ToME: the Tales of Maj'Eyal

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 Post subject: Re: Inferno Race Pack
PostPosted: Sat Feb 25, 2017 6:31 am 
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Joined: Sun Feb 12, 2017 11:28 am
Posts: 4
I read Bloodborn and thought it would be a perfect match for Corruptor.

6 levels in, I put a skill point in Blood Mage, and it reduced my max Vim from 220 to 40, which is a slight problem.

This talent can alter the world in a permanent way, as such you can never relearn it once known. :(

Edit: I see that Blood Magic skill is borrowed from Nullpack and designed for a different class. So maybe this can be considered working as intended. Blood Mage on Corruptor would be very strong if it didn't destroy the Vim pool, but makes sustains a huge problem when it does.


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 Post subject: Re: Inferno Race Pack
PostPosted: Sun Feb 26, 2017 2:01 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 689
Yeah, that's an existing thing. It can still work; but it requires careful sustain juggling - Wilful Tormentor (or whatever the skill is called) from Corruption/Torment will still increase your vim as normal, and you might have to go without some of the other sustains in that tree for a while.

If you want to try it more simply; try combining it with the nullpack Blood mage it uses trees from - added mastery isn't as great as more trees but it is nice. Else, it'll work well with anything that likes being in melee. Arcane Blade will probably be great for it, as would a Sun Paladin, although there's admittedly not that much synergy.


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 Post subject: Re: Inferno Race Pack
PostPosted: Mon Feb 27, 2017 1:59 am 
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Joined: Sun Feb 12, 2017 11:28 am
Posts: 4
Nope, 2 points in Willful Tormenter isn't changing Vim at all, still 18+2*Lvl either way. I haven't found a +max vim item yet to test, but the character seems to be working for now, bosses are just hard. I've wasted a lot of points including both cat points on things that aren't so useful with so little vim, so can put this down as a plausible different style of corruptor to the normal.


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 Post subject: Re: Inferno Race Pack
PostPosted: Tue Mar 07, 2017 4:49 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 689
...that's odd. I could have sworn those two talents co-operated. O_o
(Makes character)
Yeah, on my end, activating Wilful Tormentor successfully added max vim. Dumb question; you know it's a sustain and not a passive yeah?
(Though, to be fair, that's not actually available to Bloodborn by default.)

1.2.7
-Fixed a hellforged bug that could cause you to be neutral to everything.


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 Post subject: Re: Inferno Race Pack
PostPosted: Wed Mar 08, 2017 11:35 am 
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Joined: Sun Feb 12, 2017 11:28 am
Posts: 4
*Bangs head against shield wall a few times* Okay, yeah, thanks for pointing that out.

I love your work on these races btw.


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 Post subject: Re: Inferno Race Pack
PostPosted: Fri Mar 10, 2017 4:31 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 689
Ha, I've done worse, dont worry. xD

Glad you're enjoying it! :)


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 Post subject: Re: Inferno Race Pack
PostPosted: Thu Sep 07, 2017 11:18 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 689
1.2.8
-Weight is now 102 to fix a potential celestialoddities noninteraction.
-Returned, Reborn, and Effigies can now Undead Heritage to Draconian.


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 Post subject: Re: Inferno Race Pack
PostPosted: Sat Sep 09, 2017 7:02 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 689
1.2.9
-Changed Ancient's Bloody Knuckles talent to correctly do physical damage.


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 Post subject: Re: Inferno Race Pack
PostPosted: Thu Sep 14, 2017 12:19 am 
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Higher

Joined: Wed Feb 01, 2017 11:03 am
Posts: 73
Location: minmayland
I love some of these races :) have you made any classes to go with them?

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please try not to be so condescending. I play on Madness.


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 Post subject: Re: Inferno Race Pack
PostPosted: Fri Dec 22, 2017 4:34 pm 
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Thalore

Joined: Tue Jan 03, 2017 7:12 pm
Posts: 155
I learned today that we can't use Vampires in the Infinite Dungeon, or the Arena, or in Embers :c is this on purpose? Was really looking forward to sending a Manawraith Arcanist into the dungeon.

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 Post subject: Re: Inferno Race Pack
PostPosted: Sat Dec 23, 2017 6:49 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 606
Location: Middle of Nowhere
PseudoLoneWolf wrote:
I learned today that we can't use Vampires in the Infinite Dungeon, or the Arena, or in Embers :c is this on purpose? Was really looking forward to sending a Manawraith Arcanist into the dungeon.


Re: Embers, I can help. My Embers With All Races add on covers all (I believe) of astral's races, as well as all of the base AoA races and a number of other addon races. (I'd link to it, but I'm on mobile and it's a huge hassle).

As for the I.D., I'm guessing it was just something astral overlooked. I know she's not been active for a while... if she doesn't get back to you on this sometime soon, I could whip up an Inferno Dungeon Race Patch(tm) pretty easily.

Actually, I may have over looked this with my own add on races, come to think of it. I'll have to check that out. Thanks for bringing it to my attention (albeit inadvertently).

Edit: re: Arena: Same as for Infinite Dungeon.


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 Post subject: Re: Inferno Race Pack
PostPosted: Sat Dec 23, 2017 11:37 pm 
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Higher

Joined: Sun Aug 24, 2014 7:09 am
Posts: 66
Location: A Holding Pattern on the Eidolon Plane
nsrr wrote:
PseudoLoneWolf wrote:
I learned today that we can't use Vampires in the Infinite Dungeon, or the Arena, or in Embers :c is this on purpose? Was really looking forward to sending a Manawraith Arcanist into the dungeon.


Re: Embers, I can help. My Embers With All Races add on covers all (I believe) of astral's races, as well as all of the base AoA races and a number of other addon races. (I'd link to it, but I'm on mobile and it's a huge hassle).


I got you covered.


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 Post subject: Re: Inferno Race Pack
PostPosted: Thu Dec 28, 2017 1:03 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 606
Location: Middle of Nowhere
Thexare wrote:
I got you covered.


Thanks man :D

And, here you go PseudoLoneWolf . Turns out it was only the Races (with a capital 'R') which were not showing up, because all of the other 'races' are added to Races that are already allowed in the Arena and ID. If that makes sense. Anyway, this addon will allow you to create Vampire and Construct characters in the ID and Arena, if you have an addon which adds said Races, such as astralInferno's Inferno Race Pack (or any of astral's prior addons which add these races separately).


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 Post subject: Re: Inferno Race Pack
PostPosted: Sat Dec 30, 2017 8:31 am 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 689
Kruzifixxion wrote:
I love some of these races :) have you made any classes to go with them?

I have a bunch of class addons! Mostly celestials; I make a lot of celestial classes for some reason. "Celestial Oddities", "Viper" and "Highblade" are probably my best class addons.

PseudoLoneWolf wrote:
I learned today that we can't use Vampires in the Infinite Dungeon, or the Arena, or in Embers :c is this on purpose? Was really looking forward to sending a Manawraith Arcanist into the dungeon.

gah. Is a mistake.

Quote:
As for the I.D., I'm guessing it was just something astral overlooked. I know she's not been active for a while... if she doesn't get back to you on this sometime soon, I could whip up an Inferno Dungeon Race Patch(tm) pretty easily.

yeah. thanks for doing the patch, dude. :)

I haven't been coding recently. When I update this again (I assume I'll come back to coding tome stuff at some point; next dlc if not before) I'll fix this bug too.


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 Post subject: Re: Inferno Race Pack
PostPosted: Mon Jan 01, 2018 2:51 am 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 606
Location: Middle of Nowhere
astralInferno wrote:
yeah. thanks for doing the patch, dude. :)


No problem :)
Gave me something to do for a bit, and working on something that someone has asked for comes with the added benefit of knowing that at least one person is going to appreciate it :D


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