Thanks jayseesee. Great to see just how crazy the Fortune values can get-- maybe we'll stomp down with some much steeper diminishing returns. (Come to think of it, I don't think I ever implemented diminishing returns for the Grace talents. I'll get on that.)
There was a period where DoD passive wasn't working; in general, you should see a particle effect and get a message in your log when it hits. It should be working with this next beta version.
Agree regarding the Fortune-- I think right now, so much of your damage comes from talents that require stamina, that the Fortune doesn't change enough. At least for Felicitious builds-- new Disastrous builds should have just enough Fortune that they may have trouble getting rid of it fast enough! (see below).
Anyhow, new Beta version:
--Failure rates on Underhanded Dealing should now be working correctly.
--Dance of Destiny passive should be working again.
--Bluff damage increased slightly
--Many critters have been given immunity to Steal Heart
--Bug where Vetoed was vetoing some of your beneficials, should be fixed
--No more double-dipping XP when bosses kill themselves via Serendipity
--The big news: a new generic tree for those who'd like to play Disastrous wyrdthieves. (Not very compatible with Felicity, sort of an either-or choice.)
I put together a little blog guide at
http://te4.org/blogs/nate/2013/04/add-o ... hief-guide. I don't get a chance to play as much as I'd like (usually just boot it up and cheat my way into whatever circumstances I need to test next) so it's hardly an expert's opinion, but I think it might help some players get started.