Row wrote:
This function just doesn't work. When I select a landmark to go to, then press the auto-explore key, simply nothing happens, not even exploring elsewhere, the character doesn't move, despite what the tooltip says (You are travelling to...). I have to left-click the icon to delete the order in order to be able to use auto-explore.
Note I have the auto-explore key remapped to 'o' and I am using classic UI if that makes a difference.
Hmm, don't think I've tested in the Classic UI...
[sound F/X: testing] crap, can't reproduce it. I have had problems in earlier versions, though, with timing the :mouseMove() call versus the unregistering of the dialog, which seemed to trip over each other. Did this work before? Does moving by mouse clicking work?
...Hang on, I've got an idea: take the attached .zip file, rename it to .teaa, and copy it into your game/addons directory (this will kick the character into offline mode because of the addon MD5 mismatch; if that's a problem, you could start a new character for testing purposes). I've added some logging print()'s to key locations, and I'm trying a new way of triggering the simulated mouse move. If it still doesn't work, attach the te4_log.txt log file to a comment so I can (I hope) see what's going on.
[On a tangentially related side note, it surprises me that .teaa attachments aren't allowed here of all places...]