ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Tue Nov 21, 2017 12:26 am

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Tue Nov 15, 2005 11:19 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10142
Location: Angolwen
The next version of the T-Engine is now at http://t-o-m-e.net/

It features a new subsystem logic with resting, player hp/mana/sanity being a plugable subsystem
(yes a module may not have life if the author desire so).
Oh and this time the ToME module should actually start ;)

Changelog:
Object changes:
* Added wands. Each wand carry a randomly generated thaumaturgy spell.

Player changes:
* Removed the hardcoded timed effects(set_blind, set_shield, ....) and replaced
them with the new lua timed_effect method
Also broke savefile compat. heh.
* Food is implemented as a timed effect
* Resting is implemented as a timed effect
* Fixed negative level spells
* Life, mana and sanity are now luaified under the "counters" concept.
There are subsystems to handle them, most modules will want to at least
load the "player_life" subsystem. Upgrading is easy, simply replace
player.chp by player.chp() and so on

Misc changes:
* Added the engine concept of subsystems.
look in engine/subsystems/ for some info
* Fixed obvious flags

Have fun!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group