ToME: the Tales of Maj'Eyal

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PostPosted: Mon Mar 20, 2017 11:39 pm 
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Joined: Tue Dec 27, 2016 9:58 pm
Posts: 3
I'm playing on a 1366 x 768 resolution screen and i recently switched to 32x32 tile size which has helped a lot but i still feel like i could be seeing more than i am now. Any advice on modifying the ui so that the game is a little more playable?

here's a screenshot of my current setup http://i.imgur.com/cVgi4tS.png


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PostPosted: Tue Mar 21, 2017 12:06 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5471
You could reduce the icon size and the hot bar.
But you seem to have enough view there for most situations anyway.

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My feedback meter decays into coding. Give me feedback and I make mods.


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PostPosted: Tue Mar 21, 2017 12:09 am 
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Uruivellas

Joined: Sun Jun 15, 2014 12:19 am
Posts: 947
Location: Yeehaw, pardner
Liberal use of the look (l key) command and shift+arrow keys for those out of reach situations.

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PostPosted: Tue Mar 21, 2017 2:38 pm 
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Wayist

Joined: Tue Jul 15, 2014 6:37 pm
Posts: 26
That view looks good enough. You can make the skill bar icons smaller. Also, it makes sense to have the skill bar on the side with a widescreen resolution.

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