[CPU] Detected 4 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: D:\Games\t-engine4-windows-1.0.0beta38\t-engine.exe
SelfExe gave us app directory of:	D:\Games\t-engine4-windows-1.0.0beta38\
LuaVM:	LuaJIT 2.0.0-beta8	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
LuaVM:	LuaJIT 2.0.0-beta8	x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
===fbo 1
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-0.9.38
[ENGINE LOADER] found engines	te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=38.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.38.teae" , } , } __byname={["te4-0.9.38"]=true , } 
[ENGINE LOADER] looked in:
	C:\Documents and Settings\White Tiger\\T-Engine\4.0
	bootstrap
	D:\Games\t-engine4-windows-1.0.0beta38\\game\thirdparty
	D:\Games\t-engine4-windows-1.0.0beta38\\game
[ENGINE LOADER] sorted:	te4	0	9	38
[ENGINE LOADER] loading engine:	0	9	38	te4
[ENGINE LOADER] using archived engine:	/engines/te4-0.9.38.teae
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Switching resolution to	1536x1152	1536	1152	false
Setting resolution to 1536x1152 (windowed)
[DO RESIZE] 1536x1152 (0)
OpenGL max texture size: 8192
[RESOLUTION] changed to 	1028	753	from	1028	753
Creating profile thread
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
LuaVM:	LuaJIT 2.0.0-beta8	x86
TE4Online starting...
Creating module	boot-te4-0.9.38.team	:: (as dir)	false	:: (as team)	16	
Loaded module definition for boot-0.9.38 using engine te4-0.9.38
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.38
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.38
Creating module	tome-3.9.38.team	:: (as dir)	false	:: (as team)	12	
Loaded module definition for tome-3.9.38 using engine te4-0.9.38
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.38
* Module: boot
 ** 0.9.38
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
After fs.reset
[1] = {
  [path] = D:\Games\t-engine4-windows-1.0.0beta38\\game\engines\te4-0.9.38.teae
}
[ENGINE] Switching to turn based
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Make wait background texture 2 : 1028x753 (2048, 1024)
Using cached font	/data/font/Vera.ttf	12
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE THREAD] batching CSETs
Server latency	88
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/Vera.ttf	12
[TALENT]	player	1	learning	T_MANATHRUST	true	2
[TALENT]	player	1	learning	T_FLAME	true	2
[TALENT]	player	1	learning	T_FIREFLASH	true	2
[TALENT]	player	1	learning	T_LIGHTNING	true	2
[TALENT]	player	1	learning	T_SUNSHIELD	true	2
[TALENT]	player	1	learning	T_FLAMESHOCK	true	2
[MAP] Reseting tiles caches
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 21:15 :: 315
C Map seens texture: 38 (60x60)
Stored entities list	actor	table: 0x05d86050
Stored entities list	object	table: 0x05d87388
Stored entities list	trap	table: 0x05d87410
loaded room generator	random_room	function: 0x070a78e0
room generator	function: 0x070a78e0	is making a room
loaded room	cells3	10	8
alloc	cells3
room allocated at	30	16	with center	34	19
room generator	function: 0x070a78e0	is making a room
loaded room generator	simple	function: 0x070c92a8
alloc	simple9x8
room allocated at	11	16	with center	15	19
room generator	function: 0x070a78e0	is making a room
loaded room	pilar2	10	7
alloc	pilar2
room allocated at	15	33	with center	19	36
room generator	function: 0x070a78e0	is making a room
loaded room	cross_circled	9	9
alloc	cross_circled
room allocated at	39	36	with center	43	40
room generator	function: 0x070a78e0	is making a room
loaded room	inner_circle2	9	8
alloc	inner_circle2
room allocated at	2	26	with center	6	29
room generator	function: 0x070a78e0	is making a room
loaded room	pil