ToME: the Tales of Maj'Eyal

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PostPosted: Fri Jul 08, 2016 5:44 am 
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Yeek

Joined: Wed Jul 06, 2016 12:41 am
Posts: 14
Are medical injectors with a lower cooldown mods desirable? I can understand wanting higher efficiency, but I'm confused which way the cooldown mod is going.


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PostPosted: Fri Jul 08, 2016 12:54 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1059
Location: Yeehaw, pardner
Lower cooldown. 50% cooldown means it will have... 50% of the cooldown it would normally have.

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PostPosted: Fri Jul 08, 2016 9:21 pm 
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Spiderkin

Joined: Mon Oct 09, 2006 7:47 pm
Posts: 576
Cooldown reduction is very important, probably more than increased efficiency (for debuff removal, for instance). It reduces the cooldown of all your tinkers. Hence 50% CD reduction is more or less equivalent to have two medical injectors.


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PostPosted: Fri Jul 08, 2016 10:04 pm 
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Yeek

Joined: Wed Jul 06, 2016 12:41 am
Posts: 14
Alright, high eff, low cool.

I hate it when a lower number is better for something... brings back memories of THAC0 era D&D...


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