ToME: the Tales of Maj'Eyal
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Adventurer Paradox Mage+ build for Insane and lower
http://forums.te4.org/viewtopic.php?f=61&t=46797
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Author:  GlassGo [ Sun Oct 09, 2016 4:46 pm ]
Post subject:  Adventurer Paradox Mage+ build for Insane and lower

So, I just made it on basis of Paradox Mage, and just enhanced it with some skills.
Sorry it won't be detailed guide (I'm not evem sure it have any value since I don't visit forum for longe) because of my English.
So, it is quick improvised build, further specialisation for PM.
http://te4.org/characters/35987/tome/5c ... c65f466aab
So, you need Flux, Timetravel, Stasis, Spellbinding.
Standart addition - Psionic\Absorbtion for third staff, and Reaving Combat for dual-wield staffs.
Meta as single strong addition.

Generic talents are - Spacetime Weaving for mobility, Fate Weaving for defence and buffs, Chronomancy\Energy for defence.
And Corruption\Demonic Strenght for buffs again.

Stats - Magic, Willpower and Strenght, the rest in Cunning I think.

Race of choce - Ogre for racials.
Prodigies - PES and Spine of the World (best status cleaner ever).

Inscriptions - 4 slots with Ogre Racials, Regeneration, Wild (for status triggering SotW if bad and mainly for damage reduction), Heroism and Rune of Shielding.

Escorts - Chant of Fortress as many as you can get, the rest what you want.

So, it is very, VERY tanky build (survived Dark Crypt on Insane, but looks like I failed to save Melinda or something? or sacrificed her for achevement more likely).

Very mobile, VERY tanky, real Die Hard, and good damager (I didn't beat game yet, probable won't finish it, boring) don't see any rason why I can't beat two nice friends.

Not sure if additional talent trees were the best I could pick, but anyway feel free to add something.

PS If this build is a pile of old shit everybody knew about long ago feel free to delet it.

PPS Sorry can't find spoiler tag.

PPPS It would be fair to give credits to someone in the chat (lol) who told me that you don't need Timeline Threading for PM or PM-custom, before I used Empower for Rethread and didn't realized all you need is Attenuate.

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Author:  Sheila [ Sun Oct 09, 2016 6:25 pm ]
Post subject:  Re: Adventurer Paradox Mage+ build for Insane and lower

Should at least win before posting a guide on the forums :wink:

Author:  GlassGo [ Sun Oct 09, 2016 6:45 pm ]
Post subject:  Re: Adventurer Paradox Mage+ build for Insane and lower

Well, the problem is I didn't play too long, so I basically forget all strategies recourses I have, active items etc.
I remember when I played even DC didn't get many troubles, in fact less then on Nightmare, and I did ~20 Farportals and also - no troubles.
It's just becomes too boring, or just usual overdoze of ToME4, just like I abandoned OgTm of Chei with mutation for +30% HP before Zot.
I can send save so anyone can see it in action. It has tankyness, damage (Attenuate has 2 turns cd and that was even before I found Rod of Sarrilon so it did nothing for it lol), mobility, panic button (Temporal Reprieve for 7 turns), means to disable sustains, anything you ever need.

Author:  GlassGo [ Mon Oct 10, 2016 8:10 am ]
Post subject:  Re: Adventurer Paradox Mage+ build for Insane and lower

Also, save made on 1.4.6. and looks like 7 8 were only bugfixes so are they compatible?
I think yes.

Author:  GlassGo [ Mon Oct 10, 2016 12:32 pm ]
Post subject:  Re: Adventurer Paradox Mage+ build for Insane and lower

Lol looks like it was bpat and I already wrote about it but forgot.
viewtopic.php?f=59&t=46126

Author:  jenx [ Sun Nov 13, 2016 9:31 pm ]
Post subject:  Re: Adventurer Paradox Mage+ build for Insane and lower

nice build

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