ToME: the Tales of Maj'Eyal

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PostPosted: Tue May 15, 2018 9:06 am 
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Thalore

Joined: Mon Feb 13, 2017 4:43 pm
Posts: 139
Sadly, you will not really deal any damage with Thunderstorm while in Resilience.
Relevant code:
Code:
self:project(tg, a.x, a.y, DamageType.LIGHTNING_DAZE, {dam=rng.avg(1, self:spellCrit(t.getDamage(self, t)), 3), daze=(self:attr("lightning_daze_tempest") or 0) / 2})

Note the very beginning. It is you that is projecting the damage.


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PostPosted: Wed May 16, 2018 10:06 am 
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Wayist

Joined: Mon May 14, 2018 1:57 pm
Posts: 18
Erenion wrote:
and I'll likely change Seal Mind to be a mindpower-based offensive talent.


What about changing "Seal Mind" to something like "Share Pain" (working title) which can be cast on an enemy that has the Pain condition and that then gives that condition to all nearby enemies in a radius based on talent level?
It could have a fairly long cooldown (15ish?) and maybe also some passive effect. A possible one is to increase the range of Conduit of Woe.

Combined with a slight reduction in the cooldown of Harvest of Tears, and causing mind damage becomes suddenly much easier.

In addition, there is currently a significant functional overlap between "Mental Wound" and "Deadly Cadence". Both basically make a single enemy take extra damage over a very short amount of time. Maybe "Mental Wound" should be modified? I have a fondness for the Psyshot talent "Mind Worm" and would not mind to see it adapted to the Ruined class.


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PostPosted: Thu Jun 07, 2018 3:21 am 
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Thalore

Joined: Mon Feb 13, 2017 4:43 pm
Posts: 139
Current status:
- Persistence no longer bombards my face with Lua errors. It also seems to work now.
- Seal Mind has been replaced with Echo of Suffering. This new talent echoes (almost) all mental debuffs from a target onto nearby other targets, dealing mind damage and debuffing them while increasing the debuff duration on the original target. Certain debuffs are excluded for game sanity reasons.
- Deepest Pain has actually, despite what I said earlier, been replaced. The new talent is called Reflection of Suffering and it does the following: Whenever you take damage, you store part of that damage (more if Resilience is active). Whenever you reach a certain threshold of stored damage, you gain a Reflection charge, which causes Pain to not have a cooldown and drastically faster use speed (but consumes the charge).


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PostPosted: Thu Jun 07, 2018 11:42 am 
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Wayist

Joined: Mon May 14, 2018 1:57 pm
Posts: 18
Erenion wrote:
Current status:
- Seal Mind has been replaced with Echo of Suffering. This new talent echoes (almost) all mental debuffs from a target onto nearby other targets, dealing mind damage and debuffing them while increasing the debuff duration on the original target. Certain debuffs are excluded for game sanity reasons.
- Deepest Pain has actually, despite what I said earlier, been replaced. The new talent is called Reflection of Suffering and it does the following: Whenever you take damage, you store part of that damage (more if Resilience is active). Whenever you reach a certain threshold of stored damage, you gain a Reflection charge, which causes Pain to not have a cooldown and drastically faster use speed (but consumes the charge).


These changes all sound great! I think that I'll try to make a new character to try them out. Btw, does infusion of Madness work with Hidden Resources/Highborn bloom now? Probably does not matter - I'll try a mindpower build.


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PostPosted: Thu Jun 07, 2018 12:03 pm 
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Wayist

Joined: Mon May 14, 2018 1:57 pm
Posts: 18
Erenion wrote:
Current status


Could the new version be uploaded?


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PostPosted: Thu Jun 07, 2018 1:23 pm 
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Thalore

Joined: Mon Feb 13, 2017 4:43 pm
Posts: 139
Sorry, I'm still working on it - it's not quite bug free yet. I also want to rework Broken Spirit (and maybe Infusion of Madness) before I release the new version.


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PostPosted: Thu Jun 07, 2018 2:10 pm 
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Wayist

Joined: Mon May 14, 2018 1:57 pm
Posts: 18
Erenion wrote:
Sorry, I'm still working on it - it's not quite bug free yet. I also want to rework Broken Spirit (and maybe Infusion of Madness) before I release the new version.

Understandable - take your time. Btw, I wanted to mention that on my system the shield graphic in the hollow generics tree causes the system to freeze for about 20-30s whenever it is turned on. This also happens when rares that have that skill appear. Would it be possible to replace the graphic by something lighter?


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