Razakai wrote:
Depends on your class and difficulty. Generally +life is good early, +main stat is also good (e.g. Magic for a caster), +saves are less useful.
Large amounts of immunity to stun/confuse/blind/pin/silence/disarm (depending on class) are good. Especially stun.
For weapons get the one that hits hardest but also look for status procs - things that inflict madness, gloom, torment or warp are very strong. +crit and +critmult are large damage boosts.
Wear the heaviest armor you can (at least until 1.5 maybe). Especially if you can get a Dragon ego.
Get a lantern with a good +light radius.
*bump*
What exactly does TORMENT on my weapon do to my enemies?
Found a steeldagger with 20% torment on it.
The dmg is lower than on my dwarven steel, and the dwarven steel has *cripple* on it.