ToME: the Tales of Maj'Eyal

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 Post subject: 7DRL 2012 Bone builder
PostPosted: Tue Mar 13, 2012 1:54 am 
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Module Developer

Joined: Tue Dec 14, 2010 3:23 am
Posts: 163
Location: Where I need to be
Well I am entering in the 7drl competition and I now have something playable. The premise of my module is you are a necromancer and you get build or own minions in order to defeat the boss. Currently the game is simple but has the base features there. If you find any bugs feel free to tell me either on this thread or on the chat channel. If you have any ideas or suggestions that fit the premise I will certainly consider them. Here is a sample version

*edit*
here is day2.5
highlights are gem and metal enhancement. you can also rename all skulls to "cheese" as a proof of concept. also more enemies are added with different abilities and talents
*edit* final pre-build

*edit* the released build http://www.mediafire.com/download.php?aig6jbndib16enj


Attachments:
File comment: the final evening before release
bone_builder.zip [236.58 KiB]
Downloaded 255 times

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<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?


Last edited by Goblinz on Sun Mar 18, 2012 4:32 pm, edited 4 times in total.
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PostPosted: Tue Mar 13, 2012 4:19 am 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1480
Stuff seems to function, though pressing 'l'ook spits out a lua error*. Third or forth level there's an M called fox, despite foxes previous being fs. Arms seem considerably more rare than the other body parts, if that matters. Is the 30k hp on the necromancer intentional?

Minions themselves seem hilariously useless, though :P Are we supposed to just build up massive hoards or something? As-is, I watched a single fox kill off two full-part (mixed human/fox) minions.

Maybe being able to stuff more bones into a critter would be nice, as opposed to just four as-is?

*
Code:
Lua Error: /mod/class/Game.lua:404: attempt to index field 'flash' (a nil value)
 At [C]:-1   index
 At /mod/clas/Game.lua:404
 At /engine/KinBind.lua:230


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PostPosted: Tue Mar 13, 2012 8:53 am 
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Cornac

Joined: Thu Nov 24, 2011 8:57 pm
Posts: 30
Certainly seems an interesting idea, which has inspired me to explore making a tome module myself. Would be nice if you could get identical items to stack, would make assembly of minions easier. perhaps also a skill to stick two bones together to make a better bone?


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PostPosted: Tue Mar 13, 2012 12:34 pm 
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Module Developer

Joined: Tue Dec 14, 2010 3:23 am
Posts: 163
Location: Where I need to be
the 30k necromancer is quasi intentional. I was using it for testing but it looks like I forgot to remove it. you can stick two arms and two legs on something (those slots can hold two items. There will be skills that modify and improve bones. yeah and arms are more rare. I just forgot to make everything else with the same rarity (I have some ideas for non bone items.

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Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?


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PostPosted: Wed Mar 14, 2012 3:04 am 
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Module Developer

Joined: Tue Dec 14, 2010 3:23 am
Posts: 163
Location: Where I need to be
Ok so the 30k necromancer is now gone. however this was just a tweak of the number. making fully animated skeletons now cost more but are more efficient. other features are the addition of gems and metal that can augment bones though gems work well on skulls and metal works well on bodies. There are some annoying monsters to and general variety. If you feel like giving feed back that is great.

oh yeah using look still throws the error
and when augmenting bones they drop on the ground so don't go saying "they ate my bones" and stuff

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<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?


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PostPosted: Sun Mar 18, 2012 5:04 pm 
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Halfling

Joined: Thu Oct 31, 2002 11:34 pm
Posts: 94
Location: Cincinnati, OH, USA
Interesting concept... but how do you get bones? All I can find are body parts, gems, and metals... do I need to do something to the body parts to get the bones out? Or will the flesh rot off on its own eventually?

Also, why can I *equip* critters' body parts? :shock:

edit: I found ribcages and skulls, but STILL I can't reanimate anything???

edit 2: wolves seem to drop fox parts :P

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The Ed draws near! What dost thou deaux?
> eat sandvich
OM NOM NOM... YOMMY SANDVICH!


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PostPosted: Sun Mar 18, 2012 5:41 pm 
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Module Developer

Joined: Tue Dec 14, 2010 3:23 am
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Location: Where I need to be
You need to equip those bones to animate them. Yeah, I did't have time to make wolf bones (actually I forgot about them )

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Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?


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PostPosted: Sun Mar 18, 2012 6:49 pm 
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Halfling

Joined: Thu Oct 31, 2002 11:34 pm
Posts: 94
Location: Cincinnati, OH, USA
Oh, thanks! :)

edit: oh dear... I loaded my savegame from before, and all my items seem to have cloned themselves several times... :shock:

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The Ed draws near! What dost thou deaux?
> eat sandvich
OM NOM NOM... YOMMY SANDVICH!


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