Effigy wrote:
Personally, I think it would make more sense to put shields before body armor in the sort order, since they go in the hands slot with weapons.
stinkstink wrote:
I'd also put whips between mindstars and swords, as they can be offhanded.
See, this is the kind of input I was hoping to get
before pushing out this update...
[sound F/X]: source diving] Okay, offhand-wieldable weapons are distinguishable by the presence of the 'offslot' field,? so I can key off that. And if we're including whips, we might as well group in any other offhand-wieldable weapons defined by addons. And I suppose there's no point in separating out tridents from other two-handed weapons, either.
So, the revised sort order for weapons would be:
- Offhand-wieldable one-handed weapons, grouped by type
- Other one-handed weapons, grouped by type
- Staffs
- Other two-handed weapons, grouped by type
- Longbows and slings
Now, for shields, when you say "since they go in the hands slot with weapons", do you mean you want them grouped with weapons, or just at the top of the armor sort order (which would put them...
[checks] just after ammo, which is just after bows/slings)?
And anything else to change in the next update?
----
? This is one case in which we
don't want to use the mod.class.Actor:getObjectOffslot() method, because that keys off the Corrupted Strength talent, and we don't want the sort order to changed for Reavers.