ToME: the Tales of Maj'Eyal

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PostPosted: Thu Jun 14, 2018 3:43 am 
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Joined: Thu Jun 14, 2018 3:12 am
Posts: 2
Do any properties of arrows & sling bullets apply when you're not using a sling or bow? Anything useful to drop up there for a fighter or mage? I see things like "crit chance: +1.5%", but I'll bet that only applies if you're actually using the thing via a bow or sling. It probably doesn't affect a sword or much less spells ... does it? Likewise things like "on weapon hit: 40% chance to daze"


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PostPosted: Sat Jun 16, 2018 8:36 pm 
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Spiderkin

Joined: Sun May 12, 2013 7:00 am
Posts: 574
Nothing that goes in the ammo slot provides any passive bonuses, only things that affect attacking with it.

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PostPosted: Sat Jun 16, 2018 9:07 pm 
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Wayist

Joined: Thu May 17, 2018 9:07 pm
Posts: 21
It would be cool if there were super rare (maybe 1 in 10 games you would find 1) artifact ammo that only gave passive bonuses to melee/ magic (they cannot be fired). Just seems like they would be fun to find. They would ideally give small bonuses that most other things don't typically give. Like the random passive tools.


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PostPosted: Sun Jun 17, 2018 1:10 am 
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Archmage

Joined: Mon Mar 28, 2011 12:42 pm
Posts: 371
I could go for some sweet hoopak action that would allow both melee and ranged attacks as needed, and maybe on a melee crit or kill would allow you to fire a ranged shot.

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PostPosted: Sun Jun 17, 2018 11:04 pm 
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Thalore

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 177
If you have Psychometry, then you get some marginal benefit from putting a nature/psionic item in the ammo slot. No other non-archer class has any use for the things.


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PostPosted: Sun Jun 17, 2018 11:38 pm 
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Archmage

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 379
Arcvasti wrote:
If you have Psychometry, then you get some marginal benefit from putting a nature/psionic item in the ammo slot. No other non-archer class has any use for the things.


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PostPosted: Mon Jun 18, 2018 4:56 pm 
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Uruivellas

Joined: Fri Oct 10, 2014 4:00 pm
Posts: 872
I believe there is a glove tinker that use the ammo slot as well.


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PostPosted: Sat Jun 23, 2018 11:07 pm 
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Yeek

Joined: Mon Jan 01, 2018 12:28 am
Posts: 14
There is, the pun named Hand Cannon. I've heard it disparaged as not generally worth it but if one is desperate for emergency weaponry it might work.


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PostPosted: Mon Jun 25, 2018 10:32 pm 
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Wayist

Joined: Thu May 17, 2018 9:07 pm
Posts: 21
Snarvid wrote:
I could go for some sweet hoopak action that would allow both melee and ranged attacks as needed, and maybe on a melee crit or kill would allow you to fire a ranged shot.

This sounds like a neat idea for another melee/ ranged hybrid character. Likely named: Ranger. The general idea would be that on ranged attacks you get free melee attacks within range 2, on melee attacks you get free ranged attacks. To clarify, this character would get alot of reach attacks for melee, range 2 being 2 tiles away from your character. This character would also start with Exotic Mastery (mostly because tridents and whips are reach weapons).

Since it is a Ranger, it also has potential for light magic casting ability as Rangers in games usually have some Clerical or Wizardly magic abilities. These will probably be locked trees though.


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