ToME: the Tales of Maj'Eyal

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PostPosted: Tue May 08, 2012 10:19 pm 
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10242
Location: Angolwen
As promised here comes T-Engine4 and ToME4 beta39 ! See
Don't forget to help ToME by with donations ( ) !

A big release, get it while it's hot!

Release highlights:
Full rework of wands system; now split in wands, totems and torques; collectively known as charms
New weapon kind: mindstars. Akin to staves but for wilders, psionics and afflicted. Designed to be dual-wielded, a new talent tree can even make psionic blade from them
Many balance & quality of life tweaks
Many antimagic buffs
New trees: Corruptions/Torment; Wild Gift/Fungus; Wild Gift/Mindstar Mastery
Random elites are now wandering the game, beware!
Dommed rework/buff
Reavers buff
Shields grant a Block talent
New "ingredient" system; you start collecting ingredients before needing to take the brotherhood of alchemists quest

Expanded changelist:?
Fix Arcane Supremacy set
Fix log lines option
Fix drag&dropping Prox Halfling Foot in the hotkeys
Middle-click on the big map will make it disappear
New artifacts
Amulets of Mastery now always provide bonus to a tree the player has/can learn
Fixed quest description of the apprentice mage
Talent errors are more explicit
Fixed the "getTarget" bug after a talent bugs
New weapon kind: mindstars. They are raw natural gems infused with the power of nature, kind of like staves. They are one-handed and can be dual-wielded. Offhand mindstar is not subject to normal offhand penalty
Replaced Body of Stone's physical and knockback resistance with acid and stun resistance.
Slightly increased Earthquake's damage.
New talent: Earth/Mudslide
Doubled the cooldown of Earthen Missiles to make it less abusable. The damage was increased
Headless horrors will properly lose elemental resists when the eyes are killed
Heart of the sandworm queen no longer tells undead they've learned the harmony tree
Rewrote, rebalanced, and added many weapon egos
Two-handed wepaons now have a small eqo multiplier
Daggers now have a small ego penalty
Gaping maw is now anti-magic
Withering orbs and allettas diadem now psionic
Halfling foot now arcane, hareskin sling now nature
Stop talent now properly accounts for paradox level
Foresight now properly senses actors
Greater weapon egos generally less powerful
Lesser weapon egos generally more powerful
New anti-magic egos
Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types
Added costs to ranged egos
Set many artifact material levels to be more in line with their level range (should improve drops)
Buffed many artifacts
Reduced infravision given by many items
Infravision and heightened senses no longer stack
Fixed cease to exist double paradox cost
Resist penetration no longer affects targets with negative resists
Reloading will auto-trigger when auto-explore is activated
Spacetime tuning and gather the threads will now only break on spell cast
Blood lich rarity is now more in line with other liches
Fixed anti-magic tree description
Fixed quivers & pouches rarity
Fixed killing NPCs with special death scripts on the fearscape
Combat:attackTargetWith hook passes a dam parameter to know how much damage was dealt
Using an artifact digger should work again
The Room of Death should not be empty even for low level chars
Waitbars should look better on windows
Time Prison mana cost reduced by 20
Time Shield is now instant cast, the dot duration increases with talent level and while active all newly applied status effects are reduced by a %
Error repor window has a close all buton, can be closed with Esc and tells if the error is new
Rewrote, added, and rebalanced many staff egos
Fade From Time now reduces all status effect durations (good or bad)
Voice of Telos has new effects (check it out!)
Increased Quiver of the Sun capacity to 12
Wards (activatable staff ego that protects against damage)
Staff's now give a bonus to elemental damage equal to their combat damage
Most staves now allow the wearer to switch elemental properties using the command staff talent
Base staff spellpower increased
Increased base archery projectile speed
Travel speed in general is now additive (making it in line with the tooltip)
Travel speed on bows now works
Fixed ranged project on bows
Added ranged project to Withering Orbs
Epoch's level is now in line with the rest of Daikara
Epoch's Curve is now a guaranteed drop
Epoch's clones can no longer multiply
Epoch's cooldown on Multiply increased, making the second clone come much later in the fight then the first
Changed how Teluvorta's handle teleport; should make getting stuck in the Temporal Rift less likely
Weapon of Light, Shield of Light, and Hymn of Moonlight no longer deactivate when they don't have enough energy to trigger
Fix Poison Gas Trap
Fix flickering black screen bug
Summoning (Advanced) correctly learnable at level 10
Weaponset2: Quiver will not provide worn benefits
If enough lumberjacks are saved they also provide a digger as a reward
Reloading after saving on the eidolon plane will work correctly when returning to the previous level
Right click on the resources move handle lets you configure resources visibility
Plot & Quest items are also auto-pickedup now
Reverted Quantum Feed and Strength of Purpose to b37 values
Damage Smearing no longer takes a turn to activate
Invigorate reworked; stamina regen reduced but it causes talents to refresh faster while active
When appropriate, the target of the reward of a quest is selectable (like for escort rewards)
The Alchemist Golem can not learn Harmony
Quests that add a location to the map now reveal the location on the map
Crit chance is bound to 0-100% range
Flamespit description fixed
Failing to wear an item will not consume a turn
Negative health is correctly hidden in the new UI
Surge of Undeath correctly adds to accuracy
Summon talent now forces a max 2 level OOD
New option in the main menu: reset interface positions
The Grand Corruptor will speak to the main player
Randbosses talent scaling should not get out of hands anymore
On spell, on melee and on ranged talent procs can only happen once per turn
Doomed cunning at birth now matches the description
Mindslayers have one more cunning at birth (bringing total bonuses in line with other classes)
Mindslayer knockback abilities can no longer hit twice
Fixed many mindslayer talent descriptions (they scale off mindpower)
Mindslayer gem bonuses now apply to mindstars as well
Greater telekenetic grasp now applies it's level five bonus at talent levels beyond 5 (only matters in the Infinite Dungeon)
Mindslayer auras now scale better at higher levels, deal less spike damage at low levels, have a cooldown of 10, and cost less psi to spike
New artifact: Blood-Edge
Four new random undead uniques
Burning Hex now also increases the talents cooldowns
Epidemic is a very potent disease and so is not affected by disease immunity. It also lwoers disease immunity on the targets
Meditation can not lower equilibrium bellow the sustain values
Static Field now shows how much damage was done
Probability Travel now applies a debuff when used to pass a wall that will prevent an other wall passing for X turns (based on distance and talent level)
Shady Cornac man going away wont fail the achievement for saving derth inhabitants
New generic tree for Reavers & Corruptors: Torment
New Wild Gifts/Fungus generic tree. Kind of like a nature based Aegis tree. Available to wyrmics
Fix bug with the Eternal Night set
Hydra summoning eldritch eyes can no longer spawn more then one hydra at a time
Autocasting talents will not trigger when confused/terrified
Toggle movement mode bound to shift+b instead of just b
Enabling/disabling stealth will activate the visual effect right away
Shadowstrike now works as a crit damage bonus
Sacrifice at the endgame will really kill the main player, not a copy
Fixed arrows speed
New achievement: Fear me not!
Fixed mouse-over for chat frame
Aura of Silence do not apply on the user, to prevent brainlock
Shielding talent now only increases shield strength. Shield duration only ever increasaes by max 1 at level 5
Aegis/Heal renamed to Aegis/Arcane Reconstruction
Fix Repulsion
Randarts correctly use the same arcane/antimagic rules as egos
Fix Outmaneveured
Orc babies & youth in the breeding pits can be female or male
Virulent Disease now tries to choose smartly which disease to apply (one that is not on the targe yet and that will reduce a stat that is high. So an
archer type target will always ge the dex disease first).
Virulentt Disease damage & stat reducion buffed
Darkfire cost and cooldown reduced
Many corruption spells are now able to crit, including diseases.
Corrupter metaclass renamed to Defiler
Cyst Burst now spreads all plague tree diseases at once (rotting, decrepitude, weakness and epidemic)
Mana Clash and Resolve can now crit (mind)
One With Nature is now instant cast
Virulent Disease is now instant cast
Many wild gift powers can now crit (mind); including breathes
Removed animal encounters in the west
New "wall" projection type
Fixed a display issue with Psi cost and fatigue
Rebalanced luminous horrors
Dying at the endgame should still let your read the endgame text
Thalore will not get escorts on Old Forest 5, since it does not exists anymore
Wands have been redesigned into a new cooldown, chargeless system. All wands are now on the same cooldown, when activating one all are on cooldown for X turns
Darkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project)
Various tweeks (shortened ranges, lowered hate costs, altered damage, etc)
Added a number of secondary buff/debuff effects to talents: Gesture of
Malice lowers resistance, Madness increases Mind damage, Darkness allows faster movement, Force of Will increases crit damage, etc.
Replaced Unnatural Body's Seeth and Repression with two talents that boost power as you take damage.
Fixed criticals, they work and are applied to all affects.
Gestures allow use of mindstars and provide some bonuses from them.
Shadows scale better with leveling and don't rely on defense/evasion (they have a new fade ability that prevents damage for a turn when they are first hit)
All activable egos use the new charm system with a global cooldown. Artifacts keep their own cooldown.
Blank wands can be no more
New "charms" category of items. Wands are arcane charms, Totems are natural charms and Torques are psionic charms
Entity:addTemporaryValue can use "highest" and "lowest" merge algorithms
Pausing the level loop for player input correctly pauses & restarts at the right position in the actors list
DualWield/Precision is now instant and takes less stamina / cooldown
Weapon & shield/Last Stand now takes less stamina / cooldown and the life bonus is increased
Pinning Shot limited to 5 turns at most
Buff Spell Shield
Buffed Shadow Cunning
Shadow Ambush also dazes 2 turns
Corrosive Vapour changed to Glacial Vapour, mana cost reduced
Illuminate blind durations fixed to 3/4, at level 4 it starts dealing damage
Phantasmal Shield cost severely reduced
Fixed stats inherit between base template and npcs
New hook in Actor:actBase called "Actor:actBase:Effects", to hook on stuff like thunderstorm, ..
Gestures are now generic points
Doomed start with two mindstars equipped
Random elites are in! Each level (except the very first one) can contain random elites. Less powerful than random bosses, should spice things up!
Reavers now get access to Vim tree. Allowing them to get Vimsense & Leech for vimregen
Fungus tree is now offered by Myssil after finishing a quest for her
Antimagic escort rewards chagned to many different (and otherwise unlearnable) generic trees
New generic talent tree: Wild Gift/Mindstar Mastery. Available from random zigur escorts and summoners start with it locked
New "ingredients" system. When you do an action (like killing a monster) you can gain a special ingredient which is automatically added to you ingredients list. Ingredients are now part of the normal inventory and are weightless.
The Brotherhood of Alchemists quest has been updated to use ingredients system; this means you will start collecting needed parts before taking the quests, without risk of loosing some.
Death in explorer mode will not be reported in chat
Shields now possess block value. Wielding a shield grants the Block talent that will block the next attack and allows for a counterstrike.
Riposte talent doesnt provide a free attack, instead it boosts counterstikes
Little buff to Kryl-Feijan

Have fun!

PS: svn rev 5104

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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