[ToME4 @ www.te4.org Character Dump] Sex : Male STR: 18 Race : Dwarf DEX: 10 Class : Doomed MAG: 8 Level : 14 WIL: 43 Exp : 63% CUN: 37 Gold : 408.00 CON: 17 Accuracy(Unarmed): 5 Life : 341/352 Encumbrance : 38/92 Damage (Unarmed): 14 Difficulty : Normal Permadeath : Adventure APR (Unarmed): 12 Mana : 198/223 Crit (Unarmed): 9% Speed (Unarmed): 0.60 Fatigue : 0% Spellpower : 8 Armor : 10 Spell Crit : 9.1% Armor Hardiness : 30% Spell Speed : 1 Defense : 16 Ranged Defense : 16 All damage : 0% Fire damage : 5% Blight damage : 4% Physical Save : 21.122745223717 Spell Save : 21.922745223717 Mental Save : 24.5 All Resists: -9% Fire Resist(cap): 13%( 70%) Cold Resist(cap): -9%( 70%) Lightning Resist(cap): -3%( 70%) Acid Resist(cap): -9%( 70%) Nature Resist(cap): -4%( 70%) Blight Resist(cap): -9%( 70%) Light Resist(cap): 2%( 70%) Temporal Resist(cap): -9%( 70%) Poison Resistance: 41% Disease Resistance: 11% Confusion Resistance: 55% Stun Resistance: 85% Fear Resistance: 75% Knockback Resistance: 75% Number of NPC killed: 589 Most killed NPC: white worm mass (41) [Talents Chart] - Race / Dwarf (mastery 1.00) Resilience of the Dwarves (generic) 1/5 Stoneskin (generic) 0/5 Power is Money (generic) 0/5 Stone Walking (generic) 0/5 - Cursed / Dark sustenance (mastery 1.30) Feed (generic) 5/5 Devour Life (generic) 1/5 Feed Power (generic) 1/5 Feed Strengths (generic) 1/5 - Cursed / Force of will (mastery 1.30) Willful Strike (class) 3/5 Deflection (class) 1/5 Blast (class) 1/5 Unseen Force (class) 2/5 - Cursed / Darkness (mastery 1.30) Creeping Darkness (class) 1/5 Dark Vision (class) 1/5 Dark Torrent (class) 0/5 Dark Tendrils (class) 0/5 - Cursed / Shades (mastery 1.30) Call Shadows (class) 0/5 Focus Shadows (class) 0/5 Shadow Mages (class) 0/5 Shadow Warriors (class) 0/5 - Cursed / Punishments (mastery 1.30) Reproach (class) 2/5 Hateful Whisper (class) 1/5 Agony (class) 1/5 Madness (class) 1/5 - Cursed / Gestures (mastery 1.30) Gesture of Pain (class) 1/5 Gesture of Command (class) 4/5 Gesture of Power (class) 1/5 Gesture of Guarding (class) 0/5 - Cursed / Cursed form (mastery 1.00) Unnatural Body (generic) 1/5 Seethe (generic) 1/5 Relentless (generic) 5/5 Stoic (generic) 0/5 - Cursed / Cursed aura (mastery 1.00) Defiling Touch (generic) 1/5 Dark Gifts (generic) 1/5 Ruined Earth (generic) 0/5 Cursed Sentry (generic) 0/5 [Inscriptions (4/4)] Infusion: Wild Rune: Teleportation Rune: Shielding Infusion: Regeneration [Current Effects] - Deflection - Premonition - Gesture of Pain - Chant of Fortitude [Character Equipment] In main hand In off hand On fingers a) gladiator's copper ring Type: jewelry / ring When wielded/worn: Physical power: +6 Changes stats: +4 Str / +4 Con Dropped by orc warrior b) treant's copper ring Type: jewelry / ring When wielded/worn: Changes resistances: +5% nature Physical save: +4 Poison immunity: +11% Disease immunity: +11% Dropped by white crystal Around neck c) Feathersteel Amulet Type: jewelry / amulet When wielded/worn: Fatigue: -20% Maximum encumberance: +20 Light source d) Summertide Phial Type: lite / lite When wielded/worn: Light radius: +4 It can be used to call light, costing 10 power out of 15/15. Dropped by Prox the Mighty Main armor e) Eel-skin armour (10 def, 1 armour) Type: armor / light When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(spell): Lightning (10% chance level 2). It can be used to activate talent Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Use mode: Activated Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Description: Conjures up mana into a powerful beam of lightning doing 21.39 to 64.16 damage The damage will increase with your Spellpower. Dropped by white ooze Cloak f) plush linen cloak of fog (5 def, 6 armour) Type: armor / cloak When wielded/worn: Armour: +6 Defense: +5 Changes resistances: +10% light / +10% fire Stealth bonus: +5 Confusion immunity: -20% Light radius: -1 On head g) linen wizard hat of cunning (+3) (1 def, 0 armour) Type: armor / head When wielded/worn: Defense: +1 Changes stats: +3 Cun Dropped by yellow ooze Around waist h) grounding rough leather belt of resilience Type: armor / belt When wielded/worn: Changes resistances: +6% lightning Stun/Freeze immunity: +10% Maximum life: +31.00 On hands i) Flamewrought (0 def, 2 armour) Type: armor / hands When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Use mode: Activated Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Description: Conjures up a bolt of fire doing 13.80 fire damage. The damage will increase with the Magic stat Dropped by The Shade On feet j) pair of rough leather boots of evasion (0 def, 1 armour) Type: armor / feet When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +2 Spell save: +2 Mental save: +1 It can be used to activate talent Evasion (costing 80 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 22% chance to completely evade them for 9 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. Tool k) Tooth of the Mouth (dig speed 12 turns) Type: tool / digger When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Dropped by The Mouth Quiver [Player Achievements] 'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-11-23 21:35:05 'Level 10' was achieved for Got a character to level 10. At 2011-11-23 21:08:04 'Poisonous' was achieved for Sided with the assassin lord. At 2011-11-23 20:49:05 'Squadmate' was achieved for Escaped from Reknor alive with your squadmate Norgan. At 2011-11-23 20:03:00 'The Arena' was achieved for Unlocked Arena mode. At 2011-11-23 20:17:29 'The secret city' was achieved for Discovered the truth about mages. At 2011-11-23 23:06:23 [Character Inventory] a) duelist's insidious poison infusion (13 nature damage, 21% healing reduction) Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to spit a bolt of poison doing 12.86 nature damage per turns for 7 turns and reducing the target's healing received by 21%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. b) duelist's sun infusion (rad 6; power 32; turns 4) Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to brighten the area in a radius of 6, reveals any stealthy creatures. It will also blind any creatures caught inside (power 32) for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. c) wild infusion (resist 10%; cure magical) Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 10% for 4 turns. It can be used to inscribe your skin with the infusion.. d) mule's copper ring Type: jewelry / ring When wielded/worn: Fatigue: -5% Maximum encumberance: +20 e) rough leather belt of carrying Type: armor / belt When wielded/worn: Fatigue: -4% Maximum encumberance: +23 f) tormentor's linen robe of explosions (0 def, 4 armour) Type: armor / cloth When wielded/worn: Armour: +4 Changes stats: +2 Cun Changes resistances: +5% fire Critical mult.: +10.00% Spell crit. chance: +1% It can be used to activate talent Glyph of Explosion (costing 80 power out of 80/80) : Effective talent level: 4.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 4.00 Travel Speed: instantaneous Description: You bind light in a glyph on the floor. All targets passing by will trigger blast of light doing 18.84 damage. The glyph lasts for 9 turns. The damage will increase with the Magic stat g) cured leather armour of the deep (2 def, 5 armour) Type: armor / light When wielded/worn: Armour: +5 Defense: +2 Fatigue: +7% Changes resistances: +7% cold / +6% acid Allows you to breathe in: water h) bear paw [Plot Item] Type: misc / ingredient i) red crystal shard [Plot Item] Type: misc / ingredient j) skeleton mage skull [Plot Item] Type: misc / ingredient k) Wintertide Phial Type: lite / lite When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind, costing 40 power out of 60/60. l) Crystal Focus Type: gem / multi-hued It can be used to combine with a weapon, costing 1 power out of 1/1. m) Orb of Scrying [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. n) Rod of Recall (1/1) [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 359/400. [Last Messages]