550
[dark burst] = table: 0x0bf018f8
[inc damage darkness] = table: 0x0b350728
Creating randart Zubata the Eclipsereaper(rune-covered dragonbone starstaff) with dark with level 13
 * using themes	light,dark
 ** selected ego	earthen 
 ** selected ego	shimmering 
 ** selected ego	 of projection
 * adding power: resists pen darkness
 * adding power: dark burst
 * adding power: inc damage darkness
 * adding bias power: inc damage darkness
 * adding bias power: resists pen darkness
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	21	4	46
Selected powers:
[1] = table: 0x0b348280
[2] = table: 0x0b2d2408
[3] = table: 0x0be84940
[4] = table: 0x0b348280
[blight melee] = table: 0x0be84940
[resist cold] = table: 0x0b348280
[immune stun] = table: 0x0b2d2408
Creating randart Kheluretir(rune-covered cured leather sling) with nil with level 46
 * using themes	blight,defense
 ** selected ego	steady 
 ** selected ego	 of true flight
 ** selected ego	 of true flight
 * adding power: resist cold
 * adding power: immune stun
 * adding power: blight melee
 * adding power: resist cold
 * adding power: resist cold
 * adding power: immune stun
 * adding power: blight melee
 * adding power: resist cold
 * adding power: resist cold
 * adding power: immune stun
 * adding power: blight melee
 * adding bias power: immune stun
 * adding bias power: immune stun
 * adding bias power: resist cold
 * adding bias power: resist cold
 * adding bias power: immune stun
 * adding bias power: resist cold
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	4	34
Selected powers:
[1] = table: 0x0b5a9588
[2] = table: 0x0bff1978
[3] = table: 0x0b1abd40
[4] = table: 0x09401d18
[stamina regeneration] = table: 0x09401d18
[physical burst] = table: 0x0b5a9588
[physical melee] = table: 0x0bff1978
[inc damage physical] = table: 0x0b1abd40
Creating randart Layymira the stralite waraxe(unblemished stralite waraxe) with nil with level 34
 * using themes	lightning,physical
 ** selected ego	hateful 
 ** selected ego	quick 
 ** selected ego	 of massacre
 * adding power: physical burst
 * adding power: physical melee
 * adding power: inc damage physical
 * adding power: stamina regeneration
 * adding power: physical burst
 * adding power: physical melee
 * adding bias power: physical melee
 * adding bias power: inc damage physical
 * adding bias power: stamina regeneration
 * adding bias power: inc damage physical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	25	3	50
Selected powers:
[1] = table: 0x0c077488
[2] = table: 0x0af378f0
[resist darkness] = table: 0x0af378f0
[3] = table: 0x0b24d228
[resist lightning] = table: 0x0b24d228
[resist temporal] = table: 0x0c077488
Creating randart voratun helm 'Samoran'(jewel-encrusted voratun helm) with nil with level 50
 * using themes	antimagic,nature
 ** selected ego	 of sanctity
 ** selected ego	champion's 
 ** selected ego	 of constitution (#STATBONUS#)
 * adding power: resist temporal
 * adding power: resist darkness
 * adding power: resist lightning
 * adding power: resist temporal
 * adding power: resist darkness
 * adding power: resist lightning
 * adding power: resist temporal
 * adding bias power: resist darkness
 * adding bias power: resist lightning
 * adding bias power: resist darkness
 * adding bias power: resist lightning
 * adding bias power: resist lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	15
Selected powers:
[1] = table: 0x0b5d27a0
[2] = table: 0x0b3872a8
[resist fire] = table: 0x0b5d27a0
[3] = table: 0x0befc080
[demon telepathy] = table: 0x0befc080
[stat cun] = table: 0x0b3872a8
Creating randart Belinn the Pyrelady(unblemished elven-silk robe) with fire with level 15
 * using themes	fire,mental
 ** selected ego	 of acid resistance
 ** selected ego	 of explosions
 ** selected ego	tormentor's 
 * adding power: resist fire
 * adding power: stat cun
 * adding bias power: resist fire
 * adding bias power: stat cun
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	23	3	42
Selected powers:
[1] = table: 0x0b3c2c18
[2] = table: 0x0c0d7ab0
[3] = table: 0x0c0b0818
[void resist] = table: 0x0c0d7ab0
[resist temporal] = table: 0x0c0b0818
[immune pin] = table: 0x0b3c2c18
Creating randart Zanygakalthorak the voratun waraxe(unblemished voratun waraxe) with nil with level 42
 * using themes	defense,temporal
 ** selected ego	psychic's 
 ** selected ego	 of shearing
 ** selected ego	hateful 
 * adding power: immune pin
 * adding power: void resist
 * adding power: resist temporal
 * adding power: immune pin
 * adding power: void resist
 * adding power: resist temporal
 * adding power: immune pin
 * adding bias power: immune pin
 * adding bias power: immune pin
 * adding bias power: immune pin
 * adding bias power: immune pin
 * adding bias power: immune pin
 * adding bias power: immune pin
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	21
Selected powers:
[1] = table: 0x0c15cee8
[2] = table: 0x0c16cb50
[resist fire] = table: 0x0bef40a8
[3] = table: 0x0bef40a8
[fire burst] = table: 0x0c15cee8
[dark conversion] = table: 0x0c16cb50
Creating randart Cinderswift the voratun longsword(rune-covered voratun longsword) with fire with level 21
 * using themes	fire,dark
 ** selected ego	 of crippling
 ** selected ego	thought-forged 
 ** selected ego	 of rage
 * adding power: fire burst
 * adding power: dark conversion
 * adding power: resist fire
 * adding power: fire burst
 * adding bias power: fire burst
 * adding bias power: fire burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	5	38
Selected powers:
[1] = table: 0x0c1c0830
[2] = table: 0x0c1c3090
[3] = table: 0x0c1bc600
[4] = table: 0x0c1a50c0
[5] = table: 0x0c1c0830
[resist blight] = table: 0x0c1c3090
[resist acid] = table: 0x0c1c0830
[void defense] = table: 0x0c1a50c0
[immune disarm] = table: 0x0c1bc600
Creating randart Islabrevena the pulsing mindstar(unblemished pulsing mindstar) with nil with level 38
 * using themes	antimagic,defense
 ** selected ego	epiphanous 
 ** selected ego	horrifying 
 ** selected ego	 of flames
 * adding power: resist acid
 * adding power: resist blight
 * adding power: immune disarm
 * adding power: void defense
 * adding power: resist acid
 * adding power: resist acid
 * adding power: resist blight
 * adding power: immune disarm
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	46
Selected powers:
[1] = table: 0x0b5b9068
[2] = table: 0x0c0cd288
[3] = table: 0x0b63ee20
[4] = table: 0x0c0a8aa8
[resist fire] = table: 0x0c0cd288
[dragon telepathy] = table: 0x0b63ee20
[resist nature] = table: 0x0c0a8aa8
[water breathing] = table: 0x0b5b9068
Creating randart Daimymarath the yew starstaff(rune-covered yew starstaff) with nil with level 46
 * using themes	antimagic,misc
 ** selected ego	blighted 
 ** selected ego	blighted 
 ** selected ego	cruel 
 * adding power: water breathing
 * adding bias power: water breathing
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	32
Selected powers:
[1] = table: 0x0b185760
[2] = table: 0x0b2a3058
[mind burst] = table: 0x0b31a3d8
[mind melee] = table: 0x0b2a3058
[fire burst (crit)] = table: 0x0b185760
[3] = table: 0x0b31a3d8
Creating randart Stokerazor(scintillating living mindstar) with fire with level 32
 * using themes	fire,mind
 ** selected ego	blooming 
 ** selected ego	 of flames
 ** selected ego	 of balance
 * adding power: fire burst (crit)
 * adding power: mind melee
 * adding power: mind burst
 * adding bias power: mind melee
 * adding bias power: mind melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	22
Selected powers:
[1] = table: 0x0b1c7030
[2] = table: 0x0b318188
[nature melee] = table: 0x0b1c7030
[resist darkness] = table: 0x0b318188
Creating randart drakeskin leather cap 'Moldstrider'(rune-covered drakeskin leather cap) with nature with level 22
 * using themes	nature,dark
 ** selected ego	 of absorption
 ** selected ego	insulating 
 ** selected ego	champion's 
 * adding power: nature melee
 * adding power: resist darkness
 * adding power: nature melee
 * adding bias power: nature melee
 * adding bias power: resist darkness
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Powers:	13	3	15
Selected powers:
[1] = table: 0x0beb1a08
[2] = table: 0x0bee5420
[immune confusion] = table: 0x0b107af8
[rdef] = table: 0x0beb1a08
[resist arcane] = table: 0x0bee5420
[3] = table: 0x0b107af8
Creating randart Voredheganne(rune-covered dragonbone longbow) with nil with level 15
 * using themes	mind,defense
 ** selected ego	 of true flight
 ** selected ego	fungal 
 ** selected ego	 of true flight
 * adding power: rdef
 * adding power: resist arcane
 * adding bias power: immune confusion
 * adding bias power: rdef
 * adding bias power: immune confusion
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	41
Selected powers:
[1] = table: 0x0bf90d70
[2] = table: 0x0b34ec40
[3] = table: 0x0b3263b8
[4] = table: 0x0b318ec8
[dark burst (crit)] = table: 0x0bf90d70
[resists pen arcane] = table: 0x0b3263b8
[resist arcane] = table: 0x0b34ec40
[inc damage darkness] = table: 0x0b318ec8
Creating randart voratun battleaxe 'Duathelquencher'(unblemished voratun battleaxe) with dark with level 41
 * using themes	arcane,dark
 ** selected ego	 of torment
 ** selected ego	blazebringer's 
 ** selected ego	 of massacre
 * adding power: dark burst (crit)
 * adding power: resist arcane
 * adding power: resists pen arcane
 * adding bias power: resists pen arcane
 * adding bias power: inc damage darkness
 * adding bias power: resists pen arcane
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	36
Selected powers:
[1] = table: 0x0c177730
[2] = table: 0x0b1d0620
[stat str] = table: 0x0c10eea8
[3] = table: 0x0c10eea8
[nature conversion] = table: 0x0c177730
[decreased fatigue] = table: 0x0b1d0620
Creating randart Mucusdream(glowing steel shield) with nature with level 36
 * using themes	nature,physical
 ** selected ego	impervious 
 ** selected ego	living 
 ** selected ego	flaming 
 * adding power: nature conversion
 * adding power: decreased fatigue
 * adding power: stat str
 * adding power: nature conversion
 * adding power: decreased fatigue
 * adding power: stat str
 * adding power: nature conversion
 * adding power: decreased fatigue
 * adding bias power: decreased fatigue
 * adding bias power: decreased fatigue
 * adding bias power: decreased fatigue
 * adding bias power: decreased fatigue
 * adding bias power: decreased fatigue
[PROFILE THREAD] batching CSETs
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	2	17
Selected powers:
[1] = table: 0x0c257d08
[2] = table: 0x0c25e2a8
[lightning melee] = table: 0x0c25e2a8
[resist lightning] = table: 0x0c257d08
Creating randart Blastrend(scintillating dwarven-steel waraxe) with lightning with level 17
 * using themes	nature,lightning
 ** selected ego	huntsmen's 
 ** selected ego	 of amnesia
 ** selected ego	quick 
 * adding power: resist lightning
 * adding power: lightning melee
 * adding power: resist lightning
 * adding bias power: lightning melee
 * adding bias power: resist lightning
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Powers:	13	3	29
Selected powers:
[1] = table: 0x0c14ecf8
[2] = table: 0x0af4a668
[3] = table: 0x0af4a668
[arcane ranged] = table: 0x0c14ecf8
[blight ranged] = table: 0x0af4a668
Creating randart Islelle the quiver of elven-wood arrows(scintillating quiver of elven-wood arrows) with nil with level 29
 * using themes	spell,lightning
 ** selected ego	battle-ranger's 
 ** selected ego	battle-ranger's 
 ** selected ego	quick-loading 
 * adding power: arcane ranged
 * adding power: blight ranged
 * adding power: blight ranged
 * adding power: arcane ranged
 * adding power: blight ranged
 * adding power: blight ranged
 * adding power: arcane ranged
 * adding bias power: blight ranged
 * adding bias power: blight ranged
 * adding bias power: blight ranged
 * adding bias power: blight ranged
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	4	35
Selected powers:
[1] = table: 0x0c0ea660
[2] = table: 0x0c25ddb0
[3] = table: 0x0c03b2e0
[4] = table: 0x0bec5198
[lite radius] = table: 0x0c25ddb0
[inc damage lightning] = table: 0x0c0ea660
[light retribution] = table: 0x0bec5198
[lightning melee] = table: 0x0c03b2e0
Creating randart reinforced leather armour 'Shockrazor'(glowing reinforced leather armour) with lightning with level 35
 * using themes	light,lightning
 ** selected ego	grounding 
 ** selected ego	fortifying 
 ** selected ego	grounding 
 * adding power: inc damage lightning
 * adding power: lite radius
 * adding power: lightning melee
 * adding power: light retribution
 * adding power: inc damage lightning
 * adding power: lite radius
 * adding power: lightning melee
 * adding bias power: inc damage lightning
 * adding bias power: lite radius
 * adding bias power: lite radius
 * adding bias power: lite radius
 * adding bias power: inc damage lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	28
Selected powers:
[1] = table: 0x09339ec8
[2] = table: 0x0c09ed48
[infravision radius] = table: 0x0c09ed48
[3] = table: 0x0affd5a8
[resist arcane] = table: 0x0affd5a8
[stat dex] = table: 0x09339ec8
Creating randart Aerolaith the stralite mail armour(scintillating stralite mail armour) with nil with level 28
 * using themes	antimagic,misc
 ** selected ego	grounding 
 ** selected ego	marauder's 
 ** selected ego	grounding 
 * adding power: stat dex
 * adding power: infravision radius
 * adding bias power: stat dex
 * adding bias power: stat dex
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	47
Selected powers:
[1] = table: 0x0b0fc118
[2] = table: 0x0b1322d0
[3] = table: 0x0bf9b7a0
[4] = table: 0x0c0d1128
[inc damage temporal] = table: 0x0b0fc118
[temporal melee] = table: 0x0c0d1128
[resists pen nature] = table: 0x0b1322d0
[temporal retribution] = table: 0x0bf9b7a0
Creating randart elven-silk cloak 'Morbusmarrow'(glowing elven-silk cloak) with nature with level 47
 * using themes	nature,temporal
 ** selected ego	regal 
 ** selected ego	plush 
 ** selected ego	 of warlust
 * adding power: inc damage temporal
 * adding power: resists pen nature
 * adding power: temporal retribution
 * adding power: temporal melee
 * adding power: inc damage temporal
 * adding power: resists pen nature
 * adding power: temporal retribution
 * adding bias power: inc damage temporal
 * adding bias power: temporal melee
 * adding bias power: resists pen nature
 * adding bias power: temporal retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	43
Selected powers:
[1] = table: 0x0c0708b0
[2] = table: 0x0b322c58
[3] = table: 0x0c102628
[4] = table: 0x0b389fc8
[equilibrium on hit] = table: 0x0b322c58
[psi regen] = table: 0x0c102628
[mindcrit] = table: 0x0b389fc8
[stat cun] = table: 0x0c0708b0
Creating randart drakeskin leather cap 'Aerefast'(rune-covered drakeskin leather cap) with nil with level 43
 * using themes	antimagic,mental
 ** selected ego	insulating 
 ** selected ego	miner's 
 ** selected ego	 of dexterity (#STATBONUS#)
 * adding power: stat cun
 * adding power: equilibrium on hit
 * adding power: psi regen
 * adding power: mindcrit
 * adding power: stat cun
 * adding power: equilibrium on hit
 * adding power: psi regen
 * adding power: mindcrit
 * adding bias power: mindcrit
 * adding bias power: equilibrium on hit
 * adding bias power: psi regen
 * adding bias power: psi regen
 * adding bias power: stat cun
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	5	40
Selected powers:
[1] = table: 0x0b305118
[2] = table: 0x0b614548
[3] = table: 0x0c16df88
[4] = table: 0x0c12d468
[wasting melee] = table: 0x0c12d468
[resists pen temporal] = table: 0x0b5bddb0
[5] = table: 0x0b5bddb0
[inc damage arcane] = table: 0x0b305118
[arcane conversion] = table: 0x0c16df88
[resist temporal] = table: 0x0b614548
Creating randart Terim(unblemished drakeskin leather gloves) with nil with level 40
 * using themes	temporal,arcane
 ** selected ego	heroic 
 ** selected ego	 of disarming
 ** selected ego	powerful 
 * adding power: inc damage arcane
 * adding power: resist temporal
 * adding power: arcane conversion
 * adding power: wasting melee
 * adding power: resists pen temporal
 * adding power: inc damage arcane
 * adding bias power: inc damage arcane
 * adding bias power: arcane conversion
 * adding bias power: wasting melee
 * adding bias power: resist temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	31
Selected powers:
[1] = table: 0x0b306dc0
[2] = table: 0x0b36aad8
[3] = table: 0x0b36aad8
[stat cun] = table: 0x0b306dc0
[resists pen mind] = table: 0x0b36aad8
Creating randart Zorosin(scintillating steel waraxe) with nil with level 31
 * using themes	mental,arcane
 ** selected ego	thought-forged 
 ** selected ego	psychic's 
 ** selected ego	 of crippling
 * adding power: stat cun
 * adding power: resists pen mind
 * adding power: resists pen mind
 * adding power: stat cun
 * adding bias power: resists pen mind
 * adding bias power: resists pen mind
 * adding bias power: resists pen mind
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	13
Selected powers:
[1] = table: 0x0c100518
[2] = table: 0x0c0fd7d8
[stat wil] = table: 0x0c0fd7d8
[stat dex] = table: 0x0c100518
Creating randart voratun dagger 'Yarelen'(scintillating voratun dagger) with nil with level 13
 * using themes	arcane,misc
 ** selected ego	glacial 
 ** selected ego	 of shearing
 ** selected ego	 of projection
 * adding power: stat dex
 * adding power: stat wil
 * adding power: stat dex
 * adding bias power: stat wil
 * adding bias power: stat dex
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	5	34
Selected powers:
[1] = table: 0x0c319ab0
[2] = table: 0x0c324c70
[3] = table: 0x0a26f4f0
[4] = table: 0x0be70588
[resist light] = table: 0x0a26f4f0
[resist blight] = table: 0x0be70588
[5] = table: 0x0c30a228
[void defense] = table: 0x0c30a228
[def] = table: 0x0c319ab0
[resist cold] = table: 0x0c324c70
Creating randart Saleyamira(rune-covered dragonbone magestaff) with nil with level 34
 * using themes	lightning,defense
 ** selected ego	shimmering 
 ** selected ego	potent 
 ** selected ego	 of fate
 * adding power: def
 * adding power: resist cold
 * adding power: resist light
 * adding power: resist blight
 * adding power: void defense
 * adding bias power: resist cold
 * adding bias power: resist light
 * adding bias power: resist blight
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	24	3	47
Selected powers:
[1] = table: 0x0bf79920
[2] = table: 0x0b5b29f0
[resist light] = table: 0x0b6404b8
[resists pen temporal] = table: 0x0b5b29f0
[light retribution] = table: 0x0bf79920
[3] = table: 0x0b6404b8
Creating randart Dazzleweeper(rune-covered hardened leather belt) with light with level 47
 * using themes	light,temporal
 ** selected ego	monstrous 
 ** selected ego	insulating 
 ** selected ego	 of clarity
 * adding power: light retribution
 * adding power: resists pen temporal
 * adding power: resist light
 * adding power: light retribution
 * adding power: resists pen temporal
 * adding power: resist light
 * adding power: light retribution
 * adding bias power: resist light
 * adding bias power: light retribution
 * adding bias power: resist light
 * adding bias power: resist light
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	45
Selected powers:
[1] = table: 0x0b5da1f0
[2] = table: 0x0b0d5200
[3] = table: 0x0b00b4d0
[4] = table: 0x0b2e9f58
[resist arcane] = table: 0x0b2e9f58
[resist light] = table: 0x0b00b4d0
[light retribution] = table: 0x0b5da1f0
[save spell] = table: 0x0b0d5200
Creating randart Starpiety(glowing voratun battleaxe) with light with level 45
 * using themes	antimagic,light
 ** selected ego	 of shearing
 ** selected ego	 of evisceration
 ** selected ego	 of crippling
 * adding power: light retribution
 * adding power: save spell
 * adding power: resist light
 * adding power: resist arcane
 * adding power: light retribution
 * adding bias power: resist light
 * adding bias power: resist arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	4	40
Selected powers:
[1] = table: 0x0c1623e0
[2] = table: 0x0af7c4c0
[3] = table: 0x0bf82200
[4] = table: 0x0bfdf450
[stat dex] = table: 0x0bfdf450
[demon telepathy] = table: 0x0af7c4c0
[no teleport] = table: 0x0c1623e0
[see invisible] = table: 0x0bf82200
Creating randart Galyruileg the stralite greatsword(rune-covered stralite greatsword) with nil with level 40
 * using themes	spell,misc
 ** selected ego	balanced 
 ** selected ego	thought-forged 
 ** selected ego	 of gravity
 * adding power: no teleport
 * adding power: demon telepathy
 * adding power: see invisible
 * adding bias power: see invisible
 * adding bias power: stat dex
 * adding bias power: see invisible
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	2	23
Selected powers:
[1] = table: 0x0c057590
[2] = table: 0x0c0f7f28
[resists pen temporal] = table: 0x0c0f7f28
[mind melee] = table: 0x0c057590
Creating randart Hettiran(jewel-encrusted yew starstaff) with nil with level 23
 * using themes	mind,temporal
 ** selected ego	 of greater warding
 ** selected ego	 of fate
 ** selected ego	 of projection
 * adding power: mind melee
 * adding power: resists pen temporal
 * adding power: mind melee
 * adding bias power: resists pen temporal
 * adding bias power: resists pen temporal
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	23
Selected powers:
[1] = table: 0x0b31f360
[2] = table: 0x0bfeb920
[dark melee] = table: 0x0bfeb920
[3] = table: 0x0bf3f8b8
[dark retribution] = table: 0x0bf3f8b8
[dark conversion] = table: 0x0b31f360
Creating randart dwarven-steel shield 'Voidwar'(unblemished dwarven-steel shield) with dark with level 23
 * using themes	fire,dark
 ** selected ego	 of fire resistance
 ** selected ego	shocking 
 ** selected ego	 of fire resistance
 * adding power: dark conversion
 * adding power: dark melee
 * adding power: dark retribution
 * adding power: dark conversion
 * adding power: dark melee
 * adding power: dark retribution
 * adding power: dark conversion
 * adding power: dark melee
 * adding bias power: dark conversion
 * adding bias power: dark retribution
 * adding bias power: dark retribution
 * adding bias power: dark melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	4	35
Selected powers:
[1] = table: 0x0c0026b8
[2] = table: 0x0c005968
[3] = table: 0x0c0754a0
[4] = table: 0x0b344790
[spellsurge] = table: 0x0c005968
[increased vim] = table: 0x0c0026b8
[void defense] = table: 0x0c0754a0
[arcane melee] = table: 0x0b344790
Creating randart Anulagas(jewel-encrusted voratun greatmaul) with nil with level 35
 * using themes	mental,spell
 ** selected ego	psychic's 
 ** selected ego	 of massacre
 ** selected ego	 of massacre
 * adding power: increased vim
 * adding power: spellsurge
 * adding power: void defense
 * adding power: arcane melee
 * adding power: increased vim
 * adding power: spellsurge
 * adding bias power: spellsurge
 * adding bias power: spellsurge
 * adding bias power: spellsurge
 * adding bias power: increased vim
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	17
Selected powers:
[1] = table: 0x0c35fb48
[2] = table: 0x0c35f130
[resist darkness] = table: 0x0c35f130
[resist acid] = table: 0x0c35b2a0
[3] = table: 0x0c35b2a0
[resist temporal] = table: 0x0c35fb48
Creating randart Silinor the voratun battleaxe(scintillating voratun battleaxe) with nil with level 17
 * using themes	antimagic,misc
 ** selected ego	 of ruin
 ** selected ego	balanced 
 ** selected ego	insidious 
 * adding power: resist temporal
 * adding power: resist darkness
 * adding power: resist acid
 * adding power: resist temporal
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	2	14
Selected powers:
[1] = table: 0x0c170e30
[2] = table: 0x0a26f610
[temporal melee] = table: 0x0a26f610
[resists pen arcane] = table: 0x0c170e30
Creating randart Layylenn(scintillating voratun ring) with nil with level 14
 * using themes	arcane,temporal
 ** selected ego	savage's 
 ** selected ego	 of evocation
 ** selected ego	savage's 
 * adding power: resists pen arcane
 * adding power: temporal melee
 * adding bias power: temporal melee
 * adding bias power: temporal melee
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	18	3	38
Selected powers:
[1] = table: 0x0af9c1c0
[2] = table: 0x0b60d840
[3] = table: 0x0b641550
[dark ranged] = table: 0x0af9c1c0
[dark burst (crit)] = table: 0x0b641550
[dark conversion] = table: 0x0b60d840
Creating randart Demonweeper the pouch of steel shots(rune-covered pouch of steel shots) with dark with level 38
 * using themes	defense,dark
 ** selected ego	deadly 
 ** selected ego	barbed 
 ** selected ego	 of crippling
 * adding power: dark ranged
 * adding power: dark conversion
 * adding power: dark burst (crit)
 * adding power: dark ranged
 * adding power: dark conversion
 * adding bias power: dark burst (crit)
 * adding bias power: dark ranged
 * adding bias power: dark conversion
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	43
Selected powers:
[1] = table: 0x0bf7a148
[2] = table: 0x0b3c0320
[resist mind] = table: 0x0c180288
[resist acid] = table: 0x0b3c0320
[immune poison] = table: 0x0bf7a148
[3] = table: 0x0c180288
Creating randart voratun greatmaul 'Layakira'(unblemished voratun greatmaul) with nil with level 43
 * using themes	blight,defense
 ** selected ego	psychic's 
 ** selected ego	balanced 
 ** selected ego	 of ruin
 * adding power: immune poison
 * adding power: resist acid
 * adding power: resist mind
 * adding power: immune poison
 * adding power: resist acid
 * adding power: resist mind
 * adding power: immune poison
 * adding power: resist acid
 * adding bias power: resist mind
 * adding bias power: resist mind
 * adding bias power: resist mind
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	3	39
Selected powers:
[1] = table: 0x0bea8770
[2] = table: 0x0bf02e30
[3] = table: 0x0b5d3870
[blight retribution] = table: 0x0b5d3870
[blight burst] = table: 0x0bea8770
[resist temporal] = table: 0x0bf02e30
Creating randart dwarven-steel greatsword 'Braneyagund'(unblemished dwarven-steel greatsword) with nil with level 39
 * using themes	blight,temporal
 ** selected ego	 of massacre
 ** selected ego	 of crippling
 ** selected ego	warbringer's 
 * adding power: blight burst
 * adding power: resist temporal
 * adding power: blight retribution
 * adding power: blight burst
 * adding power: resist temporal
 * adding power: blight retribution
 * adding bias power: blight burst
 * adding bias power: resist temporal
 * adding bias power: blight burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	2	14
Selected powers:
[1] = table: 0x0c3476c8
[2] = table: 0x0c147888
[equilibrium on hit] = table: 0x0c3476c8
[psi on crit] = table: 0x0c147888
Creating randart voratun longsword 'Torugund'(glowing voratun longsword) with nil with level 14
 * using themes	mental,arcane
 ** selected ego	quick 
 ** selected ego	 of massacre
 ** selected ego	hateful 
 * adding power: equilibrium on hit
 * adding power: psi on crit
 * adding power: equilibrium on hit
 * adding power: psi on crit
 * adding power: equilibrium on hit
 * adding bias power: psi on crit
 * adding bias power: psi on crit
 * adding bias power: psi on crit
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	19	5	43
Selected powers:
[1] = table: 0x0c2ca1e8
[2] = table: 0x0c26e688
[3] = table: 0x0c13f1f0
[4] = table: 0x0c2bf898
[5] = table: 0x0c26e688
[acid ranged] = table: 0x0c2bf898
[dark ranged] = table: 0x0c13f1f0
[acid burst (crit)] = table: 0x0c26e688
[acid blind ranged] = table: 0x0c2ca1e8
Creating randart Nightwake(unblemished quiver of dragonbone arrows) with dark with level 43
 * using themes	dark,acid
 ** selected ego	barbed 
 ** selected ego	 of crippling
 ** selected ego	barbed 
 * adding power: acid blind ranged
 * adding power: acid burst (crit)
 * adding power: dark ranged
 * adding power: acid ranged
 * adding power: acid burst (crit)
 * adding bias power: acid ranged
 * adding bias power: acid ranged
 * adding bias power: acid ranged
 * adding bias power: acid ranged
 * adding bias power: acid ranged
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	17
Selected powers:
[1] = table: 0x0b310af0
[2] = table: 0x0becbc88
[nature melee] = table: 0x0b310af0
[resists pen blight] = table: 0x0becbc88
Creating randart Fulykalthokhad the Oozedream(scintillating voratun gauntlets) with nature with level 17
 * using themes	spell,nature
 ** selected ego	 of strength (#STATBONUS#)
 ** selected ego	powerful 
 ** selected ego	naturalist's 
 * adding power: nature melee
 * adding power: resists pen blight
 * adding power: nature melee
 * adding bias power: resists pen blight
 * adding bias power: resists pen blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	23
Selected powers:
[1] = table: 0x0c32b4c0
[2] = table: 0x0c3ba170
[equilibrium on hit] = table: 0x0c32b4c0
[hate on crit] = table: 0x0c38eb70
[inc damage mind] = table: 0x0c3ba170
[3] = table: 0x0c38eb70
Creating randart Emelann(glowing voratun waraxe) with nil with level 23
 * using themes	mental,nature
 ** selected ego	quick 
 ** selected ego	quick 
 ** selected ego	quick 
 * adding power: equilibrium on hit
 * adding power: inc damage mind
 * adding power: hate on crit
 * adding power: equilibrium on hit
 * adding power: inc damage mind
 * adding power: hate on crit
 * adding power: equilibrium on hit
 * adding power: inc damage mind
 * adding bias power: inc damage mind
 * adding bias power: inc damage mind
 * adding bias power: inc damage mind
 * adding bias power: inc damage mind
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	5	35
Selected powers:
[1] = table: 0x0c2cbd50
[2] = table: 0x0afc3098
[3] = table: 0x0a264400
[4] = table: 0x0beef840
[5] = table: 0x0a264400
[spellpower] = table: 0x0c2cbd50
[arcane burst] = table: 0x0afc3098
[spellsurge] = table: 0x0beef840
[stat wil] = table: 0x0a264400
Creating randart dwarven-steel greatsword 'Radhuleg'(jewel-encrusted dwarven-steel greatsword) with nil with level 35
 * using themes	spell,arcane
 ** selected ego	psychic's 
 ** selected ego	 of massacre
 ** selected ego	 of crippling
 * adding power: spellpower
 * adding power: arcane burst
 * adding power: stat wil
 * adding power: spellsurge
 * adding power: stat wil
 * adding power: spellpower
 * adding bias power: stat wil
 * adding bias power: stat wil
 * adding bias power: stat wil
[SORTING HOTKEYS] actor = "Pasinke"
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] new character UUID 	433c874a-c4fd-48bd-9d93-be1611dfde54
[ONLINE PROFILE] current character 	Pasinke the level 1 Higher Sun Paladin
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 3429, 4713 ticks
Loading tile	tactical_self.png
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Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Gates of Morning
C Map minimap texture: 500 (50x50; 64x64)
Loading tile	talents/weapon_of_light.png
Loading tile	talents/searing_light.png
Loading tile	talents/block.png
Loading tile	talents/infusion__wild.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/higher_heal.png
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Loading tile	talents/chant_of_fortitude.png
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Loading tile	speak_bubble.png
[PROFILE THREAD] flushing CSETs
[LOG]	High Sun Paladin Aeryn uses Highborn's Bloom.
addTmpVal	table: 0x0b58ab40	zero_resource_cost	1	 :=: 	19	19	add
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	#YELLOW_GREEN#There is a Way into the Slazish fens here (press '<', '>' or right click to use).
[COROUTINE] registering	savefilepipe	thread: 0x0b360c18
Make wait background texture 5 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	zone	::	zone-town-gates-of-morning.teaz	::	table: 0x0a0379a8	=>	table: 0x0bea3328	(2495)
Save MD5	433c874a-c4fd-48bd-9d93-be1611dfde54	b04fc15ac54f89fbff9b17d5f331c0d8	zone	zone-town-gates-of-morning.teaz
[ONLINE PROFILE] saved character md5	433c874a-c4fd-48bd-9d93-be1611dfde54	zone-town-gates-of-morning.teaz	b04fc15ac54f89fbff9b17d5f331c0d8
[LOG]	Saving done.
Wait finished, counted 240, 349 ticks
[ZONE] Closed level map	1
[ZONE] Left zone	Gates of Morning
Loading entities file from file	/data/zones/slazish-fen/npcs.lua
Loading entities file from file	/data/zones/slazish-fen/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/slazish-fen/objects.lua
Loading entities file from memory	/data/general/objects/objects-far-east.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Starpiety into world artifacts
Importing Zubata the Eclipsereaper into world artifacts
Importing Silinor the voratun battleaxe into world artifacts
Importing Layylenn into world artifacts
Importing Kheluretir into world artifacts
Importing Fulykalthokhad the Oozedream into world artifacts
Importing Emelann into world artifacts
Importing Cinderswift the voratun longsword into world artifacts
Importing Layymira the stralite waraxe into world artifacts
Importing Shadebraid into world artifacts
Importing Blastrend into world artifacts
Importing Zanygakalthorak the voratun waraxe into world artifacts
Importing reinforced leather armour 'Shockrazor' into world artifacts
Importing drakeskin leather cap 'Moldstrider' into world artifacts
Importing voratun dagger 'Yarelen' into world artifacts
Importing Islelle the quiver of elven-wood arrows into world artifacts
Importing Daimymarath the yew starstaff into world artifacts
Importing Aerolaith the stralite mail armour into world artifacts
Importing Islabrevena the pulsing mindstar into world artifacts
Importing drakeskin leather sling 'Zubovea' into world artifacts
Importing Nightwake into world artifacts
Importing voratun plate armour 'Aerowe' into world artifacts
Importing Zorosin into world artifacts
Importing Belinn the Pyrelady into world artifacts
Importing dwarven-steel greatsword 'Braneyagund' into world artifacts
Importing voratun greatmaul 'Layakira' into world artifacts
Importing Terim into world artifacts
Importing Mucusdream into world artifacts
Importing Demonweeper the pouch of steel shots into world artifacts
Importing elven-silk cloak 'Morbusmarrow' into world artifacts
Importing Voredheganne into world artifacts
Importing voratun battleaxe 'Corpsebringer' into world artifacts
Importing Saleyamira into world artifacts
Importing voratun helm 'Samoran' into world artifacts
Importing Anulagas into world artifacts
Importing dwarven-steel waraxe 'Shimmerblur' into world artifacts
Importing Hettiran into world artifacts
Importing dwarven-steel shield 'Voidwar' into world artifacts
Importing drakeskin leather cap 'Aerefast' into world artifacts
Importing Galyruileg the stralite greatsword into world artifacts
Importing Dazzleweeper into world artifacts
Importing voratun longsword 'Torugund' into world artifacts
Importing Cinderumbra the pair of voratun boots into world artifacts
Importing Stokerazor into world artifacts
Importing Murktooth the living mindstar into world artifacts
Importing dwarven-steel greatsword 'Radhuleg' into world artifacts
Importing voratun battleaxe 'Duathelquencher' into world artifacts
Importing Polovena into world artifacts
Importing Silylramina the voratun plate armour into world artifacts
Importing Bregedegagorn the voratun amulet into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/world-artifacts-far-east.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-far-east.lua
Loading entities file from file	/data/zones/slazish-fen/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Slazish Fens	with base_level	1
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Wait finished, counted 0, 24 ticks
Make wait background texture 254 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 259 (60x60)
Stored entities list	actor	table: 0x0b325258
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0c377980
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0b241928
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0c377980
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0b5c2f58
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0c377980
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0b124c20
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0b11dae0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0b124c20
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0c214c70
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b124c20
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0bf41af8
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0aee37e0
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0bf41af8
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0c14d908
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b58aba8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c14d908
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0b118d08
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0c3f1e18
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0b118d08
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x06274ba8
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0b118d08
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x062cf798
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0b65abb0
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x062cf798
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0b12b340
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0d15dbf8
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0b12b340
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0c3aa4f8
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0b12b340
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x092b2628
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0c0c2328
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x092b2628
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0c33f330
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x08b46100
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0c33f330
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x093bf8c8
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0c33f330
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0b107ac0
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x053ae520
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0b107ac0
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x05435200
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0b107ac0
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0d24a3a0
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0c220920
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0d24a3a0
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0befa9b0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0d24a3a0
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0c26da80
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0b2822a8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0c26da80
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0c10f5e8
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0c26da80
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0b595ab0
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b10bf48
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b595ab0
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x08acadd0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b595ab0
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0c087aa0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x093acb68
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0c087aa0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0b58a978
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0c087aa0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0c39f408
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0c042ea8
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0c39f408
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x09225e30
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0c39f408
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0b65a570
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0b65e708
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0b65a570
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0c1c3f38
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0b65a570
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0bf18a28
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0b29e398
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0bf18a28
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0bfa7400
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0bf18a28
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0c1ae808
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0bf822b0
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0c1ae808
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0c2f69c8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0c1ae808
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0bfc0060
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x053bf868
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0bfc0060
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0b021088
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0bfc0060
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0c1151b8
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0c046248
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0c1151b8
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0c08d5b8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0c1151b8
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0be70558
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0b3d5418
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0be70558
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0b2e57d8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0be70558
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0d0c3750
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0c235d80
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0d0c3750
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x08e137a0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0d0c3750
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0b32f5e8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0b31acf8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0b32f5e8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0d218fd8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0b32f5e8
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0beb6110
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0d2a2318
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0beb6110
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x093c6ca8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0beb6110
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x08dfcc00
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0c3500d0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x08dfcc00
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x086439d0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x08dfcc00
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x061af298
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0929c310
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x061af298
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0d0e5720
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x061af298
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0d0f6068
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0d16fe38
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0d0f6068
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0b5f0500
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0d0f6068
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0627b5c8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0d267390
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0627b5c8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0c3f90b8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0627b5c8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x08ae8168
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0bf7c7e8
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x08ae8168
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0b33d908
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x08ae8168
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0d2f57e0
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x0d293520
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0d2f57e0
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0d223f78
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0d2f57e0
Stored entities list	object	table: 0x0c107e38
Stored entities list	trap	table: 0x093e28a8
End Room:	nil
Loading tile	terrain/poisoned_water_01.png
Loading tile	terrain/swamptree.png
Loading tile	terrain/flower.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18868	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18868	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18868	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	81.749787264678	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	66.275938953221	83.5
str	11
 * coral trident of massacre => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_naga_naga_tidewarden.png
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18874	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18874	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18874	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	78.817394705563	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	88.390470148155	105.5
str	11
 * coral trident => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18879	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18879	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18879	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	100.19601800204	105.5
str	11
 * coral trident => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18882	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18882	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18882	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	11.966160847681	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	23.44414936971	38.5
str	11
addTmpVal	table: 0x0c120110	combat_physcrit	8	 :=: 	1	1	add
 * huntsmen's coral trident of crippling => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18888	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18888	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18888	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	87.243369061556	90.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	15.465502874568	18.5
str	11
 * coral trident of disruption => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18893	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18893	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18893	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	75.102680934035	83.5
str	11
addTmpVal	table: 0x0b349068	combat_physcrit	6	 :=: 	1	1	add
 * coral trident of crippling => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	18897	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	18897	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	18897	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	18897	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	18897	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Greater	2.2190878085604	2.5
mag	11
addTmpValTable	nil	10	3
addTmpVal	table: 0x08b4d0b8	10	3	 :=: 	1	1	add
addTmpVal	table: 0x0c1d5118	effect_reduction_on_teleport	12	 :=: 	2	2	add
addTmpVal	table: 0x0c1d5118	resist_all_on_teleport	5	 :=: 	3	3	add
addTmpVal	table: 0x0c1d5118	defense_on_teleport	6	 :=: 	4	4	add
addTmpVal	table: 0x0c1d5118	combat_spellpower	3	 :=: 	5	5	add
addTmpValTable	table: 0x08b4f8b0	10	10
addTmpVal	table: 0x08b4f8b0	10	10	 :=: 	6	6	add
addTmpVal	table: 0x0c1d5118	combat_spellcrit	1	 :=: 	7	7	add
addTmpValTable	nil	T_WARD	2
addTmpVal	table: 0x0c0fbf20	T_WARD	2	 :=: 	8	8	add
addTmpValTable	table: 0x0c0fbf20	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c0fbf20	T_COMMAND_STAFF	1	 :=: 	8	8	add
[TALENT]	naga tidecaller	18897	learning	T_WARD	true	1
[TALENT]	naga tidecaller	18897	learning	T_WARD	true	1
[TALENT]	naga tidecaller	18897	learning	T_COMMAND_STAFF	true	1
 * void walker's elm starstaff of greater warding => no drop
Loading tile	invis.png
Loading tile	npc/humanoid_naga_naga_tidecaller.png
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18902	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18902	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18902	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Lore	91.220938374456	90.5
Added unique	mod.class.Object/The story of my salvation	::	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	86.684767450365	105.5
str	11
 * coral trident => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	29.640655578613	38.5
Loading tile	object/axe_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	39.739623363651	83.5
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c28acf8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c14d908
Loading tile	object/wand_elm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	37.231765111147	38.5
Loading tile	object/mace_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	7.5661621336048	18.5
Loading tile	object/staff_elm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	46.180151719293	83.5
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c293288
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c14d908
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	108.25794863823	112.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	49.852795069421	83.5
Loading tile	object/spinel.png
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	18932	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	18932	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	18932	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	15.134001099652	18.5
str	11
 * coral trident of corruption => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	18936	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	18936	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	18936	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	18936	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	18936	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	74.194137197149	83.5
mag	11
addTmpVal	table: 0x0929d1f8	combat_mentalresist	2	 :=: 	1	1	add
addTmpVal	table: 0x0929d1f8	combat_spellcrit	1	 :=: 	2	2	add
addTmpVal	table: 0x0929d1f8	combat_physresist	3	 :=: 	3	3	add
addTmpVal	table: 0x0929d1f8	combat_spellpower	3	 :=: 	4	4	add
addTmpValTable	table: 0x0c278638	1	10
addTmpVal	table: 0x0c278638	1	10	 :=: 	5	5	add
addTmpVal	table: 0x0929d1f8	combat_spellresist	2	 :=: 	6	6	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0893f580	T_COMMAND_STAFF	1	 :=: 	7	7	add
[TALENT]	naga tidecaller	18936	learning	T_COMMAND_STAFF	true	1
 * elm starstaff of fate => no drop
Wait finished, counted 1031, 498 ticks
No zone events loaded
Loading tile	terrain/poisoned_water_01.png
Loading tile	terrain/swamptree3.png
Loading tile	terrain/swamptree1.png
Loading tile	terrain/swamptree2.png
Loading tile	terrain/misc_bog6.png
Loading tile	terrain/misc_bog4.png
Loading tile	terrain/misc_bog7.png
Loading tile	terrain/misc_bog2.png
Loading tile	terrain/misc_bog3.png
Loading tile	terrain/misc_bog5.png
Loading tile	terrain/misc_bog1.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/mushroom_06.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Pasinke	Pasinke
Adding entity	5379	after	5379
[MUSIC] stoping	For the king and the country!.ogg
[MUSIC] loading	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
[MUSIC] playing	Dark Secrets.ogg	sound "/data/music/Dark Secrets.ogg" : <static>
Updating zone name	Slazish Fens (1)
C Map minimap texture: 261 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x08ab84c0
Make wait background texture 179 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	game	::	game.teag	::	table: 0x08201488	=>	table: 0x0923a728	(2403)
Save MD5	433c874a-c4fd-48bd-9d93-be1611dfde54	8a8699751b0039a97d79bc236e2295bc	game	game.teag
[ONLINE PROFILE] saved character md5	433c874a-c4fd-48bd-9d93-be1611dfde54	game.teag	8a8699751b0039a97d79bc236e2295bc
[LOG]	Saving done.
Wait finished, counted 228, 288 ticks
[COROUTINE] registering	savefilepipe	thread: 0x0b1900b0
Make wait background texture 282 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0629b9d8	=>	table: 0x0c19def8	(1)
[LOG]	Saving done.
Wait finished, counted 1, 119 ticks
[ONLINE PROFILE] saved character 	433c874a-c4fd-48bd-9d93-be1611dfde54
[COROUTINE] registering	savefilepipe	thread: 0x0d3a6de0
Make wait background texture 308 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	433c874a-c4fd-48bd-9d93-be1611dfde54-3.9.41.charball	::	table: 0x0b06a3c0	=>	table: 0x0b09fd00	(33)
[ONLINE PROFILE] saved character charball	433c874a-c4fd-48bd-9d93-be1611dfde54
[LOG]	Saving done.
Wait finished, counted 3, 85 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
Loading tile	talents/armour_training.png
Loading tile	talents/attack.png
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[LOG]	Pasinke activates Chant of Fortitude.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
addTmpValTable	table: 0x0a040860	9	2.9133165516346
addTmpVal	table: 0x0a040860	9	2.9133165516346	 :=: 	12	12	add
addTmpVal	table: 0x0a030900	combat_physresist	8.5002564577631	 :=: 	13	13	add
addTmpVal	table: 0x0a030900	combat_spellresist	8.5002564577631	 :=: 	14	14	add
[LOG]	Pasinke activates Weapon of Light.
[USERCHAT] channel achievement	km	tome	Destroyer's bane
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[HEALING]	5379	Pasinke	for	0.05
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[Identify]	supercharged elm wand of detection	true
[LOG]	Pasinke picks up (c.): #00FF80##UID:18918:0#supercharged elm wand of detection [power 6]  (20 cooldown)#LAST#.
[Identify]	iron mace	true
[LOG]	Pasinke picks up (a.): #FFFFFF##UID:18921:0#iron mace (8-11.2 power, 2 apr)#LAST#.
AI took for target	18902	naga tidewarden	::	5379	Pasinke	4	<	100
naga tidewarden	18902	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	18.300256457763	12
=> chance to hit	66
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[LOG]	Pasinke hits naga tidewarden for #YELLOW#26 light#LAST# damage.
[TARGET] Passing target	naga tidewarden	from	naga tidewarden	to	Pasinke
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	15	15	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	16	16	add
naga tidewarden	18902	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	11.681494559043	6	10.62	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	11.681494559043	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.0614945590429
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
addTmpVal	table: 0x0c00e630	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x0c00e630	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x0c00e630	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
removeTempVal	block	18.5	 :=: 	15
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [15]=18.500000 , [16]=-18.500000 , n=16.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	16
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [16]=-18.500000 , n=16.000000 , }
delTmpVal	combat_def	-18.5	add
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	0	::	1
checkHit	5	0
=> chance to hit	63
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	10
[PHYS CRIT %]	0.5
[ATTACK] after crit	10
[ATTACK] after mult	10
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#20 physical#LAST#, #YELLOW#11 light#LAST# damage (total 30.83).
[ATTACK] attacking with	coral trident of massacre
[ATTACK] to 	Pasinke	 :: 	12.460538576285	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	12.460538576285	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.8405385762846
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
naga tidewarden	18902	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	11.681494559043	6	10.62	6.35	::	1
checkHit	10	6.35
=> chance to hit	60
[ATTACK] raw dam	11.681494559043	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.0614945590429
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#10 physical#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#7 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
naga tidewarden	18902	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	11.681494559043	6	10.62	6.35	::	1
checkHit	10	6.35
=> chance to hit	60
[ATTACK] raw dam	11.681494559043	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.0614945590429
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#9 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
naga tidewarden	18868	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	Pasinke is poisoned!
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 10.67).
Loading tile	effects/poisoned.png
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.1	::	1
checkHit	5	2.1
=> chance to hit	58
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	14
[PHYS CRIT %]	0.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#14 physical#LAST#, #YELLOW#11 light#LAST# damage (total 24.83).
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	11.681494559043	6	10.62	6.35	::	1
checkHit	10	6.35
=> chance to hit	60
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.1	::	1
checkHit	5	2.1
=> chance to hit	58
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	11.681494559043	6	10.62	6.35	::	1
checkHit	10	6.35
=> chance to hit	60
[ATTACK] raw dam	11.681494559043	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.0614945590429
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#11 physical#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	5379	Pasinke	for	87.67095960882
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	11.681494559043	6	10.62	6.35	::	1
checkHit	10	6.35
=> chance to hit	60
[ATTACK] raw dam	11.681494559043	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.0614945590429
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#11 physical#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.1	::	1
checkHit	5	2.1
=> chance to hit	58
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	11.681494559043	6	10.62	6.35	::	1
checkHit	10	6.35
=> chance to hit	60
[ATTACK] raw dam	11.681494559043	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.0614945590429
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Pasinke stops being poisoned.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#8 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#26 light#LAST# damage.
naga tidewarden	18902	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18902	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	11.681494559043	6	10.62	6.35	::	1
checkHit	10	6.35
=> chance to hit	60
[ATTACK] raw dam	11.681494559043	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.0614945590429
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
Loading tile	object/scroll.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#10 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
Loading tile	object/naga_tongue.png
Server latency	63
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	12
[PHYS CRIT %]	0.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#12 physical#LAST#, #YELLOW#11 light#LAST# damage (total 22.83).
[ATTACK] attacking with	coral trident of massacre
[ATTACK] to 	Pasinke	 :: 	12.460538576285	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	12
[PHYS CRIT %]	0.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#12 physical#LAST#, #YELLOW#11 light#LAST# damage (total 22.83).
naga tidewarden	18868	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18868	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of massacre
[ATTACK] to 	Pasinke	 :: 	12.460538576285	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	12.460538576285	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.8405385762846
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#9 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident of massacre
[ATTACK] to 	Pasinke	 :: 	12.460538576285	6	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidewarden misses Pasinke.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	13
[PHYS CRIT %]	0.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#13 physical#LAST#, #YELLOW#11 light#LAST# damage (total 23.83).
naga tidewarden	18868	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18868	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	0	1	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.3333333333333
[PROJECTOR] after flat damage armor	5.3333333333333
[PROJECTOR] final dam	5.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#26 light#LAST# damage.
Loading tile	object/lite_brass.png
[LOG]	Lore found: #0080FF#The story of my salvation
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	zigur-potion
[Identify]	bright brass lantern	true
[LOG]	Pasinke picks up (b.): #00FF80##UID:18870:0#bright brass lantern#LAST#.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits Pasinke for #YELLOW#13 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[HEALING]	5379	Pasinke	for	1.1
[HEALING]	5379	Pasinke	for	1.125
[HEALING]	5379	Pasinke	for	1.15
[HEALING]	5379	Pasinke	for	1.175
[HEALING]	5379	Pasinke	for	1.2
[HEALING]	5379	Pasinke	for	1.225
[HEALING]	5379	Pasinke	for	1.25
[HEALING]	5379	Pasinke	for	1.275
[HEALING]	5379	Pasinke	for	1.3
[HEALING]	5379	Pasinke	for	1.325
[HEALING]	5379	Pasinke	for	1.35
[HEALING]	5379	Pasinke	for	1.375
[HEALING]	5379	Pasinke	for	1.4
[HEALING]	5379	Pasinke	for	1.425
[HEALING]	5379	Pasinke	for	1.45
[HEALING]	5379	Pasinke	for	1.475
[LOG]	Rested for 59 turns (stop reason: all resources and life at maximum).
[LOG]	You must wear this object to use it!
Loading tile	object/shield_iron.png
Loading tile	object/mail_iron.png
Loading tile	object/chest4.png
fight: 	bright brass lantern	iron mace	::	nil	LITE
fight: 	bright brass lantern	iron mail armour	::	nil	LITE
fight: 	bright brass lantern	brass lantern	::	nil	LITE
fight: 	bright brass lantern	iron shield	::	nil	LITE
removeTempVal	lite	2	 :=: 	1
{[1]=2.000000 , [2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , n=16.000000 , }
delTmpVal	lite	2	add
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[LOG]	Pasinke wears: #00FF80##UID:18870:0#bright brass lantern#LAST#.
addTmpVal	table: 0x0a030900	lite	3	 :=: 	14	17	add
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:5343:0#brass lantern#LAST#.
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Pasinke casts Searing Light.
AI took for target	18879	naga tidewarden	::	5379	Pasinke	9	<	100
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#26 light#LAST# damage.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.312237459928	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.6922374599275
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#13 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[LOG]	Naga tidewarden misses Pasinke.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	14	18	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	14	19	add
AI took for target	18879	naga tidewarden	::	5379	Pasinke	1	<	100
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	0	::	1
checkHit	11	0
=> chance to hit	78
[ATTACK] raw dam	13.312237459928	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.6922374599275
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
addTmpVal	table: 0x0b5fb360	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x0b5fb360	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x0b5fb360	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
removeTempVal	block	18.5	 :=: 	18
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [18]=18.500000 , [19]=-18.500000 , n=19.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	19
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [19]=-18.500000 , n=19.000000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	0	::	1
checkHit	5	0
=> chance to hit	63
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[LOG]	Naga tidewarden misses Pasinke.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	0	::	1
checkHit	5	0
=> chance to hit	63
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	12
[PHYS CRIT %]	0.5
[ATTACK] after crit	12
[ATTACK] after mult	12
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#24 physical#LAST#, #YELLOW#11 light#LAST# damage (total 34.83).
AI took for target	18879	naga tidewarden	::	5379	Pasinke	1	<	100
naga tidewarden	18879	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18879	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
checkHit	18.300256457763	13
=> chance to hit	64
[LOG]	Pasinke is poisoned!
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 11.20).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
naga tidewarden	18879	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	5379	Pasinke	for	87.67095960882
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.312237459928	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.6922374599275
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#11 physical#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 16.60).
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.312237459928	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.6922374599275
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#11 physical#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 16.60).
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
naga tidewarden	18879	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.312237459928	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.6922374599275
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	Pasinke stops being poisoned.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#12 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
naga tidewarden	18879	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[LOG]	Naga tidewarden misses Pasinke.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.312237459928	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.312237459928	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.6922374599275
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#12 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	11
[PHYS CRIT %]	0.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#11 physical#LAST#, #YELLOW#11 light#LAST# damage (total 21.83).
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[HEALING]	5379	Pasinke	for	1.1
[HEALING]	5379	Pasinke	for	1.125
[HEALING]	5379	Pasinke	for	1.15
[HEALING]	5379	Pasinke	for	1.175
[HEALING]	5379	Pasinke	for	1.2
[HEALING]	5379	Pasinke	for	1.225
[HEALING]	5379	Pasinke	for	1.25
[HEALING]	5379	Pasinke	for	1.275
[HEALING]	5379	Pasinke	for	1.3
[HEALING]	5379	Pasinke	for	1.325
[HEALING]	5379	Pasinke	for	1.35
[HEALING]	5379	Pasinke	for	1.375
[HEALING]	5379	Pasinke	for	1.4
[HEALING]	5379	Pasinke	for	1.425
[HEALING]	5379	Pasinke	for	1.45
[LOG]	Rested for 58 turns (stop reason: all resources and life at maximum).
[Identify]	balanced iron mace of vileness	true
[LOG]	Pasinke picks up (a.): #00FF80##UID:18913:0#balanced iron mace of vileness (6.5-9.1 power, 2 apr)#LAST#.
AI took for target	18882	naga tidewarden	::	5379	Pasinke	36	<	100
naga tidewarden	18882	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	18.300256457763	13
=> chance to hit	64
[LOG]	Pasinke is poisoned!
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 11.20).
[TARGET] Passing target	naga tidewarden	from	naga tidewarden	to	Pasinke
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke stops being poisoned.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#26 light#LAST# damage.
[ATTACK] attacking with	huntsmen's coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[LOG]	Naga tidewarden misses Pasinke.
AI took for target	18888	naga tidewarden	::	5379	Pasinke	81	<	100
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	14	20	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	14	21	add
[ATTACK] attacking with	huntsmen's coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	0	::	1
checkHit	11	0
=> chance to hit	78
[ATTACK] raw dam	13.114002973068	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.4940029730677
[ATTACK] after range	10
[PHYS CRIT %]	3.23
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] after inc by type	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
addTmpVal	table: 0x0c120110	counterstrike	1	 :=: 	2	2	add
addTmpVal	table: 0x0c120110	combat_def	-18.5	 :=: 	3	3	add
addTmpVal	table: 0x0c120110	combat_crit_vulnerable	0	 :=: 	4	4	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
removeTempVal	block	18.5	 :=: 	20
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [20]=18.500000 , [21]=-18.500000 , n=21.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	21
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [21]=-18.500000 , n=21.000000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#10 nature#LAST# damage (total 10.00).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	0	::	1
checkHit	5	0
=> chance to hit	63
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	10
[PHYS CRIT %]	0.5
[ATTACK] after crit	10
[ATTACK] after mult	10
removeTempVal	counterstrike	1	 :=: 	2
{[1]=8.000000 , [2]=1.000000 , [3]=-18.500000 , [4]=0.000000 , n=4.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	3
{[1]=8.000000 , [3]=-18.500000 , [4]=0.000000 , n=4.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	4
{[1]=8.000000 , [4]=0.000000 , n=4.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#20 physical#LAST#, #YELLOW#11 light#LAST# damage (total 30.83).
naga tidewarden	18882	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18882	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
checkHit	18.300256457763	13
=> chance to hit	64
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke uses Infusion: Regeneration.
[LOG]	Pasinke starts regenerating health quickly.
addTmpVal	table: 0x0a030900	life_regen	12	 :=: 	14	22	add
naga tidewarden	18882	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	huntsmen's coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.114002973068	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.4940029730677
[ATTACK] after range	11
[PHYS CRIT %]	3.23
[ATTACK] after crit	11
[ATTACK] after mult	11
[ATTACK] after inc by type	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#11 physical#LAST#, #LIGHT_GREEN#10 nature#LAST# damage (total 21.00).
Loading tile	effects/infusion_cooldown.png
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	12
[PHYS CRIT %]	0.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
Loading tile	object/money_small.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#12 physical#LAST#, #YELLOW#11 light#LAST# damage (total 22.83).
naga tidewarden	18888	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
checkHit	18.300256457763	12
=> chance to hit	66
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	Pasinke stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	22
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [22]=12.000000 , n=22.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#26 light#LAST# damage.
[ATTACK] attacking with	coral trident of disruption
[ATTACK] to 	Pasinke	 :: 	11.311268217605	6	10.62	6.35	::	1
checkHit	10	6.35
=> chance to hit	60
[ATTACK] raw dam	11.311268217605	versus	10.62	0.465	with APR	6
[ATTACK] after armor	6.6912682176049
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] after inc by type	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Spell Disruption'!
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#10 physical#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	14	23	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	14	24	add
naga tidewarden	18888	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18888	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
checkHit	18.300256457763	12
=> chance to hit	66
[LOG]	Pasinke is poisoned!
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 10.93).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.1	::	1
checkHit	5	2.1
=> chance to hit	58
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	11
[PHYS CRIT %]	0.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#11 physical#LAST#, #YELLOW#11 light#LAST# damage (total 21.83).
[ATTACK] attacking with	coral trident of disruption
[ATTACK] to 	Pasinke	 :: 	11.311268217605	6	10.62	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	11.311268217605	versus	10.62	0.465	with APR	6
[ATTACK] after armor	6.6912682176049
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] after inc by type	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
addTmpVal	table: 0x0c2624c8	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x0c2624c8	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x0c2624c8	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Spell Disruption'!
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
removeTempVal	block	18.5	 :=: 	23
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [23]=18.500000 , [24]=-18.500000 , n=24.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	24
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [24]=-18.500000 , n=24.000000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 5.47).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	0	::	1
checkHit	5	0
=> chance to hit	63
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	11
[PHYS CRIT %]	0.5
[ATTACK] after crit	11
[ATTACK] after mult	11
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#22 physical#LAST#, #YELLOW#11 light#LAST# damage (total 32.83).
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	You pickup 0.85 gold pieces.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Pasinke stops being poisoned.
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[HEALING]	5379	Pasinke	for	1.1
[HEALING]	5379	Pasinke	for	1.125
[LOG]	Rested for 45 turns (stop reason: all resources and life at maximum).
[Identify]	spinel	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Pasinke picks up (c.): #FFFFFF##UID:18922:0#spinel#LAST#.
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	14	25	newest
checkHit	18.300256457763	21
=> chance to hit	44
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	14	26	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	14	27	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	14	28	mult0
Loading tile	effects/offbalance.png
Loading tile	effects/stunned.png
removeTempVal	global_speed_add	-0.15	 :=: 	25
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [25]=-0.150000 , [26]=1.000000 , [27]=1.000000 , [28]=-0.500000 , n=28.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	26
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [26]=1.000000 , [27]=1.000000 , [28]=-0.500000 , n=28.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	27
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [27]=1.000000 , [28]=-0.500000 , n=28.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	28
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [28]=-0.500000 , n=28.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[Identify]	elm starstaff of blasting	true
[LOG]	Pasinke picks up (c.): #0080FF##UID:18916:0#elm starstaff of blasting (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[Identify]	balanced iron waraxe of erosion	true
[LOG]	Pasinke picks up (d.): #00FF80##UID:18907:0#balanced iron waraxe of erosion (6-8.4 power, 2 apr)#LAST#.
AI took for target	18874	naga tidewarden	::	5379	Pasinke	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#26 light#LAST# damage.
naga tidewarden	18874	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18874	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
checkHit	18.300256457763	13
=> chance to hit	64
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	14	29	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	14	30	add
AI took for target	18874	naga tidewarden	::	5379	Pasinke	1	<	100
naga tidewarden	18874	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	0	::	1
checkHit	11	0
=> chance to hit	78
[ATTACK] raw dam	13.114002973068	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.4940029730677
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
addTmpVal	table: 0x08a98030	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x08a98030	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x08a98030	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
removeTempVal	block	18.5	 :=: 	29
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [29]=18.500000 , [30]=-18.500000 , n=30.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	30
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [30]=-18.500000 , n=30.000000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	0	::	1
checkHit	5	0
=> chance to hit	63
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	11
[PHYS CRIT %]	0.5
[ATTACK] after crit	11
[ATTACK] after mult	11
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#22 physical#LAST#, #YELLOW#11 light#LAST# damage (total 32.83).
naga tidewarden	18874	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.114002973068	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.4940029730677
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#9 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[ATTACK] raw dam	10.489460665857	versus	0	0.3	with APR	2
[ATTACK] after armor	10.489460665857
[ATTACK] after range	12
[PHYS CRIT %]	0.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#12 physical#LAST#, #YELLOW#11 light#LAST# damage (total 22.83).
AI took for target	18874	naga tidewarden	::	5379	Pasinke	1	<	100
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[LOG]	Naga tidewarden misses Pasinke.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.114002973068	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.4940029730677
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#13 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.114002973068	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.4940029730677
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#11 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke uses Infusion: Regeneration.
[LOG]	Pasinke starts regenerating health quickly.
addTmpVal	table: 0x0a030900	life_regen	12	 :=: 	14	31	add
naga tidewarden	18874	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18874	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
checkHit	18.300256457763	13
=> chance to hit	64
[LOG]	Pasinke is poisoned!
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 11.20).
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	10.489460665857	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.114002973068	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	13.114002973068	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.4940029730677
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	#00ffff#Welcome to level 2 [Pasinke].
[LOG]	Pasinke has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press G to use them.
[ONLINE PROFILE] current character 	Pasinke the level 2 Higher Sun Paladin
Loading tile	object/wizardhat_linen.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#10 physical#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 15.60).
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[Identify]	linen wizard hat of magic (#STATBONUS#)	true
[LOG]	Pasinke picks up (e.): #00FF80##UID:18876:0#linen wizard hat of magic (+3) (1 def, 0 armour)#LAST#.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	0	1	 on dam	5.6
[PROJECTOR] after resists dam	5.6
[PROJECTOR] after flat damage armor	5.6
[PROJECTOR] final dam	5.6
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke stops being poisoned.
[LOG]	Pasinke stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	31
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , [31]=12.000000 , n=31.000000 , }
delTmpVal	life_regen	12	add
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[Identify]	quick elm wand of detection	true
[LOG]	Pasinke picks up (i.): #00FF80##UID:18910:0#quick elm wand of detection [power 5]  (12 cooldown)#LAST#.
[LOG]	A poisonous vine strikes at Pasinke!
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	10.666666666667
[PROJECTOR] res	0	1	 on dam	10.666666666667
[PROJECTOR] after resists dam	10.666666666667
[PROJECTOR] after flat damage armor	10.666666666667
[PROJECTOR] final dam	10.666666666667
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	18.300256457763	64
=> chance to hit	0
[LOG]	Pasinke is poisoned!
Loading tile	trap/poison_vines01.png
[LOG]	Poison vine hits Pasinke for #LIGHT_GREEN#11 nature#LAST# damage.
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	10.666666666667
[PROJECTOR] res	0	1	 on dam	10.666666666667
[PROJECTOR] after resists dam	10.666666666667
[PROJECTOR] after flat damage armor	10.666666666667
[PROJECTOR] final dam	10.666666666667
[LOG]	Poison vine hits Pasinke for #LIGHT_GREEN#11 nature#LAST# damage.
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/overseer_of_nations.png
Loading tile	talents/born_into_magic.png
Loading tile	talents/highborn_s_bloom.png
Loading tile	talents/shield_pummel.png
Loading tile	talents/riposte.png
Loading tile	talents/overpower.png
Loading tile	talents/assault.png
Loading tile	talents/precise_strikes.png
Loading tile	talents/rush.png
Loading tile	talents/perfect_strike.png
Loading tile	talents/blinding_speed.png
Loading tile	talents/quick_recovery.png
Loading tile	talents/fast_metabolism.png
Loading tile	talents/spell_shield.png
Loading tile	talents/unending_frenzy.png
Loading tile	talents/thick_skin.png
Loading tile	talents/weapon_combat.png
Loading tile	talents/weapons_mastery.png
Loading tile	talents/knife_mastery.png
Loading tile	talents/trap_handling.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/shield_of_light.png
Loading tile	talents/brandish.png
Loading tile	talents/retribution.png
Loading tile	talents/second_life.png
Loading tile	talents/chant_of_fortress.png
Loading tile	talents/chant_of_resistance.png
Loading tile	talents/chant_of_light.png
Loading tile	talents/bathe_in_light.png
Loading tile	talents/barrier.png
Loading tile	talents/providence.png
Loading tile	talents/martyrdom.png
Loading tile	talents/wave_of_power.png
Loading tile	talents/crusade.png
Loading tile	talents/sun_flare.png
Loading tile	talents/firebeam.png
Loading tile	talents/sunburst.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
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Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Server latency	63
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[TALENT]	Pasinke	5379	learning	T_WEAPONS_MASTERY	nil	nil
[TALENT]	Pasinke	5379	learning	T_SHIELD_PUMMEL	true	nil
[TALENT]	Pasinke	5379	learning	T_STAMINA_POOL	true	nil
[LOG]	Pasinke deactivates Weapon of Light.
[LOG]	Pasinke activates Weapon of Light.
[LOG]	Pasinke deactivates Chant of Fortitude.
removeTempVal	on_melee_hit	table: 0x0b0e1db0	 :=: 	12
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [12]={[9]=2.913317 , } , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , n=31.000000 , }
delTmpVal	9	2.9133165516346	add
removeTempVal	combat_physresist	8.5002564577631	 :=: 	13
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [13]=8.500256 , [14]=8.500256 , [17]=3.000000 , n=31.000000 , }
delTmpVal	combat_physresist	8.5002564577631	add
removeTempVal	combat_spellresist	8.5002564577631	 :=: 	14
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [14]=8.500256 , [17]=3.000000 , n=31.000000 , }
delTmpVal	combat_spellresist	8.5002564577631	add
[LOG]	Pasinke activates Chant of Fortitude.
addTmpValTable	table: 0x0a040860	9	2.9133165516346
addTmpVal	table: 0x0a040860	9	2.9133165516346	 :=: 	32	32	add
addTmpVal	table: 0x0a030900	combat_physresist	8.5002564577631	 :=: 	33	33	add
addTmpVal	table: 0x0a030900	combat_spellresist	8.5002564577631	 :=: 	34	34	add
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	10.666666666667
[PROJECTOR] res	0	1	 on dam	10.666666666667
[PROJECTOR] after resists dam	10.666666666667
[PROJECTOR] after flat damage armor	10.666666666667
[PROJECTOR] final dam	10.666666666667
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Poison vine hits Pasinke for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	10.666666666667
[PROJECTOR] res	0	1	 on dam	10.666666666667
[PROJECTOR] after resists dam	10.666666666667
[PROJECTOR] after flat damage armor	10.666666666667
[PROJECTOR] final dam	10.666666666667
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison vine hits Pasinke for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	10.666666666667
[PROJECTOR] res	0	1	 on dam	10.666666666667
[PROJECTOR] after resists dam	10.666666666667
[PROJECTOR] after flat damage armor	10.666666666667
[PROJECTOR] final dam	10.666666666667
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison vine hits Pasinke for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	10.666666666667
[PROJECTOR] res	0	1	 on dam	10.666666666667
[PROJECTOR] after resists dam	10.666666666667
[PROJECTOR] after flat damage armor	10.666666666667
[PROJECTOR] final dam	10.666666666667
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison vine hits Pasinke for #LIGHT_GREEN#11 nature#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	Pasinke stops being poisoned.
[HEALING]	5379	Pasinke	for	0.025
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[HEALING]	5379	Pasinke	for	1.1
[HEALING]	5379	Pasinke	for	1.125
[HEALING]	5379	Pasinke	for	1.15
[HEALING]	5379	Pasinke	for	1.175
[HEALING]	5379	Pasinke	for	1.2
[HEALING]	5379	Pasinke	for	1.225
[HEALING]	5379	Pasinke	for	1.25
[HEALING]	5379	Pasinke	for	1.275
[HEALING]	5379	Pasinke	for	1.3
[HEALING]	5379	Pasinke	for	1.325
[HEALING]	5379	Pasinke	for	1.35
[HEALING]	5379	Pasinke	for	1.375
[HEALING]	5379	Pasinke	for	1.4
[HEALING]	5379	Pasinke	for	1.425
[HEALING]	5379	Pasinke	for	1.45
[HEALING]	5379	Pasinke	for	1.475
[HEALING]	5379	Pasinke	for	1.5
[HEALING]	5379	Pasinke	for	1.525
[HEALING]	5379	Pasinke	for	1.55
[LOG]	Rested for 62 turns (stop reason: all resources and life at maximum).
AI took for target	18897	naga tidecaller	::	5379	Pasinke	9	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted (naga tidewarden)).
[TARGET] Passing target	naga tidewarden	from	naga tidecaller	to	Pasinke
naga tidecaller	18897	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
addTmpVal	table: 0x0c1d5118	mana_regen	3.17	 :=: 	9	9	add
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidewarden	 :: 	11.561666120821	0	0	2.45	::	1.3283291031876
checkHit	5	2.45
=> chance to hit	57
[ATTACK] raw dam	11.561666120821	versus	0	0.3	with APR	0
[ATTACK] after armor	11.561666120821
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	17.268278341439
[PROJECTOR] starting dam	17.268278341439
[PROJECTOR] after difficulty dam	17.268278341439
[PROJECTOR] res	0	1	 on dam	17.268278341439
[PROJECTOR] after resists dam	17.268278341439
[PROJECTOR] after flat damage armor	17.268278341439
[PROJECTOR] final dam	17.268278341439
[ATTACK] to 	naga tidewarden	 :: 	11.561666120821	0	0	2.45	::	1.6221374183841
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#18 physical#LAST# damage.
[ATTACK] attacking with	coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	12.698375561884	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.0783755618845
[ATTACK] after range	8
[PHYS CRIT %]	1.23
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#8 physical#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#26 light#LAST# damage.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
naga tidewarden	18893	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18893	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	12.698375561884	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.0783755618845
[ATTACK] after range	9
[PHYS CRIT %]	1.23
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#9 physical#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	35	35	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	36	36	add
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
naga tidewarden	18893	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18893	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	10.62	0	::	1
checkHit	11	0
=> chance to hit	78
[LOG]	Naga tidewarden misses Pasinke.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	14.476631509405	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
removeTempVal	block	18.5	 :=: 	35
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [32]={[9]=2.913317 , } , [33]=8.500256 , n=36.000000 , [35]=18.500000 , [34]=8.500256 , [36]=-18.500000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	36
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [32]={[9]=2.913317 , } , [33]=8.500256 , n=36.000000 , [34]=8.500256 , [36]=-18.500000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[ATTACK] attacking with	coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	12.698375561884	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.0783755618845
[ATTACK] after range	9
[PHYS CRIT %]	1.23
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	14.476631509405	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[LOG]	Pasinke misses naga tidewarden.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[ATTACK] attacking with	coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[ATTACK] raw dam	12.698375561884	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.0783755618845
[ATTACK] after range	10
[PHYS CRIT %]	1.23
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#10 physical#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	14.476631509405	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[ATTACK] raw dam	14.476631509405	versus	0	0.3	with APR	2
[ATTACK] after armor	14.476631509405
[ATTACK] after range	19
[PHYS CRIT %]	0.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#19 physical#LAST#, #YELLOW#11 light#LAST# damage (total 29.83).
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[ATTACK] attacking with	coral trident of crippling
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	10.62	6.35	::	1
checkHit	11	6.35
=> chance to hit	62
[LOG]	Naga tidewarden misses Pasinke.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	14.476631509405	2	0	2.45	::	1
checkHit	5	2.45
=> chance to hit	57
[ATTACK] raw dam	14.476631509405	versus	0	0.3	with APR	2
[ATTACK] after armor	14.476631509405
[ATTACK] after range	19
[PHYS CRIT %]	0.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#19 physical#LAST# damage.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#26 light#LAST# damage.
[ATTACK] attacking with	void walker's elm starstaff of greater warding
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidecaller hits Pasinke for #GREY#6 darkness#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidecaller	 :: 	11.561666120821	0	0	1.75	::	1.3283291031876
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	11.561666120821	versus	0	0.3	with APR	0
[ATTACK] after armor	11.561666120821
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	14.611620135064
[PROJECTOR] starting dam	14.611620135064
[PROJECTOR] after difficulty dam	14.611620135064
[PROJECTOR] res	0	1	 on dam	14.611620135064
[PROJECTOR] after resists dam	14.611620135064
[PROJECTOR] after flat damage armor	14.611620135064
[PROJECTOR] final dam	14.611620135064
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0	1	 on dam	10.8272
[PROJECTOR] after resists dam	10.8272
[PROJECTOR] after flat damage armor	10.8272
[PROJECTOR] final dam	10.8272
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[ATTACK] to 	naga tidecaller	 :: 	11.561666120821	0	0	1.75	::	1.6221374183841
checkHit	5	1.75
=> chance to hit	59
[ATTACK] raw dam	11.561666120821	versus	0	0.3	with APR	0
[ATTACK] after armor	11.561666120821
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	17.843511602225
checkHit	8.9111213613735	13
=> chance to hit	40
[LOG]	#ORANGE#Naga tidecaller shrugs off the effect 'Stunned'!
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#15 physical#LAST#, #YELLOW#11 light#LAST# damage (total 25.44).
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits Pasinke for #YELLOW#13 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Pasinke hits Pasinke for #YELLOW#13 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.025
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[HEALING]	5379	Pasinke	for	1.1
[HEALING]	5379	Pasinke	for	1.125
[HEALING]	5379	Pasinke	for	1.15
[HEALING]	5379	Pasinke	for	1.175
[HEALING]	5379	Pasinke	for	1.2
[HEALING]	5379	Pasinke	for	1.225
[HEALING]	5379	Pasinke	for	1.25
[HEALING]	5379	Pasinke	for	1.275
[HEALING]	5379	Pasinke	for	1.3
[HEALING]	5379	Pasinke	for	1.325
[HEALING]	5379	Pasinke	for	1.35
[HEALING]	5379	Pasinke	for	1.375
[HEALING]	5379	Pasinke	for	1.4
[HEALING]	5379	Pasinke	for	1.425
[HEALING]	5379	Pasinke	for	1.45
[HEALING]	5379	Pasinke	for	1.475
[HEALING]	5379	Pasinke	for	1.5
[HEALING]	5379	Pasinke	for	1.525
[HEALING]	5379	Pasinke	for	1.55
[LOG]	Rested for 62 turns (stop reason: all resources and life at maximum).
AI took for target	18932	naga tidewarden	::	5379	Pasinke	36	<	100
[LOG]	Ran for 10 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Pasinke casts Searing Light.
Server latency	62
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0.77544949466256	0.99224550505337	 on dam	25.165766913277
[PROJECTOR] after resists dam	24.97061910092
[PROJECTOR] after flat damage armor	24.97061910092
[PROJECTOR] final dam	24.97061910092
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#25 light#LAST# damage.
[TARGET] Passing target	naga tidecaller	from	naga tidewarden	to	Pasinke
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits naga tidecaller for #YELLOW#13 light#LAST# damage.
AI took for target	18932	naga tidewarden	::	5379	Pasinke	16	<	100
naga tidewarden	18932	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
checkHit	18.300256457763	12
=> chance to hit	66
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
AI took for target	18936	naga tidecaller	::	5379	Pasinke	25	<	100
naga tidecaller	18936	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	18936	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0929d1f8	mana_regen	3.17	 :=: 	8	8	add
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#13 light#LAST# damage.
AI took for target	18936	naga tidecaller	::	5379	Pasinke	25	<	100
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	37	37	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	38	38	add
naga tidewarden	18932	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18932	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of corruption
[ATTACK] to 	Pasinke	 :: 	12.029630535187	6	10.62	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0.77544949466256	0.99224550505337	 on dam	25.165766913277
[PROJECTOR] after resists dam	24.97061910092
[PROJECTOR] after flat damage armor	24.97061910092
[PROJECTOR] final dam	24.97061910092
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#25 light#LAST# damage.
naga tidewarden	18932	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18932	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of corruption
[ATTACK] to 	Pasinke	 :: 	12.029630535187	6	10.62	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	12.029630535187	versus	10.62	0.465	with APR	6
[ATTACK] after armor	7.409630535187
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
addTmpVal	table: 0x0b1c1410	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x0b1c1410	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x0b1c1410	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0.77544949466256	0.99224550505337	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.890725253157
[PROJECTOR] after flat damage armor	2.890725253157
[PROJECTOR] final dam	2.890725253157
AI took for target	18936	naga tidecaller	::	5379	Pasinke	4	<	100
naga tidecaller	18936	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[SPELL CRIT %]	2
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
checkHit	18.300256457763	20
=> chance to hit	46
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
removeTempVal	block	18.5	 :=: 	37
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [32]={[9]=2.913317 , } , [33]=8.500256 , n=38.000000 , [38]=-18.500000 , [34]=8.500256 , [37]=18.500000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	38
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [32]={[9]=2.913317 , } , [33]=8.500256 , n=38.000000 , [38]=-18.500000 , [34]=8.500256 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0.77544949466256	0.99224550505337	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.143898104229
[PROJECTOR] after flat damage armor	12.143898104229
[PROJECTOR] final dam	12.143898104229
[LOG]	Pasinke hits naga tidewarden for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.03).
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST#, #GREY#6 darkness#LAST#, #DARK_GREEN#6 blight#LAST# damage (total 12.00).
[LOG]	Naga tidecaller hits Pasinke for #1133F3#20 cold#LAST# damage.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidewarden	 :: 	14.476631509405	2	0	0	::	1
checkHit	5	0
=> chance to hit	63
[LOG]	Pasinke misses naga tidewarden.
naga tidewarden	18932	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	18932	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
checkHit	18.300256457763	12
=> chance to hit	66
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0.77544949466256	0.99224550505337	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.143898104229
[PROJECTOR] after flat damage armor	12.143898104229
[PROJECTOR] final dam	12.143898104229
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#13 light#LAST# damage.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidewarden	 :: 	11.561666120821	0	0	0	::	1.3283291031876
checkHit	5	0
=> chance to hit	63
[ATTACK] raw dam	11.561666120821	versus	0	0.3	with APR	0
[ATTACK] after armor	11.561666120821
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	14.611620135064
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	29.223240270128
[PROJECTOR] starting dam	29.223240270128
[PROJECTOR] after difficulty dam	29.223240270128
[PROJECTOR] res	0	1	 on dam	29.223240270128
[PROJECTOR] after resists dam	29.223240270128
[PROJECTOR] after flat damage armor	29.223240270128
[PROJECTOR] final dam	29.223240270128
[PROJECTOR] starting dam	10.8272
[PROJECTOR] after difficulty dam	10.8272
[PROJECTOR] res	0.77544949466256	0.99224550505337	 on dam	10.8272
[PROJECTOR] after resists dam	10.743240532314
[PROJECTOR] after flat damage armor	10.743240532314
[PROJECTOR] final dam	10.743240532314
[ATTACK] to 	naga tidewarden	 :: 	11.561666120821	0	0	2.1	::	1.6221374183841
checkHit	5	2.1
=> chance to hit	58
[ATTACK] raw dam	11.561666120821	versus	0	0.3	with APR	0
[ATTACK] after armor	11.561666120821
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	17.843511602225
[PROJECTOR] starting dam	17.843511602225
[PROJECTOR] after difficulty dam	17.843511602225
[PROJECTOR] res	0	1	 on dam	17.843511602225
[PROJECTOR] after resists dam	17.843511602225
[PROJECTOR] after flat damage armor	17.843511602225
[PROJECTOR] final dam	17.843511602225
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
Loading tile	terrain/shell1.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
checkHit	9.5832238751657	13
=> chance to hit	42
[LOG]	Naga tidewarden is stunned!
addTmpVal	table: 0x0b1c1410	stunned	1	 :=: 	0	4	add
addTmpVal	table: 0x0b1c1410	no_talents_cooldown	1	 :=: 	0	5	add
addTmpVal	table: 0x0b1c1410	movement_speed	-0.5	 :=: 	0	6	mult0
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#30 physical#LAST#, #YELLOW#11 light#LAST#, #aaaaaa#18 physical#LAST# damage (total 57.81).
naga tidecaller	18936	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	18.300256457763	11
=> chance to hit	69
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Lore found: #0080FF#conch (1)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	slazish-note-1
naga tidecaller	18936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of fate
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.6
[PROJECTOR] after resists dam	6.6
[PROJECTOR] after flat damage armor	6.6
[PROJECTOR] final dam	6.6
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Naga tidecaller hits Pasinke for #aaaaaa#7 physical#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke hits Pasinke for #YELLOW#13 light#LAST# damage.
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	5379	Pasinke	for	87.67095960882
[LOG]	Naga tidecaller stops surging mana.
removeTempVal	mana_regen	3.17	 :=: 	8
{[1]=2.000000 , [2]=1.000000 , [3]=3.000000 , [4]=3.000000 , [5]={[1]=10.000000 , } , [6]=2.000000 , [7]={["T_COMMAND_STAFF"]=1.000000 , } , [8]=3.170000 , n=8.000000 , }
delTmpVal	mana_regen	3.17	add
naga tidecaller	18936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of fate
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[LOG]	Naga tidecaller misses Pasinke.
[ATTACK] attacking with	iron mace
[ATTACK] to 	naga tidecaller	 :: 	14.476631509405	2	0	1.75	::	1
checkHit	5	1.75
=> chance to hit	59
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] attacking with	elm starstaff of fate
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Naga tidecaller hits Pasinke for #aaaaaa#6 physical#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	34	39	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	34	40	add
naga tidecaller	18936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of fate
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
addTmpVal	table: 0x0929d1f8	counterstrike	1	 :=: 	7	9	add
addTmpVal	table: 0x0929d1f8	combat_def	-18.5	 :=: 	7	10	add
addTmpVal	table: 0x0929d1f8	combat_crit_vulnerable	0	 :=: 	7	11	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
removeTempVal	block	18.5	 :=: 	39
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [32]={[9]=2.913317 , } , [33]=8.500256 , [34]=8.500256 , n=40.000000 , [40]=-18.500000 , [39]=18.500000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	40
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [32]={[9]=2.913317 , } , [33]=8.500256 , [34]=8.500256 , n=40.000000 , [40]=-18.500000 , }
delTmpVal	combat_def	-18.5	add
[LOG]	Naga tidecaller hits Pasinke for #aaaaaa#0 physical#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	25.165766913277
[PROJECTOR] after difficulty dam	25.165766913277
[PROJECTOR] res	0	1	 on dam	25.165766913277
[PROJECTOR] after resists dam	25.165766913277
[PROJECTOR] after flat damage armor	25.165766913277
[PROJECTOR] final dam	25.165766913277
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#26 light#LAST# damage.
[ATTACK] attacking with	elm starstaff of fate
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	6.35	::	1
checkHit	9	6.35
=> chance to hit	57
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	2.9133165516346
[PROJECTOR] after difficulty dam	2.9133165516346
[PROJECTOR] res	0	1	 on dam	2.9133165516346
[PROJECTOR] after resists dam	2.9133165516346
[PROJECTOR] after flat damage armor	2.9133165516346
[PROJECTOR] final dam	2.9133165516346
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Naga tidecaller hits Pasinke for #aaaaaa#6 physical#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#3 light#LAST#, #YELLOW#13 light#LAST# damage (total 15.15).
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Pasinke hits Pasinke for #YELLOW#13 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[PROJECTOR] starting dam	12.238803846812
[PROJECTOR] after difficulty dam	12.238803846812
[PROJECTOR] res	0	1	 on dam	12.238803846812
[PROJECTOR] after resists dam	12.238803846812
[PROJECTOR] after flat damage armor	12.238803846812
[PROJECTOR] final dam	12.238803846812
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Pasinke hits Pasinke for #YELLOW#13 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.05
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[LOG]	Rested for 43 turns (stop reason: all resources and life at maximum).
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 11 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	41	41	newest
checkHit	18.300256457763	21
=> chance to hit	44
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
Using cached font	/data/font/DroidSansMono.ttf	12
[LOG]	Pasinke deactivates Weapon of Light.
[LOG]	Pasinke activates Weapon of Light.
[LOG]	Pasinke deactivates Chant of Fortitude.
removeTempVal	on_melee_hit	table: 0x0c46c5f8	 :=: 	32
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [32]={[9]=2.913317 , } , [33]=8.500256 , [34]=8.500256 , n=41.000000 , [41]=-0.150000 , }
delTmpVal	9	2.9133165516346	add
removeTempVal	combat_physresist	8.5002564577631	 :=: 	33
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [33]=8.500256 , [34]=8.500256 , n=41.000000 , [41]=-0.150000 , }
delTmpVal	combat_physresist	8.5002564577631	add
removeTempVal	combat_spellresist	8.5002564577631	 :=: 	34
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [34]=8.500256 , n=41.000000 , [41]=-0.150000 , }
delTmpVal	combat_spellresist	8.5002564577631	add
[LOG]	Pasinke activates Chant of Fortitude.
addTmpValTable	table: 0x0a040860	9	3.2024072416337
addTmpVal	table: 0x0a040860	9	3.2024072416337	 :=: 	11	42	add
addTmpVal	table: 0x0a030900	combat_physresist	9.3437435835151	 :=: 	11	43	add
addTmpVal	table: 0x0a030900	combat_spellresist	9.3437435835151	 :=: 	11	44	add
removeTempVal	global_speed_add	-0.15	 :=: 	41
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , n=44.000000 , [44]=9.343744 , [43]=9.343744 , [41]=-0.150000 , [42]={[9]=3.202407 , } , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 59 turns (stop reason: at exit).
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Make wait background texture 707 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 29 ticks
Make wait background texture 724 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 729 (60x60)
Stored entities list	actor	table: 0x0b0de5b8
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x089484b8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0af558d8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x089484b8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0d14ba88
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x089484b8
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0be64280
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0b3c2cc0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0be64280
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b0d5598
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0be64280
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0b16d840
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x08e97138
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0b16d840
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0c01b2d0
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x093fb280
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c01b2d0
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x08e26610
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0c1c94b0
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x08e26610
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0bed3648
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x08e26610
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0bed3698
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0d1e22f0
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0bed3698
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0b654658
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0c357448
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0b654658
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0b0d7258
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0b654658
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0b0d72a8
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0b1dbe58
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0b0d72a8
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x08643878
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x08acd9d8
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x08643878
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0b59bd40
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x08643878
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0be8a688
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x09412338
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0be8a688
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0b3c7668
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0be8a688
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0941baa8
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0b388828
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0941baa8
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0b2e7b50
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0941baa8
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0b019cc0
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0c02b138
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0b019cc0
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x092057f0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0b019cc0
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0b32c128
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0afba8f0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b32c128
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x086466b8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b32c128
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0aff6228
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0b244cf0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0aff6228
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0d47d8d8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0aff6228
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x09245a30
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x08e1f6b0
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x09245a30
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0b18c3b8
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x09245a30
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0af5f378
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0b167530
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0af5f378
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0b0463c0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0af5f378
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0b3bf000
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0938ca08
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0b3bf000
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x053a3470
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0b3bf000
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0d2a6818
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0894f930
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0d2a6818
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0c352638
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0d2a6818
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0d22f8f0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0c2053e0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0d22f8f0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0c3a6000
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0d22f8f0
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x09201888
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0d138718
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x09201888
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0bf866c8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x09201888
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0895c3c8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0b228400
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0895c3c8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0b620c20
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0895c3c8
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x092fa088
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0b65beb0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x092fa088
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0c293a18
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x092fa088
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0d2be918
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0c0f59c8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0d2be918
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0b294040
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0d2be918
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x08abafa0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0969ce40
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x08abafa0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0bfdf980
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x08abafa0
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0c15b1d8
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0b5b74b0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0c15b1d8
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0a04ef20
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0c15b1d8
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0b6143f8
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x09322680
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0b6143f8
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0c0dcf88
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0b6143f8
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0c0f5b30
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0c30ab38
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0c0f5b30
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0c2832d8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0c0f5b30
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0c353000
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x08dfe4f8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0c353000
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x08e4bfa0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0c353000
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x08a4ee88
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x08ab1ef0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x08a4ee88
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0b624018
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x08a4ee88
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0bfbdd18
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x08df8020
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0bfbdd18
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0b10a528
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0bfbdd18
Stored entities list	object	table: 0x0b18cbe0
Stored entities list	trap	table: 0x0c354978
End Room:	nil
Loading tile	terrain/way_next_4.png
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	22655	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	22655	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	22655	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	22655	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	22655	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	22655	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	16.383933228064	18.5
mag	11
addTmpValTable	table: 0x0d21fc38	9	5
addTmpVal	table: 0x0d21fc38	9	5	 :=: 	1	1	add
addTmpVal	table: 0x0b0080c0	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0d21fe10	9	10
addTmpVal	table: 0x0d21fe10	9	10	 :=: 	3	3	add
addTmpVal	table: 0x0b0080c0	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c273b30	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga nereid	22655	learning	T_COMMAND_STAFF	true	1
 * elm starstaff of breaching => no drop
Loading tile	npc/humanoid_naga_naga_nereid.png
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	22659	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	22659	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	22659	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	92.837112677595	105.5
str	11
 * coral trident => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	22662	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	22662	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	22662	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	22662	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	22662	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	14.912845992463	18.5
mag	16
addTmpVal	table: 0x093c0b40	mana_regen	0.1	 :=: 	1	1	add
addTmpVal	table: 0x093c0b40	combat_spellpower	8	 :=: 	2	2	add
addTmpValTable	table: 0x0c106668	6	15
addTmpVal	table: 0x0c106668	6	15	 :=: 	3	3	add
addTmpVal	table: 0x093c0b40	combat_spellcrit	2	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d0fcdf8	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	22662	learning	T_COMMAND_STAFF	true	1
 * ash vilestaff of channeling => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	22666	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	22666	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	22666	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	22666	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	22666	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	79.452060565691	83.5
mag	11
addTmpVal	table: 0x0c183fd0	combat_critical_power	11	 :=: 	1	1	add
addTmpVal	table: 0x0c183fd0	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0b305358	2	10
addTmpVal	table: 0x0b305358	2	10	 :=: 	3	3	add
addTmpVal	table: 0x0c183fd0	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0bee8810	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	22666	learning	T_COMMAND_STAFF	true	1
 * cruel elm magestaff => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	22670	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	22670	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	22670	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	22670	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	22670	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	41.220038040825	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	20.153568406858	38.5
mag	11
addTmpVal	table: 0x0d2b36e8	max_mana	31	 :=: 	1	1	add
addTmpVal	table: 0x0d2b36e8	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x08ac37e0	4	10
addTmpVal	table: 0x08ac37e0	4	10	 :=: 	3	3	add
addTmpVal	table: 0x0d2b36e8	combat_spellcrit	3	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x08e82300	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	22670	learning	T_COMMAND_STAFF	true	1
 * shimmering elm magestaff of might => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	22676	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	22676	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	22676	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	22676	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	22676	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	29.155746948942	38.5
mag	11
addTmpVal	table: 0x0b146110	lite	2	 :=: 	1	1	add
addTmpVal	table: 0x0b146110	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0b2f7d18	6	12
addTmpVal	table: 0x0b2f7d18	6	12	 :=: 	3	3	add
addTmpVal	table: 0x0b146110	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d397f58	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	22676	learning	T_COMMAND_STAFF	true	1
 * potent elm vilestaff of illumination => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	22681	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	22681	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	22681	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	22681	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	22681	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	58.726408857439	83.5
mag	11
addTmpVal	table: 0x0d39ae58	lite	1	 :=: 	1	1	add
addTmpVal	table: 0x0d39ae58	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0d39d8f0	3	10
addTmpVal	table: 0x0d39d8f0	3	10	 :=: 	3	3	add
addTmpVal	table: 0x0d39ae58	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0d3ce3f0	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	22681	learning	T_COMMAND_STAFF	true	1
 * elm magestaff of illumination => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	18.773877593054	38.5
Loading tile	object/2hsword_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	78.408286008264	83.5
Loading tile	object/boots_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	63.397745241154	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	7.0515575194851	18.5
Loading tile	object/2haxe_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	99.198153021093	112.5
Loading tile	object/mindstar_mossy.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	86.583061510251	90.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	61.707060783917	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Uniques	0.14217968276753	0.5
Loading tile	object/artifact/belt_mighty_girdle.png
Added unique	mod.class.Object/Mighty Girdle	::	1
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	22707	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	22707	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	22707	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	67.170555608387	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	104.87813066071	105.5
str	11
 * coral trident => no drop
Wait finished, counted 1055, 485 ticks
No zone events loaded
Loading tile	terrain/flower_01.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_05.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Pasinke	Pasinke
Adding entity	5379	after	5379
Updating zone name	Slazish Fens (2)
C Map minimap texture: 298 (50x50; 64x64)
[USERCHAT] channel serial data	rokhi	tome	451
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:18918:0#supercharged elm wand of detection [power 6]  (20 cooldown)#LAST#.
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:18910:0#quick elm wand of detection [power 5]  (12 cooldown)#LAST#.
[LOG]	You gain 0.80 gold from the transmogrification of #00FF80##UID:18876:0#linen wizard hat of magic (+3) (1 def, 0 armour)#LAST#.
[LOG]	You gain 2.79 gold from the transmogrification of #0080FF##UID:18916:0#elm starstaff of blasting (10-12 power, 2 apr, physical damage)#LAST#.
[USERCHAT] channel serial data	pudelskern	tome	660
fight: 	balanced iron waraxe of erosion	iron mace	::	nil	MAINHAND
fight: 	balanced iron waraxe of erosion	iron mail armour	::	nil	MAINHAND
fight: 	balanced iron waraxe of erosion	bright brass lantern	::	nil	MAINHAND
fight: 	balanced iron waraxe of erosion	iron shield	::	nil	MAINHAND
[LOG]	Pasinke wears: #00FF80##UID:18907:0#balanced iron waraxe of erosion (6-8.4 power, 2 apr)#LAST#.
addTmpVal	table: 0x0a030900	combat_atk	5	 :=: 	11	45	add
addTmpVal	table: 0x0a030900	combat_def	5	 :=: 	11	46	add
Loading tile	player/human_female/right_hand_06.png
AI took for target	22662	naga tidecaller	::	5379	Pasinke	1	<	100
[ATTACK] attacking with	ash vilestaff of channeling
[ATTACK] to 	Pasinke	 :: 	13.653252602589	3	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga tidecaller.
naga tidecaller	22662	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	22662	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	22662	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22662	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	3
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	47	newest
checkHit	19.493743583515	25
=> chance to hit	37
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	48	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	49	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	50	mult0
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	Naga tidecaller hits Pasinke for #1133F3#22 cold#LAST# damage.
Server latency	63
[LOG]	Pasinke uses Infusion: Wild.
removeTempVal	global_speed_add	-0.15	 :=: 	47
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [47]=-0.150000 , [48]=1.000000 , [49]=1.000000 , [50]=-0.500000 , n=50.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	48
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [48]=1.000000 , [49]=1.000000 , [50]=-0.500000 , n=50.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	49
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [49]=1.000000 , [50]=-0.500000 , n=50.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	50
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [50]=-0.500000 , n=50.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	Pasinke is cured!
[LOG]	Pasinke lessens the pain.
addTmpValTable	table: 0x0a040170	all	14
addTmpVal	table: 0x0a040170	all	14	 :=: 	11	51	add
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	15.045194710558	versus	0	0.3	with APR	2
[ATTACK] after armor	15.045194710558
[ATTACK] after range	18
[PHYS CRIT %]	3.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	1.8410844630192	0.98158915536981	 on dam	18
[PROJECTOR] after resists dam	17.668604796657
[PROJECTOR] after flat damage armor	17.668604796657
[PROJECTOR] final dam	17.668604796657
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST# damage (total 30.67).
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
naga tidecaller	22662	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	22662	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	22662	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash vilestaff of channeling
[ATTACK] to 	Pasinke	 :: 	13.653252602589	3	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	13.653252602589	versus	10.62	0.465	with APR	3
[ATTACK] after armor	7.3044901423849
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	14	0.86	 on dam	8.05
[PROJECTOR] after resists dam	6.923
[PROJECTOR] after flat damage armor	6.923
[PROJECTOR] final dam	6.923
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidecaller hits Pasinke for #GREEN#7 acid#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	11	52	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	11	53	add
[ATTACK] attacking with	ash vilestaff of channeling
[ATTACK] to 	Pasinke	 :: 	13.653252602589	3	10.62	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	13.653252602589	versus	10.62	0.465	with APR	3
[ATTACK] after armor	7.3044901423849
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	14	0.86	 on dam	8.05
[PROJECTOR] after resists dam	6.923
[PROJECTOR] after flat damage armor	6.923
[PROJECTOR] final dam	6.923
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidecaller hits Pasinke for #GREEN#7 acid#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	27.549281274719
[PROJECTOR] after difficulty dam	27.549281274719
[PROJECTOR] res	0	1	 on dam	27.549281274719
[PROJECTOR] after resists dam	27.549281274719
[PROJECTOR] after flat damage armor	27.549281274719
[PROJECTOR] final dam	27.549281274719
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#28 light#LAST# damage.
removeTempVal	block	18.5	 :=: 	52
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [51]={["all"]=14.000000 , } , [52]=18.500000 , [53]=-18.500000 , n=53.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	53
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [51]={["all"]=14.000000 , } , [53]=-18.500000 , n=53.000000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga tidecaller for #YELLOW#14 light#LAST# damage.
naga tidecaller	22662	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	22662	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	22662	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash vilestaff of channeling
[ATTACK] to 	Pasinke	 :: 	13.653252602589	3	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidecaller	 :: 	12.230402879707	0	0	1.75	::	1.3283291031876
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] to 	naga tidecaller	 :: 	12.230402879707	0	0	1.75	::	1.6221374183841
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	12.230402879707	versus	0	0.3	with APR	0
[ATTACK] after armor	12.230402879707
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	22.709923857378
[PROJECTOR] starting dam	22.709923857378
[PROJECTOR] after difficulty dam	22.709923857378
[PROJECTOR] res	1.8410844630192	0.98158915536981	 on dam	22.709923857378
[PROJECTOR] after resists dam	22.291814977676
[PROJECTOR] after flat damage armor	22.291814977676
[PROJECTOR] final dam	22.291814977676
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
checkHit	9.2154593781953	19
=> chance to hit	26
[LOG]	Naga tidecaller is stunned!
addTmpVal	table: 0x093c0b40	stunned	1	 :=: 	6	6	add
addTmpVal	table: 0x093c0b40	no_talents_cooldown	1	 :=: 	7	7	add
addTmpVal	table: 0x093c0b40	movement_speed	-0.5	 :=: 	8	8	mult0
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#23 physical#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	Pasinke feels pain again.
removeTempVal	resists	table: 0x0c2e1f60	 :=: 	51
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [51]={["all"]=14.000000 , } , n=53.000000 , }
delTmpVal	all	14	add
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.1
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[LOG]	#00ff00##UID:56:0#Talent Infusion: Wild is ready to use.
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[HEALING]	5379	Pasinke	for	1.1
[LOG]	Rested for 44 turns (stop reason: all resources and life at maximum).
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Pasinke picks up (d.): #B4B4B4##UID:22698:0#massive, stained girdle#LAST#.
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Pasinke casts Searing Light.
AI took for target	22659	naga tidewarden	::	5379	Pasinke	1	<	100
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	10.70793864816	6	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	10.70793864816	versus	10.62	0.465	with APR	6
[ATTACK] after armor	6.0879386481603
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#8 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	27.549281274719
[PROJECTOR] after difficulty dam	27.549281274719
[PROJECTOR] res	0	1	 on dam	27.549281274719
[PROJECTOR] after resists dam	27.549281274719
[PROJECTOR] after flat damage armor	27.549281274719
[PROJECTOR] final dam	27.549281274719
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#28 light#LAST# damage.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga tidewarden for #YELLOW#14 light#LAST# damage.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	10.70793864816	6	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	10.70793864816	versus	10.62	0.465	with APR	6
[ATTACK] after armor	6.0879386481603
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#8 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	11	54	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	11	55	add
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga tidewarden for #YELLOW#14 light#LAST# damage.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	10.70793864816	6	10.62	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	10.70793864816	versus	10.62	0.465	with APR	6
[ATTACK] after armor	6.0879386481603
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
addTmpVal	table: 0x0d400388	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x0d400388	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x0d400388	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidewarden	 :: 	12.230402879707	0	0	0	::	1.3283291031876
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	12.230402879707	versus	0	0.3	with APR	0
[ATTACK] after armor	12.230402879707
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	15.939949238252
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	31.879898476503
[PROJECTOR] starting dam	31.879898476503
[PROJECTOR] after difficulty dam	31.879898476503
[PROJECTOR] res	0	1	 on dam	31.879898476503
[PROJECTOR] after resists dam	31.879898476503
[PROJECTOR] after flat damage armor	31.879898476503
[PROJECTOR] final dam	31.879898476503
[PROJECTOR] starting dam	11.3056
[PROJECTOR] after difficulty dam	11.3056
[PROJECTOR] res	0	1	 on dam	11.3056
[PROJECTOR] after resists dam	11.3056
[PROJECTOR] after flat damage armor	11.3056
[PROJECTOR] final dam	11.3056
[ATTACK] to 	naga tidewarden	 :: 	12.230402879707	0	0	1.75	::	1.6221374183841
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	12.230402879707	versus	0	0.3	with APR	0
[ATTACK] after armor	12.230402879707
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	21.087786438993
[PROJECTOR] starting dam	21.087786438993
[PROJECTOR] after difficulty dam	21.087786438993
[PROJECTOR] res	0	1	 on dam	21.087786438993
[PROJECTOR] after resists dam	21.087786438993
[PROJECTOR] after flat damage armor	21.087786438993
[PROJECTOR] final dam	21.087786438993
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
checkHit	8.75	19
=> chance to hit	25
[LOG]	Naga tidewarden is stunned!
addTmpVal	table: 0x0d400388	stunned	1	 :=: 	0	4	add
addTmpVal	table: 0x0d400388	no_talents_cooldown	1	 :=: 	0	5	add
addTmpVal	table: 0x0d400388	movement_speed	-0.5	 :=: 	0	6	mult0
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#32 physical#LAST#, #YELLOW#12 light#LAST#, #aaaaaa#22 physical#LAST# damage (total 64.27).
removeTempVal	block	18.5	 :=: 	54
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [54]=18.500000 , [55]=-18.500000 , n=55.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	55
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [55]=-18.500000 , n=55.000000 , }
delTmpVal	combat_def	-18.5	add
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[Identify]	stalker's pair of rough leather boots	true
[LOG]	Pasinke picks up (e.): #00FF80##UID:22688:0#stalker's pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga tidecaller)).
[LOG]	You may not auto-explore with enemies in sight!
AI took for target	22670	naga tidecaller	::	5379	Pasinke	36	<	100
AI took for target	22670	naga tidecaller	::	5379	Pasinke	9	<	100
[LOG]	Pasinke casts Searing Light.
naga tidecaller	22670	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	22670	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22670	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0d2b36e8	mana_regen	3.17	 :=: 	6	6	add
naga tidecaller	22670	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22670	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	4
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
checkHit	19.493743583515	20
=> chance to hit	49
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
[LOG]	Naga tidecaller hits Pasinke for #1133F3#22 cold#LAST# damage.
AI took for target	22670	naga tidecaller	::	5379	Pasinke	16	<	100
naga tidecaller	22670	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	19.493743583515	11
=> chance to hit	72
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	27.549281274719
[PROJECTOR] after difficulty dam	27.549281274719
[PROJECTOR] res	0	1	 on dam	27.549281274719
[PROJECTOR] after resists dam	27.549281274719
[PROJECTOR] after flat damage armor	27.549281274719
[PROJECTOR] final dam	27.549281274719
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#28 light#LAST# damage.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga tidecaller for #YELLOW#14 light#LAST# damage.
naga tidecaller	22670	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	shimmering elm magestaff of might
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	10.509016704377	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.6223239368414
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] final dam	5.5
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidecaller for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #1133F3#6 cold#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	11	56	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	11	57	add
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga tidecaller for #YELLOW#14 light#LAST# damage.
[ATTACK] attacking with	shimmering elm magestaff of might
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	0	::	1
checkHit	9	0
=> chance to hit	73
[LOG]	Naga tidecaller misses Pasinke.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidecaller	 :: 	12.230402879707	0	0	1.75	::	1.3283291031876
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	12.230402879707	versus	0	0.3	with APR	0
[ATTACK] after armor	12.230402879707
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	17.268278341439
[PROJECTOR] starting dam	17.268278341439
[PROJECTOR] after difficulty dam	17.268278341439
[PROJECTOR] res	0	1	 on dam	17.268278341439
[PROJECTOR] after resists dam	17.268278341439
[PROJECTOR] after flat damage armor	17.268278341439
[PROJECTOR] final dam	17.268278341439
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[ATTACK] to 	naga tidecaller	 :: 	12.230402879707	0	0	1.75	::	1.6221374183841
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	12.230402879707	versus	0	0.3	with APR	0
[ATTACK] after armor	12.230402879707
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	22.709923857378
checkHit	8.913744291969	19
=> chance to hit	25
[LOG]	Naga tidecaller is stunned!
addTmpVal	table: 0x0d2b36e8	stunned	1	 :=: 	7	7	add
addTmpVal	table: 0x0d2b36e8	no_talents_cooldown	1	 :=: 	8	8	add
addTmpVal	table: 0x0d2b36e8	movement_speed	-0.5	 :=: 	9	9	mult0
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#18 physical#LAST# damage.
removeTempVal	block	18.5	 :=: 	56
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [56]=18.500000 , [57]=-18.500000 , n=57.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	57
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [57]=-18.500000 , n=57.000000 , }
delTmpVal	combat_def	-18.5	add
[LOG]	You pickup 0.65 gold pieces.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits Pasinke for #YELLOW#14 light#LAST# damage.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 7 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	58	newest
checkHit	19.493743583515	21
=> chance to hit	47
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
[Identify]	pair of rough leather boots of uncanny dodging	true
[LOG]	Pasinke picks up (e.): #00FF80##UID:22696:0#pair of rough leather boots of uncanny dodging (0 def, 1 armour)#LAST#.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
removeTempVal	global_speed_add	-0.15	 :=: 	58
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [58]=-0.150000 , n=58.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[HEALING]	5379	Pasinke	for	1.1
[HEALING]	5379	Pasinke	for	1.125
[HEALING]	5379	Pasinke	for	1.15
[HEALING]	5379	Pasinke	for	1.175
[HEALING]	5379	Pasinke	for	1.2
[HEALING]	5379	Pasinke	for	1.225
[HEALING]	5379	Pasinke	for	1.25
[HEALING]	5379	Pasinke	for	1.275
[LOG]	Rested for 51 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidecaller - offscreen)).
[LOG]	You may not auto-explore with enemies in sight!
[LOG]	You may not auto-explore with enemies in sight!
AI took for target	22681	naga tidecaller	::	5379	Pasinke	1	<	100
naga tidecaller	22681	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	22681	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	22681	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22681	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm magestaff of illumination
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	27.549281274719
[PROJECTOR] after difficulty dam	27.549281274719
[PROJECTOR] res	0	1	 on dam	27.549281274719
[PROJECTOR] after resists dam	27.549281274719
[PROJECTOR] after flat damage armor	27.549281274719
[PROJECTOR] final dam	27.549281274719
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#28 light#LAST# damage.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga tidecaller for #YELLOW#14 light#LAST# damage.
naga tidecaller	22681	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	22681	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	22681	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22681	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0d39ae58	mana_regen	3.18	 :=: 	6	6	add
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidecaller	 :: 	12.230402879707	0	0	1.75	::	1.3283291031876
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] to 	naga tidecaller	 :: 	12.230402879707	0	0	1.75	::	1.6221374183841
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	12.230402879707	versus	0	0.3	with APR	0
[ATTACK] after armor	12.230402879707
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	22.709923857378
[PROJECTOR] starting dam	22.709923857378
[PROJECTOR] after difficulty dam	22.709923857378
[PROJECTOR] res	0	1	 on dam	22.709923857378
[PROJECTOR] after resists dam	22.709923857378
[PROJECTOR] after flat damage armor	22.709923857378
[PROJECTOR] final dam	22.709923857378
[PROJECTOR] starting dam	11.3056
[PROJECTOR] after difficulty dam	11.3056
[PROJECTOR] res	0	1	 on dam	11.3056
[PROJECTOR] after resists dam	11.3056
[PROJECTOR] after flat damage armor	11.3056
[PROJECTOR] final dam	11.3056
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
checkHit	8.9041364673826	19
=> chance to hit	25
[LOG]	Naga tidecaller is stunned!
addTmpVal	table: 0x0d39ae58	stunned	1	 :=: 	7	7	add
addTmpVal	table: 0x0d39ae58	no_talents_cooldown	1	 :=: 	8	8	add
addTmpVal	table: 0x0d39ae58	movement_speed	-0.5	 :=: 	9	9	mult0
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#23 physical#LAST#, #YELLOW#12 light#LAST# damage (total 34.02).
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.1
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
AI took for target	22676	naga tidecaller	::	5379	Pasinke	36	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted (naga tidecaller)).
naga tidecaller	22676	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	22676	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22676	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0b146110	mana_regen	3.47	 :=: 	6	6	add
naga tidecaller	22676	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22676	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	20.8
[PROJECTOR] after difficulty dam	20.8
[PROJECTOR] res	0	1	 on dam	20.8
[PROJECTOR] after resists dam	20.8
[PROJECTOR] after flat damage armor	20.8
[PROJECTOR] final dam	20.8
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	59	newest
checkHit	19.493743583515	22
=> chance to hit	44
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	60	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	61	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	62	mult0
[LOG]	Naga tidecaller hits Pasinke for #1133F3#21 cold#LAST# damage.
[ATTACK] attacking with	potent elm vilestaff of illumination
[ATTACK] to 	Pasinke	 :: 	12.468575858618	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
removeTempVal	global_speed_add	-0.15	 :=: 	59
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [59]=-0.150000 , [60]=1.000000 , [61]=1.000000 , [62]=-0.500000 , n=62.000000 , }
delTmpVal	global_speed_add	-0.15	newest
naga tidecaller	22676	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	22676	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	19.493743583515	11
=> chance to hit	72
[LOG]	Pasinke is poisoned!
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Searing Light is still on cooldown for 1 turns.
[LOG]	Shield Pummel is still on cooldown for 1 turns.
[LOG]	Pasinke uses Infusion: Wild.
[LOG]	Pasinke stops being poisoned.
[LOG]	Pasinke is cured!
[LOG]	Pasinke lessens the pain.
addTmpValTable	table: 0x0a040170	all	14
addTmpVal	table: 0x0a040170	all	14	 :=: 	11	63	add
[ATTACK] attacking with	potent elm vilestaff of illumination
[ATTACK] to 	Pasinke	 :: 	12.468575858618	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	12.468575858618	versus	10.62	0.465	with APR	2
[ATTACK] after armor	6.6706880843607
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	14	0.86	 on dam	6.72
[PROJECTOR] after resists dam	5.7792
[PROJECTOR] after flat damage armor	5.7792
[PROJECTOR] final dam	5.7792
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] stunned dam	0.96072217249011
[PROJECTOR] final dam	0.96072217249011
[LOG]	Pasinke hits naga tidecaller for #YELLOW#1 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #GREEN#6 acid#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/bird4.ogg	:=:	sound "/data/sound/ambient/forest/bird4.ogg" : <static>
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	15.045194710558	versus	0	0.3	with APR	2
[ATTACK] after armor	15.045194710558
[ATTACK] after range	21
[PHYS CRIT %]	3.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	1.9302366758767	0.98069763324123	 on dam	21
[PROJECTOR] after resists dam	20.594650298066
[PROJECTOR] after flat damage armor	20.594650298066
[PROJECTOR] stunned dam	6.1783950894198
[PROJECTOR] final dam	6.1783950894198
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] stunned dam	2.1
[PROJECTOR] final dam	2.1
[PROJECTOR] starting dam	11.3056
[PROJECTOR] after difficulty dam	11.3056
[PROJECTOR] res	0	1	 on dam	11.3056
[PROJECTOR] after resists dam	11.3056
[PROJECTOR] after flat damage armor	11.3056
[PROJECTOR] stunned dam	3.39168
[PROJECTOR] final dam	3.39168
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#7 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#4 light#LAST# damage (total 13.47).
AI took for target	22676	naga tidecaller	::	5379	Pasinke	1	<	100
[ATTACK] attacking with	potent elm vilestaff of illumination
[ATTACK] to 	Pasinke	 :: 	12.468575858618	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	12.468575858618	versus	10.62	0.465	with APR	2
[ATTACK] after armor	6.6706880843607
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	14	0.86	 on dam	8.96
[PROJECTOR] after resists dam	7.7056
[PROJECTOR] after flat damage armor	7.7056
[PROJECTOR] final dam	7.7056
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] stunned dam	0.96072217249011
[PROJECTOR] final dam	0.96072217249011
[LOG]	Pasinke hits naga tidecaller for #YELLOW#1 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #GREEN#8 acid#LAST# damage.
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	60
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [60]=1.000000 , [61]=1.000000 , [62]=-0.500000 , [63]={["all"]=14.000000 , } , n=63.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	61
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [61]=1.000000 , [62]=-0.500000 , [63]={["all"]=14.000000 , } , n=63.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	62
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [62]=-0.500000 , [63]={["all"]=14.000000 , } , n=63.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	15.045194710558	versus	0	0.3	with APR	2
[ATTACK] after armor	15.045194710558
[ATTACK] after range	16
[PHYS CRIT %]	3.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	1.9302366758767	0.98069763324123	 on dam	16
[PROJECTOR] after resists dam	15.69116213186
[PROJECTOR] after flat damage armor	15.69116213186
[PROJECTOR] final dam	15.69116213186
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#16 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST# damage (total 28.69).
[ATTACK] attacking with	potent elm vilestaff of illumination
[ATTACK] to 	Pasinke	 :: 	12.468575858618	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	5379	Pasinke	for	92.741923669236
naga tidecaller	22676	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	potent elm vilestaff of illumination
[ATTACK] to 	Pasinke	 :: 	12.468575858618	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	12.468575858618	versus	10.62	0.465	with APR	2
[ATTACK] after armor	6.6706880843607
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	14	0.86	 on dam	7.84
[PROJECTOR] after resists dam	6.7424
[PROJECTOR] after flat damage armor	6.7424
[PROJECTOR] final dam	6.7424
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidecaller for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #GREEN#7 acid#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	27.549281274719
[PROJECTOR] after difficulty dam	27.549281274719
[PROJECTOR] res	0	1	 on dam	27.549281274719
[PROJECTOR] after resists dam	27.549281274719
[PROJECTOR] after flat damage armor	27.549281274719
[PROJECTOR] final dam	27.549281274719
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#28 light#LAST# damage.
[ATTACK] attacking with	potent elm vilestaff of illumination
[ATTACK] to 	Pasinke	 :: 	12.468575858618	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[LOG]	Pasinke feels pain again.
removeTempVal	resists	table: 0x0b045140	 :=: 	63
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [63]={["all"]=14.000000 , } , n=63.000000 , }
delTmpVal	all	14	add
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#14 light#LAST# damage.
[LOG]	Pasinke uses Shield Pummel.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	#00ff00##UID:56:0#Talent Infusion: Wild is ready to use.
[LOG]	You pickup 0.70 gold pieces.
[Identify]	mossy mindstar	true
[LOG]	Pasinke picks up (d.): #FFFFFF##UID:22694:0#mossy mindstar (2.5-2.75 power, 12 apr, mind damage)#LAST#.
AI took for target	22707	naga tidewarden	::	5379	Pasinke	9	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidewarden)).
naga tidewarden	22707	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	22707	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.504831064722	6	10.62	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidewarden	 :: 	12.230402879707	0	0	2.45	::	1.3283291031876
checkHit	10	2.45
=> chance to hit	69
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] to 	naga tidewarden	 :: 	12.230402879707	0	0	2.45	::	1.6221374183841
checkHit	10	2.45
=> chance to hit	69
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.504831064722	6	10.62	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[ATTACK] raw dam	13.504831064722	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.8848310647224
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#8 physical#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	27.549281274719
[PROJECTOR] after difficulty dam	27.549281274719
[PROJECTOR] res	0	1	 on dam	27.549281274719
[PROJECTOR] after resists dam	27.549281274719
[PROJECTOR] after flat damage armor	27.549281274719
[PROJECTOR] final dam	27.549281274719
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#28 light#LAST# damage.
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.504831064722	6	10.62	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[ATTACK] raw dam	13.504831064722	versus	10.62	0.465	with APR	6
[ATTACK] after armor	8.8848310647224
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] after flat damage armor	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#13 physical#LAST# damage.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga tidewarden for #YELLOW#14 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	15.045194710558	2	0	2.45	::	1
checkHit	10	2.45
=> chance to hit	69
[ATTACK] raw dam	15.045194710558	versus	0	0.3	with APR	2
[ATTACK] after armor	15.045194710558
[ATTACK] after range	20
[PHYS CRIT %]	3.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	11.3056
[PROJECTOR] after difficulty dam	11.3056
[PROJECTOR] res	0	1	 on dam	11.3056
[PROJECTOR] after resists dam	11.3056
[PROJECTOR] after flat damage armor	11.3056
[PROJECTOR] final dam	11.3056
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#20 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#12 light#LAST# damage (total 44.31).
[ATTACK] attacking with	coral trident
[ATTACK] to 	Pasinke	 :: 	13.504831064722	6	10.62	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[LOG]	Naga tidewarden misses Pasinke.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga tidewarden for #YELLOW#14 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	15.045194710558	2	0	2.45	::	1
checkHit	10	2.45
=> chance to hit	69
[ATTACK] raw dam	15.045194710558	versus	0	0.3	with APR	2
[ATTACK] after armor	15.045194710558
[ATTACK] after range	16
[PHYS CRIT %]	3.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#16 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST# damage (total 29.00).
Loading tile	object/zircon.png
[LOG]	Lore found: #0080FF#conch (2)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	slazish-note-2
[Identify]	zircon	true
[LOG]	Pasinke picks up (k.): #FFFFFF##UID:22709:0#zircon#LAST#.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits Pasinke for #YELLOW#14 light#LAST# damage.
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
AI took for target	22655	naga nereid	::	5379	Pasinke	36	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga nereid)).
naga nereid	22655	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	22655	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	22655	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_MIND_SEAR
[LOG]	Naga nereid uses Mind Sear.
[SPELL CRIT %]	2
checkHit	12.4	7.35
=> chance to hit	63
[PROJECTOR] starting dam	54.034547623519
[PROJECTOR] after difficulty dam	54.034547623519
[PROJECTOR] res	0	1	 on dam	54.034547623519
[PROJECTOR] after resists dam	54.034547623519
[PROJECTOR] after flat damage armor	54.034547623519
[PROJECTOR] final dam	54.034547623519
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	Naga nereid hits Pasinke for #YELLOW#55 mind#LAST# damage.
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	5379	Pasinke	for	92.741923669236
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	27.549281274719
[PROJECTOR] after difficulty dam	27.549281274719
[PROJECTOR] res	0	1	 on dam	27.549281274719
[PROJECTOR] after resists dam	27.549281274719
[PROJECTOR] after flat damage armor	27.549281274719
[PROJECTOR] final dam	27.549281274719
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga nereid for #YELLOW#28 light#LAST# damage.
[ATTACK] attacking with	elm starstaff of breaching
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga nereid misses Pasinke.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga nereid for #YELLOW#14 light#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	64	64	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	65	65	add
[ATTACK] attacking with	elm starstaff of breaching
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	10.62	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	11.192940075018	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.9882229401345
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] after flat damage armor	7.7
[PROJECTOR] final dam	7.7
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga nereid hits Pasinke for #YELLOW#8 light#LAST# damage.
[LOG]	Pasinke hits naga nereid for #YELLOW#4 light#LAST# damage.
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	Pasinke hits naga nereid for #YELLOW#14 light#LAST# damage.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga nereid	 :: 	12.230402879707	0	0	1.75	::	1.3283291031876
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga nereid.
[ATTACK] to 	naga nereid	 :: 	12.230402879707	0	0	1.75	::	1.6221374183841
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	12.230402879707	versus	0	0.3	with APR	0
[ATTACK] after armor	12.230402879707
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	22.709923857378
[PROJECTOR] starting dam	22.709923857378
[PROJECTOR] after difficulty dam	22.709923857378
[PROJECTOR] res	0	1	 on dam	22.709923857378
[PROJECTOR] after resists dam	22.709923857378
[PROJECTOR] after flat damage armor	22.709923857378
[PROJECTOR] final dam	22.709923857378
[PROJECTOR] starting dam	11.3056
[PROJECTOR] after difficulty dam	11.3056
[PROJECTOR] res	0	1	 on dam	11.3056
[PROJECTOR] after resists dam	11.3056
[PROJECTOR] after flat damage armor	11.3056
[PROJECTOR] final dam	11.3056
checkHit	9.05284923098	19
=> chance to hit	26
[LOG]	Naga nereid is stunned!
addTmpVal	table: 0x0b0080c0	stunned	1	 :=: 	6	6	add
addTmpVal	table: 0x0b0080c0	no_talents_cooldown	1	 :=: 	7	7	add
addTmpVal	table: 0x0b0080c0	movement_speed	-0.5	 :=: 	8	8	mult0
[LOG]	Pasinke hits naga nereid for #aaaaaa#23 physical#LAST#, #YELLOW#12 light#LAST# damage (total 34.02).
[ATTACK] attacking with	elm starstaff of breaching
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	10.62	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	11.192940075018	versus	10.62	0.465	with APR	2
[ATTACK] after armor	5.9882229401345
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.5
[PROJECTOR] after resists dam	5.5
[PROJECTOR] after flat damage armor	5.5
[PROJECTOR] stunned dam	1.65
[PROJECTOR] final dam	1.65
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga nereid hits Pasinke for #YELLOW#2 light#LAST# damage.
[LOG]	Pasinke hits naga nereid for #YELLOW#4 light#LAST# damage.
removeTempVal	block	18.5	 :=: 	64
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [64]=18.500000 , [65]=-18.500000 , n=65.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	65
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [42]={[9]=3.202407 , } , [43]=9.343744 , [44]=9.343744 , [45]=5.000000 , [46]=5.000000 , [65]=-18.500000 , n=65.000000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	13.397972364754
[PROJECTOR] after difficulty dam	13.397972364754
[PROJECTOR] res	0	1	 on dam	13.397972364754
[PROJECTOR] after resists dam	13.397972364754
[PROJECTOR] after flat damage armor	13.397972364754
[PROJECTOR] final dam	13.397972364754
[LOG]	#{bold}#Pasinke killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga nereid for #YELLOW#14 light#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[HEALING]	5379	Pasinke	for	0.125
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
AI took for target	22666	naga tidecaller	::	5379	Pasinke	100	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted (naga tidecaller - offscreen)).
[LOG]	You may not auto-explore with enemies in sight!
[LOG]	You may not auto-explore with enemies in sight!
naga tidecaller	22666	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	22666	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22666	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_RUNE:_MANASURGE_1
addTmpVal	table: 0x0c183fd0	mana_regen	3.265	 :=: 	6	6	add
naga tidecaller	22666	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	22666	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
checkHit	19.493743583515	20
=> chance to hit	49
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	66	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	67	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	68	mult0
[LOG]	Naga tidecaller hits Pasinke for #1133F3#20 cold#LAST# damage.
AI took for target	22666	naga tidecaller	::	5379	Pasinke	4	<	100
[ATTACK] attacking with	cruel elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[LOG]	Searing Light is still on cooldown for 1 turns.
[LOG]	Shield Pummel is still on cooldown for 1 turns.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	15.045194710558	versus	0	0.3	with APR	2
[ATTACK] after armor	15.045194710558
[ATTACK] after range	21
[PHYS CRIT %]	3.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] stunned dam	6.3
[PROJECTOR] final dam	6.3
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] stunned dam	2.1
[PROJECTOR] final dam	2.1
[PROJECTOR] starting dam	11.3056
[PROJECTOR] after difficulty dam	11.3056
[PROJECTOR] res	0	1	 on dam	11.3056
[PROJECTOR] after resists dam	11.3056
[PROJECTOR] after flat damage armor	11.3056
[PROJECTOR] stunned dam	3.39168
[PROJECTOR] final dam	3.39168
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#7 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#4 light#LAST# damage (total 13.59).
[ATTACK] attacking with	cruel elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga tidecaller.
AI took for target	22666	naga tidecaller	::	5379	Pasinke	1	<	100
naga tidecaller	22666	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	22666	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	cruel elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	66
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [67]=1.000000 , n=68.000000 , [45]=5.000000 , [43]=9.343744 , [68]=-0.500000 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , [66]=1.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	67
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [67]=1.000000 , n=68.000000 , [45]=5.000000 , [43]=9.343744 , [68]=-0.500000 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	68
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , n=68.000000 , [45]=5.000000 , [43]=9.343744 , [68]=-0.500000 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , }
delTmpVal	movement_speed	-0.5	mult0
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	15.045194710558	versus	0	0.3	with APR	2
[ATTACK] after armor	15.045194710558
[ATTACK] after range	19
[PHYS CRIT %]	3.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	11.3056
[PROJECTOR] after difficulty dam	11.3056
[PROJECTOR] res	0	1	 on dam	11.3056
[PROJECTOR] after resists dam	11.3056
[PROJECTOR] after flat damage armor	11.3056
[PROJECTOR] final dam	11.3056
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#19 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#12 light#LAST# damage (total 43.31).
naga tidecaller	22666	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	22666	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	19.493743583515	11
=> chance to hit	72
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga tidecaller.
AI took for target	22666	naga tidecaller	::	5379	Pasinke	1	<	100
[ATTACK] attacking with	cruel elm magestaff
[ATTACK] to 	Pasinke	 :: 	10.509016704377	2	10.62	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	15.045194710558	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	15.045194710558	versus	0	0.3	with APR	2
[ATTACK] after armor	15.045194710558
[ATTACK] after range	18
[PHYS CRIT %]	3.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	#00ffff#Welcome to level 3 [Pasinke].
[LOG]	Pasinke has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press G to use them.
[ONLINE PROFILE] current character 	Pasinke the level 3 Higher Sun Paladin
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#18 physical#LAST# damage.
[Identify]	inquisitor's iron battleaxe	true
[LOG]	Pasinke picks up (a.): #0080FF##UID:22692:0#inquisitor's iron battleaxe (8.5-12.75 power, 1 apr)#LAST#.
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	69	newest
checkHit	19.493743583515	21
=> chance to hit	47
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	70	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	71	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	72	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	69
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [71]=1.000000 , n=72.000000 , [45]=5.000000 , [43]=9.343744 , [69]=-0.150000 , [72]=-0.500000 , [70]=1.000000 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , }
delTmpVal	global_speed_add	-0.15	newest
Server latency	63
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	70
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [71]=1.000000 , n=72.000000 , [45]=5.000000 , [43]=9.343744 , [72]=-0.500000 , [70]=1.000000 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	71
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [71]=1.000000 , n=72.000000 , [45]=5.000000 , [43]=9.343744 , [72]=-0.500000 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	72
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , n=72.000000 , [45]=5.000000 , [43]=9.343744 , [72]=-0.500000 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 3 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	73	newest
checkHit	19.493743583515	21
=> chance to hit	47
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
removeTempVal	global_speed_add	-0.15	 :=: 	73
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , n=73.000000 , [45]=5.000000 , [43]=9.343744 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , [73]=-0.150000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	A poisonous vine strikes at Pasinke!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Ran for 11 turns (stop reason: taken damage).
checkHit	19.493743583515	15
=> chance to hit	62
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Poison vine hits Pasinke for #LIGHT_GREEN#3 nature#LAST# damage.
[Identify]	balanced iron greatsword of banishment	true
[LOG]	Pasinke picks up (b.): #00FF80##UID:22685:0#balanced iron greatsword of banishment (10.5-16.8 power, 1 apr)#LAST#.
[Identify]	acidic iron waraxe	true
[LOG]	Pasinke picks up (g.): #00FF80##UID:22690:0#acidic iron waraxe (7.5-10.5 power, 2 apr)#LAST#.
[LOG]	A poisonous vine strikes at Pasinke!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	19.493743583515	15
=> chance to hit	62
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Poison vine hits Pasinke for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 44 turns (stop reason: at exit).
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Using cached font	/data/font/DroidSansMono.ttf	12
[TALENT]	Pasinke	5379	learning	T_ARMOUR_TRAINING	nil	nil
[LOG]	Pasinke deactivates Weapon of Light.
[LOG]	Pasinke activates Weapon of Light.
[LOG]	Pasinke deactivates Chant of Fortitude.
removeTempVal	on_melee_hit	table: 0x0d340280	 :=: 	42
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , n=73.000000 , [45]=5.000000 , [43]=9.343744 , [46]=5.000000 , [42]={[9]=3.202407 , } , [44]=9.343744 , }
delTmpVal	9	3.2024072416337	add
removeTempVal	combat_physresist	9.3437435835151	 :=: 	43
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , n=73.000000 , [45]=5.000000 , [43]=9.343744 , [46]=5.000000 , [44]=9.343744 , }
delTmpVal	combat_physresist	9.3437435835151	add
removeTempVal	combat_spellresist	9.3437435835151	 :=: 	44
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , n=73.000000 , [45]=5.000000 , [46]=5.000000 , [44]=9.343744 , }
delTmpVal	combat_spellresist	9.3437435835151	add
[LOG]	Pasinke activates Chant of Fortitude.
addTmpValTable	table: 0x0a040860	9	3.2024072416337
addTmpVal	table: 0x0a040860	9	3.2024072416337	 :=: 	11	74	add
addTmpVal	table: 0x0a030900	combat_physresist	9.3437435835151	 :=: 	11	75	add
addTmpVal	table: 0x0a030900	combat_spellresist	9.3437435835151	 :=: 	11	76	add
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 38 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	77	newest
checkHit	20.271871791758	21
=> chance to hit	49
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	78	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	79	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	80	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	77
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [80]=-0.500000 , n=80.000000 , [45]=5.000000 , [79]=1.000000 , [76]=9.343744 , [78]=1.000000 , [46]=5.000000 , [74]={[9]=3.202407 , } , [75]=9.343744 , [77]=-0.150000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	78
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [80]=-0.500000 , n=80.000000 , [45]=5.000000 , [79]=1.000000 , [76]=9.343744 , [78]=1.000000 , [46]=5.000000 , [74]={[9]=3.202407 , } , [75]=9.343744 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	79
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [80]=-0.500000 , n=80.000000 , [45]=5.000000 , [79]=1.000000 , [76]=9.343744 , [46]=5.000000 , [74]={[9]=3.202407 , } , [75]=9.343744 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	80
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [80]=-0.500000 , n=80.000000 , [45]=5.000000 , [76]=9.343744 , [46]=5.000000 , [74]={[9]=3.202407 , } , [75]=9.343744 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 22 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	81	newest
checkHit	20.271871791758	21
=> chance to hit	49
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	82	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	83	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	84	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	81
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [84]=-0.500000 , n=84.000000 , [45]=5.000000 , [83]=1.000000 , [74]={[9]=3.202407 , } , [82]=1.000000 , [76]=9.343744 , [46]=5.000000 , [81]=-0.150000 , [75]=9.343744 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	82
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [84]=-0.500000 , n=84.000000 , [45]=5.000000 , [83]=1.000000 , [74]={[9]=3.202407 , } , [82]=1.000000 , [76]=9.343744 , [46]=5.000000 , [75]=9.343744 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	83
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [84]=-0.500000 , n=84.000000 , [45]=5.000000 , [83]=1.000000 , [74]={[9]=3.202407 , } , [76]=9.343744 , [46]=5.000000 , [75]=9.343744 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	84
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [84]=-0.500000 , n=84.000000 , [45]=5.000000 , [74]={[9]=3.202407 , } , [76]=9.343744 , [46]=5.000000 , [75]=9.343744 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 39 turns (stop reason: at exit).
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Make wait background texture 604 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 21 ticks
Make wait background texture 655 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 661 (60x60)
Stored entities list	actor	table: 0x08b56fb0
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0b58d2c8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0b0f0e70
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0b58d2c8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0d358650
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0b58d2c8
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0b3c1800
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0d4ca4f0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0b3c1800
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0d370a10
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b3c1800
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0bff9658
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0b123820
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0bff9658
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0bf434a0
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0af94f98
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0bf434a0
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0d0c5450
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0d241908
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0d0c5450
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0c394f38
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0d0c5450
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0c394f88
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x08b49628
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0c394f88
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0d2469a8
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0d35cf98
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0d2469a8
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0b15edb0
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0d2469a8
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0b15ee00
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0bf37688
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0b15ee00
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0c07ff80
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0b3d8998
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0c07ff80
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0d346bf8
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0c07ff80
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0d3a1b18
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0c41a260
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0d3a1b18
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x062a2850
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0d3a1b18
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0c116ad8
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x081e03f0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0c116ad8
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0d38ecf8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0c116ad8
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0afd4768
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0d3109d8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0afd4768
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0bec1b10
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0afd4768
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0bf9c7d0
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b03afd0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0bf9c7d0
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0af92ab8
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0bf9c7d0
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0af901a0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0c11abd8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0af901a0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x08e1a8e0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0af901a0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x08958ef0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0d384bd0
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x08958ef0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0c222cd0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x08958ef0
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0d3e1560
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0b2eb738
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0d3e1560
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x08e1fd30
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0d3e1560
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0d2cbf60
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0b0436f8
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0d2cbf60
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0afaeae0
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0d2cbf60
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0b0a8d08
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0b1ccaf0
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0b0a8d08
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0affe958
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0b0a8d08
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0d4c0678
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0d3bca30
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0d4c0678
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0b1b2540
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0d4c0678
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0b1b3ba8
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0d3bf530
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0b1b3ba8
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0d4fae78
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0b1b3ba8
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0d4fc950
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d4a08f8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0d4fc950
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0d4a12a8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0d4fc950
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0d4a1ef0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0b15edd8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0d4a1ef0
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0bec30f0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0d4a1ef0
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x08ae09f0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0c21d510
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x08ae09f0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0c076120
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x08ae09f0
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0bf042e0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0b32a320
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0bf042e0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x08ea26b8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0bf042e0
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0b5dc948
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0b3be170
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0b5dc948
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x08e38bf0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0b5dc948
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0c0b3640
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0d24e7b0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0c0b3640
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0aff3d90
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0c0b3640
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0b0a3128
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0be777f8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0b0a3128
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0d1d7fa8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0b0a3128
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0b37cf38
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0b640340
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0b37cf38
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0b387f88
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0b37cf38
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x08acd988
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0c10b2d0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x08acd988
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x092ff738
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x08acd988
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0x0a019ee8
Stored entities list	object//data/general/objects/egos/scrolls.lua:	table: 0x0b02aa78
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:	table: 0x0a019ee8
Stored entities list	object//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0d10bd48
Stored entities list	object/base//data/general/objects/egos/scrolls.lua:__resolver	table: 0x0a019ee8
Stored entities list	object	table: 0x0b2789e8
Stored entities list	trap	table: 0x09406040
End Room:	zones/zoisla
Trying to load	zones/zoisla
loaded room generator	zones/zoisla	function: 0x093f6918
room generator	function: 0x093f6918	is making a room
alloc	zoisla4x4
Zoisla portal at	44	26
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	23957	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	23957	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	23957	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	31.112872258903	38.5
str	11
 * flaming coral trident of phasing => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	23962	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	23962	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	23962	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	23962	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	23962	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	21.342374204971	38.5
mag	11
addTmpVal	table: 0x0c4750f0	max_mana	30	 :=: 	1	1	add
addTmpVal	table: 0x0c4750f0	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0921c8a8	2	10
addTmpVal	table: 0x0921c8a8	2	10	 :=: 	3	3	add
addTmpVal	table: 0x0c4750f0	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c187780	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	naga tidecaller	23962	learning	T_COMMAND_STAFF	true	1
 * shimmering elm magestaff of projection => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	23967	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	23967	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	23967	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	23967	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	23967	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	23967	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	109.97298100497	112.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Lore	85.268806828598	83.5
room allocated at	41	23	with center	42	24
Successfully loaded the end room
Loading tile	terrain/poisoned_water_01.png
Loading tile	terrain/naga_portal.png
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	23971	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	23971	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	23971	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	23971	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	23971	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	8.5800227148179	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	30.042885518526	38.5
mag	11
addTmpVal	table: 0x0df30d40	max_mana	30	 :=: 	1	1	add
addTmpVal	table: 0x0df30d40	combat_mentalresist	2	 :=: 	2	2	add
addTmpVal	table: 0x0df30d40	combat_spellcrit	1	 :=: 	3	3	add
addTmpVal	table: 0x0df30d40	combat_physresist	3	 :=: 	4	4	add
addTmpVal	table: 0x0df30d40	combat_spellpower	3	 :=: 	5	5	add
addTmpValTable	table: 0x0a2871e0	10	10
addTmpVal	table: 0x0a2871e0	10	10	 :=: 	6	6	add
addTmpVal	table: 0x0df30d40	combat_spellresist	2	 :=: 	7	7	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0b1e2770	T_COMMAND_STAFF	1	 :=: 	8	8	add
[TALENT]	naga tidecaller	23971	learning	T_COMMAND_STAFF	true	1
 * shimmering elm starstaff of fate => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	23977	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	23977	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	23977	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	23977	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	23977	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	86.249572509841	105.5
mag	11
addTmpVal	table: 0x0c351248	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0c3954c0	10	10
addTmpVal	table: 0x0c3954c0	10	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0beede28	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0c351248	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga tidecaller	23977	learning	T_COMMAND_STAFF	true	1
 * elm starstaff => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	23980	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	23980	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	23980	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	12.406002028474	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	48.15426109467	83.5
str	11
 * coral trident of projection => no drop
Inscribing on naga tidecaller: RUNE:_MANASURGE_1
[TALENT]	naga tidecaller	23986	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidecaller	:	T_SPIT_POISON	=>	2
[TALENT]	naga tidecaller	23986	learning	T_SPIT_POISON	true	2
[TALENT]	naga tidecaller	23986	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga tidecaller	:	T_WATER_JET	=>	2
[TALENT]	naga tidecaller	23986	learning	T_WATER_JET	true	2
[TALENT]	naga tidecaller	23986	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	89.015112181198	105.5
mag	11
addTmpVal	table: 0x0bf1d018	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x08b4a640	2	10
addTmpVal	table: 0x08b4a640	2	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0e58cdc0	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0bf1d018	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	naga tidecaller	23986	learning	T_COMMAND_STAFF	true	1
 * elm magestaff => no drop
Inscribing on naga nereid: RUNE:_MANASURGE_1
[TALENT]	naga nereid	23989	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga nereid	:	T_TELEKINETIC_BLAST	=>	2
[TALENT]	naga nereid	23989	learning	T_TELEKINETIC_BLAST	true	2
[TALENT]	naga nereid	23989	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	naga nereid	:	T_SPIT_POISON	=>	2
[TALENT]	naga nereid	23989	learning	T_SPIT_POISON	true	2
Talent resolver for	naga nereid	:	T_MIND_SEAR	=>	2
[TALENT]	naga nereid	23989	learning	T_MIND_SEAR	true	2
[TALENT]	naga nereid	23989	learning	T_PSI_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	10.86414293802	18.5
mag	11
addTmpVal	table: 0x0c45fc28	effect_reduction_on_teleport	11	 :=: 	1	1	add
addTmpVal	table: 0x0c45fc28	resist_all_on_teleport	5	 :=: 	2	2	add
addTmpVal	table: 0x0c45fc28	defense_on_teleport	6	 :=: 	3	3	add
addTmpVal	table: 0x0c45fc28	combat_spellpower	3	 :=: 	4	4	add
addTmpValTable	table: 0x0c45f030	12	10
addTmpVal	table: 0x0c45f030	12	10	 :=: 	5	5	add
addTmpVal	table: 0x0c45fc28	combat_spellcrit	1	 :=: 	6	6	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c44e560	T_COMMAND_STAFF	1	 :=: 	7	7	add
[TALENT]	naga nereid	23989	learning	T_COMMAND_STAFF	true	1
 * void walker's elm starstaff => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	23993	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	23993	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	23993	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	49.767508415218	83.5
str	11
addTmpValTable	table: 0x0c449580	4	2
addTmpVal	table: 0x0c449580	4	2	 :=: 	1	1	add
 * coral trident of banishment => no drop
Inscribing on naga tidewarden: RUNE:_MANASURGE_1
[TALENT]	naga tidewarden	23997	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	naga tidewarden	:	T_SPIT_POISON	=>	1
[TALENT]	naga tidewarden	23997	learning	T_SPIT_POISON	true	1
[TALENT]	naga tidewarden	23997	learning	T_EQUILIBRIUM_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	110.8311049549	112.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.928558913858	83.5
str	11
addTmpVal	table: 0x0be9d3c0	combat_atk	8	 :=: 	1	1	add
addTmpVal	table: 0x0be9d3c0	combat_def	6	 :=: 	2	2	add
 * balanced coral trident => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	34.517359214839	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	32.416268856012	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Lore	91.091094600524	90.5
Added unique	mod.class.Object/trollish poem	::	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Greater	0.96509806776072	2.5
Loading tile	object/cloak_linen.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	79.42878662246	83.5
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0c358928
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0c394f88
Loading tile	object/totem_elm.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Lore	91.261816916233	90.5
Added unique	mod.class.Object/letter to Weisman(1)	::	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	45.249105473689	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	97.747460656158	112.5
Wait finished, counted 1067, 507 ticks
No zone events loaded
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/flower_06.png
Not gone east, no backup guardian
Running on level loads	slazish-fen-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Pasinke	Pasinke
Adding entity	5379	after	5379
Updating zone name	Slazish Fens (3)
C Map minimap texture: 668 (50x50; 64x64)
Server latency	62
[LOG]	You gain 0.47 gold from the transmogrification of #00FF80##UID:22688:0#stalker's pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.96 gold from the transmogrification of #00FF80##UID:22690:0#acidic iron waraxe (7.5-10.5 power, 2 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:22694:0#mossy mindstar (2.5-2.75 power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 3.26 gold from the transmogrification of #00FF80##UID:22685:0#balanced iron greatsword of banishment (10.5-16.8 power, 1 apr)#LAST#.
[LOG]	You gain 2.74 gold from the transmogrification of #0080FF##UID:22692:0#inquisitor's iron battleaxe (8.5-12.75 power, 1 apr)#LAST#.
[CHAT] loaded	welcome	table: 0x0becad70
[CHAT] loaded	friend	table: 0x0af6c018
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[Identify]	Orb of Scrying	true
[CHAT] selected	Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]	function: 0x0b6329d0	nil
[Identify]	Mighty Girdle	true
[LOG]	Lore found: #0080FF#Mighty Girdle
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Mighty Girdle
[CHAT] loaded	id_list	table: 0x0d3f6ac8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you, Elisa!	nil	nil
fight: 	Mighty Girdle	balanced iron waraxe of erosion	::	nil	BELT
fight: 	Mighty Girdle	iron mail armour	::	nil	BELT
fight: 	Mighty Girdle	bright brass lantern	::	nil	BELT
fight: 	Mighty Girdle	iron shield	::	nil	BELT
addTmpVal	table: 0x0a030900	knockback_immune	0.4	 :=: 	11	85	add
addTmpVal	table: 0x0a030900	max_encumber	70	 :=: 	11	86	add
addTmpVal	table: 0x0a030900	combat_armor	4	 :=: 	11	87	add
[LOG]	Pasinke wears: #FFD700##UID:22698:0#Mighty Girdle#LAST#.
fight: 	pair of rough leather boots of uncanny dodging	balanced iron waraxe of erosion	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	Mighty Girdle	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	iron mail armour	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	bright brass lantern	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	iron shield	::	nil	FEET
addTmpVal	table: 0x0a030900	combat_def_ranged	3	 :=: 	11	88	add
addTmpVal	table: 0x0a030900	fatigue	1	 :=: 	11	89	add
addTmpVal	table: 0x0a030900	combat_armor	1	 :=: 	11	90	add
Loading tile	player/human_female/feet_03.png
[LOG]	Pasinke wears: #00FF80##UID:22696:0#pair of rough leather boots of uncanny dodging (0 def, 1 armour)#LAST#.
[Identify]	spinel	true
[LOG]	Pasinke picks up (d.): #FFFFFF##UID:24002:0#spinel#LAST#.
[Identify]	earthen elm magestaff of illumination	true
[LOG]	Pasinke picks up (d.): #00FF80##UID:24003:0#earthen elm magestaff of illumination (10-12 power, 2 apr, fire damage)#LAST#.
AI took for target	23989	naga nereid	::	5379	Pasinke	9	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted (naga nereid)).
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] final dam	20.456873870163
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga nereid for #YELLOW#21 light#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga nereid for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	void walker's elm starstaff
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga nereid misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga nereid	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	21
[PHYS CRIT %]	3.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
[LOG]	Pasinke hits naga nereid for #aaaaaa#21 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#10 light#LAST# damage (total 43.15).
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga nereid for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	void walker's elm starstaff
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	11.192940075018	versus	17.16	0.52	with APR	2
[ATTACK] after armor	5.3726112360085
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.6
[PROJECTOR] after resists dam	6.6
[PROJECTOR] after flat damage armor	6.6
[PROJECTOR] final dam	6.6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga nereid hits Pasinke for #LIGHT_STEEL_BLUE#7 temporal#LAST# damage.
[LOG]	Pasinke hits naga nereid for #YELLOW#4 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga nereid	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	21
[PHYS CRIT %]	3.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[LOG]	#{bold}#Pasinke killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga nereid for #aaaaaa#21 physical#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	Lore found: #0080FF#letter to Weisman (1)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	adventurer-letter-2
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	91	newest
checkHit	20.271871791758	21
=> chance to hit	49
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	92	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	93	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	94	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	91
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [94]=-0.500000 , [93]=1.000000 , n=94.000000 , [45]=5.000000 , [87]=4.000000 , [92]=1.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [91]=-0.150000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , [76]=9.343744 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	92
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [94]=-0.500000 , [93]=1.000000 , n=94.000000 , [45]=5.000000 , [87]=4.000000 , [92]=1.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , [76]=9.343744 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	93
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [94]=-0.500000 , [93]=1.000000 , n=94.000000 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , [76]=9.343744 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	94
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [94]=-0.500000 , n=94.000000 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , [76]=9.343744 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[Identify]	hateful iron waraxe	true
[LOG]	Pasinke picks up (e.): #00FF80##UID:24013:0#hateful iron waraxe (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	95	newest
checkHit	20.271871791758	21
=> chance to hit	49
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	96	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	97	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	98	mult0
removeTempVal	global_speed_add	-0.15	 :=: 	95
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , [95]=-0.150000 , n=98.000000 , [45]=5.000000 , [87]=4.000000 , [98]=-0.500000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [97]=1.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [76]=9.343744 , [96]=1.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	96
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , n=98.000000 , [45]=5.000000 , [87]=4.000000 , [98]=-0.500000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [97]=1.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [76]=9.343744 , [96]=1.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	97
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , n=98.000000 , [45]=5.000000 , [87]=4.000000 , [98]=-0.500000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [97]=1.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [76]=9.343744 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	98
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , n=98.000000 , [45]=5.000000 , [87]=4.000000 , [98]=-0.500000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [76]=9.343744 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	99	newest
checkHit	20.271871791758	21
=> chance to hit	49
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
removeTempVal	global_speed_add	-0.15	 :=: 	99
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , [99]=-0.150000 , n=99.000000 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [76]=9.343744 , }
delTmpVal	global_speed_add	-0.15	newest
AI took for target	23967	naga nereid	::	5379	Pasinke	36	<	100
naga nereid	23967	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	23967	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
naga nereid	23967	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga nereid uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	20.271871791758	11
=> chance to hit	74
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
AI took for target	23957	naga tidewarden	::	5379	Pasinke	36	<	100
AI took for target	23962	naga tidecaller	::	5379	Pasinke	81	<	100
naga tidecaller	23962	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	23962	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	23962	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	21.2
[PROJECTOR] after difficulty dam	21.2
[PROJECTOR] res	0	1	 on dam	21.2
[PROJECTOR] after resists dam	21.2
[PROJECTOR] after flat damage armor	21.2
[PROJECTOR] final dam	21.2
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	100	newest
checkHit	20.271871791758	23
=> chance to hit	44
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
[LOG]	Naga tidecaller hits Pasinke for #1133F3#22 cold#LAST# damage.
[LOG]	Naga nereid hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
naga nereid	23967	dumb ai talents can use	Mind Sear	T_MIND_SEAR
naga nereid	23967	dumb ai talents can use	Telekinetic Blast	T_TELEKINETIC_BLAST
dumb ai uses	T_MIND_SEAR
[LOG]	Naga nereid uses Mind Sear.
[SPELL CRIT %]	1
checkHit	13.1	7.35
=> chance to hit	65
[PROJECTOR] starting dam	55.791757187285
[PROJECTOR] after difficulty dam	55.791757187285
[PROJECTOR] res	0	1	 on dam	55.791757187285
[PROJECTOR] after resists dam	55.791757187285
[PROJECTOR] after flat damage armor	55.791757187285
[PROJECTOR] final dam	55.791757187285
[LOG]	Naga nereid hits Pasinke for #YELLOW#56 mind#LAST# damage.
removeTempVal	global_speed_add	-0.15	 :=: 	100
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=100.000000 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [76]=9.343744 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [100]=-0.150000 , [89]=1.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	5379	Pasinke	for	92.741923669236
[LOG]	Pasinke slides on a rock!
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	101	newest
checkHit	20.271871791758	21
=> chance to hit	49
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	102	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	103	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	104	mult0
naga tidecaller	23962	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
addTmpVal	table: 0x0c4750f0	mana_regen	3.37	 :=: 	6	6	add
removeTempVal	global_speed_add	-0.15	 :=: 	101
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [104]=-0.500000 , [103]=1.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [102]=1.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [101]=-0.150000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=104.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	102
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [104]=-0.500000 , [103]=1.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [102]=1.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=104.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	103
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [104]=-0.500000 , [103]=1.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=104.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	104
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [104]=-0.500000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=104.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
naga tidewarden	23957	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
checkHit	20.271871791758	12
=> chance to hit	71
[LOG]	Pasinke is poisoned!
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] final dam	20.456873870163
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#21 light#LAST# damage.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[ATTACK] attacking with	flaming coral trident of phasing
[ATTACK] to 	Pasinke	 :: 	11.311268217605	12	17.16	11.35	::	1
checkHit	10	11.35
=> chance to hit	47
[ATTACK] raw dam	11.311268217605	versus	17.16	0.52	with APR	12
[ATTACK] after armor	6.1512682176049
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#9 physical#LAST#, #LIGHT_RED#9 fire#LAST# damage (total 18.00).
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	11	105	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	11	106	add
[LOG]	Pasinke stops being poisoned.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
naga tidewarden	23957	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	flaming coral trident of phasing
[ATTACK] to 	Pasinke	 :: 	11.311268217605	12	17.16	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	11.311268217605	versus	17.16	0.52	with APR	12
[ATTACK] after armor	6.1512682176049
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
addTmpVal	table: 0x0c0bfd68	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x0c0bfd68	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x0c0bfd68	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST#, #LIGHT_RED#9 fire#LAST# damage (total 9.00).
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Pasinke misses naga tidewarden.
removeTempVal	block	18.5	 :=: 	105
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [105]=18.500000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [106]=-18.500000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , n=106.000000 , [89]=1.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	106
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [106]=-18.500000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , n=106.000000 , [89]=1.000000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	flaming coral trident of phasing
[ATTACK] to 	Pasinke	 :: 	11.311268217605	12	17.16	11.35	::	1
checkHit	10	11.35
=> chance to hit	47
[LOG]	Naga tidewarden misses Pasinke.
AI took for target	23962	naga tidecaller	::	5379	Pasinke	9	<	100
naga tidecaller	23962	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	21.2
[PROJECTOR] after difficulty dam	21.2
[PROJECTOR] res	0	1	 on dam	21.2
[PROJECTOR] after resists dam	21.2
[PROJECTOR] after flat damage armor	21.2
[PROJECTOR] final dam	21.2
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	107	newest
checkHit	20.271871791758	23
=> chance to hit	44
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	108	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	109	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	110	mult0
[LOG]	Naga tidecaller hits Pasinke for #1133F3#22 cold#LAST# damage.
[LOG]	Infusion: Regeneration is still on cooldown for 1 turns.
[LOG]	Pasinke uses Infusion: Wild.
removeTempVal	global_speed_add	-0.15	 :=: 	107
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [109]=1.000000 , [110]=-0.500000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [89]=1.000000 , [75]=9.343744 , [90]=1.000000 , [107]=-0.150000 , n=110.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [108]=1.000000 , [85]=0.400000 , [86]=70.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	108
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [109]=1.000000 , [110]=-0.500000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [89]=1.000000 , [75]=9.343744 , [90]=1.000000 , n=110.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [108]=1.000000 , [85]=0.400000 , [86]=70.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	109
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [109]=1.000000 , [110]=-0.500000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [89]=1.000000 , [75]=9.343744 , [90]=1.000000 , n=110.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [86]=70.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	110
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [110]=-0.500000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [89]=1.000000 , [75]=9.343744 , [90]=1.000000 , n=110.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [86]=70.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	Pasinke is cured!
[LOG]	Pasinke lessens the pain.
addTmpValTable	table: 0x0a040170	all	14
addTmpVal	table: 0x0a040170	all	14	 :=: 	11	111	add
[LOG]	Infusion: Regeneration is still on cooldown for 1 turns.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	17
[PHYS CRIT %]	3.5
[ATTACK] after crit	17
[ATTACK] after mult	17
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	1.0495307791395	0.9895046922086	 on dam	7
[PROJECTOR] after resists dam	6.9265328454602
[PROJECTOR] after flat damage armor	6.9265328454602
[PROJECTOR] final dam	6.9265328454602
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#34 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#10 light#LAST# damage (total 56.08).
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
naga tidewarden	23957	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	23957	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	flaming coral trident of phasing
[ATTACK] to 	Pasinke	 :: 	11.311268217605	12	17.16	11.35	::	1
checkHit	10	11.35
=> chance to hit	47
[ATTACK] raw dam	11.311268217605	versus	17.16	0.52	with APR	12
[ATTACK] after armor	6.1512682176049
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	14	0.86	 on dam	6
[PROJECTOR] after resists dam	5.16
[PROJECTOR] after flat damage armor	5.16
[PROJECTOR] final dam	5.16
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	14	0.86	 on dam	9
[PROJECTOR] after resists dam	7.74
[PROJECTOR] after flat damage armor	7.74
[PROJECTOR] final dam	7.74
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidecaller stops surging mana.
removeTempVal	mana_regen	3.37	 :=: 	6
{[1]=30.000000 , [2]=3.000000 , [3]={[2]=10.000000 , } , [4]=1.000000 , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=3.370000 , n=6.000000 , }
delTmpVal	mana_regen	3.37	add
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#6 physical#LAST#, #LIGHT_RED#8 fire#LAST# damage (total 12.90).
[LOG]	Pasinke uses Infusion: Regeneration.
[LOG]	Pasinke starts regenerating health quickly.
addTmpVal	table: 0x0a030900	life_regen	12	 :=: 	11	112	add
[ATTACK] attacking with	flaming coral trident of phasing
[ATTACK] to 	Pasinke	 :: 	11.311268217605	12	17.16	11.35	::	1
checkHit	10	11.35
=> chance to hit	47
[ATTACK] raw dam	11.311268217605	versus	17.16	0.52	with APR	12
[ATTACK] after armor	6.1512682176049
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	14	0.86	 on dam	8
[PROJECTOR] after resists dam	6.88
[PROJECTOR] after flat damage armor	6.88
[PROJECTOR] final dam	6.88
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	14	0.86	 on dam	9
[PROJECTOR] after resists dam	7.74
[PROJECTOR] after flat damage armor	7.74
[PROJECTOR] final dam	7.74
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#7 physical#LAST#, #LIGHT_RED#8 fire#LAST# damage (total 14.62).
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	2.1	::	1
checkHit	10	2.1
=> chance to hit	70
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	22
[PHYS CRIT %]	3.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#22 physical#LAST# damage.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] final dam	20.456873870163
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga nereid for #YELLOW#21 light#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga nereid for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Pasinke	 :: 	7.6890213731072	6	17.16	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[LOG]	Naga nereid misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga nereid	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga nereid.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	Pasinke feels pain again.
removeTempVal	resists	table: 0x0b09c130	 :=: 	111
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [112]=12.000000 , [75]=9.343744 , [90]=1.000000 , [111]={["all"]=14.000000 , } , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , n=112.000000 , }
delTmpVal	all	14	add
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga nereid for #YELLOW#10 light#LAST# damage.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga nereid	 :: 	13.90826691292	0	0	1.75	::	1.3283291031876
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	13.90826691292	versus	0	0.3	with APR	0
[ATTACK] after armor	13.90826691292
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	19.924936547815
[PROJECTOR] starting dam	19.924936547815
[PROJECTOR] after difficulty dam	19.924936547815
[PROJECTOR] res	0	1	 on dam	19.924936547815
[PROJECTOR] after resists dam	19.924936547815
[PROJECTOR] after flat damage armor	19.924936547815
[PROJECTOR] final dam	19.924936547815
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
[ATTACK] to 	naga nereid	 :: 	13.90826691292	0	0	1.75	::	1.6221374183841
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	13.90826691292	versus	0	0.3	with APR	0
[ATTACK] after armor	13.90826691292
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	22.709923857378
[PROJECTOR] starting dam	22.709923857378
[PROJECTOR] after difficulty dam	22.709923857378
[PROJECTOR] res	0	1	 on dam	22.709923857378
[PROJECTOR] after resists dam	22.709923857378
[PROJECTOR] after flat damage armor	22.709923857378
[PROJECTOR] final dam	22.709923857378
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
addTmpVal	table: 0x0c469870	global_speed_add	-0.15	 :=: 	1	1	newest
checkHit	9.2047223530575	21
=> chance to hit	21
[LOG]	Naga nereid is stunned!
addTmpVal	table: 0x0c469870	stunned	1	 :=: 	2	2	add
addTmpVal	table: 0x0c469870	no_talents_cooldown	1	 :=: 	3	3	add
addTmpVal	table: 0x0c469870	movement_speed	-0.5	 :=: 	4	4	mult0
[LOG]	Pasinke hits naga nereid for #aaaaaa#20 physical#LAST#, #YELLOW#10 light#LAST#, #aaaaaa#23 physical#LAST#, #YELLOW#10 light#LAST# damage (total 60.94).
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga nereid for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga nereid	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	17
[PHYS CRIT %]	3.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[LOG]	#{bold}#Pasinke killed naga nereid!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga nereid for #aaaaaa#17 physical#LAST# damage.
[LOG]	Pasinke stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	112
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [112]=12.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , n=112.000000 , }
delTmpVal	life_regen	12	add
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	11	113	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	11	114	add
[ATTACK] attacking with	shimmering elm magestaff of projection
[ATTACK] to 	Pasinke	 :: 	12.565536770937	2	17.16	0	::	1
checkHit	9	0
=> chance to hit	73
[LOG]	Naga tidecaller misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga tidecaller.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
removeTempVal	block	18.5	 :=: 	113
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [114]=-18.500000 , n=114.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , [113]=18.500000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	114
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [114]=-18.500000 , n=114.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , }
delTmpVal	combat_def	-18.5	add
[ATTACK] attacking with	shimmering elm magestaff of projection
[ATTACK] to 	Pasinke	 :: 	12.565536770937	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	18
[PHYS CRIT %]	3.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#10 light#LAST# damage (total 40.15).
naga tidecaller	23962	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	23962	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	23962	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_ATTACK
[ATTACK] attacking with	shimmering elm magestaff of projection
[ATTACK] to 	Pasinke	 :: 	12.565536770937	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	12.565536770937	versus	17.16	0.52	with APR	2
[ATTACK] after armor	6.0314576500496
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7.7
[PROJECTOR] after resists dam	7.7
[PROJECTOR] after flat damage armor	7.7
[PROJECTOR] final dam	7.7
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidecaller for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #PURPLE#8 arcane#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] final dam	20.456873870163
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#21 light#LAST# damage.
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidecaller for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	shimmering elm magestaff of projection
[ATTACK] to 	Pasinke	 :: 	12.565536770937	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	22
[PHYS CRIT %]	3.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#22 physical#LAST# damage.
[LOG]	#00ff00##UID:56:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[Identify]	brass lantern	true
[LOG]	Pasinke picks up (g.): #FFFFFF##UID:23970:0#brass lantern#LAST#.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits Pasinke for #YELLOW#10 light#LAST# damage.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[HEALING]	5379	Pasinke	for	1.075
[HEALING]	5379	Pasinke	for	1.1
[HEALING]	5379	Pasinke	for	1.125
[HEALING]	5379	Pasinke	for	1.15
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	Pasinke slides on a rock!
[LOG]	Ran for 1 turns (stop reason: detrimental status effect).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	115	newest
checkHit	20.271871791758	21
=> chance to hit	49
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
removeTempVal	global_speed_add	-0.15	 :=: 	115
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=115.000000 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [115]=-0.150000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , [76]=9.343744 , }
delTmpVal	global_speed_add	-0.15	newest
[Identify]	elm totem of thorny skin	true
[LOG]	Pasinke picks up (j.): #00FF80##UID:24010:0#elm totem of thorny skin [power 10]  (20 cooldown)#LAST#.
[LOG]	Ran for 6 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	You may not auto-explore with enemies in sight!
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
AI took for target	23997	naga tidewarden	::	5379	Pasinke	36	<	100
naga tidewarden	23997	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
checkHit	20.271871791758	20
=> chance to hit	51
[LOG]	Pasinke is poisoned!
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[ATTACK] attacking with	balanced coral trident
[ATTACK] to 	Pasinke	 :: 	12.196573660337	6	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	12.196573660337	versus	17.16	0.52	with APR	6
[ATTACK] after armor	5.8543553569619
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#5 physical#LAST# damage.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	8.1	::	1
checkHit	10	8.1
=> chance to hit	55
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	16
[PHYS CRIT %]	3.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#16 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST# damage (total 29.00).
[ATTACK] attacking with	balanced coral trident
[ATTACK] to 	Pasinke	 :: 	12.196573660337	6	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[LOG]	Naga tidewarden misses Pasinke.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] final dam	20.456873870163
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#21 light#LAST# damage.
[ATTACK] attacking with	balanced coral trident
[ATTACK] to 	Pasinke	 :: 	12.196573660337	6	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	12.196573660337	versus	17.16	0.52	with APR	6
[ATTACK] after armor	5.8543553569619
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#6 physical#LAST# damage.
[PROJECTOR] starting dam	5.4666666666667
[PROJECTOR] after difficulty dam	5.4666666666667
[PROJECTOR] res	0	1	 on dam	5.4666666666667
[PROJECTOR] after resists dam	5.4666666666667
[PROJECTOR] after flat damage armor	5.4666666666667
[PROJECTOR] final dam	5.4666666666667
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	8.1	::	1
checkHit	10	8.1
=> chance to hit	55
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	18
[PHYS CRIT %]	3.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[LOG]	#{bold}#Pasinke performs a critical strike!#{normal}#
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
Loading tile	object/citrine.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#27 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#10 light#LAST# damage (total 49.15).
[LOG]	Pasinke stops being poisoned.
[LOG]	Pasinke uses Infusion: Regeneration.
[LOG]	Pasinke starts regenerating health quickly.
addTmpVal	table: 0x0a030900	life_regen	12	 :=: 	11	116	add
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	1.225
[HEALING]	5379	Pasinke	for	2.45
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	3.675
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
Server latency	63
[Identify]	citrine	true
[LOG]	Pasinke picks up (k.): #FFFFFF##UID:23999:0#citrine#LAST#.
[LOG]	Pasinke stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	116
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=116.000000 , [45]=5.000000 , [87]=4.000000 , [116]=12.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , [46]=5.000000 , [76]=9.343744 , }
delTmpVal	life_regen	12	add
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
AI took for target	23993	naga tidewarden	::	5379	Pasinke	1	<	100
[ATTACK] attacking with	coral trident of banishment
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	17.16	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	Ran for 2 turns (stop reason: hostile spotted (naga tidewarden)).
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] final dam	20.456873870163
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#21 light#LAST# damage.
[ATTACK] attacking with	coral trident of banishment
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	17.16	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[ATTACK] raw dam	12.698375561884	versus	17.16	0.52	with APR	6
[ATTACK] after armor	6.0952202697045
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[ATTACK] after inc by type	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#7 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	2.45	::	1
checkHit	10	2.45
=> chance to hit	69
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	20
[PHYS CRIT %]	3.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#20 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#10 light#LAST# damage (total 42.15).
AI took for target	23993	naga tidewarden	::	5379	Pasinke	1	<	100
naga tidewarden	23993	dumb ai talents can use	Attack	T_ATTACK
naga tidewarden	23993	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with	coral trident of banishment
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	17.16	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[ATTACK] raw dam	12.698375561884	versus	17.16	0.52	with APR	6
[ATTACK] after armor	6.0952202697045
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[ATTACK] after inc by type	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#7 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	2.45	::	1
checkHit	10	2.45
=> chance to hit	69
[LOG]	Pasinke misses naga tidewarden.
[ATTACK] attacking with	coral trident of banishment
[ATTACK] to 	Pasinke	 :: 	12.698375561884	6	17.16	11.35	::	1
checkHit	11	11.35
=> chance to hit	50
[ATTACK] raw dam	12.698375561884	versus	17.16	0.52	with APR	6
[ATTACK] after armor	6.0952202697045
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] after inc by type	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#6 physical#LAST# damage.
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	2.45	::	1
checkHit	10	2.45
=> chance to hit	69
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	22
[PHYS CRIT %]	3.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#22 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST# damage (total 35.00).
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	Lore found: #0080FF#trollish poem
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	troll-poem
[LOG]	Ran for 8 turns (stop reason: learnt lore).
[Identify]	regal linen cloak of sorcery	true
[LOG]	Pasinke picks up (f.): #8d55ff##UID:24007:0#regal linen cloak of sorcery (1 def, 0 armour)#LAST#.
AI took for target	23986	naga tidecaller	::	5379	Pasinke	64	<	100
naga tidecaller	23986	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	23986	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	23986	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	20.4
[PROJECTOR] after difficulty dam	20.4
[PROJECTOR] res	0	1	 on dam	20.4
[PROJECTOR] after resists dam	20.4
[PROJECTOR] after flat damage armor	20.4
[PROJECTOR] final dam	20.4
[LOG]	Ran for 2 turns (stop reason: taken damage).
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	117	newest
checkHit	20.271871791758	21
=> chance to hit	49
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	118	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	119	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	120	mult0
[LOG]	Naga tidecaller hits Pasinke for #1133F3#21 cold#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] stunned dam	6.1370621610489
[PROJECTOR] final dam	6.1370621610489
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#7 light#LAST# damage.
removeTempVal	global_speed_add	-0.15	 :=: 	117
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , [119]=1.000000 , [118]=1.000000 , [45]=5.000000 , [87]=4.000000 , [76]=9.343744 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [120]=-0.500000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , n=120.000000 , [117]=-0.150000 , }
delTmpVal	global_speed_add	-0.15	newest
naga tidecaller	23986	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	23986	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
checkHit	20.271871791758	11
=> chance to hit	74
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
naga tidecaller	23986	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0bf1d018	mana_regen	3.44	 :=: 	5	5	add
[LOG]	Pasinke is not stunned anymore.
removeTempVal	stunned	1	 :=: 	118
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , [119]=1.000000 , [118]=1.000000 , [45]=5.000000 , [87]=4.000000 , [76]=9.343744 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [120]=-0.500000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , n=120.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	119
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , [119]=1.000000 , [45]=5.000000 , [87]=4.000000 , [76]=9.343744 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [120]=-0.500000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , n=120.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	120
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [46]=5.000000 , [45]=5.000000 , [87]=4.000000 , [76]=9.343744 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [120]=-0.500000 , [74]={[9]=3.202407 , } , [89]=1.000000 , [85]=0.400000 , n=120.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:682:0#Talent Healing Light is ready to use.
[LOG]	Searing Light is still on cooldown for 5 turns.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidecaller	 :: 	13.90826691292	0	0	1.75	::	1.3283291031876
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] to 	naga tidecaller	 :: 	13.90826691292	0	0	1.75	::	1.6221374183841
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses naga tidecaller.
[ATTACK] attacking with	elm magestaff
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	22
[PHYS CRIT %]	3.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	1.6680244635018	0.98331975536498	 on dam	7
[PROJECTOR] after resists dam	6.8832382875549
[PROJECTOR] after flat damage armor	6.8832382875549
[PROJECTOR] final dam	6.8832382875549
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#22 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#10 light#LAST# damage (total 44.04).
[ATTACK] attacking with	elm magestaff
[ATTACK] to 	Pasinke	 :: 	11.192940075018	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	11.192940075018	versus	17.16	0.52	with APR	2
[ATTACK] after armor	5.3726112360085
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.6
[PROJECTOR] after resists dam	6.6
[PROJECTOR] after flat damage armor	6.6
[PROJECTOR] final dam	6.6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidecaller for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidecaller hits Pasinke for #PURPLE#7 arcane#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	23
[PHYS CRIT %]	3.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#23 physical#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 29.00).
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.025
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[HEALING]	5379	Pasinke	for	1.025
[HEALING]	5379	Pasinke	for	1.05
[LOG]	Rested for 42 turns (stop reason: all resources and life at maximum).
[Identify]	mossy mindstar	true
[LOG]	Pasinke picks up (d.): #FFFFFF##UID:24015:0#mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
AI took for target	23980	naga tidewarden	::	5379	Pasinke	49	<	100
naga tidewarden	23980	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidewarden uses Spit Poison.
[PROJECTOR] starting dam	5.7333333333333
[PROJECTOR] after difficulty dam	5.7333333333333
[PROJECTOR] res	0	1	 on dam	5.7333333333333
[PROJECTOR] after resists dam	5.7333333333333
[PROJECTOR] after flat damage armor	5.7333333333333
[PROJECTOR] final dam	5.7333333333333
[LOG]	Ran for 2 turns (stop reason: taken damage).
checkHit	20.271871791758	14
=> chance to hit	66
[LOG]	Pasinke is poisoned!
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[PROJECTOR] starting dam	5.7333333333333
[PROJECTOR] after difficulty dam	5.7333333333333
[PROJECTOR] res	0	1	 on dam	5.7333333333333
[PROJECTOR] after resists dam	5.7333333333333
[PROJECTOR] after flat damage armor	5.7333333333333
[PROJECTOR] final dam	5.7333333333333
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	You may not auto-explore with enemies in sight!
[PROJECTOR] starting dam	5.7333333333333
[PROJECTOR] after difficulty dam	5.7333333333333
[PROJECTOR] res	0	1	 on dam	5.7333333333333
[PROJECTOR] after resists dam	5.7333333333333
[PROJECTOR] after flat damage armor	5.7333333333333
[PROJECTOR] final dam	5.7333333333333
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[PROJECTOR] starting dam	5.7333333333333
[PROJECTOR] after difficulty dam	5.7333333333333
[PROJECTOR] res	0	1	 on dam	5.7333333333333
[PROJECTOR] after resists dam	5.7333333333333
[PROJECTOR] after flat damage armor	5.7333333333333
[PROJECTOR] final dam	5.7333333333333
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] final dam	20.456873870163
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidewarden for #YELLOW#21 light#LAST# damage.
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	13.932776883508	6	17.16	11.35	::	1
checkHit	12	11.35
=> chance to hit	52
[LOG]	Naga tidewarden misses Pasinke.
[PROJECTOR] starting dam	5.7333333333333
[PROJECTOR] after difficulty dam	5.7333333333333
[PROJECTOR] res	0	1	 on dam	5.7333333333333
[PROJECTOR] after resists dam	5.7333333333333
[PROJECTOR] after flat damage armor	5.7333333333333
[PROJECTOR] final dam	5.7333333333333
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	11	121	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	11	122	add
AI took for target	23980	naga tidewarden	::	5379	Pasinke	1	<	100
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	13.932776883508	6	17.16	0	::	1
checkHit	12	0
=> chance to hit	80
[LOG]	Naga tidewarden misses Pasinke.
[LOG]	Pasinke stops being poisoned.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	naga tidewarden	 :: 	13.90826691292	0	0	2.8	::	1.3283291031876
checkHit	10	2.8
=> chance to hit	68
[ATTACK] raw dam	13.90826691292	versus	0	0.3	with APR	0
[ATTACK] after armor	13.90826691292
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	17.268278341439
[PROJECTOR] starting dam	17.268278341439
[PROJECTOR] after difficulty dam	17.268278341439
[PROJECTOR] res	0	1	 on dam	17.268278341439
[PROJECTOR] after resists dam	17.268278341439
[PROJECTOR] after flat damage armor	17.268278341439
[PROJECTOR] final dam	17.268278341439
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
[ATTACK] to 	naga tidewarden	 :: 	13.90826691292	0	0	2.8	::	1.6221374183841
checkHit	10	2.8
=> chance to hit	68
[ATTACK] raw dam	13.90826691292	versus	0	0.3	with APR	0
[ATTACK] after armor	13.90826691292
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	24.332061275762
[PROJECTOR] starting dam	24.332061275762
[PROJECTOR] after difficulty dam	24.332061275762
[PROJECTOR] res	0	1	 on dam	24.332061275762
[PROJECTOR] after resists dam	24.332061275762
[PROJECTOR] after flat damage armor	24.332061275762
[PROJECTOR] final dam	24.332061275762
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0	1	 on dam	9.1528
[PROJECTOR] after resists dam	9.1528
[PROJECTOR] after flat damage armor	9.1528
[PROJECTOR] final dam	9.1528
addTmpVal	table: 0x0be9d5c0	global_speed_add	-0.15	 :=: 	1	1	newest
checkHit	11.339971531093	21
=> chance to hit	26
[LOG]	Naga tidewarden is stunned!
addTmpVal	table: 0x0be9d5c0	stunned	1	 :=: 	2	2	add
addTmpVal	table: 0x0be9d5c0	no_talents_cooldown	1	 :=: 	3	3	add
addTmpVal	table: 0x0be9d5c0	movement_speed	-0.5	 :=: 	4	4	mult0
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#18 physical#LAST#, #YELLOW#10 light#LAST#, #aaaaaa#25 physical#LAST#, #YELLOW#10 light#LAST# damage (total 59.91).
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	13.932776883508	6	17.16	0	::	1
checkHit	12	0
=> chance to hit	80
[ATTACK] raw dam	13.932776883508	versus	17.16	0.52	with APR	6
[ATTACK] after armor	6.6877329040836
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
addTmpVal	table: 0x0be9d5c0	counterstrike	1	 :=: 	5	5	add
addTmpVal	table: 0x0be9d5c0	combat_def	-18.5	 :=: 	6	6	add
addTmpVal	table: 0x0be9d5c0	combat_crit_vulnerable	0	 :=: 	7	7	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] stunned dam	0
[PROJECTOR] final dam	0
checkHit	11	7.35
=> chance to hit	60
[LOG]	Pasinke resists the mind attack!
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#0 physical#LAST# damage.
removeTempVal	block	18.5	 :=: 	121
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [122]=-18.500000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , n=122.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [121]=18.500000 , [89]=1.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	122
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [122]=-18.500000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , n=122.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , }
delTmpVal	combat_def	-18.5	add
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Pasinke misses naga tidewarden.
removeTempVal	global_speed_add	-0.15	 :=: 	1
{[1]=-0.150000 , [2]=1.000000 , [3]=1.000000 , [4]=-0.500000 , [5]=1.000000 , [6]=-18.500000 , [7]=0.000000 , n=7.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidewarden for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	coral trident of projection
[ATTACK] to 	Pasinke	 :: 	13.932776883508	6	17.16	11.35	::	1
checkHit	12	11.35
=> chance to hit	52
[ATTACK] raw dam	13.932776883508	versus	17.16	0.52	with APR	6
[ATTACK] after armor	6.6877329040836
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
checkHit	11	7.35
=> chance to hit	60
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Pasinke hits naga tidewarden for #YELLOW#4 light#LAST# damage.
[LOG]	Naga tidewarden hits Pasinke for #aaaaaa#2 physical#LAST#, #YELLOW#2 mind#LAST# damage (total 3.60).
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidewarden	 :: 	16.755741203738	2	0	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	17
[PHYS CRIT %]	3.5
[ATTACK] after crit	17
[ATTACK] after mult	17
removeTempVal	counterstrike	1	 :=: 	5
{[2]=1.000000 , [3]=1.000000 , [4]=-0.500000 , [5]=1.000000 , [6]=-18.500000 , [7]=0.000000 , n=7.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	6
{[2]=1.000000 , [3]=1.000000 , [4]=-0.500000 , [6]=-18.500000 , [7]=0.000000 , n=7.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	7
{[2]=1.000000 , [3]=1.000000 , [4]=-0.500000 , [7]=0.000000 , n=7.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
[ATTACK] after counterstrike	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam	34
[LOG]	#{bold}#Pasinke killed naga tidewarden!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidewarden for #aaaaaa#34 physical#LAST# damage.
[LOG]	Resting starts...
[HEALING]	5379	Pasinke	for	0
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[LOG]	#00ff00##UID:42:0#Talent Block is ready to use.
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[HEALING]	5379	Pasinke	for	0.55
[HEALING]	5379	Pasinke	for	0.575
[HEALING]	5379	Pasinke	for	0.6
[HEALING]	5379	Pasinke	for	0.625
[HEALING]	5379	Pasinke	for	0.65
[HEALING]	5379	Pasinke	for	0.675
[HEALING]	5379	Pasinke	for	0.7
[HEALING]	5379	Pasinke	for	0.725
[HEALING]	5379	Pasinke	for	0.75
[HEALING]	5379	Pasinke	for	0.775
[HEALING]	5379	Pasinke	for	0.8
[HEALING]	5379	Pasinke	for	0.825
[HEALING]	5379	Pasinke	for	0.85
[HEALING]	5379	Pasinke	for	0.875
[HEALING]	5379	Pasinke	for	0.9
[HEALING]	5379	Pasinke	for	0.925
[HEALING]	5379	Pasinke	for	0.95
[HEALING]	5379	Pasinke	for	0.975
[HEALING]	5379	Pasinke	for	1
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.75 gold pieces.
[LOG]	Ran for 3 turns (stop reason: hostile spotted (naga tidecaller)).
AI took for target	23971	naga tidecaller	::	5379	Pasinke	1	<	100
naga tidecaller	23971	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	23971	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	23971	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	23971	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0df30d40	mana_regen	3.23	 :=: 	9	9	add
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	17
[PHYS CRIT %]	3.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#17 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST# damage (total 30.00).
[ATTACK] attacking with	shimmering elm starstaff of fate
[ATTACK] to 	Pasinke	 :: 	12.565536770937	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Naga tidecaller misses Pasinke.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	18
[PHYS CRIT %]	3.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST# damage (total 31.00).
naga tidecaller	23971	dumb ai talents can use	Attack	T_ATTACK
naga tidecaller	23971	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	23971	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_ATTACK
[ATTACK] attacking with	shimmering elm starstaff of fate
[ATTACK] to 	Pasinke	 :: 	12.565536770937	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	12.565536770937	versus	17.16	0.52	with APR	2
[ATTACK] after armor	6.0314576500496
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.6
[PROJECTOR] after resists dam	6.6
[PROJECTOR] after flat damage armor	6.6
[PROJECTOR] final dam	6.6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Naga tidecaller hits Pasinke for #GREY#7 darkness#LAST# damage.
[LOG]	Pasinke hits naga tidecaller for #YELLOW#4 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	22
[PHYS CRIT %]	3.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#22 physical#LAST#, #LIGHT_GREEN#6 nature#LAST# damage (total 28.00).
[LOG]	You pickup 0.95 gold pieces.
AI took for target	23977	naga tidecaller	::	5379	Pasinke	49	<	100
naga tidecaller	23977	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	23977	dumb ai talents can use	Spit Poison	T_SPIT_POISON
naga tidecaller	23977	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_SPIT_POISON
[LOG]	Naga tidecaller uses Spit Poison.
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam	7.3333333333333
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	20.271871791758	11
=> chance to hit	74
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Poisoned'!
[LOG]	Naga tidecaller hits Pasinke for #LIGHT_GREEN#8 nature#LAST# damage.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	0	1	 on dam	20.456873870163
[PROJECTOR] after resists dam	20.456873870163
[PROJECTOR] after flat damage armor	20.456873870163
[PROJECTOR] final dam	20.456873870163
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits naga tidecaller for #YELLOW#21 light#LAST# damage.
naga tidecaller	23977	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
naga tidecaller	23977	dumb ai talents can use	Water Jet	T_WATER_JET
dumb ai uses	T_WATER_JET
[LOG]	Naga tidecaller casts Water Jet.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
checkHit	20.271871791758	20
=> chance to hit	51
[LOG]	#ORANGE#Pasinke shrugs off the effect 'Stunned'!
[LOG]	Naga tidecaller hits Pasinke for #1133F3#20 cold#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidecaller for #YELLOW#10 light#LAST# damage.
naga tidecaller	23977	dumb ai talents can use	Rune: Manasurge	T_RUNE:_MANASURGE_1
dumb ai uses	T_RUNE:_MANASURGE_1
[LOG]	Naga tidecaller casts Rune: Manasurge.
[LOG]	Naga tidecaller starts to surge mana.
addTmpVal	table: 0x0c351248	mana_regen	3.38	 :=: 	5	5	add
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	0	1	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.9487397892015
[PROJECTOR] after flat damage armor	9.9487397892015
[PROJECTOR] final dam	9.9487397892015
[LOG]	Pasinke hits naga tidecaller for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	naga tidecaller	 :: 	16.755741203738	2	0	1.75	::	1
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	16.755741203738	versus	0	0.3	with APR	2
[ATTACK] after armor	16.755741203738
[ATTACK] after range	17
[PHYS CRIT %]	3.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	1.0684037747719	0.98931596225228	 on dam	6
[PROJECTOR] after resists dam	5.9358957735137
[PROJECTOR] after flat damage armor	5.9358957735137
[PROJECTOR] final dam	5.9358957735137
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[LOG]	#{bold}#Pasinke killed naga tidecaller!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:5:0#naga tongue#WHITE#.
[LOG]	Pasinke hits naga tidecaller for #aaaaaa#17 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST# damage (total 29.94).
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
[LOG]	Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 51 turns (stop reason: at exit).
[LOG]	There is nowhere left to explore.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	Ran for 3 turns (stop reason: terrain changed ahead).
[LOG]	Ran for 5 turns (stop reason: terrain ahead blocks).
[LOG]	Ran for 4 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain changed ahead).
[LOG]	Ran for 2 turns (stop reason: terrain ahead blocks).
[LOG]	Ran for 3 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on left side).
[LOG]	Ran for 3 turns (stop reason: terrain ahead blocks).
[LOG]	Ran for 3 turns (stop reason: terrain change on left side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 3 turns (stop reason: terrain change on right side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 4 turns (stop reason: terrain change on right side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 3 turns (stop reason: terrain change on right side).
[LOG]	Ran for 2 turns (stop reason: terrain change on right side).
[LOG]	Ran for 3 turns (stop reason: terrain ahead blocks).
Server latency	64
Server latency	63
[LOG]	Destroying the portal starts...
[HEALING]	5379	Pasinke	for	0
[HEALING]	5379	Pasinke	for	0.025
[HEALING]	5379	Pasinke	for	0.05
[HEALING]	5379	Pasinke	for	0.075
[HEALING]	5379	Pasinke	for	0.1
[HEALING]	5379	Pasinke	for	0.125
[HEALING]	5379	Pasinke	for	0.15
[HEALING]	5379	Pasinke	for	0.175
[HEALING]	5379	Pasinke	for	0.2
[HEALING]	5379	Pasinke	for	0.225
[HEALING]	5379	Pasinke	for	0.25
[HEALING]	5379	Pasinke	for	0.275
[HEALING]	5379	Pasinke	for	0.3
[HEALING]	5379	Pasinke	for	0.325
[HEALING]	5379	Pasinke	for	0.35
[HEALING]	5379	Pasinke	for	0.375
[HEALING]	5379	Pasinke	for	0.4
[HEALING]	5379	Pasinke	for	0.425
[HEALING]	5379	Pasinke	for	0.45
[HEALING]	5379	Pasinke	for	0.475
[HEALING]	5379	Pasinke	for	0.5
[HEALING]	5379	Pasinke	for	0.525
[LOG]	Destroyed the portal for 21 turns.
[LOG]	#VIOLET#The portal starts to break down, run!
[QUEST] try update status on	Pasinke	start-sunwall	1	slazish
[LOG]	#LIGHT_GREEN#Quest 'Serpentine Invaders' status updated! #WHITE#(Press 'j' to see the quest log)
Inscribing on Lady Zoisla the Tidebringer: RUNE:_MANASURGE_1
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_RUNE:_MANASURGE_1	true	1
Talent resolver for	Lady Zoisla the Tidebringer	:	T_EXOTIC_WEAPONS_MASTERY	=>	1
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_EXOTIC_WEAPONS_MASTERY	true	1
Talent resolver for	Lady Zoisla the Tidebringer	:	T_MIND_SEAR	=>	2
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_MIND_SEAR	true	2
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_PSI_POOL	true	nil
Talent resolver for	Lady Zoisla the Tidebringer	:	T_SPIT_POISON	=>	2
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_SPIT_POISON	true	2
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_EQUILIBRIUM_POOL	true	nil
Talent resolver for	Lady Zoisla the Tidebringer	:	T_WATER_BOLT	=>	2
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_WATER_BOLT	true	2
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_MANA_POOL	true	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	10.687089279105	18.5
mag	11
addTmpVal	table: 0x0b15dfc8	combat_spellpower	3	 :=: 	1	1	add
addTmpValTable	table: 0x0c1f6ba8	3	10
addTmpVal	table: 0x0c1f6ba8	3	10	 :=: 	2	2	add
addTmpValTable	table: 0x0c1f6ba8	8	10
addTmpVal	table: 0x0c1f6ba8	8	10	 :=: 	2	2	add
addTmpValTable	table: 0x0c1f6ba8	10	10
addTmpVal	table: 0x0c1f6ba8	10	10	 :=: 	2	2	add
addTmpValTable	table: 0x0c1f6ba8	6	10
addTmpVal	table: 0x0c1f6ba8	6	10	 :=: 	2	2	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0b0172c8	T_COMMAND_STAFF	1	 :=: 	3	3	add
addTmpVal	table: 0x0b15dfc8	combat_spellcrit	1	 :=: 	4	4	add
[TALENT]	Lady Zoisla the Tidebringer	24632	learning	T_COMMAND_STAFF	true	1
 * greater elm vilestaff => no drop
fight: 	Robes of Deflection	greater elm vilestaff	::	OFFHAND	BODY
addTmpVal	table: 0x0b15dfc8	combat_spellpower	4	 :=: 	5	5	add
addTmpVal	table: 0x0b15dfc8	combat_armor	7	 :=: 	6	6	add
addTmpVal	table: 0x0b15dfc8	combat_armor_hardiness	30	 :=: 	7	7	add
addTmpValTable	table: 0x0b0f17a8	6	3
addTmpVal	table: 0x0b0f17a8	6	3	 :=: 	8	8	add
addTmpValTable	table: 0x0b0f17a8	3	3
addTmpVal	table: 0x0b0f17a8	3	3	 :=: 	8	8	add
Added unique	mod.class.Object/Robes of Deflection	::	1
Added unique	mod.class.Object/Summertide Phial	::	1
[TOME ENTITY FILTER] making default loot table for	boss	1
[TOME ENTITY FILTER] selected Double Greater	11.178198764841	13
[TOME ENTITY FILTER] making default loot table for	boss	1
[TOME ENTITY FILTER] selected Greater	49.20017405441	53
[TOME ENTITY FILTER] making default loot table for	boss	1
[TOME ENTITY FILTER] selected Double Ego	85.413460029618	98
Loading tile	npc/humanoid_naga_lady_zoisla_the_tidebringer.png
Added unique	mod.class.NPC/Lady Zoisla the Tidebringer	::	1
[CHAT] loaded	welcome	table: 0x0b0f6460
[CHAT] loaded	fool	table: 0x0c153a70
[CHAT] loaded	kill	table: 0x0b0011c8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	And thus my task is done, serpent!	nil	fool
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	...	function: 0x0b0f64c8	nil
[COROUTINE] registering	savefilepipe	thread: 0x0e9d58b8
Make wait background texture 714 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	zone	::	zone-slazish-fen.teaz	::	table: 0x0c426450	=>	table: 0x08e81068	(4190)
Save MD5	433c874a-c4fd-48bd-9d93-be1611dfde54	b9b358f0a5322857846b422d736567bf	zone	zone-slazish-fen.teaz
[ONLINE PROFILE] saved character md5	433c874a-c4fd-48bd-9d93-be1611dfde54	zone-slazish-fen.teaz	b9b358f0a5322857846b422d736567bf
[LOG]	Saving done.
Wait finished, counted 562, 454 ticks
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Slazish Fens
Loading entities file from file	/data/zones/ruins-kor-pul/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/ruins-kor-pul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/ruins-kor-pul/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Starpiety into world artifacts
Importing Zubata the Eclipsereaper into world artifacts
Importing Silinor the voratun battleaxe into world artifacts
Importing Layylenn into world artifacts
Importing Kheluretir into world artifacts
Importing Fulykalthokhad the Oozedream into world artifacts
Importing Emelann into world artifacts
Importing Cinderswift the voratun longsword into world artifacts
Importing Layymira the stralite waraxe into world artifacts
Importing Shadebraid into world artifacts
Importing Blastrend into world artifacts
Importing Zanygakalthorak the voratun waraxe into world artifacts
Importing reinforced leather armour 'Shockrazor' into world artifacts
Importing drakeskin leather cap 'Moldstrider' into world artifacts
Importing voratun dagger 'Yarelen' into world artifacts
Importing Islelle the quiver of elven-wood arrows into world artifacts
Importing Daimymarath the yew starstaff into world artifacts
Importing Aerolaith the stralite mail armour into world artifacts
Importing Islabrevena the pulsing mindstar into world artifacts
Importing drakeskin leather sling 'Zubovea' into world artifacts
Importing Nightwake into world artifacts
Importing voratun plate armour 'Aerowe' into world artifacts
Importing Zorosin into world artifacts
Importing Belinn the Pyrelady into world artifacts
Importing dwarven-steel greatsword 'Braneyagund' into world artifacts
Importing voratun greatmaul 'Layakira' into world artifacts
Importing Terim into world artifacts
Importing Mucusdream into world artifacts
Importing Demonweeper the pouch of steel shots into world artifacts
Importing elven-silk cloak 'Morbusmarrow' into world artifacts
Importing Voredheganne into world artifacts
Importing voratun battleaxe 'Corpsebringer' into world artifacts
Importing Saleyamira into world artifacts
Importing voratun helm 'Samoran' into world artifacts
Importing Anulagas into world artifacts
Importing dwarven-steel waraxe 'Shimmerblur' into world artifacts
Importing Hettiran into world artifacts
Importing dwarven-steel shield 'Voidwar' into world artifacts
Importing drakeskin leather cap 'Aerefast' into world artifacts
Importing Galyruileg the stralite greatsword into world artifacts
Importing Dazzleweeper into world artifacts
Importing voratun longsword 'Torugund' into world artifacts
Importing Cinderumbra the pair of voratun boots into world artifacts
Importing Stokerazor into world artifacts
Importing Murktooth the living mindstar into world artifacts
Importing dwarven-steel greatsword 'Radhuleg' into world artifacts
Importing voratun battleaxe 'Duathelquencher' into world artifacts
Importing Polovena into world artifacts
Importing Silylramina the voratun plate armour into world artifacts
Importing Bregedegagorn the voratun amulet into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/ruins-kor-pul/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Ruins of Kor'Pul	with base_level	3
Make wait background texture 727 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 21 ticks
Make wait background texture 744 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 750 (60x60)
Stored entities list	actor	table: 0x0ea5f5e8
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0ea72840
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0e729de0
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0ea72840
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0e72b1a8
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0ea72840
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0e72c808
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0e72f9a8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0e72c808
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0e730308
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0e72c808
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x0e731950
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0e7398c8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x0e731950
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0e73a870
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0e73eeb0
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0e73a870
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0e73ff60
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0e7463b8
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0e73ff60
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0e746ec8
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0e73ff60
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x0e746f18
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e749f80
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e746f18
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0e74aa08
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x0e9e0fe0
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0e74aa08
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0e9e19d8
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0e74aa08
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0e9e1a28
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e9e5ff8
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0e9e1a28
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0e9e73d8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0e9f8450
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0e9e73d8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0e9f9fe8
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0e9e73d8
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0e9fa1e8
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0ec7cdd0
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0e9fa1e8
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0ec7d6c8
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0e9fa1e8
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0ec7eba8
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0e5017b8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0ec7eba8
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0e556538
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0ec7eba8
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0e9bd1e0
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0b2b31b0
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0e9bd1e0
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0d44d828
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0e9bd1e0
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0c3b8fa8
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0d4a6af0
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0c3b8fa8
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0e540b20
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0c3b8fa8
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0be987a0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0c13b848
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0be987a0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0b3c6030
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0be987a0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0b5bcf30
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0afa9810
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0b5bcf30
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0bf14c70
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0b5bcf30
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0b3be738
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0ff97280
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0b3be738
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0e9d5780
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0b3be738
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0eac7a58
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0a25aa98
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0eac7a58
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0e4a6108
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0eac7a58
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0c2bebd0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0ff2dc10
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0c2bebd0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0e585b28
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0c2bebd0
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0e628598
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0beedee8
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0e628598
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0c171d18
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0e628598
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0865a9a8
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0d412400
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0865a9a8
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0d4bbed0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0865a9a8
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0e48af10
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0ff499a8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0e48af10
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0ec6f598
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0e48af10
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x08e40638
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0ff33200
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x08e40638
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0b1a4bb0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x08e40638
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0b16d468
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0d4311a0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0b16d468
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0bf1c500
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0b16d468
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x062b4210
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x053d4a48
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x062b4210
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0922a3d8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x062b4210
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0e675858
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0894f578
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0e675858
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0b0b83c0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0e675858
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x1030b018
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x1005dd98
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x1030b018
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x100292b0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x1030b018
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0c1b2048
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0b333ad8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0c1b2048
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0d4d0ee8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0c1b2048
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0e9e3f88
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0e620068
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0e9e3f88
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0e551a90
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0e9e3f88
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0ea83430
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x102f2528
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0ea83430
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0b0740b8
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0ea83430
Stored entities list	object	table: 0x0ea70a50
Stored entities list	trap	table: 0x0ea23f50
loaded room generator	random_room	function: 0x0d4e1a50
loaded room generator	money_vault	function: 0x0df11bd8
loaded room generator	lesser_vault	function: 0x0df11c78
room generator	function: 0x0df11bd8	is making a room
alloc	money_vault5x5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	87.152585302632	105.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	58.742728542127	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	99.179141176673	105.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	72.201497811289	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	57.057708177613	83.5
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	30462	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	30462	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	30462	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	30462	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	21.257510808007	38.5
str	11
addTmpVal	table: 0x0ea717d8	combat_physcrit	6	 :=: 	1	1	add
 * flaming iron greatsword of crippling => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	92.573822146182	105.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	81.210044772879	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	22.88362750711	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	83.132786496108	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	95.018596732877	105.5
room allocated at	38	14	with center	40	16
room generator	function: 0x0d4e1a50	is making a room
loaded room generator	simple	function: 0x0ec9c1a8
alloc	simple7x11
room allocated at	5	7	with center	8	12
room generator	function: 0x0d4e1a50	is making a room
loaded room	cells5	6	13
alloc	cells5
room allocated at	7	32	with center	9	38
room generator	function: 0x0d4e1a50	is making a room
alloc	simple8x6
room allocated at	21	17	with center	24	19
room generator	function: 0x0d4e1a50	is making a room
loaded room	five_blocks	16	9
alloc	five_blocks
room allocated at	13	37	with center	20	41
room generator	function: 0x0d4e1a50	is making a room
loaded room	inner_pillar	9	7
alloc	inner_pillar
room allocated at	38	30	with center	42	33
room generator	function: 0x0d4e1a50	is making a room
loaded room	tiny_pillars	11	11
alloc	tiny_pillars
room allocated at	17	23	with center	22	28
room generator	function: 0x0d4e1a50	is making a room
loaded room	inner_circle	8	8
alloc	inner_circle
room allocated at	7	18	with center	10	21
room generator	function: 0x0d4e1a50	is making a room
alloc	simple5x8
room allocated at	33	24	with center	35	27
room generator	function: 0x0d4e1a50	is making a room
loaded room	inner_checkerboard	9	9
alloc	inner_checkerboard
room allocated at	32	37	with center	36	41
Begin tunnel	10	table: 0x0ec9b0b8
Loading tile	terrain/granite_door1.png
Loading tile	terrain/stair_up.png
Loading tile	terrain/stair_down.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/vermin_oozes_blue_ooze.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	82.958600420262	83.5
str	11
 * arcing iron greatsword => no drop
Spawning 	degenerated skeleton warrior	 near 	room	inner_checkerboard	 at 	38	40
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/immovable_molds_grey_mold.png
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	30477	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	30477	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	30477	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	30477	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	95.351085474564	105.5
str	11
 * iron greatsword => no drop
Loading tile	npc/vermin_rodent_giant_rabbit.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	103.98820841894	112.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	86.270459556433	105.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	67.453100631352	83.5
str	11
 * acidic iron greatsword => no drop
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Talent resolver for	skeleton archer	:	T_BOW_MASTERY	=>	1
[TALENT]	skeleton archer	30487	learning	T_BOW_MASTERY	true	1
[TALENT]	skeleton archer	30487	learning	T_SHOOT	true	nil
[TALENT]	skeleton archer	30487	learning	T_RELOAD	true	nil
Talent resolver for	skeleton archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton archer	30487	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	skeleton archer	:	T_SHOOT	=>	1
[TALENT]	skeleton archer	30487	learning	T_SHOOT	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	71.435911249238	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	11.477584838746	18.5
dex	11
addTmpValTable	table: 0x0fe883b8	T_VOLLEY_OF_ARROWS	2
addTmpVal	table: 0x0fe883b8	T_VOLLEY_OF_ARROWS	2	 :=: 	1	1	add
addTmpValTable	table: 0x0fe883b8	T_STEADY_SHOT	1
addTmpVal	table: 0x0fe883b8	T_STEADY_SHOT	1	 :=: 	1	1	add
addTmpValTable	table: 0x0fe883b8	T_PINNING_SHOT	1
addTmpVal	table: 0x0fe883b8	T_PINNING_SHOT	1	 :=: 	1	1	add
addTmpValTable	table: 0x0fe88060	1	8
addTmpVal	table: 0x0fe88060	1	8	 :=: 	2	2	add
 * thaloren elm longbow => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	22.909524945288	38.5
dex	11
fight: 	flaming quiver of elm arrows of vileness	thaloren elm longbow	::	OFFHAND	QUIVER
 * flaming quiver of elm arrows of vileness => no drop
Spawning 	skeleton archer	 near 	room	inner_checkerboard	 at 	34	40
Loading tile	npc/skeleton_archer.png
Talent resolver for	skeleton mage	:	T_FLAME	=>	1
[TALENT]	skeleton mage	30494	learning	T_FLAME	true	1
[TALENT]	skeleton mage	30494	learning	T_MANA_POOL	true	nil
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	2
[TALENT]	skeleton mage	30494	learning	T_MANATHRUST	true	2
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	18.32053360851	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	77.077456466988	83.5
mag	11
addTmpVal	table: 0x0e6ded70	combat_critical_power	10	 :=: 	1	1	add
addTmpVal	table: 0x0e6ded70	combat_spellpower	3	 :=: 	2	2	add
addTmpValTable	table: 0x0e6ddb30	9	10
addTmpVal	table: 0x0e6ddb30	9	10	 :=: 	3	3	add
addTmpVal	table: 0x0e6ded70	combat_spellcrit	1	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0e6cc6c8	T_COMMAND_STAFF	1	 :=: 	5	5	add
[TALENT]	skeleton mage	30494	learning	T_COMMAND_STAFF	true	1
 * cruel elm starstaff => no drop
Loading tile	npc/skeleton_mage.png
Loading tile	npc/immovable_molds_brown_mold.png
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey rat	30500	learning	T_CRAWL_POISON	true	1
Spawning 	giant grey rat	 near 	room	inner_checkerboard	 at 	32	42
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
[TALENT]	copperhead snake	30501	learning	T_BITE_POISON	true	1
Loading tile	npc/salmon-snake.png
Loading tile	npc/white-snake.png
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	30503	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	30503	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	30503	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	30503	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	28.482830053773	38.5
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x101bfa78
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x0e746f18
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	24.432303742606	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	48.33049165081	83.5
str	11
 * flaming iron greatsword => no drop
Spawning 	grey mold	 near 	room	inner_checkerboard	 at 	36	40
Spawning 	giant brown mouse	 near 	room	inner_checkerboard	 at 	33	42
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	30513	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	30513	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	30513	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	30513	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	10.960255791075	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	10.42526271565	18.5
str	11
addTmpVal	table: 0x0fee9838	disease_immune	0.132	 :=: 	1	1	add
 * plaguebringer's iron greatsword => no drop
Spawning 	skeleton warrior	 near 	room	inner_checkerboard	 at 	33	40
Spawning 	grey mold	 near 	room	inner_checkerboard	 at 	35	41
Loading tile	npc/vermin_rodent_giant_white_mouse.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	22.793133093811	38.5
str	11
 * hateful iron greatsword of projection => no drop
Talent resolver for	skeleton archer	:	T_BOW_MASTERY	=>	1
[TALENT]	skeleton archer	30524	learning	T_BOW_MASTERY	true	1
[TALENT]	skeleton archer	30524	learning	T_SHOOT	true	nil
[TALENT]	skeleton archer	30524	learning	T_RELOAD	true	nil
Talent resolver for	skeleton archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton archer	30524	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	skeleton archer	:	T_SHOOT	=>	1
[TALENT]	skeleton archer	30524	learning	T_SHOOT	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	14.076477700979	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	94.791842394693	105.5
dex	11
 * elm longbow => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	66.460706206961	83.5
dex	11
fight: 	arcing quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
 * arcing quiver of elm arrows => no drop
Spawning 	skeleton archer	 near 	room	inner_checkerboard	 at 	40	40
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
[TALENT]	skeleton warrior	30529	learning	T_STUNNING_BLOW	true	1
[TALENT]	skeleton warrior	30529	learning	T_STAMINA_POOL	true	nil
Talent resolver for	skeleton warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	skeleton warrior	30529	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	skeleton warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	skeleton warrior	30529	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	70.568060216161	83.5
str	11
 * iron greatsword of vileness => no drop
Spawning 	giant white mouse	 near 	room	inner_checkerboard	 at 	37	41
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	85.272319791902	90.5
Spawning 	citrine	 near 	room	inner_checkerboard	 at 	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	59.01111338381	83.5
Loading tile	object/robe_linen.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	33.026090999606	38.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	29.320302120601	38.5
Loading tile	object/cap_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	20.089538336054	38.5
Spawning 	acidic steel battleaxe of crippling	 near 	room	inner_checkerboard	 at 	nil	nil
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	16.692718561784	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	60.990729953859	83.5
Spawning 	deadly pouch of iron shots	 near 	room	inner_checkerboard	 at 	nil	nil
Boulder trap spawn	19	24
Boulder trap spawn	23	40
Loading tile	trap/trap_glyph_explosion_01_64.png
Boulder trap spawn	26	32
Loading tile	object/scroll-lore.png
Placed lore	journal page	40	24
[Identify]	journal page	true
Placed lore	journal page	8	25
[Identify]	journal page	true
Wait finished, counted 1325, 613 ticks
No zone events loaded
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_14.png
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Pasinke	Pasinke
Adding entity	5379	after	5379
Talent resolver for	Voryriawen, the lost sun paladin	:	T_CHANT_OF_FORTRESS	=>	1
[TALENT]	Voryriawen, the lost sun paladin	30590	learning	T_CHANT_OF_FORTRESS	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	55.980684791571	83.5
str	11
addTmpVal	table: 0x0d1a8a48	combat_atk	6	 :=: 	1	1	add
addTmpVal	table: 0x0d1a8a48	combat_def	6	 :=: 	2	2	add
 * balanced iron mace => no drop
Placing portal at 	15	7
Loading tile	terrain/marble_floor.png
Loading tile	terrain/maze_teleport.png
Loading tile	player/higher_female.png
[CHAT] loaded	welcome	table: 0x0ec50be8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x0a030900	escort-duty-ruins-kor-pul-2
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[MUSIC] stoping	Dark Secrets.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
Added unique	mod.class.NPC/Lady Zoisla the Tidebringer	::	2
Registering on level load	wilderness-1	function: 0x0b32c110	table: 0x1039c0b8
[CHAT] loaded	welcome	table: 0x1039aa40
[CHAT] loaded	fool	table: 0x10399160
[CHAT] loaded	kill	table: 0x10399f78
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 789 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x13638718
Make wait background texture 572 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	game	::	game.teag	::	table: 0x08201488	=>	table: 0x10a39b30	(5556)
Save MD5	433c874a-c4fd-48bd-9d93-be1611dfde54	7724b393696e083ba81cbf1b30eb7ff4	game	game.teag
[ONLINE PROFILE] saved character md5	433c874a-c4fd-48bd-9d93-be1611dfde54	game.teag	7724b393696e083ba81cbf1b30eb7ff4
[LOG]	Saving done.
Wait finished, counted 740, 708 ticks
[COROUTINE] registering	savefilepipe	thread: 0x13749918
Make wait background texture 819 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0629b9d8	=>	table: 0x13746c10	(1)
[LOG]	Saving done.
Wait finished, counted 1, 204 ticks
removeTempVal	on_melee_hit	table: 0x13bd4780	 :=: 	74
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=122.000000 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [76]=9.343744 , [89]=1.000000 , }
delTmpVal	9	3.2024072416337	add
removeTempVal	combat_physresist	9.3437435835151	 :=: 	75
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=122.000000 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [46]=5.000000 , [85]=0.400000 , [76]=9.343744 , [89]=1.000000 , }
delTmpVal	combat_physresist	9.3437435835151	add
removeTempVal	combat_spellresist	9.3437435835151	 :=: 	76
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=122.000000 , [45]=5.000000 , [87]=4.000000 , [90]=1.000000 , [86]=70.000000 , [46]=5.000000 , [85]=0.400000 , [76]=9.343744 , [89]=1.000000 , }
delTmpVal	combat_spellresist	9.3437435835151	add
[ONLINE PROFILE] saved character 	433c874a-c4fd-48bd-9d93-be1611dfde54
[COROUTINE] registering	savefilepipe	thread: 0x10763ed8
Make wait background texture 832 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	433c874a-c4fd-48bd-9d93-be1611dfde54-3.9.41.charball	::	table: 0x0e494090	=>	table: 0x13b39b60	(23)
[ONLINE PROFILE] saved character charball	433c874a-c4fd-48bd-9d93-be1611dfde54
[LOG]	Saving done.
Wait finished, counted 7, 130 ticks
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[CHAT] selected	...	function: 0x103991c8	nil
[LOG]	#LIGHT_GREEN#Personal New Achievement: Lost in translation!
Donation check: not started tome long enough
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[USERCHAT] channel achievement	neuq	tome	Lost in translation
[CHAT] selected	Lead on; I will protect you.	function: 0x10045348	nil
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:24010:0#elm totem of thorny skin [power 10]  (20 cooldown)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:23970:0#brass lantern#LAST#.
[LOG]	You gain 6.31 gold from the transmogrification of #8d55ff##UID:24007:0#regal linen cloak of sorcery (1 def, 0 armour)#LAST#.
[LOG]	You gain 1.74 gold from the transmogrification of #00FF80##UID:24013:0#hateful iron waraxe (6.5-9.1 power, 2 apr)#LAST#.
[LOG]	You gain 2.71 gold from the transmogrification of #00FF80##UID:24003:0#earthen elm magestaff of illumination (10-12 power, 2 apr, fire damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:24015:0#mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	20.456873870163
[PROJECTOR] after resists dam	19.798800280036
[PROJECTOR] after flat damage armor	19.798800280036
[PROJECTOR] final dam	19.798800280036
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#20 light#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.6287005226023
[PROJECTOR] after flat damage armor	9.6287005226023
[PROJECTOR] final dam	9.6287005226023
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#10 light#LAST# damage.
AI took for target	30477	skeleton warrior	::	30590	Voryriawen, the lost sun paladin	1	<	100
skeleton warrior	30477	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Voryriawen, the lost sun paladin	 :: 	18.754654535088	1	3	8.3	::	1
checkHit	18	8.3
=> chance to hit	75
[ATTACK] raw dam	18.754654535088	versus	3	0.3	with APR	1
[ATTACK] after armor	16.754654535088
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
AI took for target	30529	skeleton warrior	::	5379	Pasinke	49	<	100
[LOG]	Skeleton warrior hits Voryriawen, the lost sun paladin for #aaaaaa#23 physical#LAST# damage.
[LOG]	Pasinke uses Shield Pummel.
[ATTACK] to 	Lady Zoisla the Tidebringer	 :: 	13.90826691292	0	7	1.75	::	1.3283291031876
checkHit	10	1.75
=> chance to hit	71
[ATTACK] raw dam	13.90826691292	versus	7	0.6	with APR	0
[ATTACK] after armor	6.9082669129199
[ATTACK] after range	7
[PHYS CRIT %]	2.5
[ATTACK] after crit	7
[ATTACK] after mult	9.2983037223135
[PROJECTOR] starting dam	9.2983037223135
[PROJECTOR] after difficulty dam	9.2983037223135
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.2983037223135
[PROJECTOR] after resists dam	8.9991882195504
[PROJECTOR] after flat damage armor	8.9991882195504
[PROJECTOR] final dam	8.9991882195504
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.1528
[PROJECTOR] after resists dam	8.8583651809781
[PROJECTOR] after flat damage armor	8.8583651809781
[PROJECTOR] final dam	8.8583651809781
[ATTACK] to 	Lady Zoisla the Tidebringer	 :: 	13.90826691292	0	7	1.75	::	1.6221374183841
checkHit	10	1.75
=> chance to hit	71
[LOG]	Pasinke misses Lady Zoisla the Tidebringer.
Voryriawen, the lost sun paladin	30590	dumb ai talents can use	Attack	T_ATTACK
Voryriawen, the lost sun paladin	30590	dumb ai talents can activate	Chant of Fortress	T_CHANT_OF_FORTRESS
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced iron mace
[ATTACK] to 	skeleton warrior	 :: 	12.130179440188	2	5	2.4	::	1
checkHit	8	2.4
=> chance to hit	64
[ATTACK] raw dam	12.130179440188	versus	5	0.3	with APR	2
[ATTACK] after armor	9.1301794401882
[ATTACK] after range	10
[PHYS CRIT %]	0.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[TARGET] Passing target	brown mold	from	Lady Zoisla the Tidebringer	to	Pasinke
[ATTACK] attacking with	greater elm vilestaff
[ATTACK] to 	Pasinke	 :: 	17.237950255553	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Lady Zoisla the Tidebringer misses Pasinke.
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #aaaaaa#9 physical#LAST#, #YELLOW#9 light#LAST# damage (total 17.86).
[LOG]	Voryriawen, the lost sun paladin hits skeleton warrior for #aaaaaa#5 physical#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.6287005226023
[PROJECTOR] after flat damage armor	9.6287005226023
[PROJECTOR] final dam	9.6287005226023
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#10 light#LAST# damage.
skeleton warrior	30477	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Voryriawen, the lost sun paladin	 :: 	18.754654535088	1	3	8.3	::	1
checkHit	18	8.3
=> chance to hit	75
[ATTACK] raw dam	18.754654535088	versus	3	0.3	with APR	1
[ATTACK] after armor	16.754654535088
[ATTACK] after range	25
[PHYS CRIT %]	2.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[SOUND] loading from	/data/sound/creatures/skeletons/skell_1.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_1.ogg" : <static>
[LOG]	Skeleton warrior hits Voryriawen, the lost sun paladin for #aaaaaa#25 physical#LAST# damage.
[LOG]	Voryriawen, the lost sun paladin says: 'Help!'
[EMOTE] added	Help!	20	27
[LOG]	Lady Zoisla the Tidebringer uses Mind Sear.
[SPELL CRIT %]	1.4
checkHit	14.4	7.35
=> chance to hit	68
[LOG]	Pasinke resists the mind attack!
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.6287005226023
[PROJECTOR] after flat damage armor	9.6287005226023
[PROJECTOR] final dam	9.6287005226023
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#10 light#LAST# damage.
AI took for target	30529	skeleton warrior	::	30590	Voryriawen, the lost sun paladin	16	<	100
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	skeleton warrior	 :: 	16.755741203738	2	5	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	16.755741203738	versus	5	0.3	with APR	2
[ATTACK] after armor	13.755741203738
[ATTACK] after range	16
[PHYS CRIT %]	3.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	9.1528
[PROJECTOR] after resists dam	9.0627816013072
[PROJECTOR] after flat damage armor	9.0627816013072
[PROJECTOR] final dam	9.0627816013072
[LOG]	Pasinke hits skeleton warrior for #aaaaaa#16 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#10 light#LAST# damage (total 38.06).
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.754654535088	versus	17.16	0.52	with APR	1
[ATTACK] after armor	9.0022341768425
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.1709113527413
[PROJECTOR] after flat damage armor	3.1709113527413
[PROJECTOR] final dam	3.1709113527413
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#11 physical#LAST# damage.
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	skeleton warrior	 :: 	16.755741203738	2	5	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	16.755741203738	versus	5	0.3	with APR	2
[ATTACK] after armor	13.755741203738
[ATTACK] after range	14
[PHYS CRIT %]	3.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	9.1528
[PROJECTOR] after resists dam	9.0627816013072
[PROJECTOR] after flat damage armor	9.0627816013072
[PROJECTOR] final dam	9.0627816013072
[LOG]	Pasinke hits skeleton warrior for #aaaaaa#14 physical#LAST#, #LIGHT_GREEN#6 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #YELLOW#10 light#LAST# damage (total 36.06).
[ATTACK] attacking with	greater elm vilestaff
[ATTACK] to 	Pasinke	 :: 	17.237950255553	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	17.237950255553	versus	17.16	0.52	with APR	2
[ATTACK] after armor	8.2742161226654
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.8
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.0993895643519
[PROJECTOR] after flat damage armor	3.0993895643519
[PROJECTOR] final dam	3.0993895643519
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#4 light#LAST# damage.
[LOG]	Lady Zoisla the Tidebringer hits Pasinke for #GREEN#9 acid#LAST# damage.
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.754654535088	versus	17.16	0.52	with APR	1
[ATTACK] after armor	9.0022341768425
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.1709113527413
[PROJECTOR] after flat damage armor	3.1709113527413
[PROJECTOR] final dam	3.1709113527413
skeleton warrior	30529	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	30529	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of vileness
[ATTACK] to 	Voryriawen, the lost sun paladin	 :: 	18.117585744216	1	3	8.3	::	1
checkHit	18	8.3
=> chance to hit	75
[ATTACK] raw dam	18.117585744216	versus	3	0.3	with APR	1
[ATTACK] after armor	16.117585744216
[ATTACK] after range	23
[PHYS CRIT %]	2.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[LOG]	#{bold}#Skeleton warrior killed Voryriawen, the lost sun paladin!#{normal}#
[LOG]	#LIGHT_RED#Voryriawen, the lost sun paladin is dead, quest failed!
[QUEST] try update status on	Pasinke	escort-duty-ruins-kor-pul-2	101	nil
[LOG]	#LIGHT_RED#Quest 'Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)' is failed! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#14 physical#LAST# damage.
[LOG]	Skeleton warrior hits Voryriawen, the lost sun paladin for #aaaaaa#23 physical#LAST# damage.
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
==UNREG part 	Voryriawen, the lost sun paladin	party30590
[LOG]	Pasinke uses Infusion: Regeneration.
[LOG]	Pasinke starts regenerating health quickly.
addTmpVal	table: 0x0a030900	life_regen	12	 :=: 	11	123	add
[LOG]	Lady Zoisla the Tidebringer uses Mind Sear.
[SPELL CRIT %]	1.4
checkHit	14.4	7.35
=> chance to hit	68
[LOG]	Pasinke resists the mind attack!
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
AI took for target	30477	skeleton warrior	::	5379	Pasinke	1	<	100
skeleton warrior	30477	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses Stunning Blow.
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1.2549509756796
checkHit	18	11.35
=> chance to hit	67
[LOG]	Skeleton warrior misses Pasinke.
AI took for target	30529	skeleton warrior	::	5379	Pasinke	9	<	100
[LOG]	Pasinke casts Searing Light.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	20.456873870163
[PROJECTOR] after difficulty dam	20.456873870163
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	20.456873870163
[PROJECTOR] after resists dam	19.798800280036
[PROJECTOR] after flat damage armor	19.798800280036
[PROJECTOR] final dam	19.798800280036
[SPELL] friendly fire chance	100
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#20 light#LAST# damage.
[ATTACK] attacking with	greater elm vilestaff
[ATTACK] to 	Pasinke	 :: 	17.237950255553	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Lady Zoisla the Tidebringer misses Pasinke.
[LOG]	#00ff00##UID:314:0#Talent Shield Pummel is ready to use.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.6287005226023
[PROJECTOR] after flat damage armor	9.6287005226023
[PROJECTOR] final dam	9.6287005226023
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#10 light#LAST# damage.
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.754654535088	versus	17.16	0.52	with APR	1
[ATTACK] after armor	9.0022341768425
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.1709113527413
[PROJECTOR] after flat damage armor	3.1709113527413
[PROJECTOR] final dam	3.1709113527413
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#11 physical#LAST# damage.
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	skeleton warrior	 :: 	16.755741203738	2	5	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[LOG]	Pasinke misses skeleton warrior.
[ATTACK] attacking with	greater elm vilestaff
[ATTACK] to 	Pasinke	 :: 	17.237950255553	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[ATTACK] raw dam	17.237950255553	versus	17.16	0.52	with APR	2
[ATTACK] after armor	8.2742161226654
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.8
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.0993895643519
[PROJECTOR] after flat damage armor	3.0993895643519
[PROJECTOR] final dam	3.0993895643519
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#4 light#LAST# damage.
[LOG]	Lady Zoisla the Tidebringer hits Pasinke for #GREEN#9 acid#LAST# damage.
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.6287005226023
[PROJECTOR] after flat damage armor	9.6287005226023
[PROJECTOR] final dam	9.6287005226023
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#10 light#LAST# damage.
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.754654535088	versus	17.16	0.52	with APR	1
[ATTACK] after armor	9.0022341768425
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.1709113527413
[PROJECTOR] after flat damage armor	3.1709113527413
[PROJECTOR] final dam	3.1709113527413
skeleton warrior	30529	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	30529	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses Stunning Blow.
[ATTACK] to 	Pasinke	 :: 	18.117585744216	1	17.16	11.35	::	1.2549509756796
checkHit	18	11.35
=> chance to hit	67
[LOG]	Skeleton warrior misses Pasinke.
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#9 physical#LAST# damage.
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	skeleton warrior	 :: 	16.755741203738	2	5	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[LOG]	Pasinke misses skeleton warrior.
[LOG]	Lady Zoisla the Tidebringer uses Mind Sear.
[SPELL CRIT %]	1.4
checkHit	14.4	7.35
=> chance to hit	68
[PROJECTOR] starting dam	59.060755787624
[PROJECTOR] after difficulty dam	59.060755787624
[PROJECTOR] res	0	1	 on dam	59.060755787624
[PROJECTOR] after resists dam	59.060755787624
[PROJECTOR] after flat damage armor	59.060755787624
[PROJECTOR] final dam	59.060755787624
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.6287005226023
[PROJECTOR] after flat damage armor	9.6287005226023
[PROJECTOR] final dam	9.6287005226023
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#10 light#LAST# damage.
[LOG]	Lady Zoisla the Tidebringer hits Pasinke for #YELLOW#60 mind#LAST# damage.
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[LOG]	Skeleton warrior misses Pasinke.
skeleton warrior	30529	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of vileness
[ATTACK] to 	Pasinke	 :: 	18.117585744216	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.117585744216	versus	17.16	0.52	with APR	1
[ATTACK] after armor	8.6964411572236
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#12 physical#LAST#, #DARK_GREEN#6 blight#LAST# damage (total 18.00).
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke uses Block.
addTmpVal	table: 0x0a030900	block	18.5	 :=: 	11	124	add
addTmpVal	table: 0x0a030900	combat_def	-18.5	 :=: 	11	125	add
[PROJECTOR] starting dam	9.9487397892015
[PROJECTOR] after difficulty dam	9.9487397892015
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	9.9487397892015
[PROJECTOR] after resists dam	9.6287005226023
[PROJECTOR] after flat damage armor	9.6287005226023
[PROJECTOR] final dam	9.6287005226023
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#10 light#LAST# damage.
[ATTACK] attacking with	greater elm vilestaff
[ATTACK] to 	Pasinke	 :: 	17.237950255553	2	17.16	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	17.237950255553	versus	17.16	0.52	with APR	2
[ATTACK] after armor	8.2742161226654
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.8
[PROJECTOR] after resists dam	8.8
[PROJECTOR] after flat damage armor	8.8
[PROJECTOR] final dam	8.8
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	3.2168824733619	0.96783117526638	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.0993895643519
[PROJECTOR] after flat damage armor	3.0993895643519
[PROJECTOR] final dam	3.0993895643519
[LOG]	Pasinke hits Lady Zoisla the Tidebringer for #YELLOW#4 light#LAST# damage.
[LOG]	Lady Zoisla the Tidebringer hits Pasinke for #GREEN#9 acid#LAST# damage.
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	0	::	1
checkHit	18	0
=> chance to hit	95
[ATTACK] raw dam	18.754654535088	versus	17.16	0.52	with APR	1
[ATTACK] after armor	9.0022341768425
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
addTmpVal	table: 0x0eadf238	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x0eadf238	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x0eadf238	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.1709113527413
[PROJECTOR] after flat damage armor	3.1709113527413
[PROJECTOR] final dam	3.1709113527413
skeleton warrior	30529	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of vileness
[ATTACK] to 	Pasinke	 :: 	18.117585744216	1	17.16	0	::	1
checkHit	18	0
=> chance to hit	95
[ATTACK] raw dam	18.117585744216	versus	17.16	0.52	with APR	1
[ATTACK] after armor	8.6964411572236
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
addTmpVal	table: 0x0eb4e6b0	counterstrike	1	 :=: 	1	1	add
addTmpVal	table: 0x0eb4e6b0	combat_def	-18.5	 :=: 	2	2	add
addTmpVal	table: 0x0eb4e6b0	combat_crit_vulnerable	0	 :=: 	3	3	add
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#0 physical#LAST# damage.
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#0 physical#LAST#, #DARK_GREEN#6 blight#LAST# damage (total 6.00).
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke casts Healing Light.
[SPELL CRIT %]	1
[HEALING]	5379	Pasinke	for	92.741923669236
[LOG]	Pasinke stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	123
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=125.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [123]=12.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [124]=18.500000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [125]=-18.500000 , [89]=1.000000 , }
delTmpVal	life_regen	12	add
removeTempVal	block	18.5	 :=: 	124
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=125.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [124]=18.500000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [125]=-18.500000 , [89]=1.000000 , }
delTmpVal	block	18.5	add
removeTempVal	combat_def	-18.5	 :=: 	125
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , n=125.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [125]=-18.500000 , [89]=1.000000 , }
delTmpVal	combat_def	-18.5	add
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.754654535088	versus	17.16	0.52	with APR	1
[ATTACK] after armor	9.0022341768425
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam	10
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.1709113527413
[PROJECTOR] after flat damage armor	3.1709113527413
[PROJECTOR] final dam	3.1709113527413
skeleton warrior	30529	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of vileness
[ATTACK] to 	Pasinke	 :: 	18.117585744216	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.117585744216	versus	17.16	0.52	with APR	1
[ATTACK] after armor	8.6964411572236
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] final dam	3.2024072416337
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#10 physical#LAST# damage.
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#11 physical#LAST#, #DARK_GREEN#6 blight#LAST# damage (total 17.00).
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	skeleton warrior	 :: 	16.755741203738	2	5	0	::	1
checkHit	10	0
=> chance to hit	75
[LOG]	Pasinke misses skeleton warrior.
[ATTACK] attacking with	greater elm vilestaff
[ATTACK] to 	Pasinke	 :: 	17.237950255553	2	17.16	11.35	::	1
checkHit	9	11.35
=> chance to hit	45
[LOG]	Lady Zoisla the Tidebringer misses Pasinke.
[LOG]	#00ff00##UID:674:0#Talent Searing Light is ready to use.
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
skeleton warrior	30477	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STUNNING_BLOW
[LOG]	Skeleton warrior uses Stunning Blow.
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1.2549509756796
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.754654535088	versus	17.16	0.52	with APR	1
[ATTACK] after armor	9.0022341768425
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	11.294558781117
[PROJECTOR] starting dam	11.294558781117
[PROJECTOR] after difficulty dam	11.294558781117
[PROJECTOR] res	0	1	 on dam	11.294558781117
[PROJECTOR] after resists dam	11.294558781117
[PROJECTOR] after flat damage armor	11.294558781117
[PROJECTOR] final dam	11.294558781117
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.1709113527413
[PROJECTOR] after flat damage armor	3.1709113527413
[PROJECTOR] final dam	3.1709113527413
addTmpVal	table: 0x0a030900	global_speed_add	-0.15	 :=: 	11	126	newest
checkHit	20.271871791758	21.5
=> chance to hit	47
[LOG]	Pasinke is stunned!
addTmpVal	table: 0x0a030900	stunned	1	 :=: 	11	127	add
addTmpVal	table: 0x0a030900	no_talents_cooldown	1	 :=: 	11	128	add
addTmpVal	table: 0x0a030900	movement_speed	-0.5	 :=: 	11	129	mult0
removeTempVal	counterstrike	1	 :=: 	1
{[1]=1.000000 , [2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	counterstrike	1	add
removeTempVal	combat_def	-18.5	 :=: 	2
{[2]=-18.500000 , [3]=0.000000 , n=3.000000 , }
delTmpVal	combat_def	-18.5	add
removeTempVal	combat_crit_vulnerable	0	 :=: 	3
{[3]=0.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	0	add
skeleton warrior	30529	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of vileness
[ATTACK] to 	Pasinke	 :: 	18.117585744216	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.117585744216	versus	17.16	0.52	with APR	1
[ATTACK] after armor	8.6964411572236
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0	1	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.2024072416337
[PROJECTOR] after flat damage armor	3.2024072416337
[PROJECTOR] stunned dam	0.96072217249011
[PROJECTOR] final dam	0.96072217249011
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#12 physical#LAST# damage.
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#11 physical#LAST#, #DARK_GREEN#6 blight#LAST# damage (total 17.00).
[LOG]	Pasinke hits skeleton warrior for #YELLOW#4 light#LAST# damage.
[LOG]	Pasinke hits skeleton warrior for #YELLOW#1 light#LAST# damage.
[ATTACK] attacking with	balanced iron waraxe of erosion
[ATTACK] to 	skeleton warrior	 :: 	16.755741203738	2	5	2.4	::	1
checkHit	10	2.4
=> chance to hit	69
[ATTACK] raw dam	16.755741203738	versus	5	0.3	with APR	2
[ATTACK] after armor	13.755741203738
[ATTACK] after range	17
[PHYS CRIT %]	3.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] stunned dam	5.1
[PROJECTOR] final dam	5.1
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] stunned dam	1.8
[PROJECTOR] final dam	1.8
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] stunned dam	2.1
[PROJECTOR] final dam	2.1
[PROJECTOR] starting dam	9.1528
[PROJECTOR] after difficulty dam	9.1528
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	9.1528
[PROJECTOR] after resists dam	9.0627816013072
[PROJECTOR] after flat damage armor	9.0627816013072
[PROJECTOR] stunned dam	2.7188344803921
[PROJECTOR] final dam	2.7188344803921
[LOG]	Pasinke hits skeleton warrior for #aaaaaa#6 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#3 light#LAST# damage (total 11.72).
[LOG]	Lady Zoisla the Tidebringer uses Mind Sear.
[SPELL CRIT %]	1.4
checkHit	14.4	7.35
=> chance to hit	68
[PROJECTOR] starting dam	59.060755787624
[PROJECTOR] after difficulty dam	59.060755787624
[PROJECTOR] res	0	1	 on dam	59.060755787624
[PROJECTOR] after resists dam	59.060755787624
[PROJECTOR] after flat damage armor	59.060755787624
[PROJECTOR] final dam	59.060755787624
[LOG]	Lady Zoisla the Tidebringer hits Pasinke for #YELLOW#60 mind#LAST# damage.
AI took for target	30477	skeleton warrior	::	5379	Pasinke	1	<	100
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[LOG]	Skeleton warrior misses Pasinke.
skeleton warrior	30529	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword of vileness
[ATTACK] to 	Pasinke	 :: 	18.117585744216	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[LOG]	Skeleton warrior misses Pasinke.
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Lady Zoisla the Tidebringer casts Water Bolt.
[SPELL CRIT %]	1.4
[PROJECTOR] starting dam	25.25
[PROJECTOR] after difficulty dam	25.25
[PROJECTOR] res	0	1	 on dam	25.25
[PROJECTOR] after resists dam	25.25
[PROJECTOR] after flat damage armor	25.25
[PROJECTOR] final dam	25.25
[LOG]	Lady Zoisla the Tidebringer hits Pasinke for #1133F3#26 cold#LAST# damage.
removeTempVal	global_speed_add	-0.15	 :=: 	126
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [128]=1.000000 , [126]=-0.150000 , n=129.000000 , [45]=5.000000 , [87]=4.000000 , [127]=1.000000 , [75]=9.343744 , [90]=1.000000 , [86]=70.000000 , [129]=-0.500000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , [76]=9.343744 , }
delTmpVal	global_speed_add	-0.15	newest
skeleton warrior	30477	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron greatsword
[ATTACK] to 	Pasinke	 :: 	18.754654535088	1	17.16	11.35	::	1
checkHit	18	11.35
=> chance to hit	67
[ATTACK] raw dam	18.754654535088	versus	17.16	0.52	with APR	1
[ATTACK] after armor	9.0022341768425
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
[LOG]	#{bold}#Skeleton warrior killed Pasinke!#{normal}#
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] saved character 	433c874a-c4fd-48bd-9d93-be1611dfde54
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x105b2b28
Make wait background texture 653 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	game	::	game.teag	::	table: 0x08201488	=>	table: 0x0ea75b40	(5428)
Save MD5	433c874a-c4fd-48bd-9d93-be1611dfde54	3ed010cbbba592743847bed90ff96fd5	game	game.teag
[ONLINE PROFILE] saved character md5	433c874a-c4fd-48bd-9d93-be1611dfde54	game.teag	3ed010cbbba592743847bed90ff96fd5
[LOG]	Saving done.
Wait finished, counted 747, 702 ticks
[COROUTINE] registering	savefilepipe	thread: 0x10afa8c0
Make wait background texture 711 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0629b9d8	=>	table: 0x10afa898	(1)
[LOG]	Saving done.
Wait finished, counted 1, 204 ticks
removeTempVal	stunned	1	 :=: 	127
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [86]=70.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [127]=1.000000 , [75]=9.343744 , [90]=1.000000 , [128]=1.000000 , [129]=-0.500000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=129.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	128
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [86]=70.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [128]=1.000000 , [129]=-0.500000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=129.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	129
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [86]=70.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [129]=-0.500000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=129.000000 , }
delTmpVal	movement_speed	-0.5	mult0
removeTempVal	on_melee_hit	table: 0x10d73238	 :=: 	74
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [86]=70.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [74]={[9]=3.202407 , } , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=129.000000 , }
delTmpVal	9	3.2024072416337	add
removeTempVal	combat_physresist	9.3437435835151	 :=: 	75
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [86]=70.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [75]=9.343744 , [90]=1.000000 , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=129.000000 , }
delTmpVal	combat_physresist	9.3437435835151	add
removeTempVal	combat_spellresist	9.3437435835151	 :=: 	76
{[2]=2.000000 , [3]=4.000000 , [4]=4.000000 , [5]=6.000000 , [6]=2.000000 , [7]={["T_BLOCK"]=1.000000 , } , [8]=12.000000 , [9]=4.000000 , [10]=2.000000 , [11]=1.000000 , [17]=3.000000 , [88]=3.000000 , [86]=70.000000 , [76]=9.343744 , [45]=5.000000 , [87]=4.000000 , [90]=1.000000 , [46]=5.000000 , [85]=0.400000 , [89]=1.000000 , n=129.000000 , }
delTmpVal	combat_spellresist	9.3437435835151	add
[ONLINE PROFILE] saved character 	433c874a-c4fd-48bd-9d93-be1611dfde54
[COROUTINE] registering	savefilepipe	thread: 0x1097f8b8
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value)
Make wait background texture 763 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	433c874a-c4fd-48bd-9d93-be1611dfde54-3.9.41.charball	::	table: 0x0b1654c8	=>	table: 0x10962a78	(17)
[ONLINE PROFILE] saved character charball	433c874a-c4fd-48bd-9d93-be1611dfde54
[LOG]	Saving done.
Wait finished, counted 5, 130 ticks
[LOG]	Saving game...
[ONLINE PROFILE] saved character 	433c874a-c4fd-48bd-9d93-be1611dfde54
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[LOG]	#{bold}#Pasinke the level 3 higher sun paladin was dissected to death by a skeleton warrior on level 2 of Ruins of Kor'Pul.#{normal}#
[PROJECTOR] starting dam	3.2024072416337
[PROJECTOR] after difficulty dam	3.2024072416337
[PROJECTOR] res	0.98350667219691	0.99016493327803	 on dam	3.2024072416337
[PROJECTOR] after resists dam	3.1709113527413
[PROJECTOR] after flat damage armor	3.1709113527413
[PROJECTOR] stunned dam	0.9512734058224
[PROJECTOR] final dam	0.9512734058224
[LOG]	Skeleton warrior hits Pasinke for #aaaaaa#9 physical#LAST# damage.
[LOG]	Pasinke hits skeleton warrior for #YELLOW#1 light#LAST# damage.
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a function value)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error bb907e0 (110, 1769212468): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value)
[USERCHAT] channel serial data	neuq	tome	433
[ENGINE] Switching to turn based
Played ToME for 564 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.41	tome	Pasinke	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: E:\t-engine4-windows-1.0.0beta41\t-engine.exe
SelfExe gave us app directory of:	E:\t-engine4-windows-1.0.0beta41\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 567b960)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 567bc88)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 567bfb0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
Reboot using	te4	0.9.41	LuaVM:tome		LuaJIT 2.0.0-beta8Pasinke		x86true

[ENGINE LOADER] available from teae: 	te4-0.9.41
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=41.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.41.teae" , } , } __byname={["te4-0.9.41"]=true , } 
[ENGINE LOADER] looked in:
	E:\Users\Emil\\T-Engine\4.0
	bootstrap
	E:\t-engine4-windows-1.0.0beta41\\game\thirdparty
	E:\t-engine4-windows-1.0.0beta41\\game
[ENGINE LOADER] loading engine:	0	9	41	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.41.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1400x1050x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x05388c68
Remapping	DROP_FLOOR	table: 0x05388cf0
Remapping	HOTKEY_10	table: 0x05388d40
Remapping	HOTKEY_FOURTH_7	table: 0x05388df8
Remapping	SHOW_TIME	table: 0x05388e48
Remapping	HOTKEY_THIRD_7	table: 0x053957d0
Remapping	HOTKEY_THIRD_10	table: 0x05395820
Remapping	HOTKEY_FOURTH_5	table: 0x05398fa8
Remapping	HOTKEY_11	table: 0x053958c0
Remapping	HOTKEY_FOURTH_12	table: 0x05395870
Remapping	HOTKEY_SECOND_1	table: 0x05388d90
Remapping	WEAR_ITEM	table: 0x05388e98
Remapping	HOTKEY_1	table: 0x05395708
Remapping	HOTKEY_THIRD_1	table: 0x05395758
Remapping	HOTKEY_SECOND_7	table: 0x05387270
Remapping	HOTKEY_THIRD_4	table: 0x053872c0
Remapping	HOTKEY_3	table: 0x05398eb8
Remapping	LOOK_AROUND	table: 0x05398e68
Remapping	HOTKEY_THIRD_12	table: 0x053876b8
Remapping	REST	table: 0x05387708
Remapping	HOTKEY_SECOND_6	table: 0x05387758
Remapping	HOTKEY_SECOND_11	table: 0x053877a8
Remapping	HOTKEY_6	table: 0x053877f8
Remapping	CHANGE_LEVEL	table: 0x05387848
Remapping	HOTKEY_FOURTH_11	table: 0x05387898
Remapping	HOTKEY_THIRD_3	table: 0x053878e8
Remapping	HOTKEY_4	table: 0x05387938
Remapping	HOTKEY_9	table: 0x05387988
Remapping	HOTKEY_THIRD_11	table: 0x053879d8
Remapping	HOTKEY_THIRD_9	table: 0x05387a28
Remapping	HOTKEY_8	table: 0x05387b68
Remapping	HOTKEY_SECOND_12	table: 0x05387ac8
Remapping	HOTKEY_FOURTH_10	table: 0x05387b18
Remapping	HOTKEY_FOURTH_9	table: 0x05387a78
Remapping	HOTKEY_SECOND_5	table: 0x05387bb8
Remapping	HOTKEY_FOURTH_1	table: 0x05398d78
Remapping	HOTKEY_SECOND_9	table: 0x05398d28
Remapping	HOTKEY_THIRD_2	table: 0x05387ca8
Remapping	HOTKEY_FOURTH_6	table: 0x05395910
Remapping	HOTKEY_FOURTH_3	table: 0x05387590
Remapping	HOTKEY_SECOND_4	table: 0x05395960
Remapping	HOTKEY_5	table: 0x05387540
Remapping	HOTKEY_FOURTH_8	table: 0x05395a00
Remapping	HOTKEY_THIRD_6	table: 0x053874f0
Remapping	QUIT_GAME	table: 0x05387400
Remapping	HOTKEY_THIRD_8	table: 0x05387450
Remapping	HOTKEY_2	table: 0x053874a0
Remapping	HOTKEY_FOURTH_2	table: 0x053873b0
Remapping	SAVE_GAME	table: 0x05387360
Remapping	HOTKEY_SECOND_10	table: 0x053959b0
Remapping	HOTKEY_FOURTH_4	table: 0x053875e0
Remapping	SHOW_CHARACTER_SHEET	table: 0x05387c58
Remapping	RUN_AUTO	table: 0x05387c08
Remapping	HOTKEY_THIRD_5	table: 0x05398dc8
Remapping	HOTKEY_SECOND_3	table: 0x05398e18
Remapping	TAKEOFF_ITEM	table: 0x05387668
Remapping	QUICK_SWITCH_WEAPON	table: 0x05387310
Remapping	HOTKEY_SECOND_8	table: 0x05398f08
Remapping	HOTKEY_12	table: 0x05398f58
Remapping	HOTKEY_7	table: 0x05395a98
Switching resolution to	1920x1080 Fullscreen	1920	1080	true
Setting resolution to 1920x1080 (fullscreen)
[DO RESIZE] 1920x1080 (1)
OpenGL max texture size: 16384
[RESOLUTION] changed to 	1920	1080	from	1920	1080
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	neuq
[PROFILE] Main thread got authed	neuq
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module	boot-te4-0.9.41.team	:: (as dir)	false	:: (as team)	16	
Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
Loaded module definition for boot-0.9.40 using engine te4-0.9.40
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.41
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.41
Creating module	tome-3.9.41.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.41 using engine te4-0.9.41
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.41
* Module: boot
 ** 0.9.40
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = E:\t-engine4-windows-1.0.0beta41\\game\engines\te4-0.9.41.teae
}
[ENGINE] Switching to turn based
Make wait background texture 2 : 1920x1080 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
[MODULE LOADER] module MD5	3c624631b52647c2c22b5f5b1bbfcaa7	computed in 	546
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] module hash is valid
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	disallowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	paradox
 * 	attackarea
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	physical	STONE_VINE
===	physical	PSIONIC_BIND
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 1: Uniform: 0: 1406 a
*p 1: Uniform: 1: 1406 amp
*p 1: Uniform: 2: 8B51 color
*p 1: Uniform: 3: 8B50 p2
*p 1: Uniform: 4: 1406 speed
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 3
*p 3: Uniform: 0: 1406 a
*p 3: Uniform: 1: 1406 amp
*p 3: Uniform: 2: 8B51 color
*p 3: Uniform: 3: 8B50 p2
*p 3: Uniform: 4: 1406 speed
*p 3: Uniform: 5: 1406 tick
*p 3: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 4
*p 4: Uniform: 0: 1406 a
*p 4: Uniform: 1: 1406 amp
*p 4: Uniform: 2: 8B51 color
*p 4: Uniform: 3: 8B50 p2
*p 4: Uniform: 4: 1406 speed
*p 4: Uniform: 5: 1406 tick
*p 4: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 5
*p 5: Uniform: 0: 1406 a
*p 5: Uniform: 1: 1406 amp
*p 5: Uniform: 2: 8B51 color
*p 5: Uniform: 3: 8B50 p2
*p 5: Uniform: 4: 1406 speed
*p 5: Uniform: 5: 1406 tick
*p 5: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 6
*p 6: Uniform: 0: 1406 a
*p 6: Uniform: 1: 1406 amp
*p 6: Uniform: 2: 8B51 color
*p 6: Uniform: 3: 8B50 p2
*p 6: Uniform: 4: 1406 speed
*p 6: Uniform: 5: 1406 tick
*p 6: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 7
*p 7: Uniform: 0: 1406 a
*p 7: Uniform: 1: 1406 amp
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 8B50 p2
*p 7: Uniform: 4: 1406 speed
*p 7: Uniform: 5: 1406 tick
*p 7: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 8
*p 8: Uniform: 0: 1406 a
*p 8: Uniform: 1: 1406 amp
*p 8: Uniform: 2: 8B51 color
*p 8: Uniform: 3: 8B50 p2
*p 8: Uniform: 4: 1406 speed
*p 8: Uniform: 5: 1406 tick
*p 8: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 9
*p 9: Uniform: 0: 1406 a
*p 9: Uniform: 1: 1406 amp
*p 9: Uniform: 2: 8B51 color
*p 9: Uniform: 3: 8B50 p2
*p 9: Uniform: 4: 1406 speed
*p 9: Uniform: 5: 1406 tick
*p 9: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 10
*p 10: Uniform: 0: 1406 a
*p 10: Uniform: 1: 1406 amp
*p 10: Uniform: 2: 8B51 color
*p 10: Uniform: 3: 8B50 p2
*p 10: Uniform: 4: 1406 speed
*p 10: Uniform: 5: 1406 tick
*p 10: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 11
*p 11: Uniform: 0: 1406 a
*p 11: Uniform: 1: 1406 amp
*p 11: Uniform: 2: 8B51 color
*p 11: Uniform: 3: 8B50 p2
*p 11: Uniform: 4: 1406 speed
*p 11: Uniform: 5: 1406 tick
*p 11: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 12
*p 12: Uniform: 0: 1406 a
*p 12: Uniform: 1: 1406 amp
*p 12: Uniform: 2: 8B51 color
*p 12: Uniform: 3: 8B50 p2
*p 12: Uniform: 4: 1406 speed
*p 12: Uniform: 5: 1406 tick
*p 12: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 13
*p 13: Uniform: 0: 1406 a
*p 13: Uniform: 1: 1406 amp
*p 13: Uniform: 2: 8B51 color
*p 13: Uniform: 3: 8B50 p2
*p 13: Uniform: 4: 1406 speed
*p 13: Uniform: 5: 1406 tick
*p 13: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/resources.lua
New GL Shader program 14
*p 14: Uniform: 0: 1406 a
*p 14: Uniform: 1: 1406 amp
*p 14: Uniform: 2: 8B51 color
*p 14: Uniform: 3: 8B50 p2
*p 14: Uniform: 4: 1406 speed
*p 14: Uniform: 5: 1406 tick
*p 14: Uniform: 6: 8B5E tex
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 15: Uniform: 0: 1406 air_warning
*p 15: Uniform: 1: 1406 blur
*p 15: Uniform: 2: 8B52 colorize
*p 15: Uniform: 3: 1406 hp_warning
*p 15: Uniform: 4: 8B52 intensify
*p 15: Uniform: 5: 1406 motionblur
*p 15: Uniform: 6: 8B50 texSize
*p 15: Uniform: 7: 1406 tick
*p 15: Uniform: 8: 8B5E noisevol
*p 15: Uniform: 9: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Using cached font	/data/font/DroidSans.ttf	12
[SORTING HOTKEYS] actor = "Pasinke"
[LOG]	#MOCCASIN#Character control switched to Pasinke.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Spydre	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Trolls	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nagas	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Faeros	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Undeads	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 294, 2276 ticks
Loading tile	npc/humanoid_player_pasinke.png
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_hand_04.png
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
Server latency	64
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Halfling
Missing 	subrace
[BIRTHER] set descriptor	subrace	Halfling
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	nil	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Halfling	=>	nil	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Halfling	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/halfling_female/base_shadow_01.png
Loading tile	player/halfling_female/base_01.png
Loading tile	player/halfling_female/lower_body_08.png
Loading tile	player/halfling_female/upper_body_25.png
Loading tile	player/halfling_female/right_hand_04.png
[BIRTHER] set descriptor	class	Mage
Missing 	subclass
[BIRTHER] set descriptor	subclass	Alchemist
Loading tile	player/halfling_female/lower_body_01.png
Loading tile	player/halfling_female/upper_body_18.png
Loading tile	player/halfling_female/right_hand_08.png
[BIRTHER] set descriptor	race	Dwarf
[BIRTHER] set descriptor	subrace	Dwarf
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	Mage
[BIRTHER] set descriptor	subclass	Alchemist
Loading tile	player/dwarf_female/base_shadow_01.png
Loading tile	player/dwarf_female/base_01.png
Loading tile	player/dwarf_female/lower_body_01.png
Loading tile	player/dwarf_female/upper_body_18.png
Loading tile	player/dwarf_female/right_hand_08.png
Loading tile	player/dwarf_female/braid_01.png
Server latency	62
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Female
[BIRTHER] Applying descriptor Dwarf
[BIRTHER] Applying descriptor Dwarf
[TALENT]	Pasinke	1245	learning	T_DWARF_RESILIENCE	true	nil
[BIRTHER] Applying descriptor Mage
[BIRTHER] Applying descriptor Alchemist
[TALENT]	Pasinke	1245	learning	T_FIRE_INFUSION	true	nil
[TALENT]	Pasinke	1245	learning	T_REFIT_GOLEM	true	nil
[TALENT]	Pasinke	1245	learning	T_MANA_POOL	true	nil
[TALENT]	Pasinke	1245	learning	T_CREATE_ALCHEMIST_GEMS	true	nil
[TALENT]	Pasinke	1245	learning	T_CHANNEL_STAFF	true	nil
[TALENT]	Pasinke	1245	learning	T_THROW_BOMB	true	nil
Registering on level load	wilderness-1	function: 0x093924b8	nil
Loading entities file from file	/data/zones/reknor-escape/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
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Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
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Loading entities file from file	/data/general/npcs/minotaur.lua
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Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
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Loading entities file from file	/data/general/npcs/sandworm.lua
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Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/reknor-escape/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/reknor-escape/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/reknor-escape/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Escape from Reknor	with base_level	1
Loading tile	talents/refit_golem.png
Loading tile	talents/create_alchemist_gems.png
Loading tile	talents/channel_staff.png
Loading tile	talents/throw_bomb.png
Loading tile	talents/dwarf_resilience.png
Make wait background texture 725 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 25 ticks
Make wait background texture 736 : 1920x1080 (2048, 2048)
C Map size 30:16 :: 480
C Map seens texture: 741 (60x60)
Stored entities list	actor	table: 0x08e18740
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0x0932d308
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0x0b1af6c0
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0x0932d308
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0x0b1b90c0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0x0932d308
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0x0b1cbef8
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0x0b23ab78
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0x0b1cbef8
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b23e1a8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0x0b1cbef8
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0x08e6de68
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0x0b186aa8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0x08e6de68
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Stored entities list	object//data/general/objects/egos/wands-powers.lua	table: 0x0b17a760
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b2f0078
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b17a760
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/totems.lua	table: 0x0b37d4b0
Stored entities list	object//data/general/objects/egos/totems.lua:prefix	table: 0x0b0e7d38
Stored entities list	object/base//data/general/objects/egos/totems.lua:prefix	table: 0x0b37d4b0
Stored entities list	object//data/general/objects/egos/totems.lua:suffix	table: 0x0b07a240
Stored entities list	object/base//data/general/objects/egos/totems.lua:suffix	table: 0x0b37d4b0
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Stored entities list	object//data/general/objects/egos/totems-powers.lua	table: 0x08a9c0d8
Stored entities list	object//data/general/objects/egos/totems-powers.lua:addon	table: 0x0b21ba08
Stored entities list	object/base//data/general/objects/egos/totems-powers.lua:addon	table: 0x08a9c0d8
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Stored entities list	object//data/general/objects/egos/torques.lua	table: 0x0b183e00
Stored entities list	object//data/general/objects/egos/torques.lua:prefix	table: 0x09376428
Stored entities list	object/base//data/general/objects/egos/torques.lua:prefix	table: 0x0b183e00
Stored entities list	object//data/general/objects/egos/torques.lua:suffix	table: 0x0b0c0a50
Stored entities list	object/base//data/general/objects/egos/torques.lua:suffix	table: 0x0b183e00
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Stored entities list	object//data/general/objects/egos/torques-powers.lua	table: 0x0939dfc8
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0a25f038
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0939dfc8
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0x0b2379a0
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0x0b36d4f8
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0x0b2379a0
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0x0b2944b0
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0x0b2379a0
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0x0b215a08
Stored entities list	object//data/general/objects/egos/rings.lua:prefix	table: 0x0b213b30
Stored entities list	object/base//data/general/objects/egos/rings.lua:prefix	table: 0x0b215a08
Stored entities list	object//data/general/objects/egos/rings.lua:suffix	table: 0x0b1be798
Stored entities list	object/base//data/general/objects/egos/rings.lua:suffix	table: 0x0b215a08
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0x0b21c690
Stored entities list	object//data/general/objects/egos/amulets.lua:prefix	table: 0x0b1637f0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:prefix	table: 0x0b21c690
Stored entities list	object//data/general/objects/egos/amulets.lua:suffix	table: 0x0b2e0d68
Stored entities list	object/base//data/general/objects/egos/amulets.lua:suffix	table: 0x0b21c690
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0x0b330308
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0x0a27f1f0
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0x0b330308
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0x0a02c2c8
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0x0b330308
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Stored entities list	object//data/general/objects/egos/mindstars.lua	table: 0x0af2cae8
Stored entities list	object//data/general/objects/egos/mindstars.lua:prefix	table: 0x0b1c8530
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:prefix	table: 0x0af2cae8
Stored entities list	object//data/general/objects/egos/mindstars.lua:suffix	table: 0x0b26d308
Stored entities list	object/base//data/general/objects/egos/mindstars.lua:suffix	table: 0x0af2cae8
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0x0b2d83b8
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0x0a02d3d0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0x0b2d83b8
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0x0b5b2100
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0x0b2d83b8
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0x0b3dabc8
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0x0b3452c8
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0x0b3dabc8
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0x0b354c68
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0x0b3dabc8
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0x0b36dea8
Stored entities list	object//data/general/objects/egos/ammo.lua:prefix	table: 0x0b5bfc70
Stored entities list	object/base//data/general/objects/egos/ammo.lua:prefix	table: 0x0b36dea8
Stored entities list	object//data/general/objects/egos/ammo.lua:suffix	table: 0x0b3c0f88
Stored entities list	object/base//data/general/objects/egos/ammo.lua:suffix	table: 0x0b36dea8
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0x0b3c2728
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0x0b3cd470
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0x0b3c2728
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0x0b3ce078
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0x0b3c2728
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0x0b3cf3f0
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0x0b63f070
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0x0b3cf3f0
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0x0b640b38
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0x0b3cf3f0
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0x0b642988
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0x0be64fb8
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0x0b642988
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0x0be66750
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0x0b642988
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0x0be67ed0
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0x0be82308
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0x0be67ed0
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0x0be936b8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0x0be67ed0
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0x0be95278
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0bea4d38
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0x0be95278
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0beb61f8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0x0be95278
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0x0beb72a8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0bec7200
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0x0beb72a8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0bed8780
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0x0beb72a8
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0x0bed9ec0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0x0befe858
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0x0bed9ec0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0x0befff88
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0x0bed9ec0
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0x0bf01ac0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0bf23aa0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0x0bf01ac0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0bf250b8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0x0bf01ac0
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0x0bf26730
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0x0bf46818
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0x0bf26730
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0x0bf48010
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0x0bf26730
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0x0bf49518
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0x0bf5e090
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0x0bf49518
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0x0bf5ef80
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0x0bf49518
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0x0bf5fb20
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0x0bf7bd60
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0x0bf5fb20
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0x0bf91e18
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0x0bf5fb20
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0x0bf93d70
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0x0b2db718
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0x0bf93d70
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0x0bfb6830
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0x0bf93d70
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0x0bfb8000
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0x0bfdcda8
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0x0bfb8000
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0x0bfddf68
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0x0bfb8000
Stored entities list	object	table: 0x0895dfa8
Stored entities list	trap	table: 0x0bfed170
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_down.png
Talent resolver for	orc archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc archer	3389	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	orc archer	:	T_BOW_MASTERY	=>	1
[TALENT]	orc archer	3389	learning	T_BOW_MASTERY	true	1
[TALENT]	orc archer	3389	learning	T_SHOOT	true	nil
[TALENT]	orc archer	3389	learning	T_RELOAD	true	nil
Talent resolver for	orc archer	:	T_SHOOT	=>	1
[TALENT]	orc archer	3389	learning	T_SHOOT	true	1
Inscribing on orc archer: INFUSION:_REGENERATION_1
[TALENT]	orc archer	3389	learning	T_INFUSION:_REGENERATION_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	28.479018813111	38.5
dex	11
addTmpVal	table: 0x0c024700	combat_dam	5	 :=: 	1	1	add
addTmpValTable	table: 0x0c282f00	1	1
addTmpVal	table: 0x0c282f00	1	1	 :=: 	2	2	add
addTmpValTable	table: 0x0c282f00	2	3
addTmpVal	table: 0x0c282f00	2	3	 :=: 	2	2	add
 * mighty elm longbow of dexterity (#STATBONUS#) => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	101.21880115294	105.5
dex	11
fight: 	quiver of elm arrows	mighty elm longbow of dexterity (#STATBONUS#)	::	OFFHAND	QUIVER
 * quiver of elm arrows => no drop
Loading tile	npc/humanoid_orc_orc_archer.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	103.93961143131	105.5
Loading tile	npc/troll_f.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3399	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_SUN_1
[TALENT]	orc warrior	3399	learning	T_INFUSION:_SUN_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3399	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3399	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3399	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	105.16373015374	105.5
str	11
 * iron waraxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	101.67402412525	105.5
str	11
 * iron shield => no drop
Loading tile	npc/humanoid_orc_orc_warrior.png
Talent resolver for	white worm mass	:	T_CRAWL_POISON	=>	1
[TALENT]	white worm mass	3403	learning	T_CRAWL_POISON	true	1
Talent resolver for	white worm mass	:	T_MULTIPLY	=>	1
[TALENT]	white worm mass	3403	learning	T_MULTIPLY	true	1
Loading tile	npc/vermin_worms_white_worm_mass.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3404	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_WILD_1
[TALENT]	orc warrior	3404	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3404	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3404	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3404	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Uniques	0.4006917318098	0.5
str	18
addTmpValTable	table: 0x0c022ca0	8	8
addTmpVal	table: 0x0c022ca0	8	8	 :=: 	1	1	add
Added unique	mod.class.Object/Skullcleaver	::	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	30.10957300619	38.5
str	11
 * brilliant iron shield of cold resistance => no drop
Talent resolver for	orc archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc archer	3410	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	orc archer	:	T_BOW_MASTERY	=>	1
[TALENT]	orc archer	3410	learning	T_BOW_MASTERY	true	1
[TALENT]	orc archer	3410	learning	T_SHOOT	true	nil
[TALENT]	orc archer	3410	learning	T_RELOAD	true	nil
Talent resolver for	orc archer	:	T_SHOOT	=>	1
[TALENT]	orc archer	3410	learning	T_SHOOT	true	1
Inscribing on orc archer: INFUSION:_SUN_1
[TALENT]	orc archer	3410	learning	T_INFUSION:_SUN_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	6.4495380672043	6.5
dex	11
addTmpValTable	table: 0x0c0432f8	all	3
addTmpVal	table: 0x0c0432f8	all	3	 :=: 	1	1	add
addTmpVal	table: 0x0c0414d0	combat_dam	6	 :=: 	2	2	add
addTmpValTable	table: 0x0c043180	7	5
addTmpVal	table: 0x0c043180	7	5	 :=: 	3	3	add
addTmpValTable	table: 0x0c042f60	1	2
addTmpVal	table: 0x0c042f60	1	2	 :=: 	4	4	add
 * mighty elm longbow of nature => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	99.877662265878	105.5
dex	11
fight: 	quiver of elm arrows	mighty elm longbow of nature	::	OFFHAND	QUIVER
 * quiver of elm arrows => no drop
Loading tile	npc/vermin_rodent_giant_brown_rat.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	29.483854687303	38.5
Loading tile	npc/vermin_oozes_white_ooze.png
Talent resolver for	orc soldier	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc soldier	3421	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc soldier: INFUSION:_WILD_1
[TALENT]	orc soldier	3421	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc soldier	:	T_CRUSH	=>	1
[TALENT]	orc soldier	3421	learning	T_CRUSH	true	1
[TALENT]	orc soldier	3421	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc soldier	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc soldier	3421	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	orc soldier	:	T_SUNDER_ARMOUR	=>	1
[TALENT]	orc soldier	3421	learning	T_SUNDER_ARMOUR	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	54.337262939391	83.5
str	11
 * flaming iron battleaxe => no drop
Loading tile	npc/humanoid_orc_orc_soldier.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3429	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_REGENERATION_1
[TALENT]	orc warrior	3429	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3429	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3429	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3429	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	14.236899422304	18.5
str	11
addTmpValTable	table: 0x0c0e0e50	11	5
addTmpVal	table: 0x0c0e0e50	11	5	 :=: 	1	1	add
addTmpValTable	table: 0x0c0e0e50	10	5
addTmpVal	table: 0x0c0e0e50	10	5	 :=: 	1	1	add
 * iron waraxe of torment => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	76.292678068344	83.5
str	11
 * shocking iron shield => no drop
Loading tile	npc/immovable_molds_grey_mold.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3437	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_SUN_1
[TALENT]	orc warrior	3437	learning	T_INFUSION:_SUN_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3437	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3437	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3437	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	36.029257225811	38.5
str	11
addTmpVal	table: 0x0c1162c0	combat_physcrit	6	 :=: 	1	1	add
 * arcing iron waraxe of crippling => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	28.095288417208	38.5
str	11
 * reflective iron shield of acid resistance => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	102.91590402844	112.5
Loading tile	npc/white-snake.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/immovable_molds_brown_mold.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3455	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_REGENERATION_1
[TALENT]	orc warrior	3455	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3455	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3455	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3455	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	103.85956479082	105.5
str	11
 * iron waraxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	71.327716134681	83.5
str	11
 * iron shield of acid resistance => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	61.577286593401	83.5
Loading tile	npc/jelly-blue.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	13.230699079747	18.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	18.482367443964	18.5
Loading tile	npc/vermin_oozes_green_ooze.png
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3467	learning	T_CRAWL_POISON	true	1
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3469	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_SUN_1
[TALENT]	orc warrior	3469	learning	T_INFUSION:_SUN_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3469	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3469	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3469	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	25.77059943829	38.5
str	11
addTmpValTable	table: 0x0c20fac8	4	2
addTmpVal	table: 0x0c20fac8	4	2	 :=: 	1	1	add
 * thought-forged iron waraxe of erosion => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	22.979561315845	38.5
str	11
 * shocking iron shield of acid resistance => no drop
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3477	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_REGENERATION_1
[TALENT]	orc warrior	3477	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3477	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3477	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3477	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	72.306147976035	83.5
str	11
addTmpValTable	table: 0x0c03bf38	4	1
addTmpVal	table: 0x0c03bf38	4	1	 :=: 	1	1	add
 * thought-forged iron waraxe => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	16.772956939478	18.5
str	11
 * spellplated iron shield => no drop
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3483	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_REGENERATION_1
[TALENT]	orc warrior	3483	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3483	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3483	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3483	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	32.33938834277	38.5
str	11
addTmpValTable	table: 0x0c078410	4	2
addTmpVal	table: 0x0c078410	4	2	 :=: 	1	1	add
addTmpVal	table: 0x0b60e4c8	combat_physcrit	5	 :=: 	2	2	add
 * thought-forged iron waraxe of crippling => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	56.688285287281	83.5
str	11
 * acidic iron shield => no drop
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3490	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_REGENERATION_1
[TALENT]	orc warrior	3490	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3490	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3490	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3490	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	27.207627649351	38.5
str	11
addTmpVal	table: 0x0b2e40a0	combat_physcrit	5	 :=: 	1	1	add
 * arcing iron waraxe of crippling => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	4.0402205933445	6.5
str	11
 * brilliant iron shield of the sun => no drop
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3498	learning	T_CRAWL_POISON	true	1
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3499	learning	T_CRAWL_POISON	true	1
Loading tile	npc/umber-snake.png
Talent resolver for	orc archer	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc archer	3502	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	orc archer	:	T_BOW_MASTERY	=>	1
[TALENT]	orc archer	3502	learning	T_BOW_MASTERY	true	1
[TALENT]	orc archer	3502	learning	T_SHOOT	true	nil
[TALENT]	orc archer	3502	learning	T_RELOAD	true	nil
Talent resolver for	orc archer	:	T_SHOOT	=>	1
[TALENT]	orc archer	3502	learning	T_SHOOT	true	1
Inscribing on orc archer: INFUSION:_REGENERATION_1
[TALENT]	orc archer	3502	learning	T_INFUSION:_REGENERATION_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	33.309099038204	38.5
dex	11
addTmpValTable	table: 0x0b19fca0	T_STEADY_SHOT	1
addTmpVal	table: 0x0b19fca0	T_STEADY_SHOT	1	 :=: 	1	1	add
addTmpValTable	table: 0x0bebffa0	6	8
addTmpVal	table: 0x0bebffa0	6	8	 :=: 	2	2	add
addTmpVal	table: 0x0b58d8c0	combat_atk	5	 :=: 	3	3	add
 * steady elm longbow of acid => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	79.265156005687	83.5
dex	11
fight: 	quiver of elm arrows of erosion	steady elm longbow of acid	::	OFFHAND	QUIVER
 * quiver of elm arrows of erosion => no drop
Talent resolver for	white worm mass	:	T_CRAWL_POISON	=>	1
[TALENT]	white worm mass	3510	learning	T_CRAWL_POISON	true	1
Talent resolver for	white worm mass	:	T_MULTIPLY	=>	1
[TALENT]	white worm mass	3510	learning	T_MULTIPLY	true	1
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3511	learning	T_CRAWL_POISON	true	1
Loading tile	npc/vermin_rodent_giant_white_rat.png
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey rat	3517	learning	T_CRAWL_POISON	true	1
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Talent resolver for	orc soldier	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc soldier	3520	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc soldier: INFUSION:_REGENERATION_1
[TALENT]	orc soldier	3520	learning	T_INFUSION:_REGENERATION_1	true	1
Talent resolver for	orc soldier	:	T_CRUSH	=>	1
[TALENT]	orc soldier	3520	learning	T_CRUSH	true	1
[TALENT]	orc soldier	3520	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc soldier	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc soldier	3520	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	orc soldier	:	T_SUNDER_ARMOUR	=>	1
[TALENT]	orc soldier	3520	learning	T_SUNDER_ARMOUR	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	71.799451223179	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	101.9387356137	105.5
str	11
 * iron battleaxe => no drop
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3524	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_WILD_1
[TALENT]	orc warrior	3524	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3524	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3524	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3524	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	65.665974154409	83.5
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	13.656101214154	18.5
str	11
addTmpValTable	table: 0x0b652ff0	1	6
addTmpVal	table: 0x0b652ff0	1	6	 :=: 	1	1	add
 * iron waraxe of gravity => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	87.740615437329	105.5
str	11
 * iron shield => no drop
Talent resolver for	orc warrior	:	T_WEAPON_COMBAT	=>	1
[TALENT]	orc warrior	3532	learning	T_WEAPON_COMBAT	true	1
Inscribing on orc warrior: INFUSION:_WILD_1
[TALENT]	orc warrior	3532	learning	T_INFUSION:_WILD_1	true	1
Talent resolver for	orc warrior	:	T_SHIELD_PUMMEL	=>	1
[TALENT]	orc warrior	3532	learning	T_SHIELD_PUMMEL	true	1
[TALENT]	orc warrior	3532	learning	T_STAMINA_POOL	true	nil
Talent resolver for	orc warrior	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	orc warrior	3532	learning	T_WEAPONS_MASTERY	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	61.98160784761	83.5
str	11
 * iron waraxe of projection => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	47.433289655585	83.5
str	11
 * iron shield of fire resistance => no drop
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[TALENT]	giant grey mouse	3538	learning	T_CRAWL_POISON	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater + Ego	2.888269304039	6.5
Loading tile	object/amulet_copper.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	59.990709524716	83.5
Loading tile	object/sword_iron.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	60.541774998545	83.5
Loading tile	object/ring_copper.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	29.087578657569	38.5
Loading tile	object/leather_rough.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected basic	95.133829333967	112.5
Loading tile	object/citrine.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	11.965792332069	18.5
Loading tile	object/wizardhat_linen.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	89.298979004216	90.5
Loading tile	object/money_small.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	56.141829142846	83.5
Loading tile	object/lite_brass.png
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Money	85.146638942567	90.5
Loading tile	trap/trap_glyph_explosion_01_64.png
Boulder trap spawn	22	44
Wait finished, counted 1693, 838 ticks
No zone events loaded
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_4.png
Not gone east, no backup guardian
Running on level loads	reknor-escape-1
[PARTY] New member, add after	Pasinke	Pasinke
Adding entity	1245	after	1245
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[PLAYER BIRTH] resolve...
Inscribing on Pasinke: INFUSION:_WILD_1
[TALENT]	Pasinke	1245	learning	T_INFUSION:_WILD_1	true	1
Inscribing on Pasinke: INFUSION:_REGENERATION_2
[TALENT]	Pasinke	1245	learning	T_INFUSION:_REGENERATION_2	true	1
Inscribing on Pasinke: RUNE:_MANASURGE_3
[TALENT]	Pasinke	1245	learning	T_RUNE:_MANASURGE_3	true	1
Loading tile	player/dwarf_female/base_shadow_01.png
Loading tile	player/dwarf_female/base_01.png
Loading tile	player/dwarf_female/lower_body_01.png
Loading tile	player/dwarf_female/upper_body_01.png
Loading tile	player/dwarf_female/braid_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
Talent resolver for	unknown actor	:	T_ARMOUR_TRAINING	=>	4
[TALENT]	unknown actor	3640	learning	T_ARMOUR_TRAINING	true	4
Talent resolver for	unknown actor	:	T_WEAPON_COMBAT	=>	1
[TALENT]	unknown actor	3640	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	unknown actor	:	T_GOLEM_KNOCKBACK	=>	1
[TALENT]	unknown actor	3640	learning	T_GOLEM_KNOCKBACK	true	1
Talent resolver for	unknown actor	:	T_GOLEM_DESTRUCT	=>	1
[TALENT]	unknown actor	3640	learning	T_GOLEM_DESTRUCT	true	1
Talent resolver for	unknown actor	:	T_STAMINA_POOL	=>	1
[TALENT]	unknown actor	3640	learning	T_STAMINA_POOL	true	1
Talent resolver for	unknown actor	:	T_MANA_POOL	=>	1
[TALENT]	unknown actor	3640	learning	T_MANA_POOL	true	1
Inscribing on unknown actor: RUNE:_SHIELDING_1
[TALENT]	unknown actor	3640	learning	T_RUNE:_SHIELDING_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	26.745822704222	38.5
str	11
 * acidic iron battleaxe of massacre => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	64.030072412461	83.5
str	14
fight: 	grounding iron mail armour	acidic iron battleaxe of massacre	::	OFFHAND	BODY
addTmpVal	table: 0x0c207350	stun_immune	0.3	 :=: 	1	1	add
addTmpVal	table: 0x0c207350	combat_armor	4	 :=: 	2	2	add
addTmpValTable	table: 0x0c1afa68	5	5
addTmpVal	table: 0x0c1afa68	5	5	 :=: 	3	3	add
addTmpVal	table: 0x0c207350	fatigue	12	 :=: 	4	4	add
addTmpVal	table: 0x0c207350	combat_def	2	 :=: 	5	5	add
 * grounding iron mail armour => no drop
Loading tile	player/runic_golem/base_shadow_01.png
Loading tile	player/runic_golem/base_01.png
Loading tile	player/runic_golem/lower_body_08.png
Loading tile	player/runic_golem/upper_body_25.png
Loading tile	player/runic_golem/right_hand_06.png
[PARTY] New member, add after	golem (servant of Pasinke)	Pasinke
Adding entity	3640	after	1245
fight: 	brass lantern	alchemist agate	::	nil	LITE
addTmpVal	table: 0x0626e3c0	lite	2	 :=: 	1	1	add
 * brass lantern => no drop
[Identify]	brass lantern	true
addTmpVal	table: 0x0626e3c0	auto_id	2	 :=: 	2	2	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Orb of Scrying	::	1
[Identify]	Orb of Scrying	true
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	33.060121440925	38.5
[Identify]	spinel	true
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	57.874978809472	83.5
[Identify]	zircon	true
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Double Ego	28.237007879707	38.5
[Identify]	spinel	true
mag	11
fight: 	elm vilestaff	brass lantern	::	nil	MAINHAND
fight: 	elm vilestaff	alchemist agate	::	nil	MAINHAND
addTmpVal	table: 0x0626e3c0	combat_spellpower	3	 :=: 	3	3	add
addTmpValTable	table: 0x086367e8	8	10
addTmpVal	table: 0x086367e8	8	10	 :=: 	4	4	add
addTmpValTable	nil	T_COMMAND_STAFF	1
addTmpVal	table: 0x0c3a48a0	T_COMMAND_STAFF	1	 :=: 	5	5	add
addTmpVal	table: 0x0626e3c0	combat_spellcrit	1	 :=: 	6	6	add
[TALENT]	Pasinke	1245	learning	T_COMMAND_STAFF	true	1
Loading tile	player/dwarf_female/right_hand_08.png
 * elm vilestaff => no drop
[Identify]	elm vilestaff	true
fight: 	linen robe	elm vilestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
fight: 	linen robe	alchemist agate	::	nil	BODY
Loading tile	player/dwarf_female/upper_body_18.png
 * linen robe => no drop
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/stoneskin.png
Loading tile	talents/power_is_money.png
Loading tile	talents/stone_walking.png
Loading tile	talents/trap_handling.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/alchemist_protection.png
Loading tile	talents/explosion_expert.png
Loading tile	talents/shockwave_bomb.png
Loading tile	talents/fire_infusion.png
Loading tile	talents/acid_infusion.png
Loading tile	talents/lightning_infusion.png
Loading tile	talents/frost_infusion.png
Loading tile	talents/golem_power.png
Loading tile	talents/golem_resilience.png
Loading tile	talents/invoke_golem.png
Loading tile	talents/golem_portal.png
Loading tile	talents/golemancy_life_tap.png
Loading tile	talents/gem_golem.png
Loading tile	talents/supercharge_golem.png
Loading tile	talents/runic_golem.png
Loading tile	talents/heat.png
Loading tile	talents/smoke_bomb.png
Loading tile	talents/fire_storm.png
Loading tile	talents/body_of_fire.png
Loading tile	talents/extract_gems.png
Loading tile	talents/imbue_item.png
Loading tile	talents/gem_portal.png
Loading tile	talents/stone_touch.png
Loading tile	talents/staff_mastery.png
Loading tile	talents/defensive_posture.png
Loading tile	talents/blunt_thrust.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Escape from Reknor (1)
C Map minimap texture: 899 (50x50; 64x64)
Loading tile	talents/infusion__wild.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/rune__manasurge.png
Loading tile	talents/command_staff.png
Loading tile	object/artifact/orb_scrying.png
[TALENT]	Pasinke	1245	learning	T_GOLEM_POWER	true	nil
[TALENT]	golem (servant of Pasinke)	3640	learning	T_WEAPON_COMBAT	true	nil
[TALENT]	golem (servant of Pasinke)	3640	learning	T_WEAPONS_MASTERY	true	nil
[TALENT]	Pasinke	1245	learning	T_EXTRACT_GEMS	nil	nil
[TALENT]	Pasinke	1245	learning	T_THROW_BOMB	true	nil
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	ruins-kor-pul	2
Random escort on	old-forest	1
Random escort on	old-forest	4
Random escort on	trollmire	2
Random escort on	dreadfell	6
Random escort on	ruins-kor-pul	1
Random escort on	dreadfell	8
Random escort on	dreadfell	4
Random escort on	trollmire	3
[COROUTINE] registering	savefilepipe	thread: 0x0c36cb50
Make wait background texture 953 : 1920x1080 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	Pasinke	entity	::	character.teac	::	table: 0x0896fe60	=>	table: 0x0c002428	(155)
[LOG]	Saving done.
Wait finished, counted 14, 90 ticks
Talent resolver for	Norgan	:	T_ARMOUR_TRAINING	=>	2
[TALENT]	Norgan	3816	learning	T_ARMOUR_TRAINING	true	2
Talent resolver for	Norgan	:	T_WEAPON_COMBAT	=>	1
[TALENT]	Norgan	3816	learning	T_WEAPON_COMBAT	true	1
Talent resolver for	Norgan	:	T_WEAPONS_MASTERY	=>	1
[TALENT]	Norgan	3816	learning	T_WEAPONS_MASTERY	true	1
Talent resolver for	Norgan	:	T_DWARF_RESILIENCE	=>	1
[TALENT]	Norgan	3816	learning	T_DWARF_RESILIENCE	true	1
Talent resolver for	Norgan	:	T_STUNNING_BLOW	=>	2
[TALENT]	Norgan	3816	learning	T_STUNNING_BLOW	true	2
[TALENT]	Norgan	3816	learning	T_STAMINA_POOL	true	nil
Inscribing on Norgan: INFUSION:_REGENERATION_1
[TALENT]	Norgan	3816	learning	T_INFUSION:_REGENERATION_1	true	1
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	77.279225218175	83.5
str	11
addTmpVal	table: 0x0b320858	combat_physcrit	6	 :=: 	1	1	add
 * iron greatmaul of crippling => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Ego	54.019430457735	83.5
str	14
fight: 	anchoring iron mail armour	iron greatmaul of crippling	::	OFFHAND	BODY
addTmpVal	table: 0x0b320858	teleport_immune	0.2	 :=: 	2	2	add
addTmpVal	table: 0x0b320858	combat_armor	4	 :=: 	3	3	add
addTmpValTable	table: 0x0b325600	12	6
addTmpVal	table: 0x0b325600	12	6	 :=: 	4	4	add
addTmpVal	table: 0x0b320858	fatigue	12	 :=: 	5	5	add
addTmpVal	table: 0x0b320858	combat_def	2	 :=: 	6	6	add
 * anchoring iron mail armour => no drop
[TOME ENTITY FILTER] making default loot table for	normal	1
[TOME ENTITY FILTER] selected Greater	10.345330639939	18.5
fight: 	preserving brass lantern	iron greatmaul of crippling	::	OFFHAND	LITE
fight: 	preserving brass lantern	anchoring iron mail armour	::	nil	LITE
addTmpVal	table: 0x0b320858	lite	2	 :=: 	7	7	add
addTmpVal	table: 0x0b320858	poison_immune	0.1	 :=: 	8	8	add
addTmpVal	table: 0x0b320858	disease_immune	0.11	 :=: 	9	9	add
addTmpValTable	table: 0x0b30e400	6	1
addTmpVal	table: 0x0b30e400	6	1	 :=: 	10	10	add
addTmpVal	table: 0x0b320858	life_regen	0.3	 :=: 	11	11	add
 * preserving brass lantern => no drop
Loading tile	npc/humanoid_dwarf_norgan.png
Added unique	mod.class.NPC/Norgan	::	1
[QUEST] given to	table: 0x0626e3c0	start-dwarf
[LOG]	#LIGHT_GREEN#Accepted quest 'Reknor is lost!'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
addTmpVal	table: 0x0626e3c0	has_transmo	1	 :=: 	7	7	add
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	44
Selected powers:
[1] = table: 0x0be6c5f0
[2] = table: 0x0b5f0bb0
[3] = table: 0x0afd1980
[4] = table: 0x0b63cd18
[life regeneration] = table: 0x0b63cd18
[phys crit magnitude] = table: 0x0afd1980
[increased life] = table: 0x0b5f0bb0
[stat cun] = table: 0x0be6c5f0
Creating randart Haresta(glowing drakeskin leather armour) with nil with level 44
 * using themes	physical,misc
 ** selected ego	spiked 
 ** selected ego	 of cold resistance
 ** selected ego	 of Eyal
 * adding power: stat cun
 * adding power: increased life
 * adding power: phys crit magnitude
 * adding power: life regeneration
 * adding power: stat cun
 * adding power: increased life
 * adding bias power: stat cun
 * adding bias power: increased life
 * adding bias power: life regeneration
 * adding bias power: life regeneration
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	30
Selected powers:
[1] = table: 0x05e99980
[2] = table: 0x0c067950
[spellsurge] = table: 0x0c191110
[resists pen blight] = table: 0x0c067950
[3] = table: 0x0c191110
[mana regeneration] = table: 0x05e99980
Creating randart stralite mail armour 'Yvyrin'(rune-covered stralite mail armour) with nil with level 30
 * using themes	spell,temporal
 ** selected ego	 of lightning resistance
 ** selected ego	prismatic 
 ** selected ego	marauder's 
 * adding power: mana regeneration
 * adding power: resists pen blight
 * adding power: spellsurge
 * adding power: mana regeneration
 * adding power: resists pen blight
 * adding power: spellsurge
 * adding power: mana regeneration
 * adding bias power: spellsurge
 * adding bias power: mana regeneration
 * adding bias power: resists pen blight
 * adding bias power: spellsurge
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	18
Selected powers:
[1] = table: 0x0c312470
[2] = table: 0x0b61a118
[3] = table: 0x0c01efc8
[light burst (crit)] = table: 0x0c01efc8
[inc damage light] = table: 0x0b61a118
[acid blind melee] = table: 0x0c312470
Creating randart steel battleaxe 'Radiancepython'(glowing steel battleaxe) with light with level 18
 * using themes	light,acid
 ** selected ego	 of projection
 ** selected ego	 of projection
 ** selected ego	 of ruin
 * adding power: acid blind melee
 * adding power: inc damage light
 * adding power: light burst (crit)
 * adding bias power: inc damage light
 * adding bias power: inc damage light
 * adding bias power: inc damage light
 * adding bias power: inc damage light
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	2	17
Selected powers:
[1] = table: 0x0b6251a8
[2] = table: 0x0c122550
[light retribution] = table: 0x0b6251a8
[resist nature] = table: 0x0c122550
Creating randart steel greatsword 'Glaremoon'(glowing steel greatsword) with light with level 17
 * using themes	light,antimagic
 ** selected ego	 of crippling
 ** selected ego	 of crippling
 ** selected ego	 of projection
 * adding power: light retribution
 * adding power: resist nature
 * adding power: light retribution
 * adding bias power: light retribution
 * adding bias power: resist nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	10	3	15
Selected powers:
[1] = table: 0x0c24a408
[2] = table: 0x0c2ad3f0
[inc damage arcane] = table: 0x0c24a408
[3] = table: 0x0b2e53f0
[spell crit magnitude] = table: 0x0b2e53f0
[mana regeneration] = table: 0x0c2ad3f0
Creating randart Xanubretta the pair of voratun boots(scintillating pair of voratun boots) with nil with level 15
 * using themes	spell,arcane
 ** selected ego	miner's 
 ** selected ego	miner's 
 ** selected ego	miner's 
 * adding power: inc damage arcane
 * adding power: mana regeneration
 * adding power: spell crit magnitude
 * adding bias power: mana regeneration
 * adding bias power: inc damage arcane
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Powers:	15	3	30
Selected powers:
[1] = table: 0x0c09e5e0
[2] = table: 0x0c0a8cf0
[3] = table: 0x0c12b2e8
[mind burst (crit)] = table: 0x0c09e5e0
[mind ranged] = table: 0x0c12b2e8
[dark conversion] = table: 0x0c0a8cf0
Creating randart Sootgasher(unblemished pouch of stralite shots) with dark with level 30
 * using themes	mental,dark
 ** selected ego	deadly 
 ** selected ego	 of crippling
 ** selected ego	 of psychokinesis
 * adding power: mind burst (crit)
 * adding power: dark conversion
 * adding power: mind ranged
 * adding power: mind burst (crit)
 * adding bias power: dark conversion
 * adding bias power: dark conversion
 * adding bias power: dark conversion
 * adding bias power: dark conversion
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	2	28
Selected powers:
[1] = table: 0x0c395c80
[2] = table: 0x0c3fa398
[inc damage fire] = table: 0x0c395c80
[arcane retribution] = table: 0x0c3fa398
Creating randart stralite mail armour 'Scaldvile'(glowing stralite mail armour) with fire with level 28
 * using themes	fire,arcane
 ** selected ego	spiked 
 ** selected ego	 of Toknor
 ** selected ego	 of fire resistance
 * adding power: inc damage fire
 * adding power: arcane retribution
 * adding power: inc damage fire
 * adding power: arcane retribution
 * adding power: inc damage fire
 * adding power: arcane retribution
 * adding power: inc damage fire
 * adding power: arcane retribution
 * adding power: inc damage fire
 * adding bias power: arcane retribution
 * adding bias power: arcane retribution
 * adding bias power: inc damage fire
 * adding bias power: inc damage fire
 * adding bias power: arcane retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	19	4	47
Selected powers:
[1] = table: 0x0c4572f0
[2] = table: 0x0b01b310
[3] = table: 0x0c4572f0
[4] = table: 0x0c3cc458
[resist fire] = table: 0x0c4572f0
[fire retribution] = table: 0x0c3cc458
[inc damage lightning] = table: 0x0b01b310
Creating randart Poruwe the Torchnoon(jewel-encrusted voratun mail armour) with fire with level 47
 * using themes	fire,lightning
 ** selected ego	 of resilience
 ** selected ego	enlightening 
 ** selected ego	 of command
 * adding power: resist fire
 * adding power: inc damage lightning
 * adding power: resist fire
 * adding power: fire retribution
 * adding power: resist fire
 * adding power: inc damage lightning
 * adding power: resist fire
 * adding power: fire retribution
 * adding power: resist fire
 * adding power: inc damage lightning
 * adding bias power: resist fire
 * adding bias power: fire retribution
 * adding bias power: inc damage lightning
 * adding bias power: resist fire
 * adding bias power: inc damage lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	21
Selected powers:
[1] = table: 0x0bfa7da8
[2] = table: 0x0b1cbd58
[3] = table: 0x0b17edb0
[resist temporal] = table: 0x0b17edb0
[void defense] = table: 0x0b1cbd58
[immune cut] = table: 0x0bfa7da8
Creating randart Ivamith the dwarven-steel helm(rune-covered dwarven-steel helm) with nil with level 21
 * using themes	antimagic,defense
 ** selected ego	catburglar's 
 ** selected ego	champion's 
 ** selected ego	 of strength (#STATBONUS#)
 * adding power: immune cut
 * adding power: void defense
 * adding power: resist temporal
 * adding power: immune cut
 * adding bias power: void defense
 * adding bias power: void defense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	24
Selected powers:
[1] = table: 0x0c18d848
[2] = table: 0x0c1fd588
[mind burst] = table: 0x0c18d848
[dark burst] = table: 0x0c1fd588
Creating randart Jetweeper the dwarven-steel waraxe(unblemished dwarven-steel waraxe) with dark with level 24
 * using themes	mind,dark
 ** selected ego	 of crippling
 ** selected ego	psychic's 
 ** selected ego	warbringer's 
 * adding power: mind burst
 * adding power: dark burst
 * adding power: mind burst
 * adding power: dark burst
 * adding bias power: mind burst
 * adding bias power: dark burst
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	15
Selected powers:
[1] = table: 0x062374f0
[2] = table: 0x0bef6ca0
[3] = table: 0x0c0b2ff0
[resists pen acid] = table: 0x0bef6ca0
[resists pen temporal] = table: 0x062374f0
[resist temporal] = table: 0x0c0b2ff0
Creating randart Cyraremina(unblemished pair of hardened leather boots) with nil with level 15
 * using themes	acid,temporal
 ** selected ego	 of tirelessness
 ** selected ego	 of speed
 ** selected ego	 of evasion
 * adding power: resists pen temporal
 * adding power: resists pen acid
 * adding power: resist temporal
 * adding bias power: resists pen acid
 * adding bias power: resists pen acid
Stored entities list	object//data/general/objects/egos/torques-powers.lua:addon	table: 0x0be99dc0
Stored entities list	object/base//data/general/objects/egos/torques-powers.lua:addon	table: 0x0939dfc8
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	34
Selected powers:
[1] = table: 0x0c454d68
[2] = table: 0x0c1d6ca8
[3] = table: 0x0b5f3358
[4] = table: 0x0bf7c7a0
[dark melee] = table: 0x0c454d68
[psi on crit] = table: 0x0b5f3358
[mind crit magnitude] = table: 0x0bf7c7a0
[psi regen] = table: 0x0c1d6ca8
Creating randart Grinygund the Dourwedge(jewel-encrusted torque) with dark with level 34
 * using themes	mental,dark
 ** selected ego	quiet 
 * adding power: dark melee
 * adding power: psi regen
 * adding power: psi on crit
 * adding power: mind crit magnitude
 * adding power: dark melee
 * adding power: psi regen
 * adding bias power: psi on crit
 * adding bias power: mind crit magnitude
 * adding bias power: dark melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	34
Selected powers:
[1] = table: 0x0c152060
[2] = table: 0x0c37d758
[3] = table: 0x0c278d30
[4] = table: 0x0c399760
[fire melee] = table: 0x0c152060
[resists pen arcane] = table: 0x0c399760
[resist arcane] = table: 0x0c37d758
[fire retribution] = table: 0x0c278d30
Creating randart Abyssreaper(glowing cashmere wizard hat) with fire with level 34
 * using themes	fire,arcane
 ** selected ego	anchoring 
 ** selected ego	 of warding
 ** selected ego	 of the arcanist
 * adding power: fire melee
 * adding power: resist arcane
 * adding power: fire retribution
 * adding power: resists pen arcane
 * adding bias power: fire retribution
 * adding bias power: resists pen arcane
 * adding bias power: fire melee
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	46
Selected powers:
[1] = table: 0x0c136c98
[2] = table: 0x0c2ae888
[3] = table: 0x0c238a10
[4] = table: 0x0c182410
[physical burst (crit)] = table: 0x0c136c98
[increased stamina] = table: 0x0c238a10
[inc damage mind] = table: 0x0c2ae888
[phys apr] = table: 0x0c182410
Creating randart Zerykath(rune-covered voratun longsword) with nil with level 46
 * using themes	mental,physical
 ** selected ego	 of erosion
 ** selected ego	warbringer's 
 ** selected ego	 of torment
 * adding power: physical burst (crit)
 * adding power: inc damage mind
 * adding power: increased stamina
 * adding power: phys apr
 * adding power: physical burst (crit)
 * adding power: inc damage mind
 * adding bias power: physical burst (crit)
 * adding bias power: phys apr
 * adding bias power: physical burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	23
Selected powers:
[1] = table: 0x0c3d56b0
[2] = table: 0x0c47e958
[spellsurge] = table: 0x0c3d56b0
[resists pen blight] = table: 0x0c47e958
[inc damage mind] = table: 0x0c4730b0
[3] = table: 0x0c4730b0
Creating randart hardened leather cap 'Goregar'(glowing hardened leather cap) with nil with level 23
 * using themes	mental,spell
 ** selected ego	 of constitution (#STATBONUS#)
 ** selected ego	 of trickery
 ** selected ego	 of trickery
 * adding power: spellsurge
 * adding power: resists pen blight
 * adding power: inc damage mind
 * adding power: spellsurge
 * adding power: resists pen blight
 * adding power: inc damage mind
 * adding bias power: inc damage mind
 * adding bias power: spellsurge
 * adding bias power: resists pen blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	2	16
Selected powers:
[1] = table: 0x0d129628
[2] = table: 0x0d0ead70
[blight burst (crit)] = table: 0x0d129628
[acid melee] = table: 0x0d0ead70
Creating randart Galintir(unblemished steel dagger) with nil with level 16
 * using themes	blight,acid
 ** selected ego	psychic's 
 ** selected ego	 of crippling
 ** selected ego	 of crippling
 * adding power: blight burst (crit)
 * adding power: acid melee
 * adding bias power: blight burst (crit)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	46
Selected powers:
[1] = table: 0x0d1642f0
[2] = table: 0x0d166670
[3] = table: 0x0d16a400
[4] = table: 0x0c3aab40
[greater max encumbrance] = table: 0x0d16a400
[phys crit magnitude] = table: 0x0d166670
[stat dex] = table: 0x0c3aab40
[phys dam] = table: 0x0d1642f0
Creating randart elven-silk cloak 'Neryta'(jewel-encrusted elven-silk cloak) with nil with level 46
 * using themes	physical,arcane
 ** selected ego	lightening 
 ** selected ego	wyrmwaxed 
 ** selected ego	 of stability
 * adding power: phys dam
 * adding power: phys crit magnitude
 * adding power: greater max encumbrance
 * adding power: stat dex
 * adding power: phys dam
 * adding power: phys crit magnitude
 * adding bias power: phys crit magnitude
 * adding bias power: phys dam
 * adding bias power: phys dam
 * adding bias power: phys dam
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	20
Selected powers:
[1] = table: 0x0b18bef8
[2] = table: 0x0b13d340
[resist fire] = table: 0x0b18bef8
[save mental] = table: 0x0b13d340
Creating randart Hathilathalen(unblemished dwarven-steel plate armour) with nil with level 20
 * using themes	temporal,defense
 ** selected ego	fortifying 
 ** selected ego	 of nature resistance
 ** selected ego	 of implacability
 * adding power: resist fire
 * adding power: save mental
 * adding power: resist fire
 * adding power: save mental
 * adding power: resist fire
 * adding power: save mental
 * adding power: resist fire
 * adding power: save mental
 * adding bias power: save mental
 * adding bias power: resist fire
 * adding bias power: save mental
 * adding bias power: resist fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	41
Selected powers:
[1] = table: 0x0c0fd500
[2] = table: 0x0bf83fb0
[3] = table: 0x0c053620
[stat con] = table: 0x0bf83fb0
[blight melee] = table: 0x0c0fd500
[demon telepathy] = table: 0x0c053620
Creating randart Runorohell the elven-silk cloak(jewel-encrusted elven-silk cloak) with nil with level 41
 * using themes	misc,spell
 ** selected ego	murderer's 
 ** selected ego	shadow 
 ** selected ego	 of stability
 * adding power: blight melee
 * adding power: stat con
 * adding bias power: blight melee
 * adding bias power: demon telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	26
Selected powers:
[1] = table: 0x09242e90
[2] = table: 0x09242e90
[resists pen temporal] = table: 0x09242e90
Creating randart Ivamina the cashmere robe(rune-covered cashmere robe) with nil with level 26
 * using themes	temporal,misc
 ** selected ego	tormentor's 
 ** selected ego	 of explosions
 ** selected ego	 of life
 * adding power: resists pen temporal
 * adding power: resists pen temporal
 * adding power: resists pen temporal
 * adding power: resists pen temporal
 * adding bias power: resists pen temporal
 * adding bias power: resists pen temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	3	24
Selected powers:
[1] = table: 0x0be8d9f0
[2] = table: 0x0c1d9388
[resist physical] = table: 0x0bea4f78
[3] = table: 0x0bea4f78
[phys atk] = table: 0x0c1d9388
[phys apr] = table: 0x0be8d9f0
Creating randart Hettumas(scintillating steel battleaxe) with nil with level 24
 * using themes	light,physical
 ** selected ego	 of crippling
 ** selected ego	warbringer's 
 ** selected ego	 of projection
 * adding power: phys apr
 * adding power: phys atk
 * adding power: resist physical
 * adding power: phys apr
 * adding power: phys atk
 * adding power: resist physical
 * adding bias power: phys apr
 * adding bias power: phys apr
 * adding bias power: phys apr
 * adding bias power: phys apr
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	17
Selected powers:
[1] = table: 0x0bf46360
[2] = table: 0x0b2d4fe8
[slime melee] = table: 0x0b2d4fe8
[inc damage nature] = table: 0x0bf46360
Creating randart Moldstreaker(scintillating steel shield) with nature with level 17
 * using themes	antimagic,nature
 ** selected ego	 of fire resistance
 ** selected ego	 of lightning resistance
 ** selected ego	reinforced 
 * adding power: inc damage nature
 * adding power: slime melee
 * adding power: inc damage nature
 * adding power: slime melee
 * adding bias power: inc damage nature
 * adding bias power: inc damage nature
 * adding bias power: inc damage nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	2	28
Selected powers:
[1] = table: 0x0c257160
[2] = table: 0x0c2a2f00
[inc damage blight] = table: 0x0c257160
[stat mag] = table: 0x0c2a2f00
Creating randart Koradunalach(unblemished dwarven-steel dagger) with nil with level 28
 * using themes	blight,misc
 ** selected ego	 of massacre
 ** selected ego	 of torment
 ** selected ego	 of massacre
 * adding power: inc damage blight
 * adding power: stat mag
 * adding power: inc damage blight
 * adding power: stat mag
 * adding power: inc damage blight
 * adding power: stat mag
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	2	19
Selected powers:
[1] = table: 0x0c29fa10
[2] = table: 0x0c2c1bc8
[arcane retribution] = table: 0x0c29fa10
[resist blight] = table: 0x0c2c1bc8
Creating randart Emelema(jewel-encrusted dwarven-steel plate armour) with nil with level 19
 * using themes	blight,spell
 ** selected ego	 of acid resistance
 ** selected ego	 of fire resistance
 ** selected ego	 of acid resistance
 * adding power: arcane retribution
 * adding power: resist blight
 * adding power: arcane retribution
 * adding power: resist blight
 * adding bias power: arcane retribution
 * adding bias power: resist blight
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	18
Selected powers:
[1] = table: 0x0c1db5d8
[2] = table: 0x0c0871e0
[mind retribution] = table: 0x0c0871e0
[mind conversion] = table: 0x0c1db5d8
Creating randart Boreralin(glowing ash starstaff) with nil with level 18
 * using themes	mind,lightning
 ** selected ego	 of channeling
 ** selected ego	 of might
 ** selected ego	 of projection
 * adding power: mind conversion
 * adding power: mind retribution
 * adding power: mind conversion
 * adding power: mind retribution
 * adding power: mind conversion
 * adding power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind conversion
 * adding bias power: mind retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	2	17
Selected powers:
[1] = table: 0x0c233000
[2] = table: 0x0c175450
[inc damage arcane] = table: 0x0c233000
[fire melee] = table: 0x0c175450
Creating randart Sunhash the pulsing mindstar(rune-covered pulsing mindstar) with fire with level 17
 * using themes	fire,arcane
 ** selected ego	gifted 
 ** selected ego	 of balance
 ** selected ego	 of flames
 * adding power: inc damage arcane
 * adding power: fire melee
 * adding power: inc damage arcane
 * adding power: fire melee
 * adding power: inc damage arcane
 * adding bias power: inc damage arcane
 * adding bias power: inc damage arcane
 * adding bias power: inc damage arcane
 * adding bias power: inc damage arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	20	4	42
Selected powers:
[1] = table: 0x0b1330e8
[2] = table: 0x0c397cf8
[3] = table: 0x0d13a0f0
[4] = table: 0x0c3f73b8
[fire melee] = table: 0x0c397cf8
[resist acid] = table: 0x0c3f73b8
[inc damage acid] = table: 0x0b1330e8
[fire retribution] = table: 0x0d13a0f0
Creating randart Unrilathagas the Brandtrial(unblemished elven-silk wizard hat) with fire with level 42
 * using themes	fire,acid
 ** selected ego	aegis 
 ** selected ego	sorcerer's 
 ** selected ego	 of madness
 * adding power: inc damage acid
 * adding power: fire melee
 * adding power: fire retribution
 * adding power: resist acid
 * adding power: inc damage acid
 * adding power: fire melee
 * adding power: fire retribution
 * adding power: resist acid
 * adding bias power: fire retribution
 * adding bias power: inc damage acid
 * adding bias power: resist acid
 * adding bias power: fire retribution
 * adding bias power: inc damage acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	26
Selected powers:
[1] = table: 0x0afcca70
[2] = table: 0x0b37fc10
[inc damage blight] = table: 0x0b220dc0
[orc telepathy] = table: 0x0afcca70
[blight retribution] = table: 0x0b37fc10
[3] = table: 0x0b220dc0
Creating randart dwarven-steel longsword 'Radhidodur'(jewel-encrusted dwarven-steel longsword) with nil with level 26
 * using themes	blight,misc
 ** selected ego	insidious 
 ** selected ego	 of erosion
 ** selected ego	 of shearing
 * adding bias power: orc telepathy
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	16
Selected powers:
[1] = table: 0x0c073858
[2] = table: 0x0c0e5578
[temporal retribution] = table: 0x0c0e5578
[blight melee] = table: 0x0c073858
Creating randart Xerevea the pair of hardened leather boots(scintillating pair of hardened leather boots) with nil with level 16
 * using themes	blight,temporal
 ** selected ego	miner's 
 ** selected ego	blood-soaked 
 ** selected ego	 of uncanny dodging
 * adding power: blight melee
 * adding power: temporal retribution
 * adding power: blight melee
 * adding power: temporal retribution
 * adding bias power: temporal retribution
 * adding bias power: blight melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	12	3	13
Selected powers:
[1] = table: 0x0c4698e8
[2] = table: 0x0d173508
[resist acid] = table: 0x0c0d1ee8
[resist light] = table: 0x0d173508
[def] = table: 0x0c4698e8
[3] = table: 0x0c0d1ee8
Creating randart Prismobeisance(jewel-encrusted steel amulet) with light with level 13
 * using themes	light,defense
 ** selected ego	wanderer's 
 ** selected ego	restful 
 ** selected ego	anchoring 
 * adding power: def
 * adding power: resist light
 * adding power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
 * adding bias power: resist acid
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	3	29
Selected powers:
[1] = table: 0x0d0d5c60
[2] = table: 0x0a022978
[3] = table: 0x0d0d5c60
[lightning daze melee] = table: 0x0a022978
[mind retribution] = table: 0x0d0d5c60
Creating randart Sparkshine the dwarven-steel shield(glowing dwarven-steel shield) with lightning with level 29
 * using themes	mind,lightning
 ** selected ego	impervious 
 ** selected ego	 of fire resistance
 ** selected ego	 of nature resistance
 * adding power: mind retribution
 * adding power: lightning daze melee
 * adding power: mind retribution
 * adding power: mind retribution
 * adding power: lightning daze melee
 * adding power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	32
Selected powers:
[1] = table: 0x0c24a858
[2] = table: 0x0c12be58
[3] = table: 0x0c12be58
[temporal melee] = table: 0x0c24a858
[inc damage temporal] = table: 0x0c12be58
Creating randart stralite ring 'Polovena'(glowing stralite ring) with nil with level 32
 * using themes	arcane,temporal
 ** selected ego	gladiator's 
 ** selected ego	titan's 
 ** selected ego	 of misery
 * adding power: temporal melee
 * adding power: inc damage temporal
 * adding power: inc damage temporal
 * adding power: temporal melee
 * adding power: inc damage temporal
 * adding bias power: inc damage temporal
 * adding bias power: inc damage temporal
 * adding bias power: inc damage temporal
 * adding bias power: inc damage temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	29
Selected powers:
[1] = table: 0x0bf369e8
[2] = table: 0x0d174608
[greater max encumbrance] = table: 0x0c23fb20
[3] = table: 0x0c23fb20
[physical melee] = table: 0x0bf369e8
[acid burst] = table: 0x0d174608
Creating randart dwarven-steel longsword 'Xanubreldaba'(scintillating dwarven-steel longsword) with nil with level 29
 * using themes	physical,acid
 ** selected ego	quick 
 ** selected ego	insidious 
 ** selected ego	 of crippling
 * adding power: physical melee
 * adding power: acid burst
 * adding power: greater max encumbrance
 * adding power: physical melee
 * adding power: acid burst
 * adding bias power: acid burst
 * adding bias power: acid burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	29
Selected powers:
[1] = table: 0x0b0698b0
[2] = table: 0x0c10cd68
[infravision radius] = table: 0x0b0698b0
[demon telepathy] = table: 0x0c10cd68
Creating randart stralite dagger 'Getira'(unblemished stralite dagger) with nil with level 29
 * using themes	mind,misc
 ** selected ego	insidious 
 ** selected ego	quick 
 ** selected ego	balanced 
 * adding power: infravision radius
 * adding bias power: infravision radius
 * adding bias power: infravision radius
 * adding bias power: infravision radius
 * adding bias power: infravision radius
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	4	40
Selected powers:
[1] = table: 0x0c0e5428
[2] = table: 0x0d0df988
[3] = table: 0x0c1b1118
[4] = table: 0x0d0abc78
[inc damage blight] = table: 0x0c0e5428
[resists pen light] = table: 0x0c1b1118
[light burst] = table: 0x0d0abc78
[blight burst (crit)] = table: 0x0d0df988
Creating randart Lustreshear the elven-wood magestaff(scintillating elven-wood magestaff) with light with level 40
 * using themes	light,blight
 ** selected ego	 of might
 ** selected ego	 of greater warding
 ** selected ego	 of wizardry
 * adding power: inc damage blight
 * adding power: blight burst (crit)
 * adding power: resists pen light
 * adding power: light burst
 * adding power: inc damage blight
 * adding bias power: light burst
 * adding bias power: inc damage blight
 * adding bias power: inc damage blight
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	22	3	50
Selected powers:
[1] = table: 0x0b15f660
[2] = table: 0x0aff7970
[lite radius] = table: 0x0b15f660
[resist acid] = table: 0x0aff7970
[dragon telepathy] = table: 0x0b2eb278
[3] = table: 0x0b2eb278
Creating randart Polann(unblemished voratun mail armour) with nil with level 50
 * using themes	antimagic,misc
 ** selected ego	 of implacability
 ** selected ego	impenetrable 
 ** selected ego	 of Toknor
 * adding power: lite radius
 * adding power: resist acid
 * adding power: dragon telepathy
 * adding power: lite radius
 * adding bias power: resist acid
 * adding bias power: dragon telepathy
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	15	2	30
Selected powers:
[1] = table: 0x0c2948a8
[2] = table: 0x0b5f7030
[psi per kill] = table: 0x0b5f7030
[resist lightning] = table: 0x0c2948a8
Creating randart Ce'Nutta(jewel-encrusted hardened leather gloves) with nil with level 30
 * using themes	mental,antimagic
 ** selected ego	 of iron grip
 ** selected ego	contortionist's 
 ** selected ego	 of iron grip
 * adding power: resist lightning
 * adding power: psi per kill
 * adding power: resist lightning
 * adding power: psi per kill
 * adding power: resist lightning
 * adding power: psi per kill
 * adding power: resist lightning
 * adding power: psi per kill
 * adding bias power: psi per kill
 * adding bias power: psi per kill
 * adding bias power: resist lightning
 * adding bias power: psi per kill
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	46
Selected powers:
[1] = table: 0x0b58db00
[2] = table: 0x0bf34f88
[3] = table: 0x0c0272b8
[4] = table: 0x0bf34f88
[dark melee] = table: 0x0c0272b8
[dark retribution] = table: 0x0b58db00
[inc damage darkness] = table: 0x0bf34f88
Creating randart Darkblight(jewel-encrusted pair of voratun boots) with dark with level 46
 * using themes	dark,nature
 ** selected ego	reinforced 
 ** selected ego	 of stability
 ** selected ego	 of phasing
 * adding power: dark retribution
 * adding power: inc damage darkness
 * adding power: dark melee
 * adding power: inc damage darkness
 * adding power: dark retribution
 * adding power: inc damage darkness
 * adding power: dark melee
 * adding power: inc damage darkness
 * adding power: dark retribution
 * adding bias power: dark retribution
 * adding bias power: dark melee
 * adding bias power: inc damage darkness
 * adding bias power: dark melee
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	13	3	21
Selected powers:
[1] = table: 0x0c2b2308
[2] = table: 0x0c2b2308
[3] = table: 0x0b1e22d8
[temporal ranged] = table: 0x0c2b2308
[blight ranged] = table: 0x0b1e22d8
Creating randart Dagychik the pouch of steel shots(glowing pouch of steel shots) with nil with level 21
 * using themes	spell,temporal
 ** selected ego	hateful 
 ** selected ego	 of crippling
 ** selected ego	quick-loading 
 * adding power: temporal ranged
 * adding power: temporal ranged
 * adding power: blight ranged
 * adding power: temporal ranged
 * adding power: temporal ranged
 * adding power: blight ranged
 * adding power: temporal ranged
 * adding bias power: blight ranged
 * adding bias power: temporal ranged
 * adding bias power: blight ranged
 * adding bias power: blight ranged
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	13	3	17
Selected powers:
[1] = table: 0x0bf44768
[2] = table: 0x0b27f3a0
[3] = table: 0x0b27f3a0
[temporal melee] = table: 0x0bf44768
[resist temporal] = table: 0x0b27f3a0
Creating randart dwarven-steel battleaxe 'Islirida'(unblemished dwarven-steel battleaxe) with nil with level 17
 * using themes	arcane,temporal
 ** selected ego	insidious 
 ** selected ego	thought-forged 
 ** selected ego	thought-forged 
 * adding power: temporal melee
 * adding power: resist temporal
 * adding power: resist temporal
 * adding power: temporal melee
 * adding bias power: temporal melee
 * adding bias power: resist temporal
 * adding bias power: temporal melee
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Powers:	10	3	13
Selected powers:
[1] = table: 0x0bfb7b68
[2] = table: 0x0c0a1bb0
[temporal melee] = table: 0x0afc0808
[mind retribution] = table: 0x0bfb7b68
[temporal burst] = table: 0x0c0a1bb0
[3] = table: 0x0afc0808
Creating randart Glumina the ash longbow(scintillating ash longbow) with nil with level 13
 * using themes	mind,temporal
 ** selected ego	 of true flight
 ** selected ego	steady 
 ** selected ego	mighty 
 * adding power: mind retribution
 * adding power: temporal burst
 * adding power: temporal melee
 * adding power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
 * adding bias power: mind retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	21	4	42
Selected powers:
[1] = table: 0x0b051808
[2] = table: 0x0c140970
[3] = table: 0x0c140970
[4] = table: 0x0a2689e0
[temporal melee] = table: 0x0a2689e0
[lightning daze melee] = table: 0x0c140970
Creating randart voratun greatmaul 'Arcknave'(jewel-encrusted voratun greatmaul) with lightning with level 42
 * using themes	temporal,lightning
 ** selected ego	 of ruin
 ** selected ego	 of ruin
 ** selected ego	thought-forged 
 * adding power: temporal melee
 * adding power: lightning daze melee
 * adding power: lightning daze melee
 * adding power: temporal melee
 * adding power: temporal melee
 * adding power: lightning daze melee
 * adding bias power: temporal melee
 * adding bias power: temporal melee
 * adding bias power: temporal melee
 * adding bias power: lightning daze melee
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	18	3	44
Selected powers:
[1] = table: 0x0c2b3738
[2] = table: 0x0c06b210
[acid melee] = table: 0x0c2b3738
[inc damage fire] = table: 0x0c06b210
[inc damage acid] = table: 0x0bee5ca0
[3] = table: 0x0bee5ca0
Creating randart Flarebrawn(jewel-encrusted elven-silk robe) with fire with level 44
 * using themes	fire,acid
 ** selected ego	 of novas
 ** selected ego	tormentor's 
 ** selected ego	tormentor's 
 * adding power: acid melee
 * adding power: inc damage fire
 * adding power: inc damage acid
 * adding power: acid melee
 * adding power: inc damage fire
 * adding power: inc damage acid
 * adding bias power: inc damage fire
 * adding bias power: inc damage fire
 * adding bias power: inc damage fire
 * adding bias power: inc damage fire
 * adding bias power: inc damage fire
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	14	3	17
Selected powers:
[1] = table: 0x0c05d3c0
[2] = table: 0x0b585d40
[stat str] = table: 0x0b585d40
[3] = table: 0x0c160718
[see invisible] = table: 0x0c160718
[stat cun] = table: 0x0c05d3c0
Creating randart vined mindstar 'Yvildanor'(glowing vined mindstar) with nil with level 17
 * using themes	blight,misc
 ** selected ego	 of life
 ** selected ego	 of balance
 ** selected ego	 of slime
 * adding power: stat cun
 * adding power: stat str
 * adding power: see invisible
 * adding power: stat cun
 * adding bias power: stat str
 * adding bias power: stat str
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	2	18
Selected powers:
[1] = table: 0x0c476d88
[2] = table: 0x0d159598
[resist mind] = table: 0x0c476d88
[mind burst] = table: 0x0d159598
Creating randart steel waraxe 'Aerilaith'(rune-covered steel waraxe) with nil with level 18
 * using themes	mind,nature
 ** selected ego	balanced 
 ** selected ego	hateful 
 ** selected ego	 of massacre
 * adding power: resist mind
 * adding power: mind burst
 * adding power: resist mind
 * adding bias power: resist mind
 * adding bias power: mind burst
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	17	3	29
Selected powers:
[1] = table: 0x0bef2028
[2] = table: 0x0b3afcd0
[lite radius] = table: 0x0bef2028
[inc damage nature] = table: 0x0b3afcd0
[nature burst] = table: 0x0b118698
[3] = table: 0x0b118698
Creating randart Corpserage the elven-wood magestaff(jewel-encrusted elven-wood magestaff) with nature with level 29
 * using themes	nature,misc
 ** selected ego	 of power
 ** selected ego	greater 
 ** selected ego	void walker's 
 * adding power: lite radius
 * adding power: inc damage nature
 * adding power: nature burst
 * adding power: lite radius
 * adding power: inc damage nature
 * adding power: nature burst
 * adding power: lite radius
 * adding bias power: lite radius
 * adding bias power: lite radius
 * adding bias power: lite radius
 * adding bias power: lite radius
 * adding bias power: lite radius
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	11	3	20
Selected powers:
[1] = table: 0x0c3aa1c8
[2] = table: 0x0c233850
[blight retribution] = table: 0x0beb5ae8
[resists pen blight] = table: 0x0c233850
[resist blight] = table: 0x0c3aa1c8
[3] = table: 0x0beb5ae8
Creating randart steel ring 'Beraregogas'(unblemished steel ring) with nil with level 20
 * using themes	blight,nature
 ** selected ego	brawler's 
 ** selected ego	duelist's 
 ** selected ego	 of misery
 * adding power: resist blight
 * adding power: resists pen blight
 * adding power: blight retribution
 * adding bias power: resists pen blight
 * adding bias power: blight retribution
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	16	2	26
Selected powers:
[1] = table: 0x0d0d13e8
[2] = table: 0x0c22bc38
[slay vermin] = table: 0x0d0d13e8
[save physical] = table: 0x0c22bc38
Creating randart Dairigabers(jewel-encrusted dwarven-steel dagger) with nil with level 26
 * using themes	antimagic,physical
 ** selected ego	balanced 
 ** selected ego	hateful 
 ** selected ego	 of massacre
 * adding power: slay vermin
 * adding power: save physical
 * adding power: slay vermin
 * adding power: save physical
 * adding power: slay vermin
 * adding power: save physical
 * adding power: slay vermin
 * adding power: save physical
 * adding bias power: slay vermin
 * adding bias power: slay vermin
 * adding bias power: slay vermin
 * adding bias power: save physical
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Powers:	19	3	31
Selected powers:
[1] = table: 0x0d17c890
[2] = table: 0x0c476d50
[light conversion] = table: 0x0d17c890
[3] = table: 0x0c421d80
[light ranged] = table: 0x0c421d80
[light burst (crit)] = table: 0x0c476d50
Creating randart Lightoozer(glowing quiver of elven-wood arrows) with light with level 31
 * using themes	light,defense
 ** selected ego	deadly 
 ** selected ego	battle-ranger's 
 ** selected ego	 of torment
 * adding power: light conversion
 * adding power: light burst (crit)
 * adding power: light ranged
 * adding power: light conversion
 * adding power: light burst (crit)
 * adding power: light ranged
 * adding bias power: light conversion
 * adding bias power: light ranged
 * adding bias power: light burst (crit)
Stored entities list	object//data/general/objects/egos/wands-powers.lua:addon	table: 0x0c18f3e8
Stored entities list	object/base//data/general/objects/egos/wands-powers.lua:addon	table: 0x0b17a760
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Powers:	9	3	18
Selected powers:
[1] = table: 0x0b32ba60
[2] = table: 0x0d17bd40
[3] = table: 0x0d17bd40
[inc damage light] = table: 0x0b32ba60
[resists pen acid] = table: 0x0d17bd40
Creating randart Eremachik the Prismguile(unblemished wand) with light with level 18
 * using themes	light,acid
 ** selected ego	shadowy 
 ** selected ego	arcane 
 ** selected ego	arcane 
 * adding power: inc damage light
 * adding power: resists pen acid
 * adding power: resists pen acid
 * adding bias power: resists pen acid
 * adding bias power: resists pen acid
[SORTING HOTKEYS] actor = "Pasinke"
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_REFIT_GOLEM	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_CREATE_ALCHEMIST_GEMS	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_CHANNEL_STAFF	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	T_RUNE:_MANASURGE_3	nil
[SORTING HOTKEYS] actor = "Pasinke" - pairing	Orb of Scrying	nil
[SORTING HOTKEYS] actor = "Pasinke" - added back	T_THROW_BOMB	1
[SORTING HOTKEYS] actor = "Pasinke" - added back	T_DWARF_RESILIENCE	7
[SORTING HOTKEYS] actor = "Pasinke" - added back	T_EXTRACT_GEMS	11
Make wait background texture 840 : 1920x1080 (2048, 2048)
Wait finished, counted 2, 137 ticks
[ONLINE PROFILE] new character UUID 	124d5866-5e41-4d8d-9772-576c88f9211f
[ONLINE PROFILE] current character 	Pasinke the level 1 Dwarf Alchemist
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Pasinke casts Throw Bomb.
AI took for target	3436	giant brown mouse	::	1245	Pasinke	9	<	100
AI took for target	3524	orc warrior	::	1245	Pasinke	64	<	100
AI took for target	3540	giant brown rat	::	3816	Norgan	100	<	100
[LOG]	Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12430	after	1245
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	#{bold}#Pasinke killed giant brown mouse!#{normal}#
[LOG]	Pasinke hits giant brown mouse for #DARK_GREEN#9 blight#LAST# damage.
AI took for target	3640	golem (servant of Pasinke)	::	3524	orc warrior	64	<	100
orc warrior	3524	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Orc warrior uses Infusion: Wild.
[LOG]	Orc warrior lessens the pain.
addTmpValTable	table: 0x0b097038	all	11
addTmpVal	table: 0x0b097038	all	11	 :=: 	2	2	add
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12431	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	11	0.89	 on dam	8.3262450254664
[PROJECTOR] after resists dam	7.4103580726651
[PROJECTOR] after flat damage armor	7.4103580726651
[PROJECTOR] final dam	7.4103580726651
AI took for target	3816	Norgan	::	3524	orc warrior	49	<	4
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#8 blight#LAST# damage.
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12432	after	1245
[PROJECTOR] starting dam	8.3262450254664
[PROJECTOR] after difficulty dam	8.3262450254664
[PROJECTOR] res	11	0.89	 on dam	9.1588695280131
[PROJECTOR] after resists dam	8.1513938799316
[PROJECTOR] after flat damage armor	8.1513938799316
[PROJECTOR] final dam	8.1513938799316
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12433	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	11	0.89	 on dam	8.3262450254664
[PROJECTOR] after resists dam	7.4103580726651
[PROJECTOR] after flat damage armor	7.4103580726651
[PROJECTOR] final dam	7.4103580726651
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#8 blight#LAST# damage.
AI took for target	3816	Norgan	::	3524	orc warrior	25	<	4
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12434	after	1245
[PROJECTOR] starting dam	8.3262450254664
[PROJECTOR] after difficulty dam	8.3262450254664
[PROJECTOR] res	11	0.89	 on dam	9.1588695280131
[PROJECTOR] after resists dam	8.1513938799316
[PROJECTOR] after flat damage armor	8.1513938799316
[PROJECTOR] final dam	8.1513938799316
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	Golem (servant of Pasinke) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Pasinke).
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	6	6	add
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	2	0	::	1.3162277660168
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	19.736900334899	versus	2	0.3	with APR	1
[ATTACK] after armor	18.736900334899
[ATTACK] after range	21
[PHYS CRIT %]	7.1
[ATTACK] after crit	21
[ATTACK] after mult	27.640783086354
[PROJECTOR] starting dam	27.640783086354
[PROJECTOR] after difficulty dam	27.640783086354
[PROJECTOR] res	11	0.89	 on dam	27.640783086354
[PROJECTOR] after resists dam	24.600296946855
[PROJECTOR] after flat damage armor	24.600296946855
[PROJECTOR] final dam	24.600296946855
addTmpVal	table: 0x0c2c10e8	global_speed_add	-0.15	 :=: 	3	3	newest
checkHit	12.6	22
=> chance to hit	27
[LOG]	#ORANGE#Orc warrior shrugs off the effect 'Stunned'!
[LOG]	Norgan hits orc warrior for #aaaaaa#25 physical#LAST# damage.
[LOG]	Orc warrior feels pain again.
removeTempVal	resists	table: 0x0a2609f0	 :=: 	2
{[1]={[1]=6.000000 , } , [2]={["all"]=11.000000 , } , [3]=-0.150000 , n=3.000000 , }
delTmpVal	all	11	add
AI took for target	3640	golem (servant of Pasinke)	::	3524	orc warrior	4	<	100
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	19.736900334899	versus	2	0.3	with APR	1
[ATTACK] after armor	18.736900334899
[ATTACK] after range	23
[PHYS CRIT %]	7.1
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[LOG]	#{bold}#Norgan killed orc warrior!#{normal}#
Loading tile	object/cloak_linen.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	Norgan hits orc warrior for #aaaaaa#23 physical#LAST# damage.
Loading tile	object/orc_heart.png
AI took for target	3640	golem (servant of Pasinke)	::	3540	giant brown rat	16	<	100
[LOG]	Golem (servant of Pasinke) uses Knockback.
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant brown rat	 :: 	17.314816928065	1	1	2.75	::	1.2079215610874
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	24
[PHYS CRIT %]	4.5
[ATTACK] after crit	24
[ATTACK] after mult	28.990117466098
[PROJECTOR] starting dam	28.990117466098
[PROJECTOR] after difficulty dam	28.990117466098
[PROJECTOR] res	0	1	 on dam	28.990117466098
[PROJECTOR] after resists dam	28.990117466098
[PROJECTOR] after flat damage armor	28.990117466098
[PROJECTOR] final dam	28.990117466098
[LOG]	#{bold}#Golem (servant of Pasinke) killed giant brown rat!#{normal}#
checkHit	20.25	4.55
=> chance to hit	90
[KNOCKBACK] from	31	31	over	3
[KNOCKBACK] try	33	38	2
[LOG]	Golem (servant of Pasinke) hits giant brown rat for #aaaaaa#29 physical#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant brown rat
[LOG]	Pasinke casts Channel Staff.
[Identify]	oiled linen cloak	true
[LOG]	Pasinke picks up (a.): #00FF80##UID:3526:0#oiled linen cloak (1 def, 0 armour)#LAST#.
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant brown rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant brown rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant brown rat
[LOG]	The shield around golem (servant of Pasinke) crumbles.
removeTempVal	damage_shield	100	 :=: 	6
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [6]=100.000000 , n=6.000000 , }
delTmpVal	damage_shield	100	add
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant brown rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant brown rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant brown rat
AI took for target	3640	golem (servant of Pasinke)	::	3539	large brown snake	36	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	large brown snake
AI took for target	3515	giant white rat	::	3640	golem (servant of Pasinke)	100	<	100
AI took for target	3517	giant grey rat	::	3640	golem (servant of Pasinke)	81	<	100
[TARGET] Passing target	brown mold	from	giant white rat	to	golem (servant of Pasinke)
[TARGET] Passing target	large brown snake	from	giant white rat	to	golem (servant of Pasinke)
[TARGET] Passing target	giant grey mouse	from	giant white rat	to	golem (servant of Pasinke)
[TARGET] Passing target	large white snake	from	giant white rat	to	golem (servant of Pasinke)
large brown snake	3539	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	5.1802031016356	10	11.28	2.7	::	1
checkHit	15	2.7
=> chance to hit	81
[ATTACK] raw dam	5.1802031016356	versus	11.28	0.56	with APR	10
[ATTACK] after armor	3.9002031016356
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	large brown snake	 :: 	17.314816928065	1	1	7.55	::	1
checkHit	26	7.55
=> chance to hit	97
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	17
[PHYS CRIT %]	4.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
addTmpVal	table: 0x0beb9cf8	combat_crit_vulnerable	10	 :=: 	1	1	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	5.1802031016356	10	11.28	2.7	::	1
checkHit	15	2.7
=> chance to hit	81
[TARGET] Passing target	giant crystal rat	from	giant grey mouse	to	golem (servant of Pasinke)
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	5.1802031016356	10	11.28	2.7	::	1
checkHit	15	2.7
=> chance to hit	81
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	large brown snake	 :: 	17.314816928065	1	1	7.55	::	1
checkHit	26	7.55
=> chance to hit	97
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	21
[PHYS CRIT %]	14.5
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	large brown snake
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	large brown snake
[LOG]	Flames start to appear arround Pasinke.
Loading tile	trap/trap_fire_rune_01.png
[LOG]	Ran for 1 turns (stop reason: trap).
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	large brown snake
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	large brown snake
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	large brown snake
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	large brown snake
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	large brown snake
AI took for target	3640	golem (servant of Pasinke)	::	3517	giant grey rat	16	<	100
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant grey rat	 :: 	17.314816928065	1	1	3.1	::	1.2079215610874
checkHit	26	3.1
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	21
[PHYS CRIT %]	4.5
[ATTACK] after crit	21
[ATTACK] after mult	25.366352782836
[PROJECTOR] starting dam	25.366352782836
[PROJECTOR] after difficulty dam	25.366352782836
[PROJECTOR] res	0	1	 on dam	25.366352782836
[PROJECTOR] after resists dam	25.366352782836
[PROJECTOR] after flat damage armor	25.366352782836
[PROJECTOR] final dam	25.366352782836
addTmpVal	table: 0x0b0fec60	combat_crit_vulnerable	10	 :=: 	1	1	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
checkHit	20.25	5.2931494326923
=> chance to hit	88
[KNOCKBACK] from	34	34	over	3
[KNOCKBACK] try	36	46	2
[KNOCKBACK] try	37	46	1	::
[KNOCKBACK] try	38	46	0	::
[KNOCKBACK] ok knocked to	38	46	::
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Delayed explosion trap hits Pasinke for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Delayed explosion trap hits Norgan for #LIGHT_RED#15 fire#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey rat
removeTempVal	combat_crit_vulnerable	10	 :=: 	1
{[1]=10.000000 , n=1.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	5	7	add
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	4.6774549821878	10	11.28	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[LOG]	Pasinke walks on a trap, there is a loud noise.
Loading tile	trap/trap_big_boulder_01.png
Loading tile	trap/trap_pressure_plate_01.png
[LOG]	Ran for 2 turns (stop reason: trap).
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant grey rat	 :: 	17.314816928065	1	1	3.1	::	1
checkHit	26	3.1
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	20
[PHYS CRIT %]	4.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
AI took for target	3515	giant white rat	::	3640	golem (servant of Pasinke)	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	4.6774549821878	10	11.28	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[ATTACK] raw dam	4.6774549821878	versus	11.28	0.56	with APR	10
[ATTACK] after armor	3.3974549821878
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey rat
AI took for target	3640	golem (servant of Pasinke)	::	3515	giant white rat	1	<	100
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant white rat	 :: 	17.314816928065	1	1	3.1	::	1
checkHit	26	3.1
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	17
[PHYS CRIT %]	4.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
addTmpVal	table: 0x0b166978	combat_crit_vulnerable	10	 :=: 	1	1	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	4.6774549821878	10	11.28	2.7	::	1
checkHit	10	2.7
=> chance to hit	69
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant white rat	 :: 	17.314816928065	1	1	3.1	::	1
checkHit	26	3.1
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	17
[PHYS CRIT %]	14.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
removeTempVal	damage_shield	100	 :=: 	7
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [7]=100.000000 , n=7.000000 , }
delTmpVal	damage_shield	100	add
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[LOG]	Flames start to appear arround Pasinke.
[LOG]	Ran for 1 turns (stop reason: trap).
[LOG]	Flames start to appear arround golem (servant of Pasinke).
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
[LOG]	Delayed explosion trap hits Norgan for #LIGHT_RED#15 fire#LAST#, #LIGHT_RED#15 fire#LAST#, #LIGHT_RED#15 fire#LAST# damage (total 45.00).
[LOG]	Delayed explosion trap hits golem (servant of Pasinke) for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Norgan uses Infusion: Regeneration.
[LOG]	Norgan starts regenerating health quickly.
addTmpVal	table: 0x0b320858	life_regen	18.86	 :=: 	12	12	add
AI took for target	3437	orc warrior	::	1245	Pasinke	4	<	100
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12436	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#8 blight#LAST# damage.
AI took for target	3816	Norgan	::	3437	orc warrior	9	<	4
[ATTACK] attacking with	arcing iron waraxe of crippling
[ATTACK] to 	Pasinke	 :: 	15.662095571209	2	0	0.35	::	1
checkHit	12	0.35
=> chance to hit	80
[ATTACK] raw dam	15.662095571209	versus	0	0.3	with APR	2
[ATTACK] after armor	15.662095571209
[ATTACK] after range	18
[PHYS CRIT %]	9.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	Orc warrior hits Pasinke for #aaaaaa#18 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# damage (total 23.00).
AI took for target	3640	golem (servant of Pasinke)	::	3437	orc warrior	9	<	100
[LOG]	Norgan stops regenerating health quickly.
removeTempVal	life_regen	18.86	 :=: 	12
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [12]=18.860000 , n=12.000000 , }
delTmpVal	life_regen	18.86	add
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	2	0	::	1.3162277660168
checkHit	14	0
=> chance to hit	85
[LOG]	Norgan misses orc warrior.
[LOG]	Golem (servant of Pasinke) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Pasinke).
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	8	8	add
orc warrior	3437	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Orc warrior uses Infusion: Sun.
[LOG]	Golem (servant of Pasinke) resists the blinding light!
checkHit	8.75	32
=> chance to hit	0
[LOG]	Norgan loses sight!
addTmpVal	table: 0x0b320858	blind	1	 :=: 	11	13	add
checkHit	8.4	32
=> chance to hit	0
[LOG]	Pasinke loses sight!
addTmpVal	table: 0x0626e3c0	blind	1	 :=: 	8	8	add
[LOG]	Golem (servant of Pasinke) has been illuminated.
addTmpVal	table: 0x0c207350	inc_stealth	-16	 :=: 	9	9	add
[LOG]	Norgan has been illuminated.
addTmpVal	table: 0x0b320858	inc_stealth	-16	 :=: 	11	14	add
[LOG]	Pasinke has been illuminated.
addTmpVal	table: 0x0626e3c0	inc_stealth	-16	 :=: 	9	9	add
Loading tile	effects/blinded.png
Loading tile	talents/infusion__sun.png
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	orc warrior	 :: 	17.314816928065	1	2	0	::	1.2079215610874
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	2	0.3	with APR	1
[ATTACK] after armor	16.314816928065
[ATTACK] after range	18
[PHYS CRIT %]	4.5
[ATTACK] after crit	27
[ATTACK] after mult	32.61388214936
[PROJECTOR] starting dam	32.61388214936
[PROJECTOR] after difficulty dam	32.61388214936
[PROJECTOR] res	0	1	 on dam	32.61388214936
[PROJECTOR] after resists dam	32.61388214936
[PROJECTOR] after flat damage armor	32.61388214936
[PROJECTOR] final dam	32.61388214936
addTmpVal	table: 0x0c1162c0	combat_crit_vulnerable	10	 :=: 	2	2	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
addTmpVal	table: 0x0c1162c0	combat_atk	-6.2	 :=: 	3	3	add
addTmpVal	table: 0x0c1162c0	combat_armor	-6.2	 :=: 	4	4	add
checkHit	20.25	12.6
=> chance to hit	70
[KNOCKBACK] from	32	32	over	3
[KNOCKBACK] try	32	31	2
[KNOCKBACK] try	32	30	1	::
[KNOCKBACK] try	32	29	0	::
[KNOCKBACK] ok knocked to	32	29	::
[PROJECTOR] starting dam	6.2
[PROJECTOR] after difficulty dam	6.2
[PROJECTOR] res	0	1	 on dam	6.2
[PROJECTOR] after resists dam	6.2
[PROJECTOR] after flat damage armor	6.2
[PROJECTOR] final dam	6.2
addTmpVal	table: 0x0b320858	combat_armor	8.4	 :=: 	11	15	add
addTmpVal	table: 0x0b320858	combat_physresist	13.4	 :=: 	16	16	add
addTmpVal	table: 0x0b320858	combat_spellresist	13.4	 :=: 	17	17	add
Astar fail: destination unreachable
[PROJECTOR] starting dam	6.2
[PROJECTOR] after difficulty dam	6.2
[PROJECTOR] res	0	1	 on dam	6.2
[PROJECTOR] after resists dam	6.2
[PROJECTOR] after flat damage armor	6.2
[PROJECTOR] final dam	6.2
removeTempVal	combat_crit_vulnerable	10	 :=: 	2
{[1]=6.000000 , [2]=10.000000 , [3]=-6.200000 , [4]=-6.200000 , n=4.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
[TARGET] Passing target	orc warrior	from	orc warrior	to	Pasinke
addTmpVal	table: 0x0626e3c0	life_regen	12	 :=: 	10	10	add
Astar fail: destination unreachable
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	-4.2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	19.736900334899	versus	-4.2	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	25
[PHYS CRIT %]	7.1
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
Loading tile	effects/infusion_cooldown.png
orc warrior	3399	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	7	34.4
=> chance to hit	0
addTmpVal	table: 0x0b3b1c38	blind	1	 :=: 	1	1	add
checkHit	7	34.4
=> chance to hit	0
addTmpVal	table: 0x0b310b20	blind	1	 :=: 	1	1	add
addTmpVal	table: 0x0b3b1c38	inc_stealth	-17.2	 :=: 	2	2	add
addTmpVal	table: 0x0b310b20	inc_stealth	-17.2	 :=: 	2	2	add
removeTempVal	inc_stealth	-16	 :=: 	9
{[1]=2.000000 , [2]=2.000000 , [3]=3.000000 , [4]={[8]=10.000000 , } , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , [8]=1.000000 , [9]=-16.000000 , [10]=12.000000 , n=10.000000 , }
delTmpVal	inc_stealth	-16	add
removeTempVal	blind	1	 :=: 	8
{[1]=2.000000 , [2]=2.000000 , [3]=3.000000 , [4]={[8]=10.000000 , } , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , [8]=1.000000 , [10]=12.000000 , n=10.000000 , }
delTmpVal	blind	1	add
[LOG]	Norgan is no longer illuminated.
removeTempVal	inc_stealth	-16	 :=: 	14
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [13]=1.000000 , [14]=-16.000000 , [15]=8.400000 , [16]=13.400000 , [17]=13.400000 , n=17.000000 , }
delTmpVal	inc_stealth	-16	add
[LOG]	Norgan recovers sight.
removeTempVal	blind	1	 :=: 	13
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [13]=1.000000 , [15]=8.400000 , [16]=13.400000 , [17]=13.400000 , n=17.000000 , }
delTmpVal	blind	1	add
[LOG]	The shield around golem (servant of Pasinke) crumbles.
removeTempVal	damage_shield	100	 :=: 	8
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [8]=100.000000 , [9]=-16.000000 , n=9.000000 , }
delTmpVal	damage_shield	100	add
[LOG]	Golem (servant of Pasinke) is no longer illuminated.
removeTempVal	inc_stealth	-16	 :=: 	9
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [9]=-16.000000 , n=9.000000 , }
delTmpVal	inc_stealth	-16	add
[LOG]	Pasinke stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	10
{[1]=2.000000 , [2]=2.000000 , [3]=3.000000 , [4]={[8]=10.000000 , } , [5]={["T_COMMAND_STAFF"]=1.000000 , } , [6]=1.000000 , [7]=1.000000 , [10]=12.000000 , n=10.000000 , }
delTmpVal	life_regen	12	add
removeTempVal	inc_stealth	-17.2	 :=: 	2
{[1]=1.000000 , [2]=-17.200000 , n=2.000000 , }
delTmpVal	inc_stealth	-17.2	add
removeTempVal	blind	1	 :=: 	1
{[1]=1.000000 , n=2.000000 , }
delTmpVal	blind	1	add
removeTempVal	inc_stealth	-17.2	 :=: 	2
{[1]=1.000000 , [2]=-17.200000 , n=2.000000 , }
delTmpVal	inc_stealth	-17.2	add
removeTempVal	blind	1	 :=: 	1
{[1]=1.000000 , n=2.000000 , }
delTmpVal	blind	1	add
[LOG]	Norgan's skin returns to normal.
removeTempVal	combat_armor	8.4	 :=: 	15
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [15]=8.400000 , [16]=13.400000 , [17]=13.400000 , n=17.000000 , }
delTmpVal	combat_armor	8.4	add
removeTempVal	combat_physresist	13.4	 :=: 	16
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [16]=13.400000 , [17]=13.400000 , n=17.000000 , }
delTmpVal	combat_physresist	13.4	add
removeTempVal	combat_spellresist	13.4	 :=: 	17
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [17]=13.400000 , n=17.000000 , }
delTmpVal	combat_spellresist	13.4	add
[LOG]	#00ff00##UID:45:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Ran for 2 turns (stop reason: hostile spotted (orc warrior)).
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12437	after	1245
AI took for target	3816	Norgan	::	3399	orc warrior	64	<	4
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12438	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#8 blight#LAST# damage.
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
AI took for target	3816	Norgan	::	3399	orc warrior	25	<	4
AI took for target	3640	golem (servant of Pasinke)	::	3399	orc warrior	49	<	100
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12439	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12440	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	2	0	::	1.3162277660168
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	19.736900334899	versus	2	0.3	with APR	1
[ATTACK] after armor	18.736900334899
[ATTACK] after range	27
[PHYS CRIT %]	7.1
[ATTACK] after crit	27
[ATTACK] after mult	35.538149682455
[PROJECTOR] starting dam	35.538149682455
[PROJECTOR] after difficulty dam	35.538149682455
[PROJECTOR] res	0	1	 on dam	35.538149682455
[PROJECTOR] after resists dam	35.538149682455
[PROJECTOR] after flat damage armor	35.538149682455
[PROJECTOR] final dam	35.538149682455
addTmpVal	table: 0x0bffe708	global_speed_add	-0.15	 :=: 	1	1	newest
checkHit	14.391505128127	22
=> chance to hit	31
[LOG]	#ORANGE#Orc warrior shrugs off the effect 'Stunned'!
[LOG]	Norgan hits orc warrior for #aaaaaa#36 physical#LAST# damage.
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12441	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#8 blight#LAST# damage.
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	19.736900334899	versus	2	0.3	with APR	1
[ATTACK] after armor	18.736900334899
[ATTACK] after range	26
[PHYS CRIT %]	7.1
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[LOG]	Norgan hits orc warrior for #aaaaaa#26 physical#LAST# damage.
removeTempVal	global_speed_add	-0.15	 :=: 	1
{[1]=-0.150000 , n=1.000000 , }
delTmpVal	global_speed_add	-0.15	newest
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12442	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	#{bold}#Pasinke killed orc warrior!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#9 blight#LAST# damage.
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[LOG]	Resting starts...
[HEALING]	3640	golem (servant of Pasinke)	for	0
[HEALING]	1245	Pasinke	for	0
[HEALING]	3816	Norgan	for	0
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.025
[HEALING]	1245	Pasinke	for	0.025
[HEALING]	3816	Norgan	for	0.055
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.05
[HEALING]	1245	Pasinke	for	0.05
[HEALING]	3816	Norgan	for	0.11
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.075
[HEALING]	1245	Pasinke	for	0.075
[HEALING]	3816	Norgan	for	0.165
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.1
[HEALING]	1245	Pasinke	for	0.1
[HEALING]	3816	Norgan	for	0.22
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.125
[HEALING]	1245	Pasinke	for	0.125
[HEALING]	3816	Norgan	for	0.275
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.15
[HEALING]	1245	Pasinke	for	0.15
[HEALING]	3816	Norgan	for	0.33
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.175
[HEALING]	1245	Pasinke	for	0.175
[HEALING]	3816	Norgan	for	0.385
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.2
[HEALING]	1245	Pasinke	for	0.2
[HEALING]	3816	Norgan	for	0.44
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.225
[HEALING]	1245	Pasinke	for	0.225
[HEALING]	3816	Norgan	for	0.495
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.25
[HEALING]	1245	Pasinke	for	0.25
[HEALING]	3816	Norgan	for	0.55
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.275
[HEALING]	1245	Pasinke	for	0.275
[HEALING]	3816	Norgan	for	0.605
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.3
[HEALING]	1245	Pasinke	for	0.3
[HEALING]	3816	Norgan	for	0.66
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.325
[HEALING]	1245	Pasinke	for	0.325
[HEALING]	3816	Norgan	for	0.715
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.35
[HEALING]	1245	Pasinke	for	0.35
[HEALING]	3816	Norgan	for	0.77
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.375
[HEALING]	1245	Pasinke	for	0.375
[HEALING]	3816	Norgan	for	0.825
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.4
[HEALING]	1245	Pasinke	for	0.4
[HEALING]	3816	Norgan	for	0.88
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.425
[HEALING]	1245	Pasinke	for	0.425
[HEALING]	3816	Norgan	for	0.935
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.45
[HEALING]	1245	Pasinke	for	0.45
[HEALING]	3816	Norgan	for	0.99
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.475
[HEALING]	1245	Pasinke	for	0.475
[HEALING]	3816	Norgan	for	1.045
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.5
[HEALING]	1245	Pasinke	for	0.5
[HEALING]	3816	Norgan	for	1.1
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.525
[HEALING]	1245	Pasinke	for	0.525
[HEALING]	3816	Norgan	for	1.155
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.55
[HEALING]	1245	Pasinke	for	0.55
[HEALING]	3816	Norgan	for	1.21
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.575
[HEALING]	1245	Pasinke	for	0.575
[HEALING]	3816	Norgan	for	1.265
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[HEALING]	3640	golem (servant of Pasinke)	for	0.6
[HEALING]	1245	Pasinke	for	0.6
[HEALING]	3816	Norgan	for	1.32
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
AI took for target	3395	giant white mouse	::	1245	Pasinke	36	<	100
AI took for target	3428	giant crystal rat	::	1245	Pasinke	36	<	100
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc warrior
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
AI took for target	3640	golem (servant of Pasinke)	::	3395	giant white mouse	16	<	100
[LOG]	Golem (servant of Pasinke) uses Knockback.
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant white mouse	 :: 	17.314816928065	1	1	2.75	::	1.2079215610874
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	25
[PHYS CRIT %]	4.5
[ATTACK] after crit	25
[ATTACK] after mult	30.198039027186
[PROJECTOR] starting dam	30.198039027186
[PROJECTOR] after difficulty dam	30.198039027186
[PROJECTOR] res	0	1	 on dam	30.198039027186
[PROJECTOR] after resists dam	30.198039027186
[PROJECTOR] after flat damage armor	30.198039027186
[PROJECTOR] final dam	30.198039027186
checkHit	20.25	4.55
=> chance to hit	90
[KNOCKBACK] from	37	37	over	3
[KNOCKBACK] try	39	20	2
[KNOCKBACK] try	40	19	1	::	true
[KNOCKBACK] failsafe knocked to	39	20	::
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	3.7087127969672	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	3.7087127969672	versus	11.28	0.56	with APR	10
[ATTACK] after armor	2.4287127969672
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
AI took for target	3511	giant grey mouse	::	1245	Pasinke	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (giant grey mouse - offscreen)).
[LOG]	Pasinke casts Channel Staff.
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white mouse
AI took for target	3640	golem (servant of Pasinke)	::	3428	giant crystal rat	1	<	100
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	5	10	add
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant crystal rat	 :: 	17.314816928065	1	4	3.75	::	1
checkHit	26	3.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	4	0.3	with APR	1
[ATTACK] after armor	14.314816928065
[ATTACK] after range	17
[PHYS CRIT %]	4.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] after flat damage armor	17
[PROJECTOR] final dam	17
addTmpVal	table: 0x0c0d77b8	combat_crit_vulnerable	10	 :=: 	1	1	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	3.7087127969672	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] raw dam	3.7087127969672	versus	11.28	0.56	with APR	10
[ATTACK] after armor	2.4287127969672
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam	2
[TARGET] Passing target	giant white rat	from	giant grey mouse	to	Pasinke
Server latency	63
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12443	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	#{bold}#Pasinke killed giant grey mouse!#{normal}#
[LOG]	Pasinke hits giant grey mouse for #DARK_GREEN#8 blight#LAST# damage.
removeTempVal	combat_crit_vulnerable	10	 :=: 	1
{[1]=10.000000 , n=1.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	3.7087127969672	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12444	after	1245
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant crystal rat
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant crystal rat	 :: 	17.314816928065	1	4	3.75	::	1
checkHit	26	3.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	4	0.3	with APR	1
[ATTACK] after armor	14.314816928065
[ATTACK] after range	14
[PHYS CRIT %]	4.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
addTmpVal	table: 0x0c0d77b8	combat_crit_vulnerable	10	 :=: 	2	2	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits giant white rat for #DARK_GREEN#8 blight#LAST# damage.
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12445	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits giant white rat for #DARK_GREEN#8 blight#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant crystal rat
AI took for target	3640	golem (servant of Pasinke)	::	3519	giant white rat	100	<	100
AI took for target	3816	Norgan	::	3519	giant white rat	36	<	4
AI took for target	3519	giant white rat	::	1245	Pasinke	25	<	100
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12446	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	#{bold}#Pasinke killed giant white rat!#{normal}#
[LOG]	Pasinke hits giant white rat for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12447	after	1245
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[LOG]	The shield around golem (servant of Pasinke) crumbles.
removeTempVal	damage_shield	100	 :=: 	10
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [10]=100.000000 , n=10.000000 , }
delTmpVal	damage_shield	100	add
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant white rat
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant white rat
AI took for target	3640	golem (servant of Pasinke)	::	3435	grey mold	100	<	100
AI took for target	3468	grey mold	::	1245	Pasinke	100	<	100
[Identify]	insulating rough leather armour of nature resistance	true
[LOG]	Pasinke picks up (b.): #00FF80##UID:3548:0#insulating rough leather armour of nature resistance (1 def, 2 armour)#LAST#.
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	grey mold
[TARGET] Passing target	grey mold	from	grey mold	to	Pasinke
[TARGET] Passing target	white worm mass	from	grey mold	to	Pasinke
[TARGET] Passing target	giant grey mouse	from	white worm mass	to	Pasinke
[TARGET] Passing target	giant white mouse	from	giant grey mouse	to	Pasinke
AI took for target	3640	golem (servant of Pasinke)	::	3435	grey mold	25	<	100
[TARGET] Passing target	large brown snake	from	white worm mass	to	Pasinke
addTmpVal	table: 0x0b320858	combat_armor	8.4	 :=: 	11	18	add
addTmpVal	table: 0x0b320858	combat_physresist	13.4	 :=: 	11	19	add
addTmpVal	table: 0x0b320858	combat_spellresist	13.4	 :=: 	11	20	add
[TARGET] Passing target	white worm mass	from	large brown snake	to	Pasinke
[TARGET] Passing target	white ooze	from	large brown snake	to	Pasinke
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	6.6085429334094	10	15.2	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	6.6085429334094	versus	15.2	0.4	with APR	10
[ATTACK] after armor	3.9651257600457
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
AI took for target	3532	orc warrior	::	3816	Norgan	100	<	100
orc warrior	3532	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
addTmpValTable	table: 0x0c22e710	all	22
addTmpVal	table: 0x0c22e710	all	22	 :=: 	1	1	add
[ATTACK] to 	grey mold	 :: 	19.736900334899	1	1	3.1	::	1.3162277660168
checkHit	14	3.1
=> chance to hit	78
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	5	11	add
AI took for target	3427	giant brown mouse	::	1245	Pasinke	25	<	100
[TARGET] Passing target	orc warrior	from	orc warrior	to	Norgan
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	grey mold	 :: 	19.736900334899	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	19.736900334899	versus	1	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	29
[PHYS CRIT %]	7.1
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] after flat damage armor	29
[PROJECTOR] final dam	29
AI took for target	3640	golem (servant of Pasinke)	::	3468	grey mold	25	<	100
orc warrior	3455	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
addTmpVal	table: 0x0c19db08	life_regen	20.48	 :=: 	1	1	add
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	grey mold
[TARGET] Passing target	giant brown mouse	from	large brown snake	to	Pasinke
[TARGET] Passing target	giant grey mouse	from	giant brown mouse	to	Pasinke
AI took for target	3532	orc warrior	::	3816	Norgan	16	<	100
[TARGET] Passing target	brown mold	from	giant grey mouse	to	Pasinke
[TARGET] Passing target	giant white mouse	from	giant grey mouse	to	Pasinke
[LOG]	Ran for 2 turns (stop reason: hostile spotted (giant brown mouse)).
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12448	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits giant brown mouse for #DARK_GREEN#8 blight#LAST# damage.
AI took for target	3500	large brown snake	::	3816	Norgan	36	<	100
AI took for target	3510	white worm mass	::	3816	Norgan	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.3076837630103	100	15.2	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.3076837630103	versus	15.2	0.4	with APR	100
[ATTACK] after armor	3.3076837630103
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[ATTACK] attacking with innate combat
[ATTACK] to 	Pasinke	 :: 	4.3348173842756	10	0	0.35	::	1
checkHit	10	0.35
=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	0	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[TARGET] Passing target	giant brown mouse	from	giant white mouse	to	Pasinke
removeTempVal	resists	table: 0x0b2f8368	 :=: 	1
{[1]={["all"]=22.000000 , } , n=1.000000 , }
delTmpVal	all	22	add
[LOG]	Giant brown mouse hits Pasinke for #aaaaaa#4 physical#LAST# damage.
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12449	after	1245
[PROJECTOR] starting dam	8.3262450254664
[PROJECTOR] after difficulty dam	8.3262450254664
[PROJECTOR] res	0	1	 on dam	9.1588695280131
[PROJECTOR] after resists dam	9.1588695280131
[PROJECTOR] after flat damage armor	9.1588695280131
[PROJECTOR] final dam	9.1588695280131
[LOG]	#{bold}#Pasinke killed giant brown mouse!#{normal}#
[LOG]	Pasinke hits giant brown mouse for #DARK_GREEN#10 blight#LAST# damage.
removeTempVal	damage_shield	100	 :=: 	11
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [11]=100.000000 , n=11.000000 , }
delTmpVal	damage_shield	100	add
removeTempVal	life_regen	20.48	 :=: 	1
{[1]=20.480000 , n=1.000000 , }
delTmpVal	life_regen	20.48	add
[ATTACK] attacking with	iron waraxe of projection
[ATTACK] to 	Norgan	 :: 	15.936644244123	2	15.2	2	::	1
checkHit	12	2
=> chance to hit	75
[ATTACK] raw dam	15.936644244123	versus	15.2	0.4	with APR	2
[ATTACK] after armor	9.561986546474
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
checkHit	11	8.75
=> chance to hit	56
[LOG]	Resting starts...
[HEALING]	3640	golem (servant of Pasinke)	for	0
[HEALING]	1245	Pasinke	for	0
[HEALING]	3816	Norgan	for	0
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	white worm mass	 :: 	17.314816928065	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	20
[PHYS CRIT %]	4.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
removeTempVal	combat_armor	8.4	 :=: 	18
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [18]=8.400000 , [19]=13.400000 , [20]=13.400000 , n=20.000000 , }
delTmpVal	combat_armor	8.4	add
removeTempVal	combat_physresist	13.4	 :=: 	19
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [19]=13.400000 , [20]=13.400000 , n=20.000000 , }
delTmpVal	combat_physresist	13.4	add
removeTempVal	combat_spellresist	13.4	 :=: 	20
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [20]=13.400000 , n=20.000000 , }
delTmpVal	combat_spellresist	13.4	add
orc warrior	3532	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of projection
[ATTACK] to 	Norgan	 :: 	15.936644244123	2	6.8	2	::	1
checkHit	12	2
=> chance to hit	75
[ATTACK] raw dam	15.936644244123	versus	6.8	0.4	with APR	2
[ATTACK] after armor	11.136644244123
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
checkHit	11	8.75
=> chance to hit	56
[TARGET] Passing target	giant brown mouse	from	giant grey mouse	to	Pasinke
[HEALING]	3640	golem (servant of Pasinke)	for	0.025
[HEALING]	1245	Pasinke	for	0.025
[HEALING]	3816	Norgan	for	0.055
[TARGET] Passing target	giant brown mouse	from	giant brown mouse	to	Pasinke
[TARGET] Passing target	brown mold	from	giant brown mouse	to	Pasinke
[HEALING]	3640	golem (servant of Pasinke)	for	0.05
[HEALING]	1245	Pasinke	for	0.05
[HEALING]	3816	Norgan	for	0.11
large brown snake	3500	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	5.1802031016356	10	6.8	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] raw dam	5.1802031016356	versus	6.8	0.4	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	orc warrior	 :: 	17.314816928065	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	2	0.3	with APR	1
[ATTACK] after armor	16.314816928065
[ATTACK] after range	24
[PHYS CRIT %]	4.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
addTmpVal	table: 0x0b582d68	combat_crit_vulnerable	10	 :=: 	2	2	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
addTmpVal	table: 0x0b320858	life_regen	18.86	 :=: 	11	21	add
orc warrior	3532	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of projection
[ATTACK] to 	Norgan	 :: 	15.936644244123	2	6.8	2	::	1
checkHit	12	2
=> chance to hit	75
[HEALING]	3640	golem (servant of Pasinke)	for	0.075
[HEALING]	1245	Pasinke	for	0.075
[HEALING]	3816	Norgan	for	5.823
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	5.1802031016356	10	6.8	2	::	1
checkHit	15	2
=> chance to hit	83
[ATTACK] raw dam	5.1802031016356	versus	6.8	0.4	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
white worm mass	3403	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	29	9	::	nil
[MULTIPLY]	2	uids	3403	=>	12450	::	nil	nil
[TARGET] Passing target	giant brown rat	from	brown mold	to	Pasinke
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	orc warrior	 :: 	17.314816928065	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	2	0.3	with APR	1
[ATTACK] after armor	16.314816928065
[ATTACK] after range	23
[PHYS CRIT %]	14.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
removeTempVal	combat_crit_vulnerable	10	 :=: 	2
{[2]=10.000000 , n=2.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0b582d68	combat_crit_vulnerable	10	 :=: 	0	3	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
AI took for target	3816	Norgan	::	3500	large brown snake	1	<	4
[ATTACK] to 	large brown snake	 :: 	19.736900334899	1	1	7.55	::	1.3162277660168
checkHit	14	7.55
=> chance to hit	67
[ATTACK] raw dam	19.736900334899	versus	1	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	26
[PHYS CRIT %]	7.1
[ATTACK] after crit	26
[ATTACK] after mult	34.221921916438
[PROJECTOR] starting dam	34.221921916438
[PROJECTOR] after difficulty dam	34.221921916438
[PROJECTOR] res	0	1	 on dam	34.221921916438
[PROJECTOR] after resists dam	34.221921916438
[PROJECTOR] after flat damage armor	34.221921916438
[PROJECTOR] final dam	34.221921916438
addTmpVal	table: 0x0a21c790	global_speed_add	-0.15	 :=: 	1	1	newest
checkHit	6.65	22
=> chance to hit	12
orc warrior	3532	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron waraxe of projection
[ATTACK] to 	Norgan	 :: 	15.936644244123	2	6.8	2	::	1
checkHit	12	2
=> chance to hit	75
[HEALING]	3640	golem (servant of Pasinke)	for	0.1
[HEALING]	1245	Pasinke	for	0.1
[HEALING]	3816	Norgan	for	7.764
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	orc warrior	 :: 	17.314816928065	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	2	0.3	with APR	1
[ATTACK] after armor	16.314816928065
[ATTACK] after range	16
[PHYS CRIT %]	14.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
removeTempVal	combat_crit_vulnerable	10	 :=: 	3
{[3]=10.000000 , n=3.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0b582d68	combat_crit_vulnerable	10	 :=: 	0	4	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
AI took for target	3816	Norgan	::	3455	orc warrior	1	<	4
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	19.736900334899	versus	2	0.3	with APR	1
[ATTACK] after armor	18.736900334899
[ATTACK] after range	23
[PHYS CRIT %]	7.1
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	Norgan	 :: 	17.108197028044	2	6.8	2	::	1
checkHit	13	2
=> chance to hit	78
[ATTACK] raw dam	17.108197028044	versus	6.8	0.4	with APR	2
[ATTACK] after armor	12.308197028044
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] after flat damage armor	14
[PROJECTOR] final dam	14
[HEALING]	3640	golem (servant of Pasinke)	for	0.125
[HEALING]	1245	Pasinke	for	0.125
[HEALING]	3816	Norgan	for	9.705
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	19.736900334899	versus	2	0.3	with APR	1
[ATTACK] after armor	18.736900334899
[ATTACK] after range	19
[PHYS CRIT %]	7.1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
AI took for target	12450	white worm mass	::	3816	Norgan	36	<	100
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	Norgan	 :: 	17.108197028044	2	6.8	2	::	1
checkHit	13	2
=> chance to hit	78
[HEALING]	3640	golem (servant of Pasinke)	for	0.15
[HEALING]	1245	Pasinke	for	0.15
[HEALING]	3816	Norgan	for	11.646
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc warrior	 :: 	19.736900334899	1	2	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	19.736900334899	versus	2	0.3	with APR	1
[ATTACK] after armor	18.736900334899
[ATTACK] after range	26
[PHYS CRIT %]	7.1
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam	26
[ATTACK] attacking with	iron waraxe
[ATTACK] to 	Norgan	 :: 	17.108197028044	2	6.8	2	::	1
checkHit	13	2
=> chance to hit	78
[ATTACK] raw dam	17.108197028044	versus	6.8	0.4	with APR	2
[ATTACK] after armor	12.308197028044
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[HEALING]	3640	golem (servant of Pasinke)	for	0.175
[HEALING]	1245	Pasinke	for	0.175
[HEALING]	3816	Norgan	for	13.587
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	orc warrior	 :: 	17.314816928065	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	2	0.3	with APR	1
[ATTACK] after armor	16.314816928065
[ATTACK] after range	19
[PHYS CRIT %]	4.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[TARGET] Passing target	forest troll	from	giant brown mouse	to	Pasinke
[HEALING]	3640	golem (servant of Pasinke)	for	0.2
[HEALING]	1245	Pasinke	for	0.2
[HEALING]	3816	Norgan	for	15.528
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	grey mold
white worm mass	3403	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	31	12	::	nil
[MULTIPLY]	1	uids	3403	=>	12451	::	nil	nil
removeTempVal	life_regen	18.86	 :=: 	21
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [21]=18.860000 , n=21.000000 , }
delTmpVal	life_regen	18.86	add
AI took for target	3453	giant white mouse	::	3816	Norgan	25	<	100
[HEALING]	3640	golem (servant of Pasinke)	for	0.225
[HEALING]	1245	Pasinke	for	0.225
[HEALING]	3816	Norgan	for	0.495
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	5	12	add
AI took for target	3816	Norgan	::	12450	white worm mass	4	<	4
[HEALING]	3640	golem (servant of Pasinke)	for	0.25
[HEALING]	1245	Pasinke	for	0.25
[HEALING]	3816	Norgan	for	0.55
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.3076837630103	100	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.3076837630103	versus	6.8	0.4	with APR	100
[ATTACK] after armor	3.3076837630103
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[ATTACK] to 	white worm mass	 :: 	19.736900334899	1	1	2.75	::	1.3162277660168
checkHit	14	2.75
=> chance to hit	79
[HEALING]	3640	golem (servant of Pasinke)	for	0.275
[HEALING]	1245	Pasinke	for	0.275
[HEALING]	3816	Norgan	for	0.605
white worm mass	3403	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	30	13	::	nil
[MULTIPLY]	0	uids	3403	=>	12452	::	nil	nil
white worm mass	12451	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	32	14	::	nil
[MULTIPLY]	-1	uids	12451	=>	12453	::	nil	nil
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.3076837630103	100	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.3076837630103	versus	6.8	0.4	with APR	100
[ATTACK] after armor	3.3076837630103
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	white worm mass	 :: 	19.736900334899	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	1	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	25
[PHYS CRIT %]	7.1
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[HEALING]	3640	golem (servant of Pasinke)	for	0.3
[HEALING]	1245	Pasinke	for	0.3
[HEALING]	3816	Norgan	for	0.66
AI took for target	12452	white worm mass	::	3816	Norgan	16	<	100
AI took for target	3816	Norgan	::	3453	giant white mouse	1	<	4
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	giant white mouse	 :: 	19.736900334899	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	1	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	21
[PHYS CRIT %]	7.1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[HEALING]	3640	golem (servant of Pasinke)	for	0.325
[HEALING]	1245	Pasinke	for	0.325
[HEALING]	3816	Norgan	for	0.715
AI took for target	3468	grey mold	::	3640	golem (servant of Pasinke)	16	<	100
AI took for target	12452	white worm mass	::	3816	Norgan	9	<	100
AI took for target	3816	Norgan	::	12452	white worm mass	1	<	4
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	white worm mass	 :: 	19.736900334899	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[LOG]	Rested for 14 turns (stop reason: hostile spotted (white worm mass)).
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.9982733043862	100	6.8	2	::	1
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	3.9982733043862	versus	6.8	0.4	with APR	100
[ATTACK] after armor	3.9982733043862
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
white worm mass	12451	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
no more multiply
[ATTACK] attacking with innate combat
[ATTACK] to 	Pasinke	 :: 	3.9982733043862	100	0	0.35	::	1
checkHit	10	0.35
=> chance to hit	75
[ATTACK] raw dam	3.9982733043862	versus	0	0.3	with APR	100
[ATTACK] after armor	3.9982733043862
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[SOUND] loading from	/data/sound/creatures/worms/worm_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_1.ogg" : <static>
[LOG]	White worm mass hits Pasinke for #aaaaaa#3 physical#LAST# damage.
AI took for target	3467	giant grey mouse	::	3640	golem (servant of Pasinke)	9	<	100
grey mold	3468	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	5.4671025449948	10	11.28	2.7	::	1
checkHit	9	2.7
=> chance to hit	66
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	white worm mass	 :: 	9.826802096525	2	1	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[ATTACK] raw dam	9.826802096525	versus	1	0.3	with APR	2
[ATTACK] after armor	9.826802096525
[ATTACK] after range	9
[PHYS CRIT %]	2.5
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9.9
[PROJECTOR] after resists dam	9.9
[PROJECTOR] after flat damage armor	9.9
[PROJECTOR] final dam	9.9
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	white worm mass	 :: 	19.736900334899	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[LOG]	Pasinke hits white worm mass for #DARK_GREEN#10 blight#LAST# damage.
removeTempVal	damage_shield	100	 :=: 	12
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [12]=100.000000 , n=12.000000 , }
delTmpVal	damage_shield	100	add
AI took for target	3640	golem (servant of Pasinke)	::	3468	grey mold	1	<	100
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	grey mold	 :: 	17.314816928065	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	22
[PHYS CRIT %]	4.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
AI took for target	12452	white worm mass	::	3816	Norgan	1	<	100
white worm mass	12452	dumb ai talents can use	Attack	T_ATTACK
white worm mass	12452	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.9982733043862	1100	6.8	2	::	3
checkHit	10	2
=> chance to hit	70
[ATTACK] raw dam	3.9982733043862	versus	6.8	0.4	with APR	1100
[ATTACK] after armor	3.9982733043862
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	9
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	1.5
[PROJECTOR] after resists dam	1.5
[PROJECTOR] after flat damage armor	1.5
[PROJECTOR] final dam	1.5
checkHit	12.6	10
=> chance to hit	57
[ATTACK] attacking with	elm vilestaff
[ATTACK] to 	white worm mass	 :: 	9.826802096525	2	1	3.1	::	1
checkHit	5	3.1
=> chance to hit	55
[LOG]	Pasinke misses white worm mass.
[ATTACK] attacking with innate combat
[ATTACK] to 	Pasinke	 :: 	3.9982733043862	100	0	0.35	::	1
checkHit	10	0.35
=> chance to hit	75
[ATTACK] raw dam	3.9982733043862	versus	0	0.3	with APR	100
[ATTACK] after armor	3.9982733043862
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
[SOUND] loading from	/data/sound/creatures/worms/worm_3.ogg	:=:	sound "/data/sound/creatures/worms/worm_3.ogg" : <static>
white worm mass	12453	dumb ai talents can use	Attack	T_ATTACK
white worm mass	12453	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Pasinke	 :: 	3.9982733043862	100	0	0.35	::	1
checkHit	10	0.35
=> chance to hit	75
[LOG]	White worm mass misses Pasinke.
[LOG]	White worm mass hits Pasinke for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	white worm mass	 :: 	19.736900334899	1	1	3.1	::	1
checkHit	14	3.1
=> chance to hit	78
[ATTACK] raw dam	19.736900334899	versus	1	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	29
[PHYS CRIT %]	7.1
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	0	1	 on dam	29
[PROJECTOR] after resists dam	29
[PROJECTOR] after flat damage armor	29
[PROJECTOR] final dam	29
AI took for target	3640	golem (servant of Pasinke)	::	3467	giant grey mouse	1	<	100
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant grey mouse	 :: 	17.314816928065	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	25
[PHYS CRIT %]	4.5
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam	25
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[ATTACK] attacking with innate combat
[ATTACK] to 	Pasinke	 :: 	3.9982733043862	100	0	0.35	::	1
checkHit	10	0.35
=> chance to hit	75
[ATTACK] raw dam	3.9982733043862	versus	0	0.3	with APR	100
[ATTACK] after armor	3.9982733043862
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	4.5
[ATTACK] after mult	4.5
[LOG]	#{bold}#White worm mass performs a critical strike!#{normal}#
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam	4.5
AI took for target	12453	white worm mass	::	1245	Pasinke	4	<	100
[LOG]	White worm mass hits Pasinke for #aaaaaa#5 physical#LAST# damage.
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
AI took for target	3417	white ooze	::	1245	Pasinke	9	<	100
[LOG]	Pasinke casts Throw Bomb.
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
[SPELL CRIT %]	2
[PROJECTOR] starting dam	22.138669995082
[PROJECTOR] after difficulty dam	22.138669995082
[PROJECTOR] res	0	1	 on dam	22.138669995082
[PROJECTOR] after resists dam	22.138669995082
[PROJECTOR] after flat damage armor	22.138669995082
[PROJECTOR] final dam	22.138669995082
[LOG]	#{bold}#Pasinke killed white worm mass!#{normal}#
[PROJECTOR] starting dam	22.138669995082
[PROJECTOR] after difficulty dam	22.138669995082
[PROJECTOR] res	0	1	 on dam	22.138669995082
[PROJECTOR] after resists dam	22.138669995082
[PROJECTOR] after flat damage armor	22.138669995082
[PROJECTOR] final dam	22.138669995082
[LOG]	#{bold}#Pasinke killed white worm mass!#{normal}#
[PROJECTOR] starting dam	22.138669995082
[PROJECTOR] after difficulty dam	22.138669995082
[PROJECTOR] res	0	1	 on dam	22.138669995082
[PROJECTOR] after resists dam	22.138669995082
[PROJECTOR] after flat damage armor	22.138669995082
[PROJECTOR] final dam	22.138669995082
[LOG]	#{bold}#Pasinke killed white worm mass!#{normal}#
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[LOG]	Pasinke hits white worm mass for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Pasinke hits white worm mass for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Pasinke hits white worm mass for #LIGHT_RED#23 fire#LAST# damage.
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12454	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits white ooze for #DARK_GREEN#8 blight#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
AI took for target	3816	Norgan	::	3389	orc archer	100	<	4
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12455	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	#{bold}#Pasinke killed white ooze!#{normal}#
Loading tile	object/gloves_rough.png
[LOG]	Pasinke hits white ooze for #DARK_GREEN#8 blight#LAST# damage.
[Identify]	naturalist's rough leather gloves of attack	true
[LOG]	Pasinke picks up (b.): #00FF80##UID:3418:0#naturalist's rough leather gloves of attack (0 def, 1 armour)#LAST#.
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	orc archer
[LOG]	#00ff00##UID:525:0#Talent Throw Bomb is ready to use.
[LOG]	Resting starts...
[HEALING]	3640	golem (servant of Pasinke)	for	0
[HEALING]	1245	Pasinke	for	0
[HEALING]	3816	Norgan	for	0
AI took for target	3389	orc archer	::	3816	Norgan	49	<	100
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
orc archer	3389	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
addTmpVal	table: 0x0c024700	life_regen	26.34	 :=: 	3	3	add
[HEALING]	3640	golem (servant of Pasinke)	for	0.025
[HEALING]	1245	Pasinke	for	0.025
[HEALING]	3816	Norgan	for	0.055
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_RELOAD
[HEALING]	3640	golem (servant of Pasinke)	for	0.05
[HEALING]	1245	Pasinke	for	0.05
[HEALING]	3816	Norgan	for	0.11
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.075
[HEALING]	1245	Pasinke	for	0.075
[HEALING]	3816	Norgan	for	0.165
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	giant brown mouse	 :: 	19.736900334899	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	1	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	24
[PHYS CRIT %]	7.1
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[HEALING]	3640	golem (servant of Pasinke)	for	0.1
[HEALING]	1245	Pasinke	for	0.1
[HEALING]	3816	Norgan	for	0.22
AI took for target	3389	orc archer	::	3816	Norgan	1	<	100
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	10.924389125261	6	6.8	2	::	1
checkHit	20	2
=> chance to hit	95
[ATTACK] raw dam	10.924389125261	versus	6.8	0.4	with APR	6
[ATTACK] after armor	10.124389125261
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam	11
AI took for target	3518	giant white mouse	::	3816	Norgan	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.125
[HEALING]	1245	Pasinke	for	0.125
[HEALING]	3816	Norgan	for	0.275
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1.3162277660168
checkHit	14	2.4
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	5	0.3	with APR	1
[ATTACK] after armor	15.736900334899
[ATTACK] after range	21
[PHYS CRIT %]	7.1
[ATTACK] after crit	21
[ATTACK] after mult	27.640783086354
[PROJECTOR] starting dam	27.640783086354
[PROJECTOR] after difficulty dam	27.640783086354
[PROJECTOR] res	0	1	 on dam	27.640783086354
[PROJECTOR] after resists dam	27.640783086354
[PROJECTOR] after flat damage armor	27.640783086354
[PROJECTOR] final dam	27.640783086354
addTmpVal	table: 0x0c024700	global_speed_add	-0.15	 :=: 	4	4	newest
checkHit	12.95	22
=> chance to hit	28
addTmpVal	table: 0x0c024700	stunned	1	 :=: 	5	5	add
addTmpVal	table: 0x0c024700	no_talents_cooldown	1	 :=: 	6	6	add
addTmpVal	table: 0x0c024700	movement_speed	-0.5	 :=: 	7	7	mult0
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	5	13	add
giant white mouse	3518	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.15
[HEALING]	1245	Pasinke	for	0.15
[HEALING]	3816	Norgan	for	0.33
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
removeTempVal	life_regen	26.34	 :=: 	3
{[1]=5.000000 , [2]={[1]=1.000000 , [2]=3.000000 , } , [3]=26.340000 , [4]=-0.150000 , [5]=1.000000 , [6]=1.000000 , [7]=-0.500000 , n=7.000000 , }
delTmpVal	life_regen	26.34	add
removeTempVal	global_speed_add	-0.15	 :=: 	4
{[1]=5.000000 , [2]={[1]=1.000000 , [2]=3.000000 , } , [4]=-0.150000 , [5]=1.000000 , [6]=1.000000 , [7]=-0.500000 , n=7.000000 , }
delTmpVal	global_speed_add	-0.15	newest
giant white mouse	3518	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[HEALING]	3640	golem (servant of Pasinke)	for	0.175
[HEALING]	1245	Pasinke	for	0.175
[HEALING]	3816	Norgan	for	0.385
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
Adding entity	12456	after	3389
[ATTACK ARCHERY] to 	Norgan	 :: 	18.573725811877	5	6.8	::	1
checkHit	18	2
=> chance to hit	90
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	5	0.3	with APR	1
[ATTACK] after armor	15.736900334899
[ATTACK] after range	15
[PHYS CRIT %]	7.1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] after flat damage armor	15
[PROJECTOR] final dam	15
AI took for target	3640	golem (servant of Pasinke)	::	3518	giant white mouse	1	<	100
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant white mouse	 :: 	17.314816928065	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	24
[PHYS CRIT %]	4.5
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	0	1	 on dam	24
[PROJECTOR] after resists dam	24
[PROJECTOR] after flat damage armor	24
[PROJECTOR] final dam	24
[HEALING]	3640	golem (servant of Pasinke)	for	0.2
[HEALING]	1245	Pasinke	for	0.2
[HEALING]	3816	Norgan	for	0.44
AI took for target	3389	orc archer	::	3816	Norgan	1	<	100
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
Adding entity	12457	after	3389
[ATTACK ARCHERY] to 	Norgan	 :: 	18.573725811877	5	6.8	::	1
checkHit	18	2
=> chance to hit	90
[ATTACK ARCHERY] raw dam	18.573725811877	versus	6.8	with APR	5
[ATTACK ARCHERY] after armor	16.773725811877
[ATTACK ARCHERY] after range	23
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	23
[ATTACK ARCHERY] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] stunned dam	6.9
[PROJECTOR] final dam	6.9
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
AI took for target	3640	golem (servant of Pasinke)	::	3389	orc archer	4	<	100
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	10.924389125261	6	6.8	2	::	1
checkHit	20	2
=> chance to hit	95
[ATTACK] raw dam	10.924389125261	versus	6.8	0.4	with APR	6
[ATTACK] after armor	10.124389125261
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] stunned dam	3.3
[PROJECTOR] final dam	3.3
[HEALING]	3640	golem (servant of Pasinke)	for	0.225
[HEALING]	1245	Pasinke	for	0.225
[HEALING]	3816	Norgan	for	0.495
AI took for target	3816	Norgan	::	3389	orc archer	1	<	4
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	5	0.3	with APR	1
[ATTACK] after armor	15.736900334899
[ATTACK] after range	18
[PHYS CRIT %]	7.1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
removeTempVal	stunned	1	 :=: 	5
{[1]=5.000000 , [2]={[1]=1.000000 , [2]=3.000000 , } , [5]=1.000000 , [6]=1.000000 , [7]=-0.500000 , n=7.000000 , }
delTmpVal	stunned	1	add
removeTempVal	no_talents_cooldown	1	 :=: 	6
{[1]=5.000000 , [2]={[1]=1.000000 , [2]=3.000000 , } , [6]=1.000000 , [7]=-0.500000 , n=7.000000 , }
delTmpVal	no_talents_cooldown	1	add
removeTempVal	movement_speed	-0.5	 :=: 	7
{[1]=5.000000 , [2]={[1]=1.000000 , [2]=3.000000 , } , [7]=-0.500000 , n=7.000000 , }
delTmpVal	movement_speed	-0.5	mult0
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[HEALING]	3640	golem (servant of Pasinke)	for	0.25
[HEALING]	1245	Pasinke	for	0.25
[HEALING]	3816	Norgan	for	0.55
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	5	0.3	with APR	1
[ATTACK] after armor	15.736900334899
[ATTACK] after range	16
[PHYS CRIT %]	7.1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
Adding entity	12458	after	3389
[ATTACK ARCHERY] to 	Norgan	 :: 	18.573725811877	5	6.8	::	1
checkHit	18	2
=> chance to hit	90
[ATTACK ARCHERY] raw dam	18.573725811877	versus	6.8	with APR	5
[ATTACK ARCHERY] after armor	16.773725811877
[ATTACK ARCHERY] after range	16
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	16
[ATTACK ARCHERY] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.275
[HEALING]	1245	Pasinke	for	0.275
[HEALING]	3816	Norgan	for	0.605
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1.3162277660168
checkHit	14	2.4
=> chance to hit	79
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
Adding entity	12459	after	3389
[ATTACK ARCHERY] to 	Norgan	 :: 	18.573725811877	5	6.8	::	1
checkHit	18	2
=> chance to hit	90
[ATTACK ARCHERY] raw dam	18.573725811877	versus	6.8	with APR	5
[ATTACK ARCHERY] after armor	16.773725811877
[ATTACK ARCHERY] after range	19
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	19
[ATTACK ARCHERY] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
removeTempVal	damage_shield	100	 :=: 	13
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [13]=100.000000 , n=13.000000 , }
delTmpVal	damage_shield	100	add
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.3
[HEALING]	1245	Pasinke	for	0.3
[HEALING]	3816	Norgan	for	0.66
addTmpVal	table: 0x0b320858	life_regen	18.86	 :=: 	11	22	add
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_RELOAD
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.325
[HEALING]	1245	Pasinke	for	0.325
[HEALING]	3816	Norgan	for	25.233
L(40901c0) Particle updater error b7d2980 (1098672562, 1098672562): attempt to call a table value
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	5	0.3	with APR	1
[ATTACK] after armor	15.736900334899
[ATTACK] after range	21
[PHYS CRIT %]	7.1
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam	21
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[HEALING]	3640	golem (servant of Pasinke)	for	0.35
[HEALING]	1245	Pasinke	for	0.35
[HEALING]	3816	Norgan	for	27.174
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_RELOAD
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.375
[HEALING]	1245	Pasinke	for	0.375
[HEALING]	3816	Norgan	for	29.115
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
AI took for target	3445	giant brown mouse	::	3816	Norgan	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[HEALING]	3640	golem (servant of Pasinke)	for	0.4
[HEALING]	1245	Pasinke	for	0.4
[HEALING]	3816	Norgan	for	31.056
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1
checkHit	14	2.4
=> chance to hit	79
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[ARCHERY ACQUIRE TARGETS WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	mighty elm longbow of dexterity (#STATBONUS#)	quiver of elm arrows
Adding entity	12460	after	3389
[ATTACK ARCHERY] to 	Norgan	 :: 	18.573725811877	5	6.8	::	1
checkHit	18	2
=> chance to hit	90
[ATTACK ARCHERY] raw dam	18.573725811877	versus	6.8	with APR	5
[ATTACK ARCHERY] after armor	16.773725811877
[ATTACK ARCHERY] after range	16
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	16
[ATTACK ARCHERY] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.425
[HEALING]	1245	Pasinke	for	0.425
[HEALING]	3816	Norgan	for	32.997
orc archer	3389	dumb ai talents can use	Attack	T_ATTACK
orc archer	3389	dumb ai talents can use	Reload	T_RELOAD
orc archer	3389	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_RELOAD
[ATTACK] to 	orc archer	 :: 	19.736900334899	1	5	2.4	::	1.3162277660168
checkHit	14	2.4
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	5	0.3	with APR	1
[ATTACK] after armor	15.736900334899
[ATTACK] after range	17
[PHYS CRIT %]	7.1
[ATTACK] after crit	17
[ATTACK] after mult	22.375872022286
[PROJECTOR] starting dam	22.375872022286
[PROJECTOR] after difficulty dam	22.375872022286
[PROJECTOR] res	0	1	 on dam	22.375872022286
[PROJECTOR] after resists dam	22.375872022286
[PROJECTOR] after flat damage armor	22.375872022286
[PROJECTOR] final dam	22.375872022286
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
addTmpVal	table: 0x0c024700	global_speed_add	-0.15	 :=: 	8	8	newest
checkHit	12.95	22
=> chance to hit	28
addTmpVal	table: 0x0c024700	stunned	1	 :=: 	9	9	add
addTmpVal	table: 0x0c024700	no_talents_cooldown	1	 :=: 	10	10	add
addTmpVal	table: 0x0c024700	movement_speed	-0.5	 :=: 	11	11	mult0
AI took for target	3640	golem (servant of Pasinke)	::	3538	giant grey mouse	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.45
[HEALING]	1245	Pasinke	for	0.45
[HEALING]	3816	Norgan	for	34.938
removeTempVal	life_regen	18.86	 :=: 	22
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [22]=18.860000 , n=22.000000 , }
delTmpVal	life_regen	18.86	add
AI took for target	3816	Norgan	::	3445	giant brown mouse	1	<	4
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	giant brown mouse	 :: 	19.736900334899	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	1	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	29
[PHYS CRIT %]	7.1
[ATTACK] after crit	43.5
[ATTACK] after mult	43.5
[PROJECTOR] starting dam	43.5
[PROJECTOR] after difficulty dam	43.5
[PROJECTOR] res	0	1	 on dam	43.5
[PROJECTOR] after resists dam	43.5
[PROJECTOR] after flat damage armor	43.5
[PROJECTOR] final dam	43.5
AI took for target	3640	golem (servant of Pasinke)	::	3538	giant grey mouse	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Norgan	 :: 	3.4370384678848	10	6.8	2	::	1
checkHit	9	2
=> chance to hit	68
[ATTACK] raw dam	3.4370384678848	versus	6.8	0.4	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam	3
[HEALING]	3640	golem (servant of Pasinke)	for	0.475
[HEALING]	1245	Pasinke	for	0.475
[HEALING]	3816	Norgan	for	1.045
AI took for target	3816	Norgan	::	3538	giant grey mouse	1	<	4
[ATTACK] attacking with	iron greatmaul of crippling
[ATTACK] to 	giant grey mouse	 :: 	19.736900334899	1	1	2.75	::	1
checkHit	14	2.75
=> chance to hit	79
[ATTACK] raw dam	19.736900334899	versus	1	0.3	with APR	1
[ATTACK] after armor	19.736900334899
[ATTACK] after range	27
[PHYS CRIT %]	7.1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam	27
[HEALING]	3640	golem (servant of Pasinke)	for	0.5
[HEALING]	1245	Pasinke	for	0.5
[HEALING]	3816	Norgan	for	1.1
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[HEALING]	3640	golem (servant of Pasinke)	for	0.525
[HEALING]	1245	Pasinke	for	0.525
[HEALING]	3816	Norgan	for	1.155
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
AI took for target	3640	golem (servant of Pasinke)	::	3396	forest troll	25	<	100
[LOG]	Golem (servant of Pasinke) uses Knockback.
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	forest troll	 :: 	17.314816928065	1	4	0	::	1.2079215610874
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	4	0.3	with APR	1
[ATTACK] after armor	14.314816928065
[ATTACK] after range	21
[PHYS CRIT %]	4.5
[ATTACK] after crit	21
[ATTACK] after mult	25.366352782836
[PROJECTOR] starting dam	25.366352782836
[PROJECTOR] after difficulty dam	25.366352782836
[PROJECTOR] res	0	1	 on dam	25.366352782836
[PROJECTOR] after resists dam	25.366352782836
[PROJECTOR] after flat damage armor	25.366352782836
[PROJECTOR] final dam	25.366352782836
addTmpVal	table: 0x0c0988a8	combat_crit_vulnerable	10	 :=: 	1	1	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
checkHit	20.25	14.379410246072
=> chance to hit	65
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	21.016450291567	6	11.28	2.7	::	1
checkHit	6	2.7
=> chance to hit	59
[ATTACK] raw dam	21.016450291567	versus	11.28	0.56	with APR	6
[ATTACK] after armor	15.736450291567
[ATTACK] after range	16
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] after flat damage armor	16
[PROJECTOR] final dam	16
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	5	14	add
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	forest troll	 :: 	17.314816928065	1	4	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	4	0.3	with APR	1
[ATTACK] after armor	14.314816928065
[ATTACK] after range	21
[PHYS CRIT %]	14.5
[ATTACK] after crit	33.6
[ATTACK] after mult	33.6
[PROJECTOR] starting dam	33.6
[PROJECTOR] after difficulty dam	33.6
[PROJECTOR] res	0	1	 on dam	33.6
[PROJECTOR] after resists dam	33.6
[PROJECTOR] after flat damage armor	33.6
[PROJECTOR] final dam	33.6
removeTempVal	combat_crit_vulnerable	10	 :=: 	1
{[1]=10.000000 , n=1.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0c0988a8	combat_crit_vulnerable	10	 :=: 	2	2	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
addTmpVal	table: 0x0c0988a8	combat_atk	-6.2	 :=: 	3	3	add
addTmpVal	table: 0x0c0988a8	combat_armor	-6.2	 :=: 	4	4	add
[PROJECTOR] starting dam	6.2
[PROJECTOR] after difficulty dam	6.2
[PROJECTOR] res	0	1	 on dam	6.2
[PROJECTOR] after resists dam	6.2
[PROJECTOR] after flat damage armor	6.2
[PROJECTOR] final dam	6.2
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	forest troll	 :: 	17.314816928065	1	-2.2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	-2.2	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	19
[PHYS CRIT %]	14.5
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam	19
removeTempVal	combat_crit_vulnerable	10	 :=: 	2
{[2]=10.000000 , [3]=-6.200000 , [4]=-6.200000 , n=4.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0c0988a8	combat_crit_vulnerable	10	 :=: 	5	5	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.2
[PROJECTOR] after difficulty dam	6.2
[PROJECTOR] res	0	1	 on dam	6.2
[PROJECTOR] after resists dam	6.2
[PROJECTOR] after flat damage armor	6.2
[PROJECTOR] final dam	6.2
[ATTACK] attacking with innate combat
[ATTACK] to 	golem (servant of Pasinke)	 :: 	21.016450291567	6	11.28	2.7	::	1
checkHit	0	2.7
=> chance to hit	44
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	forest troll	 :: 	17.314816928065	1	-2.2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	-2.2	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	18
[PHYS CRIT %]	14.5
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	0	1	 on dam	18
[PROJECTOR] after resists dam	18
[PROJECTOR] after flat damage armor	18
[PROJECTOR] final dam	18
removeTempVal	combat_crit_vulnerable	10	 :=: 	5
{[3]=-6.200000 , [4]=-6.200000 , [5]=10.000000 , n=5.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
addTmpVal	table: 0x0c0988a8	combat_crit_vulnerable	10	 :=: 	6	6	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
[PROJECTOR] starting dam	6.2
[PROJECTOR] after difficulty dam	6.2
[PROJECTOR] res	0	1	 on dam	6.2
[PROJECTOR] after resists dam	6.2
[PROJECTOR] after flat damage armor	6.2
[PROJECTOR] final dam	6.2
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	forest troll	 :: 	17.314816928065	1	-2.2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	-2.2	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	20
[PHYS CRIT %]	14.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] after flat damage armor	20
[PROJECTOR] final dam	20
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
L(40901c0) Particle updater error b7d3020 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
Loading tile	object/troll_intestine.png
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
removeTempVal	damage_shield	100	 :=: 	14
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [14]=100.000000 , n=14.000000 , }
delTmpVal	damage_shield	100	add
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b7d30e0 (1098672562, 57): attempt to call a table value
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
AI took for target	3477	orc warrior	::	1245	Pasinke	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted (orc warrior)).
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
[LOG]	Pasinke casts Channel Staff.
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
[SPELL CRIT %]	2
Adding entity	12461	after	1245
[PROJECTOR] starting dam	6.8123822935635
[PROJECTOR] after difficulty dam	6.8123822935635
[PROJECTOR] res	0	1	 on dam	7.4936205229198
[PROJECTOR] after resists dam	7.4936205229198
[PROJECTOR] after flat damage armor	7.4936205229198
[PROJECTOR] final dam	7.4936205229198
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#8 blight#LAST# damage.
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	forest troll
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(3f501c0) Particle updater error b7d3080 (47, 1099864230): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
[LOG]	Pasinke casts Channel Staff.
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
[SPELL CRIT %]	2
Adding entity	12462	after	1245
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	forest troll
AI took for target	3640	golem (servant of Pasinke)	::	3477	orc warrior	4	<	100
[LOG]	Golem (servant of Pasinke) uses Knockback.
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	orc warrior	 :: 	17.314816928065	1	2	0	::	1.2079215610874
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	2	0.3	with APR	1
[ATTACK] after armor	16.314816928065
[ATTACK] after range	22
[PHYS CRIT %]	4.5
[ATTACK] after crit	22
[ATTACK] after mult	26.574274343923
[PROJECTOR] starting dam	26.574274343923
[PROJECTOR] after difficulty dam	26.574274343923
[PROJECTOR] res	0	1	 on dam	26.574274343923
[PROJECTOR] after resists dam	26.574274343923
[PROJECTOR] after flat damage armor	26.574274343923
[PROJECTOR] final dam	26.574274343923
addTmpVal	table: 0x0c05d968	combat_crit_vulnerable	10	 :=: 	2	2	add
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam	6
checkHit	20.25	12.6
=> chance to hit	70
[KNOCKBACK] from	43	43	over	3
[KNOCKBACK] try	45	6	2
[KNOCKBACK] try	46	7	1	::
[KNOCKBACK] try	47	8	0	::	true
[KNOCKBACK] failsafe knocked to	46	7	::
AI took for target	3816	Norgan	::	3477	orc warrior	25	<	4
L(40901c0) Particle updater error b7d31a0 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12463	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
addTmpVal	table: 0x0b320858	combat_armor	8.4	 :=: 	11	23	add
addTmpVal	table: 0x0b320858	combat_physresist	13.4	 :=: 	11	24	add
addTmpVal	table: 0x0b320858	combat_spellresist	13.4	 :=: 	11	25	add
removeTempVal	combat_crit_vulnerable	10	 :=: 	2
{[1]={[4]=1.000000 , } , [2]=10.000000 , n=2.000000 , }
delTmpVal	combat_crit_vulnerable	10	add
[ATTACK] attacking with	thought-forged iron waraxe
[ATTACK] to 	Norgan	 :: 	15.376964137316	2	15.2	2	::	1
checkHit	12	2
=> chance to hit	75
[ATTACK] raw dam	15.376964137316	versus	15.2	0.4	with APR	2
[ATTACK] after armor	9.2261784823894
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
checkHit	11.7	8.75
=> chance to hit	58
[LOG]	Norgan resists the mind attack!
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam	9
checkHit	11.7	8.75
=> chance to hit	58
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
AI took for target	3499	giant grey mouse	::	3816	Norgan	81	<	100
[LOG]	Orc warrior hits Norgan for #aaaaaa#9 physical#LAST#, #YELLOW#5 mind#LAST# damage (total 14.00).
[LOG]	Pasinke casts Channel Staff.
[SPELL CRIT %]	2
Adding entity	12464	after	1245
[PROJECTOR] starting dam	7.569313659515
[PROJECTOR] after difficulty dam	7.569313659515
[PROJECTOR] res	0	1	 on dam	8.3262450254664
[PROJECTOR] after resists dam	8.3262450254664
[PROJECTOR] after flat damage armor	8.3262450254664
[PROJECTOR] final dam	8.3262450254664
[LOG]	Pasinke hits orc warrior for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	Golem (servant of Pasinke) casts Rune: Shielding.
[LOG]	A shield forms around golem (servant of Pasinke).
addTmpVal	table: 0x0c207350	damage_shield	100	 :=: 	5	15	add
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	orc warrior	 :: 	17.314816928065	1	2	0	::	1
checkHit	26	0
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	2	0.3	with APR	1
[ATTACK] after armor	16.314816928065
[ATTACK] after range	23
[PHYS CRIT %]	4.5
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam	23
[LOG]	#{bold}#Golem (servant of Pasinke) killed orc warrior!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[LOG]	Golem (servant of Pasinke) hits orc warrior for #aaaaaa#23 physical#LAST# damage.
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	orc warrior
AI took for target	3640	golem (servant of Pasinke)	::	3499	giant grey mouse	49	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[ATTACK] attacking with	acidic iron battleaxe of massacre
[ATTACK] to 	giant grey mouse	 :: 	17.314816928065	1	1	2.75	::	1
checkHit	26	2.75
=> chance to hit	100
[ATTACK] raw dam	17.314816928065	versus	1	0.3	with APR	1
[ATTACK] after armor	17.314816928065
[ATTACK] after range	22
[PHYS CRIT %]	4.5
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.65 gold pieces.
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[LOG]	The shield around golem (servant of Pasinke) crumbles.
removeTempVal	damage_shield	100	 :=: 	15
{[1]=0.300000 , [2]=4.000000 , [3]={[5]=5.000000 , } , [4]=12.000000 , [5]=2.000000 , [15]=100.000000 , n=15.000000 , }
delTmpVal	damage_shield	100	add
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[LOG]	Norgan's skin returns to normal.
removeTempVal	combat_armor	8.4	 :=: 	23
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [23]=8.400000 , [24]=13.400000 , [25]=13.400000 , n=25.000000 , }
delTmpVal	combat_armor	8.4	add
removeTempVal	combat_physresist	13.4	 :=: 	24
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [24]=13.400000 , [25]=13.400000 , n=25.000000 , }
delTmpVal	combat_physresist	13.4	add
removeTempVal	combat_spellresist	13.4	 :=: 	25
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [25]=13.400000 , n=25.000000 , }
delTmpVal	combat_spellresist	13.4	add
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant grey mouse
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
[TARGET] Passing target	golem (servant of Pasinke)	from	Norgan	to	giant grey mouse
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68cdb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
AI took for target	3640	golem (servant of Pasinke)	::	3446	giant brown mouse	81	<	100
[TARGET] Passing target	Norgan	from	golem (servant of Pasinke)	to	giant brown mouse
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[LOG]	Ran for 2 turns (stop reason: hostile spotted (giant brown mouse)).
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[LOG]	Pasinke casts Channel Staff.
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
[SPELL CRIT %]	2
Adding entity	12465	after	1245
[PROJECTOR] starting dam	8.3262450254664
[PROJECTOR] after difficulty dam	8.3262450254664
[PROJECTOR] res	0	1	 on dam	9.1588695280131
[PROJECTOR] after resists dam	9.1588695280131
[PROJECTOR] after flat damage armor	9.1588695280131
[PROJECTOR] final dam	9.1588695280131
[LOG]	#{bold}#Pasinke killed giant brown mouse!#{normal}#
[LOG]	Pasinke hits giant brown mouse for #DARK_GREEN#10 blight#LAST# damage.
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[LOG]	Pasinke casts Channel Staff.
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(3f501c0) Particle updater error b68a8f8 (1099864230, 46): attempt to call a number value
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
[SPELL CRIT %]	2
Adding entity	12466	after	1245
[PROJECTOR] starting dam	8.3262450254664
[PROJECTOR] after difficulty dam	8.3262450254664
[PROJECTOR] res	0	1	 on dam	9.1588695280131
[PROJECTOR] after resists dam	9.1588695280131
[PROJECTOR] after flat damage armor	9.1588695280131
[PROJECTOR] final dam	9.1588695280131
[LOG]	#{bold}#Pasinke killed giant brown mouse!#{normal}#
[LOG]	Pasinke hits giant brown mouse for #DARK_GREEN#10 blight#LAST# damage.
L(40901c0) Particle updater error b68b378 (49, 1098672562): /data/gfx/particles/dust_trail.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error b68b238 (1098672562, 70): attempt to call a number value
L(40901c0) Particle updater error b68b238 (1098672562, 70): attempt to call a number value
L(40901c0) Particle updater error b68b238 (1098672562, 70): attempt to call a number value
L(40901c0) Particle updater error b68b238 (1098672562, 70): attempt to call a number value
L(40901c0) Particle updater error b68b238 (1098672562, 70): attempt to call a number value
L(40901c0) Particle updater error b68b238 (1098672562, 70): attempt to call a number value
L(40901c0) Particle updater error b68b238 (1098672562, 70): attempt to call a number value
[LOG]	Cold flames start to appear arround Pasinke.
[LOG]	Cold flames trap casts Cold Flames.
====1
====2
====3	7
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
Loading tile	trap/trap_frost_rune_01.png
[LOG]	Ran for 1 turns (stop reason: trap).
[LOG]	Cold flames start to appear arround golem (servant of Pasinke).
[LOG]	Cold flames trap casts Cold Flames.
====1
====2
====3	7
[PROJECTOR] starting dam	14.571605611724
[PROJECTOR] after difficulty dam	14.571605611724
[PROJECTOR] res	0	1	 on dam	14.571605611724
[PROJECTOR] after resists dam	14.571605611724
[PROJECTOR] after flat damage armor	14.571605611724
[PROJECTOR] final dam	14.571605611724
[PROJECTOR] starting dam	14.571605611724
[PROJECTOR] after difficulty dam	14.571605611724
[PROJECTOR] res	0	1	 on dam	14.571605611724
[PROJECTOR] after resists dam	14.571605611724
[PROJECTOR] after flat damage armor	14.571605611724
[PROJECTOR] final dam	14.571605611724
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	Cold flames trap hits Pasinke for #1133F3#15 cold#LAST# damage.
[LOG]	Cold flames trap hits Norgan for #1133F3#15 cold#LAST# damage.
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error b68b538 (47, 1098672562): /data/gfx/particles/coldflames.lua:47: attempt to index local 'self' (a number value)
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Server latency	63
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[USERCHAT] channel achievement	phantom032	tome	Home sweet home
[USERCHAT] channel serial data	rokhi	tome	452
Server latency	63
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[LOG]	Golem (servant of Pasinke) fails to disarm a trap (trap).
[LOG]	Cold flames start to appear arround golem (servant of Pasinke).
[LOG]	Cold flames trap casts Cold Flames.
====1
====2
====3	3
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	14.571605611724
[PROJECTOR] after difficulty dam	14.571605611724
[PROJECTOR] res	0	1	 on dam	14.571605611724
[PROJECTOR] after resists dam	14.571605611724
[PROJECTOR] after flat damage armor	14.571605611724
[PROJECTOR] final dam	14.571605611724
[PROJECTOR] starting dam	14.571605611724
[PROJECTOR] after difficulty dam	14.571605611724
[PROJECTOR] res	0	1	 on dam	14.571605611724
[PROJECTOR] after resists dam	14.571605611724
[PROJECTOR] after flat damage armor	14.571605611724
[PROJECTOR] final dam	14.571605611724
[LOG]	Cold flames trap hits Norgan for #1133F3#15 cold#LAST# damage.
[LOG]	Norgan uses Infusion: Regeneration.
[LOG]	Norgan starts regenerating health quickly.
addTmpVal	table: 0x0b320858	life_regen	18.86	 :=: 	11	26	add
[PROJECTOR] starting dam	14.571605611724
[PROJECTOR] after difficulty dam	14.571605611724
[PROJECTOR] res	0	1	 on dam	14.571605611724
[PROJECTOR] after resists dam	14.571605611724
[PROJECTOR] after flat damage armor	14.571605611724
[PROJECTOR] final dam	14.571605611724
L(40901c0) Particle updater error 56b8cb8 (47, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a function value)
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
[PROJECTOR] starting dam	14.571605611724
[PROJECTOR] after difficulty dam	14.571605611724
[PROJECTOR] res	0	1	 on dam	14.571605611724
[PROJECTOR] after resists dam	14.571605611724
[PROJECTOR] after flat damage armor	14.571605611724
[PROJECTOR] final dam	14.571605611724
[LOG]	Cold flames trap hits Norgan for #1133F3#15 cold#LAST# damage.
L(40901c0) Particle updater error 56b69b8 (1098672562, 108): attempt to call a table value
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
L(40901c0) Particle updater error 56b72b8 (49, 1098672562): /data/gfx/particles/mana_beam.lua:52: attempt to index local 'self' (a number value)
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[USERCHAT] channel serial data	senon	tome	522
[LOG]	Resting starts...
[HEALING]	3640	golem (servant of Pasinke)	for	0
[HEALING]	1245	Pasinke	for	0
[HEALING]	3816	Norgan	for	0
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[LOG]	Norgan stops regenerating health quickly.
removeTempVal	life_regen	18.86	 :=: 	26
{[1]=6.000000 , [2]=0.200000 , [3]=4.000000 , [4]={[12]=6.000000 , } , [5]=12.000000 , [6]=2.000000 , [7]=2.000000 , [8]=0.100000 , [9]=0.110000 , [10]={[6]=1.000000 , } , [11]=0.300000 , [26]=18.860000 , n=26.000000 , }
delTmpVal	life_regen	18.86	add
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.025
[HEALING]	1245	Pasinke	for	0.025
[HEALING]	3816	Norgan	for	0.055
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.05
[HEALING]	1245	Pasinke	for	0.05
[HEALING]	3816	Norgan	for	0.11
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.075
[HEALING]	1245	Pasinke	for	0.075
[HEALING]	3816	Norgan	for	0.165
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.1
[HEALING]	1245	Pasinke	for	0.1
[HEALING]	3816	Norgan	for	0.22
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.125
[HEALING]	1245	Pasinke	for	0.125
[HEALING]	3816	Norgan	for	0.275
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.15
[HEALING]	1245	Pasinke	for	0.15
[HEALING]	3816	Norgan	for	0.33
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.175
[HEALING]	1245	Pasinke	for	0.175
[HEALING]	3816	Norgan	for	0.385
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.2
[HEALING]	1245	Pasinke	for	0.2
[HEALING]	3816	Norgan	for	0.44
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.225
[HEALING]	1245	Pasinke	for	0.225
[HEALING]	3816	Norgan	for	0.495
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.25
[HEALING]	1245	Pasinke	for	0.25
[HEALING]	3816	Norgan	for	0.55
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.275
[HEALING]	1245	Pasinke	for	0.275
[HEALING]	3816	Norgan	for	0.605
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.3
[HEALING]	1245	Pasinke	for	0.3
[HEALING]	3816	Norgan	for	0.66
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.325
[HEALING]	1245	Pasinke	for	0.325
[HEALING]	3816	Norgan	for	0.715
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.35
[HEALING]	1245	Pasinke	for	0.35
[HEALING]	3816	Norgan	for	0.77
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.375
[HEALING]	1245	Pasinke	for	0.375
[HEALING]	3816	Norgan	for	0.825
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.4
[HEALING]	1245	Pasinke	for	0.4
[HEALING]	3816	Norgan	for	0.88
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.425
[HEALING]	1245	Pasinke	for	0.425
[HEALING]	3816	Norgan	for	0.935
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.45
[HEALING]	1245	Pasinke	for	0.45
[HEALING]	3816	Norgan	for	0.99
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
[HEALING]	3640	golem (servant of Pasinke)	for	0.475
[HEALING]	1245	Pasinke	for	0.475
[HEALING]	3816	Norgan	for	1.045
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
Server latency	62
[USERCHAT] channel achievement	km	tome	Sliders
[USERCHAT] channel achievement	vplv	tome	The secret city
Server latency	66
[USERCHAT] channel serial data	skyeater3	tome	500
Server latency	63
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
Lua Error: /mod/class/Actor.lua:3498: attempt to concatenate field 'subtype' (a nil value)
	At [C]:-1 __concat
	At /mod/class/Actor.lua:3498 canSeeNoCache
	At /mod/class/Actor.lua:3545 canSee
	At /mod/class/NPC.lua:148 
	At [C]:-1 calc_default_fov
	At /engine/interface/ActorFOV.lua:71 computeFOV
	At /mod/class/NPC.lua:65 doFOV
	At /mod/class/NPC.lua:43 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:988 
 ----------------  Stack Dump ----------------
2: table // 3955e18
1: table // 3955e18
--------------- Stack Dump Finished ---------------
