ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Wed Jun 30, 2010 6:45 pm 
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10241
Location: Angolwen
As promised here comes T-Engine4 and ToME4 beta6 !

OSX binaries will come hopefully tomorrow and the linux binaries are suspended for now until I find a good way to make them.

This release is mostly beta5 without the bugs, plus a few other nice display things to make your wait worth it :)


* Fixes random crashes and load errors
* Reworked the internal CMap, it now does not know what a terrain or an actor is, instead the map objects are just textures, positioned on a z-order, each map object can tell if it can be seen, remembered, …
* Trees are now made of two or more map objects, a patch of grass and one or more tree, randomly placed on the tile, to make forests look less tilish
* Fix shaders to always use floats
* Fix dual shot to only use 2 arrows
* Random tree layout will try to place lower trees on top
* Fixed FOV update when running
* Don’t allow jumpgate to work between levels
* Fix lots of monsters that did not deal damage
* Download without music (for slow connections) are available

Have fun !

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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