ToME: the Tales of Maj'Eyal

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PostPosted: Tue Dec 27, 2011 12:26 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10142
Location: Angolwen
As promised here comes T-Engine4 and ToME4 beta37 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !

This is a bugfix release to fix some important b36 bugs and it also is a celebration for winning the roguelike of the year poll!

Release highlights:
Many important bugfixes
Disappearing zones should be fixed, at last!

Expanded changelist:?
Fixed dying at the orc ambush
Made the end of the lichform quest more obvious
New "unavailable" category in the use talent menu
Fixed staff of absorption quest when loosing the ambush
Grand Arrival: Stone Golem correctly checks for stun immunity
Grand Arrival: Flamespitter now correctly affects foes
Stealth bonus correctly shows in the character sheet
When killing foes in walls the object drops will try to move into a clean space nearby
Perhaps fixed actor duplication on level change
A NPC using switch place while dying will not duplicate the player
Displacement Shield cast correctly respects maximun range
Wearing an item directly from the transmo chest will correctly remove it from the chest
Learning spells wil a shadowblade or an arcane blade will not provide mana regen
Necrotic minions will not spawn Will'o'Wisp upon death if their master is already dead
Necrotic Aura will be present even for necromancers starting with no talents
Smaller initial resolution
Golem/Arcane tree talents are now considered spells & can be silenced
Lichform can not be unlearnt
Fixed the disappearing zones bug. I'm quite sure this time! :)
Time Prison now prevents the application of any timed effects
The transmo chest will only start to provide energy once you have talked to the butler
Grand Corruptor correctly triggers the quest even in the fearscape if spawned in the mark of the spellblaze
Sunder Arms/Armour does not check for stun resistance anymore
Grab/Crush/Constrict check for pin resistance instead of stun resistance
Switching control of your character will not prevent respecing talents
Removed speed rune from the Weirdling Beast; gave him a new one to compensate
When 'l'ooking around if you press enter you get a map menu just like when right clicking
Darkness & Shadows trees are not spells
Bone Grab correctly deals damage
Fixed when Fillarel is dies in the unremarkable cave
Disruption Shield now takes effect *after* damage shield, time shield, displacement shield
Talent icons stay greyed out even when cooling down when the talent is unusable (but the countdown is still shown)
Disperse magic now respects range

Have fun!

PS: svn 4765

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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