

Merchant on the Map works basically the same way as Melinda on the Map, and they can be used together or separately. I couldn't find a trap door tile to use for the zone entrance, but the tile for the pressure plate trap is partly transparent and produces a nice trap-door-ish effect when overlaid on most passable wilderness terrain tiles, so I went with that.
[Technical info:]
Code: Select all
Hooks:
Zone:loadEvents [to add our new zone-placing event]
Entity:loadList [to remove the existing now-or-never encounter]