ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Mon Dec 17, 2018 12:09 am

All times are UTC




Post new topic Reply to topic  [ 1 post ] 
Author Message
PostPosted: Sun Nov 29, 2015 8:36 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10234
Location: Angolwen
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.3.2 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:
  • Many important bugfixes!

Expanded changelist:?
  • Yeeks summoned Wayists do not drop items
  • Sludgenest drops Maj'Eyal items
  • Combat:combatSpeed can take an additional speed
  • Fixed Skirmisher's Swift Shot abuse
  • Prevented the vats in the old conclave vault from destroying stairs
  • Party members are cleaned of debuff when going to the Eidolon plane
  • Fixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.
  • Make Contingency and Matrix respect fixed cooldowns
  • Fixes the nightmare part of curse of nightmares
  • Add proc chance to Warden's Call (for balance and bugfix)
  • Reduced the memory drag (but not altogether fixed) caused by Temporal Warden talents
  • Fixed inventory destruction caused by some Temporal Warden talents
  • Fixed Fearless Cleave
  • Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode
  • "make_escort" property can reference define_as fields of entities without a rarity
  • New string.prefix and string.suffix functions
  • Deus Ex Machina achievement altered and now possible to get
  • Reduced Insane and Madness flat level penalty, as it just made first levels harder than the rest of the game (which is still very madly hard)
  • Cancelling secondary target for Nature's Equilibrium now targets self.
  • Reduced Paradox cost on Time Shield, Webs of Fate, and Temporal Fugue
  • Fixed Twist Fate
  • Limited the number of possible charges of Lightning Catcher
  • Twist Fate gives audio feedback when an anomaly is held
  • Twist Fate gives better messages when an anomaly is targeted
  • Paradox Modifier can not reduce duration below one turn
  • Fixed weapon speed bug
  • Savefiles from previous minor patch versions will not require to check the "old savefiles" checkbox anymore
  • Savefiles from previous minor patch versions will not display the "download old data" popup anymore

Have fun!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group