[b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie

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Zizzo
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[b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie

#1 Post by Zizzo »

So after one too many times getting ambushed around a corner and hopelessly outmatched by those @#$%ing adventurers parties on the world map, I'm finally putting my foot down; hence this addon.

("But Zizzo, you can just avoid them!" No, you can't, not always. Not when they're behind trees where you can't see them until they're right on top of you. Not if you're in the area of the Sandworm Lair and there are three of them surrounding you. Not if you're in one of those little cubbyholes where the mid-level dungeons get randomly placed and there's genuinely no other way to go.)

Fair warning: this addon won't affect adventurers parties that were already present on the world map. We Apologize for the Inconvenience.(TM)
Last edited by Zizzo on Wed Nov 13, 2013 5:16 am, edited 7 times in total.
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Parcae2
Uruivellas
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Re: [b42] No Adventurers Parties

#2 Post by Parcae2 »

This is way off-topic, but Zizzo, is there still a place on the internet where your DitLs can be accessed without the Waybackmachine?

Zizzo
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Re: [b42] No Adventurers Parties

#3 Post by Zizzo »

Parcae2 wrote:This is way off-topic, but Zizzo, is there still a place on the internet where your DitLs can be accessed without the Waybackmachine?
Not currently. There's a blog section on the wiki that I've been meaning to look into... [checks] ooh, and they even have a Day in the Life category for blog entries. Hmm, would T2 DitL's be too off-topic there, though? Failing that, I suppose I could repost them in the T2 section of the forum?
"Blessed are the yeeks, for they shall inherit Arda..."

omni
Thalore
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Re: [b42] No Adventurers Parties

#4 Post by omni »

If nothing else, your halfling trapper DITL from T2 REALLY needs to be preserved for my perverse enjoyment.

Zizzo
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Re: [b42] No Adventurers Parties

#5 Post by Zizzo »

Two quick notes:
  • Did a rewrite of the No Adventurers Parties addon to use hooks instead of overloading, which appears to fix some conflicts with other addons.
  • Inspired by this discussion, I've written a variant of this addon, Opt-in Adventurers Parties, which gives you a dialog when an adventurers party attacks you, allowing you to fight or evade them.
[edit 2013-11-13 12:05am: Technical info:]

Code: Select all

Opt-in Adventurers Parties:
  Hooks:
    GameOptions:tabs [to add our game option]
  Superload:
    mod.class.Player:
      onWorldEncounter() [to wedge in our dialog in the right place]
Last edited by Zizzo on Wed Nov 13, 2013 5:05 am, edited 1 time in total.
"Blessed are the yeeks, for they shall inherit Arda..."

Crim, The Red Thunder
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Re: [b42] No Adventurers Parties

#6 Post by Crim, The Red Thunder »

Ummmm.... Any chance you can rerelease these for b44 (1.0.0RC1)? Kinda like to not lose ability to link in chat...
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Zizzo
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Re: [b42] No Adventurers Parties

#7 Post by Zizzo »

We Apologize for the Delay(TM); just got through building and testing everything. These have now been pushed out.
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Crim, The Red Thunder
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Re: [b42-RC1] No Adventurers Parties/Opt-In Adventurers Part

#8 Post by Crim, The Red Thunder »

Opt in adventurer parties is giving me an error message about a bad addon when I use it. (Yes, it's the .44 version, used on RC1.) Shows up fine in the addon list, but isn't allowing the online profile to function, linking disabled, etc. Error message on game load with addon active. (Also balloons load time HUGELY, but that's likely a result OF the bad addon detection.)

Edit: (Forget that last part, ballooned times are a result of other changes, according to the chat group.)

Edit, Again: Further problems with other things have led chat group to offer the insight that it might be a RC1 bug itself, so I provide a link here to that topic: http://forums.te4.org/viewtopic.php?f=42&t=35729

....Did I do something wrong?

Edit (Yet again): Alright, for the moment, everything else APPEARS to have started working again, but all attempts at getting your optin adventurers to function without causing validation to fail, still fall flat. Maybe it IS the addon.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Zizzo
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Re: [b42-RC1] No Adventurers Parties/Opt-In Adventurers Part

#9 Post by Zizzo »

Crim, The Red Thunder wrote:Alright, for the moment, everything else APPEARS to have started working again, but all attempts at getting your optin adventurers to function without causing validation to fail, still fall flat. Maybe it IS the addon.
[checks] Ah, turns out I screwed up copy/pasting the MD5 for Opt-In Adventurers Parties (I'm surprised that isn't computed server-side, actually...). I've fixed the problem, and both addons now report as valid for me. We Apologize for the Inconvenience.(TM)
"Blessed are the yeeks, for they shall inherit Arda..."

Crim, The Red Thunder
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Re: [b42-RC1] No Adventurers Parties/Opt-In Adventurers Part

#10 Post by Crim, The Red Thunder »

Yay! Thanks! No more adventurer instagibs, but still the temptation to farm them with my tanky characters!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Zizzo
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Re: [b42-RC1] No Adventurers Parties/Opt-In Adventurers Part

#11 Post by Zizzo »

Both No Adventurers Parties and Opt-in Adventurers Parties should now be updated for RC2.
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [b42-RC1] No Adventurers Parties/Opt-In Adventurers Part

#12 Post by Zizzo »

Good grief, no sooner have I pushed out RC3 versions of my addons than RC4 is released... :? :wink: Ah well, both addons are now updated for RC4.
"Blessed are the yeeks, for they shall inherit Arda..."

Robsoie
Wyrmic
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Re: [b42-RC4] No Adventurers Parties/Opt-In Adventurers Part

#13 Post by Robsoie »

Thank you very much for the opt-in version.

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Re: [b42-RC4] No Adventurers Parties/Opt-In Adventurers Part

#14 Post by Zizzo »

Robsoie wrote:Thank you very much for the opt-in version.
[bows] Bumping them both up to v1.0.0. Quickie poll while I'm here: do we need similar handling for Ziguranth patrols? They don't seem as tough as adventurers parties, but I have been curbstomped by them at least once that I can recall.
"Blessed are the yeeks, for they shall inherit Arda..."

stinkstink
Spiderkin
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Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa

#15 Post by stinkstink »

I haven't seen multiple Zigur patrols clog up the entrance to a dungeon the way adventurers do, which is the main reason why I use the addon.

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