ToME: the Tales of Maj'Eyal

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PostPosted: Mon Dec 10, 2018 9:12 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 850
https://te4.org/games/addons/tome/rrework

This addon is somewhere for me to test all my wacky ideas to see what might work in the main game. As the title states, it focuses primarily on reworking existing classes and categories. The first version contains a full Berserker rework.

Berserker now has 3 unlocked unique categories: Bloodthirst, Might and Rage. 2H Assault has had a few improvements made.
Their locked categories are the Berserker-specific Titan, as well as reworked and improved versions of Superiority and Warcries.
Note that they also have a small, hidden boost to Life/Stamina regen due to no more Combat Veteran.

IMPORTANT NOTES
- Rather than altering the existing Berserker, this is a new class called Barbarian in order to minimize impact on unrelated areas. This class will not appear on rares/randbosses.
- Not compatible with Bastion due to sharing many talents. Bastion will be merged into this addon at a later date.

Changelog

1.2
- Added Arms, a generic category that improves weapon combat
- Reduced and rebalanced the power of a number of talents including Vengeance, Bloodbath and Relentless Fury
- Execution now dazes rather than intimidates on kill
- You can Fearless Cleave into Earthbreaker walls to destroy them
- Various bugfixes


Last edited by Razakai on Mon Dec 31, 2018 6:09 pm, edited 3 times in total.

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PostPosted: Tue Dec 11, 2018 2:26 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 760
Location: Middle of Nowhere
Played on Adventure mode, died, tried to talk to the Eidolon, got this error on bump:
Code:
Lua Error: .../addons/rrework/superload/mod/class/interface/Combat.lua:47: attempt to index global 'Chat' (a nil value)
   At [C]:-1 __index
   At .../addons/rrework/superload/mod/class/interface/Combat.lua:47 attack
   At /engine/interface/ActorLife.lua:42 check
   At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
   At /engine/Actor.lua:243 move
   At /mod/class/Actor.lua:1322 move
   At /mod/class/Player.lua:312 moveDir
   At /mod/class/Game.lua:2018
   At /engine/KeyBind.lua:230


Haven't played enough yet for any more feedback.


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PostPosted: Tue Dec 11, 2018 9:09 am 
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Halfling

Joined: Thu Jul 28, 2005 9:59 am
Posts: 99
Location: Wetzlar, Hessen, Germany
Bug messages also when getting an escort quest.


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PostPosted: Tue Dec 11, 2018 9:34 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 850
I'll put a fix in later today. Not sure of the cause off the top of my head, didn't try any chat when testing it so not encountered it yet. But probably an easy fix.


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PostPosted: Tue Dec 11, 2018 10:17 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5888
I think that is the issue. You didn't define Chat for it. ;)

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PostPosted: Tue Dec 11, 2018 6:14 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 850
That's all fixed now.


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PostPosted: Thu Dec 13, 2018 4:32 am 
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Cornac

Joined: Thu Jul 12, 2018 1:43 am
Posts: 30
Quick report:
1. Execution reduces intimidated foe's p, m, and s power by almost 200, is that intended?
2. Shattering impact from Titan tree gives only one shockwave with projection weapon, not on the main target but on the foe who receives the projection.
3. Need 1 more low level talent be gap closer to annoying mages, in my opinion
4. So far so good!


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PostPosted: Thu Dec 13, 2018 5:10 am 
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Cornac

Joined: Thu Jul 12, 2018 1:43 am
Posts: 30
More reports:
1. Game spews lua error if something in buff bar goes negative in duration. The lua error tells that it has something to do with rreworks.
2. Please allow us to move into the spikes with movement talents (rush, fearless cleave, etc)


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PostPosted: Thu Dec 13, 2018 10:40 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5888
Something is going negative in the buff bar because of the error, not the other way around.
Razakai will need that error message.

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My feedback meter decays into coding. Give me feedback and I make mods.


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PostPosted: Thu Dec 13, 2018 11:25 am 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 850
1) Definitely not, something screwy with the scaling there then. Maybe I missed a decimal. Enjoy it while it lasts!
2) Shattering Impact's code checks for the first target struck, I guess projection ego causes it to mark a projection as the first. I'll play around with it and see if I can ignore projection so it triggers on the primary target.
2.1) Can you paste the error message here? It'll be one specific buff but not sure which. Or just the file name and line it's complaining about.
2.2) I'll see if it's possible, the code for Earthbreaker is kinda janky. Might be able to force something in for Berserker specific talents though.

Should be able to make some time on Friday to work on this further.


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PostPosted: Thu Dec 13, 2018 3:17 pm 
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Cornac

Joined: Thu Jul 12, 2018 1:43 am
Posts: 30
I'll try to reproduce the error in vanilla, I used quite a bunch of addons back then.


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PostPosted: Fri Dec 14, 2018 7:38 am 
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Cornac

Joined: Thu Jul 12, 2018 1:43 am
Posts: 30
Strange, the error doesn't appear again, even in the previous save where the error spawned. Probably just a bad interaction with another class addon. Btw is it okay if i just post the error screenshot? I play the game in offline mode, can't post the char sheet because of that.


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PostPosted: Fri Dec 14, 2018 3:16 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 850
Yes - just a screenshot is fine. Even if it's caused by another addon conflicting it's still worth attempting to fix.


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PostPosted: Mon Dec 31, 2018 6:08 pm 
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Uruivellas

Joined: Tue May 14, 2013 3:45 pm
Posts: 850
Updated to 1.2.

- Added Arms, a generic category that improves weapon combat
- Reduced and rebalanced the power of a number of talents including Vengeance, Bloodbath and Relentless Fury
- Execution now dazes rather than intimidates on kill
- You can Fearless Cleave into Earthbreaker walls to destroy them
- Various bugfixes

Played a bit on Insane as well, class still feels far too easy! Not sure what to change just yet though.


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PostPosted: Fri Jan 25, 2019 12:31 pm 
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Joined: Wed Feb 25, 2015 7:38 am
Posts: 1
A bit of feedback on Warcries:

- Warcry might be a bit overtuned, particularly the regen on Inspiring Shout, but not massively so. %maxhp regen is really powerful so it's worth some extra thought. Would it be right to compare it to Vitality?

- Demoralize looks fine on paper but why does it Brainlock enemies? Isn't that too powerful? Especially on a 9 tile radius AoE with 10 turns cd.


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