ToME: the Tales of Maj'Eyal

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PostPosted: Wed Oct 25, 2006 9:02 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10143
Location: Angolwen
The next version of the T-Engine is now at http://t-o-m-e.net/

A few changes and fixes, notably a very bad bug in the core flags engine. Upgrade ASAP.

T.o.M.E 3.0.0alpha10 aka "Thunders Mighty Roar" changes

Interface changes:
- Speed up module downloads -- Neil
- Display size of files being downloaded -- Neil
- Made the SLAK messages more explicit

Object changes:
- Provide a way to have a "meta-ON_MAKE" for items that runs after item
specific ON_MAKE. Modules simply need to define
objects_on_make_all(obj, power) to use it
- New object_enchant_drop subsystem to handle the default way of having
monsters drop stuff and objects enchanting (see tome/scripts/init.lua
for use)

Player changes:
- Ents!!!

Misc changes:
- Rejoice! If you ever experiment a nasty crash you will now get
a lua stacktrace just before the game dies. The trace is put in
the engine_errors.log log just like all other errors. If it
is not able to open this file it will print on the standard console
output.

Bug fixes:
- Fixed hunger subsytem to deal damage and generaly work
- Don't play sound samples twice by default
- Fix a nasty(but quite rare) bug in the core flags code that could lead
to infitine loop when accessing flags. I really think I've found it but
please beware of any weird behavior with flags and report anything you
think might not work.

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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