jenx wrote:
My build was for b40 (or perhaps b41), I can't remember. But now playing b42 solidly, I don't think the Cursed build I offered would survive. The addition of @#$% rares means a new strategy, more survival focussed. Cursed can be built in so many different ways, and the stat increases I find now are much more dependent on equipment, as I try in the first 20 levels or so to get WIL and STR and CON as high as possible and as quickly as possible. so if vargh redemption drops, I switch to STR pumping etc.
So the idea of sample builds is still good, but a better implementation would be to have the stats as *goals*, so that if equipment is worn, the goal is reached and then the next goal is sought.
E.g. goal #1 STR = 20 goal #2 WIL = 20 goal #3 CON = 23 goal #4 STR = 28 goal #5 WIL = 28.
This would make a lot more sense I think, and make them more user-friendly.
Could this be coded?
Sorry for the late reply . . .
How would that work? If I need a stat like STR=20 to wear a particular piece of armor, how can I wear it before I get to the stat goal? I, being a noob who does not figure out to wear specific stat-boosting equipment.
It seems to me that this concept needs to assume that at a certain level, a player will start running into certain levels of gear, and the builds need to build to that stat whether or not equipment is found right away.
So, a character that will never use other than light armor has their strength built fairly slowly to keep pace with that expected item finding, and a character that expects to use only mail and shields uses a different strength building rate, and a character that expects to use massive plate has a different rate yet.
Not to mention the stat requirements for skill selection, also assuming no equipment stat boosts.
All in all, this sounds like a pretty complex thing to impliment.
Is this request for builds still active? I note that the thread is from several months ago.