With original C:/stuff (I think): everything goes like normal, even when opening the "start new game" game-selecting thing. (You know, the choice between AoA and EoR and AoU'R.) But when I go to
actually start the new game, it throws up on my screen and then crashes.
Code:
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] sorted: te4 1 5 3
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
LuaVM: LuaJIT 2.0.2 x86
[PROFILE] mounted online on /current-profile
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0b6ba018 normal
table: 0x0b6ba0a8 normal
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
table: 0x0b6ba0a8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0b6ba458 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0b6ba4e8 normal
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.5
table: 0x0b6ba0a8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.5
Loading savefile /save/player/
table: 0x0b6ba608 normal
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader 1.5
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 2
[Zone:newLevel] dungeon beginning level generation, count: 1
C Map size 33:18 :: 594
C Map seens texture: 43 (60x60)
loaded room generator random_room function: 0x0b7ccf68
[RoomsLoader:init] loaded room: random_room function: 0x0b7ccf68
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room center_arrows 11 15
[roomGen] generated room center_arrows
placed room center_arrows at 21 16 with center 26 23
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room inner_cross 10 10
[roomGen] generated room inner_cross
placed room inner_cross at 31 18 with center 35 22
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells5 6 13
[roomGen] generated room cells5
placed room cells5 at 16 34 with center 18 40
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells4 9 10
[roomGen] generated room cells4
placed room cells4 at 33 32 with center 37 36
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room generator simple function: 0x0c4b2d88
[roomGen] generated room simple7x11
placed room simple7x11 at 10 37 with center 13 42
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room weird2 9 9
[roomGen] generated room weird2
placed room weird2 at 13 11 with center 17 15
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells3 10 8
[roomGen] generated room cells3
placed room cells3 at 7 23 with center 11 26
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room broken_room 10 9
[roomGen] generated room broken_room
placed room broken_room at 5 2 with center 9 6
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] generated room simple11x12
placed room simple11x12 at 23 30 with center 28 35
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room inner_circle2 9 8
[roomGen] generated room inner_circle2
placed room inner_circle2 at 1 16 with center 5 19
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/canine_warg.png
Loading tile npc/canine_ww.png
Loading tile npc/canine_fox.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/skeleton_mage.png
Loading tile npc/troll_c.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall2_16.png
Loading tile terrain/granite_wall2_6.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_11.png
Loading tile player/humanoid_human_riala_shalarak.png
table: 0x0b6ba0a8 normal
table: 0x0b6ba0a8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0c4f58b8
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining selected channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1370, 3038 ticks
Command line: data\documents\t-engine4-windows-1.5.3/t-engine
Command line: --flush-stdout
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 371 after 1
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
Selecting waypoint 35 42 :: stone troll
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
[MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2acbfc8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2acc6f8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2accc90)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
===
Reboot using te4 1.5.3 tome-1.5.3 player true
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version tome-1.5.3
[ENGINE] Switching to turn based
Mounting additional team file: /modules/tome-1.5.3-music.team
Mounting additional team file: /modules/tome-1.5.3-gfx.team
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Lua Error: attempt to call a nil value
At [C]:-1
At /engine/Module.lua:332 parse
At /engine/Module.lua:358 listBackgrounds
At /engine/Module.lua:717
At [C]:-1 enable
At /engine/Module.lua:713 loadScreen
At /engine/Module.lua:947 instanciate
At /engine/utils.lua:2243 showMainMenu
At /engine/init.lua:172
At [C]:-1 dofile
At /loader/init.lua:217