[v1.0.4-1.0.5] Enhanced Object Compare
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Pushing out v3b, with a small tweak to work with the finally-relased Enhanced Wield Replace addon.
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Pushing out v3b.1, with a bugfix related to comparing gems in your inventory with gems attached to your golem.
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Pushing out a minor point release v3b.2, to cover a small 1.4.0 change in the description of Manasurge runes. Also, I apparently hadn't implemented <ctrl>-comparison of Frozen Spear runes; that's covered now. We Apologize for the Omission.™
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Pushing out bugfix release 3b.3, to fix this addon and Enhanced Wield Replace tripping over each other.
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Minor thing, but I just noticed that inscriptions don't get the "press <control> to compare" bit in their description when they're comparable to your current inscriptions. Heck, some users might not even know the addon provides that functionality. Now, normally I wouldn't push out an update for a change that small, but since I'm already making changes to another ZOmnibus component, I'll piggyback on that with release v3c.
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Pushing out v3d, with <ctrl>-comparison support for Embers' implant inscriptions (specifically, medical injectors and steam generators). We Apologize for the Omission.™
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
So, yeah, turns out lower cooldown mod on an injector is good. So we want to highlight a lower cooldown mod as green for good in the comparison. Which we were getting wrong.
v3d.1 fixes this. We Apologize for the Error.™

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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Release 3e adapts to some v1.5.0 changes in the talent description of a few inscriptions (specifically, healing infusions, heroism infusions, biting gale runes and acid wave runes), so that <ctrl>-comparing them with inscriptions on your body will still work. Should be no other change in functionality.
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Remember way back when we added <shift>-cycling through the alchemist golem's equipment? Seems obvious to do the same thing with Writhing Ones' worm that walks; v3f, just released, adds that.
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
Ah, right, obviously when deciding which of the worm that walks' equipment to compare something (say, a one-handed weapon) against, we need to consider whether it can offhand-wield the weapon, not whether the player can.
Fixed in v3f.1, just pushed out. We Apologize for the Inconvenience.™

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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
So, turns out I broke a thing in v3f: when <shift>-cycling through inscribed inscriptions to compare with one in your inventory, I was misidentifying inscriptions that were on your body versus inscriptions on the body of your golem or worm that walks (note to self: appending nil to a Lua array is basically a no-op
). That should be fixed in v3f.2, just pushed out.

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Re: [v1.0.4-1.0.5] Enhanced Object Compare
meant to post this forever : having wintouched speed fucks up the inscription cd comparison. I guess any kind of cd red fucks it up, it just never happens outside of wintouched speed ?
what happens is that i can still compare insc, but while it compare for example duration and speed of move infusion, the cd no longer says either > or < not even =, just nothing appears
what happens is that i can still compare insc, but while it compare for example duration and speed of move infusion, the cd no longer says either > or < not even =, just nothing appears
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You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
[sound F/X: source diving] Ah, yes, our modified Object:getDesc() is inappropriately grabbing the cooldown directly out of the inscription data (bypassing Actor:getTalentCooldown(), where the cooldown reduction is applied), and then trying and failing to find its incorrect original cooldown description and replace with its also-incorrect modified description. That's fixed in v3f.3, just released. We Apologize for the Inconvenience.™Cathbald wrote:meant to post this forever : having wintouched speed fucks up the inscription cd comparison. I guess any kind of cd red fucks it up, it just never happens outside of wintouched speed ?
what happens is that i can still compare insc, but while it compare for example duration and speed of move infusion, the cd no longer says either > or < not even =, just nothing appears

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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
v3g is a compatibility update for the 1.6 release; we track changes to the tooltips of various runes and infusions, and add our comparison functionality to 1.6's new runes and infusions (the non-artifact ones, at least).
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- Sher'Tul Godslayer
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Re: [v1.0.4-1.0.5] Enhanced Object Compare
A Steam user resported a bug which, after some digging, I can only conclude is an incompatibility with the CHN Addons for ToME addon — it appears to be setting the display_name of various inscriptions to strings in places where our object description code is expecting functions. v3g.1 is a best-guess attempt at working around the problem.
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