ToME: the Tales of Maj'Eyal

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PostPosted: Mon Mar 07, 2016 4:24 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1724
Location: A shallow water area south of Bree
Now here's an oddball question: the Embers of Rage release revealed something extremely interesting — that the boot module can itself have addons. :shock: :mrgreen: So far, I've cobbled together a personal addon that modifies the Addons dialog to flag addons that are part of ZOmnibus (because even I have trouble keeping track of all of them sometimes :wink: ), so that I don't try to enable ZOmnibus and one of its components in the same game.

Now, obviously I can't make this addon "official" by uploading it. My question, then, is whether this "invalid" boot addon will prevent me from logging in or kick a ToME game into offline mode for a "bad game addon version".

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PostPosted: Mon Mar 07, 2016 9:20 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
Nope boot addons are not loaded for tome module :)
Just beware with them that you have no way of activating/disabling them besides removing them from the folder

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PostPosted: Tue Mar 08, 2016 3:13 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1724
Location: A shallow water area south of Bree
darkgod wrote:
Just beware with them that you have no way of activating/disabling them besides removing them from the folder

Oh, no worries. I already knew I was playing with live wires. :mrgreen:

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