https://te4.org/games/addons/tome/stoneshaperAfter some time and three other addon ideas that I thought of, started making and then scrapped, here is my new class addon!
The Stoneshaper is a wilder class specializing in terrain. You create it, you destroy it, you shape it into giant golems to pummel your enemies to death...
Basically, the class has three different specializations: caster, pseudo-summoner and melee warrior. Each of these specializations has a locked and an unlocked class tree, and you can - and probably will - mix freely between them.
If you have any feedback, be it about balance, issues, errors or otherwise, please leave a comment.
Class OverviewClass mechanic: Rubble FieldsSome of your skills create "rubble". Rubble damages, slows and (20% chance) pins everything inside each turn.
If you are a summoned Stone Warrior or have the Rock Travel skill sustained, you completely ignore rubble fields.
Wild-gift/ShapingYou make walls, you break walls.
Call the StoneSummons a single wall tile, blocking movement and sight. If an enemy is on the tile, it deals damage to the enemy - but no wall appears.
Reduce to RubbleDestroy all walls in a radius 1 area, creating a rubble field for each wall destroyed.
Rocky BurstWalls. Lots of them. You mark an area, and a bunch of walls appears in random locations within that area.
Unmake the ShapingYou detonate all your summoned walls within range 10 (and LOS), dealing physical damage and bleeding enemies hit.
This can do 7000+ damage lategame when cast immediately after Rocky Burst. And there is a talent that resets skill cooldowns...
Wild-gift/Rubble (locked)Creating MORE rubble fields!
Rock ClawsDeal physical damage and pin enemies within a cone.
Rubble ShapingWhenever you summon walls with Call the Stone or Rocky Burst, you have a chance to get a free rubble field!
Violent DisturbanceWhat's better than a lot of rubble? BIG rubble. That lasts long. And really hurts.
Power of the DeepPhys pen. Also, your rubble now does extra nature and darkness damage.
Wild-gift/AnimationHow about golems?
Awaken the WarriorsYou turn walls in an area into golems. These golems are fairly tanky and do decent damage, but are fairly immobile.
Stone ArmouryBecause no one likes golems that miss and do pitiful damage when they actually manage to hit.
Violent EndGolems are cool. Rubble fields are cool as well. So let's make rubble from golems.
(Best used on one-turn-remaining, about to die golems)
Living StatuesHealth regen for your golems. And now they pin enemies every few turns.
Stone Army (locked)Better golems. And more of them.
Warriors ThrowA friendly golem gives you a hand when it comes to mobility.
Hardened StoneYour golems gain armor hardiness and extra talents.
Tremor ShockEach golem in LOS stomps, releasing a shockwave that slows enemies. If an enemy is hit by more than one shockwave, that enemy takes damage.
Brief example since description might be slightly confusing:
Let's assume the skill does 100 damage.
The first shockwave that hits will do no damage, but slow.
The second shockwave will do 100 damage.
The third shockwave will do 125 damage.
The fourth shockwave will do (125 * 1.25) = 156 damage.
Enduring AnimationYour golems split into two smaller golems when they die, each having a fraction of the precursors stats.
Wild-gift/StoneforgeA specialized melee weapon replaces your attacks.
Now with staff accuracy bonus!Stoneforged WeaponBasic weapon stats, and sustain that replaces your melee attacks with the weapon.
Stone-plated ArmorExtra armor, hardiness, and pseudo-"earthen fury" ego for your Stoneforged Weapon
Masterful ForgerWeapon mastery. Also bleed retaliation.
Empowering ThrowYou project a melee attack with your Stoneforged Weapon, temporarily gaining nature damage on hit for each enemy hit.
Wild-gift/Ancient Blade (locked)Sustains!
Deeprock WeaponWhile sustained, gain lifesteal and ignore part of opposing shields, but you gain equilibrium on each hit.
Living WeaponYou passively gain bonus nature damage on Stoneforged Weapon hits. While this is sustained, that damage splashes in a cone behind the target, but you gain equilibrium on each hit.
Empower the StoneforgeYou instantly activate both Deeprock and Living Weapon, and for a few turns they can't deactivate due to high equilibrium.
But when this ends, you take nature damage based on your equilibrium...
Heartbeat of EyalNature pen. Also, while sustained, your Stoneforged Weapon gains moss effects on hit.
Wild-gift/Stoneform (generic)Move through stone, eat stone, breathe stone...
Rock TravelWhile sustained, you gain the ability to pass through most walls (like Wraithform), but are slowed.
Mending StoneWhile in walls, you regenerate health, equilibrium and move faster.
Absorb StoneEat the wall you're in, gaining a bonus to damage for a few turns.
For non-combat purposes, use this while traveling through walls to create a space to regain some air.
One with the StoneTemporarily gain armor and the ability to survive without air.
Wild-gift/Enhanced PowersSynergy between talent trees.
Rock GeneralFor each Stone Warrior in LoS, you gain resist all. Whenever you crit with your Stoneforged Weapon, you buff all Stone Warriors in LoS.
Ruler of RubbleIncreases the pinning chance of your rubble fields. Your Stone Warriors deal bonus physical damage versus pinned targets.
Shattering BladeYour Stoneforged Weapon reduces the armor of enemies. While standing in rubble, gain bonus armor.
Deeprock EnhancementCritting with your Stoneforged Weapon creates rubble fields. Whenever you transform a summoned wall into a Stone Warrior, all Stone Warriors summoned with this ability cast gain bonus stats.
Animation EnhancementTaking physical damage will increase your armor. Your summoned walls now deal a small amount of physical damage around them each turn.
Shaped EnhancementYour Stone Warriors gain bonus movement speed. Unmake the Shaping now reduces physical resistance.