ToME: the Tales of Maj'Eyal

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PostPosted: Wed Jul 27, 2005 11:47 am 
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10234
Location: Angolwen
The Mad God and his Dark Priests(more the dark priests than the mad god actually;) did it again!

T.o.M.E 2.3.2 aka "Unrealized Reality" is released as source(windows binaries&setup will come latter today I think, i'm at work currently, I can not compile them) at:

This is a bugfix/improvment release, everybody should upgrade to it.

And now the usual changelist:

Interface changes:
- If easy_disarm is off, don't trigger known traps while walking normally.
Added a new extended command "blunder" to let players trigger traps on
purpose. -- gwooledge
- Lots of documentation, spelling and grammar fixes, including:
* the now-outdated race/class ability tables, replaced with skill tables
* the missing documentation for the set of extended commands
* far too many others to mention here
-- gwooledge
- Added sanity and speed to the character screen (and hence the text dump).
Consolidated HP and SP into one line to make room. -- gwooledge
- Allow shopping to use the correct keys in roguelike mode. -- gwooledge
- Push a certain potion type a little deeper into the dungeon -- Neil
- Make piety display light blue when praying, to make it easier to tell
when you're praying. -- gwooledge
- Don't display ordinary resists when there's also an immunity to the same
element, in an object description. -- gwooledge
- Display the (colored) character for uniques in the Known Uniques list (~2).
-- gwooledge
- Add "Check abilities" extended command/macro. This gives roguelike keyset
players a way to access the ability screen other than "\N", although it's
still one more keystroke than "\N" is.... -- gwooledge
- Clean up some offensive messages, patch courtesy of 'The Fury' -- Neil
- Include the resistances grid on character sheets dumped on death.
This makes them consistent with the ones generated before death, and
is more informative and useful for post mortem analyses. -- gwooledge
- Examining a totem will recall the monster it summons -- Neil
- Examining a corpse will recall the monster it was -- Neil

Object changes:
- Prevent random artifact bolts from giving extra blows -- Neil
- Correct the types of certain artifact trap sets to match their weights
and descriptions. -- gwooledge
- Potions of Cure Insanity were too cheap. -- gwooledge

Player changes:
- Warriors no longer get a secret special three bonus blows spread over the
50 character levels. The three blows are now tied to Weaponmastery.
Module authors should adjust accordingly, or their warriors may get three
blows they didn't have before. -- Neil

Bug fixes:
- Don't allow trap doors on quest levels or on chests. -- gwooledge
- Update view after high-powered globe of light. -- gwooledge
- Don't allow use of stairs (any < or > movement command) while rooted
to the floor (by the Yavanna spell). -- gwooledge
- Try again to keep traps from wrecking a certain plot element -- Neil
- Fix module file handling for multi-user installs. Now character sheets,
automatizer file, and the rest will be read and written in
~/.tome/2.3/modulename as they should. -- Neil
- Try harder to save persistent levels when recalling out -- Neil
- Fix all sub-racial skill bonuses, along with Maia racial skill bonuses
-- Neil

Go go download it, don't stare at this announcement forever!
Oh and have fun too.

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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