ToME: the Tales of Maj'Eyal

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 Post subject: Re: Archmage guide
PostPosted: Mon Feb 24, 2014 11:05 am 
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Yeek

Joined: Mon Dec 30, 2013 2:15 am
Posts: 14
Noob question, but how do you get Harmony as an AM? I don't see it listed as an escort reward.


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 Post subject: Re: Archmage guide
PostPosted: Mon Feb 24, 2014 11:28 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5507
Heart of the Sandworm Queen always gives Harmony to any non undead character.

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 Post subject: Re: Archmage guide
PostPosted: Sun Apr 13, 2014 8:11 pm 
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Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
Time Shield description is not correct on the guide.
Not sure if it was changed after the writing of this guide or not but the end result of TS is a heal, not postponed damage.

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 Post subject: Re: Archmage guide
PostPosted: Sun Apr 13, 2014 8:53 pm 
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Cornac

Joined: Tue Apr 08, 2014 7:01 am
Posts: 38
Faeryan wrote:
Time Shield description is not correct on the guide.
Not sure if it was changed after the writing of this guide or not but the end result of TS is a heal, not postponed damage.


Yeah, this guide was before the change. Time shield should be changed to reflect the fact that it is now very, very awesome. :D


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 Post subject: Re: Archmage guide
PostPosted: Sun Apr 13, 2014 8:59 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2275
Location: Ambush!
ekeron wrote:
Faeryan wrote:
Time Shield description is not correct on the guide.
Not sure if it was changed after the writing of this guide or not but the end result of TS is a heal, not postponed damage.


Yeah, this guide was before the change. Time shield should be changed to reflect the fact that it is now very, very awesome. :D
Yep. Prime example of why guides ought to be wiki pages.

Maybe someone wants to copy this one over to the wiki and update it?

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 Post subject: Re: Archmage guide
PostPosted: Sun Jun 22, 2014 4:07 pm 
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Wayist

Joined: Sat Feb 02, 2013 9:08 pm
Posts: 26
having trouble understanding a couple of archmage skills.

highborn bloom. i use this when i need to turn on high mana sustains for a while right like premonition? if i use this, tihs makes the 120 mana premonition i would use free for the 5 turns its active right?
disruption shield: I have gone above 25% mana and its still active. i thought it goes away above 25% mana? this basically absorbs damage and turns it into mana right and raises my arcane resist? so if i take the aether permeation prodigy all my resists go up with this right? then when it goes away i take damage right?

i am a level 39 higher archmage. dont have wildfire or frozen yet. down to my last life. mainly due to careless deaths...

my infusions/runes are regenerate, manasurge, and heal


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 Post subject: Re: Archmage guide
PostPosted: Sun Jun 22, 2014 6:14 pm 
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Wyrmic

Joined: Thu Mar 07, 2013 5:18 am
Posts: 285
Sustains lower your spell points cap, not leech from you every turn. So you can have premonition on 7/24.

Disruption shield needs <25% only for starting, then it stays until you disable it or damage raises your mana than your maximum. I latter case you and everything around is damaged by arcane for several turns and only during that time you have arcane resist.

People usually use Disruption shield as emergency source of mana, but I prefer to keep my mana low at all time and utilise disruption shield as a always-on damage shield. Highborn bloom can work well with it, because even if you don't have much mana when combat starts, you can turn bloom on to start casting when combat starts.


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