ToME: the Tales of Maj'Eyal

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 Post subject: Bulwark
PostPosted: Mon Dec 16, 2013 11:56 pm 
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Joined: Mon Dec 16, 2013 11:54 pm
Posts: 1
Anyone mind throwing up a quick and dirty on building a good Bulwark? New to the game but not to roguelikes in general.


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 Post subject: Re: Bulwark
PostPosted: Tue Dec 17, 2013 6:13 pm 
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Halfling

Joined: Wed Dec 04, 2013 11:49 pm
Posts: 103
http://te4.org/characters-vault?tag_name=&tag_level_min=&tag_level_max=&tag_winner=winner&tag_class%5B%5D=bulwark&tag_game%5B%5D=tome-1.0.5#

sorry no guide but u can just use the search feature in the vault, checkmark winner and bulwark and maybe a version and checkout the successful finishers to get some ideas


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 Post subject: Re: Bulwark
PostPosted: Wed Dec 18, 2013 5:17 am 
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Thalore

Joined: Fri May 17, 2013 6:15 am
Posts: 165
Wow, I never noticed that Bulwark's don't have a guide. I've never done well with them, but I can tell you that Assault is considered one of the best attack skills in the game, if not THE best.


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 Post subject: Re: Bulwark
PostPosted: Wed Dec 18, 2013 3:29 pm 
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Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
breadsmith wrote:
Wow, I never noticed that Bulwark's don't have a guide. I've never done well with them, but I can tell you that Assault is considered one of the best attack skills in the game, if not THE best.


After a counter, it allows you to do ridiculous amounts of damage. I've yet to see an Assault on either my Bulwark (RIP, for my desire to unlock Doomed at level ~27 was what killed my first to make it to the East, and only character so far to find the Master rather easy) or my Sun Paladin do less than half a monster's hp, with the possible exception of bosses.

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Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


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 Post subject: Re: Bulwark
PostPosted: Fri Jan 10, 2014 7:39 pm 
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Wayist

Joined: Sat Dec 21, 2013 3:06 am
Posts: 15
Not quite what the original post was about, but it's not important enough to make a new topic.

I was wondering, what's the advantage of bulwark over arcane blade and wyrmic? Both of them can get the shield offense tree, but also plenty of other cool stuff. Where bulwark only have shield defense that they only can get, which really isn't that good imo, I only played them quickly so I might be missing something, but I just don't really see the advantage. The biggest problem I see with them is they don't have any talent that makes them good at handling elemental damage until they reach there first proficiency.


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 Post subject: Re: Bulwark
PostPosted: Fri Jan 10, 2014 11:40 pm 
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Sher'Tul Godslayer

Joined: Mon Mar 14, 2011 10:32 am
Posts: 1709
Location: Canada
Shield defense is a good tree, mostly for Shield Wall (65% stun immunity). They also get Step Up, Greater Weapon Focus, easy access to Rush, the Conditioning tree, and other stuff as well.

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Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)


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 Post subject: Re: Bulwark
PostPosted: Sun Jul 12, 2015 10:47 am 
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Thalore

Joined: Thu Dec 26, 2013 2:31 am
Posts: 120
I just made a mini-guide aimed at beginners if you are still interested: http://forums.te4.org/viewtopic.php?f=52&t=44661


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