ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Tue Jun 15, 2010 9:32 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10178
Location: Angolwen
As promised here comes T-Engine4 and ToME4 beta4 !

OSX binaries will come hopefully tomorrow and the linux binaries are suspended for now until I find a good way to make them.

Release highlights:

* Fix the random crashes that could happen, you should be safe now!
* Changed ALL musics, please give them a try, they are very much worth it!
* Two new zones
* A new class
* Much balancing and fixes

Expanded changelist:

* insane mode cannot cheese stats
* fixed crash on some platforms when entering levels (or even just randomly)
* hostile encounters in the far east
* fix achievement “that was close”
* fix savefile code on OSX
* Static map generator can use getMap() function inside maps to access the Map object and change it directly
* the far east map central mountain is under a particle shield, where the High Peek will be located
* staves are 2 handed
* cannot wield a 2handed weapon + 1 offhand
* new musics by Celestial Aeon Project
* music volume setting
* ego staves of wizardry and rarer and more expensive
* OpenGL shaders support (not used yet)
* changed the C map code to handle multiple textures (mainly used for shaders)
* more orcs in the moria
* arcane power is a sustained effect and level 1
* manathurst is level 2
* mages now start with arcane power instead of manathrust and lightning instead of corrosive vapour
* some monsters now have escorts
* new troll: the mountain troll thundered (elite)
* New class: Anorithil! We stand between the darkness and the light
* Rush & Blinding speed switched position to make rush easier to get
* New talent “Heightened Senses” in cunning/survival tree (2nd position)
* monsters now have lite(does not show)/infravision/
* stealth/invis now prevents the monsters from targetting you
* light makes it obvious where you are even if stealth/invis is active
* stealth disables light automatically (invis does NOT)
* a warning pops up if a monster targets you while stealthed or invis
* stealth gives 1 invrafision
* stealth more powerful at level 1
* fix zone loading (does not recompute level)
* level decay works correctly
* tactical mode active from birth, stays on between saves
* changed trollshaws as the starting zone
* flyers are not seen unless seen
* most zones have a 5 level range now instead of 11
* New zone: Carn Dum, same tier as Old Forest, Maze, Sandworm Lair
* scrolls & potions have gradual chance of destruction based on damage done
* money is now auto-picked up
* nerf angmar’ fall a bit
* fix fire & cold breath to do more damage
* fire drake summon is immune to fire
* turtle summons now get a shell shield talent
* minotaur summon now uses its abilities more often and last longer
* jellies summon now have more life
* fix lightning breath for hydra summon
* resting/running is impossible if loosing air
* fix summoning targetting
* player does not get infinite energy while controlling a summon
* allow dual (or more) egos engine-side and in ToME
* knockback breaths/balls will not do multiple knockbacks
* mage quest can now accept rings/amulets too, if mages are unlocked the staff of Angmar Fall will be enough too
* new zone: Unremarkable Cave (random encounter in a specific location of the far east)
* Ego items powers are based on the material level of the base object. A mithril weapon will get better bonuses than an iron one

Have fun!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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