ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Wed Dec 14, 2005 11:31 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10241
Location: Angolwen
The mad god and his dark priests(well mostly the dark priests) did it again!

T.o.M.E. 2.3.3 aka "Realized Unreality" is released at http://t-o-m-e.net/

Go go download it!
The windows build will come, as soon as I can coherce somebody into doing it ;)

And for the usual changelog:
Interface changes:
- Miscellaneous documentation, spelling and grammar fixes. -- gwooledge
- Update AC display after fixing armor in the buildings. -- gwooledge
- Fix damage display for Thaumaturgy ball spells. -- gwooledge
- Honor exp_need option when displaying object experience. -- gwooledge
- Restored and updated some missing help files. -- gwooledge
- Handling of Command key modified in Mac OS X UI. It should be accessible
in macros now if it wasn't before -- Neil

Gameplay changes:
- Lost sword quest rewards always give a minimum skill modifier of 0.3.
-- gwooledge
- (Mass) Genocide damage is applied all at once to avoid bug #228.
-- gwooledge

Monster changes:
- Kavlax should be many-headed. -- gwooledge
- Regular (non-Joke, non-Cth, non-Z) monsters should not breathe nuke,
because it has a side effect we don't want in ToME -- Neil

Object changes:
- Removed pointless slays, brands, and bonuses on Pick of Erebor -- Neil
- When examining books, demonology equipment and instruments in stores, show
both the object's powers and its spells. -- gwooledge
- Junk should stack just like skeletons. Patch by StarweaverBlue.
-- gwooledge
- Mac OS X builds now put all the game data into the bundle, storing all
user data in the user's Library (some preferences in
Library/Preferences/net.t-o-m-e.tome.plist, the rest in
Library/Application Support/ToME. -- Neil

Player changes:
- All new partial summon upkeep formula -- neil

Dungeon changes:
- Edit one vault to open up some inaccessible rooms -- Neil
- A certain early trap should be less deadly (and appear a bit later).
-- gwooledge

Bug fixes:
- Alchemy: disallow repowering double-ego items, unless the character has
the artifact creation ability. Based on patch by Andrey Egoshin.
-- gwooledge
- Lost sword quest skill reward probabilities were computed incorrectly.
Fix suggested by Dan Rosenberry. -- gwooledge
- Don't let a player trick the Valar by getting drained and re-gaining
levels -- Neil
- Don't allow Runecraft and Thaumaturgy spells to go explode inside walls
and seep through -- Neil
- When consuming magic essences, don't stop prematurely. Based on patch
by Andrey Egoshin. -- gwooledge
- Upkeep cost for partial summons was not always charged. -- gwooledge
- Some staves were being generated with the wrong tval, causing several bugs
including (but not limited to) staves being unrechargeable. -- gwooledge
- Saving throw was not calculated correctly. -- gwooledge
- Disallow negative experience alchemy abuses. Based on patch by Andrey
Egoshin. -- gwooledge
- Nonliving and undead pets won't be angered by lack of breathable air.
-- gwooledge
- Don't use the "POSIX" setuid calls on Mac OS X, as they apparently break
compilation -- neil
- Certain monster spells were hard-coded for the wrong number of equipment
slots. -- gwooledge
- Incorrect operator used in cave generation code. Effect unknown, but it
*might* possibly fix some of the Orc cave crashes.-- gwooledge
- Don't allow uniques or quest monsters to just disappear to the move of
another monster -- Neil
- Attempt to work around some crashes in the fractal cave generator -- Neil

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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