Very good guide, helped me to land my first
Insane RL win. Argoniel rolled Vitality and I haven't found dispersion gloves for Elandar (or just unknowingly transmogrified them), but it was still a cakewalk for the most part of the playthrough, especially after buying some really good randarts from the dude.
Some thoughts:
- Hounds are outright busted (took them instead of Stasis at lvl 10 and 5/5/5/5'd ASAP), and being able to snapshot them with PES and heroism as Shalore (because of Timeless) only makes them even more broken. Stacking +phys% and +temp% helps both main character and hounds, and is a good reason to buy multiple 4k bows just to hit that sweet percentage (couldn't beat Cath's bow though). They kinda struggle in High Peak, where you can't safely snapshot them and the damage really falls off, but they are still good in a tactical sense.
- The Black Plate is amazing on TW, it has good armor, good resists, confusion immunity is grand and you can link one of your hounds to the enemy (and Elandar to Argoniel). I made a mistake of buying a 4k randart chestplate only to let it rust in my inventory after I found The Black Plate

. Phys power and other stats never hurt, too.
- Thought-forged ego (gloom on hit) is really strong on the melee set due to Warden's Call. Gloom rings are even better because you utilize both ranged and melee part.
- Paradox can be an issue if you use Paradox-dependent stuff like Time Stop/Time Shield. I set it to 250 because I used Time Stop + Contingency (would've set it to 0 otherwise) and still had to look out for some +Wil items and fixedarts with Paradox reduction.
- Didn't put a point a Breach, I wonder if it's worth it.