ToME: the Tales of Maj'Eyal

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 Post subject: Re: Faerie Race
PostPosted: Thu Apr 03, 2014 1:57 pm 
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Cornac

Joined: Wed Feb 26, 2014 6:26 pm
Posts: 44
Hey, is killing the starting boss's clone supposed to drop the rod of recall?


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 Post subject: Re: Faerie Race
PostPosted: Thu Apr 03, 2014 2:04 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
100% unintentional, but as Shibari said, finding out weird things about clones is part of the fun.

FAButzke wrote:
With this new version I managed to complete the second Armory level. The previous error was gone and this new one (similar to the one pyroflare77 posted) showed up every turn:

As soon as I got rid of all the orcs (closing the error each turn) the error was gone. At least my character is not lost. YEY! =D


Glad to hear it. If you are curious about the error, putting it simply, I goofed.

I forgot to make sure that the source of damage was from an actual actor, and due to lava not having an owner, things went... poorly.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Thu Apr 03, 2014 2:53 pm 
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Low Yeek

Joined: Tue Apr 01, 2014 7:54 pm
Posts: 6
StarKeep wrote:
Glad to hear it. If you are curious about the error, putting it simply, I goofed.

I forgot to make sure that the source of damage was from an actual actor, and due to lava not having an owner, things went... poorly.


No problem, man. Thanks for the help and keep up the good work. =D


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 Post subject: Re: Faerie Race
PostPosted: Thu Apr 03, 2014 7:15 pm 
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Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
Thanks for the update!

I'll finally taken the plunge and started my Dark Faerie Ascetic, and I've got to say, this has to be my favourite race yet!

(Well, aside from the races that don't float or possess an immense number of eyes...)

The way that that one little talent—Fey Clone—not only changes completely how every encounter begins, but makes the way each encounter pans out significantly more random and interesting, is just a fine, fine example of how a little flourish of creativity can revitalize all existing content (and for a weary veteran who feels an overbearing sense of déj? vu with each new save file, that's a wonderful thing.)

I hope to take Beholders in the same direction. Any race important enough to command a suite of unique classes ought to change fundamentally how existing mechanics are experienced. Otherwise these new classes are just going to retread familiar ground.

So, saying that, you may have indirectly influenced a whole bunch of my upcoming talent designs. Thanks again and keep up the splendid work!


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 12:30 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5963
StarKeep wrote:
I forgot to make sure that the source of damage was from an actual actor, and due to lava not having an owner, things went... poorly.

Hey! That is my goof! :P

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My feedback meter decays into coding. Give me feedback and I make mods.


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 3:12 am 
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Archmage

Joined: Mon May 24, 2010 1:33 pm
Posts: 310
So, if I have this right, any class with a -4 health rating with dark faerie only gains 1 hp on level up. Does the solipsist manage to get half a point of hp per level?

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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 3:29 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
Zaive wrote:
So, if I have this right, any class with a -4 health rating with dark faerie only gains 1 hp on level up. Does the solipsist manage to get half a point of hp per level?
1 seems to be the lower limit, but that test wasn't with a Faerie, so try it.

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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 5:51 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Faerie V3.2.1 - Spawning Changes
http://te4.org/games/addons/tome/faerierace
---
Updated version number this time, omigerd.

Fey Clone - Now checks to make sure there is place to spawn the clone. If there isn't, it fails, and it doesn't go on cooldown.
Fey Clone - Clone no longer shows in party menu. (There is truely no point, as you gain no command over them.) This is also a preemeptive fix to counter the dreaded clone bug, so that if it happens, you won't have a dead weight in your party list.
Fey Clone - No longer damages the player, and visa versa. (Shielding effects are exempt from this, and debuffs will still apply.)
Fey Clone - Range checked for spawn position increased to 4 from 2.
Fey Clone - Should no longer target squares of enemies that have died on the same turn they spawned in.

Vision of the Shadows - No longer shows in party menu. (Same reasons as Fey Clone)
Vision of the Shadows - Ranged checked for spawn position increased to 4 from 2.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 6:11 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
StarKeep wrote:
Fey Clone - Clone no longer shows in party menu. (There is truely no point, as you gain no command over them.)
Qualifying for Through The Crowd.

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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 6:22 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Wasn't aware people did actually use that prodigy.

I'll add a game option in to let the player choose than.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 6:31 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!
StarKeep wrote:
I'll add a game option in to let the player choose than.
Perfect!

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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 6:32 am 
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Cornac

Joined: Wed Feb 26, 2014 6:26 pm
Posts: 44
http://puu.sh/7VnfH.jpg I'm guessing the HP bar is not supposed to be 1000% of max hp. It did drop down to normal after 1 round.


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 6:35 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Still unsure what causes it, but it's hilarious.

I'll just set it's current life as well to force it.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 6:54 am 
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Thalore

Joined: Wed Jun 22, 2011 10:11 pm
Posts: 127
Talow wrote:
http://puu.sh/7VnfH.jpg


umm, i have a question
if the boss is a male faerie why does he wear a bra and a skirt :3
or she is female while her clone is male?


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 6:59 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
*coughs*

Tags boss as female.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


Top
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