[v1.5.0+,Cults] Worm that Walks as Fast as You

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Zizzo
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[v1.5.0+,Cults] Worm that Walks as Fast as You

#1 Post by Zizzo »

Quick question: Over on the Steam page for Golem Speed Lock, a user asked about getting equivalent functionality for Writhing Ones' worm that walks. Well, I was halfway through whipping up and testing an addon to cover this when I discovered to my surprise that the companion worm that walks already explicitly tracks the player's movement speed. :o So since the goal of Golem Speed Lock is to equalize effective movement rate (global speed times movement speed) between alchemist and golem, I can only assume the user is running into a global speed differential.

Now, AFAICT Writhing Ones don't have any talents that alter global speed, and I don't think there are any artifacts that confer permanent global speed. Yeeks have Quickened, though, and using Fanged Collar can get you the Ultra Instinct talent, which I suppose is more in theme and more likely what the user was running into.

So, my question, in two parts:
  • Is this worth doing?
  • The companion worm that walks has a custom on_act() method that literally copies the player's movement_speed field to the WtW, which could arguably be taken as precedent for doing the same with global speed, avoiding the movement speed muckery that Golem Speed Lock does. Would that be too powerful?
Last edited by Zizzo on Sun Apr 21, 2019 1:33 am, edited 1 time in total.
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Doctornull
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Re: [RFC] Golem Speed Lock equivalent for worm that walks?

#2 Post by Doctornull »

Zizzo wrote:Now, AFAICT Writhing Ones don't have any talents that alter global speed, and I don't think there are any artifacts that confer permanent global speed.
There's at least one weapon ego (+ one mindstar ego) which give you permanent global speed.

Harmony can grant frequent global speed (though not permanent).
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

St_ranger_er
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Re: [RFC] Golem Speed Lock equivalent for worm that walks?

#3 Post by St_ranger_er »

Eternity Counter fixedart can add up to 12% global speed.

Zizzo
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Re: [RFC] Golem Speed Lock equivalent for worm that walks?

#4 Post by Zizzo »

Doctornull wrote:There's at least one weapon ego (+ one mindstar ego) which give you permanent global speed.

Harmony can grant frequent global speed (though not permanent).
St_ranger_er wrote:Eternity Counter fixedart can add up to 12% global speed.
*blink* …well, okay, but that doesn't really address my question.
"Blessed are the yeeks, for they shall inherit Arda..."

Doctornull
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Re: [RFC] Golem Speed Lock equivalent for worm that walks?

#5 Post by Doctornull »

Zizzo wrote:
Doctornull wrote:There's at least one weapon ego (+ one mindstar ego) which give you permanent global speed.

Harmony can grant frequent global speed (though not permanent).
St_ranger_er wrote:Eternity Counter fixedart can add up to 12% global speed.
*blink* …well, okay, but that doesn't really address my question.
I mean, the answers do help set the context about access to permanent (or frequent) global speed buffs.

But yeah, there's no conclusive answer to "is this worth doing?"


I think the WtW is decently strong as-is, but I don't play at higher difficulties where shenanigans are particularly necessary.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Zizzo
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Re: [RFC] Golem Speed Lock equivalent for worm that walks?

#6 Post by Zizzo »

Well, mainly I was interested in feedback about whether to track global speed changes in the player (versus the movement-speed games that Golem Speed Lock uses). I've pretty much convinced myself that that's the right way to go, though, and I've… mostly convinced myself that I've got it implemented properly, :oops: so without further ado, I present my new Worm that Walks as Fast as You addon.
"Blessed are the yeeks, for they shall inherit Arda..."

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