HRose wrote:
Certainly not the latest version, and likely neither the one I'm using here. They look a lot more like Tomenet, which looks very pretty. The ground is '.' and walls as "#" where in my screenshot above the ground is simply black.
Those screenshot have a much, much cleaner look, but they still seem to come from 2.3.x. So it's a windows issue or something?
I haven't checked them all, obviously, but yeah, they're from ToME 2.x. The solid/permanent walls + black ground is a font/pref issue.
In-game, you can try pressing "%" (for Interact with visuals), and then "8" (for change feature attr/chars) pressing "n" until you get to "permanent wall" and then "c" until you "Current attr/char" displays a "#" inside the brackets. Finally press Escape to test out your changes.
Note that there are probably multiple "permanent wall" instances (no idea why), so you may have to experiment a bit. On you're done, you can save your changes using the "4" menu item on the "%" menu.
(I'm sorry it's so ridiculously complicated at the moment, hopefully this can be made sane once there's a true cross-platform implementation of the UI using Qt5.)