Hellcommander wrote:
Found an error related to ZOmnibus Addon Pack when selecting the Unique Spine of the Spire:
[sound F/X: source diving] 
Okay, I can't find anything in Embers that has "Spire" or "Spine" in its name, and in the T4 module all I can find are the Spine of the World prodigy and the Telos Spire of Power artifact. Does anyone know what Hellcommander is referring to here?
Steven Aus wrote:
I mean, some of the contents of this pack have selectable settings AFAIK.
Most of the ZOmnibus components that add a game option mention it in their description blurb on their addon page, and
ZOmnibus's addon page has links to the pages for all the component addons. And as Crim mentioned, the options themselves live in the Game Options dialog, some under the UI tab and some under the Gameplay tab.
Crim, The Red Thunder wrote:
This got me thinking about automatizers, and you're hilariously specific and anal setups for it back in T2.
*blink* …I don't think "hilarious" is a word I've seen used before in this context.

Crim, The Red Thunder wrote:
I'm not sure how hard this would be to do. Plenum hijacks tooltips to display more data, so you can definitely modify them,
Oh, I've
modified the occasional actor tooltip.

Crim, The Red Thunder wrote:
but how hard scanning characters to look for our 'dangerous' criteria would be I don't know.
Depends on the criteria, obviously, although the ones you describe:
Crim, The Red Thunder wrote:
cal out for fearscape if class is not corruptor. Call out for dreamscape if character does not have lucid dreamer. Call out for manaclash if character has mana, pos, neg, vim, etc. Call out for X if character s below level Y.
don't look difficult. The tricky bit would be the UI — how would the user configure which NPC talents to warn about under what conditions? My automatizer, after all, is a hand-edited file with its own custom rule description language, which I don't think would qualify as a "user-friendly" interface.
