ToME: the Tales of Maj'Eyal

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PostPosted: Mon Jun 19, 2006 2:06 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
The next version of the T-Engine is now at http://t-o-m-e.net/

It features many background improvments, bug fixes, a unified object activation/mana system, orbs, gemstones, enhanced buff/debuff system and visualisation, new movement mode, new hooks, new ... things ;>

Changelog(very very partial, it seems I can not keep it correctly updated ;> ):

Interface changes:
- The library remote has been incorporated in the modules selection screen.
This means the screen will displays compatible modules available at
modules.t-o-m-e.net and download them automatically when selected

Gameplay changes:
- Timed effects now have a type(like physical, magical, mental, ...) and
a status (beneficial/detrimental).
A new info screen (press !) has been added to see all beneficial effects
currently applied to the character.

Monster changes:
- Fix monsters attacking fellow monsters

Object changes:
- Items can have up to 5 egos(sorry mathew I broke some of your new code :/ )

Player changes:
- New Meta spell, Manaflow. Why do I bother writting this file, I forget to note
9/10th of what I do anyway :)
- New movement mode subsystem as suggetsed by Fubar Obfusco a long time ago.
Replaces tactics/exploration mode. Some modes are only available by gaining the
corresponding ability

Dungeon changes:
- Imported Theme worldmap, thanks to TheFalcon

Have fun!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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