Looks interesting so far. I'm looking forward to the day I won't see Sun Infusions anymore.
About the whole Weapon Mastery thing, will the weapon damage % values be slightly increased to make up for the lack of physical power or is it just a global nerf to weapon damage?
Also I keep hearing about 1.6 being the end of drowning but I don't see anything about it, apart from this
Micbran wrote:
Einzbern wrote:
Wasn't drowning in town supposed to finally be removed, no more T3 at the start in Last Hope, and shops update more often?
Yes, and shops update around every 10ish levels now (more often in the early game). Hence why the early game was re-balanced so much, to make up for these "crutches."
which seems like a terrible change (And how exactly does this affect drowning? Do all NPCs get infinite air or something?). I'm all for giving players more incentive to use tier 1/2 equipment (it's in the game after all, there should be no reason to skip it), but shops in AoA are already a huge chore (5+ towns to check for gear, it just takes forever), and having to go shopping every 10 levels just seems way too painful. I'd rather turn every enemy in Trollmire into a randboss if I want to get hurt.
Oh and I'm kinda sad to see no changes to the ID (something
really needs to be done to adress the lack of good inscriptions in the early levels, and with all those new ones added in 1.6 it seemed like the perfect time to do that) :/