Hope this is the right place, i've read the guide, but.. well, it's not working for me, and the replies show that ti's incorrect in a few places, so i've been looking at winners and trying to get a feel for whats important, but.. well, with all my characters, not just brawlers -- no matter how well i'm doing, I hit daikara and just watch my life counter drop to 0, no matter how hard I steamrolled the rest of the t1 dungeons.
I've decided I want a brawler to be my first win, so i'm trying to piece it together.
So, first of all, some assumptions I make, feel free to correct me.
1.) Always have an escape, phase door runes can save your life. 2.) Defense is good, but lack of offense will get you killed just as quick, you need a balance.
So, with those two in mind, questions:
Fast metabolism has literally saved me a dozen times on berserkers (my primary class before I unlocked brawler) -- I feel I should get it early on, but I don't know how early on I should get it, i've tried different combos, and with it I certainly get farther, but taking it always puts me at a offensive deficit that I pay eventually in lives.
So, my current plan is double strike -> 4, Relentless -> 5 (to get the CD on DS down) rush/unarmed mastery 1, fast metabolism -> 5.
Terrible? -----
Unarmed mastery or the last two pugilism skills, which is more important, to this point i've been rushing 5/5 in all pugilism, but i'm starting to think maybe UM 5 with 1 in backhand/fists of fury might get me further. Thoughts?
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Being dex focused with striking stance, how important is combat accuracy? I always raise it as it opens up, but.. if I can get by without it, I could move those points to vit/unflinching resolve, hel soak up some of the stuns bleeds.
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Mages, do we HAVE a good way to deal with them, besides "rush -> PUNCH", because most of my deaths are to thunderers or fly traps nuking me while i'm trying to eithern take down the melee entourage they've got, or trying to close the gap because I had to use rush on the OTHER mage.
Is it just stacking resists, or is there some core mechanic to dealing with ranged death that i've failed to grasp?
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Mobile defense/counter attack, the guide calls them worthless, i've seen a bunch of eople say otherwise, any thoughts? I usually max mobile defense, but have yet to get far enough to have points to spend outside of fast metabolism/pugilism. PErsonally,I find the stats and bonuses I want more often on robes and leather than I do chain or plate, coupled iwth the already huge amounts of defense brawlers get, it just seems to make sense to focus on defense, but.. well, i've never gotten past level 18, so I may be mistaken.
I know those are all kind of noob questions, but.. they need to be asked
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