ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Mon Oct 04, 2010 11:16 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10178
Location: Angolwen
As promised here comes T-Engine4 and ToME4 beta12 !
See http://tome.te4.org/ http://te4.org/ http://blog.te4.org/

Release highlights:

* New game UI: faster, easier, neater
* New item types: belts, gloves, cloaks, diggers, wands
* New talent tree: Bloodthirst
* Display speed improvements
* Much balancing and fixes

Expanded changelist:

* Fixed the graphical bug that made textures go white when
resizing/changing game mode (maybe)
* Right click popup will not allow talents to be used on the world
map
* Static map generator will not clone terrain that does not
requests cloning
* DebugConsole does not ruin the game mouse handling
* New vaults
* Many typos fixed thanks to greycat
* The cloak from the path of the deads now works for the
alchemist’s golem too
* Mouse events now receive a last parameter called “event” which
can be either “button” or “motion”
* WARNING: You must update your Game:setupMouse() method to provide
this new event, see the example module
* New quest to build a portal back to Middle-earth, look around in
the Gates of Morning
* Added gloves/gauntlets and egos relating to them
* Added cloaks along with their egos
* Added belts and related egos
* Added diggers and related egos!
* Added new world artifacts
* Fix Track info
* Added amulets of teleportation
* Easymode lifes are now garnted at levels 1, 2, 3, 5, 7, 10, 14,
18, 24, 30, 40 instead of every five levels
* Due to popular demand, the player stats are back on the left side
bar
* Fix the Paths of the Deads distribution of NPCs
* Activated fullscreen framebuffer
* Low HP will now colorize the corners of the screen in red (only
for comptuers supporting FBO)
* Picking up items will not make weird movements in the list
* Wild Gift Meditation can only be used with no monsters in sight,
to prevent mistakes
* Store and equipment listing can not bleed over vertically
* Added tooltips to the character screen
* Use item dialog is now large enough for the text
* Ice Wall/Stone Wall now work even after loadign a savefile
* Added tooltips to all character sheet info and to the left side
pane
* Added Mouse:delegate() method to allow delegation of mouse events
to sub handlers
* Weapons in the second weapon set are now shown
* Added Pyromancer and Cryomancer achievements, for doing much
damage with fire or cold. They will unlock the Pyromancer and
Cryomancer classes instead of the books in the Prides.
* Achievements are sorted by name
* Dunadan are the first subrace of humans in the list, to orient
newbies to it
* Added LuaExpat XML parsing library
* Drakes can now only summon a lesser version of themselves and
hatchlinsg comes in summoned packs of 3 not 9
* Tooltip for out of sight objects
* Added precise race descriptions (including stat bonuses, …)
* Added the Bloodthirst talent tree for Berserkers
* When using the Unstoppable talent the screen will turn red
* Invisibility got a fullscreen graphical effect
* Stealth got a fullscreen graphical effect
* Resizing the game window is now persistent
* Confusion got a fullscreen graphical effect
* Changed experience penalities of dwarves, elves and hobbits
* Imbue will not override stats, it will increase them
* Pits should not generate “monsters in walls”
* Unided items can not stack
* Pressing ? will bring up the game menu
* Notify the user when switching hotkey pages
* Talents levelup screen shows +/- in front of talent categories
* Particles can now return one more parameter to tell the engine to
never stop emitting them, even when they are all dead
* Escort quest will not reward Water Jet anymore
* Added ego boots
* Removed charged egos
* Fixed stat increasing gems
* Added Tutorial mode
* Multiple fixes to the Cursed class
* Talent descriptions will now display the damage done after the
percentile damage bonuses
* Summoned creatures inherit the caster’s increased percentile
damage (I.E. +X% fire damage, …)
* Garbage collection will continue while saving (this should stop
memory problems on some computers)
* Classes descriptions now have stat bonuses
* Improved ego chances on items in vaults
* Warcries can not be used when silenced
* Added wands. Yes they are costly and rare, this is wanted
* Using Refit Golem while mounted on the golem will not create a
duplicate golem
* Zone:pickEntity will check for <= instead of just < to avoid a
rare case
* Pressing ‘j’ will now bring up the quest log (in addition to the
old crtl+q)
* Started creating better UI base classes, all in engine.ui.* They
should be easier to use, saner, faster and look better
* Quantity dialog supports up & down keys to increase/decrease
* Converted most dialogs in the game to the new UI. Controls should
be easier, faster and expanded (i.e: lists now support page
up/page down naturally, …)
* Added tiles for Wights
* Added tiles for skeletons and ghosts
* Fixed slow motion
* Fix Map:getObjectTotal
* Fixed the High Peak so that High Sun Paladin Aeryn do come if she
needs to
* Targeting will scroll the map when it goes to the edges
* Inventory & Character Sheet are available from the game menu
* Added some more lore about the sunwall that randomly drops in the
Far East
* Added a Phoenix random boss
* Added random birth option
* Added Game:replaceDialog(src, dest) to replace a dialog with an
other without changing ordering
* NPCs splitting on damage: each copy will take half the damage of
the blow. If half damage is sufficient to kill it the clone will
still pop but with just 1 HP
* Fixed: ensured connectivity of the path of the dead
* Quickbirth now will recreate the same identical character, that
is with all birth stats & talent assignements
* Added a delete savefile button

Have fun!

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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