ToME: the Tales of Maj'Eyal

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 Post subject: Re: Faerie Race
PostPosted: Sat Mar 25, 2017 3:43 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
removed the error by removing the clone talent from the clone and changing the spawn code slightly to match here are the changes I hooked:
local fey_clone = Talents:getTalentFromId(Talents.T_FEY_CLONE)

table.merge(fey_clone, {
m:unlearnTalentFull(m.T_FAE_CLONE)

if x and y then
game.zone:addEntity(game.level, m, "actor", x, y)
game:playSoundNear(self, "talents/spell_generic")
m:setTarget(self.target)
if game.party:hasMember(self) then
game.party:addMember(m, {
control="no",
Type="minion",
type="magical fey clone",
title="Fey Clone",
orders = {target=true},
})
end
self:startTalentCooldown(t)
end
})


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 Post subject: Re: Faerie Race
PostPosted: Sun Mar 26, 2017 2:49 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Well this was long overdue, wasn't it.
Faerie V 6.0 - Nerf Before the Storm
---
Flight base values decreased.

Powers of the Dark base values decreased.

Attempted Fey Clone fixes.

Fey Luck and Fey Speed descriptions fixed.
-The actual value was proper, but the description wasn't mirroring it.

Feyd to Black partially reverted.
-Now increases the life of friendlies, decreases the life of enemies, and blinds all enemies, no matter your life percent.
-Values scale with your missing health.

Fey Luck base cooldown increased to 15.
Fey Luck shield scaling lowered.
---
An update to hopefully make them not scale into infinity and beyond, and... to attempt another few fixes on Fey Clone.

In the woodwork: A bunch of new artifacts.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Sat Apr 15, 2017 9:25 am 
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Joined: Sun May 24, 2015 5:30 am
Posts: 2
StarKeep wrote:
Attempted Fey Clone fixes.

Still have =(
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
At [C]:-1 __sub
At /engine/Entity.lua:1003 recursive
At /engine/Entity.lua:1040 removeTemporaryValue
At /engine/interface/ActorInventory.lua:320 onRemoveObject
At /mod/class/Actor.lua:4172 onRemoveObject
At /engine/interface/ActorInventory.lua:296 removeObject
At /mod/class/NPC.lua:533 check
At /engine/Zone.lua:722 addEntity
At /data-faerierace/talents/dark_faerie.lua:185 triggerTalent
At /hooks/faerierace/load.lua:84
At /engine/Game.lua:322 onTickEndExecute
At /engine/Game.lua:313 tick
At /engine/GameEnergyBased.lua:60 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386


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 Post subject: Re: Faerie Race
PostPosted: Sun Apr 16, 2017 6:32 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Yup i know seems the fix didn't work it might have something to do with the trigger code on the skill (testing in debug didn't show the error since did not have equipment on).


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 Post subject: Re: Faerie Race
PostPosted: Thu Apr 20, 2017 7:27 pm 
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Thalore

Joined: Mon Oct 24, 2011 8:05 pm
Posts: 151
Same error as had been reported with the clonez:((

Nice mod though btw...looking forward to fixes!


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 Post subject: Re: Faerie Race
PostPosted: Sat May 20, 2017 12:15 am 
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Low Yeek

Joined: Mon Mar 20, 2017 12:03 am
Posts: 6
I was going to comment on the Fey Clone bug, but it seems that other folks already did so. I believe I have the latest version of it, so I'm not sure why I seem to keep getting it. :/ Keep in mind, this is circa mid-2017. Also, I'm not sure if this is due to the bug but I seem to have some weird issues with the healthbars for the clone as well.


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 Post subject: Re: Faerie Race
PostPosted: Thu Oct 12, 2017 6:59 pm 
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Halfling

Joined: Fri Jan 01, 2016 2:23 pm
Posts: 107
Are you considering adding custom sprite to the race? Alternatively if someone was willing to contribute such sprite, would the dev be interested?


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 Post subject: Re: Faerie Race
PostPosted: Tue May 15, 2018 8:37 am 
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Low Yeek

Joined: Fri Mar 24, 2017 10:37 pm
Posts: 8
So, while I'm an avid fan of both Faeries and Dark Faeries... The clones are just too powerful. Even with 50% damage output and 10% HP, as a ranged attacker with enough ranks to get 4 turn clone duration (mage or weapon, doesn't matter), I can fire one cheap (or free) attack off, then stand back, safe, and do nothing while my clones kill everything using resources that don't actually deplete and cooldowns that aren't happening and eating enemy attacks because they're cloning from me on their own. It's a perpetual DPS machine. Worst part is probably when I have a shield on while getting cloned, because those don't get the x0.1 modifier. They're just as tough as me, expendable, have unlimited ammo, and hit so hard even with one clone that I don't need to do any work. With two clones I am doing 100% damage while getting around cooldowns by having them all as minimum 3 turns before they can be cast again. I'd actually do less damage if I help significantly.

I can suggest either nerfing their damage down further while pulling the damage multiplier off Powers of the Dark. (Which I believe caps out at 20% at level 5), or, instead of on-attack, the clones spawn when you take a certain percentage of your max HP as damage.

Another possibility for a nerf (or simply a facet of the second suggestion) is to make the ability check if the source is a clone and if yes, it doesn't work.

Anyway, overall, I love the race, there's just this one facet that is way out of line. So good work thus far.


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 Post subject: Re: Faerie Race
PostPosted: Sat Jul 07, 2018 3:42 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Lilith Dragmire wrote:
I was going to comment on the Fey Clone bug, but it seems that other folks already did so. I believe I have the latest version of it, so I'm not sure why I seem to keep getting it. :/ Keep in mind, this is circa mid-2017. Also, I'm not sure if this is due to the bug but I seem to have some weird issues with the healthbars for the clone as well.

Fey clones still have major issues unfornately (my attempt at fixing it did not work).


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